Battletech Construction Excel

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The document provides specifications for different types of vessels including components, armor limits, and weapon listings.

The document describes specifications for fighter and dropship vessels.

The vessel specifications include engine data, fuel information, structural integrity, armor limits, and other internal components.

Vessel Type:

Vehicle Weight:

Fighter

Name:
Omni-Fighter:

tons

Engine Data
Thrust
Overthrust
Engine type:
Engine Rating
Engine Weight:
Fuel:
Fuel Points:

#N/A tons
tons
0

Controls:
Structural Integrity:

0
0
Armor

Armor Type:
Armor Weight:
Armor pts:

Max armor allowed

tons

pts

0
Critical

Nose
R. Wing
L. Wing
Aft

0
0
0
0
0

Total:

Heat Sinks
Type:
Add:
Total:
VSTOL
Targeting Computer
Weapons/Equipment Limits

0
0
0

Weapons & Equipment Weight:


Power Amplfiers:
Pod Space:

Item

Qty

#N/A

heat dissipation
0
Total Heat Generated
0
Correct # of heat sinks

Weapons/equipment per arc

0
0.0

Loc

Aircraft cost:
Structural cost:

Weapons and Equipment


Ammo
Tons
Range

Damage

Ammo

Total
Heat

Weight

Weapons/Equipment cost:

$0

Total Weight:

#N/A

Total:

$0

Unused Weight:

#N/A

Vessel Type:
Vessel Hull Mass:

Vessel Class:
Vessel Name:

tons

Engine Data
Safe Thrust:
Maximum Thrust:
Engine Mass:

(If Vessel type equals Jumpship or Space Station then Thrust equals 0)

0
0 tons

K-F Drive/Sail Data


K-F Drive Mass:
K-F Drive Integrity: #N/A
Jump Sail Mass:
Sail Integrity:
#N/A
Structural Integrity:
SI Mass:
Control Components:

#N/A tons
#N/A tons

Choose:
#N/A tons
#N/A tons

Fuel Data
Fuel Mass:
Fuel Pumps:
Fuel Pts per Ton:
Strategic Fuel:

tons
0 tons
0 Total Pts:
0 tons per day

Armor Data
Armor Limit:
0
Armor Type:
Tons of Armor:
SI Bonus
Armor Pts
Total
Nose
0
0
Front Right
0
0
Aft Right
0
0
Front Left
0
0
Aft Left
0
0
Aft
0
0
Total:
0
Spheroid Dropship
Aerodyne Dropship
Standard DS
Ferro-Aluminum DS
WS, JS, SS
Standard
Imp Ferro-Aluminum
Ferro-Carbide
Lamellor F-C

Heat Sinks:
Total Weapon Heat:

0 to ###

Free HS
0
0

0
#DIV/0!

Days of Fuel

0 Armor

100-12499

12500-19999

20000-34999

35000-49999

50000-64999

65000-100K

100-5999

6000-9499

9500-12499

12500-17499

17500-24999

25000-35000

0
0

0
0

0
0

2000-149,999

150K-249K

250K-2.5M

N/A
N/A
N/A
N/A

N/A
N/A
N/A
N/A

N/A
N/A
N/A
N/A

Added

Total
Tons
0
% Weapons can fire each turn:

0
0

Type

0
0
0
0

#DIV/0!

Food/Water Supplies:

Months of Operation
Spare Parts:

Vessel Base Cost:


max of 8 doors
#N/A

Weight
0.0

Tons of food/Water

Weight
0

0
0

Bay Doors:
Tons Used:

0
0

Total Heat dissipation


0
Days

Crew Officers:
Crew Enlisted:
Crew Gunners:
Marines:
Passengers:
Total Crew:
Maximum Capacity:

0
0

Tons Left:

#N/A

Retail cost:

#N/A
$0

Ammo Cost:

$0

Tons

Equipment
1. Fighter Bays
2. Mech Bays
3. Small Craft Bays
4. Heavy Vehicle Bays
5. Light Vehicle Bays
6. Cargo Bay
7. Steerage Passengers
8. Crew Quarters/ 2nd Class Passengers
9. Officer Quarters/ 1st Class Passengers
11. Marines
12. Marine Battle Armor
13. Infantry (Foot)
14. Infantry (Jump)
15. Infantry (Motor)
16. Battle Armor
17. Escape Pod (10 Crew)
18. LifeBoat (6)
19. HPG
20. Docking Hardpoint (WS,JS,SS)
21. Grav Deck (<100 Meter) (WS,JS,SS)
22. Grav Deck (100-250 Meter) (WS,JS,SS)
23. Grav Deck (>250 Meter) (SS Only)
24. Lithium Fussion Battery (WS,JS)
25. Energey Storage Batteries (SS Only)
26. Repair Facilities Preseurized (SS Only)
27. Repair Facilities Unpresurized (SS Only)

Qty

Weight

#N/A

tons of cap.
tons of cap.

Sub Total:

Capital Class Weapons


Item

Item

Qty

Qty

Location

Location

0
Ammo
Qty

Range

Damage

Anti-Fighter Weapons
Ammo Range
Damage

Ammo/wgt

Total
Weight

Heat

Shots

Weight

Heat

Vessel Type:
Vehicle Weight:

Name:
200

Engine Data
Thrust
Overthrust
Engine type:
Engine Weight:
Fuel:
Fuel Pumps:
Fuel Points:
Strategic Fuel:
Controls:
Structural Integrity:
Armor Type:
Armor Limit:
Armor Weight:
Armor pts:

tons

7
11
Fusion
91 tons
tons
0
0
0

days of fuel

1.5
4.8 tons

12

SI Range

11

to

315

Ferro-aluminum
tons maximum allowed

30 tons
538

Nose
R. Wing
L. Wing
Aft
Total:

Modified

Critical

12
12
12
12

1
1
1
1

Heat Sinks
Type:

Double
Add:
Total:

Crew
Officers:
Enlisted:
Gunners:
Passengers:
Total Personel:

1
3
1

10

Food/Water Supply:

heat dissipation
Total Heat Generated
1
0.5

days
Weight

Qty
Light vehicle bay
Quarters Steerage
2nd Class
1st Class
Marines
Marine Battle armor
Infantry
Foot
Jump
Motor
Escape pods
Cargo
Weapons/Equipment Limits
Weapons & Equipment Weight:

Weight

16.2

Bay Doors:
12
Weapons/equipment per arc

10

Aircraft cost:
Total Weight:

183.8

Structural cost:

$1,554,667

Unused Weight:

16.2

Weapons/Equipment cost:

$1,440,000

Total:

$14,973,333

20
62

Item
Ultra AC/20
ER Medium Laser

Qty
2
6

Location
Front

Ammo
Weight
10

Range
Medium
Medium

Damage
30
5

Shots
50

Total
Weight
40
6

Heat
32
30

Mech Name:
Weight:

Technology Base:

Structure
Structure Type:
Walking:
MASC:
Engine Type:
Gyro Type:
Standard
Cockpit Type:
Standard
Targeting System:
Armor
Armor Type:
Maximum Armor Pts:
Armor Pts:

#N/A
0

Innersphere

Mech Model:
Mech Type:
Technology Level:

Musculture:
Running:
MP:

Criticals:

Structure Tonnage:
JJ Tonnage:
MASC Tonnage:
Engine Tonnage:
Gyro Tonnage:
Cockpit Tonnage:
Tonnage:

Armor Tonnage:

Jumping:

Engine Rating:

Maximum Tonnage:

Remove
LA Act
NO
Hand
NO

Head
#N/A

#N/A

R Torso
#N/A
#N/A

#N/A

C Torso
#N/A

#N/A

#N/A

#N/A

#N/A

L Leg
#N/A

0
#N/A
3

Remove
LA Act
YES
Hand
YES

L Torso
#N/A

L Arm
#N/A

0.0
0

#N/A

R Arm
#N/A
#N/A

#N/A

R Leg
#N/A

#N/A

#N/A

#N/A

#N/A

Loc
Internal
Front

Total Points Used:


Points Remaining:
Heat Sink Type:
Max Heat Dissipation:

0
0

#N/A

Base Number of Heat Sinks:


Add:
Total Weapon Heat Produced:

Rear

10

Free Crits:
Crit slots to allocate:

0
0
Tonnage:

Weapons & Equipment


Range
Qty

Ammo Tons

Damage

min/sht/med/lng

Tonnage Alloted for Omni-Pods:


Total Shots

Tot Heat

Total Wgt

Criticals Remaining:

49

Tons Remaining:

#N/A

#N/A

Cost:

#N/A

Vehicle Type:
Tech level:
Omni-Vehicle:

Vehicle Weight:
Max Weight:

Name:
#N/A

Turret:

Weight
Cockpit:
Internal Structure:
Lift Equipment:
Turret Weight:

0
0
#N/A
0

Engine:
Fusion Shielding:

#N/A
0

Engine
Engine Type:
Suspension Factor:
Engine Rating:
Heat Sink Type:
Heat Sinks:

#N/A
#N/A

Cruising MP:
Flanking MP:

Single

Free Heat Sinks:


Total Heat Dissapation:
Heat Dissapation Req:

0
0
0
0

HS Weight:

Weight:

Armor
Armor Type:
Armor Weight:
Armor Points:
Armor Pts Used:

Standard
Front
0

0
0

Rotor
0
Max 2 pts armor

L. Side
0

Turret
0

R. Side
0

Rear
0
Weapons and Equipment
all amunition for a single weapon counts as 1 item, cargo hold or infantry bay counts as one item, heat sinks do not count
as items.

Max Items:

Item

Qty

Loc

Ammo
Tons

min/sht/med/lng Damage

Total
Ammo

Heat

Weight

Power Amp:
Base Cost:
Final Cost:

#N/A
#N/A

Total Weight:
Tons Remaining:
Cargo:

0
#N/A
#N/A

#N/A

Kg

BATTLEMECHS
Weight:
Engine Rating:
Engine Type:

Armor Type
Internal Structure
Damaged components
Hits
Cost
Repair Time

Total
$0

0.0 Hours

#Techs
Hours

Weight
Targeting Computer
Item
Internal Structure
Armor
Engine

Destroyed components
Pts
Cost
Repair Time

AEROSPACE FIGHTERS
Weight:
Engine Rating:
Engine Type:

Armor Type
Internal Structure
Damaged components
Hits
Cost
Repair Time

standard
Total
$0

0.0 Hours

#Techs
Hours

Item
Structural Integrity
Armor
Engine

Destroyed components
Pts
Cost
Repair Time

VEHICLES
Weight:
Engine Rating:
Engine Type:

Armor Type
Internal Structure
Damaged components
Hits
Cost

Repair Time

standard
Total
$0

0.0 Hours

#Techs
Hours

Weight
Turret
Rotor
Targ Comp

Item
Internal Structure
Armor
Engine
Targeting Computer

Destroyed components
Pts
Cost

Repair Time

AC 10
AC 2
AC 20
AC 5
Active Probe
Anti-missile
AP Pod
Arrow IV
Artemis IV
C3 Computer
C3 Slave
CASE
ECM
ER Large Laser
ER Medium Laser
ER PPC
ER Small Laser
Flamer
Gauss Rifle
Hatchet
Heavy Gauss Rifle
Heavy Machine Gun
Heavy PPC
Imp C3
Imp Narc Launcher
L Pulse Laser
Large Laser
LB 10-X
LB 20-X
LB 2-X
LB 5-X
Light AC 2
Light AC 5
Light Gauss
Light Machine Gun
Light PPC
Long Tom
LRM 10
LRM 15
LRM 20
LRM 5
M Pulse Laser
Machine Gun
Medium Laser
MML 3 LRM
MML 3 SRM
MML 5 LRM
MML 5 SRM
MML 7 LRM
MML 7 SRM
MML 9 LRM

7
1
10
4
1.5
0.5
0.5
15
1
5
1
0.5
1.5
5
1
7
0.5
1
15
###
18
1
10
2.5
5
7
5
11
14
6
8
4
5
12
0.5
3
30
5
7
10
2
2
0.5
1
1.5
1.5
3
3
4.5
4.5
6

7
1
10
4
2
1
1
15
1
5
1
1
2
2
1
3
1
1
7
###
11
1
4
2
3
2
2
6
11
4
5
1
2
5
1
2
30
2
3
5
1
1
1
1
2
2
3
3
4
4
5

3
1
7
1
0
1
0
10
0
0
0
0
0
12
5
15
2
3
1
0
2
0
15
0
0
10
8
2
6
1
1
1
1
1
0
5
20
4
5
6
2
4
0
3
2
2
3
3
4
4
5

10
45
5
20

1
1
1
1

12
5

1
1
1
1
8

4
100
0

1
1
1

10
5
45
20
45
20
16
200

1
1
1
1
1
1
1
1
1
1
1

5
12
8
6
24
200
40
33
24
20
17
14
13

1
1
1

200000
10
0/5/10/15
75000
2
4/8/16/24
300000
20
0/3/6/9
125000
5
3/6/12/18
200000
4
100000
1500
450000
20
5
100000
1500000
250000
50000
200000
200000
8
0/7/14/19
80000
5
0/4/8/12
300000
10
0/7/14/23
11250
3
0/2/4/5
7500
3
0/1/2/3
300000
15
2/7/15/22
###
**
500000 25/20/10 4/6/12/18
7500
3
0/1/2/-300000
15
3/6/12/18
750000
250000
0/4/9/15
175000
9
0/3/7/10
100000
8
0/5/10/15
400000
10
0/6/12/18
600000
20
0/4/8/12
150000
2
4/9/18/27
250000
5
3/7/14/21
120000
2
0/6/12/18
200000
5
0/5/10/15
275000
8
3/8/17/25
2500
1
0/2/4/6
150000
5
3/6/12/18
450000
20/10
20
100000
1 per 6/7/14/21
175000
1 per 6/7/14/22
250000
1 per 6/7/14/23
30000
1 per 6/7/14/24
60000
6
0/2/4/6
5000
2
0/1/2/3
40000
5
0/3/6/9
20000
1 per 6/7/14/21
20000
2 per
0/3/6/9
40000
1 per 6/7/14/21
40000
2 per
0/3/6/9
60000
1 per 6/7/14/21
60000
2 per
0/3/6/9
80000
1 per 6/7/14/21

MML 9 SRM
MRM 10
MRM 20
MRM 30
MRM 40
Narc Launcher
Plasma Rifle
PPC
Rocket Launcher 10
Rocket Launcher 15
Rocket Launcher 20
Rotary AC 2
Rotary AC 5
S Pulse Laser
Small Laser
Sniper
Snub-nose PPC
SRM 2
SRM 4
SRM 6
Streak SRM 2
Streak SRM 4
Streak SRM 6
Sword
Tag
Thumper
Ultra AC 10
Ultra AC 2
Ultra AC 20
Ultra AC 5

AC/10
AC/2
AC/20
AC/5
Beagle Active Probe
ECM
ER Large Laser
ER Medium Laser
ER PPC
ER Small Laser
Flamer

6
3
7
10
12
3
6
7
0.5
1
1.5
8
10
1
0.5
20
6
1
2
3
1.5
3
4.5
###
1
15
13
7
15
9

5
2
3
5
7
2
2
3
1
2
3
3
6
1
1
20
2
1
1
2
1
1
2
###
1
15
7
3
10
5

5
4
6
10
12
0
10
10
3
4
5
1
1
2
1
10
10
2
3
4
2
3
4
0
0
6
4
1
8
1

11
24
12
8
6
6
10

20
10
45
5
20

weight

crits

heat

weight range
12
Medium
6
Long
14
Short
8
Medium
1.5
1.5
5
Long
1
Medium
7
Long
0.5
Short
1
Short

10
10
1 per
1 per
1 per
2(6)
5(6)
3
3
10/5
10/8/5
2 per
2 per
2 per
4
8
12
**

1
1
1
1

80000
50000
125000
225000
350000
100000
120000
200000
15000
30000
45000
175000
275000
16000
11250
300000
175000
10000
60000
80000
15000
90000
120000
###
50000
187500
320000
120000
480000
200000

5/2
10(2)
2(2)
20(2)
5(2)

0/5/10/15
14
0/6/12/18
3/8/17/25
0/3/7/10
2/6/13/20

ammo

df

cost

damage

range

heat
3
1
7
1
0
0
12
5
15
2
3

damage
10
2
20
5
0
0
8
5
10
3
2

slots
1
1
1
1
1
1
1
1
1
1
1

ER Large Laser
ER Medium Laser
ER Small Laser
Large Laser
Medium Laser
Small Laser
Flamer
PPC
ER PPC
Light PPC
Heavy PPC
Snub-nose PPC

45
20

1
1

1
1
1
1

10
1
50
25
15
50
25
15

2 per
1 per
1 per
1 per
1 per

0/3/6/9
0/3/8/15
0/3/8/15
0/3/8/15
0/3/8/15
0/3/6/9
0/5/10/15
3/6/12/18
0/5/11/18
0/4/9/15
0/3/7/12
0/6/12/18
0/5/10/15
0/1/2/3
0/1/2/3
12
0/9/13/15
0/3/6/9
0/3/6/10
0/3/6/11
0/3/6/12
0/3/6/13
0/3/6/14

Gauss Rifle
Heavy Gauss Rifle
Heavy Machine Gun
Heavy PPC
Improved NARC Launcher
Large Laser
Large Pulse Laser
LB 10-X AC
LB 20-X AC
LB 2-X AC
LB 5-X AC
Light AC 2
Light AC 5
Light Gauss Rifle
Light Machine Gun
Light PPC
LRM 10
LRM 10+Artemis
LRM 15
LRM 15+Artemis
LRM 20
LRM 20+Artemis
LRM 5
LRM 5+Artemis
Machine Gun
Medium Laser
Medium Pulse Laser
MML 3 LRM
MML 3 SRM
MML 5 LRM
MML 5 SRM
MML 7 LRM
MML 7 SRM
MML 9 LRM
MML 9 SRM
MRM 10
MRM 20
MRM 30
MRM 40
NARC Missile Beacon
PPC
RAC/2
RAC/5
RL 10
RL 15
RL 20
Small Laser
Small Pulse Laser
Snub-nose PPC
SRM 2
SRM 2+Artemis

15
18
1
10
5
5
7
11
14
6
8
4
5
12
0.5
3
5
6
7
8
10
11
2
3
0.5
1
2
1.5
1.5
3
3
4.5
4.5
6
6
3
7
10
12
3
7
8
10
0.5
1
1.5
0.5
1
6
1
2

Long
Long
Short
Medium
Medium
Medium
Medium
Medium
Medium
Extreme
Long
Medium
Medium
Extreme
Short
Medium
Long
Long
Long
Long
Long
Long
Long
Long
Short
Short
Short
Medium
Medium
Medium
Medium
Medium
Medium
Medium
Medium
Medium
Medium
Medium
Medium
Short
Medium
Medium
Medium
Medium
Medium
Medium
Short
Short
Medium
Short
Short

1
2
0
15
0
8
10
2
6
1
1
1
1
1
0
5
4
4
5
5
6
6
2
2
0
3
4
2
2
3
3
4
4
5
5
4
6
10
12
0
10
6
6
3
4
5
1
2
10
2
2

15
25/20/10
3
15
0
8
9
6/10
12/20
2/2
3/5
2
5
8
1
5
6
8
9
12
12
16
3
4
2
5
6
2
4
3
6
4
8
5
10
6
12
18
24
0
10
8
20
6
9
12
3
3
10/8/5
2
2

1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1

Large Pulse Laser


Medium Pulse Laser
Small Pulse Laser
AC/2
AC/5
AC/10
AC/20
Gauss Rifle
Heavy Gauss Rifle
Light Gauss Rifle
LB 2-X AC
LB 5-X AC
LB 10-X AC
LB 20-X AC
Light AC 2
Light AC 5
Light Machine Gun
Machine Gun
Heavy Machine Gun
RAC/2
RAC/5
Ultra AC/2
Ultra AC/5
Ultra AC/10
Ultra AC/20
LRM 5
LRM 10
SRM 6+Artemis
Streak SRM 2
Streak SRM 4
Streak SRM 6
TAG
Beagle Active Probe
ECM
LRM 15
LRM 20
LRM 5+Artemis
LRM 10+Artemis
LRM 15+Artemis
LRM 20+Artemis
MRM 10
MRM 20
MRM 30
MRM 40
MML 3 LRM
MML 3 SRM
MML 5 LRM
MML 5 SRM
MML 7 LRM
MML 7 SRM

SRM 4
SRM 4+Artemis
SRM 6
SRM 6+Artemis
Streak SRM 2
Streak SRM 4
Streak SRM 6
TAG
Ultra AC/10
Ultra AC/2
Ultra AC/20
Ultra AC/5

2
3
3
4
1.5
3
4.5
1
13
7
15
9

Short
Short
Short
Short
Short
Short
Short
Medium
Medium
Extreme
Medium
Long

3
3
4
4
2
3
4
0
8
2
16
2

6
6
8
8
4
8
12
0
15
3
30
7

1
1
1
1
1
1
1
1
1
1
1
1

MML 9 LRM
MML 9 SRM
NARC Missile Beacon
Improved NARC Launcher
RL 10
RL 15
RL 20
SRM 2
SRM 4
SRM 6
SRM 2+Artemis
SRM 4+Artemis

AC 2
AC 5
AC 10
AC 20
LB 2-X
LB 5-X
LB 10-X
LB 20-X
Light AC 2
Light AC 5
Rotary AC 2
Rotary AC 5
Ultra AC 2
Ultra AC 5
Ultra AC 10
Ultra AC 20
Light Gauss
Gauss Rifle
Heavy Gauss Rifle
Light Machine Gun
Machine Gun
Heavy Machine Gun
Flamer
ER Small Laser
ER Medium Laser
ER Large Laser
Small Laser
Medium Laser
Large Laser
S Pulse Laser
M Pulse Laser
L Pulse Laser
Plasma Rifle
Light PPC
PPC
Heavy PPC
ER PPC
Snub-nose PPC
LRM 5
LRM 10
LRM 15
LRM 20
MML 3 LRM
MML 3 SRM
MML 5 LRM
MML 5 SRM
MML 7 LRM
MML 7 SRM
MML 9 LRM
MML 9 SRM

8
5
15
2

1
1
1
1
1

15

10
8

1
1

rating
10
15
20
25
30
35
40
45
50
55
60
65
70
75
80
85
90
95
100
105
110
115
120
125
130
135
140
145
150
155
160
165
170
175
180
185
190
195
200
205
210
215
220
225
230
235
240
245
250
255

fusion
0.5
0.5
0.5
0.5
1
1
1
1
1.5
1.5
1.5
2
2
2
2.5
2.5
3
3
3
3.5
3.5
4
4
4
4.5
4.5
5
5
5.5
5.5
6
6
6
7
7
7.5
7.5
8
8.5
8.5
9
9.5
10
10
10.5
11
11.5
12
12.5
13

XL
0.5
0.5
0.5
0.5
0.5
0.5
0.5
0.5
1
1
1
1
1
1
1.5
1.5
1.5
1.5
1.5
2
2
2
2
2
2.5
2.5
2.5
2.5
3
3
3
3
3
3.5
3.5
4
4
4
4.5
4.5
4.5
5
5
5
5.5
5.5
6
6
6.5
6.5

Light
0.5
0.5
0.5
0.5
1
1
1
1
1.5
1.5
1.5
1.5
1.5
1.5
2
2
2.5
2.5
2.5
3
3
3
3
3
3.5
3.5
4
4
4.5
4.5
4.5
4.5
4.5
5.5
5.5
6
6
6
6.5
6.5
7
7.5
7.5
7.5
8
8.5
9
9
9.5
10

ICE
1
1
1
1
2
2
2
2
3
3
3
4
4
4
5
5
6
6
6
7
7
8
8
8
9
9
10
10
11
11
12
12
12
14
14
15
15
16
17
17
18
19
20
20
21
22
23
24
25
26

SRM 2
SRM 4
SRM 6
MRM 10
MRM 20
MRM 30
MRM 40
Rocket Launcher 10
Rocket Launcher 15
Rocket Launcher 20
Streak SRM 2
Streak SRM 4
Streak SRM 6
Arrow IV
Case
AP Pod
Anti-Missile
Active Probe
C3 Computer
C3 Slave
Imp C3
ECM
Narc Launcher
Imp Narc Launcher
Tag
Hatchet
Sword
None

10
10

1
1

2
1

1
1

10

ammo
10
45
5
20

200000
75000
300000
125000
200000
200000
200000
80000
300000
11250
7500

260
265
270
275
280
285
290
295
300
305
310
315
320
325
330
335
340
345
350
355
360
365
370
375
380
385
390
395
400

1
1
1
1
1

13.5
14
14.5
15.5
16
16.5
17.5
18
19
19.5
20.5
21.5
22.5
23.5
24.5
25.5
27
28.5
29.5
31.5
33
34.5
36.5
38.5
41
43.5
46
49
52

7
7
7.5
8
8
8.5
9
9
9.5
10
10.5
11
11.5
12
12.5
13
13.5
14.5
15
16
16.5
17.5
18.5
19.5
20.5
22
23
24.5
26.5

10.5
10.5
11
12
12
12.5
13.5
13.5
14.5
15
15.5
16.5
17
18
18.5
19.5
20.5
21.5
22.5
24
25
26
27.5
29
31
33
34.5
37
39.5

27
28
29
31
32
33
35
36
38
39
41
43
45
47
49
51
54
57
59
63
66
69
73
77
82
87
92
98
104

Pulse Laser

Machine Gun

Active Probe

8
4
100
4

10
5
45
20
45
20
16
200
12
12
8
8
6
6
24
24
200

40
33
24
20
17
14
13
11
40
33
24
20
6
45
20

50
50

300000
500000
7500
300000
250000
100000
175000
400000
600000
150000
250000
120000
200000
275000
2500
150000
100000
200000
175000
275000
250000
350000
30000
130000
5000
40000
60000
20000
20000
40000
40000
60000
60000
80000
80000
50000
125000
225000
350000
100000
200000
175000
275000
15000
30000
45000
11250
16000
175000
10000
110000

1
1
1

1
1

1
1
1

Missile Beacon
d NARC Launcher

25
25
15
15
50
25
15
10
45
5
20

60000
160000
80000
180000
15000
90000
120000
50000
320000
120000
480000
200000

gyro
0.5
0.5
0.5
0.5
0.5
0.5
0.5
0.5
0.5
1
1
1
1
1
1
1
1
1
1
1.5
1.5
1.5
1.5
1.5
1.5
1.5
1.5
1.5
1.5
2
2
2
2
2
2
2
2
2
2
2.5
2.5
2.5
2.5
2.5
2.5
2.5
2.5
2.5
2.5
3

Mech
Weight
20
25
30
35
40
45
50
55
60
65
70
75
80
85
90
95
100

Weight
2
2.5
3
3.5
4
4.5
5
5.5
6
6.5
7
7.5
8
8.5
9
9.5
10

EndoSteel
1
1.5
1.5
2
2
2.5
2.5
3
3
3.5
3.5
4
4
4.5
4.5
5
5

Max
Armor
69
89
105
119
137
153
169
185
201
211
217
231
247
263
279
293
307

head
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3

Center
Torso
6
8
10
11
12
14
16
18
20
21
22
23
25
27
29
30
31

Left/Right
Torso
5
6
7
8
10
11
12
13
14
15
15
16
17
18
19
20
21

3
3
3
3
3
3
3
3
3
3.5
3.5
3.5
3.5
3.5
3.5
3.5
3.5
3.5
3.5
4
4
4
4
4
4
4
4
4
4

arm
3
4
5
6
6
7
8
9
10
10
11
12
13
14
15
16
17

leg
4
6
7
8
10
11
12
13
14
15
15
16
17
18
19
20
21

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