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Change Log

This document provides patch notes for version 1.03 of the game Darkest Hour, listing 87 fixes for bugs in the game engine and gameplay systems. Key fixes include resolving issues with unit upgrades and production, brigade attachments, control of conquered provinces, country relationships and annexation, expeditionary forces, and more. It also addresses several crashes and exploits.

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0% found this document useful (0 votes)
182 views48 pages

Change Log

This document provides patch notes for version 1.03 of the game Darkest Hour, listing 87 fixes for bugs in the game engine and gameplay systems. Key fixes include resolving issues with unit upgrades and production, brigade attachments, control of conquered provinces, country relationships and annexation, expeditionary forces, and more. It also addresses several crashes and exploits.

Uploaded by

Ralph
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as RTF, PDF, TXT or read online on Scribd
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Darkest Hour 1.

03
(Changes since patch 1.02)

Engine changes:
Fixed bugs
1. Fixed a bug with brigades not upgrading when division is set to upgrade to a not yet available unit type or model.
2. Fixed a bug with Detach brigade button availability on divisions with no brigades attached.
3. Fixed an issue on conquering of a province with Rocket site(s) or Nuclear reactor(s) where those are added to the
building queue of the conqueror.
4. Fixed an issue with country AI files loaded twice on country creation.
5. Fixed a cosmetic issue in production screen with incorrect land unit speed limits for brigades when more then one
brigade is attached.
6. Fixed a bug in production screen where right-click menu for trades remained active under Convoys and
Automate panels.
7. Fixed a cosmetic issue where Convoys button in production screen remains enabled under Automate panel.
8. Fixed bugs in production screen where production and oil conversion buttons remained active under Convoys
and Automate panels.
9. Fixed a bug with friendly nation logic where 2 countries at war with each other and against a 3rd country are counted
as friendly.
10. Fixed an issue where players controlling non-democratic countries are not allowed to declare war with
"Democracies can start war" global game setting enabled. This setting applies to all countries now.
11. Extended "Democracies can start war" global game setting usage to ignore both belligerence and relationship
requirements (not just the belligerence one).
12. Fixed an issue with leaders list (unable to change leaders to any unit) when a leader sent with unit to another
country is available for selection.
13. Fixed a bug with ORG loss (50%) of land units applied on troops unloads only from fleets on Sea Transport
mission. This ORG hit to unloaded troops is now applied to all fleet missions, except for Amphibious Assault.
14. Fixed a bug with invalid auto-annexation when a country does not own any provinces and also a game freeze
in the same situation when Tech Team Take Over option is enabled.
15. Fixed a rare CTD on return of expeditionary forces between 2 AI countries when one is annexed.
16. Fixed a bug with invalid brigades remaining attached in some cases on upgrade from one unit type to another.
17. Fixed a bug with "endgame" event command not ending the game in some cases.
18. Fixed a bug with out_of_fuel_speed unit modifier not used properly for land units out of fuel.
19. Fixed an issue with desired combat range calculation for carriers with 2 or more brigades when the 1st is not CAG.
20. Expeditionary forces set to use their own country combat, difficulty and intelligence modifiers and Min/Max
positioning (instead wrongly using those of the receiving country).

21. Fixed event flags not set on clients in multiplayer games.


22. Fixed rare CTD on game exit when troops are loaded on military controlled transport fleet.
23. Fixed issues with Nuclear Submarine unit type (not counted as submarine in combats).
24. Removed unused escort sprite type.
25. Increased max new development name from 39 to 63 characters (fixes issues with too long division names defined
in unitnames.csv).
26. Removed db\units\divisions\none.txt from checksum calculation.
27. Fixed a memory leak on Intelligence panel.
28. Fixed a bug in intelligence report preventing most distinguished active military commander to be reported.
Activated scrolling for intelligence report.
29. Fixed a cosmetic issue in intelligence report that included dormant divisions too.
30. Removed Muddy weather from Naval units modifier statistics page (not used in-game).
31. Removed Frozen weather from Naval units modifier statistics page (not used in-game).
32. Changed unit stats color on production list from white to black to match the color used for deployed units.
33. Moved a bit to the left the Supplied from text on unit panel.
34. Changed fleet speed text from kmh to kn on unit panel.
35. Fixed a bug in CG auto-slider for players (insufficient money production when having negative free money).
36. Fixed bugs with military power calculation (2-5 and naval brigades not taken into account before).
37. Fixed a bug on military statistics page not reporting CAG availability on carriers when not on the first attachment
slot.
38. Fixed a bug where mixed fleets of CV+CAG and CVLs or CVs without a CAG could be reported as having no
CV+CAG at all in naval combats.
39. Fixed issues with missing escort and engineer brigades symbols on unit plate when the last checked unit doesnt
have such brigade.
40. Removed FoW next to all allied units when at war (not only next to units with war allies).
41. Fixed a bug with Expeditionary forces in the redeployment pool being reinforced/upgraded twice per turn
(once at the expense of the receiving country and once of its own).
42. Fixed bug with incorrect tool-tips on 2+ brigades for land and air units.
43. Fixed a bug in military statistics page skipping not yet deployed units.
44. Fixed a bug with unit modifiers changed by events wrongly applied to foreign expeditionary forces in redeployment
pool.
45. Fixed a bug with missing/wrongly applied to expeditionary forces brigade stat modifiers changed by events.
46. Fixed an issue with tech team selection when no tech teams are available.
47. Masters set to get full intelligence report for puppets even when not allied.
48. Fixed a bug with missing tech teams if a country is annexed and then released after save/reload with "TT

take over" option enabled.


49. Fixed a bug with missing tech teams if a country is annexed by one and released by another country and "TT
take over" option is enabled.
50. Update unit sprite and counter on upgrade from one unit type to another.
51. Fixed a bug with air and land unit path finding when a province is owned by the units country, but controlled by a
neutral country.
52. Fixed a bug/exploit where any brigade type could be attached to any unit type when switching between units
with a hotkey.
53. Fixed a bug/exploit where retreating to a friendly province unit vanish upon arrival if that province is
attacked by a parachute division at the same time.
54. Fixed bugs with country diplomatic relations initialization (random data could occur).
55. Clear/set proper relations on country annexation and TAG change.
56. Added check if the model is not already in list on scrap division/brigade models.
57. Added check if a tech is not already in blueprints list before adding to the list.
58. Fixed a bug with released countries inheriting all deactivated techs from releasing country and some techs
could not be researched in result.
59. Fixed CTD on coup of country that is not allied to other countries but has at least one puppet.
60. Added a check to prevent slept by command events to be included more then once in events history and slept lists.
Do not add slept events to save_date list anymore.
61. Fixed AI bug where a tech team can be left on 2 or more tech slots at the same time.
62. Fixed AI to allow it to start a new tech research on the day the old one is completed instead with 1 day delay.
63. Ministers of countries created after ministers End Year wont be saved anymore (solves a problem where such
ministers can be appointed to posts on game reload).
64. Fixed a bug with non-researchable techs if the tech is disabled by other tech research start, but then the project
research is terminated because of a tech slot loss.
65. Fixed a bug where AI can start more tech projects research then allowed to.
66. Fixed a bug with lost air units based in a province owned by country A but controlled by allied to A country B
when land units from A enter the province and take control of it.
67. Apply combat damage to coastal forts as it is applied to land forts.
68. Event driven annexations changed to not cause relationship hits between annexing and other countries.
69. Fixed issues belligerence command tool-tip to show the correct country.
70. Fixed military_control trigger tool-tip text.
71. Damaged ships (less then 0.5 ORG and 20 STR) no longer will be deleted after the first hour of combat.
72. Fixed a bug with mobilization command applying tickle-back modifiers to (de)mobilized land units.
73. Show only one post battle message per battle instead of message for every player controlled country participating in
the combat.

74. Fixed a bug with peace event command not refreshing active wars immediately.
75. Allowed existing units of unit types that currently are forbidden for production to be upgraded.
76. Changed inherit event command to be instantly executed to solve some event issues.
77. Fixed wrong tool-tip for difficulty trigger.
78. Ignore Min. Available IC as percentage of the final IC and Min. final Available IC misc.txt modifiers when
production is disabled in scenario.
79. Disabled production sliders automation button when production is disabled in scenario.
80. Fixed issues with dissent and CG needs calculations for IC to Consumer Goods Ratio setting in misc.txt different
then 1.0.
81. Fixed issues in some cases with dissent added by minister changes. There will be dissent only on manual minister
change by players now (2% for democracies except for chiefs of staff, army, navy and air, and 1% in all other cases).
82. Fixed issue with false leader gains new trait message.
83. Fixed bug with allied area not properly updated on alliance creation or extension.
84. Fixed bugs with some modifiers values on doctrine abandoning: extra_tc, tc_mod, tc_occupied_mod, attrition_mod,
trickleback_mod, supply_dist_mod, repair_mod, research_mod, radar_eff, building_prod_mod, convoy_prod_mod.
85. Fixed invalid value of lost IC because of partisans on production tool-tip (added lost IC in provinces because of
high revolt risk to the total IC hit because of dissent).
86. Fixed crashes on debug level 2 on battle scenarios start when not all provinces on the map are used.
87. Fixed a bug with resources from oversea puppets not delivered to oversea depot if that depot has no supplies.
88. Fixed synchronization issue with delayed convoying of resources from puppets added to oversea depots.
89. Fixed a bug with needed convoy transports calculation to depots where oversea puppets add resources.
90. Fixed a rare CTD on unit reorganization when one of the units is empty (ghost unit).
91. Fixed bugs where multiple wars of countries in the same alliance against a common enemy could be created.
92. Puppets set to join (or create) alliance with master on DoW by a country already at war with the master.
93. Non-allied to master puppets are no longer forced to join alliance after the master. Fixes a bug with joining a new
alliance, but not ongoing wars.
94. Reclaim and return all expeditionary forces on alliance leave or alliance dissolve. Fixes various issues with troops
left under command of another country indefinitely.
95. Fixed issue with air units redeployed to provinces without airport these will be deployed to province with air base
or will be deleted if no suitable deployment province could be found.
96. Fixed broken auto deploy of naval brigades for the player and AI.
97. Fixed a bug with max amphibious size parameter not saved when equal to 3 and reset to 1 upon reload.
98. Fixed a bug with Force puppets to join their master's alliance... misc.txt setting with puppets joining the
alliance, but not joining any ongoing wars.
99. Fixed broken Force puppets to join their master's alliance if AI Neutrality is... misc.txt setting. Checked daily,
puppets will join masters alliance and any ongoing wars now.

100. Fixed a bug in merge wars logic resulting in members of the same alliance in separate wars against a
common enemy.
101. Fixed alliance merging so all members of the old alliance to join the new one. All wars of both alliances will
be merged too if possible.
102. Removed redundant country entry in save game for divisions left after strategic redeployment.
103. Fixed an issue with military controlled by player land units disengaging from combats on their own.
104. Fixed a random issue with units not taking control of a province when entering it, usually if attacked
immediately.
105. Tweaked transport AI to not use enemy provinces as staging when there are friendly provinces in the area. Fixes
weird AI behavior like start/cancel hopeless attacks.
106. Fixed CTD on game save in MP games if another player issued Remove all countries from intelligence
targets list.
107. Fixed a bug with incorrect spy settings sent to host for a new country added to intelligence targets list in MP
games.
108. Fixed issues with naval units transferred to alliance leader on annexation (leader was transferred too and ships
kept old owner, country bonuses etc.)
109. Fixed issue with stats of rebel units switching side to a revolting country not using proper new country unit stats.
110. Fixed issues with units in captured ports:
- Always delete empty fleets
- Captured ships will be properly transferred to the new country and updated to its stats
- Always capture enemy ships in civil wars if no retreat possible
- Friendly fleets will be left in the port
- Neutral fleets will be expelled from the port
- Enemy fleets (not sunk or captured) will be expelled from the port if possible
- Loaded transports cannot be captured anymore
- Delete enemy fleets if no retreat is possible
111. Fixed issues with leader assignment UI - lag and leaders availability, when leaders from another country are in
the list.
112. Fixed "Load new AI settings on AI file switching to all clients in MP games. misc.txt setting not working
properly.
113. Fixed bug with dissent and belligerence hits and cost from DoW not recorded on clients in MP games if the
DoWed country joins a major alliance.
114. Fixed multiple dissent and belligerence hits and cost from DoW if the DoWed country had allies and all join a
major alliance.
115. Fixed attrition losses value on tool-tip (was shown 10 times higher then the real).
116. Fixed issues with convoy transport/escorts under production tool-tip on top of the new convoy creation panel
(random invalid values, not accounting for already built in serial builds, not accounting for amount of convoys/escorts
added to the pool).
117. Fixed game lag issue when AI tries to rebase to inaccessible port.
118. Fixed a cosmetic issue with land unit speed shown under leader picture (it was 25% higher then the real unit
speed).
119. Disabled "Join Alliance" diplomatic action when target country is not the alliance leader.

120. Improved desired naval combat range calculation by excluding disorganised and non-combat ships in fleets.
121. Disorganised carriers and bombers cannot do damage to buildings anymore.
122. Improved DoW logic when a member in alliance declares war on a country that is already at war with another
allied country or vice versa. Countries join the existing war, instead of making a new one.
123. UI fixed missing highlight on Weather Map button when selected.
124. Fixed a rare bug where an unit that is attacking in 2 provinces at the same time (after a rebellion in the
current province while attacking another one) wrongly retreats to an enemy province when losing both battles
and vanish on arrival.
125. Fixed a bug in production AI incorrectly building brigade types with no (0.0%) build priority set in AI files.
126. Fixed a bug with production AI overriding "max_factor" construction setting when "Do not start producing any
new units when more then THIS percentage of the total IC is needed to supply existing units (0.0 to 1.0; 1.0 = 100%,
disabled). Enabling this will encourage AI to build more IC when this ratio is exceeded." misc.txt setting is enabled
even when "ic_end_year" is exceeded (incorrectly making all IC available for other constructions and convoys).
127. Changed GDE to apply to "Base chance of Land units to avoid hit if no defences left" too.
128. Fixed puppets to end all old alliance wars when leaving an alliance after the master.
129. Changed rebel units to use attack (as any other AI or player controlled countries do) instead of move order when
moving to another province. Retreating rebel units no longer are allowed to change mission.
130. Fixed a rare bug with vanishing land units when participating in 2 land combats at the same time (one
attacking and one defending) and losing any of those.
131. Fixed issues (missing airbase tooltip and selecting by a click on the base sprite) with air unit based in countries
granting only military access.
132. Cancel (no longer valid) ongoing unit moves to neutral provinces after peace deals.
133. Fixed a bug where land units can be loaded to non-allied ships in ports in provinces with just Military Access to
province controller.
134. Fixed a bug in multiplayer games where units given as expeditionary forces from host to clients change
ownership permanently upon redeployment.
135. Set proper division stats on divisions transferred from deployment pool from one country to another on
civil war start.
136. Return deployed or into the redeployment pool expeditionary forces to ex-allied countries on peace, war
declarations and alliance changes.
137. Improved maintenance of original unit owner on change of controlling country.
138. Preserved current intelligence level on TAG change.
139. Fixed a bug with Support Defense mission not cleared when combat ends.
140. Fixed a bug with fleets remaining trapped in ports on province capture if escape sea zone is controlled by the same
province (Suez, Panama etc.).
141. Fixed a rare CTD when a unit is deleted while in the list of selected by the player units.
142. Fixed a bug with missing messages when non-empty army, fleet or air unit is killed (captured) by the enemy.
143. Support defense and Planned defense missions no longer can be set to impassable provinces.

144. Fixed a bug with Shore bombardment mission not available to own controlled provinces if the country is not allied
to someone.
145. Fixed a bug with lagging behind or missing production queue refresh after an item priority change for
clients in MP games.
146. Fixed land and coastal fort bonuses to be applied only to province controller when defending. Previously those
were applied to the defender even when not controlling the province (after rebel pop-up for example).
147. Fixed incorrect strength bar for side in combat when 2 or more units participate on the same side.
148. Fixed a bug with random unit merge after redeployment. Addresses many issues including permanent
change of divisions ownership.
149. Allowed AI puppets to become AI front area leaders.
150. Fixed a bug with incorrect country specific division stats (added by techs, events etc.) on upgrade if the
division is in control of another country (stats form the controlling country are applied instead from the own
one).
151. Fixed a bug where divisions with no ORG did not properly have a chance to be targetted in land combats
(misc.txt modifier).
152. Fixed a bug with own units not upgrading when in the redeployment pool.
153. Fixed issue with random events firing for all countries when TAG = { ... } list is used, instead of firing only for
countries in that list.
154. Fixed stacking penalty calculation in naval combats to count all friendly ships in the combat instead of counting
only own ships.
155. Improved strength, demobilize, strength_cap commands to ensure that these will be applied to all own units even
it those are currently controlled by non-friendly nation.
156. Fixed a bug with AI being able to redeploy units when Strategic Redeployment mission type is not available for
the country.
157. Fixed a bug with incorrectly triggered events on game start.
158. Fixed an issue with oversea provinces and fleets stationed in foreign ports that can be given at random to exalliance leader when a country is made puppet of another country.
159. Fixed an issue with Load AI files from Moddir only misc.txt setting usage.
160. Fixed an issue with AI not accounting for blocked strait when attacking, sometimes resulting in attacks/cancel
attacks cycle to a wrong province.
161. Fixed an issue with naval combats range calculation.
162. Fixed a bug with custom alliance names resulting in crash on scenario end when used.
163. Fixed a bug with improperly applied and used max base province revolt risk modifier (misc.txt).

New features
1. New production panel layout (optional), with support of bigger unit pictures.
2. New division panel layout (optional), with support of bigger unit pictures.
3. Enable naval brigade pictures in the production UI (optional) instead of using brigade icons.

4. Implemented retirement year for ministers. Added retirement year to minister tool-tip.
5. Implemented retirement year for leaders. Added retirement year to leader tool-tip.
6. Changed default map mode on new game start from Terrain to Political View.
7. Implemented Plain terrain attack, defense and movement modifiers (modifiers.csv).
8. Implemented Clear weather attack, defense and movement modifiers (modifiers.csv).
9. Implemented 109 custom unit types (2 new, 8 reserved and 99 user defined). See db\units\division_types.txt for
details.
10. Implemented 113 custom unit types (9 new, 5 reserved and 99 user defined). See db\units\brigade_types.txt for
details.
11. Added 2 new optional (see misc.txt) tech overview panels for Unit and Brigade models.
12. Added new unit modifiers statistics page layout that can be switched on from misc.txt
13. Added missing flying_bomb sprite type
14. Allowed any ship type with CAG type brigade to act as carrier in naval combats.
15. Implemented new land brigade modifier speed_cap, which cannot be exceeded by land divisions with such
brigade attached.
16. Added moddable modifiers for every brigade type (db\units\brigade_modifiers.csv).
17. Added proper multi-language modifier names on statistics page.
18. Optimized some triggers evaluation by skipping dormant divisions and brigades in the pool.
19. Allowed all naval units with Sea Attack greater then 0 to fire in combat.
20. Buildings in production queue set to use gfx\interface\plate_provbuilding.bmp instead of
gfx\interface\plate_prov.bmp.
21. Cosmetic moved air/naval unit speed on unit panel few pixels up for better view.
22. Optimized available division/brigade models list save game format.
23. Added new tech components: cavalry_tactics (before rt_user_1) and rt_user_17 to rt_user_60 (after rt_user_16).
24. Casualties report (optional, misc.txt):
- Added 37 equipment categories to be used in brigade and unit types (per model) under new equipment = { }
section:
manpower, equipment, artillery, heavy_artillery, anti_air, anti_tank, horses, trucks, halftracks, armored_car,
light_armor, medium_armor, heavy_armor, tank_destroyer, sp_artillery, fighter, heavy_fighter, rocket_interceptor,
bomber, heavy_bomber, transport_plane, floatplane, helicopter, rocket, balloon, transports, escorts, transport,
battleship, battlecruiser, heavy_cruiser, carrier, escort_carrier, light_cruiser, destroyer, submarine, nuclear_submarine
- Added 7 more statistic pages: Army Equipment Comparison, Air Force Equipment Comparison, Naval
Equipment Comparison, Taken Losses (Air), Inflicted Losses (Air), Taken Losses (Naval), Inflicted Losses (Naval)
- List current losses in battles (per country) on the tool-tip over battle progress bar (both on battles list and for
current battle)
- List current equipment for each side in battles on the tool-tip over its strength bar and flag in battles list
- List current equipment for each side in battles on the tool-tip over its flag in battle panel
- List current equipment for the selected unit on tool-tips over unit strength bar and over units type icon
- List current, max, less equipment for each division in combat on tool-tip over its picture
- List current, max, less equipment for each division on tool-tip over its picture in unit lists
- List current, max, less equipment for each division on tool-tip over its STR bar in unit lists

- List current, max, less equipment for each division on tool-tip over its picture in (re-)deployment pool
- List current, max, less equipment for each division on tool-tip over its STR bar in (re-)deployment pool
- List current, max, less equipment for each division on tool-tip over its big picture in division panel
- List current, max, less equipment for divisions in production list on tool-tip over division picture
- List brigade equipment on tool-tip over brigade check-boxes in production panel
- List brigade equipment on tool-tip over brigade icon in production panel and in build queue
- List division equipment on tool-tip over division icon in production panel and in build queue
- List total (division + all brigades) equipment on tool-tip over division picture in production panel and over
division palate in build queue
- Post battle losses reports
- Added 3 Combat Losses Report styles, selectable from the right-click menu above the Pause button.
- Added 3 Equipment Report styles, selectable from the right-click menu above the Pause button.
25. Added tool-tips on Strength and Organization bars on units in (re-)deployment pool.
26. Tweaked message box text width to use space under shields too.
27. Allowed taller message boxes on higher screen resolutions (limited up to 736 pixels before).
28. Retirement year of generated dummy ministers set to current year + 1.
29. Added new texts for garrison trigger when used for ships.
30. Improved allied area calculation logic to include puppets and friendly nations too.
31. Improved convoy system:
- Allow supply convoys to start at and resource convoys to end to province controlled by a friendly nation
- Cancel convoys with invalid paths (like enemy controlled strait on the way).
- Improved provincial supply depots creation logic to take into account allied areas and put resources directly
to capital when this is possible.
- Proper calculation of produced in the area resources.
- Improved precision of needed transport convoys calculation.
- Improved needed transport convoys calculation for convoys from oversea puppets.
- Delete inactive resource convoys (no resources at start area) when "Merge and relocate provincial depots to
the best province in the area." option is enabled.
- Allowed resource convoys to ship back to capital exceeding supplies from oversea depots (optional,
misc.txt).
32. Added current Trickle back modifier to Tech Overview page.
33. Enabled leader change for foreign expeditionary forces for players and AI countries.
34. Added new (optional) section to INC files: ai_settings. Any AI preferences can be defined inside it (same format as
in AI files).
35. Clear old brigade and unit build preferences for AI when new are loaded from an AI file.
36. Improved province tooltip on Economy map mode to include max produced resources of any kind (only current
and base values shown before).
37. Added tooltip about policy slider effects on the next step even when this move is not allowed currently.
38. Improved Merge Air unit tool-tip (UIW_MERGE_AIR_DIS_IRO) text to show the correct max air unit size as set
in misc.txt.
39. Enabled (only in debug mode as it is redundant in most cases) the missing message about sent expeditionary forces
between non-enemy countries.
40. Improved incabinet trigger tool-tip text by adding government position for minister next to his name.
TC_IN_CABINET and TCNOT_IN_CABINET strings should be updated in mods!
41. Introduced 2 new AI front settings used to determine the front leader for fronts in areas controlled by

multiple AI countries:
- front_leader_home used when calculated for areas direct land connection through allied or own controlled
provinces to the capital. Default is 5
- front_leader_overseas used when calculated for areas with no direct land connection through allied or own
controlled provinces to the capital. Default is 0
42. Sort divisions not only by type, but also by model on unit view panel.
43. Log to events history events with no country that have tag = { } list defined.
44. Added missing battle reports after naval and land bombings. Active only when casualties' reports are enabled
45. Added missing sunk ships list after air attacks.

New options in misc.txt


1. New modifiers in misc.txt (mod section):
- Enable Retirement Year for ministers (auto-retire ministers once the year is reached in-game)
- Enable Retirement Year for leaders (auto-retire leaders once the year is reached in-game)
- UI - Production panel UI style
- UI - Unit pictures size
- UI - Enable pictures instead of icons for naval brigades in the production panel
- Set buildings to be buildable only in provinces (from game map view). 0 Disable, 1 - Enable (Ports, Air
Bases, Nuclear Reactors, Rocket Test Sites), 2 - Enable (1 + provincial AA and Radars
2. New modifiers in misc.txt (mission section):
- Use Attack and Support Attack mission efficiencies as land combat modifiers for attackers
3. New modifier in misc.txt (research section):
- Tech overview panel style
- On new country release - allow known techs with rocketry component to be given to the new country
- On new country release - allow known techs with nuclear_physics component to be given to the new
country
- On new country release - allow known techs with nuclear_engineering component to be given to the new
country
- On new country release - allow known secret techs to be given to the new country
- Max tech team skill
4. New modifier in misc.txt (mod section):
- Unit modifiers statistics page - switch to new style when more then THIS unit types are used per group
(land/navy/air)
5. New modifiers in misc.txt (combat section):
- Land and Coastal forts damage modifier for every 100 STR points of attacking units, hourly applied
- Max damage Land and Coastal forts could take per hour in combat
- Min. Softness for a land division, including added by brigades
- Min. average unit speed for chance bonus to be applied
- Maximum chance bonus reached with THIS remaining speed point
- Chance modifier per remaining speed point
- Combat events duration in hours
- Base chance of Naval units to avoid hit if defenses left (split from Air)
- Base chance of Air units to avoid hit if no defenses left (split from Land)
- Base chance of Naval units to avoid hit if no defenses left (split from Land)
- Land unit - Min inflicted ORG damage - starting value, it is modified before being used
- Land unit - Additional inflicted ORG damage (random) for Hard vs Hard or Soft vs Soft units - starting
value, it is modified before being used
- Land unit - Additional inflicted ORG damage (random) for Hard vs Soft units - starting value, it is modified
before being used
- Land unit - Min inflicted STR damage - starting value, it is modified before being used
- Land unit - Additional inflicted STR damage (random) for Hard vs Hard or Soft vs Soft units - starting
value, it is modified before being used

- Land unit - Additional inflicted STR damage (random) for Hard vs Soft units - starting value, it is modified
before being used
- Air unit - Min inflicted ORG damage - starting value, it is modified before being used
- Air unit - Additional inflicted ORG damage (random) - starting value, it is modified before being used
- Air unit - Min inflicted STR damage - starting value, it is modified before being used
- Air unit - Additional inflicted STR damage (random) - starting value, it is modified before being used
- Air unit - STR damage modifier vs. entrenched Land units
- Naval unit - Min inflicted ORG damage - starting value, it is modified before being used
- Naval unit - Additional inflicted ORG damage (random) - starting value, it is modified before being used
- Naval unit - Min inflicted STR damage - starting value, it is modified before being used
- Naval unit - Additional inflicted STR damage (random) - starting value, it is modified before being used
- Combat bonus per leader skill point - Land commanders
- Combat bonus per leader skill point - Air commanders
- Combat bonus per leader skill point - Naval commanders
- Fleet positioning in naval combat - Daytime bonus
- Fleet positioning in naval combat - Leader skill modifier per skill point
- Fleet positioning in naval combat - Fleet size modifier
- Fleet positioning in naval combat - Fleet composition
- Auto-retreat from combat when average ORG for own or controlled units drop below THIS
- ORG modifier for land units after naval transportation
- Max Land units dig in level
- Dig in level increase per day
- Land vs. Land - Org dmg in Urban provinces
- Land vs. Land - Org dmg if Land Fort [(0.0 = no Org dmg) to (1.0 = no effect)]
- Land vs. Land - Org dmg if Land Fort - Required Land Fort current size for the above ORG multiplier to
trigger
- HQ units can take STR damage only during Breakthrough combat event
- Combat mode. Note: This setting controls only full names, short names and descriptions of some unit stats.
6. New modifiers in misc.txt (economy section):
- Nukes production rate modifier. Higher this is, longer it takes to get a new nuke
- Convoy system options for allied (own country and friendly nations controlled land connected provinces)
and own (own country controlled and land connected provinces) areas
- Resource convoys can ship back to capital unneeded supplies (and oil) from oversea depots
7. Extended misc.txt parameter New DoW rules (AI only) - disallow DoW between alliance members if alliance
leaders have NAP. Disallow DoW to or by puppets. with another option 2 apply to players too. Allow DoW to
puppets if already at war with Master.

Commands and triggers


Note: Check Modding documentation\event commands.txt for details.
1. Implemented strength_cap command:
2. Expanded some existing 2 countries triggers to accept current country on both sides:
- transport_pool
- escort_pool
- puppet
- war
- access
- non_aggression
- guarantee
- trade
- military_control
3. Expanded some existing triggers to have country parameter too:
- government
- ideology
- vp

4. Added new triggers:


- navy
- air
- research_mod
- losses
5. Expanded army trigger functionality
6. Expanded revolt command:
7. Expanded under_attack trigger to accept current country too
8. Changed embargo trigger syntax to accept current country on both sides.
NOTE: Any events that use this trigger must be updated!
9. Changed embargo command syntax to accept current country too.
10. Expanded some commands to accept current country too:
- control
- flag_ext
- name
- secedeprovince
- secedearea
- secederegion
11. Expanded commands to accept country TAG too:
- addclaim
- removeclaim
- addcore
- removecore
12. Changed alliance event command effects to match AI and player initiated alliances. On join of an empty major
alliance all old alliance members will follow.
13. Removed dissent and belligerence hits and cost from war command.
14. Fixed switch_allegiance command to transfer units properly (applying all receiving country properties) and to not
transfer leaders.
15. Tweaked secede, secedearea and secederegion commands when used with which = -1 switch to ignore provinces
currently controlled by rebels.
16. Extended alliance event command with a new parameter (when = 0/1/2).
17. Improved leave_alliance event command by adding another parameter (when = 0/1).

Improved Error Logs


Note 1: For most of these checks to be activated you must set "Extra debug logs" in settings.cfg to 1 or 2.
Note 2: All errors are logged into savedebug.txt file in your game's root folder.
1. Added a pop-up dialog for suppressing error report pop-up dialogs for the current game session (triggers after
the first ignored error report).
2. Added an error report for unknown climate type defined in province.csv or in scenario/saved-game files.
3. Added check for valid province IDs for unit location (scenario files).
4. Added check and report for too long (63+) army, navy, air and unit names.

5. Improved error checking of external DB files:


- Enabled non-critical error messages only if Extra Debug Logs in settings.cfg is set to 2.
- Report invalid base province ID set for air units
- Report invalid location province ID set for air units
- Report non-land province ID set as base for air units
- Report invalid base province ID set for naval units
- Report invalid location province ID set for naval units
- Report non-land province ID set as base for naval units
- Report non-land province ID set as location for land units
- More detailed report on country TAG errors in db\country.csv
- Expanded .AI files verifier to check *.ai files in all first level sub-folders of ai folder (previously only
ai\switch sub-folder was checked)
- Report invalid country IDs in list (demand_claims, liberate etc. lists)
- Report duplicated country IDs in lists (demand_claims, liberate etc. lists)
- Report duplicated and invalid numbers in lists (province IDs, event IDs etc.)
- Report invalid regular_id in revolt.txt
- Check for one extra } in AI files that cuts the file
- Report province ID duplication between minimum, extra and claimed lists for country in revolt.txt
- Report invalid (out of range) province IDs in minimum, extra and claimed lists for country in revolt.txt
- Report non-land province IDs in minimum, extra and claimed lists for country in revolt.txt
- Report invalid country TAG in relation
- Report about missing cost definition for developments set in scenario files (such items could never be
completed by the AI)
- Report if the sum of percentages for all unit types in military production set in AI files is not equal to 100
- Report if a flag is defined more then once in flags list
- Report missing or out of range skill for a tech team set in tech team files
- Report inconsistencies in rank years for leaders
- Report when a "bomber" section is found in AI file (air_marshal should be used)
- Report 0 or negative province priorities in target AI
- Report invalid construction setting for buildings [valid are: yes, no, at_war, not_at_war]
- Report and set to 0 invalid style setting for events [valid are: 0, 1, 2]
- Report invalid values for policy sliders
- Report for invalid (non-land) provinces in secedeprovince, secedearea and secederegion commands
- Report provinces with Naval Base, but without port allowed
- Report invalid attachments to divisions in scenario files
- Report inaccessible ai files used by "ai" event command
- Report missing province owner on controller
6. Added country TAG validation for many triggers (owned, control, capital, core, claims etc.)
7. Added checks to ensure no province duplication in national and claimed provinces list for countries.
8. Implemented check for duplicated blocks in external DB files (extra debug logs must be enabled in settings.cfg):
- AI preferences
- Country definitions
- Unit and Brigade models
- Unit and Brigade types
- Technologies
- Buildings
- Developments
- Minister personalities
- Relations
- Air, Land and Naval units and divisions
- Provinces
- Treaties
- War
- Sprites
- Revolt.txt
- Domestics
- Event commands
- Game event structure

9. Added unit and division name validation check (if name in scenario files exists in unit/division names DB for the
country). Debug logs must be set to 2 in settings.cfg to enable this check.
10. Implemented error report on invalid type strings:
- Division type
- Brigade type
- Mission type
- Weather type
- Building type
11. Proper report on overflow errors for too long texts (over 511 characters) used directly in events or other DB files.
12. Report invalid continent, region and are names used in commands and triggers
13. Added check and report for missing when = on_upgrade setting for build_time, build_cost and manpower event
commands modifying units stats. (Improves games performance)
14. Added report for texts in events based on debug log level (settings.cfg).
- Level 1: WARNING if event, action, decision names or descriptions are not found in text (*.csv) files
- Level 2: Level 1 + INFO about the string ID used for event, action, decision names or descriptions (useful
for *.csv files clean up and maintenance)

Launcher Changes
1. Fixed a bug with mod selection not applied if the previous mod folder is missing.

Translation and Text Changes


1. Added partially missing Russian translation to Darkest Hour Light.
2. Fixed crash bug on war declaration when playing in German language.
3. Added missing German translation of some scenario texts.
4. Fixed typos, grammar and invalid characters, improved formatting of many texts in all languages.
5. Shortened some too long event texts (fix for corrupted event panel in 1024 x 768 resolution).
6. Shortened short unit names in French and in German.
7. Changed naval speed from kmh to kn on 2 tool-tip texts.
8. Improved formatting of "When our armies have been attacked" message.
9. Changed RES_OFFMAP to show 2 instead 3 digits after the decimal point.
10. Added missing text strings for some land doctrines.
11. Changed free_XXXXX commands tool-tips to show 1 digit after the decimal point (DH Full only).
12. Improved Merge Air unit tool-tip (UIW_MERGE_AIR_DIS_IRO) text to show the correct max air unit size as set
in misc.txt.
13. Improved incabinet trigger tool-tip text (TC_IN_CABINET and TCNOT_IN_CABINET) by adding government
position for minister next to his name. NOTE: Mods that use own version of that string must be updated!
14. Removed ship types from FLEET_COMPOSITION_DRO text (DH Full).
15. Fixed some province names in Polish language.
16. Corrected models name for Italian artillery (Obice not Obdice) in all languages.
17. Standardized CAN Inf to use division instead of div.

Event Changes
Darkest Hour Light/core
1. Improved trigger for event 30165 (AI_SOV_Spheres.txt).
2. Fixed typos reported by the built-in error checker.

Darkest Hour Full


1. Added mods.txt event file as a place holder for mini mods.
2. Mobilization system reworked:
- Split Mobilization.txt into Mobilization_events.txt and Mobilization_decisions.txt
- Decisions now trigger an event that holds further information about the level of conscription
- Set all countries that enter WWI via event to go to General mob. in order to have enough MP to reinforce all
units
- Added many missing TAGs (+ explanation) that prevented some AI countries from mobilizing
3. Added events and decisions that allow players to call general elections and play a political campaign.
4. Fixed many errors in event files - invalid commands, parameters, province IDs, typos etc., all reported by the builtin error checker.
5. Reviewed Soviet ministers and leaders slept in the Purges event.
6. Corrected MEFO bills event so that if fires if Hitler is HoS or HoG.
7. Added election and HoS change events for 1933-1936 period.
8. Implemented historical speeches for important events.
9. Added generic Economic events and decisions.
10. Rewrite and merge of many old AI and generic events (like minor slider movement AI files) to use DH event
syntax.
11. Tweaked triggers of many events and decisions.
12. Added Women Work generic decision.
13. Added AI events to set historical HoS/HoG to all countries (WWI-WWII era)
14. Added decision to convert convoy transports into transport ships.
15. Added Baghdad Railway events/decisions (WWI).
16. Added "Help Republican Spain" event for DDR in 1933 scenario
17. Implement the event for the Contestado War
18. Made Ersatz Conversion decision more attractive
19. Added If-Day event
20. Added Resistance decisions for France
21. Added July 20th plot event chain for Germany
22. Reworked Treaty of Bucharest
23. Added Repeal Prohibition, Philippines Independence and Battle for Dakar decisions
24. Reviewed Ottoman entry in WWI and German-Ottoman collaboration events
25. Reviewed WWI peace events chains
26. Added many events for China in 1914 scenario (like Chinese entry to WWI)
27. Greatly improved Russian Civil War events chain
28. Severely reduce dissent increase for % territory loss in generic events given reintroduction of city lost events
29. France will now be German puppet if an alliance is signed at Montoire
30. Anticomintern Pact should not be available to ITA and JAP if GER doesn't exists
31. Corrected trigger of event 2006014 (GER Italy Surrenders) so that it doesn't surrender to GER when ITA is at war
with GER
32. Fixed wrong division ID in Wehrmacht Creation event (2003139, 1933 scenario), resulting in one less INF division
for Germany
33. Reduced dissent given by events to Germany in 1933 scenario.
34. Eased Mol-Rib pact requirements
35. Belgium now Allied until reoccupation of Rhineland
36. Prevent Italy from attacking Axis Greece
37. Rebalanced Vichy France dissent
38. Tweaked Allow foreign volunteer event
39. France surrenders to GER (WW2) even if not allied with ENG (historical partition)
40. Fixed issue with Nat. Spain mobilization
41. Tweaked Atlantic wall decision and effects
42. Added Recruitment Campaign decision
43. Tweaked Pearl Harbor events chain
44. Tweaked Bitter Peace event to not fire if Germany is puppet
45. Fixed a bug with Ottoman Empire keeping control over Armenia after the Treaty of Sevres
46. Tweaked Infrastructure Investment Events to make those more useful
47. Fixed a bug with Free France receiving no MP on mobilizing
48. Added events to 1914 scenario to wake/sleep M/L/TTs
49. Corrected and improved events for 1941 Allied Diplomatic Offensive

50. Fixed an issue with Chinese provinces upon Japan capitulation


51. Control of Saigon and not of Indochinese Union is needed for Japan to align Siam
52. Disabled the claim of Bessarabia event after the Bitter Peace
53. Improved SCW events with new delayed trigger commands + correct starting SPA provinces
54. Replaced random "remove_division" commands with new demobilize command (more historical 1914 treaties)
56. Fixed an issue with "Arsenal of Democracy" event setting CVE build times to 1 day.
57. Added make_puppet command to the US decision to release Philippines as puppet (1933 scenario).
58. Removed supply cost from all mobilization events for AI countries.
59. Germany and Austria-Hungary relinquish military access on one another when one of them is defeated
60. Fixed various possible bugs in 1914 event treaties to take into consideration ahistorical situations (like Germany in
control of Switzerland, Belgium, Netherland or Serbia)
61. Reworked Russian gains from Germany in WW1 (Danzig and Polish Corridor remain in German hands)
62. Capitulated countries in WW1 go isolationist to avoid them re-entering the war
63. When Italy and Greece surrender in WW1, they give immediate and not delayed military access to the winner
64. Added events to make USA and Japan leave the Entente at the end of WW1
65. Surrender events in WW1 now delete all air units of defeated countries (as historical treaties did)
66. Improved Kingdom of Serbs, Croats and Slovenes to gain control of AI countries nearby (like historical
Montenegro) + relocate capital to Belgrade if possible
67. Removed Military Control and Military Access for Japan over Siam in "Siam Gives Up" event
68. Fixed AI event trigger that made German AI passive in case of early war
69. Fixed Reorganization of the army and return of the Littorio division event for ITA + naming of units
70. Fix logic bug with end to first Guangxi-Guangdong War causing CGX to always lose.
71. Adjusting 'A Nation At Peace Event' (which deactivates 'Arsenal of Democracy' event... it now accounts for
Commonwealth nations still fighting Axis (or Comintern) if ENG falls.
72. Surrender of England should sleep Surrender of UK (which is supposed to break apart) + various fixed to English
surrender
73. Make capture of Moscow, Leningrad and Stalingrad always necessary for Bitter Peace (unless nuked or
without troops)
74. Improved SPA side in the Civil War (added techs and units)
75. Fixed action triggers of event 2003010 so that Anchluss decision canno be taken without inheriting Austria
76. Fixed an issue with "Edward VIII abdicates" event, replacing Churchill in case of early WWII.
77. Fixed "Negotiations with Turkey" event to check if TUR exists.
78. Revised "Align Hungary" and "Align Bulgaria" decision triggers for player controlled Germany
79. Refined "Attempt a Coup in Austria" decision triggers to disable it when Dollfuss is not alive, Austria does not exist
or when AUS and GER are allied.
80. Free France event 'Free France receives sub-Saharan Africa' (one province was not seceded)
81. Turned "Surrender events - Japan surrenders to China" decision to event and removed the nonsensical trigger in the
second action
82. Jean Decoux should now be HoS of French Indochina under Japanese rule
83. Many improvements and corrections to Chinese events
84. Fixed various issues when USA surrendered to Japan, Germany or Soviet Union
85. Removed Dissent and Belligerence Reduction from events with DoW Commands as those are no longer
needed
86. Japan Demand French Indochine event now checks if FRA and JAP are at war
87. The Chinese question - first peace proposal and 2012018 CHI The Chinese question - final peace proposal now
make CHI give all provinces to U87 if U87 is puppet of JAP
88. Fixed cores given to SOV in event 2007110 SOV Restore our claims!
89. Corrected independence and secede province for Commie Poland in event 2007106 SOV Former Polish provinces
integrated into Soviet Union
90. Update all events that use alliance/leave_alliance commands to match the changes in 1.03
91. Reduced dissent on capitulation events in WW1 + reviewed forced trade (it was too hard on the AI)

AI Changes
Darkest Hour Light/core
1. Fixed crash on load of MEX_36_War.ai
2. Fixed an issue with Italy not invading Albania
3. Removed duplicated entries in many AI sections and files.
4. Fixed many errors in AI files - invalid closing brackets, province IDs, typos etc., all reported by the built-in error

checker.

Darkest Hour Full


1. Improved research priorities of many AI countries.
2. French AI set to not build the extended Maginot.
3. Fixed issue with odd Bulgarian DOWs.
4. Improved Soviet AI against human Germany.
5. Enabled nuclear reactors for Germany and USSR AIs.
6. USA AI set to release UK.
7. Soviet AI set to be more passive against Finland.
8. Improved Axis garrison priorities to Greece.
9. Improved ENG AI home garrison priorities.
10. British Raj AI set to be more passive in 1914 scenario.
11. Adjusted Soviet panic build to focus more on militia and to stop upgrading.
12. Fixed many errors in AI files - invalid closing brackets, province IDs, typos etc., all reported by the built-in error
checker.
13. AI build priorities updated to include new unit and brigade types.
14. ENG AI set to release U02 and ALB.
15. Various improvements to French, Italian, German, Russian, Bulgarian and Ottoman AIs in 1914 scenario.
16. German AI instructed to keep less troops on garrison duties in Russia (WWII).
17. Fixed issues with Italian build AI (WWII).
18. Tweaked French AI behavior during the invasion of Poland.
19. Japan AI now releases China-Nanjing when Pacific war starts.
20. Tweaked "Germany invades Russia" AI event to trigger no early then May and no later then July.
21. Moved local flags from all AI files to cointry (INC) files.
22. Tweaked production, research and spying AIs of many countries in 1914 scenario.
23. Removed province #789 (Alexandria) from ignore garrison section in some ENG AI files.
24. Updated no_exp_forces_to list to include SOV and RUS tags for Entente minors (BHU, NEP, NZL, OMN, SAF,
U02, U03, U05, U50, U51, U52, U53, U60, U91 and YEM) in 1914 scenario.
25. Tweaked Expeditionary Forces ratio for some (BUL, ROM, ITA, ROM, U09) AI countries in 1914 scenario.
26. Improved AI vs AI performance in 1914 scenario.

Scenarios Changes
Darkest Hour Light/core
1. Fixed many errors reported by the built-in error checker in all scenarios.
2. Added all core scenario files to DH Light to resolve issues on multiplayer game start.

Darkest Hour Full


1. Fixed starting manpower and mobilization levels of many countries in new scenarios.
2. Fixed starting cabinets of many countries in various scenarios.
3. Fixed / updated OOBs of many countries in various scenarios.
4. Added coastal and land forts to Finland and Estonia.
5. Added 10 IC to Germany in 1933 scenario.
6. Reduced revolt risk in Palestine in 1933 scenario.
7. Reduced staring dissent in Italy in 1933 scenario.
8. Set Belgium allied to UK on 1933 and 1936 scenarios start.
9. Updated claims and cores for Hungary in all scenarios.
10. Reduced starting army of Netherlands in 1933 scenario.
11. Korce given to Greece on 1914 scenario start.
12. Changed ideology of Brazil in WW2 so that it becomes Paternal Autocrat.
13. Updated province buildings for all scenarios.
14. Fixed wrong army/unit names in OOBs of many countries in all scenarios.
15. Added locked garrisons to German AI in WWII scenarios.

16. Added fixed low cost to ship overhauls in build queue on scenario start.
17. Added airport to Lisbon in 1914 scenario (fixes CTD on view air units).
18. Added more units to Finland in 1933 and 1936 scenarios.
19. Fixed base of "Armada Espaola" in 1914 scenario.
20. Changed VPs in 1914 scenario to allow for Central Powers victory.
21. Added rocket techs and test site to Germany in various scenarios.
22. Fixed cores for Chinese factions in all scenarios.
23. Updated propaganda posters for some countries/scenarios.
24. Fixed many errors reported by the built-in error checker in all scenarios.
25. Added 1 VP to Tirana.
26. Added missing Romanian core on Bacau province in 1914 scenario.
27. Added small supply oversea depots when needed to all scenarios.
28. Removed PHI from selectable nations list in 1933 scenario.
29. Added naval and air bases at Bremen.
30. Added 200 manpower to Ethiopia in 1933 scenario.
31. Set Pretoria as capital of SAF in 1914 scenario.
32. Nukunonu given to Britain in 1914 scenario.
33. Nauru given to Germany in 1914 scenario.
34. Added 1939 scenario.
35. Added 1943.07 scenario.
36. Added 1944.06 scenario.
37. Added 1944.12 scenario.
38. Added 1904.02 battle scenario.
39. Added 1939.09 battle scenario.
40. Corrected problems with Polish OOBs, generals and model names.
41. Added more convoy transports to UK and France in 1914 scenario.
42. Major review of fortifications on the map in 1914 scenario.
43. General revision of the 1914 land OOBs.
44. Added UK claims on Egypt in 1914 scenario.
45. Added Senussi Order in 1914 scenario.
46. Tweaked Balkan countries starting IC, air bases and techs in 1914 scenario.
47. Fixed Thailand's name and flag in 1914 scenario.
48. Tweaked starting techs of many countries in various scenarios.
49. Renamed a duplicated division name (1933 scenario Germany).
50. Tweaked Germany OOB in 1940 scenario.
51. Removed 4 garrisons with Japan names from Indochinese Union in 1940 scenario.
52. Fixed Pearl Harbor event not firing in 1941 scenario.
53. Set Nauru to be Australian in instead of British in 1933, 1936, 1939, 1940 and 1941 scenarios.
54. Karavatti (Laccadive Islands) set to belong to British Raj in all scenarios.
55. Fixed Hungarian cores in all scenarios.
56. Added of "new_model = no" throughout the starting build queues of many countries in 1936+ scenarios to prevent
AI from upgrading those.
57. Reduced starting dissent in USA in some scenarios.
58. Removed incorrect naval base (no port in province) from prov #729 (Tlemcen - Oran - Algeria) in all scenarios.
59. Moved German Rocket test site from Rostock to Stralsund and added some other facilities in 1939+ scenarios.
60. Major review and clean-up of redundant or wrongly applied peacetime_ic_mod and wartime_ic_mod from scenario
files and events.
61. Reviewed Canadian bases, AA and forts in all scenarios.
62. Corrected and improved many extra cores in revolt.txt
63. Review of known techs of all chinese factions in WW2 scenarios
64. Sinkiang removed from 1945 scenario
65. Improved CHC tech teams
66. Belfast now has a good sized naval base
67. Reviews IC for some countries in WW1 (BEL, HOL, BUL, ROM, GRE, SER)

Unit Changes
1. Added missing or fixed wrong models of many units and brigades.
2. Complete overhaul of modifiers.csv.
3. Added brigade_modifiers.csv.

4. Added Light Carrier and Rocket Interceptor unit types.


5. Added discrete Medium armor, Floatplane, Light CAG, Amph. armor, Glider armor, Glider artillery and
Super heavy artillery brigade types.
6. Added equipment to all unit and brigade models.
7. Removed speed_cap_XXX modifiers as obsolete in DH Full.
8. Greatly reduced HQ unit's combat stats.
9. Increased firing range of BB-6 from 0.32 to 0.35 to be in-line with the rest of the models.
10. Adjusted speed of all land units.
11. Tweaked naval units attack, defense and speed.
12. Increased fuel consumption of fast moving land units.
13. Greatly increased supply consumption and transportweight of horse only cavalry models.
14. V2 rockets set to not upgradeable.
15. Added speed_cap values to brigades.
16. Engineer brigade give only positive movement modifier depending on terrain instead of giving plain speed bonus.
17. Tweaked cost, build time, supply and fuel consumption of early (WWI scenario) Air units.
18. Tweaked range of some air units/models.
19. Added minimal sub detection value to all naval units.
20. Added minimal sub attack value to all naval units, except for TP, CV and CVL.
21. Fixed ASW sub detection bonus.
22. Removed MP cost for naval fire control attachment.
23. Tweaked escort planes ranges.
24. Added movement, attack, defense modifiers to some brigades (brigade_modifiers.csv).
25. Introduced defensive, offensive, air, naval and surface vulnerability as part of the revised combat system.
26. Reviwed and tweaked all unit combat modifiers (modifiers.csv).
27. Added combat modifiers to some brigades (brigade_modifiers.csv).
28. Heavy cruisers now are screens and use escort attachments.
29. Carriers, escort carriers and light carriers set to use capital ship attachments.
30. Allowed CL models to attach FPs.
31. Tweaked CAS soft and hard attack values to be more consistent across models

Graphics Changes
1. Replaced pictures of many leaders, ministers and techteams with better ones.
2. Replaced wrong pictures of some leaders, ministers and techteams with correct ones.
3. Fixed Mongolian flag for WW II.
4. Fixed ENG bomber sprite palette reference.
5. Added event headers for CHC and CHI and Mexican factions.
6. Added new generic pictures for leaders and ministers without own picture.
7. Fixed England's counter to use correct flag.
8. Added missing flag icons for some nations.
9. Fixed many flag/shield/counter/icon inconsitencies.
10. Fixed 3 corrupted counters.

Darkest Hour Full Only


1. New minimap.
2. Updated many parts of the UI - new top and side bars, buttons, styles, background pictures etc.
3. Changed color of some counters to match country color.
4. Fixed Soviet flag in 1914 scenario.
5. Added model pictures for naval brigades.
6. New weather icons.
7. Added flags needed for RCW factions.
8. Added Russian unit icons - Falconette.
9. Added Bulgarian unit icons - Falconette.
10. Added missing generic pictures for some models of various naval unit types.
11. Reduced tech page background picture size.
12. Added missing pictures for some leaders/ministers.
13. Replaced years with model number on all HQ unit icons.

Other DB Changes
Darkest Hour Light/core
1. Fixed issues with province IDs in revolt.txt.
2. Fixed issues with End Year for some leaders.
3. Replaced all invalid instances of 'when = now' with 'when = on_upgrade' for build_time, build_cost and manpower
in techs.

Darkest Hour Full


1. Added historical speeches at key moment of the game.
2. Added ministers new ministers for EUS from EUS Improvement pack.
3. Added many new leaders, ministers and tech teams to various countries.
4. Fixed issues and wrong pictures to many leaders, ministers and tech teams of various countries.
5. Added Retirement Year column to leader and minister files.
6. Fixed various issues and typos in revolts.txt reported by the built-in error checker.
7. Added resources production bonus to Central Planning policy slider, equal to the IC bonus.
8. Added resources production penalty to Professional Army policy slider, equal to the IC penalty.
9. Decreased rocket test site cost from 20 to 10 IC.
10. Fixed predefined unit and army names for some countries.
11. Increased max available tech teams from 5 to 7.
12. Incereased min available tech teams from 1 to 2.
13. Reduced tech team maintenance cost.
14. Reduced rebels units min strength on creation from 100% to 20%.
15. Added missing U72.csv (commie Vietnam) to leaders.txt.
16. Fixed name, availability, personality of many leaders, ministers and tech teams in various countries.
17. Revised Russian leaders and ministers.

Tech Changes
1. Fixed wrong prerequisite for "Interbellum I Static Anti-Air Artillery" tech.
2. Fixed wrong prerequisite for "Great War Torpedo" tech.
3. Fixed incorrect component names for some techs.
4. Added missing component names for some techs.
5. Reduced research difficulty for WWI land doctrines.
6. Removed rough terrain movement penalty from Interwar doctrine.
7. Removed support_defence mission modifiers from techs.
8. Tweaked strategic redeployment bonuses given by techs.
9. Added hard attack bonus to Inf/Mtn from AT techs.
10. Added new "Computer 1960" tech.
11. Fixed various issues and typos in techs reported by the built-in error checker.
12. Removed all speed_cap_XXXX commands in land doctrines as obsolete in DH Full.
13. Fixed issues with bonuses from Nuclear techs.
14. Tweaked Amphibious assault techs years and bonuses.
15. Replaced all invalid instances of 'when = now' with 'when = on_upgrade' for build_time, build_cost and manpower
in techs.
16. Fixed wrong prerequisite for "Unified Axis Doctrine" tech.
17. Tweaked "Manpower Doctrine" bonuses.
18. Radar techs set to provide night and rain attack bonuses to naval radars.
19. Tweaked naval doctrines to reduce 1914 scenario bonuses to submarines.
20. "People's Army Doctrine" set to give 10% morale bonus to militia units.
21. Naval radars changed to give small night and rain combat bonuses.
22. Increased research_mod bonus given by techs.
23. Removed trickleback_mod from Early Hospital System (-2%) and Basic Hospital System (+2%).
24. Reduced tech difficulty for early techs.

25. Added missing hills terrain attack, defense and movement bonuses to rough terrain equipment techs.
26. Basic Naval Bomber tech now requires Interwar Naval Bomber.
27. Changed a "Rocket Assembly Line" tech prerequisite from "Flying Bomb Development" tech to "Flying Bomb"
tech.
28. Tweaked morale effects of some land doctrines.
29. Removed HA/SA bonus to Armor units from Mobility Doctrine.
30. Updated post-1949 land doctrines. Allowed Unified NATO Doctrine path for Light Infantry.
31. Fixed issues with WWII land doctrines branches prerequisites.
32. Increased attack efficiency from 50 to 75% in 1914 scenario (early land doctrines).
33. Removed the +10% wartime_ic_mod from Mass Production (1915) tech.

Map Changes
1. Fixed wrong sea province connection between provinces 1077 and 383.
2. Removed wrong river connection between provinces 1157 (Kansk) and 1164 (Ust-Kut)
3. Fixed wrong seazone of province 1779.
4. Fixed Polish city names.
5. Fixed wrong coordinatesofCarlsbad,Groningen,Macapa,VillaHayes,Asuncion,CampoGrande,Tarapotoand
otherprovinces.
6.RemovedinvalidconnectionsbetweenprovincesinRussia.
7.Added1ICtoDamascusprovince.
8.FixedatypoinPhilippineTrench.
9.FixedwrongharborandairportcoordinatesofAttuIsland.
10.FixedanissuewithquicksearchofBinghamptonprovince.
11.AddedaporttoSiauliaiinLithuania.
12.RemovedbeachfromKarlovac.
13.Tweakedmapcolors.
14.Fixedseveralmapglitches(Nicaragua,Philippines).
15.Addedsomenewportsandbeaches.
16.Changednamesofprovinces581,1691and1859toavoidduplications.
17.FixedanissuewithHiroshimanavalbaselocation.
18.Allterrainbasedmovementmodifierssetto1(speedmodifiersaredefinedinmodifiers.csvperunittype).
19.Removedwrongconnectionbetweenseveralprovinces(827837,1136-1138, 1450-1439, ...).
20.Addedaharbortoprovince917(PointeNoire).
21.FixedairportlocationofKalymnos(378).
22.FixedanissuewithRabaulnavalbase.
23.AddedKielcanal.
24.Addedextra2ICtoprovincesinFinland.
25.FixeddistanceissuesinsomeAfricanprovinces.
26.FixeddistancebetweenRyukyuIslandsandAmami.
27.ChangedNancyterraintypefrommountaintohills.
28.FixedissuesonTrentoBellunoborder.
29.ChangedMPof3Rhodesianprovinces.
30.Addedextra6ICtoprovincesinManchukuo.
31.Changedprovincepictureofprovinces29and142.
32.AddedseaconnectionbetweenGallipoliandBursa.
33.IncreaseddistancebetweenKolaandMurmanskprovinceformorerealisticgameplay.
34.AddedmissingSeazone2178(CoastofEgypt)toprovince784(Fuqa).
35.CaspianSeaarearemovedfromDHFullmapfixessomenavalmissionissues.
36.ModificationtoadjdefsfileinordertoallowSenussitroopstomoveinsidetheircountry.
37.ConnectionbetweenCheboksary(672)andKazan(675)madeimpassable.
38.ConnectionbetweenParma(408)andVenice(400)madeimpassable.
39.ConnectionbetweenDobrichandGiurgiu(307308)madeimpassable.
40.ChangedseazoneprovinceforPanama,SuezandCopenhagenchannelstoallownavalinvasionandalso
retreatofshipspreviouslytrappedatportwhenprovincechangehands.

***
Darkest Hour 1.02
(Changes since patch 1.01)

Patch Installer changes:


1. Made the patch installer compatible with all Darkest Hour distributions (Steam, Impulse, Boxed German version
etc.)
2. Set correct registry keys for all Darkest Hour distributions (fixes a problem with reported version in Launcher)
3. Converts the boxed German only version into a fully functional Darkest Hour (restores all languages, deleted
pictures and changed names)

Engine changes:
1. Moved in-game multi-player messages few pixels down for better view.
2. Fixed a bug with land units' arrival time calculation on save/reload at the same game hour when the move order was
given.
3. Fixed a bug in best port in area selection used for convoys.
4. Fixed a bug with country description text set in scenario files (replaced by default one on deselect/select of a
country). Changed default scenario text format to 4 digit year instead of 2 (TAG_YYYY_DESC).
5. Added convoyed out resources/oil/supplies to daily resources flow statistics page.
6. Fixed tool-tip for atwar = TAG trigger.
7. Fixed a bug with naval units left in ex-allied ports when alliance is broken peacefully. Such fleets will be moved out
of the port at 1 o'clock.
8. Fleets that has no valid naval base set will automatically rebase to the closest allied port now (checked once on 15
days). Fleets on Rebase, Move, Redeploy, Transport, Amphib. Assault or Sneak move missions are skipped.
9. Fixed issues with secederegion and secedearea commands. Now these commands behave as secedeprovince
command does.
10. Added new options to secedeprovince, secedearea and secederegion commands (check event commands.txt for
details).
11. Fixed a bug with intelligence scenario parameter not applied to AI countries.
12. Implemented a new command for delayed triggering of events: event (check event commands.txt for details).
13. Allowed Pause button shortcut to be re-defined in buttons.txt. Added 2 new button definitions that can be used
as shortcuts in buttons.txt : pause (ASCII 0x13) and space (ASCII 0x20). NOTE: There are problems if spacebar is
used as shortcut for button (impossible to use empty space in rename units/divisions for example).
14. Added new optional division/brigades models parameter: on_upgrade = yes/no(default). When set to yes current

models upgrade_time_factor and upgrade_cost_factor modifiers will be used on upgrade to the next model instead
those of the next model.
15. Fixed a bug with supply check for units (reported as supplied by own/allied capital even if the country has no
supplies at all).
16. Fixed a bug with naval units supply check (reported as supplied as long as they have a valid naval base even if there
are no supplies there).
17 Fixed a bug with oil and supply check for units supplied from allied capitals (reported as supplied/fueled even if
there are no supplies/oil there).
18. Fixed a bug with supply check for units in combat supplied from own/allied capital (reported as supplied even if
there are no supplies available).
19. Fixed a bug with oil usage of ships in ports (no oil consumed, always reported as having enough oil).
20. Fixed a bug with supply and oil usage and status update on units in combat.
21. Fixed a bug with convoyed out oil calculation (more oil then currently available at home can be convoyed out).
22. Tweaked convoy logic to not convoy out from home supplies or oil if these are required for troops at home.
23. Tweaked required supply convoy transports calculation logic to take into account available at home supplies/oil for
transportation too (not just required at the destination).
24. Fixed a bug with supply convoys exporting more supplies then need at the destination in some rare cases (huge
need of oil for example).
25. Greatly improved game speed in games with many units and ongoing wars. Faster map scrolling.
26. Many tweaks to and bugs fixed in production AI (sliders, priorities, production):
- construction of Land Forts to province in higher level then set in AI files
- construction of Coastal Forts to province in higher level then set in AI files
- bug when IC has been assigned to upgrades when MP is less then 5 even if AI is set to not upgrade
- Improved distribution of exceeding IC logic (IC that remains after all immediate needs are covered)
- bug with production sliders for AI countries (too much IC assigned to CG in some cases)
- bug with Production AI not building anything if MP is less then 5
- tweaked logic used for max serial production line calculation
- removed hard-coded logic for brigades that can be attached to Garrison units (MP, AT, AA)
- removed hard-coded logic for brigades that can be attached to Carriers (Granted CAG only), TAC (granted
ESC only), STR (granted ESC only) and HQ (granted AA only) to avoid exploits (producing with brigade not
researched yet) and to allow producing with more then one brigade (CVs only).
- tweaked Production AI MaxBatchHomeFront parameter usage (removed the requirement of current MP
pool to be less then daily produced * 180 for this parameter to be used).
- bug with production AI producing Infantry units even if these are set to 0 priority by an AI file.
- tweaked production AI to allow more rapid IC construction when force_ic_until = YEAR AI parameter is
valid.
- fixed a bug with production AI stopping producing any units once it reaches the desired ratio between
land/air/naval.
27. Fixed a bug with resource convoys' creation on enabled depots relocation from misc.txt.
28. Fixed a bug with missing flag/counters on change TAG when old country uses changed via event/scenario file
default flag.
29. Fixed a bug with Convoy raiding AI trying to re-base fleets to invalid province.
30. Many new misc.txt modifiers:
- Allow change by players of HoS or HoG
- Used change TAG on coup logic
- Use speed to set garrison status (no move allowed) to land units.

- Max daily dissent that can be added to player controlled countries when not enough supplies are produced
- Do not start producing any new units when more then THIS percentage of the currently available MP is
required for reinforcements of existing units and the country is at war.
- Do not start producing any new units when less then THIS MP is available in the pool
- Min. days after last province controller change required for the AI to secede a province to allied country
(used when neither own or allied capital can supply this province
- Min. days after last province controller change required for the AI to secede a province to allied country
(used when neither own or allied capital can supply this province) if the said province is used as supply base
- Min. required relations between allied countries required for AI to secede claimed by the player provinces to
him.
- Max. serial line depth for production of Garrison and Militia units
- Min. total IC threshold required to enable serial production of naval and air units.
- Filter used on available for release countries list based on regular_id and intrinsic_gov_type set in revolt.txt
(applied to both players and AI).
- Chance to target divisions with no ORG left in land combats.
- Max. redeployment days for AI controlled units cheat.
- Reinforce to upgrade modifier.
- Screen or Capital ships targeting in naval combats.
- Land units speed modifier for units out of supply.
- Land units speed modifier for units containing at least one division with ORG less then 1%.
- Movement time modifier for fuel consuming land and air units when out of fuel.
- Default speed for fuel consuming land units when out of fuel.
- Combat Modifier: Default Supply Problems Mod Air
- Combat Modifier: Default Supply Problems Mod - Naval
- Combat Modifier: Default Fuel Problems Mod - Land
- Combat Modifier: Default Fuel Problems Mod - Air
- Combat Modifier: Default Fuel Problems Mod Naval
- Strategic redeployment mission: Added value, independent from real distance.
- Strategic redeployment mission: Multiplier on the real distance.
- Use old (pre DH 1.02) save-game format for divisions.
31. Old TAG's Claimed Provinces list is cleared on TAG change now.
32. Fixed a bug with no update of regular_id and intrinsic_gov_type on change TAG.
33. Fixed bugs with needed in local depots oil/supply calculation on game reload that can cause convoy problems.
34. Added new optional parameter in revolt.txt: coup = { TAG1 TAG2 TAGx }. (Check revolt.txt for details).
35. Fixed a bug with canceled free resource trades from Master to Puppet when the Master has resource shortage of any
resource.
36. Fixed bugs with country specific values exported to misc.txt (country section) not saved in some cases and reset
to default upon reload.
37. Expanded build_division command with 3 new optional parameters: cost, name and where (check event
commands.txt for details).
38. New parameters for items in the build queue that can be used in scenario files:
- unitcost = yes(default)/no
# Used for players only. When set to no preset unit cost will not be
recalculated.
- new_model = yes(default)/no #Used for AI countries only. When set to yes the build unit will be always
with the latest available model.
39. Fixed bugs in some triggers evaluation when used with no country set in generic events lost_VP, lost_national,
lost_IC, alliance, war, access, non_aggression, guarantee, trade, puppet, participant, military_control, nuked.
40. Fixed a bug with supply convoys to depots which require more oil/supply that can be stored in a local depot and in
result huge amount of oil or supplies can be lost every day.
41. New invasion AI parameter: province_priorities = yes/no(default) (check Invasion AI - How To.txt for details).

42. Include claimed provinces to the tool-tip about provinces that are going to be seceded to a released country.
43. Expanded ground_def_eff event command (check event commands.txt for details).
44. Fixed a bug where one air wing in air unit on bombing mission takes most of the damage.
45. Fixed a bug where min. mission ORG setting is replaced by STR setting upon saved game reload.
46. Fixed a bug preventing events set for REB tag to fire.
47. Added another value to MANUAL_OR_ BY_INFLUENCE _MOVES in policy_effects.csv
48. Exported dissent hit on country release to policy_effects.csv (MODIFIER_DISSENT_ON_RELEASE).
49. Fixed a bug in VP calculation used to halve dissent on new country release (used national provinces instead of
controlled).
50. Fixed tool-tip of participant trigger when used with value = 0 (check for any alliance).
51. Added 2 new unit model modifiers: reinforce_cost and reinforce_time.
52. Added extra typo checks on many triggers.
53. Fixed bug where naval bases can be produced in provinces without port allowed (just coastal).
54. Fixed a bug in country creation code setting automatically civil war when VIC country is released.
55. Generic events set to not fire for REB tag
56. Land units in production now have correct speed shown based on attached brigade(s)
57. Added new optional unit model modifier - out_of_fuel_speed. Set speed to THIS value when the fuel consuming
unit is out of fuel. Default value is set in misc.txt
58.Added new optional unit model modifier - no_supplies_combat_mod. Combat penalty when out of supplies.
Default value is set in misc.txt.
59. Added new optional unit model modifier - no_fuel_combat_mod. Combat penalty when out of fuel. Default value
is set in misc.txt.
60. Fixed a bug with not working Tech-Team Take Over option on annexation set by inherit event command or by
Demand Territory diplomatic action.
61. Fixed CTD on scenario exit in some cases when Tech-Team Take Over option is enabled.
62. Light Armor brigade set to use new short name string (NAME_LIGHT_ARMOR_BRI) instead of sharing name
with light armor unit (NAME_LIGHT_ARMOR).
63. Fixed tool-tip text for air and naval leaders rank in change leader lists.
64. Fixed a bug with units loaded on transport planes reported as out of supply and losing ORG in result.
65. Fixed a bug where a Parachute unit can be loaded by the AI on more then one transport plane at the same time that
corrupts saved games.
66. Fixed a bug in secedeprovince, secedearea and secederegion commands validation checks when which
argument is set to -1 or -2.
67. Fixed bugs with invalid combat traits gained in combat. 'Blitzer' trait could be gained too.
68. Changed save game format for divisions. Optimized numbers saving. Removed redundant entries. Reduced saved
game file size by 5-10%.

69. Fixed a bug with missing upgrade modifier on air units range.
70. Implemented upgrade from one unit type to another.
71. Added support for up to 5 attachments for air and land units too.
72. Fixed issues with doubled stats of brigades in pool on game reload.
73. Brigades added to units created by event commands now will use the latest available brigade model instead of being
model 1.
74. Greatly improved DB files auto-check for errors and error reports:
- Added TAG validation for airnames.csv, armynames.csv, navynames.csv and unitnames.csv files.
- Report for wrong command syntax (Missing = in statement.)
- Report for invalid event picture only when extra debug logs are enabled in settings.cfg
- Seazones.txt - only when extra debug logs are set to 2 in settings.cfg
- Report on missing tech year or tech picture - only when extra debug logs are enabled in settings.cfg
- Report on incorrect format of text strings (missing or extra %) - only when extra debug logs are enabled in
settings.cfg
- Added more AI debug logs when extra debug logs are set to 2 in settings.cfg
- Check for missing translation or misplaced % in texts when extra debug logs are set to 2 in settings.cfg
- Check for duplicated minister IDs in minister files
- Log ID conflicts to savedebug.txt
75. Fixed tool-tip for intelligence_network minister effect.
76. Implemented wakeminister command (check event commands.txt for details).
77. Fixed a bug where killed/slept ministers in cabinet can be auto-replaced by a minister ahead of his starting year.
78. Improved Air AI:
- Fixed a bug where air wings are not evacuated from threatened airbases of military controlled AI countries
- Set default air missions duration to be 60 days instead of 10 years
- Enabled Air Scramble mission for the AI
- Tweaked Nuke AI priorities use current nuclear reactor size in target province instead of max size
- Fixed a bug where air AI of military controlled countries can remain inactive after control release
79. Greatly improved game speed in scenarios with many air wings with long ranges and big alliances, but no wars.
80. Fixed major memory leak, most obvious in very long continuous game sessions (20+ years) where 800+ MB of
RAM could be lost. Reduced time needed to exit to main menu from a long game session.
81. Fixed CTD on exit to main menu or exit to Windows.
82. Fixed a bug with missing decisions in available decisions list.
83. Added new map logs (savedebug.txt, on scenario start) when extra logs are set to 2 in settings.cfg:
- List of all coastal provinces: ID, Name, Island or not, Area, Region, Continent, Controller, Owner
- List of all beach provinces: ID, Name, Island or not, Area, Region, Continent, Controller, Owner
- List of all provinces with ports: ID, Name, Naval Base Size, Island or not, Area, Region, Continent,
Controller, Owner
- List of all provinces with air bases: ID, Name, Air Base Size, Island or not, Area, Region, Continent,
Controller, Owner
84. Fixed CTD on annexation by command of a country twice in the same event.
85. Fixed game freezes when Militia unit type is disabled for production for an AI country.
86. Added new combat modifier - Out of Fuel, definable in misc.txt (default per land/air/navy) and per model in unit
files.

87. Allowed Out of Supply combat modifier to be applied to naval units too.
88. Added commands to modify country specific unit modifiers:
- out_of_fuel_speed
- no_fuel_combat_mod
- no_supplies_combat_mod
89. Fixed a bug with not applied to existing units upgrade modifiers from events for brigades on 2-5 slots.
90. Fixed bugs with parsing of construction section in AI files - AA_provs, coastal_fort_provs, radar_provs,
air_base_provs, naval_base_provs, fort_provs, ICProvs
91. Fixed a bug preventing AI to attach brigades to deployed units with one or more brigades attached already.
92. Fixed a bug where AI can deploy more then max allowed aircraft in a single air wing.
93. Fixed a bug with auto-disbanded traded units when Max. strength is too low. All traded land/air units set to be with
1% Str.
94. Tweaked auto-production sliders logic:
- Do not assign extra IC to CG to counter dissent if there is not enough IC for production and production is
prioritized
- Do not assign extra IC to supplies when below Critical/Desired stockpile levels if there is dissent and CG
are prioritized over supplies
95. Display division stats with fractions when needed
96. Fixed a bug where a Parachute unit can be loaded by the AI transport plane and ship at the same time that corrupts
saved games.
96. Fixed an issue with production progress going above 100% for a day before the item is completed.
97. Added new "demobilize" command (check event commands.txt for details).
98. Added new optional brigade setting detachable = yes/no, defined in brigade files. By default all land and air
brigades are detachable and all naval brigades are not.
99. Fixed a rare CTD on AI country annexation.
100. Fixed issues in deployment of finished IC to provinces. Improved AI IC production and deployment.
101. Fixed CTD on province owner change when 3 or more own areas get connected in result.

Launcher changes:
1. Fixed a rare crash when no web browser is defined
2. Fixed an issue with reset of extra logs setting to 0 when set to 2

Translation changes:
1. Fixed a corruption of saved games in result of wrongly formatted string in German, Italian, Polish and Spanish
languages
2. Updated French translation
3. Updated Italian translation
4. Updated German translation
5. Added Russian translation
6. Updated Polish translation
7. Updated Spanish translation
8. Fixed invalid characters or formatting issues

Event changes:
1. Fixed event 2192531 U09 - Franz Joseph is dead does not fire because the wrong minister id is checked.
2. Fixed events 3104503, 3104504 and 3104505 for 1914 Russia
3. Fixed Persian Corridor event (Soviet Union gets the correct provinces and returns them)
4. Fixed a problem with Free France capital remaining in Brazzaville instead of moving to Paris
5. Modified event 2003005 (Re-occupation of the Rhineland) so that it increases peacetime IC modifier from 0.9 to 1.0
6. Siamese Surrender now includes HOL
7. UK Surrender: Hongkong gets now occupied by CHI or JAP
8. Tweaked death events for Fritsch, Schacht, Blomberg, and Hess (different effects for keeping them or sending them
away)
9. Removed claims on Pirot and Tetovo provinces when Bulgaria switches sides to USSR
10. Removed claims of Hungary when switching sides to USSR. Fix for weird post war borders.
11. Added a decision for the creation of Dutch harbor naval base in 1940
12. Generic decisions scale now according to country IC
13. Unit level granted by the licensed unit decision scale depending on US tech level. when US doesn't exists it works
like now
14. Added new generic decision to purchase obsolete units
15. Pearl harbor event moves the us to hawk lobby now
16. Fixed Japanese Surrender to USA - USA no longer steals Korea from China if Korea is a Chinese puppet
17. Fixed a bug with US elections that caused weird outcomes
18. Fixed Indonesia Head of State Error, they get now a new cabinet as jap puppet
19. It is now possible to cancel the military control over SPR as FRA
20. All remove Military Control events use better trigger
21. The United Front event now only fires when warlords exist
22. Improvements to events for performance reasons:
- removed unused save date in France.txt
- removed unused save date in Germany.txt
- tweaked grand offensive decisions to use the new delayed event commands
- Dutch Harbor events use the new delayed event command
- most generic events now use the TAG entry to reduce engine load
23. Tweaks to post war Germany events:
- Decisions for release of DDR/DFR/AUS/U16 or now available much earlier
- More Allied Nations can release DFR now, not only the USA
- SOV can release now a puppet Austria U16 instead of AUS
- Germany and Austria will now get properly placement of their capitals
24. Bitter Peace now sleeps SOV event 2007034 "Germany invades Poland without our blessing"
25. Corrected trigger of event 2184008 for FRA (Move the Capital), now ownership is required
26. Removed RUS/SOV flag workaround
27. Russian event "Warsaw is lost" does not happen if Russia releases Poland as puppet
28. DDR and commie Austria are now puppets of USSR upon creation
29. Event Pittman Act - US assistance for Nationalist China wakes now the right leader, adds more resources and gives
blueprints
30. Modified Operation Zet - Soviet Assistance to China to add more resources and give blueprints
31. Fixed German annexation of France events.
- conditions for colony transfer (Germany can decide how many colonies to occupy, if at all)
- general improvements (better trigger among them)
32. Demobilization decision improved:
- trigger conditions now all visible in tool tip
- added extra decision for Switzerland
- removed redundant trigger from generic decision
- it is now possible for player to demobilize during war when the mob level is above 8 (general mob) to
remove economic penalties
- added event to remove local flags with an event that fires after 3 months, to prevent exploits
33. Delayed Free France creation to avoid seceding provinces in mainland France to it
34. WW2 event chain fires now even when Germany is already at war (f.e. with CZE)
35. Petain no longer remains a leader of France after the liberation
36. Egypt now secedes Qattara area to UK too during WW2
37. UK now returns Egypt provinces to EGY after the war
38. Modified USSR (Great Patriotic War event) so USSR gets +0.25, instead of +0.2 to wartime IC

39. Modified peace events with China so that China loses all militia units when surrenders + final peace proposal now
requires Japan to have 110% of Chinese land units and China must have lost 90% of its national provinces or 90% of its
VPs
40. Integrate China-Nanjing in China surrender events
41. Fix Japan surrender event effects - Japan no longer keep claims on China provinces upon capitulation
42. Reworked the Brest Litovsk Treaty in WWI
43. Fixed problems with 1914 peace treaty between Austria and Soviet Union
44. The Great Purge event for USSR now removes the correct units (removes 5 HQs)
45. Tweaked Diplomatic Campaign decision
46. Fixed WW1 alliances/DOWs events chains so that Russia, Serbia and Montenegro join the Entente
47. Added Russian Peace Event to 1914 scenario
48. USSR now gets cores via event on former Polish provinces (in 1945 or later, 6 years after Mol-Ribb Pact)
49. Fixed "Italian regime collapses" event triggers
50. Added new event picture and specific description for the event of the death of Wilhelm II on 06/06/41
51. White Russia countries now gain cores on all of their lands
52. Updated Raj events
53. Second RM pact now includes the historical traded cruiser
54. Rework of 1936 USA surrender events (in particular, takes into consideration the fact that Japan may be allied with
Germany)
55. Mobilization for dictatorial US is no longer hindered by congress
56. Optimized Mobilization events to reduce engine load, removed redundant Mobilization events for the AI
57. Nations follow now mobilization pattern, including puppets
58. New released puppets get now a minimal army to fight partisan that is removed as soon as their own army is big
enough to take over.
59. Reichskommissariat mobilizations now generate manpower
60. Optimized Winter War event chain
61. Optimized Barbarossa ai event chain
62. Added events for new discovered oilfields in the Balkans
63. Chinese transfer of industry events rescaled for DH's starting provincial industry levels
64. Updated WWI Belgrade Pact event chain (corrected triggers, other improvements)
65. England Surrender has now a prefer total conquest option so that Germany can reject the proposal of England
66. Added commands to remove Ottoman cores/claims in 1914 scenario when they surrender
67. All coup events are now one action events that can fail
68. Fixed many typos in event triggers
69. Ai nations will now switch to a militia build strategy as a final effort to prevent occupation.
70. Fixed models on units given by events
71. Fixed issues with End of Partial Mobilization event.
72. Fixed issue with the Second Molotov-Ribbentrop treaty decision availability after Bitter Peace
73. Improved Franco-Russian Alliance event in 1914 scenario to take into account Greece
74. Fixed the list of Austrian leaders added to Germany after Anschluss
75. Improved Italian Regime Collapses event when Italy is human controlled
76. Reduced War Bonds decision dissent
77. Fixed issues with Klaipedia province on M-R pact and Bitter Peace events.
78. Fixed wrong leader ID in China capitulation to Japan
79. Fixed incorrect HoG in Sweden after the death of Per Albin Hansson
80. Turned Italy Joins the Axis event into decision with an option for German player to refuse the alliance
81. Fixed many issues with Japan surrender event
82. Added Metsovo province to Italian claims on Greece
83. Added "No need" action on English GoI of Poland event
84. Fixed issues in UK Pacific surrender event
85. Surrender events in WW I set to remove embargoes
86. Tweaked Bitter Peace event so Japan to get provinces when at war with USSR even if not allied to Germany
87. Fixed issues with peace events after WW I
88. Changed Public Works decision to calls a delayed event instead of instantly adding an IC to a random province
89. Fixed an issue with Communist Austria not being a puppet of USSR upon creation
90. Fixed incorrect French cabinet after the liberation of France
91. Fixed issues in Demobilization decision/event
92. Extended Japanese gains in Soviet Bitter Peace event
93. Implemented events for the Polish-Soviet war after WW I
94. Fixed missing Soviet cores after successful war against Axis after the Bitter Peace
95. Axis CZE set to return Eastern Poland to USSR
96. Xi'an incident now removes minister Zhang Xueliang

97. Fixed Gear-up events for UK


98. Improved UK and USA surrender event
99. Improved Mers El Kebir events - using of the new demobilize command
100. Changed Italy signs the Pact of Steel event triggers so it is more likely to happen after march 1938
101. Change Finland policy after the Winter war to make possible joining to the Axis
102. Retire Moltke when replaced by Falkenhayn (Germany, 1914 scenario)
103. Retire Cardona when replaced by Diaz (Italy, 1914 scenario)
104. Corrected trigger for Death of Stalin event
105. Fixed limited Mol-Ribb pact to trigger the Nazi coup in Danzig
106. Fixed list of waken leader on Anschluss event and removed add core to Bolzano province command
107. Correctly sleep minister Vlassov when the leader defects to Germany
108. CHC set to not start Chinese Civil War if CHI is allied or puppet of USA
109. USSR set to not start a war with USA if not in control of Moscow
110. Italy and Hungary set to not declare war to USSR on their own after the Bitter Peace when allied to Germany
111. Germany gets cores on Bolzano and Trento provinces on Italian annexation
112. Removed all kill random leader commands from The Great Purge event
113. Changed start year of many events and decisions to from 1936 to 1933
114. Change end date of events of french surrender from 1950 to 1963
115. Claim Bessarabia decision can be taken only 305 days after Molotov-Ribbentrop Pact, as historical

AI changes:
1. Fixed typos in 2 German 1914 AI files.
2. Adjusted bugged German leader ratios in 1936 AI file.
3. Germany now enacts 2 year mobilization earlier when running out of MP.
4. Tweaked Air AI to handle the suicidal air AI behavior.
5. Fixed issue with German AI set to reinforce units too early.
6. Tweaked German AI to focus more on reinforcements during war.
7. Added individual mobilization for HUN in 36:
- raised starting mob level to selective conscription (+23mp)
- added 2 year conscription after the Anschluss taken or when HUN runs out of mp in 1938
- added partial mobilization when at war, or in 1940
8. Adjusted German Research AI and added a German War Research AI.
9. Tweaked "Germany goes after England when Russian is gone" AI event trigger to avoid triggering while still at war
with SOV.
10. Tweaked CHI production AI - it should focus more on MIL now instead of producing fancy and useless things.
11. Tweaked German Production AI.
12. Increased critical oil stockpile from 30 to 45 days
13. Increased desired oil stockpile from 90 to 120 days
14. Vichy France no longer goes to war with Italy over Egypt
15. Added AFG.ai.
16. Fixed ENG liberate countries list.
17. Updated USA liberate list with RUS and most European countries.
18. Tweaked China AI to garrison beach provinces.
19. Added units to Chinese production queue when war starts.
20. Reinforce Chinese land units at once when war starts.
21. Added missing AI file to DH Full - default.ai that was loaded from [core] instead and had invalid research
priorities/ignores.
22. Improved default.ai.
23. Added mobilization events for nation U49-U99.
24. Adjusted Nat. Chin tech preferences.
25. Tweaked German invasion AI.
26. Reduced GER AI recklessness.
27. Tweaks to U02 AI.
28. Added TPs production lines to JAP, ENG, USA.
29. ReichKommissariats now defend their own borders.
30. Japanese AI adapted to fight against U05 (Dutch East Indies) instead of HOL.
31. UK will no longer invade North Germany in 1939.
32. After Munich, Belgium places its army in "reinforced peacetime stance", expanding it by 7 more divisions.
33. Improved ENG AI home defense.
34. Added 0.05 GDE to German AI.

35. Updated Italian AI research priorities.


36. Many changes to both China and Japan AIs behavior for better simulation of the war.
37. Tweaked English espionage AI against USSR.
38. Fixed wrong garrison triggers used in several German AI events.
39. Tweaked USA invasion AI events.
40. Tweaked AI files on land locked nation to ignore naval techs.
41. Fixed many typos and errors in AI files.
42. Tweaked MAN reinforce and exp. forces ratios in 1936 scenario.
43. Set Italy to be more aggressive against Albania.
44. Set USA AI to focus more on Marines and related techs.
45. Tweaked Jordan AI to be less aggressive against Israel.
46. Improved British invasion AI in 1914 scenario.
47. Added Exeter province to ENG AI garrison priorities.
48. Set USA AI to release Indonesia.
49. German AI tweaked to Barbarossa in late spring-early summer.
50. Increased Italian AI max production percentage in all scenarios.
51. Tweaked German AI to defend better beaches in Western Europe.
52. Fixed issue with U08 (German Empire) declaring war on Switzerland or Russia after the defeat in WW I

Scenarios changes:
1. Tweaked Majors starting techs in 1914 campaign.
2. Removed wartime IC penalty (was 0.8) and set peacetime IC penalty to 0.9 in 1936 scenario for Germany
3. Removed wartime IC penalty (was 0.8) and peacetime IC penalty (was 0.7) in 1936 scenario for Hungary
4. Removed peacetime IC penalty (was 0.6) in 1936 scenario for Romania
5. Removed Bulgarian core to #331 (Pirot) in 1936 scenario - this province is claimed already.
6. Fixed 1936 scenario starting Austrian OOB
7. Added Eric's corrected HUN and POL 1936 scenario OOBs
8. Added "new_model = no" to most naval units in the production queues of GER, ITA and JAP to ensure that the AI
will produce them with the right models.
9. China: added starting techs interbellum supply 1924 (id 1970), scientific management 1910 (id 5810) and early
agriculture 1910 (id 5700), lowered starting dissent from 30 to 25
10. France: removed Doctrine Mass Assault and Trench Warfare
11. USSR: lowered peacetime IC mod from 0.75 to 0.7 and wartime IC mod from 0.80 to 0.75
12. Revised 1936 scenario OOBs for BEL and HOL (Eric)
13. Updated 1936 scenario CZE OOB (Eric)
14. Adjusted researched Naval doctrines in 1936 scenario for Argentina, Brazil, Canada, Australia, New Zealand, South
Africa, Holland
15. Added Naval supremacy to Argentina and Brazil in 1936 scenario.
16. Updated OOBs for DEN, EST, LAT, LIT, NOR, SWE
17. Added 1933 scenario
18. Updated OOBs for AST, CAN, NZL, SAF
19. Updated OOBs for British Raj, Indochinese Union and French Mandate over Syria and Lebanon
20. Added Italian claims to Metsovo
21. Fixed 1914/36 Greek cabinet
22. Corrections to U08 (1914 scenario) colonial OOB, cabinet and naval OOB (bestmajor)
23. Cleaned 1936 GER production queue and add items via AI only event
24. Added Maginot line to FRA 1933 queue
25. Updated UK Nav OOB. HMS York and Exeter were York-class cruisers (CA-V) not County-class (CA-IV)
26. Adjusted mobilization level to new OOBs.
27. Danish warships "Niels Juel" and "Peder Skram" reduced to CA-III and CA-II
28. Fixed Greek ship models. Georgios Averof is a CA-II. Helle/Elli are CL-I
29. Added Dutch East Indies to all scenarios
30. Added U03 (Indochinese Union) in the list of selectable nations in 1914 scenario
31. Updated Finnish air OOB
32. Updated USSR 1936 scenario starting techs
33. Added 1933 scenario
34. Added 1940 scenario
35. Added 1941 scenario
36. Added 1942 scenario
37. Changed French cruiser Dupetit Thuors from CL to CA-2 in 1914 scenario

38. Added AA brigades to some land units for USSR in 1936 scenario
39. Added Newfoundland as a country in 1914 and 1933 scenarios
40. Fixed model/class for Japan CL Kuma and CVL Hosho in 1936 scenario
41. Added the Erebus-class monitors to the 1936 campaign as CA-2
42. Tweaked 1936 scenario starting techs to many countries
43. Added seaplane carrier Commandant Teste to French navy
44. Primorsk, Siberia and Transural republic restored as releasable countries
45. Better implementation of the Mexican revolution with all major fractions and events included
46. Removed the -30% wartime IC penalty for Italy
47. Revised MAN land OOB for 1936 scenario
48. Revised Japan OOB for 1936 scenario
49. Fixed typos and errors in scenario files
50. Fixed Romanian division names in scenario files
51. Aden belongs British Raj in 1914 scenario
52. Added Colombian claims on Panama in 1914 scenario
53. Added Chinese claim on Arunachal Pradesh in all scenarios
54. Corrected government type for China and Turkey
55. Added missing cores to some countries (EGY, MAN, CHL)
56. Corrections to USA naval OOB - changed models of Omaha-class CLs, the Nevada-class BBs, and the Coloradoclass BBs
57. Corrections to UK naval OOB - changed models for Emerald-class CL, removed CVL HMS Pegasus, added CL
HMS Dunedin and seaplane carrier HMS Pegasus, corrected ship locations
58. Added GoIs (CZE/ROM/YUG) for better simulation of the Little Entente in 1933/1936 scenarios
59. Added Floating Planes brigades to USA ships
60. Added Floating Planes brigades to Soviet ships
61. Revised 1936 scenario CZE OOB
62. Removed Air force from 1914 scenario British Raj
63. Added naval bases to Glasgow (5), Edindurgh (4) and Marseilles (5)
64. Revised French air bases in 1914 scenario
65. Changed Deutschland and Admiral Scheer models from CA-5 to CA-4 (Germany, 1936 scenario).
66. Revised air bases and Air OOB for German Empire in 1914 scenario
67. Revised air bases and Air OOB for Spain in 1914 scenario

Unit changes:
1. Fixed max speed bugs on M.armor and L.armor brigades
2. Fixed typo's in marine.txt file
3. Fixed bug with Max speed for AA and made a Build time balance change to AA & SP_AA.
4. Tweaked generic HQ speed
5. Brigade production time adjusted to reflect historical training time of attached units.
6. Adjusted Brigade upgrade cost/time to reflect the historical problems of producing enough armored vehicles,
compared to the very easy replacement of artillery pieces, airplanes and small arms.
7. Added upgrade bump to infantry model 1930 (upgrade to use trucks in addition to horses)
8. Moved speed increase to 5, from 1942 to 1939 infantry
9. Changed speed of 1936 Infantry to 4.5
10. Added fuel consumption to 1931 and 1936 infantry
11. Increased TC cost of pre-1931 infantry by 20%
12. Reduced HQ fuel consumption to more reasonable levels
13. Removed Engineer brigades from Garrison units
14. Reduced fuel consumption of land, air and naval units
15. Fixed max brigades for transport planes to allow attaching of escorts
16. Fixed typo, 1914 Infantry had a to high soft attack
17. Made Garrisons a more viable unit choice:
- lowered IC cost
- reduced upgrade time/cost slightly
- increased defensiveness to be an alternative to infantry in defense
- decreased toughness further
- added a 10%-20% hard component to represent dug in and armored components of garrisons
18. Adjusted upgrade cost/behavior of Divisions
19. Adjusted reinforcement cost/behavior of Divisions
20. Implemented new ranges for air models

21. Removed duplicated Improved Medium Tank entry.


22. Tweaked Engineer brigade models.
23. Made Heavy Armor and Super Heavy Armor brigades available for Cavalry, Mechanized and Motorized divisions.
24. Tweaked Heavy Armor and Super Heavy Armor brigades' stats and upgrade paths.
25. Tweaked units' speed caps for attached brigades.
26. Tweaked surface defense values for FTR models 3 and 4
30. Tweaked MP usage between DD models
31. Added 2 escort carrier models to the light carrier line
32. Added custom upgrade paths to all land and some air unit types
33. Adjusted build times of Light Armor brigade to be in-line with Medium Armor brigade
34. Added no_fuel_combat_mod modifier to armored units
35. Increased attack and speed on Air Cavalry
36. Disabled MP, L-Arm and AC brigades for militia units
37. Reduced Garrison supply consumption
38. Enabled up to 2 brigades to be attached to Infantry and Garrison units
39. Boosted Marine units combat modifiers
40. Revised stats of transport ships
41. Revised stats of Heavy submarines - up to 3 attachments, enabled Torpedoes
42. Slightly increased firing range of all missile ships
43. Set CAG and Floating planes as detachable naval brigades.
44. Reduced desert move and defense penalties for 1939, 1942 and 1946 Cavalry models

Techfiles:
1. Fixed wrong artillery requirement for post-war tank III
2. Removed all speed bonuses to HQ units get from land doctrines
3. Cheapened naval doctrines
4. Added 10% morale bonuses to land units in tech Mobility Focus Doctrine
5. Reduced land and naval doctrines research times
6. Fixed issues with Nuclear Battleship Propulsion technology
7. Fixed Air Cavalry Division tech prerequisites and changed year to 1951
8. Fixed issues with Rocket Artillery supply usage
9. Fixed inconsistencies with Naval AA attachments setup
10. Fixed inconsistencies between land doctrines and construction techs with regards to land fort production
11. Added bonus to cags for torpedo techs
12. Tweaked speed bonuses to HQ units from doctrines
13. Added 2 escort carrier models to the light carrier line
14. Fixed issues in Nuclear Carrier tech
15. Changed techs to reduce nuke production rate
16. Fixed combat modifiers given wrongly to CAG brigades instead to CV units in 3 naval doctrines

Mapchanges:
1. Changed Knigsberg/Klaipedia connection to a sea connection
2. Tweaks to Wake sea zone coordinates
3. Added 1 VP in Wuhan (1317) and 1 VP in Changsha (1308)
4. Various fixes to country colors
5. Removed river connection between Szekesfehervar (278) and Szeged (280)
6. Adjusted Finnish industry
7. Added a VP in Dutch Guyana to avoid Germany annexing HOL in Europe in 1940
8. Added 10 unused ids for off-map countries
9. Fixed several wrong provinces connections
10. Fixed several wrong province coordinates (and distances)
11. Fixed position of harbor and airport on Attu Island province
12. Fixed some wrong province names

Graphic changes:
1. Added new mini-map

2. Added Scandinavian propaganda picture


3. Added new flag for Mexico in 1914
4. Updated air unit model pictures for all major nations
5. Added Wiemar flag
6. Added DDR propaganda picture
7. Added new buttons
8. Added many missing leader pictures for EST, LAT, FIN, IRE, SWE, U08, EUS, CAN, ENG, FRA, ITA and other
countries
9. Added new bg_auto_trade.bmp
10. Added new top bar graphic
11. Fixed visual issues with some flags
12. Replaced invalid or low quality minister, leader and tech team pictures with better
13. Added missing unit pictures
14. Updated production status plates
15. Fixed issues with some event pictures
16. Changed propaganda pictures for CHC and CHI

Other DB Changes
1.Fixed modifiers.csv file format (FULL) (fix for missing modifiers)
2. Tweaked several Soviet commanders availability, death and rank dates
3. Update of air unit model names for all major nations
4. Adapted ships' ranges for Darkest Hour Light to account for the new map mechanics
5. Removed all U05 references from DH Full (unused ex-Ostland file; RKOstland uses U40 TAG)
6. Fixed corrupted strings in scenario_text.csv (used % as a symbol for percentage while %% should be used instead!)
7. ReichKommissariat now have army names defined in armynames.csv
8. Fixed short tech names for many armor techs
9. Fixed U20 (Com. FIN) cores to exclude provinces historically taken by USSR
10. Tweaked SPA parameters to allow it to be created via coup from Nazi Germany over SPR or commie Spain
11. Manpower ministers and tech tweaks:
- Chief of Staff School of Mass Combat: removed the reduced building time, added +3% to Org and Morale
of infantry, militia and garrisons and +3% supply stockpile.
- Minister of Security Man of the People: added a 5% money - production bonus.
- Medicine techs: 1%/2% manpower bonus and added a trickle back modifier
- Hospital tech: reduced the trickle back gain to 2% and 3% respectively
12. Added missing TECH_APP_ARMOR_146_NAME text
13. Ministers and leaders of Volunteers' Army (UTC tag) are now loaded
14. British Raj is now only releasable by ENG
15. Implemented China-Nanjing as new country
16. Expanded the minister db for 1933
17. Removed English leaders from India
18. Socialist Republic of Romania (U30) was renamed Romanian People's Republic
19. Sigmund Freud is no longer the nuclear researcher for Austria 1914
20. Updated credits.txt and launcher.csv with latest contributors' names
21. Added Historic speeches
22. Implemented Dutch East Indies
23. Included new minister personalities for Mexican Revolution
24. CGX ministers are now paternal autocrat instead of LW radicals
25. Added a document with leader traits id/description
26. Increased reinforce to upgrade modifier to 0.5
27. Corrections to German Empire leaders
28. Tweaked Ground Support and Ground Attack missions ORG/STR damage ratios
29. Fixed map position on new game start as Finland
30. Removed duplicated leaders in Imperial Germany (U08), fixed errors
31. Added Medicine trait to some CZE, HUN, ROM, U09, U03, FRA and SOV tech teams
32. Fixed invalid traits to some Russian leaders
33. Fixed wrong provinces for countries (USSR, Arabia, Turkey etc.) in revolt.txt
34. Improved some country specific unit model names.
35. Added all vanilla scenario files to Darkest Hour Light to resolve issues in MP games.
36. Reduced Hindenburg's leader skill to 2
37. Reduced Grigory Kulik's leader skill to 2 and added Old Guard trait

38. Increased skill and added new traits to some Soviet tech teams.
39. Changed end dates of WW I leaders from 1935 to 1932.
40. Added new traits to some Brazilian tech teams
41. Removed duplicated leaders (USA)
42. Fixed many typos and errors in leader, minister and TT files
43. Added new ministers and tech teams to Brasilia
44. Added 1 IC to Damascus province
45. Fixed invalid Roman numbering in some army names
46. Revised Soviet and Russian unit names
47. Added energy/metal/rares production bonuses to all minister traits that change IC
48. Fixed issues with Finnish tech teams (invalid names and pictures)
49. Added resource production bonus similar to the IC bonus for Central Planning and Mobilization policy sliders
50. Reduced "Speer" minister personality foreign IC bonus from 30 to 10 percents
51. Revised and improved German Empire ministers
52. Revised and improved British Raj ministers
53. Revised and improved Chilean ministers
54. Added naval tech teams to Chile
55. Revised and improved tech teams for A-H
56. Revised and improved ministers, leaders, tech teams and unit names for Euskadi
57. Changed start years of many countries from 1936 to 1933
58. Add new tech team to USA (American Medical Assn)

***
Darkest Hour 1.01.1
Patch Installer changes:
1. Made the patch installer compatible with all Darkest Hour distributions (Steam, Impulse, Boxed German version
etc.)
2. Set correct registry keys for all Darkest Hour distributions (fixes a problem with reported version in Launcher)
3. Converts the boxed German only version into a fully functional Darkest Hour (restores all languages, deleted
pictures and changed names)

Engine changes:
1. Moved in-game multiplayer messages few pixels down for better view
2. Fixed a bug with land units arrival time calculation on save/reload at the same game hour when the move order was
given
3. Fixed a bug in best port in area selection used for convoys

Launcher changes:
1. Fixed a rare crash when no web browser is defined

Translation changes:
1. Fixed a corruption of saved games in result of wrongly formatted string in German, Italian, Polish and Spanish

languages
2. Added few missing translations to French

Event changes:
1. Fixed event 2192531 U09 - Franz Joseph is dead does not fire because the wrong minister id is checked.
2. Fixed events 3104503, 3104504 and 3104505 for 1914 Russia
3. Fixed Persian Corridor event
4. Fixed a problem with Free France capital remaining in Brazzaville
5. Modified event 2003005 (Re-occupation of the Rhineland) so that it increases peacetime IC modifier from 0.9 to 1.0;

AI changes:
1. Fixed typos in 2 German 1914 AI files
2. Adjusted bugged German leader ratios in 1936 AI file.

Scenarios changes:
1. Tweaked Majors starting techs in 1914 campaign.
2. Removed wartime IC penalty (was 0.8) and set peacetime IC penalty to 0.9 in 1936 scenario for Germany
3. Removed wartime IC penalty (was 0.8) and peacetime IC penalty (was 0.7) in 1936 scenario for Hungary
4. Removed peacetime IC penalty (was 0.6) in 1936 scenario for Romania

Unit changes:
1. Fixed maxspeed bugs on M.armor and L.armor brigades
2. Fixed typo's in marine.txt file
3. Fixed bug with Maxspeed for AA and made a Buildtime balance change to AA & SP_AA.

Other DB Changes
1.Fixed modifiers.csv file format (FULL) (fix for missing modifiers)

***
Darkest Hour 1.01
Engine changes:
1. Tweaked Nuke AI targeting:
- nukestriketolerance now is used as the starting value in Nuke evaluation the higher it is, the more often
the AI will use nukes. It is recommended to set this a bit under 0.0 to order the AI to nuke bigger enemy Core
provinces. Good values in most cases are about -50 to -20
- nukestrikedesirability is used as a multiplier on the final value if it is > 0.0. A good value seems to be about
50.0. If set to 0.0 or less the AI will not use nukes at all.
2. Damage to infrastructure taken by nukes uses 0.1 steps to allow rebuilding back to 100% infra.
3. Fixed Remaining infra after nuking cannot be less than 1 step (0.1 or 10%) to avoid AI problems.
4. Allowed IC in provinces to be reduced to 0 from nukes (was limited to 0.1 IC before)
5. Fixed a problem with saving of damaged IC - sometimes it could be wrongly restored upon reload

6. Fixed a bug with <strength> command not being applied to units in the redeployment pool that havent been
deployed to the map yet.
7. Tweaked Light Levels on provinces in Diplomatic Map mode (in general all were too dark).
8. Fixed bugs with events and decisions availability on change of TAG
9. Fixed occasional CTD problems after change of TAG
10. Fixed missing leaders on multiple change of TAG commands in the same game session.
11. Fixed CTD on game load with extra logs (settings.cfg) enabled. Only if there are naval brigades in the
redeployment pool of a country.
12. Changed the hard-coded minimal MP cost for units from 0.1 to 0.001 MP.
13. Code optimizations for the generic events
14. Set policy slider to 0 on country creation for locked sliders (every policy_effects.csv - MANUAL_OR_
BY_INFLUENCE _MOVES)
15. Puppeting/Coups/GoI cannot change locked sliders (every policy_effects.csv - MANUAL_OR_ BY_INFLUENCE
_MOVES) anymore
16. Fixed a bug with selectable game maps preventing read of tiles.bmp form Map_X located in MODDIR if there is no
such file in default Map_X folder.
17. Made upgrade to model and type moddable for every brigade/unit:
- Upgrade type and model can be specified in brigade/division files. For example to upgrade LArm-2 to
ARM-2 add armor = 2 into the model = { } entry for L-Arm-2 in light_armor.txt
- This is optional and can be skipped. By default every unit/brigade is upgradeable to the next model of the
same type with 2 exceptions:
1. LArm-2 by default upgrades to ARM-2
2. All ships by default do not upgrade
- It is possible to specify upgrade to a model of the same type also. For example, INT-4 can be set to upgrade
to INT-7 directly and skip the two rocket interceptor models in interceptor.txt, simply by adding interceptor = 7
- It is also possible to forbid a specific model to be upgraded at all. To do that set its upgrade model to -2. For
example, INT-6 could be set as non-upgradeable even if there is an INT-7 model by adding interceptor = -2
18. Fixed a bug with upgrade time and cost of brigades (current model modifiers were used instead of the modifiers for
the next model).
19. Do not upgrade button for naval units set to be available only if there is at least one brigaded ship in the fleet or at
least one ship that can be upgraded.
20. Updated Statistic page to show upgrade progress on Stat. pages for naval units too.
21. Added new optional division/brigades models parameter: upgrade_time_boost = yes/no. When it is set to yes
(default value) upgrade time for models 2 or more levels obsolete will be reduced (as in vanilla). When set to NO there
will be no upgrade time reduction for older models.
22. Changed default values of upgrade_time_factor and upgrade_cost_factor from 0.0 to 1.0.
23. Fixed CTD bug on remove_division command if this division is in the build queue.
24. Fixed CTD bug on remove_division command if this division is currently selected by the player.
25. Fixed a bug with the availability of some missions (like Amphibious assault) against rebels when the country is not
at war with anyone.
26. Fixed a bug with the optional (misc.txt, ai section) conquer province rules (AI masters can be set to get all
provinces conquered by AI puppets) preventing AI puppets from occupying provinces when the AI master is not at war

with the 3rd country.


27. Fixed an AI bug with transport fleets wandering in and out of port at random.
28. Fixed CTD on strength command wrongly applied to brigades in (re)deployment pool
29. Fixed CTD on delete via event command of division currently into the redeployment pool of another country
30. Added new option to events: [all = yes/no (default)]. When such event is triggered by command it will be executed
for all countries in TAG = { } list or to all countries in the world when no TAG = { } list is specified.
31. Triggered by a command event with TAG = { } list will not be executed for the current country if it is not into the
TAG list (and no [all = yes] option set).
32. Fixed a bug with occasional deleted land units in MP cooperative games during unit split from the second country
(hourly, noticed on higher game speeds).
33. Fixed a bug with invasion AI ordering and canceling amphibious attacks at the same game hour.
34. Fixed display flickering on multiplayer game start.
35. Fixed non-allied AI puppets and masters to not spy on each other anymore.
36. Fixed a bug with serial production lines upgrade to another unit/brigade type.
37. Fixed a bug with serial production lines upgrade of unattached brigades.
38. Increased tech tool-tip buffer to fix CTDs in RDD mod
39. Increased intel/diplo information for a country treaties buffer to avoid CTDs when there are too many entries (IC
mod).
40. Fixed a bug with supply convoys set from masters to puppets.
41. Fixed no music in Vanilla bug.
42. Fixed a bug with lost attachments bonuses on sold ships.
43. Fixed bugs with transfer of controlled enemy provinces to allies that have cores/claims on those.
44. Fixed a CTD on update of AI war targets list.
45. Disbanded items in production queue added by scenario files (without "manpower = ..." entry) return MP to MP
pool now.
46. Fixed a bug with supply convoys not sending fuel in some cases.
47. Fixed a bug with supply convoys sending too much supplies in some cases.
48. Tweaked secede provinces to allies AI.
49. Added new optional revolt.txt parameter defining list of countries that are not allowed to release the country. no = {
TAG1 TAG2 TAGx }
50. Expanded alliance_leader command to work with current alliance too

Launcher:
1.
2.

Launcher now compares the latest version number to the current version number to see if it's higher before
enabling update button
Launcher allows for hiding languages from the list

3.
4.

Disabled Portuguese and Swedish languages from Launcher as the game is not fully translated to those
languages.
Improved handling of situation of no supported resolutions and corrected problems with maximum available
resolution too low

Map changes:
5. removed/added dozens of river connections
6. removed over two dozen unwanted "edge" connections
7. fixed missing national borderline in Africa
8. moved a few US provinces into the correct Areas
9. seazone areas tweaked for better ai behavior - air missions
10. fixed climate in a bunch of provinces
11. minor namefix in Rhodesia (thanks to jpoc)
12. tweaked mp of rhodesia to take higher volunteer ratings into account.
13. moved cape town harbor icon to the actual capetown location
14. added Naval base level 3 in Pretoria
15. added Puerto Belgrano naval base
16. moved Luban airport, had the Lublin position
17. some other map icons repositioned
18. Australian infrastructure templates completed. Values set in 'province.csv'
19. Central and West Africa infrastructure templates completed. Values set in 'province.csv'
20. Central Asia infrastructure templates completed. Values set in 'province.csv'
21. corrected some mistakes in the western Sahara infrastructure.
22. blocked connections into provinces without appropriate transportation infrastructure
23. fixed wrong army coords
24. fixed wrong look at coords for some navalprovinces
25. Maui and Kauai are now reachable
26. activated a missing harbor in SAF
27. removed unused seazone continent entries
28. area fixes
29. Completed the rest of canada infrastructure templates
30. Maui and Kauai now reachable from sea
VP:

31. Gave France 2 more VPs in Metropolitan France (Brest and Lille).
32. Gave Germany 2 more VPs (Danzig, Dresden)
33. Gave Italy 1 more VP in Northern Italy (Genoa)
34. Gave UK 2 more VPs (Hong Kong and Colombo)
35. Gave 2 more to USSR, in Tashkent and Sverdlovsk
36. Moved Australia's VP in Collie to Perth
37. Gave Chiles 2 VPs (Santiago, Valparaiso).
38. Gave Colombia a second VP at Barranquilla.
39. Gave Denmark 2 VPs (Copenhagen, Arhus)
40. Gave Indochina 1 more VP (Hanoi)
41. Gave Iran 1 more VP (Gameroon)
42. Gave Iraq 1 more VP (Basrah)

43. Gave Ireland 2 VPs (Dublin and Cork)


44. Moved Japan's VP in Ponape to Truk
45. Gave Japan 1 more VP in Port Arthur
46. Gave Netherlands 1 more VP in Hollandia
47. Gave New Zealand 1 more VP in Christchurch
48. Gave Portugal 1 more VP in Porto
49. Gave Saudi Arabia 1 more VP in Riyadh
50. Gave South Africa 1 more VP in Johannesburg
51. Gave Syria 1 more VP in Damascus
52. Gave Thailand 1 more VP in Nakhan Sawan
53. fixed VP that was supposed to be at Guantanamo.
54. added 1 VP in Verdun (100)
55. removed 1 VP from Brazzaville (907)
Graphic changes:
56. removed unused skin files
57. fixed flag of Slovakia
58. fixed flag of Serbia
59. removed duplicated flags,shields,icons,counters from Full
60. Deleted wrongly named and duplicated flags,shields,icons,counters form Core
61. added SPA_14 flag icon and counter
62. added Senussi (LBY) counter
63. fixed flag name which caused a CTD when selecting Lybia in 1914 Scenario
64. fixed Kashmir counter
65. added DH-Style flags for all nations
66. flipped all flags, to proper vertical display
67. merged full flags with Core.
68. replaced obsolete AT Icon with an Medium Tank Icon
69. replaced obsolete SPR-Art Icon with an SP-AA Icon
70. added ProtestAlexanderetta event picture
71. added ENG naval model pics
72. added swedish naval div pics
73. added italian naval div pics
74. added JAP naval division pics
75. added GER/U08 naval division pics
76. added generic division naval pics
77. added ENG naval model pics
78. added USA naval model pics
79. added GER/U08 air models pics
80. added transparent news headers to Core
81. removed all news_header files (except for U08 and U09) from FULL as those are now in Core
82. removed paper backgrounds from DH Light as those look weird with normal events (and pictures) used in
Light
Deleted plate_decision.bmp from DH Light as it is a duplicate of Core

83.
84. Deleted plate_decision.bmp from DH Full as it is a duplicate of Core
85. updated default decision plate (Core)

86. fixed cursor


87. added new leader/minister/tt pics (486 so far)
88. tweaked interface
89. Fixed the Rhodesia & Nyasaland flag doesn't match the shield.
Translation changes:
90. fixed German translation of swedish naval classes
91. added missing Italian translation
92. added missing German translation
93. added missing Spanish translation
94. added missing French translation
95. added missing Polish translation
General DB changes:
cleanup:

96.
97.
98.

removed unnecessary comments


fixed format of events
moved textstrings to proper files

DB changes:

99. reduced min strength for airsuperiority mission


100.
activated range penalty for fleets bigger than 33 units to prevent superstacks
101.
reset force StrategicRedeployment parameter to 2 months
102.
increased groundcombat STR damage by 20%
103.
removed MP growth modifiers from Hawk/Dove lobby policy slider
104.
slight increase in economy hit while mobilized
105.
Implemented corrections to mobilization policy slider (mp gain during war mostly)
106.
fixed central planning gc effect
107.
added 2 teams to ARG and CZE
108.
reset many enddates to 1925
109.
removed duplicated minister in ministers_rom.csv
110.
fixed some columns in Swedish naval classes
111.
initial commit of Dutch ship classes
112.
Italian naval model updates
113.
adjusted USN ship classes
114.
adjusted JAP naval models
115.
Slightly decreased land/coastal base prod time
116.
reduced cost for all infantry types slightly
117.
removed all brigades from Paratroopers
118.
reduced mp cost of aircavalry brigade
119.
Fixed airattack stat on model 7-8 (was 3, set to 4 as model 6)
120.
Adjusted interval between 2 spying missions
121.
medium tank brigades allowed for divisions that use other tank brigades

122.
123.
124.
125.
126.

added medium tank brigade to MOT removed it from marines

128.
129.
130.
131.
132.

doubled Militia mp cost

reduced build time of basic landunits by 10%


increased build time and cost of aircrafts to be more in line with other units
cloned unitnames/pics for ger/fra twin nation

reordering JAP BB names, so that Yamato, Musashi, and Shinano aren't the next names to be used
in the 1914 scen
127.
Updated airdoctrine researchers who had "aircraft_testing", replaced with training
Transports are now faster, stronger, better
major changes/increases to naval ranges
Slightly increased STR range
Implement "Kaiser Franz"'s china leaders pack (1914 scenario)

Techfiles:

133.
134.
135.
136.
137.
138.
139.
140.
141.
142.
143.

naval_tech.txt file clean up:

145.
146.
147.
148.
149.
150.
151.
152.
153.
154.
155.
156.
157.
158.

DD-0s and CVE-0s will now become obsolete obsolete

removed unnecessary comments and commented-out obsolete techs


better formatting here and there
moved naval_torpedoes_s model 2 to model 1 (was dummy model before)
made naval_torpedoes_s model 0 not upgradeable
removed redundant models from naval torpedo file
removed gaps in bb and interceptor ids
1940 LArm upgrade now to 1939 Basic Medium Armored Division
tweaked req. tech id for strategic bombing 1951 tech.
fixed bug in nuke submarine tech

1917 Super heavy armor bg. now upgrade to 1917 Heavy Armor bg. which in turn upgrades to the
1924 Medium armor bg.
144.
fixed wrong hq upgrade path in some doctrines
Slightly decreased land/coastal base prod time
Tweaked land/coastal forts prod bonuses (increased)
Replaced aircraft_testing with training
"Nuclear Profileration" is now researchable
It's now possible to build light Armor earlier
Decryption devices techs are now dependent of each other
fixed CAG models and techs
1918 AA Brigade needs 1917 Static AA
1940 Rocket Art tech needs 1940 Field Artillery tech
Further minor fixes regarding requirements and turning models obsolete
Updating Naval Logistics bonuses to ranges
Nuclear Submarine Secret tech event requires now Submarine tech
Rocket Assembly Line tech requires now 7580 "Flying Bomb Development"

revolt.txt:

159.
160.

fixed Rhodesian capital ID (thanks to jpoc for catching this)


fixed CHL provinces

161.
162.
163.

fixed MEN cores


German player can now only release release RKs
Added limitations to Occupationzone release

Scenario files:

164.

added Italian claims on Eritrea, Somalia, Abyssinia, Italian East Africa and French and British
Somaliland
165.
added two claims to Austria in 1936

166.
167.
168.

added "flag_ext" for Senussi (LBY) so it uses the correct flag/shield in 1914 Scenario now
fixes to Holland's Naval OOB
1914: nerfed Interceptors to model 0 in all OOB - No country fielded armed fighters units august

1914

169.
170.
171.
172.

updating USA's OOB, old 1800s-era DDs in favor or newer models, nothing older than WWI-era.
Set most USA DD to level 3 ('16). The USN didn't build any interwar destroyers at all
japan oob bumping the kongos up one model level, to the '34 BC
Reorganized Japanese Navy. It's now a balance of historically accurate and functional in terms of

gameplay.

173.

updating all major '36 navies to interwar transports. Some smaller countries are left with pre-WWI

era TPs.

174.
175.
176.
177.
178.
179.
180.
181.
182.
183.
184.
185.
186.
187.
188.
189.

updated oob par, pru, uru, col, chl, bol


updated argentine oob
updated iraqi oob to ~1937-1938 values
updated afghan oob to historic (1937) values
German OOB tweaks, divisions formed in 1936/37 are now in the buildqueue
updated Greek Navy OOB for 1914
New SOV 36 OOB
Gave floatplane attachments to some appropriate ships in the RN
Updates to GER's naval models and OOB
Trimmed NZ starting land OOB heavily
Naval OOB for 1914GC fixess Australia, Canada, New Zealand, Norway, Sweden
added Hatay State
removed Fengtiang
removed a few ITA coastal forts
added one level of BC tech to Germany

added Bomb dropping doctrine to select majors - Bomb doctrines where further ahead, than armed
fighter units
190.
added hospital techs known by some medium-weight nations in 1936

191.
192.
193.

added logistic techs to fix the "StrategicRedeployment bug"

195.
196.
197.
198.

added US reserve formations

added the two SW tank techs to all nations

replaced the light infantry techs with normal infantry techs for minors as those tech no longer
enable militia units
194.
restored missing techs in afghanistan.inc
fixed Italy militia division in 1936
Tweaked SU starting dissent
Tweaked Italy war/peacetime modifiers

199.
200.
201.
202.
203.
204.
205.
206.
207.

fixed peacetime GER IC mod


Royal Navy still had pre WWI DD-0s in 1936 campaign, replaced with DD-4s
FRA, UK, USA now also start with strat redeploy tech in 1914
Adjusted German infantry model = 5 to 6, model = 6 to 7
fixed sov oob
tweaks to balticstates by Gytis Urbanavicius, relations and oob improvements
removed some supply techs from minors
Weakened YUG36 and BEL14 to help GER AI

Italy: added 91 (Chambery) to national provinces, moved 378 (Kalymnos) and 379 (Rodos) from
national provinces to claimed provinces

Minister files:

208.

moved the startdate of at least one minister per cabinet position to 1936 so all nations have starting
ministers. (for minors)
209.
fixed minister personalities U03

210.
211.
212.
213.

fixed a typo in GER ministers file


Tweaked Stalin's traits (20% build time bonus for INF)
slightly tweaked OTT ministers
added Chinese leaders for 1914 scenario

Text fixes:

214.
215.
216.
217.
218.
219.
220.
221.
222.
223.
224.
225.
226.
227.
228.
229.
230.
231.
232.

removed all post 1914 text from Spains 1914 scenario desc
fixed wrong short tech name for 1945 strat. bomb.
fixed some diacritics in Danish files
fixed typos in the country.csv files left from Armageddon.
Changed some tech names
SP AA short name corrected
added some French air unit model names
changed strings that say "nuclear sub" to "heavy sub"
changed Human wave name to people's army doctrine.
replaced SS with SUB
Carrier Aircraft Group replaced with AA in the carrier techs
fixed some old typos carried over from armageddon
added a few local tank variations: 2 pol 1 ast
added a lot of fixes to airmodelnames
Added missing Production and Construction tech components names
Added all Medicine tech components names
Fixed 1914 scenario Persia name string
Minor improvements to Latvian armynames and unitnames

Modding Documentation:

233.
234.
235.

updated Guide to Darkest Hour


added DH Province List
added Quickstart Guide

236.
237.
238.
239.
240.

Small update to Invasion AI - How To.txt


Small update to DH - Map Editing - Tutorial.rtf
added photoshop action to flip shields
added Guillaume's ID Map
updated Darkest Hour Development Diaries Archive

Event changes:
Darkest Hour light - enabled generic Decisions
Fixes:

241.
242.
243.

removed relative_manpower command from The UK gears up for war event as it is obsolete
minor fix to Japanese surrender in china

changes ai_chance of both actions of event 2007031 (Enemy at the Gate) so that both actions now
have 50% chance instead of 100% vs 0% as before;
244.
removed useless decision option from AUS-HUN event

245.

Heavily adjusted Pearl Harbor event. removed all uses of remove_unit in favor of additional
remove_division commands.
246.
flipped/fixed land_percentage triggers in some events that were using it wrong

247.
248.
249.
250.
251.

fix of Event 2049037 (US 1944 Presidential election) which had the wrong triggers

253.
254.
255.
256.
257.
258.
259.
260.
261.
262.
263.
264.
265.
266.
267.
268.

added new trigger for Russian revolution (579)

270.
271.

Slightly easier France surrender (lost national province from 40 to 35)

deactivated war propaganda when the nation already employs extended mobilisation
added Hatay State events
fixed faulty trigger in ai_mobi

added an extra trigger to prevent this weird case: Because the Vanilla HOI2 Pearl Harbor event for
Japan has them declare war on the USA, UK, and Netherlands, this could lead to a war between Japan and
Germany.
252.
fixed old events that created outdated unittypes
complete rewrite of the mobilization decision to make the system more userfriendly
complete rewrite of the soviet move of industry events.
Fixed trigger of effect of Mol-Ribb pact
Better trigger for Danzig or War
Easier and more readable trigger for Anschluss decision
puppets now don't demobilise when at war
AH now has grand offensive decision available
Russia, Serbia and Montenegro now historically join the Entente
fixed us specific mobilisation events
Reduced chances for purges to happen in 1936
1914 lost events no longer trigger several times
Bulgaria no longer peace out by event
scw events no longer give modern tanks
Case Yellow and Operation Barbarossa no longer vanishes when polish general goverment exists

modified event 2007025 (The Great Purge) to remove 86 randomly killed leaders (now 30
randomly killed leaders + 150 historical leaders = 180 killed leaders)
269.
complete review of UK Surrender and Empire Falls Apart chains + minor fixes
fixed Free France creation

272.

modified event 2006513 so that Italy gives military access to FRA/ENG when defeated and
modified event 2006514 so that Italy grants military access to U08/U09 when defeated
273.
turned German control of Finnish army into decision

274.
275.
276.
277.
278.

corrected trigger of event Danzig Incident

280.

Tweaked swiss mobilization events to only spawn militia in friendly provinces

Added Danzig Incident decision


Corrected bug in Austria surrender chain + military access given to Entente
Fixed Allied diplo offensive

Corrected events 2002530 and 2002531 so that Italy gains provinces from France when allied with
CP normally (and not only when allied with CP by event)
279.
Made "issue currency" triggers easier to get

Optimisation - no actual change in function:

281.
282.
283.
284.

optimized minorshutinvasion event file, using TAG = {} only one event is necessary

286.

ai_mobi optimization:
replaced multiple set flag events with 2 REB-tag events to set flag for war in SA and EU
replaced Continent trigger in generic events with TAG = {} lists

offset increased from 1 to 3


added TAG = {} limitations to equipment decisions

Minor tweak, added TAG = {} to all generic decisions, to exclude nations that are not used like the
UXX fantasy nations, and also exclude HAI, DOM, LUX, and DANZIG/HAYAT STATE/Principality Pindus
285.
added TAG = {} to generic 1914 events

AI changes:
287.
288.
289.
290.
291.
292.
293.
294.

updated AI files with correct country name from world names config files
Implemented a 5% buffer between AI build schemes to avoid daily switching of AI files.
fix problems with German AI switching between standard and land AI on daily basis
minor fixes regarding british coastal provinces
added a buffer between Soviet land build and panic build AI
set panic build offset to 30 days
fixed AI germany shufling Balkans AI
changed percentage to 30% from 100% in reinforcement boost up - It prevented AI to build new

units

295.
296.
297.

fixed wrong id used for manpower focus doctrine


AI files are updated to use new Nuke AI parameters
added flags for mob decisions on scenario start and major fixes to 1914 slider positions

1914:

298.
299.

UK now starts Gallipolli

301.
302.

fixed only Russia declaire war to me and allies

made a bunch of backup AI Files: now when both AH and GER are controlled by the AI, AH gives
military control and a huge amount of Exp troops to GER
300.
GER uses a new, second set of AI files in that case.
fixes 1914 pacific theatre AI

303.
304.
305.
306.
307.
308.
309.
310.
311.
312.
313.
314.
315.
316.
317.
318.

1914: RUS and OTT are now researching strategic redeployment earlier (mobilization tech)
1914 Ger now takes MC over AH if both are AI controlled (workaround for western frontier bug)
1914 new (more aggressive) AI for BUL and ROM
many Ai improvements, ITA and SCH now grants MC to allies
SCH now grants MC to ger if SCH is part of CP.
ROM now grants MC to RUS
Adjusted troop rates East / west for GER
tweaked Belligerence issue with Germany preventing it from DOW anyone
AST and Raj nolonger sent exp forces to RUS
1914 German AI is now much more careful (lesser encirclements)
USA sends more troops to France
POR sends troops to France
Raised dissent penalty for RUS(event 3104503-05) due to lesser aggressive german ai
OTT is now more carefull (but still is the weak link of CP
Fixes to POR/JAP 1914 AI
Fixed 1914 AI (will no longer build land forts as it prevented them from building anything else)

1936:

319.
320.
321.
322.
323.
324.

ai - removed reinforcement line, GER/UK started reinforcing troops after Munich

326.
327.
328.
329.
330.
331.

fixed UK AI naval shuffle when Italy joins war.

334.
335.
336.
337.
338.
339.
340.
341.
342.
343.
344.

Emphasized SOV AI defense in depth strategy

removed unused AI file (U49.ai) from FULL


added alliance with Germany check for Hungary and Romania shutting down Yugo border protect
added events that shifts ROM and HUN garrisons towards soviet border if Yugo is not a threat
tweaked Operation Husky switch

tweaked Japanese ai to slow down invasion of inner china. sinkiang/yunan/xibei are commented out
of the target list - Prevents spearheadattacks on vps in those areas
325.
USA Garrison AI tweak. Should stop shuffle.
fixed GER invade St John's
fixed US dday.ai - wrong prov IDs
changed jap.ai to release Vietnam
fixed: Japan AI tends to DoW USSR

fixes to the borderguard ai of the Fascist/Communist puppet states, also addition of missing files for
those nations.
332.
Adjusted French production scheme (now builds some land forts and has slightly less peacetime
penalties)
333.
Adjusted SOV AI to use more units for reserves purposes
tweaked Romanias exp force ratio
Fixed bugged country = XXX in spy missions chance for AI settings
Belgium AI will now build forts in Lige, Brussels and Namur (WW2).
Tweaked Holland AI to build forts (WW2)
Hungary no longergives all of its troops to Germany before Barbarossa
China should no longer SR as many units (also simplified war switch)
decreased Soviet aggressiveness at the start of Barbarossa
fixed many events preventing Germany from invading SU (was still trying Sealion..)
Added Mulmein and Tavoy to British Raj Garrison Ignore list
Germany starts now a nuclear program (if Barbarossa successful)

345.
346.
347.
348.
349.
350.
351.
352.
353.
354.
355.
356.
357.
358.
359.

added individual mobilization events for greece ww2


Invasion of Norway should now happen sooner
Germany should now garrison Slovakia
Greece should nolonger declare war against Soviet union
ersatz conversion should happen more often
Raj is now a stronger commonwealth partner
slight tweaks to GER AI triggers (Barbarossa + YUG)
There will be no more weird AI coups
Germany will now build V1 and the US will build rockets
Bulgaria no longer joining CP too early
US no longer wasting ICs to build radars on homeland
fixed YUG invasion triggers
Germany will now build Siegfried line
USA will now build more TPs
Simplified DDAY triggers

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