D6M01
D6M01
D6M01
TABLE OF CONTENTS
E DITORIAL COMMENTARY PAGE 1
AN INTERVIEW WITH BILL SMITH PAGE 2
GAS FOOD LODGING, BY RAY MCV AY PAGE 12
A CRACK OF THE WHIP, BY MIKE FRALEY PAGE 19
PINNACLE CITY CHRONICLES: THE FRIGID WINTER OF 05, BY DAVE MARTIN PAGE 24
NEVER TELL ME THE ODDS! ARTICLE BY IVAN C. E RICKSON PAGE 27
ASPHYXIA, A SPACE SURVIVAL ADVENTURE, BY J. E LLIOT STREETER PAGE 30
SUBMISSION GUIDELINES PAGE 40
OPEND6 OGL 1.0A PAGE 43
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EDITORIAL COMMENTARY
Every article, adventure, and interview included in the
for all his hard work on the cover art for the D6
Page | 2
www.OutlawGalaxy.com.
public
Star Trek...at age eight when Star Wars was released, the
Weasel.
relations
director
and
promoter
--
Page | 3
games?
gaming?
They
noticed that newer gamers got into Star Wars very easily
I started
systems.
great time.
I was forced to
Page | 4
chance.
I loved
AD&D for its feel, but found the ever expanding rules
4. What gaming systems have you used most over
the years? Obviously, you have a lot of experience
with different systems to have created and written a
RPG.
still "lots and lots of rules" and I just don't have the time
seems
that
my
players
often
had
trouble
Page | 5
imaginations. Half of the fun was rolling up new subsectors of space. Mark Miller had a stroke of genius in
black
background
and
white
and
red
Page | 6
values.
Some familiarity:
Castle Falkenstein
GURPs
Champions
developing a RPG?
Twilight 2000
MERP/ICE
Shadowrun
Runequest
Call of Cthulu
Lords of Creation
the readers.)
largely
been
out
of
since
leaving
flexibility
"theirs."
rules.
Page | 7
loved Star Wars but who might not know too much
upon what was already out there. Not only that, flying a
Destroyer,
skills...definitely
etc.,
so
overkill,
splintered
though.
off
could
the
have
Page | 8
moment in an adventure.
So I brought out the Wild Die, with the "get a six and
screwing it up.
The
disorganization,
spelling
errors
and
Page | 9
moments
REVISED
understand.
these rules were used but I felt the need to give GMs
and
AND
having
section
EXPANDED:
showing
BIGGER,
new
MORE
the industry and to this day, when I pull it off the shelf
advance skills.
Page | 10
publishing and direct sales via the Internet, and also the
video games.
system and run with it. There are some really neat
effective forum.
Page | 11
time.
Page | 12
Page | 13
People use the think that the Singularity would bring humanity enlightenment. They used to think the world was flat,
too.
The Black Desert is a hard science fiction campaign
war
all
ICETEROIDS
There are many different kinds of asteroids in
servicing.
Description
There is little activity on the surface of an active
Page | 14
The
space.
ABOUT T HE MAP
This diagram shows the layout of a typical Iceteroid
surface.
Each shaft can provide test data for ice density, trace
ice.
Page | 15
3.
Entrance
Shaft:
This
shaft
The shaft is
for
servicing
robots
and
the main shaft and the rim of the habitat. Virtually all
of Asteroid settlement.
Page | 16
airlock.
and has six hatches around its rim. While only two are
It is sufficiently large
Page | 17
The
crew
Martian tastes).
(or
sometimes,
family),
provides
security reasons.
FOR THE GM
An Icerteroid outpost has two basic uses in a
inhabitants.
As a basic, working
exploration.
Page | 18
position.
ADVENTURE SEEDS
The family of a character has recently purchased an old
the table, all of the space suits are stored away, and all of
What
ship?
The
Can they
course?
Raymond McVay is a Game Designer for OpenD6 under the Blue Max Studios label. He lives in rural
Alabama with his wife and three children.
Page | 19
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The main
repertoire.
Page | 21
TECHNIQUE: Grab
Prerequisites: None
The thief takes two actions, one to parry the whip and
able to get his arm through, but the lever is still well out
Prerequisites: Grab
Difficulty: Moderate
another character.
Page | 22
E XAMPLE:
from the bandit, and try to catch it in the air. Silvan has
5D, and gets a 21. Jake wraps the whip, stops his slide,
TECHNIQUE: Disarm
Difficulty: Difficult
roll, the whip wraps around the weapon and pulls it into
enemys hands.
Prerequisites: None
has over those who fear the loud cracks the swift moving
Page | 23
panel, Ambelled pulls out his whip and aims for the
and gets an 11. Francesca cracks the whip near his face,
has honed his or her skill with a whip, and can easily
setting.
In game
Page | 24
save what I read. And over the years what I read most
This first
types of lands.
and me.
Climate Control.
Page | 25
PINNACLE CITY
Pinnacle City is one of the major locations found in
Final Age Heroes. The site of the largest supers battle the
responsibility extended.
world has ever seen, in one night and day the city of
unforeseen cost.
and in function.
The heroes had given a gift to the ravaged city that was
Granted
Page | 26
The Councils first real test came days after the election,
the
still
disjointed
city
response
teams
and
For
now, should you wish to explore the setting and have a little
Controls stats that give a first glimpse into the supers system
Hero Points: 0
Villain Points: 8
Character Points: 15
3D+2
command
4D,
con
5D,
intimidation 4D+2
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lost, you may still meet the target number asked of you
six, reroll it adding the old total with the new one. Still
a six? Keep rolling until you do not roll a six. Sum all
and your next highest die off your total. This might
Page | 28
can see the Good, Bad, and Ugly of the D6 system with
THE GOOD
Good
1D
2D
3D
4D
5D
6D
7D
8D
9D
10D
11D
12D
13D
Scale
33%
76%
90%
96%
99%
100%
100%
100%
100%
100%
100%
100%
100%
Very Easy
10
8%
24%
60%
83%
93%
98%
99%
100%
100%
100%
100%
100%
100%
Easy
15
2%
5%
17%
46%
73%
88%
95%
98%
100%
100%
100%
100%
100%
Moderate
20
0%
1%
4%
12%
34%
61%
81%
92%
97%
99%
100%
100%
100%
Difficult
25
0%
0%
1%
3%
9%
25%
50%
72%
87%
94%
98%
99%
100%
Very Difficult
30
0%
0%
0%
1%
2%
6%
19%
40%
63%
80%
91%
96%
99%
Heroic
This table shows the chance to roll a target number or better; with 1 to 13 D6 where one is a Wild Die. If we look
at an average human in the system a Very Easy Task is 5 or less. To roll 5 or more 76% of the time your character
will make this roll.
THE BAD
Bad
1D
2D
3D
4D
5D
6D
7D
8D
9D
10D
11D
12D
13D
Scale
64%
22%
10%
4%
1%
0%
0%
0%
0%
0%
0%
0%
0%
Very Easy
10
89%
74%
38%
17%
7%
2%
1%
0%
0%
0%
0%
0%
0%
Easy
15
95%
92%
80%
52%
26%
12%
5%
2%
0%
0%
0%
0%
0%
Moderate
20
97%
96%
93%
85%
63%
37%
18%
8%
3%
1%
0%
0%
0%
Difficult
25
97%
97%
96%
94%
88%
72%
48%
27%
13%
5%
2%
1%
0%
Very Difficult
30
97%
97%
97%
97%
95%
91%
79%
58%
36%
19%
9%
4%
1%
Heroic
Therefore, this is the chance of not making the roll. This may have been helped by the D6 not adding to your score
and removing you highest die, but you did not botch it, you just failed to complete your action.
Page | 29
THE UGLY
Ugly
1D
2D
3D
4D
5D
6D
7D
8D
9D
10D
11D
12D
13D
Scale
3%
1%
0%
0%
0%
0%
0%
0%
0%
0%
0%
0%
0%
Very Easy
10
3%
3%
2%
1%
0%
0%
0%
0%
0%
0%
0%
0%
0%
Easy
15
3%
3%
3%
2%
1%
0%
0%
0%
0%
0%
0%
0%
0%
Moderate
20
3%
3%
3%
3%
3%
2%
1%
0%
0%
0%
0%
0%
0%
Difficult
25
3%
3%
3%
3%
3%
3%
2%
1%
0%
0%
0%
0%
0%
Very Difficult
30
3%
3%
3%
3%
3%
3%
3%
2%
2%
1%
0%
0%
0%
Heroic
miss the target, and be a botch. You are right but the
place.
zone.
Page | 30
ASPHYXIA
A CINEMA6 SPACE SURVIVAL ADVENTURE
By J. Elliot Streeter, Play tested by Wicked North Games, LLC
OpenD6 OGL.
How it works:
Players roll dice any time their Characters attempt to use
improving a Character.
is a chance of failing.
some dice, add up the values and provide the sum to the
successful roll.
Difficulty Rating
Easy
Moderate
Difficult
Very Difficult
Heroic
Epic
Target Number
6
13
21
31
46
60
CINEMA POINTS
As a Player plays through games, they earn Cinema
Points to represent experience, perseverance, and
Estimated Value
x1
x2
x3
x2
x3
Page | 31
CHARACTER CREATION
A GM
How it works:
1) Create the Characters Name, Race, Gender,
Height, Weight, Trade, Level (Optional),
Chronicle, and Description.
2) Distribute ten dice (10d) to the five (5) Attributes
(Dexterity, Strength, Persona, Intellect, and
Aptitude). An Attribute with three dice (3d) is an
Average Attribute score.
3) Calculate the Derived Stats including Hit Points,
Initiative, Move, and Vitality. Distribute seven dice
(7d) to the Characters Skills. Each Skill inherits the
score of the parent Attribute, thus if Dexterity is at
four dice (4d), then all the Skills belonging to
Dexterity begin at four dice (4d), so adding one die
(1d) to Dodge increases the Dodge Skill to five dice
(5d).
a. Hit Points equals The Number of Strength Dice
multiplied by three, (Hit Points= Strength x3).
b. Move equals Strength plus three, (Move = Strength
+ 3).
c. Vitality equals Strength, (Vitality = Strength).
d. Initiative equals Dexterity, (Initiative = Dexterity).
4) Save or spend the seven (7) starting Cinema Points
through raising Skills or purchasing Features.
5) Get starting Equipment, Money, and Weapons.
Use
the
Adventure!
Character
Features
below
for
your
Page | 32
CHARACTER FEATURES
Aberrant, Cost: 7, Prerequisite: Creation Only.
Description: Born with an abnormal mutation, the
Character grew slightly more advanced than others of
the same age.
(Permanent, Add 2d to a single Attribute, cannot split
between two Attributes cannot exceed the 6d
Maximum)
Arcthorn, Cost: 4, Prerequisite: Creation Only.
Description: Through experimental processes, the
character is capable of handling extreme thermal
changes for short periods.
(Permanent, On a successful Willpower, DR Moderate,
the Character remains functional, mobile, and alive at
low or high temperatures for a short duration, without
the character suffers 14d (42) Damage per Round due
to the extreme temperatures involved, Duration: 1
Round, Activation: Immediate)
Bionics, Cost: 7, Prerequisite: Creation Only.
Description: The character had augmentation surgery
and bionic systems implanted, heightening physical
abilities.
(Permanent, Distribute an additional 5d to Dexterity or
Strength Skills)
Combat Medic, Cost: 5.
Description: The character experienced extensive
training in first aid practice under stressful conditions.
(+2d First Aid or Medicine, [in and out of combat],
Duration: Instantaneous, Activation: Immediate)
Data Implant, Cost: 7, Prerequisite: Creation Only.
Description: The character owns a data implant called a
Data Nexus that provides a treasure trove of archived
data.
(Permanent, Distribute an additional 6d in Intellect
Skills)
Deep Breath, Cost: 2, Prerequisite: Creation Only.
Description: The character can hold a breath for an
excessively long time.
Page | 33
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THE SITUATION
Page | 35
outside.
quickly.
TICK-TOCK TICK-TOCK
It is unclear how an
Page | 36
Page | 37
When
Page | 38
E SCAPE?
COMPLICATIONS
Page | 39
Random Event
J. Elliot is a Game Designer for Cinema6 & co-founder of Wicked North Games, LLC. He lives in the seacoast region of New
Hampshire with his wife and three children.
Page | 40
SUBMISSION GUIDELINES
The D6 Magazine welcomes those contributors
possible,
or
send
a
question
to
submissions@d6magazine.com with the Subject
line as [Submission Question].
4. What content and material belongs in the D6
Magazine?
Page | 41
material.
and
detailed
background
information,
What you
separate
OpenD6OGL_SubmissionData.
Indicate
two paragraphs.
grammatical rules:
described previously.
RTF
any
or
credits
TXT
and
file,
specific
marked
as
identifying
Page | 42
Page | 43
incidents,
copyright
have
Material
environments,
and/or
means
trademark
owners
copyrighted
who
material
including
language,
artwork,
creatures,
symbols,
equipment,
designs,
magical
or
computer
modification,
not
format,
languages),
embody
the
potation,
Product
Identity
and
is
an
modify,
translate
and
otherwise
create
Page | 44
5.
REPRESENTATION
OF
AUTHORITY
TO
Identity.
Page | 45
Material so affected.
PRODUCT IDENTIFICATION:
Inc.