Guide To Scenic Modelling
Guide To Scenic Modelling
Guide To Scenic Modelling
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The surface of this foam will then need treating to seal and texture
it. Various types of plaster and filler are available from DIY stores
which can be spread thinly, or thickly sculpted over the foam.
This can be used to create anything from a basic muddy surface
to rocky outcrops. Two basic bits of advice if working this way
are to add a generous quantity of PVA glue to the plaster/filler,
and also add a dollop of grey, brown or green paint to the mix.
The glue gives a degree of flexibility to the brittle plaster coating
reducing the likelihood of chipping. The paint makes chips less
likely to show if they do occur. Nothing looks worse than beautifully modelled scenery with a bright white or pink scar across it
where bare plaster or foam have been exposed.
When using these scatter products you must bear in mind the three
dimensional nature of plants. If glued directly to the basic carved
landscape they will do nothing but give a fuzzy pale green surface
to your sculpted plaster. In real life mature trees can easily grow
to well over 30m tall which is still going to be very large even
in a small scale. Depending upon the scale you are modelling in
generic undergrowth and bushes may need to be several cm tall
and you may still need more than 1cm depth for modelled grasses.
Flocking fibres can be applied to a coating of glue using an electrostatic applicator to make them all stand on end. Such effects can
give a remarkably convincing representation of individual blades
of grass in the smaller scales providing you are patient enough to
keep working in variations of colour, different lengths of fibres
and the occasional bald patch or clumps of clover or other weeds
to get a realistic effect.
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Page 2
For longer grasses and reeds, or for work in larger scales you may
have to resort to planting these by hand one tuft at a time. These
could be made from bristle or hair, and flax or hemp fibres can be
fine enough for model work. Fake fur fabric can be another good
source of long fine fibres. When it comes to building up depth for
deeper undergrowth and bushes we need a light and airy support
onto which to apply our scatters or flock. Rubberised horse hair is
an old traditional method though there are now lots of finer alternatives made from man made fibres. Theatrical wigging is available in various colours and thickness and can be teased out into
little balls or clumps and shaped to give the underlying structure
of our bushes or hedgerows. There are also many natural dried
plant products that have tiny rapidly branching stalks. The use of a
selection of these can also build up a bit of depth and busy texture
amongst modelled undergrowth. An aerosol adhesive can then be
sprayed over these and fine scatter materials can be sprinkled on
to build up colour and texture. Again try to build up each plant
from several similar colours of scatter to give subtle variation, and
try work in different shapes and height of bush for interest. Most
of all though keeping looking back to your reference material to
keep the variations in colour, texture and shape believable. We
might only require something generic for the background, but we
still want generic right, not generic wrong.
Many models may require character plants. These may be large
feature trees, or could just be something with a very distinctive
shape or colour of flower or foliage. The distinction is that whilst
the above was all about fairly quick effects for building up variations of colour and texture in a generic backdrop, character plants
may have to be more particular recreations that communicate
something specific about the environment we are modelling. In
many respects modelling plants should be easier than vehicles,
buildings or other commonly modelled subjects, this is because
we arent obliged to achieve technical precision. Even within
a single species of plant, the exact heights colours or shapes
vary. All we need do is capture the basic character of the plant.
However if you are used to an engineering approach to model
making, then the lack of anything obvious to measure means you
have to rely solely on observation and artistic judgement, so keep
good reference photographs close to hand. Whats more although
the techniques used in modelling plants arent difficult, they do
rely on endless repetition and few people are willing or able to put
in the time needed to do this convincingly.
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Page 3
Looking back at the previous
couple of pages I kind of feel
Ive said nothing and everything about modelling plants.
The techniques of foliage
modelling arent difficult, just
time consuming, and have
been endlessly described by
others in much greater detail
elsewhere. The distinction
between good foliage modelling and bad foliage modelling is
solely down to the observational skills of the individual, and
having the patience required to keep working away at achieving
more and more subtle variations of colour and texture. Experience with the airbrush may also be useful as this can be used
to both tone down contrasts and variations that are felt to be
too strong, as well as introduce subtle variations into those
areas which are felt too uniform. Many people are amazed at
how quickly seemingly gaudy and unrealistic modelling can
be transformed into something quite acceptable with nothing
more than a thinly sprayed mist of pale creamy yellowy or grey
brown paint applied gently over everything (including the main
feature vehicles or subjects) thereby harmonising all the colours
and contrasts. If youve never tried this do so! The improvement
in results belies any notion of the simplicity and speed of such a
technique. Anyway, as theres much more to terrain modelling
than just plants Im going to move on to other subjects.
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Page 5
Well theres obviously much more I could have said about modelling water in its various forms but this is supposed to be a
brief guide so Ill move on. The list of other subjects that could
be covered under the basic heading of terrain modelling depends
largely on what you want the term to mean. I want to avoid
true architectural modelling of buildings as this is a large and
separate subject in its own right. Nevertheless, for the purposes
of dioramas and scenic bases many modellers may require bits
of stone or brick walls, concrete or Tarmac and many other
vaguely architectural features.
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