EDER 669 79 L06 W15 Eaton
EDER 669 79 L06 W15 Eaton
EDER 669 79 L06 W15 Eaton
Office: online
Office Hours: by appointment
Skype: Sarah Elaine Eaton
COURSE
DESCRIPTION
This
course
has
been
designed
for
students
who
want
to
learn
how
to
combine
a
face-to-face
language
teaching
approach
with
the
use
of
technology
in
their
present
and
future
careers
as
language
teachers.
The
course
will
cover
both
theoretical
and
practical
issues
in
teaching
second
language
and
the
use
of
new
technology
to
support
and
enhance
the
learning
process.
A
special
emphasis
will
be
on
combining
both
face-to-face
and
the
use
of
technologies
in
and
beyond
the
classroom
walls
to
enhance
the
second
language
learning
process.
Although
the
course
will
address
the
different
technologies
(Web
2.0
technologies
(e.g.,
blog
and
wiki;
audio
and
video
podcasting;
online
video;
mobile
tools),
mobile
technology
(e.g.,
mobile
phones;
MP3
players;
digital
cameras;
camcorders),
and
other
type
of
interactive
technologies),
the
focus
of
the
course
is
on
the
pedagogical
and
practical
aspects
of
integrating
new
technology
to
face-to-
face
language
teaching.
The
course
is
open
to
present
and
future
second
language
teachers
at
the
elementary,
secondary,
and
post-secondary
level.
The
course
also
invites
language
teachers
with
limited
knowledge
of
the
target
language
to
learn
how
to
enhance
their
language
teaching
by
integrating
blended
teaching
into
their
practice.
LEARNER
OUTCOMES:
The
intent
of
this
course
is
to
explore
the
integration
of
technology
to
enhance
language
learning
in
blended
or
distance
environments.
Specific
objectives
include:
identify,
through
the
historical
development
of
computer
assisted
language
instruction
and
language
learning,
different
learning
theories
informing
pedagogical
practices;
examine
how
face-to-face
and
online
environments
can
be
integrated
for
the
learning
of
an
additional
language,
including
intercultural
communicative
competence;
review
current
research
on
the
learning
of
additional
languages
enhanced
by
digital
technologies;
explore
digital
mediated
communication
methods
that
can
be
used
effectively
in
distance
and
blended
language
learning
programs;
and
design
and
evaluate
language
learning
modules
integrating
digital
technology
for
online
or
blended
environments.
COURSE
DELIVERY
AND
DESIGN:
This
is
a
fully
online
course.
Students
will
be
expected
to
use
Desire2Learn
and
Adobe
Connect
for
engagement
in
course
activities
and
learning
tasks.
Desire2Learn
(D2L)
will
be
used
to
post
class
resources
and
as
a
site
for
ongoing
dialogue.
To
access
the
course
in
D2L,
you
are
required
to
enter
your
IT
username
and
password.
An
active
University
of
Calgary
email
address
is
also
expected.
Adobe
Connect
will
be
used
for
3
synchronous
sessions
in
this
course.
How
to
Access
D2L:
http://elearn.ucalgary.ca/desire2learn/d2l_extra_info
Online
Videos
and
Documents
about
Using
D2L:
http://elearn.ucalgary.ca/desire2learn/home/students
REQUIRED
READINGS:
No
textbooks
are
required
for
this
course.
All
the
readings
required
for
this
course
are
available
online.
Links
to
the
required
readings
will
be
provided
in
D2L.
This
is
a
hands-on
course,
in
which
students
learn
by
completing
enabling
learning
tasks.
Students
are
also
encouraged
to
read
widely
from
electronic
journals,
accessible
through
the
University
of
Calgary
Library,
and
other
online
resources.
LEARNING
TASK
NUMBER
DESCRIPTION
PERCENT
OF
FINAL
GRADE
GROUPING
FOR
TASK
LT 1
DISCUSSION
BOARD
FACILITATION
20%
Group
LT
2
CLASS
PARTICIPATION
ON
THE
DISCUSSION
BOARD
5%
per
week
for
9
weeks.
45%
Individual
LT
3
DESIGN
OF
A
TECHNOLOGY
LEARNING
MODULE
35%
Individual
DUE
DATE
Questions
and
readings
due
by
the
day
before
your
facilitation
week
begins
(e.g.
Saturday)
by
noon,
Mountain
time.
Ongoing
until
the
end
of
the
course
Assessed
weekly
April
10,
2015
Class content
Week 1:
Jan. 12-18
Week 3:
Jan. 26
Feb. 1
Week 4:
Feb. 2 - 8
Week 5:
Feb. 9 - 14
Feb. 15 - 22
Week 6:
Feb. 23
March 1
Group
4
-
Balancing
fun
with
learning
Gaming
Read
the
articles
assigned
by
the
and
gamification
of
language
learning.
What
group.
Contribute
a
minimum
of
2
really
works?
How
do
we
know?
posts
to
the
discussion
board
to
earn
your
weekly
participation
mark.
Week 9:
March 16 22
Week 11:
March 30
April 5
Week 12:
April 6 - 12
Changes to Schedule: Please note that changes to the schedule may occur in response to student
questions and conversations.
Develop
a
learning
module
that
integrates
technology
in
a
language
course.
The
following
elements
must
be
included:
a
rationale
for
the
activity;
a
theoretical
framework;
a
description
of
the
module;
a
plan
to
assess
the
effectiveness
and
implementation
of
the
module,
a
list
of
references
in
APA
format.
Ideas
for
this
task
can
be
drawn
from
the
course
content,
readings,
personal
experience,
or
other
resources.
Your
list
of
references
for
the
project
contains
a
minimum
of
ten
(10)
credible
research
sources
(at
least
3
of
which
must
be
peer-reviewed
articles
published
since
2004)
and
presented
in
APA
format.
Note that these ten (10) sources are in addition to any sources we have referenced in the
discussion board or any included as course readings. In other words, you are expected to find, collect
and curate at least ten (10) relevant scholarly sources on your own.
Students
are
encouraged
to
use
readily
available
(e.g.
open
source)
technologies
to
develop
their
learning
module.
A
variety
of
formats
are
acceptable,
but
students
are
encouraged
to
actively
consult
with
the
instructor
through
the
conceptualization
and
planning
stages
of
the
project
to
seek
advice,
input
and
feedback
on
the
process
and
development
of
the
project.
Projects
will
be
presented
to
the
instructor
and
to
peers
on
D2L.
Many
students
opt
to
create
their
own
website
or
Wiki
for
this
project,
but
that
is
not
a
requirement
for
the
learning
task.
Please
note
that
projects
should
be
open
access
and
not
require
users
to
pay
for
access
or
sign
up
for
any
special
services.
This
includes
having
to
register
a
name
or
e-mail
address.
10
CRITERIA
FOR
ASSESSING
LT3
LT3
will
be
assessed
based
on
the
following
criteria:
A
clear
rationale
for
the
project
is
provided.
Technologies
are
not
integrated
simply
because
they
are
fashionable,
but
because
they
have
a
sound
basis
for
learning.
Theoretical
and
conceptual
frameworks
are
articulated
(e.g.
TPACK
and
SAMR).
Pedagogical
effectiveness
of
the
technology
is
explored.
A
clear
plan
for
learning
and
the
benefit
to
students
is
highlighted.
An
acknowledgement
of
what
level
of
language
learners
and
/or
grade
level
the
technology
is
appropriate
for.
Sophistication
and
relevance
of
the
overall
showcased
technology.
A
list
of
at
least
ten
(10)
research
sources
are
consulted,
cited
and
referenced
in
the
project.
Sources
are
to
be
cited
and
referenced
in
APA
format.
At
least
3
sources
are
articles
published
since
2004
in
peer-reviewed
scholarly
journals.
Note:
Wikipedia
is
not
an
acceptable
source
for
graduate-level
research
and
scholarship.
Projects
citing
Wikipedia
will
be
returned
to
the
student
for
revision.
----------------------------
11
BC+
C
CD+
D
F
Distribution of Grades*
GP Percent Graduate Description
Value
4.0
95 - 100 Outstanding
Excellent - superior performance showing comprehensive
4.0
90 - 94
understanding of the subject matter
3.7
85 - 89 Very good performance
3.3
80 - 84 Good performance
3.0
75 - 79 Satisfactory performance.
Note: The grade point value (3.0) associated with this grade is the
minimum acceptable average that a graduate student must
maintain throughout the program as computed at the end of each
year of the program.
2.7
70 - 74 Minimum pass for students in the Faculty of Graduate Studies
2.3
2.0
1.7
1.3
1.0
0.0
65 - 69
60 - 64
All grades below B- are indicative of failure at the graduate level
55 - 59
and cannot be counted toward Faculty of Graduate Studies course
50 - 54 requirements.
45 - 49
< 45
It is at the instructor's discretion to round off either upward or downward to determine a final grade
when the average of term work and final examinations is between two letter grades.
---------------------------Werklund School of Education Appeals Policy and Process
http://werklund.ucalgary.ca/gpe/werklund-school-education-appeals-policy-amp-process
Universal Student Ratings of Instruction (USRIs)
Students are strongly encouraged to complete course evaluations for each course taken in their
program. Student feedback on their experience in a course is taken very seriously by the Werklund
School of Education in timetabling and staffing courses. Student feedback via the Course Evaluation is
used to monitor the quality of teaching, the quality of students learning experiences and the quality of
course design in Graduate Programs in Education.
Students are advised to become familiar with the Faculty of Graduate Studies policies and the
University of Calgary support services in these areas: intellectual property, academic integrity,
plagiarism, research ethics, effective writing, and English language proficiency. Information about
these topics is available through the following web addresses:
12
13
and tools you will use for the completion of course assignments, and any other learning tasks (i.e.,
online discussions) please note that under the United States Patriot Act course work published using
services or tools subject to the US Patriot Act can be seized with disclosure, and you may not be
permitted to inform anyone but your legal counsel. If seizure under the US Patriot Act was to occur,
and you lost coursework / assignments that were stored on a US server, it may compromise your
successful completion of learning tasks and the course.
Please familiarise yourself with the University of Calgarys website on "Privacy and the Online
Academic Environment" http://lcr.ucalgary.ca/privacy and familiarise yourself with the US-Patriot Act.
Emergency Evacuation Assembly Points - For both the Education Tower and Education Block, use
the Scurfield Hall Atrium (Primary) or Professional Faculties Foodcourt. See:
http://www.ucalgary.ca/emergencyplan/assemblypoints