AViCAD UserManual PDF
AViCAD UserManual PDF
www.AViCAD.com
Rev 11.2.A.0
COPYRIGHT 2011 AViCAD
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C O N T E N T S III
Contents
Contents iii
Procedure xvii
Chapter 1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
About AViCAD and other CAD software . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3
Using AutoCAD legacy drawings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Using AutoCAD commands with AViCAD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5
Comparing AViCAD and CAD to manual drafting . . . . . . . . . . . . . . . . . . . . . . . . . .5
Drawing to scale . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Using tools. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Organizing information. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Drawing accurately . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Drawing efficiently . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Reusing CAD drawings and entities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Making changes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Working with other data and programs. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Using advanced CAD features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13
Using the AViCAD Explorer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Editing multiple documents simultaneously . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Editing multiple entities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Using the Customize dialog box . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Performing unlimited undo and redo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Getting more information . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14
Chapter 2 Getting started . . . . . . . . . . . . . . . . . . . . . . . . . . 15
System requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16
Starting AViCAD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16
Working in AViCAD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16
Displaying commands on a shortcut menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Displaying and hiding toolbars . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Using the command bar. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Using the status bar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Drawing tabs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Using prompt boxes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Selecting commands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .25
Using commands. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Starting commands using toolbars . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
IV C O N T E N T S
Starting commands using menus. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Starting commands using the command bar . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Repeating a command . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Nesting a command. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Modifying a command . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Using the Prompt History window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Using mouse shortcuts. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Using scripts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Correcting mistakes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Customizing AViCAD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Getting online Help . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Saving your drawing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Exiting AViCAD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Chapter 3 Working with drawings. . . . . . . . . . . . . . . . . . . 33
Creating a new drawing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Opening a drawing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Opening an existing drawing. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Opening damaged files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
Setting up a drawing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Setting the current layer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Layer Properties Manager . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Creating and naming layers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Locking and unlocking layers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Setting the current entity color . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Setting the current linetype . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
Setting the linetype scale . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Setting the current lineweight . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Setting the current print style . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
Setting drawing units . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
Understanding scale factors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Setting the text height . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
Setting the drawing limits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
Working with colors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
Using index colors. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
Using true colors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
Using color books . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
Using the grid, snap alignment and cursor restriction . . . . . . . . . . . . . . . . . . . . . . . 65
Setting a reference grid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
Setting snap spacing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
Changing the snap and grid angle and base point . . . . . . . . . . . . . . . . . . . . . . . . 67
Using isometric snap and grid. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
Using orthogonal locking . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
Using entity snaps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
Setting entity snaps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
Nearest Snap tool. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
C O N T E N T S V
Endpoint Snap tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
Midpoint Snap tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
Center Snap tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
Perpendicular Snap tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
Tangent Snap tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
Quadrant Snap tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
Insertion Point Snap tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
Point Snap tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
Mid between two point Snap tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
Intersection Snap tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
Apparent Intersection Snap tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78
Quick Snap command . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
Clear Entity Snaps tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
Using fly-over snapping . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .79
Etrack Snap tracking . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .81
Polar Snap tracking . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .82
Saving your drawing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .84
Saving a drawing. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86
Saving a drawing with a new name or file format . . . . . . . . . . . . . . . . . . . . . . . 87
Saving a drawing with a password . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87
Chapter 4 Creating simple entities . . . . . . . . . . . . . . . . . 89
Drawing lines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .90
Drawing circles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .91
Drawing arcs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .93
Drawing ellipses . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .95
Drawing elliptical arcs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .96
Creating point entities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .97
Changing the size and appearance of point entities . . . . . . . . . . . . . . . . . . . . . . 98
Drawing rays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .99
Drawing infinite lines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .100
Creating freehand sketches . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .101
Erasing freehand sketch lines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
Setting the sketch method and accuracy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103
Chapter 5 Creating complex entities . . . . . . . . . . . . . . . . 105
Drawing rectangles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .106
Drawing polygons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .107
Drawing polygons by side. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
Drawing polylines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .109
Drawing double line . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .111
Drawing traces . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .111
Drawing a revision clouds . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .111
Drawing splines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .113
Specifying fit tolerance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113
VI C O N T E N T S
Drawing a closed spline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114
Drawing donuts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
Creating planes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116
Drawing wipeouts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118
Drawing wipeouts using polygons and polylines . . . . . . . . . . . . . . . . . . . . . . . 118
Turning wipeout frames on or off . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119
Creating boundary polylines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120
Using islands and island detection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121
Adding hatching . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123
Specifying a hatch pattern . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124
Selecting entities for hatching . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128
Selecting areas for hatching . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 129
Gradient hatch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132
Chapter 6 Viewing your drawing. . . . . . . . . . . . . . . . . . . 135
Redrawing and regenerating a drawing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136
Moving around within a drawing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136
Using scroll bars . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136
Using the Pan command . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137
Rotating the view in real time . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138
Changing the magnification of your drawing . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139
Zooming in and out . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 140
Zooming methods . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 140
Displaying the previous view of a drawing. . . . . . . . . . . . . . . . . . . . . . . . . . . . 141
Zooming to a specific scale . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141
Combining zooming and panning . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 142
Displaying the entire drawing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 143
Aereal view . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 143
Displaying multiple views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 144
Working with multiple views of a single drawing . . . . . . . . . . . . . . . . . . . . . . 144
Opening a new window of the same drawing . . . . . . . . . . . . . . . . . . . . . . . . . . 145
Dividing the current window into multiple views. . . . . . . . . . . . . . . . . . . . . . . 145
Saving window configurations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146
Working with multiple drawings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 147
Controlling visual elements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148
Turning Fill on and off . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 149
Turning Quick Text on and off . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 149
Turning highlighting on and off . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 150
Turning Blips on and off . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151
Controlling the display of lineweights . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151
Chapter 7 Working with coordinates . . . . . . . . . . . . . . . 153
Using Cartesian coordinates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154
Understanding how coordinate systems work . . . . . . . . . . . . . . . . . . . . . . . . . 154
Understanding how coordinates are displayed . . . . . . . . . . . . . . . . . . . . . . . . . 155
C O N T E N T S VII
Finding the coordinates of a point. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 156
Using two-dimensional coordinates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .157
Entering absolute Cartesian coordinates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 157
Entering relative Cartesian coordinates. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 158
Entering polar coordinates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 158
Using three-dimensional coordinates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .160
Using the right-hand rule . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 160
Entering x,y,z-coordinates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 160
Entering spherical coordinates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 161
Entering cylindrical coordinates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 161
Using xyz point filters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .162
Using point filters in two dimensions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 162
Using point filters in three dimensions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 163
Defining user coordinate systems . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .164
Defining a user coordinate system . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 164
Using a preset user coordinate system . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 165
Chapter 8 Working with the AViCAD Explorer . . . . . . . . 167
Using the AViCAD Explorer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .168
Copying settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 170
Deleting settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 170
Purging elements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 172
Organizing information on layers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .173
Creating and naming layers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 175
Setting the current layer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 176
Controlling layer visibility . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 177
Locking and unlocking layers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 178
Controlling layer printing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 179
Setting the layer color . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 180
Setting a layers linetype . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 181
Setting a layers lineweight . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 181
Setting a layers print style . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 182
Working with linetypes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .184
Setting the current linetype . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 185
Loading additional linetypes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 186
Creating and naming linetypes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 186
Syntax for a complex linetype definition . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 188
Editing linetypes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 191
Working with text fonts and styles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .191
Creating and naming text styles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 193
Modifying text styles. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 194
Setting the current text style . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 195
Working with coordinate systems . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .196
Defining and naming user coordinate systems . . . . . . . . . . . . . . . . . . . . . . . . . 197
Setting the current user coordinate system . . . . . . . . . . . . . . . . . . . . . . . . . . . . 198
Using named views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .199
VIII C O N T E N T S
Saving and naming views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 200
Restoring named views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 201
Changing named view properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 201
Working with blocks and external references . . . . . . . . . . . . . . . . . . . . . . . . . . . . 202
Creating and naming blocks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 204
Inserting a block . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 205
Inserting a drawing as a block . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 206
Attaching a drawing as an external reference . . . . . . . . . . . . . . . . . . . . . . . . . . 206
Saving a block as a separate drawing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 207
Working with dimension styles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 208
Creating and naming dimension styles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 209
Chapter 9 Getting drawing information . . . . . . . . . . . . . 211
Specifying measurements and divisions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 212
Measuring intervals on entities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 213
Dividing entities into segments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 214
Calculating areas . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 215
Calculating areas defined by points. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 215
Calculating areas of closed entities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 216
Calculating combined areas . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 216
Calculating distances and angles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 218
Displaying information about your drawing . . . . . . . . . . . . . . . . . . . . . . . . . . . 219
Displaying information about entities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 220
Displaying the drawing status . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 221
Tracking time spent working on a drawing. . . . . . . . . . . . . . . . . . . . . . . . . . . . 222
Chapter 10 Modifying entities . . . . . . . . . . . . . . . . . . . . . . 223
Selecting entities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 224
Displaying selected entities highlighted . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 224
Entity-selection methods . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 225
Choosing the command first . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 227
Selecting entities first . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 228
Deselecting entities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 228
Quick Select . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 229
Turning grips on and off . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 230
Editing with grips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 231
Modifying the properties of entities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 231
Properties palette . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 233
Deleting entities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 236
Copying entities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 236
Copying entities within a drawing. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 236
Copying between drawings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 238
Making parallel copies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 240
Mirroring entities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 241
Arraying entities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 242
C O N T E N T S IX
Rearranging entities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .245
Moving entities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 245
Rotating entities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 246
Reordering entities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 248
Resizing entities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .248
Stretching entities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 248
Scaling entities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 250
Extending entities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 251
Trimming entities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 253
Editing the length of entities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 255
Breaking and joining entities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .256
Breaking entities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 256
Joining entities. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 257
Grouping entities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .258
Creating groups . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 259
Modifying groups . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 260
Ungrouping entities. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 261
Remove Groups. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 262
Editing polylines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .262
Opening and closing polylines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 263
Curving and decurving polylines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 264
Joining polylines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 264
Changing the polyline width . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 265
Editing polyline vertices . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 266
Exploding entities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .267
Chamfering and filleting entities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .268
Chamfering entities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 269
Filleting entities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 272
Express . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .275
Layer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 275
Blocks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 280
Text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 283
Modify. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 287
Tools/Entity Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 295
Quick Perspective . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 297
Chapter 11 Working with text . . . . . . . . . . . . . . . . . . . . . . . 299
Creating line text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .300
Creating paragraph text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .300
Working with text styles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .303
Formatting text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .304
Setting the line text style . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 304
Setting the paragraph text style . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 304
Setting the line text alignment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 305
Setting the paragraph text alignment. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 306
Including special text characters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 306
X C O N T E N T S
Changing text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 307
Changing line text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 307
Changing paragraph text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 308
Find . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 308
Checking the spelling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 311
Check Spelling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 311
Main Dictionary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 314
Creating and modifying a custom dictionary . . . . . . . . . . . . . . . . . . . . . . . . . . 315
Using an alternate text editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 315
Selecting an alternate text editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 315
Creating paragraph text in an alternate text editor . . . . . . . . . . . . . . . . . . . . . . 315
Working with text written in different languages . . . . . . . . . . . . . . . . . . . . . . . . . 317
Using Unicode characters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 317
Specifying character sets for drawings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 317
Chapter 12 Dimensioning your drawing. . . . . . . . . . . . . . 321
Understanding dimensioning concepts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 322
Creating dimensions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 324
Quick dimensioning . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 324
Creating linear dimensions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 325
Creating angular dimensions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 329
Creating diametral and radial dimensions . . . . . . . . . . . . . . . . . . . . . . . . . . . . 330
Creating ordinate dimensions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 331
Creating leaders and annotations. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 332
Dimensioning model space entities in paper space. . . . . . . . . . . . . . . . . . . . . . 333
Editing dimensions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 334
Making dimensions oblique . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 334
Editing dimension text. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 335
Understanding dimension styles and variables . . . . . . . . . . . . . . . . . . . . . . . . . . . 337
Controlling dimension arrows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 338
Controlling dimension format . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 340
Controlling line settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 341
Controlling dimension text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 342
Controlling dimension units . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 345
Adding geometric tolerances . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 347
Controlling dimension tolerance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 350
Controlling alternate dimension units . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 351
Chapter 13 Working with blocks, attributes, and external ref-
erences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 355
Working with blocks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 356
Creating blocks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 356
Inserting blocks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 359
Redefining blocks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 361
C O N T E N T S XI
Exploding blocks. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 362
In-place block edit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 362
Working with attributes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .364
Defining attributes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 364
Editing attribute definitions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 367
Attaching attributes to blocks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 368
Editing attributes attached to blocks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 368
Extracting attribute information . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 369
Extract data from attributes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 371
Working with external references . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .375
Attaching external references . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 376
Viewing the list of external references . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 378
Opening external references . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 379
Removing external references. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 379
Reloading external references . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 380
Changing the path for external references. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 380
Binding external references to drawings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 381
Clipping external references . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 382
Chapter 14 Printing drawings. . . . . . . . . . . . . . . . . . . . . . . 387
Getting started printing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .388
Defining layouts for printing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .388
Understanding layouts. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 388
Understanding paper space and model space . . . . . . . . . . . . . . . . . . . . . . . . . . 389
Viewing drawings in paper space and model space . . . . . . . . . . . . . . . . . . . . . 391
Displaying the Model and Layout tabs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 392
Creating a new layout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 393
Reusing layouts from other files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 394
Managing layouts in a drawing. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 394
Working with layout viewports. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 395
Customizing print options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .400
Setting the paper size and paper and drawing orientation. . . . . . . . . . . . . . . . . 400
Selecting a printer or plotter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 401
Setting the scale and view. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 401
Choosing how lineweights print . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 405
Using print styles. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 407
Reusing print settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 417
Printing or plotting your drawing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .418
Previewing a drawing before printing. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 418
Printing a drawing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 420
Print a PDF or JPG file . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .421
Creating a PDF or JPG File. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 421
Print a Viewport with hidden lines or shaded mode . . . . . . . . . . . . . . . . . . . . . . . .422
Chapter 15 Drawing in three dimensions . . . . . . . . . . . . . 425
XII C O N T E N T S
Viewing entities in three dimensions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 426
Setting the viewing direction. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 426
Rotating the view in real time (3D Orbit ) . . . . . . . . . . . . . . . . . . . . . . . . . . . . 426
Preset Views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 428
Orthographic views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 429
Isometric views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 431
Preset Viewpoints.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 434
Dinamic view . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 436
Creating three-dimensional entities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 440
Applying elevation and thickness . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 440
Creating three-dimensional faces . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 444
Creating rectangular meshes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 444
Creating polyface meshes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 445
Creating ruled surface meshes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 446
Creating extruded surface meshes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 447
Creating revolved surface meshes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 448
Creating edge-defined Coons surface patch meshes . . . . . . . . . . . . . . . . . . . . 449
Creating Surfaces . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 450
Creating boxes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 450
Creating wedges . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 451
Creating cones . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 452
Creating pyramids . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 452
Creating cylinders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 454
Creating spheres . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 455
Creating dishes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 456
Creating domes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 456
Creating tori. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 457
Creating Solids . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 458
Creating Boxes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 458
Creating Wedges . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 459
Creating Cones . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 459
Creating Tetrahedrones . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 460
Creating Pyramids . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 461
Creating Cylinders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 462
Creating Spheres . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 462
Creating Dishs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 463
Creating Domes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 463
Creating Tori . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 464
Creating regions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 464
Creating extruded solids . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 465
Creating revolved solids . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 466
Creating composite solids . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 466
Editing in three dimensions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 468
Rotating in three dimensions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 468
Arraying in three dimensions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 469
Mirroring in three dimensions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 471
Aligning in three dimensions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 472
C O N T E N T S XIII
Editing three-dimensional solids . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .473
Chamfering and filleting solids . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 473
Sectioning and slicing solids . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 474
Modifying edges . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 481
Imprinting solids . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 481
Separating solids . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 482
Shelling solids . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 482
Flattening solids . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 483
Convert a solid to a surface. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 483
Cleaning solids . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 483
Checking solids . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 484
Hiding, shading, and rendering . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .484
Creating hidden-line images . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 485
Creating shaded images. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 485
Creating rendered images . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 486
Creating custom rendered images . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 487
Printing a rendered image . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 488
Chapter 16 Render. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 489
Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .490
Render Command . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .492
Full Render Command . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .493
Materials Command . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .493
Material Library . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 497
Material Mapping . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 499
Material Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 501
Surface Pattern . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 503
Color Map . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 519
Surface Finish . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 520
Background . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .522
Light . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .523
Ambient Light . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 525
Point Light. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 526
Distant Light . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 529
Preferences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .531
Rendering Worksheet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 532
Shadows Worksheet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 534
Floor Worksheet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 535
Site Settings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 536
Render to File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 536
Chapter 17 Google Earth . . . . . . . . . . . . . . . . . . . . . . . . . . 539
AViCAD Google Earth add-on . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .540
Publishing 3D DWG Models to Google Earth . . . . . . . . . . . . . . . . . . . . . . . . . 542
XIV C O N T E N T S
Chapter 18 Working with other programs . . . . . . . . . . . . 545
Saving and viewing snapshots . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 546
Using data from other programs in AViCAD drawings . . . . . . . . . . . . . . . . . . . . 547
Embedding objects into drawings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 547
Linking objects to drawings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 548
Editing an embedded or linked object from within AViCAD. . . . . . . . . . . . . . 550
Importing files created in other formats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 550
Using AViCAD data in other programs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 551
Embedding drawings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 551
Editing an embedded AViCAD object in place . . . . . . . . . . . . . . . . . . . . . . . . 553
Linking drawings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 553
Dragging AViCAD drawings into other programs . . . . . . . . . . . . . . . . . . . . . . 554
Exporting drawings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 554
Etransmit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 558
Sending drawings through e-mail . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 562
Using AViCAD with the Internet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 562
Add hyperlinks to a drawing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 563
Publishing drawings to the Internet. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 564
Inserting drawings from a Web site . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 564
Accessing the AViCAD Web site during a drawing session . . . . . . . . . . . . . . 565
Other programs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 565
Chapter 19 Image . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 567
Image overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 568
Image commands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 568
Attaching images. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 568
Modifying images . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 570
Changing the display of images . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 572
Clipping images. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 573
Unloading and reloading images. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 576
Changing the path for images . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 576
Deleting images. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 577
Draw Order command. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 577
Correlate Command . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 578
Chapter 20 Customizing AViCAD . . . . . . . . . . . . . . . . . . . 583
Setting and changing options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 584
Changing the options on the General tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 584
Changing the options on the Paths/Files tab . . . . . . . . . . . . . . . . . . . . . . . . . . 588
Changing the options on the Display tab. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 589
Changing the options on the Crosshairs tab . . . . . . . . . . . . . . . . . . . . . . . . . . . 592
Changing the options on the Profiles tab. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 593
Changing the options on the Printing tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 598
Changing the options on the Snapping tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . 600
C O N T E N T S XV
Customizing menus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .602
Understanding menu compatibility. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 603
Creating new menus and commands. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 603
Setting the experience levels for menus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 605
Saving menu files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 606
Loading menu files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 606
Creating custom shortcut menus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 607
Customizing toolbars . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .608
Creating a new toolbar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 609
Naming toolbars . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 611
Creating flyouts. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 612
Setting the experience levels for tools. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 613
Creating custom toolbar tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 613
Importing toolbars. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 615
Creating toolbars that you can share as files. . . . . . . . . . . . . . . . . . . . . . . . . . . 615
Customizing the keyboard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .618
Creating a keyboard shortcut. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 619
Saving keyboard shortcut files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 620
Loading keyboard shortcut files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 621
Creating aliases . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .621
Creating, redefining, and deleting aliases . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 622
Saving alias files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 623
Loading alias files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 624
Customizing entities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .624
Working with audio notes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 624
Using shape files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 627
Creating and replaying scripts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .628
Programming AViCAD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .630
Using LISP routines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 630
Using ADS applications . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 632
Using DCL with AViCAD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 633
Using VBA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 633
Using DIESEL with IntelliCAD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 634
Using a digitizer tablet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .634
Configuring the tablet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 635
Calibrating the tablet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 636
Understanding transformation types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 636
Customizing the tablet interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 638
Appendix 639
Using enhanced AutoCAD commands in AViCAD . . . . . . . . . . . . . . . . . . . . . . . .640
Using additional selection sets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .641
Using additional AViCAD commands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .641
Recognizing subtle command differences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .644
Identifying what does not display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .644
Supporting AutoCAD customization . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .645
XVI C O N T E N T S
Understanding menu compatibility . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 646
Importing and exporting customization files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 647
Programming AViCAD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 647
Understanding AutoLISP compatibility . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 648
AViCAD-AutoCAD list of terms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 649
Glossary 651
XVII
Contents ................................................... iii
Procedure .............................................. xvii
Introduction ...............................................1
Getting started .........................................15
To disable the right button menu ................................. 18
To choose which toolbars to display ........................... 21
To change the items that display on the status bar ...... 22
To change the setting of an item on the status bar ...... 22
To display or hide the status bar .................................. 22
To activate or deactivate drawing tabs display ............ 23
To repeat the command you just used ......................... 27
To repeat commands you used previously .................. 27
To display or close the Prompt History window ......... 28
To view entries in the Prompt History window .......... 28
To copy or paste text in the Prompt History window... 28
To change the number of command lines to track ...... 28
Working with drawings ..........................33
To create a new drawing based on a template ............. 36
To open an existing drawing ........................................ 37
To open a damaged file ............................................... 39
To check a drawing file for errors ............................... 39
To manage layers ......................................................... 41
To make a layer current ............................................... 42
To turn layers on or off................................................ 43
To freeze or thaw layers .............................................. 43
To lock or unlock layers .............................................. 44
To set the current entity color...................................... 45
To set the current linetype ........................................... 47
To set the current individual linetype scale ................. 48
To change the global linetype scale ............................. 48
To set the current lineweight ....................................... 49
To set the current print style in a drawing that uses named
print style tables ...................................................... 50
To set the linear drawing units .................................... 50
To set the angular drawing units ................................. 51
To set the text height ................................................... 54
To set the drawing limits ............................................. 56
To select an index color ............................................... 57
To select a true color ................................................... 59
To select a color book color ........................................ 60
To create a color book ................................................. 61
To modify a color book ............................................... 64
To load a color book .................................................... 64
To turn the grid on and set the grid spacing ................ 65
To turn snap settings on and set snap spacing ............. 67
To change the snap angle and base point .................... 67
To turn the Isometric Snap And Grid option on .......... 69
To enable orthogonal locking ...................................... 69
To change the size of the entity snap target box ......... 71
To set the Nearest Snap................................................ 72
To set the Endpoint Snap ............................................ 73
To set the Midpoint Snap ............................................ 73
To set the Center Snap ................................................ 73
To set the Perpendicular Snap...................................... 74
To set the Tangent Snap............................................... 74
To set the Quadrant Snap ............................................ 75
To set the Insertion Point Snap .................................... 75
To set the Point Snap ................................................... 76
To set the Mid between two point Snap ...................... 76
To set the Intersection Snap ........................................ 77
To snap to an extended intersection point ................... 78
To set the Apparent Intersection Snap ......................... 78
To snap to an extended apparent intersection point .... 79
To set the Quick Snap .................................................. 79
To set Clear Entity Snaps ............................................ 79
To set the Fly-over snapping option ............................ 81
To set On or Off Etrack tracking ................................. 81
To acquire a point ........................................................ 82
To set On or Off Polar Tracking ................................ 82
To set the polar pointing angles .................................. 83
To acquire a point with Polar ...................................... 83
To purge the items not used in the drawing ................ 84
To save a drawing with a new name or file format .... 87
To save a drawing with a password ............................ 88
Creating simple entities ...........................89
To draw a line.............................................................. 90
To draw a line as a continuation from the end of an arc ..
...................................................................................... 90
To draw a circle by specifying its center and radius ... 91
To draw a circle tangent to existing entities ................ 92
To convert an arc to a circle ........................................ 92
To draw an arc by specifying three points .................. 93
To draw an arc by specifying its start point, center point,
and endpoint ........................................................... 94
To draw an arc by specifying two points and an included
Procedure
XVIII P R O C E D U R E
angle ....................................................................... 94
To draw an arc tangent to an arc or line ...................... 95
To draw an ellipse by specifying the axis endpoints.... 96
To draw an elliptical arc by specifying the axis endpoints
...................................................................................... 97
To draw a point ............................................................ 97
To draw several points.................................................. 98
To change the size and appearance of point entities ... 98
To draw a ray.............................................................. 100
To draw an infinite line ............................................. 100
To draw an infinite line at a specified angle relative to
another entity ........................................................ 101
To create a freehand sketch ....................................... 102
To erase freehand sketch lines ................................... 102
To specify lines or polylines when sketching ............ 103
Creating complex entities .....................105
To draw a rectangle ................................................... 106
To draw a square ........................................................ 106
To draw a polygon by vertex...................................... 107
To draw a polygon by side ......................................... 108
To draw a polyline with straight segments................. 109
To draw a line segment followed by an arc polyline
segment.................................................................. 110
To draw a double line ................................................ 111
To draw a trace .......................................................... 111
To create a Revision cloud ........................................ 112
To modify arcs length of a revision cloud ................. 112
To create a revision cloud .......................................... 112
To draw a spline ......................................................... 113
To add tangents to a spline ........................................ 113
To specify the fit tolerance ........................................ 114
To draw a closed spline .............................................. 114
To draw a donut ......................................................... 115
To draw a donut tangent to existing entities .............. 116
To draw a quadrilateral plane .................................... 117
To draw a rectangular plane ...................................... 117
To draw a wipeout ..................................................... 118
To create a wipeout using an existing polygon or polyline
.................................................................................... 119
To turn wipeout frames on or off .............................. 119
To draw a boundary polyline...................................... 122
To open the Boundary Hatch dialog box ................... 124
To specify a predefined hatch pattern ........................ 124
To specify a user-defined hatch pattern...................... 125
To use a predefined library pattern ............................ 127
To select entities for hatching ................................... 128
To select an area for hatching ................................... 130
To use a gradient hatch .............................................. 133
To modify a gradient hatch ....................................... 134
Viewing your drawing ...........................135
To redraw (refresh) the current window display........ 136
To turn scroll bars on or off ....................................... 136
To pan by specifying two points ................................ 137
To pan in real time ..................................................... 138
To pan using a mouse with a wheel .......................... 138
To rotate the view in real time ................................... 139
To zoom in to an area using a window....................... 140
To zoom in real time .................................................. 141
To zoom using a mouse with a wheel ........................ 141
To zoom to a specific scale relative to the current display
.................................................................................... 142
To change the center of the current view .................. 142
To use aereal view ..................................................... 144
To create multiple views ............................................ 146
To join two views....................................................... 146
To name and save a window configuration................ 146
To restore a named window configuration................. 147
To turn Fill on or off ................................................. 149
To turn Quick Text on and off .................................. 150
To turn highlighting on and off ................................. 150
To turn Blips on and off ............................................ 151
To control the display of lineweights ........................ 152
Working with coordinates ....................153
To find the coordinate of a point in the drawing........ 156
To define a UCS by specifying a new origin and points on
the positive x- and y-axes...................................... 165
To select a preset UCS ............................................... 166
Working with the AViCAD Explorer ..167
To display the AViCAD Explorer.............................. 168
To copy layers from one open drawing to another open
drawing.................................................................. 170
To delete a layer and relocate its entities to another layer
.................................................................................... 171
To purge an element .................................................. 172
To create a new layer ................................................ 175
To change a layer name in the current drawing ......... 176
P R O C E D U R E XIX
To make a layer current ............................................. 176
To set the current layer to that of an existing entity... 177
To turn layers on or off .............................................. 177
To turn on XRef Layer Visibility .............................. 178
To freeze or thaw layers ............................................ 178
To lock or unlock layers ............................................ 179
To turn layer printing on or off .................................. 179
To change the layer color .......................................... 180
To change the linetype assigned to one or more layers....
.................................................................................... 181
To change the lineweight assigned to one or more layers
.................................................................................... 182
To change the print style assigned to one or more layers
(only in a drawing that uses named print style tables)
.................................................................................... 183
To display the AViCAD Explorer Linetypes element 184
To make the linetype current ...................................... 185
To load a new linetype from a linetype library .......... 186
To create a new simple linetype ................................. 186
To create a new complex linetype ............................. 188
To change a linetype name......................................... 191
To change a linetype definition.................................. 191
To display the AViCAD Explorer Text Styles element ...
.................................................................................... 192
To create a new text style .......................................... 193
To change a text style name in the current drawing... 193
To modify a text style................................................. 194
To make the text style current .................................... 195
To display the Coordinate Systems element .............. 196
To define new user coordinate systems in the AViCAD
Explorer ................................................................. 197
To change a user coordinate system name in the current
drawing ................................................................. 198
To set the current UCS from the AViCAD Explorer . 198
To display Views in the AViCAD Explorer............... 199
To save the current view as a named view................. 200
To save a portion of the current view as a named view...
.................................................................................... 200
To change a saved view name in the current drawing......
.................................................................................... 201
To restore a named view using the View command... 201
To restore a named view from the AViCAD Explorer.....
.................................................................................... 201
To change the view options ....................................... 202
To display blocks in the AViCAD Explorer ............. 202
To create a block ....................................................... 204
To change a block name in the current drawing........ 205
To insert a block......................................................... 205
To insert a drawing as a block.................................... 206
To attach an external reference .................................. 206
To edit the path of an external reference.................... 207
To save a block as a separate drawing file ................ 207
To display the AViCAD Explorer Dimension Styles
element ................................................................. 208
To create a dimension style 2....................................... 09
To change a dimension style name in the current drawing
.................................................................................... 209
To copy a dimension style from one drawing to another.
.................................................................................... 210
Getting drawing information ...............211
To measure intervals along an entity and mark them using
point entities ......................................................... 213
To measure intervals along an entity and mark them using
blocks ................................................................... 213
To divide an entity into segments and mark them using
point entities ......................................................... 214
To divide an entity into segments and mark them using
blocks .................................................................... 214
To calculate the area defined by points you specify .. 215
To calculate the area of a closed entity ...................... 216
To add areas to calculate a combined area................. 216
To subtract areas when calculating a combined area . 217
To calculate the distance between two points and their
angle ..................................................................... 219
To display information about an entity ..................... 220
To display the drawing status .................................... 221
To display the timer information............................... 222
Modifying entities .................................223
To turn the highlighting feature on or off ................. 224
To create a Window-Inside ....................................... 226
To create a Crossing Window ................................... 226
To select entities using Window Polygon ................. 226
To select entities using Fence .................................... 227
To select entities using their properties ..................... 227
To remove an entity from the selection set ............... 228
To remove all entities from the selection set ............. 229
To create the selection set ......................................... 229
Element Type ............................................................ 230
Properties ................................................................... 230
How to Apply ............................................................ 230
XX P R O C E D U R E
Append to Current Selection Set ............................... 230
To change grip settings .............................................. 230
To modify the properties of entities ......................... 232
To modify the properties from Properties Palette ...... 235
To delete a selection set.............................................. 236
To copy a selection set .............................................. 237
To cut entities to the Clipboard .................................. 238
To copy entities to the Clipboard ............................... 238
To make a quick copy ................................................ 238
To paste entities from the Clipboard ......................... 239
To paste as a block the copied objects....................... 239
To make a parallel copy by specifying the distance... 240
To make a parallel copy passing through a point ....... 241
To mirror entities ....................................................... 242
To create a polar array................................................ 242
To create a rectangular array...................................... 244
To move a selection set ............................................. 246
To move an entity using grips ................................... 246
To rotate a selection set ............................................. 247
To rotate a selection set in reference to a base angle . 247
To reorder entities ..................................................... 248
To stretch an entity .................................................... 249
To stretch an entity using grips ................................. 249
To scale a selection set by a scale factor ................... 250
To scale an entity using grips .................................... 250
To extend an entity..................................................... 251
To extend an entity to an implied boundary............... 252
To extend several entities using the fence selection
method................................................................... 252
To trim an entity......................................................... 254
To trim an entity to an implied boundary................... 254
To trim several entities using the fence selection method
.................................................................................... 255
To change the length of an entity by dragging........... 255
To break an entity....................................................... 256
To select an entity and then specify the two break points
.................................................................................... 257
To join two entities .................................................... 257
To create a group........................................................ 259
To modify a group and its entities.............................. 260
To change the order of entities in a group.................. 260
To exlode a group....................................................... 261
To add objects to a group ........................................... 261
To ungroup entities..................................................... 261
To remove objects from a group ................................ 262
To convert an entity into a polyline............................ 263
To close an open polyline........................................... 263
To fit a curve to a polyline ........................................ 264
To join an arc, line, or polyline to an existing polyline ..
.................................................................................... 265
To apply a uniform width to an entire polyline.......... 265
To taper a polyline uniformly along its length .......... 265
To move a polyline vertex.......................................... 266
To taper the width of an individual polyline segment......
.................................................................................... 267
To explode an entity................................................... 268
To chamfer two entities using the distance-distance
method.................................................................. 270
To chamfer two entities using the distance-angle method
.................................................................................... 270
To chamfer all vertices in a polyline.......................... 271
To chamfer selected vertices in a polyline ................ 271
To fillet two entities .................................................. 272
To fillet an entire polyline ......................................... 273
To fillet selected vertices in a polyline ...................... 273
To set an entity layer as current ................................ 275
To set the current layer for the selected entities ........ 275
To move some entities on another entity's layer ....... 276
To move some entities on new layer ......................... 276
To set all layer to OFF except the selected entity layer 276
To freeze a selected entity layer ................................. 277
To set off a selected layer .......................................... 277
To freeze all layer of the selected entities ................. 277
To lock a selected entity layer ................................... 277
To unlock a selected entity layer............................... 278
To set all layers On .................................................... 278
To set all layers Off ................................................... 278
To thaw all layers ...................................................... 278
To freeze all layers .................................................... 278
To unlock all layers ................................................... 279
To lock all layers ....................................................... 279
To copy one or more entities on another layer .......... 279
To copy one or more entities on a selected entity's layer
.................................................................................... 279
To copy nested objects in a block ............................. 280
To trim some entities using the ones of a block as trim
limit ...................................................................... 280
To extend some entities considering the block objects as
extension limit ...................................................... 280
To replace a block with another ................................ 281
To replace a block with an xref ................................. 282
To fit the text in relation to two points ...................... 283
To create a text mask ................................................. 283
To remove text mask ................................................. 284
P R O C E D U R E XXI
To explode a text ....................................................... 284
To Convert Text to MText ........................................ 285
To justify text ............................................................ 285
To rotate a text ........................................................... 285
To enclose texts with object ....................................... 285
To automatically numbering a text............................. 286
To change the text case.............................................. 287
To move, copy, rotate and scale objects with a single
command .............................................................. 287
To make an extended clip .......................................... 288
To change the elevation of the objects ...................... 290
To execute the multiple copy of objects..................... 290
To execute extended offset ........................................ 291
To delete duplicate objects ........................................ 292
To create or edit entity data ....................................... 295
To copy entity data ................................................... 295
To move the entity data .............................................. 296
To delete the entity data ............................................ 296
To reassociate the data merged with an application with
another application ............................................... 297
To obtain a rapid perspective view ............................ 297
To obtain a rapid perspective view............................ 298
Working with text .................................299
To create text ............................................................. 300
To create paragraph text ............................................ 301
To create a text style................................................... 303
To specify a line text style......................................... 304
To specify a paragraph text style ............................... 305
To specify the line text alignment ............................. 306
To edit text.................................................................. 307
To change text properties .......................................... 307
To edit paragraph text ................................................ 308
To change paragraph text properties ......................... 308
To find and replace a text .......................................... 308
To do the check spelling ............................................ 311
To select a custom dictionary................................... 315
To add the content of a custom dictionary to the current
one ........................................................................ 315
To select an alternate text editor................................. 315
To use an alternate text editor .................................... 316
To manage how code pages are assigned to drawings318
Dimensioning your drawing .................321
To create a quick dimension ...................................... 324
To create a horizontal or vertical dimension............. 325
To create an aligned dimension.................................. 326
To create a linear baseline dimension ....................... 327
To create a linear continued dimension ..................... 328
To dimension an angle encompassed by an arc ......... 329
To dimension an angle between two lines ................ 329
To create a diametral dimension ................................ 330
To create a radial dimension ..................................... 330
To create an ordinate dimension ............................... 332
To create a leader and an annotation ......................... 332
To dimension model space entities in paper space .... 333
To make oblique extension lines................................ 334
To rotate dimension text ............................................ 335
To move dimension text ............................................ 336
To restore dimension text to its home position .......... 336
To replace existing dimension text with new text...... 336
To create a dimension style ....................................... 337
To select a dimension style ....................................... 337
To rename a dimension style ..................................... 338
To delete a named dimension style ........................... 338
To display information about the current style ......... 338
To choose an arrowhead ............................................ 339
To format dimensions................................................. 340
To set the color for dimension lines ........................... 342
To align dimension text with the dimension line ....... 344
To round off dimensions ........................................... 345
To add a geometric tolerance ..................................... 348
To create a tolerance dimension ................................ 350
To create an alternate dimension............................... 352
Working with blocks, attributes, and
external references ............................355
To create a block for use within a current drawing.... 357
To save a block as a separate drawing file................. 358
To insert a block......................................................... 360
To insert an entire drawing into the current drawing. 360
To redefine a block in the current drawing ............... 361
To explode a block .................................................... 362
To modify a local block ............................................ 363
To add objects to a block ........................................... 363
To remove the object from a block ........................... 363
To delete the block local change ............................... 364
To define an attribute ................................................ 365
To edit an attribute definition..................................... 367
To edit an attribute attached to a block ...................... 368
To create a template file ............................................ 370
XXII P R O C E D U R E
To extract attribute information ................................ 370
To extract data from attributes .................................. 371
To attach an external reference................................... 377
To view a list of external references .......................... 378
To open an external reference ................................... 379
To unload an external reference ................................ 379
To detach an external reference ................................. 379
To reload an external reference ................................. 380
To change the path for a single external reference..... 380
To change the search paths for all external references in
the drawing ........................................................... 381
To bind an existing external reference to a drawing .. 381
To define a rectangular clipping boundary................. 383
To define a clipping boundary using a polyline ........ 384
To turn clipping boundaries on and off ..................... 384
To delete a clipping boundary................................... 385
Printing drawings ................................. 387
To start printing ......................................................... 388
To view a drawing in model space on the Model tab.......
.................................................................................... 392
To view a drawing in paper space on a Layout tab.... 392
To view a drawing in model space on a Layout tab... 392
To turn the Model and Layout tabs display on or off.......
.................................................................................... 392
To create a new layout using the Layout1 or Layout2 tab
.................................................................................... 393
To create a new layout using a new Layout tab ........ 393
To create a new layout from an existing file ............. 393
To make a copy of a layout ....................................... 394
To save a layout as a drawing template...................... 394
To rename a layout ................................................... 394
To delete a layout ..................................................... 394
To reorder the Layout tabs ......................................... 395
To view a list of all layouts ....................................... 395
To create layout viewports ......................................... 396
To create a poligonal viewport .................................. 397
To turn layout viewports on or off ........................... 397
To change the layout viewport scale ........................ 397
To change the scale of model space entities relative to
paper space ............................................................ 398
To modify layout viewport properties ....................... 398
To modifying view mode in a layout viewport ......... 399
To select the paper size and paper and drawing
orientation.............................................................. 400
To print a drawing upside down ................................ 400
To select a printer or plotter ....................................... 401
To automatically scale the drawing for printing ....... 402
To specify the scale factor yourself ........................... 402
To specify a portion of the drawing to print ............. 403
To specify the print area origin ................................ 405
To set lineweight options ........................................... 405
To assign print style tables ........................................ 411
To create new print style tables ................................. 412
To modify print style tables ...................................... 413
To copy, rename, or delete print style tables ............. 414
To change a drawing to use named print style tables.......
.................................................................................... 415
To change a drawing to use color-dependent print style
tables ..................................................................... 415
To convert a color-dependent print style table to a named
print style table...................................................... 416
To turn off print style tables....................................... 416
To save print settings in a PCP file ............................ 417
To assign a PCP file ................................................... 417
To preview a drawing before printing........................ 418
To print a drawing ..................................................... 420
To create a PDF or JPG File ...................................... 421
To print a viewport with hidden lines or shaded mode....
.................................................................................... 422
Drawing in three dimensions ...............425
To rotate the view in real time .................................. 426
To set the Top viewing direction ............................... 429
To set the Bottom viewing direction ......................... 429
To set the Left viewing direction .............................. 430
To set the Right viewing direction ............................ 430
To set the Front viewing direction ............................ 431
To set the Back viewing direction ............................. 431
To set the SW Isometric viewing direction ............... 432
To set the SE Isometric viewing direction ................ 432
To set the NE Isometric viewing direction ................ 433
To set the NW Isometric viewing direction .............. 433
To set a new viewing direction ................................. 434
To dynamically set a view direction .......................... 435
To display a plan view of the current drawing .......... 436
To create a dynamic 3D view .................................... 436
To set the current elevation ....................................... 441
To set the current thickness ....................................... 441
To set the current elevation and thickness using a dialog
box......................................................................... 442
To change the thickness and elevation of an existing
P R O C E D U R E XXIII
entity...................................................................... 443
To create a three-dimensional face ............................ 444
To create a rectangular mesh...................................... 445
To create a polyface mesh.......................................... 446
To create a ruled surface mesh................................... 446
To create an extruded surface mesh .......................... 447
To create a revolved surface mesh ............................. 448
To create an edge-defined Coons surface patch mesh......
.................................................................................... 449
To create a box as a three-dimensional surface ......... 450
To create a wedge as a three-dimensional surface .... 451
To create a cone as a three-dimensional surface ....... 452
To create a tetrahedron............................................... 453
To create a pyramid with a planar top ...................... 453
To create a pyramid as a three-dimensional surface 454
To create a cylinder as a three-dimensional surface... 454
To create a sphere as a three-dimensional surface .... 455
To create a dish as a three-dimensional surface ........ 456
To create a dome as a three-dimensional surface ...... 456
To create a torus as a three-dimensional surface ....... 457
To create a box .......................................................... 458
To create a wedge ...................................................... 459
To create a cone ......................................................... 459
To create a tetrahedron .............................................. 460
To create a pyramid ................................................... 461
To create a pyramid with a planar top ....................... 461
To create a cylinder ................................................... 462
To create a sphere ...................................................... 462
To create a dish .......................................................... 463
To create a dome ....................................................... 463
To create a torus ........................................................ 464
To create a region ...................................................... 465
To create an extruded solid......................................... 465
To create a revolved solid........................................... 466
To combine solids...................................................... 466
To subtract solids........................................................ 467
To intersect solids ...................................................... 467
To rotate an entity about an axis in three dimensions ......
.................................................................................... 468
To create a three-dimensional rectangular array ........ 469
To create a three-dimensional polar array.................. 470
To mirror an entity about a three-dimensional plane ......
.................................................................................... 471
To align an entity an entity with another.................... 472
To chamfer a solid ..................................................... 473
To fillet a solid ........................................................... 474
To section an entity .................................................. 474
To slice an entity ...................................................... 475
Modifying faces ......................................................... 475
To extrude a solid face ............................................... 475
To move a solid face ................................................ 476
To rotate a solid face .................................................. 477
To offset a solid face .................................................. 477
To taper a solid face ................................................... 478
To delete a solid face.................................................. 479
To copy a solid face ................................................... 479
To color a face............................................................ 480
To copy an edge ......................................................... 481
To color an edge......................................................... 481
To imprint a solid object ........................................... 482
To separate solids ...................................................... 482
To shell a solid .......................................................... 482
To create a 2D view of a 3D model ............................ 83
To convert a solid to a surface .................................. 483
To clean a solid ........................................................ 484
To check a solid ......................................................... 484
To create a hidden-line image ................................... 485
To create a shaded image .......................................... 485
To create a quickly rendered image .......................... 486
To create a fully rendered image ............................... 486
To apply materials, backgrounds, and lighting ......... 488
To save a rendered image of your drawing ............... 488
Render ....................................................489
Agate Pattern ............................................................. 505
Bozo Pattern .............................................................. 506
Brick Pattern .............................................................. 507
Checker Pattern ......................................................... 508
Image Surface Pattern ............................................... 509
Gradient Pattern ......................................................... 510
Granite Pattern ........................................................... 511
Grit Pattern ................................................................ 513
Marble Pattern ........................................................... 513
Onion Pattern ............................................................. 515
Solid Checker Pattern ................................................ 516
Tile Pattern ................................................................ 517
Wood Pattern ............................................................. 518
Google Earth ......................................... 539
To publish a 3d model in Google Earth .................... 540
To import an image in AViCAD............................... 541
To use Draw Order command ................................... 542
XXIV P R O C E D U R E
To publish 3D DWG data to Google Earth ............... 542
Working with other programs .............545
To create a snapshot ................................................. 546
To view a snapshot .................................................... 546
To embed another programs object into an AViCAD
drawing................................................................. 547
To embed an object from an existing file within AViCAD
.................................................................................... 548
To create a new embedded object from within AViCAD
.................................................................................... 548
To link a file to an AViCAD drawing ....................... 549
To create a linked object from within AViCAD........ 549
To edit an embedded or linked object ........................ 550
To import a DXF, DWF, or DWT file ....................... 550
To import an ACIS file .............................................. 551
To create an AViCAD drawing in another document 552
To embed selected AViCAD entities ......................... 552
To embed an entire AViCAD drawing...................... 552
To edit an embedded AViCAD object in place ......... 553
To link an AViCAD file to another document .......... 553
To drag and embed drawings into another document ......
.................................................................................... 554
To export a drawing to a DWG, DXF, BMP, EMF, WMF,
or SVG file ........................................................... 555
To export a drawing to a PDF file ............................. 556
To export a drawing to a 2D DWF file ...................... 557
To export a drawing to a 3D DWF file ...................... 557
To export a drawing to a file ..................................... 558
To export an ACIS file .............................................. 558
To create a group of files for transmission ................ 559
To create new Transmittal Setups ............................. 560
To include a drawing file in an e-mail message ........ 562
To view a AViCAD file sent by e-mail .................... 562
To create a hyperlink ................................................. 563
To remove a hyperlink ............................................... 564
To access a hyperlink ................................................. 564
To insert a drawing from a Web site ......................... 564
To access the AViCAD Web site .............................. 565
Image ......................................................567
To attach an image ..................................................... 569
To modify images ...................................................... 571
To change the display quality for all images............. 573
To turn image frames on or off for all images ........... 573
To clip an image in the shape of a rectangle ............. 574
To clip an image in the shape of a polygon ............... 575
To turn clipping on or off for an image ..................... 575
To remove clipping from an image........................... 576
To unload and reload an image ................................. 576
To change the path for an image ............................... 577
To delete an image .................................................... 577
To reorder entities ..................................................... 578
To Create a Correlation ............................................. 579
Customizing AViCAD.......................... 583
To change the options on the General tab ................ 585
To specify a user path ................................................ 588
To change a default system file ................................. 588
To change the options on the Display tab ................. 591
To change the options on the Crosshairs tab ............. 592
To create a profile ..................................................... 594
To load a profile ........................................................ 596
To restore default settings using an unchanged Default
profile ................................................................... 596
To restore default settings without using the Default
profile ................................................................... 596
To rename a profile ................................................... 597
To copy a profile ....................................................... 597
To delete a profile ..................................................... 597
To export a profile to a file ........................................ 598
To open a profile from a file ..................................... 598
To change the options on the Printing tab ................. 599
To change the options on the Snapping tab............... 600
To display the Customize dialog box........................ 602
To see how AViCAD reads AutoCAD menu source files
.................................................................................... 603
To create a new menu................................................. 604
To add a command to a menu ................................... 604
To rename a menu item.............................................. 605
To delete a menu item................................................ 605
To set the experience levels for a command .............. 605
To save the current menu to a file ............................. 606
To load a menu file .................................................... 606
To create a custom shortcut menu ............................. 607
To use the custom shortcut menu............................... 608
To display the Customize dialog box......................... 609
To create a new toolbar .............................................. 610
To add a tool to a toolbar .......................................... 610
To delete a tool from a toolbar .................................. 610
To add space between tools on a toolbar .................. 611
P R O C E D U R E XXV
To rename a toolbar .................................................. 611
To add a flyout to a toolbar ....................................... 612
To set the experience levels for a tool ...................... 613
To add a custom tool to a toolbar .............................. 614
To import a menu file ................................................ 615
To create a toolbar that you can share ....................... 616
To copy an existing toolbar ....................................... 617
To open the toolbar file on another computer ........... 617
To customize the keyboard ........................................ 618
To create a keyboard shortcut ................................... 619
To redefine an existing keyboard shortcut ................ 620
To delete an existing keyboard shortcut ................... 620
To save the current keyboard shortcuts to a file ........ 620
To load a keyboard shortcut file ................................ 621
To display the Customize dialog box ........................ 621
To create a new alias ................................................ 622
To redefine an existing alias ..................................... 623
To delete an existing alias ......................................... 623
To save the current aliases to a file ............................ 623
To load an alias file ................................................... 624
To record and attach an audio note to entities ........... 625
To attach an audio note to entities using a .wav file .. 625
To select audio notes ................................................. 626
To play audio notes ................................................... 626
To delete audio notes ................................................. 627
To load a shape file .................................................... 627
To use a shape file ..................................................... 627
To record a script ...................................................... 629
To stop recording ...................................................... 629
To replay a script ....................................................... 629
To append to a script ................................................ 629
To load a LISP routine ............................................... 630
To run a LISP routine................................................. 631
For more information ................................................. 633
To run a VBA macro.................................................. 633
To edit a VBA macro ................................................. 634
For more information ................................................ 634
To configure the tablet for menu input ...................... 635
To turn tablet mode on or off .................................... 636
To calibrate your tablet for digitizing points ............. 638
Understanding AutoCAD compatibility
.................................................................639
XXVI C H A P T E R
1
Introduction
Using AViCAD
, simple entities include lines (both finite and infinite), circles, arcs,
ellipses, elliptical arcs, points, and rays. In addition, AViCAD includes a freehand
sketch tool. Entities drawn freehand are also considered to be simple entities.
This chapter explains how to create simple entities using the different ways that you
can start the drawing command for each, including how to:
Use menu commands on the Draw menu.
Use the tools on the Draw toolbar.
Type commands in the command bar.
In some cases, there are a number of different ways to create an entity. For the most
part, one or two are given here. Refer to the online Help to learn how to create entities
using other methods.
When you use a tool or a drawing command, the program prompts you to enter coor-
dinate points, such as endpoints or insertion points. You can enter the points or dis-
tances either using a mouse or by typing coordinate values at the command prompt.
As you draw, AViCAD also displays a context-sensitive prompt box with appropriate
additional options for the type of entity you are drawing.
After you create entities, you can modify them using the entity modification tools.
Topics in this chapter
Drawing lines ...................................................................................................... 90
Drawing circles ................................................................................................... 91
Drawing arcs....................................................................................................... 93
Drawing ellipses.................................................................................................. 95
Drawing elliptical arcs......................................................................................... 96
Creating point entities......................................................................................... 97
Drawing rays....................................................................................................... 99
Drawing infinite lines......................................................................................... 100
Creating freehand sketches.............................................................................. 101
90 C H A P T E R 4
Drawing lines
A line consists of two points: a start point and an endpoint. You can connect a series
of lines, but each line segment is considered a separate line entity.
To draw a line
1 Do one of the following:
Choose Draw > Line.
On the Draw toolbar, click the Line tool ( ).
Type line and then press Enter.
2 Specify the start point.
3 Specify the endpoint.
4 In the prompt box, choose Done to complete the command.
The prompt box provides several options as you draw. For example, when you draw
the first line segment, you can specify its length or orientation angle. After you draw
at least one line segment, you can click Undo to remove the previous line segment.
You can click Done to end the line command. After you draw two or more line seg-
ments, you can click Close to complete the line command by drawing a line segment
that connects to the start point of the first line segment you drew.
If the last entity you drew was an arc, you can also draw a line tangent to and starting
from the endpoint of the arc.
To draw a line as a continuation from the end of an arc
1 Do one of the following:
Choose Draw > Line.
On the Draw toolbar, click the Line tool ( ).
Type line and then press Enter.
2 In the prompt box, choose Follow.
3 Specify the length of the line.
Start point (A) and endpoint (B).
A
B
C R E A T I N G S I M P L E E N T I T I E S 91
Drawing circles
The default method for drawing a circle is to specify a center point and radius. You
can draw circles using any of the following methods:
Center-Radius ( )
Center-Diameter ( )
Two points ( )
Three points ( )
Radius-Tangent-Tangent ( )
Convert Arc to Circle ( )
To draw a circle by specifying its center and radius
1 Do one of the following:
Choose Draw > Circle > Center, Radius.
On the Draw toolbar, click the Circle Center-Radius tool ( ).
Type circle and then press Enter.
2 Specify the center point.
3 Specify the radius of the circle.
Endpoint of previous arc (A) and length of the line (B).
A
B
Center point (A) and radius (B).
A
B
92 C H A P T E R 4
To draw a circle tangent to existing entities
1 Do one of the following:
Choose Draw > Circle > Tan, Tan, Radius.
On the Draw toolbar, click the Circle Radius-Tangent tool ( ).
Go to step 3.
Type circle and then press Enter.
2 In the prompt box, choose Radius-Tangent-Tangent.
3 Specify the radius of the circle.
4 Select the first entity to which to draw the circle tangent.
5 Select the second entity to which to draw the circle tangent.
To convert an arc to a circle
1 Do one of the following:
On the Draw toolbar, click the Convert Arc to Circle tool. ( ).
Go to step 3.
Type circle and then press Enter.
2 In the prompt box, choose Turn Arc Into Circle.
3 Select the arc you want to convert to a circle.
Radius of circle (A) and tangent lines (B) and (C).
Select an arc (A) to convert to a circle.
A
B
C
A
C R E A T I N G S I M P L E E N T I T I E S 93
Drawing arcs
An arc is a portion of a circle. The default method for drawing an arc is to specify
three pointsthe start point, a second point, and the endpoint. You can draw arcs
using any of the following methods:
Three points on an arc ( ).
Start point-center-endpoint ( ), or Start point-endpoint-center ( ), or Center-
start point-endpoint ( ).
Start point-center-included angle ( ), or Start point-included angle-center
( ), or Center-start point-included angle ( ).
Start point-center-chord length ( ), or Center-start point-chord length ( ).
Start point-endpoint-radius ( ), or Start point-radius-endpoint ( ).
Start point-endpoint-included angle ( ), or Start point-included angle-endpoint
( ).
Start point-endpoint-starting direction ( ), or Start point-starting direction-end-
point ( ).
Start point-radius-angle ( ).
As a tangent continuation of the previous arc or line ( ).
To draw an arc by specifying three points
1 Do one of the following:
Choose Draw > Arc > 3 Points.
On the Draw toolbar, click the 3-Point Arc tool ( ).
Type arc and then press Enter.
2 Specify the start point.
3 Specify a second point.
4 Specify the endpoint.
Start point (A), second point (B), and endpoint (C).
A
B
C
94 C H A P T E R 4
The prompt box provides additional options for drawing arcs. For example, after you
specify the start point of an arc, you can choose Angle, Center, Direction, Endpoint,
or Radius. You can select the options in a different order as well. For instance, you
can draw an arc by specifying its start point, endpoint, and radius, or you can specify
the start point, radius, and then endpoint.
To draw an arc by specifying its start point, center point, and endpoint
1 Do one of the following:
Choose Draw > Arc > Start, Center, End.
On the Draw toolbar, click the Arc Start-Center-End tool ( ).
Type arc and then press Enter.
2 Specify the start point.
3 In the prompt box, choose Center.
4 Specify the center point.
5 Specify the endpoint.
To draw an arc by specifying two points and an included angle
1 Do one of the following:
Choose Draw > Arc > Start, End, Angle.
On the Draw toolbar, click the Arc Start-End-Angle tool ( ).
Type arc and then press Enter.
2 Specify the start point.
3 In the prompt box, choose Angle or type angle and insert a value.
4 To draw an arc in a counterclockwise direction, enter a positive value for the
included angle.
To draw an arc in a clockwise direction, enter a negative value for the included
angle.
5 Specify the endpoint.
Start point (A), center point (B), and endpoint (C).
A
B
C
C R E A T I N G S I M P L E E N T I T I E S 95
If the last entity you drew was an arc or a line, you can also draw an arc tangent to and
starting from the endpoint of the arc or line.
To draw an arc tangent to an arc or line
1 Do one of the following:
On the Draw toolbar, click the Tangent Arc tool ( ). Go to step 3.
Type arc and then press Enter.
2 In the prompt box, choose Follow.
3 Specify the endpoint.
NOTE To convert an arc to a circle, on the Draw toolbar, click the Convert Arc To
Circle flyout tool ( ).
Drawing ellipses
The default method for drawing an ellipse is to specify the endpoints of one axis of
the ellipse, and then specify a distance representing half the length of the second axis.
The endpoints of the first axis determine the orientation of the ellipse. The longer axis
of the ellipse is called the major axis, and the shorter one is the minor axis. The order
in which you define the axes does not matter. The program determines the major and
minor axes based on their relative lengths. You can draw ellipses using any of the fol-
lowing methods:
Start point (A), endpoint (B), and included angle (C).
A
B
C
Endpoint (A).
A
96 C H A P T E R 4
Axis-axis ( )
Axis-rotation ( )
Center-axis ( )
Center-rotation ( )
To draw an ellipse by specifying the axis endpoints
1 Do one of the following:
Choose Draw > Ellipse > Axis, End.
On the Draw toolbar, click the Ellipse Axis-Axis tool ( ).
Type ellipse and then press Enter.
2 Specify the first endpoint.
3 Specify the second endpoint.
4 Specify the half-length of the other axis.
Drawing elliptical arcs
An elliptical arc is a portion of an ellipse. The default method for drawing an ellipti-
cal arc is to specify the endpoints of one axis of the ellipse, and then specify a dis-
tance representing half the length of the second axis. Then you specify the start and
end angles for the arc, measured from the center of the ellipse in relation to its major
axis. You can draw elliptical arcs using any of the following methods:
Axis-axis ( )
Axis-rotation ( )
Center-axis ( )
Center-rotation ( )
First axis endpoint (A), second axis endpoint (B), and half-length of other axis (C).
A
C
B
C R E A T I N G S I M P L E E N T I T I E S 97
To draw an elliptical arc by specifying the axis endpoints
1 Do one of the following:
Choose Draw > Ellipse > Arc.
On the Draw toolbar, click the Elliptical Arc Axis-Axis tool ( ).
Type ellipse and then press Enter, and then type a (for Arc) and press Enter.
2 Specify the first endpoint.
3 Specify the second endpoint.
4 Specify the half-length of the other axis.
5 Specify the start angle of the arc.
6 Specify the end angle.
NOTE AViCAD draws elliptical arcs in the direction you specify. Go to Tools >
Drawing Settings > Drawing Units tab. Under Change Settings For, select Angular
Units. The default setting is counterclockwise.
Creating point entities
You can draw a point entity formatted as either a single dot or as one of 19 other pos-
sible display styles.
To draw a point
1 Do one of the following:
Choose Draw > Point > Single Point.
On the Draw toolbar, click the Point tool ( ).
Type point and then press Enter.
2 Specify the location of the point.
First axis endpoint (A), second axis endpoint (B), half-length of other axis (C), start angle of arc (D), and
end angle (E).
A
D
C
E
B
98 C H A P T E R 4
To draw several points
1 Do one of the following:
Choose Draw > Point > Single Point.
On the Draw toolbar, click the Point tool ( ).
Type point and then press Enter.
2 In the prompt box, choose Multiple Points.
3 Specify the location of each point.
4 In the prompt box, choose Done to complete the command.
Changing the size and appearance of point entities
Changing the size and appearance of point entities affects all point entities already in
the drawing, as well as all points that you subsequently draw. Positive values repre-
sent the absolute size of the point entity measured in drawing units. Negative values
represent a percentage relative to the drawing screen, so that points retain their visual
size as you use the Zoom command to change the magnification of the drawing.
To change the size and appearance of point entities
1 Do one of the following:
Choose Tools > Drawing Settings.
Type settings and then press Enter.
2 Click the Entity Creation tab.
3 Under Change Settings For, click Points.
4 Under Point Display Type, select the style you want.
5 Under Point Size, select the point size, or choose one of the options.
6 Click OK.
When you regenerate the drawing, all point entities change to reflect the new size and
appearance settings.
C R E A T I N G S I M P L E E N T I T I E S 99
Drawing rays
A ray is a line in three-dimensional space that starts at a point and extends to infinity.
Because rays extend to infinity, they are not calculated as part of the drawing extents.
The default method for drawing a ray is to select the start point of the ray and then
specify its direction. You can draw a ray in any of the following ways:
Horizontal draws the ray parallel to the x-axis of the current user coordinate sys-
tem (UCS).
Vertical draws the ray parallel to the y-axis of the current UCS.
Angle draws the ray parallel to a specified angle.
Bisect draws the ray perpendicular to an existing entity.
Parallel draws the ray parallel to an existing entity.
A To increase or decrease the point size, type a
value or click one of the point size arrows.
B To use one of the preset point size options, click
the one that you want.
C Select the button for the Point Display Type that
you want.
A
B
C
100 C H A P T E R 4
To draw a ray
1 Do one of the following:
Choose Draw > Ray.
On the Draw toolbar, click the Ray tool ( ).
Type ray and then press Enter.
2 Specify the start point.
3 Specify the direction.
4 To complete the command, press Enter.
Drawing infinite lines
Infinite lines are sometimes referred to as construction lines. An infinite line is a line
through a given point, oriented at a specified angle in three-dimensional space and
extending to infinity in both directions. Because infinite lines extend to infinity, they
are not calculated as part of the drawing extents.
The default method for drawing an infinite line is to select a point along the line and
then specify the direction of the line. You can draw an infinite line in any of the fol-
lowing ways:
Horizontal draws the infinite line parallel to the x-axis of the current UCS.
Vertical draws the infinite line parallel to the y-axis of the current UCS.
Angle draws the infinite line parallel to a specified angle.
Bisect draws the infinite line perpendicular to an existing entity.
Parallel draws the infinite line parallel to an existing entity.
To draw an infinite line
1 Do one of the following:
Choose Draw > Construction Line.
On the Draw toolbar, click the Infinite Line tool ( ).
Type infline and then press Enter.
2 Specify a point along the line.
3 Specify the direction.
4 To complete the command, press Enter.
Start point (A) and direction (B).
A
B
C R E A T I N G S I M P L E E N T I T I E S 101
.
You can also draw infinite lines at a specific angle or at an angle relative to an exist-
ing entity.
To draw an infinite line at a specified angle relative to another entity
1 Do one of the following:
Choose Draw > Construction Line.
On the Draw toolbar, click the Infinite Line tool ( ).
Type infline and then press Enter.
2 In the prompt box, choose Angle.
3 In the prompt box, choose Reference.
4 Select the reference entity.
5 Specify the angle of the infinite line in relation to the selected entity.
6 Specify the location of the infinite line.
7 To complete the command, press Enter.
Creating freehand sketches
A freehand sketch consists of many straight line segments, created either as individ-
ual line entities or as a polyline. Before you begin creating a freehand sketch, you
must set the length, or increment, of each segment. The smaller the segments, the
more accurate your sketch, but segments that are too small can greatly increase the
file size.
Point along the infinite line (A) and the direction (B).
Reference entity (A) and angle in relation to entity (B).
A
B
A
B
102 C H A P T E R 4
After you specify the length of the sketch segments, the crosshairs change to a Pencil
tool. Your freehand sketch is not added to the drawing until you write the sketch
into your drawing. This means that you temporarily save the segment that youve
drawn and the segment length, and you can continue sketching.
To create a freehand sketch
1 Do one of the following:
Choose Draw > Freehand.
Type freehand and then press Enter.
2 Specify the length of the sketch segments.
3 Click the mouse button to place the Pencil tool ( ) on the drawing to begin
sketching.
4 Move the pencil image to draw a temporary freehand sketch.
5 Click the mouse button to lift the pencil up to stop sketching.
6 In the prompt box, choose Write, Then Resume to write the temporary freehand
sketch into the drawing.
7 Click the mouse button to put the pencil down again and resume sketching.
8 Click the mouse button again to lift the pencil up to stop sketching.
9 In the prompt box, choose Done to write the temporary freehand sketch into the
drawing and end the command.
Erasing freehand sketch lines
You can erase temporary freehand sketch lines that have not yet been written into the
drawing by choosing the Delete On option in the prompt box. The pencil changes to
an Eraser tool. You can erase portions of the line when you move the eraser over a
temporary freehand line without clicking the mouse button.
To erase freehand sketch lines
1 Do one of the following:
Choose Draw > Freehand.
Type freehand and then press Enter.
2 Specify the length of the sketch segments.
3 Select a point on the drawing to display the Pencil tool and begin sketching.
4 Click the mouse button to lift the pencil up to stop sketching.
A freehand sketch consists of individual line entities or a polyline.
C R E A T I N G S I M P L E E N T I T I E S 103
5 In the prompt box, choose Delete On.
6 Move the Eraser tool ( ) to the beginning or end of the freehand sketch line that
you drew, and then move it as far along the line as you want to erase.
7 Click the mouse button to put the Pencil tool down to resume sketching.
Setting the sketch method and accuracy
Using polylines for freehand sketches makes it easier to go back and edit sketches.
You control whether to create freehand sketches using line segments or polylines in
the Drawing Settings dialog box. You can also control the length of sketch segments
in this dialog box.
To specify lines or polylines when sketching
1 Do one of the following:
Choose Tools > Drawing Settings.
Type settings and then press Enter.
2 Choose the Entity Creation tab.
3 Under Change Settings For, click Freehand Sketches.
4 Under Freehand Sketching Methods, click either Freehand Command Creates
Lines or Freehand Command Creates A Polyline.
5 Click OK.
A Select the sketch method. B Specify the default length of sketch segments.
A
B
104 C H A P T E R 4
5
Creating complex entities
With AViCAD
provides many ways to display and view your drawing. You can also
change various display settings to speed up the display or printing of a drawing. This
chapter explains how to:
Navigate within a drawing by scrolling and panning.
Change the magnification of a drawing by zooming in and out.
Work with multiple windows or views of a drawing.
Control the display of elements to optimize performance when working with large
or complex drawings.
Topics in this chapter
Redrawing and regenerating a drawing............................................................ 136
Moving around within a drawing ....................................................................... 136
Changing the magnification of your drawing...............................................139
Displaying multiple views.................................................................................. 144
Controlling visual elements............................................................................... 148
136 C H A P T E R 6
Redrawing and regenerating a drawing
As you work on a drawing, visual elements may remain after the completion of a
command. You can remove these elements by refreshing, or redrawing, the display.
To redraw (refresh) the current window display
Do one of the following:
Choose View > Redraw.
Type redraw and then press Enter.
Information about drawing entities is stored in a database as floating point values,
ensuring a high level of precision. Sometimes a drawing must be recalculated, or
regenerated, from the floating-point database to convert those values to the appropri-
ate screen coordinates. This occurs automatically. You can also manually initiate a
regeneration. When the drawing is regenerated, it is also redrawn.
To regenerate the current window, type regen in the command bar. If more than one
window is displayed, type regenall to regenerate all the windows.
Moving around within a drawing
You can move the view of a drawing displayed in the current viewport by scrolling,
panning, or rotating the view. Doing this changes the portion of the drawing you are
viewing without changing the current magnification. Scrolling lets you move around
in the drawing horizontally and vertically. Panning lets you move the drawing in any
direction. Rotating lets you view your drawing from any angle.
NOTE You can also move to a different view using the Model and Layout tabs. For
more details, see Viewing drawings in paper space and model space on page 391.
Using scroll bars
To assist you in navigating within a drawing, horizontal and vertical scroll bars are
available in each drawing window. The size of the scroll box in relation to the scroll
bar indicates the current level of drawing magnification. The position of the scroll
box in relation to the scroll bar indicates the location of the center of the drawing in
relation to the extents of the drawing (the smallest rectangle containing all the entities
in the drawing).
To turn scroll bars on or off
Do one of the following:
Choose View > Display > Scroll Bars.
V I E W I N G Y O U R D R A W I N G 137
Choose Tools > Options > Display tab, and select Show Scroll Bars.
Type scrollbar, press Enter, and then select On, Off, or Toggle.
Using the Pan command
You can move the drawing in any direction using the Pan Realtime tool ( ) on the
Standard toolbar. Panning shifts or slides the view of the drawing horizontally, verti-
cally, or diagonally. The magnification of the drawing remains the same, as does its
orientation in space. The only change is the portion of the drawing displayed.
To pan, you can use any of the following methods:
For precise panning, specify two points defining the magnitude and direction of
the pan. The first point, or base point, indicates the starting point of the pan. The
second point indicates the amount of pan displacement relative to the first point.
To pan in real time, press Ctrl + Shift and use the right mouse button, or use the
Real-Time Pan tool ( ) on the Standard toolbar.
If you have a mouse with a wheel, press and hold the wheel, and then move the
mouse.
To pan by specifying two points
1 Do one of the following:
Choose View > Pan > Point.
Type pan and then press Enter.
2 Specify the pan base point either by typing the coordinates or by specifying a
point in the drawing window.
3 Specify the pan displacement point either by typing the coordinates or by specify-
ing a point in the drawing window.
Select the pan base point (A), and then select a
second point (B) to specify the pan displacement.
Result.
A
B
138 C H A P T E R 6
To pan in real time
1 Do one of the following:
Choose View > Pan > Real-Time Pan.
On the Standard or 3D Orbit toolbar, click the Real-Time Pan tool ( ).
Type rtpan and then press Enter.
2 Click and hold the left mouse button.
3 Move the cursor in the direction you want to pan.
4 To stop panning, release the mouse button.
TIP Hold down the right mouse button while simultaneously pressing and holding
Ctrl + Shift to pan in real-time.
NOTE If you are working with a large drawing file, it may be helpful to set the
RTSKIPCOUNT system variable to a higher number to reduce the number of entities
that display. For example, if the value is set to 10, only the 10th entity will display
when panning and rotating in real-time.
To pan using a mouse with a wheel
Press and hold the wheel, and then move the mouse in the direction you want to
pan. (The MBUTTONPAN system variable controls this feature.)
Rotating the view in real time
AViCAD allows you to rotate your view of a drawing in real time. This allows you to
view your model from any angle while in model space. You cannot rotate the view
while in paper space.
If desired, you can continue the view rotation after you release your mouse. Choose
Tools > Options to enable continuous motion. For more information, see Changing
the options on the Display tab on page 589.
V I E W I N G Y O U R D R A W I N G 139
To rotate the view in real time
1 Do one of the following:
Choose View > 3d orbit > Real-Time Sphere.
On the 3D Orbit toolbar, click the Real-Time Sphere tool ( ).
Type rtrot and then press Enter.
Press and hold Ctrl.
2 Click and drag the left mouse button. The view rotates according to the movement
of your mouse.
3 To stop rotating, release the mouse button.
4 If the view continues to rotate, press Enter or right-click the drawing when fin-
ished.
TIP You can use the Real-Time X, Real-Time Y, and Real-Time Z commands to lock
the rotation in the corresponding axis. You can also press Ctrl and use the right
mouse button to rotate the view about the z-axis.
NOTE If you are working with a large drawing file, it may be helpful to set the
RTSKIPCOUNT system variable to a higher number to reduce the number of entities
that display. For example, if the value is set to 10, only the 10th entity will display
when panning and rotating in real-time.
Changing the magnification of your drawing
You can change the magnification of your drawing at any time by zooming. The
cursor changes to a magnifying glass ( ) when a zoom tool is active. Zoom out to
reduce the magnification so you can see more of the drawing, or zoom in to increase
the magnification so you can see a portion of the drawing in greater detail. Changing
the magnification of the drawing affects only the way the drawing is displayed; it has
no effect on the dimensions of the entities in your drawing.
NOTE If you are working in a layout viewport and cannot zoom, the layout viewport
may be locked. The scale and view do not change in model space while panning or
zooming in a locked layout viewport. For more details, see Modifying layout view-
ports on page 398.
140 C H A P T E R 6
Zooming in and out
One of the easiest ways to change the magnification of the drawing is to zoom in or
out by a preset increment. On the Zoom toolbar, the Zoom In tool ( )doubles the
current magnification of the drawing. The Zoom Out tool ( ) reduces the magnifi-
cation of the drawing by half. The portion of the drawing located at the center of the
current viewport remains centered on the screen as you zoom in and out.
Zooming methods
To zoom, you can use any of the following methods:
To define the portion of the drawing to zoom, create a window.
To zoom in real time, press Ctrl + Shift and use the left mouse button, or use the
Real-Time Zoom tool ( ) on the Standard or 3D Orbit toolbar.
If you have a mouse with a wheel, use the wheel button to zoom in and out.
To zoom in to an area using a window
1 Do one of the following:
Choose View > Zoom > Window.
On the Zoom or Standard toolbar, click the Zoom Window tool ( ).
Type zoom and then press Enter.
2 Select one corner of the window around the area you want to magnify.
3 Specify the opposite corner of the window around the area you want to magnify.
Zoom in. Zoom out.
V I E W I N G Y O U R D R A W I N G 141
To zoom in real time
1 Do one of the following:
Choose View > Zoom > Real-Time Zoom.
On the Standard or 3D orbit toolbar, click the Zoom Real-Time tool ( ).
Type rtzoom and then press Enter.
Simultaneously press and hold Ctrl + Shift.
2 Click and hold the left mouse button.
3 To zoom in, move the cursor up the screen; to zoom out, move the cursor down the
screen.
4 To stop zooming, release the mouse button.
To zoom using a mouse with a wheel
Rotate the wheel away from you to zoom in or toward you to zoom out.
Each rotation of the wheel away from you zooms out .8 times; each rotation
toward you zooms in 1.25 times.
Displaying the previous view of a drawing
After you zoom in or pan to view a portion of your drawing in greater detail, you may
want to zoom back out to see the entire drawing. On the View > Zoom menu, the
Zoom Previous tool ( ) lets you restore the previous view. Selecting this tool
repeatedly steps back through up to 25 successive zoomed or panned views.
Zooming to a specific scale
You can increase or decrease the magnification of your view by a precise scale factor
measured relative to the overall size of the drawing or in relation to the current dis-
play. When you change the magnification factor, the portion of the drawing located at
the center of the current viewport remains centered on the screen.
To specify a rectangular window around the
area you want to magnify, select first one corner
(A), and then select the opposite corner (B).
Result.
A
B
142 C H A P T E R 6
To change the magnification of the view relative to the overall size of the drawing,
type a number representing the magnification scale factor. For example, if you type a
scale factor of 2, the drawing appears at twice its original size. If you type a magnifi-
cation factor of .5, the drawing appears at half its original size.
You can also change the magnification of the drawing relative to its current magnifi-
cation by adding an x after the magnification scale factor. For example, if you type a
scale factor of 2x, the drawing changes to twice its current size. If you type a magnifi-
cation factor of .5x, the drawing changes to half its current size.
To zoom to a specific scale relative to the current display
1 Do one of the following:
Choose View > Zoom > Zoom.
On the Zoom or Standard toolbar, click the Zoom Scale tool ( ).
Type zoom and then press Enter.
2 Type the scale factor, followed by an x (such as 2x).
3 Press Enter.
Combining zooming and panning
You can specify the point you want at the center of the view when you change the
drawing magnification. You can specify the point you want at the lower left of the view
when you change the magnification of the drawing with the Zoom Left tool in the
menu View > Zoom. With the exception of the Zoom Window tool, the other zoom
tools zoom in or out from the center of the current view.
To change the center of the current view
1 Do one of the following:
Choose View > Zoom > Center.
On the Zoom toolbar, click the Zoom Center tool ( ).
Type zoom, press Enter, and then in the prompt box, choose Center.
2 Select the point you want located at the center of the new view.
3 Specify the zoom scale factor or the height of the drawing in drawing units.
V I E W I N G Y O U R D R A W I N G 143
Displaying the entire drawing
You can use the Zoom All tool ( ) on the Zoom toolbar to display an entire draw-
ing. If you have drawn any entities outside the defined limits of the drawing, the
extents of the drawing are displayed. If you drew all entities within the limits of the
drawing, the drawing is displayed all the way to the drawing limits.
The Zoom Extents tool ( ) on the Zoom toolbar displays the drawing to its extents,
making the image fill the display to the greatest possible magnification.
Aereal view
In a large drawing, you can pan and zoom quickly in a window that can display the
whole drawing.
You can use the Aerial View window to change the view in your current viewport
quickly. If you keep the Aerial View window open as you work, you can zoom and
pan without interrupting your current command. You can also specify a new view
without having to choose a menu option or enter a command.
Within the Aerial View window is a view box, a heavy rectangle that displays the
boundary of the view in your current viewport. You can change the view in the draw-
ing by changing the view box in the Aerial View window.
Current view showing the point to be centered in the new view (A), and the new view zoomed using a scale
factor of 2x.
Zooming extents. Zooming entire drawing.
A
144 C H A P T E R 6
To use aereal view
1 Do one of the following:
Choose View > Aereal view
Type dsviewer and then press Enter.
2 All pan and zoom operations are performed by left-clicking: to zoom in to the
drawing, make the view box smaller. To zoom out of the drawing, make the view
box larger.
3 Right-click to end a pan or zoom operation.
The command has the following options:
Auto Viewport: Displays the model space view of the current viewport automati-
cally when multiple viewports are displayed. When Auto Viewport is off, the Aerial
View window is not updated to match the current viewport.
Dynamic Update: Updates the Aerial View window while you edit the drawing.
When Dynamic Update is off, the Aerial View window is not updated until you click
in the Aerial View window.
Realtime Zoom: Updates the drawing area in real time when you zoom using the
Aerial View window.
Displaying multiple views
When you begin a new drawing, it is displayed in a single window. You can view the
drawing in a second window, or you can divide one window into multiple windows.
You can also open and display multiple drawings.
Working with multiple views of a single drawing
You can open and work with several views of the same drawing simultaneously.
There are two methods for dividing the current drawing into multiple views:
Open a new window of the open drawing.
Divide the current window into multiple views.
After you divide a single window into multiple windows, you can control each win-
dow separately. For example, you can zoom or pan in one window without affecting
the display in any of the other windows. You can control the grid, snap, and view ori-
entation separately for each window. You can restore named views in individual win-
dows, draw from one window to another, and name window configurations
individually so you can reuse them later.
As you draw, any changes you make in one window are immediately visible in the
others. You can switch from one window to another at any time, even in the middle of
a command, by clicking the windows title bar.
V I E W I N G Y O U R D R A W I N G 145
Opening a new window of the same drawing
You can open additional windows to create more than one view of a drawing. To
open a new window, choose Window > New Window. After you open a new win-
dow, you can change its display without affecting any of the other windows.
When you open more than one window for a single drawing, each window is assigned
a unique number (for example, mydrawing:1, mydrawing:2, and so on). If your cur-
rent window is maximized, you can switch to another open window by selecting its
name from the bottom of the Window menu.
The names of other open drawings appear at the bottom of the Window menu. You
can also use the Cascade, Tile Horizontally, and Tile Vertically commands to arrange
all the open windows and drawings. To arrange all the windows and drawings into a
stack of identically sized windows, choose Window > Cascade. Arranging windows
and drawings in this way makes it easy to see the title bar for each window.
To arrange all the windows and drawings horizontally so they are placed in order
from top to bottom, choose Window > Tile Horizontally. Arranging windows and
drawings in this way displays each open window. The windows are resized to fit
within the available space.
To arrange all the windows and drawings vertically so they are placed side by side,
choose Window > Tile Vertically. Arranging windows and drawings in this way dis-
plays each open window. The windows are resized to fit within the available space.
AViCAD uses the commands in the following table to control its windows.
Dividing the current window into multiple views
You can divide a single drawing window into multiple tiled windows (called view-
ports) on the Model tab. You can control the number of windows created and the
arrangement of the windows. You can also save and restore named window configu-
rations and display a list of the current and saved window configurations.
AViCAD window-control commands
Command Result
vports Splits the current window into two, three, or four tiled windows.
wcascade Cascades (overlaps) all open windows.
wclose Closes the current window.
wcloseall Closes all windows; also closes all drawings.
whtile Tiles all windows horizontally.
wiarrange Arranges window icons.
wopen Opens another window of the current drawing.
wvtile Tiles all windows vertically.
146 C H A P T E R 6
To create multiple views
1 Do one of the following:
Choose View > Viewports > Viewports.
On the Viewports toolbar, click the Viewports tool ( ).
Type viewports and then press Enter.
2 In the prompt box, choose Create 2 Viewports, Create 3 Viewports, or Create 4
Viewports.
3 In the prompt box, choose the viewport orientation.
To join two views
1 Do one of the following:
Choose View > Viewports > Viewports.
On the Viewports toolbar, click the Viewports tool ( ).
Type viewports and then press Enter.
2 In the prompt box, choose Join.
3 Click anywhere inside the window you want to keep.
4 Click anywhere inside the adjacent window you want to join to the first window.
5 Press Enter.
Saving window configurations
If you have divided the drawing window into multiple views, you can save the current
window arrangement so that you can recall it to the screen later. The number and
placement of the windows are saved exactly as they are currently displayed. The set-
tings for each window are also saved.
To name and save a window configuration
1 Do one of the following:
Choose View > Viewports > Viewports.
On the Viewports toolbar, click the Viewports tool ( ).
Type viewports and then press Enter.
2 In the prompt box, choose Save.
3 Type a configuration name, and then press Enter.
The name can contain letters, numbers, the dollar sign ($), hyphen (-), and under-
score (_), or any combination.
V I E W I N G Y O U R D R A W I N G 147
To restore a named window configuration
1 Do one of the following:
Choose View > Viewports > Viewports.
On the Viewports toolbar, click the Viewports tool ( ).
Type viewports and then press Enter.
2 In the prompt box, choose Restore.
3 Type the name of the window configuration you want to restore.
Working with multiple drawings
With the multiple-document interface (MDI) feature, you can open more than one
drawing inside of AViCAD. Because you can open and work on several drawings at
one time, you can copy, cut, or paste an entity from one drawing to another.
Each drawing appears in a drawing window, which has the following advantages:
You can see two or more drawings side by side.
You can easily copy entities from one drawing to another.
Using the AViCAD Explorer, you can copy such elements as layers, linetypes,
and text styles from one drawing to another.
You can divide a drawing window into two windows arranged vertically (A) or horizontally (B); three windows
arranged left (C), right (D), above (E), below (F), vertically (G), or horizontally (H); or four tiled windows (I).
A B C
D E F
G H I
148 C H A P T E R 6
Like viewports on the Model tab, you can tile or overlap drawing windows; unlike
viewports on the Model tab, drawing windows maximize or reduce to an icon.
Each drawing window that you open and work on retains in the Prompt History log
all the commands that you perform, but the command line does not indicate when you
have switched windows.
If you move an entity from one window to another and then want to undo this action,
you must undo it in both drawings for it to take effect. If you copy an entity from one
window to another and then want to undo that action, you must undo it from the
drawing into which you copied the entity. If you cut and paste an entity and then want
to undo that action, you must undo it in both drawings.
Controlling visual elements
The number of entities in your drawing and the complexity of the drawing affect how
quickly AViCAD can process commands and display your drawing. You can
improve overall program performance by turning off the display of certain visual ele-
ments, such as solid fills and text, while you work on the drawing. When you are
ready to print your drawing, turn on the display of these elements so your drawing
prints the way you want.
One session of AViCAD with four drawings open.
V I E W I N G Y O U R D R A W I N G 149
You can also improve performance by turning off entity-selection highlighting, turn-
ing off the display of marker blips created when you select locations in the drawing,
and by turning off the display of lineweights.
Turning Fill on and off
You can reduce the time it takes to display or print a drawing by turning off the dis-
play of solid fill. When Fill is turned off, all filled entities, such as wide polylines and
planes, display and print as outlines. When you turn Fill on or off, you must redraw
the drawing before the change is displayed.
To turn Fill on or off
1 Do one of the following:
Choose Format > Fill.
Type fill and then press Enter.
2 Choose View > Redraw.
Turning Quick Text on and off
Text entities require a considerable amount of time to display and print. You can
reduce the time it takes to display or print a drawing by enabling Quick Text. For
example, if youre doing a preliminary check plot of a drawing, you may want to turn
Quick Text on to speed up printing. When Quick Text is enabled, text entities are
replaced by rectangular boxes that indicate the outline of the area occupied by the
text. When you turn Quick Text on or off, you must regenerate the drawing before the
change is displayed.
Fill on. Fill off.
150 C H A P T E R 6
To turn Quick Text on and off
1 Do one of the following:
Choose Tools > Drawing Settings.
Type qtext, press Enter, and then in the prompt box, choose On or Off.
2 Click the Display tab.
3 Under Change Settings For, click Display.
4 Select or clear the Enable Quick Text check box.
5 Click OK.
6 To regenerate your drawing, do one of the following:
Choose View > Regen.
Type regen and then press Enter.
Turning highlighting on and off
You can improve overall program performance by turning highlighting off. When
you select entities to modify, the program highlights them using a dashed linetype.
This highlight disappears when you finish modifying the entities or when the entities
are cleared. Sometimes highlighting entities can take a considerable amount of time.
To turn highlighting on and off
1 Do one of the following:
Choose Tools > Drawing Settings.
Type highlight, press Enter, and then in the prompt box, choose On or Off.
2 Click the Display tab.
3 Under Change Settings For, click Display.
4 Select or clear the Highlight Item When Selected check box.
5 Click OK.
Quick Text off. Quick Text on.
V I E W I N G Y O U R D R A W I N G 151
Turning Blips on and off
You can turn Blips off. They are the temporary markers that appear on the screen
when you select an entity or location. Blips are visible only until you redraw the
drawing. You cannot select Blips; they are used only for reference and never print.
To turn Blips on and off
1 Do one of the following:
Choose Tools > Drawing Settings.
Type blipmode, press Enter, and then in the prompt box, choose On or Off.
2 Click the Display tab.
3 Under Change Settings For, click Display.
4 Select or clear the Show Marker Blips check box.
5 Click OK.
Controlling the display of lineweights
You can reduce the time it takes to display a drawing by turning off the display of lin-
eweights. When you turn off lineweights, all entities display as outlines.
You can also specify a lineweight scale. Specify a smaller scale to display thinner
lines; specify a larger scale to display thicker lines. For example, a scale factor of 0.5
would display a .80 millimeter lineweight as .40 millimeter; a scale factor of 2 would
increase the same lineweight to display at 1.6 millimeters. This can help you differen-
tiate various lineweights that display in a drawing. Adjusting the lineweight display
scale affects how the lineweights appear on your screen, not how they appear when
printed.
NOTE Setting the lineweight scale too high may result in slower system performance.
You can also adjust the units for measuring lineweights, and the default lineweight.
Blips on. Blips off.
152 C H A P T E R 6
To control the display of lineweights
1 Do one of the following:
Choose Tools > Drawing Settings.
Type settings and then press Enter.
Type lweight and then press Enter.
2 Click the Display tab.
3 Under Change Settings For, click Lineweights.
4 Select or clear Display Lineweights.
5 In Units for Listing, choose Millimeters or Inches.
6 In Default, select the lineweight assigned to layers and entities that use the Default
lineweight.
7 In Adjust Display Scale, move the slider to the scale you want. By default, the
slider begins at 1.00.
8 Click OK.
TIP On the status bar, click the word LWT to turn the display of lineweights on or
off.
You can turn lineweights on or off when you print. For details, see Choosing how
lineweights print on page 405.
7
Working with coordinates
For accuracy in a drawing, you can locate specific points by entering coordinates as
you draw or modify entities. When you create two-dimensional entities, you enter
two-dimensional coordinates; for three-dimensional entities, you specify three-
dimensional coordinates.
You can also specify coordinates in relation to other known locations or entities in a
drawing. In particular, when you work in three-dimensional drawings, it is often eas-
ier to specify coordinates in relation to a two-dimensional working plane, called a
user coordinate system (UCS).
This chapter explains how to work with coordinates, including how to:
Use two-dimensional and three-dimensional coordinate systems.
Specify absolute and relative coordinates.
Specify polar, spherical, and cylindrical coordinates.
Define and manipulate user coordinate systems.
Topics in this chapter
Using Cartesian coordinates ............................................................................ 154
Using two-dimensional coordinates.................................................................. 157
Using three-dimensional coordinates ............................................................... 160
Using xyz point filters........................................................................................ 162
Defining user coordinate systems..................................................................... 164
154 C H A P T E R 7
Using Cartesian coordinates
Many commands in AViCAD
Drawing a tilted square using the relative polar coordinates method; enter
C to close.
Y
-Y
-X X
5
@8.5<45
4
C
@8.5<315
@8.5<22
(4, 5)
(0, 0)
160 C H A P T E R 7
Using three-dimensional coordinates
Specifying coordinates in three-dimensional space is similar to working in two
dimensions, except that you also use the z-axis to locate coordinates. Three-dimen-
sional coordinates are represented in the format x,y,z (for example, 2,3,6).
Using the right-hand rule
To visualize how AViCAD works with three-dimensional space, use a technique
known as the right-hand rule. Hold up your right hand in a loose fist with your palm
facing you. Extend your thumb in the direction of the positive x-axis and your index
finger upward in the direction of the positive y-axis. Then extend your middle finger
straight toward you in the direction of the z-axis. These three fingers are now pointing
in the positive x, y, and z directions, respectively.
You can also use the right-hand rule to determine the positive rotation direction. Point
your thumb in the positive direction of the axis about which you want to rotate, and
then curl the rest of your fingers toward your palm. These fingers are curling in the
positive rotation direction.
Entering x,y,z-coordinates
When working in three dimensions, you can specify x,y,z-coordinates as absolute dis-
tances in relation to the origin (the 0,0,0 coordinate point at which the three axes
intersect) or as relative coordinates based on the last point selected. For example, to
specify a point 3 units along the positive x-axis, 4 units along the positive y-axis, and
2 units along the positive z-axis, specify the coordinate 3,4,2.
The right-hand rule helps you determine the positive direction of the x-, y-, and z-axes and the
positive rotation direction.
Y
Z
X
W O R K I N G W I T H C O O R D I N A T E S 161
Entering spherical coordinates
When working in three-dimensional space, you can use spherical coordinates to spec-
ify a three-dimensional point by entering its distance from either the origin (absolute
distance) or the last point (relative distance), along with its angle in the xy plane and
its angle up from the xy plane. In spherical format, you separate each angle with the
open angle bracket (<).
Thus, to draw a line from the origin to a point 10.2500 drawing units away, at an
angle of 45 degrees from the x-axis and 35 degrees from the xy plane, start the Line
command, and then respond to the prompts as follows:
Start of line: 0,0,0
Angle Length <Endpoint>: 10.2500<45<35
Entering cylindrical coordinates
When working in three-dimensional space, you can also use cylindrical coordinates
to specify a three-dimensional point. You specify a point by entering its distance from
either the origin (absolute distance) or the last point (relative distance), its angle in the
xy plane, and its z-coordinate value.
In cylindrical format, you separate the distance and angle with the open angle
bracket (<) and separate the angle and z value with a comma. For example, to draw a
line from the last point to a point 7.4750 units away, at an angle of 27 degrees from
the x-axis in the xy plane and 3 units up in the z direction, start the Line command,
and then respond to the prompts as follows:
Start of line: (select point A)
Angle Length <Endpoint>: @7.4750<27,3
When you draw a line from a start point (A) to an endpoint (B) using
spherical coordinates, you specify its length (C, in this case 10.2500
units), the angle in the xy plane (D, in this case 45 degrees), and the
angle from the xy plane (E, in this case 35 degrees).
A
Z
C
E
D
X
Y
B
162 C H A P T E R 7
Using xyz point filters
Point filters provide a method of locating a point in a drawing relative to another
point without specifying the entire coordinate. Using a point filter, you can enter par-
tial coordinates, and then the program prompts you for the remaining coordinate
information. To use xyz point filters, respond to the prompt for a coordinate with a
filter in the following form:
.coordinate
where coordinate is one or more of the letters x, y, and z. The program then prompts
you for the filtered coordinate(s). For example, if you type .xy, the program prompts
you to select a point whose xy-coordinate you want, and then prompts you for the z-
coordinate. The filters .x, .y, .z, .xy, .xz, and .yz are all valid filters.
Using point filters in two dimensions
You can use point filters when you work in two dimensions to locate points in rela-
tion to existing entities. For example, to draw a circle centered in a rectangle, start the
Circle command, and then respond to the prompts as follows:
2Point 3Point RadTanTan Arc Multiple <Center of circle>: .y
Select Y of: mid
Snap to midpoint of: (select the left side of the rectangle)
Still need XZ of: mid
Snap to midpoint of: (select top of the rectangle)
Diameter <Radius>: (specify radius of circle)
When you draw a line from a start point (A) to an endpoint (B) using cylindrical coordinates,
you specify its length (C, in this case 7.4750), the angle in the xy plane (D, in this case 27
degrees), and the distance in the z direction (E, in this case 3 units).
A
Z
C
B
E
D
Y
X
W O R K I N G W I T H C O O R D I N A T E S 163
Using point filters in three dimensions
You can use point filters when you work in three-dimensional space to locate points
in two dimensions and then specify the z-coordinate as the elevation above the xy
plane. For example, to begin drawing a line from a point with a z-coordinate 3 units
above the center of a circle, insert the circle, and then start the Line command and
respond to the prompts as follows:
ENTER to use last point Follow <Start of line>: .xy
Select XY of: cen
Snap to centerpoint of: (select a point on the circle)
Still need Z of: 3 (locates the starting point 3 units above the center of
the circle)
Length of line: (specify the length of the line)
You can use point filters to center the circle by separately
selecting the midpoints of two sides of the rectangle (A and
B) and then specifying its radius.
You can use point filters to draw a line by first selecting a point in the xy plane (A),
specifying the z-coordinate (B), and then specifying the length of the line (C).
A
B
A
B
C
164 C H A P T E R 7
Defining user coordinate systems
When working in three-dimensional space, you can define a UCS with its own 0,0,0
origin and orientation separate from the WCS. You can create as many user coordi-
nate systems as you want, and then save and recall them as you need them to simplify
construction of three-dimensional entities.
For example, you can create a separate UCS for each side of a building. Then, by
switching to the UCS for the east side of the building, you can draw the windows on
that side by specifying only their x- and y-coordinates. When you create one or more
user coordinate systems, the coordinate entry is based on the current UCS.
Defining a user coordinate system
To define a UCS, you can use any of the following methods:
Specify a new origin and points on the positive x- and y-axes.
Specify a new origin and point on the positive z-axis.
Align the UCS with an existing entity.
Rotate the current UCS around any of its axes.
Align the UCS with its z-axis parallel to the current viewing direction.
Align the UCS xy plane perpendicular to the current view.
When you define a new UCS, the UCS icon changes to indicate the origin and orien-
tation of the new UCS.
UCS aligned with the front wall of the house.
W O R K I N G W I T H C O O R D I N A T E S 165
To define a UCS by specifying a new origin and points on the positive x- and y-
axes
1 Do one of the following:
Choose Tools > Named UCS.
On the UCS toolbar, click UCS tool ( ).
Type expucs and then press Enter.
2 In the AViCAD Explorer, be sure that Coordinate Systems is selected, and click
the New Item tool ( ).
3 In the prompt box, choose 3 Point.
4 Select the new origin.
5 Select a point on the positive x-axis.
6 Select a point in the positive y direction.
7 In the AViCAD Explorer - Coordinate Systems dialog box, type the name for the
new UCS, and then close the dialog box.
Using a preset user coordinate system
AViCAD lets you select a preset UCS. The six planes defined by looking along the
x,y,z-axes align the UCS with the top, left, front, bottom, right, or back, based on
either the WCS or the current UCS in effect when you select the tool. You can also
select the previous UCS, align the UCS to the current view, or select the WCS.
When you select a UCS, the cursor orientation and UCS icon change to reflect the
new UCS. The display does not change, however, unless you select the Change View
To Plan View Of The Selected UCS check box.
After you align the UCS to a preset UCS, you can use the AViCAD Explorer to save
the UCS. To do this, in the AViCAD Explorer window, choose Edit > New > UCS,
and then select Current.
Define the new UCS by selecting the origin (A), a point on the positive x-axis
(B), and a point in the positive y direction (C).
A
B
C
166 C H A P T E R 7
To select a preset UCS
1 Do one of the following:
Choose Tools > Orthographic UCS.
On the UCS toolbar, click the Display UCS Dialog tool ( ).
Type setucs and then press Enter.
2 Under Set The Selected UCS Relative To, select either Current UCS to change to
the new UCS by reorienting relative to the current UCS or World Coordinate Sys-
tem (WCS) to base the new UCS orientation on the WCS.
3 Under Select UCS, click the button corresponding to the UCS you want as the new
current UCS.
A Specify whether to define the new UCS relative
to the current UCS or to the World Coordinate
System (WCS).
B Select to change the display to the plan view of
the new UCS.
C Click to select the previous UCS.
D Click one of these buttons to select the view you
want of a preset UCS.
E Click to select the WCS.
F Click to align the UCS with the current view.
G Click to display the AViCAD Explorer.
A
B
C
D
G
E
F
8
Working with the AViCAD Explorer
The AViCAD Explorer provides a powerful and convenient way to maintain and
manage many of the features and settings of your drawings. You can use the
AViCAD Explorer to work with layers, linetypes, text styles, coordinate systems,
named views, blocks, and dimension styles within the current drawing or to copy this
information between drawings.
This section explains how to use the AViCAD Explorer to:
Manage elements related to settings and entities in your drawings.
Organize information on layers and manage layers.
Create and use linetypes.
Load text fonts and create text styles.
Select and control coordinate systems.
Save and restore named views.
Save, insert, and manage blocks.
Copy, cut, and paste dimension styles between DWG files.
Topics in this chapter
Using the AViCAD Explorer .............................................................................. 168
Organizing information on layers................................................................173
Working with linetypes...................................................................................... 184
Working with text fonts and styles..................................................................... 191
Working with coordinate systems ..................................................................... 196
Using named views........................................................................................... 199
Working with blocks and external references..............................................202
Working with dimension styles.......................................................................... 208
168 C H A P T E R 8
Using the AViCAD Explorer
The AViCAD Explorer opens in its own, separate window, which you can move or
resize. The AViCAD Explorer window has its own menu and tools.
To display the AViCAD Explorer
Do one of the following:
Choose Tools > AViCAD Explorer.
Type explayers and then press Enter.
Type explorer and then press Enter.
On the status bar, left-click on the current layer, and from the list, select the layer
you want to make current.
The AViCAD Explorer window has two panes, a left pane and a right pane. The ele-
ments are listed in the left pane, and the drawing settings are listed and described in
the right pane.
NOTE On the Format menu, you can use the Layer, Explore Blocks, Explore Views,
Explore Linetypes, Explore Text Styles, and Explore Dimension Styles commands to
display the layers, blocks, views, linetypes, text styles, and dimension styles for the
current drawing in the AViCAD Explorer window.
W O R K I N G W I T H T H E A V I C A D E X P L O R E R 169
Using the AViCAD Explorer, you can create, delete, or modify any of the settings for
the currently selected element for a given drawing. You can also copy the contents of
any element from one drawing to another. The tools and menu items on the AViCAD
Explorer provide the following functions:
A Tools on the Standard toolbar provide controls common to all
elements.
B The Elements pane shows an outline view containing the name of
every drawing currently open and lists the elements you can control
in each drawing.
C Click on a setting to change it.
D The named settings for the selected element.
E Other toolbars appear, depending on the selection in the Elements
pane.
A
B
C
D
E
AViCAD Explorer tools
Tool Function
( ) New Item Creates a new layer, linetype, style, coordinate system, view, block, or
dimension style.
( ) Current Makes the selection current.
( ) Cut Cuts the selection to the Clipboard.
( ) Copy Copies the selection to the Clipboard.
( ) Paste Pastes the selection from the Clipboard into the appropriate list of a
different drawing.
( ) Delete Deletes the selection from the list.
( ) Properties Displays the properties for the selection.
( ) World Sets the current coordinate system to the World Coordinate System
(WCS).
170 C H A P T E R 8
Copying settings
A particularly powerful feature of the AViCAD Explorer is its capability of copying
many of the settingslayers, linetypes, text styles, coordinate systems, views, blocks,
or dimension stylesfrom one drawing to another. If you have more than one draw-
ing open, the AViCAD Explorer makes it easy to reuse information. For example,
when you copy layers from one drawing to another, the layer names as well as their
linetypes, colors, and other settings are also copied, but not the entities on those lay-
ers.
To copy layers from one open drawing to another open drawing
1 Do one of the following:
Choose Tools > AViCAD Explorer.
Type explayers and then press Enter.
Type explorer and then press Enter.
2 In the Elements pane, select the drawing from which you want to copy layers.
3 If necessary, click the plus (+) symbol to expand the Elements list for the drawing,
and then click Layers.
4 In the Layers Settings In Drawing list (right pane), select the layers you want to
copy.
5 Choose Edit > Copy, or click the Copy tool ( ).
6 In the Elements pane, select the drawing to which you want to copy the layers.
7 If necessary, click the plus (+) symbol to expand the Elements list for the drawing,
and then click Layers.
8 Choose Edit > Paste, or click the Paste tool ( ).
Deleting settings
You can use the AViCAD Explorer to delete many of the items that appear in the Ele-
ments list. You can delete a layer, linetype, text style, coordinate system, view, block,
or dimension style.
( ) Purge Eliminates unreferenced elements from your drawing file.
( ) Regen Recalculates display coordinates for the current window.
( ) On/Off Regen Turns on and off recalculating display coordinates.
AViCAD Explorer tools
Tool Function
W O R K I N G W I T H T H E A V I C A D E X P L O R E R 171
Because you may have already created entities on a particular layer or using a partic-
ular linetype or text style, deleting one of these elements requires that you make cer-
tain choices from options the program presents. For example, if you attempt to delete
a layer, the program prompts you to specify whether you want to move any entities
from that layer to another layer. Every drawing has at least one layer, the default
layer, named 0. You cannot delete or rename this layer. Your drawing can also con-
tain an unlimited number of additional layers, each of which you assign a unique
name.
If you try to delete a linetype, the program prompts you to specify whether you want
to convert all entities drawn using that linetype to a different linetype. If you attempt
to delete a text style, the program prompts you to specify whether you want to convert
all text entities created using that style to a different style.
To delete a layer and relocate its entities to another layer
1 Do one of the following:
Choose Tools > AViCAD Explorer.
Type explayers and then press Enter.
Type explorer and then press Enter.
2 From the Layer Name list, select the layer that you want to delete.
If that layer is the current layer, layer 0 automatically becomes the current layer.
3 Choose Edit > Delete, or click the Delete tool ( ).
4 From the dialog box, click Change.
5 In the drop-down list, double-click the layer to which you want to relocate entities.
172 C H A P T E R 8
Purging elements
From within the AViCAD Explorer, you can eliminate unused blocks, layers, line-
types, text styles, or dimension styles from your drawing file. Purging unused ele-
ments can significantly reduce the drawing file size. For detail see To purge the
items not used in the drawing on page 84.
To purge an element
1 Do one of the following:
Choose Tools > AViCAD Explorer.
Type explayers and then press Enter.
Type explorer and then press Enter.
2 Select the element from which you want to purge unreferenced elements.
3 From the Standard toolbar, select the Purge tool ( ).
The main drawing window appears.
4 From the prompt box, select Yes to purge the element listed in the command line,
or select Yes To All to purge all unused elements.
A Click to delete the layer and all entities on
the layer.
B Click to delete the layer after first relocating all
of its entities to a selected layer.
C Click to cancel the layer deletion.
A
B
C
W O R K I N G W I T H T H E A V I C A D E X P L O R E R 173
Organizing information on layers
Layers in AViCAD
.
You can export your drawing to a 2D DWF file or a 3D DWF file. 2D DWF files
have smaller file sizes, but cannot be viewed in three dimensions. 3D DWF files can
be viewed in three dimensions using the Autodesk DWF Viewer, but have larger
file sizes.
W O R K I N G W I T H O T H E R P R O G R A M S 557
To export a drawing to a 2D DWF file
1 Do one of the following:
Choose File > Export > Other formats.
Type export and then press Enter.
2 In Save As Type, choose Design Web Format (dwf).
3 Specify the name of the file you want to create.
4 Click Save.
5 Choose how you want to export:
DWF File Version Choose the DWF file version you want. Version 4.2 can
export entities on the Model tab only (no layouts). Version 5.5 can export the
current layout only. Version 6.0 can export the current layout or all layouts.
DWF File Format Choose the desired file format. Compressed binary files
have a smaller file size than uncompressed binary files. ASCII files have the
largest file size.
Layout to Export Choose whether to export the current layout only, or all
layouts in the drawing.
6 Click OK.
7 Choose the entity-selection method, and then create a selection set that contains
the entities you want to export.
8 When you have finished selecting entities, press Enter.
To export a drawing to a 3D DWF file
1 Do one of the following:
Choose File > Export > Other formats.
Type export and then press Enter.
2 In Save As Type, choose 3D DWF.
3 Specify the name of the file you want to create.
4 Click Save.
5 Choose the entity-selection method, and then create a selection set that contains
the entities you want to export.
6 When you have finished selecting entities, press Enter.
558 C H A P T E R 1 8
Exporting to a 3DS, POV or LWO file
To export a drawing to a file
1 Choose File > Export and choose a format
2 In the Export Drawing As File dialog box specify the name of the file you want to
create.
3 Click Save.
4 Select the entities to export.
5 When you have finished selecting entities, press Enter.
NOTE: If the selected drawing has at least one ACIS solid, an alert message will
appear suggesting that you convert it to a surface using the 3Dconvert command. For
more details see Convert a solid to a surface on page 483.
Exporting ACIS files
You can export ACIS entities such as surfaces, regions, and solids to an ACIS file in
ASCII (SAT) format.
To export an ACIS file
1 Do one of the following:
Choose File > Acis Out.
Type acisout and then press Enter.
2 Select the ACIS entities you wish to save.
3 Specify the name of the file you want to create.
4 Click Save.
Etransmit
With the help of eTransmit you can prepare a file package for Internet transmission.
When sending drawing files to other users it is necessary to attach even related
dependent files such as xrefs and text fonts. In some cases the lack of these files
makes it impossible for an addressee to use drawing files. Dependent files in eTrans-
mit are automatically included in the transmission package, reducing eventual errors.
It is possible to remove automatically added files or add manually files that you want
to include in the transmission package.
Most common files that are included in the transmission package are immages, print
styles, line types and text fonts.
NOTE: If you want to send only a .dwg file, you can use the Send command from the
File menu.
W O R K I N G W I T H O T H E R P R O G R A M S 559
To create a group of files for transmission
1 Do one of the following:
Select File > eTransmit
Type etransmit and then press Enter.
2 In the dialog box Create Transmission you will see two tabs where you can view
and change the files that are to be added to the transmission package.
Files Tree. A list of files is presented in this tab. You can expand or fold each
drawing file in the list to view related dependent files that are added automati-
cally in the transmission package. It is possible to remove the dependent files
that you do not want to include in the transmission package.
Files Table. There is a summary table presented in this tab with the files, paths
of relative folders and files details. You can select or deselect each file obtaining
thus a direct control over the contents of the transmission package.
3 Enter notes to include with this transmittal package. You can add notes and com-
ments for a person who receives the transmission package. Besides, a .txt report
file is generated automatically and contains a list of the files present in the trans-
mission package. The contents of this report are displayed when you click on the
View Report button.
4 Choose files to add to the package and confirm them pressing the OK button.
Transmittal setups
The Transmittal Setups button allows to save settings of a transmission package.
560 C H A P T E R 1 8
If you need to send transmission packages several times within one project it is better
to save the Transmittal Setups. The Transmittal Setups dialog box shows you a list of
saved settings that you can choose every time when you transmit a group of files. The
default Transmittal Setup is Standard.
To create new Transmittal Setups
1 Press the New button
2 Indicate some name for the new settings and press Continue
3 There will appear a dialog box with options of Transmittal Setups
W O R K I N G W I T H O T H E R P R O G R A M S 561
4 Choose transmission options and press OK to confirm.
These settings allow to:
Compress the transmission package in a ZIP file or in a folder that is copied to a
specified location.
Specify if the folder structure of the transmission files should be organized accord-
ing to a logical hierarchy, inserted in a single folder, or copied to the addressees
computer as is. If a FTP or http destination is specified, the transmission package
uses the single folder option.
Include .shx fonts used in the drawing, add password protection to the transmis-
sion package, set the default printer to "none" and send automatically an email after
the transmission package creation is completed.
To conclude the transmission package creation select Transmittal Setups in the main
dialog box and press the OK button.
562 C H A P T E R 1 8
After having created the transmission package you can make it available through the
Internet or you can send it to other users in an email attachment. If you send the trans-
mission package via email, there is an option in the Modify Transmittal Setups dialog
box that launches automatically the default system email application when selected.
When the transmission package is created, it is automatically attached to a new email
together with a transmission report file.
NOTE: Any fully specified (absolute) paths of dependent files are converted to rela-
tive paths or "no path" to ensure that the drawing file can identify the dependent files.
Sending drawings through e-mail
You can send an AViCAD drawing to another user via e-mail. AViCAD is compati-
ble with e-mail programs that support the Messaging Application Program Interface
(MAPI) protocol.
To include a drawing file in an e-mail message
1 While the drawing file is open, choose File > Send.
If your mail program is not already running, it starts; a new e-mail message con-
taining the AViCAD icon and file name appears.
2 Address the e-mail, type a message, and send the e-mail message as you would
any other message.
To view a AViCAD file sent by e-mail
Open the e-mail message, and then double-click the AViCAD icon.
NOTE AViCAD software must be installed on the computer used to open drawings
in e-mail.
Using AViCAD with the Internet
You can use AViCAD to access the Internet and exchange drawing information and
perform other tasks, including:
Add hyperlinks to a drawing
Publish drawings to the Internet
Access the Internet during a drawing session.
NOTE You will need Microsoft Internet Explorer Version 5.0 or later and access to
the Internet to fully use these features.
W O R K I N G W I T H O T H E R P R O G R A M S 563
Add hyperlinks to a drawing
In your AViCAD drawings, you can include hyperlinks, which are pointers that take
you to another location, such as a Web address or a file on a particular computer. You
can attach a hyperlink to any entity in your drawing. Then, when you select that
entity, you can open the link and jump to the specific Web address or file location.
You can create absolute hyperlinks, which store the full path to a file, or relative
hyperlinks, which store a partial path relative to a base folder or URL.
NOTE To open files associated with hyperlinks, the PICKFIRST system variable
must be set to On.
To create a hyperlink
1 Type hyperlink and then press Enter.
2 Select an entity or entities that you would like to associate with a hyperlink; then
press Enter to display the Edit Hyperlink dialog box.
3 Do one of the following:
Click Browse to specify a file.
In the Link to File or URL box, type a Web address.
4 If you wish to use a common path for all hyperlinks in the drawing, check the Use
relative path for hyperlinks box. Relative paths provide flexibility if you move
files to a different folder, since you can change multiple hyperlink paths at once,
rather than change them all individually.
5 Click OK to close the Edit Hyperlink dialog box.
564 C H A P T E R 1 8
NOTE The HYPERLINKBASE system variable defines the relative path used for all
hyperlinks in the current drawing. To use the default drawing path, leave the value
blank by entering a period (".").
To remove a hyperlink
1 Type hyperlink and then press Enter.
2 Select an entity or entities with a hyperlink; then press Enter to display the Edit
Hyperlink dialog box.
3 Click Remove Link.
4 Click OK to close the Edit Hyperlink dialog box.
To access a hyperlink
1 Select an entity with a hyperlink.
2 Right-click anywhere in the drawing area.
3 In the pop-up menu, choose Open Link.
Publishing drawings to the Internet
You can publish your drawings so they can be viewed on the Internet using a Web
browser. AViCAD exports your drawing to a Design Web Format (.dwf) file, which
can be viewed in a Web browser if DWF Viewer is also installed on the computer.
DWF Viewer is a free tool from Autodesk
.
For details about creating a DWF file, see Click Export. on page 556 in this chap-
ter.
NOTE You can also export drawings as a Vector Markup Language (VML) files,
which are high-quality graphic files that can be viewed and downloaded quickly on
the Internet. In the command bar, type vmlout to export a drawing to a VML file with
an .htm file extension, which can be viewed directly in a Web browser.
Inserting drawings from a Web site
Some Web sites are configured to allow you to drag drawings from the Web site
directly into your drawing. You can drag-and-drop drawings from any Web site that
supports the Autodesk
i-drop
technology.
To insert a drawing from a Web site
1 Open your Web browser.
2 Navigate to a Web site that supports Autodesk
i-drop.
3 Position the Web browser and AViCAD windows so they are both visible.
4 Click the drawing in your Web browser and drag it to your drawing in AViCAD.
The drawing file is downloaded and inserted into your drawing in AViCAD.
W O R K I N G W I T H O T H E R P R O G R A M S 565
Accessing the AViCAD Web site during a drawing session
In addition to using hyperlinks to access the Internet, you can access the AViCAD
Web site at any time using the Onweb command. At the Web site, you can obtain
information about the AViCAD as well as product information and news.
To access the AViCAD Web site
1 Do one of the following:
Choose Help > AViCAD on the Web.
Type onweb and then press Enter.
2 Navigate to the section of your choice on the AViCAD Web site.
Other programs
AViCAD full version includes a special application that allows you to modify and
view raster images. see Chapter 19, Image.
566 C H A P T E R 1 8
19
Image
AViCAD full version includes a special application that allows you to insert, modify
and view raster images directly inside AViCAD. You can load, edit, and modify mul-
tiple images as overlays or underlays to your AViCAD drawings.
Topics in this chapter
Image overview................................................................................................. 568
Image commands ............................................................................................. 568
568 C H A P T E R 1 9
Image overview
AViCAD supplies the tools that make the management of the images easier, making
the job more simple and effective. The images can be inserted, loaded, downloaded,
updated, correlated, georeferenced, trimmed or deleted from the drawing as desired.
These images are selected for the use with AViCAD commands through their frame
that can be set as On or Off for selection or printing reasons. If the image isnt
required in the drawing anymore, it will be possible to remove it.
AViCAD Image manager allows selecting the color transparence to be able to view
the ones under through the first images. The command Arrangement allows to easily
put in first or second place the images in the drawings.
Among the image formats that can be managed in the drawing have been introduced
ECW and JPG2000. The compression format ECW, acronyms of Enhanced Com-
pressed Wavelet, has a diffuse standard to compress high dimension images, used
very much in the geomatic field and developed by ER Mapper. The JPG2000 com-
pression format, also based on Wavelet technology, has an international ISO stan-
dard, developed by Joint Photographic Expert Group (JPEG).
Thanks to the compression technique used, the result is the equivalent of a pyramidal
image (in which the datum is present with more resolutions) without the waste of
space connected to the storage of additional data. The data reading time and the time
for the extraction of a raster datum portion at the resolution wanted for a correct view,
are basically independent from the dimension of the overall image. The compression
of lossless data, not involving any data losses, allows recovering all the information
and exactly remake the original datum starting from the compressed datum. This
characteristic is essential in all those application where its important to keep
unchanged the pixel values of the images.
Image commands
Attaching images
When you attach an image to a drawing, the image displays in the drawing but is not
saved in the drawing. The image file remains saved in its original location on your
computer, network, or other media.
If you send or receive drawings that contain images, it is important to include with the
drawing all of the image files attached to it. When you open a drawing that contains
images, the source image files must be accessible for the images to display in the
drawing.
I M A G E 569
To attach an image
1 Do one of the following:
Choose Image > Attach Raster Image.
On the Reference toolbar, click the Image Attach tool ( ).
Type imageattach and then press Enter.
2 Specify a file to attach, and then click Open.
3 In Image Path will be Saved As, enter a different image file location, if necessary.
You can click [ > ] to choose how you want to save the image path:
Full Path The image is referenced using its full path, for example, c:\My
Pictures\MyImage.jpg. Use this option if the image is saved in a folder unrelated
to the current drawing folder.
Relative Path The image is referenced using a path relative to the current
drawing folder, for example, ..\My Pictures\MyImage.jpg. Use this option if the
image is stored in a subfolder of the current drawing folder.
File Name Only The image is referenced using its file name in the current
drawing folder, for example, MyImage.jpg. Use this option if the image is saved
in the same folder as the current drawing.
4 In the Attach Image dialog box, specify the position, scale, rotation, transparency,
and clipping options, and then click OK.
For the automatic insertion of georeferenced images, use a positioning File (.tfw)
that contains all raster attributes like: scale, position and rotation angle. This file
should have the same name as the raster file. If it is so and its placed in the same
directory of the image file, it will be viewed in the Positioning File box. To use it
in the insertion of the image, select the option Use positioning file. The same
option can be used to select a .twf file that doesnt have the same name of the
image file or that is in a different path then the image one. With that setting acti-
vated, the mask gets updated to reflect the settings related to the tfw file.
NOTE Transparency works for images that support alpha transparency, that is,
images that have at least one color that can be viewed as a transparent color.
5 In the drawing, specify an insertion point, scale, and rotation if you chose to spec-
ify those on the screen.
570 C H A P T E R 1 9
TIP You can also attach images using the Image Manager. Choose Image > Image
Management, and then click Attach to specify an image and then attach it, or if you
want to quickly add another occurrence of an image already located in the drawing,
select the image in the Image Manager and then click Add.
Modifying images
You can modify an image by changing its brightness, contrast, fade, size, rotation, or
transparency. These changes affect the image in the drawing only not the original
image file.
A Enter a different image file location, if necessary.
B Choose to place the image automatically in the
drawing using specifications located in a
positioning file. Enter the TWF file associated
with the image or click [...] to select it.
C Choose to specify the insertion point in the
drawing upon insertion, or enter coordinates.
D Choose to specify the size of the image in the
drawing upon insertion, or enter the size values.
E Choose whether to turn clipping display on or off
for the image.
F Choose whether entities located under the image
are visible (for images that support alpha
transparency).
G Choose to specify rotation in the drawing upon
insertion, or enter how many degrees to rotate
the image to the left.
H Click to view image information, including color
depth and resolution.
I Choose to save the image path as its full path,
relative path to the current drawing folder, or file
name in the current drawing folder.
A
B
C
D
E
F
G
H
I
I M A G E 571
In addition to modifying a single image or multiple images that you select, you can
also modify all occurrences of an image within a drawing. For example, if your com-
pany logo appears in multiple locations throughout a drawing, you can use the Image
Manager to specify the changes once and apply them to all occurrences of the logo.
You can use other AViCAD commands for typical modifications, such as Delete,
Move, Layer, and more.
To modify images
1 Do one of the following:
Choose Image > Image Management.
On the Reference toolbar, click the Image tool ( ).
Type image and then press Enter.
TIP You can also modify images by selecting one or more images in a drawing,
and then choosing Modify > Properties.
2 In the Images list, select the image you want to modify. If there is more than one
occurrence of the image in the drawing, do one of the following:
To modify all occurrences of the image, select a top-level image in the list.
To modify a single occurrence of the image, expand a top-level image in the list,
and then select the individual image.
3 Adjust the Brightness, Contrast, and Fade by moving the slider to the setting you
want or by entering an exact number. The image preview shows how your changes
will affect the image.
TIP If you want to restore the image to the default brightness, contrast, and fade
settings, click Reset.
4 Adjust the Size by making changes to the width (X) and height (Y) in drawing
units. Mark Keep Aspect Ratio if you want the width and height to change
together to retain the aspect ratio of the image.
5 Adjust the Rotation by entering the number of degrees you want to rotate the
image to the left. Zero degrees indicates no rotation.
6 Mark Use Transparency if you want entities located under the image to be visible
(for images that support alpha transparency, that is, images that have at least one
color that can be viewed as a transparent color).
7 Mark Show Clipping Boundary if you want to show the image clipped, if a clip-
ping boundary is defined for the image. Unmarking this option displays the whole
image, even if a clipping boundary is defined.
8 Click OK.
572 C H A P T E R 1 9
Changing the display of images
You can change the following for how all images display in a drawing:
Image quality Images can display in high or low resolution.
Image frames Images can display with or without frames on their edges.
A Click a top-level image to modify all occurrences
located in the drawing. Expand a top-level image and
click an individual image to modify that occurrence
only.
B Move the slider or enter an exact number for image
brightness.
C Move the slider or enter an exact number for image
contrast.
D Move the slider or enter an exact number for image
fade, which fades the image without displaying entities
located under the image.
E Click to return to the default brightness, contrast, and
fade settings.
F Enter the width (X) and height (Y) in drawing units.
Mark Keep Aspect Ratio to change width and height
together.
G Choose whether to turn clipping display on or off for
the image.
H Choose whether entities located under the image are
visible (for images that support alpha transparency).
I Enter how many degrees to rotate the image to the left.
A
B
C
D
E F
G
H
I
I M A G E 573
Changing the display quality for all images
High quality displays images in high resolution and requires more system resources.
Draft quality displays images in low resolution and consumes fewer system
resources. Changing the quality setting affects all images in the drawing.
To change the display quality for all images
1 Do one of the following:
Choose Image > Image Quality.
On the Reference toolbar, click the Image Quality tool ( ).
Type imagequality and then press Enter.
2 Choose High or Draft.
Turning image frames on or off for all images
When an image border is set to 0 it will not be printed or visualized, setting to1, it will
be printed and visualized while, setting to 2 it will be visualized but not printed . Each
image frame dis-plays with the properties (layer, color, linetype, etc.) that are
assigned to the image.
Turning image frames off may be helpful, for example, if the images are part of a
background in the drawing.
To turn image frames on or off for all images
1 Do one of the following:
Choose Image > Display Image Frame.
On the Reference toolbar, click the Image Frame tool ( ).
Type imageframe and then press Enter.
2 Choose an option.
Clipping images
You can clip images so that only a portion of the image is visible in a drawing. The
visible portion can be in the shape of a rectangle or polygon.
Image clipping can be turned on an off. If you turn off clipping for an image, the
entire image is visible provided that the image is on a layer that is on and thawed. The
clipping information is retained however, and you can turn clipping back on at any
time.
If you delete clipping from an image, the clipping is removed permanently but the
image itself remains in the drawing.
574 C H A P T E R 1 9
To clip an image in the shape of a rectangle
1 Make sure that image frames are turned on (option 1).
2 Do one of the following:
Choose Image > Clip Image.
On the Image toolbar, click the Image Clip tool ( ).
Type imageclip and then press Enter.
3 Select the edge of the image you want to clip.
4 Choose New to create a new clipping boundary.
5 Choose Rectangle.
6 Define the first corner of the clipping rectangle.
7 Define the opposite corner of the clipping rectangle.
Only the portion of the image located within the clipping rectangle is visible..
I M A G E 575
To clip an image in the shape of a polygon
1 Make sure that image frames are turned on (option 1).
2 Do one of the following:
Choose Image > Clip Image.
On the Reference toolbar, click the Image Clip tool ( ).
Type imageclip and then press Enter.
3 Select the edge of the image you want to clip.
4 Choose New to create a new clipping boundary.
5 Choose Polygonal.
6 Select the points for the polygon, and then press Enter to close the polygon.
Only the portion of the image located within the clipping polygon is visible.
To turn clipping on or off for an image
1 Make sure that image frames are turned on (option 1).
2 Do one of the following:
Choose Image > Clip Image.
On the Reference toolbar, click the Image Clip tool ( ).
Type imageclip and then press Enter.
3 Select the edge of the image for which you want to turn clipping on or off.
4 Choose On or Off.
576 C H A P T E R 1 9
To remove clipping from an image
1 Make sure that image frames are turned on (option 1).
2 Do one of the following:
Choose Image > Clip Image.
On the Reference toolbar, click the Image Clip tool ( ).
Type imageclip and then press Enter.
3 Select the edge of the image for which you want to remove clipping.
4 Choose Delete.
Unloading and reloading images
If you find that including an image affects system performance, you can unload it so
only the image frame displays to mark its location. If you want an unloaded image to
print, reload it before printing. You may also want to reload an image if the original
file contains new content.
To unload and reload an image
1 Do one of the following:
Choose Image > Image Management.
On the Reference toolbar, click the Image tool ( ).
Type image and then press Enter.
2 In the Images list, select the desired image. If there is more than one occurrence of
the image in the drawing, do one of the following:
To unload or reload all occurrences of the image, select a top-level image in the
list.
To unload or reload a single occurrence of the image, expand a top-level image
in the list, and then select the individual image.
3 Do one of the following:
To unload the image so only its outer edge displays, click Unload.
To reload the image so its contents display and print, click Reload.
Changing the path for images
If the file associated with an image is renamed or moved to a different location, the
program displays a message indicating that it cannot load the image. You can re-
establish the link to the file by changing the path for the image.
I M A G E 577
To change the path for an image
1 Do one of the following:
Choose Image > Image Management.
On the Reference toolbar, click the Image tool ( ).
Type image and then press Enter.
2 In the Images list, select the desired image. If there is more than one occurrence of
the image in the drawing, do one of the following:
To change the path for all occurrences of the image, select a top-level image in
the list.
To change the path for a single occurrence of the image, expand a top-level
image in the list, and then select the individual image.
3 Click the [...] button.
4 Select the file with its new name or in its new location, and then click Open.
5 Click Set Path.
Deleting images
Once an image is no longer required in the drawing, you can delete it from the draw-
ing. Deleting an image removes it from the drawing, and from the list of images in the
Image Manager dialog box.
To delete an image
1 Do one of the following:
Choose Image > Image Management.
On the Reference toolbar, click the Image tool ( ).
Type image and then press Enter.
2 In the Images list, select the image you want to delete. If there is more than one
occurrence of the image in the drawing, do one of the following:
To delete all occurrences of the image, select a top-level image in the list.
To delete a single occurrence of the image, expand a top-level image in the list,
and then select the individual image.
3 Click Detach.
Draw Order command
The draw order commands allow you to arrange the images and entities in your draw-
ing. When multiple entities overlap, you can change the order in which they are dis-
played and printed. You can move entities to the front, back, or on top or below of
another entity.
578 C H A P T E R 1 9
To reorder entities
1 Do one of the following:
Choose Image > Draw Order.
Type draworder and then press Enter.
2 Select the entity you want to reorder, and then press Enter.
3 In the prompt box, specify the new drawing order, and then press Enter:
Front, brings the selected image(s) to the front of the display. On the Draw
Order toolbar, the Bring to Front tool ( ) .
Back, sends the selected image(s) behind all other drawing elements. On the
Draw Order toolbar, the Send to Back tool ( ) .
Upper, select the object respect which it must be put as first.
Down, select the object respect which it must be put as second.
Correlate Command
Create Correlation command applies a linear correlation to align a raster image to a
vectorial drawing or another image, setting insert point, scale and rotation.
To adapt an image to a drawing pick two source points and two destination points;
these are used as reference points to stretch the image corresponding to the drawing.
The next sample show as you can create a correlation between a vectorial drawing, a
building plant and a raster image a map that shown the building context.
I M A G E 579
To Create a Correlation
1 Do one of the following:
Choose Image > Image Correlate.
On the Reference toolbar, click the Image Correlate tool ( ).
Type imatch and then press Enter.
2 Select the raster image that you want to use for the corresponding.
3 Specify the reference points marked as 1 and 2 on the raster image.
4 Specify the source points marked as 1 and 2 on the vectorial image.
580 C H A P T E R 1 9
I M A G E 581
582 C H A P T E R 1 9
20
Customizing AViCAD
You can customize AViCAD in a number of ways. For example, you can change
the appearance of many aspects of the program and modify the existing menus and
toolbars or create new ones. This chapter explains how to:
Set the programs preferences.
Customize menus and toolbars.
Customize the keyboard.
Create aliases for frequently used commands.
Customize entities.
Create and use scripts.
Use add-on programs with AViCAD.
Use a digitizer tablet for menu selection and calibrated drawing.
Topics in this chapter
Setting and changing options............................................................................ 584
Customizing menus........................................................................................... 602
Customizing toolbars......................................................................................... 608
Customizing the keyboard................................................................................. 618
Creating aliases ................................................................................................ 621
Customizing entities.......................................................................................... 624
Creating and replaying scripts........................................................................... 628
Programming AViCAD....................................................................................... 630
Using a digitizer tablet ....................................................................................... 634
584 C H A P T E R 2 0
Setting and changing options
You can change many of the options that control the programs behavior and appear-
ance, such as setting the experience level, specifying file paths and default files, and
configuring display features.
Changing the options on the General tab
In the Options dialog box, the General tab contains settings for experience level and
save options. You can also set VBA security.
Setting the experience level You can control which menus and tools are available
by setting the experience level. You can choose from the following experience levels:
Beginner Menus and toolbars display only basic commands.
Intermediate Menus and toolbars display most two-dimensional entity creation
and modification commands.
Advanced Menus and toolbars display all available commands.
Saving your drawings automatically To avoid losing data in the event of a power
failure or other system error, save your drawing files often. You can configure the
program to periodically save your drawings automatically. The Minutes setting deter-
mines the interval between automatic saves. The program restarts this interval timer
whenever you save the drawing file.
When AutoSave is enabled, the program creates a copy of your drawing. The file is
saved in the folder specified in Options > Paths/Files for Temporary Files, with the
file extension specified in the AutoSave Drawing Extension box (by default, .SV$).
Setting the default Save As format You can control the default file format that you
want to display in the Save Drawing As dialog box. For example, if you use the Save
As command to save most of your drawings in a legacy file format, you can select
that file format as the default so you dont have to select it each time you save a draw-
ing using the Save As command.This setting has no effect on saving existing or new
drawings using commands other than Save As AViCAD always saves existing
drawings in their current file format and saves new drawings with the most current
file format.
Setting how drawings are opened If you regularly open drawings that contain errors
or damaged data, for example, if you are a new AViCAD user and your original
drawings were created using different CAD software, you can enable Open Drawings
using Recover. This option automatically checks all drawings for errors when using
the Open command, and attempts recovery, as needed. Viewing warning messages
when opening drawings allows you to know which files are being fixed by AViCAD
and what errors have occurred; however, you can also choose to hide the warnings.
C U S T O M I Z I N G A V I C A D 585
Disabling VBA CommonProject macros Each time you start AViCAD, macros are
automatically loaded for the Visual Basic Application (VBA) CommonProject. If you
do not plan to use VBA, disabling the macros may improve performance. In addition,
disabling the macros can enhance security if you are running AViCAD at a low secu-
rity level.
To change the options on the General tab
1 Do one of the following:
Choose Tools > Options.
Type config and then press Enter.
2 Click the General tab.
3 Under Experience level, select Beginner, Intermediate, or Advanced.
4 Under AutoSave, select the check box to enable the AutoSave feature, and select
the frequency.
5 If you want to change the default extension assigned to your AutoSave files, type
the new extension in AutoSave Drawing Extension.
6 Under Save As, select the default drawing format that displays when using the
Save As command. You can always specify a different format in the Save Draw-
ing As dialog box.
7 If you want to use the Recover command automatically each time you use the
Open command, mark the check box for Open Drawings using Recover.
8 If you want to hide warnings when errors are found in a drawing, mark the check
box for Hide Warnings when Opening Drawings using Recover. Errors will still
be logged in an ASCII file with an .adt extension.
9 If you do not want the CommonProject macros to be loaded when you start
AViCAD, under VBA Security, click the check box for Disable VBA Common-
Project Macros On Startup.
10 If you don't want to see the Start Wizard when you create a new drawing, deselect
the Enable New Drawing Wizard check box.
11 If you don't want use the PPan acceleration, to improve the Pan command perfor-
mance, deselect the Enable PPan Acceleration check box.
12 To disable the automatic redraw after the command's execution, deselect the
Enable AutoRedraw after command.
13 If you don't want the context menu when you have selected an entity, deselect
Enable context menu on right click when the entity is selected.
14 If you don't want the context menu when no one entity is selected, deselect Enable
context menu on right click with no entity selected.
586 C H A P T E R 2 0
NOTE: If you only want to repeat the last command with the right mouse button you
must disable the options of the context menu
15 If you don't want to drag faster the entities, deselect Enable quick dragging of enti-
ties.
16 If you don't want the simplification of the text, an option that improves the perfor-
mance of the program by seeing only the outline of.
17 If you want see the text with the operation of the Zoom and Pan, deselect the box
Semplify the text during the realtime operation.
18 If you don't want the simplification of hatching during the Pan and Zoom, an
option that improves the performance of the program.
19 If you want see the hatching while using these commands, deselect Hide hatch
during the realtime operation.
20 When you have finished, click OK.
C U S T O M I Z I N G A V I C A D 587
A Click to enable AutoSave feature.
B Select the default file format that displays when
saving drawings using the Save As dialog box.
C Click to disable VBA CommonProject macros on
startup. (Available if supported by your version of
AViCAD.)
D Select to check all drawings for errors when
using the Open command, and attempt recovery,
as needed.
E Select to hide warning messages when opening
drawings, if the check box Open Drawings using
Recover is marked.
F Select to check New Drawing Wizard.
G Select to check PPan Accelleration.
H Select to check AutoRedraw after commands.
I Type the file extension for AutoSaved files.
J Enter frequency of AutoSave in minutes.
K Select the experience level.
L Select to enable Content menu on right click.
M Select to enable the context menu if no entities
are selected.
N Select to enable the quick dragging.
O Select to enable the semplification of the text
during the realtime commands.
P Select to hide the hatching during the realtime
commands.
Q Select to enable VBA Events.
A
B
C
D
E
F
G
H
I
J
K
L
N
O
P
M
Q
588 C H A P T E R 2 0
Changing the options on the Paths/Files tab
You can specify locations for various file types such as those used for drawings,
fonts, and menus in the Options dialog box on the Paths/Files tab. You can even
specify multiple paths for the same file type. In addition, you can change the names
of the default system files that are used for functions such as font mapping and error
logging.
Specifying the user paths
You can enter paths to your AViCAD directories by typing them into a Location field
in the Options dialog box. This feature includes directories for drawings, fonts, help,
external references, menus, hatch patterns, blocks, print style tables, print output files,
temporary files, templates and color books. AViCAD searches directories for support
files in the following order:
The AViCAD program directory.
The current drawing directory.
The Windows search path.
The search path specified in the Options dialog box.
You can enter multiple paths for each item. If, for example, the Drawings item has
more than one directory associated with it, you can specify multiple paths by separat-
ing them with a semicolon. AViCAD searches the directories in the order in which
they are listed.
To specify a user path
1 Do one of the following:
Choose Tools > Options.
Type config and then press Enter.
2 Click the Paths/Files tab.
3 Under Location, click the item in the User Paths list whose path you want to spec-
ify, and type the path.
If you do not know the path or directory name, click Browse, and then browse to
the location of the directory you want.
4 When you have finished, click OK.
Changing the default system files
You can change the default system files, including the log file, default template, alter-
nate font, and font mapping file.
To change a default system file
1 Do one of the following:
Choose Tools > Options.
Type config and then press Enter.
C U S T O M I Z I N G A V I C A D 589
2 Click the Paths/Files tab.
3 In the lower half of the dialog box, under File, click the file name for the default
system file you want to change, and type in a new file name.
If you dont know the file name, click Browse, and then browse to the location of
the file you want.
4 Type a new name.
5 When you have finished, click OK.
The following figure shows the Options dialog box with the User Paths and Sys-
tem Files sections identified.
Changing the options on the Display tab
In the Options dialog box, the Display tab contains settings for displaying the
command bar, AViCAD window, menus, and real-time view rotation.
Setting the command lines to track AViCAD tracks the commands and command
prompts you used most recently. You can control the number of lines that the pro-
gram keeps in memory as you work. The default value is 256. You can display the
commands in the Prompt History window. To display the Prompt History window,
press F2. To close the window, press F2 again.
A Click to select new default file.
B Select the default file to change.
C Click to select new default folder.
D Directory path specified by user.
A
B
C
D
590 C H A P T E R 2 0
Displaying tabs and scroll bars Hiding window elements if you do not use them
can help increase drawing space in the AViCAD window.
To show or hide the Model tab and Layout tabs, select the Show Tabs check box. You
may want to hide the tabs if you only work on the Model tab or if you use the com-
mand bar and status bar to switch between tabs.
To show or hide the scroll bars that display on the right side and bottom of the
AViCAD window or viewport, select the Show Scroll Bars check box. You may want
to hide the scroll bars if you only use the Pan command to scroll drawings.
Enabling continuous view rotation When you use the Real-Time Sphere command
to rotate your view of entities, you typically move the mouse to rotate the view. If you
want the rotation to continue after you release the mouse, turn on the Continuous
Inertial Motion in Real Time check box. The rotation also continues when you use the
Real-Time X, Real-Time Y, and Real-Time Z commands.
Changing the zoom direction of the mouse wheel By default when working in a
drawing and using the mouse wheel, you spin the mouse wheel forward to zoom in
and spin it backward to zoom out. If you want to reverse the zoom direction relative
to the zoom wheel, that is, spin the wheel forward to zoom out and spin it backward
to zoom in, enable the Reverse Mouse Wheel Zoom Direction check box. This can be
especially helpful if you use the mouse with your left hand.
Setting the graphics screen color By default, drawings are displayed on a black
background. You can change this color and specify the background screen color that
you want.
Displaying prompt boxes When a command offers several options, a prompt box is
displayed with those options. If you prefer to select options by typing, you can turn
off the prompt boxes by clearing the Display Prompt Boxes check box.
Setting automatic menu loading The first time you start AViCAD, a default menu
is loaded, and the Automatic Menu Loading check box in the Options dialog box is
checked. The Automatic Menu Loading feature allows you to load drawings with
associated menus without overwriting the default menu. You can turn off the Auto-
matic Menu Loading option.
Selection Area Effect When you create a selection window, by default, you are able to
recognize it being identified with two colors: green and blue. In this part of the dialog
box you are able to modify these colors, set their opacity or disable them.
Selection Preview When a command is active and you place the mouse cursor over an
entity, this is highlighted. It is possible to set the selection options in a way that the
elements are highlighted when there is not an active command or you can completely
disable this functionality. With this last option selected the elements will not be high-
lighted.
Selection Preview Filtering When you activate any of the Preview Filtering options
you can define which elements not to highlight, it is possible to chose among locked
layers, external references (Xrefs), multiline text and hatches.
C U S T O M I Z I N G A V I C A D 591
To change the options on the Display tab
1 Do one of the following:
Choose Tools > Options.
Type config and then press Enter.
2 Click the Display tab.
3 Select the options you want.
4 When you have finished, click OK.
A Type or select the maximum number of
command lines to track.
B Click to show or hide the Model and Layout
tabs.
C Click to show or hide scroll bars.
D Click to select paper color.
E Click to show or hide prompt boxes.
F Click to toggle automatic menu loading on or off.
G Click to select screen color
H Select to zoom out when spinning the mouse
wheel forward and zoom in when spinning the
mouse wheel backward.
I Select to continue rotating the view when using
the Real-Time Sphere, Real-Time X, Real-Time
Y, and Real-Time Z commands.
J Select how the area that you select will appear
K Choose to see the selection preview when you
pass the cursor over the objects if a command is
active or not. You can also decide what objects
not to see in the preview (xrefs, multiline text,
hatch, ecc)
A
B
C
D
E
F
G
H
I
J
K
592 C H A P T E R 2 0
Changing the options on the Crosshairs tab
In the Options dialog box, on the Crosshairs tab, you can control how the crosshairs
display. To help you differentiate the x-, y-, and z-axes, a different color is assigned
to each. You can change the default axes colors to any color you want. In addition,
you can specify the size of the crosshairs display, enable grips attraction for the cur-
sor, and you can elect to use crosshairs as the default pointer shape.
To change the options on the Crosshairs tab
1 Do one of the following:
Choose Tools > Options.
Type config and then press Enter.
2 Click the Crosshairs tab.
3 Select the options you want.
4 When you have finished, click OK
A For each axis, click Color and select an axis
color from the palette.
B Select to always display the pointer as the
crosshairs (instead of the small box).
C Select to move the crosshairs automatically to
grips within a certain range.
D Enter or scroll to a number for the grips attraction
range. Higher points increase the range of the
attraction.
E Enter or scroll to a number for the percentage of
the screen to be used by the crosshairs cursor.
A
B
C
D
E
C U S T O M I Z I N G A V I C A D 593
Changing the options on the Profiles tab
AViCAD allows you to customize the settings that control your drawing environ-
ment, and then save and restore those settings in a profile. For example, if you prefer
working with custom menus and toolbars, you can save these settings as your own
profile.
Profiles can be helpful if you have multiple users with different preferences, or if you
are a single user who works on various projects that require unique settings. You can
even export your profile and bring it with you when you work on a different com-
puter.
Understanding the settings saved in profiles
Profiles save many settings that control the drawing environment. Once you start
using a profile, it automatically tracks and stores changes that you make to your
drawing environment.
Some settings are saved immediately, but some require that you exit AViCAD and
then start AViCAD again. This is because profiles save settings from your com-
puters registry and some settings are only saved to the registry when you exit
AViCAD.
Creating profiles
Create profiles if you want to save your custom drawing environment settings. This
can be helpful if you have two or more drawing environments that you use regularly.
When you create a new profile, the current drawing environment settings are auto-
matically saved with the new profile.
Settings saved in profiles
Setting Location When saved
Toolbar settings Tools > Customize, Toolbars tab Exit and restart of AViCAD
Menu settings Tools > Customize, Menus tab Immediately
Keyboard settings Tools > Customize, Keyboard tab Immediately
Alias settings Tools > Customize, Aliases tab Immediately
Window elements on/off
status and their various
settings
View > Display > Command Bar
Tools > Options, Display tab
View > Display > Text Window
View > Display > Scroll Bars
View > Display > Status Bar
Exit and restart of AViCAD
Tablet configurations Tools > Tablet Immediately
User paths Tools > Options, Paths/Files tab Immediately
System variables Typed in command bar Varies some saved immediately
and some upon exit and restart of
AViCAD
594 C H A P T E R 2 0
To create a profile
1 Do one of the following:
Choose Tools > Options.
Type config and then press Enter.
2 Click the Profiles tab.
3 Click Create.
4 Enter a name, a description (optional), and then click OK.
5 In the Options dialog box, click OK.
6 Make changes to your drawing environment.
AViCAD automatically saves the settings to the new profile.
NOTE In some cases, for example, with toolbars, you need to exit and restart
AViCAD before the settings are saved with the profile. This is because profiles save
settings from your computers registry and some settings are only saved to the regis-
try when you exit AViCAD.
C U S T O M I Z I N G A V I C A D 595
Loading a profile
While you work in AViCAD, you can load the custom settings of any profile. The
current profile when you exit AViCAD is automatically loaded when you start
AViCAD again.
A Displays the name of the currently loaded profile.
B Select a profile to load it or modify it.
C Displays a description of the profile.
D Click to restore the selected profile to the system
default settings.
E Click to open a profile stored in an .arg file.
F Click to save the selected profile in an .arg file.
G Click to delete the selected profile.
H Click to rename the selected profile.
I Click to make a copy of the selected profile.
J Click to load the selected profile and make it the
active profile.
K Click to create a new profile.
A
B
C
D
E
F
G
H
I
J
K
596 C H A P T E R 2 0
To load a profile
1 Do one of the following:
Choose Tools > Options.
Type config and then press Enter.
2 Click the Profiles tab.
3 Select the desired profile.
4 Click Set Current.
Restoring the default settings
At any time you can return to the default drawing environment settings that were
installed with AViCAD.
If the Default profile is unchanged, simply load it to restore the default settings. If the
Default profile is deleted or changed, reset an existing profile (one that you no longer
need) to replace its contents with the default settings.
To restore default settings using an unchanged Default profile
1 Do one of the following:
Choose Tools > Options.
Type config and then press Enter.
2 Click the Profiles tab.
3 Select the Default profile.
4 Click Set Current.
To restore default settings without using the Default profile
NOTE Resetting a profile erases all of the profiles custom settings. Do this only if
you are certain you no longer need the selected profile.
1 Do one of the following:
Choose Tools > Options.
Type config and then press Enter.
2 Click the Profiles tab.
3 Select a profile that you no longer need; all of its custom settings will be erased.
If necessary, create or copy a profile to use for restoring the default settings.
4 Click Reset.
Managing profiles
Once you start using profiles, you may need to rename, copy, or delete them. Copy-
ing a profile is a quick way to create a new profile based on an existing profile.
C U S T O M I Z I N G A V I C A D 597
To rename a profile
1 Do one of the following:
Choose Tools > Options.
Type config and then press Enter.
2 Click the Profiles tab.
3 Select the profile you want to rename.
4 Click Rename.
5 Make any necessary changes to the name or description, and then click OK.
To copy a profile
1 Do one of the following:
Choose Tools > Options.
Type config and then press Enter.
2 Click the Profiles tab.
3 Select the profile you want to copy.
4 Click Copy.
5 Enter a new name, a description (optional), and then click OK.
To delete a profile
1 Do one of the following:
Choose Tools > Options.
Type config and then press Enter.
2 Click the Profiles tab.
3 Select the profile you want to delete.
4 Click Delete.
Working with profiles on multiple computers
If you use multiple computers and you like to work with our own drawing environ-
ment settings, save time by bringing your profile with you.
On your computer, export your profile to an .arg file. Bring the file with you to the
other computer using a disk, E-mail, network, or some other method. When you start
working at another computer, simply open and load your profile instead of recreating
your preferred drawing environment.
598 C H A P T E R 2 0
To export a profile to a file
1 Do one of the following:
Choose Tools > Options.
Type config and then press Enter.
2 Click the Profiles tab.
3 Select the profile to export.
4 Click Export.
5 Specify a location and name for the exported file, and then click Save.
To open a profile from a file
1 Do one of the following:
Choose Tools > Options.
Type config and then press Enter.
2 Click the Profiles tab.
3 Click Import.
4 Locate and select the profile (.arg file), and then click Open.
5 Make any necessary changes to the name or description, and then click OK.
6 (Optional) To load the imported profile, select it, and then click Set Current.
Changing the options on the Printing tab
In the Options dialog box, on the Printing tab, you can determine several printing set-
tings, including headers, footers, and print style tables.
Creating headers and footers You can include header and footer information such
as a date and time stamp, your name and company name, or other information that
you want to appear at the top or bottom of printed drawings. Header and footer set-
tings are set globally for all drawings.
Specifying print style settings Print styles change the appearance of your printed
drawing without modifying the actual entities in your drawing. Use the Printing tab to
specify initial print style settings for new drawings created without a template and for
older drawings when opened (older drawings that were created before print styles
were available, for example, before AutoCAD 2000). Drawings that are already open
are not affected.
For more details about print styles and print style tables, see Using print styles on
page 407.
C U S T O M I Z I N G A V I C A D 599
To change the options on the Printing tab
1 Do one of the following:
Choose Tools > Options.
Type config and then press Enter.
2 Click the Printing tab.
3 Select the options you want.
4 When you have finished, click OK.
A Type the content for the header and footer, or
select it from the lists.
B Select to use color-dependent or named print
style tables for new drawings created without a
template.
C Select a print style table to use with new
drawings.
D For color-dependent tables, displays BYCOLOR
(not selectable); for named tables, select the
print style to assign to layer zero.
E For color-dependent tables, displays BYCOLOR
(not selectable); for named tables, select the
print style to assign to new entities.
F Click to create or change print style tables that
can be selected on the Printing tab or elsewhere
in AViCAD.
A
B
C
D
E
F
600 C H A P T E R 2 0
Changing the options on the Snapping tab
In the Options dialog box, on the Snapping tab, you can control how entity snaps
work, including fly-over snapping. Fly-over snapping is a visual aid to help you
see and use entity snaps more efficiently.
To change the options on the Snapping tab
1 Do one of the following:
Choose Tools > Options.
Type config and then press Enter.
Choose Format > Entity Snap > Entity Snap Settings and click Flyover.
2 Click the Snapping tab.
3 Select the options you want.
4 When you have finished, click OK.
C U S T O M I Z I N G A V I C A D 601
A Select to display an extra image on the cursor to
show which entity snap is active. (Available even
if fly-over snapping is turned off.)
B Select to turn on fly-over snapping.
C Select to turn on fly-over snap tooltips, which
indicate the type of snap that was used to select
the marked location.
D Select to turn on the fly-over snap aperture box.
Entities found within the aperture box are
available for selection, making it easier to find
and select entity snap points.
E Type or scroll to the tolerance size for the fly-
over snap aperture box. Higher numbers
increase the distance from the cursor in which
entities are found.
F Type or scroll to the thickness of the fly-over
snap marker.
G Type or scroll to the size of the fly-over snap
marker.
H Click to choose the color of the fly-over snap
marker.
I Select to turn on the display of fly-over snap
markers in all views when you are using more
than one viewport.
J Select to turn on fly-over snap markers, which
mark snap points on entities.
A
B
C
G
H
D
E
F
I
J
602 C H A P T E R 2 0
Customizing menus
You can customize a current menu and save your changes as an AViCAD menu file.
You can also load both existing AViCAD (*.icm) and AutoCAD (*.mnu, *.mns)
menu files. You customize menus using the Customize dialog box.
To display the Customize dialog box
1 Do one of the following:
Choose Tools > Customize > Menu.
Type customize and then press Enter.
2 Click the Menus tab.
A To make a menu item current, choose it from the
list.
B Contains the command string assigned to the
current menu item.
C Contains the text displayed in the status bar for
the current menu item.
D Click to import an existing menu file from another
source.
E Click to save the current menu to a different
location.
F Click to display the Options dialog box for further
customization options.
G Click to add the selected command to the current
menu item.
H Click to rename the current menu item.
I Click to insert a Menu Item, a Menu Sub-Item, a
Spacer, or Context Menu Item, or a Context
Menu Sub-Item.
A
B
C
D E
F
G
H
I
C U S T O M I Z I N G A V I C A D 603
Understanding menu compatibility
MNU files are menu files managed by all AutoCAD releases, and MNS files are
included in AutoCAD Releases 13, 14, and 2000. AViCAD reads both file formats,
even when menu macros include AutoLISP code. This feature allows you to continue
using your existing AutoCAD menus.
To see how AViCAD reads AutoCAD menu source files
1 Type menu and then press Enter.
2 Under Files Of Type, select AutoCAD Menu File (mnu).
3 In the Open Menu dialog box, go to the AutoCAD Support folder and select the
Acad.mnu file (or Acad.mns for Releases 13, 14, and 2000).
4 To load the AutoCAD menu file into AViCAD, click Open.
The AViCAD menu bar now looks identical to the AutoCAD menu bar.
5 To see how it works, choose a few commands from the menu bar, such as File >
Open or Draw > Line.
Creating new menus and commands
You can create a new menu by inserting a menu item at the top level of the Menu
Tree. Then you can add commands to the new menu item. You can also add sub-
menus and modify existing menu names and commands by adding, deleting, and
rearranging them.
NOTE A green bullet in front of a menu item or command indicates that the menu
item or command is available for you to use at the experience level you have set. A
red bullet in front of a menu item or command indicates that the menu item or com-
mand is not available for you to use at the experience level you have set. To change
your experience level, choose Tools > Options.
AViCAD support of specific sections in AutoCAD MNU and MNS files
Menu section Definition AViCAD support
***POP0 Cursor menu Supported
***POPn Pull-down menus Supported
***AUXn Auxiliary menus Not supported
***BUTTONn Button menus Not supported
***ICON Icon menus Not supported
***SCREEN Screen menus Not supported
***TABLETn Tablet menus Not supported
604 C H A P T E R 2 0
To create a new menu
1 Do one of the following:
Choose Tools > Customize > Menu.
Type customize and then press Enter.
2 Click the Menus tab.
3 In the Menu Tree, select the menu name above which you want to add a new
menu.
4 Choose Insert > Menu Item.
5 Type a name for the new pull-down menu, and then press Enter.
6 Click Close.
To see the new menu, you must perform the following steps for adding a command to
the menu.
To add a command to a menu
1 Do one of the following:
Choose Tools > Customize > Menu.
Type customize and then press Enter.
2 Click the Menus tab.
3 In the Menu Tree, select the menu to which you want to add the new command.
4 Choose Insert > Menu Sub-Item.
5 Type a name for the new command, and then press Enter.
6 Assign a command string to the command you added by doing one of the
following:
In the Available Commands list, choose the command, and then click Add
Command.
In the Command box, type the command string, and then click Add Command.
7 In the Help String box, type the text to be displayed in the status bar when the cur-
sor is positioned over the new command.
8 To add another command, repeat steps 3 through 7.
9 When you have finished, click Close.
NOTE When you type a name for a new command, you can specify an access key by
including an ampersand (&) immediately preceding the letter you want to use as the
access key. Be sure not to assign the same access key to more than one menu or com-
mand within a menu. For example, if you add a command named Quick Line to the
Insert menu, including an ampersand immediately preceding the letter Q causes that
letter to appear underlined in the menu. You can then select that command by dis-
playing the menu and pressing the Q key.
C U S T O M I Z I N G A V I C A D 605
To rename a menu item
1 Do one of the following:
Choose Tools > Customize > Menu.
Type customize and then press Enter.
2 Click the Menus tab.
3 In the Menu Tree, select the menu item you want to rename.
4 Click Rename.
5 Type a new name for the menu item by typing over the highlighted name, and then
press Enter.
6 Click Close.
To delete a menu item
1 Do one of the following:
Choose Tools > Customize > Menu.
Type customize and then press Enter.
2 Click the Menus tab.
3 In the Menu Tree, select the menu item you want to delete.
4 Click Delete.
5 In the Confirmation dialog box, click Yes to delete the menu item.
6 Click Close.
NOTE Deleting a menu item that has sub-items below it in the Menu Tree also
deletes all those sub-items.
Setting the experience levels for menus
You can set the experience levels for menu items you create, and you can change the
experience levels for existing commands.
To set the experience levels for a command
1 Do one of the following:
Choose Tools > Customize > Menu.
Type customize and then press Enter.
2 Click the Menus tab.
3 In the Menu Tree, select the command.
4 Click Options.
5 In the Menu Customization Options dialog box, under Experience Level, select
the experience levels that you want for the command.
6 Click OK.
606 C H A P T E R 2 0
7 Click Close.
NOTE Select all the experience levels above the lowest level you want to use. Com-
mands appear in the menu only at the experience levels you specify. If you select
Intermediate without also selecting Advanced, the commands will appear only when
you set the experience level to Intermediate.
Saving menu files
AViCAD automatically saves any changes you make to the current menu. You can
also create and save your custom menus. The program automatically saves all menu
files with the *.icm file extension.
To save the current menu to a file
1 Do one of the following:
Choose Tools > Customize > Menu.
Type customize and then press Enter.
2 Click the Menus tab.
3 Click Export.
4 In the Select Menu File dialog box, specify the directory and file name you want
to use to save the menu file.
5 Click Save.
6 Click Close.
NOTE Saving a menu does not save any toolbars that you created or modified.
Loading menu files
You can replace the current menu file with other custom menus. The program loads
both AutoCAD (*.mnu, *.mns) and AViCAD (*.icm) menu files.
To load a menu file
1 Do one of the following:
Choose Tools > Customize > Menu.
Type customize and then press Enter.
2 Click the Menus tab.
3 Click Import.
4 From the Files Of Type list, choose either *.icm, *.mnu, or *.mns.
5 Select the menu to load.
6 Click Open.
7 Click Close.
C U S T O M I Z I N G A V I C A D 607
NOTE Loading a new menu replaces only the menu. It does not replace any custom
toolbars you may have defined.
Creating custom shortcut menus
With AViCAD, you can create a custom shortcut menu for commands you want to
use frequently. You access the shortcut menu by holding down the Shift key and
clicking the right mouse button or by clicking the mouse wheel (if you have one).
Using any ASCII text editor, you construct the menu to conform to the Custom short-
cut menu syntax and definitions as shown here:
***MENUGROUP=group_name
***POP0
**menu_name
[menu_name]
ID_item_name [item_string]command
***HELPSTRINGS
ID_item_name[help_string]
To create a custom shortcut menu
The following example describes how to build a custom menu that includes line,
hatch, dtext, circle, and erase commands.
1 Open any ASCII text editor.
2 Type the following characters exactly as shown here:
***MENUGROUP=example
***POP0
**AViCAD
[AViCAD]
ID_Line [Line]^C^C_line
ID_Hatch [Hatch]^C^C_hatch
Shortcut menu syntax and explanations
Item Explanation
group_name Menu group name.
menu_name Shortcut menu name.
item_name Menu item name.
item_string Menu item string (typically, the command name). The menu item string
appears in the shortcut menu. To specify an access key for a command, insert
an ampersand (&) immediately before the letter you want to use as the access
key. Do not assign the same access key to more than one command.
command Command string. Begin the command string with "^C^C" (e.g., ^C^C_LINE)
unless the command is transparent.
help_string Help string. The text in the help string appears in the status bar when you
place the cursor over the menu item.
608 C H A P T E R 2 0
ID_Dtext [Dtext]^C^C_dtext
ID_0 [Circle Rad]^C^C_circle
ID_Erase [erase]^C^C_erase
***HELPSTRINGS
ID_LINE [Draws a line]
ID_HATCH [Fills an enclosed area with a nonassociative hatch pattern]
ID_DTEXT [Displays text on screen as it is entered]
ID_CIRCLE [Creates a circle]
ID_ERASE [Removes objects from a drawing]
3 Save the file as example.mnu to the AViCAD folder.
To use the custom shortcut menu
1 Open AViCAD.
2 Do one of the following:
Choose Tools > Customize > Menu.
Type customize and press Enter.
3 Click the Menus tab.
4 Click Import.
5 Select the custom shortcut menu file.
6 Select the Append To Current Menu check box, and then click Open.
If you dont select this box, the custom shortcut menu deletes all current menus.
7 Click Close.
8 Select an entity in your drawing, and then hold down Shift and click the right
mouse button.
9 Click the shortcut command that you want.
Customizing toolbars
AViCAD provides toolbars so that you can access frequently used commands. You
can customize these toolbars by adding or removing tools or by rearranging the orga-
nization of tools. You can also create custom toolbars. Toolbars are saved as integral
parts of the program. Although you cannot export custom toolbars for use by others,
you can load toolbars created as part of AutoCAD menus. You customize toolbars
using the Customize dialog box and clicking the Toolbars tab.
C U S T O M I Z I N G A V I C A D 609
To display the Customize dialog box
1 Do one of the following:
Choose Tools > Customize > Menu.
Type customize and then press Enter.
2 Click the Toolbars tab.
3 Customize the toolbars using the procedures that follow the illustration here.
Creating a new toolbar
You can create a new toolbar by dragging a tool from the Customize dialog box and
dropping it anywhere except on another toolbar. AViCAD immediately creates a new
toolbar and assigns it a default name. Then you can add tools to the new toolbar. You
can also add, delete, or modify tools on any existing toolbar.
When you create a toolbar using tools from the Buttons area of the Customize dialog
box, the ToolTip, Help String, and Command fields are filled in automatically with
default information. You can edit this information for each tool.
A The Categories list shows available toolbar
categories.
B Contains the string displayed as a ToolTip for the
current tool.
C Contains the text displayed in the status bar for
the current tool.
D Contains the command string assigned to the
current tool.
E Displays the available tools for the selected
category.
A
B
C
D
E
610 C H A P T E R 2 0
To create a new toolbar
1 Do one of the following:
Choose Tools > Customize > Menu.
Type customize and then press Enter.
2 Click the Toolbars tab.
3 In the Categories list, choose a category to display its associated tools.
4 Click and drag a tool outside the Customize dialog box and onto an open area of
the screen.
5 Modify the ToolTip, Help String, and Command fields as needed.
6 Click Close.
To add a tool to a toolbar
1 Make sure the toolbar you want to modify is visible.
2 Do one of the following:
Choose Tools > Customize > Menu.
Type customize and then press Enter.
3 Click the Toolbars tab.
4 In the Categories list, choose a category to display its associated tools.
5 Click and drag a tool onto the toolbar.
6 Modify the ToolTip, Help String, and Command fields as needed.
7 To add another tool, repeat steps 3 through 5.
8 Click Close.
To delete a tool from a toolbar
Make sure the toolbar you want to modify is visible.
1 Do one of the following:
Choose Tools > Customize > Menu.
Type customize and then press Enter.
2 Click the Toolbars tab.
3 Drag the tool you want to delete off of the toolbar.
4 Click Close.
C U S T O M I Z I N G A V I C A D 611
To add space between tools on a toolbar
Make sure the toolbar you want to modify is visible.
1 Do one of the following:
Choose Tools > Customize > Menu.
Type customize and then press Enter.
2 Click the Toolbars tab.
3 On the toolbar, drag the tool away from the tool beside it.
To avoid accidentally deleting a tool, do not drag a tool more than halfway past
the edge of the toolbar.
4 Click Close.
Naming toolbars
When you create a toolbar, the program assigns it an arbitrary name, such as
ToolBar1, ToolBar2, and so on. The toolbar name is displayed on the title bar when
the toolbar is floating. You can rename a toolbar at any time.
In the Select Toolbars dialog box, you can rename toolbars, turn the display of tool-
bars on and off, choose to display large or small tools, choose to display toolbar tools
in color or black and white, and control the display of ToolTips.
To rename a toolbar
1 Do one of the following:
Choose Tools > Customize > Toolbar.
Type tbconfig and then press Enter.
2 From the Toolbars list, choose the toolbar that you want to rename.
3 In the Toolbar Name field, replace the current name with the new toolbar name.
4 Click OK.
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Creating flyouts
A flyout displays a set of additional tools under a single toolbar tool. AViCAD uses
flyouts to organize related tools and to conserve space on toolbars. A flyout is indi-
cated by a small triangle in the lower right corner of a tool. When you click a flyout
tool, the other tools on the flyout extend from the original tool so you can select one
of them. The flyout tool you select then becomes the default tool on the toolbar. You
can add your own flyouts to toolbars.
To add a flyout to a toolbar
1 Do one of the following:
Choose Tools > Customize > Menu.
Type customize and then press Enter.
2 Click the Toolbars tab.
3 Select the Insert As Flyout check box.
4 In the Categories list, choose a toolbar name to display its associated tools in the
Buttons area.
5 From the Buttons area, click and drag a tool onto a toolbar outside the Customize
dialog box.
6 Modify the ToolTip, Help String, and Command fields as needed.
7 To add another flyout tool, repeat steps 4 through 6.
8 Click Close.
A Select to display a toolbar.
B Choose the toolbar that you want to rename.
C Type a new name.
D Select to display large tools; clear to display
small tools.
E Select to display color tools; clear to display
black and white tools.
F Select to display ToolTips; clear to not display
ToolTips.
G Click to customize the toolbars.
A
B
C
D
E
F
G
C U S T O M I Z I N G A V I C A D 613
Setting the experience levels for tools
You can set the experience levels for toolbar tools you create, and you can change the
experience levels for existing tools.
To set the experience levels for a tool
1 Do one of the following:
Choose Tools > Customize > Menu.
Type customize and then press Enter.
2 Click the Toolbars tab.
3 Go outside the Customize dialog box to a toolbar, and click a tool to select it.
4 Go back to the Customize dialog box, and click Options.
5 Under User Level, select the experience levels you want for that tool.
6 Click OK.
7 Click Close.
NOTE Select all the experience levels above the lowest level you want to use. Tools
appear in toolbars only at the experience levels you specify. If you select Intermediate
without also selecting Advanced, the tool will appear only when you set the
experience level to Intermediate.
Creating custom toolbar tools
AViCAD provides tools for most of the available AViCAD commands. These tools
appear on the Toolbars tab of the Customize dialog box. You can also create your
own custom tools and incorporate them into your custom toolbars. To add a custom
tool to a toolbar, you must first add one of the programs standard tools and then
replace it on the toolbar with your custom tool.
You create custom tools as bitmap (*.bmp) files using any paint or illustration pro-
gram capable of saving to a bitmap. Because you can configure toolbars to display
either large or small tools and to display tools either in color or monochrome, create
four different versions of each custom tool. Create custom tools using the following
dimensions:
Small tools: 16 x 15 pixels.
Large tools: 24 x 22 pixels.
NOTE If you attempt to use bitmaps that do not match these dimensions, the pro-
gram will stretch or shrink (rather than crop) the bitmaps to fit the specified size. The
resulting tools may not appear as originally intended.
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To add a custom tool to a toolbar
Make sure the toolbar you want to modify is visible.
1 Do one of the following:
Choose Tools > Customize > Menu.
Type customize and then press Enter.
2 Click the Toolbars tab.
3 Go outside the Customize dialog box to a toolbar, and click a tool in the toolbar to
select it.
4 Go back to the Customize dialog box, and click Options.
5 In the Toolbar Customization Options dialog box, under Button Bitmaps, click the
browse tool (indicated by an ellipsis) adjacent to the Small, Color Button list to
display the Select Bitmap dialog box.
6 Select the bitmap you want to use for the small color tool.
7 Click Open.
8 Repeat steps 5 through 7 for the Large Color Button, Small Black and White But-
ton, and Large Black and White Button versions of your custom tool.
9 When you have finished, click OK.
10 Click Close.
The Toolbar Customization Options dialog box.
C U S T O M I Z I N G A V I C A D 615
Importing toolbars
Toolbars are saved as integral parts of AViCAD. In AViCAD, you can load toolbars
created as part of AutoCAD (*.mnu, *.mns) menus. Importing an AutoCAD menu
file from the Toolbars tab of the Customize dialog box loads only the toolbar section
of the menu file.
To import a menu file
1 Do one of the following:
Choose Tools > Customize > Menu.
Type customize and then press Enter.
2 Click the Toolbars tab.
3 Click Import.
4 Select the menu you want to load.
5 Click Open.
6 Click Close.
NOTE Importing an AutoCAD menu file from the Toolbars tab of the Customize dia-
log box replaces any custom toolbars you may have defined. Importing the menu file
in this way, however, does not affect the current menu.
Creating toolbars that you can share as files
With AViCAD, you can manually create toolbars that you can share as files with
other AViCAD users. You create the toolbar files using any ASCII text editor and the
toolbar syntax and definitions shown here:
***MENUGROUP=group_name
***TOOLBARS
**toolbar_name
ID_toolbar_name [_Toolbar ("toolbar_name", orient, visible, xval, yval,
rows)]
ID_button_name [_Button ("button_name", id_small, id_large)]command
***HELPSTRINGS
ID_button_name [help_string]
Toolbar syntax and explanations
Item Explanation
group_name
Menu group name.
toolbar_name Toolbar name.
orient Orientation. Select Floating, Top, Bottom, Left, and Right (not case
sensitive).
visible Visibility. Select Show or Hide (not case sensitive).
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To create a toolbar that you can share
1 Open any ASCII text editor.
2 Type the following characters exactly as shown here:
***MENUGROUP=example
***TOOLBARS
**NewDraw
ID_ NewDraw [_Toolbar("NewDraw ", _Bottom, _Show, 200, 200, 1)]
ID_Line_0 [_Button("Line", Iline.bmp, IL_line.bmp)]^C^C_line
ID_Hatch [_Button("Hatch", Ihatch.bmp, IL_hatch.bmp)]^C^C_hatch
ID_Dtext [_Button("Dtext", Idtext.bmp, IL_dtext.bmp)]^C^C_dtext
ID__0 [_Button("Circle Rad", Icirad.bmp, IL_cirad.bmp)]^C^Ccircle;
ID_Erase [_Button("Erase", Ierase.bmp, IL_erase.bmp)]^C^Cerase;
***HELPSTRINGS
ID_Line_0 [Creates straight line segments]
ID_Hatch [Fills an enclosed area with a nonassociative hatch pattern]
ID_Dtext [Displays text on screen as it is entered]
ID__0 [Allows user to draw a circle with a radius value]
ID_Erase [Removes objects from a drawing]
3 Save the file to the AViCAD folder with a *.mnu extension.
xval x coordinate, designated in pixels from left edge of screen. Suggested
value: 200.
yval y coordinate, designated in pixels from top edge of screen. Suggested
value: 200.
rows Number of rows
button_name Tool name. Appears as a ToolTip when user places cursor over button.
id_small Name of small (16 x 15 pixels) icon bitmap (BMP) file. This file must be
located in the AViCAD folder.
id_large Name of large (24 x 22 pixels) icon bitmap (BMP) file. This file must be
located in the AViCAD folder.
command Command string (Example: ^C^C_LINE).
help_string Help string. Appears in the status bar when cursor passes over the button.
Toolbar syntax and explanations
Item Explanation
C U S T O M I Z I N G A V I C A D 617
To copy an existing toolbar
Make sure the toolbar you want to copy is visible.
1 Do one of the following:
Choose Tools > Customize > Menu.
Type customize and press Enter.
2 Click the Toolbars tab.
3 Go outside the Customize dialog box and select a tool on the existing toolbar that
you want to copy.
4 Copy the information from the ToolTip, Help String, and Command boxes and
paste it into the corresponding lines in the text file.
5 Save the file to the AViCAD folder with a *.mnu extension.
To open the toolbar file on another computer
1 Copy the toolbar (MNU) file and all related custom bitmap (*.bmp) files to the
AViCAD folder on the other computer.
2 Open AViCAD.
3 Do one of the following:
Choose Tools > Customize > Menu.
Type customize and press Enter.
4 Click the Toolbars tab.
5 Click Import.
6 Select the new toolbar file.
7 Select the Append To Current Menu check box, and then click Open.
If you dont select this box, the custom shortcut menu deletes all current menus.
8 Click Close.
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Customizing the keyboard
AViCAD provides keyboard shortcuts so you can access frequently used commands.
You can customize these shortcuts and add new shortcuts using the Customize dialog
box.
To customize the keyboard
1 Do one of the following:
Choose Tools > Customize > Menu.
Type customize and then press Enter.
2 Click the Keyboard tab.
3 To define a new shortcut key, enter the shortcut in the Press New Shortcut Key
box.
4 To define a new command string, enter the command string in the Command box.
5 To import an existing keyboard shortcut file, click Import.
6 To save a keyboard shortcut to a file, click Export.
7 To add a command selected in the Available Commands pane to the shortcuts,
click Add Command.
8 To insert a new keyboard shortcut, click New.
A Shows shortcuts already defined.
B Displays the shortcut key combination when
adding a new shortcut.
C Contains the command string assigned to the
shortcut.
A
B
C
C U S T O M I Z I N G A V I C A D 619
Creating a keyboard shortcut
You can assign macros to special keys and certain combinations of keys to create a
keyboard shortcut. A macro consists of one or more commands that are displayed on
the status bar as follows:
A single command, such as QSAVE.
A command with options, such as ARC;\A;\\.
More than one command, such as ^C^C^CZOOM;E;QSAVE;QPRINT.
Keyboard shortcuts are more powerful than aliases. An alias lets you abbreviate a sin-
gle command name; a keyboard shortcut contains one or more macros. To activate a
macro, you press the shortcut key; you do not need to press Enter as you do with an
alias. A shortcut consists of the following keys: the function and the cursor control
keys, as well as alphanumeric keys pressed in combination with the Ctrl, Alt, and
Shift keys. The Shift key must be used in conjunction with the Ctrl, Alt, and/or func-
tion keys.
Alphanumeric keys are those labeled A through Z and 1 though 0.
The cursor keys are the up, down, left, and right arrows and the Page Up, Page
Down, Home, End, Insert, and Delete keys.
The function keys are those labeled F1 through F12.
To create a keyboard shortcut
1 Do one of the following:
Choose Tools > Customize > Menu.
Type customize and then press Enter.
2 Click the Keyboard tab.
3 Click New.
4 In the Press New Shortcut Key field, press Alt+A.
The program adds Alt+A to its list of Defined Keys.
5 In the Available Commands list, select Arc Center-Start-Angle.
6 Click Add Command.
The program adds the command to the Command field and enters the complete
syntax for you:
^C^C^_CARC;C;\ \A;
7 To save your changes and close the dialog box, click Close.
8 To activate the Arc command with the center, start, and angle options, press
Alt+A.
620 C H A P T E R 2 0
To redefine an existing keyboard shortcut
1 Do one of the following:
Choose Tools > Customize > Menu.
Type customize and then press Enter.
2 Click the Keyboard tab.
3 In the Defined Keys list, select the shortcut you want to change.
4 In the Command field, change the command string assigned to the keyboard short-
cut by doing one of the following:
Use the text cursor to delete the current command string, choose a new
command in the Available Commands list, and then click Add Command.
Edit the command string in the Command field.
5 Click Close.
To delete an existing keyboard shortcut
1 Do one of the following:
Choose Tools > Customize > Menu.
Type customize and then press Enter.
2 Click the Keyboard tab.
3 In the Defined Keys list, select the shortcut you want to delete.
4 Click Delete.
5 Click Close.
Saving keyboard shortcut files
AViCAD automatically saves any changes you make to the current keyboard short-
cuts. You can also create and save your own keyboard shortcut files. The program
saves keyboard shortcut files with the *.ick file extension.
To save the current keyboard shortcuts to a file
1 Do one of the following:
Choose Tools > Customize > Menu.
Type customize and then press Enter.
2 Click the Keyboard tab.
3 Click Export.
4 Specify the directory and file name you want to use to save the keyboard shortcut
file.
5 Click Save.
6 Click Close.
C U S T O M I Z I N G A V I C A D 621
Loading keyboard shortcut files
You can replace the current keyboard shortcut file with other custom keyboard short-
cut files.
To load a keyboard shortcut file
1 Do one of the following:
Choose Tools > Customize > Menu.
Type customize and then press Enter.
2 Click the Keyboard tab.
3 Click Import.
4 Select the file to load.
5 Click Open.
6 Click Close.
Creating aliases
AViCAD provides aliases for many commands. You can use aliases to issue fre-
quently used commands by entering one or two letters rather than the entire command
name.
The program also uses aliases to maintain command-name compatibility with
AutoCAD. You can use the same aliases and keyboard shortcuts used by AutoCAD.
In addition, AViCAD has enhanced several AutoCAD commands. For example,
AViCAD added two useful options to the rectangle command: you can draw a
rectangle as a square, and you can rotate a rectangle at an angle.
You can customize aliases, and you can add new aliases. You customize aliases using
the Customize dialog box.
To display the Customize dialog box
1 Do one of the following:
Choose Tools > Customize > Menu.
Type customize and then press Enter.
2 Click the Aliases tab.
622 C H A P T E R 2 0
Creating, redefining, and deleting aliases
To create a new command alias, you first define the alias and then assign it one of the
available AViCAD commands.
To create a new alias
1 Do one of the following:
Choose Tools > Customize > Menu.
Type customize and then press Enter.
2 Click the Aliases tab.
3 Click New.
4 In the Alias field, type the new alias.
5 In the Available Commands list, select the command you want to assign to the
alias.
6 Click Assign.
7 Click Close.
A Shows aliases already defined.
B Contains the current alias.
C Displays the command assigned to the current
alias.
A
B C
C U S T O M I Z I N G A V I C A D 623
To redefine an existing alias
1 Do one of the following:
Choose Tools > Customize > Menu.
Type customize and then press Enter.
2 Click the Aliases tab.
3 In the Aliases list, select the alias you want to change.
4 In the Available Commands list, select the command you want to assign to the
alias.
5 Click Assign.
6 Click Close.
To delete an existing alias
1 Do one of the following:
Choose Tools > Customize > Menu.
Type customize and then press Enter.
2 Click the Aliases tab.
3 In the Aliases list, select the alias you want to delete.
4 Click Delete.
5 Click Close.
Saving alias files
AViCAD automatically saves any changes you make to the current aliases. You can
also create and save your own alias files. The program saves alias files with the *.ica
file extension. You can also save alias files for use with AutoCAD by saving the files
with the *.pgp file extension.
To save the current aliases to a file
1 Do one of the following:
Choose Tools > Customize > Menu.
Type customize and then press Enter.
2 Click the Aliases tab.
3 Click Export.
4 From the Save As Type list, choose either *.ica or *.pgp.
5 Specify the directory and file name you want to use to save the alias file.
6 Click Save.
7 Click Close.
624 C H A P T E R 2 0
Loading alias files
You can replace the current alias file with other custom alias files. The program loads
both AutoCAD (*.pgp) and AViCAD (*.ica) alias files.
To load an alias file
1 Do one of the following:
Choose Tools > Customize > Menu.
Type customize and then press Enter.
2 Click the Aliases tab.
3 Click Import.
4 From the Files Of Type list, choose either *.ica or *.pgp.
5 Select the alias file to load.
6 Click Open.
7 Click Close.
Customizing entities
AViCAD provides ways to customize entities beyond common formats, dimensions,
and layers. Further customization includes using custom audio notes and using cus-
tom shape files.
Working with audio notes
In AViCAD you can record and attach audio notes, which are sound clips attached to
entities and available for playback at any time. For example, audio notes in a factory
floor plan can describe maintenance activities for specific areas of the factory and
employees can play the audio notes to hear instructions.
When you include audio notes in your drawing, they are saved in the drawing file
not in a separate audio file. Note that this can increase the file size of your drawing.
Audio notes created from an existing *.wav file are also saved in the drawing file and
the separate *.wav file remains unchanged.
NOTE You can play audio notes in AViCAD only.
C U S T O M I Z I N G A V I C A D 625
Attaching audio notes
Audio notes can be created from existing *.wav files. You can also record an audio
note using any microphone that works with your computer. Many computers have a
built-in microphone. If you do not have a microphone and you record an audio note,
the audio note will contain no sound.
An audio note icon displays on entities that have attached audio notes. The icon is for
display only and cannot be selected.
To record and attach an audio note to entities
1 Do one of the following:
Choose Tools > Audio Note.
Type audionote and then press Enter.
2 Select the desired entities, and then press Enter.
3 Choose Record.
4 Click Record to begin the audio note, and then speak into the microphone.
5 Click Stop to end the audio note.
6 To test the audio note, click Test, and then use Pause and Stop in the Test Audio
Note area.
7 If necessary, you can record the audio note again. This overwrites the previous
audio note for the entities you selected in Step 2.
8 Click Attach.
TIP To modify an audio note after you attach it to an entity, select the entity and re-
record the audio note using the previous steps.
To attach an audio note to entities using a .wav file
1 Do one of the following:
Choose Tools > Audio Note.
Type audionote and then press Enter.
2 Select the desired entities, and then press Enter.
3 Choose Attach.
4 Select the desired *.wav file, and then click Open.
Selecting audio notes
Audio notes themselves cannot be selected. Instead, you select the entity that corre-
sponds to the desired audio note.
An audio note icon displays on entities that have attached audio notes. The icon is for
display only and cannot be selected.
626 C H A P T E R 2 0
To select audio notes
1 Do one of the following:
Choose Tools > Audio Note.
Type audionote and then press Enter.
2 Select the entity that is attached to the desired audio note, and then press Enter.
You cannot select the audio note icon that displays on the entity.
3 Choose an option to continue working with audio notes.
TIP You can change the appearance of audio note icons using the AUDIOICON,
AUDIOICONCOLOR, and AUDIOICONSCALE system variables.
Playing audio notes
To play audio notes
1 Do one of the following:
Choose Tools > Audio Note.
Type audionote and then press Enter.
2 Select the entity that has the audio note you want to play, and then press Enter.
3 Choose Playback.
4 In the Playback dialog box, do the following:
Click Play to begin playback.
To pause the audio note temporarily, click Pause and then click Resume to
continue.
Click Stop to end playback.
5 Click OK.
An audio note icon displays on an entity, signifying that an audio note
is attached to the entity.
C U S T O M I Z I N G A V I C A D 627
Deleting audio notes
You can remove audio notes from selected entities. In some cases, you may want to
remove extra audio notes to reduce the drawing file size.
NOTE When you remove an audio note from an entity, the audio note is removed
permanently and cannot be recovered. However, if the audio note was created using
an existing *.wav file, that *.wav file is not removed.
To delete audio notes
1 Do one of the following:
Choose Tools > Audio Note.
Type audionote and then press Enter.
2 Select entities that have the audio notes you want to delete, and then press Enter.
3 Choose Delete.
Using shape files
Shapes are objects that you define for use as drawing symbols and text fonts. You can
specify the scale and rotation to use for each shape as you add it.
To use shape files, you first load the compiled shape file that defines the shape. Then
you use insert shapes from the file into your drawing.
To load a shape file
1 Type load and then press Enter.
2 In the Load Shape File dialog box, select a shape file.
3 Click OK to close the Load Shape File dialog box.
To use a shape file
1 Type shape and then press Enter.
2 Choose the Shape-Object or press ? to list the available Shape-Objects.
3 Specify an insertion point.
4 Specify a height.
5 Specify a rotation angle.
628 C H A P T E R 2 0
Creating and replaying scripts
AViCAD can record anything you type on the keyboard and any points you select in
a drawing. You can save all of these actions to a script file (with the *.scr extension)
and then repeat them by replaying the script. You can use scripts for successively
repeating commands, showing snapshots in a slide show, or batch plotting. You can
also load and run script files created for use with AutoCAD.
AViCAD supports most AutoCAD customization files, including menus, script files,
and LISP routines. AViCAD uses compatible linetypes, hatch patterns, units transla-
tion, and command aliases, but you can also substitute your own files for these. This
feature allows you to continue to work with your favorite customized drafting envi-
ronment.
A script is a form of text file. A script file contains one line of text or other data for
each action. For example, when you type a command and press Enter, it is recorded
on a line in the script file. When you select a point in a drawing, the coordinate of that
point is recorded on a line in the script file. You can also create script files outside
AViCAD using a text editor (such as Microsoft Notepad or Microsoft WordPad) or a
word-processing program (such as Microsoft Word) that saves the file in ASCII for-
mat. The file type must be .scr.
Script files can contain comments. Any line that begins with a semicolon is consid-
ered a comment. The program ignores these lines when replaying the script. The
Undo feature reverses the last command performed by the script.
AViCAD improves on scripts, AutoLISP, and ADS by providing additional func-
tions. For scripts, AViCAD includes a Script Recorder that records both command
line entries and screen picks you make with your mouse.
After you activate the Script Recorder, every keyboard entry you make and any
points you select in a drawing are recorded until you stop the Script Recorder. You
can play back your script at any time.
CAUTION The Script Recorder does not record your use of toolbars, menus, or dia-
log boxes. Using these elements while recording a script causes unpredictable
results.
C U S T O M I Z I N G A V I C A D 629
To record a script
1 Do one of the following:
Choose Tools > Record Script.
Type recscript and then press Enter.
2 Specify the name of the script file you want to create.
3 Click Save.
4 Type commands on the keyboard.
The Script Recorder records all keyboard entries and all points you select in the
drawing, saving everything to the script file.
To stop recording
1 Type stopscript and then press Enter.
To replay a script
1 Do one of the following:
Choose Tools > Run Script.
Type script and then press Enter.
2 In the Run Script dialog box, specify the name of the script file you want to run.
3 Click Open.
The program immediately runs the script, performing all the actions originally
recorded.
To append to a script
1 Do one of the following:
Choose Tools > Record Script.
Type recscript and then press Enter.
2 In the Record Script dialog box, select the Append To Script check box.
3 Select the existing script file to append.
4 Click Save.
5 Click Yes to the prompt asking whether you want to replace the existing script.
6 Repeat the procedure to enter additional commands and steps.
NOTE To invoke a script automatically when you load AViCAD, in Windows
Explorer, double-click a script file.
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Programming AViCAD
Another way you can customize AViCAD is to add custom programs written in any
of several programming languages that run within AViCAD, including the following:
LISP
Visual Basic for Applications (VBA)
ADS
DIESEL
In AViCAD, you can run many programs originally created for use with AutoCAD.
Specifically, you can use programs written entirely in AutoLISP with no modifica-
tion. In addition, you can run many ADS programs originally written for use with
AutoCAD after first recompiling them using the AViCAD run-time libraries. Many
AutoCAD third-party programs are compatible with AViCAD.
NOTE Creating custom programs for use with AViCAD is beyond the scope of this
manual. For information about programming for AViCAD, see the online Help for
the AViCAD Developers Reference.
Using LISP routines
AViCAD supports the LISP programming language and is compatible with
AutoLISP, the implementation of the LISP language in AutoCAD. This means that
you can load and run any AutoLISP program written for use with AutoCAD.
To load a LISP routine
Advanced experience level
1 Do one of the following:
Choose Tools > Load LISP or SDS Application.
Type appload and then press Enter.
Drag and drop the LISP file into AViCAD.
2 In the Load Application Files dialog box, click Add File.
3 Select the LISP file that you want to load, and then click Open.
4 Click OK.
C U S T O M I Z I N G A V I C A D 631
NOTE You can also load a LISP routine by typing (load d:/path/routine.lsp) in the
command bar (you must include the parentheses and the quotation marks), where d:/
path is the drive and path where the LISP routine is located on your computer, and
routine.lsp is the LISP routine file name.
To run a LISP routine
Advanced experience level
1 Do one of the following:
Choose Tools > Load LISP or SDS Application.
Type appload and then press Enter.
2 In the Load Application Files dialog box, choose the routine you want to run
(make sure that it is the only one selected), and then click Load.
Some LISP routines are created in such a way that you can run them by simply typing
the name of the routine, or by typing a keyword, directly in the command bar. If noth-
ing happens when you attempt to run the LISP routine from within the Load Applica-
tion Files dialog box, turn on the display of the command bar or Prompt History
window by choosing View > Command Bar or View > Prompt History Window, and
look for an entry that is similar to the following:
Loading D:\path\routine.lsp
C:KEYWORD
A Lists the names of LISP and SDS files already
loaded.
B Click to add a LISP or SDS file.
C Click to remove the highlighted file.
D Click to load the highlighted file.
E Click to unload the highlighted file.
F Select to save the current list to the icadload.dfs
file when you click Load, Unload, or OK.
A
B
C D
E
F
632 C H A P T E R 2 0
where D:\path\routine.lsp is the complete drive, path, and file name of the LISP rou-
tine. You may need to scroll back several lines in the command bar or Prompt History
window to find the lines indicating where the LISP routine was loaded. You can run
the LISP routine by typing the name of the routine or keyword appearing after the C
drive designation.
For example, if you loaded a LISP routine named drawbox.lsp and see the designa-
tion C:DRAWBOX in the command bar or Prompt History window, you can run the
LISP routine by typing drawbox in the command bar.
Using ADS applications
To write AutoCAD applications in C or C++, Autodesk uses the ADS (AutoCAD
Development System). This is an API (applications programming interface) that pro-
vides a library to access AutoCAD-specific functions and drawing data.
The equivalent in AViCAD is called SDS, the Solutions Development System.
SDS is a C/C++ language interface compatible with the ADS interface in AutoCAD.
Like scripts and AutoLISP, you can run your existing ADS applications in AViCAD.
Simply recompile the source code using the SDS libraries provided on the AViCAD
CD-ROM, or, if you use an AutoCAD program written by a third-party vendor,
contact that vendor for the AViCAD version.
AViCAD provides the Sds.H file, which redefines ADS function names to their SDS
equivalents. SDS supports the AutoCAD dialog control language (DCL), which is
used by ADS to define the look of a dialog box. You can use all DCL files unmodi-
fied within SDS.
Understanding ADS compatibility
The primary difference between ADS and SDS is that all SDS functions have an sds_
prefix, and ADS functions have a variety of prefixes, such as ads_, acad_, and acrx_.
The exception is dialog-related SDS functions, which have a dlg_ prefix. AViCAD
accepts either prefix. Other differences include the additional SDS functions listed in
the following table.
SDS functions with no ADS equivalent
SDS function name Description
sds_grclear Clears all graphics from the drawing window; similar to the LISP
(grclear) function.
sds_name_clear Clears the entity name or selection set.
sds_name_equal Verifies whether two entity names or selection sets are equal.
sds_name_nil Verifies whether the entity name or selection set has been
cleared.
sds_name_set Copies one entity name or selection set to another drawing.
sds_pmtssget Similar to the ads_ssget function, but allows you to display a
prompt appropriate for the specific command, rather than the
generic Select object prompt.
C U S T O M I Z I N G A V I C A D 633
Some ADS functions are not supported in SDS, including: ads__msize, ads_ssgetx,
ads _s s namex, ads _t abl et , ads _s s Get Kwor dCal l backPt r ,
ads_ssGetOtherCallbackPtr, and adsw_acadDocWnd.
For more information
Read the online documentation for SDS functions.
See the \AViCAD ...\Api\Sds folder, which contains the SDS include, header, and
library files.
See the \AViCAD ...\Api\Dcl folder, which contains the core DCL files.
Using DCL with AViCAD
AViCAD completely supports the AutoCAD DCL (dialog control language). DCL is
used by AutoLISP functions to define the look of dialog boxes. You can use all DCL
files unmodified within AViCAD.
Using VBA
AViCAD can be customized using Visual Basic for Applications (VBA) through an
integrated interface, available from the AViCAD menu. AViCAD features a broad
range of objects, giving you the power to write your own custom applications that can
run within AViCAD.
To run a VBA macro
Advanced experience level
1 Do one of the following:
Choose Tools > Macro > Macros.
Type vbarun and then press Enter.
2 In the Run AViCAD VBA Macro dialog box, enter the name of an existing VBA
macro, and then click Run.
You can also create, delete, and edit VBA macros from this dialog box.
sds_point_set Copies a point from one variable to another.
sds_progresspercent Displays the percentage done in a progress bar.
sds_progressstart Starts the progress bar.
sds_progressstop Ends the progress bar.
sds_readaliasfile Loads the PGP file into AViCAD.
sds_sendmessage Sends a message to the AViCAD command line.
sds_swapscreen Flips the off-screen device context to the display.
SDS functions with no ADS equivalent
SDS function name Description
634 C H A P T E R 2 0
To edit a VBA macro
Advanced experience level
1 Do one of the following:
Choose Tools > Macro > Visual Basic Editor.
Type vba and then press Enter.
2 Use the Microsoft Visual Basic Editor to write or debug VBA macros.
For more information
Read the online documentation for VBA, available both from the VBA Editor
Help and from the AViCAD Help.
Many publications are available that explain how to program in Visual Basic and
how to use VBA.
Using DIESEL with IntelliCAD
IntelliCAD supports AutoCAD DIESEL (Direct Interactively Evaluated String
Expression Language). DIESEL is a separate interpretive programming language that
allows you to customize the following:
Status bar
Menus
LISP functions
For more information
Read the online documentation for DIESEL, available from the IntelliCAD Help.
Several publications and tutorials are available online that explain how to use
DIESEL.
Using a digitizer tablet
AViCAD supports tablets compatible with the TabletWorks driver and has its own
tablet overlay. For instructions on installing the tablet driver and using the buttons on
your pointing device, refer to your hardware documentation.
Three options are available with the Tablet command:
Configure Maps the tablet overlay to the tablet itself. Configure the tablet if you
plan to select AViCAD tools from the tablet overlay.
C U S T O M I Z I N G A V I C A D 635
Calibrate Maps points on the tablet, in absolute coordinates, to points on a draw-
ing. Calibrate the tablet if you intend to digitize points. This process is convenient
for tracing paper drawings.
Tablet ON/OFF Turns tablet calibration (digitizer mode) on and off. Use this to
switch between tool selection and digitizer input. To use the tablet for tool selec-
tion, tablet mode must be turned off.
Configuring the tablet
Before you begin to configure the tablet, slip the tablet overlay underneath the tab-
lets plastic cover, and align it in accordance with the directions for your tablet. If
your tablet does not have a plastic cover, align the overlay holes with the pegs on
your tablet.
AViCAD provides a default configuration for tablets measuring 12" by 12". If you
choose to accept the default, be sure to verify that the commands in the grid are acti-
vated correctly. If the default alignment does not work for your tablet, youll need to
begin the configuration process again and align the tablet yourself.
To configure the tablet for menu input
1 Do one of the following:
Choose Tools > Tablet > Configure.
Type tablet, choose Configure, and then press Enter.
2 In response to the prompt to align the tablet, do one of the following:
If your tablet is 12" by 12", choose No to accept the default alignment and
conclude the configuration process.
To align the tablet yourself, choose Yes, and then continue with step 3.
3 Click the tablet pointer on the upper left alignment point of the overlay ().
4 Click the tablet pointer on the lower left alignment point of the overlay ().
5 Click the tablet pointer on the lower right alignment point of the overlay ().
6 Click the tablet pointer on the lower left alignment point of the Workspace area of
the overlay ().
7 Click the tablet pointer on the upper right alignment of the Workspace area of the
overlay ().
636 C H A P T E R 2 0
To turn tablet mode on or off
1 Do one of the following:
Choose Tools > Tablet > Tablet On (or Tablet Off).
Type tablet, choose On or Off, and then press Enter.
Press the F4 key to toggle tablet mode on or off.
On the status bar, double-click TABLET to turn tablet mode on or off.
Calibrating the tablet
You must specify at least two points for tablet calibration. However, the more points
you specify, the more accurate the transformation between the tablet and the screen
points. Specifying additional points is particularly useful if you plan to trace a paper
drawing that is not orthogonal, such as an aerial photograph.
Understanding transformation types
Depending on the number of points specified, you have a choice of transformation
types to use, along with the type recommended for AViCAD.
Transformation refers to the calculation of the points on the screen that correspond to
points you digitize on the tablet.
Orthogonal Preserves all angles between lines, preserves all relative distances,
and, in general, preserves shapes. If you specify only two points, an orthogonal
transformation is automatically generated. The orthogonal transformation type
yields the most precise mapping between the digitized points on the tablet and the
corresponding points on the screen.
Click points in the order shown to configure your tablet for menu input.
5
1
2
4
3
C U S T O M I Z I N G A V I C A D 637
Affine Preserves parallel lines, but not necessarily the angles between intersect-
ing lines. If you specified three points, AViCAD can no longer represent this map-
ping as an exact orthogonal transformation. Therefore, you have a choice of an
exact affine transformation or a best fit orthogonal transformation.
Projective Does not preserve parallel lines or angles. If you specify exactly four
points, you have a choice of an exact projective transformation or a best fit
orthogonal or affine transformation.
Choose the recommended type unless you know it will not be appropriate for what
you are digitizing. The most appropriate type is not always the one with the least
error; for example, you might digitize three points and select the orthogonal transfor-
mation, even though the affine transformation would yield a closer representation of
your calibration entries.
Recommended and best fit transformation types
Number of points specified
Transformation type
recommended Best fit (approximate)
2 Orthogonal None
3 Affine Orthogonal
4 Projective Orthogonal, Affine
5-10 None Orthogonal, Affine
Digitizing by selecting points (1, 2, 3, and 4) on the tablet. Corresponding screen coordinates:
1 Coordinate specification X0, Y0, Z0
2 Coordinate specification X0, Y5, Z0
3 Coordinate specification X5, Y5, Z0
4 Coordinate specification X5, Y0, Z0
2
1
4
3
3
4
2
1
638 C H A P T E R 2 0
To calibrate your tablet for digitizing points
1 Do one of the following:
Choose Tools > Tablet > Calibrate.
Type tablet, choose Calibrate, and then press Enter.
2 Click a point on the tablet to define as the first calibration point.
3 Specify a point within the AViCAD drawing window to correspond to the point
you digitized on the tablet, or enter coordinate values in the command bar.
4 Click a point on the tablet to define as the second calibration point.
Specify a point within the AViCAD drawing window to correspond to the point
you digitized on the tablet, or enter coordinate values in the command bar. To
specify more than the two points required, click a point on the tablet to define as
the third calibration point. You can enter up to 10 points.
5 Choose the transformation type, and then press Enter.
Customizing the tablet interface
You can customize the digitizer tablet interface by using the LISP commands
integrated with AViCAD, even if you are not familiar with LISP. For instructions, see
Customizing the Tablet Interface in the AViCAD online Help.
Screen result of orthogonal transformation after
tracing polyline on tablet.
Screen result of affine transformation
after tracing polyline on tablet.
Screen result of projective transformation after
tracing polyline on tablet.
Appendix
Understanding AutoCAD compatibility
AViCAD was designed to interface with AutoCAD as seamlessly as possible.
There are, however, some differences for which those accustomed to working in
AutoCAD may need to adjust. This appendix provides information specifically for
that audience.
Topics in this chapter
Using enhanced AutoCAD commands in AViCAD ........................................... 640
Using additional selection sets ......................................................................... 641
Using additional AViCAD commands................................................................ 641
Recognizing subtle command differences........................................................ 644
Identifying what does not display...................................................................... 644
Supporting AutoCAD customization ................................................................. 645
Understanding menu compatibility.................................................................... 646
Importing and exporting customization files ..................................................... 647
Programming AViCAD...................................................................................... 647
AViCAD-AutoCAD list of terms ......................................................................... 649
640 A P P E N D I X
Using enhanced AutoCAD commands in AViCAD
AViCAD enhances several AutoCAD commands by providing more options. For
example, if you hold down the Shift key, AViCAD is placed temporarily in
orthogonal mode, which you will find to be a useful feature for drawing at right
angles. The following table lists examples of other commands with enhanced options.
Enhanced AViCAD commands
Command
Enhanced
option name Explanation
circle Arc Converts an arc to a circle.
donut 2point Determines the outside diameter of a donut by
two pick points.
donut 3point Determines the outside diameter of a donut by
three pick points.
donut RadTanTan Determines the outside diameter of a donut by
tangent points.
line Angle Types an angle, followed by a length.
line Length Types a length, followed by an angle.
msnapshot (mslide) and
vsnapshot (vslide)
EMF Saves and views screen images in enhanced
metafile format.
msnapshot (mslide) and
vsnapshot (vslide)
WMF Saves and views screen images in Windows
metafile format.
parallel (offset) Both sides Copies an entity parallel on both sides.
parallel (offset) Wrap Follows a complex polyline path.
plane (solid) Rectangle Draws a rectangular solid at any angle.
plane (solid) Square Draws a square solid at any angle.
plane (solid) Triangle Draws an equilateral solid at any angle.
rectangle Square Draws a square rectangle.
rectangle Rotated Draws a rotated rectangle.
U N D E R S T A N D I N G A U T O C A D C O M P A T I B I L I T Y 641
Using additional selection sets
AViCAD has additional selection-set options not found in AutoCAD. In particular, in
the circle selection set, the Crossing Circle (CC), Outside Circle (OC), and Window
Circle (WC) options select all entities relative to the same distance (radius) of a
central pick point.
The following table lists and describes the additional selection sets in AViCAD.
Using additional AViCAD commands
Although you can use the AutoCAD command structure with AViCAD, the program
has its own set of commands. AViCAD has numerous command names not found in
AutoCAD, although many of these commands have an equivalent function in
AutoCAD. When you type the AutoCAD equivalent, the AViCAD alias system
activates the correct command.
The following table lists optional AViCAD command names that you can use in
place of AutoCAD command names to perform the equivalent AutoCAD function.
Additional selection set options
Selection mode Description
CC Crossing Circle: Selects all entities within and crossing a circular area.
D Selection method: Displays the Drawing Settings dialog box.
O Outside Window: Selects all entities outside a rectangular area; this is the
inverse of the Crossing Circle option.
OC Outside Circle: Selects all entities outside a circular area.
OP Outside Polygon: Selects all entities outside a polygonal area; this is the
inverse of the CP (Crossing Polygon) and WP (Window Polygon) options.
PRO Properties: Selects all entities with specific properties, such as area, color,
and layer.
WC Window Circle: Selects all entities within a circular area.
Command differences in AViCAD
AViCAD command AutoCAD 2008 command AutoCAD 2000/R14 command Action in AViCAD
audionote No equivalent No equivalent Creates and plays audio notes attached to
entities.
cmdbar No equivalent No equivalent Positions the command window.
coordinate Ctrl+D or F6 Ctrl+D or F6 Changes the display of coordinates on the
status line.
copyedata No equivalent No equivalent Copies extended entity data from one
entity to another.
642 A P P E N D I X
customize toolbar toolbar Displays the Customize dialog box.
deledata No equivalent No equivalent Deletes extended entity data from an
entity.
delete erase erase Removes entities from the drawing.
dimension dim dim Switches to dimension mode.
editedata No equivalent No equivalent Edits extended entity data found in an
entity.
editlen lengthen lengthen Changes the length of open entities.
editpline pedit pedit Edits polylines and polymeshes.
entprop ddmodify and ddchprop ddmodify and ddchprop Displays the Entity Properties dialog box.
esnap -osnap -osnap Sets entity snaps from the command line.
expblocks ddinsert ddinsert Displays the AViCAD Explorer - Blocks.
expdimstyles ddim ddim Displays the AViCAD Explorer -
Dimension Styles.
expfonts style ddstyle Displays the AViCAD Explorer - Styles.
explayers layer layer Displays the AViCAD Explorer - Layers.
expltypes linetype linetype Displays the AViCAD Explorer - Linetypes.
expucs dducs dducs Displays the AViCAD Explorer - UCS.
expviews ddview ddview Displays the AViCAD Explorer - Views.
face 3dface 3dface Draws three-dimensional faces with three
or four vertices.
flatten No equivalent No equivalent Sets thickness to zero at user-specified
elevation.
font -style -style Displays the Text Style dialog box.
freehand sketch sketch Allows freehand sketching.
infline xline xline Draws a line of infinite length.
mesh 3dmesh 3dmesh Draws a surface mesh.
moveedata No equivalent No equivalent Moves extended entity data from one
entity to another.
msnapshot mslide mslide Makes an SLD, EMF, or WMF file of the
current view.
orthogonal ortho ortho Toggles orthogonal mode.
parallel offset offset Copies an entity by a parallel offset
distance.
plane solid solid Draws a two-dimensional solid plane.
pmthist F2 F2 Switches between the Prompt History
window and the graphics screen.
polyline pline pline Draws a polyline.
Command differences in AViCAD
AViCAD command AutoCAD 2008 command AutoCAD 2000/R14 command Action in AViCAD
U N D E R S T A N D I N G A U T O C A D C O M P A T I B I L I T Y 643
ppreview preview preview Previews the plot.
print plot plot Prints the drawing.
printstyle plotstyle printstyle (not applicable before
AutoCAD 2000)
Assign a print style.
psetup No equivalent No equivalent Displays the Print Setup dialog box.
qprint No equivalent No equivalent Quickly prints the current viewport
(window) with no options.
reassocapp No equivalent No equivalent Reassociates extended entity data with an
application.
recscript No equivalent No equivalent Starts the Script Recorder.
rtrot 3dorbit No equivalent Rotates the view of entities.
rtrotx No equivalent No equivalent Rotates the view of entities while
maintaining the x-axis.
rtroty No equivalent No equivalent Rotates the view of entities while
maintaining the y-axis.
rtrotz No equivalent No equivalent Rotates the view of entities while
maintaining the z-axis.
saveall No equivalent No equivalent Saves all currently open drawings.
setcolor ddcolor ddcolor Displays the Color dialog box.
setdim ddim ddim Displays the Dimension Settings dialog
box.
setesnap osnap osnap Displays the Drawing Settings dialog box
with the Coordinate Input tab displayed.
setlayer ai_molc ai_molc Sets the current layer based on the
selected entitys layer.
settings No equivalent No equivalent Displays the Drawing Settings dialog box.
setucs dducs dducs Displays the User Coordinate Systems
dialog box.
setvpoint No equivalent No equivalent Displays the Preset Viewpoints dialog box.
stopscript No equivalent No equivalent Stops running the script.
tipofday No equivalent No equivalent Displays the Tip of the Day.
undelete oops oops Restores the last deleted entity.
vba vbaide vbaide Opens the Microsoft Visual Basic
Applications editor.
vbarun vbarun vbarun Runs a VBA application.
Command differences in AViCAD
AViCAD command AutoCAD 2008 command AutoCAD 2000/R14 command Action in AViCAD
644 A P P E N D I X
Recognizing subtle command differences
The commands listed in the following table function slightly differently in AViCAD
than in AutoCAD.
Identifying what does not display
When a drawing containing AutoCAD entities that will not display it is loaded into
AViCAD, the program displays the following message: This drawing contains one
or more entities that will not display. These entities WILL be stored and saved back
into the drawing.
The following table identifies which AutoCAD objects are not displayed in
AViCAD.
viewctl ddvpoint ddvpoint Sets the three-dimensional viewing
direction via an interactive dialog box.
viewpoint vpoint vpoint Sets the three-dimensional viewing
direction via the command line.
vsnapshot vslide vslide Displays an SLD, EMF, or WMF file in the
current viewport.
Command differences in AViCAD
AViCAD command AutoCAD 2008 command AutoCAD 2000/R14 command Action in AViCAD
Command function differences
AViCAD
command
AutoCAD
command Function in AViCAD
cal cal Displays the Windows calculator.
pan -pan Performs a vector pan instead of a real-time pan.
zoom -zoom Performs a stepped zoom instead of a real-time zoom.
AutoCAD objects not displayed in AViCAD
AutoCAD object Description
Arc aligned text Text that is aligned along the curve of an arc.
Camera Point at which a camera is inserted into a drawing.
Light Point at which a light is inserted into a drawing.
Read text Dynamically linked text that displays in a drawing but resides in an
external file.
Tables Tables display as anonymous blocks but cannot be edited.
U N D E R S T A N D I N G A U T O C A D C O M P A T I B I L I T Y 645
Moreover you can choose:
View the proxy entities without editing them
Convert them in blocks
Convert only the proxy entities text
Supporting AutoCAD customization
The following table lists and describes the ways AViCAD supports the AutoCAD
customization files.
AViCAD support of AutoCAD customization files
File extension Description
LIN Supported: Linetypes and complex linetypes with text and shapes.
MNU and MNS Supported: Toolbar and menu macros.
Supported: ***POP0, ***POPn, and ***TOOLBAR sections.
Not supported: ***TABLET, ***BUTTONS, ***SCREEN, ***AUX, and ***ICON
sections.
MIN Not supported: The multiline definition file is used by the AutoCAD mline
command.
PAT Supported: Hatch patterns.
PGP Supported: Command aliases.
Not supported: External commands.
PSF Not supported: PostScript fill pattern file is used by the AutoCAD psfill
command.
646 A P P E N D I X
Understanding menu compatibility
MNU files are menu files created by all AutoCAD releases, and MNS files are
included in AutoCAD Releases 13, 14, and 2000. AViCAD reads both file formats,
even when menu macros include AutoLISP code. This feature allows you to continue
using your existing AutoCAD menus.
SHP and SHX Supported: Text fonts and shapes.
SLD Supported: Slide files.
UNT Supported: Unit translation file used by the LISP (cvunit) and SDS sds_cvunit
functions to translate values from one unit of measurement to another.
AViCAD support of AutoCAD customization files
File extension Description
AViCAD support of specific sections in AutoCAD MNU and MNS files
Menu section Definition AViCAD support
***POP0 Cursor menu Supported
***POPn Pull-down menus Supported
***AUXn Auxiliary menus Not supported
***BUTTONn Button menus Not supported
***ICON Icon menus Not supported
***SCREEN Screen menus Not supported
***TABLETn Tablet menus Not supported
U N D E R S T A N D I N G A U T O C A D C O M P A T I B I L I T Y 647
Importing and exporting customization files
You can continue using aliases and menu files from AutoCAD by importing the
appropriate file. You can import AutoCAD customization files and export AViCAD
formats using the Customize dialog box. All of the files listed in the following table
are in ASCII format, which means you can view and edit them with a text editor, such
as Notepad.
NOTE You can manually add toolbar customizations to a MNU file, see Chapter 20,
Customizing toolbars. for more information.
Programming AViCAD
AViCAD supports more AutoCAD application programming interfaces (APIs) than
any other software, but not all of the AutoCAD APIs are available in AViCAD. The
following table summarizes the AutoCAD APIs AViCAD supports.
Customizing files
Customization Import file formats Export file formats
Aliases PGP: AutoCAD aliases
ICA: AViCAD aliases
PGP: AutoCAD aliases
Keyboard ICK: AViCAD keyboard ICK: AViCAD keyboard
Menus MNU: All AutoCAD menus
MNS: AutoCAD R13, R14 and 2000
menus
ICM: AViCAD menu
ICM: AViCAD menu
Toolbars MNU: All AutoCAD menus None
AViCAD support of the AutoCAD programming interface
AutoCAD programming interface AViCAD support
Scripts (SCR files) Supported
AutoLISP (LSP files) Supported
Dialog Control Language (DCL files) Supported
AutoCAD Development System (ADS) Supported; source code must be
recompiled
Visual Basic Applications (VBA) Supported, depending on your version
of AViCAD
Direct Interactively Evaluated String Expression
Language (Diesel)
Supported
648 A P P E N D I X
Understanding AutoLISP compatibility
AViCAD adds LISP functionality that you will find useful. The following table lists
functions that are unique to AViCAD LISP.
Not all AViCAD LISP functions are completely compatible with AutoLISP
functions. The following table identifies AViCAD LISP functions that are partially
compatible with AutoLISP functions.
AutoCAD SQL Interface (ASI) Not supported
Autodesk Threaded Language Application System Toolkit
(Atlast)
Not needed
AutoCAD Runtime Extension (ARx) Not supported
Additional AViCAD LISP functions
Unique LISP function Definition
(log10) Returns log base 10.
(lpad) Pads a text string with spaces to the left.
(rpad) Pads a text string with spaces to the right.
(tan) Returns the tangent.
(trim) Trims spaces from a string.
Partially compatible LISP functions
LISP function Description
(menucmd) Supports P0 (cursor menu) and P1 through P16 (the pull-down
menus) and M (diesel expressions), but does not support A (aux
menus), B (button menus), I (icon menus), M (diesel expressions), S
(screen menu), or T (tablet menus).
(osnap) Supports an additional entity snap, pla, for planview (two-dimensional
intersection).
(print1) Does not support Unicode characters, such as \U+00B0 (the degree
symbol) and M+Nxxxx (multibyte Unicode sequences).
(ssget) and (ssadd) Supports additional selection modes:
CC = Crossing Circle
O = Outside
OC = Outside Circle
OP = Outside Polygon
PO = POint
AViCAD support of the AutoCAD programming interface
AutoCAD programming interface AViCAD support
U N D E R S T A N D I N G A U T O C A D C O M P A T I B I L I T Y 649
AViCAD-AutoCAD list of terms
List of terms
AViCAD term Meaning for AutoCAD users
command bar command prompt area
edit length lengthen
entity object
entity snap object snap
entity snap precision aperture
fixed attribute constant attribute
follow continue
freehand sketch
hidden attribute invisible attribute
infinite line XLine
insert draw
orthogonal ortho
parallel offset
plane solid (2D)
predefined attribute preset attribute
print plot
print style plot style
prompt box context menu
Prompt History window text screen
reference grid grid
point snap node snap
snapshot slide (SLD)
validate attribute verify attribute
650 A P P E N D I X
Glossary
2D Two-dimensional locations defined by x- and y-coordinates.
3D Three-dimensional locations defined by x-, y-, and z-coordinates.
3D DWF Acronym for Three-Dimensional Design Web Format, which is a type of
file that can be viewed in three dimensions using a Web browser, if Autodesk DWF
Viewer is also installed on the computer.
3D solids Three-dimensional ACIS entity.
absolute coordinates Coordinates defined in relation to the origin point of the current
user coordinate system. See also coordinate system, coordinates, origin, relative
coordinates, user coordinate system, and World Coordinate System.
ActiveX A mechanism for exchanging information between different programs
whereby a copy of a source document is embedded or a pointer to a source document
is linked to a target document. See also embed and link.
acute angles Angles of fewer than 90 degrees.
alias An abbreviation or alternative word for an AViCAD
command.
aligned dimension A dimension aligned parallel to an entity or measuring the distance
between two points at any angle.
angle The difference in direction between two nonparallel linear entities, measured in
degrees or radians.
angular dimension A dimension measuring the angle between two lines or subtended
by an arc.
angular unit The unit of measurement for angles. Angular units can be measured in
decimal degrees, degrees/minutes/seconds, grads, and radians.
annotation Any text, dimensions, tolerances, or notes added to a drawing.
ANSI Acronym for American National Standards Institute. In the context of text, a
standard character set defined by ANSI used in computer-aided drafting.
arc A segment of a circle or ellipse.
area Measurement of a planar region or the calculated space within an entity.
array Multiple copies of selected entities in a circular or rectangular pattern.
652 G L O S S A R Y
ASCII Acronym for American Standard Code for Information Interchange, a com-
monly used system for assigning numbers to printable alphanumeric characters,
punctuation, and symbols.
attribute A component of a block containing specific text or numeric information.
You can copy the information contained in an attribute from the drawing to an exter-
nal database.
attribute definition An entity composed of a name, prompt for information, display
characteristics, and default text that, when incorporated into a block, creates an
attribute when the block is inserted into a drawing.
attribute name Text that identifies an attribute within a block.
attribute text The text containing an attributes information within a block.
B-spline curve See spline.
base point A point on an entity that serves as its reference or insertion point. A point
of reference when specifying relative distances.
baseline The line on which text characters appear to sit. The descenders of individual
characters drop below the baseline.
baseline dimension Multiple parallel dimensions measured from the same baseline
origin.
bind To convert an externally referenced drawing into a standard block definition.
blips Temporary screen markers displayed in a drawing when you select a point.
Also called marker blips.
block One or more entities grouped together to create a single entity. See also nested
block.
block definition The name, base point, and entities grouped together when creating a
block.
boundary polyline A selected area bounded by a single closed entity or by multiple
entities that intersect.
BYBLOCK A property whereby an entity inherits the color or linetype of any block
that contains it.
BYLAYER A property whereby an entity inherits the color or linetype of its associated
layer.
CAD Acronym for computer-aided design.
Cartesian coordinates Coordinates defined using three perpendicular axes (x, y, and
z) to define locations in three-dimensional space. See also cylindrical coordinates,
polar coordinates, and spherical coordinates.
center line A line used to indicate the center of a circle or an arc, usually consisting of
a center mark and lines extending slightly beyond the diameter of the circle or the arc.
653
center mark A cross marking the center of a circle or an arc.
chamfer A beveled edge between two lines.
chord A line connecting two points on a circle or an arc.
circumference The measurement of the distance around a circle.
closed A condition whereby the start point and endpoint of an entity are the same.
comma-delimited Data that is separated by a comma to represent the end of a field.
command bar A dockable window in which you type AViCAD commands and view
prompts and other program messages.
cone A three-dimensional entity where a vertex exists above or below the circular
shape and where a surface has been applied between the vertex and the circular shape.
contiguous Connected, unbroken, or uninterrupted. Entities that share the same end-
point.
continued dimension A dimension measured from the previous extension line of an
existing dimension, resulting in two or more dimensions positioned end to end.
control point A point used to define a spline.
Coons patch A surface interpolated among three or four boundary curves.
coordinate filter A function that extracts individual x-, y-, and z-coordinate values
from different points to create a new composite point.
coordinate system A system of points that represents the drawing space in relation to
an origin (0,0,0) and a set of axes that intersect at the origin. In two dimensions, the x-
and y-axes represent horizontal and vertical directions, respectively. In three dimen-
sions, the z-axis represents locations above and below the two-dimensional xy plane.
Locations in the drawing can be represented using two-dimensional and three-dimen-
sional rectangular (Cartesian) coordinates, two-dimensional polar coordinates, three-
dimensional polar (cylindrical) coordinates, and three-dimensional spherical coordi-
nates. See also polar coordinates, relative coordinates, spherical coordinates,
user coordinate system, and World Coordinate System.
coordinates A set of values that determines a location in two-dimensional or three-
dimensional space. See also absolute coordinates, Cartesian coordinates, polar
coordinates, relative coordinates, and spherical coordinates.
coplanar Lying within the same plane.
crosshairs A cursor that consists of two or three lines that intersect at the cursor loca-
tion.
crosshatch To fill an area with a pattern of evenly spaced perpendicular lines. See
also hatch.
crossing circle An entity-selection method that selects entities contained within or
crossing the boundary of a circular selection window.
654 G L O S S A R Y
crossing polygon An entity-selection method that selects entities contained within or
crossing the boundary of a polygon selection window.
crossing window An entity-selection method that selects entities contained within or
crossing the boundary of a rectangular selection window.
cube A boxed, three-dimensional, geometric shape where length, width, and height
are equal.
cursor The insertion-point symbol on the screen. The appearance of the cursor
changes based on the current task.
curve A smooth, continuous path made up of linear and arc segments. Curve types
include arcs, splines, circles, and ellipses.
cylindrical coordinates Coordinates describing a point in three-dimensional space
based on its distance from the origin, its angle in the xy plane, and its z-coordinate
value. See also polar coordinates and spherical coordinates.
datum-line dimensioning See ordinate dimension.
default An initial or predefined setting.
detach To remove an external reference from a drawing. See also external refer-
ence. diameter The distance across a circle or sphere.
digitizer tablet A hardware input device that incorporates an electronic pad and a
hand-held pointer similar to a mouse. A digitizer tablet serves two purposes: (1) You
can select tools from paper representations attached to the pad (called an overlay),
providing access to all tools at once while freeing your screen space; and (2) you can
input digital points into the computer that correspond to points on a paper drawing,
photograph, or blueprint attached to the pad.
dimension A measurement, as in height or width. In the context of drafting, a set of
lines, arrowheads, and text used to indicate a measurement.
dimension style A named group of dimension variable settings that determines the
appearance of the dimension. You can save multiple dimension styles for reuse.
dimension text The measurement value. Dimension text can include prefixes, suf-
fixes, tolerances, and other annotations.
dimension text rotation The angle in degrees between the x-axis and the dimen-sion
text baseline.
dimension tolerance A value specifying the allowed variation of a dimension (+ or
n).
dish The lower half of a sphere. See also dome.
displacement point The point to which a base, or reference, point will be relocated
when moving or copying entities.
distance The measure of space between two points.
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dock To position a toolbar or the command bar at the edge of the drawing window,
where it locks into place. See also float.
dome The upper half of a sphere. See also dish.
donut A filled circle or flat ring created as a polyline.
drawing extents See extents.
drawing limits See limits.
drawing unit The linear measurement system used in a drawing. The user determines
what a drawing unit represents, such as one inch, one centimeter, one foot, or one
meter.
.dwg A standard format used by CAD programs to store drawing files.
DXF Acronym for Drawing Exchange Format, a standard ASCII or binary file format
for importing and exporting files between most CAD programs.
elevation The z value measured from the xy plane. Positive values are above the xy
plane; negative values are below the xy plane.
embed A technique for exchanging information between different programs whereby
a copy of the source document is stored in the target document. See also ActiveX and
link.
EMF Acronym for Enhanced Metafile, a file format with the type and extension of
.emf. It is a native internal file format of Windows 95, Windows 98, and Windows
NT. EMF supports both raster and vector information and 24-bit RGB color. Most
Windows-based programs support this format.
endpoint The point at which a line or curve ends.
entity Any single basic item in a drawing. Entities include arcs, attributes, blocks, cir-
cles, dimensions, ellipses, elliptical arcs, infinite lines, lines, polylines, rays, and text.
entity data Any of a variety of additional information, such as text, numbers, and dis-
tances, that can be attached to drawing entities.
entity snap A technique for accurately locating and specifying key geometric points
on entities, such as endpoints and midpoints of lines, and center points and tangents
of arcs and circles.
entity snap override To disable or change an entity snap mode for a single input. See
also entity snap and running entity snap.
Esnap See entity snap.
explode The conversion of a complex entity into its basic entities.
extension lines Lines extending away from an entity being dimensioned so that you
can place the dimension line away from the entity. Also called projection lines.
extents The smallest rectangle that can contain all the entities in a drawing. Infinite
lines and rays do not affect a drawings extents. See also limits.
656 G L O S S A R Y
external reference A drawing that is linked to another drawing.
extrude The process of converting a two-dimensional entity into a three-dimensional
entity by stretching (extruding) the two-dimensional entity along a straight path.
Changing the thickness of a two-dimensional entity effectively extrudes it along its z-
axis. See also tabulated surface.
face A planar surface defined by three or four points.
fence An entity-selection method that selects entities crossing a multisegmented line.
fillet An arc that smoothly connects the end of one line to another.
float To position a toolbar or the command bar away from the edges of the drawing
window where it can be moved independently. See also dock.
freeze To suppress the display of, and ignore the entities on, a specified layer when
regenerating a drawing, thus accelerating the display of the drawing. See also thaw.
grid An adjustable, regularly spaced pattern of dots on the screen, used as an aid in
drawing and aligning entities. The grid is not plotted.
grip A small square displayed at key positions on an entity when the entity is selected
that can be used to modify the entity by clicking and dragging.
halfwidth The distance from the center of a wide polyline to its edge.
hatch To fill a selected area either with lines, crosshatching, or a hatch pattern. See
also crosshatch.
hatch pattern A pattern, often representing a material such as steel, wood, or sand, for
filling selected areas.
hidden-line removal A visualization technique in which all lines that are hidden
behind other entities or surfaces from your viewpoint are clipped or removed, giving
the image the appearance of a solid object.
horizontal dimension A linear dimension measuring a horizontal distance.
infinite line A line extending infinitely in both directions.
insertion point The point where you place an entity into a particular space. A refer-
ence point by which an entity is inserted in a drawing.
intersection The point where two entities meet or cross.
isometric drawing A drawing aligned with an isometric plane.
isometric plane One of three planes representing the left, right, or top sides of an
implied three-dimensional, orthogonal entity. Snap and grid points are aligned with
the plane to constrain drawings.
layer The computer equivalent of overlays used in manual drafting. A tool by which
drawing components can be organized into related sets, such as plumbing, framing,
and electrical systems of a house, each being drawn on its own layer.
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leader A line leading from a feature of a drawing to an annotation.
limits The user-defined boundary of a drawing, defined by its lower left and upper
right corner coordinates. See also extents.
limits tolerance Dimension text in which the measured dimension is replaced by the
largest and smallest dimensions allowed, with the upper limit displayed above the
lower limit. See also tolerance and variance tolerance.
linetype The appearance of a line, defined as a solid (continuous) line or as a pattern
of dashes, dots, and blank spaces.
link A technique for exchanging information between different programs whereby
the target document maintains a pointer to the original source document. Any
changes to the source document are reflected in all target documents containing links
to the source. See also ActiveX and embed.
LISP Acronym for List Processing Language, a computer language invented in the
late 1950s by John McCarthy for use in artificial intelligence. Because it is inter-
preted rather than compiled, and is relatively straightforward, it is a convenient lan-
guage for users to write routines to extend the set of commands and functionality of
AViCAD.
lock Prevents unauthorized access to drawing layers.
M direction In a polygon mesh, the direction from the first to the second row. See also
N direction.
macro In menus and toolbars, several commands grouped together as one. Also
Microsoft Visual Basic for Applications code.
major axis The longest distance across an ellipse, from one end to the other. See also
minor axis.
marker blips Temporary screen markers displayed in a drawing when you select a
point. Also called blips.
MDI Acronym for multiple-document interface. See multiple-document interface.
mesh A set of connected polygon faces approximating a curved surface.
minor axis The shortest distance across an ellipse, from one side to the other. See also
major axis.
mirror To create a reverse-image copy of selected entities by reflecting the entities
symmetrically about a line or plane.
model space The primary drawing workspace in which you create entities. See also
paper space.
multiple-document interface The ability to view and work with different drawings
simultaneously.
N direction In a polygon mesh, the direction from the first to the second column. See
also M direction.
658 G L O S S A R Y
named view A saved view that can be recalled at a later time by specifying its name.
nested block A block contained as part of the definition of another block. See also
block.
nonassociative hatch A hatch that is not associated with or linked to an entity.
oblique Geometric lines or planes that are not parallel or perpendicular.
offset See parallel.
OLE Acronym for Object Linking and Embedding. See ActiveX.
ordinate dimension A measurement of the horizontal (x-ordinate) or vertical (y-ordi-
nate) distance from an established reference base point or datum.
origin The intersection point of the coordinate system axes. In a Cartesian coordinate
system, the origin is the point at which the x-, y-, and z-axes intersect (the 0,0,0 coor-
dinate).
orthogonal Having perpendicular slopes or tangents at the point of intersection.
orthogonal mode (ortho) A drawing mode in which the entity creation is constrained
to parallel the horizontal and vertical axes relative to the current snap angle.
orthographic projection A drafting technique by which a three-dimensional item is
described in two dimensions by showing it from various directions, most commonly
front, top, and side views.
outside circle An entity-selection method that selects entities falling completely out-
side a circular selection window.
outside polygon An entity-selection method that selects entities falling completely
outside a polygon selection window.
outside window An entity-selection method that selects entities falling completely
outside a rectangular selection window.
pan To shift the displayed view of a drawing without changing the magnification.
See also zoom.
paper space A two-dimensional workspace analogous to a sheet of paper, in which
you can arrange different views of your drawing as floating model space viewports.
See also model space.
parallel Two or more coplanar lines that never intersect one another.
parallel dimension See baseline dimension.
PDF Acronym for Portable Document Format. PDF files can be viewed using
Adobe Acrobat Reader, which is free software that users can download; they can
also be viewed, reviewed, and edited using Adobe Acrobat.
perimeter The distance around the boundary of an entity.
perpendicular Entities at right angles to one another.
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planar Entities whose extents are situated entirely within a plane.
plane Two-dimensional surface.
plan view A view of the drawing from above, looking down the z-axis perpendicular
to the xy plane of the current UCS.
point A location in space specified by its x-, y-, and z-coordinates. A drawing entity
consisting of a single x,y,z-coordinate location and represented by one of several
symbols.
point filter See coordinate filter.
polar array Multiple copies of selected entities in a circular pattern.
polar coordinates Coordinates describing a two-dimensional point on a two-dimen-
sional plane based on the points distance from the origin and its angle in the plane.
See also Cartesian coordinates, coordinates, cylindrical coordinates, relative
coordinates, and spherical coordinates.
polygon A closed single entity with three or more sides.
polyline A drawing entity composed of one or more connected line or arc segments
treated as a single entity.
projection lines See extension lines.
prompt box A list of options displayed when a command or tool provides several
choices.
Prompt History window A window containing a history of the most recent commands
and prompts issued since you started the current session of AViCAD.
quadrant One-fourth of a circle, arc, or ellipse entity. In the context of entity snaps,
the option that snaps to points on a circle, arc, or ellipse at each quadrant.
radial dimension A dimension that measures the radius of a circle or arc.
radian A unit of angular measurement; 360 degrees equals 6.283185 or 2pi radians.
radius The distance from the center of a circle or sphere to its periphery.
ray A line that starts at a designated point and runs infinitely.
ray tracing A visualization technique in which rays from imaginary light sources are
traced as they refract off the surfaces of a model, determining where shadows fall and
how reflections on shiny materials such as metal and glass appear.
rectangle A four-sided, closed entity whereby opposite sides are equal in length.
rectangular array Multiple copies of selected entities in a rectangular pattern consist-
ing of a specified number of columns and rows.
redo To reverse the effect of previous undo commands. See also undo.
redraw To quickly update or refresh the drawing screen display. See also regenerate.
660 G L O S S A R Y
regenerate To update or refresh the drawing screen display by recalculating the draw-
ing from its database. See also redraw.
relative coordinates Coordinates expressed in relation to a previous coordinate. See
also absolute coordinates.
render A visualization technique in which all surfaces of a model are shaded as
though they were illuminated from an imaginary light source located behind you as
you face the screen. Rendered images are photo-realistic, having depth, shadow,
reflection, and texture.
revolve Creating a three-dimensional surface entity by rotating a two-dimensional
profile around an axis.
right-hand rule A visual aid for remembering the relative directions of the positive x-,
y-, and z-axes of a Cartesian coordinate system and the positive rotation direction
about an axis.
rotate To change the orientation of an entity, without modifying it, by repositioning it
equidistant from, but at a new angle with respect to, a point or axis.
rotation angle The angle by which an entity is displaced from its original location
when rotating it about a point or axis.
rubber-band line A ghosted image line that stretches dynamically on the screen with
the movement of the cursor. The line extends between a fixed point and the cursor
position to provide dynamic feedback.
ruled surface A three-dimensional polygon mesh that approximates a smooth surface
between two entities.
running entity snap Setting an entity snap so that it continues for subsequent selec-
tions. See also entity snap and entity snap override.
scale To resize an entity. To draw according to the proportions of an entity.
script A set of commands stored in an ASCII script file and replayed in sequence by
running the script.
SDS Acronym for Solutions Development System, a C programming interface for
developing specialized programs to run inside AViCAD.
segment Any part of an entity bounded by two points.
selection set One or more drawing entities selected on which one can operate as a sin-
gle unit.
shade To fill planar entities with solid colors for easier visualization.
snap angle The angle around which the snap grid is rotated.
snap grid An invisible grid that locks entity creation to a specified alignment and
snap increment when Snap is enabled.
snap resolution The spacing between points on the snap grid.
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snapshot A raster representation of the current view of ones drawing.
spherical coordinates Coordinates describing a point in three-dimensional space
based on its distance from the origin, its angle in the xy plane, and its angle up from
the xy plane. See also Cartesian coordinates, coordinates, cylindrical coordinates,
and polar coordinates.
spline A curve generated along the path of three or more control points. The curve
passes through the start point and endpoint, but does not necessarily pass through the
intermediate control points.
status bar The bar at the bottom of the AViCAD window that displays information
about the selected command or tool as well as the cursor coordinates, the name of the
current layer, mode settings, and other information about drawing settings.
surface model A three-dimensional model consisting of both edges and the surfaces
between those edges. See also wire-frame model.
surface of revolution A three-dimensional polygon mesh that approximates the sur-
face generated by rotating a two-dimensional profile around an axis.
system variable A setting or value that stores operating environment and command
information (such as the drawing limits or global linetype scale factor).
tabulated surface A three-dimensional polygon mesh that approximates the surface
generated by extruding a curve along a vector. See also extrude.
tangent A line that passes through a single point on a curve.
template A drawing with preset layers, linetypes, and other settings (and entities) that
can be used as the basis for creating a new drawing.
text style A named, saved collection of format settings that determines the appear-
ance of text.
thaw To redisplay a layer that was frozen. See also freeze.
thickness An entitys depth, as measured along its z-axis. The distance an entity is
extruded above or below its elevation. See also elevation and extrude.
through point In creating a parallel entity, a point through which the new entity
passes.
tolerance Dimension text indicating how much the actual dimension of a manufac-
tured component can vary from the specified dimension. See also limits tolerance
and variance tolerance.
tolerance command A command that creates a feature-control frame used in mechan-
ical geometric dimensioning and tolerancing.
toolbar A collection of tools arranged on a palette that can be moved and resized any-
where on the screen.
torus A donut-shaped, three-dimensional entity.
662 G L O S S A R Y
transparent command A command started while another command is already active.
You can use a command transparently by preceding it with an apostrophe.
true color Colors defined using 24-bit color. There are more than 16 million true col-
ors from which you can choose.
UCS Acronym for user coordinate system. See user coordinate system.
UCS icon A user coordinate system icon that shows the orientation of the coordinate
axes, the location of the coordinate system origin, and the viewing direction relative
to the xy plane.
undo To reverse the effect of previous commands. See also redo.
unit See drawing unit.
unlock Free access to layers in a drawing that would be otherwise locked, thus pro-
hibiting them from being viewed or edited by another user.
user coordinate system A Cartesian coordinate system with origins and orientation
defined by the user. See also World Coordinate System.
variance tolerance Dimension text in which a plus/minus value is appended to the
specified dimension to indicate how much the actual dimension of a manufactured
component can vary from the specified dimension. See also limits tolerance and tol-
erance.
VBA Acronym for Visual Basic for Applications, a macro programming language
embedded in programs that allows the user to customize the program.
vector A means of describing a displacement using magnitude and orientation. For
example, you can create a line entity, or move an entity, by specifying an initial point,
a direction, and a distance.
vertex The point of intersection of the sides of an angle. The start points or endpoints
of a line or arc segment in a polyline.
vertical dimension A linear dimension measuring a vertical distance.
view A representation of a drawing or portion of a drawing from a specific viewpoint
in three-dimensional space.
viewpoint A location in three-dimensional space for viewing ones drafting.
viewport A window that displays all or a portion of a drawings model space. See also
model space and paper space.
viewport configuration A named arrangement of windows that can be saved and
restored.
WCS Acronym for World Coordinate System. See World Coordinate System.
wedge A three-dimensional entity that resembles a box divided along one side from
one corner to the opposite corner; for example, a doorstop or a ramp.
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window circle An entity-selection method that selects entities contained entirely
within a circular selection window.
window inside An entity-selection method that selects entities contained entirely
within a rectangular selection window.
window polygon An entity-selection method that selects entities contained entirely
within a polygon selection window.
wipeout An entity that displays with the current background color, so the details
behind it do not display or print.
wire-frame model A three-dimensional model consisting of lines and curves that
define the edges of a three-dimensional entity. See also surface model.
WMF Acronym for Windows metafile, a format containing vector and color informa-
tion to render entities.
workspace A space for representing and working with drawing information; types of
workspaces are model space and paper space.
World Coordinate System The fixed Cartesian coordinate system used as the basis for
defining other coordinate systems. See also user coordinate system.
xref See external reference.
zoom To increase or decrease the magnification of the display of a drawing. See also
pan.
664 G L O S S A R Y