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YnAEMP Readme

This document provides information about the Yet (not) Another Earth Maps Pack mod for Civilization 5, including a presentation of the mod, installation instructions, compatibility notes, credits, and version history. The mod uses a custom advanced setup menu to allow customization of map options like civilization selection and adds realistic random resource placement to maps.
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0% found this document useful (0 votes)
1K views6 pages

YnAEMP Readme

This document provides information about the Yet (not) Another Earth Maps Pack mod for Civilization 5, including a presentation of the mod, installation instructions, compatibility notes, credits, and version history. The mod uses a custom advanced setup menu to allow customization of map options like civilization selection and adds realistic random resource placement to maps.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Yet (not) Another Earth Maps Pack

for Civilization 5
v.23
-- Presentation -YnAEMP is a map pack using a custom advanced setup menu and realistic random res
ource placement. Now you can use a TSL map with custom option : select exactly h
ow many and which civilizations you want in game, set your victory condition and
other game options usually unavailable when using this kind of maps.
thread on civfanatics : http://forums.civfanatics.com/showthread.php?t=397387
-- Installation -- Important : when updating always remove the previous version of any mod from y
our mod folder
- update your version of Civilization to at least patch 1.0.1.217
- download the civ5mod file to your mod folder (..\My Documents\My Games\Sid Mei
er's Civilization 5\MODS).
- launch civ5, go to the mod browser and click "install mod"
- find the "Yet (not) Another Earth Maps Pack" line and activate the mod.
- from the mod section, go to single player and then to custom game
- do not use the classic set up game option, to get the new advanced setup menu,
you must go in custom game, then select "Yet (not) Another Earth Maps" and clic
k on Load Mod
-- Compatibility -- Some files may need to be merged : MapGenerator.lua and WorldBuilderRandomItem
s.lua if they are used by another mod.
- This mod reinitialize and change 3 resources table : Resource_TerrainBooleans,
Resource_FeatureTerrainBooleans, and Resource_FeatureBooleans. Any mod updating
those tables should be loaded after this one.
-- Credits & thanx -Genghis Kai, Dale, smellymummy, Dieter VonClam for their great maps
Madeira, PseRamesses and everyone on the civfanatics thread for testing, comment
s, suggestions and help debugging the mod
mihaifx: City States Leaders mod
Ekmek: CS TSL for the cordiform earth
Montijin: TSL for BNW Civs on the Huge Earth Map
Al-Iskander: TSL for BNW Civs and CS on djvandyke's standard sized Earth Map
-- To do -- convert the realistic random resource placement for the standard map
- add new natural wonders at semi-random position
-- version history -v.22 (Jul 20, 2013)
- Move Babylon 2 tiles south on the Giant Earth to allow Assyria to settle it's
first city.
- Fix the number of resources placed on the map when playing with no city-states

- Fix the maximum possible number of CS shown on the setup screen (to reflect th
e change from the 28, 34, or 43 civs DLL)
- Add djvandyke's "Greatest Earth Map" with realistic resource placement (but no
t the "add major deposit" option yet)
- Add TSL for BNW Civs on the Huge Earth Map thanks to Montijin
- Add TSL for BNW Civs and CS on djvandyke's "Greatest Earth Map" thanks to Al-I
skander
- Add a lake near Aztec TSL on the Giant Earth map
- Change the "No US" option to "Only native American" option (remove USA and Bra
zil from the game)
v.21 (Jul 08, 2013)
- Added Starting Positions for Brave New World Civilizations and City-States on
Giant Earth and Large Europe maps.
- Bugfix: make Spain selectable when using a resolution height of 768 pixels or
less
- Small edit on Australia for the Giant Earth map
- Add Neva river on the Giant Earth map
- Add Kilimandjaro and Lake Victoria position on the Giant Earth map
v.20 (May 23, 2013)
- Bugfix: wrong starting location for Songhai on the Large Europe Map
v.19 (May 12, 2013)
- Bugfix: wrong version of Giant Earth Map released
- Redrawn Denmark, part of Baltic States and White Sea area, South-America west
coast (from Cap Horn to Mexico)
v.18 (May 12, 2013)
- Add City-States TSL for cordiform earth map (thanks to Ekmek)
- Edit Large European map (add sub-Sahara) & add Songhai TSL.
- Small edit to the Giant Earth map near Persia starting position and North-amer
ica.
- Small change for compatibility with "Historical Spawn Dates" mod.
- Add Garama (Garamantes) City-States to all YnAEMP CS mods, add corresponding s
tarting position to Giant Earth and Large Europe maps
v.17 (Oct 22, 2012)
- bugfix: new placement system for DLC Natural Wonders was crashing the mod when
using vanilla civ5.
v.16 (Oct 20, 2012)
- Minor changes to the Giant Earth Map (remove some mountains, prepare position
of new natural wonders, redraw north Africa coast to allow placement of Malte...
)
- Add G&K natural wonders on all maps
- Add G&K City States TSL for Giant Earth Map
- Set citrus and truffle restrictions for Giant Earth Map
v.15 (Jun 22, 2012)
- Added Starting Positions for G&K civilizations on giant Earth, huge Earth and
large Europe map.
- Moved Ottoman starting position a few tiles east.
- Denmark renamed to original value, no more Scandinavia.
v.14 (Jun 16, 2012)
- rebuild Mod project after HDD crash.
- add hotseat feature.
- upload to steam workshop

v.13 (Sept 07, 2011):


- 2 more maps added by Ambrox62 for AMC mod
- 2 small bugfix and 1 typo
v.12 (Aug 13, 2011):
- added Western Mediterranean standard map by Ambrox62 for AMC mod
- added Mediterranean Large map by Ambrox62 for AMC mod
- added Korea TSL on all earth maps
- fixed requested resource for Songhai (typo)
- fixed resource shouldn't be placed on the starting plot of a civ
- fixed resource shouldn't be placed on an atoll
- added map specific configurable resources placement rules
v.11 (Jun 28, 2011):
- patch compatibility : allow stone placement on maps
v.10 (Jun 18, 2011):
- added Dieter's Europe map
- added TSL for vanilla civilizations and City-States to Dieter's Europe
- added TSL for ambrox62's Ancient Mediterranean Civilizations to Dieter's Europ
e
- added realistic resource placement option for Dieter's Europe map
- added code to rename natural wonder depending on map choice
- changed civs selection menu code, only civilizations with TSL for the current
map can be selected
- fixed river error in Mesopotamia on giant earth
- added some grassland in Norway on giant earth
- removed City-States selection option, this is now done by choosing one of YnAE
MP CS mod
- rewrite and clean some parts of the code
v0.9 (May 08, 2011):
- redrawned Scandinavia on giant map
- added TSL for Denmark on all maps
- added Rotterdam and Reykjavic CS to defaut and extended CS mod, with TSL for G
iant and huge map.
- removed some european CS (Venice, Brussel, Budapest, Bucharest) from the defau
lt CS mod
- renamed Denmark civilization to Scandinavia
- City States : keep Oslo and Copenhagen, add Sydney and Quebec City TSL
- tweaked : change Iroquois TSL to make room for Quebec city
- added TSL for almost all CS on huge map
- bug fix : final map setup was called only when starting a game in ancient era,
works with all start eras now.
- added function : save values for general options (game speed, era, difficulty)
- changed Ragusa TSL to Croatia
- Oslo and Copenhagen automatically removed from CS database when using Denmark
DLC and any of YnAEMP CS mod. (note : if you don't use CS mod, only Copenhagen w
ill be removed from the DB. Oslo will be removed from the game only if Denmark i
s one of the civs selected at game launch)
v0.8 (Apr 10, 2011):
- tweaked : minimum city distance reset to pre-patch value (=2)
- added custom setup art file
- added some atolls in Pacific Ocean on all earth maps, add/redrawn Hawaii
- added polynesia start position on all earth maps
- balance : add some requested starting resources (whale and silver to England,
wine and marble to Rome and Greece)
- tweaked resource placement order : place requested resource first then major d
eposit

e
-

tweaked requested resource placement : on larger search always try to place th


requested resource, even if a duplicate exist (could belong to another civ)
tweaked vanilla resources table placement for Silver
tweaked England on giant map : swap position of one land tile to make London a
coastal city, added hills in city second ring for production, added 2 rivers
- tweaked Edinburgh on giant map : moved one tile north to give more room to Eng
land
v0.7 (Jan 31, 2011):
- added a third independant City State mod "extended" with 45 CS with TSL. Due t
o game engine limitation, only 41 can be loaded, and on those, some may be erase
d at start because of overlapping start location.
- tweaked the default CS mod (remove some overlapping CS transfered to the "exte
nded" mod)
- added Lisbon (Portugal) City-State in default and extended CS mods
- Madrid and Cuzco automatically removed from CS database when using newworld DL
C and any of YnAEMP CS mod
- fix Inca/Maya starting position on huge map
- Ynaemp city State Leaders mod is now independant
- Compatibility check (only one of YnAEMP city state mod allowed) added to the c
ustom setup screen
- lots of small tweaks to prepare the (future) inclusion of Dynamic History mod
- added some more debug output to track the wrong map loading bug
- added Potoso position on the Giant Map (if the DLC is available)
v0.6 (Jan 16, 2011):
- changed name of map files
- added realistic resource placement option for huge map
- added deposit resource placement option for huge map
- added Rabat (Morroco) and Dakar (Senegal) City-States
- the special selections of city states are now independant mods to prevent bugs
when reloading a game
- added background picture
v0.5 (Dec 18, 2010):
- compatibility: update mod for patch 1.0.1.135
- redraw (enlarge) UK islands
- splitted CS ingame option to selection option and placement option
- added Madeira's selection for testing purpose on giant earth
- added True Starting Location for Spain and Inca on all maps
- fixed bug: no resources where placed if using civs with no TSL
- fixed bug: don't assume that preselected civs alway exist
- fixed bug: once selected, the "no us" option wasn't modifiable
- tweaked civ's specific resources: added fish and fur to England, fish and pear
l to Japan
- changed separation option (minimum, close, medium, away) for CS to 2,4,6,9 til
es (was 2,5,7,10)
- changed resource quantity option (poor, sparse, standard, abundant, riche) coe
fficient to 0.25, 0.5, 1, 2, 4 (was 0.33, 0.75, 1, 1.5, 2)
- tweaked some civs starting positions on giant earth (thanx to PseRamesses)
- compatibility: removed dependancy to ingame.xml (thanx to smellymummy)
- merged "City States Leaders" mod by mihaifx
v0.4 (Nov 16, 2010):
- added option "Add specific resources at starting positions" for all maps
- "resource quantity" and "don't scale resouce" are now available for huge and s
tandard map
- fixed position of Kuala Lumpur and Jakarta on huge map
v0.3 (Nov 14, 2010):

- fix a bug allowing (sometime a lot) more resources than needed to be placed
- added options for giant map: one to specify the quantity of resources to place
and the "don't scale the resource with number of players" option
- tweak the resources placement (and edit the existing resources tables for more
freedom in placement on earth maps)
- use much better code for deposits placement
- allow water resource to be placed really offshore
v0.2 (Nov 12, 2010):
- added the realistic random resource placement function
- create the XML files to use the r.r.r. placement with the Giant map
- some fixes and bug squashing
v0.1 (Nov 8, 2010):
- first release
---------------------------------------------------------------------------------------------------------------Internal stuff under those lines, don't bother, just keeping it here for quick r
eference when I need it...
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------Formatted presentation for Steam Workshop
---------------------------------------------------------------------------------------------------------------Earth maps with True Starting Location and custom options featuring advanced set
up screen, optional realistic resources placement and hotseat.
Compatibility: Civ5 vanilla, Gods+Kings, Brave New World and all DLC
[b]Installation[/b]
==========================================================================
1/ Click the "subscribe" button and go back in game, in the mod section, it will
be downloaded automatically.
2/ Once downloaded, click the checkbox on the right of the mod line to enabled i
t.
3/ After you've enabled all the mods you want to play with, click "next"
4/ Choose SINGLE PLAYER and CUSTOM GAME to get the new setup menu. You must use
the custom game menu.
For Mac users, here's the direct download link on [url=http://forums.civfanatics
.com/downloads.php?do=file&id=15875] Civfanatics File Database[/url]
[b]Troubleshooting[/b]
==========================================================================
If the mod is not downloaded automatically even after unsubscribing/restarting t
he game, here's detailled instructions to reset the download and try again.
- first, check your game files integrity, instruction to do so are on [url=https
://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335] Steam Support[/ur
l]

- second try to "reset" the download:


1/ unsubscribe to the mod
2/ close steam (not just the windows, the compete program, in doubt restart your
computer)
3/ delete all the content of the civ5 cache folder ("\My Documents\My Games\Sid
Meier's Civilization 5\cache")
4/ go into your civ5 mods folder ("\My Documents\My Games\Sid Meier's Civilizati
on 5\MODS") and delete any file or folder named "R.E.D. Modpack".
5/ launch steam then civ5 and subscribe again from ingame.

[b]Map list[/b]
==========================================================================
- Giant Earth (180x96): edited conversion of Genghis Kai GEM for civ4. You MUST
have a very fast computer to use this map, quadcore CPU, 4GB RAM minimum on a 64
bits OS.
- Huge Earth (120x80): Dale's huge map edited with Europe and Japan upscaled
- Standard Earth (82x50): a Werner projection Earth map by smellymummy
- Large Europe (79x73): Dieter's Europe CiV map
- A pack of Mediterranean maps made by Ambrox62's for his Ancient Mediteranean C
ivilizations mod. You can get AMC for Civ5 on [url=http://forums.civfanatics.com
/showthread.php?t=416671] CivFanatics[/url] or G&K conversion on [url=http://ste
amcommunity.com/sharedfiles/filedetails/?id=92186405]Steam Workshop[/url]
[b]More infos[/b]
==========================================================================
See the first post on the thread on [url=http://http://forums.civfanatics.com/sh
owthread.php?t=397387] CivFanatics[/url] for more details on available option &
how to add TSL for custom civilization

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