1,2,3
1,2,3
Creativity is a phenomenon whereby something new and in some way valuable is created
(such as an idea, a joke, a literary work, painting or musical composition, a solution, an
invention etc). The range of scholarly interest in creativity includes a multitude of definitions
and approaches involving several disciplines; psychology, cognitive
science, education,philosophy (particularly philosophy of
science), technology, theology, sociology, linguistics, business
studies, songwritingand economics, taking in the relationship between creativity and general
intelligence, mental and neurological processes associated with creativity, the relationships
between personality type and creative ability and between creativity and mental health, the
potential for fostering creativity through education and training, especially as augmented by
technology, and the application of creative resources to improve the effectiveness of
learning and teaching processes.
2
individual Creativity
An individual is a person or a specific object. Individuality (or selfhood) is the state or quality of
being an individual; particularly of being a person separate from other persons and possessing his or
her own needs or goals. The exact definition of an individual is important in the fields of biology, law,
and philosophy.
From the 15th century and earlier (and also today within the fields
of statistics and metaphysics) individual meant "indivisible", typically describing any numerically
singular thing, but sometimes meaning "a person." (q.v. "The problem of proper names"[clarification needed]).
From the 17th century on, individual indicates separateness, as in individualism.[1]
Group Creativity
The need for creativity is inversely related to the level of our
understanding of the problem. The less well understood the problem, the
greater the need for creativity. For example, the problem of constructing a
warehouse is reasonably well understood, and the degree of creativity
required to carry out the construction project is relatively low. The problems
involved in developing a long-term habitat for moon dwellers are not well
understood, and therefore would require a great deal of creativity.
It has been repeatedly shown [22] that groups are more effective in generating
creative solutions to unstructured (poorly understood) problems than
individuals. It is also clear that if the problem is structured (well understood),
then individuals do a better job of problem solving than groups. (if you doubt
this generality, consider the case of using a committee to add a column of
numbers-a well-structured problem.) Thus, the fundamental reason for
seeking creativity through a group process is that the problem structure is
ambiguous.
The discussion on group creativity in the remainder of this section is largely
adapted from [5, 8, 33, 35]. (The latter is a particularly valuable reference on
techniques to foster group creativity.) It is generally accepted that there are
five major advantages associated with using group creativity processes:
1. Groups bring together knowledge and skills not possessed by any
individual member of the group.
2. Groups are more effective than individuals in eliminating errors and
avoiding mistakes.
3. A group solution is more likely to be accepted by those who must
implement it than is the solution of an individual.
4. If the members of a group must act on evidence, it is likely that they will
be more productive and effective if they have played a role in
developing that evidence,
5. Group members learn from one another, stimulate one another, and add
to each other's knowledge and skills-that is, synergism occurs.
stimulate creativity in its workers to reach big and bold innovations (see box, The
making of . . . Creativity within URV).
The Creativity Awareness Programme
lead to the conclusion that creativity training is needed. The training modules that
have been developed especially for this purpose can be used in any sequence, and
their contents and duration can be adjusted to each specific team or work
environment. Each complete training consists of separate modules composing a
training route.
Supported by established management science and psychological theories, the
modules relate to the five creative criteria defined earlier. Through the use of
assignments, participants put the theories into practice for themselves. After the
training, participants will be aware of the meaning of creativity and its influencing
factors. An assessment of creativity skills and techniques that are used in practical
assignments are offered to them as well. After the training, participants will be able
to eliminate barriers to creativity within the structure of the
organization and promote progress in the efforts of the
organization.
So far, 300 URV staff members have followed the Creativity
Awareness Training modules, and their responses have been
very positive. The program has also elicited positive reactions
from persons outside the company, because CAP has
influenced the organization as a whole, in addition to increasing
individual creativity.
The creativity awareness route
A manager who wants to assess the creativity of his or her employees would initiate
a discussion with a facilitator and potential participants to determine an individuals
or a groups objectives and the best steps to take at that time. The individual or
group completes the Creativity Climate Questionnaire (CCQ), and a facilitator
reports back to the manager. A program is designed based on the report, in
consultation with the manager and the group. Multilevel intervention may be an
option. The facilitator adjusts the training modules on the basis of the CCQ results
and the wishes of the manager and the group. Ongoing intermediate assessments
take place with the manager. If necessary, the CCQ is repeated after a specified
period of time.
What are the results?
After completing the program, we foresee that participants will have developed their
creative problem-solving skills that allow them to begin new projects and have a
changed outlook toward creativity. At URV, the number of Creative Problem Solving
(CPS) sessions has increased considerably since they were first introduced. CPS
has become a standard tool that project teams use whenever applicable. Sessions
are organized to generate ideas for innovative food or detergent products or to solve
technical problems. These sessions typically produce 120160 ideas;
some of them are worked out in detail, potentially leading to
innovations.
At URV, several projects have started from the ideas that were
generated in the sessions. Some of the ideas arising from a CPS session have even
produced patented inventions. Some project teams that have used the CPS
sessions to
advance their project have been nominated for the
annual
Unilever Research Vlaardingen Award, where
creativity is a
criterion.
Of course, the results are not apparent overnight. The Creativity Climate
Questionnaire reveals any bottlenecks in the organization on an individual level,
team level, or senior management level. A team may have high scores for own
perception of creativity, while falling short in team behavior. Analysis of the results
may lead to the conclusion that individual creativity does not surface in the team.
Apparently, team behavior does not provide members sufficient stimulation to show
any creativity they may have. Conclusions such as this may demonstrate the need
to reopen the discussion on organizational changes needed to break
down obstacles to creativity.
TYPES OF
INNOVATION
TYPES OF
INNOVATIO
N: THE 4PS
Innovation is often in the eye of the beholder what may be new and radical
for one person, may be old news for another. Despite this subjectivity in
identifying and classifying innovation, there has been useful work in thinking
about the focus of different innovation processes, guided by the question:
what is it that innovation processes seek to change and improve?
The 4Ps model developed by John Bessant and Joe Tidd provide a
powerful tool for such analysis. It builds on the hypothesis that successful
innovation is essentially about positive change, and puts forward four broad
categories where such change can take place:
Product innovation
Perhaps the most commonly understood form of innovation is that which
introduces or improves aproduct or service a change in what is offered to
end users. The Bic ballpoint pen is an example of a product innovation,
which has also benefited from a range of incremental innovations since its
original invention. The emblematic humanitarian product is food, which is
the dominant form of assistance. Different forms of food aid might be seen
as incremental innovations.
There may also be innovative products which help to achieve humanitarian
goals. For example, the LifeStraw is a portable water filter developed by
Vestergaard-Frandsen which enables individuals to drink clean water from
almost any source. Another example is PlumpyNut, a therapeutic food which
is both durable and can be dispensed outside of traditional medical settings.
Process innovation
Innovations can also focus on processes through which products are
created or delivered. Because so many of the products used in relief settings
are initially developed for non-relief contexts, a natural focus for
humanitarian innovation is to consider how an existing product might be
used in resource-poor or rapidly changing settings. Examples of process
innovations that have had a positive effect on the humanitarian sector are
the increasing stockpiling of goods in strategic locations, or the use of premade packs and kits.
Position innovation
The third focus of innovation involves re-positioning the perception of an
established product or process in a specific context. Position-based
innovations refer to changes in how a specific product or process is
perceived symbolically and how they are used. For example, Levi-Strauss
jeans are a well-established global product line, originally developed as
manual workers clothing materials, but then re-branded as a fashion item.
In the humanitarian context, position innovations include changes in the
signals that are disseminated about a humanitarian organisation and its
work. This may relate to the way in which aid is marketed and packaged for
potential donors. Alternatively, it may involve a repositioning of
humanitarian assistance within a particular operational context or for
particular users. An example of the former can be seen in attempts by
humanitarian agencies in different complex emergencies to develop principle
based cross-agency positions in relation to belligerent parties in complex
emergencies which amount to a set of conditions under which humanitarian
aid would be delivered, and a clear articulation of the situations where it
would not. Agencies such as Disability International or HelpAge International
are position innovators in that they call for the delivery of humanitarian
products and services to groups that are often excluded.
Paradigm innovation
The final P relates to innovation that defines or redefines the
dominantparadigms of an organisation or entire sector. Paradigm-based
innovations relate to the mental models which shape what an organisation or
business is about. Henry Ford provides a pithy quote, when talking about the
development of the Model T motor car: If I asked people what they wanted,
they would have asked for a five-legged horse.
Examples of paradigm innovation in the international humanitarian sector
include an increasing emphasis on local ownership and leadership of
responses to crises as an alternative to internationally dominated responses.
A greater and more central role for aid recipients is another example, and
finally, perhaps the most radical innovation is the idea of disaster risk
reduction approaches, which if successful can negate the need for any kind
of response.
The development of community-based feeding therapy is one of the most
recent examples of such innovations, with the combination of a product
(PlumpyNut), a process (community-based distribution) , a re-positioning
(the idea that aid agencies do not need to do the feeding themselves
directly) and a paradigm shift (the notion that families and communities can
treat malnutrition at home). Similarly, cash-based programming at its most
radical involves a new product (cash), new processes (means of distributing
cash), new position (a change in how aid is perceived by donors) and new
paradigms (a change in how recipients are perceived by aid agencies).
The discussion may give rise to a new outlook on the subject of creativity in which
employees share their problems and accept different opinions and ideas. Funny
ideas are considered a potential source of innovation and are taken very seriously.
Consequently, people appreciate each other more, which, naturally, has a positive
effect on the work climate.
New developments
The Creativity Awareness Programme has been designed to be used in any
company. The package is available in English and Dutch. URV is currently
investigating the possibility of licensing the package to one or more training or
consulting agencies to guarantee sufficient coaching as the program is implemented
in other companies. Future plans involve introducing the questionnaire on intranets
or the Internet so that interested people could conduct their own self-assessments.
Step by Step
1. Begin with a problem
The innovation process starts with a problem or possibly a goal. However, the
fact that the business has not already achieved the goal might be considered a
problem. So, we can safely say the process begins with a problem. All
businesses have problems. Sales could be better, products could be better,
processes could be more efficient, costs could be reduced and so on.
2. Convert the problem into a challenge
Once a problem has been identified, it needs to be converted into a challenge.
A challenge is a short, terse question that invites creative solutions. Example
challenges include: "In what ways might we improve product X?" and "How
might we reduce wastage in our manufacturing process?" A challenge may
also be in the form of a call to action: "Sketch design ideas for product X" or
"Use building blocks to demonstrate ways in which we might combine
processes in manufacturing." Formulating a good challenge that addresses
your problem is critical to the innovation process. If your challenge does not
properly address the underlying problem, you may get a lot of ideas -- but
they won't solve your problem and therefore are unlikely to become
innovations!
3. Challenge colleagues to suggest creative solutions
Once you have a terrific innovation challenge, you need to communicate it to
colleagues -- or others such as business partners, customers or even the public
-- so that they can generate ideas. How you communicate depends on the
method of idea generation you will use for each instance of the innovation
process.
4. Collaborative idea generation
Idea generation might be in the form of a brainstorming activity, through the
use of real idea management software (one like our Jenni, which uses ideas
campaigns based around innovation challenges) or a team may be assigned to
devise and develop ideas. You could even generate ideas yourself, but as a
general rule, diverse teams generate more creative (both in terms of quantity
and quality) than individuals -- at least in the right circumstances.
innovation process and enables you to align your idea generation with
corporate strategy!