4.3 Sibelius Sounds Essentials
4.3 Sibelius Sounds Essentials
4.3 Sibelius Sounds Essentials
Sibelius comes with Sibelius Sounds Essentials, a high-quality sound library consisting of a com-
plete set of 128 General MIDI sounds from M-Audio Session, together with carefully chosen instru-
ments from Sibelius Sounds Rock and Pop Collection, the award-winning Garritan Personal
Orchestra, Garritan Concert & Marching Band and Garritan Jazz and Big Band, and Tapspace’s
Virtual Drumline. The result is a versatile collection of sounds well-suited for every genre of music.
Sibelius Sounds Essentials requires Kontakt Player 2, a virtual instrument from Native Instru-
ments that is included with Sibelius. Kontakt Player 2 is a sophisticated sample player and can be
used with a wide variety of sample libraries, including those in the Sibelius Sounds range, and
those produced by Garritan, Tapspace and other vendors.
Playback
You can add further sound libraries for use with Kontakt Player 2 in Sibelius, including the full
versions of all of the sound libraries from which the sounds in Sibelius Sounds Essentials are
taken. Choose Help > Sibelius Sounds to be taken to our web site for more information.
Computer requirements
Kontakt Player 2 has similar computer requirements to Sibelius 5 – for details refer to Installing
Sibelius for Windows or Installing Sibelius for Mac in the Handbook.
Be aware that sound libraries can take up a large amount of hard disk space, so ensure that you
have plenty available, and that loading many sounds simultaneously requires more RAM. See
How to get the best out of virtual instruments and effects on page 305 for advice
applicable both to Kontakt Player 2 and other virtual instruments.
When you start playback of your score, Sibelius will load the necessary sounds automatically into
Kontakt Player 2 (you will see a series of progress bars on the screen as each sound is loaded),
which normally takes only a few seconds, and the score will then start to play back.
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Sibelius will automatically make use of as many instances of Kontakt Player 2 as you make avail-
able. Each instance, however, adds to the burden on your computer, so you should only use more
than one Kontakt Player 2 if your computer is fast enough and has enough memory.
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MasterKontrol
Instrument rack
Outputs
Playback
Keyboard
Browser
Instrument rack
The large area near the top right-hand side of the Kontakt Player 2 window is the instrument rack,
where the controls for each loaded sound can be adjusted.
Notice the buttons at the top right-hand corner of the rack. The numeric buttons allow you to
choose between the four parts of the rack. In theory this allows you to load up to 64 instruments
into the same instance of Kontakt Player 2, but only the first 16 slots are accessible via a host like
Sibelius, so you won’t need to press these buttons.
The Aux button shows or hides the auxiliary send faders for each instrument – see Outputs below.
Each loaded instrument has its own set of controls; you can open or close the bottom half of the
panel by clicking the button at the left-hand side. Different instruments provide different con-
trols. In general you should control the instruments using Sibelius’s Mixer window rather than
the controls in Kontakt Player 2’s instrument rack.
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The Browser, Outputs, Keyboard, MasterKontrol and Options elements are all described in
detail below.
Clicking Load/Save shows a menu allowing you to load and save instruments and multis (a
“multi” is a combination of instruments, effects and other settings that you can load or save).
However, since Sibelius automatically loads the sounds you need, there’s no need to use these
options.
The options in the Purge menu can be used to unload unused samples from RAM. After playing
back your score, you can purge the samples that weren’t played in order to reduce the amount of
RAM used. Note, however, that if you subsequently change the notes in your score, the samples
required to play them may have been purged, in which case you will need to choose Reload All
Samples from the Purge menu.
The View menu allows you to make the Kontakt Player 2 window Normal Size, Bigger Size or
Large Size. You can normally leave the window at Normal Size.
The system performance meters show the following, clockwise from top
left:
* Notes: the amount of polyphony being used. The left-hand digit
shows the current number of notes being played; the right-hand digit shows the maximum
amount of polyphony.
* CPU: shows how much processor power is being used by Kontakt Player 2; more illuminated
bars indicate greater CPU usage.
* Disk: shows how much disk access Kontakt Player 2 is doing; streaming more data from disk
illuminates more bars.
* RAM: indicates how much memory is being taken up by the samples used by Kontakt Player 2.
The button at the far right of the control panel switches on Instrument Focus view, in
which the window size is reduced to focus on the currently chosen instrument, hiding all
other elements. Click the button again to restore the window to its normal size.
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Playback
separate NI Service Center application. You can then simply authorize your libraries over the
Internet.
Sibelius Sounds Essentials, however, does not require authorization, because it can be used only
within Sibelius.
The Instruments and Multis buttons in each library’s panel allow
you to see a list of all the instruments and multis contained within it.
Choose an instrument from the menu to load it – though you don’t
need to do this, because Sibelius loads the instruments for you. Click
Info to show a dialog that provides information about the library.
The Engine tab in the Browser shows real-time information about the performance of the sam-
pling engine, and the Automation tab allows you to assign various types of MIDI automation to
various controls in Kontakt Player 2; you don’t need to know anything about this except that you
should leave it set to Host Automation.
Outputs
There are two types of faders in Kontakt Player 2’s Outputs panel:
Each blue fader represents a stereo output. Sibelius can only address a single output from each
virtual instrument, so you can only route your instruments through the first stereo output, labeled
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Keyboard
The Keyboard panel displays an on-screen keyboard:
Blue tinted keys show you notes that will play back a sound; red tinted keys show you notes that
trigger keyswitches. You can click on the keys with a mouse to audition the selected sound, but
you can’t input notes into the score by clicking on Kontakt Player 2’s keyboard.
MasterKontrol
The MasterKontrol panel allows you to adjust some settings that apply to all instruments:
If you want to change the tuning, adjust Master Tune from its default of 440Hz.
You don’t need to worry about the Extern Sync, tempo or Reference Tone features, as they have
no practical use in Sibelius.
Options
The Options button in the main control panel displays a dialog with six tabs. On the whole you
don’t need to worry about these options, but let’s run them down quickly anyway:
* Interface tab:
% You can adjust the pixel dimensions of Small size, Mid size, Big size from the controls here.
% Capture keyboard from host should be switched off; when switched on, this option traps
keypresses from Sibelius and passes them to Kontakt Player 2.
% Capture mouse from host should be switched off; this option traps mouse wheel move-
ments from Sibelius and passes them to Kontakt Player 2.
% Show mapping and keyswitches on keyboard is switched on by default; when switched
off, the keys on the keyboard won’t show blue or red tints.
% Auto-refresh Browser is switched off by default; when switched on, Kontakt Player 2 auto-
matically detects from the operating system if a library folder is changed or created. You can
safely leave this option switched off.
% Menu font size allows you to choose between Normal and Larger size text.
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Playback
* Handling tab:
% Switch on Use computer keyboard for MIDI playback to allow your computer’s keyboard
to trigger sounds in Kontakt Player 2. Normally you should leave this switched off.
% Solo Mode allows you to choose between Solo In-Place (only one instrument can be soloed,
others are muted) and Solo Latch (you can switch several instruments into solo mode).
% Browser: double-click loads instrument is switched on by default; when you double-click
an instrument in the browser, it is loaded.
% Browser: show files before folders is switched on by default; it allows you to change the
sort order of files and folders in the browser.
% Default root key for new zones specifies the default root key for instruments that aren’t
supplied with this information.
% MIDI channel assignment for loaded patches allows you to specify whether Kontakt
Player 2 should load each new sound onto the 1st free channel or have them accept MIDI on
all channels (omni). You don’t need to change this setting.
% Installation base path is the folder in which Kontakt Player 2 was originally installed. You
should avoid moving this folder, but if you do, you can respecify it here.
* Load/Import tab:
% Load instruments/banks/multis in “purged mode” reloads the parameters of samples
that were purged, but without the sample data itself. Leave this option switched off.
% Force-load pre-2.0 patches in DFD mode forces the engine to use Direct From Disk
(DFD) streaming even for old patches that were not originally set to use it.
% Unwind automation IDs for additionally loaded patches is an obscure option assign-
ment of automation to the same sound loaded into several slots. Just leave it switched off.
% Library path is the place where user-tweaked instruments and combination multis are
saved.
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Included sounds
The sounds included with Sibelius Sounds Essentials are as follows:
Name Techniques/instruments Range
From Garritan Personal Orchestra
Violins 1 KS Keyswitches: arco (C–1); pizzicato (F–1) G3 to A8
Violas KS Keyswitches: arco (C–1); pizzicato (F–1) C3 to A6
Cellos KS Keyswitches: arco (C–1); pizzicato (F–1) C2 to E6
Double Basses KS Keyswitches: arco (C–1); pizzicato (F–1) C0 to G4
Guarneri Solo Violin KS Keyswitches: arco (C–1); pizzicato (F–1) G3 to C8
Piccolo D5 to C8
Flute Solo B3 to D7
Oboe 1 Modern Solo Bb3 to A6
Bb Clarinet Solo C#3 to G#6
Bass Clarinet Solo Bb1 to F5
Bassoon 1 Solo Bb1 to E5
French Horn Solo 1 E1 to F5
Trumpet 1 Solo C3 to F6
Tenor Trombone Solo E1 to F5
Tuba 1 Solo Bb0 to B4
Basic Orchestral Percussion Bass drum hit (B1); Bass drum hit 2 (C2), Bass drum roll (C#2); Tim-
pani hit (D2–G3); Side drum hit, snares off, left (G#3); Side drum hit,
snares off, right (A3); Side drum hit, snares off, roll (A#3); Side drum
hit, snares on, left (B3); Side drum hit, snares on, right (C4); Side
drum hit, snares on, roll (C#4)
From Garritan Jazz and Big Band
Trumpet Keyswitches: open (C–1); harmon mute (F–1) E3 to Bb6
Alto Saxophone C#3 to F6
Tenor Saxophone G#2 to C6
Baritone Saxophone C2 to C6
From Garritan Concert & Marching Band
Trumpet Ensemble E3 to Bb6
Mellophone Ensemble Bb1 to F5
Baritone Ensemble E2 to F5
Tuba Ensemble Bb1 to F4
Trombone Ensemble E1 to F5
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Playback
Marching Tenor Drums (Auto RL) Automatic RL switching: Spock 2 shots/rims (Db6); Spock 2 hits (B5);
Spock 1 shots/rims (Ab5); Spock 1 hits (G5); Drum 1 shots/rims (Gb5);
Drum 1 hits (E5); Drum 2 shots/rims (Db5); Drum 2 hits (C5); Drum 3
shots/rims (Bb4); Drum 3 hits (A4); Drum 4 shots/rims (F#4); Drum 4
hits (F4); Roll Spock 2 sustained buzz (A3); Roll Spock 1 sustained
buzz (F3); Roll Drum 1 sustained buzz (D3); Roll Drum 2 sustained
buzz (B2); Roll Drum 3 sustained buzz (G2); Roll Drum 4 sustained
buzz (E2)
Marching Bass Drums (Manual) Drum 1 RH hits (E5); Drum 1 LH hits (Eb5); Drum 2 RH hits (D5);
Drum 2 LH hits (C#5); Drum 3 RH hits (C5); Drum 3 LH hits (B4);
Drum 4 RH hits (Bb4); Drum 4 LH hits (A4); Drum 5 RH hits (Ab4);
Drum 5 LH hits (A4); Drum 5 RH hits (Ab4); Drum 5 LH hits (G4);
Drum 6 RH hits (F#4); Drum 6 LH hits (F4); Unison RH hits (E4); Uni-
son LH hits (Eb4); Unison RH rims (D4); Unison LH rims (C#4); Uni-
son sustained roll (Ab3)
Marching Bass Drums (Auto RL) Automatic RL switching: Unison sustained roll (B6); Drum 1 hits (G5);
Drum 2 hits (E5); Unison rims (D5); Drum 3 hits (C5); Unison hits
(B4); Drum 4 hits (A4); Drum 5 hits (F4); Drum 6 hits (D4)
Marching Cymbals Unison cymbal section: hi hat choke (Bb5); sizzle/suck A (C#5); sizzle
(D5); vacuum suck (C5); crash choke fat (B4); flat crash (Bb4)
Unpitched Concert Percussion Brake drum RL (C7); wind chimes (B6); Finger cymbal (A6); Triangle
roll (G6); Triangle hit sustain/muted (F6); Bell plate (E6); Suspended
cymbal cresc. mp (D6); Suspended cymbal cresc. f (C6); Suspended
cymbal crash (B5); Suspended cymbal crash choke (A5); Suspended
cymbal w/stick tip (ride) (G5); Hand cymbals choke (F5); Hand cym-
bals crash (E5); Concert snare drum roll (D5); Concert snare drum
hits RL (C5); Tambourine fist hits (B4); Tambourine roll shaken (A4);
Tambourine thumb roll (G4); Tambourine finger hits RL (F4); Tem-
ple block high RL (E4); Temple block med-high RL (D4); Temple
block med RL (C4); Temple block med-low RL (B3); Temple block low
RL (A3); Concert tom high RL (G3); Concert tom med-high RL (F3);
Concert tom med-low RL (E3); Concert tom low RL (D3); Impact
drum hits RL (C3); Tam-tam hit p (B2); Tam-tam hit f (A2); Concert
bass drum roll (G2); Concert bass drum hit RL (F2)
Marimba C2 to C7
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tone hand (A8); High timbale, muffled hit (A#8); High timbale, side
stick (B8)
Fender Rhodes Mk.2 Tremolo E1 to E7
Hammond B3 Organ C2 to C7
Clavinet E7 E1 to E7
Electric Bass (Precision) Keyswitches: pick (C0); slap (D0); mute (E0) B0 to E5
Electric Guitar (Stratocaster) Keyswitches: pick (C1); mute (D1) C2 to F6
Acoustic Guitar (Nylon) C2 to E6
General MIDI (sounds from M-Audio Session)
Acoustic Grand Piano C–1 to G9
Bright Acoustic Piano C–1 to G9
Electric Grand Piano C–1 to G9
Honky-Tonk Piano C–1 to G9
Electric Piano 1 C–1 to G9
Electric Piano 2 C–1 to G9
Harpsichord C–1 to G9
Clavi C–1 to G9
Celesta C–1 to G9
Glockenspiel C–1 to G9
Music Box C–1 to G9
Vibraphone C–1 to G9
Marimba C–1 to G9
Xylophone C–1 to G9
Tubular Bells C–1 to G9
Dulcimer C–1 to G9
Drawbar Organ C–1 to G9
Percussive Organ C–1 to G9
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Piccolo
Flute C–1 to G9
Recorder C–1 to G9
Pan Flute C–1 to G9
Blown Bottle C–1 to G9
Shakuhachi C–1 to G9
Whistle C–1 to G9
Ocarina C–1 to G9
Lead 1 (Square) C–1 to G9
Lead 2 (Sawtooth) C–1 to G9
Lead 3 (Calliope) C–1 to G9
Lead 4 (Chiff) C–1 to G9
Lead 5 (Charang) C–1 to G9
Lead 6 (Voice) C–1 to G9
Lead 7 (Fifths) C–1 to G9
Lead 8 (Bass + Lead) C–1 to G9
Pad 1 (New Age) C–1 to G9
Pad 2 (Warm) C–1 to G9
Pad 3 (Polysynth) C–1 to G9
Pad 4 (Choir) C–1 to G9
Pad 5 (Bowed) C–1 to G9
Pad 6 (Metallic) C–1 to G9
Pad 7 (Halo) C–1 to G9
Pad 8 (Sweep) C–1 to G9
FX 1 (Rain) C–1 to G9
FX 2 (Soundtrack) C–1 to G9
FX 3 (Crystal) C–1 to G9
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