Third Script Draft Notes
Third Script Draft Notes
Catnapped
by
Iris Rouschop
Draft #3
1
WHAT HAPPENED BEFORE
2
ACT ONE
FADE IN:
1. INT. APARTMENT EVENING
LAURA BECKER opens her apartment door. Shes a young
woman just back from a day of work, still wearing her
heels and work clothes with her name badge pinned on. She
drops her handbag the moment she steps inside, drops her
phone and keys with USB drive key ring into a bowl next
to the door. Turns on the lights and sighs.
She stands up a bit straighter. Walks into the room, sits
down in a chair and takes off her heels. Walks into the
kitchen barefoot, opening the fridge.
Laura cooks a meal of fish, vegetables and rice. She
reads the days news in the paper, puts all her dishes on
the counter. She enters her bedroom and changes into her
running clothes. She returns to the hallway/living room
grabs her keys and closes the door when she leaves. We
watch the doorknob, waiting for something to happen.
The door opens again, revealing Laura. She picks up her
phone, plugs in the headphones, selects a song and the
music starts.
2. EXT. WOODS EVENING
Laura runs through the woods, breathing easily. Its the
start of her run. Her ponytail sways back and forth in
the rhythm of her steps. She looks relaxed.
Her profile is highlighted against the dark woods, in the
background something or someone moves. It seems to be
following her. A long coat, hat and scarf prevent
identification. The space seems to darken and close in on
Laura, their unsuspecting victim.
The music changes and Laura starts to breath more
heavily. Another person now seems to be following her
from behind. Her eyes are still trained on the way ahead.
She does not notice her stalkers.
The light slowly fades from the environment. The man who
was followed her from the side comes closer, near the
road now. Behind her the unidentifiable man seems to get
closer, too.
As Laura closes her eyes to take an extra deep breath, a
large male hand in a glove reaches out for her shoulder.
4
ACT TWO
FADE IN:
3. INT. LOCKED ROOM TIME UNKNOWN
Laura blinks awake slowly. She looks around her and finds
herself in a room without windows with a table in front
of her. She shakes her head to clear it. Her hands are
bound behind her back, against an uncomfortable looking
chair.
The room around her is bare; she looks puzzled. She tries
to move her hands. Her eyes widen with the realisation
that shes tied up. Her breathing speeds up.
LAURA
LET ME OUT! You cant keep me here.
Let me GO!
Her body thrashes violently against the chair she is
bound to. Her feet leave the floor only to hit the ground
again, hard. Her hair starts to fall in front of her
face, having come loose from her ponytail. She slumps
down again, her energy has left her.
LAURA (CONTD)
(softly)
You cant do this to me.
There are laws against this.
She whimpers with a held back sob. She has realized she
is defeated. No amount of crying will get her out of this
situation.
LAURA (CONTD)
It will all be alright. They
just made a mistake, nothing
to worry about.
Far more composed now, she takes another look at the
room. Her focus is drawn to the speaker and microphone on
the table in front of her. She eyes them both before
turning her attention to the door. Nothing happens as the
chair becomes more and more uncomfortable.
LAURA (CONTD)
Hello? Is anyone there?
You do know that kidnapping is a
crime, right?
Nobody?
(softly)
Alright then
7
(calmly)
Miss Anderson, we both know
your USB drive contains some
very important codes that will
change the world as we know it.
(pause)
Now, kindly give us the password.
MALE #1
You were saying?
LAURA
(slightly louder)
Alright, Ill tell you.
The password is Ceasar101, with
a capital C.
MALE #1
(Softly to #2)
Ceasar101 Dont forget the capital
letter.
4. INT. COMPUTER BAY TIME UNKNOWN
An official looking computer screen with a password
window situated in the middle, the cursor blinking.
Another screen shows us a video feed of Lauras room. A
pair of hands on the keyboard typing in Ceasar101.
END ACT TWO
9
ACT THREE
10
MALE #1 (CONTD)
(angrily to #2)
Tell the others we have a problem.
11
(mumbling)
... Let her go ... A team has been
sent out for Anderson.
12