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ps2 Keyboard Interfacing With Microcontroller

This document describes how to interface a PS/2 keyboard with a microcontroller to display text on an LCD. It discusses the PS/2 protocol and timing, scan codes, and provides C code to initialize the keyboard interface and decode keys into ASCII characters or scan codes. The code uses interrupts to receive keyboard data and stores decoded characters in a buffer to be transmitted to the LCD.

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Leslie Wright
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0% found this document useful (0 votes)
75 views

ps2 Keyboard Interfacing With Microcontroller

This document describes how to interface a PS/2 keyboard with a microcontroller to display text on an LCD. It discusses the PS/2 protocol and timing, scan codes, and provides C code to initialize the keyboard interface and decode keys into ASCII characters or scan codes. The code uses interrupts to receive keyboard data and stores decoded characters in a buffer to be transmitted to the LCD.

Uploaded by

Leslie Wright
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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KEYBOARD INTERFACE WITH

MICROCONTROLLER

Most microcontrollers require some kind of a human interface. This tutorial describes one way of doing this
i.e. interfacing a standard PS2 keyboard with Atmega (microcontroller) to display text on a LCD.
Two connector types are available, the 5-pin DIN connector of 5D type, and the smaller six-pin mini-DIN. The
pin assignments are shown in the figure.
The signal lines are open connector, with pull-up resistors (internal) located in the keyboard.

CONNECTIONS
kl

\
Keyboard connector pin arrangement.


PS/2 ALGORITHM
TIMING
The protocol is: one start bit (always 0), eight data bits, one odd parity bit and one stop bit (always 1). The data
is valid during the low period (falling edge) of the clock pulse. The keyboard is generating the clock signal, and
the clock pulses are typically 30-50 s low and 30-50 s high.


The host system can send commands to the keyboard by forcing the clock line low. It then pulls the data line
low (the start bit). Now, the clock line must be released. The keyboard will count 10 clock pulses. The data line
must be set up to the right level by the host before the trailing edge of the clock pulse. After the tenth bit, the
keyboard checks for a high level on the data line (the stop bit), and if it is high, it forces it low. This tells the
host that the data is received by the keyboard. The software in this design note will not send any commands to
the keyboard
SCAN CODES
The AT keyboard has a scan code associated with each key. When a key is pressed, this code is transmitted. If a
key is held down for a while, it starts repeating. The repeat rate is typically 10 per second. When a key is
released, a break code ($F0) is transmitted followed by the key scan code. For most of the keys, the scan
code is one byte. Some keys like the Home, Insert and Delete keys have an extended scan code, from two to
five bytes. The first byte is always $E0. This is also true for the break sequence, e.g., E0 F0 xx
The code supplied with this tutorial is a simple keyboard to RS-232 interface. The scan codes received from the
keyboard are translated into appropriate ASCII characters and transmitted by the UART. The source code is
written in C.
Keyboard reception is handled by the interrupt function INT0_interrupt. The reception will operate
independent of the rest of the program.
The algorithm is quite simple: Store the value of the data line at the leading edge of the clock pulse. This is
easily handled if the clock line is connected to the INT0 or INT1 pin. The interrupt function will be executed at
every edge of the clock cycle, and data will be stored at the falling edge. After all bits are received, the data
can be decoded. This is done by calling the decode function. For character keys, this function will store an
ASCII character in a buffer. It will take into account if the shift key is held down when a key is pressed. Other
keys like function keys, navigation keys (arrow keys, page up/down keys etc.) and modifier keys like Ctrl and
Alt are ignored.
C CODE FOR KEYBOARD INTERFACING
#include <mega16.h>

// Alphanumeric LCD Module functions
#asm
.equ __lcd_port=0x18 ;PORTB //PORT B has bben used for lcd display
#endasm
#include <lcd.h>
#include <delay.h>

#ifndef __KB_INCLUDED
#define __KB_INCLUDED


#include<mega16.h>
#define CLOCK 2 //PIND.2 to be connected to clock
#define DATAPIN 3 //PIND.3 has been used as data pin.

#define ISC00 0
#define ISC01 1

void InitKeyBoard(void); //function declaration
void decode(unsigned char sc);
void put_kbbuff(unsigned char c);
int getchar_kb(void);
void print_hexbyte(unsigned char i);
void keyboard_mode();
void number(int []);
void capital(int []);
#endif
// External Interrupt 0 service routine
#define BUFF_SIZE 64

unsigned char edge, bitcount; // 0 = neg. 1 = pos.

unsigned char kb_buffer[BUFF_SIZE];
unsigned char *inpt, *outpt;
unsigned char buffcnt;
flash unsigned char unshifted[68][2] = {
0x0d,9,
0x0e,'|',
0x15,'q',
0x16,'1',
0x1a,'z',
0x1b,'s',
0x1c,'a',
0x1d,'w',
0x1e,'2',
0x21,'c',
0x22,'x',
0x23,'d',
0x24,'e',
0x25,'4',
0x26,'3',
0x29,' ',
0x2a,'v',
0x2b,'f',
0x2c,'t',
0x2d,'r',
0x2e,'5',
0x31,'n',
0x32,'b',

0x33,'h',
0x34,'g',
0x35,'y',
0x36,'6',
0x39,',',
0x3a,'m',
0x3b,'j',
0x3c,'u',
0x3d,'7',
0x3e,'8',
0x41,',',
0x42,'k',
0x43,'i',
0x44,'o',
0x45,'0',
0x46,'9',
0x49,'.',
0x4a,'-',
0x4b,'l',
0x4c,'',
0x4d,'p',
0x4e,'+',
0x52,'',
0x54,'',
0x55,'\\',
0x5a,13,
0x5b,'',
0x5d,'\\',
0x61,'<',
0x66,8,
0x69,'1',
0x6b,'4',
0x6c,'7',
0x70,'0',
0x71,',',
0x72,'2',
0x73,'5',
0x74,'6',
0x75,'8',
0x79,'+',
0x7a,'3',
0x7b,'-',
0x7c,'*',
0x7d,'9',
0,0
};

// Shifted characters
flash unsigned char shifted[68][2] = {
0x0d,9,
0x0e,'',
0x15,'Q',
0x16,'!',
0x1a,'Z',
0x1b,'S',
0x1c,'A',
0x1d,'W',
0x1e,'"',
0x21,'C',

0x22,'X',
0x23,'D',
0x24,'E',
0x25,'',
0x26,'#',
0x29,' ',
0x2a,'V',
0x2b,'F',
0x2c,'T',
0x2d,'R',
0x2e,'%',
0x31,'N',
0x32,'B',
0x33,'H',
0x34,'G',
0x35,'Y',
0x36,'&',
0x39,'L',
0x3a,'M',
0x3b,'J',
0x3c,'U',
0x3d,'/',
0x3e,'(',
0x41,';',
0x42,'K',
0x43,'I',
0x44,'O',
0x45,'=',
0x46,')',
0x49,':',
0x4a,'_',
0x4b,'L',
0x4c,'',
0x4d,'P',
0x4e,'?',
0x52,'',
0x54,'',
0x55,'`',
0x5a,13,
0x5b,'^',
0x5d,'*',
0x61,'>',
0x66,8,
0x69,'1',
0x6b,'4',
0x6c,'7',
0x70,'0',
0x71,',',
0x72,'2',
0x73,'5',
0x74,'6',
0x75,'8',
0x79,'+',
0x7a,'3',
0x7b,'-',
0x7c,'*',
0x7d,'9',
0,0
};

void InitKeyBoard(void)
{
inpt = kb_buffer; // Initialize buffer
outpt = kb_buffer;
buffcnt = 0;

MCUCR = 2; // INT0 interrupt on falling edge
edge = 0; // 0 = falling edge 1 = rising edge
bitcount = 11;
#asm("sei") // interrupt enable
}


interrupt [EXT_INT0] void ext_int0_isr(void) //external interrupt function
{
static unsigned char data; // Holds the received scan code

if(bitcount < 11 && bitcount > 2) // Bit 3 to 10 is data. Parity bit,
{ // start and stop bits are ignored.
data = (data >> 1);
if(PIND & 8)
data = data | 0x80; // Store a '1'
}

if(--bitcount == 0) // All bits received
{
decode(data);
bitcount = 11;
}

}

void decode(unsigned char sc)
{
static unsigned char is_up=0, shift = 0, mode = 0;
unsigned char i;

if (!is_up) // Last data received was the up-key identifier
{
switch (sc)
{
case 0xF0 : // The up-key identifier
is_up = 1;
break;

case 0x12 : // Left SHIFT
shift = 1;
break;

case 0x59 : // Right SHIFT
shift = 1;
break;

case 0x05 : // F1
if(mode == 0)
mode = 1; // Enter scan code mode
if(mode == 2)
mode = 3; // Leave scan code mode
break;


default:
if(mode == 0 || mode == 3) // If ASCII mode
{
if(!shift) // If shift not pressed,
{ // do a table look-up
for(i = 0; unshifted[i][0]!=sc && unshifted[i][0]; i++);
if (unshifted[i][0] == sc) {
put_kbbuff(unshifted[i][1]);
}
} else { // If shift pressed
for(i = 0; shifted[i][0]!=sc && shifted[i][0]; i++);
if (shifted[i][0] == sc) {
put_kbbuff(shifted[i][1]);
}
}
} else{ // Scan code mode
print_hexbyte(sc); // Print scan code
put_kbbuff(' ');

}
break;
}
} else {
is_up = 0; // Two 0xF0 in a row not allowed
switch (sc)
{
case 0x12 : // Left SHIFT
shift = 0;
break;

case 0x59 : // Right SHIFT
shift = 0;
break;

case 0x05 : // F1
if(mode == 1)
mode = 2;
if(mode == 3)
mode = 0;
break;
case 0x06 : // F2
// clr();
break;

}
}
}

void put_kbbuff(unsigned char c)
{
if (buffcnt<BUFF_SIZE) // If buffer not full
{
*inpt = c; // Put character into buffer
inpt++; // Increment pointer

buffcnt++;

if (inpt >= kb_buffer + BUFF_SIZE) // Pointer wrapping

inpt = kb_buffer;
}
}

int getchar_kb(void)
{
int byte;
while(buffcnt == 0 ); // Wait for data

byte = *outpt; // Get byte
outpt++; // Increment pointer

if (outpt >= kb_buffer + BUFF_SIZE) // Pointer wrapping
outpt = kb_buffer;

buffcnt--; // Decrement buffer count

return byte;
}

void print_hexbyte(unsigned char i) //function to convert into hexadecimal
code
{
unsigned char h, l;

h = i & 0xF0; // High nibble
h = h>>4;
h = h + '0';

if (h > '9')
h = h + 7;

l = (i & 0x0F)+'0'; // Low nibble
if (l > '9')
l = l + 7;

put_kbbuff(h);
put_kbbuff(l);
}
void main(void)
{


InitKeyBoard();
// LCD module initialization
lcd_init(16);

// Global enable interrupts
#asm("sei")
lcd_clear();

unsigned char key,i,k;
i=0; k=0;
while (1)
{
lcd_gotoxy(i,k);
i++;
if (i==15) {
i=0; //to move to next line

k++;
}
key = getchar_kb();
if (key=='!') { lcd_clear(); i=k=0; } //'!' has been used to clear screen
else if (key==8)
{
if (i!=0) i=i-2;
else {
k--; i=15;
}
lcd_gotoxy(i,k);
lcd_putchar(0x20);
}
else(lcd_putchar(key))

};
}


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