Wirecast Tutorial Mac
Wirecast Tutorial Mac
Mac OS X
Tutorial
May 2013
Tutorials
Introduction
The best way to get started using Wirecast is to quickly work through all its main
features. This tour presents a series of three tutorials, each designed to help you
understand how to create and broadcast presentations using Wirecast.
As you work through these tutorials, you will also become familiar with important
Wirecast concepts and how you can use them to deliver high quality broadcasts. The
more you know about Wirecast, the better it will serve your broadcasting objectives.
Because each tutorial builds on the skills and knowledge you learn in the previous
tutorials, it is recommended that you take the tours in succession. Working through all
the tutorials takes about thirty minutes.
As you gain hands-on experience creating video and audio presentations - which leads
to a working knowledge of Wirecast and its components and architecture - you will
gain proficiency in using Wirecast.
Tutorials
Tutorial 3: Broadcasting
Note: You can run all of the tutorials without a license. However, a watermark on the
video and an occasional voice-over on the audio are present until a valid license is
activated.
Note: For licensing information, select Preferences from the Wirecast menu, then click
Purchase License. Or, you can contact [email protected].
Tutorials
Tutorial 1: Basic Concepts
Note: If you are running the tutorial with Wirecast in demonstration mode, the
Wirecast logo appears from time to time and audio output has a periodic voice-over.
Tutorials
Tutorial 1: Basic Concepts
to your viewers (or records to disk). The Shot List, in the lower half of the window,
displays the shots available for broadcast:
Shot List
Ripples shot
What Is a Shot?
Wirecast uses the concept of a shot to construct presentations. A shot contains media,
along with the settings for that media. In its simplest form, a shot contains one piece of
media such as a photo or a video clip. But it can also be something more complex, like a
live camera with a title, and background music.
A shot can be edited and its settings can be changed (See Tutorial 2: Editing Shots).
Shots are important because they enable you to configure a lot of information before
you broadcast your presentation. This enables you to concentrate on creating a good
production during your broadcast.
Tutorials
Tutorial 1: Basic Concepts
When Cut is selected, transitions are immediate. When Smooth is selected, transitions
fade in (as demonstrated above). Select Bowstring to implement the transition with a
wave effect (like a bow string when it is released).
To see the Bowstring effect, Click the River shot to place it in the Broadcast Area. Next,
click the Bowstring button. The Transition panel should look like this:
Now click the Ripples shot. The Ripples shot appears using the Bowstring (wave) effect.
There are more than just three kinds of transitions to choose from, but only three can
be assigned to the Transition Panel. To select a different transition type, click the small
arrow on the right side of the transition button. When the list appears, select a new
transition to assign to this button. You can also click the transition button and drag the
mouse downward until a menu of selections is displayed.
For example, change the first button (Cut) to Swoop by clicking on the Cut button and
dragging downward until the menu appears. Next, select Swoop from the menu.
Swoop should now be selected for the first button. Now click back and forth between
River and Ripples using Swoop.
These three transition buttons can also be selected by using the following key
combinations: Command+1, Command+2, and Command+3.
Transition Speed
You can also Control how fast a transition occurs, by clicking the Clock (Transition
Speed) icon:
Clock icon
Click on the clock icon and choose Slow from the menu. When Slow is selected, the
clock icon changes to a small turtle, indicating slow mode. When you perform a
Tutorials
Tutorial 1: Basic Concepts
transition in Slow mode, it occurs slower than normal. When faster transitions are
selected, the icon changes to display a rabbit.
Go Button
The Go Button (or Command+G) enables you to make a transition occur at any time.
Clicking the Go button does nothing when Wirecast is in its default mode of AutoLive,
except to update a live shot if you have made changes to it using the Shot Editor. Later
in this tutorial you will discover how to use the Go button to transition between
different shots when the AutoLive mode is off.
Layers
Note: Before you start this section, please select Smooth as your transition.
Wirecast enables you to use several layers. Layers are different kinds of displays (shots,
logos, titles, etc.) placed on top of each other so that all are seen at the same time. It is
an excellent way to add and remove objects in your broadcast.
Tutorials
Tutorial 1: Basic Concepts
To open the Layer Panel, select Layer Panel from the Layout menu at the top of the Main
window. You can also open the Layer Panel by hovering over the narrow grey panel on
the left side of the Shot list until a double arrow is displayed, then clicking and dragging
to the right until the Layer Panel is displayed:
Tutorials
Tutorial 1: Basic Concepts
Layers are displayed in a particular order: Master Layer 1 is on top, Master Layer 2 below
it, Master Layer 3 below Layer 2, etc. This tutorial, so far, has been operating on Master
Layer 3.
Layer Panel
Master Layer 3
Now select Master Layer 2 by clicking it. Each shot is assigned to a particular layer, so
when you switch layers you only see the shots that are on that layer. For example,
Ripples, River, and Blank shots are on Master Layer 3 (as seen previously in this tutorial),
but Master Layer 2 has only a logo and a blank shot.
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Tutorial 1: Basic Concepts
Click on the shot named Logo. Notice that the Logo fades into the top-right corner of
the Live Broadcast area:
Layers can also be made invisible by unchecking the checkbox for that layer.
Unchecking Master Layer 2 causes the Logo to be removed from the Broadcast area.
Uncheck to make
layer invisible
Re-check the Master Layer 2 check box and the Logo reappears.
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Tutorial 1: Basic Concepts
Auto Live
Note: Before you start this section, please make sure that all layers are visible (all layer
check boxes are checked), and that you are on the Master 3 Layer, which shows Ripples
and River shots.
So far in this Tutorial, Wirecast has been running in AutoLive mode. What this means is
that any change you make on the Main window is automatically made live in your
Broadcast. This mode is very useful for those users who want to set up all of their shots
at once and then single-click them as they run their presentation. But the disadvantage
of this single-click method is that you can only see one shot change at a time. Once you
click a shot, your viewers also see it (with no preview of how it looks on your part).
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Tutorial 1: Basic Concepts
Note: When AutoLive is off, you must always click the Go button (or press the
Command+G keys) to display the selected shot in the Broadcast area.
Multiple Changes
The benefit of having AutoLive off is that you can make several changes first and then
have them occur all at the same time. To do this, verify that AutoLive is off and click the
Ripples shot (you should still see River in the Live window).
Now click Master Layer 1 in the Layers Panel and click Sample Title. Click the Go button
(or Command+G) and notice how both the Ripples shot and the Sample Title shot
become Live at the same time.
Preview
Note: Before proceeding, make sure Master Layer 3 is selected, and the Ripples shot is
also selected.
One issue you may have noticed while running this tutorial is that you cannot see the
changes you are making before broadcasting them. To solve this problem, Wirecast
enables you to see a Preview of what you broadcast.
Tutorials
Tutorial 1: Basic Concepts
Select Preview from the Layout menu. The Left side of the Main window is the Preview
area. Notice that it has a small green square with the letter P inside it. The Right side is
the Live Broadcast area as before. Your Main window should now look like this:
Preview window
Green square
with P
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Tutorials
Tutorial 2: Editing Shots
Turn off Master Layer 1 and Master Layer 2 by unchecking both checkboxes. This
removes the logo and title from the Preview. Now click the Go button to transition the
Preview into the Broadcast area:
Tutorials
Tutorial 2: Editing Shots
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Tutorial 2: Editing Shots
The Shot Editor window has three main areas: Shot Preview, Configuration Area, and
Source Layers.
Shot Preview
Configuration area
Source Layers
Shot Preview This area shows exactly what this shot looks like to your viewers when
you take this shot live.
Configuration Area This is where you make changes to the content of the shot, and set
its parameters. The configuration area changes appearance depending on the selected
Source Layer. Click the source icon in the configuration area and it becomes invisible in
the Preview.
Source Layers This area enables you to add, remove, and reorder the sources in your
shot. Sources are ordered visually from top to bottom. For example, the first source in
the Source Layer List appears on top of all other sources in the preview. This list also
controls visibility of each of the elements in the shot.
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Tutorial 2: Editing Shots
Source Layers
The bottom left part of the Shot Editor window lists the sources that make up your shot.
Source
Click on the Logo icon (source) in the Configuration Area. Notice that the Logo is
displayed in the Shot Preview area. Click the Ripples icon (source) and the Preview
switches to Ripples. This is how you change the source media for this layer in the shot.
Template Window
The Template window icon is located in the controls bar in the middle of the window.
Template icon
Click on the template window icon to open the Template window. Select the Angled In
template and click the Apply button:
Select Angled In
Click Apply
Notice the Preview has changed again in the Shot Editor window, and now shows the
Ripples image on the Left side. This is because the template selected has an A and a B
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Tutorial 2: Editing Shots
portion to it. Two different sources can be assigned to A and B, but for now only A is
assigned (with the Ripples source):
Sources in Wirecast can be assigned either A, B or C in the Source Layers list. To change
the assignment, click the A (or B or C) icon and make a selection. This makes choosing a
new template much simpler because Wirecast automatically positions the correct
sources on screen.
Tutorials
Tutorial 2: Editing Shots
For example, to change the media for the source that is identified as B, select the source
identified as B, then click the River icon in the Configuration area. Your Preview should
now look like this:
Click on the
B source
Click on the
River icon
River source is
displayed as B
in Preview
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Tutorial 2: Editing Shots
Titles
You can also add a title to a shot. First click the plus (+) button on the bottom of the
Source list to add a new layer:
Click the
plus button
New source
layer added
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Tutorial 2: Editing Shots
Select the title template called Blue Banner 3 (items are not listed alphabetically) and
your preview adds the title:
Select Blue
Banner 3
Blue Banner 3
displayed
Next, click the T icon in the Attributes bar to enable text editing:
Click T
icon
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Tutorial 2: Editing Shots
Text lines
displayed
Type two
lines of text
Effects/Motion
Positioning Objects
The sources in a shot can be positioned anywhere on the screen. Make sure Blue
Banner 3 is selected. Click the Effects icon in the Shot Editor.
Select Blue
Banner 3
Click the
effects icon
Though the title element is initially placed in the bottom middle of the Preview screen,
it can be moved anywhere. To move the title, click and drag it to a new location. You can
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Tutorial 2: Editing Shots
also move the title to an edge, corner, or center by clicking on one of the repositioning
buttons in the configuration area:
Click a button to move an element
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Tutorial 2: Editing Shots
Click the
Motion tab
Build-in / Build-out
configuration panel
Motion only occurs during a transition (when you click Go, or click a shot in AutoLive
mode). Motion defines how to add (Build-In) or remove (Build-Out) a shot element.
There are two forms of Motion:
1. Build-In (add) Build-In motion occurs when the shot is added to the Live Broadcast
display.
2. Build-Out (remove) Build Out motion occurs when the shot is removed from the
Live Broadcast display.
Check Decelerate In
Tutorials
Tutorial 3: Broadcasting
To see this behavior in action, you must go back to the Main window and trigger the
Build-In action. To do this, follow these steps:
1. Close the Shot Editor window (optionally) by clicking the X in the corner of the
window.
2. In the Main window, make sure Smooth transition is selected.
3. Click on the Blank Shot, then click the Ripples shot (recently edited). Notice that
when the Title appears it comes in from the left.
Tutorial 3: Broadcasting
This tutorial demonstrates how to setup and broadcast your Wirecast presentations.
You can broadcast to a specific computer (Unicast), multiple viewers (Multicast), or
even record your broadcast to disk.
There are two main components for broadcasting your presentation (or saving it to
disk):
1. Encoding You need to decide how you are going to encode the broadcast.
Encoding is the type of compression used (JPEG, MPEG4, etc.). Wirecast comes
configured with many common encoding options.
2. Destination A destination for the broadcast must be selected. You can send it to a
server for broadcast or save it to disk.
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Flash To YouTube
Flash To YouTube
Note: Custom encoders cannot be used to Stream to YouTube. They may only be
used to encode a recording to disk.
To stream to YouTube, follow these steps:
1. Click Authenticate to enter your email and password.
Click
Authenticate and
enter password
2. When the permission window displays, click Allow Access to authenticate your
account.
Tutorials
Flash To YouTube
Select event
Select format
Check (optionally)
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Flash To YouTube
QuickTime Streaming
From the encoder presets menu, select one of the H.264 (QuickTime) encoders, then
select a destination.
Select
encoder
Select
Destination
Tutorials
Flash To YouTube
Unicast
Unicast is used for broadcast to only one computer. To set up a unicast, follow these
steps:
1. Obtain the IP address of the target computer, and configure your broadcast using
it.
2. Save an SDP file on the target computer.
3. Start broadcasting your presentation.
4. The viewer must open the SDP file using QuickTime Player to see your presentation.
Note: If you change any setting regarding the broadcast (encoding settings, etc.), you
must re-create and re-distribute the SDP file.
Multicast
Multicast is used for broadcast to any computer on your local network (not the
internet). To use this feature, you must create and distribute an SDP file to all users on
your local network who want to view the stream.
The Video Address and Audio Address (and related ports) are, effectively, fake
addresses that do not really exist on the local network. This information is stored in the
SDP file so that client applications know where to look for the stream. The default
addresses/ports that Wirecast generates are generally sufficient to use.
To set up a multicast, follow the same steps given for Unicasting. (See Unicast,
immediately preceding.)
Record To Disk
If you want to archive your stream, you can use the Record To Disk destination. The only
setup information required is the filename. If you use Auto Increment Filenames, all files
are saved with a sequential number appended to them.
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Flash To YouTube
Flash Streaming
Select an encoder from the Encoder Preset menu. Wirecast can stream to several Flash
Streaming Servers, including Flash Media Server (Adobe) and Wowza Streaming Server
(Wowza). Also select a destination.
Select
encoder
Select
Destination
When you configure Wirecast to stream using Flash, Wirecast displays a Flash queue bar
in the main window. The Flash queue shows you how much data is currently buffered
on your computer, waiting to transfer to the server.
Encoder presets
Encoder presets enables you to select an encoder used for broadcast. If you change the
preset to another encoder type, the list of destinations associated with it also change.
The destinations are tied to the type of codec you are using.
Destination
The Destination menu lists many CDNs and live streaming Websites. You need to have
an account with the selected destination to use that service. You can also select Record
to Disk as a destination for your presentation. The RTMP Flash Server is the default
destination.
Tutorials
Flash To YouTube
Address
The address of the selected destination is obtained from your Flash Media Server
administrator.
Stream
Each Flash stream requires that you enter the name of the stream.
User Agent
Although rare, some streaming services require that Wirecast presents itself as FMLE
when broadcasting. By default, Wirecast correctly presents itself as Wirecast/FM 1.0. Do
not change this unless your provider has asked you to do so.
Set Credentials
Some Flash Media Servers require authentication. Wirecast offers the standard Adobe
authentication method. However, if required to do so by your server, you must enter
your credentials here. But if your server does not require authentication, there is no
need to provide these credentials.
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Flash To YouTube