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Detailed Syllabus 2D and 3D Animation

The document outlines course details for a 2D and 3D animation program including the following topics: - Fundamentals of Animation Principles covers basic animation, camera animation, key frames, dope sheets, and character animation. - Adobe Flash covers creating Flash sites and symbols, adding buttons, sound, and publishing sites. - 3Ds Max covers tools for modeling, interfaces, primitives, extended modeling tools, and modeling interior objects like sofas and tables. The course is divided into three main subjects - Fundamentals of Animation, Adobe Flash, and 3Ds Max, with multiple units in each providing details of concepts and skills covered.

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Revathi Krishnan
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0% found this document useful (0 votes)
282 views4 pages

Detailed Syllabus 2D and 3D Animation

The document outlines course details for a 2D and 3D animation program including the following topics: - Fundamentals of Animation Principles covers basic animation, camera animation, key frames, dope sheets, and character animation. - Adobe Flash covers creating Flash sites and symbols, adding buttons, sound, and publishing sites. - 3Ds Max covers tools for modeling, interfaces, primitives, extended modeling tools, and modeling interior objects like sofas and tables. The course is divided into three main subjects - Fundamentals of Animation, Adobe Flash, and 3Ds Max, with multiple units in each providing details of concepts and skills covered.

Uploaded by

Revathi Krishnan
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOC, PDF, TXT or read online on Scribd
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DETAILED SYLLABUS
2D and 3D ANIMATION
1
BSS BSS
No. Title of the Subject Duation!"#
1. Fundamentals of Animation Principles 30
2. Adobe Flash 70
3. 3D Max 60
Total
$%&
2
BSS BSS
'UNDAMENTALS O' ANIMATION ()IN*I(LES
UNIT +$
asic Animation ! Animation Principles ! "amera animation ! #e$ Frame
Animation ! Dope %heet &ditor ! 'rac(s &ditor.
UNIT + 2
)on*+inear Animation ! Motion Path Animation ! ,sin- "lusters ! ,sin-
Deformers ! #e$ Frame Animation Flo. Path /b0ects ! %nap Animation.
UNIT , 3
"haracter Animation ! "reatin- 1al( "$cle ! "reatin- 2un "$cle ! Female
1al( ! Male 1al( ! Four +e- "haracter 1al( c$cle ! Four +e- "haracter 2un c$cle !
+a3$ 1al( ! ris( 1al( ! Facial Animation ! &xpressions.
UNIT+ -
asic 2i--in- ! "reatin- ones for "haracter ! "reatin- ones for Four +e-s
"haracter ! iped 2i- ! 4uadruped 2i- ! 5ehicle 2i- ! Facial 2i-.
UNIT , .
"haracter 2i--in- ! "reatin- 6(7s for "haracter ! "reatin- bone7s for "haracter !
Facial 2i--in- * indin- %hape ! indin- 8 1ei-ht for character ! Full bod$ 6#.
ADOBE 'LAS"
$. 'la#h Object *eation+the Flash 6nterface* the 3 -raphic states of Flash *
%ta-e /b0ects* 9rouped /b0ects *%$mbol /b0ects* 'he 'imeline* '.eenin- * &ditin-
Animation*Frame*b$*Frame*Mo:ie "lip 'imelines* Mas(in-
2. *eatin/ a 'la#h Site
'he %ite "reation Process*%ite architecture usin- Flash*6ntro to Action %criptin-*
"onstructin- a Multi*%cene site*"reatin- a Pre*+oader*Publishin- and /utput
3. *allin/ Mo0ie *li1# and *eatin/ a Multi+S2' #ite
"allin- Mo:ie "lip 6nstances*Multi*%1F site creation*utton %$mbols; -et,2+ Action;
Addin- %ound to uttons; Publishin- and &xportin-
3D MA3
UNIT +$
6ntroduction to 3ds Max*,ses in 5arious &n-ineerin- %ectors*Features in the %oft.are
6nterface*Four Ports and "onfi-uration*Animation /ptions ! 'ime +ine 8 'ime %lider*,nit
%etup
3
BSS BSS
UNIT +2
Application /f 'ools 6n Main 'ool ar*+in(; ,nlin(; %election 'ools; /peratin- 'ools;
Mirror 8 %naps*%oft.are 6nterface*)a:i-ation Panel. 'ab Panel; Media Panel; 9rid and
%nap %et ,p
UNIT +3
Application /f 'ools From Main 'ool ar* %election %ets ; Ali-n ; +a$ers ; 2ender ; Material
&ditor*6nterface For "ommand Panel*"reate ; Modif$ ; <ierarch$ ; /b0ect "ate-ories*'ools*
Arra$ ; Mirror
UNIT +-
&xtended Primiti:es* 9roup Menu; P 4 2 Axis ;"o /rdinates ; Famil$ Parameters And
Modelin- <edra; 'orous )ut; "hamfer ox ; "hamfer "$linder &tc.* Modelin- /f 6nterior
/b0ect +i(e %ofa ; 'ables ; eeds ; "upboards
=

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