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June 24, 2014
What is Game Development? Pg. 3
Special Features! New Games Released Pg. 2
How to make a Game? Pg. 4
Game Designing Pg. 5 Game Development Chart. Pg.6
pg pg The Bug Tracker for Game Developers Pg. 7 2 | P a g e
The year 2014 will see release of numerous games, including new installments for some well- received franchises, such as Assassin's Creed, Battlefield, Bayonetta, Borderlands, Call of Duty, Civilization, Dark Souls, Donkey Kong, Dragon Age, The Elder Scrolls, EverQuest, Far Cry, Final Fantasy, Forza Motorsport, Infamous, Kinect Sports, Kirby, LittleBigPlanet, Mario Golf, Mario Kart, Metal Gear, Ninja Gaiden, Persona, Pokmon, Professor Layton, Strider Hiryu, Super Smash Bros., Tales, The Sims, Thief, Tropico, Wolfenstein and World of Warcraft. 3 | P a g e
Video game development is the process of creating a video game. Development is undertaken by a game developer, which may range from a single person to a large business. Traditional commercial PC and console games are normally funded by a publisher and take several years to develop. Indie games can take less time and can be produced cheaply by individuals and small developers. The indie game industry has seen a rise in recent years with the growth of new online distribution systems and the mobile game market. The first video games were developed in the 1950s, but required mainframe computers and were not available to the general public. Commercial game development began in 1970s with the advent of first generation video game consoles and home computers. Due to low costs and low capabilities of computers, a lone programmer could develop a full game. However, approaching the 21st century, ever- increasing computer processing power and heightened consumer expectations made it difficult for a single developer to produce a mainstream console or PC game. The average price of producing a video game slowly rose from US$14 million in 2000 to over $5 million in 2006, then to over $20 million by 2010. However, mobile, web-based and indie games can cost much less. [1]
Mainstream PC and console games are generally developed in phases. First, in pre-production, pitches, prototypes, and game design documents are written. If the idea is approved and the developer receives funding, a full-scale development begins. This usually involves a 20 100 person team of various responsibilities, such as designers, artists, programmers, testers, etc. The games go through development, alpha, and beta stages until finally being released. Modern games are advertised, marketed, and showcased at trade Mobile games are, in general, much quicker to develop than the mainstream PC and console games. Usually mobile games are published as early as possible, often after five months of development, in order to see how they perform. Consequently, mobile games can still be developed by a lone developer. However, the largest game studios can have up to 100 people working for a single project. [1] Like PC and console games, many mobile games do not turn a profit.
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Video games. The main point of most homes around the world - some people often have a room just for gaming! If you like video games, why don't you make a simple one to begin with? This article will help you make a simple video game for PC easily. 1. Figure out what program you want to use. One program is RPG Maker VX. This program isn't free but you may wish to use the 2003 version - it's free. Some simple video games may also use coding, instead of point-and-click systems. A good basic coding is Python GUI which is free and open-source from their website. 2. Install your program and gather your ideas up ready. Surely you have a rough idea about what this game is about? If not, think about your favourite games, what games sell or simply think about fantasy. Fantasy is always a good starting point for (ok) game makers/designers. Mainly due to the fact about 96.23% of games are indeed fantasy [Fable, Dragon Age, WoW and even Kameo et cetera]. 3. If needed [for people who know what game they want to make] you should make new foes or people to play as or kill. Use Photoshop, Gimp or even a Window's basic Paint tool. 4. Now make your first map or level. Have an introductory page where you name and edit your game character. The first map is usually plain and simple, don't go overboard on your first map. 5. Make more levels. If you are more adept with game design then why not try your hand at scripting? This is however, harder to do and is really not advised to new designers. Also, you really should have a, well, a point... This makes a game a game. Maybe the point of a mini game is to kill the boss via doing a quest an then going to the boss. 6. Make a game and pop it onto disk. Don't forget the credits! http://www.wikihow.co m/Make-a-Simple-PC- Video-Game 5 | P a g e
Game design is the design of games. It is the art of elaborating rules and mechanics to facilitate interaction between players for playful, educational or simulation purposes. Game design can be applied to different media, such as board games, card games, casino games, role-playing games, video games, war games or to itself, an example of metadesign. It is scientifically underpinned in game theory. Board games Board games like mancala or chess are hundreds or thousands or years old; yet in the case of chess new variants are developed constantly, to focus on certain aspects of the game, or just for variation's sake. A modern adaptation of figure games are miniature wargames like Warhammer 40,000. Traditional boardgames like Monopoly date from the 19th or early 20th century. A recent development in modern board game design is the increased popularity of "German-style board games", or "Eurogames". Card games The design of card games is constricted by the type of the deck of cards, like Tarot or the four-suited Latin decks. Card games can be played for fun, like Go Fish, or for profit like Poker. A sub-type of wargames are card-driven games. Magic: The Gathering was the first collectible card game (or "trading card game") in 1993.
Casino games The central aim of casino game design is to optimise the house advantage and maximise revenue from gamblers. Role-playing games Gary Gygax designed the first role- playing game, Dungeons & Dragons, in 1974. Video game design An important aspect of video game design is human-computer interaction. War game design The first military war games, or Kriegsspiel, were designed in Prussia in the 19th century to train staff officers. They are also played as a hobby for entertainment. Modern war games are designed to test doctrines, strategies and tactics in full scale exercises with opposing forces at venues like the NTC, JRTC and the JMRC, involving NATO countries.
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Game development with Atlassian Whether you are focused on releasing the next big blockbuster or obsessed with constantly improving the gaming experience, bugs are simply not acceptable. That's why over 150 of the world's most successful game development companies rely on JIRA and Atlassian dev tools to manage their bugs and development tasks.
Top tools for game developers JIRA combines a flexible bug tracker with customisable workflows, dashboards and notifications to provide project tracking and agile planning for game development teams. Beyond JIRA, Atlassian has a full suite of development tools which integrate tightly with JIRA. These products provide agile project management and integrated wiki capabilities while connecting issues with your source code, builds, code reviews and more to develop your games faster from pre- production through to completion. Read the Atlassian Game Development Survey 2010 Results
Who uses Atlassian tools? Many of the best games in the business are built using Atlassian development and collaboration tools. Our gaming customers include: Acheron Design Activision Armature Studio Aspyr Media Atari AudioKinetic Avalanche Software Avalanche Studios Bethesda Softworks Big Fish Games Big Huge Games BioWare Blizzard Entertainment Blue Byte GmbH Blue Castle Games Blue Fang Games Blue Square BreakAway Bugbear Entertainment Bungie Studios Codemasters Cryptic Studios Crystal Dynamics Crytek Curse DC Demiurge Studios
EA (Electronic Arts)
-Net
Gearbox Software
aming
Linden Lab Live Gamer LiveHive Loose Cannon Studios Luxoflux LVS Majesco Entertainment Microsoft Game Studios Ireland 8 | P a g e
Building an FPS Game with Unity: Create a high-quality first person shooter game using the Unity game engine and the popular UFPS and Probuilder frameworks