Andrew Soltis - Grandmaster Secrets, Endings
Andrew Soltis - Grandmaster Secrets, Endings
Andrew Soltis - Grandmaster Secrets, Endings
BY
as
may be expressly
P.O. Box 8
Davenport IA 52805-0008 USA
CONTENTS
JrILC:
1
What Every Grandmaster Knows About the Endgame
2
Getting Started
3
Rules
4 Mismatches
5
Techniques
ti
]Etlans
R()()
8 Queens
"
......
25
..........
41
..................
67
............
77
.........
1 15
141
1!)j7
!J
10
11
12
1E'1LS
16
.....
183
...
205
Knights
Bishops
The Chess Oub
1Url4dl
214
215
Colophon
The Thinkers' ess Catalog
...
ttl
iv
Preface
A lot of readers are under the mistaken impression that authors write
chess books in one fluid motion, moving from an idea to an outline to a com
pleted manusctipt without interruption. No way-as the history of this book shows.
My otiginal idea for it had been lurking around, undisturbed, in the back of
my mind since the Ford Administration: I wondered if you could Wlite a book
Socratic dialogue.
was going to be a master talking at length with a young player who already knew
all the Trends In The Whatsisname Attack and who could improvise through
most middlegames-but who suddenly collapsed in the endgame.
My idea was that by means of Q&A the master and this endgame-challenged
amateur could arrive at certain eternal truths about endings and understand
why
they are true. I knew from enough Class B players that they had heard about
zugzwang or triangulation or the checking distance of a Rook yet didn't appreci
ate how or why these things could work in their own games.
But the idea was difficult to flesh out. After all, a lot of smart people have
been trying to capture the essence of Socratic dialogue since 399 B.C. without
success. I eventually realized this project could tum out to be very wordy, very
philosophic-and not very useful to someone trying to figure out why a Lucena
position is not a Philidor position. Like a lot of my ideas, this one remained as a
bunch of scribbled notes on yellow legal-sized pads at the back of a very deep file
cabinet for more than 15 years.
the endgame would be worthwhile, I wrote Bob, because "most people are
The problem with endgame books, Bob wrote in reply, is that they're usually
cane, the type too small, the wording confusing, the paragraphs too long, the
book just ugly. He wondered if I had any idea for a format that would both
entertain and teach and yet say something about endings that hadn't been said
before.
And so Noah and Pat were born. (The names of the two characters came
from my wife Marcy. Blame her.) I revived the idea of a dialogue but, since Pat
was your typical '90s junior, it was going to be a conversation with an attitude.
Bob and I worked up a plan for separating the analysis from the talk, for using a
lot of quote boxes and visual aids, and the rest fell into place. And the title? Well,
let's say there were several names on this book before we settled on this one.
Andy Soltis
New York
vz
1997
Scene:
A chess cluh, the home hase oj the veteran grandmaster,
Noah Tall.
(oJffiTijr:JI
'!8
mimtl:}f
iIiIfllf
f
ijmit!F:l ...t
middlegame well.
Pat: Dam!
Noah: You lost again?
Pat: Well? I was crushing him!
Pat: And from a dead-won A * sac even.
game! I should have gotten at
But then something hapleast a draw. Let me show you pened after I got his * back.
I don't know what my blun
on a board.
Noah: Don't be so hard on der was.
yourself.
Noah: It wasn't just a blunder.
Pat: Why not? I must be the
It took many bad moves to
only idiot in the world who lose the win before you lost
can lose such a position.
the draw:
Noah: At least you played the
You put your pawns on the
wrong color.
You dilly-dallied with your
.
32. b4?
With 32. 11,d2 and 33. c4 White
should win swiftly.
32.
33. a3?
34. <Ile1?!
c4
<Ile6
42. c3 ?
Chapter One
45
46. b5?
47. axb5
48. c5
Resigns
f3
axb5
h4!
h3
impractical.
Pat: I thought I was the only
one who found Fine impos
sible to read. But what do you
mean by "impractical?"
Noah: I mean most of what he
covers will never occur in
your games.
It's nice to master the theory
of corresponding squares or
be able to play <&>+ a +jt v.
+ a flawlessly. But the
times when you can use that
9
............................................
.................................... 1 in 5
..
t! + + vs. t! +\t>
Playing Out
......
...
. .. . .
..
..
..........
.....
.... ..
.....
..
1 in 40
.. . . 1 in 500
...........
...
1 in 2.5
....
1 in 3,000
. 1 in 7,500
1 in 8,000
10
Chapter One
Ambrosz-Cioca1tea
Baile Herculane 1982
White to Play
1. a7!
This should end matters quickly
( I... a4 2. h8! a3t 3. Wc4
a4t 4. Wb3 xa7 5. h7t We6
6. xa7).
1.
2.
3.
4.
...
gfBt
a8=*t
*b7t
gxh4
wxf8
W;e7
Drawn
You
11
12
/f5, <I//d7) :
Sax-Korchnoi
1. f8=*t
1.
2. xf8
3. *xe6
*xf8
",xf8
3.
4)xh4
After 28
a5.
Chapter One
13
14
Pat: Well, I don't have a world Noah: You don't need them.
champion as a teacher. And I What you need to do is take
couldn't understand end- stock of what you know and
games if they provided Cliff don't know about the ending.
Notes.
Pat: I don't know much at all.
How much do I really need?
Noah: Well, the endgame
books usually list a lot of "es
sential" stuff, such as when a
*+ beats a + t on the
7th rank, and when it results
in stalemate.
And the notorious business
about the a t and wrong
colored . It can't be denied
that these positions do arise,
and occasionally an alert de
fender can save himself, the
"I know it But I don't
way Black does in Diagram
believe itl"
9.
-Browne, before
eventually drawing on
the 86th move.
..
Chapter One
-SavieUy Tartakower
15
10 WfS).
Noah: A 15th century Span
5. e4!
.
v-
@ I
-David Bronstein
Otherwise 4. h l, followed by
5. h7 and the i queens. For
example, 3 . . . g3 ? 4. h l f6 5.
h8 xg7 6. flt! Kg6 7. glt
and the falls.
This is the infamous "Lucena
Position. "
4. elt
16
'lfld7
-Henri Poincare
Chapter One
M. Gurevich-Rechlis
Tel Aviv 1989
White to play
1. 1:!e5??
Of course, 1. g4, threatening
the unstoppable ( I... c6 2. g5
a4 3. Wg7) 2. WgB and 3. f8='it1,
would have forced resignation.
a4
1.
2. 1:!a5
1:!al??
And Black resigned when he
-Emanuel Lasker
12
Flohr-Capablanca
Moscow 1935
White to play
1. e2
e4!
2. h3
d5!
3. f3
4. h4
e5
4.
5. \tif4
Drawn
Wd5
e6
Chapter One
Pinter-Kasparov
I.
2.
3.
4.
5.
6.
7.
8.
9.
10.
f3
g4
Wf5
e8
e6
we4
Wd5
e7t
f7
f2
Wd6
Wd7
Wd6
Wd7
wc7
Wd7
wc7
Wb6
h2
g3
79
20
White to play
1. \flb4
Not 1. t! d4 because 1... t! d8! 2.
t! xd8 (else the black W gets to the
c-file) Wxd8 3. Wb4 Wc8! draws
by using the opposition, discussed
later in this book (4. Wc5 tic7 5.
Wb5 Wb7 6. c5 c7 etc.).
1.
2.
3.
4.
5.
..
waS
\flb5
wa6
d4!
b8t
c8!
b8t
c8
Chapter One
Larsen-Torre
Leningrad 1973
White to play
1. e5t!
Now on 1... d7 White plays 2.
f3 and the winning plan of Wg45 and f5-f6 can't be stopped.
1.
2. Wd3!
3. el
Wf6
xf4
21
White to play
1. Wf6!
On 1. e6 Black draws with 1...
a6t! 2. Wf5 b6 and if 3. e6,
then 3 ... b l ! since the W cannot
escape from checks along the files.
1. . . .
el!
2. we6!
4. e8
4.
al!
Chapter One
5. wdl
6. cl!
7. b2
d3
hlt
el
Dreev-Belyavsky
1. h4!
Otherwise 1... Wd3 wins.
1.
xh4?
2. xg5
3. d5!
c3
3. . . .
4. e2
hlt
h2t
la
23
Noah: You'd be surprised how Noah: Sad but true. The point
often the possibility arises. In is that even walking "book"
that same Larsen game that encyclopedias can misuse the
we just looked at, White little that they need to know.
missed another winning tran
You need to not only know a
sition, in Diagram 21.
few key positions. You also
He could have sacrificed the need to be able to figure out
c- t to bling about something what to do in a slightly differ
almost identical to the Phili ent position.
dor position-except that
White, who clearly knew
Black's t! is so badly placed "Lucena," didn't look hard
enough to see a simple transi
that White wins.
tion to it.
Pat: Badly placed on c5?
Pat: I'll bet all this is a lot
harder than you're making it.
Noah: See for yourself. End
games aren't that scary.
Come back to the club to
morrow and I can show you
what you should be doing.
Interested?
Pat: Hmmm. Lemme think
about it.
24
Larsen-Torre
Leningrad 1973
White to play
1. g5!
Not 1 . a c7? which White
played.
1.
Rxc5
2. g6!
2. . . .
3. h8t
4. f6t
cl
e7
e6
6. f7
fffir;yi.
Getting Started
Karpov-Timman
Candidatesfinals 1989
White to play
1. f4?
1.
f5!
Chapter Two
>
''--"""'''''
f"-"'
In the Middlegame
). .
J"' ",
:,
t. .
'
ry.
I
In the Endgame
___________,-__
w .
-__-
f
i
more important.
27
Getting Started
28
v.
Kovacevic-Smirin
Zagreh 1993
1. d4 4)f6 2. g5 4)e4 3. f4
c5 4. f3 *a5t 5. c3 4)f6 6.
4)d2 cxd4 7. 4)b3 *b6 8.
*xd4 4)c6
9. *xb6
10. a3?
axb6
1 1. . . .
e5!
12. xb6 d4
And Black soon had an over
whelming initiative ( 13. cxd4 .Q.e6!
14. ctlc5 ctld5 15. ctlxe6 fxe6 16.
.Q.c5 ctlxd4! 17. .Q.xd4 exd4 and
... ctle3/ ... .Q.b4t.
Chapter Two
Kmic-Flear
1. Draw accepted??
White is winning:
1. f4 cct>f7 2. e5 invading, or
1... 4)c8 2. g5 cct>f7 3. Wh6 and
wins by zugzwang.
For example, 3 ... 4)b6 4. Wh7
4)c8 5. a4! a6 6 . .Q.c5! or 5 ... 4)b6
6. as 4)c8 7. h4!.
Black does better with 3 ... a6 4.
.Q.c5 cct>f6 but is still losing: 5. h4
cct>f7 6. h7 as 7. a4! f6 8. Wg8
Wf5 9. Wf7 g4 10. e8 xh4
11. d7 Wg4 12. \t1xc8 Wf5 13.
-Aron Nimzovich
Getting Started
Hmelnicky-Romanishin
Herson 1989
White to play
1. hh 1!
lflg5
3. xb5
4. dl!
axb5
Chapter Two
Arulaid-Gurgenidze
U.S.S.R. 1955
White to play
31
Getting Started
lng.
Noah: No. In the endgame the
side pressing for a win usu Noah: Actually he eliminates
ally has some kind of advan
the only good black piece left
tage already.
to stop the c-pawn.
What a player needs to do, After t! xe6, Black must try to
blockade with his t! -and a
like White in Diagram 29, is
to convert one advantage into
t! , as you'll leam, is a terrible
a more significant one.
blockader.
So once White knew what it
Pat: Seems like Whitejust gives
away the Exchange for nothtook to win, the rest was easy.
A winning conversion.
Pat: But what if you're playing
for a draw?
Noah: Then you need to know
what it will take for your oppo
nentto win.
Don't try to figure out what
it takes for you to draw.
Usually there is no such
thing.
Pat: I'll believe that. Okay,
what's happening in Diagram
30?
32
Gelfand-Bareev
Linares 1992
White to pla,
1. e4!
Threatening 2. xe6!, e.g., 1...
h5 2. xe6! fxe6 3. c5 b4t 4.
Wa3 b8 5. c6 g5 6. c7 c8 7.
Wa4 and xa5-b6-b 7.
1.
b4t
2. 'It'a3
g6
Or 2 . . ,!td7 3. e7.
3. xe6t! fxe6
4. c5
Chapter Two
30
Marin-Minasian
Debrecen 1992
White to play
1.
2.
3.
4.
a4!
as
a6
a a3 ??
c6
c5
c4
4.
c3t
5. a xc3t xc3
6. a7
c2
Drawn
33
Getting Started
1.
2. d3
-Anonymous Loser
34
g7
g5
3. <&>d4!
4. fxg4
5. xc3 !
g4
hxg4
xc2
Chapter Two
"Exchanging is the
soul of chess. "
-Georg Kieninger
transitions.
35
Getting Started
36
4.
gxf5
Hodgson-Oll
1. a3 !
A good idea (2. b3).
1. . . .
g6 !
3. xb3
4 .Q.xf5
.Q.f5!
Chapter Two
Burnett-Kaidanov
U.S. 1992
Black to play
1.
e4!
2 .Q.e2
3. a2
4 .Q.f1
d4
a el
gS!
S.
6.
7.
8.
9.
d2
a e2
xel
wgl
wg2
f3
fS!
xel t
f3t
f6
37
Getting Started
38
8. e2
8. . . .
9. gxh4t
h4!
9. . . .
xh4
Chapter
Vaganian-HeUers
New York 1990
White to p14y
1. h4
2. 3
3. e3
ab2
we6
<tIi'f6
4. 3 1
5. f4
ag2
ab2
Two
39
Getting Started
40
In which Pat learns that all rules have exceptions, that some
rules are exceptional-and that no rule is a substitute for
thinking.
i vs. + t! : "if
neither i has reached the sixth rank this is
always a draw, but if one is on the sixth and
the other is on the fifth, a win is possible
provided there are no t! is."
-
(ifff.lr;}l
Rules
5. . . .
a4!
Kamsky-M. Gurevich
Belgrade 199 1
White to play
1. g5?
With 1. c4 bxc3 2. bxc3 White
creates a winning passed i . In
stead he plays to win the a- i .
1.
2. hxg5
3. 4)c4
hxg5
g6
!! d7!
4. e3
5. cl?
!! a7
Chapter Three
Drawn
is Increase in Value
as they Advance.
D. Gurevich-Franzoni
Lucerne 1989
White to play
1. dle3?
1.
g6!!
2. dlxg5
3. as
h5
dlxaS!
fts Increase in
Value
as they Advance.
reaches a6 quickly.
Then all White needed to
win was to drive the -'l. off the
g l-a7 diagonal and promote.
The increased value that a
i picks up as it advances is
illustrated best by your old
friend, "the square."
Even with several minor
pieces, you have to keep in
mind whether your <it> is in
the square to catch a passed
i.
Pat: Yeah, the square. That's
one ofthe first things I learned
about endgames-and one of
the few I remember.
43
Rules
-Cecil Purdy
44
Karpov-Hansen
Biel 1992
White to play
1. 4)xb5!!
Too slow is 1. c4 Wd7 2. cxb5
cxb5 3. xb5 1a,f8.
1.
2. xb5
cxb5
Chapter Three
: :::
Psakhis-Vaganian
Rostov on Don 1993
White to play
1. Rxb2!
If you're willing to calculate,
you'll find: 1. a xh8 b l=* 2.
a8=*. White wins because Black's
checks stop after 2 . . *f1 t 3. Wg3
*gl t 4. *g2! or 3 ... *e l t 4.
Wh2.
But not: 1. a8=* b l=* 2.
xb l ? xa8 which is drawn.
.
1.
2. a a2!
3. a a4
.
a a8
wg5
Wf6
45
Rules
4. t3 !
5. xt3
xt3
Kindermann-MueUer
Bundesliga 199 1
Black to play
1.
4Je7?
2. b6
c6?!
3. xc6
4Jxc6
Chapter Three
2. xf3!
-Paul Keres
47
Rules
48
Lautier-Grunfeld
1. g4??
White should win with 1. h4!,
sealing the W-side, followed by
bringing his to c5.
1. . . .
2. hxg4
hxg4
<alh6!
3. gxf5
4. g3
gxf5
g5
Chapter Three
Speelman-Short
1.
!J,.c7?
2. f6
3. f7t
4. xh7
e5
Wd6
49
Rules
Noah: Some have more ex
ceptions than others, like
Your Bishop.
"
-Capablanca
Capa
50
BJatny-Adams
Adelaide 1988
White to play
1 . h3!
Chapter Three
3. c5!
4. b6
5. g5!
bxc5
c8
1. . . .
2. h5!
We7
2. . . .
d7
Rules
52
Bareev-Ivanchuk
Linares 1994
White to play
1. 4)e5!
a7
2. b5
1td8
3. c6
4. Wb3!
a4t
a8
5. 4)xd8!
6. c2
xd8
Chapter Three
3. b5
4. d7t
wf6!
e 7
Yudasin-Kramnik
1.
xe3?
2. d6??
2.
wg7
b3!).
Pat: Then where did White go
wrong?
Noah: By trying to promote
the nearer i . If he had
pushed the b- i instead of
the d- i , Black would have
had to commit his -and
one of the is would have
sailed through.
Pat: Seems like you really en
joy collecting endgame rules.
Noah: You might too if you
gave them a chance.
Of course, some rules apply
only to the player with the
advantage. And some rules
apply only to the one trying
to draw.
-GM TaU
53
Rules
55
Karpov-Sokolov
Candidates superfinals 1987
Black to play
1.
4Jxe4??
2. \fib5
3. 1tf8!
4Jc5
3.
4Jd7
And Black resigned after 4.
Chapter Three
Mnatsakanian-Vogt
Stary Smokovec 1979
White to play
1. Resigns?
But 1. We2 We5 2. Wd3 Wd5 3.
c 4t Wc5 4. Wc3 as 5. Wd3! is a
draw after all.
For example, 5 ... f5 6. Wc3 f4 7.
Wd3 fJ 8. We3 Wxc4 9. WxfJ
Wb4 10. We3 \t;xa4 1 1. \t;d2 Wb3
12. Wc I Wa2 and Wc2- I-2 etc.
55
Rules
56
Chapter Three
59
Waulin-Grozspeter
Kecskemet 1993
Black to play
1.
2. Wh3!
d5
xe5t xe5
.txe5 xe5
h4
d5
xh5 wc4
Resigns
.txe5??
2.
3.
4
5.
6.
7. h4
When In Doubt,
Don't
Rules
"Nobody ever
died/rom
playing a King
andpawn
ending-but
why take a
chance?"
-GM TaU
58
Yusupov-Ljubojevic
Linares 1992
Black to play
1. .
fS?
2.
3.
4.
S.
6.
We4!
hxgS
gxf6
Wf4
Wf3!
xgS
f6
Wxf6
gst
Chapter Three
mescas-Ljubojevic
Linares 1988
White to play
1.
2.
3.
4.
!! d4?
\t>d3
!! d5t
as
!! c7t??
\t>g5
f5
"Fatigue makes
cowards of us alL "
-General George s.
Patton Jr.
59
Rules
f6
3. g4
4. xh3 xh3
5. <I1xh3 d5!
Resigns
White is out of the square (6.
cxd5 c4).
Obukhov-Ibragimov
U.S.S.R. 199 1
White to play
1. hl??
..
...
.
2. h2
I.
60
h3
a6
Chapter Three
Grivas-Minasian
Dehrecen 1992
White to pilly
1. g4??
It's not entirely clear that White
is winning after 1. '1fle4 and '1fle5e6. But there's an excellent chance
of it, particularly if the W reaches
"Rashness often
succeeds. Still more
often itfails.
-Napoleon Bonaparte
61
Rules
Noah: No, it gains time on the Noah: Usually it's when you
clock and .,cores mind-points.
can't significantly improve
your position further. In this
Psychological warfare.
Often the side fighting for a
case, White waited until he
draw will make further weak
had exhausted all of the
nesses-to avoid repetition
tempo-moves Black could use
because he starts doubting in the inevitable w+ it end
himself.
Ing.
In Diagram 64 White un
Of course, this applies best
Gleizerov-Salai
derstood that the best win
to positions like Diagram 64
Parduhice 1992
White to play
ning plan was to sacrifice the
when the enemy has little or
Exchange at some point. The
no counterplay.
1. a4!
problem is figuring out the Pat: As if you're playing with
Not 1. !3 d6t r:t;e7 2. !3 xg6??
right point.
out an opponent?
xg6 3. Wxg6 We6 and there's no
Pat: How do you know when Noah: Exactly. White has that win (e.g. 4. e4 as as in the note to 3.
it is right?
luxury here, so he can wait as).
i,te4
1.
until the a- it has gone as far
2. d6t e7
as it can go.
3. a5!
62
3. . . .
a6
5. xg6
Chapter Three
g4-g5-g6 etc.
Charushin-Rosengol
Correspondence 1986
White to play
1. Wf4!
Not 1. .Q.xg4 .Q.xa6 2. Wf4 Wc7
:l .Q.fJ Wd6 4. g4 We7 5. g5 Wf7
and 6 ... Wg7, Black can then draw
just by moving his .Q. forever. The
g7 blockade can't be broken.
1. . . .
wa7
63
Rules
13 moves.
Pat: How's that?
Noah: In the opening, you can Noah: Because he didn't know
what the lost position looked
get by on memory. But then
like. White did.
you start calculating. In the
middlegame it's often a mat Pat: That's what you mean by
endgame eyes.
ter of how well you calculate
your W-side attack as it races
to beat his * ,side attack, for
example.
Pat: And in the ending?
Noah: Time is cheap. But the
ability to visualize is often
crucial.
Here White is shooting for a
zugzwang position-his .!i on
d3 and Black's on d7.
Pat: He can't force that, can
Noah: Sure. As I said about
he?
how a master sees a end
Noah: No, but he can try. And
ing with one t and in most
by not hurrying he sets little
cases he can visualize-with
traps.
Pat: Which Black eventually out really calculating-wheth
er it will reach the Philidor
falls into-even though it takes
Chapter Three
t7
5. g2
6. t3
Pinter-Alterman
3. e2
4. fl
d5
b7
c6
e8
7. ...
8. d5!
9. b3
10. dl !!
d7
e8
d7
e6
70
'N n
.////.
Jl
t
//h
Rr)
Beer-Sheva 199 1
White to play
1. h5
2. dl
e8??
6. . .
7. b7!
. .
. .
65
Rules
66
(OJffil]1{;}I
I
OOY:l ct
Mismatches
68
A 2 vs. 1 Mismatch
Black to move
Chapter Four
Kasparov-Timman
Linares 1992
White to plo,y
1.
2.
3.
4.
e8t
xf6!
g5t
h6
Wfl
Wxf6
Wfl
Resigns
-Marcel Duchamp
69
Mismatches
\flg6
5. c5
Noah: Not really. It occurs
6. d6
often when one player gets
Black fell on time in a lost posi
his W involved in the game
tion after 6 d2 7. ctlc7 d5 8.
long before its opposite num
b4 as 9. d7.
ber-as in Diagram 73.
It looks like White's W
should just win easily but
there are tactical problems
( 1. We4 e7t).
Pinter-Popovic
Pat: But how can he get away
Thessaloniki 1988
White to play
with sacking the Exchange?
What's that about?
1 . c5!
Noah: It's basicallyjust a trade
White makes no progress by 1.
of one piece for another-but We4 e7t (2. Wf5? e5t).
f8
1.
it allows a 2 vs. 1 mismatch to
2. Wd4!
decide the game.
Now 2 . . . Ag7t is best.
Pat: Okay. I get your point
xc5t?
2.
that one guy has a big edge
3. \flxc5
. c7t
because his W plays and the
Otherwise the is just over
other W doesn't. But in most whelmed and the W is too slow (3 ...
endings both players have f7 4. Ad4 Wg8 5. d6 ctlfS 6. Wc6
We8 7. h5).
Ws.
. c2
4. Wb6
"Thefundamental
object of all mili
tary combinations
is to gain local
suPeriority by con
centration. "
-Rear Admiral Alfred
Thayer Mahan
70
Chapter Four
Wg7.
Salov-M. Gurevich
Biel 1993
White to play
1. e4
Not 1. Wc4? ctlg6 2. h5? ctle5t.
1. .
2. h5
3. Ae2!
g6
e7
3.
4. f5!
.
d5
..
71
Mismatches
4. cSt!
Noah: But not always obvi
a h6? <&>c5).
No draw!
ous. In Diagram 76 Black Pat: I get it. Mter 2. a c8 Black
4.
dxcS
plays a losing move because is playing without a rlJ. And
5. d6
he thinks it will actually give Black loses if he allows
And Black resigned after 5
him the edge ( 1... e3 2.
rlJe6xd6 by playing . . . a xb3.
a d3 6. We7 a e3t 7. <;ftd8 in view
So the rest of the game...
of8. d7 followed by queening after
9. a c7 and 10. Wc8.
Noah: . . .is another mismatch
between his a and the White
W+d- t .
Browne-Biyiasas
Pat: Tell me, do mismatches
U.S. Championship 1980
Black to play
occur in all endings?
Noah: No, you usually need
1.
e3?
t s on both wings for a true
With 1... Wc5 Black's W-activ
mismatch. If all the t s are on ity ensures a draw. For instance, 2.
the same side it's much easier a h6 a e3 or 2. a h7 b6 3. ab7
for a mismatched defender to a e3 (a better try is 3. ac7t Kb4 4.
rush from one key square to a c6 but after 4 . . . Wxb3 5. a xb6t
Wxc4 6. a xd6 wb4 both sides
another one nearby.
will have to give up their a s even
But with t s on both wings, tually for the last enemy ft ).
particularly in + t and
2. c8!
Now 2 ... a xb3 3. We6 wins.
4J+ t endings, it ends up
2.
e5t
more like football than chess.
3. <Ilf6
e3
Pat: How's that?
72
Chapter Four
Speelman-Gulko
Hastings 1988-89
White to play
1. d6t!
We7
2. d5!
b2
3. b5
4. b7t
5. b4!
Wd7!
wc6
73
Mismatches
4. b5
5. W/c7
4)c8t
4)e7
Maksimenko-Baikov
U.S.S.R. 199 1
Black to Plily
1.
b4!
2. 4)xb4!
3. axb4
axb4
4)e7??
6. W/d7!
Also winning is 6. b6 4)d5t 7.
WId8'. .
..
6.
7. e7!
8. b6
4)d5
4)xe7
Resigns
Chapter Four
4. h5!
5. Wxf5
gxh5
Shirov-Hiibner
Manila 1992
White to play
1. a4!
Wc7
2. Wd4
d6
3. we5!
xb5
Mismatches
82
2. <l?d7
d4
<l?xc4
3. e6
<l?d5
4. f6
And White resigned after 5. g5
c4 6. g6 c3 because of 7. g7 1td4t
Christiansen-Kengis
Manila 1992
Black to play
1.
Ae3!
Zugzwang. Now on 2. f7 f4
3. h6 Black had 3 ... g5!, which
leads to a winning + ft ending,
4. h 7 1td4 5. wg8 '\ffxg4 or 4. '\ffe6
xh6.
(But not 3 ... xg4 4. h7 1td4 5.
(iJffiW(:lI
Techniques
78
Chapter Five
Was 3. Wb6).
79
Techniques
-'1,.
The player with the extra
piece can't always count on
picking off the enemy is
unless he can force them to
advance, as in 2. d5 in Dia-
80
2.
3. c5
4. h4
Ag2!
we7
Af3!
S. wc6
Djurhuus-Gipslis
Gausdal 1993
Black to Pilly
1.
2. dS
Ae4!
Wf6!
6. 'tflc5
'tflfS
7. Wd6
Ag2!
'tflxf4
8. Wc5
White resigns.
Chapter Five
4.
5.
6.
7.
8.
9.
...
a a5!
g5
hxg5
a c5
a4
a b7
a e7
hxg5
wg7
e4
Romanishin-Benjamin
Groningen 1993
White to play
1. a a3
a c7?
2. 4)f6t!
Wh8
3. g4!
4. h4
h6
"
-Arthur Bisguier
81
Techniques
82
Chapter Five
Several English-language re
placementsfor zugzwang have
been suggested. Among them:
Move-bound
Plank walk
Movicide
Squeeze (a bridge term)
1.
2. c6
3. Wb5
d3!
Wd4
c3
Techniques
pening here?
4. . . .
5. h2
6. *f8t!
*blt
*b2
Resigns
A.N. Panchenko-Grabarczyk
Katowice 199 1
White to pilly
1. *e5!!
h7
2. wgl !
2.
3. *e7
4. *d8!
h6
*f5
Ftacnik-Browne
1. g a4
2. Wd3
Nc7
h5
3. gaS
g4
Chapter Five
85
Techniques
86
Anand-Karpov
1. a8?
White can win with 1. c8!
(threatening lig5-e7-d6) Wg6 2.
lif4-zugzwang. Then 2 ... f6 3. exf6
and 2 ... Wh7 3. 1ig5! lose quickly,
so 2... c4 is best.
But 3. g8t! Wh7 4. a8!
c6 5. 1ig5 Wg6 6. 1ie7 wins
since 7. 1ic5, 8. c8 and 9. 1id6
must gain material.
1.
2. c8?
g6
6!
Chapter Five
3. fxe3
And White has established his
entry point-f4. The game ended
with 3 <ct;>d5 4. <ct;>f4 <ct;>e6 5. e4!
fxe4 6. <ct;>xe4 1-0, since White
wins the c- i .
Yermolinsky-Komarov
U.S.S.R. 1986
White to play
1. f4t!
The slow method doesn't work:
1 . wg2 Wd5! 2. h3 <Ile6! 3. e4
rxe4 4. fxe4 We5 5. f3 f4 6. <ct;>g2
g4! or 3. f4 gxf4 4. exf4 <ct;>f6! 5.
Wg3 wg6 6. WfJ Wh5.
1.
2. f3!
gxf4t
2.
fxe3
Techniques
Chapter Five
Sokolov-Vaganian
Candidates'Match 1986
1. a al!
2. an!
3. af3
e6
d5
89
Techniques
Dorfman-Bonsch
Lvov 1984
Black to play
1.
f5?
2. g4!
h7
4. gxf5
Chapter Five
Razuvaev-Ostojic
Berlin 1988
White to pilly
1. g4!!
1.
4)xg4t
91
Techniques
98
7. Wd3
8. e5
Wb4
Wa3!
Seirawan-Kasparov
Niksic 1983
Black to pia,
1. . . .
2. 'It'c4
'It'c6
'It'c7!
3. Wd3
Wd7!
Now 4. d4 d6 5. c4 e5
6. d3 b3 wins.
4. we3
5. Wd3
wc6!
Wc5
6. we3
b3
-Pal Benko
Chapter Five
4.
5. -'tf2
.
I. Ivanov-Christiansen
U.S. Open 1983
White to play
-'td6
-'t c5
6. -'tg1
f4!
1. -'td2??
With 1. Wd3 White keeps the
enemy W out.
The key variation is 1... 1tc3 2.
e4t! fxe4t 3. We2 and White may
draw because e4 is unavailable to
Black's W.
1.
2. -'tel
we4!
g5
3. h4
4. g3
g4
93
Techniques
94
lflf2.
1. . .
2. e5
g4
g3
Kalinichev-Sinyavsky
U.S.S.R. 1982
White to play
1. xd5??
Correct was 1. b3t e4 2.
g3 f4 3. g l ! and now the
white lfl elbows in until the black
lfl has no moves.
For instance, 3 ... g4 4. lfld4!
lflf3 5. l\>d3! g3 6. f1 t l\>g4 7.
lfle2 g2 8. d l l\>g3 9. lfle3! and
Black is out of moves (9 . lflh2 10.
lflf2).
He can delay matters only with
9 ... d4t! 1O. l\>e2 d3t I I. lfle3! d2
12. l\>e2 l\>h3 13. lflf3! l\>h2 14.
..
Chapter Five
95
Techniques
To stop 5. a e2tL
Dolmatov-Yusupov
1. b7t!
\tle6
Or 1... e8 2. a xb2 a a3 3.
a g2! a a5 4. ltlf6! and Black can
not avoid a h2-h5.
2. xb2
3. g2!
4:. '1f;>g6
a3
b3
e3
5. g4:!
6. f5t
fxg4
'1f;>e5
7. xg4:
8. gl
f3
Chapter Five
6.
7
8.
9.
f8
.Q.e7
c5
we4
9.
h5
g3
,Q,el
1.
Wf5!
2. Wd4
3. Wd3
4. h6!
wg4!
Wf3!
d6
5. Wd4
f4
Wg2 !
10. ,Q,d8
Wh3!
97
Techniques
98
Ivanchuk-Belyavsky
Linares 1992
White to pla,
1. xf4??
After 1 . <cflxg6 White queens by
force: 1... e3 2. WgS <cflf2 3. Wxf4!
<cflxe 1 4. WgS and f4-fS-f6; 2 ... Ac4
3. hS Ag8 4. h6 Ah7 S. 4)g2t
<cflxf3 6. 4)xf4 and 7. 4)g6 followed
by Wf6-g7.
1.
2. g5
Ab5
2.
.Q.e8
Plans
4.
g5!
5.
6.
7.
8.
b7t
Wh2
wg2
'lflh2
9. wg2
Resigns
Speelman-Korchnoi
Hastings 1988-89
Black to play
1. . .
bl
2. g4
3. 'lflf3
4. wg2!
b3
b2
wg8
WfB
We8
Wd8
Wc8
Chapter Six
109
Karpov-Kasparov
xd6!
e7
2. a6!
3. g l
1.
the obvious winning plan of advancing the <Ii> to g4, e.g., 3 ... Wf7
4. f2 e8 5. f3, or 3 ... 1:! f7 4.
g3! WfS 5. g2 and 6. 1:! a4.
Wlg7
707
Plans
HeUers-Adorjan
Esjherg 1988
Black to play
I.
...
e5?
2. dxe5
3. g e l
fxe5
gxh2?
4. g xe5
5. h5!
g xf2
Romanishin-Timman
Taxco 1985
Black to play
1.
2. \t>c4
3. g al
4. b4
g b7!
4) b8!
\t>c6
a6
5.
6.
7.
8.
9.
g d3
gal
el
f2
g a5
4)d7
g a7
g a8
4)f8!
4) g6
Chapter Six
10. a a3?!
I I. e3
12. d2
13. c3
as
4)h4!
a d8
Or 13 . .Q.xaS a d4tL
13.
14.
15.
16.
17.
axaS
xd2
a a6t
a a4
4)xf3
4)d2t!
a xd2
Wb7
a dl
1 13
Plans
l favorably.
7. hxg5t wxg5
endgame scripts-to create a
8. dl
f8
passed t and promote it.
g4!
9. we3
Pat: Black didn't actually
queen the g- t .
.'m // _
1 15
Noah: No, but a good plan can
'0.W# W#
always be modified. In this
%I
t
i
" r Jl
i
;W
5. 'itf2
6. f3
Wf6
g5!
12. We2
g3
Chapter Six
Sumjakina-Berezjuk
Bratislava 1992
White to play
1. a8t!
2. g5!
W';g7
fruit "
-Basil Liddel
Hart
105
Plans
106
Lagky-Task
Chanae 199 1
Black to play
f2?
1. .
2. c3 !
2.
3.
4.
S.
...
xeS!
d6
'1t>xeS
h4
dxeS
d8
8. g5! Resigns.
__
__
__
__
__
__
__
__
__
__
__
__
__
__
____
__
__
__
__
__
__
__
__
__
__
__
____
Chapter Six
107
Plans
Noah: Quite right. If White
108
Velea-Vidoniak
Rumania 1992
White to play
1. c5
\t>e4!
2. h4!
Hopeless is 2. xc6 fJ 3.
WbS h4 4. xa4 g2.
2.
3. <lib4
4. <lixa4
5. <liaS
<lid3!
d4
<lic4!
c5
6. b6
7. a4
\t?d4
c4
Chapter
121
2.
3. c7t
c3
b4
4. ag7
Wiesniak-Kholmov
Warsaw 1991
Black to play
1.
g4!!
2. a d7t
g3!
Six
-Cecil Purdy
709
Plans
chine-like accuracy.
Pat: Computers are machines.
How come they play so lousy
in unknown positions, like
some blocked middlegame,
but they're so flawless in
"book" positions?
Noah: That's easy to explain.
A computer is a book.
Pat: That doesn't explain why
their weakest play comes in
unclear positions.
Noah: That's also easy. Com
puters can't plan. White
eventually wins by doing
something that doesn't seem
remotely possible at first: he
promotes the g- ft .
Of course it takes awhile.
Pat: Twenty moves from Dia
gram 122 is a lot! How long
should it take to carry out a
plan?
3. . . .
4. fxg6
5. gb6!
g6
fxg6
d4
6. g xg6
7. g xh6
Larsen-Browne
Las Palmas 1982
g xb7
White to play
1. g4!
White gets nowhere after 1. \t'e4
\t'e7.
1.
e6
2. f5t
e5
3. gb4!
______
____
____
____
____
____
____
____
____
____
____
____
____
____
____
____
____
____
____________
____
____
____
____
__________
Chapter Six
t! t7t 9. wg5! we5 10. g4 t!f8 11.
Wh5 t!t7 12. g5 Wf5 13. ah8
we6 14. t! e8t Wf5 15. g6!.
Black played it out to Lucena,
another eight moves: 15 t! a7 16.
t! f8t We6 17. t! f1 t!a2 18. Wh6
we7 19. g7 and so on.
.
111
Plans
1 12
rtie7
12. a c4
13. r:t;e8
I I.
e5
b2
5
Chapter Six
125
*
//
///,
R ?//h
;
\ff t
tt
66
20.
21.
22.
23.
24.
a d3
a dl!
agl!
ag2
g4!
1a.al
1a. c3
1a.d4
wg7
fxg4
25. hxg4
26. gxh5!
h6
26.
gxh5
27. f5
h4
1 13
Plans
1 14
'
i
,
'
;
Y
\
;
;
'lli!f.i;;
.,
:,
;
/;
....
"
::;:,f';t{.:;'::"
'
,.
: . . ,,',
'
. : 'e
' .
.
'
",
"
.:
." .
:;.:.
' ..
.
,
'
;
.;
'
:
t
.
,
.'
. ,
. .
..
.;
"
';;.' ;
; . .
'
.
":'
, ' ..
'
.'
: :'1: " :; :::'r.
' .
.
.f'
' . . .. ' '' ' " .
'1'
1 t
,.
,.
.
..
; :.
';.. ..
'.
".
...
I.
. ..
'
'
.
f"
)
.. ,
..
..
. of
- ..
"
. ,,'
..
'
,.
,' .
Rooks
Karlsbad 191 1
Moscow 1936
Santa Monica 1966
Leningrad 1973
Wijk aan Zee 1975
First four KasparovKarpov matches
US Chmpshp 1993
1 16
m*
4J
-'t -'t t
same opp
19
26
20
26
14
21
30
26
3
29
30
54
5
14
9
6
8
6
14
9
6
12
10
9
3
3
6
3
14
2
4
3
3
0
3
2
.7 1.5
3 3
3 3
3 3
0 0
0 0
19
26
22
Sax-'ISeshkovsky
RovinjlZagreb 1975
Blilck to Play
1.
Resigns??
Chapter Seven
Kasparov-Short
London 1993
1. e4??
Hurrying. With 1. a2 (pass)
Wf5 2. e4t If/e5 3. It'e3 (elbowing)
White wins eventually. For ex
ample, 3 . . . It'e6 4. It'd4 If/d6 5.
It'c4 lf/e5 6. Wb4 as 7. as Wxe4
S. It'c5 and the a- t wins. Or 5 . . .
Wc6 6. It'b4 Wb6 7. h2 and
h6t makes progress.
1.
2. c.tfe3
3. c.tfd4
c.tfe6??
c.tfd6
Rooks
Noah: ...you're wasting the
-Rudolph Spielmann
1 18
2.
3.
4.
5.
6.
Alterman-Miles
Debrecen 1992
Black to Play
1.
a7??
2. a4!
_______
___
___
___
___________________________
___
___
___
___
___
___
___
___
___
___
___
_________
...
xa5
f4
e5
d5
b7!?
b6
xf6t
g7
Chapter Seven
Or 3. a3 (stopping checks)
xg2 and Black emerges a win
ning t up.
3. . . .
4. f2
Flear-Lyogky
Le Touquet 1991
Black to Play
1.
f6!
2. xa5?
2. . . .
3. a7
e5!
b3t
xe4
b2t!
'<!.f
:
::
,,,
,
.
l . ir
8. . .
5. xJ7
8. h4
131
c3
6. g3
7. c7
c4
d3
Rooks
120
Karpov-Deep Thought
Exhibition Game 1990
Black to play
h5??
1.
Black draws easily after 1... h3!,
threatening 2 ... h2 3. xh6 c2,
after which the a- i wins. For ex
ample, 2. xh6 a3! 3. xh3 a4
(behind the t !) 4. h l a2 5. a l
We 7, a W+ vs. W mismatch.
2. we5!
3. f5
h3
Chapter Seven
Anikaev-Karacev
Severodoentsk 1982
Black to play
1.
2. Wb4
3. h4
4. b5
a c8!
h5
f4
e3?
5. e5
6. agl!
7. e6
e2
xf3
a e8
Rooks
Black.
4.
S. f6
<tt>f8
Resigns
Zaitsev-Hubner
Busum 1969
Black to pia,
...
2. <tt>h5
3. g5
4. fS!!
I.
a bl?
agl
fxgS
Undoubtedly overlooked by
Chapter Seven
And Black offered a draw after
another 30 moves (7. <&>c3 c5 8.
.Q,b6 c8 9 .Q,d8 c6 10. <&>c2
e6 11. Mhc3
1\ b6 Mhc6
e4 12. ...
19'
19'
13 .Q,d4).
Dokhoian-H. Olafsson
Socki 1988
Black to play
1.
a a8??
2. e7
3. d4
4. c3
d7
a c8
e8
5. wc2
6. d2
a c6
Wd7
"Most terrible, or
rather, most
effective, of all
maneuvers IS
sudden attack
against the
enemy's rear. "
-Onasonder,
1st century Greek
military writer
123
Rooks
124
Morozevich-Van Wely
Tilburg 1993
Black to play
1.
2 .B: e l
3 .B:bl
b2??
b4
Chapter Seven
3. a a8
e4t
Resigns
The rest would have been 4.
We3 Wg4! S. gst Wh3 and
now 6. gS is White's only de
fense. But then 6 . .. c3t 7. Wf2
f3t S. We2 wg2! creates zug
zwang (9. gS xg3 or 9. hS
Wxg3 or 9. We I f2).
Miles-Ermenkov
Aegina 1993
Black to play
1.
e5
2. a a6t??
2. . . .
g5
-Rudolph Spielmann
125
Rooks
Noah: Yet he can draw be
cause in the key 1. .. !! e4 line
he gets his !! to b 7 where it
Savchenko-Naumkin
Pula 1988
White to play
1. b4!
126
______________________________________________________
___
Keep The
Enemy Passed
:it From
Advancing
Chapter Seven
6. as!
7. a6!
8. Wc3!
Kupreichik-Sveshnikov
USSR 1985
Black to play
1. . . .
f5?
2. we3
3. d3
4. wc4
r7
e6
f4
5. Wb4
a a8
e4
we5
Rooks
Noah: Naturally. One of the
most common themes is
shown in Diagram 142.
128
______
____
____________
____
____
____
____
____
____
____
____
____
____
____________
____
____
____
____
____
____
____
____
________
Short-Speelman
Hastings 1987-88
White to play
1.
e6??
2. b7
Resigns
Chapter Seven
7 .B: d2
S .B:a2
a3
as
Now on 3. a8 Black wins with
s in Diagram 144 is termi
Black wins the opposition ( 1 1 .
3". c5 and ".Wc6-b7.
nal. White's is almost out
'1t>e2 Wc4).
3 .B:xg7 .B: c7!
of moves and space, and he
1 1. <;t>c3
.B: a7
4. .B:gS
12. <;t>d2
can only pass with his t;.
a4
5. <;t>e2
"Always put the Rook
Resigns
It's entirely appropriate that
6 .B: dSt
behind the pawn Except
Because of 13. We2 d3!
The only way to get the back
Black finishes offwith another when it is incorrect to do so. "
in time.
repositioning of the -from
-Siegbert Tarrasch
<;t>e7
6.
the a-file to the third rank.
729
Rooks
Yusupov-Timman
Candidates Match 1992
White to play
Mter 1. a e4! White's W reaches
the 'It-side decisively, e.g., 1... <lifS
2. a eSt and 3. a5 or 1... <lie7 2.
<lie3 \ftd6 3. d3 and 4. <lic3.
I.
. al??
2. we3
. a51
e51
Chapter Seven
Adams-Dreev
Dehreczen 1992
White to play
1. a h5!
The only try. Otherwise 1... f7
guarantees Black the drawn Phil
idor position.
1.
a d8!
13 1
Rooks
Noah: No one. It's a study by
B 147
a famous composer named
Nikolai Grigoriev.
-Mikhail
132
Botvinnik
Chapter Seven
1 48
4. xa4
5. d8!
6. b4
g4
g2
g3
Yudasin-Zlotnik
Ponfirrada 1992
White to play
1. b8!
Much better than 1. b4 xg3
2. xa4 which prevents the white
from holding up the g- i's ad
vance (2 ... g4!).
1.
Kg6
Mter 1... xg3 2. Wxa4 g4 3. c4
fJ 4. g8! the slows the g- i
while White promotes on the other
wmg.
2. c8!
3. c4
f7
xg3t
7. d3!
a2t
Or 7... gl 8. Wb5 g2 9. d2
and c5-c6 wins.
8. b5
9. g3!
g2
Not 9. d l f2 (threat of
... fl) 10. gl We7 and Black has
two pieces to fight the connected
is.
9.
e6
10. c5
And wins after 10 .. b2 I I. c6
.
133
Rooks
Noah: No surprise. The role of
the t:! may constantly change
in the course of an ending.
In Diagram 150 Black cor
rectly places his t:! on d5,
where it cuts off the white
from the -(t-side and tries to
immobilize the enemy t:! by
tying it to the defense of the
c5- i .
Pat: So White trades is.
Noah: And makes a fine trans
fer with 4. t:! a3. The t:! can
then (a) cut off the black W
from the -(t-side, (b) shield
White's own W on its way
left, and (c).
Pat: What's (c)?
Noah: That's (c), defend the
W-side singlehanded against
Black's only source of coun
terplay-an attack by his <it
and is.
134
7. a3
8. w,>c2
h5
a8!
Karpov-Knaak
Baden Baden 1992
Black to play
1. . . .
d5!
Not 1... d4 or any other
move because of2. a6! (2 ... d7
3. e2 and White makes progress).
2. a6
xc5
3. xa7t f6
4. a3!
Now 4 ... c l t 5. d2 a l
gets the behind the i but it will
be ousted after 6. c2 and 7. b2.
4.
5. d2
6. c3!
g5
g6
a5!
10.
a8?
Much better was 10... d8!,
threatening 1 1... d2t. Then 1 1.
c2 allows 1 1... d3! and the W
cannot advance with his a- i .
1 1. c4!
5
12. a4
w,>f6
13. Wa3
e5
14. c5t! we4
Chapter Seven
h4
15. as
1 6. Wa4
Wf4
Not 16 ... g4 because of II hxg4
fxg4 18. h5.
1 7. c4t
We5
18. b4!
Wd5
1 9. b5t
We4
20. b6
Clears the way for 21. a6. Now
20. . g4 again allows 21. hxg4 fxg4
22. h6.
20. . . .
4
2 1 . a6
g4
22. waS
is
happen.
-Vasser Seirawan
135
Rooks
Pat: Okay. First Black tries-to
get his behind his i .
Noah: Correct. That allows
his W to fight the -side is,
a fight he can hold (3. g4)
even when it's a case of
and two connected is against
a mere .
Pat: But White crosses him up
with 3. b6t, which cripples
both the and i .
Noah: And what else does that
do?
Pat: It forces Black to use his
to break the b6-blockade.
Noah: Right again. Once the
blockade is broken the W can
return to the W-side.
Pat: Then White can win if he
cuts off the black with his
.
Noah: But notice how differ
ently Black uses his . At
136
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
_
Dvoiris-Novikov
1. . . .
g8!
Mter 1... bS? 2. b2! Black's
is immobilized and he loses (2 ...
<IIe6 3. g4 <IId 6 4. <IIg3 <IIcS 5. h4
gS 6. gS ,&>c4 7. g4 b4 S. hS-a
<11 +2 1 vs. mismatch).
2. b2
3. b6t!
b8
On 3. g4 bS 4. g3 b4 S. h4? b3
6. <II f4 b4 t or S. b3 '&>g6 6. h4
<IIf6 White can be stopped.
'It'e5
3.
Not 3 ... '&>g7? 4. g4 and Black is
Chapter Seven
fatally passive, or 3 ... <ligS 4. g4
<lif4 5. '1t>g2.
4.
5.
6.
7.
8.
9.
g4
g5
abl
h4
\flg3
h5?
\fld5
\flc5
b5
\fld6
b4
9.
10. an!
1 1. elt
1 1.
12.
13.
14.
. .
g6t
\flg4
\flg5
\flO
\flg8
b3
b8!
\fle7
a f8!
Rooks
Pat: Never heard of it.
Pat: I'm absolutely lost.
Noah: It applies only to end Noah: You shouldn't be. Look
ings with one t . The rule at Diagram 155. Take the rank
states:
of the t . That's four. Add it
to the number of files the W's
cut offby. That's two. It makes
RULE OF FIVE
D ,\:-sv;,
1:"
_
&<d.
138
__________________
____________________________________
Chapter Seven
Schmittdiel-Brennjnkmeijer
Groningen 1991
White to play
I.
:xe4t??
..
xe4
2. :dl
e5
3. : elt f4
Resigns
I.
Noah: Exactly. Like most rules, Pat: Can I count on this Rule of
the main benefit of the Rule of Five always working?
Five comes in transitions: it
"Rules arefor when
tells you when to trade t!s or
brains run out "
is to reach a simpler posi
-Anonymous
tion.
Pat: Don't you still have to Noah: Of course not. It
calculate positions out?
wouldn't be a rule if it didn't
Noah: Of course-if you have have exceptions. It should
time to do it. Otherwise let only be used as a guideline.
the rule be your guide. In
For example, it never works
Diagram 157 White only saw with t! - is, and there are a
that mate was threatened on few times it doesn't work with
the h-file and assumed that 4)- is. In fact, Andre Cher
he would draw thanks to the on, a famous French analyst,
checking distance.
started with a Rule of Five,
He couldn't-so he traded then modified it to a Rule of
straight down to a dead loss. Six-and then gave up when
Pat: Because his was so
he found there were too many
useless at hI.
exceptions.
Noah: Once more the player
Still, the Rule of Five is a lot
with the more active tri easier than memorizing Basic
umphs.
Chess Endings.
-C.H.O'D. Alexander
lJ.tJ
Rooks
140
3. e3
4. e 1
f4
Resigns
Vaisman-Adamski
Bucharest 1981
White to play
1. e4!
Black's !! would be better
placed at bB but even here he has
the checking distance. White can
not make progress with 1. c3
because of 1... !! c7t 2. d4 !! b7
or 2. b4 !! b7t 3. c4 !! c7t 4.
d5 !! b7 5. !! e3 !! bB (checking
distance) 6. c5 !! cBt 7. 'tflb6
!! bBt B. c7 !! b4.
1.
f6
__________________
____________________________________
In which Pat learns the two distinct types of'll1 + .ft endings
and why longer isn 't the same as harder.
(if{:}t
[!{fljJt
I
Why
..
Queens
The is now close enough to
Pat: I hope what you have Noah: They're simple because
the * to be shielded from checks:
today, Noah, is easier than the player with the advan
6. *c6t d2 7. *dSt c 1 8.
s.
tage usually has only one or
*gst <ctb l 9. *fSt *c2! and
two ways to win: He can pro
Noah: Much. Today we do 'l!1
Black wins.
mote a i or he can trade 'l!1s
endings.
Pat: That's easier?
down to a won <tt> + i endNoah: People only think lng.
The other plans and tech
they're hard because the end
game textbooks are filled with niques you often see winning
Korchnoi-Lobron
all sorts of arcane and virtu an endgame-including zug
Biel 1993
White to play
zwang and triangulation-are
ally useless information.
fairly rare with 'l!1s on the
Pat: Useless?
1. 'l!\'d7t f6!
Noah: I'd say \t>+'l!1 vs.
board.
2. 'l!\'d8t e6
<tt> +24)s is about as useless as Pat: What about the other guy?
3. 'l!\'b6t
Other checks make little differ
you're likely to find in a $28 Noah: The defender's job is
also fairly simple-he either ence since Black's reaches safety
book.
Yet people who master the tries to deliver perpetual around his 'IfI. For example, 3.
'IfIg8t <ctd6 4. 'IfIf8t <ctdS s. *fSt
real 'l!1 endings say they're check or create a passed i . <ctc4 6. 'IfIf4t? *d4t! or 6. *e6t
among the easiest to leam Other defenses, such as sacri d3 7. *fSt c3 as in the game.
and perhaps the simplest to ficing your remaining piece
3. .
d5!
4. 'l!\'xa5t we4
to stop your opponent from
play.
5. 'l!\'a6t c3
queening, clearly don't work
Pat: I don't see simple, even in
Resigns
positions like Diagram 160.
in 'l!1+ i endings.
.
142
Chapter Eight
Kaidanov-P. Nikolic
Groningen 1993
White to play
1. xc6?
White wins soon after 1. e6.
1.
d4!
2. e6
xb2
3. g3
e5
Queens
5. <t;f3
6. <t;e4!
*f6t
*h4t
7. g4
8. <t;d4
9. <t;c5
Rashkovsky-Krasenkov
*elt
*alt
*xa4
163
1. \t>f2!
Usually a f1 trade will win when
you're a i up. But here 1. f1e6?
f1xe6 and 2 ... <ltf6 or 1. f1d4 t f1f6
2. f1xf6t? <ltxf6 and 3 . . <lte5 kills
the t .
1.
*f6t
White's <It is headed for e4 or
d4 and Black has nothing but
checks.
.
2. <t;e2
3. <t;e3
4. *d3
Chapter Eight
before, was c&>b6 and d5-d6.
'lM4t
1 1.
12. d7
b5
13. d6
14. i;Yc7!
b4
745
Queens
And Black resigned after 8
Pat: Aren't you afraid of get
casual with your in an end
*c5t 9. f6 *d4t 10. wgS Wc7
ting mated when you bring ing-but you gotta be so care
11. *t7t c6 12. e7 *glt 13.
your into the center?
ful in the middlegame?
h6 *h2t 14. Wg7 in view of
Noah: No. Mates are very, Noah: Because a can't mate
14 ... *g3t 15. *g6t or 14 . . *b2t
very rare in endings. As by herself. In fact, the ac
15. *f6t.
tually declines a bit in power
another wise man once said:
in the endgame when com
"Nobody ever died of a
pared to other pieces-and in
check. "
particular to the <tf}.
Piket-Ljubojevic
-Anonymous
Pat: How so?
Monaco 1994
Black to play
Noah: The strength of a is
White's dances all over enhanced by its ability to at
White's '1ft is not badly placed
the board in Diagram 164 tack two targets at once. For to promote a -side t . So. . .
example, a at d4 can
and lives to tell the tale.
I. . . .
*dlt
2. c4!
*xa4t
Pat: How come you can be so threaten a t at a7 and an
3. d5!
*d7t
other at g7-as well as enemy
*c6t
4. '1fle4
pieces at a4 and h4 and gl.
5. '\fIf5
*xc3
But in the endgame there
Or 5 . *d7t 6. e6 and 5 ... *c5
are fewer targets, so the of 6. g6.
fensive power of the de
'1flb6
6. e6
Or 6 ... *d3t 7. f6t and 8. e 7.
clines a bit-while that of a ,
a5
7. f4
no longer afraid of mate, in8. *g6!
creases.
146
___
______
__
__
__
__
__
__
__
__
__
__
__
__
__
____
__
__
__
__
__
__
__
__
__
__
Chapter Eight
fld5t Wa4? 9. Wa2 ! threatening
10. flb3=H=.
Mainka-Vaganian
Bundesliga 1992
Black to play
1. .
2. "rxh6
"re4!
f4
3. "rg7t
dbc
e 6.1
147
Queens
-Anonymous
Queen-endgames
everything is different "
"/11,
-Mikhail
148
Botvinnik
______
___
_________
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
____
Chapter Eight
9. h5 *f6t 10. e5 *flt (e.g. 1 1.
<&>c4 *f1t and queens).
Hiibner-Karpov
Baden-Baden 1992
Black to play
1. . .
-lftd4!
Now 2. *b8t Wg7 accomplishes nothing {3. *a8 f5t!}.
a5
2. <1tlf3
3. -lftc7
4. -lfta5
a4
4.
5. <1tlf4
-lftd3t
a3
149
Queens
Pat: Okay, so diagonals are a
big deal. What about mis
takes? What are the major
blunders I have to avoid in 'JJ1
endings?
Noah: For the player with the
edge the principal errors are
allowing perpetual check amd
failing to create and push a
passed ft .
For the defender, it's the
opposite-missing a chance
for perpet, for instance.
And one of the ways both
sides can err is to decentral
ize the 'JJ1 .
In Diagram 169 White wins
because Black puts his 'JJ1 on
the side of the board, where it
can neither deliver perpet nor
advance the a- ft .
Moral: The center is a very
nice place for a 'JJ1 to be.
150
169
Bareev-Cvitan
Tilhurg 1993
Black to play
1.
h5t??
With 1... a4! Black has excellent
drawing chances despite the ad
vanced h- it .
2. wg3
a4
3. c6t
Not 3. 'I/1g7 '1/1f7! and Black is
alive.
3. . . .
we7
4. xa4
Chapter Eight
p1 170
Rivas-Littlewood
Hastings 1981-2
Black to play
-lte4?
2. dSt! xdS
3. -ltxdSt Wh7
4. -ltdl
1.
S. a4
6. -ltc2
-ltb4
-ltaS
7. -ltc6!
S. g2
eS
-ltel?
Queens
Noah: You have to use the one
crucial winning technique of
* endings.
And Diagram 171 illustrates
how it works.
Pat: Where's the black 1/?
Noah: Right now there is none.
Pat: How can that be?
Noah: To make a point.
This diagram is sometimes
used in books to show the
many different ways White
has to win-all depending on
where the black 1/ is located.
Pat: Interesting, but is this re
ally useful?
Noah: It can be-but the most
instructive thing about a po-
152
171
White to play
If the black is on h2, d2 or e2White trades s with 1. Qg2t.
If the black W is on a l, hl, el, dl
or e 1-White trades s with 1 .
gl t and 2 . g2t.
If the black 1; is on a3 or a
White trades with 1 . a6t.
If the black W is on fl,f2, f3 or
fWhite promotes with 1 . Wg7
al t 2. f6t! or 1... a7 2. f6t
and 3. WhS.
If the black W is on h 1, h2, h3 or
hWhite promotes with 1. g7
and 2. WhS because checks on the
Chapter Eight
Again on 3 . . We7 White has 4.
e5t '\flfB 5. c4.
.
4. *f5t
Resigns
Because of 5. a5 or 5. b5.
Mirkovic-Nesic
Yugoslavia 1987
White to play
1. *d3t! we7
Not 1... We6 2. g6t or 1...
'\fle8 2. b5t.
Also 1... Wc8 2. f5t! '\flc7 3.
a5 and 3 .. Wb7 4. b5, trading
s.
Finally, 1... W;c7 2. c4t W;b8
3. b5 or 2 ... '\fld8 3. d5t We7
(3. .. We8 4. b5t) 4. e5t and 5.
c4.
2. *e4t
Wd7
Not 2 ... '\flfB 3. b4 t.
3. *d5t
Wc8
153
Queens
Pat: Amazing. It only takes
four moves.
Noah: 't!J endings usually are
longer-and amateurs often
mistake that for being harder.
Here at Diagram 173 is a
longer example. White be
gins with the premise that he
wins if he can trade 't!Js.
Pat: In all cases?
Noah: Maybe not all. But all
W+ i endgames in which he
keeps his a- i are won, even
if he loses both other is (2".
't!Jxg3 3. 't!Jg5t!).
What this means is that
White can play with two
plans-promoting and trading
't!Js. And to achieve the latter
he has to find a magic square
or two.
Pat: Magic how?
Noah: Magic because it will
154
7.
8. '/hd4
9. '/hd7
.
'/has
'/hb7t
'/hb4t
Chapter Eight
Because mate is threatened on
h 7, and the only defense to it is 12 .
c4t, after which 13. f7 c8t
14. f8t! reaches the magic square.
..
155
Queens
Pat: You mean because of pos Noah: At least they're not as
sible cross-checks, like on the bad as the books make them
second rank?
look. On the other hand, there
Noah: Correct. But the black
are endgames with . . . but
can perform other func
let's leave them for tomortions, such as elbOwing the row.
enemy aside-orjust block
ading the t itself.
Pat: In the end, Black nearly
175
elbows him off the board.
Noah: So much so that his 'iff
can operate at long distance
at h 7 or c2. White takes the
draw when his opponent's W
took part on the attack on his
t.
But, again, all you really
need to know is a few things
like cross-checks, the two
kinds of endgames, and the
importance of diagonals.
Pat: Okay, I admit 'iff endings
aren't as horrible as I thought.
156
2. 'IIIc5
3. c7!
'IIIa6t
e2
l!:J
5. 'IIIf8t
e5!
6. d6
'IIIh2!?
176
Machulsky-Smirin
Pula 1989
White to play
1. 'IIIc7t
<ltf6!
Now on 2. 'te7t Wf5 3. 'te6t
Wg5 the black W provides coun
terplay (4. 'tg6t Wh4 takes
7. d7??
8. wc8
9. 'lfld8
We6t
'IIIc2t
'IIIh7!
In which Pat learns that not all .ft.s are created equal-and
why chess im't like golf
(jf{;JI
j
Wfi 'i?'
Pawns
158
bowed out.
1.
f3t!
The best try in a lost position.
2. gxf3 t??
Smirin-Anand
Moscow 1994
White to play
Chapter Nine
g6t 7. Wf6 b6! with zugzwang.
Or 5. WfJ Wg5 6. wg3 g6! 7.
Wi'f3 Wh4 8. Wf4 g5t 9. Wf5 b6,
ditto.
Vlahovic-Pikula
Yugoslavia 1993
BlIlck to Pilly
1. .
wg5??
2. e5!
Wg6
Now 3. Wi'e4?? would give Black
a second chance.
3. We6
wg5
4. Wfl
Wh6
5. h4
Wh7
Drawn
159
Pawns
Noah: I know, there are a lot Pat: Doesn't that depend a lot
of excuses in chess. But what on other factors?
explains Diagram 179? Any Noah: Sure. If you're half a
one who can see up to 3. h4- dozen pawns up, the opposi
and count up to seven-can tion is not going to matter.
But in any W+ i ending
realize the position should be
a draw.
whose outcome is in doubt,
Yet White resigned even the opposition is a very high
though he could have ana priority. It's basically the sim
Klovan-Elistratov
lyzed the adjourned position plest and most powerful dem
Spartakiad 1963
Black to pilly
for hours. The other reason onstration of elbOwing out.
W+ i endings should be
Before Black could seal his
160
Chiburdanidze-Watson
Brussels 1987
White to pilly
1. Wl??
Either 1. g4 <aleS 2. e3 or, the
other order, 1. We3 eS 2. g4
keeps the opposition and wins.
Mter 2 ... Wf6 3. <alf4 g6 4.
WeS g7 S. fS <alf7 White can
finally play 6. hS! because his
gets to g6 (6 ... g7 7. e6 h7 8.
f6) .
There's no saving grace in 1. g4
e6 because of 2. e2! and if 2 ...
d6 then 3. f3 (3 ... <ale6 4. We4;
3 ... <aleS 4. e3).
Chapter Nine
1. . . .
e7!
Black can draw now by taking
the opposition after 2. g4 Wf7! (or
block further progress after 2. Wg4
Wf6).
Wle6!
2. Wlf4
Not 2 ... \fj>f6??, because White
gets the opposition back with 3. g4!
3. g4
4. <Ilf3
f6
4.
we7??
5. e3!
Wlfl
6. d4!
Keeps the opposition (6. We4?
We6!).
6. .
7. Wd5
f6
e7
8. e5
9. f5
1 o. e6
1 1. h5t!
<Ilfl
Wlg7
<Ilg6
g5
Pawns
162
Kha1ifman-Belikov
Podolsk 1992
White to play
1. h6!
2. f3
gxh6
Sokolov-Korchnoi
Interpolis 1988
White to play
1. Rxc5t??
With 1. Rb8 White has good
drawing chances even a 1 down.
1.
wxc5
2. e4
3. h4
c6
Wd7!
4. d5
Or 4. f5 c5 5. h5 We7 and
zugzwang arrives after 6. g3 g6t!7. hxg6 hxg6t 8. xg6 c4 or 7.
e4 'lfle6 (not 7. .. gxh5 8. d5) 8.
Chapter Nine
h6 g5!
4.
h5
9. <&>e5
10. <&>f4
xh4
White forfeited.
5. e6t
Also 5. We4 We6 6. Wd4 c6! is
zugzwang.
White can then try 7. Wc5 Wxe5
8. \txc6 but he's dead after 8 ...
\tf4 9. \td5 wg3 10. \te5 Wxg2.
5. . . .
6. wc6
we7
6. . . .
7. Wxc7
8. Wd6
wxe6
Wf5
wg4
''Never underesti
mate the power of
human stupidity. "
-Robert Heinlein
Pawns
Polugaevsky-Ermenkov
Palma de Mallorca 1989
Black to play
1.
g5t??
Also losing is 1... h5 (although it
takes several more moves) because
of 2. a4! and Black reaches zug
zwang.
2. hxg5
3. wg4
4. a4!
hxg5t
Wg6
Wf6
5. Wh5
6. g3!
Wf5
Resigns
Chapter Nine
W-side. So both sides must use
their tempi.
Timman-Sveshnikov
Tilburg 1992
White to play
1. f41
Begins the zugzwang process
(1... Wd6? 2. Wb5).
1.
Wb6
Here White played 2. a3??, ad
mitting he had no idea what to do.
The game was agreed drawn after
2 . Wc6 3. h3 Wb6 4. h4.
The only winning try was:
..
2. Wd5
3. a3
Wb5
f:
Pawns
1 66
Chapter Nine
Black begins to run out ofpasses.
Mer 4... We7 S. WfS Wf7 6. a4 we
get something like the garne.
1 1. e6
12. f5t!
xg6
'tilg5
1 67
Pawns
168
(ifffifflr:F
j
1fi!)'
Knights
191
1. 4)b4!
h5
2. 4)c6
2. . . .
1 70
we4!
Chapter Ten
Another form of W v. 4) oppo
sition. Now 3. 4)e7 h4 4. 4)g6 h3 is
hopeless, as is 4. 4)b4 h4.
3. aS!!
3. . . .
4. c4
h4
Wf3
5. e5t
5. . . .
6. c4
wg3
1 71
Knights
Chernin-Panno
1. d5
4)f4t??
','
00
3. Wd6
Resigns
B OTVINN I K' S
L A W
A Ending
Is Really
A it Ending
Chapter Ten
4)e3 9. wxg6 4)d5 10. f5! 4)xb4
1 1. f6 and wins.
1. .
4)f1t??
2.
3.
4.
5.
6.
4)xh3
\tla4
<iflb5
<It'c6
<It'd5!
4)d2t
4)xe4
e7
d8
1 73
Knights
8. hS?
9. 4)xfS
gxhS
4)e2!
Chapter Ten
Wd4! (7. f6 4)d5t).
Kindermann-Lautier
1. 4)g2?
White can play 1. xb4! be
cause 1... 4)d3t 2. Wc4 4)xf4 al
lows 3. 4)d5t!, trading into an
obviously won t ending.
1.
2. 4)el??
4)a2
"Some Knights
don't leap; they
limp. "
-Proverb
..
2.
c&'fS
Knights
3. g4
4. g5!
Wd3
4.
we4
Lautier-Yusupov
Baden-Baden 1992
White to play
1. 4)el!
Not 1. f1 c4 winning a t ,
or 1. g4 We4! 2. 4)f2t Wd4, with
drawing chances.
1.
2. 4)c2!
c4
2. . .
4)d5
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
_____
5. b5!
Since 5 ... f5 allows 6. 4)e3t!
4)xe3 7. b6 and queens, Black
played 5 e5 .
But he resigned after 6. f2
4)c3 7. b6 4)e4t 8. g2 d6 9.
g6 4)f6 10. g7 d7 [Ed.: 10 . . .
c6? and both 1 1. b7 and 1 1.
4)d4t will win for White.] 11. 4)b4.
Chapter Ten
PAWN POWER
a WIn.
3 fts vs . 2 fts
III.
A win if there's
a clear passed ft .
2 fts vs. 1 ft
I II.
A draw most of
the time.
_______
1 77
Knights
Pat: Doesn't the quality of the ings. What works in them and
fts matter a lot, like it did in only in them?
Noah: 4) endings have a few
ft -endings?
Noah: Often it does. But even unusual qualities. The first is:
in a case like Diagram 200,
where White's extra ft is The Winning Side Sacrifices
backward, a win can be His Piece Much More Often
achieved by accurate use of Than In Any Other Ending.
the W and 4).
Serper-Suba
Pat: Why?
Pat: Okay, so far you've told
Hastings 1990- 199 1
Noah: A couple of reasons.
White to play
me 4)+ ft endings are usu
The 4) is closest in value to
ally like w+ ft and some
White's extra l , at h3, looks
a ft , so a 4) sac isn't as big a
times like + fts or whatever.
useless. But:
material
loss
as
with
other
But what about the differ
1. el!
sacrifices.
Mter 2. 4)3 Black's \fl will be
ences? There must be unique
Also,
after
a
sac
a
defender
tied to g5, leaving a \fl vs. 4) mis
things about W and 4) endoften must use both W or 4) match in the center.
1.
c3
for blockade duty, leaving a
<ilfg6
2. f3
mismatch elsewhere on the
3. <ilfd4
d5
board.
f4
4. c5
Pat: I guess a 4) isn't such a
xh3
5. <ilfd6
bad blockader, as blockaders
Passive defense, with 5 ... \flh6,
go.
allows White to elbow the \fl off
1 78
______
_
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
____
6. xe6
7. h2
f2
7.
8. d6
9. e6t
.
d3
Wfl
Chapter len
Suba-Zapata
..
1 79
Knights
7. a6
8. lflc6!
4'l
Cifuentes-Brenninkmeijer
Dutch Championship 1992
White to pilly
1. 'it'c6!
2. 'it'b5
'it'g4
4)b3
3. 4)c5
4)d4t
4. \flxaS
5. \flb6
6. as
180
4)d6
'it'xf4
\fle5
4)f5
4)c8
///m 203
'Ii
/
.
..
nhn
9. 4)b3!
9.
10. \flb7
1 1. \flb6
12. \flc5
.
4)a7t
4)b 5
4)d6
4)c8
______
____
____
____
____
____
____
____
____
____
____
____
____
____
____
____
____
____
____
____
____
____
____
____
____
_______
13. 4)d4
14. 4)b5
\fle4
1-0
Chapter Ten
2.
3.
4.
S.
fS?
c6
4)c5
gxfS
gS!
4)b6
exfS
Wd6
Knights
182
(Otffil{:}1
Bishops
184
Pigusov-Epishin
Biel 1993
White to play and draw
1.
2.
3.
4.
fS??
bxc6
,Q. dl
,Q.a4t
c6
xc6
as
c5
Chapter Eleven
5 .Q.d5
Kveinis-Vetemaa
Lithuania 1986
Black to play
1.
b4!
2 .Q.f3
3. g4
4. e5
.Q.a4
c3 !
d3
5.
6. g5
7. Wf6
.Q.e8!
e3
Wf4
Bishops
186
______
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
_____
Chapter Eleven
8. wg7
Resigns
Belyavsky-Kotronias
Belgrade 1993
BlIlck to pllly
1. . .
2. xg3!
.
g3!
2. .
3 .Q.g4??
Wxa6
Bishops
7. g4!
fxg4
is. That's pretty much what
Pat: Hmmm. White eliminates
8. xg4 f7
happens here, right?
the is that make Black's A
9. d3
Noah: Exactly. A endings with
"bad." Explain that one.
one i are pretty easy once
Noah: He does it because an
other rule takes precedence. you figure out how to screen
the defender's A by inter
Do you rememberposing your own.
Pat: So that screening thing is
Trade t s When
a big deal in A -endings.
You're Behind
Belyavsky-Pr. Nikolic
Noah: It is the technique to
Barcelona 1989
White to play
learn in these endings, as
Pat: Sure.
important as learning about
Noah: Well, it works here be
Now 9 . . b3 10. \t'c3 \t'd6 is
1. f4!
cause White sees that by the cross-checks in *-endings, or
Mter 1. fl c5 the b3- 1 falls drawn-not because of -'td lxb3
{which leads to a lost \t'+ i end
time Black picks off the b- i , the opposition in i -endings. and with it the game.
ing)-but because of 1 1. h5! For
exf3
1.
Make sense?
White's <ft1 will be very close
example, 1 1... gxh5 12. -'txh5! or
4)xf3t
2. 4)xf3
to the i's queening square Pat: I guess so. But A endings
White has an easier time after 1 1... g5 12. h6 -'tg6 13. xb3.
and can count on setting up a are over my head when there
d5
9.
2 ... 4)d3 3. -'tfl.
successful blockade on a are several is and all sorts of
10. lt
e5
3. xf3
<Ilc5
Black's best chance is a \tl-side
confusing things like ZZ.
square such as b2.
e6
4. <Ilt2
Then all White needs to do Noah: Zugzwang does come
Now 5. -'td 1 b4 and 6... -'txb3 mismatch.
1 1. e4!
to make a draw is trade offthe up a lot in A + i endings in is lost.
Threatening 12. -'txg6! -'txg6t
xb3
5. <Ile3!
Black g- i .
which one side's A is "bad"
13. \t'c4, killing the last i .
6. h4
b4
hemmed in by its own is.
Pat: Or give up his A for both
.
188
Chapter Eleven
1 1.
12. c6
13. \tIc3
14. e4!
b3
\tIf4
\tIg4
789
Bishops
ft .
c7, and it's Black's tum.
A ji move loses a ft and a Pat: I know there are always
move allows b5 or d5. games in the Informant like
Noah: It's also 'lZ with a jifc3
that-but I can promise you
versus a jifc7. And there's I'll never win anything like it.
one with the black jifg7 and Noah: Sometimes the position
wins it for you. Certain fac
a jif h2fg3.
tors always give you good
Pat: I'll take your word for it.
But what's the point? They winning chances in ji end
Shabalov-Varavin
dance and they dance...
Ings.
U.S.S.R. 1986
White to play
Noah: ...untilatmove 10White
gets one of the positions he
Winning Factors
1. .1ld2!
wanted-the one in the origi
(I) Better ji
Headed for the h4-d8 diagonal,
nal diagram but with Black to
to take away squares for Black's .
(2) Outside passed ft
d8
1.
move.
(3) Wi on the fourth
2. el
b6
Pat: White lost a tempo.
rank
Not 2 ... .Q.e7 3. xa5, or a 2 . . .
Noah: You got it. Then all
W,move which would allow Wd5
White needs to win is repeat Pat: I'd add another-( 4) An or WbS.
opponent who's dumber than
the process-the same A
3 .1lh4
e3
dance-and lose another you in the endgame.
Black must avoid a zugzwang
position of 3 . .. .Q.c7 4 . .Q.f6. For
tempo.
example, 3... .Q.b8 4 . .Q.d8 and
Black runs out of passes at
WIns.
move 21 and fatally loses a
Chapter Eleven
4 .Q.g3!
.Q.d4
S .Q.h2
6 .Q.gl!
.Q.b2
6.
7 .Q.f2
So
d8.
.Q.a3
.Q.e7
8.
9 .Q.el!
10 .Q.c3
.Q.d6
.Q.c7
hS
1 1.
12.
13
14
IS
.Q.d2
hxg4
.Q.el
.Q.h4
.Q.g3
hxg4
.Q.d8
.Q.b6
.Q.e3
.Q.d4
16
17
18
19
.Q.h2
.Q.gl
.Q.f2
.Q.g3
19.
20. .Q.h2!
21. gS!
.Q.f6
.Q.g7
.Q.f8
8 .Q.g3
.Q.b2
.Q.a3
.Q.e7
216
-SavieUy Tartakower
19 1
Bishops
192
1a,b3-c4.
5. <CIteS
6. 1tdl
Wic7
Kharlov-mybin
I.
2. 1txe7!
4)e7
2.
3. e5
4. Wid4
Wixe7
<CItdS
WicS!
6.
7. 1tc2!
1tc6
1t eS
S. 1te4
1td7
Chapter Eleven
9.
10.
11
12
13
.Q.g2!
.Q.f3
.Q.g4
.Q.dl!
.Q.b3
a different zugzwang.
.Q. e8
.Q. d7
.Q.c8
.Q.d7
Browne-Ivanovic
New York 1988
Black to play
1. . . .
2. *xf5
*f5t!
2.
3.
4.
5
.
e6
c3
.Q.g5
exf5
f8!
.Q.c5
e8!
193
Bishops
7. b5
Bf2!
Somlai-Sherzer
Zalaegerszeg 1990
White to play
Wb3". .
Necessary was 1. b5 We5 2. b6
Wd6 3. <&>b4 followed by 4. a4 and
\fIb5, and the a- t goes through.
I
..
1.
2. a4
3. we4
4. Wb5
Bel
we5
Wd6
Bd2!
5. a5
6. wa4
we7
Bel
Chapter Eleven
..
795
Bishops
Material
Advantages
Don't Count
(much)
Material Advantages
Don't Count
(much)
b4t! So ...
Spassky-Yusupov
3. cl
Linares 1990
White to play
3. . . .
4. 1txd2
d2t!
Wd3
___
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
1 .!te3?
Chapter Eleven
Threatening 9 . . c5t!.
hopeless position.
of opposite color.
Pat: Very funny. So if material
doesn't matter...
Noah: Doesn't matter much.
Pat: Have it your way: "doesn't
matter much.
But if it doesn't, what does?
Noah: Proper piece place
ment-trying saying that three
times fast.
Pat: Uhh, I'd rather not.
Noah: All it means is getting
the .(t and W to the right
squares.
For instance, in Diagram
225 Black takes his time in
bringing his <aI forward be
cause he knows there is some
thing much more important
to do in the diagram.
Pat: That's to stop the White
.(t from reaching g4, right?
197
Bishops
"Bishops of opposite
color are not much good
at supporting the
advance of their own
pawns For this reason,
the Bishop usually holds
up enemy pawns, leaving
to the King the task of
supporting the advance
of his own pawns. "
-Paul Keres
198
as
many is as possible.
6.
7.
8.
9.
...
axb6
-'to
b5
We5
axb6
Wd4
h4
Slekys-Panchenko
Bratislava 1992
Black to play
1.
h5!
2. Wt3
-'tf41
3.
4.
5.
6.
-'ta6
b4
a4
as
-'tg5
Wf7
Wf6
10. We2
I I. -'th3
We4!
Wf4
Chapter Eleven
resigned in view of lB. xe2 h2
4.
S. g4!
6. S!
7. h5
EhIvest-Kupreichik
Moscow 1987
White to play
1.
2.
3.
4.
bSt!
as
Wb4
eS!
axbS
Wb7
e2
c4
hxg4
gxfS
7.
8. xf4
9. h6
4
d3
Wc6
199
Bishops
5. C{f;xd4
6. h4!
..
200
Wle7
1tb8?!
7. C{f;e4
C{f;6
8 .Q.e8
Ftacnik-Xu Jun
Thessaloniki 1988
White to play
1. 4)5?
With 1. 4)g6, White has good
winning chances.
1.
2. 1txf5
3. C{f;f3
xf5!
C{f;xb7
C{f;e7?
4. C{f;e4
<tt?d8!
___
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
8.
9.
10.
1 1.
12.
d4
4
g4
g5t
1te7?!
.Q.d6
1tb4?
1td2
hxg5?
Chapter Eleven
Clearer is 12 ... Wfi 13. Wf5
e l ! and if 14. h5, then 14 ... d2!
and at best Whites gets a passed f1.
13. fxg5t!
we7?
14.
15.
16.
17.
18.
Wf5
d5
1te6
Wg6
Wh7
1tc3
1tb2
1tc3
1td4
1tc3
19. h5
20. Wg8
1td4
Resigns.
201
Bishops
6. Wb7
ittl
7. we6
8. b6
9. c5
Wd8
We8
\t;'b8
10. WbS
1 1. e6
12. it dS
it e3
itf4
Kaminski-Prandstetter
Berlin 199 1
White to play
1. Wf4!
The W must reach d6 now. A
bad error is 1. f4 ??, preserving a i ,
but allowing 1... Wg7 2. Wf:i Wf6
3. We4 We6, drawing.
1.
2. weS
3. Wd6
4. it e4!
itxf2
wg7!
WfS
4.
S. we7!
we8
itg3t
12.
13. itt7
14. it e6!
IS. itg4
hS
h4
gS
itg3
Chapter Eleven
explains White's maneuver.
16. 'iflc4
17. 'ifld5
18. 'ifle6
.Q.h2
.Q.g3
Threat of '1t>d 7.
18
19 . c7t
Resigns.
203
Bishops
204
Scene:
The chess cluh, three days later. Pat (possesor of the white
pieces) is showing offa tournament game. It hegan:
(iJ{:lI
'1
Tiro:UIJ,,*
CIJ(ffi-
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
___
22. d4!
a cc8
23. f5
24. xg7!
a fe8
24. . . .
25. axd5
26. a d3
xg7
g8
c5
Chapter Twelve
27. .Q.xf6!
28. a3
29. a dl!
a xe2
a e6
29.
30.
3 1.
32.
33.
34.
...
.Q.h4
.Q.g3
a xd4
a d3
a d6!
.Q.b6
a e4
a d4
.Q.xd4
.Q.f6
34.
35 .Q.xd6
a xd6
.Q.d4!
207
208
45. Wc5
46. we4
47. t3 !
1rl.a3
1rl.b2
50.
51.
52.
53.
54.
55.
b5t
itb4
it d2
f4
g5
f5
Wb6
itb2
g7
itf6
itg7
b2
237
t t
t.
;ft
;ft '
r:
v-
,
/// J
fM
Stopping ... e4 and setting up
a mini-zugzwang. Now 47". We6
48. Wc5 a3 49. d2 <l;>d7 50.
Wb6 Wc8 51. g5 and White creates
a winning g- it .
47. . . .
48. ith6!
1rl.al
Wd6
49. itf8t!
we6
56. itc3
57. g6
58. fxg6
it el
fxg6
ith6
59. g7
60. itxg7
61. Wc5!
itxg7
Wa5
Resigns
Index
600 Endings
141
99 out of 100 49
99% of all endgames
12
A
Symbols
Abrahams 195
activity 27
Adams 50, 131
Adamski 140
adjournment analysis 131
adjudicator 20
AdOIjan 102
advancing forward 95
agree to draws 36
Alburt 13, 88
Alexander 139
Alterman 1 18
Altermann 65
Ambrosz 1 1
analyst 139
Anand 47, 86, 158, 186
ancient rules 163
Anikaev 121
Anonymous 121, 124, 13!}, 148, li6
anticipation I I I
Arl o/War
82
Arulaid 31
Aunt Sophie 54
authorities 131
Averbakh 83, 95, 141
avoid repetition 62
basic positions 13
basic principles 17
basic technique 47, 75, 17'2
Battle of EI A1amein 55
Bee(s)-of-opps 194, 196- 198, 200, 202
behind the 1 130
Belavenets 28
Belfisch 208
BeIikov 162
Belyavsky 23, 98, 187, 188
Benjamin 81, 154
Benko 14, 92
Berezjuk 105
Bertin 51
best squares 125
better 36
Bierce 143
Bisguier 80, 81
Biyiasas 72
B1atny 50
blockade (ed, ing, s) 63, 68, !}5, 97, 126127, I:O, 136, 144, 148, lSI, 156, 183,
187, 196, 202
blocked positions 90, 92
blunder (ed, s) 150, 158, Hil
body block 95
Bohr 20
Bonsch 90
book draw 2 1
book encyclopedias 24
book loss 55
born endgame player 64
Botvinnik 13, 1 13, 132, 148
BOlvinnik's Law
172
brains 139
Brenninkmeijer 139, ISO
bridge 16, 17, 136
Bronstein 16
Browne 14, 7'2, 84, 1 10, 193
Bs of Opps 194, WS
Burnett 37
C
2 10
deny access 92
devious route 82
diagonal (s) 148- 15 1, 156, 198, 208
dilly-dallied 8
diocese 195
distant opposition 58
distant passed ft 53
Djurhuus 80
Dlugy 154
doing nothing 86
Dokhoian 123
Dolmatov 96
Dorfman 90
doubled fts 162
drawable position 37
Dreev 23, 131
Duchamp 69
Dvoiris 136
E
Ehlvest 104
elbow (ing) 94, 96-98, 108, 1 10, 1 17, 1 19,
156, 158, 160, 170, 178, 185, 208
Elistratov 160
end (game lsi, ing lsI) 27, 31-32, 38, 4243, 46, 5), 63, 72, 98, 109, 1 15- 1 16, 1 19,
124, 142, 146, 156
endgame authorities 82-83
endgame books 14
endgame eyes 64
endgame plan 99
endgame scripts 104
endgame texts 14
entry (point lsi, square) 86-8i, 91, 94
Epishin 184
equal-material ending 87
Ermenkov 125, Hi4
estimated odds 10
exceptions 139
expert 20
F
gain tempi 63
Gavrikov 95
Gelfand 32
handful of positions 22
Hansen 44
Hart 105
haste makes waste 2i
heart attack 10
Heinlein 163
HeHers 39, 102
Hmelnicky 30
hockey technique 95
Hodgson 36
hours of checks 14i
Index
how to plan
100
Hubner 75, 95, 122, 149
human stupidity 163
I
Ibragimov
IlIescas
60
59
imbalance
71, 124
202
immobile is
important squares
109
impractical (information)
Informant
9, 20
190
instinct 12
iron laws 143
isolated is 183
Ivanchuk 52, 98
Ivanov, I. 93
Ivanovic 193
jillion times
39
Kengis
76
Keres 20, 47, 14 1, 198
Khalifman 162
Kharlov 192
Kholmov 109
kibitzer 59
Kieninger 35
Kindermann 46, 175
Klovan 160
Knaak 134
Komarov 87
Korchnoi 12, 100, 142, 162
Kotronias 187
Kovacevic 28
Kramnik 53
Krasenkov 144
Krnic 29
Kupreichik 127
Kveinis 185
L
37, 143
Kalinichev 94
Kaminski 202
Kamsky 42, 56
Karacev 121
Karpov 26, 34, 44, 47, 54, 86, 101, 104,
120, 134, 149
Kasparov 13, 19, 69, 92, 101, 1 17, 148,
170
106
Larsen 21, 24, 1 10
Lasker 17, 80, 100, 196
last line of defense 73
Lautier 35, 48, 175, 176
Levenfish 132
lie 1 13, 208
light-colored square 63
limping 4) 29
Littlewood 151
Ljubojevic 56, 58, 59, 146
142
local superiority
medals
long distance
memory
70
125, 156
long-range controller 1 19
lord of the endgame 44
loser 34
Lputian 1 12
Lucena 15-17, 20-22, 24, 64, 73, 95, 1 10I I I, 1 17, 131, 140, 173
lung Ccancer 10
Lyogky 1 19
125
96
64
middlegame
Miles
27
1 18, 125
military combinations
70
42
33, 61
62
mini-zugzwang 208
mind-points
minor-piece endings
35, 43
minority attacks
M
machine-like accuracy
Machulsky
1 10
156
magic (square)
100
153
mismatch 30, 68, 6), 71 -76, 95, 120,
123, 127- 128, 130, 136, 140, 145, 159,
176, 178, 188, 200, 207
mistakes 20
Mnatsakanian 55
Mohr 166
Montgomery 55
Morozevich 124
mortal sin 127
move-bound 83
movicide 83
Mueller 46
multiple choice test 133
Murdered 10
mysterious secret 68
Mirkovic
63
134, 135, 154-155
Mahon
70
Mainka 147
Maksimenko
Lagky
Kaidanov
Lob ron
74
maneuver (s) 82, 84, 123, 203, 208
Manhattan hotel 64
Manual of Chess 196
margin of error 61
Marin 33
Marshall I I I
Mascarinas 15
masochist 17
master (s) 27, 29, 64, 1 13, 139, 161, 163
master endgames 64
mate-in-fours 12 1
material advantages 196
N
Napoleon
Naumkin
82
126
21 1
object or derense 89
Obukhov 60
Olafsson, H. 123
011 36
Onaso{lder 123
one error is orten fatal 61
opponent's advantage 31
opposite color $0
opposition 20, 62, 129, 131, 158, 160- 161
Ostojic 91
outside pass (ed, er) jt 60, 162, 174, 181
p
2 12
Prasad 186
Preservation 89
promote 12, 86, 104, 107- 109, 126, 146,
166
promote a jt 46-47, 68, 102, 133, 138,
147, 1$2
protected passer 181
Psakhis 45
pseudo-actively 121
psychological edge 140
psychological warfare 62
Purdy 44, 109, 120, 158
QE.D. 92
Q.
rainrall 17
Rashkovsky 144
rashness 61
Razuvaev 91
real life 23
Rechlis 17
resign prematurely 55
Rivas 151
robbed 10
Rodgaard 195
Rogers 38
Romanishin 30, 81, 102
Rosengol 63
Rule or Five 136, 138-139
Rule of Six 139
rule or thumb 30, 42, 49
rules 12, 41 -42, 53, 139, 143, 144
Russian Imperial Army 30
s
safety island 81
Salai 62
Salov 56, 71, 148, 166
Savchenko 126
Sax 12, 1 16
Sayre 7
Schmittdiel 139
science 16
seal off 87
Seirawan 88, 92
Serper 178
Shabalov 190
Shamkovich 170
Sherzer 194
shifting pieces back and rorth 61
Shirov 15, 34, 75
Short 49, 56, 97, 1 17, 166
Sideif-Zade 1 12
silver lining 140
Sinyavsky 94
sixth rank 39, 41
Slekys 51, 198
Index
Smirin 28, 156
Smyslov 132, 170
Sokolov 54, 89, 162
Somlai 194
soul or chess 35
Spassky 82, 196, 197
speed (and space) 26-27
Speelman 49, 73, 100
Spielmann 125
squeeze 83
stalemate 68, 108
star or the endgame 129
Staunton 51
strategic thinking 100
stroll 103
Suba 178, 179
suicide 74
Sulskis 51
Sumjakina 105
Suvorov 30
Sveshnikov 127, 165
T
tactical trick 90
Tal 82, 84
Tall 7, 31, 53, 54, 58, 131
target (s) 103, 1 12, 146, 206
Tarrasch 52, 129
Tartakower 15, 161
Tasic 106
temp (i, moves, 0) 62-63, 71, 86, 92-93,
127- 128, 164- 165, 173, 190, 192
ugly positions 55
Ulybin 192
unclear positions 1 10
useless information 142
Vadasz 38
Vaganian 35, 39, 45, 89, 129, 147
Vaisman 140
van der Wiel 97
Van Wely 124
Varavin 190
Velea 108
Vetemaa 185
Vidoniak 108
virtue 143
visualizing 64
Vlahovic 159
Vogt 55
von Clausewitz 89
Zaitsev 122
Zapata 179
Zlotnik 133
zugzwang
(s) 1 1, 15, 18, 29, 56, 64, 65, 76,
80-81, 83-85, 87, 88,-89, 93, 94, 98,
1 10, 123, 125, 129, 142, 152, 154, 159,
162- 166, 172-173, 178, 188, 190-193
ZZ 80, 82, 188, 190
Waulin 57
weapon (s) 30, 97, 108
Wiesniak 109
winning check 154
winning plan (s) 71, 85
winning ugly 96
wise man (men) 135, 176
wood on the board 58
wrong-colored .Q 14
x
XuJun 200
y
Yermolinsky 87
2 13
Grandmaster Secrets:
Endings
Colophon
Grandmaster Secrets: Endgame was typeset in Berthold
C.R. Horowitz.
ChessBase disk
2 14
$ 10.00.
OP97597
OP77882
OP57882
OP77529
63 pages, t 1 989.
OP75958
lOB pages, 1995.
This is the middlegame rererence book about
1 16 pages, 1993.
.............................................
OP27572
TR57885
23 pages, t 1986.
OP92878
OP57887
TR92879
OP72987
EN92972
OP92788
OP77558
96 pages, !: 1992.
OP72982
OP97727
OP77857
Chess Master
Wel<,eU.
TR79778
RE58285
147 pages, t 199 1 .
For far too long postal players have been
neected in both their history, games, and analy
ses. In this handbook Dunne sets the records
straight, explains the rules, includes famous
games, and offers an extensive glossary of the ins
and outs of the various types of correspondence
play. Some of the best play comes from corre
spondence chess.
OP77557
96 pages, 1993.
A really hot variation in the English, cov
ered in much less detail in New in Chess #28.
Features 200 unannotated games plus plenty of
analysis. The introduction is in English and there
are three major lines and four minor variations.
contents: The Endgame, The Name of the Game,
Combinations, Ideas,Just for Fun!, and The Logic
of Chess. The material is very revealing and help
ful to all levels of players. Full of ideas.
60 pages, t 1994.
OP95525
TR72872
346 pages, 1993.
Unlike many books on improvemen the
author takes you through a subject (an ending, a
combination, etc.), shows you diagrams from real
play, and then ofTers an explanation of what re
ally happened or could have happened. It's done
from the viewpoint of the endgame/ middlegame
emphasizing the winning capabilities of pawns
as well as all the usual tactics and strategies of
chess. 8 chapters, exercises, and solutions. 700
diagrammed examples.
...
2 15 pages, 1995.
OP97527
Black stops the Bishop from going to b5,
although allowing the possibility of an isolated
pawn which often gives Black good play. 24 lines
to consider. Often Black will transpose by play
ing 3 ... c5 first. 24 lines with 405 games/partial
games. An excellent English introduction.
OP95299
74 pages, 1994.
The wholesale liquidation of forces begins
with: 7. Nf3 c5 8. Be3. White/Black is trying to
eke out a slight edge. With the introduction of
7 . . . c5 it seems play is now in White's court.
Important contributions from Karpov, Kaspar
ov, et al. 247 games/game fragments.
IN78295
138 pages, 1996.
Perhaps the best guide to chess improve-
BI72989
TR90255
2 1 2 pages, t 1995.
OP58295
OP95528
TR58288
OP97785
OP78289
34 pages, t 1987.
B189778
OP58298
.......
$ 1 9.95
GC92882
can
CR81158
. GC95289
OP91128
MA98121
hhlr.(
BI58522
Pieri.
203 pages, 1995.
OP18292
OP28828
Petrosian's Legacy
Petrosian.
123 pages, 1990.
..........
1 2.95
BI59881
OP29958
RE58529
60 pages, t 1996.
OP87985
OP52552
OP33466
OP99279
Em1e.
1 47 pages, 1995.
MA98872
OP77572
OP98879
0P98892.
OP72985
0P97787
OP77559
TR59828
102 pages, t 1989.
Master Unger believed that there were at
least subjects four which were poorly understood
by most players: the "bad" Bishop; the double
fianchetto; the central pawn roller; and central
ization. Tom even included a few of his own
games. Another Master, a former state cham
pion, thought this was one of the best discussions
of these subjects. The "data" is in the form of j8
annotated games and 7 supplemental non-anno
tated games. Deserves to be widely read. First
rate game selections.
TR87277
Tbe Correspondence
Cbess Yearbooks
These books from s1E in Italy contain the
best of correspondence chess for each period they
cover. The games are annotated. Many issues
contain special theoretical articles, ICCF infor
mation, rating lists... these are the Chess Infor
mants of correspondence play.
89 pages, t 1983
8159852
Unlike any chess book you have read! Meet
the Latvian-American "Unkel Vik," strong mas
ter, winner of nearly 100 tournaments, poe open
ings dialectician, brawler, and terrific gamesman.
Supporting cast includes: GM Seirawan, "Speed
1N79779
272 pages, t 1995
This expert has been teaching improvement
to amateurs and average players for years with
his own special brand of philosophy, techniques,
and openings. The success and comments of his
students offer proof of his methods. Besides the
usual necessities concerning chess (notation, sym
bols, etc.), the other parts discuss the opening,
the middlegame (with special emphasis on tac
tics, combinations, and sacrifices), the endgame,
and practice and progress.
#2 ................................................. $23.95
..Jf?r'"IJ!A.
'
'.
,.
.
. .
....
'
' ,
" ,:.
! .. :
, .'
( ..
.;.:
"
. .
' ,;
' .
.
fi.:
"
IA 52805-0008
united states of america
1967
52000