Subsumption Vienna
Subsumption Vienna
Subsumption architecture
Andrej Lny
Department of Applied Informatics,
FMFI, Comenius University, Bratislava
[email protected]
www.microstep-mis.com/~andy
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Biomimetic approach
Living creatures provide to engineers
inspiration: engineers can mimic what
nature has already created
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Scalability problem
For many useful industrial applications it is
sufficient to solve a particular problem
In this case, a simple
pipeline is usually
suitable architecture
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Scalability problem
However other tasks
like control of
mobile robots or
simulated creatures
require a more
complex behavior
and more advanced
architecture
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left/right
ball
left/right
image
Turn
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Subsumption
It is a method for engineering of artificial
systems with complex behavior
It was proposed by R. Brooks in the mideighties
Subsumption
It is based on the evolutionary fact that any complex
control has an origin in a simpler ancestor
The relation between the
ancestor and its descendant is
simplified here in such a way
that the descendant contains
exactly the same control
mechanism as the ancestor,
enriched just by an additional
layer of control.
layer 1
layer 2
layer 1
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Simplification of evolution
In other words, the descendant mechanism
subsumes complete mechanism of its ascendant;
therefore the principle is called subsumption.
layer N
layer 3
layer 2
layer 1
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Development by subsumption
At the first we design suitable sensors and
actuators which are expected to be sufficient.
Then we imagine a sequence of evolutionary steps
which could result in the desired control starting
from a simple base.
Then we incrementally develop each step as an
additional layer to the previous simpler version.
In doing so, each step brings a set of new features,
but causes no harm to features which have been
already implemented.
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Development by subsumption
STAGE n
OK
Situation n
SYSTEM
Situation 2
STAGE 1
Situation 1
0
time
Step 1
OK
STAGE 2
OK
STAGE 2
OK
STAGE 1
OK
STAGE 1
OK
Step 2
Step n
Result
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Situatedness
It is recommended to design the evolutionary steps
in such a way that each step corresponds to the
desired control under simplified conditions.
When the real situation is as simple as concerned
for a particular step, it will be handled only by the
corresponding layer and layers which are
(evolutionary) older.
Getting to more and more difficult situation,
newer and newer levels are activated to influence
the resulting control.
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Subsumption architecture
level consists of quite simple modules
these modules communicate by messages
sent through wires
module 1
module 2
module 3
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Influence mechanisms
Subsumption architecture suppose three
mechanisms supporting the influence:
Monitoring
Inhibition
Suppression
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Monitoring
the newer level can monitor messages
communicated between modules in the
older level by connecting to the same wire.
module3
new layer
old layer
module1
module2
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Inhibition
it can also inhibit the communication by
temporary interruption of the wire
module3
new layer
old layer
module1
module2
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Suppression
even it can replace communicated messages
module3
new layer
old layer
module1
module2
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An
example
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Example step 1
we start with robot which just goes forward
Forward
Forward
forward
forward
Left motor
Right motor
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Example step 2
Then we add a layer which recognizes obstacles and while
they are detected, the layer replaces messages for one
wheel to backward. As a result, the robot does not collide.
Detection
Avoid
obstacle
Forward
Forward
backward
backward
forward
forward
S
S
Left motor
Right motor
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Example step 3
However easily it can happen that it stays in the same
region, moving in a cycle. Thus we add a layer which
sometimes causes its random turn. We perform such a turn
only when no obstacles are detected and we implement it
just by apparent detection of obstacles
Random
Turn
trigger
Detection
S
obstacle
Forward
Forward
Avoid
backward
backward
forward
forward
S
S
Left motor
Right motor
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Example step 4
another layer can a global movement in an absolute direction
from one part to another part of bureau. Once such direction is
chosen, we implement its following by turns which are apparently
random for the older layers, but in fact they keep the robot at the
chosen trajectory
Explorer
path
Compass
Transfer
controlled phantom obstacle
direction
Random
Turn
trigger
Detection
S
obstacle
Forward
Forward
Avoid
backward
backward
forward
forward
S
S
Left motor
Right motor
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Example step 5
user
Land
marks
obstacle
goal
Navigate
intended path
goal
Compass
Explorer
path
Transfer
controlled phantom obstacle
direction
Random
Turn
trigger
Detection
S
obstacle
Forward
Forward
Avoid
backward
backward
forward
forward
S
S
Left motor
Right motor
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Derivates of subsumption
architecture
behavior-based architectures: restriction of the
influence to suppression of layer outputs
(simplification)
fine-grained architecture: accumulation of various
actions generated by various levels is enabled (data
fusion, more close to neural networks)
many others
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Conclusion
Subsumption architecture is a biologically
inspired method of development of complex
systems
Typical features: incremental development,
situatedness, decentralization, influence by
inhibition and suppression
Reference: Brooks, R.: Cambrian
Intelligence, MIT Press, Cambridge, 1999
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Thank you !
Andrej Lny
Department of Applied Informatics
FMFI, Comenius University, Bratislava
[email protected]
www.microstep-mis.com/~andy
www.robotics.sk
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