Scenarios
Scenarios
Scenarios
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Abstract
This paper describes system theory as one of several potential foundational theories in scenario planning.
Further, this paper intends to clarify hints of the importance of system theory in scenario planning literature
through a more detailed and comprehensive examination of how these two concepts may be linked. A discussion
of how core system theory concepts are prevalent in scenario planning is provided after detailed descriptions of
each. Based on the review presented, it seems that system theory may provide a foundational theory that could
serve as a philosophical frame for scenario planning practice.
Keywords: scenario planning, system theory, uncertainty
ance. While each individual scenario does contain a forecast of a potential future, the use of
multiple scenarios allows the consideration of
many plausible futures that are all relevant to
the project at hand, each containing forecasted
events based on rigorous analysis. The point is
to encourage divergent thinking about what
could plausibly happen in the future.
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biological system, among others. Organic systems can be human systems, however, the core
point of differentiation between organic systems and human systems is the notion of purpose. Organic systems may serve a purpose,
but teleogenic systems create purpose.
Teleogenic systems are systems that develop,
and are responsive to, intent, or purpose
(Powers 1989). Because of the ability of
teleogenic systems to cope with purposefulness, this third mode or classification of systems
is most appropriately applied to human systems
and is where this paper will focus most of the
majority of its examination. While the
teleogenic mode of systems is most pertinent
to the realm of human systems, the mechanistic
and organic modes require some explanation as
work in these areas has given rise to the notion
of teleogenic systems (Kubic & Harkins 2001,
Banathy 1993, Martuana 1975).
Mechanistic Systems
Mechanistic systems are rigidly controlled
systems. These systems are human-machine
interface systems that are limited in their interaction with their environments, have minimal
components, minimal freedom, singleness of
purpose, and exhibit mechanistic behavior
(Banathy 1993). Examples of mechanistic systems include: aircraft landing gears, a drill press,
simple lever systems, or single outcome
mechanical systems. A key factor for mechanistic systems is that they are non-human system.
Organic Systems
Organic systems are systems with properties of self-regulation. Organic systems are
found in the development of artificial intelligence, cybernetics, computer simulation system
and simple living systems. Simple living systems can be classified as organic systems, but
the key characteristic is the complexity of the
system in terms of inputs, processes, and outputs. These systems have defined goals (often
simply to reproduce system parts, structures,
and the system itself) but exhibit some degree
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Autopoiesis
Maturana & Varela (1973) base their work
on 4 fundamental assumptions about the
nature of organic systems, namely, (1) that
organic system are autonomous (2) the behavior of the whole is generated by the components and their interactions with neighboring
elements (3) observers can perceive both the
system and its environment and how they interact and (4) the observation of function can only
be made by an observer who can interact with
both the components and the whole. Maturana
& Varela consider two key questions in the
analysis of what differentiates organic system
from mechanistic system:
What is it that a system produces?
What is it that produces the system?
Maturana & Varela use a cell as an example
of an organic system. Consider for a moment
what it is that a cell produces. Cells produce
their own components, which therefore produce the cell itself in a cyclical and ongoing
process. "A cell produces, and is produced by,
nothing other than itself" (Mingers 1995: 11).
This is the core of autopoiesis. The word
autopoiesis in human system from the mechanistic perspective will not yield very powerful
results. The key to autopoiesis in human-influenced system is in the relationships among
components.
Autopoiesis is evident in human-influenced
systems and organizations and can be considered by first asking the same questions posed
by Martuana & Varela, which are both critical
questions in scenario planning (Schwartz 1991,
van der Heijden 1997).
The use of heuristics often provides an
answer to the first question. For example, the
business idea (van der Heijden 1997) is
designed to articulate the key products and
processes without which the organization
would not exist. The second question is more
difficult to answer. The organization system is
sustained by the continuous input and output
of resources. In today's world, the primary
resource of concern is a financial one. If an
organization is not financially viable, it will not
be in business for long. Thus, business organization systems can be described as autopoietic
because they naturally strive to regenerate
themselves through the perpetual flow of
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Feedback in Scenarios. Feedback is perhaps the most important reason for constructing scenarios. The feedback that is produced
regarding the capabilities of the organization
when it is "windtunneled" (van der Heijden
1997: 57) will show precisely the strengths and
weaknesses of the organization. Planning professionals can also alter the state of the organization system in an imaginary capacity to determine if a different system state will allow the
organization to respond differently or more
successfully in similar future situations.
Additional research in this area could prove useful, particularly research concerning the most
Dissipative Structures
Prigogine (1977) described dissipative
structures and placed emphasis on the openness of the structure and its ability to allow
energy and matter to flow through it. Capra
(1996) used the vortex in a bathtub as the water
funnels down the drain as a simple example of a
dissipative structure. The vortex is self-organizing (although the irregularities in the movement
of the water and in the drainpipe are environmental factors that influence the developing
structure) and it allows the water to flow
through it continually. "Thus a living system is
both open and closed-it is structurally open, but
organizationally closed. Matter continuously
flows through it, but the system maintains a stable form and it does so autonomously." (Capra
1996: 169)
Dissipative structures emerge when a system moves away from equilibrium to a point of
bifurcation. (Prigogene 1997) The general
expectation is that the system becomes unstable at this point. Beyond this point, however,
systems take on new phenomena, for example,
alternate chemical reactions in biological systems, or alternate structures in others. The
importance of this point is that systems spontaneously organize at points that are far from
equilibrium, and while this spontaneous organization can be clearly observed in natural systems, (Prigogine 1997) they are much more difficult to identify and observe in social and
human systems.
The significance of equilibrium in any system is that it is an indicator of non-changing
activity. However, this is increasingly an undesirable characteristic as the rate of change
organizations are facing is pausing for equilibrium for short enough periods of time that it is
irrelevant. Organizations themselves are
becoming more and more innovative and
increasing their internal change processes due
to the complexity and uncertainty in the environments they are facing. Thus, Stacey's (1992)
early work becomes informative.
Stacey (1992) pointed out that most organ-
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Teleogenic Systems
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Requisite Variety
Key to the notion of teleogenic systems is
the concept of system anticipation or preparedness. In systems, this is accomplished through
the development of requisite variety. The law
of requisite variety states that "the larger the
variety of actions available to a control system,
the larger the variety of perturbations it is able
to compensate." (Ashby 1956: 206) Where requisite refers to "required" (Webster's New World
Dictionary p. 529), this type of variety is that
which is required in the environment.
Ashby (1956) used the simple example of a
press photographer to demonstrate the concept of requisite variety: "A press photographer
Anticipatory Memory
An intriguing phenomenon has occurred
with the use of scenario planning called "anticipatory memory". As Schwartz (1991) noted in
the final step of his methodology, the selection
of leading indicators and signposts, is critical to
the realization that a given scenario may be
Self-Organization
Self-organization has been defined as "the
spontaneous emergence of macroscopic nonequilibrium organization structures due to the
collective interactions among a large assemblage of simple microscopic objects." (Prigogene
1997a) In simpler terms, self-organization is the
spontaneous emergence of a large system via
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Self-Organizing in Scenarios. Many organizations are beginning to use the powerful concepts of self-organization to become more
adaptable and effective. These organizations
have eliminated the rigidity in structure that
was once so prevalent. For example, Sony credits its success with the Walkman, and the
Discman, among other electronic devices to the
hands off policy of its managers. Sony executives do not examine new products until they
are nearly completed, and offer their workers a
great deal of autonomy and independence as
they develop new products. (Stacey 1996)
Wheatley (1999) described self-organizing characteristics at Oticon, a Scandanavian manufacturing company: "employees were given the
freedom to redesign their physical space...they
created maximum flexibility for themselves
...employees created nomadic offices; each person received a cell phone, a laptop computer,
and a file cart on wheels." (p. 83) Self-organization can be provided through the use scenarios
incorporating all of the aspects covered in this
paper. In this manner, self-organization and the
properties of self-organization can be used as
criteria for effective and comprehensive scenarios.
Scenarios can be used to explore more than the
external environment of the organization.
Referring to the Sony and Oticon examples,
organizations can use scenarios to explore new
ways of structuring work and the implications of
such interventions. Additionally, organizations
that constantly create scenarios to monitor internal assumptions about the business environment
and explore potential external forces are indeed
acting as self-organizing systems. (May 1996) To
clarify, the use of scenarios promotes self-organization at the organization level. Self-organization
via scenario planning can also be thought of as
what has been termed "Anticipatory Action
Learning". (Inayahtullah, 2000) In this approach,
scenarios are used to explore alternative futures
and also to create a culture in which that future
can actually occur. Requisite variety, anticipatory
memory, and self-organization are useful concepts
in scenario planning because they can help scenario planning professionals and practitioners
understand the requirements for organizations to
be innovative in a constantly changing environment.
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Senge (1990) identified system "archetypes", which he describes as events that reoccur, or are common among many systems, for
example Limits to Growth. The Limits to
Growth archetype is a positive feedback loop
that creates a secondary negative feedback
Conclusions
The importance of system theory in scenario planning has been argued in several examples. The use of heuristics in conceptualizing
organizations as system has led to the consideration of several complex system concepts as
they might be applied to organizations. While
this application requires a shift in frame, for
example, the conceptualization of autopoiesis
in organizations from the mechanistic perspective is certainly a struggle; the concepts presented here seem to inform the scenario planning
process. From the use of heuristics to posit an
organization as a system to the notion of selforganization, these concepts provide the foundation for thinking differently about the problems of uncertainty and change in the business
world. Two logical conclusions given this examination of system theory are that (1) scenarios
and scenario planning can be viewed as systems
and therefore they incorporate the characteristics
Correspondence
612-387-1951
[email protected]
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