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Chapter 06

The document discusses parallel processors from client to cloud. It covers parallel programming challenges like partitioning work, coordination, and communication overhead. It also discusses parallel hardware like multicore CPUs, GPUs, and distributed systems. Specific topics include Amdahl's law, strong vs weak scaling, SIMD, multithreading, shared memory multiprocessors, and the history and architecture of graphics processing units. The overall goal is to effectively utilize parallel hardware to improve performance.
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0% found this document useful (0 votes)
39 views57 pages

Chapter 06

The document discusses parallel processors from client to cloud. It covers parallel programming challenges like partitioning work, coordination, and communication overhead. It also discusses parallel hardware like multicore CPUs, GPUs, and distributed systems. Specific topics include Amdahl's law, strong vs weak scaling, SIMD, multithreading, shared memory multiprocessors, and the history and architecture of graphics processing units. The overall goal is to effectively utilize parallel hardware to improve performance.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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COMPUTER

ORGANIZATION AND DESIGN


The Hardware/Software Interface

Chapter 6
Parallel Processors from
Client to Cloud

5th

Edition

Goal: connecting multiple computers


to get higher performance
n
n

High throughput for independent jobs

Parallel processing program


n

Multiprocessors
Scalability, availability, power efficiency

Task-level (process-level) parallelism


n

6.1 Introduction

Introduction

Single program run on multiple processors

Multicore microprocessors
n

Chips with multiple processors (cores)


Chapter 6 Parallel Processors from Client to Cloud 2

Hardware and Software


n

Hardware
n
n

Software
n
n

Serial: e.g., Pentium 4


Parallel: e.g., quad-core Xeon e5345
Sequential: e.g., matrix multiplication
Concurrent: e.g., operating system

Sequential/concurrent software can run on


serial/parallel hardware
n

Challenge: making effective use of parallel


hardware
Chapter 6 Parallel Processors from Client to Cloud 3

What Weve Already Covered


n

2.11: Parallelism and Instructions


n

3.6: Parallelism and Computer Arithmetic


n

Synchronization
Subword Parallelism

4.10: Parallelism and Advanced


Instruction-Level Parallelism
5.10: Parallelism and Memory
Hierarchies
n

Cache Coherence

Chapter 6 Parallel Processors from Client to Cloud 4

n
n

Parallel software is the problem


Need to get significant performance
improvement
n

Otherwise, just use a faster uniprocessor,


since its easier!

Difficulties
n
n
n

Partitioning
Coordination
Communications overhead

6.2 The Difficulty of Creating Parallel Processing Programs

Parallel Programming

Chapter 6 Parallel Processors from Client to Cloud 5

Amdahls Law
n
n

Sequential part can limit speedup


Example: 100 processors, 90 speedup?
n

Tnew = Tparallelizable/100 + Tsequential

1
Speedup =
= 90
(1 Fparallelizable ) + Fparallelizable /100

Solving: Fparallelizable = 0.999

Need sequential part to be 0.1% of original


time
Chapter 6 Parallel Processors from Client to Cloud 6

Scaling Example
n

Workload: sum of 10 scalars, and 10 10 matrix


sum
n

n
n

Single processor: Time = (10 + 100) tadd


10 processors
n
n

Time = 10 tadd + 100/10 tadd = 20 tadd


Speedup = 110/20 = 5.5 (55% of potential)

100 processors
n
n

Speed up from 10 to 100 processors

Time = 10 tadd + 100/100 tadd = 11 tadd


Speedup = 110/11 = 10 (10% of potential)

Assumes load can be balanced across


processors
Chapter 6 Parallel Processors from Client to Cloud 7

Scaling Example (cont)


n
n
n

What if matrix size is 100 100?


Single processor: Time = (10 + 10000) tadd
10 processors
n
n

100 processors
n
n

Time = 10 tadd + 10000/10 tadd = 1010 tadd


Speedup = 10010/1010 = 9.9 (99% of potential)
Time = 10 tadd + 10000/100 tadd = 110 tadd
Speedup = 10010/110 = 91 (91% of potential)

Assuming load balanced

Chapter 6 Parallel Processors from Client to Cloud 8

Strong vs Weak Scaling


n

Strong scaling: problem size fixed


n

As in example

Weak scaling: problem size proportional to


number of processors
n

10 processors, 10 10 matrix
n

100 processors, 32 32 matrix


n

Time = 20 tadd
Time = 10 tadd + 1000/100 tadd = 20 tadd

Constant performance in this example


Chapter 6 Parallel Processors from Client to Cloud 9

An alternate classification
Data Streams
Single

Instruction Single
Streams
Multiple

Multiple

SISD:
Intel Pentium 4

SIMD: SSE
instructions of x86

MISD:
No examples today

MIMD:
Intel Xeon e5345

SPMD: Single Program Multiple Data


n
n

6.3 SISD, MIMD, SIMD, SPMD, and Vector

Instruction and Data Streams

A parallel program on a MIMD computer


Conditional code for different processors
Chapter 6 Parallel Processors from Client to Cloud 10

Example: DAXPY (Y = a X + Y)
Conventional MIPS code
l.d
$f0,a($sp)
addiu r4,$s0,#512
loop: l.d
$f2,0($s0)
mul.d $f2,$f2,$f0
l.d
$f4,0($s1)
add.d $f4,$f4,$f2
s.d
$f4,0($s1)
addiu $s0,$s0,#8
addiu $s1,$s1,#8
subu $t0,r4,$s0
bne
$t0,$zero,loop
n Vector MIPS code
l.d
$f0,a($sp)
lv
$v1,0($s0)
mulvs.d $v2,$v1,$f0
lv
$v3,0($s1)
addv.d $v4,$v2,$v3
sv
$v4,0($s1)
n

;load scalar a
;upper bound of what to load
;load x(i)
;a x(i)
;load y(i)
;a x(i) + y(i)
;store into y(i)
;increment index to x
;increment index to y
;compute bound
;check if done
;load scalar a
;load vector x
;vector-scalar multiply
;load vector y
;add y to product
;store the result

Chapter 6 Parallel Processors from Client to Cloud 11

Vector Processors
n
n

Highly pipelined function units


Stream data from/to vector registers to units
n
n

Data collected from memory into registers


Results stored from registers to memory

Example: Vector extension to MIPS


n
n

32 64-element registers (64-bit elements)


Vector instructions
n
n
n

lv, sv: load/store vector


addv.d: add vectors of double
addvs.d: add scalar to each element of vector of double

Significantly reduces instruction-fetch bandwidth


Chapter 6 Parallel Processors from Client to Cloud 12

Vector vs. Scalar


n

Vector architectures and compilers


Simplify data-parallel programming
n Explicit statement of absence of loop-carried
dependences
n

Reduced checking in hardware

Regular access patterns benefit from


interleaved and burst memory
n Avoid control hazards by avoiding loops
n

More general than ad-hoc media


extensions (such as MMX, SSE)
n

Better match with compiler technology


Chapter 6 Parallel Processors from Client to Cloud 13

SIMD
n

Operate elementwise on vectors of data


n

E.g., MMX and SSE instructions in x86


n

All processors execute the same


instruction at the same time
n

n
n
n

Multiple data elements in 128-bit wide registers

Each with different data address, etc.

Simplifies synchronization
Reduced instruction control hardware
Works best for highly data-parallel
applications
Chapter 6 Parallel Processors from Client to Cloud 14

Vector vs. Multimedia Extensions


n

Vector instructions have a variable vector width,


multimedia extensions have a fixed width
Vector instructions support strided access,
multimedia extensions do not
Vector units can be combination of pipelined and
arrayed functional units:

Chapter 6 Parallel Processors from Client to Cloud 15

Performing multiple threads of execution in


parallel
n
n

Fine-grain multithreading
n
n
n

Replicate registers, PC, etc.


Fast switching between threads

6.4 Hardware Multithreading

Multithreading

Switch threads after each cycle


Interleave instruction execution
If one thread stalls, others are executed

Coarse-grain multithreading
n
n

Only switch on long stall (e.g., L2-cache miss)


Simplifies hardware, but doesnt hide short stalls
(eg, data hazards)
Chapter 6 Parallel Processors from Client to Cloud 16

Simultaneous Multithreading
n

In multiple-issue dynamically scheduled


processor
Schedule instructions from multiple threads
n Instructions from independent threads execute
when function units are available
n Within threads, dependencies handled by
scheduling and register renaming
n

Example: Intel Pentium-4 HT


n

Two threads: duplicated registers, shared


function units and caches
Chapter 6 Parallel Processors from Client to Cloud 17

Multithreading Example

Chapter 6 Parallel Processors from Client to Cloud 18

Future of Multithreading
n
n

Will it survive? In what form?


Power considerations simplified
microarchitectures
n

Tolerating cache-miss latency


n

Simpler forms of multithreading


Thread switch may be most effective

Multiple simple cores might share


resources more effectively

Chapter 6 Parallel Processors from Client to Cloud 19

SMP: shared memory multiprocessor


n

n
n

Hardware provides single physical


address space for all processors
Synchronize shared variables using locks
Memory access time
n

UMA (uniform) vs. NUMA (nonuniform)

6.5 Multicore and Other Shared Memory Multiprocessors

Shared Memory

Chapter 6 Parallel Processors from Client to Cloud 20

Example: Sum Reduction


n

Sum 100,000 numbers on 100 processor UMA


n
n
n

Each processor has ID: 0 Pn 99


Partition 1000 numbers per processor
Initial summation on each processor
sum[Pn] = 0;
for (i = 1000*Pn;
i < 1000*(Pn+1); i = i + 1)
sum[Pn] = sum[Pn] + A[i];

Now need to add these partial sums


n
n
n

Reduction: divide and conquer


Half the processors add pairs, then quarter,
Need to synchronize between reduction steps
Chapter 6 Parallel Processors from Client to Cloud 21

Example: Sum Reduction

half = 100;
repeat
synch();
if (half%2 != 0 && Pn == 0)
sum[0] = sum[0] + sum[half-1];
/* Conditional sum needed when half is odd;
Processor0 gets missing element */
half = half/2; /* dividing line on who sums */
if (Pn < half) sum[Pn] = sum[Pn] + sum[Pn+half];
until (half == 1);
Chapter 6 Parallel Processors from Client to Cloud 22

Early video cards


n

3D graphics processing
n
n
n

Frame buffer memory with address generation for


video output
Originally high-end computers (e.g., SGI)
Moores Law lower cost, higher density
3D graphics cards for PCs and game consoles

Graphics Processing Units


n
n

6.6 Introduction to Graphics Processing Units

History of GPUs

Processors oriented to 3D graphics tasks


Vertex/pixel processing, shading, texture mapping,
rasterization
Chapter 6 Parallel Processors from Client to Cloud 23

Graphics in the System

Chapter 6 Parallel Processors from Client to Cloud 24

GPU Architectures
n

Processing is highly data-parallel


n
n

GPUs are highly multithreaded


Use thread switching to hide memory latency
n

Graphics memory is wide and high-bandwidth

Trend toward general purpose GPUs


n
n

Less reliance on multi-level caches

Heterogeneous CPU/GPU systems


CPU for sequential code, GPU for parallel code

Programming languages/APIs
n
n

DirectX, OpenGL
C for Graphics (Cg), High Level Shader Language
(HLSL)
Compute Unified Device Architecture (CUDA)
Chapter 6 Parallel Processors from Client to Cloud 25

Example: NVIDIA Tesla


Streaming
multiprocessor

8 Streaming
processors
Chapter 6 Parallel Processors from Client to Cloud 26

Example: NVIDIA Tesla


n

Streaming Processors
n
n

Single-precision FP and integer units


Each SP is fine-grained multithreaded

Warp: group of 32 threads


n

Executed in parallel,
SIMD style
n

8 SPs
4 clock cycles

Hardware contexts
for 24 warps
n

Registers, PCs,
Chapter 6 Parallel Processors from Client to Cloud 27

Classifying GPUs
n

Dont fit nicely into SIMD/MIMD model


n

Conditional execution in a thread allows an


illusion of MIMD
n
n

But with performance degredation


Need to write general purpose code with care

Instruction-Level
Parallelism
Data-Level
Parallelism

Static: Discovered
at Compile Time

Dynamic: Discovered
at Runtime

VLIW

Superscalar

SIMD or Vector

Tesla Multiprocessor

Chapter 6 Parallel Processors from Client to Cloud 28

GPU Memory Structures

Chapter 6 Parallel Processors from Client to Cloud 29

Putting GPUs into Perspective


Feature

Multicore with SIMD

GPU

SIMD processors

4 to 8

8 to 16

SIMD lanes/processor

2 to 4

8 to 16

Multithreading hardware support for


SIMD threads

2 to 4

16 to 32

2:1

2:1

Largest cache size

8 MB

0.75 MB

Size of memory address

64-bit

64-bit

8 GB to 256 GB

4 GB to 6 GB

Memory protection at level of page

Yes

Yes

Demand paging

Yes

No

Integrated scalar processor/SIMD


processor

Yes

No

Cache coherent

Yes

No

Typical ratio of single precision to


double-precision performance

Size of main memory

Chapter 6 Parallel Processors from Client to Cloud 30

Guide to GPU Terms

Chapter 6 Parallel Processors from Client to Cloud 31

Each processor has private physical


address space
Hardware sends/receives messages
between processors

6.7 Clusters, WSC, and Other Message-Passing MPs

Message Passing

Chapter 6 Parallel Processors from Client to Cloud 32

Loosely Coupled Clusters


n

Network of independent computers


n
n

Each has private memory and OS


Connected using I/O system
n

Suitable for applications with independent tasks


n

n
n

E.g., Ethernet/switch, Internet

Web servers, databases, simulations,

High availability, scalable, affordable


Problems
n
n

Administration cost (prefer virtual machines)


Low interconnect bandwidth
n

c.f. processor/memory bandwidth on an SMP


Chapter 6 Parallel Processors from Client to Cloud 33

Sum Reduction (Again)


n
n

Sum 100,000 on 100 processors


First distribute 100 numbers to each
n

The do partial sums


sum = 0;
for (i = 0; i<1000; i = i + 1)
sum = sum + AN[i];

Reduction
Half the processors send, other half receive
and add
n The quarter send, quarter receive and add,
n

Chapter 6 Parallel Processors from Client to Cloud 34

Sum Reduction (Again)


n

Given send() and receive() operations


limit = 100; half = 100;/* 100 processors */
repeat
half = (half+1)/2; /* send vs. receive
dividing line */
if (Pn >= half && Pn < limit)
send(Pn - half, sum);
if (Pn < (limit/2))
sum = sum + receive();
limit = half; /* upper limit of senders */
until (half == 1); /* exit with final sum */
n
n

Send/receive also provide synchronization


Assumes send/receive take similar time to addition
Chapter 6 Parallel Processors from Client to Cloud 35

Grid Computing
n

Separate computers interconnected by


long-haul networks
n
n

E.g., Internet connections


Work units farmed out, results sent back

Can make use of idle time on PCs


n

E.g., SETI@home, World Community Grid

Chapter 6 Parallel Processors from Client to Cloud 36

Network topologies
n

Arrangements of processors, switches, and links

Bus

Ring

N-cube (N = 3)
2D Mesh

6.8 Introduction to Multiprocessor Network Topologies

Interconnection Networks

Fully connected
Chapter 6 Parallel Processors from Client to Cloud 37

Multistage Networks

Chapter 6 Parallel Processors from Client to Cloud 38

Network Characteristics
n

Performance
n
n

Latency per message (unloaded network)


Throughput
n
n
n

n
n
n

Link bandwidth
Total network bandwidth
Bisection bandwidth

Congestion delays (depending on traffic)

Cost
Power
Routability in silicon
Chapter 6 Parallel Processors from Client to Cloud 39

n
n

Linpack: matrix linear algebra


SPECrate: parallel run of SPEC CPU programs
n

SPLASH: Stanford Parallel Applications for


Shared Memory
n

Mix of kernels and applications, strong scaling

NAS (NASA Advanced Supercomputing) suite


n

Job-level parallelism

computational fluid dynamics kernels

PARSEC (Princeton Application Repository for


Shared Memory Computers) suite
n

Multithreaded applications using Pthreads and


OpenMP

6.10 Multiprocessor Benchmarks and Performance Models

Parallel Benchmarks

Chapter 6 Parallel Processors from Client to Cloud 40

Code or Applications?
n

Traditional benchmarks
n

Fixed code and data sets

Parallel programming is evolving


Should algorithms, programming languages,
and tools be part of the system?
n Compare systems, provided they implement a
given application
n E.g., Linpack, Berkeley Design Patterns
n

Would foster innovation in approaches to


parallelism
Chapter 6 Parallel Processors from Client to Cloud 41

Modeling Performance
n

Assume performance metric of interest is


achievable GFLOPs/sec
n

Arithmetic intensity of a kernel


n

Measured using computational kernels from


Berkeley Design Patterns
FLOPs per byte of memory accessed

For a given computer, determine


Peak GFLOPS (from data sheet)
n Peak memory bytes/sec (using Stream
benchmark)
n

Chapter 6 Parallel Processors from Client to Cloud 42

Roofline Diagram

Attainable GPLOPs/sec
= Max ( Peak Memory BW Arithmetic Intensity, Peak FP Performance )

Chapter 6 Parallel Processors from Client to Cloud 43

Comparing Systems
n

Example: Opteron X2 vs. Opteron X4


n

2-core vs. 4-core, 2 FP performance/core, 2.2GHz


vs. 2.3GHz
Same memory system
n

To get higher performance


on X4 than X2
n
n

Need high arithmetic intensity


Or working set must fit in X4s
2MB L-3 cache

Chapter 6 Parallel Processors from Client to Cloud 44

Optimizing Performance
n

Optimize FP performance
Balance adds & multiplies
n Improve superscalar ILP
and use of SIMD
instructions
n

Optimize memory usage


n

Software prefetch
n

Avoid load stalls

Memory affinity
n

Avoid non-local data


accesses
Chapter 6 Parallel Processors from Client to Cloud 45

Optimizing Performance
n

Choice of optimization depends on


arithmetic intensity of code
n

Arithmetic intensity is
not always fixed
May scale with
problem size
n Caching reduces
memory accesses
n

Increases arithmetic
intensity

Chapter 6 Parallel Processors from Client to Cloud 46

6.11 Real Stuff: Benchmarking and Rooflines i7 vs. Tesla

i7-960 vs. NVIDIA Tesla 280/480

Chapter 6 Parallel Processors from Client to Cloud 47

Rooflines

Chapter 6 Parallel Processors from Client to Cloud 48

Benchmarks

Chapter 6 Parallel Processors from Client to Cloud 49

Performance Summary
n

GPU (480) has 4.4 X the memory bandwidth


n

GPU has 13.1 X the single precision throughout, 2.5 X


the double precision throughput
n

Benefits memory bound kernels

Benefits FP compute bound kernels

CPU cache prevents some kernels from becoming


memory bound when they otherwise would on GPU
GPUs offer scatter-gather, which assists with kernels
with strided data
Lack of synchronization and memory consistency support
on GPU limits performance for some kernels

Chapter 6 Parallel Processors from Client to Cloud 50

Use OpenMP:

void dgemm (int n, double* A, double* B, double* C)


{
#pragma omp parallel for
for ( int sj = 0; sj < n; sj += BLOCKSIZE )
for ( int si = 0; si < n; si += BLOCKSIZE )
for ( int sk = 0; sk < n; sk += BLOCKSIZE )
do_block(n, si, sj, sk, A, B, C);
}

6.12 Going Faster: Multiple Processors and Matrix Multiply

Multi-threading DGEMM

Chapter 6 Parallel Processors from Client to Cloud 51

Multithreaded DGEMM

Chapter 6 Parallel Processors from Client to Cloud 52

Multithreaded DGEMM

Chapter 6 Parallel Processors from Client to Cloud 53

Amdahls Law doesnt apply to parallel


computers
n
n

Since we can achieve linear speedup


But only on applications with weak scaling

6.13 Fallacies and Pitfalls

Fallacies

Peak performance tracks observed


performance
n
n
n

Marketers like this approach!


But compare Xeon with others in example
Need to be aware of bottlenecks
Chapter 6 Parallel Processors from Client to Cloud 54

Pitfalls
n

Not developing the software to take


account of a multiprocessor architecture
n

Example: using a single lock for a shared


composite resource
n

Serializes accesses, even if they could be done in


parallel
Use finer-granularity locking

Chapter 6 Parallel Processors from Client to Cloud 55

Goal: higher performance by using multiple


processors
Difficulties
n
n

Developing parallel software


Devising appropriate architectures

6.14 Concluding Remarks

Concluding Remarks

SaaS importance is growing and clusters are a


good match
Performance per dollar and performance per
Joule drive both mobile and WSC

Chapter 6 Parallel Processors from Client to Cloud 56

Concluding Remarks (cont)


n

SIMD and vector


operations match
multimedia applications
and are easy to
program

Chapter 6 Parallel Processors from Client to Cloud 57

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