Sports Coaching in Canada
Sports Coaching in Canada
Sports Coaching in Canada
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PATHWAY:
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STAGE TWO
LS
FUNDAMENTA
ER
CANADA SOCC Y
BELIEVES EVERVES
PLAYER DESERIBLE
THE BEST POSS
SOCCER
EXPERIENCE.
Whether they dream of playing for
Canadas National Teams or simply
want to have fun with their friends,
taking the right approach to the
game when children are young sets
the stage for a lifetime of enjoyment.
The Canada Soccer Pathway provides a roadmap
for players of all ages and aspirations who want
to play soccer at the recreational, competitive or
high performance EXCEL levels, with the aim of
encouraging lifelong participation. The Pathway
is built around the principles of Long-Term Player
Development (LTPD).
For players under the age of 12, many of whom are
lacing up cleats for the first time, the goal of this
approach is simple:
STAGE TWO:
FUNDAMENTALS
(U-6/U-8 F, U-6/U-10 M)
Allows children
to develop their
movement ABCs
agility, balance,
coordination, and
speedand learn the
basics of the game
while emphasizing
fun, cooperation, and
maximum time on
the ball.
TABLE OF CONTENT
Role of the Coach
Coaching Tips
Soccer Technique
Dribbling
Control
Passing
Shooting
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13
18
23
General Movement
29
Coordination
33
Coordination - Dribbling
Coordination - Control
Coordination - Passing
34
38
42
Small Sided Games - Dribbling
Small Sided Games - Passing
Small Sided Games - Shooting
46
47
51
55
Notes
A place to make your own personal notes
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63
THE ROLE OF
THE COACH
Teacher. Mentor. Role model.
Cheerleader. Parent.
Occasional disciplinarian.
Soccer coaches wear many different hats,
particularly when theyre training young
players, many of whom are lacing up their
cleats for the first time. You might find
yourself leading a fun activity one minute
and reining in a distracted player the next.
You must be flexible, because a session
or drill that was meant to last 10 minutes
might need to be switched up after half
that time to keep the players engaged.
Above all, make sure everyone is enjoying
the sessionincluding you.
SECTION
COACHING TIPS
COACHING TIPS
Every soccer player is unique
and its important to understand
and appreciate the differences
between players at various
age levels.
When youre planning a training session,
consider the group of players youre
Command:
Question &
Answer:
Observation
& Feedback:
Guided
Discovery:
Trial &
Error:
The coach
tells the player
what to do and
demonstrates it
(I want you to
pass the ball to
your partner.).
OUR PREFERRED
TRAINING MODEL
Canada Soccer recommends a station
approach to training. Players move from
one skill-building activity to the next at
regular intervals. The time spent on each
activity varies based on the age of the
player (see Training Template).
This method is not only more fun for
young playerswho tend to have short
attention spansbut also allows training
sessions to be tailored to a teams
individual needs, depending on the
number of players, the number of parents
Training Template
For players at the FUNdamentals stage (U-6/U-8 girls; U-6/U-10 boys),
training sessions should be 60-75 minutes long and comprised of:
20%
20%
20%
40%
General Movement
Coordination
Soccer Technique
Small-Sided Games
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A players soccer techniquewhich revolves
around core skills such as controlling the
ball, dribbling, shooting, fakes, turns, and
passingwill improve through:
Getting lots of touches on the ball.
Fun competitions that motivate players
to use different techniques.
Opportunities to make quick decisions
about the best technique to use in a
given situation.
Plenty of positive feedback.
At the FUNdamentals stage (U-6/U-8 Girls; U-6/U-10 Boys),
technique drills should make up about 20% of practice
time (i.e., 15 minutes of a 75-minute training session).
The following activities focus on dribbling, control, passing,
and shooting.
These activities will help players develop a better feel for the ball by building
TIP
their skill around core techniques like passing, controlling and receiving. Individual
development is paramount at this stage, so be sure to use fun competitions and
gamesand plenty of positive feedbackto encourage players to keep practicing
and to challenge themselves.
SOCCER TECHNIQUE
DRIBBLING
DRIBBLING
SOCCER TECHNIQUE
DRIBBLING
SET UP:
OPTIONS:
INSTRUCTIONS:
SOCCER TECHNIQUE
DRIBBLING
20
30 X 20 METRES
METERS
30 X 20 METRES
METERS
SET UP:
OPTIONS:
INSTRUCTIONS:
Go! Player 1 dribbles the ball across
the channel towards Player 2.
10
SOCCER TECHNIQUE
DRIBBLING
30
8 X 820METRES
METERS
SET UP:
OPTIONS:
INSTRUCTIONS:
Go! players on the outside begin
dribbling around the edge of the
field, and then dribble across while
the defender tries to tag them with
his/her hand. If a player gets tagged
once, they keep going. If a player gets
tagged twice in the same crossing, they
become the defender.
11
SOCCER TECHNIQUE
DRIBBLING
30 X 20 METRES
METERS
SET UP:
OPTIONS:
INSTRUCTIONS:
Players start facing each other between
2 target cones.
Go! Player 1 tries to dribble the ball
to either target cone without Player
2 touching it. (Player 2 can challenge
for the ball only after it has moved.)
If Player 1 gets the ball to the target
under control, its a point. On the next
turn, Player 2 starts with the ball in the
middle and Player 1 challenges.
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SOCCER TECHNIQUE
age 1, 2, 3
ONTROL: Control with Top of Foot (Laces)
Stagefeet
1, 2,and
3 other parts
Control means using your
CONTROL:
Inside of Foot
of your body (except your
arms andControl
hands)with
to keep
CONTROL
the ball close.
Stage 1, 2, 3
CONTROL: Control with Thigh
Inside of Foot
Thigh
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SOCCER TECHNIQUE
CONTROL
30 20
X 20
METRES
METERS
SET UP:
OPTIONS:
INSTRUCTIONS:
Player 1 has the ball and starts outside
the circle, Player 2 starts inside.
Go! Player 2 runs toward Player 1,
who throws the ball to the ground inside
the circle. Player 2 controls it with his/
her feet before passing it back to Player 1.
14
SOCCER TECHNIQUE
CONTROL
30
16 X 16
20 METRES
METERS
SET UP:
OPTIONS:
Up to 12 players, working in
groups of 3.
INSTRUCTIONS:
Go! pass to either teammate, then
run to the empty corner. Remember
to use the inside of your foot when
passing. When you receive a pass, use
one foot to control it, then pass it back
quickly with the other foot.
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SOCCER TECHNIQUE
CONTROL
SET UP:
OPTIONS:
INSTRUCTIONS:
Players start on opposite sides of the
field with a gate in the middle.
Pass! start by passing the ball back
and forth through the gate. When you
receive a pass, use one foot to control
it, then pass it back quickly with the
other foot.
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SOCCER TECHNIQUE
CONTROL
30 X 20 METRES
METERS
SET UP:
Up to 12 players, in groups of 3;
1 ball per group.
OPTIONS:
INSTRUCTIONS:
Go! Player 1 passes to Player 2
who uses the first touch to make a half
turn to face Player 3. As the defender,
Player 3 prevents Player 2 from moving
any further, but does not try to take the
ball. Player 2 turns back and passes
back to Player 1.
17
SOCCER TECHNIQUE
PASSING
your2,feet
Stage
3 to get the
Stage 1, 2, 3Passing means using
teammates
way. Chip Pass
PASSING:
PASSING: Push
Pass in a controlled
ball to your
Chip Pass
Push Pass
Keep eyes
on the ball.
Angle foot to
the side at 90.
Foot planted.
Foot planted.
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SOCCER TECHNIQUE
PASSING
SET UP:
OPTIONS:
INSTRUCTIONS:
Go! pass the ball back and forth
with your partner. Try to use only 2
touches each time: receive the ball and
then pass it back quickly. Use one foot
to pass, the other to receive.
Switch feet! use the opposite foot to
pass and/or receive.
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SOCCER TECHNIQUE
PASSING
30
10 X 10
20 METRES
METERS
SET UP:
OPTIONS:
INSTRUCTIONS:
20
SOCCER TECHNIQUE
PASSING
30 20
X 20
METRES
METERS
SET UP:
OPTIONS:
INSTRUCTIONS:
Go! player with the ball gets 2
touches: one to enter the circle and one
to pass to a teammate. The first player
follows his/her pass to the other side of
the circle. The receiving player then has
2 touches to receive the ball and pass
to a different teammate, then follow
their pass, etc.
21
SOCCER TECHNIQUE
PASSING
30
18 X 18
20 METRES
METERS
SET UP:
Eight players (2 target players, 5
passers, 1 defender); 1 ball.
INSTRUCTIONS:
OPTIONS:
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SOCCER TECHNIQUE
SHOOTING
Stage 1, 2, 3
Foot planted.
Contact near
the centre or the
bottom of the ball.
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SOCCER TECHNIQUE
SHOOTING
ACTIVITY 1: SOCCER 1 V 1
SET UP:
OPTIONS:
INSTRUCTIONS:
Go! when the coach serves the ball,
the two players at the front of the line
chase it. The first player to the ball tries
to shoot on goal while the other player
tries to take the ball away and then
shoot.
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SOCCER TECHNIQUE
SHOOTING
SET UP:
OPTIONS:
INSTRUCTIONS:
25
SOCCER TECHNIQUE
SHOOTING
20
30 METRE
X 20 METERS
CHANEL
SET UP:
Up to 10 players, each with a ball,
working in 2 teams; 1 goalkeeper.
Coach/parent stands inside a triangle
marked out with cones.
INSTRUCTIONS:
Go! the first player in line throws the
ball to the coach/parent. The coach/
parent catches the ball and rolls it to
their left or right. The player chases the
ball and shoots on goal, then runs to the
back of the line.
OPTIONS:
Challenge! Put a player in the
triangle rather than a coach/parent, and
have them come out to challenge for
the ball after passing it to the shooter.
After one turn, the shooter moves to the
triangle, and the player in the middle
moves to the back of the line.
26
SOCCER TECHNIQUE
SHOOTING
SET UP:
OPTIONS:
INSTRUCTIONS:
Go! the coach rolls the ball forward.
The first striker in line chases the
ball and tries to shoot on goal while
Defender 1 tries to block the shot and
win the ball. Defender 2 challenges
the second striker and Defender 3 the
third striker before starting again with
Defender 1, and so on.
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GENERAL
General Movement activities include:
Agility running, changing direction,
speeding up / slowing down, and stopping.
Balance hopping, jumping and landing.
Coordination combining different
movements, moving with the ball, falling
and getting up safely.
At the FUNdamentals stage (U-6/U-8 Girls; U-6/U-10
Boys), general movement activities should make
up about 20% of practice time (i.e., 15 minutes of
a 75-minute training session). At this age, coaches
can introduce fun circuits and obstacle courses that
combine different movementssuch as spinning
jumps, sideways jumps and jumping over hurdlesto
challenge players in different ways.
Its important to keep young players active and engaged. In this Tool Kit,
TIP
youll find options for each activity that will allow you to switch it up often. Every few
minutes, challenge your players with something different that goes beyond the basic
drill: have them move in different ways, use time restrictions or have them compete with
each other to get them excited and keep them interested.
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GENERAL MOVEMENT
GENERAL MOVEMENT
SET UP:
Up to 12 players
Use cones and hurdles alternately to
mark out a circuit, as shown.
Modify the circuit depending on the
available equipment (i.e. have players
jump over cones or balls and crawl
through teammates legs if hurdles
arent available).
OPTIONS:
Turn it into a race by timing the players
as they go through the circuit one at
a time.
INSTRUCTIONS:
Go! finish the circuit as fast as you
can (depending on available equipment):
1. Run around the first cone. 2. Turn
and sprint to the first hurdle, then crawl
under it. 3. Sprint around the second
cone. 4. Jump over the second hurdle.
29
GENERAL MOVEMENT
GENERAL MOVEMENT
30 X 20 METRES
METERS
SET UP:
Up to 12 players, working in pairs;
1 ball per pair.
Use cones to mark out a circuit in the
shape of a W, as shown.
Players move through the circuit one
at a time, supported by their partners.
INSTRUCTIONS:
Go! Player 1 starts by receiving
a pass from Player 2 and passing it
back. Then Player 2 follows with the
ball on the outside while Player 1
moves through the circuit as quickly
as possible, tracing the shape of the
letter W: 1. Run to the first cone
backwards. 2. Pivot and run forward to
30
OPTIONS:
Players dribble a ball through the circuit
instead of receiving passes from their
partners.
Challenge players to pass with
one touch (i.e. without controlling
the ball first).
GENERAL MOVEMENT
GENERAL MOVEMENT
SET UP:
OPTIONS:
Up to 12 players.
INSTRUCTIONS:
Go! players move through the circuit
as fast as they can. When the 1st player
in line completes Station 1, he/she
moves to Station 2 and the 2nd player
starts. Continue until all the players
have moved through the circuit 3 times.
31
GENERAL MOVEMENT
GENERAL MOVEMENT
SET UP:
Up to 12 players, in groups of 3-4.
Use cones, markers and/or hurdles
to mark out a circuit in the shape of a
triangle, as shown.
Players move through the circuit one at
a time, supported by 2-3 partners on
the outside, each of them with a ball.
Modify the circuit depending on
available equipment.
INSTRUCTIONS:
Go! move through the circuit as
fast as you can: 1. Start by receiving
a pass from a partner and passing
the ball back. 2. Run and jump over 6
32
OPTIONS:
Add a goal at the end so players have to
receive a pass then score to finish.
Challenge players to pass in one touch
(i.e. without controlling the ball first).
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A players coordination will improve by:
The use of fun games and activities to
develop agility, balance and speed.
Getting lots of touches on the ball.
Using all parts of the foot.
Learning to control the ball in the air.
At the FUNdamentals stage (U-6/U-8 Girls; U-6/U-10
Boys), coordination drills should make up about
20% of practice time (i.e., 15 minutes of a 75-minute
training session). The following activities focus on
dribbling, controlling the ball and passing to improve
coordination.
33
COORDINATION
COORDINATIONDRIBBLING
25
30 X 20 METRES
METERS
SET UP:
OPTIONS:
Up to 12 players, in 2 teams.
No ball to start.
INSTRUCTIONS:
34
COORDINATION
COORDINATIONDRIBBLING
ACTIVITY 2: REACTFAST!
30 20
X 20
METRES
METERS
SET UP:
OPTIONS:
Up to 12 players in a circle;
no ball to start.
INSTRUCTIONS:
Go! players run freely around
the circle.
Listen! change the way youre
moving on the coachs command:
1. Run backwards. 2. Shuffle to the
side. 3. Jump in place. 4. Sit down and
get up fast; keep running.
5. Knees up. 6. Kick your heels back.
7. Touch the inside of your foot, etc.
35
COORDINATION
COORDINATIONDRIBBLING
SET UP:
OPTIONS:
INSTRUCTIONS:
Go! roll the ball to your partner along
the ground. Your partner picks it up and
both of you run as fast as you can to
the next marker. Then your partner rolls
the ball to you and you both run back.
Continue for 30 seconds.
Throw it! instead of rolling the ball,
throw it. Continue for 30 seconds.
36
COORDINATION
COORDINATIONDRIBBLING
30 20
X 20
METRES
METERS
SET UP:
OPTIONS:
INSTRUCTIONS:
Go! when the coach calls your
number, travel around the outside of the
circle and return to your spot as fast as
you can.
Listen! move as your coach tells you
to. 1. Run forwards. 2. Run backwards.
3. Shuffle to the side. 4. Hop with your
feet together. 5. Skip, etc.
37
COORDINATION
COORDINATIONCONTROL
30
15 XX15
20 METRES
METERS
SET UP:
Up to 12 players, working in pairs;
1 ball per pair.
Distribute cones randomly around the
field. One partner starts with the ball,
the other stands with fellow resting
players on the field amongst the cones.
OPTIONS:
INSTRUCTIONS:
Go! players with the ball begin
dribbling freely around the field.
Listen! follow the coachs
instructions: 1. Weave! dribble
around the resting players, weaving in
and out. 2. Circle! weave around
a resting player then fully circle one
cone. 3. Change! leave your ball
where it is, run to a teammates ball and
38
COORDINATION
COORDINATIONCONTROL
ACTIVITY 2: DIAMONDS
SET UP:
OPTIONS:
INSTRUCTIONS:
Players move the ball in a clockwise
direction.
Go! Player 1 throws the ball to
Player 2, who controls it in 2 touches
(i.e. thigh to foot) and passes to Player 3.
Player 3 picks up the ball and throws it to
Player 4, who controls it in 2 touches and
passes to Player 1. Repeat 3 times, then
switch so Player 2 starts with the ball.
39
COORDINATION
COORDINATIONCONTROL
20
30 X 20 METRES
METERS
SET UP:
OPTIONS:
INSTRUCTIONS:
Go! use your hands to pass the ball
from Player 1 to Player 2 to Player 3, etc.
40
COORDINATION
COORDINATIONCONTROL
30 X 20 METRES
METERS
SET UP:
OPTIONS:
Up to 12 players, in 2 groups;
1 ball per group.
INSTRUCTIONS:
Go! attackers try to complete
5 passes in a row. Defenders must win
the ball 3 times before swapping roles
with the attackers.
Transfer! any player, at any time,
can pass the ball to someone in the
next squarea trigger for players in the
receiving square to immediately pass
their ball to an attacker on the
other side.
41
COORDINATION
COORDINATIONPASSING
20 X 20 METRES
SET UP:
INSTRUCTIONS:
Go! Player 1 passes to Player 2
who controls the ball with the foot and
quickly passes it back. Player 2 moves
laterally to touch the cone on his/her
right. Player 1 passes the ball quickly
toward the centre of the gate, so Player
2 has to either control or pass while
moving. Player 2 passes back to Player
1 again, and moves laterally to touch
the other cone. Continue with Player 2
moving laterally after each pass.
42
OPTIONS:
Instead of passing to the centre, Player
1 passes to one of the side cones.
Player 2 runs to it and passes back,
in one touch if possible. Then Player
1 passes to the cone on the opposite
side.
Throw it! instead of ground passes,
Player 1 throws the ball to Player 2 to
control with the chest, thigh or foot and
pass back, or volley back with the foot
or thigh.
COORDINATION
COORDINATIONPASSING
25
30 X 20 METRES
METERS
SET UP:
OPTIONS:
Up to 12 players, in 2 teams.
No ball to start.
INSTRUCTIONS:
Go! run around the field and try to
take all the opposing teams pinnies
by pulling them out of their shorts. The
last player that still has a pinnie in their
shorts gets a point for their team.
43
COORDINATION
COORDINATIONPASSING
SET UP:
Up to 12 players, in teams of 3;
2 balls per team.
INSTRUCTIONS:
OPTIONS:
44
COORDINATION
COORDINATIONPASSING
30 X 30
20 METRES
METERS
SET UP:
OPTIONS:
Up to 12 players, in 2 teams.
INSTRUCTIONS:
One team starts with the ball in
their hands.
Go! score a point by moving the
ball up the field by throwing it back and
forth with your teammates, finishing
with a pass into the other teams end
zone. If you have the ball, stand still until
you pass it.
45
ES
M
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SMAL
Are FUN!
Will motivate your players more than any
other activity.
Should involve small groups playing in
small areas.
Should involve an age-appropriate level of
decision-making (how and when to pass
the ball to other teammates).
Provide players with the best chance to
practice individual skills.
At the FUNdamentals stage (U-6/U-8 Girls; U-6/U-10
Boys), small-sided games should make up about 40%
of practice time (i.e., 30 minutes of a 75-minute training
session). The following games are designed to work on
dribbling, passing and shooting skills.
TIP
Many of the activities in this Tool Kit revolve around individual or group
46
SMALL-SIDED GAMES
SMALL-SIDED GAMESDRIBBLING
30 X 20 METRES
METERS
SET UP:
OPTIONS:
INSTRUCTIONS:
47
SMALL-SIDED GAMES
SMALL-SIDED GAMESDRIBBLING
SET UP:
Up to 8 players, in 2 teams, plus
2 goalkeepers.
Players work in pairs within each team.
One pair starts on the field, the other
stands on either side of their teams
goal.
INSTRUCTIONS:
OPTIONS:
Rotate goalkeepers.
The players with the ball have to
shoot within 10 seconds of gaining
possession.
48
SMALL-SIDED GAMES
SMALL-SIDED GAMESDRIBBLING
35
30 X 30
20 METRES
METERS
SET UP:
OPTIONS:
Rotate goalkeepers.
An attacking player must dribble past
at least one defender before shooting
on goal.
INSTRUCTIONS:
Go! proceed with a normal soccer
game but players cant pass the ball
forward, they can only dribble forward
before shooting on goal. Teammates
provide support from behind or beside
the dribbler (i.e., they find open space to
receive a pass), as in rugby.
49
SMALL-SIDED GAMES
SMALL-SIDED GAMESDRIBBLING
45
30 X 30
20 METRES
METERS
SET UP:
OPTIONS:
Up to 10 players, in 2 teams;
plus 2 goalkeepers.
Rotate goalkeepers.
INSTRUCTIONS:
Go! to start, players are distributed
as shown in the three zones. Proceed
with a normal soccer game but players
can only leave their zone by dribbling.
If a team loses the ball, all the players
on that team must return to their original
zones.
50
SMALL-SIDED GAMES
SMALL-SIDED GAMESPASSING
30 X 20 METRES
METERS
SET UP:
OPTIONS:
INSTRUCTIONS:
Go! score a point by passing the ball
through one of the other teams gates.
When your team has the ball, work with
your teammates in a triangle, with the
two side players getting into space for
a pass to support the teammate with
the ball.
51
SMALL-SIDED GAMES
SMALL-SIDED GAMESPASSING
30 X 25
20 METRES
METERS
SET UP:
OPTIONS:
INSTRUCTIONS:
Go! the coach shouts out 2 numbers
and the corresponding players run onto
the field to play 2 v 2 and try to score
on the other teams goal. Players must
make 3 consecutive passes before
shooting on goal. The team with the
most goals wins!
52
SMALL-SIDED GAMES
SMALL-SIDED GAMESPASSING
35
30 X 25
20 METRES
METERS
SET UP:
INSTRUCTIONS:
The 2 attackers and 1 defender in
each half cannot leave their respective
zones. Position additional support
players around the edge of the field, on
the sidelines or beside the goals (no 2
players from the same team can stand
next to each other).
Go! proceed with a 2 v 1 game.
Attacking players can also pass to their
teammates around the edge of the field.
Remember: try to control and pass in
just 2 touches!
OPTIONS:
Rotate goalkeepers.
Add players to create a 4 v 2 and,
eventually, a 4 v 3 game if attackers
need the additional challenge.
Allow support players to come onto
the field when they receive a pass, to
add an additional attacking player. If
the other team wins the ball, that player
returns to the edge of the field.
53
SMALL-SIDED GAMES
SMALL-SIDED GAMESPASSING
55
30 X 35
20 METRES
METERS
SET UP:
Up to 12 players, in 2 teams;
1 goalkeeper per team.
Play up to 5 v 5, with 2 additional neutral
players (in different coloured pinnies or
t-shirts).
INSTRUCTIONS:
Go! proceed with a normal soccer
game, with neutral players supporting
whichever team has the ball.
OPTIONS:
Rotate goalkeepers.
Remove the neutral players and play
6 v 6.
Teams must make at least 5 consecutive
passes before shooting on goal.
54
SMALL-SIDED GAMES
SMALL-SIDED GAMESSHOOTING
25
30 X 25
20 METRES
METERS
SET UP:
OPTIONS:
INSTRUCTIONS:
Go! one player from Team 2 goes
into the middle zone as the goalkeeper.
Team 1 tries to score. After each shot
on goal (unless the shot rebounds back
into the attacking teams zone), the
teams switch roles.
Players must shoot from inside
their zone.
55
SMALL-SIDED GAMES
SMALL-SIDED GAMESSHOOTING
30 X 20 METRES
METERS
SET UP:
OPTIONS:
INSTRUCTIONS:
Go! the coach serves the ball onto
the field. Players try to score at every
opportunity but can only shoot from
their half of the field.
56
SMALL-SIDED GAMES
SMALL-SIDED GAMESSHOOTING
30 X 20 METRES
METERS
SET UP:
Up to 12 players, in 2 teams; 1 coach/
parent per team as the server.
Teams line up at the edge of the goal
area, with the servers slightly ahead on
opposite sides. The last player in line for
Team 2 acts as goalkeeper for Team 1s
first shot.
OPTIONS:
INSTRUCTIONS:
Go! coach/parent serves the ball
to the 1st Team 1 player, who runs
forward and shoots on goal. As soon
as their shot is done, the Team 1 player
becomes the goalkeeper, while the
previous goalkeeper fetches the ball,
returns it to the server and runs to the
back of his/her teams line.
57
SMALL-SIDED GAMES
SMALL-SIDED GAMESSHOOTING
ACTIVITY 4: 1-2-TARGET!
50
30 X 35
20 METRES
METERS
SET UP:
OPTIONS:
INSTRUCTIONS:
Go! proceed with a normal soccer
game, but players can only shoot on
goal after receiving a return pass from
one of their teams target players.
58
NOTES
59
NOTES
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NOTES
61
NOTES
62
SECTION
ORMATION ON
FOR MORE INFER PATHWAY AND
CANADA SOCC AYER
LONG-TERM PLT, PLEASE VISIT
DEVELOPMEN
AY
R.COM/PATHW
CANADASOCCE
Sport Canada
pch.gc.ca
Ontario Soccer Association
ontariosoccer.net
British Columbia
Soccer Association
bcsoccer.net
Fdration de soccer
du Qubec
federation-soccer.qc.ca
Northwest Territories
Soccer Association
nwtkicks.ca
Saskatchewan Soccer
Association
sasksoccer.com
Manitoba Soccer
Association
manitobasoccer.ca