1111 C Programming p.47
1111 C Programming p.47
1111 C Programming p.47
C Programming
Copyright Brian Brown, 1984-2000. All rights reserved.
Notes | Tests | Home Page
Topic Areas
Introduction
Declaring Variables
Preprocessor Statements
Arithmetic Operators
Programming Style
Keyboard Input
Relational Operators
Switch/case
Arrays
Functions
Structures
Files
Pointers
Linked Lists
Unions
C Programming Contents
Pointers to functions
System Calls
Interactive tests
This courseware is subject to copyright and may not be reproduced or copied without the written
permission of the author. You may not redistribute this courseware without permission. If you are an
educator, you may reference this material for use by your students, and if you purchase the CD, may host
the files locally on your own network and print them out for student use or reference.
Copyright Brian Brown, 1984-2000. All rights reserved.
System Calls
C Programming
SYSTEM CALLS
Calls may be made to the Operating System to execute standard OPsys calls, eg,
#include <process.h>
main() /* SYS.C
*/
{
char *command = "dir";
system( "cls" );
system( command );
}
Do not use this method to invoke other programs. Functions like exec() and spawn() are used for this.
Copyright B Brown. 1984-2000. All rights reserved.
Advanced C, part 2 of 3
Advanced C, part 2 of 3
Copyright Brian Brown, 1986-2000. All rights reserved.
Graphic Routines
Row,Column
Character 0,0
Attribute 0,0
Character 0,1
Attribute 0,1
Advanced C, part 2 of 3
Advanced C, part 2 of 3
There is a problem in writing text directly to the CGA screens. This causes flicker (snow). It is possible to incorporate a test
which eliminates flicker. This involves only writing text to the screen during a horizontal retrace period.
The following program demonstrates the technique of direct video access, but waiting for the horizontal retrace to occur before
writing a character.
main() {
char far *scrn = (char far *) 0xb800000;
register char attr = 04; /* red */
register char byte = 'A';
int loop, scrsize = 80 * 25 * 2;
for( loop = 0; loop < scrsize; loop+= 2) {
while( (inp(0x3da) & 01) == 0) ;
while( (inp(0x3da) & 01) != 0) ;
*scrn[loop] = byte;
*scrn[loop+1] = attr;
}
}
Medium Resolution Graphics mode (320.200)
Each pixel on the screen corresponds to two bits in the memory display buffer, which has values ranging from 0 to 3. Each
scan line consists of eighty bytes, each byte specifying four pixels. All even row lines are stored in the even display bank, all
odd row lines in the odd display bank (0x2000 apart). The display buffer begins at B800:0000, and the address of a particular
row, column is found by,
offset = ((row & 1) * 0x2000) + (row / 2) * 0x50) + (column / 4)
Once the correct byte is located, the bits must be found. It is easiest to use a lookup table for this. In graphics modes there is no
snow produced when directly updating the screen contents. The following portions of code illustrate some aspects of directly
handling the video display.
bitset( row, column, color )
int row, column, color;
{
int bitpos, mask[] = { 0x3f, 0xcf, 0xf3, 0xfc };
char far *scrn = (char far *) 0xB8000000;
unsigned int offset;
color = color & 3;
offset = ((row & 1) * 0x2000)+((row / 2) * 0x50) + (column / 4);
bitpos = column & 3;
color = color << 6;
while( bitpos ) {
color = color >> 2; bitpos;
}
scrn[offset] = scrn[offset] & mask[column & 3]; /* set bits off */
scrn[offset] = scrn[offset] | color; /* set bits on/off */
}
Medium Resolution Graphics Color Modes
The ROM BIOS call int 10h allows the programmer to specify the color selections. The table below details how to use this
call,
regs.h.ah = 0x0B;
regs.h.bh = palette;
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Advanced C, part 2 of 3
regs.h.bl = color;
If register bh contains 0, bl contains the background and border colors. If register bh contains 1, bl contains the palette being
selected,
Palette
0
0
0
0
1
1
1
1
Color_Value
0
1
2
3
0
1
2
3
Color
Same as background
Green
Red
Brown
Same as background
Cyan
Magenta
White
Advanced C, part 2 of 3
bitpos = 7 - ( column % 8 );
color = color << bitpos;
scrn[offset] = scrn[offset] & mask[bitpos]; /* set bit off first */
scrn[offset] = scrn[offset] | color; /* set bit on or off */
}
GRAPHIC ROUTINES
Creating Lines
Straight horizontal or vertical lines are relatively simple. However, diagonal lines are relatively complex to draw, as decisions
need to be made as to where the dots must go, not where they should go according to a formula. General formula used in line
calculations are,
line start points x1, y1
line end points x2, y2
Then the slope of the line (M) = (y2 - y1) / (x2 - x1)
and the Y intercept (B) = y1 - M * x1
An algorithm for plotting lines which is well known in computer circles is Bresenham's algorithm. I refer you to the book
"Assembly language primer for the IBM-PC & XT: R Lafore, page 334". A diagonal line routine is present in the library.
Circles
Circles are easier to generate than lines. The basic equations involved in specifying a circle are, Given an angle in radians
called A, and the centre of the circle as XC, YC and a radius of R, then
X = XC + R * COS(A)
Y = YC + R * SIN(A)
where X and Y are the two circle co-ordinates to plot next. Angles are always specified in radians. The circle function is
present in the library.
Resolution Factors Since the video screen is not a 1:1 relationship, the x or y factor factor needs scaling by a specifed amount.
The amount to scale by is depicted below.
Medium Resolution correction is 200/320 = .92
High Resolution correction is 200/640 = .46
WINDOWS
Windows are small viewing areas located on the display screen. Each application is run in a seperate window, and thus allows
the user to view many events simultaneously. The following program illustrates the setting up of a window using the C
language. Typically, the area where the new window is created would need to be saved for later recall, this can be done using
the techniques illustrated under the section Memory accessing. A structure which contains an array of windows or pointers to
windows can be used to implement multiple windows.
/* WINDOWS.C A window demonstration program */
/* Enter a backslash to quit program */
#include <dos.h>
#include <conio.h>
#define ENTER_KEY 0xd
#define BACK_SLASH '\\'
Advanced C, part 2 of 3
Advanced C, part 2 of 3
Advanced C, part 2 of 3
Advanced C, part 2 of 3
Advanced C, part 2 of 3
NEAR
[ bp
[ bp
[ bp
CALL
+ 4 ]
+ 6 ]
+ 8 ]
FAR CALL
[ bp + 6 ]
[ bp + 8 ]
[ bp + 10 ]
Advanced C, part 2 of 3
NOTE: The assembly language routine _bang() is declared as an external function of type FAR. When referenced in the C
program, the asm routine _bang() is done so without the leading underscore character.
RETURN VALUES FROM ASM ROUTINES
Return Data Type
Characters
Short, Unsigned
Integers
Long Integers
Unsigned Long
Structure or Union
Float or double type
Near Pointer
Far Pointer
Register(s) used
AX
AX
AX
DX = High, AX = Low
DX = High, AX = Low
Address in AX
Address in AX
Offset in AX
Segment = DX, Offset = AX
The following section deals with how parameters are passed between C functions at the machine code level.
Advanced C, part 2 of 3
instruction. This decrements the stack pointer by the number of bytes specified by n. For example, a C program might contain
the declaration
auto int i;
as defining a local variable called i. Variables of type auto are created on the stack, and assuming an integer occupies two
bytes, then the above declaration equates to the machine code instruction
sub sp, 2
Pictorially, the stack frame looks like,
|----------|
| ihigh
| < SP
|----------|
| ilow
|
|----------|
| BPhigh | < BP
|----------|
| BPlow
|
|----------|
The local variable i can be accessed using SS:BP - 2, so the C statement,
i = 24; is equivalent to mov [bp - 2], 18
Note that twenty-four decimal is eighteen hexadecimal.
DEALLOCATION OF LOCAL VARIABLES WHEN THE MODULE TERMINATES When the module terminates, it
must deallocate the space it allocated for the variable i on the stack. Referring to the above diagram, it can be seen that BP still
holds the top of the stack as it was when the module was first entered. BP has been used for two purposes,
- to access parameters relative to it
- to remember where SP was upon entry to the module
The deallocation of any local variables (in our case the variable i) will occur with the following code sequence,
mov sp, bp ;this recovers SP, deallocating i
pop bp ;SP now is the same as on entry to module
THE PASSING OF PARAMETERS TO A MODULE Consider the following function call in a C program.
add_two( 10, 20 );
C pushes parameters (the values 10 and 20) right to left, thus the sequence of statements which implement this are,
push ax ;assume ax contains 2nd parameter, ie, integer value 20
push cx ;assume cx contains 1st parameter, ie, integer value 10
call add_two
The stack frame now looks like,
Advanced C, part 2 of 3
|----------|
| return | < SP
|----------|
| address |
|----------|
|
0A
| 1st parameter; integer value 10
|----------|
|
00
|
|----------|
|
14
| 2nd parameter; integer value 20
|----------|
|
00
|
|----------|
Remembering that the first two statements of module add_two() are,
add_two: push bp
mov bp, sp
The stack frame now looks like (after those first two instructions inside add_two)
|----------|
| BP high | <- BP <- SP
|----------|
| BP low |
|----------|
| return |
|----------|
| address |
|----------|
|
0A
| 1st parameter; integer value 10
|----------|
|
00
|
|----------|
|
14
| 2nd parameter; integer value 20
|----------|
|
00
|
|----------|
ACCESSING OF PASSED PARAMETERS WITHIN THE CALLED MODULE It should be clear that the passed
parameters to module add_two() are accessed relative to BP, with the 1st parameter residing at [BP + 4], and the 2nd parameter
residing at [BP + 6].
DEALLOCATION OF PASSED PARAMETERS The two parameters passed in the call to module add_two() were pushed
onto the stack frame before the module was called. Upon return from the module, they are still on the stack frame, so now they
must be deallocated. The instruction which does this is, add sp, 4 where SP is adjusted upwards four bytes (ie, past the two
integers).
EXAMPLE C PROGRAM AND CORRESPONDING ASSEMBLER CODE Consider the following C program and
equivalent machine code instructions.
add_two: push bp
mov bp, sp
Advanced C, part 2 of 3
add sp, 2
mov ax, [bp +
add ax, [bp +
mov [bp - 2],
mov sp, bp
pop bp
ret
main: push bp
mov bp, sp
sub sp, 4
mov [bp - 2],
mov [bp - 4],
push wptr [bp
push wptr [bp
call add_two
add sp, 4
mov sp, bp
pop bp
ret
{
4]
6]
ax
main()
{
int num1, num2;
num1 = 10;
num2 = 20;
add_two( 10, 20 );
0A
14
- 4]
- 2]
}
Advanced C, part 2 of 3
Description
Number of printers
Not used
Game I/O attached
Number of RS232 cards attached
Not used
Number of disk drives 00=1, 01=2, 10=3, 11=4
Initial video mode 00=40, 01=80, 11=Mono
Ram Size
Co-Processor
IPL from disk 1=disk, 0=None
7 correspond to SW1 settings on motherboard (port 60h)
Lets demonstrate one use of this. First, lets create a similar function to that provided by the TurboC compiler.
#include <dos.h>
int biosequip()
{
union REGS regs;
int86( 0x11, ®s, ®s );
return( regs.x.ax );
}
Now, using this, lets develop a function to test if the machine has a serial card connected.
int is_serial_card()
{
if( (biosequip() & 0xE00) == 0 )
return 0;
else
return 1; /* Serial card is present */
}
Advanced C, part 2 of 3
Advanced C, part 2 of 3
regs.h.al = byte;
int86( 0x14, ®s, ®s );
return( regs.x.ax );
}
Now, lets develop routines to initialise the specified comport, and to transmit and recieve characters, without resorting to using
int 14h. These types of routines directly program the rs232 card, thus are ideal for embedded applications, ie, ROMMABLE
code.
/*- Initiliase the RS232 serial card -*/
#define INP inportb
#define OUTP outportb
/* Defines for RS232 communications */
#define DLL 0 /* divisor latch low byte */
#define DLH 1 /* divisor latch high byte */
#define THR 0 /* transmit hold register */
#define RBR 0 /* recieve buffer register */
#define IER 1 /* interrupt enable register */
#define LCR 3 /* line control register */
#define MCR 4 /* modem control register */
#define LSR 5 /* line status register */
#define MSR 6 /* modem status register */
#define RTS 0x02 /* request to send */
#define CTS 0x10 /* clear to send */
#define DTR 0x01 /* data terminal ready */
#define DSR 0x20 /* data set ready */
#define RBF 0x01 /* bit 0 of LSR, rec buf full */
#define THRE 0x20 /* bit 5 of LSR, trans reg 0 */
#define DISINT 0x00 /* disable interrupts in IER */
#define ABRG 0x83 /* access baud rate generator */
/**/
void rs232_init( com_port, baud rate, parity, stops, word_size )
int com_port, baud_rate, word_size, stops;
char *parity;
{
unsigned int divisorh, divisorl, format, acia[2];
int far *bios = 0x00400000l;
acia[0] = *bios; /* pick up address of com1 routine */
acia[1] = *(bios + 1); /* pick up address of com2 routine */
OUTP(acia[com_port] + IER, DISINT ); /* disable ints */
OUTP(acia[com_port] + LCR, ABRG ); /* access baud rate gen*/
switch( baud_rate ) {
/* rem case 75, 110, 135, 150, 200, 1800, 19200 */
case 300 : divisorh = 01; divisorl = 0x80; break;
case 600 : divisorh = 00; divisorl = 0xc0; break;
case 1200 : divisorh = 00; divisorl = 0x60; break;
case 2400 : divisorh = 00; divisorl = 0x30; break;
case 4800 : divisorh = 00; divisorl = 0x18; break;
case 9600 : divisorh = 00; divisorl = 0x0c; break;
default: printf("\nrs232_init: Error: Baud rate invalid.\n");
return -1;
} /* end of switch */
OUTP(acia[com_port] + DLL, divisorl );
Advanced C, part 2 of 3
PRINTER SERVICES
INT 17H This interrupt provides support for the parallel printer. The AH register value, on entry, determines the function to be
performed.
AH = 0 Write Character
AL = character
DX = printer number (0-2)
Returns with AH = status code
Bit 7 = printer not busy
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Advanced C, part 2 of 3
6 = acknowledge
5 = out of paper
4 = printer selected
3 = I/O error
2,1 = unused
0 = time-out
AH = 1 Initialise Printer
DX = printer number (0-2)
Returns with AH = status code
AH = 2 Get Printer Status
DX = printer number (0-2)
Returns with AH = status code
Now lets develop a few routines which illustrate this,
int biosprint( command, ch, printer )
int command;
char ch;
int printer;
{
_AH = command;
_DX = printer;
_AL = ch;
geninterrupt( 0x10 );
_AX = _AX >> 8;
return( _AX );
}
Copyright Brian Brown, 1986-2000. All rights reserved.
Advanced C, part 3 of 3
Advanced C, part 3 of 3
Copyright Brian Brown, 1986-2000. All rights reserved.
Comprehensive listing of interrupts and hardware details.
Sound Generation
Interrupt handling
Embedded Code
Make utility
DOS Interrupts
Interfacing to mouse.sys
Interfacing to a joystick
Advanced C, part 3 of 3
AH = 4 Verify Sector(s)
AL = number of sectors to transfer (1-9)
CH = track number (0-39)
CL = sector number (1-9)
DH = head number (0-1)
DL = drive number (0-3)
Returns on success cflag = clear
AH = 0
AL = number of disk sectors transferred
on failure cflag = set
AH = status byte
AH = 5 Format Track
ES:BX = segment:offset of address field list
No return value
SOUND GENERATION
Port 43h provides access to the registers of port 42h. First store the magic value 0xb6 to port 43h, then load two 8 bit values
into port 42h, which specify the frequency to generate. Once this is done, turning on bits 1 and 0 of port 61h will enable the
circuitry and produce the tone. Summarising the steps, they are
1: Output 0xb6 to port 43h
2: Send each of the 8 bit values to port 42h
3: Enable bits 0 and 1 of port 61h
Step 1 is achieved by the C statement outportb( 0x43, 0xb6 );
Step 2 is achieved by converting the frequency into two eight bit values, then outputting them to port 42h. The Most
Significant Byte is sent last.
Frequency required to generate = 512 hertz
16 bit value = 120000h / frequency
so, this is achieved by the C statements
outportb(0x42,0)
outportb(0x42,6)
Step 3 is achieved by the C statements
byte = inportb(0x61);
byte |= 3;
outportb(0x61, byte);
Connecting this together into a function, it becomes,
void tone_512() {
char byte;
outportb(0x43, 0xb6);
outportb(0x42, 0);
Advanced C, part 3 of 3
outportb(0x42, 6);
byte = inportb(0x61);
byte |= 3;
outportb(0x61, byte);
}
There follows two routines to generate sound using the timer chip. The first, beep(), sounds a note of 1000hz for a short
duration. The second, note() allows you to specify the frequency and duration of the desired note.
#include <dos.h>
void beep() {
int delay;
_AL = 0xb6;
outportb(0x43,_AL); /* write to timer mode register */
_AX = 0x533; /* divisor for 1000hz */
outportb(0x42,_AL); /* write LSB */
_AL = _AH;
outportb(0x42,_AL); /* write MSB */
_AL = inportb(0x61); /* get current port setting */
_AH = _AL; /* save it in _AH */
_AL |= 3; /* turn speaker on */
outportb(0x61,_AL);
for(delay = 0; delay < 20000; delay++)
;
_AL = _AH;
outportb(0x61,_AL); /* restore original settings */
}
int note( frequency, duration )
unsigned int frequency, duration;
{
unsigned long delay;
if( frequency > 5000 ) return 1;
_AL = 0xb6;
outportb(0x43,_AL); /* write to timer mode register */
_AX = 0x120000L / frequency; /* calculate divisor required */
outportb(0x42,_AL); /* write LSB */
_AL = _AH;
outportb(0x42,_AL); /* write MSB */
_AL = inportb(0x61); /* get current port setting */
_AL |= 3; /* turn speaker on */
outportb(0x61,_AL);
for(delay = 0L; delay < (long) duration * 45; delay++)
;
_AL = inportb(0x61); /* turn off sound */
_AL &= 0xfc; /* set bits 1 and 0 off */
outportb(0x61,_AL); /* restore original settings */
return 0;
}
main() {
unsigned int f;
for(f = 100; f < 250; f += 10 ) {
note( f, (unsigned int) 1000 ); /* 1000 = 1 second */
Advanced C, part 3 of 3
}
}
LONGJUMP/SETJUMP/CTRL-BRK
The purpose of this section is to illustrate the techniques involved in taking over the control-break and control-c routines. We
will show you how to enable and disable control-c checking. As well, features of the longjmp/setjmp routines will be
demonstrated.
Control/Break
The routine which controls the detection of control-break resides in the ROM BIOS chip (int 16h), thus cannot be disabled.
The keyboard interrupt routine, upon detecting a Ctrl-Break, generates an interrupt into DOS (type 1bh). It is thus possible to
re-direct this DOS interrupt to your own routine.
Control/C
Ctrl-C is detected by DOS. This may be disabled or enabled using the setcbrk() in TurboC. The function ctrlbrk() allows
redirection of the Ctrl-C interrupt (int 23h) to a particular function.
Lets build up some routines similar to those found in the TurboC library.
#include
<dos.h>
Advanced C, part 3 of 3
}
main() {
int value;
value = getcbrk();
printf("Control-C checking is ");
if( value )
printf("on");
else
printf("off");
printf(".\nRedirecting ctrl-c to user routine ctc.\n");
ctrlbrk(ctc);
for( ; ; )
printf("Press ctrl-c to exit (5)\n");
}
Advanced C, part 3 of 3
INTERRUPT ROUTINES
This section concentrates upon writing interrupt routines to replace those resident by either DOS or the ROM BIOS. By way of
an illustration, we will show you how to take over the shift/prtscrn interrupt, which dumps the screen to the printer. This may
be useful on a machine which does not have a printer. TurboC will be used to demonstrate this technique. Once this has been
done, we will also show you how to modify it so that it stays resident in memory, rather than just lasting whilst the program
lasts.
#include <dos.h>
void interrupt (*old_int5)();
void interrupt my_int5( unsigned bp, unsigned di, unsigned si,
unsigned ds, unsigned es, unsigned dx,
unsigned cx, unsigned bx, unsigned ax )
{
/* normally, place nothing here, just a dummy routine */
_AH = 0x0a;
_AL = '5';
_CX = 80;
geninterrupt( 0x10 );
}
int ctrlbreak() {
printf("\n. Returning to DOS now.\n");
setvect( 5, old_int5 ); /* restore original vector */
return( 0 );
}
main() {
ctrlbrk( ctrlbreak ); /* set up control-c handler routine */
old_int5 = getvect( 5 );
printf("Resetting int_5 now.\n");
setvect( 5, my_int5);
for( ; ; )
printf("Press ctrl-c to exit, shift-prtscrn to test.\n");
}
Be very careful about the use of DOS routines inside your interrupt routines. Calls to printf(), scanf() etc will probably result in
a system crash. Now, lets present the above program as a terminate and stay resident program.
/* compiled in TurboC V1.0, using Large Memory Model */
#include <dos.h>
extern void far *_heapbase;
void interrupt my_int5( unsigned bp, unsigned di, unsigned si,
unsigned ds, unsigned es, unsigned dx,
unsigned cx, unsigned bx, unsigned ax )
{
}
main() {
setvect( 5, my_int5);
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Advanced C, part 3 of 3
static struct t {
unsigned int sec, min, hor;
} tme;
void interrupt mytime( unsigned bp, unsigned di, unsigned si,
unsigned ds, unsigned es, unsigned dx,
unsigned cx, unsigned bx, unsigned ax )
{
/* save old values of registers, get programs stack */
disable();
OLDSS = _SS;
OLDSP = _SP;
OLDDS = _DS;
_DS = TCDS;
_SS = TCSS;
_SP = TCSP;
/* get timer values */
tme.hor = *(tbase + 1);
tme.min = (*tbase / 18) / 60;
tme.sec = (*tbase / 18) - (tme.min * 60);
/* convert values to a character string */
buffer[0] = (tme.hor / 10) + '0';
buffer[1] = (tme.hor % 10) + '0';
Advanced C, part 3 of 3
buffer[2] = ':';
buffer[3] = ((tme.min / 10) | 0x30);
buffer[4] = ((tme.min % 10) | 0x30) - 1;
buffer[5] = ':';
buffer[6] = ((tme.sec / 10) | 0x30);
buffer[7] = (tme.sec % 10) + '0';
buffer[8] = '\0';
enable();
/* save current cursor position */
_AH = 3; _BH = vpage; geninterrupt(0x10); xpos = _DL; ypos = _DH;
/* set cursor to row 0, column 0 */
_AH = 2; _BH = vpage; _DX = 0; geninterrupt( 0x10 );
/* print time on screen */
for( loop = 0; loop < 8; loop++ ) {
_AH = 0x0a; _AL = buffer[loop]; _BH = vpage;
_CX = 1; geninterrupt( 0x10 );
_AH = 2; _BH = vpage; _DX = loop + 1; geninterrupt(0x10);
}
/* restore original cursor position */
_AH = 2; _BH = vpage; _DH = ypos, _DL = xpos; geninterrupt( 0x10 );
/* chain to old timer interrupt */
(*oldtimer)();
/* restore register values, calling stack etc */
_SS = OLDSS;
_SP = OLDSP;
_DS = OLDDS;
}
main() {
disable();
oldtimer = getvect( 0x1c ); /* get original vector */
disable();
TCSS = _SS; /* save segment values etc of programs stack */
TCSP = _SP;
TCDS = _DS;
setvect( 0x1c, mytime ); /* hook into timer routine vector */
enable();
keep( 0, FP_SEG(_heapbase) - _psp ); /* tsr */
}
Advanced C, part 3 of 3
intend to use int 16h, int 10h and int 13h). Manufacturers of EGA cards, hard disk drives, lan cards etc usually place their code
between c8000 to f4000.
On power up, as the ROM BIOS is being executed, it first checks for ROM chips between c0000 to c7fff, at every 2k
boundary. If it finds one, it will leap to the ROMS entry address and execute the code there. Upon return (or if it doesn't find a
ROM chip), it initialises the keyboard queue and video display, then checks for ROM between c8000 to f4000. If it finds a
ROM here, it again calls it to execute the code.
If no ROM chips are found, the computer will attempt an int19h (Bootstrap Loader routine). If this is unsuccessful, an int18h
instruction will be generated (a call to F6000, ie, BASIC ROM). If there are no BASIC ROM chips on board, it's likely that the
system will perform a reset.
BASIC ROM resides from f4000 up, the entry point is f6000. The BIOS ROM resides from fe000 to fffff (normally an 8k
EPROM, type 2764).
The format of User ROM chips residing between c0000 to f4000
If you decide to create a program which resides in this address space, then download it into an EPROM for placement on a
board, its important to adhere to special provisions concerning the format of the initial 5 bytes of code. A ROM chip must be
identified with the bytes 55 and AA in the first 2 locations, followed by a byte which represents the length of the program
divided by 512, then followed by an instruction or jump to the entry routine (initialisation code, which sets up the segment
register values, stack space etc).
The process of generating ROMMABLE code.
Rommable code is created by either specifying the absolute segment addresses using assembler (segment at 0c800h), or using
a LOCATOR program which assigns addresses to the various segment groups once the program has been linked. This creates
an absolute image file which can be downloaded into an EPROM programmer unit, which then programs the actual EPROM
chip.
Other Considerations
How-ever, there are many traps involved in writing embedded code. Lets look at some of these to start with.
Library Routines
The library routines supplied with most compilers use DOS to perform video, keyboard and diskette functions. Your own
versions will need to be created instead. Access to the source code for library functions will be helpful. If the ROM BIOS chip
is left in place, it should be easy to write routines which substitute for the library.
Segment register values
With plenty of interrupts running around, it is important that you initialise the segment registers (DS,ES and SS,SP) when the
jump to your ROM code takes place. Failure to do so can result in stack overflow, and the inability to access any data. Create
your own stack somewhere safe in memory first.
Copy data to RAM
Copy your initialised data to RAM, and don't forget to adjust the DS or ES register to point to the segment address! Zero out
any RAM block used for uninitialised static variables (ie, having the value 0).
Plug into the interrupt vectors
You may safely take over most interrupt routines, including int 10h etc. You will need to write your own routines to do this,
don't rely upon the library functions which come with your compiler. The final section of this booklet demonstrates this.
Ensure that interrupt routines which are called are type FAR, and save all the registers. Interrupt routines should also set up
segment register values for DS/ES, if they need to access data some-where else.
Here are a couple of ROMMable routines
void set_vect( int_number, int_code )
unsigned int int_number;
long int *int_code;
{
unsigned int seg, off;
int far *int_vector = (int far *) 0x00000000;
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Advanced C, part 3 of 3
Keyboard Removal
Some BIOS routines check for keyboard existance prior to checking for user EPROM. If intending to run with the keyboard
removed, and the BIOS chips present, either the keyboard must be present during a system reset, or the BIOS will need to be
modified.
Running without the BIOS chips
You will need to initialise
the interrupt vectors (maybe to an iret instruction)
timer 0 to perform refreshing of dynamic ram
the DMA and Priority Interrupt Controller (PIC) devices
RAM to zero so that the parity generator doesn't get confused
the segment registers SS, DS and ES to their respective areas
any additional cards or devices used, video, keyboard, disk, A/D
You will need to test
CPU
for top of memory
Advanced C, part 3 of 3
MAKE
This is a facility which offers project management of multiple source and object files. A special file (makefile), contains the
files which the runtime code is dependant upon. When make is invoked, it checks the date of each file, and decides which files
need re-compiling or re-linking.
Create a makefile Use an editor to create makefile, eg
$vi makefile
In makefile, place the following, ensuring that tab stops are placed between myprog.exe and myprog.obj, and between the left
margin and tlink.
myprog.exe: myprog.obj f1.obj f2.obj f3.obj
tlink c0l myprog f1 f2 f3, myprog, myprog, cl
myprog.obj: myprog.c f1.c f2.c f3.c
tcc -c -ml -f- myprog.c
f1.obj: f1.c
tcc -c -ml -f- f1.c
f2.obj: f2.c
tcc -c -ml -f- f2.c
f3.obj: f3.c
tcc -c -ml -f- f3.c
Now, create the following modules f1.c f2.c f3.c and myprog.c
void print_mess1() /* Module f1.c */
{
printf("This is module f1\n");
}
void print_mess2() /* Module f2.c */
{
printf("This is module f2\n");
}
void print_mess3() /* Module f3.c */
{
printf("This is module f3\n");
}
extern void print_mess1(), print_mess2(), print_mess3();
main() /* Module myprog.c */
{
print_mess1();
print_mess2();
print_mess3();
printf("and this is main\n");
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Advanced C, part 3 of 3
}
Compile each of the above modules, using the tcc stand-alone compiler.
$tcc
$tcc
$tcc
$tcc
-c
-c
-c
-c
-ml
-ml
-ml
-ml
-f-f-f-f-
myprog.c
f1.c
f2.c
f3.c
Advanced C, part 3 of 3
INTERFACING TO MOUSE.SYS
The mouse driver locates itself in memory at boot time. It takes over both int 33h and int 10h. The driver is identified by an
eight character sequence, in the case of the microsoft mouse, it is the sequence MS$MOUSE. Before issuing any calls to the
mouse driver, you should first establish its presence. There are two methods of accomplishing this. First, you can test to see if
the driver is installed by checking for the device name, or use a mouse call to int 33h. The routine which follows returns 0 if
the mouse driver does not exist, -1 if it is present.
#include <dos.h>
Advanced C, part 3 of 3
Advanced C, part 3 of 3
AX =
AX =
AX =
AX =
AX =
AX =
AX =
AX =
AX =
AX =
mouse
moves to the defined region, it will be hidden while the region is
updated.
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Advanced C, part 3 of 3
After calling this function, you must call function 1 again to show
the
cursor.
AX = 19 Set Double Speed Threshold
Upon entry, DX = threshold speed in mickeys/second
This function can be used to double the cursors motion on the screen.
The default value is 64 mickeys/second.
Mouse Demonstration Program
/* mousedem.c, an illustration of how to interface to mouse.sys */
/* by B Brown, 1988 */
#include <dos.h>
static unsigned int arrow[2][16] = {
{ 0xfff0, 0xffe0, 0xffc0, 0xff81, 0xff03, 0x607, 0xf, 0x1f, 0xc03f,
0xf07f, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff } ,
{ 0, 6, 0x0c, 0x18, 0x30, 0x60, 0x70c0, 0x1d80, 0x700, 0, 0, 0, 0,
0, 0, 0 }
} ;
void set640_200() {
_AH = 0; _AL = 6; geninterrupt( 0x10 );
}
int mouse_exist() {
_AX = 0; geninterrupt( 0x33 ); return _AX;
/* _BX will also contain the number of buttons */
}
void show_cursor() {
_AX = 1; geninterrupt( 0x33 );
}
void shape_cursor( buffer, hchs, vchs )
unsigned int *buffer;
unsigned int hchs, vchs;
{
_AX = 9; _BX = hchs; _CX = vchs;
_DX = FP_OFF( buffer ); _ES = FP_SEG( buffer );
geninterrupt( 0x33 );
}
main() {
if( mouse_exist() == 0 ) {
printf("Mouse driver is not loaded. Returning to DOS.\n");
exit(1);
}
set640_200();
shape_cursor( arrow, 0, 0 );
show_cursor();
while( 1 )
;
}
Advanced C, part 3 of 3
APPENDIX A
VIDEO LIBRARY ROUTINES, C Source code
/* C_UTILITIES FOR IBM-PC, MICROSOFT C COMPILER V3.0 */
/* */
/* Written by B. Brown */
/* Central Institute of Technology, */
/* Private Bag, Trentham */
/* Wellington, New Zealand, */
/* */
/* The routines are listed as follows, */
/* */
/* getmode() returns screen mode setting into */
/* 'screenmode', the number of columns */
/* into 'columns', and screen page number */
/* into 'activepage' */
/* */
/* setmode() sets the video mode based on the value */
/* of screenmode, where */
/* 0 =40x25BW 1 =40x25CO 2 =80x25BW */
/* 3 =80x25CO 4 =320x200CO 5 =320x200BW */
/* 6 =640x200BW 7 =80x25 monitor */
/* */
/* setcurs(col, row) sets the cursor position */
/* indicated by 'col' and 'row' */
/* */
/* rcurspos() returns the current cursor position */
/* */
/* rcharattr() returns the character and attribute at */
/* the current cursor location */
/* */
/* rchar() returns the character at the current */
/* cursor position */
/* */
/* rattr() returns the attribute at the current */
/* cursor position */
/* */
/* wcharattr(c, color) writes character and its */
/* attribute to the current cursor loc */
/* */
/* wcharonly(c) writes character to the current */
/* cursor position */
/* */
/* wdot(x,y,color) writes a dot specified by x,y in */
/* color */
/* */
/* rdot(x,y) returns color of dot located at x,y */
/* */
/* setborder(color) sets the border color */
/* */
/* BLACK 0 RED 4 DARK_GREY 8 LIGHT_RED 12 */
/* BLUE 1 MAGENTA 5 LIGHT_BLUE 9 LIGHT_MAGENTA 13 */
Advanced C, part 3 of 3
/*
/*
/*
/*
/*
/*
/*
/*
/*
/*
/*
/*
/*
/*
/*
/*
/*
/*
/*
/*
/*
/*
/*
/*
/*
/*
/*
/*
/*
/*
/*
/*
/*
/*
/*
/*
/*
/*
/*
/*
/*
/*
/*
/*
/*
/*
/*
/*
/*
/*
/*
/*
/*
/*
/*
Advanced C, part 3 of 3
Advanced C, part 3 of 3
/* row=regs.h.dh, column=regs.h.dl */
}
rcharattr() {
getmode(); regs.h.ah = 8;
int86(0x10, ®s, ®s); return( regs.x.ax );
/* attribute=regs.h.ah, character=regs.h.al */
}
rchar() {
getmode(); regs.h.ah = 8;
int86(0x10, ®s, ®s); return( regs.h.al );
}
rattr() {
getmode(); regs.h.ah = 8;
int86(0x10, ®s, ®s); return( regs.h.ah );
}
wcharattr(c, color)
char c;
unsigned int color;
{
getmode(); regs.h.ah = 9;
regs.h.bh = activepage; regs.x.cx = 1;
regs.h.al = c; regs.h.bl = color;
int86( 0x10, ®s, ®s);
}
wcharonly(c)
char c;
{
getmode(); regs.h.ah = 10;
regs.h.bh = activepage; regs.x.cx = 1;
regs.h.al = c; int86(0x10, ®s, ®s);
}
wdot( x, y, color )
unsigned int x, y, color;
{
getmode();
switch( screenmode ) {
case 4:
case 5:
case 6:
regs.h.ah = 12; regs.h.bh = 0;
regs.x.dx = y; regs.x.cx = x;
regs.h.al = color; int86( 0x10, ®s, ®s);
break;
default:
break;
}
}
rdot( x, y)
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Advanced C, part 3 of 3
unsigned int x, y;
{
getmode();
switch( screenmode ) {
case 4:
case 5:
case 6:
regs.h.ah = 13; regs.h.bh = 0;
regs.x.dx = y; regs.x.cx = x;
int86(0x10, ®s, ®s);
return ( regs.h.al );
break;
default:
return ( -1 );
break;
}
}
setborder(color)
unsigned int color;
{
outp( 0x3d9, color & 0x0f );
}
setpalette( palette )
int palette;
{
getmode();
if( screenmode <> 4 )
return( -1 );
regs.h.ah = 0x0b; regs.h.bh = 1; regs.h.bl = palette & 1;
int86( 0x10, ®s, ®s );
}
medcolor( bckgnd, border )
int bckgnd, border;
{
getmode();
if( screenmode <> 4 )
return( -1 );
regs.h.ah = 0x0b; regs.h.bh = 0;
regs.h.bl = (bckgnd << 4) + border;
int86( 0x10, ®s, ®s );
}
selectpage(page)
unsigned int page;
{
getmode();
switch( screenmode ) {
case 0:
case 1:
page = page & 7;
break;
case 2:
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Advanced C, part 3 of 3
case 3:
case 7:
page = page & 3;
break;
default:
page = 0;
break;
}
regs.h.ah = 5; regs.h.al = page;
int86(0x10, ®s, ®s);
}
wstr( message, color )
char *message;
unsigned char color;
{
unsigned int rowpos, colpos;
getmode(); rcurspos();
colpos = regs.h.dl; rowpos = regs.h.dh;
if ( screenmode != 1 && screenmode != 3 )
return ( -1 );
while ( *message ) {
wcharattr( *message, color );
++colpos;
if(colpos > columns) /* check for edge of screen */
{
colpos = 0; /* set to beginning of line */
++rowpos; /* increment row count */
if( rowpos > 24 ) /* do we need to scroll? */
{
rowpos = 24;
regs.h.ah = 6; /* scroll up function call */
regs.h.al = 1; /* scroll entire screen */
regs.h.ch = 0; /* upper left corner */
regs.h.cl = 0; regs.h.dl = columns;
regs.h.dh = 24; regs.h.bh = color;
int86(0x10,®s,®s); /* scroll screen */
}
}
setcurs(colpos, rowpos); /* update cursor */
++message; /* next character in string */
}
}
scrollup( tlr, tlc, brr, brc, attr, lines )
unsigned int tlr, tlc, brr, brc, attr, lines;
{
union REGS regs;
regs.h.ah = 6; regs.h.al = lines;
regs.h.bh = attr; regs.h.ch = tlr;
regs.h.cl = tlc; regs.h.dh = brr;
regs.h.dl = brc; int86( 0x10, ®s, ®s );
}
scrolldown( tlr, tlc, brr, brc, attr, lines )
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Advanced C, part 3 of 3
Advanced C, part 3 of 3
Introduction
C Programming
An introduction
A SIMPLE C PROGRAM
The following program is written in the C programming language.
#include <stdio.h>
main()
{
printf("Programming in C is easy.\n");
}
Introduction
has to do with the \ and % characters. These characters are modifier's, and for the present the \ followed
by the n character represents a newline character. Thus the program prints
Programming in C is easy.
and the cursor is set to the beginning of the next line. As we shall see later on, what follows the \
character will determine what is printed, ie, a tab, clear screen, clear line etc. Another important thing to
remember is that all C statements are terminated by a semi-colon ;
Click here for a pascal comparison.
Summary of major points so far
program execution begins at main()
keywords are written in lower-case
statements are terminated with a semi-colon
text strings are enclosed in double quotes
C is case sensitive, use lower-case and try not to capitalise variable names
\n means position the cursor on the beginning of the next line
printf() can be used to display text to the screen
the curly braces {} define the beginning and end of a program block
Copyright B Brown. 1984-2000. All rights reserved.
A Simple C Program
C Programming
A SIMPLE C PROGRAM
This shows a C and Pascal program side by side, for comparison purposes.
#include <stdio.h>
main()
{
printf("Programming in C is easy.\n");
is easy')
}
begin
writeln('Programming in C
end.
begin
end
writeln
'textstring'
Note how the braces are similar in usage to the begin and end statements in Pascal. Note also that C encloses strings in double
quotes, whereas Pascal uses single quotes.
Copyright B Brown. 1984-2000. All rights reserved.
Class Exercise C1
C Programming
CLASS EXERCISE C1
What will the following program output?
#include <stdio.h>
main()
{
printf("Programming in C is easy.\n");
printf("And so is Pascal.\n");
}
Another thing about programming in C is that it is not necessary to repeatedly call the printf routine, so
try and work out what the following program displays,
#include <stdio.h>
main()
{
printf("Hello...\n..oh my\n...when do i stop?\n");
}
Answers
Copyright B Brown. 1984-2000. All rights reserved.
Class Exercise C1
C Programming
ANSWERS TO CLASS EXERCISE C1
#include <stdio.h>
main()
{
printf("Programming in C is easy.\n");
printf("And so is Pascal.\n");
}
Programming in C is easy.
And so is Pascal.
_
#include <stdio.h>
main()
{
printf("The black dog was big. ");
printf("The cow jumped over the moon.\n");
}
The black dog was big. The cow jumped over the moon.
_
#include <stdio.h>
main()
{
printf("Hello...\n..oh my\n...when do i stop?\n");
}
Hello...
..oh my
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...when do i stop?
_
C Programming
WHAT ABOUT VARIABLES
C provides the programmer with FOUR basic data types. User defined variables must be declared before
they can be used in a program.
Get into the habit of declaring variables using lowercase characters. Remember that C is case sensitive,
so even though the two variables listed below have the same name, they are considered different
variables in C.
sum
Sum
The declaration of variables is done after the opening brace of main(),
#include <stdio.h>
main()
{
int sum;
sum = 500 + 15;
printf("The sum of 500 and 15 is %d\n", sum);
}
The following program prints out two integer values separated by a TAB
It does this by using the \t cursor control formatter
#include <stdio.h>
main()
{
int sum, value;
sum = 10;
value = 15;
printf("%d\t%d\n", sum, value);
Class Exercise C2
C Programming
CLASS EXERCISE C2
What is the output of the following program?
#include <stdio.h>
main()
{
int
value1 = 35;
value2 = 18;
sum = value1 + value2;
printf("The sum of %d and %d is %d\n", value1, value2, sum);
}
Note that the program declares three variables, all integers, on the same declaration line. This could've been done
by three separate declarations,
int
int
int
value1;
value2;
sum;
Answers
Copyright B Brown. 1984-2000. All rights reserved.
C Programming
ANSWER TO CLASS EXERCISE C2
#include <stdio.h>
main()
{
int
value1 = 35;
value2 = 18;
sum = value1 + value2;
printf("The sum of %d and %d is %d\n", value1, value2, sum);
}
Comments
C Programming
COMMENTS
The addition of comments inside programs is desirable. These may be added to C programs by enclosing
them as follows,
/* bla bla bla bla bla bla */
Note that the /* opens the comment field and */ closes the comment field. Comments may span multiple
lines. Comments may not be nested one inside another.
/* this is a comment. /* this comment is inside */ wrong */
In the above example, the first occurrence of */ closes the comment statement for the entire line, meaning
that the text wrong is interpreted as a C statement or variable, and in this example, generates an error.
What Comments Are Used For
documentation of variables and their usage
explaining difficult sections of code
describes the program, author, date, modification changes, revisions etc
copyrighting
Basic Structure of C Programs
C programs are essentially constructed in the following manner, as a number of well defined sections.
/* HEADER SECTION
*/
/* Contains name, author, revision number*/
/* INCLUDE SECTION
/* contains #include statements
*/
*/
*/
*/
*/
*/
/* FUNCTIONS SECTION
/* user defined functions
*/
*/
Comments
/* main() SECTION
int main()
{
}
Adhering to a well defined structured layout will make your programs
easy to read
easy to modify
consistent in format
self documenting
Copyright B Brown. 1984-2000. All rights reserved.
*/
C Programming
MORE ABOUT VARIABLES
Variables must begin with a character or underscore, and may be followed by any combination of
characters, underscores, or the digits 0 - 9. The following is a list of valid variable names,
summary
exit_flag
i
Jerry7
Number_of_moves
_valid_flag
You should ensure that you use meaningful names for your variables. The reasons for this are,
meaningful names for variables are self documenting (see what they do at a glance)
they are easier to understand
there is no correlation with the amount of space used in the .EXE file
makes programs easier to read
CLASS EXERCISE C3
Why are the variables in the following list invalid,
value$sum
exit flag
3lotsofmoney
char
Answers
VARIABLE NAMES AND PREFIXES WHEN WRITING WINDOWS OR OS/2 PROGRAMS
During the development of OS/2, it became common to add prefix letters to variable names to indicate the
data type of variables.
This enabled programmers to identify the data type of the variable without looking at its declaration, thus
they could easily check to see if they were performing the correct operations on the data type and
hopefully, reduce the number of errors.
Prefix
b
Purpose or Type
a byte value
c
clr
f
h
hwnd
id
l
msg
P
rc
s
ul
us
sz
psz
count or size
a variable that holds a color
bitfields or flags
a handle
a window handle
an identity
a long integer
a message
a Pointer
return value
short integer
unsigned long integer
unsigned short integer
a null terminated string variable
a pointer to a null terminated string variable
In viewing code written for Windows or OS/2, you may see variables written according to this convention.
Copyright B Brown. 1984-2000. All rights reserved.
C Programming
ANSWER TO CLASS EXERCISE C3
value$sum
exit flag
3lotsofmoney
char
contains a $
contains a space
begins with a digit
is a reserved keyword
C Programming
DATA TYPES AND CONSTANTS
The four basic data types are
INTEGER
These are whole numbers, both positive and negative. Unsigned integers (positive values only) are
supported. In addition, there are short and long integers.
The keyword used to define integers is,
int
An example of an integer value is 32. An example of declaring an integer variable called sum is,
int sum;
sum = 20;
FLOATING POINT
These are numbers which contain fractional parts, both positive and negative. The keyword used to
define float variables is,
float
An example of a float value is 34.12. An example of declaring a float variable called money is,
float money;
money = 0.12;
DOUBLE
These are exponetional numbers, both positive and negative. The keyword used to define double
variables is,
double
An example of a double value is 3.0E2. An example of declaring a double variable called big is,
double big;
big = 312E+7;
CHARACTER
These are single characters. The keyword used to define character variables is,
char
An example of a character value is the letter A. An example of declaring a character variable
called letter is,
char letter;
letter = 'A';
Note the assignment of the character A to the variable letter is done by enclosing the value in
single quotes. Remember the golden rule: Single character - Use single quotes.
/*
/*
/*
/*
of
of
of
of
assign
assign
assign
assign
integer value */
float value */
character value */
a double value */
C Programming
INITIALIZING DATA VARIABLES AT DECLARATION TIME
Unlike PASCAL, in C variables may be initialized with a value when they are declared. Consider the
following declaration, which declares an integer variable count which is initialized to 10.
int
count = 10;
count;
letter;
It can be seen from the sample output that the values which each of the variables take on at declaration
time are no-zero. In C, this is common, and programmers must ensure that variables are assigned values
before using them.
If the program was run again, the output could well have different values for each of the variables. We
can never assume that variables declare in the manner above will take on a specific value.
Some compilers may issue warnings related to the use of variables, and Turbo C from Borland issues the
following warning,
possible use of 'count' before definition in function main
RADIX CHANGING
Data numbers may be expressed in any base by simply altering the modifier, e.g., decimal, octal, or
hexadecimal. This is achieved by the letter which follows the % sign related to the printf argument.
#include <stdio.h>
main() /* Prints the same value in Decimal, Hex and Octal */
{
int
number = 100;
printf("In decimal the number is %d\n", number);
printf("In hex the number is %x\n", number);
printf("In octal the number is %o\n", number);
/* what about %X\n as an argument? */
}
int
sum = 0567;
sum = 0x7ab4;
flag = 0x7AB4;
C Programming
MORE ABOUT FLOAT AND DOUBLE VARIABLES
C displays both float and double variables to six decimal places. This does NOT refer to the precision (accuracy) of which
the number is actually stored, only how many decimal places printf() uses to display these variable types.
The following program illustrates how the different data types are declared and displayed,
#include <stdio.h>
main()
{
int
char
float
double
sum = 100;
letter = 'Z';
set1 = 23.567;
num2 = 11e+23;
main()
{
int value1 = 12, value2 = 5;
float answer = 0;
answer = value1 / value2;
printf("The value of %d divided by %d is %f\n",value1,value2,answer
);
}
C Programming
DIFFERENT TYPES OF INTEGERS
A normal integer is limited in range to +-32767. This value differs from computer to computer. It is
possible in C to specify that an integer be stored in four memory locations instead of the normal two.
This increases the effective range and allows very large integers to be stored. The way in which this is
done is as follows,
long int big_number = 245032L;
To display a long integer, use %l, ie,
printf("A larger number is %l\n", big_number );
Short integers are also available, eg,
short int
small_value = 114h;
printf("The value is %h\n", small_value);
Unsigned integers (positive values only) can also be defined.
The size occupied by integers varies upon the machine hardware. ANSI C (American National Standards
Institute) has tried to standardise upon the size of data types, and hence the number range of each type.
The following information is from the on-line help of the Turbo C compiler,
Type: int
Integer data type
Variables of type int are one word in length.
They can be signed (default) or unsigned,
which means they have a range of -32768 to
32767 and 0 to 65535, respectively.
x; /* int is implied */
ch;
i; /* signed is default */
l; /* int ok, not needed */
Preprocessor Statements
C Programming
PREPROCESSOR STATEMENTS
The define statement is used to make programs more readable. Consider the following examples,
#define TRUE
#define
#define
#define
#define
#define
0
0
&
|
==
line */
FALSE
NULL
AND
OR
EQUALS
game_over = TRUE;
while( list_pointer != NULL )
................
Note that preprocessor statements begin with a # symbol, and are NOT terminated by a semi-colon. Traditionally, preprocessor
statements are listed at the beginning of the source file.
Preprocessor statements are handled by the compiler (or preprocessor) before the program is actually compiled. All #
statements are processed first, and the symbols (like TRUE) which occur in the C program are replaced by their value (like 1).
Once this substitution has taken place by the preprocessor, the program is then compiled.
In general, preprocessor constants are written in UPPERCASE.
Click here for more information of preprocessor statements, including macros.
Class Exercise C4
Use pre-processor statements to replace the following constants
0.312
W
37
Click here for answers
LITERAL SUBSTITUTION OF SYMBOLIC CONSTANTS USING #define
Lets now examine a few examples of using these symbolic constants in our programs. Consider the following program which
defines a constant called TAX_RATE.
#include <stdio.h>
#define TAX_RATE
0.10
main()
{
float balance;
float tax;
Preprocessor Statements
balance = 72.10;
tax = balance * TAX_RATE;
printf("The tax on %.2f is %.2f\n", balance, tax );
}
The pre-processor first replaces all symbolic constants before the program is compiled, so after preprocessing the file (and
before its compiled), it now looks like,
#include <stdio.h>
#define TAX_RATE
0.10
main()
{
float balance;
float tax;
balance = 72.10;
tax = balance * 0.10;
printf("The tax on %.2f is %.2f\n", balance, tax );
}
0.10
main()
{
float balance;
float tax;
balance = 72.10;
TAX_RATE = 0.15;
tax = balance * TAX_RATE;
printf("The tax on %.2f is %.2f\n", balance, tax );
}
This is illegal. You cannot re-assign a new value to a symbolic constant.
ITS LITERAL SUBSTITUTION, SO BEWARE OF ERRORS
As shown above, the preprocessor performs literal substitution of symbolic constants. Lets modify the previous program
slightly, and introduce an error to highlight a problem.
#include <stdio.h>
#define TAX_RATE
0.10;
Preprocessor Statements
main()
{
float balance;
float tax;
balance = 72.10;
tax = (balance * TAX_RATE )+ 10.02;
printf("The tax on %.2f is %.2f\n", balance, tax );
}
In this case, the error that has been introduced is that the #define is terminated with a semi-colon. The preprocessor performs
the substitution and the offending line (which is flagged as an error by the compiler) looks like
tax = (balance * 0.10; )+ 10.02;
However, you do not see the output of the preprocessor. If you are using TURBO C, you will only see
tax = (balance * TAX_RATE )+ 10.02;
flagged as an error, and this actually looks okay (but its not! after substitution takes place).
MAKING PROGRAMS EASY TO MAINTAIN BY USING #define
The whole point of using #define in your programs is to make them easier to read and modify. Considering the above programs
as examples, what changes would you need to make if the TAX_RATE was changed to 20%.
Obviously, the answer is once, where the #define statement which declares the symbolic constant and its value occurs. You
would change it to read
#define TAX_RATE = 0.20
Without the use of symbolic constants, you would hard code the value 0.20 in your program, and this might occur several
times (or tens of times).
This would make changes difficult, because you would need to search and replace every occurrence in the program. However,
as the programs get larger, what would happen if you actually used the value 0.20 in a calculation that had nothing to do
with the TAX_RATE!
SUMMARY OF #define
allow the use of symbolic constants in programs
in general, symbols are written in uppercase
are not terminated with a semi-colon
generally occur at the beginning of the file
each occurrence of the symbol is replaced by its value
makes programs readable and easy to maintain
Copyright B Brown. 1984-2000. All rights reserved.
C Programming
CLASS EXERCISE C4
Use pre-processor statements to replace the following constants
0.312
W
37
#define smallvalue
#define letter
#define smallint
0.312
'W'
37
Header Files
C Programming
HEADER FILES
Header files contain definitions of functions and variables which can be incorporated into any C program
by using the pre-processor #include statement. Standard header files are provided with each compiler,
and cover a range of areas, string handling, mathematical, data conversion, printing and reading of
variables.
To use any of the standard functions, the appropriate header file should be included. This is done at the
beginning of the C source file. For example, to use the function printf() in a program, the line
#include
<stdio.h>
should be at the beginning of the source file, because the definition for printf() is found in the file stdio.h
All header files have the extension .h and generally reside in the /include subdirectory.
#include <stdio.h>
#include "mydecls.h"
The use of angle brackets <> informs the compiler to search the compilers include directory for the
specified file. The use of the double quotes "" around the filename inform the compiler to search in the
current directory for the specified file.
Copyright B Brown. 1984-2000. All rights reserved.
C Programming
Practise Exercise 1: Defining Variables
JavaScript compatible inter-active version of this test.
1. Declare an integer called sum
2. Declare a character called letter
3. Define a constant called TRUE which has a value of 1
4. Declare a variable called money which can be used to hold currency
5. Declare a variable called arctan which will hold scientific notation values (+e)
6. Declare an integer variable called total and initialise it to zero.
7. Declare a variable called loop, which can hold an integer value.
8. Define a constant called GST with a value of .125
Answers
Copyright B Brown. 1984-2000. All rights reserved.
C Programming
Answers to Practise Exercise 1: Defining Variables
1. Declare an integer called sum
int sum;
2. Declare a character called letter
char letter;
3. Define a constant called TRUE which has a value of 1
#define TRUE 1
4. Declare a variable called money which can be used to hold currency
float money;
5. Declare a variable called arctan which will hold scientific notation values (+e)
double arctan;
6. Declare an integer variable called total and initialise it to zero.
int total;
total = 0;
7. Declare a variable called loop, which can hold an integer value.
int loop;
8. Define a constant called GST with a value of .125
C Programming
Practise Exercise 1: Defining Variables
Only use this if you have a JavaScript compatible browser
1. The statement that correctly defines an integer called sum is
sum : integer;
integer sum;
int sum;
sum int;
2. The statement that correctly defines a character called letter is
letter := char;
char letter;
letter : char;
character letter;
3. The correct define statement for a constant called TRUE, which has a value of 1 is
int TRUE = 1;
#define TRUE = 1
#define TRUE 1;
#define TRUE 1
4. The correct definition for a variable called money which can be used to hold currency, is
money : real;
real money;
float money;
money float;
5. The correct definition of a variable called arctan which will hold scientific notation values (+e), is
arctan : float;
real arctan;
double arctan;
arctan float;
6. The correct definition of an integer variable called total initialized to zero, is
total : integer = 0;
file:///E|/Resonance/Tutorials/Computers/c/C-book/C_012S.HTM (1 of 2) [3/16/2002 9:26:12 ;-]]
total = 0, int;
int total = 0;
int = 0, total;
7. The correct definition of a variable called loop, which can hold an integer value, is
loop : integer;
integer loop;
int loop;
loop int;
8. The correct define statement for a constant called GST with a value of .125, is
#define GST 0.125
GST .125;
float GST=0.125;
#define GST .125;
Copyright B Brown. 1984-2000. All rights reserved.
Arithmetic Operators
C Programming
ARITHMETIC OPERATORS
The symbols of the arithmetic operators are:Operation Operator Comment
Value of Sum before Value of sum after
Multiply
*
sum = sum * 2;
4
8
Divide
/
sum = sum / 2;
4
2
Addition
+
sum = sum + 2;
4
6
Subtraction
sum = sum -2;
4
2
Increment
++
++sum;
4
5
Decrement
---sum;
4
3
Modulus
%
sum = sum % 3;
4
1
The following code fragment adds the variables loop and count together, leaving the result in the variable
sum
sum = loop + count;
Note: If the modulus % sign is needed to be displayed as part of a text string, use two, ie %%
#include <stdio.h>
main()
{
int sum = 50;
float modulus;
modulus = sum % 10;
printf("The %% of %d by 10 is %f\n", sum, modulus);
}
CLASS EXERCISE C5
What does the following change do to the printed output of the previous program?
file:///E|/Resonance/Tutorials/Computers/c/C-book/C_013.HTM (1 of 2) [3/16/2002 9:26:13 ;-]]
Arithmetic Operators
Increment
The increment operator adds one to the value of the variable. The following code fragment (part of a
program) adds one to the value of count, so that after the statement is executed, count has a value of 5.
int count = 4;
count++;
Decrement
The decrement operator subtracts one from the value of the variable. The following code fragment (part
of a program) subtracts one from the value of count, so that after the statement is executed, count has a
value of 3.
int count = 4;
count--;
Modulus
The modulus operator assigns the remainder left over after a division the value of the variable. The
following code fragment (part of a program) uses the modulus operator to calculate the modulus of 20 %
3. To work this out, divide 20 by 3. Now 3 divides into 20 six times, with a remainder left over of 2. So
the value 2 (the remainder) is assigned to count.
int count;
count = 20 % 3;
Copyright B Brown. 1984-2000. All rights reserved.
C Programming
ANSWERS: CLASS EXERCISE C5
#include <stdio.h>
main()
{
int sum = 50;
float modulus;
modulus = sum % 10;
printf("The %% of %d by 10 is %.2f\n", sum, modulus);
}
The % of 50 by 10 is 0.00
_
Copyright B Brown. 1984-2000. All rights reserved.
C Programming
Practise Exercise 2: Assignments
JavaScript compatible inter-active version of this test.
1. Assign the value of the variable number1 to the variable total
2. Assign the sum of the two variables loop_count and petrol_cost to the variable sum
3. Divide the variable total by the value 10 and leave the result in the variable discount
4. Assign the character W to the char variable letter
5. Assign the result of dividing the integer variable sum by 3 into the float variable costing. Use type
casting to ensure that the remainder is also held by the float variable.
Answers
Copyright B Brown. 1984-2000. All rights reserved.
C Programming
Answers: Practise Exercise 2: Assignments
1. Assign the value of the variable number1 to the variable total
total = number1;
2. Assign the sum of the two variables loop_count and petrol_cost to the variable sum
sum = loop_count + petrol_cost;
3. Divide the variable total by the value 10 and leave the result in the variable discount
discount = total / 10;
4. Assign the character W to the char variable letter
letter = 'W';
5. Assign the result of dividing the integer variable sum by 3 into the float variable costing. Use type
casting to ensure that the remainder is also held by the float variable.
costing = (float) sum / 3;
C Programming
Practise Exercise 2: Assignments
To run this test requires a JavaScript enabled browser
1. The statement which correctly assigns the value of the variable number1 to the variable total, is
total := number1;
number1 = total;
total = number1;
number1 := total;
2. The statement that correctly assigns the sum of the two variables loop_count and petrol_cost to the
variable sum, is
loop_count = sum + petrol_cost;
petrol_cost = sum - loop_count;
sum = petrol_cost / loop_count;
sum = loop_count + petrol_cost;
3. The correct statement which divides the variable total by the value 10 and leaves the result in the
variable discount, is
discount = total / 10;
discount = 10 / total;
total = discount / 10;
total = 10 / discount;
4. The correct statement which assigns the character W to the char variable letter, is
letter = "W";
letter = 'W';
char letter = "W";
strcpy( letter, "W" );
5. The correct statement which assign the decimal result of dividing the integer variable sum by 3 into
the float variable costing, is ( Use type casting to ensure that floating point division is performed)
Given: int sum = 7; float costing;
(float) costing = sum / 3;
costing = (float) (sum / 3);
C Programming
PRE/POST INCREMENT/DECREMENT OPERATORS
PRE means do the operation first followed by any assignment operation. POST means do the operation after any
assignment operation. Consider the following statements
++count;
count++;
In the above example, because the value of count is not assigned to any variable, the effects of the PRE/POST operation
are not clearly visible.
Lets examine what happens when we use the operator along with an assignment operation. Consider the following
program,
#include <stdio.h>
main()
{
int count = 0, loop;
loop = ++count; /* same as count = count + 1; loop = count;
printf("loop = %d, count = %d\n", loop, count);
loop = count++; /* same as loop = count; count = count + 1;
printf("loop = %d, count = %d\n", loop, count);
*/
*/
The answer is, it really does not matter. It does seem that there is a preference amongst C programmers to use the post
form.
Something to watch out for
Whilst we are on the subject, do not get into the habit of using a space(s) between the variable name and the pre/post
operator.
loop_count ++;
Try to be explicit in binding the operator tightly by leaving no gap.
Copyright B Brown. 1984-2000. All rights reserved.
C Programming
GOOD FORM
Perhaps we should say programming style or readability. The most common complaints we would have about
beginning C programmers can be summarized as,
they have poor layout
their programs are hard to read
Your programs will be quicker to write and easier to debug if you get into the habit of actually formatting the
layout correctly as you write it.
For instance, look at the program below
#include<stdio.h>
main()
{
int sum,loop,kettle,job;
char Whoknows;
sum=9;
loop=7;
whoKnows='A';
printf("Whoknows=%c,kettle=%d\n",whoknows,kettle);
}
It is our contention that the program is hard to read, and because of this, will be difficult to debug for errors by
an inexperienced programmer. It also contains a few deliberate mistakes!
Okay then, lets rewrite the program using good form.
#include <stdio.h>
main()
{
int sum, loop, kettle = 0, job;
char whoknows;
sum = 9;
loop = 7;
whoknows = 'A';
printf( "Whoknows = %c, kettle = %d\n", whoknows, kettle );
}
We have also corrected the mistakes. The major differences are
file:///E|/Resonance/Tutorials/Computers/c/C-book/C_015A.HTM (1 of 2) [3/16/2002 9:26:15 ;-]]
C Programming
KEYBOARD INPUT
There is a function in C which allows the programmer to accept input from a keyboard. The following program illustrates
the use of this function,
#include <stdio.h>
main()
{
number;
%c", &letter );
C Programming
Practise Exercise 3: printf() and scanf()
JavaScript compatible inter-active version of this test.
1. Use a printf statement to print out the value of the integer variable sum
2. Use a printf statement to print out the text string "Welcome", followed by a newline.
3. Use a printf statement to print out the character variable letter
4. Use a printf statement to print out the float variable discount
5. Use a printf statement to print out the float variable dump using two decimal places
6. Use a scanf statement to read a decimal value from the keyboard, into the integer variable sum
7. Use a scanf statement to read a float variable into the variable discount_rate
8. Use a scanf statement to read a single character from the keyboard into the variable operator. Skip
leading blanks, tabs and newline characters.
Answers
Copyright B Brown. 1984-2000. All rights reserved.
C Programming
Answers: Practise Exercise 3: printf() and scanf()
1. Use a printf statement to print out the value of the integer variable sum
printf("%d", sum);
2. Use a printf statement to print out the text string "Welcome", followed by a newline.
printf("Welcome\n");
3. Use a printf statement to print out the character variable letter
printf("%c", letter);
4. Use a printf statement to print out the float variable discount
printf("%f", discount);
5. Use a printf statement to print out the float variable dump using two decimal places
printf("%.2f", dump);
6. Use a scanf statement to read a decimal value from the keyboard, into the integer variable sum
scanf("%d", &sum);
7. Use a scanf statement to read a float variable into the variable discount_rate
scanf("%f", &discount_rate);
8. Use a scanf statement to read a single character from the keyboard into the variable operator. Skip
leading blanks, tabs and newline characters.
scanf(" %c", &operator);
file:///E|/Resonance/Tutorials/Computers/c/C-book/C_017A.HTM (1 of 2) [3/16/2002 9:26:15 ;-]]
C Programming
Practise Exercise 3: printf() and scanf()
To run this test requires a JavaScript enabled browser
1. The statement which prints out the value of the integer variable sum, is
printf("%s", sum);
print("%i", sum);
printf("%d", sum);
printf("%d", &sum);
2. The statement which prints out the text string "Welcome", followed by a newline, is.
printf("Welcome\n");
printf(Welcome, '\n');
printf(Welcome\n);
printf('Welcome', '\n');
3. The statement which prints out the value of the character variable letter, is
printf(letter);
printf("%c", &letter);
printf("%d", letter);
printf("%c", letter);
4. The statement which prints out the value of the float variable discount, is
printf("%s", discount);
print('discount');
printf("%f", discount);
printf("%d", discount);
5. The statement which prints out the value of the float variable dump using two decimal places, is
printf("%f", dump);
printf("%.2f", dump);
printf("%2f", dump);
printf("%f", &dump);
6. The statement to read a decimal value from the keyboard, into the integer variable sum, is
scanf("%d", &sum);
file:///E|/Resonance/Tutorials/Computers/c/C-book/C_017S.HTM (1 of 2) [3/16/2002 9:26:16 ;-]]
scanf(sum);
scanf("%s", sum);
scanf("%f", &sum);
7. The statement to read a float value into the variable discount_rate is
scanf("%f", discount_rate);
scanf("%d", &discount_rate);
scanf(discount_rate);
scanf("%f", &discount_rate);
8. The statement to read a single character from the keyboard into the variable operator, skipping leading
blanks, tabs and newline characters, is
scanf("%s", operator);
scanf("%c", &operator);
scanf(" %c", &operator);
scanf("%c", operator);
Copyright B Brown. 1984-2000. All rights reserved.
Relational Operators
C Programming
THE RELATIONAL OPERATORS
These allow the comparision of two or more variables.
Operator
==
!=
<
<=
>
>=
Meaning
equal to
not equal
less than
less than or equal to
greater than
greater than or equal to
In the next few screens, these will be used in for loops and if statements.
The operator
<>
may be legal in Pascal, but is illegal in C.
Copyright B Brown. 1984-2000. All rights reserved.
C Programming
ITERATION, FOR LOOPS
The basic format of the for statement is,
for( start condition; continue condition; re-evaulation )
program statement;
count;
count = count + 1 );
which adds one to the current value of count. Control now passes back to the conditional test,
count <= 10;
which evaluates as true, so the program statement
printf("%d ", count );
is executed. Count is incremented again, the condition re-evaluated etc, until count reaches a value of 11.
When this occurs, the conditional test
count <= 10;
evaluates as FALSE, and the for loop terminates, and program control passes to the statement
printf("\n");
which prints a newline, and then the program terminates, as there are no more statements left to execute.
n, t_number;
t_number = 0;
for( n = 1; n <= 200; n = n + 1 )
t_number = t_number + n;
printf("The 200th triangular_number is %d\n", t_number);
}
In the above example, the variable total is initialised to 0 as the first part of the for loop. The two statements,
for( total = 0, loop = 1;
are part of the initialisation. This illustrates that more than one statement is allowed, as long as they are
separated by commas.
Copyright B Brown. 1984-2000. All rights reserved.
C Programming
Graphical Animation of for loop
To demonstrate the operation of the for statement, lets consider a series of animations.
The code we will be using is
#include <stdio.h>
main() {
int x, y, z;
x = 2;
y = 2;
z = 3;
for( x = 1; x <= 6; x = x + 1 ) {
printf("%d", y );
y = y + 1;
}
printf("\n%d", z );
}
The following diagram shows the initial state of the program, after the initialization of the variables x, y,
and z.
On entry to the for statement, the first expression is executed, which in our example assigns the value 1
to x. This can be seen in the graphic shown below (Note: see the Variable Values: section)
The next part of the for is executed, which tests the value of the loop variable x against the constant 6.
It can be seen from the variable window that x has a current value of 1, so the test is successful, and
program flow branches to execute the statements of the for body, which prints out the value of y, then
adds 1 to y. You can see the program output and the state of the variables shown in the graphic below.
After executing the statements of the for body, execution returns to the last part of the for statement.
Here, the value of x is incremented by 1. This is seen by the value of x changing to 2.
Next, the condition of the for variable is tested again. It continues because the value of it (2) is less than
6, so the body of the loop is executed again.
Execution continues till the value of x reaches 7. Lets now jump ahead in the animation to see this. Here,
the condition test will fail, and the for statement finishes, passing control to the statement which follows.
Exercise C6 to C9
C Programming
EXERCISE C6
Rewrite the previous program by calculating the 200th triangular number, and make the program shorter
(if possible).
CLASS EXERCISE C7
What is the difference between the two statements,
a == 2
a = 2
CLASS EXERCISE C8
Change the printf line of the above program to the following,
printf(" %2d
%2d\n",n,t_number);
C Programming
Answer: EXERCISE C6
#include <stdio.h>
main()
{
int
n = 1, t_number = 0;
equality test
assignment
n = 1, t_number = 0, input;
printf("Enter a number\n");
scanf("%d", &input);
for( ; n <= input; n++ )
t_number = t_number + n;
printf("The triangular_number of %d is %d\n", input, t_number);
}
Copyright B Brown. 1984-2000. All rights reserved.
C Programming
Practise Exercise 4: for loops
JavaScript compatible inter-active version of this test.
1. Write a for loop to print out the values 1 to 10 on separate lines.
2. Write a for loop which will produce the following output (hint: use two nested for loops)
1
22
333
4444
55555
3. Write a for loop which sums all values between 10 and 100 into a variable called total. Assume that
total has NOT been initialized to zero.
4. Write a for loop to print out the character set from A-Z.
Answers
Copyright B Brown. 1984-2000. All rights reserved.
C Programming
PRACTISE EXERCISE 4
for loops
= count + 1 )
3. Write a for loop which sums all values between 10 and 100 into a variable called total. Assume that
total has NOT been initialized to zero.
for( loop = 10, total = 0; loop <= 100; loop = loop + 1 )
total = total + loop;
4. Write a for loop to print out the character set from A-Z.
for( ch = 'A'; ch <= 'Z'; ch = ch + 1 )
printf("%c", ch );
printf("\n");
C Programming
PRACTISE EXERCISE 4
for loops
To run this test requires a JavaScript enabled browser
1. The statement which prints out the values 1 to 10 on separate lines, is
Statement 1
for( count = 1; count <= 10; count = count + 1)
printf("%d\n", count);
Statement 2
for( count = 1; count < 10; count = count + 1)
printf("%d\n", count);
Statement 3
for( count = 0; count <= 9; count = count + 1)
printf("%d ", count);
Statement 4
for( count = 1; count <> 10; count = count + 1)
printf("%d\n", count);
2. The statement which produces the following output is, (hint: use two nested for loops)
1
22
333
4444
55555
Statement 1
for(a = 1; a <= 5; a = a + 1) {
for( b = 1; b <= 5; b = b + 1)
printf("%d", b);
printf("\n");
}
Statement 2
for( a = 1; a <= 5; a = a + 1) {
for( b = 1; b <= a; b = b + 1)
printf("%d", a);
printf("\n");
}
Statement 3
for( a = 1; a <= 5; a = a + 1) {
for( b = a; b <= 5; b = b + 1)
printf("%d", b);
printf("\n");
}
Statement 4
for( a = 1; a <= 5; a = a + 1) {
for( b = 1; b < a; b = b + a)
printf("%d", b);
printf("\n");
}
3. The statement which sums all values between 10 and 100 into a variable called total is, assuming that
total has NOT been initialised to zero.
Statement 1
for( a = 10; a <= 100; a = a + 1)
total = total + a;
Statement 2
for( a = 10; a < 100; a = a + 1, total = 0)
total = total + a;
Statement 3
for( a = 10; a <= 100, total = 0; a = a + 1)
total = total + a;
Statement 4
while
C Programming
THE WHILE STATEMENT
The while provides a mechanism for repeating C statements whilst a condition is true. Its format is,
while( condition )
program statement;
Somewhere within the body of the while loop a statement must alter the value of the condition to allow
the loop to finish.
/* Sample program including while
#include <stdio.h>
*/
main()
{
int
loop = 0;
while
eventually the conditional test will succeed and the while loop will terminate.
This program is functionally equivalent to the earlier for program which counted to ten.
Copyright B Brown. 1984-2000. All rights reserved.
do while
C Programming
THE DO WHILE STATEMENT
The do { } while statement allows a loop to continue whilst a condition evaluates as TRUE (non-zero). The
loop is executed as least once.
/* Demonstration of DO...WHILE
#include <stdio.h>
*/
main()
{
int
value, r_digit;
do while
Beginner programmers can easily get into a whole heap of trouble, so our advice is to avoid its use. This is
the only time that you will encounter it in this course. Its easy to avoid the use of this construct by replacing
it with the following algorithms,
initialise loop control variable
while( loop control variable is valid ) {
process data
adjust control variable if necessary
}
Okay, lets now rewrite the above example to remove the do { } while construct.
/* rewritten code to remove construct */
#include <stdio.h>
main()
{
int
value, r_digit;
value = 0;
while( value <= 0 ) {
printf("Enter the number to be reversed.\n");
scanf("%d", &value);
if( value <= 0 )
printf("The number must be positive\n");
}
while( value != 0 )
{
r_digit = value % 10;
printf("%d", r_digit);
value = value / 10;
}
printf("\n");
}
do while
if
C Programming
MAKING DECISIONS
if
EXERCISE C10
Write a C program that allows the user to enter in 5 grades, ie, marks between 0 - 100. The program must calculate the
average mark, and state the number of marks less than 65.
Answer
Consider the following program which determines whether a character entered from the keyboard is within the range A
to Z.
#include <stdio.h>
main()
{
char letter;
printf("Enter a character -->");
scanf(" %c", &letter );
if( letter >= 'A' ) {
if( letter <= 'Z' )
printf("The character is within A to Z\n");
}
}
if
C Programming
Exercise C10: Answer
Write a C program that allows the user to enter in 5 grades, ie, marks between 1 - 100. The program must calculate
the average mark, and state the number of marks less than 65.
#include <stdio.h>
main()
{
int grade;
/*
float average; /*
int loop;
/*
int sum;
/*
int valid_entry;
int failures;
/*
sum = 0;
failures = 0;
if else
C Programming
if else
The general format for these are,
if( condition 1 )
statement1;
else if( condition 2 )
statement2;
else if( condition 3 )
statement3;
else
statement4;
The else clause allows action to be taken where the condition evaluates as false (zero).
The following program uses an if else statement to validate the users input to be in the range 1-10.
#include <stdio.h>
main()
{
int number;
int valid = 0;
while( valid == 0 ) {
printf("Enter a number between 1 and 10 -->");
scanf("%d", &number);
if( number < 1 ) {
printf("Number is below 1. Please re-enter\n");
valid = 0;
}
else if( number > 10 ) {
printf("Number is above 10. Please re-enter\n");
valid = 0;
}
else
valid = 1;
}
printf("The number is %d\n", number );
}
if else
This program is slightly different from the previous example in that an else clause is used to set the variable valid to 1. In this
program, the logic should be easier to follow.
invalid_operator = 0;
operator;
number1, number2, result;
* number2;
/ number2;
+ number2;
- number2;
= 1;
if( invalid_operator != 1 )
printf("%f %c %f is %f\n", number1, operator, number2, result
);
else
printf("Invalid operator.\n");
}
C Programming
MAKING DECISIONS
C Programming
MAKING DECISIONS
#include <stdio.h>
main()
{
int loop;
loop = 1;
while( loop <= 10 ) {
printf("%d", loop);
loop++;
}
printf("\n");
}
2. Use a nested while loop to reproduce the following output
1
22
333
4444
55555
#include <stdio.h>
main()
{
int loop;
int count;
loop = 1;
while( loop <= 5 ) {
count = 1;
while( count <= loop ) {
printf("%d", count);
count++;
}
loop++;
}
printf("\n");
}
3. Use an if statement to compare the value of an integer called sum against the value 65, and if it is less,
print the text string "Sorry, try again".
if( sum < 65 )
printf("Sorry, try again.\n");
4. If total is equal to the variable good_guess, print the value of total, else print the value of good_guess.
if( total == good_guess )
printf("%d\n", total );
else
printf("%d\n", good_guess );
C Programming
Practise Exercise 5: while loops and if else
To run this test requires a JavaScript enabled browser
1. The statement which prints the integer values 1 to 10 on the screen, is
12345678910
Statement 1
count = 1;
while( count <= 10 ) {
printf("%d", count);
count = count + 1;
}
Statement 2
count = 1;
while( count <= 10 ) {
printf("%d", &count);
count = count + 1;
}
Statement 3
count = 1;
while( count < 10 ) {
printf("%d\n", count);
count = count + 1;
}
Statement 4
count = 1;
while( count <= 10 ) {
printf("%d\n", count);
count = count + 1;
}
2. The statement which reproduces the following output, is
1
22
333
4444
55555
Statement 1
a = 1;
while( a <= 5 ) {
while( b <= a ) {
printf("%d\n", a);
b = b + 1;
}
a = a + 1;
}
Statement 2
a = 1;
while( a <= 5 ) {
b = 1;
while( b <= a ) {
printf("%d", a);
b = b + 1;
}
printf("\n");
a = a + 1;
}
Statement 3
a = 1;
while( a <= 5 ) {
while( b <= 5 ) {
printf("%d", a);
b = b + 1;
}
a = a + 1;
printf("\n");
}
file:///E|/Resonance/Tutorials/Computers/c/C-book/C_026S.HTM (2 of 4) [3/16/2002 9:26:23 ;-]]
Statement 4
a = 1;
while( a <= 5 ) {
printf("\n");
b = 1;
while( a <= b ) {
printf("%d", a);
b = b + 1;
}
a = a + 1;
}
3. The statement that compares the value of an integer called sum against the value 65, and if it is less,
prints the text string "Sorry, try again", is
Statement 1
if( sum < "65" )
printf("Sorry, try again" );
Statement 2
if( sum <= 65 )
printf("Sorry, try again" );
Statement 3
if( 65 == sum )
printf("Sorry, try again" );
Statement 4
if( sum < 65 )
printf("Sorry, try again" );
4. The statement that compares total for equality to good_guess, and if equal prints the value of total, and
if not equal prints the value of good_guess, is
Statement 1
if( total < good_guess )
printf("%d", total );
else
printf("%d", good_guess );
Statement 2
file:///E|/Resonance/Tutorials/Computers/c/C-book/C_026S.HTM (3 of 4) [3/16/2002 9:26:23 ;-]]
Compound Relationals
C Programming
COMPOUND RELATIONALS ( AND, NOT, OR, EOR )
Combining more than one condition
These allow the testing of more than one condition as part of selection statements. The symbols are
LOGICAL AND
&&
LOGICAL OR
||
LOGICAL NOT
LOGICAL EOR
Logical eor will be excuted if either condition is TRUE, but NOT if they are all true.
The following program uses an if statement with logical OR to validate the users input to be in the range 1-10.
#include <stdio.h>
main()
{
int number;
int valid = 0;
while( valid == 0 ) {
printf("Enter a number between 1 and 10 -->");
scanf("%d", &number);
if( (number < 1 ) || (number > 10) ){
printf("Number is outside range 1-10. Please
re-enter\n");
valid = 0;
}
else
valid = 1;
Compound Relationals
}
printf("The number is %d\n", number );
}
C Programming
COMPOUND RELATIONALS ( AND, NOT, OR, EOR )
NEGATION
#include <stdio.h>
main()
{
int flag = 0;
if( ! flag ) {
printf("The flag is not set.\n");
flag = ! flag;
}
printf("The value of flag is %d\n", flag);
}
C Programming
COMPOUND RELATIONALS ( AND, NOT, OR, EOR )
Range checking using Compound Relationals
Consider where a value is to be inputted from the user, and checked for validity to be within a certain range, lets
say between the integer values 1 and 100.
#include <stdio.h>
main()
{
int number;
int valid = 0;
while( valid == 0 ) {
printf("Enter a number between 1 and 100");
scanf("%d", &number );
if( (number < 1) || (number > 100) )
printf("Number is outside legal range\n");
else
valid = 1;
}
printf("Number is %d\n", number );
}
switch
C Programming
switch() case:
The switch case statement is a better way of writing a program when a series of if elses occurs. The general
format for this is,
switch ( expression ) {
case value1:
program statement;
program statement;
......
break;
case valuen:
program statement;
.......
break;
default:
.......
.......
break;
}
The keyword break must be included at the end of each case statement. The default clause is optional, and is
executed if the cases are not met. The right brace at the end signifies the end of the case selections.
Rules for switch statements
values for 'case' must be integer or character constants
the order of the 'case' statements is unimportant
the default clause may occur first (convention places it last)
you cannot use expressions or ranges
#include <stdio.h>
main()
{
int menu, numb1, numb2, total;
printf("enter in two numbers -->");
scanf("%d %d", &numb1, &numb2 );
printf("enter in choice\n");
printf("1=addition\n");
file:///E|/Resonance/Tutorials/Computers/c/C-book/C_028.HTM (1 of 2) [3/16/2002 9:26:24 ;-]]
switch
printf("2=subtraction\n");
scanf("%d", &menu );
switch( menu ) {
case 1: total = numb1 + numb2; break;
case 2: total = numb1 - numb2; break;
default: printf("Invalid option selected\n");
}
if( menu == 1 )
printf("%d plus %d is %d\n", numb1, numb2, total );
else if( menu == 2 )
printf("%d minus %d is %d\n", numb1, numb2, total );
}
switch continued
C Programming
THE switch case STATEMENT
EXERCISE C11
Rewrite the previous program, which accepted two numbers and an operator, using the switch case statement.
/* Illustates nested if else and multiple arguments to the scanf function.
*/
#include <stdio.h>
main()
{
int invalid_operator = 0;
char operator;
float number1, number2, result;
printf("Enter two numbers and an operator in the format\n");
printf(" number1 operator number2\n");
scanf("%f %c %f", &number1, &operator, &number2);
if(operator == '*')
result = number1
else if(operator == '/')
result = number1
else if(operator == '+')
result = number1
else if(operator == '-')
result = number1
else
invalid_operator
* number2;
/ number2;
+ number2;
- number2;
= 1;
if( invalid_operator != 1 )
printf("%f %c %f is %f\n", number1, operator, number2, result
);
else
printf("Invalid operator.\n");
}
Solution
/* Illustates switch */
#include <stdio.h>
main()
{
int invalid_operator = 0;
char operator;
float number1, number2, result;
printf("Enter two numbers and an operator in the format\n");
switch continued
C Programming
Practise Exercise 6
Compound Relationals and switch
JavaScript compatible inter-active version of this test.
1. if sum is equal to 10 and total is less than 20, print the text string "incorrect.".
2. if flag is 1 or letter is not an 'X', then assign the value 0 to exit_flag, else set exit_flag to 1.
3. rewrite the following statements using a switch statement
if( letter == 'X' )
sum = 0;
else if ( letter == 'Z' )
valid_flag = 1;
else if( letter == 'A' )
sum = 1;
else
printf("Unknown letter -->%c\n", letter );
Answers
Copyright B Brown. 1984-2000. All rights reserved.
C Programming
Answers: Practise Exercise 6
Compound Relationals and switch
1. if sum is equal to 10 and total is less than 20, print the text string "incorrect.".
if( (sum == 10) && (total < 20) )
printf("incorrect.\n");
2. if flag is 1 or letter is not an 'X', then assign the value 0 to exit_flag, else set exit_flag to 1.
if( (flag == 1) || (letter != 'X') )
exit_flag = 0;
else
exit_flag = 1;
3. rewrite the following statements using a switch statement
if( letter == 'X' )
sum = 0;
else if ( letter == 'Z' )
valid_flag = 1;
else if( letter == 'A' )
sum = 1;
else
printf("Unknown letter -->%c\n", letter );
switch( letter )
case 'X'
case 'Z'
case 'A'
default
}
{
:
:
:
:
sum = 0; break;
valid_flag = 1; break;
sum = 1; break;
printf("Unknown letter -->%c\n", letter );
C Programming
Practise Exercise 6
Compound Relationals and switch
To run this test requires a JavaScript enabled browser
1. The statement that tests to see if sum is equal to 10 and total is less than 20, and if so, prints the text
string "incorrect.", is
Statement 1
if( (sum = 10) && (total < 20) )
printf("incorrect.");
Statement 2
if( (sum == 10) && (total < 20) )
printf("incorrect.");
Statement 3
if( (sum == 10) || (total < 20) )
printf("incorrect.");
2. if flag is 1 or letter is not an 'X', then assign the value 0 to exit_flag, else set exit_flag to 1.
Statement 1
if( (flag = 1) || (letter != 'X') )
exit_flag = 0;
else
exit_flag = 1;
Statement 2
if( (flag == 1) || (letter <> 'X') )
exit_flag = 0;
else
exit_flag = 1;
Statement 3
getchar()
C Programming
ACCEPTING SINGLE CHARACTERS FROM THE KEYBOARD
getchar
The following program illustrates this,
#include <stdio.h>
main()
{
int i;
int ch;
for( i = 1; i<= 5; ++i ) {
ch = getchar();
putchar(ch);
}
}
String handling
C Programming
BUILT IN FUNCTIONS FOR STRING HANDLING
string.h
You may want to look at the section on arrays first!. The following macros are built into the file string.h
strcat
strchr
strcmp
strcmpi
strcpy
strlen
strlwr
strncat
strncmp
strncpy
strnset
strrchr
strrev
strset
strspn
strupr
Appends a string
Finds first occurrence of a given character
Compares two strings
Compares two strings, non-case sensitive
Copies one string to another
Finds length of a string
Converts a string to lowercase
Appends n characters of string
Compares n characters of two strings
Copies n characters of one string to another
Sets n characters of string to a given character
Finds last occurrence of given character in string
Reverses string
Sets all characters of string to a given character
Finds first substring from given character set in string
Converts string to uppercase
String handling
C Programming
Validation Of User Input In C
Basic Rules
valid_input;
user_input;
*/
valid_input = 0;
while( valid_input == 0 ) {
printf("Continue (Y/N)?\n");
scanf(" %c", &user_input );
user_input = toupper( user_input );
if((user_input == 'Y') || (user_input == 'N') )
else printf("\007Error: Invalid choice\n");
}
}
exit_flag = 0, valid_choice;
menu_choice;
valid_input = 1;
while( exit_flag == 0 ) {
valid_choice = 0;
while( valid_choice == 0 ) {
printf("\nC = Copy File\nE = Exit\nM = Move File\n");
printf("Enter choice:\n");
scanf("
%c", &menu_choice );
if((menu_choice=='C') || (menu_choice=='E') ||
(menu_choice=='M'))
valid_choice = 1;
else
printf("\007Error. Invalid menu choice selected.\n");
}
switch( menu_choice ) {
case 'C' : ....................();
break;
case 'E' : exit_flag = 1; break;
case 'M' : ....................(); break;
default : printf("Error--- Should not occur.\n"); break;
}
}
}
C Programming
THE CONDITIONAL EXPRESSION OPERATOR
This conditional expression operator takes THREE operators. The two symbols used to denote this operator are the ?
and the :. The first operand is placed before the ?, the second operand between the ? and the :, and the third after the
:. The general format is,
condition ? expression1 : expression2
If the result of condition is TRUE ( non-zero ), expression1 is evaluated and the result of the evaluation becomes the
result of the operation. If the condition is FALSE (zero), then expression2 is evaluated and its result becomes the
result of the operation. An example will help,
s = ( x < 0 ) ? -1 : x * x;
If x is less than zero then s = -1
If x is greater than zero then s = x * x
least_value = ( a < b ) ? a : b;
Answers
Copyright B Brown. 1984-2000. All rights reserved.
C Programming
Answers: CLASS EXERCISE C12
Evaluate the following expression, where a=4, b=5
least_value = ( a < b ) ? a : b;
least_value = 4
Copyright B Brown. 1984-2000. All rights reserved.
Arrays
C Programming
ARRAYS
Little Boxes on the hillside
Arrays are a data structure which hold multiple variables of the same data type. Consider the case where
a programmer needs to keep track of a number of people within an organisation. So far, our initial
attempt will be to create a specific variable for each user. This might look like,
int name1 = 101;
int name2 = 232;
int name3 = 231;
It becomes increasingly more difficult to keep track of this as the number of variables increase. Arrays
offer a solution to this problem.
An array is a multi-element box, a bit like a filing cabinet, and uses an indexing system to find each
variable stored within it. In C, indexing starts at zero.
Arrays, like other variables in C, must be declared before they can be used.
The replacement of the above example using arrays looks like,
int names[4];
names[0] = 101;
names[1] = 232;
names[2] = 231;
names[3] = 0;
We created an array called names, which has space for four integer variables. You may also see that we
stored 0 in the last space of the array. This is a common technique used by C programmers to signify the
end of an array.
Arrays have the following syntax, using square brackets to access each indexed value (called an
element).
x[i]
so that x[5] refers to the sixth element in an array called x. In C, array elements start with 0. Assigning
values to array elements is done by,
Arrays
x[10] = g;
and assigning array elements to a variable is done by,
g = x[10];
In the following example, a character based array named word is declared, and each element is assigned
a character. The last element is filled with a zero value, to signify the end of the character string (in C,
there is no string type, so character based arrays are used to hold strings). A printf statement is then used
to print out all elements of the array.
/* Introducing array's, 2
#include <stdio.h>
*/
main()
{
char word[20];
word[0] = 'H';
word[1] = 'e';
word[2] = 'l';
word[3] = 'l';
word[4] = 'o';
word[5] = 0;
printf("The contents of word[] is -->%s\n", word );
}
Declaring Arrays
C Programming
DECLARING ARRAYS
Arrays may consist of any of the valid data types. Arrays are declared along with all other variables in the declaration
section of the program.
/* Introducing array's
#include <stdio.h>
*/
main()
{
int
numbers[100];
float averages[20];
numbers[2] = 10;
--numbers[2];
printf("The 3rd element of array numbers is %d\n", numbers[2]);
}
C Programming
ASSIGNING INITIAL VALUES TO ARRAYS
The declaration is preceded by the word static. The initial values are enclosed in braces, eg,
#include <stdio.h>
main()
{
int x;
static int values[] = { 1,2,3,4,5,6,7,8,9 };
static char word[] = { 'H','e','l','l','o' };
for( x = 0; x < 9; ++x )
printf("Values [%d] is %d\n", x, values[x]);
}
Multi-dimensioned arrays
C Programming
MULTI DIMENSIONED ARRAYS
Multi-dimensioned arrays have two or more index values which specify the element in the array.
multi[i][j]
In the above example, the first index value i specifies a row index, whilst j specifies a column index.
Declaration and calculations
int
m1[10][10];
static int m2[2][2] = { {0,1}, {2,3} };
sum = m1[i][j] + m2[k][l];
NOTE the strange way that the initial values have been assigned to the two-dimensional array m2. Inside
the braces are,
{ 0, 1 },
{ 2, 3 }
Remember that arrays are split up into row and columns. The first is the row, the second is the column.
Looking at the initial values assigned to m2, they are,
m2[0][0]
m2[0][1]
m2[1][0]
m2[1][1]
=
=
=
=
0
1
2
3
EXERCISE C13
Given a two dimensional array, write a program that totals all elements, printing the total.
CLASS EXERCISE C14
What value is assigned to the elements which are not assigned initialised.
Answers
Multi-dimensioned arrays
C Programming
EXERCISE C13
Given a two dimensional array write a program that totals all elements printing the total.
#include <stdio.h>
main()
{
static int m[][] = { {10,5,-3}, {9, 0, 0}, {32,20,1}, {0,0,8} };
int row, column, sum;
sum = 0;
for( row = 0; row < 4; row++ )
for( column = 0; column < 3; column++ )
sum = sum + m[row][column];
printf("The total is %d\n", sum );
}
C Programming
CHARACTER ARRAYS [STRINGS]
Consider the following program,
#include <stdio.h>
main()
{
static char name1[] = {'H','e','l','l','o'};
static char name2[] = "Hello";
printf("%s\n", name1);
printf("%s\n", name2);
}
hi there.
C Programming
SOME VARIATIONS IN DECLARING ARRAYS
int
numbers[10];
radians[1000];
C Programming
READING CHARACTER STRINGS FROM THE KEYBOARD
Character based arrays are often refered to in C as strings. C does not support a string type, so character
based arrays are used in place of strings. The %s modifier to printf() and scanf() is used to handle
character based arrays. This assumes that a 0 or NULL value is stored in the last element of the array.
Consider the following, which reads a string of characters (excluding spaces) from the keyboard.
char string[18];
scanf("%s", string);
NOTE that the & character does not need to precede the variable name when the formatter %s is used! If
the users response was
Hello<enterkey>
then
string[0] = 'H'
string[1] = 'e'
....
string[4] = 'o'
string[5] = '\0'
Note how the enterkey is not taken by scanf() and the text string is terminated by a NULL character '\0'
after the last character stored in the array.
Copyright B Brown. 1984-2000. All rights reserved.
C Programming
Practise Exercise 7: Arrays
JavaScript compatible inter-active version of this test.
1. Declare a character based array called letters of ten elements
2. Assign the character value 'Z' to the fourth element of the letters array
3. Use a for loop to total the contents of an integer array called numbers which has five elements. Store
the result in an integer called total.
4. Declare a multidimensioned array of floats called balances having three rows and five columns.
5. Write a for loop to total the contents of the multidimensioned float array balances.
6. Assign the text string "Hello" to the character based array words at declaration time.
7. Assign the text string "Welcome" to the character based array stuff (not at declaration time)
8. Use a printf statement to print out the third element of an integer array called totals
9. Use a printf statement to print out the contents of the character array called words
10. Use a scanf statement to read a string of characters into the array words.
11. Write a for loop which will read five characters (use scanf) and deposit them into the character based
array words, beginning at element 0.
Answers
Copyright B Brown. 1984-2000. All rights reserved.
C Programming
Answers: Practise Exercise 7: Arrays
1. Declare a character based array called letters of ten elements
char letters[10];
2. Assign the character value 'Z' to the fourth element of the letters array
letters[3] = 'Z';
3. Use a for loop to total the contents of an integer array called numbers which has five elements. Store
the result in an integer called total.
for( loop = 0, total = 0; loop < 5; loop++ )
total = total + numbers[loop];
4. Declare a multidimensioned array of floats called balances having three rows and five columns.
float balances[3][5];
5. Write a for loop to total the contents of the multidimensioned float array balances.
for( row = 0, total = 0; row < 3; row++ )
for( column = 0; column < 5; column++ )
total = total + balances[row][column];
6. Assign the text string "Hello" to the character based array words at declaration time.
static char words[] = "Hello";
7. Assign the text string "Welcome" to the character based array stuff (not at declaration time)
char stuff[50];
strcpy( stuff, "Welcome" );
8. Use a printf statement to print out the third element of an integer array called totals
printf("%d\n", totals[2] );
9. Use a printf statement to print out the contents of the character array called words
printf("%s\n", words);
10. Use a scanf statement to read a string of characters into the array words.
scanf("%s", words);
11. Write a for loop which will read five characters (use scanf) and deposit them into the character based
array words, beginning at element 0.
C Programming
Practise Exercise 7: Arrays
To run this test requires a JavaScript enabled browser
1. The statement which declares a character based array called letters of ten elements is,
letters : char[10];
char[10] letters;
char letters[10];
char array letters[0..9];
2. Assign the character value 'Z' to the fourth element of the letters array
letters[4] := "Z";
letters[3] = 'Z';
letters[3] = 'z';
letters[4] = "Z";
3. Use a for loop to total the contents of an integer array called numbers which has five elements. Store
the result in an integer called total.
Statement 1
for( loop = 0, total = 0; loop >= 4; loop++ )
total = total + numbers[loop];
Statement 2
for( loop = 0, total = 0; loop < 5; loop++ )
total = total + numbers[loop];
Statement 3
for( loop = 0, total = 0; loop <= 5; loop++ )
total = total + numbers[loop];
4. Declare a multidimensioned array of floats called balances having three rows and five columns.
float balances[3][5];
balances[3][5] of float;
float balances[5][3];
array of float balances[0..2][0..5];
5. Write a for loop to total the contents of the multidimensioned float array balances, as declared in
question 4.
Statement 1
for( row = 0, total = 0; row < 3; row++ )
for( column = 0, total = 0; column < 5; column++ )
total = total + balances[row][column];
Statement 2
for( row = 0, total = 0; row < 3; row++ )
for( column = 0; column < 5; column++ )
total = total + balances[row][column];
Statement 3
for( row = 0, total = 0; row < 3; row++ )
for( column = 0; column < row; column++ )
total = total + balances[row][column];
6. Assign the text string "Hello" to the character based array words at declaration time.
char words[10] = 'Hello';
static char words[] = "Hello";
static char words["hello"];
static char words[] = { Hello };
7. Assign the text string "Welcome" to the character based array stuff (not at declaration time)
strcpy( stuff, 'Welcome' );
stuff = "Welcome";
stuff[0] = "Welcome";
strcpy( stuff, "Welcome" );
8. Use a printf statement to print out the third element of an integer array called totals
printf("%d\n", &totals[3] );
printf("%d\n", totals[3] );
printf("%c\n", totals[2] );
printf("%d\n", totals[2] );
9. Use a printf statement to print out the contents of the character array called words
printf("%s\n", words);
printf("%c\n", words);
printf("%d\n", words);
printf("%s\n", words[2]);
10. Use a scanf statement to read a string of characters into the array words.
scanf("%s\n", words);
scanf(" %c", words);
scanf("%c", words);
scanf("%s", words);
11. Write a for loop which will read five characters (use scanf) and deposit them into the character based
array words, beginning at element 0.
Statement 1
for( loop = 0; loop < 5; loop++ )
scanf("%c", &words[loop] );
Statement 2
for( loop = 0; loop <= 5; loop++ )
scanf("%c", words );
Statement 3
for( loop = 0; loop < 5; loop++ )
scanf("%c", &words[0] );
Copyright B Brown. 1984-2000. All rights reserved.
Functions
C Programming
FUNCTIONS
A function in C can perform a particular task, and supports the concept of modular programming design
techniques.
We have already been exposed to functions. The main body of a C program, identified by the keyword main,
and enclosed by the left and right braces is a function. It is called by the operating system when the program is
loaded, and when terminated, returns to the operating system.
Functions have a basic structure. Their format is
return_data_type function_name ( arguments, arguments )
data_type_declarations_of_arguments;
{
function_body
}
It is worth noting that a return_data_type is assumed to be type int unless otherwise specified, thus the
programs we have seen so far imply that main() returns an integer to the operating system.
ANSI C varies slightly in the way that functions are declared. Its format is
return_data_type function_name (data_type variable_name, data_type
variable_name, .. )
{
function_body
}
This permits type checking by utilizing function prototypes to inform the compiler of the type and number of
parameters a function accepts. When calling a function, this information is used to perform type and parameter
checking.
ANSI C also requires that the return_data_type for a function which does not return data must be type void.
The default return_data_type is assumed to be integer unless otherwise specified, but must match that which
the function declaration specifies.
A simple function is,
void print_message( void )
{
printf("This is a module called print_message.\n");
}
Note the function name is print_message. No arguments are accepted by the function, this is indicated by the
keyword void in the accepted parameter section of the function declaration. The return_data_type is void, thus
Functions
Functions continued
C Programming
FUNCTIONS
Now lets incorporate this function into a program.
/* Program illustrating a simple function call */
#include <stdio.h>
void print_message( void );
Functions, example
C Programming
FUNCTIONS
In the following example, the function accepts a single data variable, but does not return any information.
/* Program to calculate a specific factorial number
#include <stdio.h>
void calc_factorial( int );
*/
number = 0;
printf("Enter a number\n");
scanf("%d", &number );
calc_factorial( number );
}
i, factorial_number = 0;
Functions, example
auto int
i, factorial_number = 0;
as the keyword auto designates to the compiler that the variables are local. The program works by accepting a
variable from the keyboard which is then passed to the function. In other words, the variable number inside the
main body is then copied to the variable n in the function, which then calculates the correct answer.
Copyright B Brown. 1984-2000. All rights reserved.
C Programming
RETURNING FUNCTION RESULTS
This is done by the use of the keyword return, followed by a data variable or constant value, the data type of which
must match that of the declared return_data_type for the function.
float add_numbers( float n1, float n2 )
{
return n1 + n2;
/* legal */
return 6;
/* illegal, not the same data type */
return 6.0;
/* legal */
}
It is possible for a function to have multiple return statements.
int validate_input( char command )
{
switch( command ) {
case '+' :
case '-' : return 1;
case '*' :
case '/' : return 2;
default : return 0;
}
}
Here is another example
/* Simple multiply program using argument passing */
#include <stdio.h>
int calc_result( int, int );
EXERCISE C15
Write a program in C which incorporates a function using parameter passing and performs the addition of three
numbers. The main section of the program is to print the result.
Answer
Copyright B Brown. 1984-2000. All rights reserved.
C Programming
Answer: EXERCISE C15
Write a program in C which incorporates a function using parameter passing and performs the addition of
three numbers. The main section of the program is to print the result.
#include <stdio.h>
int calc_result( int, int, int );
int calc_result( int var1, int var2, int var3 )
{
int sum;
sum = var1 + var2 + var3;
return( sum );
/* return( var1 + var2 + var3 ); */
}
main()
{
int numb1 = 2, numb2 = 3, numb3=4, answer=0;
answer = calc_result( numb1, numb2, numb3 );
printf("%d + %d + %d = %d\n", numb1, numb2, numb3, answer);
}
Copyright B Brown. 1984-2000. All rights reserved.
C Programming
LOCAL AND GLOBAL VARIABLES
Local
These variables only exist inside the specific function that creates them. They are unknown to other functions and to the
main program. As such, they are normally implemented using a stack. Local variables cease to exist once the function
that created them is completed. They are recreated each time a function is executed or called.
Global
These variables can be accessed (ie known) by any function comprising the program. They are implemented by
associating memory locations with variable names. They do not get recreated if the function is recalled.
DEFINING GLOBAL VARIABLES
/* Demonstrating Global variables
#include <stdio.h>
int add_numbers( void );
*/
/* ANSI function prototype */
/* These are global variables and can be accessed by functions from this
point on */
int value1, value2, value3;
int add_numbers( void )
{
auto int result;
result = value1 + value2 + value3;
return result;
}
main()
{
auto int result;
value1 = 10;
value2 = 20;
value3 = 30;
result = add_numbers();
printf("The sum of %d + %d + %d is %d\n",
value1, value2, value3, final_result);
}
#include <stdio.h>
void no_access( void ); /* ANSI function prototype */
void all_access( void );
static int n2;
void no_access( void )
{
n1 = 10;
n2 = 5;
}
static int n1;
Static data
Uninitialized static data, zeroed out before call to main()
Automatic data, resides on stack frame, thus local to functions
Constant data, using the ANSI C keyword const
The use of the appropriate keyword allows correct placement of the variable onto the desired data segment.
/* example program illustrates difference between static and automatic
variables */
#include <stdio.h>
void demo( void );
/* ANSI function prototypes */
void demo( void )
{
auto int avar = 0;
static int svar = 0;
printf("auto = %d, static = %d\n", avar, svar);
++avar;
++svar;
}
main()
{
int i;
while( i < 3 ) {
demo();
i++;
}
}
Sample
auto =
auto =
auto =
Program Output
0, static = 0
0, static = 1
0, static = 2
C Programming
AUTOMATIC AND STATIC VARIABLES
/* example program illustrates difference between static and automatic
variables */
#include <stdio.h>
void demo( void );
/* ANSI function prototypes */
void demo( void )
{
auto int avar = 0;
static int svar = 0;
printf("auto = %d, static = %d\n", avar, svar);
++avar;
++svar;
}
main()
{
int i;
while( i < 3 ) {
demo();
i++;
}
}
Program output
auto = 0, static = 0
auto = 0, static = 1
auto = 0, static = 2
Copyright B Brown. 1984-2000. All rights reserved.
C Programming
PASSING ARRAYS TO FUNCTIONS
The following program demonstrates how to pass an array to a function.
/* example program to demonstrate the passing of an array */
#include <stdio.h>
int maximum( int [] );
/* ANSI function prototype */
int
{
max_value, i;
max_value = values[0];
for( i = 0; i < 5; ++i )
if( values[i] > max_value )
max_value = values[i];
return max_value;
}
main()
{
int values[5], i, max;
printf("Enter 5 numbers\n");
for( i = 0; i < 5; ++i )
scanf("%d", &values[i] );
max = maximum( values );
printf("\nMaximum value is %d\n", max );
}
int
defines the function name as maximum, and declares that an integer is passed back as the result, and that
it accepts a data type called values, which is declared as an array of five integers. The values array in the
main body is now known as the array values inside function maximum. IT IS NOT A COPY, BUT
THE ORIGINAL.
This means any changes will update the original array.
A local variable max_value is set to the first element of values, and a for loop is executed which cycles
through each element in values and assigns the lowest item to max_value. This number is then passed
back by the return statement, and assigned to max in the main section.
Copyright B Brown. 1984-2000. All rights reserved.
C Programming
Functions and Arrays
C allows the user to build up a library of modules such as the maximum value found in the previous example.
However, in its present form this module or function is limited as it only accepts ten elements. It is thus desirable to
modify the function so that it also accepts the number of elements as an argument also. A modified version follows,
/* example program to demonstrate the passing of an array */
#include <stdio.h>
int findmaximum( int [], int );
int
{
largest_value, i;
largest_value = numbers[0];
for( i = 0; i < elements; ++i )
if( numbers[i] > largest_value )
largest_value = numbers[i];
return largest_value;
}
main()
{
static int numb1[] = { 5, 34, 56, -12, 3, 19 };
static int numb2[] = { 1, -2, 34, 207, 93, -12 };
printf("maximum of numb1[] is %d\n", findmaximum(numb1, 6));
printf("maximum is numb2[] is %d\n", findmaximum(numb2, 6));
}
C Programming
PASSING OF ARRAYS TO FUNCTIONS
If an entire array is passed to a function, any changes made also occur to the original array.
PASSING OF MULTIDIMENSIONAL ARRAYS TO FUNCTIONS
If passing a multidimensional array, the number of columns must be specified in the formal parameter
declaration section of the function.
EXERCISE C16
Write a C program incorporating a function to add all elements of a two dimensional array. The number
of rows are to be passed to the function, and it passes back the total sum of all elements (Use at least a 4
x 4 array).
Answer
Copyright B Brown. 1984-2000. All rights reserved.
C Programming
EXERCISE C16
Write a C program incorporating a function to add all elements of a two dimensional array. The number of
rows are to be passed to the function, and it passes back the total sum of all elements (Use at least a 4 x 4
array).
#include <stdio.h>
int add2darray( int [][5], int );
/* function prototype */
Function prototypes
C Programming
FUNCTION PROTOTYPES
These have been introduced into the C language as a means of provided type checking and parameter
checking for function calls. Because C programs are generally split up over a number of different source
files which are independently compiled, then linked together to generate a run-time program, it is
possible for errors to occur.
Consider the following example.
/* source file add.c */
void add_up( int numbers[20] )
{
....
}
/* source file mainline.c */
static float values[] = { 10.2, 32.1, 0.006, 31.08 };
main()
{
float result;
...
result = add_up( values );
}
As the two source files are compiled separately, the compiler generates correct code based upon what the
programmer has written. When compiling mainline.c, the compiler assumes that the function add_up
accepts an array of float variables and returns a float. When the two portions are combined and ran as a
unit, the program will definitely not work as intended.
To provide a means of combating these conflicts, ANSI C has function prototyping. Just as data types
need to be declared, functions are declared also. The function prototype for the above is,
/* source file mainline.c */
void add_up( int numbers[20] );
NOTE that the function prototype ends with a semi-colon; in this way we can tell its a declaration of a
function type, not the function code. If mainline.c was re-compiled, errors would be generated by the call
in the main section which references add_up().
Generally, when developing a large program, a separate file would be used to contain all the function
prototypes. This file can then be included by the compiler to enforce type and parameter checking.
file:///E|/Resonance/Tutorials/Computers/c/C-book/C_050.HTM (1 of 2) [3/16/2002 9:26:33 ;-]]
Function prototypes
C Programming
ADDITIONAL ASSIGNMENT OPERATOR
Consider the following statement,
numbers[loop] += 7;
This assignment += is equivalent to add equals. It takes the value of numbers[loop], adds it by 7, then
assigns the value to numbers[loop]. In other words it is the same as,
numbers[loop] = numbers[loop] + 7;
C Programming
CLASS EXERCISE C17
What is the outcome of the following, assuming time=2, a=3, b=4, c=5
time -= 5;
a *= b + c;
time = -3
a = 27
Copyright B Brown. 1984-2000. All rights reserved.
C Programming
A SIMPLE EXCHANGE SORT ALGORITHM
The following steps define an algorithm for sorting an array,
1.
2.
3.
4.
5.
6.
Set i to 0
Set j to i + 1
If a[i] > a[j],
Set j to j + 1.
Set i to i + 1.
a is now sorted
EXERCISE C18
Implement the above algorithm as a function in C, accepting the array and its size, returning the sorted
array in ascending order so it can be printed out by the calling module. The array should consist of ten
elements.
Answer
Copyright B Brown. 1984-2000. All rights reserved.
C Programming
A SIMPLE EXCHANGE SORT ALGORITHM
The following steps define an algorithm for sorting an array,
1.
2.
3.
4.
5.
6.
Set i to 0
Set j to i + 1
If a[i] > a[j],
Set j to j + 1.
Set i to i + 1.
a is now sorted
EXERCISE C18
Implement the above algorithm as a function in C, accepting the array and its size, returning the sorted array in
ascending order so it can be printed out by the calling module. The array should consist of ten elements.
#include <stdio.h>
void sort( int [], int );
void sort( int a[], int elements )
{
int i, j, temp;
i = 0;
while( i < (elements - 1) ) {
j = i + 1;
while( j < elements ) {
if( a[i] > a[j] ) {
temp = a[i];
a[i] = a[j];
a[j] = temp;
}
j++;
}
i++;
}
}
main()
{
int numbers[] = { 10, 9, 8, 23, 19, 11, 2, 7, 1, 13, 12 };
int loop;
printf("Before the sort the array was \n");
for( loop = 0; loop < 11; loop++ )
printf(" %d ", numbers[loop] );
sort( numbers, 11 );
printf("After the sort the array was \n");
for( loop = 0; loop < 11; loop++ )
printf(" %d ", numbers[loop] );
}
Recursion
C Programming
RECURSION
This is where a function repeatedly calls itself to perform calculations. Typical applications are games and Sorting
trees and lists.
Consider the calculation of 6! ( 6 factorial )
ie 6!
6!
6!
n!
=
=
=
=
6
6
6
n
*
*
*
*
5 * 4 * 3 * 2 * 1
5!
( 6 - 1 )!
( n - 1 )!
}
main()
{
int j;
for( j = 0; j < 11; ++j )
printf("%2d! = %ld\n", factorial( (long) j) );
}
EXERCISE C19
Rewrite example c9 using a recursive function.
Answer
Copyright B Brown. 1984-2000. All rights reserved.
Recursion
C Programming
RECURSIVE PROGRAMMING: EXERCISE C19
Rewrite example c9 using a recursive function.
#include <stdio.h>
long int triang_rec( long int );
long int triang_rec( long int number )
{
long int result;
if( number == 0l )
result = 0l;
else
result = number + triang_rec( number - 1 );
return( result );
}
main ()
{
int request;
long int triang_rec(), answer;
printf("Enter number to be calculated.\n");
scanf( "%d", &request);
answer = triang_rec( (long int) request );
printf("The triangular answer is %l\n", answer);
}
C Programming
Practise Exercise 8: Functions
JavaScript compatible inter-active version of this test.
1. Write a function called menu which prints the text string "Menu choices". The function does not pass
any data back, and does not accept any data as parameters.
2. Write a function prototype for the above function.
3. Write a function called print which prints a text string passed to it as a parameter (ie, a character based
array).
4. Write a function prototype for the above function print.
5. Write a function called total, which totals the sum of an integer array passed to it (as the first
parameter) and returns the total of all the elements as an integer. Let the second parameter to the function
be an integer which contains the number of elements of the array.
6. Write a function prototype for the above function.
Answers
Copyright B Brown. 1984-2000. All rights reserved.
C Programming
Practise Exercise 8: Functions
1. Write a function called menu which prints the text string "Menu choices". The function does not pass
any data back, and does not accept any data as parameters.
void menu( void )
{
printf("Menu choices");
}
2. Write a function prototype for the above function.
void menu( void );
3. Write a function called print which prints a text string passed to it as a parameter (ie, a character based
array).
void print( char message[] )
{
printf("%s, message );
}
4. Write a function prototype for the above function print.
void print( char [] );
5. Write a function called total, which totals the sum of an integer array passed to it (as the first
parameter) and returns the total of all the elements as an integer. Let the second parameter to the function
be an integer which contains the number of elements of the array.
int total( int array[], int elements )
{
int loop, sum;
for( loop = 0, sum = 0; loop < elements; loop++ )
sum += array[loop];
return sum;
}
6. Write a function prototype for the above function.
int total( int [], int );
C Programming
Practise Exercise 8: Functions
To run this test requires a JavaScript enabled browser
1. The function called menu which prints the text string "Menu choices", and does not pass any data
back, and does not accept any data as parameters, looks like
function 1
void menu( void ) {
printf("Menu choices");
}
function 2
int menu( void ) {
printf("Menu choices");
}
function 3
int menu( char string[] ) {
printf("%s", string);
}
2. A function prototype for the above function looks like
int menu( char [] );
void menu( char [] );
void menu( void );
int menu( void );
3. A function called print which prints a text string passed to it as a parameter (ie, a character based
array), looks like
function 1
int print( char string[] ) {
printf("%s", string);
}
function 2
void print( char string[] ) {
printf("Menu choices");
}
function 3
void print( char string[] ) {
printf("%s", string);
}
4. A function prototype for the above function print looks like
int print( char [] );
void print( char [] );
void print( void );
int print( void );
5. A function called total, totals the sum of an integer array passed to it (as the first parameter) and
returns the total of all the elements as an integer. Let the second parameter to the function be an integer
which contains the number of elements of the array.
function 1
int total( int numbers[], int elements ) {
int total = 0, loop;
for( loop = 0; loop < elements; loop++ )
total = total + numbers[loop];
return total;
}
function 2
int total( int numbers[], int elements ) {
int total = 0, loop;
for( loop = 0; loop <= elements; loop++ )
total = total + numbers[loop];
return total;
}
function 3
int total( int numbers[], int elements ) {
int total, loop;
file:///E|/Resonance/Tutorials/Computers/c/C-book/C_054S.HTM (2 of 3) [3/16/2002 9:26:35 ;-]]
C Programming
Handling User Input In C
scanf() has problems, in that if a user is expected to type an integer, and types a string instead, often the program bombs. This
can be overcome by reading all input as a string (use getchar()), and then converting the string to the correct data type.
/* example one, to read a word at a time */
#include <stdio.h>
#include <ctype.h>
#define MAXBUFFERSIZE
80
void cleartoendofline( void );
ch;
buffer[MAXBUFFERSIZE];
char_count;
exit_flag = 0;
valid_choice;
while( exit_flag == 0 ) {
printf("Enter a line of text (<80 chars)\n");
ch = getchar();
char_count = 0;
while( (ch != '\n') && (char_count < MAXBUFFERSIZE)) {
buffer[char_count++] = ch;
ch = getchar();
}
buffer[char_count] = 0x00;
/* null terminate buffer */
printf("\nThe line you entered was:\n");
printf("%s\n", buffer);
valid_choice = 0;
while( valid_choice == 0 ) {
printf("Continue (Y/N)?\n");
scanf(" %c", &ch );
ch = toupper( ch );
if((ch == 'Y') || (ch == 'N') )
valid_choice = 1;
else
printf("\007Error: Invalid choice\n");
cleartoendofline();
file:///E|/Resonance/Tutorials/Computers/c/C-book/C_055.HTM (1 of 3) [3/16/2002 9:26:36 ;-]]
}
if( ch == 'N' ) exit_flag = 1;
}
}
Another Example, read a number as a string
/* example two, reading a number as a string */
#include <stdio.h>
#include <ctype.h>
#include <stdlib.h>
#define MAXBUFFERSIZE
80
void cleartoendofline( void );
ch;
/* handles user input */
buffer[MAXBUFFERSIZE]; /* sufficient to handle one line */
char_count;
/* number of characters read for this line */
exit_flag = 0, number, valid_choice;
while( exit_flag == 0 ) {
valid_choice = 0;
while( valid_choice == 0 ) {
printf("Enter a number between 1 and 1000\n");
ch = getchar();
char_count = 0;
while( (ch != '\n') && (char_count < MAXBUFFERSIZE)) {
buffer[char_count++] = ch;
ch = getchar();
}
buffer[char_count] = 0x00;
/* null terminate buffer */
number = atoi( buffer );
if( (number < 1) || (number > 1000) )
printf("\007Error. Number outside range 1-1000\n");
else
valid_choice = 1;
}
printf("\nThe number you entered was:\n");
printf("%d\n", number);
valid_choice = 0;
while( valid_choice == 0 ) {
printf("Continue (Y/N)?\n");
scanf(" %c", &ch );
ch = toupper( ch );
if((ch == 'Y') || (ch == 'N') )
valid_choice = 1;
else
printf("\007Error: Invalid choice\n");
cleartoendofline();
}
if( ch == 'N' ) exit_flag = 1;
}
}
Other validation examples
Copyright B Brown. 1984-2000. All rights reserved.
C Programming
More Data Validation
Consider the following program
#include <stdio.h>
main() {
int number;
printf("Please enter a number\n");
scanf("%d", &number );
printf("The number you entered was %d\n", number );
}
The above program has several problems
the input is not validated to see if its the correct data type
it is not clear if there are explicit number ranges expected
the program might crash if an incorrect data type was entered
Perhaps the best way of handling input in C programs is to treat all input as a sequence of characters, and then
perform the necessary data conversion.
At this point we shall want to explore some other aspects also, like the concepts of
trapping data at the source
the domino/ripple effect
Trapping Data At The Source
This means that the validation of data as to its correct range/limit and data type is best done at the point of entry.
The benefits of doing this at the time of data entry are
less cost later in the program maintenance phase (because data is already validated)
programs are easier to maintain and modify
reduces the chances of incorrect data crashing the program later on
The Ripple Through Effect
This refers to the problem of incorrect data which is allowed to propagate through the program. An example of
this is sending invalid data to a function to process.
By trapping data at the source, and ensuring that it is correct as to its data type and range, we ensure that bad
data cannot be passed onwards. This makes the code which works on processing the data simpler to write and
thus reduces errors.
An example
Lets look at the case of wanting to handle user input. Now, we know that users of programs out there in
user-land are a bunch of annoying people who spend most of their time inventing new and more wonderful
ways of making our programs crash.
Lets try to implement a sort of general purpose way of handling data input, as a replacement to scanf(). To do
this, we will implement a function which reads the input as a sequence of characters.
The function is readinput(), which, in order to make it more versatile, accepts several parameters,
a character array to store the inputted data
an integer which specifies the data type to read, STRING, INTEGER, ALPHA
an integer which specifies the amount of digits/characters to read
We have used some of the functions covered in ctype.h to check the data type of the inputted data.
/* version 1.0 */
#include <stdio.h>
#include <ctype.h>
#define
#define
#define
#define
MAX
DIGIT
ALPHA
STRING
80
1
2
3
/*
/*
/*
/*
{
= ch;
{
= ch;
{
= ch;
*/
*/
*/
*/
}
main() {
char buffer[MAX];
int number;
printf("Please enter an integer\n");
readinput( buffer, DIGIT, MAX );
number = atoi( buffer );
printf("The number you entered was %d\n", number );
}
Of course, there are improvements to be made. We can change readinput to return an integer value which
represents the number of characters read. This would help in determining if data was actually entered. In the
above program, it is not clear if the user actually entered any data (we could have checked to see if buffer was
an empty array).
So lets now make the changes and see what the modified program looks like
/* version 1.1 */
#include <stdio.h>
#include <ctype.h>
#define
#define
#define
#define
MAX
DIGIT
ALPHA
STRING
80
1
2
3
/*
/*
/*
/*
*/
*/
*/
*/
buff[index] = ch;
index++;
}
break;
case STRING:
if( isascii( ch ) ) {
buff[index] = ch;
index++;
}
break;
default:
/* this should not occur */
break;
}
ch = getchar();
}
buff[index] = 0x00;
return index;
}
main() {
char buffer[MAX];
int number, digits = 0;
while( digits == 0 ) {
printf("Please enter an integer\n");
digits = readinput( buffer, DIGIT, MAX );
if( digits != 0 ) {
number = atoi( buffer );
printf("The number you entered was %d\n", number );
}
}
}
The second version is a much better implementation.
Other validation examples
Copyright B Brown. 1984-2000. All rights reserved.
Arguments to printf()
C Programming
Controlling the cursor position
The following characters, placed after the \ character in a printf() statement, have the following effect.
Modifier
\b
\f
\n
\r
\t
\v
\\
\"
\'
\<enter>
\nnn
\0xnn
Meaning
backspace
form feed
new line
carriage return
horizontal tab
vertical tab
backslash
double quote
single quote
line continuation
nnn = octal character value
nn = hexadecimal value (some compilers only)
C Programming
FORMATTERS FOR scanf()
The following characters, after the % character, in a scanf argument, have the following effect.
Modifer
d
o
x
h
l
f
e
c
s
[...]
Meaning
read a decimal integer
read an octal value
read a hexadecimal value
read a short integer
read a long integer
read a float value
read a double value
read a single character
read a sequence of characters, stop reading when
an enter key or whitespace character [tab or space]
Read a character string. The characters inside the
brackets indicate the allow-able characters that
are to be contained in the string. If any other
character is typed, the string is terminated. If the
first characteris a ^, the remaining characters
inside the brackets indicate that typing them
will terminate the string.
this is used to skip input fields
int number;
char text1[30], text2[30];
scanf("%s %d %*f %s", text1, &number, text2);
If the user response is,
Hello 14 736.55 uncle sam
then
text1 = hello, number = 14, text2 = uncle
file:///E|/Resonance/Tutorials/Computers/c/C-book/C_057.HTM (1 of 2) [3/16/2002 9:26:37 ;-]]
and the next call to the scanf function will continue from where the last one left off, so if
scanf("%s ", text2);
was the next call, then
text2 = sam
Copyright B Brown. 1984-2000. All rights reserved.
Exercise C20
C Programming
PRINTING OUT THE ASCII VALUES OF CHARACTERS
Enclosing the character to be printed within single quotes will instruct the compiler to print out the Ascii
value of the enclosed character.
printf("The character A has a value of %d\n", 'A');
The program will print out the integer value of the character A.
EXERCISE C20
What would the result of the following operation be?
int c;
c = 'a' + 1;
printf("%c\n", c);
Answer
Copyright B Brown. 1984-2000. All rights reserved.
C Programming
PRINTING OUT THE ASCII VALUES OF CHARACTERS
EXERCISE C20
What would the result of the following operation be?
int c;
c = 'a' + 1;
printf("%c\n", c);
The program adds one to the value 'a', resulting in the value 'b' as the
value which is assigned to the variable c.
Copyright B Brown. 1984-2000. All rights reserved.
Bit Operations
C Programming
BIT OPERATIONS
C has the advantage of direct bit manipulation and the operations available are,
Operation
Operator Comment
Value of Sum before Value of sum after
AND
&
sum = sum & 2;
4
0
OR
|
sum = sum | 2;
4
6
Exclusive OR
^
sum = sum ^ 2;
4
6
1's Complement
~
sum = ~sum;
4
-5
Left Shift
<<
sum = sum << 2;
4
16
Right Shift
>>
sum = sum >> 2;
4
1
n1 = 10, n2 = 20, i = 0;
*/
main()
{
int
value1 = 2, value2 = 4;
value1 ^= value2;
value2 ^= value1;
value1 ^= value2;
printf("Value1 = %d, Value2 = %d\n", value1, value2);
}
Sample Program Output
Bit Operations
Value1 = 4, Value2 = 2
*/
main()
{
int
loop;
Program Output
a, AND 0xdf = A
b, AND 0xdf = B
c, AND 0xdf = C
d, AND 0xdf = D
e, AND 0xdf = E
f, AND 0xdf = F
Structures
C Programming
STRUCTURES
A Structure is a data type suitable for grouping data elements together. Lets create a new data structure
suitable for storing the date. The elements or fields which make up the structure use the four basic data
types. As the storage requirements for a structure cannot be known by the compiler, a definition for the
structure is first required. This allows the compiler to determine the storage allocation needed, and also
identifies the various sub-fields of the structure.
struct
date {
int month;
int day;
int year;
};
This declares a NEW data type called date. This date structure consists of three basic data elements, all
of type integer. This is a definition to the compiler. It does not create any storage space and cannot be
used as a variable. In essence, its a new data type keyword, like int and char, and can now be used to
create variables. Other data structures may be defined as consisting of the same composition as the date
structure,
struct
date
todays_date;
defines a variable called todays_date to be of the same data type as that of the newly defined data type
struct date.
Copyright B Brown. 1984-2000. All rights reserved.
C Programming
ASSIGNING VALUES TO STRUCTURE ELEMENTS
To assign todays date to the individual elements of the structure todays_date, the statement
todays_date.day = 21;
todays_date.month = 07;
todays_date.year = 1985;
is used. NOTE the use of the .element to reference the individual elements within todays_date.
{
month;
day;
year;
main()
{
struct date
today;
today.month = 10;
today.day = 14;
today.year = 1995;
printf("Todays date is %d/%d/%d.\n", \
today.month, today.day, today.year );
}
C Programming
CLASS EXERCISE C21
Write a program in C that prompts the user for todays date, calculates tomorrows date, and displays the result. Use
structures for todays date, tomorrows date, and an array to hold the days for each month of the year. Remember to change
the month or year as necessary.
#include <stdio.h>
struct date {
int day, month, year;
};
int days[] = { 31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31 };
struct date today, tommorrow;
void gettodaysdate( void );
void gettodaysdate( void )
{
int valid = 0;
while( valid == 0 ) {
printf("Enter in the current year (1990-2000)-->");
scanf("&d", &today.year);
if( (today.year < 1990) || (today.year > 1999) )
printf("\007Invalid year\n");
else
valid = 1;
}
valid = 0;
while( valid == 0 ) {
printf("Enter in the current month (1-12)-->");
scanf("&d", &today.month);
if( (today.month < 1) || (today.month > 12) )
printf("\007Invalid month\n");
else
valid = 1;
}
valid = 0;
while( valid == 0 ) {
printf("Enter in the current day (1-%d)-->",
days[today.month-1]);
scanf("&d", &today.day);
if( (today.day < 1) || (today.day > days[today.month-1]) )
printf("\007Invalid day\n");
else
valid = 1;
}
}
main()
{
gettodaysdate();
tommorrow = today;
tommorrow.day++;
if( tommorrow.day > days[tommorrow.month-1] ) {
tommorrow.day = 1;
tommorrow.month++;
if( tommorrow.month > 12 ) {
tommorrow.year++;
tommorrow.month = 1;
}
}
printf("Tommorrows date is %02d:%02d:%02d\n", \
tommorrow.day, tommorrow.month, tommorrow.year );
}
Copyright B Brown. 1984-2000. All rights reserved.
Structure Example
C Programming
/* TIME.C Program updates time by 1 second using functions */
#include <stdio.h>
struct time {
int hour, minutes, seconds;
};
void time_update( struct time );
C Programming
INITIALIZING STRUCTURES
This is similar to the initialization of arrays; the elements are simply listed inside a pair of braces, with
each element separated by a comma. The structure declaration is preceded by the keyword static
static struct date today = { 4,23,1998 };
ARRAYS OF STRUCTURES
Consider the following,
struct date {
int month, day, year;
};
Lets now create an array called birthdays of the same data type as the structure date
struct date birthdays[5];
This creates an array of 5 elements which have the structure of date.
birthdays[1].month = 12;
birthdays[1].day
= 04;
birthdays[1].year = 1998;
--birthdays[1].year;
Copyright B Brown. 1984-2000. All rights reserved.
C Programming
STRUCTURES AND ARRAYS
Structures can also contain arrays.
struct month {
int number_of_days;
char name[4];
};
static struct month this_month = { 31, "Jan" };
this_month.number_of_days = 31;
strcpy( this_month.name, "Jan" );
printf("The month is %s\n", this_month.name );
Note that the array name has an extra element to hold the end of string nul character.
VARIATIONS IN DECLARING STRUCTURES
Consider the following,
struct date {
int month, day, year;
} todays_date, purchase_date;
or another way is,
struct date {
int month, day, year;
} todays_date = { 9,25,1985 };
or, how about an array of structures similar to date,
struct date {
int month, day, year;
} dates[100];
Declaring structures in this way, however, prevents you from using the structure definition later in the
program. The structure definition is thus bound to the variable name which follows the right brace of the
structures definition.
C Programming
CLASS EXERCISE C22
#include <stdio.h>
struct
date {
/* Global definition of date */
int day, month, year;
};
main()
{
struct date dates[5];
int i;
for( i = 0; i < 5; ++i ) {
printf("Please enter the date (dd:mm:yy)" );
scanf("%d:%d:%d", &dates[i].day, &dates[i].month,
&dates[i].year );
}
}
C Programming
STRUCTURES WHICH CONTAIN STRUCTURES
Structures can also contain structures. Consider where both a date and time structure are combined into a
single structure called date_time, eg,
struct date {
int month, day, year;
};
struct time {
int hours, mins, secs;
};
struct date_time {
struct date sdate;
struct time stime;
};
This declares a structure whose elements consist of two other previously declared structures. Initialization
could be done as follows,
static struct date_time today = { { 2, 11, 1985 }, { 3, 3,33 } };
which sets the sdate element of the structure today to the eleventh of February, 1985. The stime element of
the structure is initialized to three hours, three minutes, thirty-three seconds. Each item within the structure
can be referenced if desired, eg,
++today.stime.secs;
if( today.stime.secs == 60 ) ++today.stime.mins;
C Programming
BIT FIELDS
Consider the following data elements defined for a PABX telephone system.
flag = 1 bit
off_hook = 1 bit
status = 2 bits
In C, these can be defined as a structure, and the number of bits each occupy can be specified.
struct packed_struct
unsigned int
unsigned int
unsigned int
} packed_struct1;
{
flag:1;
off_hook:1;
status:2;
The :1 following the variable flag indicates that flag occupies a single bit. The C compiler will assign all
the above fields into a single word.
Assignment is as follows,
packed_struct1.flag = 0;
packed_struct1.status = 3;
if( packed_struct1.flag )
.............
C Programming
Practise Exercise 9: Structures
JavaScript compatible inter-active version of this test.
1. Define a structure called record which holds an integer called loop, a character array of 5 elements
called word, and a float called sum.
2. Declare a structure variable called sample, defined from a structure of type record.
3. Assign the value 10 to the field loop of the sample structure of type record.
4. Print out (using printf) the value of the word array of the sample structure.
5. Define a new structure called birthdays, whose fields are a structure of type time called btime, and a
structure of type date, called bdate.
Answers
Copyright B Brown. 1984-2000. All rights reserved.
C Programming
Practise Exercise 9: Structures
1. Define a structure called record which holds an integer called loop, a character array of 5 elements
called word, and a float called sum.
struct record {
int loop;
char word[5];
float sum;
};
2. Declare a structure variable called sample, defined from a structure of type struct record.
struct record sample;
3. Assign the value 10 to the field loop of the sample structure of type struct record.
sample.loop = 10;
4. Print out (using printf) the value of the word array of the sample structure.
printf("%s", sample.word );
5. Define a new structure called birthdays, whose fields are a structure of type struct time called btime,
and a structure of type struct date, called bdate.
struct birthdays {
struct time btime;
struct date bdate;
};
C Programming
Practise Exercise 9: Structures
To run this test requires a JavaScript enabled browser
1. A structure called record which holds an integer called loop, a character array of 5 elements called
word, and a float called sum, looks like
Structure 1
struct record {
int loop;
char word[5];
float sum;
};
Structure 2
type structure record {
loop : integer;
word : array[0..4] of char;
sum : real;
};
Structure 3
type record {
integer loop;
char word[4];
float sum;
}
2. The statement which declares a structure variable called sample, defined from a structure of type struct
record, is
type sample : record;
struct sample;
struct record sample;
declare sample as type record;
3. The statment that assigns the value 10 to the field loop of the sample structure (which is of type struct
record), is
loop = 10;
sample.loop = 10;
record.sample.loop = 10;
record.loop = 10;
4. The statement that prints out (using printf) the value of the word array of the sample structure is
printf("%d", sample);
printf("%s", word );
printf("%c", sample-word );
printf("%s", sample.word );
5. The correct definition for a structure called birthdays, whose fields are a structure of type struct time
called btime, and a structure of type struct date, called bdate, is
Structure 1
birthdays {
time btime;
date bdate;
};
Structure 2
struct birthdays {
struct time btime;
struct date bdate;
};
Structure 3
struct birthdays {
struct bdate date;
struct btime time;
};
Copyright B Brown. 1984-2000. All rights reserved.
C Programming
DATA CONVERSION
The following functions convert between data types.
atof()
converts an ascii character array to a float
atoi()
converts an ascii character array to an integer
itoa()
converts an integer to a character array
Example
/* convert a string to an integer */
#include <stdio.h>
#include <stdlib.h>
char string[] = "1234";
main()
{
int sum;
sum = atoi( string );
printf("Sum = %d\n", sum );
}
Files
C Programming
FILE INPUT/OUTPUT
To work with files, the library routines must be included into your programs. This is done by the statement,
#include <stdio.h>
as the first statement of your program.
USING FILES
Declare a variable of type FILE
To use files in C programs, you must declare a file variable to use. This variable must be of type FILE, and be
declared as a pointer type.
FILE is a predefined type. You declare a variable of this type as
FILE
*in_file;
In this example, the file myfile.dat in the current directory is opened for read access.
Process the data in the file
Use the appropriate file routines to process the data
When finished processing the file, close it
Use the fclose() function to close the file.
fclose( in_file );
The following illustrates the fopen function, and adds testing to see if the file was opened successfully.
#include <stdio.h>
/* declares pointers to an input file, and the fopen function */
FILE
*input_file, *fopen ();
/* the pointer of the input file is assigned the value returned from the
fopen call. */
/* fopen tries to open a file called datain for read only. Note that */
/* "w" = write, and "a" = append. */
input_file = fopen("datain", "r");
/* The pointer is now checked. If the file was opened, it will point to the
first */
/* character of the file. If not, it will contain a NULL or 0. */
Files
NOTE: Consider the following statement, which combines the opening of the file and its test to see if it was successfully
opened into a single statement.
if(( input_file = fopen ("datain", "r" )) == NULL ) {
printf("*** datain could not be opened.\n");
printf("returning to dos.\n");
exit(1);
}
C Programming
INPUTTING/OUTPUTTING SINGLE CHARACTERS
Single characters may be read/written with files by use of the two functions, getc(), and putc().
int ch;
ch = getc( input_file );
/*
assigns character to ch
*/
C Programming
CLOSING FILES
When the operations on a file are completed, it is closed before the program terminates. This allows the operating
system to cleanup any resources or buffers associated with the file. The fclose() function is used to close the file and
flush any buffers associated with the file.
fclose( input_file );
fclose( output_file );
COPYING A FILE
The following demonstrates copying one file to another using the functions we have just covered.
#include <stdio.h>
main()
{
/* FCOPY.C
*/
C Programming
TESTING FOR THE End Of File TERMINATOR (feof)
This is a built in function incorporated with the stdio.h routines. It returns 1 if the file pointer is at the end
of the file.
if( feof ( input_file ))
printf("Ran out of data.\n");
C Programming
THE fgets AND fputs STATEMENTS
These are useful for reading and writing entire lines of data to/from a file. If buffer is a pointer to a
character array and n is the maximum number of characters to be stored, then
fgets (buffer, n, input_file);
will read an entire line of text (max chars = n) into buffer until the newline character or n=max,
whichever occurs first. The function places a NULL character after the last character in the buffer. The
function will be equal to a NULL if no more data exists.
fputs (buffer, output_file);
writes the characters in buffer until a NULL is found. The NULL character is not written to the
output_file.
NOTE: fgets does not store the newline into the buffer, fputs will append a newline to the line written to
the output file.
Copyright B Brown. 1984-2000. All rights reserved.
C Programming
Practise Exercise 9A: File Handling
JavaScript compatible inter-active version of this test.
1. Define an input file handle called input_file, which is a pointer to a type FILE.
2. Using input_file, open the file results.dat for read mode as a text file.
3. Write C statements which tests to see if input_file has opened the data file successfully. If not, print an
error message and exit the program.
4. Write C code which will read a line of characters (terminated by a \n) from input_file into a character
array called buffer. NULL terminate the buffer upon reading a \n.
5. Close the file associated with input_file.
Answers
Copyright B Brown. 1984-2000. All rights reserved.
C Programming
Practise Exercise 9A: File Handling
1. Define an input file handle called input_file, which is a pointer to a type FILE.
FILE *input_file;
2. Using input_file, open the file results.dat for read mode.
input_file = fopen( "results.dat", "r" );
3. Write C statements which tests to see if input_file has opened the data file successfully. If not, print an
error message and exit the program.
if( input_file == NULL ) {
printf("Unable to open file.\n");\
exit(1);
}
4. Write C code which will read a line of characters (terminated by a \n) from input_file into a character
array called buffer. NULL terminate the buffer upon reading a \n.
int ch, loop = 0;
ch = fgetc( input_file );
while( (ch != '\n') && (ch != EOF) ) {
buffer[loop] = ch;
loop++;
ch = fgetc( input_file );
}
buffer[loop] = NULL;
5. Close the file associated with input_file.
fclose( input_file );
C Programming
Practise Exercise 9A: File Handling
To run this test requires a JavaScript enabled browser
1. The statement that defines an input file handle called input_file, which is a pointer to type FILE, is
type input_file as FILE;
FILE *input_file;
input_file FILE;
*FILE input_file;
2. Using input_file, open the file results.dat for read mode.
input_file = "results.dat" opened as "r";
open input_file as "results.dat" for "r";
fopen( input_file, "results.dat", "r" );
input_file = fopen( "results.dat", "r" );
3. Write C statements which tests to see if input_file has opened the data file successfully. If not, print an
error message and exit the program.
Test 1
if( input_file == NULL ) {
printf("Unable to open file.\n");\
exit(1);
}
Test 2
if( input_file != NULL ) {
printf("Unable to open file.\n");\
exit(1);
}
Test 3
while( input_file = NULL ) {
printf("Unable to open file.\n");\
exit(1);
}
4. Write C code which will read a line of characters (terminated by a \n) from input_file into a character
array called buffer. NULL terminate the buffer upon reading a \n.
Example 1
int ch, loop = 0;
ch = fgetc( input_file );
while( (ch != '\n') && (ch != EOF) ) {
buffer[loop] = ch;
loop++;
ch = fgetc( input_file );
}
buffer[loop] = NULL;
Example 2
int ch, loop = 0;
ch = fgetc( input_file );
while( (ch = '\n') && (ch = EOF) ) {
buffer[loop] = ch;
loop--;
ch = fgetc( input_file );
}
buffer[loop] = NULL;
Example 3
int ch, loop = 0;
ch = fgetc( input_file );
while( (ch <> '\n') && (ch != EOF) ) {
buffer[loop] = ch;
loop++;
ch = fgetc( input_file );
}
buffer[loop] = -1;
5. Close the file associated with input_file.
close input_file;
fclose( input_file );
fcloseall();
input_file( fclose );
Copyright B Brown. 1984-2000. All rights reserved.
C Programming
File handling using open(), read(), write() and close()
The previous examples of file handling deal with File Control Blocks (FCB). Under MSDOS v3.x (or
greater) and UNIX systems, file handling is often done using handles, rather than file control blocks.
Writing programs using handles ensures portability of source code between different operating systems.
Using handles allows the programmer to treat the file as a stream of characters.
open()
#include <fcntl.h>
int open( char *filename,
int
access,
int
permission
);
O_WRONLY
O_BINARY
O_RDWR
O_TEXT
The open() function returns an integer value, which is used to refer to the file. If un- successful, it returns
-1, and sets the global variable errno to indicate the error type.
read()
#include <fcntl.h>
int read( int handle,
void
*buffer,
int
nbyte );
The read() function attempts to read nbytes from the file associated with handle, and places the characters
read into buffer. If the file is opened using O_TEXT, it removes carriage returns and detects the end of the
file.
The function returns the number of bytes read. On end-of-file, 0 is returned, on error it returns -1, setting
errno to indicate the type of error that occurred.
write()
#include <fcntl.h>
int write( int handle,
void
*buffer,
int
nbyte
);
The write() function attempts to write nbytes from buffer to the file associated with handle. On text files,
it expands each LF to a CR/LF.
The function returns the number of bytes written to the file. A return value of -1 indicates an error, with
errno set appropriately.
close()
#include <fcntl.h>
int close( int handle
);
The close() function closes the file associated with handle. The function returns 0 if successful, -1 to
indicate an error, with errno set appropriately.
Copyright B Brown. 1984-2000. All rights reserved.
C Programming
File handling example of a goods re-ordering program
The following program handles an ASCII text file which describes a number of products, and reads each
product into a structure with the program.
/* File handling example for PR101
/* processing an ASCII file of records
/* Written by B. Brown, April 1994
/*
*/
*/
*/
*/
/*
/*
/*
/*
*/
*/
*/
*/
#include
#include
#include
#include
<stdio.h>
<ctype.h>
<string.h>
<stdlib.h>
*/
*/
*/
*/
/* function prototypes */
void myexit( int );
void processfile( void );
void printrecord( struct goods );
int getrecord( struct goods * );
/* global data variables */
FILE *fopen(), *input_file;
exit( exitcode );
}
/* prints a record */
void printrecord( struct goods record )
{
printf("\nProduct name\t%s\n", record.name );
printf("Product price\t%.2f\n", record.price );
printf("Product quantity\t%d\n", record.quantity );
printf("Product reorder level\t%d\n", record.reorder );
}
/* reads one record from inputfile into 'record', returns 1 for success */
int getrecord( struct goods *record )
{
int loop = 0, ch;
char buffer[40];
ch = fgetc( input_file );
/* skip to start of record */
while( (ch == '\n') || (ch == ' ') && (ch != EOF) )
ch = fgetc( input_file );
if( ch == EOF ) return 0;
/* read product name */
while( (ch != '\n') && (ch != EOF)) {
buffer[loop++] = ch;
ch = fgetc( input_file );
}
buffer[loop] = 0;
strcpy( record->name, buffer );
if( ch == EOF ) return 0;
/* skip to start of next field */
while( (ch == '\n') || (ch == ' ') && (ch != EOF) )
ch = fgetc( input_file );
if( ch == EOF ) return 0;
/* read product price */
loop = 0;
while( (ch != '\n') && (ch != EOF)) {
buffer[loop++] = ch;
ch = fgetc( input_file );
}
buffer[loop] = 0;
record->price = atof( buffer );
if( ch == EOF ) return 0;
}
/* processes file for records */
void processfile( void )
{
struct goods record;
/* holds a record read from inputfile */
while( ! feof( input_file )) {
if( getrecord( &record ) == 1 ) {
if( record.quantity <= record.reorder )
printrecord( record );
}
else myexit( 1 ); /* error getting record */
}
}
main()
{
char filename[40];
Pointers
C Programming
POINTERS
Pointers enable us to effectively represent complex data structures, to change values as arguments to functions, to work with
memory which has been dynamically allocated, and to more concisely and efficiently deal with arrays. A pointer provides
an indirect means of accessing the value of a particular data item. Lets see how pointers actually work with a simple
example,
int
declares an integer count with a value of 10, and also an integer pointer called int_pointer. Note that the prefix * defines the
variable to be of type pointer. To set up an indirect reference between int_pointer and count, the & prefix is used, ie,
int_pointer = &count
This assigns the memory address of count to int_pointer, not the actual value of count stored at that address.
POINTERS CONTAIN MEMORY ADDRESSES, NOT VALUES!
To reference the value of count using int_pointer, the * is used in an assignment, eg,
x = *int_pointer;
Since int_pointer is set to the memory address of count, this operation has the effect of assigning the contents of the
memory address pointed to by int_pointer to the variable x, so that after the operation variable x has a value of 10.
#include <stdio.h>
main()
{
int count
= 10, x, *int_pointer;
*/
Pointers
char c = 'Q';
char *char_pointer = &c;
printf("%c %c\n", c, *char_pointer);
c = 'Z';
printf("%c %c\n", c, *char_pointer);
*char_pointer = 'Y';
/* assigns Y as the contents of the memory address specified by
char_pointer
*/
printf("%c %c\n", c, *char_pointer);
}
Copyright B Brown. 1984-2000. All rights reserved.
C Programming
CLASS EXERCISE C23
Determine the output of the pointer programs P1, P2, and P3.
/* P1.C illustrating pointers */
#include <stdio.h>
main()
{
int count
= 10, x, *int_pointer;
*/
*/
printf("%c %c\n", c, *char_pointer);
}
Answers
CLASS EXERCISE C24
/* P3.C Another program with pointers */
#include <stdio.h>
main()
{
int i1, i2, *p1, *p2;
i1
p1
i2
p2
=
=
=
=
5;
&i1;
*p1 / 2 + 10;
p1;
printf("i1 = %d, i2 = %d, *p1 = %d, *p2 = %d\n", i1, i2, *p1, *p2);
}
Answers
Copyright B Brown. 1984-2000. All rights reserved.
C Programming
Practise Exercise 10: Pointers
JavaScript compatible inter-active version of this test.
temp = &count;
*temp = 20;
temp = ∑
*temp = count;
printf("count = %d, *temp = %d, sum = %d\n", count, *temp, sum );
5. Declare a pointer to the text string "Hello" called message.
Answers
Copyright B Brown. 1984-2000. All rights reserved.
C Programming
Practise Exercise 10: Pointers
1. Declare a pointer to an integer called address.
int *address;
2. Assign the address of a float variable balance to the float pointer temp.
temp = &balance;
3. Assign the character value 'W' to the variable pointed to by the char pointer letter.
*letter = 'W';
4. What is the output of the following program segment?
int
temp = &count;
*temp = 20;
temp = ∑
*temp = count;
printf("count = %d, *temp = %d, sum = %d\n", count, *temp, sum );
count = 20, *temp = 20, sum = 20
5. Declare a pointer to the text string "Hello" called message.
char *message = "Hello";
C Programming
CLASS EXERCISE C23
Determine the output of the pointer programs P1, P2, and P3.
/* P1.C illustrating pointers */
#include <stdio.h>
main()
{
int count
= 10, x, *int_pointer;
*/
/* P2.C
*/
printf("%c %c\n", c, *char_pointer);
}
Q Q
/ /
( (
/* P3.C
=
=
=
=
5;
&i1;
*p1 / 2 + 10;
p1;
printf("i1 = %d, i2 = %d, *p1 = %d, *p2 = %d\n", i1, i2, *p1, *p2);
}
C Programming
Practise Exercise 10: Pointers
To run this test requires a JavaScript enabled browser
1. Declare a pointer to an integer called address.
int address;
address *int;
int *address;
*int address;
2. Assign the address of a float variable balance to the float pointer temp.
temp = &balance;
balance = float temp;
float temp *balance;
&temp = balance;
3. Assign the character value 'W' to the variable pointed to by the char pointer letter.
'W' = *letter;
letter = "W";
letter = *W;
*letter = 'W';
4. What is the output of the following program segment?
int
temp = &count;
*temp = 20;
temp = ∑
*temp = count;
printf("count = %d, *temp = %d, sum = %d\n", count, *temp, sum );
count = 2, *temp = 10, sum = 10
count = 20, *temp = 20, sum = 20
count = 10, *temp = 2, sum = 10
count = 200, *temp = 0.2, sum = 1
file:///E|/Resonance/Tutorials/Computers/c/C-book/C_077S.HTM (1 of 2) [3/16/2002 9:26:46 ;-]]
C Programming
POINTERS AND STRUCTURES
Consider the following,
struct date {
int month, day, year;
};
struct date
todays_date, *date_pointer;
date_pointer = &todays_date;
(*date_pointer).day = 21;
(*date_pointer).year = 1985;
(*date_pointer).month = 07;
++(*date_pointer).month;
if((*date_pointer).month == 08 )
......
Pointers to structures are so often used in C that a special operator exists. The structure pointer operator,
the ->, permits expressions that would otherwise be written as,
(*x).y
to be more clearly expressed as
x->y
making the if statement from above program
if( date_pointer->month == 08 )
.....
C Programming
STRUCTURES CONTAINING POINTERS
Naturally, a pointer can also be a member of a structure.
struct
int_pointers {
int *ptr1;
int *ptr2;
};
In the above, the structure int_pointers is defined as containing two integer pointers, ptr1 and ptr2. A
variable of type struct int_pointers can be defined in the normal way, eg,
struct
int_pointers
ptrs;
The variable ptrs can be used normally, eg, consider the following program,
#include <stdio.h>
main()
/* Illustrating structures containing pointers */
{
struct int_pointers { int *ptr1, *ptr2; };
struct int_pointers ptrs;
int i1 = 154, i2;
ptrs.ptr1 =
ptrs.ptr2 =
*ptrs.ptr2 =
printf("i1 =
printf("i2 =
&i1;
&i2;
-97;
%d, *ptrs.ptr1 = %d\n", i1, *ptrs.ptr1);
%d, *ptrs.ptr2 = %d\n", i2, *ptrs.ptr2);
}
The following diagram may help to illustrate the connection,
|------------|
| i1
|<-------------|------------|
|
| i2
|<------|
|------------|
|
|
|
|
|
|
|------------|
|
|
| ptr1
|--------------|------------|
|
ptrs
| ptr2
|-------|------------|
C Programming
POINTERS AND CHARACTER STRINGS
A pointer may be defined as pointing to a character string.
#include <stdio.h>
main()
{
char *text_pointer = "Good morning!";
for( ; *text_pointer != '\0'; ++text_pointer)
printf("%c", *text_pointer);
}
or another program illustrating pointers to text strings,
#include <stdio.h>
main()
{
static char *days[] = {"Sunday", "Monday", "Tuesday", "Wednesday", \
"Thursday", "Friday",
"Saturday"};
int i;
for( i = 0; i < 6; ++i )
printf( "%s\n", days[i]);
}
Remember that if the declaration is,
char *pointer = "Sunday";
then the null character { '\0' } is automatically appended to the end of the text string. This means that %s may be used in a
printf statement, rather than using a for loop and %c to print out the contents of the pointer. The %s will print out all
characters till it finds the null terminator.
Copyright B Brown. 1984-2000. All rights reserved.
C Programming
Practise Exercise 11: Pointers & Structures
JavaScript compatible inter-active version of this test.
C Programming
Practise Exercise 11: Pointers & Structures
1. Declare a pointer to a structure of type date called dates.
struct date *dates;
2. If the above structure of type date comprises three integer fields, day, month, year, assign the value 10 to
the field day using the dates pointer.
dates->day = 10;
3. A structure of type machine contains two fields, an integer called name, and a char pointer called
memory. Show what the definition of the structure looks like.
|-----------|
|
|
|-----------|
|
|
|-----------|
<--------name
|
| machine
memory
|
<---------
4. A pointer called mpu641 of type machine is declared. What is the command to assign the value NULL to
the field memory.
mpu641->memory = (char *) NULL;
5. Assign the address of the character array CPUtype to the field memory using the pointer mpu641.
mpu641->memory = CPUtype;
6. Assign the value 10 to the field name using the pointer mpu641.
mpu641->name = 10;
7. A structure pointer times of type time (which has three fields, all pointers to integers, day, month and
year respectively) is declared. Using the pointer times, update the field day to 10.
*(times->day) = 10;
8. An array of pointers (10 elements) of type time (as detailed above in 7.), called sample is declared.
Update the field month of the third array element to 12.
*(sample[2]->month) = 12;
#include <stdio.h>
struct machine {
int name;
char *memory;
};
struct machine p1, *mpu641;
main()
{
p1.name = 3;
p1.memory = "hello";
mpu641 = &p1;
printf("name = %d\n", mpu641->name );
printf("memory = %s\n", mpu641->memory );
mpu641->name =
mpu641->memory
printf("name =
printf("memory
10;
= (char *) NULL;
%d\n", mpu641->name );
= %s\n", mpu641->memory );
#include <stdio.h>
struct
int
int
int
};
time {
*day;
*month;
*year;
main()
{
int d=5, m=12, y=1995;
t1.day = &d;
t1.month = &m;
t1.year = &y;
printf("day:month:year = %d:%d:%d\n", *t1.day, *t1.month, *t1.year );
times = &t1;
*(times->day) = 10;
printf("day:month:year = %d:%d:%d\n", *t1.day, *t1.month, *t1.year );
}
Copyright B Brown. 1984-2000. All rights reserved.
C Programming
Practise Exercise 11: Pointers & Structures
To run this test requires a JavaScript enabled browser
1. Declare a pointer to a structure of type date called dates.
struct dates dates;
struct *date *dates;
struct dates date;
struct date *dates;
2. If the above structure of type date comprises three integer fields, day, month, year, assign the value 10
to the field day using the dates pointer.
dates.day = 10;
dates->day = 10;
dates = 10.day;
day.dates = 10;
3. A structure of type machine contains two fields, an integer called name, and a char pointer called
memory. Show what the definition of the structure looks like.
Choice 1
struct machine {
int name;
char memory;
}
Choice 2
machine {
name : integer;
memory : char^;
};
Choice 3
struct machine {
int name;
char *memory;
};
4. A char pointer called mpu641 is declared. What is the command to assign the value NULL to the field
memory.
mpu641->memory = (char *) NULL;
mpu641.memory = 0;
mpu641-memory = 0;
strcpy( mpu641.memory, NULL);
5. Assign the address of the character array CPUtype to the field memory using the pointer mpu641.
mpu641.memory = &CPUtype;
mpu641->memory = CPUtype;
strcpy( mpu641.memory, CPUtype);
mpu641.memory = CPUtype;
6. Assign the value 10 to the field name using the pointer mpu641.
mpu641.name = 10;
mpu641->name = 10;
mpu641.name = *10;
*mpu641.name = 10;
7. A structure pointer times of type time (which has three fields, all pointers to integers, day, month and
year respectively) is declared. Using the pointer times, update the field day to 10.
times.day = 10;
*(times->day) = 10;
*times.day = 10;
times.day = *10;
8. An array of pointers (10 elements) of type time (as detailed above in 7.), called sample is declared.
Update the field month of the third array element to 12.
*(sample[2]->month) = 12;
sample[3].month = 12;
*sample[2]->month = 12;
*(sample[3]->month) = 12;
Copyright B Brown. 1984-2000. All rights reserved.
C Programming
Practise Exercise 11a: Pointers & Structures
This program introduces a structure which is passed to a function editrecord() as a reference and
accessed via a pointer goods.
Determine the output of the following program.
#include <stdio.h>
#include <string.h>
struct
record {
char name[20];
int id;
float price;
};
void editrecord( struct record * );
void editrecord( struct record *goods )
{
strcpy( goods->name, "Baked Beans" );
goods->id = 220;
(*goods).price = 2.20;
printf("Name = %s\n", goods->name );
printf("ID = %d\n", goods->id);
printf("Price = %.2f\n", goods->price );
}
main()
{
struct record item;
strcpy( item.name, "Red Plum Jam");
editrecord( &item );
item.price = 2.75;
printf("Name = %s\n", item.name );
printf("ID = %d\n", item.id);
printf("Price = %.2f\n", item.price );
}
C Programming
Practise Exercise 11a: Pointers & Structures
Determine the output of the following program.
#include <stdio.h>
#include <string.h>
struct
record {
char name[20];
int id;
float price;
};
void editrecord( struct record * );
void editrecord( struct record *goods )
{
strcpy( goods->name, "Baked Beans" );
goods->id = 220;
(*goods).price = 2.20;
printf("Name = %s\n", goods->name );
printf("ID = %d\n", goods->id);
printf("Price = %.2f\n", goods->price );
}
main()
{
struct record item;
strcpy( item.name, "Red Plum Jam");
editrecord( &item );
item.price = 2.75;
printf("Name = %s\n", item.name );
printf("ID = %d\n", item.id);
printf("Price = %.2f\n", item.price );
}
1. Before call to editrecord()
C Programming
C25: Examples on Pointer Usage
This program introduces a structure which contains pointers as some of its fields.
Determine the output of the following program.
#include <stdio.h>
#include <string.h>
struct
sample {
char *name;
int *id;
float price;
};
static char product[]="Red Plum Jam";
main()
{
int code = 312, number;
char name[] = "Baked beans";
struct sample item;
item.name = product;
item.id = &code;
item.price = 2.75;
item.name = name;
number = *item.id;
printf("Name = %s\n", item.name );
printf("ID = %d\n", *item.id);
printf("Price = %.2f\n", item.price );
}
Answer
Copyright B Brown. 1984-2000. All rights reserved.
C Programming
C25: Examples on Pointer Usage
Determine the output of the following program.
#include <stdio.h>
#include <string.h>
struct
sample {
char *name;
int *id;
float price;
};
static char product[]="Red Plum Jam";
main()
{
int code = 312, number;
char name[] = "Baked beans";
struct sample item;
item.name = product;
item.id = &code;
item.price = 2.75;
item.name = name;
number = *item.id;
printf("Name = %s\n", item.name );
printf("ID = %d\n", *item.id);
printf("Price = %.2f\n", item.price );
}
Exercise C26
C Programming
C26: Examples on Pointer Usage
This program introduces a structure which has pointers as some of its fields. The structure is passed to a
function printrecord() as a reference and accessed via a pointer goods. This function also updates some
of the fields.
Determine the output of the following program.
#include <stdio.h>
#include <string.h>
struct
sample {
char *name;
int *id;
float price;
};
static char product[] = "Greggs Coffee";
static float price1 = 3.20;
static int
id = 773;
void printrecord( struct sample * );
void printrecord( struct sample *goods )
{
printf("Name = %s\n", goods->name );
printf("ID = %d\n", *goods->id);
printf("Price = %.2f\n", goods->price );
goods->name = &product[0];
goods->id = &id;
goods->price = price1;
}
main()
{
int code = 123, number;
char name[] = "Apple Pie";
struct sample item;
item.id = &code;
item.price = 1.65;
Exercise C26
item.name = name;
number = *item.id;
printrecord( &item );
printf("Name = %s\n", item.name );
printf("ID = %d\n", *item.id);
printf("Price = %.2f\n", item.price );
}
Answer
Copyright B Brown. 1984-2000. All rights reserved.
C Programming
C26: Examples on Pointer Usage
Determine the output of the following program.
#include <stdio.h>
#include <string.h>
struct
sample {
char *name;
int *id;
float price;
};
static char product[] = "Greggs Coffee";
static float price1 = 3.20;
static int
id = 773;
void printrecord( struct sample * );
void printrecord( struct sample *goods )
{
printf("Name = %s\n", goods->name );
printf("ID = %d\n", *goods->id);
printf("Price = %.2f\n", goods->price );
goods->name = &product[0];
goods->id = &id;
goods->price = price1;
}
main()
{
int code = 123, number;
char name[] = "Apple Pie";
struct sample item;
item.id = &code;
item.price = 1.65;
item.name = name;
number = *item.id;
printrecord( &item );
printf("Name = %s\n", item.name );
file:///E|/Resonance/Tutorials/Computers/c/C-book/C_084A.HTM (1 of 2) [3/16/2002 9:26:50 ;-]]
C Programming
File Handling Example
/* File handling example for PR101
*/
/* processing an ASCII file of records */
/* Written by B. Brown, April 1994
*/
/*
/*
/*
/*
#include
#include
#include
#include
*/
*/
*/
*/
<stdio.h>
<ctype.h>
<string.h>
<stdlib.h>
*/
*/
*/
*/
/* function prototypes */
void myexit( int );
void processfile( void );
void printrecord( struct goods );
int getrecord( struct goods * );
/* global data variables */
FILE *fopen(), *input_file;
}
/* processes file for records */
void processfile( void )
{
struct goods record;
/* holds a record read from inputfile */
while( ! feof( input_file )) {
if( getrecord( &record ) == 1 ) {
if( record.quantity <= record.reorder )
printrecord( record );
}
else myexit( 1 ); /* error getting record */
}
}
main()
{
char filename[40];
C Programming
File Handling Example
The data file for this exercise looks like,
baked beans
1.20
10
5
greggs coffee
2.76
5
10
walls ice-cream
3.47
5
5
cadburys chocs
4.58
12
10
Linked Lists
C Programming
LINKED LISTS
A linked list is a complex data structure, especially useful in systems or applications programming. A linked list is
comprised of a series of nodes, each node containing a data element, and a pointer to the next node, eg,
--------------| data |
--->| data |
|--------|
|
|--------|
| pointer|---| pointer| ---> NULL
--------------A structure which contains a data element and a pointer to the next node is created by,
struct list {
int
value;
struct list *next;
};
This defines a new data structure called list (actually the definition of a node), which contains two members. The
first is an integer called value. The second is called next, which is a pointer to another list structure (or node).
Suppose that we declare two structures to be of the same type as list, eg,
struct list
n1, n2;
/* LLIST.C
Program to illustrate linked lists */
#include <stdio.h>
struct list {
int
value;
struct list *next;
};
main()
{
struct list n1, n2, n3;
int
i;
Linked Lists
n1.value = 100;
n2.value = 200;
n3.value = 300;
n1.next = &n2;
n2.next = &n3;
i = n1.next->value;
printf("%d\n", n2.next->value);
}
Not only this, but consider the following
n1.next = n2.next;
n2_3.next = n2.next;
n2.next = &n2_3;
In using linked list structures, it is common to assign the value of 0 to the last pointer in the list, to indicate that there
are no more nodes in the list, eg,
n3.next = 0;
Copyright B Brown. 1984-2000. All rights reserved.
C Programming
Traversing a linked list
/* Program to illustrate traversing a list */
#include <stdio.h>
struct list {
int
value;
struct list *next;
};
main()
{
struct list n1, n2, n3, n4;
struct list *list_pointer = &n1;
n1.value = 100;
n1.next = &n2;
n2.value = 200;
n2.next = &n3;
n3.value = 300;
n3.next = &n4;
n4.value = 400;
n4.next = 0;
while( list_pointer != 0 ) {
printf("%d\n", list_pointer->value);
list_pointer = list_pointer->next;
}
}
This program uses a pointer called list_pointer to cycle through the linked list.
Copyright B Brown. 1984-2000. All rights reserved.
C Programming
Practise Exercise 12: Lists
1. Define a structure called node, which contains an integer element called data, and a pointer to a structure of type
node called next_node.
2. Declare three structures called node1, node2, node3, of type node.
3. Write C statements which will link the three nodes together, with node1 at the head of the list, node2 second, and
node3 at the tail of the list. Assign the value NULL to node3.next to signify the end of the list.
4. Using a pointer list, of type node, which has been initialised to the address of node1, write C statements which
will cycle through the list and print out the value of each nodes data field.
5. Assuming that pointer list points to node2, what does the following statement do?
list->next_node = (struct node *) NULL;
6. Assuming the state of the list is that as in 3., write C statements which will insert a new node node1a between
node1 and node2, using the pointer list (which is currently pointing to node1). Assume that a pointer new_node
points to node node1a.
7. Write a function called delete_node, which accepts a pointer to a list, and a pointer to the node to be deleted from
the list, eg
void
delete_node(
struct
node
*head,
struct
node
*delnode );
8. Write a function called insert_node, which accepts a pointer to a list, a pointer to a new node to be inserted, and a
pointer to the node after which the insertion takes place, eg
void insert_node( struct node *head, struct node *newnode, struct node
*prevnode );
Answers
Copyright B Brown. 1984-2000. All rights reserved.
C Programming
Practise Exercise 12: Lists
1. Define a structure called node, which contains an integer element called data, and a pointer to a structure of type node
called next_node.
struct node {
int data;
struct node *next_node;
};
2. Declare three structures called node1, node2, node3, of type node.
struct node node1, node3, node3;
3. Write C statements which will link the three nodes together, with node1 at the head of the list, node2 second, and node3 at
the tail of the list. Assign the value NULL to node3.next to signify the end of the list.
node1.next_node = &node2;
node2.next_node = &node3;
node3.next_node = (struct node *) NULL;
4. Using a pointer list, of type node, which has been initialised to the address of node1, write C statements which will cycle
through the list and print out the value of each nodes data field.
while( list != NULL ) {
printf("%d\n", list->data );
list = list->next_node;
}
5. Assuming that pointer list points to node2, what does the following statement do?
list->next_node = (struct node *) NULL;
The statement writes a NULL into the next_node pointer, making node2 the end
of
the list, thereby erasing node3 from the list.
6. Assuming the state of the list is that as in 3., write C statements which will insert a new node node1a between node1 and
node2, using the pointer list (which is currently pointing to node1). Assume that a pointer new_node points to node node1a.
new_node.next_node = list.next_node;
list.next_node = new_node;
7. Write a function called delete_node, which accepts a pointer to a list, and a pointer to the node to be deleted from the list,
file:///E|/Resonance/Tutorials/Computers/c/C-book/C_088A.HTM (1 of 2) [3/16/2002 9:26:51 ;-]]
eg
void
delete_node(
struct
node
*head,
struct
node
*delnode );
void
{
}
8. Write a function called insert_node, which accepts a pointer to a list, a pointer to a new node to be inserted, and a pointer
to the node after which the insertion takes place, eg
void insert_node( struct node *head, struct node *newnode, struct node
*prevnode );
void insert_node( struct node *head, struct node *newnode, struct node
*prevnode )
{
struct node *list;
list = head;
while( list != prevnode )
list = list->next;
newnode->next = list->next;
list->next = newnode;
}
C Programming
DYNAMIC MEMORY ALLOCATION (CALLOC, SIZEOF, FREE)
It is desirable to dynamically allocate space for variables at runtime. It is wasteful when dealing with
array type structures to allocate so much space when declared, eg,
struct client clients[100];
This practice may lead to memory contention or programs crashing. A far better way is to allocate space
to clients when needed.
The C programming language allows users to dynamically allocate and deallocate memory when
required. The functions that accomplish this are calloc(), which allocates memory to a variable, sizeof,
which determines how much memory a specified variable occupies, and free(), which deallocates the
memory assigned to a variable back to the system.
Copyright B Brown. 1984-2000. All rights reserved.
C Programming
SIZEOF
The sizeof() function returns the memory size of the requested variable. This call should be used in
conjunction with the calloc() function call, so that only the necessary memory is allocated, rather than a
fixed size. Consider the following,
struct date {
int hour, minute, second;
};
int x;
x = sizeof( struct date );
x now contains the information required by calloc() so that it can allocate enough memory to contain
another structure of type date.
Copyright B Brown. 1984-2000. All rights reserved.
C Programming
CALLOC
This function is used to allocate storage to a variable whilst the program is running. The function takes two
arguments that specify the number of elements to be reserved, and the size of each element (obtained from
sizeof) in bytes. The function returns a character pointer (void in ANSI C) to the allocated storage, which is
initialized to zero's.
struct date *date_pointer;
date_pointer = (struct date *)
The (struct date *) is a type cast operator which converts the pointer returned from calloc to a character
pointer to a structure of type date. The above function call will allocate size for ten such structures, and
date_pointer will point to the first in the chain.
Copyright B Brown. 1984-2000. All rights reserved.
C Programming
FREE
When the variables are no longer required, the space which was allocated to them by calloc should be returned to the system.
This is done by,
free( date_pointer );
Other C calls associated with memory are,
alloc
malloc
zero
blockmove
Other routines may be included in the particular version of the compiler you may have, ie, for MS-DOS v3.0,
memccpy
memchr
memcmp
memcpy
memset
movedata
C Programming
EXAMPLE OF DYNAMIC ALLOCATION
int menuchoice = 1;
char buffer[20];
while( menuchoice != 4 ) {
printf("1 insert a node\n");
printf("2 delete a node\n");
printf("3 list nodes\n");
printf("4 quit\n");
printf("Enter choice -->");
readline( buffer );
menuchoice = atoi( buffer );
switch( menuchoice ) {
case 1 : if( insert( nodep ) == 0 )
printf("\n\007Insert failed.\n");
break;
case 2 : delete( headp, nodep ); break;
case 3 : list( headp );
break;
case 4 : break;
default : printf("\n\007Invalid option\n"); break;
}
}
}
main()
{
struct node *headptr, *nodeptr;
headptr = initialise();
nodeptr = headptr;
headptr->next = NULL;
menu( headptr, nodeptr );
freenodes( headptr );
}
C Programming
Another Linked List Example
/* linked list example */
#include <stdio.h>
#include <alloc.h>
#include <stdlib.h>
#include <conio.h>
#include <ctype.h>
#include <string.h>
/* function prototypes */
struct node * initnode( char *, int );
void printnode( struct node * );
void printlist( struct node * );
void add( struct node * );
struct node * searchname( struct node *, char * );
void deletenode( struct node * );
void insertnode( struct node * );
void deletelist( struct node * );
/* definition of a data node for holding student information */
struct node {
char name[20];
int id;
struct node *next;
};
/* head points to first node in list, end points to last node in list */
/* initialise both to NULL, meaning no nodes in list yet */
struct node *head = (struct node *) NULL;
struct node *end = (struct node *) NULL;
/* this initialises a node, allocates memory for the node, and returns
*/
/* a pointer to the new node. Must pass it the node details, name and id */
struct node * initnode( char *name, int id )
{
struct node *ptr;
ptr = (struct node *) calloc( 1, sizeof(struct node ) );
if( ptr == NULL )
/* error allocating node?
*/
return (struct node *) NULL;
/* then return NULL, else
*/
else {
/* allocated node successfully */
strcpy( ptr->name, name );
/* fill in name details
*/
ptr->id = id;
/* copy id details
*/
return ptr;
*/
}
}
/* this prints the details of a node, eg, the name and id
/* must pass it the address of the node you want to print out
void printnode( struct node *ptr )
{
printf("Name ->%s\n", ptr->name );
printf("ID
->%d\n", ptr->id );
}
*/
*/
/* this prints all nodes from the current address passed to it. If you
/* pass it 'head', then it prints out the entire list, by cycling through
/* each node and calling 'printnode' to print each node found
void printlist( struct node *ptr )
{
while( ptr != NULL )
/* continue whilst there are nodes left
{
printnode( ptr );
/* print out the current node
ptr = ptr->next;
/* goto the next node in the list
}
}
*/
*/
*/
/* this adds a node to the end of the list. You must allocate a node and
/* then pass its address to this function
void add( struct node *new ) /* adding to end of list */
{
if( head == NULL )
/* if there are no nodes in list, then
head = new;
/* set head to this new node
end->next = new;
/* link in the new node to the end of the list
new->next = NULL;
/* set next field to signify the end of list
end = new;
/* adjust end to point to the last node
}
*/
*/
/* search the list for a name, and return a pointer to the found node
/* accepts a name to search for, and a pointer from which to start. If
/* you pass the pointer as 'head', it searches from the start of the list
struct node * searchname( struct node *ptr, char *name )
{
while( strcmp( name, ptr->name ) != 0 ) {
/* whilst name not found
ptr = ptr->next;
/* goto the next node
if( ptr == NULL )
/* stop if we are at the
break;
/* of the list
}
return ptr;
/* return a pointer to
}
/* found node or NULL
*/
*/
*/
*/
*/
*/
*/
*/
*/
*/
*/
*/
*/
*/
*/
*/
*/
*/
/*
/*
/*
/*
/*
*/
*/
*/
*/
*/
*/
*/
*/
*/
*/
/* inserts a new node, uses name field to align node as alphabetical list
/* pass it the address of the new node to be inserted, with details all
/* filled in
void insertnode( struct node *new )
{
struct node *temp, *prev;
/* similar to deletenode
*/
*/
*/
*/
/* if an empty list,
/* set 'head' to it
*/
*/
*/
*/
temp = head;
*/
*/
*/
*/
*/
*/
*/
head = new;
}
else {
/* okay, so its not the first node, a different approach
prev = head;
/* start of the list, will cycle to node before temp
while( prev->next != temp ) {
prev = prev->next;
}
prev->next = new;
/* insert node between prev and next
new->next = temp;
if( end == prev )
/* if the new node is inserted at the
end = new;
/* end of the list the adjust 'end'
}
*/
*/
*/
*/
*/
*/
}
/* this deletes all nodes from the place specified by ptr
/* if you pass it head, it will free up entire list
void deletelist( struct node *ptr )
{
struct node *temp;
if( head == NULL ) return;
*/
*/
*/
*/
*/
*/
*/
*/
*/
*/
/*
/*
/*
/*
*/
*/
*/
}
/* this is the main routine where all the glue logic fits
main()
{
char name[20];
int id, ch = 1;
struct node *ptr;
clrscr();
while( ch != 0 ) {
*/
case 4:
case 5:
break;
}
}
deletelist( head );
}
C Programming
PREPROCESSOR STATEMENTS
The define statement is used to make programs more readable, and allow the inclusion of macros. Consider the following
examples,
#define
on line */
#define
#define
#define
#define
#define
TRUE
FALSE
NULL
AND
OR
EQUALS
0
0
&
|
==
game_over = TRUE;
while( list_pointer != NULL )
................
Macros
Macros are inline code which are substituted at compile time. The definition of a macro, which accepts an argument when
referenced,
#define
SQUARE(x)
(x)*(x)
y = SQUARE(v);
In this case, v is equated with x in the macro definition of square, so the variable y is assigned the square of v. The brackets
in the macro definition of square are necessary for correct evaluation. The expansion of the macro becomes
y = (v) * (v);
while(*string) {
*string = TO_UPPERCASE(*string);
++string;
}
C Programming
CONDITIONAL COMPILATIONS
These are used to direct the compiler to compile/or not compile the lines that follow
#ifdef NULL
#define NL 10
#define SP 32
#endif
In the preceding case, the definition of NL and SP will only occur if NULL has been defined prior to the
compiler encountering the #ifdef NULL statement. The scope of a definition may be limited by
#undef NULL
This renders the identification of NULL invalid from that point onwards in the source file.
Copyright B Brown. 1984-2000. All rights reserved.
typedef
C Programming
typedef
This statement is used to classify existing C data types, eg,
typedef int counter;
counter j, n;
typedef struct {
int month, day, year;
} DATE;
DATE
todays_date;
C Programming
ENUMERATED DATA TYPES
Enumerated data type variables can only assume values which have been previously declared.
enum month { jan = 1, feb, mar, apr, may, jun, jul, aug, sep, oct, nov, dec
};
enum month this_month;
this_month = feb;
In the above declaration, month is declared as an enumerated data type. It consists of a set of values, jan to dec.
Numerically, jan is given the value 1, feb the value 2, and so on. The variable this_month is declared to be of the same type
as month, then is assigned the value associated with feb. This_month cannot be assigned any values outside those specified
in the initialization list for the declaration of month.
#include <stdio.h>
main()
{
char *pwest = "west",*pnorth = "north", *peast="east", *psouth =
"south";
enum location { east=1, west=2, south=3, north=4};
enum location direction;
direction = east;
if( direction == east )
printf("Cannot go %s\n", peast);
}
The variables defined in the enumerated variable location should be assigned initial values.
Copyright B Brown. 1984-2000. All rights reserved.
Unions
C Programming
UNIONS
This is a special data type which looks similar to a structure, but is very different. The declaration is,
union
mixed {
char letter;
float radian;
int
number;
};
union mixed all;
The first declaration consists of a union of type mixed, which consists of a char, float, or int variable.
NOTE that it can be ONLY ONE of the variable types, they cannot coexist.
This is due to the provision of a single memory address which is used to store the largest variable, unlike
the arrangement used for structures.
Thus the variable all can only be a character, a float or an integer at any one time. The C language keeps
track of what all actually is at any given moment, but does not provide a check to prevent the
programmer accessing it incorrectly.
Copyright B Brown. 1984-2000. All rights reserved.
C Programming
DECLARING VARIABLES TO BE REGISTER BASED
Some routines may be time or space critical. Variables can be defined as being register based by the
following declaration,
register int index;
int
move_number;
This means that the data storage for the variable move_number resides in another source module, which
will be linked with this module to form an executable program. In using a variable across a number of
independently compiled modules, space should be allocated in only one module, whilst all other modules
use the extern directive to access the variable.
Copyright B Brown. 1984-2000. All rights reserved.
C Programming
NULL OR EMPTY STATEMENTS
These are statements which do not have any body associated with them.
/* sums all integers in array a containing n elements and initializes */
/* two variables at the start of the for loop */
for( sum = 0, i = 0; i < n; sum += a[i++] )
;
/* Copies characters from standard input to standard output until EOF is reached
for( ; (c = getchar ()) != EOF; putchar (c))
;
Copyright B Brown. 1984-2000. All rights reserved.
*/
Strings
C Programming
STRINGS
Consider the following,
char
This defines a character pointer called text_pointer which points to the start of the text string 'Hello said the
man'. This message could be printed out by
printf("%s", text_pointer);
text_pointer holds the memory address of where the message is located in memory.
Lets append two strings together by using arrays.
#include <stdio.h>
main()
{
static char string1[]={'H','e','l','l','o',' ' };
static char string2[]={'s','a','i','d',' ','t','h','e','
','m','a','n','.' };
char string3[25];
int string_length1 = 6, string_length2 = 13, n;
for( n = 0; n < string_length1; ++n )
string3[n] = string1[n];
for( n = 0; n < string_length2; ++n )
string3[n + string_length1] = string2[n];
for(n = 0; n < (stringlength1+string_length2); ++n)
printf("%c", string3[n]);
}
Strings continued
C Programming
Strings continued
There are times that the length of a string may not be known. Consider the following improvements by
terminating each string with a null character.
#include <stdio.h>
main()
{
static char string1[] = "Bye Bye ";
static char string2[] = "love.";
char string3[25];
int n = 0, n2;
for( ; string1[n] != '\0'; ++n )
string3[n] = string1[n];
n2 = n;
n = 0;
C Programming
FURTHER IMPROVEMENTS by using POINTERS
The previous program still required the use of variables to keep track of string lengths. Implementing concatenation by the
use of pointers eliminates this, eg,
#include <stdio.h>
void concat( char *, char *, char * );
/* this functions copies the strings a and b to the destination string c */
void concat( char *a, char *b, char *c)
{
while( *a ) {
/* while( *c++ = *a++ ); */
*c = *a; ++a; ++c;
}
while( *b ) {
*c = *b; ++b; ++c;
}
*c = '\0';
}
main()
{
static char string1[] = "Bye Bye ";
static char string2[] = "love.";
char string3[20];
concat( string1, string2, string3);
printf("%s\n", string3);
}
C Programming
COMMAND LINE ARGUMENTS
It is possible to pass arguments to C programs when they are executed. The brackets which follow main are
used for this purpose. argc refers to the number of arguments passed, and argv[] is a pointer array which
points to each argument which is passed to main. A simple example follows, which checks to see if a single
argument is supplied on the command line when the program is invoked.
#include <stdio.h>
main( int argc, char *argv[] )
{
if( argc == 2 )
printf("The argument supplied is %s\n", argv[1]);
else if( argc > 2 )
printf("Too many arguments supplied.\n");
else
printf("One argument expected.\n");
}
Note that *argv[0] is the name of the program invoked, which means that *argv[1] is a pointer to the first
argument supplied, and *argv[n] is the last argument. If no arguments are supplied, argc will be one. Thus
for n arguments, argc will be equal to n + 1. The program is called by the command line,
myprog
argument1
EXERCISE C27
Rewrite the program which copies files, ie, FCOPY.C to accept the source and destination filenames from
the command line. Include a check on the number of arguments passed.
Answer
Copyright B Brown. 1984-2000. All rights reserved.
C Programming
EXERCISE C27
Rewrite the program which copies files, ie, FCOPY.C to accept the source and destination filenames from the command
line. Include a check on the number of arguments passed.
#include <stdio.h>
main( int argc, char *argv[])
{
FILE *in_file, *out_file, *fopen();
int c;
if( argc != 3 )
{
printf("Incorrect, format is FCOPY source dest\n");
exit(2);
}
in_file = fopen( argv[1], "r");
if( in_file == NULL ) printf("Cannot open %s for reading\n",
argv[1]);
else {
out_file = fopen( argv[2], "w");
if ( out_file == NULL )
printf("Cannot open %s for writing\n", argv[2]);
else {
printf("File copy program, copying %s to %s\n",
argv[1],
argv[2]);
while ( (c=getc( in_file) ) != EOF )
putc( c, out_file );
putc( c, out_file);
/* copy EOF */
printf("File has been copied.\n");
fclose( out_file);
}
fclose( in_file);
}
}
Pointers To Functions
C Programming
POINTERS TO FUNCTIONS
A pointer can also be declared as pointing to a function. The declaration of such a pointer is done by,
int
(*func_pointer)();
The parentheses around *func_pointer are necessary, else the compiler will treat the declaration as a
declaration of a function. To assign the address of a function to the pointer, the statement,
func_pointer = lookup;
where lookup is the function name, is sufficient. In the case where no arguments are passed to lookup, the
call is
(*func_pointer)();
The parentheses are needed to avoid an error. If the function lookup returned a value, the function call
then becomes,
i = (*func_pointer)();
If the function accepted arguments, the call then becomes,
i = (*func_pointer)( argument1, argument2, argumentn);
C Programming
SAMPLE CODE FOR POINTERS TO FUNCTIONS
Pointers to functions allow the creation of jump tables and dynamic routine selection. A pointer is assigned the start address of a
function, thus, by typing the pointer name, program execution jumps to the routine pointed to.
By using a single pointer, many different routines could be executed, simply by re-directing the pointer to point to another
function. Thus, programs could use this to send information to a printer, console device, tape unit etc, simply by pointing the
pointer associated with output to the appropriate output function!
The following program illustrates the use of pointers to functions, in creating a simple shell program which can be used to
specify the screen mode on a CGA system.
#include <stdio.h>
#include <dos.h>
#define
#define
#define
#define
#define
#define
#define
#define
#define
/* Funcptr.c */
VID_BIOS_CALL( regs );
VID_BIOS_CALL( regs );
scr40()
{
regs.h.ah = SETMODE;
regs.h.al = SCREEN40;
VID_BIOS_CALL( regs );
}
scr80()
{
regs.h.ah = SETMODE;
regs.h.al = SCREEN80;
VID_BIOS_CALL( regs );
}
scr320()
{
regs.h.ah = SETMODE;
regs.h.al = SCREEN320;
VID_BIOS_CALL( regs );
}
scr640()
{
regs.h.ah = SETMODE;
regs.h.al = SCREEN640;
VID_BIOS_CALL( regs );
}
shellquit()
{
exit( 0 );
}
help()
{
cls();
printf("The available commands are; \n");
printf("
40
Sets 40 column mode\n");
printf("
80
Sets 80 column mode\n");
printf("
320
Sets medium res graphics mode\n");
printf("
640
Sets high res graphics mode\n");
printf("
CLS
Clears the display screen\n");
printf(" HELP
These messages\n");
printf(" EXIT
Return to DOS\n");
}
get_command( buffer )
char *buffer;
{
printf("\nShell: ");
gets( buffer );
strupr( buffer );
}
execute_command( cmd_string )
char *cmd_string;
{
int i, j;
for( i = 0; i < dim( cmds); i++ )
{
j = strcmp( cmds[i].cmd_name, cmd_string );
if( j == 0 )
{
(*cmds[i].cmd_ptr) ();
return 1;
file:///E|/Resonance/Tutorials/Computers/c/C-book/C_107.HTM (2 of 3) [3/16/2002 9:26:56 ;-]]
}
}
return 0;
}
main()
{
char input_buffer[81];
while( 1 )
{
get_command( input_buffer );
if( execute_command( input_buffer ) == 0 )
help();
}
}
C Programming
FORMATTERS FOR STRINGS/CHARACTERS
Consider the following program.
#include <stdio.h>
main()
{
/* FORMATS.C
*/
char
c = '#';
static char s[] = "helloandwelcometoclanguage";
printf("Characters:\n");
printf("%c\n", c);
printf("%3c%3c\n", c, c);
printf("%-3c%-3c\n", c, c);
printf("Strings:\n");
printf("%s\n", s);
printf("%.5s\n", s);
printf("%30s\n", s);
printf("%20.5s\n", s);
printf("%-20.5s\n", s);
}
The output of the above program will be,
Characters:
#
# #
# #
Strings:
helloandwelcometoclanguage
hello
helloandwelcometoclanguage
hello
hello
The statement printf("%.5s\n",s) means print the first five characters of the array s. The statement
printf("%30s\n", s) means that the array s is printed right justified, with leading spaces, to a field width of
thirty characters.
The statement printf("%20.5s\n", s) means that the first five characters are printed in a field size of
twenty which is right justified and filled with leading spaces.
The final printf statement uses a left justified field of twenty characters, trailing spaces, and the .5
indicating to print the first five characters of the array s.
Copyright B Brown. 1984-2000. All rights reserved.
Advanced C, part 1 of 3
Advanced C: Part 1 of 3
Copyright Brian Brown, 1986-2000. All rights reserved.
Making Libraries
Pointers to Functions
#include <dos.h>
union REGS regs;
main()
{
regs.h.ah = 0;
regs.h.al = 1;
int86( 0x10, ®s, ®s );
printf("Fourty by Twenty-Five color mode.");
Advanced C, part 1 of 3
regs.h.ah
0
1
Entry/Exit Values
Video mode in al
Start line=ch, end line=cl
(Block cursor, cx = 020C)
Row,column in dh,dl, page number in
bh
Read cursor position
row,column
Read light pen pos
5
6
7
8
Write character
0a
0b
Write dot
0c
Advanced C, part 1 of 3
Read dot
Write teletype
0d
0e
0f
PORT ACCESS
The C language can be used to transfer data to and from the contents of the various registers and controllers associated with the IBM-PC. These
registers and control devices are port mapped, and are accessed using special IN and OUT instructions. Most C language support library's
include functions to do this. The following is a brief description of how this may be done.
/* #include <conio.h> */
outp( Port_Address, value); /* turboC uses outportb() */
value = inp( Port_address); /* and inportb() */
The various devices, and their port values, are shown below,
Port Range
00 - 0f
20 - 21
40 - 43
60 - 63
80 - 83
200 - 20f
278 - 27f
2f8 - 2ff
378 - 37f
3b0 - 3bf
3d0 - 3df
3f0 - 3f7
3f8 - 3ff
Device
DMA Chip 8737
8259 PIC
Timer Chip 8253
PPI 8255 (cassette, sound)
DMA Page registers
Game I/O Adapter
Reserved
COM2
Parallel Printer
Monochrome Display
Color Display
Diskette
COM1
Register Description
6845 registers
6845 registers
DO Register (Mode control)
DO Register (Color Select)
DI Register (Status)
Clear light pen latch
Preset light pen latch
Color
Black
Blue
Green
Cyan
Value
8
9
0a
0b
Color
Dark Grey
Light Blue
Light Green
Light Cyan
Advanced C, part 1 of 3
4
5
6
7
Red
Magenta
Brown
Light Grey
0c
0d
0e
0f
Light Red
Light Magenta
Yellow
White
Advanced C, part 1 of 3
Advanced C, part 1 of 3
Calls to the ROM BIOS Int 10h Set Video Mode routine also update the video_mode flag stored at 0040:0049.
Advanced C, part 1 of 3
AH =
AH =
AH =
AH =
AH =
AH =
0040:0013
0040:0015
0040:0017
0040:0018
0040:0019
0040:001A
0040:001C
0040:001E
0040:003E
0040:003F
0040:0040
0040:0041
Advanced C, part 1 of 3
found
0040:0042
0040:0049
0040:004A
0040:004C
0040:004E
0040:0050
0040:0052
0040:0054
0040:0056
0040:0058
0040:005A
0040:005C
0040:005E
0040:0060
0040:0062
0040:0063
0040:0065
0040:0066
0040:0067
0040:0069
0040:006B
0040:006C
0040:006E
0040:0070
0040:0071
0040:0072
0040:0074
0040:0075
0040:0076
0040:0077
0040:0078 - 7B
0040:007C - 7F
0040:0080
0040:0082
Advanced Video
0040:0084
0040:0085
0040:0087
0040:0088
0040:0089 - 8A
0040:008B
0040:008C
0040:008D
0040:008E
0040:008F
0040:0090
0040:0091
0040:0092
0040:0093
0040:0094
0040:0095
0040:0096 - 97
0040:0098 - A7
Advanced C, part 1 of 3
0040:00A8 - FF
0050:0000
LIBRARIES
A library is a collection of useful routines or modules which perform various functions. They are grouped together as a single unit for ease of
use. If the programmer wishes to use a module contained in a library, they only need to specify the module name, observing the correct
call/return conditions. C programmers use librarys all the time, they are just unaware of it. The vast majority of routines such as printf, scanf, etc,
are located in a C library that the linker joins to the code generated by the compiler. In this case, we will generate a small library which contains
the modules rdot() and wdot().
These modules read and write a dot to the video screen respectively. The programmer could retain the object code for these seperately, instead of
placing them in a library, but the use of a library makes life simpler in that a library contains as many routines as you incorporate into it, thus
simplifying the linking process. In other words, a library just groups object modules together under a common name.
The following programs describe the source code for the modules rdot() and wdot().
#include <dos.h>
union REGS regs;
wdot( int row, int column, unsigned int color )
{
regs.x.dx = row; regs.x.cx = column;
regs.h.al = color; regs.h.ah = 12;
int86( 0x10, ®s, ®s);
}
unsigned int rdot( int row, int column )
{
regs.x.dx = row; regs.x.cx = column;
regs.h.ah = 13; int86( 0x10, ®s, ®s);
return( regs.h.al );
}
The modules are compiled into object code. If we called the source code VIDCALLS.C then the object code will be VIDCALLS.OBJ. To create
a library requires the use of the LIB.EXE program. This is invoked from the command line by typing LIB
Enter in the name of the library you wish to create, in this case VIDCALLS. The program will check to see if it already exists, which it doesn't,
so answer Y to the request to create it. The program requests that you now enter in the name of the object modules. The various operations to be
performed are,
to add an object module +module_name
to remove an object module -module_name
Enter in +vidcalls. It is not necessary to include the extension. The program then requests the list file generated by the compiler when the
original source was compiled. If a list file was not generated, just press enter, otherwise specify the list file. That completes the generation of the
VIDCALLS.LIB library.
The routines in VIDCALLS.LIB are incorporated into user programs as follows,
/* source code for program illustrating use of VIDCALLS.LIB */
#include <dos.h>
union REGS regs;
extern void wdot();
extern int rdot();
main()
{
int color;
regs.h.ah = 0; /* set up 320 x 200 color */
regs.h.al = 4;
int86( 0x10, ®s, ®s );
wdot( 20, 20, 2 );
Advanced C, part 1 of 3
Microsoft C
msc source;
link source,,+vidcalls;
TurboC
tcc -c -ml -f- source.c
tlink c0l source,source,source,cl vidcalls
ACCESSING MEMORY
The following program illustrates how to access memory. A far pointer called scrn is declared to point to the video RAM. This is actually
accessed by use of the ES segment register. The program fills the video screen with the character A
#include <stdio.h> /* HACCESS1.C */
main()
{
char far *scrn = (char far *) 0xB8000000;
short int attribute = 164; /* Red on green blinking */
int full_screen = 80 * 25 * 2, loop = 0;
for( ; loop < full_screen; loop += 2 ) {
scrn[ loop ] = 'A';
scrn[ loop + 1 ] = attribute;
}
getchar();
}
The declaration of a far pointer specifies a 32 bit address. However the IBM-PC uses a 20 bit address bus. This 20 bit physical address is
generated by adding the contents of a 16 bit offset to a SEGMENT register.
The Segment register contains a 16 bit value which is left shifted four times, then the 16 bit offset is added to this generating the 20 bit physical
address.
Segment register = 0xB000 = 0xB0000
Offset = 0x0010 = 0x 0010
Actual 20 bit address = 0xB0010
When specifying the pointer using C, the full 32 bit combination of segment:offset is used, eg,
char far *memory_pointer = (char far *) 0xB0000000;
Lets consider some practical applications of this now. Located at segment 0x40, offset 0x4A is the number of columns used on the current video
screen. The following program shows how to access this,
main()
{
char far *video_parameters = (char far *) 0x00400000;
int columns, offset = 0x4A;
columns = video_parameters[offset];
printf("The current column setting is %d\n", columns);
}
A practical program illustrating this follows. It directly accesses the video_parameter section of low memory using a far pointer, then prints out
file:///E|/Resonance/Tutorials/Computers/c/C-book/ADVCW1.HTM (10 of 14) [3/16/2002 9:26:58 ;-]]
Advanced C, part 1 of 3
Advanced C, part 1 of 3
return( 16 );
}
void setcolor( int attr ) {
int loop;
char far *scrn = (char far *) 0xb8000000;
for( loop = 1; loop < size; loop += 2 )
scrn[loop] = attr;
}
main( int argc, char *argv[] ) {
int ncolor;
if( argc == 2 ) {
ncolor = getcolor( argv[1] );
if( ncolor == 16 )
printf("The color %s is not available.\n", argv[1]);
else
setcolor( ncolor );
}
}
POINTERS TO FUNCTIONS
Pointers to functions allow the creation of jump tables and dynamic routine selection. A pointer is assigned the start address of a function, thus,
by typing the pointer name, program execution jumps to the routine pointed to. By using a single pointer, many different routines could be
executed, simply by re-directing the pointer to point to another function. Thus, programs could use this to send information to a printer, console
device, tape unit etc, simply by pointing the pointer associated with output to the appropiate output function!
The following program illustrates the use of pointers to functions, in creating a simple shell program which can be used to specify the screen
mode on a CGA system.
#include <stdio.h> /* Funcptr.c */
#include <dos.h>
#define dim(x) (sizeof(x) / sizeof(x[0]) )
#define GETMODE 15
#define SETMODE 0
#define VIDCALL 0X10
#define SCREEN40 1
#define SCREEN80 3
#define SCREEN320 4
#define SCREEN640 6
#define VID_BIOS_CALL(x) int86( VIDCALL, &x, &x )
int cls(), scr40(), scr80(), scr320(), scr640(), help(), shellquit();
union REGS regs;
struct command_table {
char *cmd_name;
int (*cmd_ptr) ();
}cmds[]={"40",scr40,"80",scr80,"320",scr320,"640",scr640,"HELP",help,"CLS",cls,"EXIT",shellquit};
cls() {
regs.h.ah = GETMODE; VID_BIOS_CALL( regs );
regs.h.ah = SETMODE; VID_BIOS_CALL( regs );
}
scr40() {
regs.h.ah = SETMODE;
regs.h.al = SCREEN40;
VID_BIOS_CALL( regs );
}
Advanced C, part 1 of 3
scr80() {
regs.h.ah = SETMODE;
regs.h.al = SCREEN80;
VID_BIOS_CALL( regs );
}
scr320() {
regs.h.ah = SETMODE;
regs.h.al = SCREEN320;
VID_BIOS_CALL( regs );
}
scr640() {
regs.h.ah = SETMODE;
regs.h.al = SCREEN640;
VID_BIOS_CALL( regs );
}
shellquit() {
exit( 0 );
}
help() {
cls();
printf("The available commands are; \n");
printf(" 40 Sets 40 column mode\n");
printf(" 80 Sets 80 column mode\n");
printf(" 320 Sets medium res graphics mode\n");
printf(" 640 Sets high res graphics mode\n");
printf(" CLS Clears the display screen\n");
printf(" HELP These messages\n");
printf(" EXIT Return to DOS\n");
}
get_command( char *buffer ) {
printf("\nShell: ");
gets( buffer );
strupr( buffer );
}
execute_command( char *cmd_string ) {
int i, j;
for( i = 0; i < dim( cmds); i++ ) {
j = strcmp( cmds[i].cmd_name, cmd_string );
if( j == 0 ) {
(*cmds[i].cmd_ptr) ();
return 1;
}
}
return 0;
}
main() {
char input_buffer[81];
while( 1 ) {
get_command( input_buffer );
if( execute_command( input_buffer ) == 0 )
help();
}
}
Copyright Brian Brown, 1986-2000. All rights reserved.
Advanced C, part 1 of 3
C Programming
Suggested Model Answers
Exercise C1 The program output is,
Prog1
Programming in C is easy.
And so is Pascal.
Prog2
The black dog was big. The cow jumped over the moon.
Prog3
Hello...
..oh my
...when do i stop?
Exercise C2
Exercise C3
value$sum
exit flag
3lotsofmoney
char
When
Exercise C4
Constants
#define smallvalue
#define letter
#define smallint
0.312
'W'
37
Exercise C5
The % of 50 by 10 is 0.00
Exercise C6
#include <stdio.h>
main ()
{
int
n = 1, t_number = 0;
Exercise C7
a == 2
a = 2
+
*
/
20
20
20
20
is
is
is
is
%d\n",
%d\n",
%d\n",
%d\n",
val1
val1
val1
val1
+
*
/
val2
val2
val2
val2
);
);
);
);
Exercise C8
Prints result with two leading places
Exercise C9
main()
{
int
n = 1, t_number = 0, input;
printf("Enter a number\n");
scanf("%d", &input);
for( ; n <= input; n++ )
t_number = t_number + n;
printf("The triangular_number of %d is %d\n", input, t_number);
}
file:///E|/Resonance/Tutorials/Computers/c/C-book/C_110.HTM (2 of 17) [3/16/2002 9:26:59 ;-]]
Exercise C10
#include <stdio.h>
main()
{
int grade;
/*
float average; /*
int loop;
/*
int sum;
/*
int valid_entry;
int failures;
/*
sum = 0;
failures = 0;
Exercise C11
#include <stdio.h>
main ()
{
int
invalid_operator = 0;
char operator;
float number1, number2, result;
printf("Enter two numbers and an operator in the format\n");
printf(" number1 operator number2\n");
*
/
+
=
number2;
number2;
number2;
number2;
1;
break;
break;
break;
break;
switch ( invalid_operator )
{
case 1: printf("Invalid operator.\n");
break;
default: printf("%2.2f %c %2.2f is %2.2f\n",
number1,operator,number2,result); break;
}
}
Exercise C12
least_value = 4
Exercise C13
#include <stdio.h>
main()
{
static int m[][] = { {10,5,-3}, {9, 0, 0}, {32,20,1}, {0,0,8} };
int row, column, sum;
sum = 0;
for( row = 0; row < 4; row++ )
for( column = 0; column < 3; column++ )
sum = sum + m[row][column];
printf("The total is %d\n", sum );
}
Exercise C14
Variables declared type static are initialised to zero. They are created and
initialised only once, in their own data segment. As such, they are permanent,
and still remain once the function terminates (but disappear when the program
terminates).
Variables which are not declared as type static are type automatic by default.
C creates these on the stack, thus they can assume non zero values when created,
and also disappear once the function that creates them terminates.
Exercise C15
file:///E|/Resonance/Tutorials/Computers/c/C-book/C_110.HTM (4 of 17) [3/16/2002 9:26:59 ;-]]
#include <stdio.h>
int calc_result( int, int, int );
int calc_result( int var1, int var2, int var3 )
{
int sum;
sum = var1 + var2 + var3;
return( sum );
/* return( var1 + var2 + var3 ); */
}
main()
{
int numb1 = 2, numb2 = 3, numb3=4, answer=0;
answer = calc_result( numb1, numb2, numb3 );
printf("%d + %d + %d = %d\n", numb1, numb2, numb3, answer);
}
Exercise C16
#include <stdio.h>
int add2darray( int [][5], int );
/* function prototype */
Exercise C17
time = time - 5;
a = a * (b + c);
Exercise C18
#include <stdio.h>
void sort_array( int [], int );
void sort_array( values, number_of_elements )
int values[], number_of_elements;
{
int index_pointer, base_pointer = 0, temp;
while ( base_pointer < (number_of_elements - 1) )
{
index_pointer = base_pointer + 1;
while ( index_pointer < number_of_elements )
{
if( values[base_pointer] > values[index_pointer] )
{
temp = values[base_pointer];
values[base_pointer] = values[index_pointer];
values[index_pointer] = temp;
}
++index_pointer;
}
++base_pointer;
}
}
main ()
{
static int array[] = { 4, 0, 8, 3, 2, 9, 6, 1, 7, 5 };
int number_of_elements = 10, loop_count = 0;
printf("Before the sort, the contents are\n");
for ( ; loop_count < number_of_elements; ++loop_count )
printf("Array[%d] is %d\n", loop_count,array[loop_count]);
sort_array( array, number_of_elements );
printf("After the sort, the contents are\n");
loop_count = 0;
for( ; loop_count < number_of_elements; ++loop_count )
printf("Array[%d] is %d\n", loop_count,array[loop_count]);
}
Exercise C19
#include <stdio.h>
long int triang_rec( long int );
long int triang_rec( long int number )
{
Exercise C20
b
Exercise C21
#include <stdio.h>
struct date {
int day, month, year;
};
int days[] = { 31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31 };
struct date today, tommorrow;
void gettodaysdate( void );
void gettodaysdate( void )
{
int valid = 0;
while( valid == 0 ) {
printf("Enter in the current year (1990-2000)-->");
scanf("&d", &today.year);
if( (today.year < 1990) || (today.year > 1999) )
printf("\007Invalid year\n");
else
valid = 1;
}
valid = 0;
while( valid == 0 ) {
printf("Enter in the current month (1-12)-->");
scanf("&d", &today.month);
if( (today.month < 1) || (today.month > 12) )
printf("\007Invalid month\n");
else
valid = 1;
}
valid = 0;
while( valid == 0 ) {
printf("Enter in the current day (1-%d)-->",
days[today.month-1]);
scanf("&d", &today.day);
if( (today.day < 1) || (today.day > days[today.month-1]) )
printf("\007Invalid day\n");
else
valid = 1;
}
}
main()
{
gettodaysdate();
tommorrow = today;
tommorrow.day++;
if( tommorrow.day > days[tommorrow.month-1] ) {
tommorrow.day = 1;
tommorrow.month++;
if( tommorrow.month > 12 )
tommorrow.year++;
}
printf("Tommorrows date is %02d:%02d:%02d\n", \
tommorrow.day, tommorrow.month, tommorrow.year );
}
Exercise C22
#include <stdio.h>
struct
date {
/* Global definition of date */
int day, month, year;
};
main()
{
struct date dates[5];
int i;
for( i = 0; i < 5; ++i ) {
printf("Please enter the date (dd:mm:yy)" );
scanf("%d:%d:%d", &dates[i].day, &dates[i].month,
&dates[i].year );
}
}
Exercise C23
count = 10, x = 10;
Q Q
/ /
( (
Exercise C24
i1 = 5, i2 = 12, *p1 = 5; *p2 = 5
Exercise C25
Name = Baked Beans
ID = 312
Price = 2.75
Exercise C26
Name = Apple Pie
ID = 123
Price = 1.65
Name = Greggs Coffee
ID = 773
Price = 3.20
Exercise C27
#include <stdio.h>
main( int argc, char *argv[])
{
FILE *in_file, *out_file, *fopen();
file:///E|/Resonance/Tutorials/Computers/c/C-book/C_110.HTM (9 of 17) [3/16/2002 9:26:59 ;-]]
int c;
if( argc != 3 )
{
printf("Incorrect, format is FCOPY source dest\n");
exit(2);
}
in_file = fopen( argv[1], "r");
if( in_file == NULL ) printf("Cannot open %s for reading\n", argv[1]);
else
{
out_file = fopen( argv[2], "w");
if ( out_file == NULL )
printf("Cannot open %s for writing\n",
argv[2]);
else
{
printf("File copy program, copying %s to %s\n", argv[1], argv[2]);
while ( (c=getc( in_file) ) != EOF ) putc( c, out_file );
putc( c, out_file);
/* copy EOF */
printf("File has been copied.\n");
fclose( out_file);
}
fclose( in_file);
}
}
int
sum;
2.
char
3.
#define
4.
float
5.
double
6.
int
7.
int loop;
8.
#define GST
letter;
TRUE
money;
arctan;
total = 0;
0.125
total = number1;
2.
sum = loop_count
petrol_cost;
3.
discount = total
10;
4.
letter = 'W';
5.
/ 0.25;
printf("%d", sum );
2.
printf("Welcome\n");
3.
printf("%c", letter );
4.
printf("%f", discount );
5.
printf("%.2f", dump );
6.
scanf("%d", &sum );
7.
scanf("%f", &discount_rate );
8.
scanf("
%c", &operator );
for(
2.
3.
total = 0;
for( loop = 10; loop <= 100; loop++ )
total = total + loop;
or
for( loop = 10, total = 0; loop <= 100; loop++ )
total = total + loop;
5.
Practise Exercise 5:
1.
loop++ )
Answers
loop = 1;
while( loop <= 10 ) {
printf("%d", loop );
loop++;
}
2.
loop = 1;
while ( loop <= 5 ) {
count = 1;
while( count <= loop )
printf("%d", loop);
printf("\n");
}
3.
4.
2.
if(
else
exit_flag = 1;
3.
switch( letter )
case 'X'
case 'Z'
case 'A'
default:
}
{
: sum = 0; break;
: valid_flag = 1; break;
: sum = 1; break;
printf("Unknown letter -->%c\n", letter ); break;
char
letters[10];
2.
letters[3] = 'Z';
3.
total = 0;
for( loop = 0; loop < 5; loop++ )
total = total + numbers[loop];
4.
float
5.
total = 0.0;
for( row = 0; row < 3; row++ )
for( column = 0; column < 5; column++ )
balances[3][5];
char
words[] = "Hello";
7.
strcpy(
8.
printf("%d", totals[2] );
9.
printf("%s", words );
10.
stuff, "Welcome" );
or
scanf("
11.
%s", words );
void
{
menu( void )
printf("Menu choices");
}
2.
void
menu( void );
3.
void
{
print(
char
message[] )
printf("%s", message );
}
4.
void
5.
int
{
print(
char
total( int
[] );
int
total(
int
[],
int );
struct
client {
int
count;
char text[10];
float balance;
};
2.
struct
date
today;
3.
struct
client
4.
clients[2].count = 10;
5.
printf("%s", clients[0].text );
6.
struct birthdays
{
struct time
struct date
};
clients[10];
btime;
bdate;
FILE *input_file;
2.
3.
4.
5.
fclose( input_file );
int
*address;
2.
temp = &balance;
3.
*letter = 'W';
4.
5.
char
*message = "Hello";
6.
struct
date
*dates;
2.
(*dates).day = 10;
or
dates->day = 10;
3.
struct
machine {
int name;
char *memory;
};
4.
5.
mpu641->memory = CPUtype;
[
[
[
6.
]
]
*(times->day) = 10;
[
[
[
[
times->day
[
[
= 10
8.
]
]
]
mpu641->name = 10;
[
[
7.
]
]
this is an address
let the contents of this address be equal to 10
x
*(x)
*(times[2]->month) = 12;
]
]
item.id = 220
item.price = 2.20
3. The final values of values, item.name, item.id, item.price
item.name = "Baked Beans"
item.id = 220
item.price = 2.75
struct
node {
int data;
struct node
*next_node;
};
2.
struct
node
3.
node1.next = &node2;
node2.next = &node3;
node3.next = (struct node *) NULL;
4.
5.
terminates the list at node2, effectively deleting node3 from the list.
6.
new_node->next = list->next;
list->next = new_node;
7.
void
{
}
8.
void insert_node( struct node *head, struct node *newnode, struct node
*prevnode )
{
struct node *list;
list = head;
while( list != prevnode )
list = list->next;
newnode->next = list->next;
list->next = newnode;
}
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An Introduction to C Programming
C Programming, v2.7
Copyright Brian Brown, 1984-2000. All rights reserved.
Notes | Tests | Portuguese Translation | Other Courses
Order the CD-ROM and support this initiative!
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An Introduction to C Programming
Restrictions on Use
You are free to reference this material on-line and print out copies for personal use. You may not copy it,
distribute it, or make it available over the Internet or reproduce it in any other form, printed or electronic
for others to access without permission from the author. Educators are free to store the files locally on
their own network and to print as many copies as needed for their students, as long as the original
copyright remains intact. Mirroring of this learning guide is available for Universities free of charge.
Please order the CD-ROM to obtain ALL the latest versions of the on-line courses and support this free
on-line learning initiative.
C Programming, v2.7
Copyright Brian Brown, 1984-2000. All rights reserved.
Notes | Tests | Other Courses
Type of File
.c
.pas
Pascal Source file, created using a text editor, contains source program statements
.obj
.exe
Executable program generated at the end of the compiler and linking stages, which can be run
on the computer
.lib
Library routines, for things like printing and reading the keyboard, they come with the
compiler and are combined with .obj files to generate an .exe program
We do not provide compilers with this course. We recommend the use of a simple DOS based compiler
in order to learn programming. Turbo Pascal and Turbo C for DOS are both good easy to use compilers.
They may still be available in computer stores.
Borland has been kindly providing free downloads of a few of the older version compilers for Turbo
Pascal and Turbo C. To access copies of these compilers one must first join Borland's community (it's
free) and then go to their museum web page. Community Member Login page is at:
http://wwwapp1.borland.com/login/login.exe
Click the New User button to join.
Index of /courseware/cprogram
Index of /courseware/cprogram
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Index of /courseware/cprogram/images
Index of /courseware/cprogram/images
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r.h.ah = 2;
r.h.bh = 0;
r.h.dh = (char) y;
r.h.dl = (char) x;
int86(16,&r,&r);
}
void ClrScr()
{
union REGS r;
/* Get video mode */
r.h.ah = 15;
int86(16,&r,&r);
/* Set video mode */
r.h.ah = 0;
int86(16,&r,&r);
}
/*
From: uunet!netxcom!jallen (John Allen)
1. Trigger the joystick oneshots with an 'out' to 0x201.
This will set all of the joystick bits on.
2.
Contents
Joystick
Joystick
Joystick
Joystick
Button A
Button A
Button B
Button B
A
A
B
B
1
2
1
2
X
Y
X
Y
coordinate
coordinate
coordinate
coordinate
3.
4.
*/
do {
outportb(0x201,0xff);
c = inportb(0x201);
swa = c & 0x30;
swb = c & 0xc0;
} while ((swa == init_swa) && (swb == init_swb) && !keypressed);
if (swa != init_swa) {
printf("Joystick 1 selected\n");
retval = 1;
} else if (swb != init_swb) {
printf("Joystick 2 selected\n");
retval = 2;
} else {
printf("Keyboard selected\n");
kb_clear();
retval = 0;
}
if (retval != 0) { /* Determine Center */
joy -> cenx = joy -> ceny = 0;
read_stick(retval,joy);
joy -> cenx = joy -> x;
joy -> ceny = joy -> y;
}
return(retval);
}
main()
{
int k;
k = choose_stick(&joy);
ClrScr();
if (k != 0) while (!keypressed) {
read_stick(k,&joy);
disp_stick(0,&joy);
}
}
Index of /courseware/cprogram
Index of /courseware/cprogram
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images/
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Online Tests
C Programming
Copyright Brian Brown, 1984-2000. All rights reserved.
Notes | Tests | Home Page
simple assignments
Test 3
Test 4
for loops
Test 5
Test 6
Test 7
arrays
Test 8
functions
Test 9
structures
Test 9a
files
Test 10
pointers
Test 11
C Programming
1.
2.
3.
4.
Enter your height in feet and inches and convert to metres, given 1 inch equals
0.0254 metres. Print out your height in metres.
5.
6.
7.
Sale Value
up to $100
over $100 to $1000
over $1000
Commission
zero
2%
3%
Enter the sale value and print out the commission value (use a maximum entry value of $32000)
8.
Kilowatt-Hours
0 to 500
501 to 1000
over 1000
Cost($)
10
10 + 0.05 for each kwh over 500
35 + 0.03 for each kwh above 1000
Enter the meter reading, calculate the cost and print out how much is charged.
9.
*
*
10.
Enter a character and a number and print that number of copies of that character.
Example Input
Enter a character: F
Enter a number: 4
F
F
F
F
11.
Enter a list of numbers, print the number and continue until the number is greater
than 10.
Example Input
Enter a number: 5
The number is 5
Enter a number: 3
The number is 3
Enter a number: 7
The number is 7
Enter a number: 11
12. Enter a list of numbers, print out that number of asterisks (*) on that line until
the number entered is 0.
Example Input
Enter a number: 5
*****
Enter a number: 1
*
Enter a number: 0
13. Enter a number between 2 and 20 and print a filled square with sides of that number
of asterisks (*).
Example Input
Enter a number: 3
***
***
***
14.
Enter a number and print out its multiplication table from 1 to 10.
Example Input
Enter a number: 3
1 times 3 = 3
file:///E|/Resonance/Tutorials/Computers/c/C-book/PROBLEMS.HTM (2 of 5) [3/16/2002 9:27:08 ;-]]
2 times 3 = 6
.
.
10 times 3 = 30
15.
16.
17. Enter a list of numbers terminated by a -1 and print how many numbers
where entered in.
18.
19.
Enter a list of names terminated by a Z, and print out the alphabetically smallest.
20.
Enter a string of results for a History exam terminated by a -1. The pass mark
is 50. Print the number of passes and the number of fails.
21.
Input the time started and finished at work in hours and minutes, then print out
the time spent at work in hours and minutes.
Example Input
Enter start time: 8 30
Enter finish time: 11 15
2 hours 45 minutes
22. Enter a persons weight in kilograms and height in metres. Calculate the persons
Quetelet Index (kilos / (metres*metres) ). Print out the Quetelet Index and an
appropriate message as indicated by the table below.
Below 20
20 to below 25
25 to below 30
30 to below 40
40 and above
Underweight
Healthy weight
Mildly overweight
Very overweight
Extremely overweight
23. Enter a list of numbers terminated by a -1 and print the difference between each pair
of numbers.
Example Input
Enter a number: 3
Enter a number: 5
Difference is 2
Enter a number: 6
Difference is 1
Enter a number: 10
Difference is 4
file:///E|/Resonance/Tutorials/Computers/c/C-book/PROBLEMS.HTM (3 of 5) [3/16/2002 9:27:08 ;-]]
Enter a number: -1
24. Enter 2 numbers and print them out. Then print the next 13 numbers in the sequence, where
the next number is the sum of the previous two.
Example Input
Enter the first number: 1
Enter the second number: 3
1 3 4 7 11 18 29 47 76 123 322 521 843 1364
25.
Enter your name and a number and print that number of copies of your name.
Example Input
Enter your name: Fred
Enter a number: 4
Fred
Fred
Fred
Fred
26.
Example Input
Enter your name: Fred
DERF
27.
Example Input
Enter the sentence: A cat sat on the mat.
Number of spaces = 5
28. Input a sentence and print one word per line. Assume one space between words
and the sentence is terminated with a period.
Example Input
Enter the sentence: A cat sat on the mat.
A
cat
sat
on
the
mat
29.
Example Input
Enter the sentence: Madam I'm Adam
It is a palidrome
Example Input
Enter the sentence: Fred
Not a palidrome
30.
Input ten numbers into an array, and print the numbers in reverse order.
Example Input
Enter the numbers: 5 4 6 7 22 19 12 15 2 1
1 2 15 12 19 22 7 6 4 5
31.
Example Input
Enter the numbers: 5 4 6 7 22 19 12 15 2 1
5 4 6 7 22 19 12 15 2 1
5 4 6 7 22 19 12 15 2 1
5 4 6 7 22 19 12 15 2 1
32. Input ten numbers into an array, calculate and print the average, and print
out those values below the average.
Example Input
Enter the numbers: 5 4 6 7 22 19 12 15 2 1
Average = 9.3
Those numbers below the average 5 4 6 7 2 1
33.
Input ten numbers into an array, and print out the largest.
Example Input
Enter the numbers: 5 4 6 7 22 19 12 15 2 1
The largest number is 22
34. Input ten numbers into an array, using values of 0 to 99, and print out
all numbers except for the largest number..
Example Input
Enter the numbers: 5 4 6 7 22 19 12 15 2 1
5 4 6 7 19 12 15 2 1
35. Input ten numbers into an array, using values of 0 to 99, and print the
values in ascending order.
Example Input
Enter the numbers: 5 4 6 7 22 19 12 15 2 1
1 2 4 5 6 7 12 15 19 22
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Index of /courseware/cprogram
Index of /courseware/cprogram
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images/
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Index of /courseware/cprogram/images
Index of /courseware/cprogram/images
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for_loop.avi
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Description
C Programming
Simplified Program 4
/* sample file handling processing words in a file */
/* to count the number of words in a text file */
#include <stdio.h>
#include <stdlib.h>
#define TRUE 1
#define FALSE 0
FILE *fin, *fopen();
main()
{
char filename[30];
int in_word = FALSE;
int ch;
int word_count;
case '\r':
case '\n': if( in_word == TRUE ) {
in_word = FALSE;
word_count++;
}
break;
default : in_word = TRUE;
}
ch = fgetc( fin );
}
printf(" The number of words found was %d\n", word_count );
fclose( fin );
}