First Look: Guerilla Furniture
First Look: Guerilla Furniture
First Look: Guerilla Furniture
FURNITURE
DESIGN
How to Build
Lean, Modern
Furniture
with Salvaged
Materials
WILL HOLMAN
GUERILLA
FURNITURE
DESIGN
AVAILABLE APRIL 2015
Cover and interior photography by Kip Dawkins Photography, except Alfonso Elia, 2;
Daniel Wicke, 3; Ryan LeCluyse, 100, 103, and 179 (second row, far right)
Illustrations by Koren Shadmi
2015 by William C. Holman
All rights reserved. No part of this book may be reproduced without written permission from the
publisher, except by a reviewer who may quote brief passages or reproduce illustrations in a review
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transmitted in any form or by any means electronic, mechanical, photocopying, recording, or other
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The information in this book is true and complete to the best of our knowledge. All
personal independence in harmony with the environment.
recommendations are made without guarantee on the part of the author or Storey Publishing. The
author and publisher disclaim any liability in connection with the use of this information.
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Cover and interior photography by Kip Dawkins Photography, except Alfonso Elia, 2;
10 9 8 7 6 5 4 3 2 1
Daniel Wicke, 3; Ryan LeCluyse, 100, 103, and 179 (second row, far right)
Illustrations by Koren Shadmi
Library of Congress Cataloging-in-Publication Data
Holman, Will.
2015 by William C. Holman
Guerilla furniture design : how to build lean, modern furniture with
salvaged materials / by Will Holman.
pages cm
All rights reserved. No part of this book may be reproduced without written permission from the
Includes index.
publisher, except by a reviewer who may quote brief passages or reproduce illustrations in a review
ISBN 978-1-61212-303-5 (pbk. : alk. paper)
with appropriate credits; nor may any part of this book be reproduced, stored in a retrieval system, or
ISBN 978-1-61212-304-2 (ebook) 1. Lean manufacturingManagement.
transmitted in any form or by any means electronic, mechanical, photocopying, recording, or other
2. Furniture industry and trade. I. Title.
without written permission from the publisher.
HD58.9.H653 2015
The information in this book is true
and complete
to the best of our knowledge. All
Storey
Publishing
684.1dc23
recommendations are made without guarantee on the part of the author or Storey Publishing. The
www.storey.com
2014033718
author and publisher disclaim any liability in connection with the use of this information.
Visit our blog.
Storey books are available for special premium and promotional uses and for customized
Meet our authors.
editions. For further information, please call 1-800-793-9396.
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CONTENTS
Acknowledgments
Preface
vii
viii
Two-Tone Table
94
Scrap Table
99
Bracket Chair
1 INTRODUCTION
104
108 PLASTIC
Guerilla History
Guerilla Sustainability
Campaign Lamp
Guerilla Philosophy
120
117
10
125
Design Fundamentals
14
5-Gallon Stool
128
132
135
139
Yogurt Lamp
142
20 PAPER
Hex Stool
28
Cube Lamp
31
Book Table
34
38
42
Conduit Coatrack
154
46
157
Clamp Table
160
Conduit Lamp
163
Wheelbarrow Chair
167
170
Recommended Reading
175
Standard/Metric Conversion
Formulas
177
Projects by Use
178
Index
180
50 WOOD
Un-TrashCan
64
67
Flat-Pack Sawhorses
70
Door Desk
74
Break-Down Table
78
Flat-Pack Shelves
82
Bedside Table
86
Scrap Lamp
90
146 METAL
NEVER
DESIGN
ANYTHING
THAT
CANNOT
BE MADE.
JEAN PROUV
GUERILLA PHILOSOPHY
INTRODUCTION
My education as a designer and craftsman has followed two parallel tracks: the
academic study of design and the practical study of building arts. Formal design
disciplines, created several centuries ago, developed a fault line between those who
design and those who make. Our culture tends to regard the former as somehow
intellectually superior, ignoring the mental complexity inherent in manual work.
Consumerist culture has further reinforced these fault lines, as individuals find
themselves radically separated from the processes that sustain them. We have little
understanding of where our food comes from, how water finds its way to our faucets,
or who made the shiny screens in our pockets. The infrastructure of the world has become
confounding, full of misfiring automatic doors, nonflushing touchless toilets, baffling
thermostats. We increasingly interact with virtual interfaces and faceless people,
disconnected from the physical realm.
As our culture sinks into incomprehensibility, design
and construction become a means by which we can
understand the world around us. Reclaiming manual
competency satisfies the fundamental human urge
to make sense of our environment, grounded in
the grit of splinters, sawdust, and muttered curses.
Hand-building furniture (or anything else) is also
a political act a practical protest against corporate
hegemony, environmental destruction, and individual apathy. Building as an act of resistance flips the
ONE
THREE
ECONOMY
T WO
HONESTY
UTILITY
Furniture is a functional
art meant to solve a
number of mundane,
practical problems. A
guerilla designer should
strive for ergonomic,
stable, structurally
sound solutions.
FOUR
BEAUTY
12
THE CITY IS
A FERTILE
ENVIRONMENT
FOR THE DESIGN
GUERILLA,
OFFERING VISUAL
INSPIRATION,
CULTURAL
RESOURCES,
AND ABUNDANT
FORAGING
GROUNDS.
Design tools The guerilla, however, is not only a
builder; he is also a designer, documentarian, and
micro-architect. I design mostly by hand, drawing
on napkins and bits of lumber, then proper paper.
Use whatever sketchbook you find most comfortable and a black felt-tip pen to record and refine
ideas. I keep a small, pocket-size notebook and a
letter-size, graph-paper drawing pad by Rhodia,
which enables scale drawings.
To figure out tough questions of ergonomics or
aesthetics, it can be helpful to make full-size drawings. Use chalk, a square, and a straightedge to draft
designs on the garage floor. Creating small-scale
models is another way to figure out tricky processes,
like bending road signs. Use cereal-box chipboard
to prototype different folding schemes before
applying the design to the metal.
A wide variety of drawing apps are now available for tablets and phones, as well as free 3-D
modeling software like SketchUp. Smartphones
enable the guerilla to document the work. I photograph my drawings, for reference, and then snap
The city is a fertile environment for the design guerilla, offering visual inspiration, cultural resources,
and abundant foraging grounds. Density of population produces a density of stuff, and that stuff tends
to collect at certain pinch points. To save money and
landfill space, the guerilla can mine these seams in
the urban fabric for raw material.
Successful foraging begins at home. Many projects in this book rely on patient accumulation of
junk plastic bags, pill bottles, cardboard boxes.
Once a critical mass is achieved, the pile can be
processed into a new form. However, dont let saving veer into hoarding. Guerillas are lightweight
nomads and harvest only what they need for the
project at hand.
Bigger materials, like plywood or two-by-fours,
have to be sought out in the world. Many big cities
have extensive alley networks, which are a gold mine
of potential material. Homeowners embarking on
maintenance projects or cleaning out their garages
leave scrap lumber in the alley. After Christmas, and
during summer moving season, stacks of flattened
corrugated boxes appear tucked behind trashcans.
Old furniture can be broken down and used as lumber think shelves, tabletops, or chair legs. Treat
your alleys and neighbors well, staying on the roadway and leaving things neater than you found them.
Bring a utility knife and work gloves to break down
boxes in the field.
New residential construction usually involves
a roll-off dumpster. In urban areas, where small
lots are crowded, the dumpsters are parked on the
street. Anything in a dumpster on the public way
is fair game, and it is often full of usable lengths of
lumber. Demolition of older buildings provides better scrap, at longer lengths, than new construction,
where the trash heap is mostly short offcuts. Dont
hesitate to ask a carpenter on-site to look through
their scrap pile they pay to get rid of it and are
usually happy to see someone take it away for free.
DESIGN FUNDAMENTALS
INTRODUCTION
14
Force arrives in three forms: compression, tension, and shear. Compression, familiar to all of
us as gravity, is the direct downward application
of pressure. This causes a structural member to
deform by crushing or bending until it breaks.
Tension, familiar to all of us as stretching, is the
direct application of pulling pressure. This causes
a structural member to elongate until it gives way.
Compression and tension work in perpendicular
alignments. Shear is any force that is not perpendicular or parallel to a surface or structural member. It
is what causes a square bookcase to lean into a parallelogram over time. All furniture, through material and form, needs to resist these three forces.
38
CARDBOARD
TUBE
SCREENS
Pencil
Tape measure
Speed Square
Drill (corded, heavy-duty
drill recommended)
2" hole saw (must match
cardboard tube diameter)
Mallet
Clamps (optional)
Countersink bit
Impact driver
M ATERIALS
Wire strippers
Crooked needle-nose pliers
Standard needle-nose pliers
Lighter
Scissors
135
PILL
BOTTLE
PENDANT LAMP