Battletech Construction Excel
Battletech Construction Excel
Battletech Construction Excel
Vehicle Weight:
Fighter
Name:
Omni-Fighter:
tons
Engine Data
Thrust
Overthrust
Engine type:
Engine Rating
Engine Weight:
Fuel:
Fuel Points:
#N/A tons
tons
0
Controls:
Structural Integrity:
0
0
Armor
Armor Type:
Armor Weight:
Armor pts:
tons
pts
0
Critical
Nose
R. Wing
L. Wing
Aft
0
0
0
0
0
Total:
Heat Sinks
Type:
Add:
Total:
VSTOL
Targeting Computer
Weapons/Equipment Limits
0
0
0
Item
Qty
#N/A
heat dissipation
0
Total Heat Generated
0
Correct # of heat sinks
0
0.0
Loc
Aircraft cost:
Structural cost:
Damage
Ammo
Total
Heat
Weight
Weapons/Equipment cost:
$0
Total Weight:
#N/A
Total:
$0
Unused Weight:
#N/A
Vessel Type:
Vessel Hull Mass:
Vessel Class:
Vessel Name:
tons
Engine Data
Safe Thrust:
Maximum Thrust:
Engine Mass:
(If Vessel type equals Jumpship or Space Station then Thrust equals 0)
0
0 tons
#N/A tons
#N/A tons
Choose:
#N/A tons
#N/A tons
Fuel Data
Fuel Mass:
Fuel Pumps:
Fuel Pts per Ton:
Strategic Fuel:
tons
0 tons
0 Total Pts:
0 tons per day
Armor Data
Armor Limit:
0
Armor Type:
Tons of Armor:
SI Bonus
Armor Pts
Total
Nose
0
0
Front Right
0
0
Aft Right
0
0
Front Left
0
0
Aft Left
0
0
Aft
0
0
Total:
0
Spheroid Dropship
Aerodyne Dropship
Standard DS
Ferro-Aluminum DS
WS, JS, SS
Standard
Imp Ferro-Aluminum
Ferro-Carbide
Lamellor F-C
Heat Sinks:
Total Weapon Heat:
0 to ###
Free HS
0
0
0
#DIV/0!
Days of Fuel
0 Armor
100-12499
12500-19999
20000-34999
35000-49999
50000-64999
65000-100K
100-5999
6000-9499
9500-12499
12500-17499
17500-24999
25000-35000
0
0
0
0
0
0
2000-149,999
150K-249K
250K-2.5M
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
Added
Total
Tons
0
% Weapons can fire each turn:
0
0
Type
0
0
0
0
#DIV/0!
Food/Water Supplies:
Months of Operation
Spare Parts:
Weight
0.0
Tons of food/Water
Weight
0
0
0
Bay Doors:
Tons Used:
0
0
Crew Officers:
Crew Enlisted:
Crew Gunners:
Marines:
Passengers:
Total Crew:
Maximum Capacity:
0
0
Tons Left:
#N/A
Retail cost:
#N/A
$0
Ammo Cost:
$0
Tons
Equipment
1. Fighter Bays
2. Mech Bays
3. Small Craft Bays
4. Heavy Vehicle Bays
5. Light Vehicle Bays
6. Cargo Bay
7. Steerage Passengers
8. Crew Quarters/ 2nd Class Passengers
9. Officer Quarters/ 1st Class Passengers
11. Marines
12. Marine Battle Armor
13. Infantry (Foot)
14. Infantry (Jump)
15. Infantry (Motor)
16. Battle Armor
17. Escape Pod (10 Crew)
18. LifeBoat (6)
19. HPG
20. Docking Hardpoint (WS,JS,SS)
21. Grav Deck (<100 Meter) (WS,JS,SS)
22. Grav Deck (100-250 Meter) (WS,JS,SS)
23. Grav Deck (>250 Meter) (SS Only)
24. Lithium Fussion Battery (WS,JS)
25. Energey Storage Batteries (SS Only)
26. Repair Facilities Preseurized (SS Only)
27. Repair Facilities Unpresurized (SS Only)
Qty
Weight
#N/A
tons of cap.
tons of cap.
Sub Total:
Item
Qty
Qty
Location
Location
0
Ammo
Qty
Range
Damage
Anti-Fighter Weapons
Ammo Range
Damage
Ammo/wgt
Total
Weight
Heat
Shots
Weight
Heat
Vessel Type:
Vehicle Weight:
Name:
200
Engine Data
Thrust
Overthrust
Engine type:
Engine Weight:
Fuel:
Fuel Pumps:
Fuel Points:
Strategic Fuel:
Controls:
Structural Integrity:
Armor Type:
Armor Limit:
Armor Weight:
Armor pts:
tons
7
11
Fusion
91 tons
tons
0
0
0
days of fuel
1.5
4.8 tons
12
SI Range
11
to
315
Ferro-aluminum
tons maximum allowed
30 tons
538
Nose
R. Wing
L. Wing
Aft
Total:
Modified
Critical
12
12
12
12
1
1
1
1
Heat Sinks
Type:
Double
Add:
Total:
Crew
Officers:
Enlisted:
Gunners:
Passengers:
Total Personel:
1
3
1
10
Food/Water Supply:
heat dissipation
Total Heat Generated
1
0.5
days
Weight
Qty
Light vehicle bay
Quarters Steerage
2nd Class
1st Class
Marines
Marine Battle armor
Infantry
Foot
Jump
Motor
Escape pods
Cargo
Weapons/Equipment Limits
Weapons & Equipment Weight:
Weight
16.2
Bay Doors:
12
Weapons/equipment per arc
10
Aircraft cost:
Total Weight:
183.8
Structural cost:
$1,554,667
Unused Weight:
16.2
Weapons/Equipment cost:
$1,440,000
Total:
$14,973,333
20
62
Item
Ultra AC/20
ER Medium Laser
Qty
2
6
Location
Front
Ammo
Weight
10
Range
Medium
Medium
Damage
30
5
Shots
50
Total
Weight
40
6
Heat
32
30
Mech Name:
Weight:
Technology Base:
Structure
Structure Type:
Walking:
MASC:
Engine Type:
Gyro Type:
Standard
Cockpit Type:
Standard
Targeting System:
Armor
Armor Type:
Maximum Armor Pts:
Armor Pts:
#N/A
0
Innersphere
Mech Model:
Mech Type:
Technology Level:
Musculture:
Running:
MP:
Criticals:
Structure Tonnage:
JJ Tonnage:
MASC Tonnage:
Engine Tonnage:
Gyro Tonnage:
Cockpit Tonnage:
Tonnage:
Armor Tonnage:
Jumping:
Engine Rating:
Maximum Tonnage:
Remove
LA Act
NO
Hand
NO
Head
#N/A
#N/A
R Torso
#N/A
#N/A
#N/A
C Torso
#N/A
#N/A
#N/A
#N/A
#N/A
L Leg
#N/A
0
#N/A
3
Remove
LA Act
YES
Hand
YES
L Torso
#N/A
L Arm
#N/A
0.0
0
#N/A
R Arm
#N/A
#N/A
#N/A
R Leg
#N/A
#N/A
#N/A
#N/A
#N/A
Loc
Internal
Front
0
0
#N/A
Rear
10
Free Crits:
Crit slots to allocate:
0
0
Tonnage:
Ammo Tons
Damage
min/sht/med/lng
Tot Heat
Total Wgt
Criticals Remaining:
49
Tons Remaining:
#N/A
#N/A
Cost:
#N/A
Vehicle Type:
Tech level:
Omni-Vehicle:
Vehicle Weight:
Max Weight:
Name:
#N/A
Turret:
Weight
Cockpit:
Internal Structure:
Lift Equipment:
Turret Weight:
0
0
#N/A
0
Engine:
Fusion Shielding:
#N/A
0
Engine
Engine Type:
Suspension Factor:
Engine Rating:
Heat Sink Type:
Heat Sinks:
#N/A
#N/A
Cruising MP:
Flanking MP:
Single
0
0
0
0
HS Weight:
Weight:
Armor
Armor Type:
Armor Weight:
Armor Points:
Armor Pts Used:
Standard
Front
0
0
0
Rotor
0
Max 2 pts armor
L. Side
0
Turret
0
R. Side
0
Rear
0
Weapons and Equipment
all amunition for a single weapon counts as 1 item, cargo hold or infantry bay counts as one item, heat sinks do not count
as items.
Max Items:
Item
Qty
Loc
Ammo
Tons
min/sht/med/lng Damage
Total
Ammo
Heat
Weight
Power Amp:
Base Cost:
Final Cost:
#N/A
#N/A
Total Weight:
Tons Remaining:
Cargo:
0
#N/A
#N/A
#N/A
Kg
BATTLEMECHS
Weight:
Engine Rating:
Engine Type:
Armor Type
Internal Structure
Damaged components
Hits
Cost
Repair Time
Total
$0
0.0 Hours
#Techs
Hours
Weight
Targeting Computer
Item
Internal Structure
Armor
Engine
Destroyed components
Pts
Cost
Repair Time
AEROSPACE FIGHTERS
Weight:
Engine Rating:
Engine Type:
Armor Type
Internal Structure
Damaged components
Hits
Cost
Repair Time
standard
Total
$0
0.0 Hours
#Techs
Hours
Item
Structural Integrity
Armor
Engine
Destroyed components
Pts
Cost
Repair Time
VEHICLES
Weight:
Engine Rating:
Engine Type:
Armor Type
Internal Structure
Damaged components
Hits
Cost
Repair Time
standard
Total
$0
0.0 Hours
#Techs
Hours
Weight
Turret
Rotor
Targ Comp
Item
Internal Structure
Armor
Engine
Targeting Computer
Destroyed components
Pts
Cost
Repair Time
AC 10
AC 2
AC 20
AC 5
Active Probe
Anti-missile
AP Pod
Arrow IV
Artemis IV
C3 Computer
C3 Slave
CASE
ECM
ER Large Laser
ER Medium Laser
ER PPC
ER Small Laser
Flamer
Gauss Rifle
Hatchet
Heavy Gauss Rifle
Heavy Machine Gun
Heavy PPC
Imp C3
Imp Narc Launcher
L Pulse Laser
Large Laser
LB 10-X
LB 20-X
LB 2-X
LB 5-X
Light AC 2
Light AC 5
Light Gauss
Light Machine Gun
Light PPC
Long Tom
LRM 10
LRM 15
LRM 20
LRM 5
M Pulse Laser
Machine Gun
Medium Laser
MML 3 LRM
MML 3 SRM
MML 5 LRM
MML 5 SRM
MML 7 LRM
MML 7 SRM
MML 9 LRM
7
1
10
4
1.5
0.5
0.5
15
1
5
1
0.5
1.5
5
1
7
0.5
1
15
###
18
1
10
2.5
5
7
5
11
14
6
8
4
5
12
0.5
3
30
5
7
10
2
2
0.5
1
1.5
1.5
3
3
4.5
4.5
6
7
1
10
4
2
1
1
15
1
5
1
1
2
2
1
3
1
1
7
###
11
1
4
2
3
2
2
6
11
4
5
1
2
5
1
2
30
2
3
5
1
1
1
1
2
2
3
3
4
4
5
3
1
7
1
0
1
0
10
0
0
0
0
0
12
5
15
2
3
1
0
2
0
15
0
0
10
8
2
6
1
1
1
1
1
0
5
20
4
5
6
2
4
0
3
2
2
3
3
4
4
5
10
45
5
20
1
1
1
1
12
5
1
1
1
1
8
4
100
0
1
1
1
10
5
45
20
45
20
16
200
1
1
1
1
1
1
1
1
1
1
1
5
12
8
6
24
200
40
33
24
20
17
14
13
1
1
1
200000
10
0/5/10/15
75000
2
4/8/16/24
300000
20
0/3/6/9
125000
5
3/6/12/18
200000
4
100000
1500
450000
20
5
100000
1500000
250000
50000
200000
200000
8
0/7/14/19
80000
5
0/4/8/12
300000
10
0/7/14/23
11250
3
0/2/4/5
7500
3
0/1/2/3
300000
15
2/7/15/22
###
**
500000 25/20/10 4/6/12/18
7500
3
0/1/2/-300000
15
3/6/12/18
750000
250000
0/4/9/15
175000
9
0/3/7/10
100000
8
0/5/10/15
400000
10
0/6/12/18
600000
20
0/4/8/12
150000
2
4/9/18/27
250000
5
3/7/14/21
120000
2
0/6/12/18
200000
5
0/5/10/15
275000
8
3/8/17/25
2500
1
0/2/4/6
150000
5
3/6/12/18
450000
20/10
20
100000
1 per 6/7/14/21
175000
1 per 6/7/14/22
250000
1 per 6/7/14/23
30000
1 per 6/7/14/24
60000
6
0/2/4/6
5000
2
0/1/2/3
40000
5
0/3/6/9
20000
1 per 6/7/14/21
20000
2 per
0/3/6/9
40000
1 per 6/7/14/21
40000
2 per
0/3/6/9
60000
1 per 6/7/14/21
60000
2 per
0/3/6/9
80000
1 per 6/7/14/21
MML 9 SRM
MRM 10
MRM 20
MRM 30
MRM 40
Narc Launcher
Plasma Rifle
PPC
Rocket Launcher 10
Rocket Launcher 15
Rocket Launcher 20
Rotary AC 2
Rotary AC 5
S Pulse Laser
Small Laser
Sniper
Snub-nose PPC
SRM 2
SRM 4
SRM 6
Streak SRM 2
Streak SRM 4
Streak SRM 6
Sword
Tag
Thumper
Ultra AC 10
Ultra AC 2
Ultra AC 20
Ultra AC 5
AC/10
AC/2
AC/20
AC/5
Beagle Active Probe
ECM
ER Large Laser
ER Medium Laser
ER PPC
ER Small Laser
Flamer
6
3
7
10
12
3
6
7
0.5
1
1.5
8
10
1
0.5
20
6
1
2
3
1.5
3
4.5
###
1
15
13
7
15
9
5
2
3
5
7
2
2
3
1
2
3
3
6
1
1
20
2
1
1
2
1
1
2
###
1
15
7
3
10
5
5
4
6
10
12
0
10
10
3
4
5
1
1
2
1
10
10
2
3
4
2
3
4
0
0
6
4
1
8
1
11
24
12
8
6
6
10
20
10
45
5
20
weight
crits
heat
weight range
12
Medium
6
Long
14
Short
8
Medium
1.5
1.5
5
Long
1
Medium
7
Long
0.5
Short
1
Short
10
10
1 per
1 per
1 per
2(6)
5(6)
3
3
10/5
10/8/5
2 per
2 per
2 per
4
8
12
**
1
1
1
1
80000
50000
125000
225000
350000
100000
120000
200000
15000
30000
45000
175000
275000
16000
11250
300000
175000
10000
60000
80000
15000
90000
120000
###
50000
187500
320000
120000
480000
200000
5/2
10(2)
2(2)
20(2)
5(2)
0/5/10/15
14
0/6/12/18
3/8/17/25
0/3/7/10
2/6/13/20
ammo
df
cost
damage
range
heat
3
1
7
1
0
0
12
5
15
2
3
damage
10
2
20
5
0
0
8
5
10
3
2
slots
1
1
1
1
1
1
1
1
1
1
1
ER Large Laser
ER Medium Laser
ER Small Laser
Large Laser
Medium Laser
Small Laser
Flamer
PPC
ER PPC
Light PPC
Heavy PPC
Snub-nose PPC
45
20
1
1
1
1
1
1
10
1
50
25
15
50
25
15
2 per
1 per
1 per
1 per
1 per
0/3/6/9
0/3/8/15
0/3/8/15
0/3/8/15
0/3/8/15
0/3/6/9
0/5/10/15
3/6/12/18
0/5/11/18
0/4/9/15
0/3/7/12
0/6/12/18
0/5/10/15
0/1/2/3
0/1/2/3
12
0/9/13/15
0/3/6/9
0/3/6/10
0/3/6/11
0/3/6/12
0/3/6/13
0/3/6/14
Gauss Rifle
Heavy Gauss Rifle
Heavy Machine Gun
Heavy PPC
Improved NARC Launcher
Large Laser
Large Pulse Laser
LB 10-X AC
LB 20-X AC
LB 2-X AC
LB 5-X AC
Light AC 2
Light AC 5
Light Gauss Rifle
Light Machine Gun
Light PPC
LRM 10
LRM 10+Artemis
LRM 15
LRM 15+Artemis
LRM 20
LRM 20+Artemis
LRM 5
LRM 5+Artemis
Machine Gun
Medium Laser
Medium Pulse Laser
MML 3 LRM
MML 3 SRM
MML 5 LRM
MML 5 SRM
MML 7 LRM
MML 7 SRM
MML 9 LRM
MML 9 SRM
MRM 10
MRM 20
MRM 30
MRM 40
NARC Missile Beacon
PPC
RAC/2
RAC/5
RL 10
RL 15
RL 20
Small Laser
Small Pulse Laser
Snub-nose PPC
SRM 2
SRM 2+Artemis
15
18
1
10
5
5
7
11
14
6
8
4
5
12
0.5
3
5
6
7
8
10
11
2
3
0.5
1
2
1.5
1.5
3
3
4.5
4.5
6
6
3
7
10
12
3
7
8
10
0.5
1
1.5
0.5
1
6
1
2
Long
Long
Short
Medium
Medium
Medium
Medium
Medium
Medium
Extreme
Long
Medium
Medium
Extreme
Short
Medium
Long
Long
Long
Long
Long
Long
Long
Long
Short
Short
Short
Medium
Medium
Medium
Medium
Medium
Medium
Medium
Medium
Medium
Medium
Medium
Medium
Short
Medium
Medium
Medium
Medium
Medium
Medium
Short
Short
Medium
Short
Short
1
2
0
15
0
8
10
2
6
1
1
1
1
1
0
5
4
4
5
5
6
6
2
2
0
3
4
2
2
3
3
4
4
5
5
4
6
10
12
0
10
6
6
3
4
5
1
2
10
2
2
15
25/20/10
3
15
0
8
9
6/10
12/20
2/2
3/5
2
5
8
1
5
6
8
9
12
12
16
3
4
2
5
6
2
4
3
6
4
8
5
10
6
12
18
24
0
10
8
20
6
9
12
3
3
10/8/5
2
2
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
SRM 4
SRM 4+Artemis
SRM 6
SRM 6+Artemis
Streak SRM 2
Streak SRM 4
Streak SRM 6
TAG
Ultra AC/10
Ultra AC/2
Ultra AC/20
Ultra AC/5
2
3
3
4
1.5
3
4.5
1
13
7
15
9
Short
Short
Short
Short
Short
Short
Short
Medium
Medium
Extreme
Medium
Long
3
3
4
4
2
3
4
0
8
2
16
2
6
6
8
8
4
8
12
0
15
3
30
7
1
1
1
1
1
1
1
1
1
1
1
1
MML 9 LRM
MML 9 SRM
NARC Missile Beacon
Improved NARC Launcher
RL 10
RL 15
RL 20
SRM 2
SRM 4
SRM 6
SRM 2+Artemis
SRM 4+Artemis
AC 2
AC 5
AC 10
AC 20
LB 2-X
LB 5-X
LB 10-X
LB 20-X
Light AC 2
Light AC 5
Rotary AC 2
Rotary AC 5
Ultra AC 2
Ultra AC 5
Ultra AC 10
Ultra AC 20
Light Gauss
Gauss Rifle
Heavy Gauss Rifle
Light Machine Gun
Machine Gun
Heavy Machine Gun
Flamer
ER Small Laser
ER Medium Laser
ER Large Laser
Small Laser
Medium Laser
Large Laser
S Pulse Laser
M Pulse Laser
L Pulse Laser
Plasma Rifle
Light PPC
PPC
Heavy PPC
ER PPC
Snub-nose PPC
LRM 5
LRM 10
LRM 15
LRM 20
MML 3 LRM
MML 3 SRM
MML 5 LRM
MML 5 SRM
MML 7 LRM
MML 7 SRM
MML 9 LRM
MML 9 SRM
8
5
15
2
1
1
1
1
1
15
10
8
1
1
rating
10
15
20
25
30
35
40
45
50
55
60
65
70
75
80
85
90
95
100
105
110
115
120
125
130
135
140
145
150
155
160
165
170
175
180
185
190
195
200
205
210
215
220
225
230
235
240
245
250
255
fusion
0.5
0.5
0.5
0.5
1
1
1
1
1.5
1.5
1.5
2
2
2
2.5
2.5
3
3
3
3.5
3.5
4
4
4
4.5
4.5
5
5
5.5
5.5
6
6
6
7
7
7.5
7.5
8
8.5
8.5
9
9.5
10
10
10.5
11
11.5
12
12.5
13
XL
0.5
0.5
0.5
0.5
0.5
0.5
0.5
0.5
1
1
1
1
1
1
1.5
1.5
1.5
1.5
1.5
2
2
2
2
2
2.5
2.5
2.5
2.5
3
3
3
3
3
3.5
3.5
4
4
4
4.5
4.5
4.5
5
5
5
5.5
5.5
6
6
6.5
6.5
Light
0.5
0.5
0.5
0.5
1
1
1
1
1.5
1.5
1.5
1.5
1.5
1.5
2
2
2.5
2.5
2.5
3
3
3
3
3
3.5
3.5
4
4
4.5
4.5
4.5
4.5
4.5
5.5
5.5
6
6
6
6.5
6.5
7
7.5
7.5
7.5
8
8.5
9
9
9.5
10
ICE
1
1
1
1
2
2
2
2
3
3
3
4
4
4
5
5
6
6
6
7
7
8
8
8
9
9
10
10
11
11
12
12
12
14
14
15
15
16
17
17
18
19
20
20
21
22
23
24
25
26
SRM 2
SRM 4
SRM 6
MRM 10
MRM 20
MRM 30
MRM 40
Rocket Launcher 10
Rocket Launcher 15
Rocket Launcher 20
Streak SRM 2
Streak SRM 4
Streak SRM 6
Arrow IV
Case
AP Pod
Anti-Missile
Active Probe
C3 Computer
C3 Slave
Imp C3
ECM
Narc Launcher
Imp Narc Launcher
Tag
Hatchet
Sword
None
10
10
1
1
2
1
1
1
10
ammo
10
45
5
20
200000
75000
300000
125000
200000
200000
200000
80000
300000
11250
7500
260
265
270
275
280
285
290
295
300
305
310
315
320
325
330
335
340
345
350
355
360
365
370
375
380
385
390
395
400
1
1
1
1
1
13.5
14
14.5
15.5
16
16.5
17.5
18
19
19.5
20.5
21.5
22.5
23.5
24.5
25.5
27
28.5
29.5
31.5
33
34.5
36.5
38.5
41
43.5
46
49
52
7
7
7.5
8
8
8.5
9
9
9.5
10
10.5
11
11.5
12
12.5
13
13.5
14.5
15
16
16.5
17.5
18.5
19.5
20.5
22
23
24.5
26.5
10.5
10.5
11
12
12
12.5
13.5
13.5
14.5
15
15.5
16.5
17
18
18.5
19.5
20.5
21.5
22.5
24
25
26
27.5
29
31
33
34.5
37
39.5
27
28
29
31
32
33
35
36
38
39
41
43
45
47
49
51
54
57
59
63
66
69
73
77
82
87
92
98
104
Pulse Laser
Machine Gun
Active Probe
8
4
100
4
10
5
45
20
45
20
16
200
12
12
8
8
6
6
24
24
200
40
33
24
20
17
14
13
11
40
33
24
20
6
45
20
50
50
300000
500000
7500
300000
250000
100000
175000
400000
600000
150000
250000
120000
200000
275000
2500
150000
100000
200000
175000
275000
250000
350000
30000
130000
5000
40000
60000
20000
20000
40000
40000
60000
60000
80000
80000
50000
125000
225000
350000
100000
200000
175000
275000
15000
30000
45000
11250
16000
175000
10000
110000
1
1
1
1
1
1
1
1
Missile Beacon
d NARC Launcher
25
25
15
15
50
25
15
10
45
5
20
60000
160000
80000
180000
15000
90000
120000
50000
320000
120000
480000
200000
gyro
0.5
0.5
0.5
0.5
0.5
0.5
0.5
0.5
0.5
1
1
1
1
1
1
1
1
1
1
1.5
1.5
1.5
1.5
1.5
1.5
1.5
1.5
1.5
1.5
2
2
2
2
2
2
2
2
2
2
2.5
2.5
2.5
2.5
2.5
2.5
2.5
2.5
2.5
2.5
3
Mech
Weight
20
25
30
35
40
45
50
55
60
65
70
75
80
85
90
95
100
Weight
2
2.5
3
3.5
4
4.5
5
5.5
6
6.5
7
7.5
8
8.5
9
9.5
10
EndoSteel
1
1.5
1.5
2
2
2.5
2.5
3
3
3.5
3.5
4
4
4.5
4.5
5
5
Max
Armor
69
89
105
119
137
153
169
185
201
211
217
231
247
263
279
293
307
head
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
Center
Torso
6
8
10
11
12
14
16
18
20
21
22
23
25
27
29
30
31
Left/Right
Torso
5
6
7
8
10
11
12
13
14
15
15
16
17
18
19
20
21
3
3
3
3
3
3
3
3
3
3.5
3.5
3.5
3.5
3.5
3.5
3.5
3.5
3.5
3.5
4
4
4
4
4
4
4
4
4
4
arm
3
4
5
6
6
7
8
9
10
10
11
12
13
14
15
16
17
leg
4
6
7
8
10
11
12
13
14
15
15
16
17
18
19
20
21