Dungeon Master Rules Reference Sheet
Dungeon Master Rules Reference Sheet
Dungeon Master Rules Reference Sheet
dark. This ability is lost if they are within 30 feet of light. A torch
will burn for six turns. A flask of oil in a lantern will last 24 turns.
Both allow the bearer to see 30 feet. Artificial light will attract
party is approaching.
monsters that live in the dark, and will also warn them that the
1d6. A roll of 1-2 the trap was sprung and they have fallen in.
Roll 1d6 for damage.
Doors Closed, stuck, or locked have to be picked or forced
open roll 1d6, 1-2 door has been forced open. If it takes several
attempts to open the door, the occupants within the room will not
be surprised.
Listen To detect any sound within roll 1d6. A score of 1 for
humans,1-2 for Elves, Dwarves, Halflings indicates they have
heard something. Undead make no noise unless they want to.
Secret Door, Passage Roll 1d6, 1-2 Elf pauses and senses
something is there. 1-4 if the party is searching for door or
passage. Doors opened shut automatically unless spiked or
wedged open. Doors automatically open for monsters.
Wandering Monsters Roll 1d6, 6 means a monster comes
distance 2d6 x10 feet. If the area is guarded, roll every 5 turns.
hire NPCs 1d6 x 100 gold pieces. Minimum cost required to hire
Handed Sword, Battle Axe, Halberd, Flail, Morning Star and most
Pole Arms can be used once every other round.
such as red dragons, fire giants and hell hounds are not harmed
by flaming oil.
Option III: *Keep on the Borderlands Module*
Starting Spells Players select their spells and roll 2d20 (%
Chance to Know Any Given Spell) to determine if the spell is
known. The process is repeated until the number of spells known is
complete. The Magic-User must return to his study to re-learn the
spells he has cast. It takes up to 1 day to memorize spells.
Making a Scroll of a first level spell that is already known costs
100 gold pieces and 1 weeks work for each spell of the first level,
200 gold pieces and 2 weeks works for a second level spell etc.
Creating New Spells - 2000 gold pieces per level, 1 week of
preparation 20% chance of success roll 2d20 less than 20 the
accept an attack without any return on his part. The attacker adds
received for monsters killed that are of a lower level than the
makes the exact roll needed, the parrying weapon was broken but
no damage inflicted
earned (pg6).