PRAT For Chat. Pretty Nice Addon, Using It With Different Tabs, Usually Raid/party/guild in 1, General/world/whisp

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Yes, i just don't agree and i guess all of you that know me will know that i don't like

to have fun wiping.. There's


no fun on wiping for hours, especially when people are playing stupidly. I bring my 200% even if my 110%
would be enought, i expect from other people the same.

Mattia

I'm 24 years old

I live in Bassano del Grappa (Italy)

Well i'm not the most common guy in the earth, my life experience have been kinda particular i'd say. I've been
travelling with my grandfather for long time all around the world, learning a different kind of life (and probably
attitude) compared to the other guys of my age. Not everything have been like a fairytale tho, but i'm not
gonna tell you about that period today. Coming back to what i said before, probably that kind of philosophy
learned from my grandfather taught me to be a winner, or atleast try my best to be one. I'm still not so
arrogant to think that i don't have to learn anything from other people. You can always learn something, no
matter how old you are, how experienced you are, how lucky and winner you are.

Jokerkira

Holy CoH or Disc PS

Ok first of all i need to explain my interface, since i linked it in the previous question.
From left to the right:
PRAT for Chat. Pretty nice addon, using it with different tabs, usually raid/party/guild in 1, general/world/whisp
in the 2nd. Using prat with high memory usage because i can link 2 hours early combat log, and report them
directly in the game if needed to check someone's death or something important.
BARTENDER for action bar. The only bar that will stay in the interface you saw in my link will be the main one,
which is the one in the middle and the one over Recount. I'm using the main bar without downranked spell: a
good priest healer don't need to downrank for 2 reason: Mana will never be a problem and it will land a heal
before the others 90% of the times. About the Trinket/Berserking/Pots/Innerfire bar, i just trigger the 4 buttons
with the 4 arrows of my keyboard, which is the reason they are placed in that way. The two laterals bar (Buffing

bar and ress/dispell/ectect bar) will disappear while in combat.


GRID for raid frames. What to say, prolly 80% of my "skill" comes from this addon. Set in a great way (just to
say some stuff: red rectangle = aggro/ green rectangle = shielded / green numbers inside triangle = i'll land my
heal (of 2.5k) first than everyone else, otherwise it will be red / Customized debuffs (winterchill frostbolt) and
many other things make me having in a so little space on my screen all the situations under control. A must for
every healer.
RECOUNT for healing and damage done. Nothing much to say, i like to check how i'm doing (not the others)
during encounters, after the encounters and after the raid. Analyze the job i did make me understand where i
can improve and where i'm fine. Healing done - Overhealing = Healing Efficency. The perfect operation to
understand how i'm playing.
ELKANO'S BUFFBAR for buffs and debuffs. Nothing me to say in here aswell, just a simple buff/debuff tracker.
DBM/BW for raid encounters. Simply the 2 best addons out there. Sadly on feenix one works for certain bosses
and the other one works for certain others. I'm using both to be sure, customizing every single boss to
understand and have a clear warning (via whisp, screen display, screen flash and timers), on what is happening.

Now let's jump to the specs i'd like to play in Fused:


About my holy spec:
Starting from Disc Tree, there's nothing much to say: Unbreakable Will it's a must even if it's mostly used for
PvP, CC for a healer are not really a good thing. Silent Resolve it's a must aswell because no matter what people
can say, but a good healer priest (considering that most of the time Holy priest are Pre-Casting or Playing
Healing Prediction), will always have a chance to overaggro, and reducing the aggro by 20% it's always a good
thing. Improved Stamina 1/2 is totally useless, but 1/3 on Imp Shield or Martyrdom is even worse.
Inner Focus is really a mandatory for a Priest Healer: combining IF with Prayer of Healing for example will make
it no cost the mana with a high chance of crit, not considering that after the casting time of PoH you can
pre-spam CoH, making a really high combo aoe (5 people) in your group, or half for your group (PoH is self
group only) and half for another group (with CoH). Meditation is another great feature of Disc tree. Priest are
not druids, or Paladins, if we play in a great way with alot of healing that doesnt mean we'll have an endless
mana battery. So 30% more Mana regen while casting sound fair to heal even more and maybe waste some
healings to be hypersafe during a progress encounter.
Mental agility of course works great with CoH and Dispels in general; again since we are not an endless mana
battery class, 10% less mana for each instant cast it's a really clever choice.
About the Holy tree, I can say without any problem that i'm for sure one of the few guys that are not using
Renew, and then Improved Renew as a talent. I want to be really clear and explain to you why i'm not a fan of
that famous spell.
Renew it's a really great spell, with tons of ticks and huge ammount of healing for your target. There's only one

problem: we are not in scarlet monastery anymore, or atleast i'm not. A serious guild never raid with less than
1 resto druid which brings renew not in a golden position. Not considering the Overhealing part, i can tell you
simply that the cost of renew can be replaced by a cleverly Flash Heal casted in time and before all the others.
Not to mention that (apart from the target itself that for sure will be busy doing something else more
important than right click on renew buff), will generate a huge ammount of threat and, as i said before, we are
aggro macchine anyway. I'm not a huge fan of repair bills, if you know what i mean.
So, getting back to serious stuff, Healing Focus is a Mandatory the same as Holy Specialization, adding 5% crit is
a good thing, considering that on T3 talents i'm using Inspiration, which is really good on tanks aswell and of
course can be triggered by Instant spell aswell like CoH. Divine fury dont need to be explained anyway, 0.5
reduce cast time of every single importan healing for a priest don't need to be explained really. Same goes for
Mana cost reduction of Improved Healing and Spirit of Redemption: i mean.. a holy priest without angel???
Come on! Holy reach (which is T4 talents) is really good for fights where groups or people in general are really
spreaded (see FLK and so on).
Spiritual Guidance is good because having tons of healing bonus based on spirit (which is the other main stats)
it's not a mandatory, but really close to that. Spiritual Healing worth the same explanation of Spiritual
Guidance, the more you heal, the less stressful the encounter will be.
Clearcast (aka Holy Concentration) can make the difference between a kill and a wipe. It might sounds cocky,
but for a priest another (considering Inner fire as a free spell aswell) free spell can be great and really really
important at a certain point. Empowered Healing and CoH don't need explanation tho, i guess you'll know what
i mean here too.
Playstyle: I'm not a big fan of Big cast heal, so i'm more a FH spammer mixed with mouseover and a perfectly
configurated grid. Greater heal of course is still one of my used spell, but mostly i'm using it on tanks for big
heals and crit for inspiration triggering.
CoH of course it's a really nice spell if the people you are healing (in the same group) are bunched or anyway
close each other. All the kinds of dispells are binded and ready to be used, i'm not using decursive.. It's stupid
and deviating.. As i said before, a well configured grid can be 10x times more efficent and optimal. Shield is not
my main spell but sometimes can be useful tho. Binding heal is good yeah, but i'm not so idiot to take damage
because i'm healing someone else, so 1by1 at an "x" ammount of mana is better than "2x" mana cost to heal
my target and myself because i was sleeping. Renew is out of question, i explained why already. Buffs are
Shadow Protection and Stamina if needed (need respec into 2/2 to make this, but it's fine).
Consumables and CD: Potion at 70% ish, then 100% then down to 65-70%ish, Shadowfiend, then back to
95-100%ish, 2nd potion at 70% again, should go to 100%. If something is going wrong, drums of restoration
and i'll be fine. Trinket (Lurker one) used when Blue Dragon Trinket (dark moon card) is triggered, reaching
around 1.7k mp5 for 12-14 seconds WHILE CASTING. Berserking (racial) used when i'm low health, possibly
every time that is out of CD.
Priorities while figthing: always ME - then TANKS - then other healers - then DPS, even if other healers and DPS
can be swapped, if everyone would use this priority.

------------------------------------------------------------------------------------------------------------------About my Disc Spec:


I'm not gonna repeat myself to the talents i've explained above, so i'm gonna just explain the new one.
Starting from the Disc Tree, on T1 i'd pick Unbreakable Will (reduce CC 15%), T2 Silent Resolve (20% threat
reduction) and Improved Stamina. On T3 Inner Focus (Free and high chance to crit spell) and Meditation (30%
mp5 while casting) and T4 Mental Agility (10% less cost for instant spell).
About new talents, Absolution (15% less cost on EVERY DISPELL) it's a really good element in a general
scenario. Disc priest dont have a so great regen as a holy priest, so reducing the cost of every spell can help you
out performing better and better. Mental Strenght is a really good talent, a big mana pool for Disc priest are
really a big advantages, especially because it's a mix between a holy priest and a holy paladin, so having a
bigger mana pool will make you more solid and perpetual, activity wise.
Divine Spirit and Improved Divine Spirit are one of the main feature of this spec. having 40 more spirit means
alot, especially for druids and priest itself, and of course even arcane mages, but of course the next level
feature is the improved spirit, aka 10% of everyone's spirit is converted to healing or damage: really good for
boosting performances. Focused Power is not a mandatory and sometimes not even necessary but having a
pretty much instant Mass Dispell can be great in certain fights.
Power infusion is the 3th out of 4 main feature of this spec. Giving 20% cast speed reduction and 20% mana
cost reduction to whatever character it's amazing and great considering the low cooldown on the spell itself.
Casters dps or healers in general are of course the main target for this kind of buffs. Enlightenment it's another
buffing stats talents, this time buffing Stamina/Spirit/Intellect by 5%.
Last but not least probably one of the most op spell in the game. Pain Suppression is just a big cheat in the
game, doesn't matter if people said that is just for pvp purpose.. They are retards, we all know that. 2 minutes
cd, 40% damage reduction for 8 seconds at the ONLY SACRIFICE of 5% reduce threat it's just a tank buff.. The
tank should not be possible to kill in those 8 seconds, and the healers should rest abit, considering that the
tank of course will dodge/parry/block some attacks.
About Holy tree, pretty much the spec is the same as the holy one: T1,2,3 and 4 are really the same as the
previous explanation, so the main goal of those 20 points are to give the healings abit more of sense and utility
and abit less of cast time.
Playstyle: FH spam are too risky and the spec allows me to play with GH prio on tanks than FH, which is anyway
my 1st choice. Dispells are of course ready (i'm the one paying less mana to dispell someone on priest side, and
i've a mass dispell pretty much instant).
Mouseover for everything as usual, pain suppression always ready on tanks (ONLY TANKS) and power infusion
on DPS (prio for Power infusion is: DPS (Casters) - ME - Other healers). Buffs are Shadow Prot, Stamina and
Improved Spirit (i should be the only one that can do that, Hydross fight apart).
Consumables and CD: Potion at 70% ish, then 100% then down to 65-70%ish, Shadowfiend, then back to
95-100%ish, 2nd potion at 70% again, should go to 100%. If something is going wrong, drums of restoration

and i'll be fine. Trinkets depends on the fight typology, usually i'd like to ask for an innervate, in case i'll not
have one, i'll try to manage something else. Berserking (racial) used when i'm low health, possibly every time
that is out of CD.
Priorities while figthing: always ME - then TANKS - then other healers - then DPS, even if other healers and DPS
can be swapped, if everyone would use this priority.

Enchanting and Leatherworking. Enchanting because the healing on rings it's a really great feature, but of
course the star of the show are the drums benefit from LW, haste and regeneration, depending on the needs.

Well, i guess that's the tricky one: I've been the guy who pretty much created the old fused, manage to create
something good (some people said it was something important, but i still think it was to lick my ass), and
experience something different from what i did in my Retail career, which many of you know it was full of
satisfactions and importan goals reached.

The last guild were you, or us, or w/e... I left because my experience with fused came to a point where i
realized that many people were trusting me too much and were slacking really too much because they were
considering me as the "main column" of the project, which was prolly true indeed, but not in the meaning of
letting me and really few (1-2 other people) do the entire job. Showing up for raid and playing "averagely"
(consider my average as a really realistic judge, considering my experience in this), was not for sure enought to
make me stay and be proud of this, and i don't like to be proud of myself. I already know that i'm not bad in
this.

Pretty much all the old core: Douche, fier, kloss, moobster, inisis, tamashi, moowses, kikler, gurk, Deer, and all
the others, you know it, but if you'll accept me, i'll be more than happy to see the new faces and meet new
people.

Of course i am, even to extend raid times/days and make extra raid if needed, for progress and to help people
if really needed.

Jews, and cocks.

Yes, i am.. But i want serious and mature arguments, not ridicolous shit out of nothing.

T1: Cleared
T2: Cleared
T2.5: Cleared, starting to make some World 1st (c'thun overall)
T3: Cleared, many world 1st kill including KT
T4: Cleared
T5: Cleared, world 1st
T6: Cleared, world 1st
Sunwell: Cleared, World 1st ET, disaster in the rest, around world 11-10th ish
Rest was kind of "not my kill" but i've been in ensidia for quite few time, but as i said i quitted anyway and
many people knew it even before Wotlk.

Attuned for everything, T5-T6, Raided and killed everything with Fused (guild 1st kill and farm) all the time till
gurtog.

Of course i'm researching (tankspot/wowwiki/old nihilum's video ^^), guide to refresh my mind + old
experience make an explosive mix. As i said before i'm up to always learn something new, and there's never
one only tactic to kill a boss, so i need to fit the guild choice.

6k euro pc should do the job xD, connection is stable (was stable even in my old period in fused, i just fixed
some shit and atm is pretty perfect).

Absolutely yes, about speaking english, i'm not a grammashitard like douchemuffin, but i guess i can explain
myself pretty decent.

I do, as far as i'll not see people rolling if the council will be tie. Roll is RNG, not deserve based..

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