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Dev-C++ Tutorial For CSC 161 Students: Update (9/12/2006)

The document provides a tutorial on using the Dev-C++ integrated development environment for C/C++ programming. It describes what Dev-C++ is, how to get and install it, how to create and compile projects, debug programs, and answers some frequently asked questions about using Dev-C++.

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MisterRizwan
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© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
35 views

Dev-C++ Tutorial For CSC 161 Students: Update (9/12/2006)

The document provides a tutorial on using the Dev-C++ integrated development environment for C/C++ programming. It describes what Dev-C++ is, how to get and install it, how to create and compile projects, debug programs, and answers some frequently asked questions about using Dev-C++.

Uploaded by

MisterRizwan
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 7

11/25/11

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ia f

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Dev-C++ Tutorial for CSC 161 Students (Maintained b


Michael Serrano)

Update (9/12/2006):
I ' bee
ie
e i e i ce I' e da ed hi age; i fac , I
i be ef , I' e da ed hi
ia be c e
i h he a e
Ve i 5 Be a 9--a. .a. Ve i 4.9.9.2). Mike

ac
e i

f i f a hie. I he h e ha i
f De -C++ (a f hi
i i g,

What is Dev-C++?
De -C++, de e ed b B d hed S f a e, i a f
fea ed g a hica IDE (I eg a ed De e
e
E i
e ), hich i ab e c ea e Wi d
c
eba ed C/C++
ga
i g he Mi GW c
ie
e .
Mi GW (Mi i a i GNU* f Wi d
) e GCC ( he
GNU g++ c
ie c ec i ), hich i e e ia he a e
c
ie
e ha i i C g i ( he i e i
e
g a f Wi d
)a d
e i
f Li . The e
a e, h e e , diffe e ce be ee C g i a d Mi GW;
i
Diffe e ce be ee C g i a d Mi GW f
e
i f ai .

Click pic re o enlarge.

*GNU i a ec i e ac on m fo "GNU' No Uni "; i i


p ono nced "g h-NEW". The GNU P ojec a la nched in 1984
o de elop a f ee and comple e Uni -like ope a ing
em.

Bloodshed!?
I' be he fi
a ha he a e B
f B d hed e ai :

d hed

' gi e

a df

ie , b I hi

i ' be if he c ea

First I would lik e to sa that I am not a satanist, that I hate violence/war and that I don't lik e heav
metal / hard-rock music. I am french, but I do k now the meaning of the "Bloodshed" word, and I use
this name because I think it sounds well. If ou are offended b the name, I am ver sorr but it would
be a big mess to change the name now.
There's also a reason wh I k eep the Bloodshed name. I don't want people to think Bloodshed is a
compan , because it isn't. I'm just doing this to help people.
Here is a good remark on the Bloodshed name I received from JohnS:
I assumed that this was a reference to the time and effort it requires of you to make these nice software
programs, a la "Blood, Sweat and Tears".
Peace and freedom,
Colin Laplace

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Ge ing De -C++
T

D -C++
( '

B
L

(
),

D -C++

GPL)
D -C++

D -C++

D -C++
-

CD

C:\D -C

U ing De -C++
T

A
()
D -C++

CSC161
/
.

(. .
/

( ),

). T

S ep 1: Config e De -C++.
W
G
I

"Tools"
"Settings" ,
information" "Yes":

.
"Compiler Options".
"L
"
,

"Generate debugging

"OK".

S ep 2: C ea e a ne p ojec .
A"
"
.
G
C
H

"File"
"Empt Project"

"New", "Project...".
"C++ project"
.Y

.
,
.

O
D -C++
.

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"OK".
.
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Step 3: Create/add source file(s).


Yo can add emp o ce file one of

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o a :

Go o he "File" men and elec "Ne Source File" (o j p e CTRL+N) OR


Go o he "Project" men and elec "Ne File".
No e ha De -C++ ill no a k fo a filename fo an ne o ce file n il o a emp o:
1. Compile
2. Sa e he p ojec
3. Sa e he o ce file
4. E i De -C++
Yo can add p e-e i ing o ce file one of

o a :

Go o he "Project" men and elec "Add to Project" OR


Righ -click on he p ojec name in he lef -hand panel and elec "Add to Project".
EXAMPLE: M l iple o ce file

hi e a
e,
e ha 3 fi e a e e i ed
efe e ce "De e.h" ( hich e i e "De e.c
e i e "Q e e.c ").

Step 4: Compile.
Once o ha e en e ed all of o

c
i e he
g a ; The "d i e .c " fi e
") a d "De e.c " efe e ce "Q e e.h" ( hich

o ce code, o a e ead o compile.

Go o he "E ecute" men and elec "Compile" (o

pe

CTRL+F9)

I i likel ha o ill ge ome kind of compile o linke e o he fi ime o a


p ojec . S n a e o
ill be di pla ed in he "Compiler" ab a he bo om of he
do ble-click on an e o o ake o o he place in he o ce code he e i occ
ab ill fla h if he e a e an linke e o . Linke e o a e gene all he e l of
allo ing one of he file o compile.
Once o p ojec cce f ll compile , he "Compile Progress" dialog bo
hi poin , o ma click "Close".

emp o compile a
c een. Yo can
ed. The "Linker"
n a e o no

ill ha e a a

of "Done". A

Step 5: E ecute.
.

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Yo can no

n o

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p og am.

Go o he "E ecute" men , choo e "Run".


No e: o pa command-line pa ame e o o
and pe in an pa ama e o i h o pa .

p og am, go o he "E ecute" men , choo e "Parameters"

Disappearing indo s
If o e ec e o p og am ( i h o i ho pa ame e ), o ma no ice ome hing pec lia ; a con ole indo
ill pop p, fla h ome e and di appea . The p oblem i ha , if di ec l e ec ed, con ole p og am indo
clo e af e he p og am e i . Yo can ol e hi p oblem one of o a :
Method 1 - Scaffolding:
Add he follo ing code befo e an return a emen in main()o an e it()o abort() a emen
(in an f nc ion):
/* Scaffolding code fo e ing p po e */
cin.ignore(256, '\n');
cout << "Press ENTER to continue..." << endl;
cin.get();
/* End Scaffolding */

Thi

ill gi e o a chance o ie an o p befo e he p og am e mina e and he indo clo e .

Method 2 - Command-prompt:
Al e na i el , in ead of ing De -C++ o in oke o p og am, o can j open an MS-DOS P omp ,
go o he di ec o
he e o p og am a compiled (i.e. he e o a ed he p ojec ) and en e he
p og am name (along i h an pa ame e ). The command-p omp indo
ill no clo e hen he
p og am e mina e .
Fo

ha i '

o h, I

e he command-line me hod.

Step 6: Debug.
When hing a en' happening he a o planned, a o ce-le el deb gge can be a g ea ool in de e mining
ha eall i going on. De -C++' ba ic deb gge f nc ion a e con olled ia he "Debug" ab a he bo om of
he c een; mo e ad anced f nc ion a e a ailable in he "Debug" men .
Using the debugger:
The a io fea e of he deb gge a e p e ob io . Click he "Run to cursor" icon o n
o p og am and pa e a he c en o ce code c o loca ion; Click "Ne t Step" o ep
h o gh he code; Click "Add Watch" o moni o a iable .
Se ing b eakpoin i a ea a clicking in he black pace ne o he line in he o ce code.
See he De -C++ help opic "Deb gging Yo P og am" fo mo e info ma ion.

Dev-C++ User F.A.Q.


Wh do I keep getting errors about "cout", "cin", and "endl" being undeclared?
.

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I ha o do i h name pace . Yo need o add he follo ing line af e he incl de of o


file :

implemen a ion (.cpp)

ing name pace std;

Ho do I use the C++ string class?


Again, i p obabl ha o do i h name pace . Fi of all, make e o "#incl de < ing>" (no
Ne , make e o add " ing name pace d;" af e o incl de .

ing.h).

E ample:
#include <iostream>
#include <string>
ing name pace std;
in main()
{
string s;
s = "This is a test";
cout << s << endl;
system("PAUSE");
e n 0;

Ho do I use Borland Graphics Interface (graphics.h)?


Fo ho e of o mig a ing f om Bo land, o ma be onde ing he e g aphic .h i . Unfo na el , g aphic .h i
a Bo land pecific lib a and canno be ed i h De -C++. Fo na el , a bene olen o l b he name of
Michael Main ha modified a BGI em la ion lib a fo Windo applica ion o be ed nde MinGW (and
he efo e De -C++) hich he ha ap l named WinBGIm.
The file

e need a e:

g aphic .h (do nload o C:\De -Cpp\incl de)


libbgi.a

(do nload o C:\De -Cpp\lib)

Af e o ha e do nloaded he file o he co ec loca ion , o can no


o ld Bo land' g aphic .h i h a fe ca ea .

e WinBGIm' g aphic.h a

Using librar files:


Fi , o ha e o ell De -C++ he e o find he lib a f nc ion ha WinBGIm efe ence -- hi i done in he
"Project Options" dialog bo .
He e a e in c ion on ho o do hi i h a ne p ojec :
Follo
ep 2 and ep 3 of "U ing De -C++".
Go o "Project"men and choo e "Project Options"(o
Go o he "Parameters" ab
In he "Linker" field, en e he follo ing e :
.

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pe

ALT+P)

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-lbgi
-lgdi32
-lcomdlg32
-luuid
-loleaut32
-lole32
P ojec Op ion -> Pa ame e :

Click "OK".
Follow step 4, step 5 and step 6 of "Using Dev-C++".
BGI and WinBGIm diffe ence :
WinBGIm is a superset of BGI and as such ma have functions and features with which ou are unfamiliar. See
Michael Main's BGI Documentation for more information.
Te code:
Just to make sure ou've got ever thing set up correctl , tr this test code in a new Dev-C++ WinBGIm project:
#include <graphics.h>
int main()
{
initwindow(400,300); //open a 400x300 graphics window
moveto(0,0);
lineto(50,50);
hile(!kbhit());
//wait for user to press a key
closegraph();
//close graphics window
return 0;

If ou've done ever thing correctl , ou should get a simple graphic that closes when the user presses a ke .
Whe e i <
eam> ( ing eam )?
In previous versions of Dev-C++, the included compiler did not implement sstream. Fortunatel , new versions of
Dev-C++ do not have this problem. Upgrade to the latest version of Dev-C++.

Page cha ge l g:
/12/2006:
O e ha led page o be c

en

i h De -C++ 5 Be a 9 (4.9.9.2).

10/10/2001:
Added
eam info in FAQ.
.

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4/16/2001:
Fi ed e
i

i bgi .h (c

3/23/2001:
U da ed Wi BGI

i .h c

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fic ).

ced e .

3/21/2001:
S a ed FAQ ec i

i h

i g a d BGI i f .

3/1 /2001:
U da ed
i gi f .
3/16/2001:
Added
i gi f .

Tha ' i f
.
Ia
a De -C++ e e b a
e i
, fee f ee
e ai e a
Ha

ea
(i fac , I
eb a e @ i e e

e A
- e

e' Xc de), b
a e.c

if

ha e a

c di g!

Copyright 2006 Michael Serrano.


La Modified 3:13 PM 9/12/2006

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