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0% found this document useful (0 votes)
170 views8 pages

Salinas Activity3

Uploaded by

api-262119152
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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1 | P a g e

June 24, 2014






What is Game
Development?
Pg. 3



Special Features!
New Games Released
Pg. 2

How to make a
Game?
Pg. 4

Game
Designing
Pg. 5
Game
Development
Chart. Pg.6

pg
pg
The Bug Tracker for
Game Developers
Pg. 7
2 | P a g e







The year 2014 will see release of
numerous games, including new
installments for some well-
received franchises, such as
Assassin's Creed, Battlefield,
Bayonetta, Borderlands, Call of
Duty, Civilization, Dark Souls,
Donkey Kong, Dragon Age, The
Elder Scrolls, EverQuest, Far
Cry, Final Fantasy, Forza
Motorsport, Infamous, Kinect
Sports, Kirby, LittleBigPlanet,
Mario Golf, Mario Kart, Metal
Gear, Ninja Gaiden, Persona,
Pokmon, Professor Layton,
Strider Hiryu, Super Smash
Bros., Tales, The Sims, Thief,
Tropico, Wolfenstein and World
of Warcraft.
3 | P a g e







































http://en.wikipedia.org/wiki/Video_game_d
evelopment

Video game development is the
process of creating a video game.
Development is undertaken by a
game developer, which may range
from a single person to a large
business. Traditional commercial PC
and console games are normally
funded by a publisher and take
several years to develop. Indie
games can take less time and can be
produced cheaply by individuals and
small developers. The indie game
industry has seen a rise in recent
years with the growth of new online
distribution systems and the mobile
game market.
The first video games were
developed in the 1950s, but required
mainframe computers
and were not available to the general
public. Commercial game
development began in 1970s with the
advent of first generation video game
consoles and home computers. Due
to low costs and low capabilities of
computers, a lone programmer could
develop a full game. However,
approaching the 21st century, ever-
increasing computer processing
power and heightened consumer
expectations made it difficult for a
single developer to produce a
mainstream console or PC game. The
average price of producing a video
game slowly rose from US$14
million in 2000 to over $5 million in
2006, then to over $20 million by
2010. However, mobile,
web-based and indie games can cost
much less.
[1]

Mainstream PC and console games
are generally developed in phases.
First, in pre-production, pitches,
prototypes, and game design
documents are written. If the idea is
approved and the developer receives
funding, a full-scale development
begins. This usually involves a 20
100 person team of various
responsibilities, such as designers,
artists, programmers, testers, etc.
The games go through development,
alpha, and beta stages until finally
being released. Modern games are
advertised, marketed, and showcased
at trade
Mobile games are, in general, much
quicker to develop than the
mainstream PC and console games.
Usually mobile games are published as
early as possible, often after five
months of development, in order to
see how they perform. Consequently,
mobile games can still be developed
by a lone developer. However, the
largest game studios can have up to
100 people working for a single
project.
[1]
Like PC and console games,
many mobile games do not turn a
profit.



4 | P a g e




Video games. The main
point of most homes
around the world - some
people often have a room
just for gaming! If you
like video games, why
don't you make a simple
one to begin with? This
article will help you
make a simple video
game for PC easily.
1.
Figure out what program you want to
use. One program is RPG Maker VX.
This program isn't free but you may
wish to use the 2003 version - it's free.
Some simple video games may also use
coding, instead of point-and-click
systems. A good basic coding is Python
GUI which is free and open-source from
their website.
2.
Install your program and gather your
ideas up ready. Surely you have a rough
idea about what this game is about? If
not, think about your favourite games,
what games sell or simply think about
fantasy. Fantasy is always a good starting
point for (ok) game makers/designers.
Mainly due to the fact about 96.23% of
games are indeed fantasy [Fable, Dragon
Age, WoW and even Kameo et cetera].
3.
If needed [for people who know what
game they want to make] you should
make new foes or people to play as or
kill. Use Photoshop, Gimp or even a
Window's basic Paint tool.
4.
Now make your first map or level.
Have an introductory page where you
name and edit your game character.
The first map is usually plain and
simple, don't go overboard on your
first map.
5.
Make more levels. If you are more adept
with game design then why not try your
hand at scripting? This is however, harder
to do and is really not advised to new
designers. Also, you really should have a,
well, a point... This makes a game a game.
Maybe the point of a mini game is to kill
the boss via doing a quest an then going
to the boss.
6.
Make a game
and pop it onto
disk. Don't
forget the
credits!
http://www.wikihow.co
m/Make-a-Simple-PC-
Video-Game
5 | P a g e



Game design is the design of games.
It is the art of elaborating rules and
mechanics to facilitate interaction
between players for playful,
educational or simulation purposes.
Game design can be applied to
different media, such as board
games, card games, casino games,
role-playing games, video games,
war games or to itself, an example
of metadesign. It is scientifically
underpinned in game theory.
Board games
Board games like mancala or chess are
hundreds or thousands or years old;
yet in the case of chess new variants
are developed constantly, to focus on
certain aspects of the game, or just for
variation's sake. A modern adaptation
of figure games are miniature
wargames like Warhammer 40,000.
Traditional boardgames like Monopoly
date from the 19th or early 20th
century. A recent development in
modern board game design is the
increased popularity of "German-style
board games", or "Eurogames".
Card games
The design of card games is
constricted by the type of the
deck of cards, like Tarot or the
four-suited Latin decks. Card
games can be played for fun, like
Go Fish, or for profit like Poker.
A sub-type of wargames are
card-driven games.
Magic: The Gathering was the
first collectible card game (or
"trading card game") in 1993.

Casino games
The central aim of casino game
design is to optimise the house
advantage and maximise revenue
from gamblers.
Role-playing games
Gary Gygax designed the first role-
playing game, Dungeons &
Dragons, in 1974.
Video game design
An important aspect of video game
design is human-computer
interaction.
War game design
The first military war games, or Kriegsspiel,
were designed in Prussia in the 19th century to
train staff officers. They are also played as a
hobby for entertainment.
Modern war games are designed to test
doctrines, strategies and tactics in full scale
exercises with opposing forces at venues like the
NTC, JRTC and the JMRC, involving NATO
countries.

6 | P a g e



7 | P a g e


Game development with Atlassian
Whether you are focused on
releasing the next big blockbuster or
obsessed with constantly improving
the gaming experience, bugs are
simply not acceptable. That's why
over 150 of the world's most
successful game development
companies rely on JIRA and
Atlassian dev tools to manage their
bugs and development tasks.

Top tools for game developers
JIRA combines a flexible bug
tracker with customisable
workflows, dashboards and
notifications to provide project
tracking and agile planning for
game development teams.
Beyond JIRA, Atlassian has a
full suite of development tools
which integrate tightly with
JIRA. These products provide
agile project management and
integrated wiki capabilities
while connecting issues with
your source code, builds, code
reviews and more to develop
your games faster from pre-
production through to
completion.
Read the Atlassian
Game Development
Survey 2010 Results

Who uses Atlassian tools?
Many of the best games in the business
are built using Atlassian development
and collaboration tools. Our gaming
customers include:
Acheron Design
Activision
Armature Studio
Aspyr Media
Atari
AudioKinetic
Avalanche Software
Avalanche Studios
Bethesda Softworks
Big Fish Games
Big Huge Games
BioWare
Blizzard Entertainment
Blue Byte GmbH
Blue Castle Games
Blue Fang Games
Blue Square
BreakAway
Bugbear Entertainment
Bungie Studios
Codemasters
Cryptic Studios
Crystal Dynamics
Crytek
Curse
DC
Demiurge Studios




EA (Electronic Arts)









-Net



Gearbox Software












aming




Linden Lab
Live Gamer
LiveHive
Loose Cannon Studios
Luxoflux
LVS
Majesco Entertainment
Microsoft Game Studios
Ireland
8 | P a g e

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