Innovativesness, Novelty Seeking
Innovativesness, Novelty Seeking
Innovativesness, Novelty Seeking
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Novelty
Innovativeness,
Consumer
Seeking,
and
Creativity
ELIZABETHC. HIRSCHMAN*
INNOVATIVENESS
Few concepts in the behavioral sciences have as
much immediate relevance to consumer behavior as
innovativeness. The propensities of consumers to
adopt novel products, whether they are ideas, goods,
or services, can play an importantrole in theories of
brandloyalty, decision making, preference, and communication.If there were no such characteristicas innovativeness, consumer behavior would consist of a
series of routinizedbuying responses to a static set of
products. It is the inherentwillingnessof a consuming
populationto innovate that gives the marketplaceits
dynamic nature. On an individual basis, every consumer is, to some extent, an innovator;all of us over
the course of our lives adopt some objects or ideas that
are new in our perception.
Innovativeness has undergone two major conceptualizations. The first is capturedin the statement by
Rogers and Shoemaker (1971, p. 27) that innovativeness is "the degree to which an individualis relatively
earlier in adoptingan innovation than other members
of his social system." However, as Midgleyand Dowling (1978, p. 230) observe, "This is essentially an operationaldefinitionsince it is couched directlyin terms
of measurementof innovativeness. viz., the time taken
THEJOURNALOF CONSUMERRESEARCH
284
Causes of Innovativeness
Althoughinnovativenesshasgenerateda vast amount
of empirical research, its origins and causes remain
obscure. Despite the search for demographicand sociopsychological correlates for this construct, few attempts have been made to chart the development of
innovativeness within an individualover time.
One explanationfor the lack of causal investigation
is that innovativeness may have been assumed constant for each individual;that each consumeris "born
with" a certain allotment of innovativeness and this
personality trait remains invariant over his/her life
course. However, given the fact that innovativeness
has been found highly correlated with such variables
as educational attainment, occupational status, and
urbanization(Rogers and Shoemaker 1971), it would
seem more plausible that it is not a genetic constant,
but rather socially influenced.
NOVELTY SEEKING
The basic notion underlyingthe constructof novelty
seeking appearsto be that throughsome internaldrive
or motivatingforce the individualis activated to seek
out novel information(Acker and McReynolds 1967;
Cattell 1975; Farley and Farley 1967). There appear
285
NOVELTYSEEKING,AND CREATIVITY
INNOVATIVENESS,
CREATIVITY
The construct of creativity has been an especially
intriguingone to psychologists since the beginningof
this century; it inspired a particularly voluminous
amountof empiricalinvestigationand theoreticalconjecture duringthe 1950sand 1960s(Barron1968;1969;
MacKinnon 1961;Taylor 1959).
The conceptual perspective of creativity used here
is that of the ability to engage in what Guilford(1965)
terms productive thinking-the
capacity to generate
286
Actualized
innovativeness:
Accumulate
Inherent
potentially
useful knowledge
nvlyseigoetyekngproducts/consumption
Actualized
Vicarious
innovativeness
(acquisition of in-
Improvepresent
problem-solving
Adoptive
innovativeness
skills
(acquisition of new
products)
Consumer Creativity
Consumercreativitymay be defined as the problemsolving capabilitypossessed by the individualthat may
be applied toward solving consumption-relatedprob-
INNOVATIVENESS,
NOVELTYSEEKING,AND CREATIVITY
Interconcept Networks
Throughoutlife, the consumer acquires knowledge
about products and their attributes. This information
is retainedmentallyas categories of productconcepts
with associated attributes. Concurrent with the acquisition of product concepts is the establishmentof
a networkof interconceptlinkages(Scott, Osgood, and
Peterson 1979; Simon 1979) that consists of dimensions relatingone product concept to anotheraccording to the correlativepatternof their attributes.These
dimensionsreflect the similarityor dissimilarityof interconcept characteristics.
It stands to reason that the more diversifiedthe consumptionexperiences an individualhas had, the more
productconcepts s/he will have acquired,andthe more
attributess/he will have associated with each concept,
eitherfrom vicariousor actualexperience. Thus, more
experienced consumers will have a more highly developed interconcept network than the less experienced. Interconcept network density represents the
numberof dimensions the consumer has availablefor
comparingalternativeproduct concepts. It is one important cognitive source of consumer creativity, because the more dimensions one has availablefor comparing alternatives, the closer congruence can be
attained between problem criteria and the attributes
of potential solutions.
Scripts
A second componentof consumercreativity springs
from the same factors as the first, but may be represented differently in the individual's mind; this component is termed a script or episodic schema (Norman
1976;Schrankand Abelson 1977;Simon 1979).These
are describedby Simon (1979, p. 377) as follows: "The
nodes (mental storage areas) of episodic schema represent a system of temporally and causally related
events . . . (for example) the schema associated with
287
Scripts, like concepts, are acquired through exposure to environmental stimulation. As with product
concepts, the more diversified the consumption experiences of the consumer, the largerand more varied
will become the mental repertoire of consumption
situations.
One importantdistinctionbetween interconceptnetworks and scriptsis that the formerare static andpropositional in nature,whereas the latterare dynamicand
experiential. In other words, interconcept networks
deal with the facts the consumer has acquired about
a product concept. For example, s/he may "know"
that a Honda Civic has a 40 mpg energy ratingor that
a Holiday Inn room costs $50 per night. Such knowledge does not have to be acquiredthroughactual experience with the product. It can be obtained, for example, from advertising, friends, a product rating
service, and so forth.
In contrast, the repertoireof consumptionsituations
that the individual has stored in memory represents
the scripts resulting from various consumptionexperiences. Whereas, they may contain some factual information (e.g., "I rememberI paid $50 per night at
the Holiday Inn in Atlanta, Georgia"), they are most
useful because they allow the individualto recall the
temporaland spatialseries of actions relatedto a given
act of consumption.
For example, scripts may permit the individualto
reconstruct the physical movements necessary to
solve a consumptionproblem, alert him/herto certain
verbalor visual cues that may be important(e.g., "The
last time I was in a restaurantlike this, and the waiter
said that, then . . ."), and develop a set of strategic
actions. Further,in planninga solution to a consumption problem that will require a complex set of timeandspace-sequencedactions, the combinationof scripts
into novel scenarios may aid in the planningprocess.
For example, in planninga trip to a foreign country,
the consumer may combine scripts from a variety of
prior experiences (e.g., airplanetrips, train rides, foreign language courses, checking in and out of hotels,
eating unusual cuisine) to "imagine" the trip and pick
the most desirableelements from a set of alternatives.
Source of Creativity
By combining interconcept networks and scripts,
the individualis provided with the essential elements
for consumer creativity. That is, to solve a consumption problem one must mentally represent the situational context (either actual or hypothetical) and isolate the criteria that are required to satisfactorily
"solve" the problem. This may be accomplished by
calling up a stored script or by combiningportions of
several scripts to mentally recreate the problem environment. Once the necessary solution criteria have
been identified, the individualmay search along var-
288
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ious interconcept network linkages for product concepts that possess the set of attributesappropriatefor
solving the problem.
Thus, consumer creativity is believed to be a function of the density of the consumer's interconceptnetwork and his/her mental repertoire of consumption
situations. Together they provide the two essential
componentsof problemsolving: (1) the abilityto mentally represent the problem context, isolate solution
criteria, and identify decision strategies, and (2) the
ability to evoke potential product solutions that possess the requiredattributes.
CONSUMERCREATIVITYAND
ACTUALIZEDINNOVATIVENESS
Consumer creativity is related to actualized innovativeness in a way distinct from that of novelty seeking. To discuss this relationship,a series of deductive
propositionsis put forward, and a thirdcomponentof
actualized innovativeness is specified-use
innovativeness. The basic idea underlyinguse innovativeness
is thatthe consumeracts in an innovativefashionwhen
s/he uses a previouslyadoptedproductto solve a novel
consumptionproblem. In other words, when the consumer uses a product that s/he already possesses to
solve a problemthat has not been previously encountered, s/he is displaying use innovativeness. Before
developing these notions, however, a brief review of
research relating to consumer perceptions of product
innovations is pertinent.
Perceptions of Innovations
The variancethat has been observed in the adoption
and diffusion of new products may be due in part to
consumers' perceptions of these products. Various
classification schemes involving product attributes
have been proposed to account for the observed differences in diffusion rates. However, the Rogers and
Shoemakers (1971) typology, adopted by most consumerresearchers,proposes five characteristicsfound
to have general relevance:2
* Relative advantage: the degree to which an innovation is perceived superiorto the one it will replace
or competeagainst(positivelyrelatedto adoptablility).
* Compatibility: the extent to which the new product
is consistent with existing values and the past experienceof the adopter(positivelyrelatedto adoptability).
* Complexity: the degree to which the innovation is
difficult to understandor to use (negatively related
to adoptability).
* Trialability(or divisibility):
INNOVATIVENESS,
NOVELTYSEEKING,AND CREATIVITY
Followingthis same line of reasoning,it is also probable that high levels of consumer creativity will lead
to increased incidence of use innovativeness. Let us
assume that the consumer is faced with a novel consumption problem, rather than a novel product. To
solve this new problem the consumer can undertake
one of two courses of action. First, s/he can adopt a
new product that is perceived to be better for solving
the new problem. This, of course, is adoptive innovativeness. A second viable course of action is to use
a presently adopted product to solve the new consumptionproblem. This is use innovativeness.
The highly creative consumer will be more adept at
both types of actualized innovativeness. S/he should
be better able to construct an appropriatemental representation of the problem situation, and, by sorting
throughhis/her extensive set of familiarproduct concepts (adopted either actually or vicariously), choose
the one that will "best" solve the problem.If the product concept decided on is one which has been previously adopted, then it will be utilized, i.e., use inno-
289
ROLE ACCUMULATION
At this point, it is evident that a key factor influencing both adoptive innovativeness and use innovativeness is the confrontation by the consumer of a
novel consumptionproblem.Faced with new problems
to solve, it is evident that the consumermustundertake
some type of innovative activity. S/he must either
adopt a new product (adoptive innovativeness)or use
an "old" product in a new way (use innovativeness).
A construct that would seem a valuable conceptual
linkage is role accumulation.As described and measured by Wallendorf (1979), role accumulationrefers
to the number of nonoverlappingroles the individual
is performing.It would appear logical to assume that
when the individualadopts a new role whose responsibilitiesare not redundantwith roles currentlyplayed,
a new set of consumption problems will often be encountered. This will be especially true if the role is
highly specialized, requiringperhaps special training
or instrumentsfor proper performance.
For example, a woman who is a wife and mother
obtains ajob as a managementtrainee. To performher
new role, she will likely undertakea variety of innovative actions. Some productspresentlyowned can be
successfully reappliedto new uses requiredby the new
role. For instance, the dress suit that was used only
for special occasions may now be worn to work. Other
products,for example, a briefcase, may be adoptedfor
the first time, althoughthe woman is likely to already
have vicarious knowledge of them. Once on the job,
she may face a fresh set of completely unfamiliarproduct concepts or consumption situations that can be
adopted vicariously or in actuality. Thus, acquiringa
new role may generate all three types of innovativeness-vicarious, adoptive, and use.
290
Socialization
influences
Role accumulation
Vicarious
innovativeness
Novel
consumption
problems
Consumer creativity:
Adoptive
innovativeness
Use
innovativeness
Repertoire of
consumption
situations
Novelty seeking
self-fulfillment
Interconcept
network density
CONSTRUCT OPERATIONALIZATION
To implementthe theoretical frameworksuggested
here, a set of operational measures is necessary. To
this end, some suggestionsfor possible empiricalmeasures are advanced for consumer creativity, role accumulation,inherent novelty seeking, actualized novelty seeking, vicarious innovativeness, adoptive
innovativeness, and use innovativeness.
Consumer Creativity
Because consumer creativityis posited to consist of
two components-interconcept network density and
repertoireof consumptionsituations-it is essential to
measureeach componentas a separateentity, and then
to combine them into an overall measureof creativity.
Interconcept Network Density.
Interconcept net-
INNOVATIVENESS,
NOVELTYSEEKING,AND CREATIVITY
= A,B, C,D,E.
+ D,E=
W,X, Y,Z.
Role Accumulation
The concept of role accumulationhas been recently
introducedto consumerbehaviortheorylargelythrough
the efforts of Wallendorf(Hirschmanand Wallendorf
1979;Wallendorf1979;Zaltmanand Wallendorf1979).
The concept refers to the number of nonoverlapping
roles being performed by an individual that require
substantively different activities to properly perform
them.
8
Indicationthat this is the appropriateform would be the focus
groupfindingthathighlyexperiencedconsumersnamedall situations
given by less experiencedconsumers plus several additionalones.
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Vicarious Innovativeness
This concept may be measured by asking the individual what new productsand consumptionsituations
s/he has learned about within a given time frame, but
not actually adopted or experienced. An important
aspect of investigatingvicariousinnovativenessin this
way is that the individualmay also be asked to report
the source(s) from which s/he learned of the novel
productor consumptionsituation.This will aid in tracing the diffusion of novel information.
Second, the individualmaybe questionedconcerning
the level and accuracy of knowledge s/he has acquired
about the novel stimulus. This may have implications
for marketersand other social change agents who are
concernedwith developingaccurateperceptionsof the
innovation prior to adoption.
The operational measure of vicarious innovativeness, thus, should have at least three components:(1)
the absolute numberof innovations(i.e., new products
and novel consumptionsituations)learnedabout within
a given time frame, (2) the level of knowledge about
each innovation, and (3) the relative accuracy of the
knowledge about each innovation. As a key linkage
between vicarious innovativeness and actualized innovativeness is the cognitive ability of the consumer
to compare novel with presently possessed alternatives, it is clear that evaluativecompetencewill depend
not only on the volume of informationpossessed, but
also upon its quality, i.e., accuracy.
A consumer who has vicariously acquired a good
deal of inaccurate informationon an innovation may
be less able to properlyevaluate its utility than a consumer who has acquired less, but more accurate, information regardingits attributes. Hence, if research
conducted using the vicarious innovativeness construct is to have value for studies of consumer satisfaction/dissatisfaction,for example, not only the volume but quality of vicariously acquired information
concerninginnovations must be measured.
Adoptive Innovativeness
This concept may be perhaps most appropriately
measuredby asking the individualwhat products s/he
has purchased(or otherwise adopted)within a certain
time frame, and to report the degree of novelty s/he
perceives the product to have compared with other
products presently adopted. All products acquiredby
an individualwithin the time frame are to be included
andarrayedalonga continuumof novelty, as perceived
by the individual. This method of operationalizing
adoptive innovativeness appropriatelyrefocuses the
attention of consumer researchers away from their
perceptionsand definitionsof what constitutes a product innovation and toward what the consumer perceives and defines as a product innovation. A further
useful extension of this measurementapproach is to
ask the individualhow much product knowledge s/he
possessed (throughvicarious innovativeness) prior to
adopting the new product, and how accurate that
knowledge proved to be subsequent to adoption.
Use Innovativeness
To measure use innovativeness, the individualcan
be asked a set of questions such as, "Have you encountered any new consumptionproblems lately that
you solved by using a product you alreadyhad?" and
then asking the consumer to describe the new use to
which the product was put. A complementary approach to operationalizingthis construct would be to
ask, "Have you used any product(s)you own in a new
or unusualway?" and following up by asking him/her
to describe the conditions that promptedthis instance
of use innovativeness. Both these questiontypes could
be accompaniedby complementaryinquiriesconcerning the degree of novelty perceived by the consumer
to characterizethe new use.
Thus, use innovativeness also has two components:
(1) the number of instances in which new uses occurred, and (2) the degree of novelty characterizing
each new use.
CONCLUSIONS,IMPLICATIONS,AND
APPLICATIONS
The implications of this conceptual frameworkfor
consumer research can perhaps best be illustrated
throughan example. Let us consider how the framework mightbe appliedto studyingthe adoptionprocess
for a "home" computer. Several companies, notably
Apple, have been marketingsmall computers that, in
pricing and programmingstructure, are amenable to
adoption by individual consumers. From both a behavioraltheory and marketingstrategy perspective, it
may be useful to study the factors influencingadoption
of such a complex and versatile innovation.
First, it would be anticipatedthat individualshaving
NOVELTYSEEKING,AND CREATIVITY
INNOVATIVENESS,
high levels of inherentnovelty seeking would be influenced by this characteristicto monitor a wide range
of media (e.g., magazines, television programming,
newspapers)through which they may be exposed to
informationregardinghome computers.Thatis, strong
tendencies toward inherent novelty seeking should
lead to high levels of actualized novelty seeking and,
hence, to the potentialfor exposure to informationregardingthe home computerinnovation. Further,if actualizednovelty seeking were especially high in a consumptiondomain such as computer technology, then
the probabilityfor exposure is even greater.
The level and domain-specificpatternof actualized
novelty seeking will determinethe likelihoodof vicarious adoption of the home-computerinnovation concept. However, to adopt the innovationin a vicarious
sense, the consumer must not only be exposed to information,but must cognitively acquire knowledge of
the computer and its attributes. It is at the vicarious
adoption stage that research can first be applied in a
meaningfulfashion to innovation adopters and nonadopters. Although they have not yet "acted," consumerswho have gained knowledge of the home computer innovation do differ in an importantway from
those who do not have this knowledge, for it is from
the "pool" of vicarious adopters that actual adopters
will later be drawn. Hence, research on the characteristics of vicarious adopters could be useful for the
formulationof strategies designed to transformvicarious knowledge into product purchase.
Those persons who, after learningabout the homecomputer innovation (i.e., vicarious adopters), purchase it are exhibiting actualized innovativeness. Actual adopters will likely constitute only a subset of
vicarious adopters. Therefore, in conductingresearch
on innovationadoption,it may be useful to incorporate
at least three "nested" populations into the design:
(1) persons who never gain awareness, (2) persons who
gain awareness (i.e., adopt vicariously), but who do
not adopt, and (3) persons who adopt both vicariously
and actually. The absolute and relative size of all three
groupswill have a great deal of impacton the diffusion
of the innovation.
One issue that this example raises is that of the factors that may influencethe translationof vicariousinto
actualizedinnovativeness. One useful variableto consider here is role accumulation.Persons who have accumulatedroles that necessitate or would benefit from
the acquisition of a home computer can be expected
to have a higherthan average likelihoodof purchasing
one. It is interesting to note that in many consumer
research studies of innovativeness, the need of the individual for a product to perform his/her role(s) has
rarelybeen takeninto account. Thus, althougha potent
reasonan individualmay choose to adopt a home computer is because s/he needs it for role performance,
rarely has this factor ever been explicitly included in
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elty Seeking,"
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