Change Log
Change Log
03
(Changes since patch 1.02)
Engine changes:
Fixed bugs
1. Fixed a bug with brigades not upgrading when division is set to upgrade to a not yet available unit type or model.
2. Fixed a bug with Detach brigade button availability on divisions with no brigades attached.
3. Fixed an issue on conquering of a province with Rocket site(s) or Nuclear reactor(s) where those are added to the
building queue of the conqueror.
4. Fixed an issue with country AI files loaded twice on country creation.
5. Fixed a cosmetic issue in production screen with incorrect land unit speed limits for brigades when more then one
brigade is attached.
6. Fixed a bug in production screen where right-click menu for trades remained active under Convoys and
Automate panels.
7. Fixed a cosmetic issue where Convoys button in production screen remains enabled under Automate panel.
8. Fixed bugs in production screen where production and oil conversion buttons remained active under Convoys
and Automate panels.
9. Fixed a bug with friendly nation logic where 2 countries at war with each other and against a 3rd country are counted
as friendly.
10. Fixed an issue where players controlling non-democratic countries are not allowed to declare war with
"Democracies can start war" global game setting enabled. This setting applies to all countries now.
11. Extended "Democracies can start war" global game setting usage to ignore both belligerence and relationship
requirements (not just the belligerence one).
12. Fixed an issue with leaders list (unable to change leaders to any unit) when a leader sent with unit to another
country is available for selection.
13. Fixed a bug with ORG loss (50%) of land units applied on troops unloads only from fleets on Sea Transport
mission. This ORG hit to unloaded troops is now applied to all fleet missions, except for Amphibious Assault.
14. Fixed a bug with invalid auto-annexation when a country does not own any provinces and also a game freeze
in the same situation when Tech Team Take Over option is enabled.
15. Fixed a rare CTD on return of expeditionary forces between 2 AI countries when one is annexed.
16. Fixed a bug with invalid brigades remaining attached in some cases on upgrade from one unit type to another.
17. Fixed a bug with "endgame" event command not ending the game in some cases.
18. Fixed a bug with out_of_fuel_speed unit modifier not used properly for land units out of fuel.
19. Fixed an issue with desired combat range calculation for carriers with 2 or more brigades when the 1st is not CAG.
20. Expeditionary forces set to use their own country combat, difficulty and intelligence modifiers and Min/Max
positioning (instead wrongly using those of the receiving country).
74. Fixed a bug with peace event command not refreshing active wars immediately.
75. Allowed existing units of unit types that currently are forbidden for production to be upgraded.
76. Changed inherit event command to be instantly executed to solve some event issues.
77. Fixed wrong tool-tip for difficulty trigger.
78. Ignore Min. Available IC as percentage of the final IC and Min. final Available IC misc.txt modifiers when
production is disabled in scenario.
79. Disabled production sliders automation button when production is disabled in scenario.
80. Fixed issues with dissent and CG needs calculations for IC to Consumer Goods Ratio setting in misc.txt different
then 1.0.
81. Fixed issues in some cases with dissent added by minister changes. There will be dissent only on manual minister
change by players now (2% for democracies except for chiefs of staff, army, navy and air, and 1% in all other cases).
82. Fixed issue with false leader gains new trait message.
83. Fixed bug with allied area not properly updated on alliance creation or extension.
84. Fixed bugs with some modifiers values on doctrine abandoning: extra_tc, tc_mod, tc_occupied_mod, attrition_mod,
trickleback_mod, supply_dist_mod, repair_mod, research_mod, radar_eff, building_prod_mod, convoy_prod_mod.
85. Fixed invalid value of lost IC because of partisans on production tool-tip (added lost IC in provinces because of
high revolt risk to the total IC hit because of dissent).
86. Fixed crashes on debug level 2 on battle scenarios start when not all provinces on the map are used.
87. Fixed a bug with resources from oversea puppets not delivered to oversea depot if that depot has no supplies.
88. Fixed synchronization issue with delayed convoying of resources from puppets added to oversea depots.
89. Fixed a bug with needed convoy transports calculation to depots where oversea puppets add resources.
90. Fixed a rare CTD on unit reorganization when one of the units is empty (ghost unit).
91. Fixed bugs where multiple wars of countries in the same alliance against a common enemy could be created.
92. Puppets set to join (or create) alliance with master on DoW by a country already at war with the master.
93. Non-allied to master puppets are no longer forced to join alliance after the master. Fixes a bug with joining a new
alliance, but not ongoing wars.
94. Reclaim and return all expeditionary forces on alliance leave or alliance dissolve. Fixes various issues with troops
left under command of another country indefinitely.
95. Fixed issue with air units redeployed to provinces without airport these will be deployed to province with air base
or will be deleted if no suitable deployment province could be found.
96. Fixed broken auto deploy of naval brigades for the player and AI.
97. Fixed a bug with max amphibious size parameter not saved when equal to 3 and reset to 1 upon reload.
98. Fixed a bug with Force puppets to join their master's alliance... misc.txt setting with puppets joining the
alliance, but not joining any ongoing wars.
99. Fixed broken Force puppets to join their master's alliance if AI Neutrality is... misc.txt setting. Checked daily,
puppets will join masters alliance and any ongoing wars now.
100. Fixed a bug in merge wars logic resulting in members of the same alliance in separate wars against a
common enemy.
101. Fixed alliance merging so all members of the old alliance to join the new one. All wars of both alliances will
be merged too if possible.
102. Removed redundant country entry in save game for divisions left after strategic redeployment.
103. Fixed an issue with military controlled by player land units disengaging from combats on their own.
104. Fixed a random issue with units not taking control of a province when entering it, usually if attacked
immediately.
105. Tweaked transport AI to not use enemy provinces as staging when there are friendly provinces in the area. Fixes
weird AI behavior like start/cancel hopeless attacks.
106. Fixed CTD on game save in MP games if another player issued Remove all countries from intelligence
targets list.
107. Fixed a bug with incorrect spy settings sent to host for a new country added to intelligence targets list in MP
games.
108. Fixed issues with naval units transferred to alliance leader on annexation (leader was transferred too and ships
kept old owner, country bonuses etc.)
109. Fixed issue with stats of rebel units switching side to a revolting country not using proper new country unit stats.
110. Fixed issues with units in captured ports:
- Always delete empty fleets
- Captured ships will be properly transferred to the new country and updated to its stats
- Always capture enemy ships in civil wars if no retreat possible
- Friendly fleets will be left in the port
- Neutral fleets will be expelled from the port
- Enemy fleets (not sunk or captured) will be expelled from the port if possible
- Loaded transports cannot be captured anymore
- Delete enemy fleets if no retreat is possible
111. Fixed issues with leader assignment UI - lag and leaders availability, when leaders from another country are in
the list.
112. Fixed "Load new AI settings on AI file switching to all clients in MP games. misc.txt setting not working
properly.
113. Fixed bug with dissent and belligerence hits and cost from DoW not recorded on clients in MP games if the
DoWed country joins a major alliance.
114. Fixed multiple dissent and belligerence hits and cost from DoW if the DoWed country had allies and all join a
major alliance.
115. Fixed attrition losses value on tool-tip (was shown 10 times higher then the real).
116. Fixed issues with convoy transport/escorts under production tool-tip on top of the new convoy creation panel
(random invalid values, not accounting for already built in serial builds, not accounting for amount of convoys/escorts
added to the pool).
117. Fixed game lag issue when AI tries to rebase to inaccessible port.
118. Fixed a cosmetic issue with land unit speed shown under leader picture (it was 25% higher then the real unit
speed).
119. Disabled "Join Alliance" diplomatic action when target country is not the alliance leader.
120. Improved desired naval combat range calculation by excluding disorganised and non-combat ships in fleets.
121. Disorganised carriers and bombers cannot do damage to buildings anymore.
122. Improved DoW logic when a member in alliance declares war on a country that is already at war with another
allied country or vice versa. Countries join the existing war, instead of making a new one.
123. UI fixed missing highlight on Weather Map button when selected.
124. Fixed a rare bug where an unit that is attacking in 2 provinces at the same time (after a rebellion in the
current province while attacking another one) wrongly retreats to an enemy province when losing both battles
and vanish on arrival.
125. Fixed a bug in production AI incorrectly building brigade types with no (0.0%) build priority set in AI files.
126. Fixed a bug with production AI overriding "max_factor" construction setting when "Do not start producing any
new units when more then THIS percentage of the total IC is needed to supply existing units (0.0 to 1.0; 1.0 = 100%,
disabled). Enabling this will encourage AI to build more IC when this ratio is exceeded." misc.txt setting is enabled
even when "ic_end_year" is exceeded (incorrectly making all IC available for other constructions and convoys).
127. Changed GDE to apply to "Base chance of Land units to avoid hit if no defences left" too.
128. Fixed puppets to end all old alliance wars when leaving an alliance after the master.
129. Changed rebel units to use attack (as any other AI or player controlled countries do) instead of move order when
moving to another province. Retreating rebel units no longer are allowed to change mission.
130. Fixed a rare bug with vanishing land units when participating in 2 land combats at the same time (one
attacking and one defending) and losing any of those.
131. Fixed issues (missing airbase tooltip and selecting by a click on the base sprite) with air unit based in countries
granting only military access.
132. Cancel (no longer valid) ongoing unit moves to neutral provinces after peace deals.
133. Fixed a bug where land units can be loaded to non-allied ships in ports in provinces with just Military Access to
province controller.
134. Fixed a bug in multiplayer games where units given as expeditionary forces from host to clients change
ownership permanently upon redeployment.
135. Set proper division stats on divisions transferred from deployment pool from one country to another on
civil war start.
136. Return deployed or into the redeployment pool expeditionary forces to ex-allied countries on peace, war
declarations and alliance changes.
137. Improved maintenance of original unit owner on change of controlling country.
138. Preserved current intelligence level on TAG change.
139. Fixed a bug with Support Defense mission not cleared when combat ends.
140. Fixed a bug with fleets remaining trapped in ports on province capture if escape sea zone is controlled by the same
province (Suez, Panama etc.).
141. Fixed a rare CTD when a unit is deleted while in the list of selected by the player units.
142. Fixed a bug with missing messages when non-empty army, fleet or air unit is killed (captured) by the enemy.
143. Support defense and Planned defense missions no longer can be set to impassable provinces.
144. Fixed a bug with Shore bombardment mission not available to own controlled provinces if the country is not allied
to someone.
145. Fixed a bug with lagging behind or missing production queue refresh after an item priority change for
clients in MP games.
146. Fixed land and coastal fort bonuses to be applied only to province controller when defending. Previously those
were applied to the defender even when not controlling the province (after rebel pop-up for example).
147. Fixed incorrect strength bar for side in combat when 2 or more units participate on the same side.
148. Fixed a bug with random unit merge after redeployment. Addresses many issues including permanent
change of divisions ownership.
149. Allowed AI puppets to become AI front area leaders.
150. Fixed a bug with incorrect country specific division stats (added by techs, events etc.) on upgrade if the
division is in control of another country (stats form the controlling country are applied instead from the own
one).
151. Fixed a bug where divisions with no ORG did not properly have a chance to be targetted in land combats
(misc.txt modifier).
152. Fixed a bug with own units not upgrading when in the redeployment pool.
153. Fixed issue with random events firing for all countries when TAG = { ... } list is used, instead of firing only for
countries in that list.
154. Fixed stacking penalty calculation in naval combats to count all friendly ships in the combat instead of counting
only own ships.
155. Improved strength, demobilize, strength_cap commands to ensure that these will be applied to all own units even
it those are currently controlled by non-friendly nation.
156. Fixed a bug with AI being able to redeploy units when Strategic Redeployment mission type is not available for
the country.
157. Fixed a bug with incorrectly triggered events on game start.
158. Fixed an issue with oversea provinces and fleets stationed in foreign ports that can be given at random to exalliance leader when a country is made puppet of another country.
159. Fixed an issue with Load AI files from Moddir only misc.txt setting usage.
160. Fixed an issue with AI not accounting for blocked strait when attacking, sometimes resulting in attacks/cancel
attacks cycle to a wrong province.
161. Fixed an issue with naval combats range calculation.
162. Fixed a bug with custom alliance names resulting in crash on scenario end when used.
163. Fixed a bug with improperly applied and used max base province revolt risk modifier (misc.txt).
New features
1. New production panel layout (optional), with support of bigger unit pictures.
2. New division panel layout (optional), with support of bigger unit pictures.
3. Enable naval brigade pictures in the production UI (optional) instead of using brigade icons.
4. Implemented retirement year for ministers. Added retirement year to minister tool-tip.
5. Implemented retirement year for leaders. Added retirement year to leader tool-tip.
6. Changed default map mode on new game start from Terrain to Political View.
7. Implemented Plain terrain attack, defense and movement modifiers (modifiers.csv).
8. Implemented Clear weather attack, defense and movement modifiers (modifiers.csv).
9. Implemented 109 custom unit types (2 new, 8 reserved and 99 user defined). See db\units\division_types.txt for
details.
10. Implemented 113 custom unit types (9 new, 5 reserved and 99 user defined). See db\units\brigade_types.txt for
details.
11. Added 2 new optional (see misc.txt) tech overview panels for Unit and Brigade models.
12. Added new unit modifiers statistics page layout that can be switched on from misc.txt
13. Added missing flying_bomb sprite type
14. Allowed any ship type with CAG type brigade to act as carrier in naval combats.
15. Implemented new land brigade modifier speed_cap, which cannot be exceeded by land divisions with such
brigade attached.
16. Added moddable modifiers for every brigade type (db\units\brigade_modifiers.csv).
17. Added proper multi-language modifier names on statistics page.
18. Optimized some triggers evaluation by skipping dormant divisions and brigades in the pool.
19. Allowed all naval units with Sea Attack greater then 0 to fire in combat.
20. Buildings in production queue set to use gfx\interface\plate_provbuilding.bmp instead of
gfx\interface\plate_prov.bmp.
21. Cosmetic moved air/naval unit speed on unit panel few pixels up for better view.
22. Optimized available division/brigade models list save game format.
23. Added new tech components: cavalry_tactics (before rt_user_1) and rt_user_17 to rt_user_60 (after rt_user_16).
24. Casualties report (optional, misc.txt):
- Added 37 equipment categories to be used in brigade and unit types (per model) under new equipment = { }
section:
manpower, equipment, artillery, heavy_artillery, anti_air, anti_tank, horses, trucks, halftracks, armored_car,
light_armor, medium_armor, heavy_armor, tank_destroyer, sp_artillery, fighter, heavy_fighter, rocket_interceptor,
bomber, heavy_bomber, transport_plane, floatplane, helicopter, rocket, balloon, transports, escorts, transport,
battleship, battlecruiser, heavy_cruiser, carrier, escort_carrier, light_cruiser, destroyer, submarine, nuclear_submarine
- Added 7 more statistic pages: Army Equipment Comparison, Air Force Equipment Comparison, Naval
Equipment Comparison, Taken Losses (Air), Inflicted Losses (Air), Taken Losses (Naval), Inflicted Losses (Naval)
- List current losses in battles (per country) on the tool-tip over battle progress bar (both on battles list and for
current battle)
- List current equipment for each side in battles on the tool-tip over its strength bar and flag in battles list
- List current equipment for each side in battles on the tool-tip over its flag in battle panel
- List current equipment for the selected unit on tool-tips over unit strength bar and over units type icon
- List current, max, less equipment for each division in combat on tool-tip over its picture
- List current, max, less equipment for each division on tool-tip over its picture in unit lists
- List current, max, less equipment for each division on tool-tip over its STR bar in unit lists
- List current, max, less equipment for each division on tool-tip over its picture in (re-)deployment pool
- List current, max, less equipment for each division on tool-tip over its STR bar in (re-)deployment pool
- List current, max, less equipment for each division on tool-tip over its big picture in division panel
- List current, max, less equipment for divisions in production list on tool-tip over division picture
- List brigade equipment on tool-tip over brigade check-boxes in production panel
- List brigade equipment on tool-tip over brigade icon in production panel and in build queue
- List division equipment on tool-tip over division icon in production panel and in build queue
- List total (division + all brigades) equipment on tool-tip over division picture in production panel and over
division palate in build queue
- Post battle losses reports
- Added 3 Combat Losses Report styles, selectable from the right-click menu above the Pause button.
- Added 3 Equipment Report styles, selectable from the right-click menu above the Pause button.
25. Added tool-tips on Strength and Organization bars on units in (re-)deployment pool.
26. Tweaked message box text width to use space under shields too.
27. Allowed taller message boxes on higher screen resolutions (limited up to 736 pixels before).
28. Retirement year of generated dummy ministers set to current year + 1.
29. Added new texts for garrison trigger when used for ships.
30. Improved allied area calculation logic to include puppets and friendly nations too.
31. Improved convoy system:
- Allow supply convoys to start at and resource convoys to end to province controlled by a friendly nation
- Cancel convoys with invalid paths (like enemy controlled strait on the way).
- Improved provincial supply depots creation logic to take into account allied areas and put resources directly
to capital when this is possible.
- Proper calculation of produced in the area resources.
- Improved precision of needed transport convoys calculation.
- Improved needed transport convoys calculation for convoys from oversea puppets.
- Delete inactive resource convoys (no resources at start area) when "Merge and relocate provincial depots to
the best province in the area." option is enabled.
- Allowed resource convoys to ship back to capital exceeding supplies from oversea depots (optional,
misc.txt).
32. Added current Trickle back modifier to Tech Overview page.
33. Enabled leader change for foreign expeditionary forces for players and AI countries.
34. Added new (optional) section to INC files: ai_settings. Any AI preferences can be defined inside it (same format as
in AI files).
35. Clear old brigade and unit build preferences for AI when new are loaded from an AI file.
36. Improved province tooltip on Economy map mode to include max produced resources of any kind (only current
and base values shown before).
37. Added tooltip about policy slider effects on the next step even when this move is not allowed currently.
38. Improved Merge Air unit tool-tip (UIW_MERGE_AIR_DIS_IRO) text to show the correct max air unit size as set
in misc.txt.
39. Enabled (only in debug mode as it is redundant in most cases) the missing message about sent expeditionary forces
between non-enemy countries.
40. Improved incabinet trigger tool-tip text by adding government position for minister next to his name.
TC_IN_CABINET and TCNOT_IN_CABINET strings should be updated in mods!
41. Introduced 2 new AI front settings used to determine the front leader for fronts in areas controlled by
multiple AI countries:
- front_leader_home used when calculated for areas direct land connection through allied or own controlled
provinces to the capital. Default is 5
- front_leader_overseas used when calculated for areas with no direct land connection through allied or own
controlled provinces to the capital. Default is 0
42. Sort divisions not only by type, but also by model on unit view panel.
43. Log to events history events with no country that have tag = { } list defined.
44. Added missing battle reports after naval and land bombings. Active only when casualties' reports are enabled
45. Added missing sunk ships list after air attacks.
- Land unit - Additional inflicted STR damage (random) for Hard vs Soft units - starting value, it is modified
before being used
- Air unit - Min inflicted ORG damage - starting value, it is modified before being used
- Air unit - Additional inflicted ORG damage (random) - starting value, it is modified before being used
- Air unit - Min inflicted STR damage - starting value, it is modified before being used
- Air unit - Additional inflicted STR damage (random) - starting value, it is modified before being used
- Air unit - STR damage modifier vs. entrenched Land units
- Naval unit - Min inflicted ORG damage - starting value, it is modified before being used
- Naval unit - Additional inflicted ORG damage (random) - starting value, it is modified before being used
- Naval unit - Min inflicted STR damage - starting value, it is modified before being used
- Naval unit - Additional inflicted STR damage (random) - starting value, it is modified before being used
- Combat bonus per leader skill point - Land commanders
- Combat bonus per leader skill point - Air commanders
- Combat bonus per leader skill point - Naval commanders
- Fleet positioning in naval combat - Daytime bonus
- Fleet positioning in naval combat - Leader skill modifier per skill point
- Fleet positioning in naval combat - Fleet size modifier
- Fleet positioning in naval combat - Fleet composition
- Auto-retreat from combat when average ORG for own or controlled units drop below THIS
- ORG modifier for land units after naval transportation
- Max Land units dig in level
- Dig in level increase per day
- Land vs. Land - Org dmg in Urban provinces
- Land vs. Land - Org dmg if Land Fort [(0.0 = no Org dmg) to (1.0 = no effect)]
- Land vs. Land - Org dmg if Land Fort - Required Land Fort current size for the above ORG multiplier to
trigger
- HQ units can take STR damage only during Breakthrough combat event
- Combat mode. Note: This setting controls only full names, short names and descriptions of some unit stats.
6. New modifiers in misc.txt (economy section):
- Nukes production rate modifier. Higher this is, longer it takes to get a new nuke
- Convoy system options for allied (own country and friendly nations controlled land connected provinces)
and own (own country controlled and land connected provinces) areas
- Resource convoys can ship back to capital unneeded supplies (and oil) from oversea depots
7. Extended misc.txt parameter New DoW rules (AI only) - disallow DoW between alliance members if alliance
leaders have NAP. Disallow DoW to or by puppets. with another option 2 apply to players too. Allow DoW to
puppets if already at war with Master.
9. Added unit and division name validation check (if name in scenario files exists in unit/division names DB for the
country). Debug logs must be set to 2 in settings.cfg to enable this check.
10. Implemented error report on invalid type strings:
- Division type
- Brigade type
- Mission type
- Weather type
- Building type
11. Proper report on overflow errors for too long texts (over 511 characters) used directly in events or other DB files.
12. Report invalid continent, region and are names used in commands and triggers
13. Added check and report for missing when = on_upgrade setting for build_time, build_cost and manpower event
commands modifying units stats. (Improves games performance)
14. Added report for texts in events based on debug log level (settings.cfg).
- Level 1: WARNING if event, action, decision names or descriptions are not found in text (*.csv) files
- Level 2: Level 1 + INFO about the string ID used for event, action, decision names or descriptions (useful
for *.csv files clean up and maintenance)
Launcher Changes
1. Fixed a bug with mod selection not applied if the previous mod folder is missing.
Event Changes
Darkest Hour Light/core
1. Improved trigger for event 30165 (AI_SOV_Spheres.txt).
2. Fixed typos reported by the built-in error checker.
AI Changes
Darkest Hour Light/core
1. Fixed crash on load of MEX_36_War.ai
2. Fixed an issue with Italy not invading Albania
3. Removed duplicated entries in many AI sections and files.
4. Fixed many errors in AI files - invalid closing brackets, province IDs, typos etc., all reported by the built-in error
checker.
Scenarios Changes
Darkest Hour Light/core
1. Fixed many errors reported by the built-in error checker in all scenarios.
2. Added all core scenario files to DH Light to resolve issues on multiplayer game start.
16. Added fixed low cost to ship overhauls in build queue on scenario start.
17. Added airport to Lisbon in 1914 scenario (fixes CTD on view air units).
18. Added more units to Finland in 1933 and 1936 scenarios.
19. Fixed base of "Armada Espaola" in 1914 scenario.
20. Changed VPs in 1914 scenario to allow for Central Powers victory.
21. Added rocket techs and test site to Germany in various scenarios.
22. Fixed cores for Chinese factions in all scenarios.
23. Updated propaganda posters for some countries/scenarios.
24. Fixed many errors reported by the built-in error checker in all scenarios.
25. Added 1 VP to Tirana.
26. Added missing Romanian core on Bacau province in 1914 scenario.
27. Added small supply oversea depots when needed to all scenarios.
28. Removed PHI from selectable nations list in 1933 scenario.
29. Added naval and air bases at Bremen.
30. Added 200 manpower to Ethiopia in 1933 scenario.
31. Set Pretoria as capital of SAF in 1914 scenario.
32. Nukunonu given to Britain in 1914 scenario.
33. Nauru given to Germany in 1914 scenario.
34. Added 1939 scenario.
35. Added 1943.07 scenario.
36. Added 1944.06 scenario.
37. Added 1944.12 scenario.
38. Added 1904.02 battle scenario.
39. Added 1939.09 battle scenario.
40. Corrected problems with Polish OOBs, generals and model names.
41. Added more convoy transports to UK and France in 1914 scenario.
42. Major review of fortifications on the map in 1914 scenario.
43. General revision of the 1914 land OOBs.
44. Added UK claims on Egypt in 1914 scenario.
45. Added Senussi Order in 1914 scenario.
46. Tweaked Balkan countries starting IC, air bases and techs in 1914 scenario.
47. Fixed Thailand's name and flag in 1914 scenario.
48. Tweaked starting techs of many countries in various scenarios.
49. Renamed a duplicated division name (1933 scenario Germany).
50. Tweaked Germany OOB in 1940 scenario.
51. Removed 4 garrisons with Japan names from Indochinese Union in 1940 scenario.
52. Fixed Pearl Harbor event not firing in 1941 scenario.
53. Set Nauru to be Australian in instead of British in 1933, 1936, 1939, 1940 and 1941 scenarios.
54. Karavatti (Laccadive Islands) set to belong to British Raj in all scenarios.
55. Fixed Hungarian cores in all scenarios.
56. Added of "new_model = no" throughout the starting build queues of many countries in 1936+ scenarios to prevent
AI from upgrading those.
57. Reduced starting dissent in USA in some scenarios.
58. Removed incorrect naval base (no port in province) from prov #729 (Tlemcen - Oran - Algeria) in all scenarios.
59. Moved German Rocket test site from Rostock to Stralsund and added some other facilities in 1939+ scenarios.
60. Major review and clean-up of redundant or wrongly applied peacetime_ic_mod and wartime_ic_mod from scenario
files and events.
61. Reviewed Canadian bases, AA and forts in all scenarios.
62. Corrected and improved many extra cores in revolt.txt
63. Review of known techs of all chinese factions in WW2 scenarios
64. Sinkiang removed from 1945 scenario
65. Improved CHC tech teams
66. Belfast now has a good sized naval base
67. Reviews IC for some countries in WW1 (BEL, HOL, BUL, ROM, GRE, SER)
Unit Changes
1. Added missing or fixed wrong models of many units and brigades.
2. Complete overhaul of modifiers.csv.
3. Added brigade_modifiers.csv.
Graphics Changes
1. Replaced pictures of many leaders, ministers and techteams with better ones.
2. Replaced wrong pictures of some leaders, ministers and techteams with correct ones.
3. Fixed Mongolian flag for WW II.
4. Fixed ENG bomber sprite palette reference.
5. Added event headers for CHC and CHI and Mexican factions.
6. Added new generic pictures for leaders and ministers without own picture.
7. Fixed England's counter to use correct flag.
8. Added missing flag icons for some nations.
9. Fixed many flag/shield/counter/icon inconsitencies.
10. Fixed 3 corrupted counters.
Other DB Changes
Darkest Hour Light/core
1. Fixed issues with province IDs in revolt.txt.
2. Fixed issues with End Year for some leaders.
3. Replaced all invalid instances of 'when = now' with 'when = on_upgrade' for build_time, build_cost and manpower
in techs.
Tech Changes
1. Fixed wrong prerequisite for "Interbellum I Static Anti-Air Artillery" tech.
2. Fixed wrong prerequisite for "Great War Torpedo" tech.
3. Fixed incorrect component names for some techs.
4. Added missing component names for some techs.
5. Reduced research difficulty for WWI land doctrines.
6. Removed rough terrain movement penalty from Interwar doctrine.
7. Removed support_defence mission modifiers from techs.
8. Tweaked strategic redeployment bonuses given by techs.
9. Added hard attack bonus to Inf/Mtn from AT techs.
10. Added new "Computer 1960" tech.
11. Fixed various issues and typos in techs reported by the built-in error checker.
12. Removed all speed_cap_XXXX commands in land doctrines as obsolete in DH Full.
13. Fixed issues with bonuses from Nuclear techs.
14. Tweaked Amphibious assault techs years and bonuses.
15. Replaced all invalid instances of 'when = now' with 'when = on_upgrade' for build_time, build_cost and manpower
in techs.
16. Fixed wrong prerequisite for "Unified Axis Doctrine" tech.
17. Tweaked "Manpower Doctrine" bonuses.
18. Radar techs set to provide night and rain attack bonuses to naval radars.
19. Tweaked naval doctrines to reduce 1914 scenario bonuses to submarines.
20. "People's Army Doctrine" set to give 10% morale bonus to militia units.
21. Naval radars changed to give small night and rain combat bonuses.
22. Increased research_mod bonus given by techs.
23. Removed trickleback_mod from Early Hospital System (-2%) and Basic Hospital System (+2%).
24. Reduced tech difficulty for early techs.
25. Added missing hills terrain attack, defense and movement bonuses to rough terrain equipment techs.
26. Basic Naval Bomber tech now requires Interwar Naval Bomber.
27. Changed a "Rocket Assembly Line" tech prerequisite from "Flying Bomb Development" tech to "Flying Bomb"
tech.
28. Tweaked morale effects of some land doctrines.
29. Removed HA/SA bonus to Armor units from Mobility Doctrine.
30. Updated post-1949 land doctrines. Allowed Unified NATO Doctrine path for Light Infantry.
31. Fixed issues with WWII land doctrines branches prerequisites.
32. Increased attack efficiency from 50 to 75% in 1914 scenario (early land doctrines).
33. Removed the +10% wartime_ic_mod from Mass Production (1915) tech.
Map Changes
1. Fixed wrong sea province connection between provinces 1077 and 383.
2. Removed wrong river connection between provinces 1157 (Kansk) and 1164 (Ust-Kut)
3. Fixed wrong seazone of province 1779.
4. Fixed Polish city names.
5. Fixed wrong coordinatesofCarlsbad,Groningen,Macapa,VillaHayes,Asuncion,CampoGrande,Tarapotoand
otherprovinces.
6.RemovedinvalidconnectionsbetweenprovincesinRussia.
7.Added1ICtoDamascusprovince.
8.FixedatypoinPhilippineTrench.
9.FixedwrongharborandairportcoordinatesofAttuIsland.
10.FixedanissuewithquicksearchofBinghamptonprovince.
11.AddedaporttoSiauliaiinLithuania.
12.RemovedbeachfromKarlovac.
13.Tweakedmapcolors.
14.Fixedseveralmapglitches(Nicaragua,Philippines).
15.Addedsomenewportsandbeaches.
16.Changednamesofprovinces581,1691and1859toavoidduplications.
17.FixedanissuewithHiroshimanavalbaselocation.
18.Allterrainbasedmovementmodifierssetto1(speedmodifiersaredefinedinmodifiers.csvperunittype).
19.Removedwrongconnectionbetweenseveralprovinces(827837,1136-1138, 1450-1439, ...).
20.Addedaharbortoprovince917(PointeNoire).
21.FixedairportlocationofKalymnos(378).
22.FixedanissuewithRabaulnavalbase.
23.AddedKielcanal.
24.Addedextra2ICtoprovincesinFinland.
25.FixeddistanceissuesinsomeAfricanprovinces.
26.FixeddistancebetweenRyukyuIslandsandAmami.
27.ChangedNancyterraintypefrommountaintohills.
28.FixedissuesonTrentoBellunoborder.
29.ChangedMPof3Rhodesianprovinces.
30.Addedextra6ICtoprovincesinManchukuo.
31.Changedprovincepictureofprovinces29and142.
32.AddedseaconnectionbetweenGallipoliandBursa.
33.IncreaseddistancebetweenKolaandMurmanskprovinceformorerealisticgameplay.
34.AddedmissingSeazone2178(CoastofEgypt)toprovince784(Fuqa).
35.CaspianSeaarearemovedfromDHFullmapfixessomenavalmissionissues.
36.ModificationtoadjdefsfileinordertoallowSenussitroopstomoveinsidetheircountry.
37.ConnectionbetweenCheboksary(672)andKazan(675)madeimpassable.
38.ConnectionbetweenParma(408)andVenice(400)madeimpassable.
39.ConnectionbetweenDobrichandGiurgiu(307308)madeimpassable.
40.ChangedseazoneprovinceforPanama,SuezandCopenhagenchannelstoallownavalinvasionandalso
retreatofshipspreviouslytrappedatportwhenprovincechangehands.
***
Darkest Hour 1.02
(Changes since patch 1.01)
Engine changes:
1. Moved in-game multi-player messages few pixels down for better view.
2. Fixed a bug with land units' arrival time calculation on save/reload at the same game hour when the move order was
given.
3. Fixed a bug in best port in area selection used for convoys.
4. Fixed a bug with country description text set in scenario files (replaced by default one on deselect/select of a
country). Changed default scenario text format to 4 digit year instead of 2 (TAG_YYYY_DESC).
5. Added convoyed out resources/oil/supplies to daily resources flow statistics page.
6. Fixed tool-tip for atwar = TAG trigger.
7. Fixed a bug with naval units left in ex-allied ports when alliance is broken peacefully. Such fleets will be moved out
of the port at 1 o'clock.
8. Fleets that has no valid naval base set will automatically rebase to the closest allied port now (checked once on 15
days). Fleets on Rebase, Move, Redeploy, Transport, Amphib. Assault or Sneak move missions are skipped.
9. Fixed issues with secederegion and secedearea commands. Now these commands behave as secedeprovince
command does.
10. Added new options to secedeprovince, secedearea and secederegion commands (check event commands.txt for
details).
11. Fixed a bug with intelligence scenario parameter not applied to AI countries.
12. Implemented a new command for delayed triggering of events: event (check event commands.txt for details).
13. Allowed Pause button shortcut to be re-defined in buttons.txt. Added 2 new button definitions that can be used
as shortcuts in buttons.txt : pause (ASCII 0x13) and space (ASCII 0x20). NOTE: There are problems if spacebar is
used as shortcut for button (impossible to use empty space in rename units/divisions for example).
14. Added new optional division/brigades models parameter: on_upgrade = yes/no(default). When set to yes current
models upgrade_time_factor and upgrade_cost_factor modifiers will be used on upgrade to the next model instead
those of the next model.
15. Fixed a bug with supply check for units (reported as supplied by own/allied capital even if the country has no
supplies at all).
16. Fixed a bug with naval units supply check (reported as supplied as long as they have a valid naval base even if there
are no supplies there).
17 Fixed a bug with oil and supply check for units supplied from allied capitals (reported as supplied/fueled even if
there are no supplies/oil there).
18. Fixed a bug with supply check for units in combat supplied from own/allied capital (reported as supplied even if
there are no supplies available).
19. Fixed a bug with oil usage of ships in ports (no oil consumed, always reported as having enough oil).
20. Fixed a bug with supply and oil usage and status update on units in combat.
21. Fixed a bug with convoyed out oil calculation (more oil then currently available at home can be convoyed out).
22. Tweaked convoy logic to not convoy out from home supplies or oil if these are required for troops at home.
23. Tweaked required supply convoy transports calculation logic to take into account available at home supplies/oil for
transportation too (not just required at the destination).
24. Fixed a bug with supply convoys exporting more supplies then need at the destination in some rare cases (huge
need of oil for example).
25. Greatly improved game speed in games with many units and ongoing wars. Faster map scrolling.
26. Many tweaks to and bugs fixed in production AI (sliders, priorities, production):
- construction of Land Forts to province in higher level then set in AI files
- construction of Coastal Forts to province in higher level then set in AI files
- bug when IC has been assigned to upgrades when MP is less then 5 even if AI is set to not upgrade
- Improved distribution of exceeding IC logic (IC that remains after all immediate needs are covered)
- bug with production sliders for AI countries (too much IC assigned to CG in some cases)
- bug with Production AI not building anything if MP is less then 5
- tweaked logic used for max serial production line calculation
- removed hard-coded logic for brigades that can be attached to Garrison units (MP, AT, AA)
- removed hard-coded logic for brigades that can be attached to Carriers (Granted CAG only), TAC (granted
ESC only), STR (granted ESC only) and HQ (granted AA only) to avoid exploits (producing with brigade not
researched yet) and to allow producing with more then one brigade (CVs only).
- tweaked Production AI MaxBatchHomeFront parameter usage (removed the requirement of current MP
pool to be less then daily produced * 180 for this parameter to be used).
- bug with production AI producing Infantry units even if these are set to 0 priority by an AI file.
- tweaked production AI to allow more rapid IC construction when force_ic_until = YEAR AI parameter is
valid.
- fixed a bug with production AI stopping producing any units once it reaches the desired ratio between
land/air/naval.
27. Fixed a bug with resource convoys' creation on enabled depots relocation from misc.txt.
28. Fixed a bug with missing flag/counters on change TAG when old country uses changed via event/scenario file
default flag.
29. Fixed a bug with Convoy raiding AI trying to re-base fleets to invalid province.
30. Many new misc.txt modifiers:
- Allow change by players of HoS or HoG
- Used change TAG on coup logic
- Use speed to set garrison status (no move allowed) to land units.
- Max daily dissent that can be added to player controlled countries when not enough supplies are produced
- Do not start producing any new units when more then THIS percentage of the currently available MP is
required for reinforcements of existing units and the country is at war.
- Do not start producing any new units when less then THIS MP is available in the pool
- Min. days after last province controller change required for the AI to secede a province to allied country
(used when neither own or allied capital can supply this province
- Min. days after last province controller change required for the AI to secede a province to allied country
(used when neither own or allied capital can supply this province) if the said province is used as supply base
- Min. required relations between allied countries required for AI to secede claimed by the player provinces to
him.
- Max. serial line depth for production of Garrison and Militia units
- Min. total IC threshold required to enable serial production of naval and air units.
- Filter used on available for release countries list based on regular_id and intrinsic_gov_type set in revolt.txt
(applied to both players and AI).
- Chance to target divisions with no ORG left in land combats.
- Max. redeployment days for AI controlled units cheat.
- Reinforce to upgrade modifier.
- Screen or Capital ships targeting in naval combats.
- Land units speed modifier for units out of supply.
- Land units speed modifier for units containing at least one division with ORG less then 1%.
- Movement time modifier for fuel consuming land and air units when out of fuel.
- Default speed for fuel consuming land units when out of fuel.
- Combat Modifier: Default Supply Problems Mod Air
- Combat Modifier: Default Supply Problems Mod - Naval
- Combat Modifier: Default Fuel Problems Mod - Land
- Combat Modifier: Default Fuel Problems Mod - Air
- Combat Modifier: Default Fuel Problems Mod Naval
- Strategic redeployment mission: Added value, independent from real distance.
- Strategic redeployment mission: Multiplier on the real distance.
- Use old (pre DH 1.02) save-game format for divisions.
31. Old TAG's Claimed Provinces list is cleared on TAG change now.
32. Fixed a bug with no update of regular_id and intrinsic_gov_type on change TAG.
33. Fixed bugs with needed in local depots oil/supply calculation on game reload that can cause convoy problems.
34. Added new optional parameter in revolt.txt: coup = { TAG1 TAG2 TAGx }. (Check revolt.txt for details).
35. Fixed a bug with canceled free resource trades from Master to Puppet when the Master has resource shortage of any
resource.
36. Fixed bugs with country specific values exported to misc.txt (country section) not saved in some cases and reset
to default upon reload.
37. Expanded build_division command with 3 new optional parameters: cost, name and where (check event
commands.txt for details).
38. New parameters for items in the build queue that can be used in scenario files:
- unitcost = yes(default)/no
# Used for players only. When set to no preset unit cost will not be
recalculated.
- new_model = yes(default)/no #Used for AI countries only. When set to yes the build unit will be always
with the latest available model.
39. Fixed bugs in some triggers evaluation when used with no country set in generic events lost_VP, lost_national,
lost_IC, alliance, war, access, non_aggression, guarantee, trade, puppet, participant, military_control, nuked.
40. Fixed a bug with supply convoys to depots which require more oil/supply that can be stored in a local depot and in
result huge amount of oil or supplies can be lost every day.
41. New invasion AI parameter: province_priorities = yes/no(default) (check Invasion AI - How To.txt for details).
42. Include claimed provinces to the tool-tip about provinces that are going to be seceded to a released country.
43. Expanded ground_def_eff event command (check event commands.txt for details).
44. Fixed a bug where one air wing in air unit on bombing mission takes most of the damage.
45. Fixed a bug where min. mission ORG setting is replaced by STR setting upon saved game reload.
46. Fixed a bug preventing events set for REB tag to fire.
47. Added another value to MANUAL_OR_ BY_INFLUENCE _MOVES in policy_effects.csv
48. Exported dissent hit on country release to policy_effects.csv (MODIFIER_DISSENT_ON_RELEASE).
49. Fixed a bug in VP calculation used to halve dissent on new country release (used national provinces instead of
controlled).
50. Fixed tool-tip of participant trigger when used with value = 0 (check for any alliance).
51. Added 2 new unit model modifiers: reinforce_cost and reinforce_time.
52. Added extra typo checks on many triggers.
53. Fixed bug where naval bases can be produced in provinces without port allowed (just coastal).
54. Fixed a bug in country creation code setting automatically civil war when VIC country is released.
55. Generic events set to not fire for REB tag
56. Land units in production now have correct speed shown based on attached brigade(s)
57. Added new optional unit model modifier - out_of_fuel_speed. Set speed to THIS value when the fuel consuming
unit is out of fuel. Default value is set in misc.txt
58.Added new optional unit model modifier - no_supplies_combat_mod. Combat penalty when out of supplies.
Default value is set in misc.txt.
59. Added new optional unit model modifier - no_fuel_combat_mod. Combat penalty when out of fuel. Default value
is set in misc.txt.
60. Fixed a bug with not working Tech-Team Take Over option on annexation set by inherit event command or by
Demand Territory diplomatic action.
61. Fixed CTD on scenario exit in some cases when Tech-Team Take Over option is enabled.
62. Light Armor brigade set to use new short name string (NAME_LIGHT_ARMOR_BRI) instead of sharing name
with light armor unit (NAME_LIGHT_ARMOR).
63. Fixed tool-tip text for air and naval leaders rank in change leader lists.
64. Fixed a bug with units loaded on transport planes reported as out of supply and losing ORG in result.
65. Fixed a bug where a Parachute unit can be loaded by the AI on more then one transport plane at the same time that
corrupts saved games.
66. Fixed a bug in secedeprovince, secedearea and secederegion commands validation checks when which
argument is set to -1 or -2.
67. Fixed bugs with invalid combat traits gained in combat. 'Blitzer' trait could be gained too.
68. Changed save game format for divisions. Optimized numbers saving. Removed redundant entries. Reduced saved
game file size by 5-10%.
69. Fixed a bug with missing upgrade modifier on air units range.
70. Implemented upgrade from one unit type to another.
71. Added support for up to 5 attachments for air and land units too.
72. Fixed issues with doubled stats of brigades in pool on game reload.
73. Brigades added to units created by event commands now will use the latest available brigade model instead of being
model 1.
74. Greatly improved DB files auto-check for errors and error reports:
- Added TAG validation for airnames.csv, armynames.csv, navynames.csv and unitnames.csv files.
- Report for wrong command syntax (Missing = in statement.)
- Report for invalid event picture only when extra debug logs are enabled in settings.cfg
- Seazones.txt - only when extra debug logs are set to 2 in settings.cfg
- Report on missing tech year or tech picture - only when extra debug logs are enabled in settings.cfg
- Report on incorrect format of text strings (missing or extra %) - only when extra debug logs are enabled in
settings.cfg
- Added more AI debug logs when extra debug logs are set to 2 in settings.cfg
- Check for missing translation or misplaced % in texts when extra debug logs are set to 2 in settings.cfg
- Check for duplicated minister IDs in minister files
- Log ID conflicts to savedebug.txt
75. Fixed tool-tip for intelligence_network minister effect.
76. Implemented wakeminister command (check event commands.txt for details).
77. Fixed a bug where killed/slept ministers in cabinet can be auto-replaced by a minister ahead of his starting year.
78. Improved Air AI:
- Fixed a bug where air wings are not evacuated from threatened airbases of military controlled AI countries
- Set default air missions duration to be 60 days instead of 10 years
- Enabled Air Scramble mission for the AI
- Tweaked Nuke AI priorities use current nuclear reactor size in target province instead of max size
- Fixed a bug where air AI of military controlled countries can remain inactive after control release
79. Greatly improved game speed in scenarios with many air wings with long ranges and big alliances, but no wars.
80. Fixed major memory leak, most obvious in very long continuous game sessions (20+ years) where 800+ MB of
RAM could be lost. Reduced time needed to exit to main menu from a long game session.
81. Fixed CTD on exit to main menu or exit to Windows.
82. Fixed a bug with missing decisions in available decisions list.
83. Added new map logs (savedebug.txt, on scenario start) when extra logs are set to 2 in settings.cfg:
- List of all coastal provinces: ID, Name, Island or not, Area, Region, Continent, Controller, Owner
- List of all beach provinces: ID, Name, Island or not, Area, Region, Continent, Controller, Owner
- List of all provinces with ports: ID, Name, Naval Base Size, Island or not, Area, Region, Continent,
Controller, Owner
- List of all provinces with air bases: ID, Name, Air Base Size, Island or not, Area, Region, Continent,
Controller, Owner
84. Fixed CTD on annexation by command of a country twice in the same event.
85. Fixed game freezes when Militia unit type is disabled for production for an AI country.
86. Added new combat modifier - Out of Fuel, definable in misc.txt (default per land/air/navy) and per model in unit
files.
87. Allowed Out of Supply combat modifier to be applied to naval units too.
88. Added commands to modify country specific unit modifiers:
- out_of_fuel_speed
- no_fuel_combat_mod
- no_supplies_combat_mod
89. Fixed a bug with not applied to existing units upgrade modifiers from events for brigades on 2-5 slots.
90. Fixed bugs with parsing of construction section in AI files - AA_provs, coastal_fort_provs, radar_provs,
air_base_provs, naval_base_provs, fort_provs, ICProvs
91. Fixed a bug preventing AI to attach brigades to deployed units with one or more brigades attached already.
92. Fixed a bug where AI can deploy more then max allowed aircraft in a single air wing.
93. Fixed a bug with auto-disbanded traded units when Max. strength is too low. All traded land/air units set to be with
1% Str.
94. Tweaked auto-production sliders logic:
- Do not assign extra IC to CG to counter dissent if there is not enough IC for production and production is
prioritized
- Do not assign extra IC to supplies when below Critical/Desired stockpile levels if there is dissent and CG
are prioritized over supplies
95. Display division stats with fractions when needed
96. Fixed a bug where a Parachute unit can be loaded by the AI transport plane and ship at the same time that corrupts
saved games.
96. Fixed an issue with production progress going above 100% for a day before the item is completed.
97. Added new "demobilize" command (check event commands.txt for details).
98. Added new optional brigade setting detachable = yes/no, defined in brigade files. By default all land and air
brigades are detachable and all naval brigades are not.
99. Fixed a rare CTD on AI country annexation.
100. Fixed issues in deployment of finished IC to provinces. Improved AI IC production and deployment.
101. Fixed CTD on province owner change when 3 or more own areas get connected in result.
Launcher changes:
1. Fixed a rare crash when no web browser is defined
2. Fixed an issue with reset of extra logs setting to 0 when set to 2
Translation changes:
1. Fixed a corruption of saved games in result of wrongly formatted string in German, Italian, Polish and Spanish
languages
2. Updated French translation
3. Updated Italian translation
4. Updated German translation
5. Added Russian translation
6. Updated Polish translation
7. Updated Spanish translation
8. Fixed invalid characters or formatting issues
Event changes:
1. Fixed event 2192531 U09 - Franz Joseph is dead does not fire because the wrong minister id is checked.
2. Fixed events 3104503, 3104504 and 3104505 for 1914 Russia
3. Fixed Persian Corridor event (Soviet Union gets the correct provinces and returns them)
4. Fixed a problem with Free France capital remaining in Brazzaville instead of moving to Paris
5. Modified event 2003005 (Re-occupation of the Rhineland) so that it increases peacetime IC modifier from 0.9 to 1.0
6. Siamese Surrender now includes HOL
7. UK Surrender: Hongkong gets now occupied by CHI or JAP
8. Tweaked death events for Fritsch, Schacht, Blomberg, and Hess (different effects for keeping them or sending them
away)
9. Removed claims on Pirot and Tetovo provinces when Bulgaria switches sides to USSR
10. Removed claims of Hungary when switching sides to USSR. Fix for weird post war borders.
11. Added a decision for the creation of Dutch harbor naval base in 1940
12. Generic decisions scale now according to country IC
13. Unit level granted by the licensed unit decision scale depending on US tech level. when US doesn't exists it works
like now
14. Added new generic decision to purchase obsolete units
15. Pearl harbor event moves the us to hawk lobby now
16. Fixed Japanese Surrender to USA - USA no longer steals Korea from China if Korea is a Chinese puppet
17. Fixed a bug with US elections that caused weird outcomes
18. Fixed Indonesia Head of State Error, they get now a new cabinet as jap puppet
19. It is now possible to cancel the military control over SPR as FRA
20. All remove Military Control events use better trigger
21. The United Front event now only fires when warlords exist
22. Improvements to events for performance reasons:
- removed unused save date in France.txt
- removed unused save date in Germany.txt
- tweaked grand offensive decisions to use the new delayed event commands
- Dutch Harbor events use the new delayed event command
- most generic events now use the TAG entry to reduce engine load
23. Tweaks to post war Germany events:
- Decisions for release of DDR/DFR/AUS/U16 or now available much earlier
- More Allied Nations can release DFR now, not only the USA
- SOV can release now a puppet Austria U16 instead of AUS
- Germany and Austria will now get properly placement of their capitals
24. Bitter Peace now sleeps SOV event 2007034 "Germany invades Poland without our blessing"
25. Corrected trigger of event 2184008 for FRA (Move the Capital), now ownership is required
26. Removed RUS/SOV flag workaround
27. Russian event "Warsaw is lost" does not happen if Russia releases Poland as puppet
28. DDR and commie Austria are now puppets of USSR upon creation
29. Event Pittman Act - US assistance for Nationalist China wakes now the right leader, adds more resources and gives
blueprints
30. Modified Operation Zet - Soviet Assistance to China to add more resources and give blueprints
31. Fixed German annexation of France events.
- conditions for colony transfer (Germany can decide how many colonies to occupy, if at all)
- general improvements (better trigger among them)
32. Demobilization decision improved:
- trigger conditions now all visible in tool tip
- added extra decision for Switzerland
- removed redundant trigger from generic decision
- it is now possible for player to demobilize during war when the mob level is above 8 (general mob) to
remove economic penalties
- added event to remove local flags with an event that fires after 3 months, to prevent exploits
33. Delayed Free France creation to avoid seceding provinces in mainland France to it
34. WW2 event chain fires now even when Germany is already at war (f.e. with CZE)
35. Petain no longer remains a leader of France after the liberation
36. Egypt now secedes Qattara area to UK too during WW2
37. UK now returns Egypt provinces to EGY after the war
38. Modified USSR (Great Patriotic War event) so USSR gets +0.25, instead of +0.2 to wartime IC
39. Modified peace events with China so that China loses all militia units when surrenders + final peace proposal now
requires Japan to have 110% of Chinese land units and China must have lost 90% of its national provinces or 90% of its
VPs
40. Integrate China-Nanjing in China surrender events
41. Fix Japan surrender event effects - Japan no longer keep claims on China provinces upon capitulation
42. Reworked the Brest Litovsk Treaty in WWI
43. Fixed problems with 1914 peace treaty between Austria and Soviet Union
44. The Great Purge event for USSR now removes the correct units (removes 5 HQs)
45. Tweaked Diplomatic Campaign decision
46. Fixed WW1 alliances/DOWs events chains so that Russia, Serbia and Montenegro join the Entente
47. Added Russian Peace Event to 1914 scenario
48. USSR now gets cores via event on former Polish provinces (in 1945 or later, 6 years after Mol-Ribb Pact)
49. Fixed "Italian regime collapses" event triggers
50. Added new event picture and specific description for the event of the death of Wilhelm II on 06/06/41
51. White Russia countries now gain cores on all of their lands
52. Updated Raj events
53. Second RM pact now includes the historical traded cruiser
54. Rework of 1936 USA surrender events (in particular, takes into consideration the fact that Japan may be allied with
Germany)
55. Mobilization for dictatorial US is no longer hindered by congress
56. Optimized Mobilization events to reduce engine load, removed redundant Mobilization events for the AI
57. Nations follow now mobilization pattern, including puppets
58. New released puppets get now a minimal army to fight partisan that is removed as soon as their own army is big
enough to take over.
59. Reichskommissariat mobilizations now generate manpower
60. Optimized Winter War event chain
61. Optimized Barbarossa ai event chain
62. Added events for new discovered oilfields in the Balkans
63. Chinese transfer of industry events rescaled for DH's starting provincial industry levels
64. Updated WWI Belgrade Pact event chain (corrected triggers, other improvements)
65. England Surrender has now a prefer total conquest option so that Germany can reject the proposal of England
66. Added commands to remove Ottoman cores/claims in 1914 scenario when they surrender
67. All coup events are now one action events that can fail
68. Fixed many typos in event triggers
69. Ai nations will now switch to a militia build strategy as a final effort to prevent occupation.
70. Fixed models on units given by events
71. Fixed issues with End of Partial Mobilization event.
72. Fixed issue with the Second Molotov-Ribbentrop treaty decision availability after Bitter Peace
73. Improved Franco-Russian Alliance event in 1914 scenario to take into account Greece
74. Fixed the list of Austrian leaders added to Germany after Anschluss
75. Improved Italian Regime Collapses event when Italy is human controlled
76. Reduced War Bonds decision dissent
77. Fixed issues with Klaipedia province on M-R pact and Bitter Peace events.
78. Fixed wrong leader ID in China capitulation to Japan
79. Fixed incorrect HoG in Sweden after the death of Per Albin Hansson
80. Turned Italy Joins the Axis event into decision with an option for German player to refuse the alliance
81. Fixed many issues with Japan surrender event
82. Added Metsovo province to Italian claims on Greece
83. Added "No need" action on English GoI of Poland event
84. Fixed issues in UK Pacific surrender event
85. Surrender events in WW I set to remove embargoes
86. Tweaked Bitter Peace event so Japan to get provinces when at war with USSR even if not allied to Germany
87. Fixed issues with peace events after WW I
88. Changed Public Works decision to calls a delayed event instead of instantly adding an IC to a random province
89. Fixed an issue with Communist Austria not being a puppet of USSR upon creation
90. Fixed incorrect French cabinet after the liberation of France
91. Fixed issues in Demobilization decision/event
92. Extended Japanese gains in Soviet Bitter Peace event
93. Implemented events for the Polish-Soviet war after WW I
94. Fixed missing Soviet cores after successful war against Axis after the Bitter Peace
95. Axis CZE set to return Eastern Poland to USSR
96. Xi'an incident now removes minister Zhang Xueliang
AI changes:
1. Fixed typos in 2 German 1914 AI files.
2. Adjusted bugged German leader ratios in 1936 AI file.
3. Germany now enacts 2 year mobilization earlier when running out of MP.
4. Tweaked Air AI to handle the suicidal air AI behavior.
5. Fixed issue with German AI set to reinforce units too early.
6. Tweaked German AI to focus more on reinforcements during war.
7. Added individual mobilization for HUN in 36:
- raised starting mob level to selective conscription (+23mp)
- added 2 year conscription after the Anschluss taken or when HUN runs out of mp in 1938
- added partial mobilization when at war, or in 1940
8. Adjusted German Research AI and added a German War Research AI.
9. Tweaked "Germany goes after England when Russian is gone" AI event trigger to avoid triggering while still at war
with SOV.
10. Tweaked CHI production AI - it should focus more on MIL now instead of producing fancy and useless things.
11. Tweaked German Production AI.
12. Increased critical oil stockpile from 30 to 45 days
13. Increased desired oil stockpile from 90 to 120 days
14. Vichy France no longer goes to war with Italy over Egypt
15. Added AFG.ai.
16. Fixed ENG liberate countries list.
17. Updated USA liberate list with RUS and most European countries.
18. Tweaked China AI to garrison beach provinces.
19. Added units to Chinese production queue when war starts.
20. Reinforce Chinese land units at once when war starts.
21. Added missing AI file to DH Full - default.ai that was loaded from [core] instead and had invalid research
priorities/ignores.
22. Improved default.ai.
23. Added mobilization events for nation U49-U99.
24. Adjusted Nat. Chin tech preferences.
25. Tweaked German invasion AI.
26. Reduced GER AI recklessness.
27. Tweaks to U02 AI.
28. Added TPs production lines to JAP, ENG, USA.
29. ReichKommissariats now defend their own borders.
30. Japanese AI adapted to fight against U05 (Dutch East Indies) instead of HOL.
31. UK will no longer invade North Germany in 1939.
32. After Munich, Belgium places its army in "reinforced peacetime stance", expanding it by 7 more divisions.
33. Improved ENG AI home defense.
34. Added 0.05 GDE to German AI.
Scenarios changes:
1. Tweaked Majors starting techs in 1914 campaign.
2. Removed wartime IC penalty (was 0.8) and set peacetime IC penalty to 0.9 in 1936 scenario for Germany
3. Removed wartime IC penalty (was 0.8) and peacetime IC penalty (was 0.7) in 1936 scenario for Hungary
4. Removed peacetime IC penalty (was 0.6) in 1936 scenario for Romania
5. Removed Bulgarian core to #331 (Pirot) in 1936 scenario - this province is claimed already.
6. Fixed 1936 scenario starting Austrian OOB
7. Added Eric's corrected HUN and POL 1936 scenario OOBs
8. Added "new_model = no" to most naval units in the production queues of GER, ITA and JAP to ensure that the AI
will produce them with the right models.
9. China: added starting techs interbellum supply 1924 (id 1970), scientific management 1910 (id 5810) and early
agriculture 1910 (id 5700), lowered starting dissent from 30 to 25
10. France: removed Doctrine Mass Assault and Trench Warfare
11. USSR: lowered peacetime IC mod from 0.75 to 0.7 and wartime IC mod from 0.80 to 0.75
12. Revised 1936 scenario OOBs for BEL and HOL (Eric)
13. Updated 1936 scenario CZE OOB (Eric)
14. Adjusted researched Naval doctrines in 1936 scenario for Argentina, Brazil, Canada, Australia, New Zealand, South
Africa, Holland
15. Added Naval supremacy to Argentina and Brazil in 1936 scenario.
16. Updated OOBs for DEN, EST, LAT, LIT, NOR, SWE
17. Added 1933 scenario
18. Updated OOBs for AST, CAN, NZL, SAF
19. Updated OOBs for British Raj, Indochinese Union and French Mandate over Syria and Lebanon
20. Added Italian claims to Metsovo
21. Fixed 1914/36 Greek cabinet
22. Corrections to U08 (1914 scenario) colonial OOB, cabinet and naval OOB (bestmajor)
23. Cleaned 1936 GER production queue and add items via AI only event
24. Added Maginot line to FRA 1933 queue
25. Updated UK Nav OOB. HMS York and Exeter were York-class cruisers (CA-V) not County-class (CA-IV)
26. Adjusted mobilization level to new OOBs.
27. Danish warships "Niels Juel" and "Peder Skram" reduced to CA-III and CA-II
28. Fixed Greek ship models. Georgios Averof is a CA-II. Helle/Elli are CL-I
29. Added Dutch East Indies to all scenarios
30. Added U03 (Indochinese Union) in the list of selectable nations in 1914 scenario
31. Updated Finnish air OOB
32. Updated USSR 1936 scenario starting techs
33. Added 1933 scenario
34. Added 1940 scenario
35. Added 1941 scenario
36. Added 1942 scenario
37. Changed French cruiser Dupetit Thuors from CL to CA-2 in 1914 scenario
38. Added AA brigades to some land units for USSR in 1936 scenario
39. Added Newfoundland as a country in 1914 and 1933 scenarios
40. Fixed model/class for Japan CL Kuma and CVL Hosho in 1936 scenario
41. Added the Erebus-class monitors to the 1936 campaign as CA-2
42. Tweaked 1936 scenario starting techs to many countries
43. Added seaplane carrier Commandant Teste to French navy
44. Primorsk, Siberia and Transural republic restored as releasable countries
45. Better implementation of the Mexican revolution with all major fractions and events included
46. Removed the -30% wartime IC penalty for Italy
47. Revised MAN land OOB for 1936 scenario
48. Revised Japan OOB for 1936 scenario
49. Fixed typos and errors in scenario files
50. Fixed Romanian division names in scenario files
51. Aden belongs British Raj in 1914 scenario
52. Added Colombian claims on Panama in 1914 scenario
53. Added Chinese claim on Arunachal Pradesh in all scenarios
54. Corrected government type for China and Turkey
55. Added missing cores to some countries (EGY, MAN, CHL)
56. Corrections to USA naval OOB - changed models of Omaha-class CLs, the Nevada-class BBs, and the Coloradoclass BBs
57. Corrections to UK naval OOB - changed models for Emerald-class CL, removed CVL HMS Pegasus, added CL
HMS Dunedin and seaplane carrier HMS Pegasus, corrected ship locations
58. Added GoIs (CZE/ROM/YUG) for better simulation of the Little Entente in 1933/1936 scenarios
59. Added Floating Planes brigades to USA ships
60. Added Floating Planes brigades to Soviet ships
61. Revised 1936 scenario CZE OOB
62. Removed Air force from 1914 scenario British Raj
63. Added naval bases to Glasgow (5), Edindurgh (4) and Marseilles (5)
64. Revised French air bases in 1914 scenario
65. Changed Deutschland and Admiral Scheer models from CA-5 to CA-4 (Germany, 1936 scenario).
66. Revised air bases and Air OOB for German Empire in 1914 scenario
67. Revised air bases and Air OOB for Spain in 1914 scenario
Unit changes:
1. Fixed max speed bugs on M.armor and L.armor brigades
2. Fixed typo's in marine.txt file
3. Fixed bug with Max speed for AA and made a Build time balance change to AA & SP_AA.
4. Tweaked generic HQ speed
5. Brigade production time adjusted to reflect historical training time of attached units.
6. Adjusted Brigade upgrade cost/time to reflect the historical problems of producing enough armored vehicles,
compared to the very easy replacement of artillery pieces, airplanes and small arms.
7. Added upgrade bump to infantry model 1930 (upgrade to use trucks in addition to horses)
8. Moved speed increase to 5, from 1942 to 1939 infantry
9. Changed speed of 1936 Infantry to 4.5
10. Added fuel consumption to 1931 and 1936 infantry
11. Increased TC cost of pre-1931 infantry by 20%
12. Reduced HQ fuel consumption to more reasonable levels
13. Removed Engineer brigades from Garrison units
14. Reduced fuel consumption of land, air and naval units
15. Fixed max brigades for transport planes to allow attaching of escorts
16. Fixed typo, 1914 Infantry had a to high soft attack
17. Made Garrisons a more viable unit choice:
- lowered IC cost
- reduced upgrade time/cost slightly
- increased defensiveness to be an alternative to infantry in defense
- decreased toughness further
- added a 10%-20% hard component to represent dug in and armored components of garrisons
18. Adjusted upgrade cost/behavior of Divisions
19. Adjusted reinforcement cost/behavior of Divisions
20. Implemented new ranges for air models
Techfiles:
1. Fixed wrong artillery requirement for post-war tank III
2. Removed all speed bonuses to HQ units get from land doctrines
3. Cheapened naval doctrines
4. Added 10% morale bonuses to land units in tech Mobility Focus Doctrine
5. Reduced land and naval doctrines research times
6. Fixed issues with Nuclear Battleship Propulsion technology
7. Fixed Air Cavalry Division tech prerequisites and changed year to 1951
8. Fixed issues with Rocket Artillery supply usage
9. Fixed inconsistencies with Naval AA attachments setup
10. Fixed inconsistencies between land doctrines and construction techs with regards to land fort production
11. Added bonus to cags for torpedo techs
12. Tweaked speed bonuses to HQ units from doctrines
13. Added 2 escort carrier models to the light carrier line
14. Fixed issues in Nuclear Carrier tech
15. Changed techs to reduce nuke production rate
16. Fixed combat modifiers given wrongly to CAG brigades instead to CV units in 3 naval doctrines
Mapchanges:
1. Changed Knigsberg/Klaipedia connection to a sea connection
2. Tweaks to Wake sea zone coordinates
3. Added 1 VP in Wuhan (1317) and 1 VP in Changsha (1308)
4. Various fixes to country colors
5. Removed river connection between Szekesfehervar (278) and Szeged (280)
6. Adjusted Finnish industry
7. Added a VP in Dutch Guyana to avoid Germany annexing HOL in Europe in 1940
8. Added 10 unused ids for off-map countries
9. Fixed several wrong provinces connections
10. Fixed several wrong province coordinates (and distances)
11. Fixed position of harbor and airport on Attu Island province
12. Fixed some wrong province names
Graphic changes:
1. Added new mini-map
Other DB Changes
1.Fixed modifiers.csv file format (FULL) (fix for missing modifiers)
2. Tweaked several Soviet commanders availability, death and rank dates
3. Update of air unit model names for all major nations
4. Adapted ships' ranges for Darkest Hour Light to account for the new map mechanics
5. Removed all U05 references from DH Full (unused ex-Ostland file; RKOstland uses U40 TAG)
6. Fixed corrupted strings in scenario_text.csv (used % as a symbol for percentage while %% should be used instead!)
7. ReichKommissariat now have army names defined in armynames.csv
8. Fixed short tech names for many armor techs
9. Fixed U20 (Com. FIN) cores to exclude provinces historically taken by USSR
10. Tweaked SPA parameters to allow it to be created via coup from Nazi Germany over SPR or commie Spain
11. Manpower ministers and tech tweaks:
- Chief of Staff School of Mass Combat: removed the reduced building time, added +3% to Org and Morale
of infantry, militia and garrisons and +3% supply stockpile.
- Minister of Security Man of the People: added a 5% money - production bonus.
- Medicine techs: 1%/2% manpower bonus and added a trickle back modifier
- Hospital tech: reduced the trickle back gain to 2% and 3% respectively
12. Added missing TECH_APP_ARMOR_146_NAME text
13. Ministers and leaders of Volunteers' Army (UTC tag) are now loaded
14. British Raj is now only releasable by ENG
15. Implemented China-Nanjing as new country
16. Expanded the minister db for 1933
17. Removed English leaders from India
18. Socialist Republic of Romania (U30) was renamed Romanian People's Republic
19. Sigmund Freud is no longer the nuclear researcher for Austria 1914
20. Updated credits.txt and launcher.csv with latest contributors' names
21. Added Historic speeches
22. Implemented Dutch East Indies
23. Included new minister personalities for Mexican Revolution
24. CGX ministers are now paternal autocrat instead of LW radicals
25. Added a document with leader traits id/description
26. Increased reinforce to upgrade modifier to 0.5
27. Corrections to German Empire leaders
28. Tweaked Ground Support and Ground Attack missions ORG/STR damage ratios
29. Fixed map position on new game start as Finland
30. Removed duplicated leaders in Imperial Germany (U08), fixed errors
31. Added Medicine trait to some CZE, HUN, ROM, U09, U03, FRA and SOV tech teams
32. Fixed invalid traits to some Russian leaders
33. Fixed wrong provinces for countries (USSR, Arabia, Turkey etc.) in revolt.txt
34. Improved some country specific unit model names.
35. Added all vanilla scenario files to Darkest Hour Light to resolve issues in MP games.
36. Reduced Hindenburg's leader skill to 2
37. Reduced Grigory Kulik's leader skill to 2 and added Old Guard trait
38. Increased skill and added new traits to some Soviet tech teams.
39. Changed end dates of WW I leaders from 1935 to 1932.
40. Added new traits to some Brazilian tech teams
41. Removed duplicated leaders (USA)
42. Fixed many typos and errors in leader, minister and TT files
43. Added new ministers and tech teams to Brasilia
44. Added 1 IC to Damascus province
45. Fixed invalid Roman numbering in some army names
46. Revised Soviet and Russian unit names
47. Added energy/metal/rares production bonuses to all minister traits that change IC
48. Fixed issues with Finnish tech teams (invalid names and pictures)
49. Added resource production bonus similar to the IC bonus for Central Planning and Mobilization policy sliders
50. Reduced "Speer" minister personality foreign IC bonus from 30 to 10 percents
51. Revised and improved German Empire ministers
52. Revised and improved British Raj ministers
53. Revised and improved Chilean ministers
54. Added naval tech teams to Chile
55. Revised and improved tech teams for A-H
56. Revised and improved ministers, leaders, tech teams and unit names for Euskadi
57. Changed start years of many countries from 1936 to 1933
58. Add new tech team to USA (American Medical Assn)
***
Darkest Hour 1.01.1
Patch Installer changes:
1. Made the patch installer compatible with all Darkest Hour distributions (Steam, Impulse, Boxed German version
etc.)
2. Set correct registry keys for all Darkest Hour distributions (fixes a problem with reported version in Launcher)
3. Converts the boxed German only version into a fully functional Darkest Hour (restores all languages, deleted
pictures and changed names)
Engine changes:
1. Moved in-game multiplayer messages few pixels down for better view
2. Fixed a bug with land units arrival time calculation on save/reload at the same game hour when the move order was
given
3. Fixed a bug in best port in area selection used for convoys
Launcher changes:
1. Fixed a rare crash when no web browser is defined
Translation changes:
1. Fixed a corruption of saved games in result of wrongly formatted string in German, Italian, Polish and Spanish
languages
2. Added few missing translations to French
Event changes:
1. Fixed event 2192531 U09 - Franz Joseph is dead does not fire because the wrong minister id is checked.
2. Fixed events 3104503, 3104504 and 3104505 for 1914 Russia
3. Fixed Persian Corridor event
4. Fixed a problem with Free France capital remaining in Brazzaville
5. Modified event 2003005 (Re-occupation of the Rhineland) so that it increases peacetime IC modifier from 0.9 to 1.0;
AI changes:
1. Fixed typos in 2 German 1914 AI files
2. Adjusted bugged German leader ratios in 1936 AI file.
Scenarios changes:
1. Tweaked Majors starting techs in 1914 campaign.
2. Removed wartime IC penalty (was 0.8) and set peacetime IC penalty to 0.9 in 1936 scenario for Germany
3. Removed wartime IC penalty (was 0.8) and peacetime IC penalty (was 0.7) in 1936 scenario for Hungary
4. Removed peacetime IC penalty (was 0.6) in 1936 scenario for Romania
Unit changes:
1. Fixed maxspeed bugs on M.armor and L.armor brigades
2. Fixed typo's in marine.txt file
3. Fixed bug with Maxspeed for AA and made a Buildtime balance change to AA & SP_AA.
Other DB Changes
1.Fixed modifiers.csv file format (FULL) (fix for missing modifiers)
***
Darkest Hour 1.01
Engine changes:
1. Tweaked Nuke AI targeting:
- nukestriketolerance now is used as the starting value in Nuke evaluation the higher it is, the more often
the AI will use nukes. It is recommended to set this a bit under 0.0 to order the AI to nuke bigger enemy Core
provinces. Good values in most cases are about -50 to -20
- nukestrikedesirability is used as a multiplier on the final value if it is > 0.0. A good value seems to be about
50.0. If set to 0.0 or less the AI will not use nukes at all.
2. Damage to infrastructure taken by nukes uses 0.1 steps to allow rebuilding back to 100% infra.
3. Fixed Remaining infra after nuking cannot be less than 1 step (0.1 or 10%) to avoid AI problems.
4. Allowed IC in provinces to be reduced to 0 from nukes (was limited to 0.1 IC before)
5. Fixed a problem with saving of damaged IC - sometimes it could be wrongly restored upon reload
6. Fixed a bug with <strength> command not being applied to units in the redeployment pool that havent been
deployed to the map yet.
7. Tweaked Light Levels on provinces in Diplomatic Map mode (in general all were too dark).
8. Fixed bugs with events and decisions availability on change of TAG
9. Fixed occasional CTD problems after change of TAG
10. Fixed missing leaders on multiple change of TAG commands in the same game session.
11. Fixed CTD on game load with extra logs (settings.cfg) enabled. Only if there are naval brigades in the
redeployment pool of a country.
12. Changed the hard-coded minimal MP cost for units from 0.1 to 0.001 MP.
13. Code optimizations for the generic events
14. Set policy slider to 0 on country creation for locked sliders (every policy_effects.csv - MANUAL_OR_
BY_INFLUENCE _MOVES)
15. Puppeting/Coups/GoI cannot change locked sliders (every policy_effects.csv - MANUAL_OR_ BY_INFLUENCE
_MOVES) anymore
16. Fixed a bug with selectable game maps preventing read of tiles.bmp form Map_X located in MODDIR if there is no
such file in default Map_X folder.
17. Made upgrade to model and type moddable for every brigade/unit:
- Upgrade type and model can be specified in brigade/division files. For example to upgrade LArm-2 to
ARM-2 add armor = 2 into the model = { } entry for L-Arm-2 in light_armor.txt
- This is optional and can be skipped. By default every unit/brigade is upgradeable to the next model of the
same type with 2 exceptions:
1. LArm-2 by default upgrades to ARM-2
2. All ships by default do not upgrade
- It is possible to specify upgrade to a model of the same type also. For example, INT-4 can be set to upgrade
to INT-7 directly and skip the two rocket interceptor models in interceptor.txt, simply by adding interceptor = 7
- It is also possible to forbid a specific model to be upgraded at all. To do that set its upgrade model to -2. For
example, INT-6 could be set as non-upgradeable even if there is an INT-7 model by adding interceptor = -2
18. Fixed a bug with upgrade time and cost of brigades (current model modifiers were used instead of the modifiers for
the next model).
19. Do not upgrade button for naval units set to be available only if there is at least one brigaded ship in the fleet or at
least one ship that can be upgraded.
20. Updated Statistic page to show upgrade progress on Stat. pages for naval units too.
21. Added new optional division/brigades models parameter: upgrade_time_boost = yes/no. When it is set to yes
(default value) upgrade time for models 2 or more levels obsolete will be reduced (as in vanilla). When set to NO there
will be no upgrade time reduction for older models.
22. Changed default values of upgrade_time_factor and upgrade_cost_factor from 0.0 to 1.0.
23. Fixed CTD bug on remove_division command if this division is in the build queue.
24. Fixed CTD bug on remove_division command if this division is currently selected by the player.
25. Fixed a bug with the availability of some missions (like Amphibious assault) against rebels when the country is not
at war with anyone.
26. Fixed a bug with the optional (misc.txt, ai section) conquer province rules (AI masters can be set to get all
provinces conquered by AI puppets) preventing AI puppets from occupying provinces when the AI master is not at war
Launcher:
1.
2.
Launcher now compares the latest version number to the current version number to see if it's higher before
enabling update button
Launcher allows for hiding languages from the list
3.
4.
Disabled Portuguese and Swedish languages from Launcher as the game is not fully translated to those
languages.
Improved handling of situation of no supported resolutions and corrected problems with maximum available
resolution too low
Map changes:
5. removed/added dozens of river connections
6. removed over two dozen unwanted "edge" connections
7. fixed missing national borderline in Africa
8. moved a few US provinces into the correct Areas
9. seazone areas tweaked for better ai behavior - air missions
10. fixed climate in a bunch of provinces
11. minor namefix in Rhodesia (thanks to jpoc)
12. tweaked mp of rhodesia to take higher volunteer ratings into account.
13. moved cape town harbor icon to the actual capetown location
14. added Naval base level 3 in Pretoria
15. added Puerto Belgrano naval base
16. moved Luban airport, had the Lublin position
17. some other map icons repositioned
18. Australian infrastructure templates completed. Values set in 'province.csv'
19. Central and West Africa infrastructure templates completed. Values set in 'province.csv'
20. Central Asia infrastructure templates completed. Values set in 'province.csv'
21. corrected some mistakes in the western Sahara infrastructure.
22. blocked connections into provinces without appropriate transportation infrastructure
23. fixed wrong army coords
24. fixed wrong look at coords for some navalprovinces
25. Maui and Kauai are now reachable
26. activated a missing harbor in SAF
27. removed unused seazone continent entries
28. area fixes
29. Completed the rest of canada infrastructure templates
30. Maui and Kauai now reachable from sea
VP:
31. Gave France 2 more VPs in Metropolitan France (Brest and Lille).
32. Gave Germany 2 more VPs (Danzig, Dresden)
33. Gave Italy 1 more VP in Northern Italy (Genoa)
34. Gave UK 2 more VPs (Hong Kong and Colombo)
35. Gave 2 more to USSR, in Tashkent and Sverdlovsk
36. Moved Australia's VP in Collie to Perth
37. Gave Chiles 2 VPs (Santiago, Valparaiso).
38. Gave Colombia a second VP at Barranquilla.
39. Gave Denmark 2 VPs (Copenhagen, Arhus)
40. Gave Indochina 1 more VP (Hanoi)
41. Gave Iran 1 more VP (Gameroon)
42. Gave Iraq 1 more VP (Basrah)
83.
84. Deleted plate_decision.bmp from DH Full as it is a duplicate of Core
85. updated default decision plate (Core)
96.
97.
98.
DB changes:
122.
123.
124.
125.
126.
128.
129.
130.
131.
132.
reordering JAP BB names, so that Yamato, Musashi, and Shinano aren't the next names to be used
in the 1914 scen
127.
Updated airdoctrine researchers who had "aircraft_testing", replaced with training
Transports are now faster, stronger, better
major changes/increases to naval ranges
Slightly increased STR range
Implement "Kaiser Franz"'s china leaders pack (1914 scenario)
Techfiles:
133.
134.
135.
136.
137.
138.
139.
140.
141.
142.
143.
145.
146.
147.
148.
149.
150.
151.
152.
153.
154.
155.
156.
157.
158.
1917 Super heavy armor bg. now upgrade to 1917 Heavy Armor bg. which in turn upgrades to the
1924 Medium armor bg.
144.
fixed wrong hq upgrade path in some doctrines
Slightly decreased land/coastal base prod time
Tweaked land/coastal forts prod bonuses (increased)
Replaced aircraft_testing with training
"Nuclear Profileration" is now researchable
It's now possible to build light Armor earlier
Decryption devices techs are now dependent of each other
fixed CAG models and techs
1918 AA Brigade needs 1917 Static AA
1940 Rocket Art tech needs 1940 Field Artillery tech
Further minor fixes regarding requirements and turning models obsolete
Updating Naval Logistics bonuses to ranges
Nuclear Submarine Secret tech event requires now Submarine tech
Rocket Assembly Line tech requires now 7580 "Flying Bomb Development"
revolt.txt:
159.
160.
161.
162.
163.
Scenario files:
164.
added Italian claims on Eritrea, Somalia, Abyssinia, Italian East Africa and French and British
Somaliland
165.
added two claims to Austria in 1936
166.
167.
168.
added "flag_ext" for Senussi (LBY) so it uses the correct flag/shield in 1914 Scenario now
fixes to Holland's Naval OOB
1914: nerfed Interceptors to model 0 in all OOB - No country fielded armed fighters units august
1914
169.
170.
171.
172.
updating USA's OOB, old 1800s-era DDs in favor or newer models, nothing older than WWI-era.
Set most USA DD to level 3 ('16). The USN didn't build any interwar destroyers at all
japan oob bumping the kongos up one model level, to the '34 BC
Reorganized Japanese Navy. It's now a balance of historically accurate and functional in terms of
gameplay.
173.
updating all major '36 navies to interwar transports. Some smaller countries are left with pre-WWI
era TPs.
174.
175.
176.
177.
178.
179.
180.
181.
182.
183.
184.
185.
186.
187.
188.
189.
added Bomb dropping doctrine to select majors - Bomb doctrines where further ahead, than armed
fighter units
190.
added hospital techs known by some medium-weight nations in 1936
191.
192.
193.
195.
196.
197.
198.
replaced the light infantry techs with normal infantry techs for minors as those tech no longer
enable militia units
194.
restored missing techs in afghanistan.inc
fixed Italy militia division in 1936
Tweaked SU starting dissent
Tweaked Italy war/peacetime modifiers
199.
200.
201.
202.
203.
204.
205.
206.
207.
Italy: added 91 (Chambery) to national provinces, moved 378 (Kalymnos) and 379 (Rodos) from
national provinces to claimed provinces
Minister files:
208.
moved the startdate of at least one minister per cabinet position to 1936 so all nations have starting
ministers. (for minors)
209.
fixed minister personalities U03
210.
211.
212.
213.
Text fixes:
214.
215.
216.
217.
218.
219.
220.
221.
222.
223.
224.
225.
226.
227.
228.
229.
230.
231.
232.
removed all post 1914 text from Spains 1914 scenario desc
fixed wrong short tech name for 1945 strat. bomb.
fixed some diacritics in Danish files
fixed typos in the country.csv files left from Armageddon.
Changed some tech names
SP AA short name corrected
added some French air unit model names
changed strings that say "nuclear sub" to "heavy sub"
changed Human wave name to people's army doctrine.
replaced SS with SUB
Carrier Aircraft Group replaced with AA in the carrier techs
fixed some old typos carried over from armageddon
added a few local tank variations: 2 pol 1 ast
added a lot of fixes to airmodelnames
Added missing Production and Construction tech components names
Added all Medicine tech components names
Fixed 1914 scenario Persia name string
Minor improvements to Latvian armynames and unitnames
Modding Documentation:
233.
234.
235.
236.
237.
238.
239.
240.
Event changes:
Darkest Hour light - enabled generic Decisions
Fixes:
241.
242.
243.
removed relative_manpower command from The UK gears up for war event as it is obsolete
minor fix to Japanese surrender in china
changes ai_chance of both actions of event 2007031 (Enemy at the Gate) so that both actions now
have 50% chance instead of 100% vs 0% as before;
244.
removed useless decision option from AUS-HUN event
245.
Heavily adjusted Pearl Harbor event. removed all uses of remove_unit in favor of additional
remove_division commands.
246.
flipped/fixed land_percentage triggers in some events that were using it wrong
247.
248.
249.
250.
251.
fix of Event 2049037 (US 1944 Presidential election) which had the wrong triggers
253.
254.
255.
256.
257.
258.
259.
260.
261.
262.
263.
264.
265.
266.
267.
268.
270.
271.
deactivated war propaganda when the nation already employs extended mobilisation
added Hatay State events
fixed faulty trigger in ai_mobi
added an extra trigger to prevent this weird case: Because the Vanilla HOI2 Pearl Harbor event for
Japan has them declare war on the USA, UK, and Netherlands, this could lead to a war between Japan and
Germany.
252.
fixed old events that created outdated unittypes
complete rewrite of the mobilization decision to make the system more userfriendly
complete rewrite of the soviet move of industry events.
Fixed trigger of effect of Mol-Ribb pact
Better trigger for Danzig or War
Easier and more readable trigger for Anschluss decision
puppets now don't demobilise when at war
AH now has grand offensive decision available
Russia, Serbia and Montenegro now historically join the Entente
fixed us specific mobilisation events
Reduced chances for purges to happen in 1936
1914 lost events no longer trigger several times
Bulgaria no longer peace out by event
scw events no longer give modern tanks
Case Yellow and Operation Barbarossa no longer vanishes when polish general goverment exists
modified event 2007025 (The Great Purge) to remove 86 randomly killed leaders (now 30
randomly killed leaders + 150 historical leaders = 180 killed leaders)
269.
complete review of UK Surrender and Empire Falls Apart chains + minor fixes
fixed Free France creation
272.
modified event 2006513 so that Italy gives military access to FRA/ENG when defeated and
modified event 2006514 so that Italy grants military access to U08/U09 when defeated
273.
turned German control of Finnish army into decision
274.
275.
276.
277.
278.
280.
Corrected events 2002530 and 2002531 so that Italy gains provinces from France when allied with
CP normally (and not only when allied with CP by event)
279.
Made "issue currency" triggers easier to get
281.
282.
283.
284.
optimized minorshutinvasion event file, using TAG = {} only one event is necessary
286.
ai_mobi optimization:
replaced multiple set flag events with 2 REB-tag events to set flag for war in SA and EU
replaced Continent trigger in generic events with TAG = {} lists
Minor tweak, added TAG = {} to all generic decisions, to exclude nations that are not used like the
UXX fantasy nations, and also exclude HAI, DOM, LUX, and DANZIG/HAYAT STATE/Principality Pindus
285.
added TAG = {} to generic 1914 events
AI changes:
287.
288.
289.
290.
291.
292.
293.
294.
updated AI files with correct country name from world names config files
Implemented a 5% buffer between AI build schemes to avoid daily switching of AI files.
fix problems with German AI switching between standard and land AI on daily basis
minor fixes regarding british coastal provinces
added a buffer between Soviet land build and panic build AI
set panic build offset to 30 days
fixed AI germany shufling Balkans AI
changed percentage to 30% from 100% in reinforcement boost up - It prevented AI to build new
units
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1914:
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made a bunch of backup AI Files: now when both AH and GER are controlled by the AI, AH gives
military control and a huge amount of Exp troops to GER
300.
GER uses a new, second set of AI files in that case.
fixes 1914 pacific theatre AI
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1914: RUS and OTT are now researching strategic redeployment earlier (mobilization tech)
1914 Ger now takes MC over AH if both are AI controlled (workaround for western frontier bug)
1914 new (more aggressive) AI for BUL and ROM
many Ai improvements, ITA and SCH now grants MC to allies
SCH now grants MC to ger if SCH is part of CP.
ROM now grants MC to RUS
Adjusted troop rates East / west for GER
tweaked Belligerence issue with Germany preventing it from DOW anyone
AST and Raj nolonger sent exp forces to RUS
1914 German AI is now much more careful (lesser encirclements)
USA sends more troops to France
POR sends troops to France
Raised dissent penalty for RUS(event 3104503-05) due to lesser aggressive german ai
OTT is now more carefull (but still is the weak link of CP
Fixes to POR/JAP 1914 AI
Fixed 1914 AI (will no longer build land forts as it prevented them from building anything else)
1936:
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tweaked Japanese ai to slow down invasion of inner china. sinkiang/yunan/xibei are commented out
of the target list - Prevents spearheadattacks on vps in those areas
325.
USA Garrison AI tweak. Should stop shuffle.
fixed GER invade St John's
fixed US dday.ai - wrong prov IDs
changed jap.ai to release Vietnam
fixed: Japan AI tends to DoW USSR
fixes to the borderguard ai of the Fascist/Communist puppet states, also addition of missing files for
those nations.
332.
Adjusted French production scheme (now builds some land forts and has slightly less peacetime
penalties)
333.
Adjusted SOV AI to use more units for reserves purposes
tweaked Romanias exp force ratio
Fixed bugged country = XXX in spy missions chance for AI settings
Belgium AI will now build forts in Lige, Brussels and Namur (WW2).
Tweaked Holland AI to build forts (WW2)
Hungary no longergives all of its troops to Germany before Barbarossa
China should no longer SR as many units (also simplified war switch)
decreased Soviet aggressiveness at the start of Barbarossa
fixed many events preventing Germany from invading SU (was still trying Sealion..)
Added Mulmein and Tavoy to British Raj Garrison Ignore list
Germany starts now a nuclear program (if Barbarossa successful)
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