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Karpov System

Karpov developed a complete chess accounting system to remain undefeated at the highest levels. His system objectively evaluated positions based on 7 reference points like material, threats, king safety, and piece development to determine if the position was better, equal or worse. This allowed him to choose winning or drawing plans in every position. In contrast, Fischer tried to find the best winning move which led to some losses. Karpov's system was more solid and objective.

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100% found this document useful (1 vote)
727 views4 pages

Karpov System

Karpov developed a complete chess accounting system to remain undefeated at the highest levels. His system objectively evaluated positions based on 7 reference points like material, threats, king safety, and piece development to determine if the position was better, equal or worse. This allowed him to choose winning or drawing plans in every position. In contrast, Fischer tried to find the best winning move which led to some losses. Karpov's system was more solid and objective.

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Karpov System: A Complete Chess Accounting

Karpov developed a system of complete chess accounting which enabled him to rem
ain undefeated at the topmost levels for years and years.While Fischer tried to
find the winning move (and avoid any drawish move) at each stage and lost some g
ames in order to win, Karpov created a much more objective system of ensuring a
win or escaping with a draw on every move. Hence Karpov system is more objective
and solid.
Elements of the Karpov System:
A. Seven Timeless Reference Points:
1. Material Relationship between the forces: Calculation of material strength is
the starting point for evaluation of any chess position. If the material posit
ion is equal, accent gets shifted to other six reference points. However, if the
material equality is destroyed, then under stable equal conditions, the side ha
ving an advantage must win. To win, the player having advantage shall perform sy
stematic exchanges reducing the number of active pieces and shall make his mater
ial superiority more and more noticeable and dominant. The goal of player in adv
antage shall be to take the position to one of the theoretical endgame positions
which he can handle more confidently. Karpov is a follower of Philidor here "th
e ability to play the end of the game is the ability to play". The weaker or def
ending side (the side in material loss) usually strives to organize tactical com
plications in such situations, to take the struggle into irrational positions in
which the opponent's material superiority looses its significance.
2. Presence of direct threats: Three questions shall be asked constantly during
the evaluation of any chess position:
(i) What is threatening me?
(ii) What else can my opponent do?
(iii) What else can I do?
Result of such evaluation can be - better, equal or worse position. You can't pl
ay good chess without constant, concentrated attention during the game.
3. Position of the kings and their safety:This is quite often the most important
reference point of evaluation of a chess position. A successful attack on the o
pponent's king mostly wipes out many of the opponent's pluses in a chess positio
n and leads to the biggest material losses of all kinds. With same side castling
, the main method of destroying the opponent's position is to exploit a weakness
in his pawn cover. But in the cases of opposite side castling, the number of at
tacking methods increases significantly. Typical plan of attack in opposite side
castling is - "Pawn Storm" the goal of which is to destroy the pawns covering t
he opponent's king and to open lines for a decisive attack by the pieces. When w
e have our advanced pawns in front of the opponent's king, the lines of attack c
an be opened much more easily.
4. Possession of open lines: Important lines are files, ranks and diagonals. Con
trol over these lines have significant influence over evaluation of a chess posi
tion and if other points are equal leads to a better game.There are four strate
gic plans based on fighting for different types of open lines:
(i) Breakthrough in the Centre: This helps in mobilizing your forces fast to any
part of the board.
(ii) Breakthrough between the Centre and the Flank: This plan works on the c an
d b files.
(iii) Attack on the Edge of the board: The queen rook file (a file) is the fart
hest from king in short castled positions. Opening of the outside a file diverts
opponent's forces from his king side towards queen side and provides an opportu

nity of opening his king side. This often leads to outside passed pawn too which
plays a significant role in pawn endgames.
(iv) Dangerous Diagonals: Entire opening systems (like King's Indian, Sicilian D
ragon etc. for black's dark squared bishop and Reti and English Openings etc. fo
r White's light squared bishop) have been created in which right from the first
move, battle is focused on opening and controlling the long diagonals on which t
he bishops can display their strength. Quite large sacrifices are sometimes made
to control the long diagonals. Many times a player gives up his rook in exchang
e of opponent's bishop to gain control over long diagonal.
5. Pawn structure, weak and strong squares: The position of pawns has always dir
ectly or indirectly influenced the choice of plans, actions of both sides and fi
nally the result in chess. Pawn structure created in the opening to a large exte
nt determines the course of the game. One of the most popular pawn structures is
the Carlsbad structure which arises in Queen's Gambit declined (1.d4 d5, 2.c4 e
6, 3.Nc3 Nf6, 4.Bg5 c6, 5.e3 Nbd7, 6.cxd), Grunfeld Defence (1.d4 Nf6, 2.c4 g6,
3.Nc3 d5, 4.Nf3 Bg7, 5.Bg5 Ne4, 6.cxd Nxg5, 7.Nxg5 e6, 8.Nf3 exd), Nimzo-Indian
Defence (1.d4 Nf6, 2.c4 e6, 3.Nc3 Bb4, 4.Qc2 d5, 5.cxd exd) and with colors reve
rsed in Caro-Kann defence (1.e4 c6, 2.d4 d5, 3.exd cxd, 4.Bd3 Nc6, 5.c3).
In the Carlsbad pawn structure, white has at his disposal pawn minority attack o
r a break in the centre with e3-e4 and also king side attack.
Black's defence usually depends on the course of action taken by white and consi
st of counter attack with pawns or pieces on the king side, positional methods l
ike creation of a defensive line including b7-b5 or piece control over the c4 an
d b5 squares and also undermining of the centre or a counterattack on a queen si
de castled position. .
6. The Center and Space: There are five basic types of pawn positions in the cen
tre and there are fairly precise plans of attacking and defensive play for each
of these positions:
(i) Closed Center with Fixed Pawn Chains: These arise after the Ruy Lopez, the F
rench Defence or the Kings Indian Defence openings. The game moves to the flanks
. Attacks take place on the side with open lines or where superiority of forces
can be created in the shortest time. In the cases of Opposite side castling, the
attack always occurs on the side where opponent's king is located. Plan of Atta
ck: Flank attack with a pawn storm to clear a path for attacking pieces.
Plans of Defence: 1. Counter attack on the other side. 2. Put obstacles on the w
ay of opponent's pawn attack.
(ii) Static Center with Central Pawns fixed in pairs: Characteristics are a mano
euvring battle for the central squares and switching of the attacks to the flank
at an appropriate moment. We need to keep in mind that a peaceful center is a n
ecessary condition for flank attacks on the opponent king. Hence, the plan of ac
tion is - 1. Obtain the initiative with a peaceful center. 2. Look for an active
play on the flanks.
(iii) Dynamic Center where final position of the pawns is not yet fixed: These a
rise after half open openings and Sicilian Defence games. These can transpose to
any of the other four pawn positions. Thus we need to keep a careful eye on the
center and to forsee upcoming changes. In fact, we shall convert this position
to a position which suites our playing style or the playing situation (we want s
ure-shot win or draw is also acceptable). We need to be cautious towards opponen
t's flank attacks too.
(iv) Mobile Center where any of the central pawns can move: This is a feature o
f Evans Gambit, Alekhine's Defence, the Grunfeld Defence and some other openings
. The main method to handle a mobile center is to blockade it. An attack on a ce
ntral pawn forces it to advance after which it should be blockaded and the weake

ned squares in front of the pawn shall be occupied with our pieces.
(v) Open Center where there are no pawns in the center: These arise after the Ru
y Lopez, the King's Gambit, the Slav Defence and the Queen's Gambit Accepted. Ab
sence of central pawns in this type of center takes the game to sharp active tac
tical piece play. Action plan is to take possession of central lines and importa
nt central squares.
Plan of Attack: 1. Achieve a superiority in the center. 2. Create weaknesses in
your opponent's camp. 3. Make a coordinated piece attack on the side or center w
here opponent is weak.
Plan of Defence: 1. Defend the weak squares. 2. Offer piece protection to the fl
ank under attack.
7. Development and the position of pieces: As per Karpov, the most important law
of chess is - Restricting the mobility of our opponent's pieces and increasing
the domination of your own pieces. There are seven methods for restricting your
opponent's piece mobility:
(i) Make opponent's piece occupied with the defence of another piece or an impor
tant square.
(ii) Make your opponent's piece tied down with covering a valuable piece or an i
mportant square.
(iii) Make two or more of the opponent's pieces or important squares simultaneou
sly under threat.
(iv) Make your opponent move a piece unfavorably when the moved piece destroys a
n established connection (blocks another piece's line of action or takes an esse
ntial square away from it).
(v) Make the square(s) to which an opponent's piece can move attacked by your pi
eces.
(vi) Make the square where your opponent's piece can move blockaded or occupied
with your piece or opponent's piece.
(vii) Make the opponent's pieces' paths obstructed by your own or opponent's pie
ces.
B. Chess Accounting: This shall be performed in following stages:
1. Stage One: Compare Reference Points - After comparing the positions on the ba
sis of above seven reference points, a player can determine whether he is in adv
antage or loss position. Selection of plan in stage two is dependent on this est
imation of the position.
2. Stage Two: Choosing a Plan - A player shall choose an attacking or defensive
plan depending on the objective evaluation of the position in stage One.
(i) Better Position: If a player has got an advantage in development, he should
try to prevent his opponent from completing the mobilization of his (opponent's)
forces. To achieve this, the player in advantage shall choose as the opportunit
y arises, moves that present concrete threats, forcing the opponent to waste tim
e and energy deflecting the threats. Often such moves are tactical blows to open
the game and get to the opponent's king more quickly.
(ii) Equal Position: In equal position, as a rule proceedings go peacefully. Un
necessary aggressive actions might only ruin one's position. Usually a long peri
od of positional or tactical maneuvering starts, during which both sides try har
d to avoid weaknesses in their position and try to create weaknesses in the oppo
nent's camp.
(iii) Worse Position: In worse position, the main task of a player is to slow do
wn the opponent's attack. The best method to slow down an attack is to simplify

the position by exchanging the opponent's attacking pieces. Once a player has sl
owed down the opponent's attack, his next plan shall be to prepare a counter att
ack.
3. Stage 3: Strengths & weaknesses of chess pieces: Karpov also studied the limi
tations of different chess pieces and developed methods to trap each one of them
. A set of such studies are available in the book mentioned below.
References: (To further master Karpov System, one must purchase and read followi
ng books)
1. "Find the Right Plan with Anatoly Karpov" by Anatoly Karpov and Anatoly Matsu
kevich, Batsford Publications 2008.

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