Brains and Souls RPG
Brains and Souls RPG
Brains and Souls RPG
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Souls
George A. Romero
In 1968, George Romero released Night of the
Living Dead, the first of five films in the Living
Dead series. The modern conception of the zombie
is almost entirely based on his vision: slow-moving,
Dead by Dawn
The SotC SRD is designed for a pick-up style
of game where each session is a self-contained story
and the players and characters can change between
sessions. This works well with an adventure where a
disparate group of characters are thrown together by a
crisis (such as a zombie uprising) and have to survive
as best they can. Many of the classic zombie films are
based on this premise (Night of the Living Dead for
example). Ordinary human beings should be created
using a skill ladder that peaks at Good (see page 12)
and fewer stunts than a character created according to
the SotC SRD.
(Para-military
The PCs are members of the armed forces or a
paramilitary organisation such as a corporations
security forces. A routine mission goes horribly,
horribly wrong when the party encounters the risen
dead (the 2002 Resident Evil movie is based on this
premise). Any PCs that are killed can be replaced by
rescued survivors. Military or para-military PCs can
be built using a skill ladder that peaks at either Good
or Great depending on the GMs thoughts on their
experience.
Zombies - In Space!
Nobody knows...
A mystery is much, much scarier than a known
threat. An outbreak with no known cause and (thus),
no known cure might seem a cop-out by a lazy GM,
but the best horror is based on the fear of the unknown.
Experience has shown that a zombie game where the
cause is unknown or only revealed towards the end
of the campaign (after much effort on the part of the
PCs) has a different feel to one where the mystery is
revealed up front. Its often more effective.
Cannibalism
Cannibalism is a near-universal theme in the zombie
genre. Sometimes it can be the cause (the Wendigo
myth, the Lovecraft story The Rats in the Walls), more
frequently a hunger for living, human, flesh is one of
the symptoms. Part of the reason that we find zombies
so horrific is because they are cannibals (at least in the
classic re-tellings of the myth).
Pre-outbreak (optional)
If the cause is undefined or the PCs are not a factor
in it, this section might not be part of campaign. If
used, it will last until the event that triggers the
zombie outbreak. Its intended to bring the PCs
together, giving them common cause and goals. They
might personally witness the trigger for the uprising
or gain clues as to how to control or halt it. If the
GM is feeling particularly cruel, they might cause it
accidentally or by failing to act. A word of warning:
experienced players can spot a railroad a mile off and
might be entertained by the prospect of de-railing your
campaign.
During this period, smart players will find an incharacter excuse for realising what is going on and
beginning the process of collecting survival equipment.
Survival
Let them, but be aware that other people will have the
Society begins to collapse. No-one knows exactly same idea and the authorities take a very, very dim
whats going on or whats causing the attacks, but view of looting at the best of times.
civilisation is the thinnest of veneers and too many
people are waiting for the slightest breakdown in law
Containment
and order. For PCs living in large towns or cities,
In this phase, the authorities (and the PCs) will have
this will manifest as widespread rioting and looting,
exacerbated by some of the rioters being zombies. at least some idea of what they are now facing and will
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Endgame
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Cop
Character ideas
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unimaginable horror.
Soldier
Criminal
Phases
Experiment
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Zombies
Shamblers and Sprinters
In legend, as well as in the early movies, zombies
are slow-moving, shambling creatures and easily
evaded. Their danger comes from their relentlessness.
Some, more recent, treatments of the subject (see page
4 Risus is S. John Ross trademark for his Anything RPG. It (and the excellent, but completely
optional, Risus Companion) can be found at http://
risus.cumberlandgames.com/
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Contacting
You might think that this skill would be useless
in a campaign where potential contacts will be
dead or zombified, but youd be wrong. A PC with
the Contacting skill would still know where his or
her former contacts, lived, worked and stored their
equipment. Knowing that the guy down the street is
a survivalist with a basement full of supplies or where
the diesel storage tanks are in the local marshalling
yard could make the difference between life and death
in a apocalyptic situation.
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Psychic Combat
In some campaigns, where the zombies have an
occult origin, ghosts or other spirits can take centre
stage. Combat featuring unquiet spirits or astral
projections (called psychic combat in this section)
requires more detailed rules than are presented by the
SotC SRD.
The Voices from Beyond stunt (section 6.20.4 of
the SotC SRD) is a pre-requisite for psychic combat.
An attacker will roll Mysteries to inflict stress on the
Composure stress track; the defender will defend with
Resolve.
Engineering
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Parapsychology (Science)
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Hardened
Difficulty
Mediocre
Average
Fair
Good
Great
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Exhaustion
Mental and physical tiredness is an important factor
in zombie stories. Section 4.3.5 of the SotC SRD says
that stress can usually be shaken off once a character
has some time to gather himself, between scenes..
Zombie apocalypses do not allow a character time
to gather himself unless they can get a good nights
sleep in a safe and secure environment.
This apparently small change to the rules will have
a major impact to the game; stress will rapidly build
up in the PCs (particularly if you combine this rule
with the horror checks from the previous section).
Players that are used to the SotC SRD will need time
to adjust to their characters new vulnerabilities
particularly if you are using characters built using a
skill pyramid that peaks at less then Superb (see page
12).
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Due the the intense pace of the action, PCs will not
automatically have a chance to gather themselves
between scenes this means that their stress tracks
will not empty and minor consequences will not be
resolved. If a scene gives the PCs an opportunity to
take a breather, this will be specified in the description
for that scene.
Cordyceps Zhongii
Named after the head of the research team that
discovered its unusual properties, Dr. Zhong and
her team cross-bred it with a number of fungi that
infect rats to see if the chemicals excreted by the new
species would have medical potential. Theoretically
this should have been completely safe; in nature, each
species of the Cordyceps genus targets a specific host
species so the chances of it infecting humans were
minimal. Unfortunately for Dr. Zhong, C. Zhongii
turned out to be a more insidious parasite of humans
than of rats. She was accidentally infected before they
realised this, but Parasol have contained worse threats.
If it wasnt for the pirate attack it would have been
categorised, filed and stored as just another dangerous
failure.
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a PC piloting Striker-Two will need to
evade one rocket-propelled grenade each exchange,
defending with Pilot against the Fair Guns of the
average pirate. A failure means that the helicopter
is struck. Everyone on board will take Health stress
equal to the number of shifts on the attack and the
helicopter will take a consequence
A PC pilot or door-gunner can attempt to
suppress the pirates on the ground with the machineguns or rocket pods. Let the players roll Guns and
note down the result, but even through night-vision
goggles the situation is too confused for the PCs too
Once the first circle is completed, Kalsum starts to see if theyre making any kills
order Striker-One to make another, tighter pass for a
Kalsum will be shouting out irrational and
closer look.
contradictory orders. A PC monitoring the can
If any aspects are needed for this scene, they could temporarily cut his feed (and give the characters a bit
include: Bone-shaking Vibration and Moonless of peace) by making a Fair Engineering roll
Night.
Striker-One has crashed in thick forest about
a hundred metres away from the clearing around the
Scene two: Contact Front!
laboratory complex. Anyone making even a Average
This scene will begin by an pirate firing a rocket- Leadership roll will know that having Striker-Two
propelled grenade at Striker-One from concealment hover over the crash site while the PCs and their allies
in the forest surrounding the laboratory. The pilot of rappel down to rescue their comrades will be suicide.
Striker-Two (if a PC) and anyone monitoring the video Striker-Two will have to land somewhere quieter (the
feeds can make a Good Alertness check to spot the helipad or the harbour for example). Striker-Twopirate and the distinctive shape of the RPG-7 before Actual can then fight their way to the crash site while
he fires. Success means that they arent surprised for Striker-Two provides air cover. Of course this plan
the first exchange of this scene (see sections 5.3 and wont come to fruition (see below), but the characters
5.27.3 of the SotC SRD), but even Alertness stunts can make a start
will not prevent the PCs from taking action before the
grenade is fired.
If the PCs havent already started ignoring
him, Kalsum will still refuse to contact the Nimitz
The grenade will impact Striker-One in its rotor or SEAL Team Six. However, Striker-Two has its
mechanism, severing the blades; the gunship will own communications setup. A PC can make a Fair
drop like a rock. If an NPC, the pilot of Striker-Two Engineering check to raise Nimitz carrier group and
will reflexively trigger the rocket pods to suppress the then a PC with an aspect representing a background
with US Special Forces will need to invoke it for effect
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Canteen
Description: A large, well-lit area, with abandoned
meals, overturned tables and chairs and inspirational
corporate art on the walls
Location: Above ground. Adjacent to Kitchens,
Open Plan Office, Utility Tunnels, Wet Wall or
Meeting Hall
Aspects: Tables And Chairs, Abandoned Meals
Armory
Laboratory
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Meeting Hall
Description: A large room, either completely empty
or with seating arranged in lecture theatre style. A
podium or staging at one end with a projection screen
Location: Above ground. Adjacent to Open Plan
Office or Canteen
Aspects: Podium, Projection Screen, Lecture
Theatre, Good Sight Lines
Equipment,
Gas
Lines,
Stairwell
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Server Room
Description: This is a the goal of the scene, a sealed,
air-conditioned room filled with computing equipment
that is still operational due to banks of backup power
supply systems (that are bleeping in an increasingly
panicked fashion). It will take a Fair Engineering
check and a few minutes to find the appropriate bank
of machines followed by a Good Engineering check
and another few minutes to crack the system, then
locate and download the sequence (use the Time rules
in sections 8.2 and 8.2.1 of the SotC SRD).
Ventilation Shaft
Description: Its a clich, but the idea of rattling
their way through the air conditioning is one that your
players might go for. If they try to use them to bypass
all of the action, the mountings could fail or a mob of
infected could rip the ducting from the ceiling as it
passes alone some utility tunnels
Location: Any floor. The ventilation shafts go all
the way through the building, so a vent can be found
in any location
Wet Wall
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previous scenes.
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Further adventures
This is only the beginning. The spores have been
carried on the wind and have already spread to the
mainland. The PCs will be flying or sailing into
chaos. Kalsum has the sequence and other Parasol
laboratories are already investigating a cure or a
vaccine which, for the right price it will supply to
the rest of the world. Assuming that the PCs took a
copy then they have something that could restore the
balance of power, but theyll have to find a safe and
trustworthy laboratory to finish analysing the fungus.
Character Descriptions
Once they reach stage two of the infection (see page
23), all NPCs infected by the fungus should be treated
as if they were named (see page 13) even if they
havent been given a name. The aggression induced
by the fungus means that they wont consider offering
concessions.
Brian Harper
Composure
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Composure
This, combined with the dust masks, has prevented
Two-Actual
Doris Kajinsky
Composure
Pack of Guard Dogs
Doris is an Israeli citizen and a (disgraced) former
member of the Israeli Defence Force. An only child,
her father (a Major) raised her to be the soldier son that
he'd wanted instead. During an incident in the ongoing
Israel/Palestine conflict, Doris disobeyed an order that
would have put the lives of Palestinian civilians at
risk. Her father's influence and the possibility of bad
publicity saved her from a court-martial, but not from
a dishonourable discharge. Ze seemed to be the most
reputable of the companies that would still employ her
and even now she sees no reason to regret this
decision.
Weapons
(Fists),
Minions,
Parasol Employee
Composure
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Stunts: None
Parasol Scientist
Composure
The Budget, Questionable Ethics
Stunts: None
Skills: Science (+3), Engineering (+2), Academics
(+2), Leadership (+1), Rapport (+1), Resolve (+1)
Stress: Health Composure
Pirate
Aspects: Beirut Unload6, Undisciplined Thug,
Somali-Born Pirate, Dab Hand With A Machete, Gun
Older Than He Is, Tougher Than Nails
Stunts: None
Skills: Endurance (+3), Guns (+2), Athletics (+2),
Fists (+1), Intimidation (+1), Weapons (+1)
Stress: Health
Composure
Pirate Sergeant
Aspects: Semi-Disciplined Thug, Stylish Eyepatch,
Somali-Born Pirate, Guns Lots Of Guns, FranchisedBased Violence, Tougher Than Nails, Low Cunning,
Yo-Ho-Ho And A Pouchful of Khat
Stunts: Minions, One Hit To The Body, Fast Reload,
Rain Of Lead
Skills: Endurance (+4), Leadership (+3), Guns (+3),
Resolve (+2), Athletics (+2), Contacting (+2), Fists
(+1), Intimidation (+1), Weapons (+1), Alertness (+1)
Stress: Health
Composure
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10.
Use of Contributor Credits: You may not market or advertise the
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permission from the Contributor to do so.
11.
Inability to Comply: If it is impossible for You to comply with any of
the terms of this License with respect to some or all of the Open Game Content
due to statute, judicial order, or governmental regulation then You may not Use
any Open Game Material so affected.
12.
Termination: This License will terminate automatically if You fail
to comply with all terms herein and fail to cure such breach within 30 days of
becoming aware of the breach. All sublicenses shall survive the termination of
this License.
13.
Reformation: If any provision of this License is held to be
unenforceable, such provision shall be reformed only to the extent necessary to
make it enforceable.
14.
COPYRIGHT NOTICE
Open Game License v 1.0 2000, Wizards of the Coast, Inc.
Fudge System 1995 version 1992-1995 by Steffan OSullivan, 2005 by
Grey Ghost Press, Inc.; Author Steffan OSullivan.
FATE (Fantastic Adventures in Tabletop Entertainment) 2003 by Evil Hat
Productions LLC; Authors Robert Donoghue and Fred Hicks.
SotC 2006, Evil Hat Productions LLC. Authors Robert Donoghue, Fred
Hicks, and Leonard Balsera.
Brains and Souls 2009, Richard Fannon
For purposes of this license, the following things are considered to be Product
Identity in addition to anything covered in section 1, above:
All art, layout, characters, color quotations and dialogue, names, and
examples.
The following chapters in their entirety: Introduction: The Naked Corpse,
A Short History of the Zombie Survival Genre, Zombie Survival Campaigns
and The Fungi from Lamu A Sample Adventure
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