Dungeon Squad Warhammer 40 K
Dungeon Squad Warhammer 40 K
Dungeon Squad Warhammer 40 K
Introduction
Character Creation
Creating your character is just one of the
many fun parts of this game; youll be
playing the role of this character and soon
Combat
Replaces Warrior
Engineer
Replaces Wizard
Explorer
Space Marine
+1 to Combat Trait
Guardsman
+1 to Explorer Trait
Scout
+5 to starting HP
Junior Officer
+1 to Explorer Trait
Techmarine
+1 to Engineer Trait
Senior Officer
+1 to Explorer Trait
Master or Captain
+15 to starting HP
Sanctioned Psyker
+1 to Engineer Trait
Storm Trooper
+1 to Combat Trait
Commissar
+15 to starting HP
Scum
+1 to Explorer Trait
Assassin
+5 to starting Wealth
Gang Member
+1 to Combat Trait
Nomad
+1 to Combat Trait
Roll
Spell
01-30
Healing
31-50
Save Thyself
51-70
Grande Luck
71-90
Arcane Shield
91-100
Monstrous Attack
Weapons:
Roll
01-30
31-50
51-70
71-90
91-100
Weapon
Bolt Pistol
Boltgun
Shotgun
Plasmagun
Meltagun
Modifier
+1 Damage
to Tough
Characters
Descriptions of Spells:
Healing: Restores its die in hit points to the
person the casting character chooses. This
spell can be cast once per battle, and can
only assist one person.
+2 Damage
to Average
Characters
+1 Damage
to Tough
Characters
+2 Damage
to Weak
Characters
+3 Damage
to Average
Characters
Easy
No Roll Needed
Average
Complex
Hard
Bolt Pistol
12 Inches
Boltgun
24 Inches
Shotgun
12 Inches
Plasmagun
36 Inches
Meltagun
24 Inches
Attack with a D4
Fists; 1 Point of
Damage
Necrons
Warrior
Street Thug
5 HP
Attack with a D4
Pocket Knife; 3
Points of Damage
5 HP
Immortal
Patrol Officer
10 HP
Attack with a D6
Bolt Pistol; 5 Points
of Damage
7 HP
Destroyer
Rats, other Vermin
1 HP
Gang Member
15 HP
Mutant
15 HP
Attack with a D4
Bite; 1 Point of
Damage
10 HP
Attack with a D6
Chains; 5 Points of
Damage
Scarab Swarm
Attack with a D6
Fists; 5 Points of
Damage
Lord
1 HP
25 HP
The Nightbringer
30 HP
Attack with a D6
Gauss Blaster; 8
Points of Damage
Attack with a D8
Gauss Cannon; 10
Points of Damage
Attack with a D4
Bite; 1 Point of
Damage
10
Tyranids
Genestealer
7 HP
Termagaunts
3 HP
Hormagaunts
3 HP
Carnifex
30 HP
Broodlord
25 HP
Gargoyle
15 HP
Hive Tyrant
20 HP
Attack with a D8
Rending Claws; 10
Points of Damage
Attack with a D4
Deathspitter; 3
Points of Damage
Attack with a D6
Scything Talons; 6
Points of Damage
Above: A Brood of Tyranids search for a
team of Player Characters (Space Marines)
in the jungles of a lost world.
Attack with a D8
Deathspitter; 3
Points of Damage
Above: An entire army of Imperial Guard
groups alongside a team of Player
Characters before an oncoming attack by
Chaos Space Marines.
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12
Playable Characters
This game may only be played by
characters of Imperial Guard or Space
Marines Selections, that means no Home
World Selections, whatsoever.
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14
This is the Zolarian Sector, which needs holding; the sections above in color will be explained in
full detail to you. The GM may determine how much length a one inch square may represent; for
example, a one inch square on the above grid represents 1 foot.
Brown: This is the available area that the team will travel in order to get to Commissar Dagoth.
Once you are met by him, the holding begins, and when it is over, the team decides to stay or
not. If not, the action only gets more and more intense.
Note: Player Characters arrive at the upper right corner and work downward.
Black: This is the area that needs holding. The team may split up and move to two separate
locations, or the entire team may travel to one. This does not matter, because regardless of which
area they choose, they will reach Commissar Dagoth and have their orders.
Red: This is the area that the Space Marines will arrive in; when they arrive, they move towards
the area occupied by Imperial Forces (either split up or not). They move one square each turn
until they have reached the area they are needed in.
15
JUDGMENT NIGHT
16
Playable Characters
Above: Rival Gang, the Raging Furies lying
in wait for the Bloody Scars. This battle was
gruesome, and the Bloody Scars captured
Dragoul into their captivity.
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