Cardboard Children - Arcadia Quest - Rock, Paper, Shotgun
Cardboard Children - Arcadia Quest - Rock, Paper, Shotgun
Cardboard Children - Arcadia Quest - Rock, Paper, Shotgun
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Hello youse.
Part 2 of my XCOM: The Board Game coverage will have to wait. Im yet to sufficiently explore the different player counts. Its such an interesting game. You can read the first
part of my review here, if you missed it. To fill in, Im going to tell you about a fun new game called Arcadia Quest.
ARCADIA QUEST
Arcadia Quest is a light dungeon-crawl board game from Cool Mini Or Not. Its a big giant box, heavy as a mug, full of beautiful little miniatures and thick cardboard tiles. Its a
lavish production the kind of production that Kickstarter has afforded the hobby. Cool Mini Or Not has really been able to go to town with the miniatures they are beautiful
sculpts and the artwork throughout the games boards, cards and rulebook is of the highest quality. Its a big, expensive, luxury item.
Is it for you? Lets take a look.
The board game world is hardly short of a dungeon crawl or two. Let me list some ones I love. You like lists, dont you? Of course you do. You are a child of the internet.
HEROQUEST The old classic. Still a fun ride when you get it on the table.
WARHAMMER QUEST An incredible, expandable dungeon adventure sandbox. A masterpiece.
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CLAUSTROPHOBIA A brilliant 2-player dungeon crawl with some fresh ideas and very streamlined gameplay.
SUPER DUNGEON EXPLORE The videogame themed one-against-many monster bash. Its a wonderful game, full of colour and excitement.
SPACE HULK The GOAT.
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THE DARK NAME THAT SHALL NOT BE SPOKEN Theres another game that I wont talk about yet, because Ive got something special lined up to tell you all about it
very soon.
Hey, and thats only SOME of them. There are loads of dungeon crawling games out there, where players take some characters and run them through some dangerous places.
We are very well served in that area. What does Arcadia Quest bring to the table? I mean, in terms of it being a dungeon crawl game. If indeed it even is one.
Well, for a start, unlike many dungeon crawl games, Arcadia Quest doesnt need anyone to take control of the bad guys. Just like Warhammer Quest and the D&D Adventure
Game System, the enemies have behaviours that will trigger when certain game conditions are met. This allows every Arcadia Quest player the opportunity to play as the good
guys, building a little guild of their own.
There are 12 hero characters in the game enough so that all four players can have their own team of three. The game can be played as a campaign, or scenarios from the
campaign can be played through in single sessions, and the objectives are always quite simple. Every scenario has some quests that must be completed usually there are a
couple of scenario-related quests (PvE) and quests that involve killing a character from another players guild (PvP). Every quest, kill and objective rewards the player with
coins, and at the end of each scenario the person who has completed all the quests and has the most coins is the winner.
The gameplay is extremely simple. On your turn, you can activate one character. They can move three spaces and attack, or attack then move. You choose a weapon your
character is holding and exhaust it, placing a token on the weapon card. Then you roll the number of dice printed on the card. Rusty Sword? Three dice. And if you roll sword
symbols, those are hits. If you roll a critical hit, thats a hit and a re-roll. And then, if you havent completely killed the monster, it gets a swipe back at you, controlled by the
player to your left.
And thats the basics.
In truth, there isnt a great deal more than the basics. Movement, attack rolls and defence rolls. The game is purely tactical, with players all trying to mow down enemies and
complete objectives, while making sure to throw some obstacles in the path of opposing players. Monsters are triggered by player activity near to them, and theres never any
real need to keep checking the rulebook to see how that stuff flows. It all becomes second nature very quickly. Everything in this game could be distilled down to a page of rules.
Where the game gets interesting is when two guilds are going for the one objective. Lets say one of the quests is simply this Kill Three Monsters. If two players have
completed two quests each, and are both chasing the Kill Three Monsters quest, everything tightens up in a very satisfying manner. Heroes face off against heroes, trying to
block progress towards any monsters still on the board. Special abilities are used and dice are chucked and laughs are in abundance.
Heres how the campaign works when a scenario ends, any characters who died get things called Death Curses and these weaken characters for the next scenario. Thats
fair enough, I think. Its only for one round and it gives every single death an extra bit of pain. Between scenarios you can spend coins on new weapons, armour and abilities
from a huge deck of cards. As players progress through the campaign, they choose which scenarios to face. You can easily play the campaign again and again and meet different
scenarios and experience different gameplay through the different weapons you acquire. Players who win scenarios will also find that they have additional bonuses later in the
campaign, and everything is pulled together in a very cool way. Its replayable, fun, and a whole campaign could easily be blasted through in one long night of gaming.
In truth, this game isnt a dungeon crawl at all. It wears those robes, sure, but it plays like a lovely little tactical skirmish game. The hero characters have great abilities that set
them all apart, and make the process of building your guild a real pleasure. The battles are short and thrilling, and as you get new weapons and skills you will be gagging to get
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1.
10/02/2015 at 21:15 Judasgoat says:
Because you mentioned the timeless Hero Quest, and its listed as an influence by the designers, and because the Kickstarter is almost up and you get a ridiculous amount
of stretch goals at this point, I thought Id make reference to the Conan boardgame from Monolith. Im not going to directly link it, so as not to give the impression that
Im shilling for them I just figure that its a lot of good stuff that I would kick myself for had I found out about it 24 hours from now and anyone with at least a thumb can
find it themselves on the kickstarter page.
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2.
10/02/2015 at 22:53 Trodomir says:
I backed this and am so happy I did. Its been a blast. Yes, its not really a dungeon crawl and we love that. Decent is a classic for us and Im about to put Hero Quest
back on the table (with beer). But Arcadia Quest fills a different role: a real PvE + PvP game. We love our co-op games, but this is fast and furious bashing. I am really
glad I got it and the first batch of stuff and bonus heroes. More options and combinations!
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3.
10/02/2015 at 23:22 Wounder says:
Its pretty excellent for the 7-10 year old crowd. The PvP aspect doesnt overwhelm anyone, as it doesnt seem to be personal, more sort of you were in my way. Its
pretty light for adults, but I have a good time with it (and them) anyway.
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4.
11/02/2015 at 01:54 teije says:
Seems like a good choice for those times when remembering the Descent rules seems like too much work (after a couple beers). I bet my son would like this one.
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5.
11/02/2015 at 04:30 It's not me it's you says:
Ive finished one campaign and gotten a ways into a second, its definitely a good time. Sometimes indulging in the absolutely gorgeous production values and making
some light but meaningful tactical decisions is all an evening needs to be a winner.
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6.
11/02/2015 at 05:38 Exitalterego says:
The production values of this game really are lovely with the minis all having a great amount of character. Plus Ive found it a brilliant game for those people who would
find Descent and its ilk heavy going. Ive played a few scenarios with my girlfriend and parents and despite not being gamers, they picked up the rules very quickly and
enjoyed themselves despite being a little sceptical at the start. Definitely one of the better projects Ive backed on Kickstarter!
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7.
11/02/2015 at 10:47 wraithgr says:
Agree with the above comments: fun game, great production. Were on our second (2-player) campaign, and although it is great fun, I can see some issues with slippery
slope. Possibly this gets better with 4 players on the board, all of them tripping each other up, but with 2 players it is easy for one to get too much of a head start out of 12 lucky dice rolls Still a good game though.
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8.
11/02/2015 at 14:29 GAmbrose says:
THE DARK NAME THAT SHALL NOT BE SPOKEN Theres another game that I wont talk about yet, because Ive got something special lined up to tell you all
about it very soon.
Star Wars: Imperial Assault, by any chance?
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In the last 2 months, I got Pathfinder, I got Shadowrun: Crossfire, I got Dead of Winter, the XCOM game, and Samurai Spirit. AND I DONT HAVE PLAYERS!!!!!!
And now you are seducing me into buying this this this pretty thing I have seen at the shop several times already and NO NO NO NO NO NO I CANT MY
GIRLFRIEND IS ABOUT TO MAKE ME SLEEP IN THE COUCH NOOOOO
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