S.T.a.L.K.E.R. Clear Sky - Manual
S.T.a.L.K.E.R. Clear Sky - Manual
S.T.a.L.K.E.R. Clear Sky - Manual
CD-key
QUICK KEY REFERENCE
You can change these by using the Controls tab in the options menu.
ACTION DEFAULT KEY DESCRIPTION
Left Left arrow Look left
Right Right arrow Look right
Up Up arrow Look up
Down Down arrow Look down
Forward W Step forward
Back S Step back
Strafe left A Step to the left
Strafe right D Step to the right
Jump Space Jump
Low Left Cntrl + Left Shift Sneak
Crouch Left Control Crouch
Sprint X Run Forward
Peek left Q Lean Left
Peek right E Lean Right
WEAPONS ANDEQUIPMENT
Change weapon 1 - 4 Select a weapon
Change ammo type Y Change ammunition type
Select next weapon Mouse wheel up Selects next weapon
Select previous weapon Mouse wheel down Selects previous weapon
Fire Left mouse button Fire weapon
Zoom Right mouse button Zoom in/out
Reload R Reload weapon
Grenade launcher V Select the grenade launcher
(available with some weapons)
Next ring mode 0 (zero) Toggle to next ring mode
Prev ring mode 9 Toggle to previous ring mode
Inventory I Open the inventory window
PDA P Activate PDA
Flashlight L Activate ashlight
Binoculars 5 Activate binoculars
Bolt 6 Select throwing bolt
Detector O Activate detector
Night vision N Activate night vision mode
Quick bandage ] Quickly heal minor
wounds and bleeding
Quick medkit [ Quickly heal more serious wounds
Drop weapon G Drop weapon
Use F Use selected object
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01_STALKER_MNC_UK.indd i-1 18.07.2008 10:16:31 Uhr
I mpor t ant Heal t h War ni ng About Pl ayi ng Vi deo Games
Photosensitive Seizures
A very small percentage of people may experience a seizure when exposed to certain
visual images, including ashing lights or patterns that may appear in video games.
Even people who have no history of seizures or epilepsy may have an undiagnosed
condition that can cause these photosensitive epileptic seizureswhile watching
video games.
These seizures may have a variety of symptoms, including lightheadedness,
altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation,
confusion, or momentary loss of awareness. Seizures may also cause loss of
consciousness or convulsions that can lead to injury from falling down or striking
nearby objects.
Immediately stop playing and consult a doctor if you experience any of these
symptoms. Parents should watch for or ask their children about the above
symptomschildren and teenagers are more likely than adults to experience these
seizures. The risk of photosensitive epileptic seizures may be reduced by taking
the following precautions: Sit farther from the screen; use a smaller screen; play
in a well-lit room; and do not play when you are drowsy or fatigued.
If you or any of your relatives have a history of seizures or epilepsy, consult a doctor
before playing.
VIOLENCE BAD
LANGUAGE
FEAR SEXUAL
CONTENT
DRUGS DISCRIMINATION GAMBLING
PEGI ratings and guidance applicable within PEGI markets only.
What i s t he PEGI Syst em?
The PEGI age-rating system protects minors from games unsuitable for their particular
age group. PLEASE NOTE it is not a guide to gaming difculty. Comprising two parts,
PEGI allows parents and those purchasing games for children to make an informed
choice appropriate to the age of the intended player. The rst part is an age rating:
The second is icons indicating the type of content in the game. Depending on the
game, there may be a number of such icons. The age-rating of the game reects the
intensity of this content. The icons are:
For further information visit http://www.pegi.info and pegionline.eu
CONTENTS
INTRODUCTION 2
INSTALLATION AND LAUNCH 4
SYSTEM REQUIREMENTS 4
CONTROLS 5
VIDEO 6
SOUND 7
IN-GAME DISPLAY. 10
GENERAL CHARACTER INFORMATION, INVENTORY. 11
WEAPONS 12
PDA 14
TRADING AND DIALOGS 15
GAMEPLAY OVERVIEW. 15
FRIENDS AND ENEMIES 16
MULTIPLAYER 16
RANKS 17
LAUNCHING THE MULTIPLAYER 18
END USER LICENSE AGREEMENT 20
CREDITS 24
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INTRODUCTION
INSTALLATION AND LAUNCH
SYSTEM REQUIREMENTS
CONTROLS
VIDEO
SOUND
IN-GAME DISPLAY.
GENERAL CHARACTER INFORMATION, INVENTORY.
WEAPONS
PDA
TRADING AND DIALOGS
01_STALKER_UK_MNL.indd i-Abs1:1 18.07.2008 10:19:07 Uhr
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YEAR 2011
This year saw the addition of new horrors to the
Zones already impressive assortment. The explosive
changes claimed many lives, with stalkers dying in
anomalies on paths previously considered safe and
catching bullets in the Faction Wars. However, the
most dangerous threat to stalkers was what they so
appropriately termed burnout, their word for the
horric effects of unusual emissions. Bursts of this
invisible energy sweep through the area, leaving
corpses or empty, brainless human shells, hordes of
which have become a constant feature of the Zone.
INTRODUCTION
In 2011 a few stalkers managed to get near Chernobyl NPP for the first time. Their raid, audacious in
both intent and execution, had unexpected consequences. The exclusion zone was thrown into chaos: an
unprecedented emission of anomalous energy tore up the whole area, covering previously safe paths with
fields of deadly anomalies. However, the daredevils who were carefully seeking out new paths now realized
that they have the opportunity to go where no stalker had gone before and explore untouched mountains of
artifacts. The now regular emissions, which continue to rock the Zone to its core, provide the backdrop for
a struggle for power, which will go on to be known as the Faction Wars. The reckless fighting of all against
all obliterated the previous balance of force. It is in these circumstances that an unknown mercenary was
able to affect the course of events. Having been thrown into the center of the struggle between the stalker
clans, the man stood in the way of the legendary Strelok and attempted to scupper his plans.
S.T.A.L.K.E.R is a tactical, first-person game of engagement set within the irradiated expanses of the Zone.
This blighted and dangerous area, emanating from the ruins of the Chernobyl nuclear power plant, is home
to twists of nature, echoes of humanity and a mercenary, a Stalker, who must struggle to uncover a troubled
past even as the Zone fights to protect a terrible future.
THE SECOND INCIDENT
1304.0413.2006
THE FIRST INCIDENT
04.26.1986
NEWSPAPER REPORT,
THURSDAY 13.04.0413.2006
Fears were again raised in Chernobyl last night,
with confirmed reports of an explosion emanating
from the Chernobyl region. Coming, as they did,
nearly twenty years after the 1986 accident, the
timing has led to denials by Ukrainian officials
that safeguards implemented then have in any way,
been compromised.
The second incident, when it occurred, was perhaps
even more surprising than the first. Of all the
internationally renowned scientists involved in
the cleanup of Chernobyl not one would have
expected even the slightest rumbling to occur
within the massive concrete sarcophagus that had
tamed Reactor 4. Not expecting, however, is a far
cry from not occurring and the explosion, when it
shattered the early hours, showed just how shallow
Chernobyls grave of fear was.
If the first explosion saw the end of the Soviet
Union and the cold war, the second would see the
beginnings of something even more terrifying. The
immediate effects of the blast were difficult to
observe, and even more to understand but within
years the Zone around Chernobyl was starting to
attract a group of people convinced that prosperity
lay in the ravaged land. These people, a mixed
bunch by any standards, came to be known as
Stalkers.
26.04.1986
At 1:23am on Saturday, April 26th, a scheduled
test of Reactor 4 in the VI. Lenin Memorial Nuclear
Power Station resulted in a nuclear meltdown
that would contaminate a wide area and produce
a cloud of radioactive fallout blowing across
Ukraine, Belarus and Russia as well as parts of
eastern Eastern and western Western Europe,
Scandinavia, the UK and as far afield as eastern
areas of the US. It was the worst accident in the
history of nuclear power and the social, political
and financial costs were unimaginable. All it took
was a simple operating mistake to collide with a
routine experiment designed to test the emergency
cooling system. These two innocuous events led to
the intense over-heating of the reactor core, the
creation of volatile oxyhydrogen and an explosion
that scattered radioactive materials over a wide
area, igniting everything in its wake.
The areas in the immediate vicinity were subject to
rapid evacuation. Such was the emergency that over
160,000 people all within 30 km of the accident
left without thinking they would never see home
again. Over the years, visitors would remark on the
ghostly presence a city abandoned could have, as
though an entire population were merely in the
next room, waiting to return. In time, the theories
of how such an accident could occur would mutate
beyond reason but for that night and for the weeks
that followed, was told the story of the moment;
a tragic narrative on East/West relations and a
commentary on nuclear power. The word on the lips
of a generation was: Chernobyl.
01_STALKER_UK_MNL.indd Abs1:2-Abs1:3 18.07.2008 10:19:10 Uhr
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INSTALLATION AND LAUNCH
UNINSTALLING THE GAME INSTALLING THE GAME
STARTING THE GAME
COMPONENT MINIMUM RECOMMENDED
MAIN MENU
You can change these by using the Controls tab in the options menu
ACTION DEFAULT KEY DESCRIPTION
Left Left arrow Look left
Right Right arrow Look right
Up Up arrow Look up
Down Down arrow Look down
Forward W Step forward
Back S Step back
Strafe left A Step to the left
Strafe right D Step to the right
Jump Space Jump
Low Left Cntrl + Left Shift Sneak
Crouch Left Control Crouch
Sprint X Run Forward
Peek left Q Lean Left
Peek right E Lean Right
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To install S.T.A.L.K.E.R, insert the S.T.A.L.K.E.R DVD in
the DVD drive. The setup should begin automatically.
The installation wizard will then guide you through
the setup process. When prompted, enter the CD
key and any required information. If the installation
wizard does not begin automatically, use Windows
Explorer to locate your DVD drive and double-click
the file labeled setup.exe.
To uninstall S.T.A.L.K.E.R, click Start -> Programs ->
Deep Silver ->S.T.A.L.K.E.R. - Clear Sky-> Uninstall
S.T.A.L.K.E.R. Alternatively, click Start > Settings
> Control Panel and double-click Add or Remove
Programs. Scroll down to S.T.A.L.K.E.R entry and
select it with a click. Click on the Remove button to
launch the wizard. The wizard guides you through
the uninstallation process.
To start or to resume the game, click Start -> Programs -> Deep Silver -> S.T.A.L.K.E.R. - Clear Sky ->
S.T.A.L.K.E.R. -> Play S.T.A.L.K.E.R. Alternatively, double-click the S.T.A.L.K.E.R icon placed on the Desktop
during the installation. To start a new game, click on the New Game option. To load a saved game, click on
the Load Game option and select the desired game.
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WEAPONS AND EQUIPMENT
Change weapon 1-4 Select a weapon
Change ammo type Y Change ammunition type
Select next weapon Mouse wheel up Selects next weapon
Select previous weapon Mouse wheel down Selects previous weapon
Fire Left mouse button Fire weapon
Zoom Right mouse button Zoom in/out
Reload R Reload weapon
Grenade launcher V Select the grenade launcher
(available with some weapons)
Next ring mode 0 (zero) Toggle to next ring mode
Prev ring mode 9 Toggle to previous ring mode
Inventory I Open the inventory window
PDA P Activate PDA
Flashlight L Activate ashlight
Binoculars 5 Activate binoculars
OS Microsoft
Windows
Microsoft
Windows
XP/Vista
2000(SP4)/XP/Vista
PROCESSOR TYPE Pentium 4 2 GHz Intel Core2 Duo E6400XP
AMD 2200+ AMD Athlon 64 X2 4200+
RAM 512MB RAM 1,5GMB RAM
FREE DISC SPACE 10GB 10GB
GRAPHIC CARD 128 MB DIRECTX
9.0C
COMPATIBLE CARD / COMPATIBLE CARD /
NVIDIA
GEFORCE 8800 GT /
ATI RADEON
HD 2900 XT
CD/DVD-ROM DVD-ROM DVD-ROM
INTERNET / LAN LAN / LAN /
INTERNET FOR MULTIPLAYER INTERNET FOR MULTIPLAYER
DIRECTX 10 SUPPORT IS ONLY AVAILABLE IN WINDOWS VISTA.
01_STALKER_UK_MNL.indd Abs1:4-Abs1:5 18.07.2008 10:19:19 Uhr
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ACTION DEFAULT KEY DESCRIPTION
Bolt 6 Select throwing bolt
Detector O Activate detector
Night vision N Activate night vision mode
Quick bandage ] Quickly heal minor wounds
and bleeding
Quick medkit [ Quickly heal more serious wounds
Drop weapon G Drop weapon
Use F Use selected object
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MISCELLANEOUS CONTROLS
Pause Pause Pause game
Screenshot F12 Take a screenshot
Quit Esc Exit to main menu
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MULTIPLAYER
Artifact 7 Equip selected artifact
Scores Tab Display Scores window
Chat , Display public chat prompt
Team chat . Display Team chat prompt
Skin menu O Display Skin menu
Team menu U Display Team menu
Buy menu B Display purchasing menu
Begin voting F5 Start a voting session
Vote F6 Submit vote
Vote Yes F7 Press key to vote Yes
Vote No F8 Press key to vote No
Voice messages 1 C Play a predened voice message
Voice messages 2 Z Play a predened voice messages
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VIDEO BASIC
To modify display settings click on the Video tab in the options window.
The video panel contains the following options:
RENDER
STATIC LIGHTNING Uses DX8 render
OBJECTS DYNAMIC LIGHTNING Uses DX9 with static lightning (light-mapping)
FULL DYNAMIC LIGHTNING Uses DX9 will full dynamic lightning (sun shadows)
IMPROVED FULL LIGHTING uses DirectX 9 with full dynamic lighting (SSAO, depth of field, soft water,
soft particles, steep parallax, volumetric lighting). Requires 3.0 shader support
DIRECTX 10 DYNAMIC LIGHTING uses all DirectX 9 features together with new functionality (volumetric smoke,
sun rays, dynamic wet surfaces)
QUALITY SETTINGS Choose the predefined video quality setting appropriate to your system.
Higher video quality settings require higher system specs.
RESOLUTION Choose the screen resolution appropriate to your system. A higher screen resolution
requires higher system specs. This option only shows the resolutions available
for your monitor.
GAMMA Use the slider to set the gamma correction.
CONTRAST Use the slider to set in-game contrast.
BRIGHTNESS Use the slider to set screen brightness.
FULL SCREEN Toggle between Full Screen and Windowed mode.
VIDEO ADVANCED
VISION DISTANCE Changes the maximum viewing distance the player will see.
OBJECTS DETAIL Changes the level of detail (number of polygons) in objects.
GRASS DENSITY Toggles density of displayed grass.
TEXTURES DETAIL Changes texture quality.
ANISOTROPIC FILTERING Toggle texture filtering.
ANTIALIASING Toggle Graphic smoothing.
SUN SHADOW Turn this option on to make all objects cast shadow from the sun,
turn off to make objects cast shadow only from dynamic light sources.
GRASS SHADOW Toggle shadow from grass.
LIGHTNING DISTANCE Change the visibility distance of light sources.
NPC FLASHLIGHTS Turn this option on if you want computer-controlled characters to use flashlights.
DEACTIVATE DETAILED TEXTURES using this option will turn off detailed object textures when using static lighting
DETAILED LANDSCAPE using this option will activate detailed landscape display
STEEP PARALLAX using this option improves the visual quality of the parallax effect
SUN QUALITY this option determines the quality of sun shadows
SUN RAYS using this option activates sunlight dispersion in the atmosphere
SSAO using this option activates object self-shadowing using dispersed light
SOFT WATER using this option smoothes the visual border between water and the landscape
SOFT PARTICLES using this option smoothes the visual border between particles and polygons
DEPTH OF FIELD using this option improves the depth of field effect
VOLUMETRIC LIGHT using this option activates the dispersion of dynamic light
DYNAMIC WATER using this option activates dynamic contact between water and surfaces
when its raining (water dripping down walls, ripples etc)
VOLUMETRIC SMOKE using this option activates volumetric smoke simulation
VERTICAL SYNC Toggle vertical synchronization.
FREQUENCY 60HZ Toggle forced 60Hz frequency.
To apply all changes click the Apply button. To discard changes click Cancel.
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01_STALKER_UK_MNL.indd 6-7 18.07.2008 10:19:21 Uhr
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SOUND
To set up audio options click the Sound tab in the options window. The sound panel contains the following options:
VOLUME Use the slider to set the sound effects volume.
MUSIC VOLUME Use the slider to set the music volume.
SOUND DEVICE use this option to select an available sound device
EAX Turn this option on to enable Environmental Audio Extensions
(EAX) 3D sound technology on compatible sound cards.
DYNAMIC MUSIC using this option activates dynamic music in the game
GAME
DIFFICULTY NOVICE
STALKER
VETERAN
MASTER
The game difficulty alters how fast the player can be killed and how many useful objects can be found in the game.
DRAW CROSSHAIR Toggle crosshair on/off.
DYNAMIC CROSSHAIR Toggle dynamically changing crosshair.
SHOW WEAPON Toggle in game weapon visibility.
CROSSHAIR TARGET DISTANCE Toggle distance to target indicator (shown under the crosshair)
NPC IDENTIFICATION Show information about the target under the crosshair (name,
to which community he belongs, attitude of the target towards the player).
UPDATES check for a game update
CONTROLS
INVERT MOUSE Invert mouse look.
MOUSE SENSITIVITY Adjust mouse sensitivity
ACTION SUB-SECTIONS
DIRECTION Buttons for moving crosshair.
MOVEMENT Players movement in the area: moving, strafing, and jumping.
WEAPON Managing weaponry: selecting, reloading, zooming etc.
INVENTORY Managing players backpack: looking into the inventory,
switching on PDA, night vision goggles etc.
GENERAL Pausing the game, using items etc.
MULTIPLAYER Managing MP possibilities: accessing the buying menus, voting etc.
IN-GAME DISPLAY
GAME INTERFACE WEAPON
1. MINIMAP
2. PLAYER HEALTH AND ARMOR STATUS INDICATOR
3. AMMO TYPE AND QUANTITY INDICATOR
4. GEIGER COUNTER
5. PICTOGRAMS OF PSY, CHEMICAL, HEAT AND
RADIATION EXPOSURE
6. CURRENT CASH AND PLAYER RANK (MULTIPLAYER ONLY)
7. TOTAL TEAM SCORE FOR EACH TEAM
(MULTIPLAYER ONLY)
MINIMAP
The minimap is located in the top left corner of the screen.
Two colored triangular arrows, blue and red indicate north
and south respectively. Signals coming from PDAs of NPCs
near the player are also marked here; the color of the
marker indicates whether the NPC is friendly (green),
neutral (yellow) or hostile (red). Markers for various points
logged in the players PDA (objectives, task completion
locations) are also shown on the minimap. The grey gray
arrow indicates the direction of the object or location
related to the current task, while the larger yellow arrow
indicates the direction of the entrance to the next area
of the game.
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01_STALKER_UK_MNL.indd 8-9 18.07.2008 10:19:23 Uhr
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HEALTH AND ARMOR INDICATOR
Two horizontal bars located in the bottom right corner of
the screen show the players health (red) and armor (blue)
status.
AMMO TYPE AND QUANTITY INDICATOR
The panel in the bottom right corner of the screen located
underneath the bars indicates the equipment currently in
use: binoculars, ammo loaded into the selected weapon
etc.
GEIGER COUNTER
A round Geiger counter indicator, which shows the radiation
level in the surrounding environment, is located in the
bottom right corner of the screen. When the counter arrow
enters the red section of the counter it is recommended
that you take antirad medication: residual radiation can
be deadly.
PICTOGRAMS OF PSY, CHEMICAL,
HEAT AND RADIATION EXPOSURE
Four small pictograms are located above the Geiger
counter. Each of these is activated when the player is in
an area of psy (top), chemical (second top), heat (second
bottom), radiation (bottom) exposure. The display of this
information allows the player to rapidly make decisions to
save the characters life and health.
CURRENT CASH AND RANK
The amount of cash a player has during a multiplayer game
is shown in the top right corner of the screen. The players
current rank is displayed to the left of this.
TOTAL TEAM SCORE FOR EACH TEAM
Two differently-colored numbers indicating team scores
are shown at the top of the screen when playing the
multiplayer in the Artifact Hunt, Capture the Artifact and
Team Deathmatch modes.
GENERAL PLAYER STATUS
Information about the players general health and armor
status is shown on the right side of the screen. The color
coding of information, from green to red, allows the player
to rapidly react to threats (the character can die from blood
loss, radiation exposure, intensive psy exposure etc). Green
indicates increased but tolerable negative exposure, yellow
indicates the possibility of suffering serious damage, burns
or radiation exposure, while red indicates critical, close
to lethal, danger. Avoiding death in critical situations is
possible, provided you master the main methods of survival
in the Zone.
Activating the Inventory displays information about
weapons, armor, the detector in use, as well as the
contents of the characters backpack. When the Inventory
is displayed, information about the characters health (red
bar), armor (blue bar) and fatigue (sky blue bar) will
be shown in the center of the bottom part of the screen.
Round indicators are displayed below this: the central one
represents the Geiger counter while the others indicate the
players exposure to various effects. The top left indicator
shows how well the player is protected from heat, the
top right indicates radiation protection, the bottom left
indicates chemical protection and the bottom right shows
psy-emission protection. As well as the backpack contents,
the right side of the screen contains information about the
characters rank, his appearance and the amount of cash he
has. The bottom part of the screen shows information about
the weight currently carried and the maximum weight the
character can carry. The bottom left corner shows the current
time in the Zone.
The inventory window lets you wear, manipulate and
discard objects. Equip items by double-clicking. Right-click
an item to bring up its context menu, to perform an item-
specific action. For example, right-clicking on a weapon lets
you unload it. Rightclicking on a medkit lets you use it. You
can also select Drop to discard the currently selected item.
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01_STALKER_UK_MNL.indd 10-11 18.07.2008 10:19:25 Uhr
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WEAPONS
Weaponry is an essential part of S.T.A.L.K.E.R gameplay and there is much to choose from whether taken taking them from
dead enemies or bought buying from a trader. Available weapons fall into one of the following categories:
KNIFE
an effective close combat weapon.
PISTOLS
At close range the pistol is accurate if lacking in power. The pistol may be fitted with a
silencer.
SHOTGUNS
A shotgun has enough power to deal with most situations but has limited range and
requires regular reloading.
ASSAULT RIFLES
The stock weapon of most regular army units, the assault rifle category includes, among
others, the Akm 74/2. Assault rifles combine serious power with rapid firing rates and
respectable accuracy. Additionally, some of them come fitted with a grenade launcher,
making them a versatile choice against stronger enemies.
HEAVY
Heavy weapons such as grenade launchers can be used against armored vehicles and
aircraft. Their slow firing rate is offset by immense power.
GRENADES
Grenades can be used against a group of enemies or where you lack a direct line of fire.
SNIPER RIFLES
Sniper rifles are a weapon of extreme precision but are of limited use in close quarter
combat owing to poor firing rates.
ACCURACY
The higher this parameter the easier it is to score a hit,
even at long range. Sniper rifles excel at accuracy, while
shotguns tend to be drastically inaccurate.
HANDLING
Weapons with high handling parameter are easier and
faster to operate.
DAMAGE
Damage inflicted by the weapon is proportional to this
parameter. Weapons with high damage rating tend to have
a low rate of fire.
RATE OF FIRE
The greater this parameter, the shorter the time between
subsequent rounds fired from the weapon. High rate of fire
usually coincides with low accuracy.
CONDITION
Your weapon degrades over time. Youll notice this when
your gun starts jamming and a message appears on the
screen telling you to reload. Press the reload button or
change the ammo type to unjam your weapon. With time,
jamming will occur more and more often so you should
keep a close eye on the condition indicator shown on the
weapons description panel in the inventory window. Once
the indicator drops low, you might want to look for a
replacement gun.
FIRE
Move the cross-hairs over a target and press the fire button
(left mouse button by default) to fire a weapon. You can
also use the zoom mode (right mouse button by default)
to aid you in aiming. One of the critical aspects of fighting
in S.T.A.L.K.E.R is reloading. Reloading your gun takes
precious seconds, so make sure you do it often. You might
not have the time for it when the shooting starts.
FIRING MODES
Different weapon types have different fire modes: single,
short bursts and fully automatic. Depending on the mode of
fire selected, the grouping and density of fire will alter. To
switch to the next firing mode press 0, previous 9.
GRENADES
There are two modes for throwing grenades: normal and
regulated. Left-click to perform a normal throw. Right-click
and hold to perform a regulated throw. In this mode, a
strength throw indicator appears. The higher the scale,
the stronger the throw. Release the right mouse-button to
throw the grenade.
ARMOR AND PROTECTIVE SUITS
It is true that attack is the best defense. But what should
one do when the enemy is the environment itself?
Protection, whether a full environmental suit or a simple
bulletproof vest, should be worn before you venture into
the Zone.
ARTIFACTS
Artifacts can secure your income or grant extraordinary
abilities. Each type of artifact gives you both advantages
and disadvantages so make sure you are familiar with the
artifact beforehand.
S.T.A.L.K.E.R features a number of different ammunition types for each weapon. Some of them are more useful against
armored enemies while, others explode after piercing the target. Spend some time familiarizing yourself with different
ammo types and select the most appropriate one. Each weapon in S.T.A.L.K.E.R is characterized by four parameters:
Accuracy, Handling, Damage and Rate of fire. Depending on your playing style, you might opt for a balance of the four, or
choose a weapon excelling in one of them.
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01_STALKER_UK_MNL.indd 12-13 18.07.2008 10:19:28 Uhr
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PDA
The PDA is used to organize information and keep track of
contacts and current events. You will also find information
about missions, personal player statistics, general informa
tion about the Faction Wars, as well as the message log.
PDA data is divided into four categories. You can switch
between them by choosing appropriate tabs at the top of
the display.
PDA MAP
Use this function to view the required part of the Zone on an electronic map. Map options
displayed in the bottom right corner of the screen allow you to change the scale and move
to the required part of the map. Map scrolling can also be done by holding the left mouse
button and moving the mouse or using the scrollbars, while the scale can be changed using
the mouse wheel. Each area map contains information about key points, control of which
increases the strength of factions. In addition, mutant group, neutral stalker and enemy
movements are displayed here, along with task completion markers.
PDA FACTION WARS
When participating in the Faction Wars the character will receive tasks, information about
which is entered in the relevant menu item. The symbol in the top left corner of the screen
indicates the stalker faction the character is currently in, while the symbol to the right
shows the enemy faction. Text in the top part of the screen indicates the current combat
objective and where it must be completed. The indicators located just below this area allow
you to compare the combat potential of the factions. Information about current combat
objectives is located in the center while the lower part of the screen contains (from the
top down): indicators that show the number of members of both factions as well as the
resources they have access to.
PDA STATISTICS
This section contains detailed personal character stats, as well as information about his
relations with all of the factions he knows. The top left corner of the screen shows
the players name, appearance, current rank, faction membership and cash. The time the
player has spent in the Zone from the start of the game, the number of tasks received
and completed, enemies killed and cash earned is shown to the left of this. Information
about the characters relations with various stalker factions is displayed below this. These
indicators are affected by the players actions: working together with or fighting members
of the factions.
PDA MESSAGE LOG
This contains detailed information about all dialogs, tasks given and successfully completed,
and rewards received.
TRADE, DIALOGS & WEAPON UPGRADES
TALK
To open a dialog, approach a neutral or friendly character and press Use button. Some of
the characters will not talk if the player has a weapon showing so hide it before trying
again. At the bottom of the dialog window there is a Trade button that can be used in
order to switch into the trade mode.
TRADE
To enter the trading screen click the Trade button in the bottom of the dialog window.
The trading screen is divided into three columns: The leftmost column shows your picture,
rank and allegiance, your funds and your inventory. The rightmost column displays the
same information about the person you are trading with. The central column is where
the actual trading takes place. Click on an item to display the description. In addition to
the name of the item, its weight and parameters, you will also see the price (top-right
corner of the panel). To select an item for trading, double-click it. Repeat the procedure
for other items you would like to trade. All selected items are displayed in the lower
section of the central column with items you are trying to sell above, and items you
want to buy below. Note the total value of selected items displayed in the top-right corner
of each panel. If the items you are selling are worth less than what you are buying, you
will have to pay the difference in cash. You may remove items from the central panels by
double-clicking them.
To trade items click the Trade button. To exit the trading screen click Leave.
WEAPON UPGRADES
Each faction base has a dedicated weapon upgrade and modication specialist known as the
technician. Technicians can help you considerably improve your weapon's characteristics, for
example range or stopping power.
GAMEPLAY OVERVIEW
DETECTION OF ANOMALIES
Anomalies are the source of the Zones most coveted treasures: the artifacts. These
often display unusual properties. Some of these properties are benecial, others are
uncomfortable harmful or outright dangerous. For example: the Slug artifact, formed in the
Jellysh anomaly, is a translucent, gelatinous object known to nourish the user, drive out
radiation and improve blood coagulation. At the same time, it makes the user extremely
susceptible to electric, chemical and thermal injury. j y
01_STALKER_UK_MNL.indd 14-15 18.07.2008 10:19:31 Uhr
16 17
FRIENDS & FOES
HUMANS
Just like in the outside world, Stalkers are a mixed bunch.
Some are hard-working, honest individuals whilst others
wouldnt hesitate to put a bullet through your head if they
think they can get away with it. You will have the choice to
go solo, help out others or become a member of a faction
with all the benets and constraints this entails. You will
meet various traders, scientists, soldiers, bandits and all
sorts of folk on your travels in the Zone. Some of them
can help you while others will send you to the next world
without a second thought. Choose your friends carefully and
choose your enemies with even greater care: the Faction
Wars are raging!
MUTANTS AND MONSTERS
The Zones contaminated grounds have spawned a
staggering number of mutated life forms, most of them
territorial, aggressive and likely to employ brutal or
sophisticated tactics against intruders. Be on your guard
at all times and eliminate targets quickly. Going hand to
hand with a pack of mutated dogs is the best way to leave
an ugly corpse.
ATTITUDES AND INTERACTION
The attitude of humans and creatures encountered in the
Zone depends on many factors including previous actions
towards them or their allies and the fact that you have
just entered their territory (with or without warning). Your
cross-hair, as well as the icons on the mini-map, indicate
the current attitude of the targets within range. Neutral
and friendly humans react poorly if you keep your weapon
aimed at them. If you want to initiate peaceful contact,
lower your weapon. The cross-hair color will change from
white when not over a target, to green if over a friendly
creature, yellow if the creature is neutral and to red should
the creature be hostile.
The relations between the factions are quite intricate. This
situation is exacerbated by the Faction Wars, a spontaneous
and chaotic conict that recently ared up in the Zone. The
stalker clans, driven by their desire to secure new territories
and mountains of artifacts, which became accessible after
the large emission, have started to destroy each other.
COMBAT INFORMATION AND CROSS-HAIR
S.T.A.L.K.E.R uses a dynamic cross-hair system to provide
information about the World (see Attitudes and interaction)
and targeting conditions. The following factors have a direct
effect on the size of the cross-hair and accuracy of the
weapon.
MOVEMENT
The crosshair becomes larger while accuracy decreases
when the player is moving.
AMMUNITION
The type of ammunition also affects the size of the cross-
hair and weapon accuracy. For instance, armor piercing
ammo used with an assault rie reduces the size of the
cross-hair and improves accuracy.
BURST/AUTO MODE
In burst or auto mode, the cross-hair trembles, changes
size, and accuracy is reduced.
AIMING MODE
When the player is aiming through sights or through the
telescope, the standard cross-hair disappears. The iron
sights or the scopes inbuilt cross-hair is used instead.
MULTIPLAYER
In multiplayer mode, S.T.A.L.K.E.R lets you test your skill against players from all over the world via the Internet or through
Local Area Network (LAN). Up to 32 players can play simultaneously on a variety of maps and modes.
GAME MODES
DEATH MATCH
Its every man for himself. Your task is to kill (frag) more enemies than any of your rivals before the time is up or the frag
limit is reached. In Deathmatch mode the purchasing menu can only be accessed after the players death.
TEAM DEATH MATCH
In this mode the players are split into two teams, each with its own, unique weaponry:
THE FREEDOM FACTION (Stalkers)
Members of this group are armed mainly with ex-USSR
weapons.
MERCENARIES (HEADHUNTERS)
Mercenaries are armed with weapons and equipment used
by NATO armed forces.
In Team Deathmatch, the players team must frag more
enemies than the opposing faction before the time- or frag
limit is reached. Access to the purchasing menu is available
only after a player has been killed.
ARTIFACT HUNT
In this mode the players are also split into two groups
Stalkers and Mercenaries, but the main objective is to
deliver an artifact to the teams base. Teams spawn in two
different locations (their respective bases), situated in the
opposite sectors of the map. Buying is only possible within
ones base. The artifact appears randomly in pre-designed
locations on the map. The team which brings the artifact
to its base scores one point. If the artifact is not picked up
by either team, or if its activated by one of the players, it
disappears for some time and then re-appears in a different
place. Any player can activate the artifact, turning it into a
deadly anomaly which cant be picked up.
CAPTURE THE ARTIFACT
In this mode the players are split into two teams. The main
objective is to capture the enemys artifact while retaining
yours. A team is awarded a point if it manages to steal the
enemy artifact and deliver it to its base, while keeping its
own artifact at its base. The player who returns the artifact
to the base or delivers the enemy artifact to the base is
rewarded. If the artifact ends up in an unreachable location,
it will return to the game after a set period of time.
There is a second type of this mode, which allows your
artifact to be activated. Activating the artifact returns it to
the base and replaces it with an anomaly. To activate the
artifact you must place it in your inventory, select it and
use it. A player cannot have both artifacts at the same time:
he must throw away the enemy artifact and then select and
activate his teams artifact.
In this mode players can purchase early spawns, however
equipment and weapons can only be purchased inside the
base.
Radar display: team mates are shown in green and your
teams artifact is marked with a green symbol.
RANKS
S.T.A.L.K.E.R multiplayer games include an abundance of
equipment, grenades and weapons of different ring rate,
damage and accuracy. In order to use the best equipment,
however, you must have enough money and an appropriate
rank. There are 5 ranks in total. To rise through the ranks
the player can gain experience as follows: Inict damage
to the enemy with an extra bonus for head-shots Perform
efcient actions for the team (only for Artifact Hunt mode)
such as obtaining the artifact rst or carrying artifact to
the base
Weapons are available dependent upon rank and are
assigned as follows (Please note that this may be changed
due to game balance issues):
EXPERIENCED
SHOTGUNS Chaser 13, SPSA14
MACHINE GUNS TRs 301, Obokan
SNIPER RIFLE Vintar BC
GEAR Scientic
EQUIPMENT Scope
NOVICE
PISTOLS all
SHOTGUNS BM 17
MACHINE GUNS Akm 74/2U, Viper 5, Akm 74/2, IL 86
EQUIPMENT First-aid kit, detector, silencer,
anti-rad, binoculars
GRENADES all
01_STALKER_UK_MNL.indd 16-17 18.07.2008 10:19:36 Uhr
18 19
MULTIPLAYER SERVER OPTIONS
PLAYER NAME
Your nickname, displayed during the game.
CD-KEY
Your license key. Do not give your license key to anyone!
There are three sections in the network game menu.
1. CLIENT
Select this tab to join an existing server. There are three
ways of connecting to a server:
Internet. Connecting to server via Internet
Local Network. Game via LAN connection
Direct IP. Lets you connect to a specic computer (either
via LAN or the Internet), by directly entering its IP
address.
FILTERS. PRIORITIES OF SERVERS DISPLAYED IN THE LIST.
Empty. Shows empty servers.
Full. Shows full servers.
Password restricted.
Shows private, password protected servers.
No password. Shows unprotected servers.
Without friendly re. Shows servers, where the players
of one team cant inict damage to their partners.
Without BattleEye. Shows servers with no protection
from cheating.
Listen servers. Shows non-dedicated servers.
REFRESH
Refresh all.
Updates the information about all servers in the list.
Refresh one.
Updates the information only of selected server.
Server information.
Shows nicknames of player type of the game, score etc.
CONNECT
Connect to selected serve.
CANCEL
Back to main menu.
2. SERVER
Here you will nd a list of all servers meeting your criteria.
You can lter the list using the options to the right, in the
Filters section.
SERVERS NAME - The name to be displayed in
the list of servers.
PASSWORD - Letters and/or numbers the client
will have to enter to connect to the server.
In order to start a multiplayer game, select Network game in the main menu. This opens the multiplayer menu, with the
following options:
VETERAN
MACHINE GUNS GP 37, VLA
HEAVY WEAPON RPG-7u
GEAR Exo
PROFESSIONAL
MACHINE GUNS Tunder S14, SGI 5k
SNIPER RIFLES SVDm 2, SVUmk2
GEAR Military
EQUIPMENT Grenade launcher
LEGENDARY STALKER
MACHINE GUNS FT 200M
SNIPER RIFLE Gauss rie
HEAVY WEAPON Bulldog 6
MONEY
Apart from the appropriate rank, you still require funds to
buy weapons. There are several ways to earn money:
SCORING FRAGS:
Killing enemies
Killing as many enemies as possible while
staying alive will give you bonus money
Killing enemies with head-shots
Killing enemies with the knife
Killing enemies from the back with the knife
PICKING UP SACKS WITH EQUIPMENT
BUYING NOTHING AFTER DYING
ONLY IN ARTIFACT HUNT MODE:
Bringing the artifact to the base
Killing the enemy, who carries the artifact
If players team brought the artifact to the base
If enemys team brought the artifact
ONLY IN THE CAPTURE THE ARTIFACT MODE
Delivering the enemy artifact to your base
Returning your teams artifact when captured
by the enemy
For each artifact delivered by a teammate to the base
For the end of the round
MODE - Select the game mode Death Match,
Team Death
MATCH OR ARTIFACT HUNT. - See more details in
the Game Modes section.
MAX PLAYERS - Sets the maximum number of players on a
Server from 2 to 32.
DEDICATED - Host a dedicated server.
AVAILABLE MAPS - Double-click or use the arrow keys to
add maps to the map list for use in the next
game session.
CREATE - Create server with selected settings.
3. OPTIONS
The options Options tab lets you congure advanced server
settings.
NETWORK CONNECTION
PUBLIC SERVER - Switches between a LAN game
or an Internet game.
MAP LIST - Name of the le that contains the map list
to be used in the next hosted session.
SPECTATOR MODE - Toggle to allow connected players
to join the game as a spectator.
The player chased is switched in few seconds.
ALLOW VOTING - Allows/prohibits voting on server.
SPAWN OPTIONS
FORCED RE-SPAWN - After death, the player is respawned
automatically after a certain amount of time.
REINFORCEMENT - Set time after death when all players
re-spawn simultaneously.
ARTIFACT RE-SPAWN - All the players re-spawn after
an artifact has been brought to the base.
INVULNERABILITY - Sets the amount of time after
respawning that the player is invulnerable.
INDICATOR OF INVULNERABILITY - Toggle on/off the
indicator above the invulnerable players head.
SERVER
FRIENDLY DAMAGE - The percentage of damage player
will receive after being hit by players on his team.
FRAG LIMIT - The frag limit for each game.
TIME LIMIT - The time limit for each game.
ARTIFACT LIFE - The amount of time (in minutes) the
artifact will stay in one place if not picked up by any
of the teams.
NUMBER OF ARTIFACTS - The number of artifacts which
need to be brought to the base before one team
is declared victorious.
ARTIFACT DELAY - The amount of time it takes the
artifact to reappear after the previous one disappeared
or was brought to one of the bases.
AUTO TEAM BALANCING - Toggle to automatically balance
the number of players on each team.
AUTOMATIC TEAM SWAP - Turns on / off the automatic
switching of players from one team to another when
a dened number of artifacts is brought to the base.
This is followed by an automatic restart.
FRIENDLY INDICATOR - Turns on / off indicators above
the heads of allies.
FRIENDLY NAMES - Turns on / off mode which shows the
names of partners after one time press of assigned
button (Caps Lock by default)
NO ANOMALIES - Turns anomalies on / off.
TIME OF ANOMALY - The amount of time before anomalies
change positions around the map.
WARM UP - The amount of warm-up time before the
game starts.
All weaponry is available, but players cannot score during
this time.
WEATHER OPTIONS
INITIAL WEATHER. The initial weather on the level.
Can be CLEAR | CLOUDY| NIGHT |RAIN
CHANGE COEFFICIENT. Regulates how fast the weather
will change from 1(very slow) to 100 (very fast)
SPECTATOR OPTIONS
TEAM ONLY. If this option is turned on the spectators
will only be able to follow other members of their
own team.
FREE CAMERA. If this option is switched on the
spectators will be able to use the free camera mode,
manually controlling the spectator camera.
FIRST PERSON. If this option is turned on, the
spectators will be able to watch the game in rst
person view mode.
THIRD PERSON. If this option is turned on, the
spectators will be able to watch the Game in third
person view mode.
FREE-LOCKED. If this option is turned on, the spectators
will be able to rotate the camera in third person
view mode.
CANCEL - Return to main menu
GAME START
TEAM SELECTION
Choose between the team of Stalkers and Mercenaries
by mouse-clicking on the correspondent icon.
CHOOSING SKIN
Click on one of the skins you want to play with.
BUYING WEAPONS AND GEAR
Press B to get into the weapons and gear buying menu.
Using the mouse and keys 1,2,3,4,5 choose the section
of gear you would like to buy pistols, assault
ries/ries, grenades, protective suits, equipment.
If you can afford it, buy an item by double-clicking
on it, the item will then appear in the corresponding
inventory slots.
If you are short of money, you will be unable to
buy weapons or equipment.
To conrm all the purchases, click OK. This is the only
way to complete purchases.
01_STALKER_UK_MNL.indd 18-19 18.07.2008 10:19:39 Uhr
20 21
KOCH MEDIA LTD
END USER LICENSE AGREEMENT (EULA)
LICENSE
This is the KOCH Media Ltd License Agreement. ("The Agreement") will govern your use of all KOCH Media products
contained in this package. Deep Silver is a division of KOCH Media.
GRANT OF LICENSE
KOCH MEDIA hereby grants you, and you accept, a limited license subject to the terms and conditions contained herein to
use the software recorded on the CDROM.
You may only use the product on a single computer or its temporary replacement, or on a subsequent computer. If you
wish to use the product on more than one computer, you must purchase an additional copy of the product. You may not
either temporarily or permanently transfer sublicense your rights to use the product under this Agreement without the
prior written consent of KOCH Media Ltd.
The Manual and the Software are copyright and are the property of KOCH MEDIA Limited with ALL RIGHTS RESERVED.
You may NOT copy or reproduce all or any part of the Manual or Documentation for any reasons whatsoever. You may make
backup copies only within the limits provided for by law. You may not transfer the Software over a network. You may not
distribute the Software or the Manuals or the Documentation or any part thereof. You may not use, copy, modify, enhance,
retouch, transfer, merge part or portion, sublicense, rent, lease, convey, translate, convert to programming language or
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whole or in part except as expressly provided for in this license at any time.
You may not load to any BBS, Internet Site or Online Information Service Provider any Part, Merged Part or Section or
Subsection for any reasons whatsoever without the permission in writing from KOCH MEDIA Limited.
Koch Media rights
You acknowledge the rights that the Software and the User Manuals and the Documentation and other related materials
are the sole and exclusive property of KOCH MEDIA Limited.
By accepting this agreement, you do not become the owner of the product in accordance with the Agreement. You agree to
use your best efforts and to take all steps to protect the product from unauthorised use, illegal production or reproduction
or illicit distribution.
LIMITED WARRANTY
KOCH MEDIA Limited warrants for a period of thirty days (30) from the effective date of this Agreement that, under normal
use, the materials of the CDROM and the User Manuals and Documentation will not prove defective; that the program is
properly recorded on the CDROM and that the User Manual and Documentation is substantially complete and contains all
the information which KOCH MEDIA Limited considers necessary for the use of the product.
Your sole right with respect to a defect in the Software is replacement of the product.
EXCEPT FOR THE LIMITED WARRANTY PROVIDED FOR IN THIS PARAGRAPH, THERE ARE NO WARRANTIES, CONDITIONS OR
REPRESENTATIONS EITHER EXPRESS OR IMPLIED BY STATUTE, COMMON LAW OR OTHERWISE AND ALL SUCH WARRANTIES
CONDITIONS AND REPRESENTATIONS ARE EXPRESSLY DISCLAIMED.
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You agree that regardless of the form of any claim you may have that KOCH MEDIA Limited's liability for any damages to
you or any other party shall not exceed the license fee paid for the Software.
KOCH MEDIA LIMITED WILL NOT BE RESPONSIBLE FOR ANY DIRECT, INCIDENTAL OR CONSEQUENTIAL DAMAGES SUCH AS BUT
NOT LIMITED TO LOSS OF PROFITS RESULTING FROM THE USE OF THIS SOFTWARE OR ARISING OUT OF ANY BREACH OF THE
WARRANTY EVEN IF KOCH MEDIA LIMITED HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
TERMINATION OF THE AGREEMENT
If any terms and conditions of this Agreement are broken KOCH MEDIA Limited has the immediate right to terminate in
writing the Agreement and demand that you return the product to Koch Media. At that time, you must also certify in writing
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GOVERNING LAW
This Agreement is to be governed by and interpreted by and in accordance with the Laws of England.
Any terms and conditions of this Agreement found to be unenforceable will be considered for deletion, but will not affect
the remaining terms and conditions of this Agreement.
Technical Support
We have put this product through rigorous tests and you shouldn't experience any problems. However, it's impossible
to test every configuration and should you experience any problems regarding this product, please go to our support
section at
http://www.kochmedia.com
Here you will be able to browse through our Frequently Asked Questions (FAQ) where the most common problems are
identified.
If you cannot find what you are looking for in the FAQ section, then please find contact details below or call the following
numbers:
Technical Support Hotline
0906 732 9005 (Calls are charged at 1.00 GBP per minute)
Available: Mon - Fr 11am - 7pm. Weekends and Public Holidays 11am - 5pm
Tips & Tricks hotline
0906 906 0015 (Calls charged at 1.50 GBP per minute)
Available: Mon - Sun 9am - 12pm
Address:
KOCH Media Ltd.
Technical Support
The Bullpens
Manor Court
Herriard - Hampshire - RG25 2PH
Before you do so please make sure your operating system (Windows) and device drivers (video card, sound card &
motherboard) are fully up to date, as this is usually the main problem when experiencing software difficulties. Please also
make sure you have read the installation instructions fully.
When submitting a fault via our helpdesk please include the following information......
. Exact error message if any.
. Steps taken to reproduce the error/fault.
. Details of programs running at time of fault, including . Anti-Virus and firewall applications.
. Most importantly, email us a DirectX Diagnostic report. Do this by following the below instructions:
Click the START button on your Windows task bar, and then click RUN and type dxdiag in the box that opens. The DirectX
diagnostic toolbox should automatically run. This tool details your whole system and the details can be dumped to a log
file by clicking on the "Save All Information" button at the bottom. This will save a text file called "DxDiag", which you
can just attach to any email correspondence.
This information will best assist us in resolving your query as quickly as possible.=
01_STALKER_UK_MNL.indd 20-21 18.07.2008 10:19:45 Uhr
22 23 22 23
NOTES NOTES
01_STALKER_UK_MNL.indd 22-23 18.07.2008 10:19:46 Uhr
24 25 24
CREDITS
GSC GAME WORLD
PRODUCER
Sergiy -GSC- Grygorovich
PROJECT MANAGER
Anton Bolshakov
LEAD DESIGNER
Yuriy Negrobov
ART DIRECTOR
Ilya Tolmachev
LEAD PROGRAMMER
Dmitriy Iassenev
LEAD GAME DESIGNER
Ruslan Didenko
GAME GRAPHICS
LEVEL DESIGN
Evgeniy Zaytsev
Konstantin Mironov
Sergey Kurbatov
Roman Androshuk
Yuriy Konstantinov
Igor Pasichniy
Victor Merkulov
Sergey Maystrenko
LEAD ANIMATOR
Pavel Markevych
ANIMATORS
Evgeniy Yablon
Vladimir Korunchak
CHARACTERS MODELS
Alexandr Kovach
Sergey Maystrenko
TEXTURES
Ludmila Starodub
Igor Sidorenko
UI AND GRAPHICS
Roman Nesin
LEAD PROGRAMMERS
Andrey Kolomiets: Gameplay
and UI
Igor Lobanchikov: Render
Konstantin Slipchenko: Physics
and Animations
PROGRAMMERS
Alexandr loopzilla Maniluk:
Network
Sergey Chechin: Monster AI
Evgeniy sea Sokolov: Gameplay
and UI
Sergey Ivantsov: Optimization
Alexandr Plichko: gameplay
Gameplay and scripts
Sergey Prishepa Ggameplay
and scripts
Denis Khimera Ggameplay
and scripts
GAME DESIGNERS
Andrey Verpakhovskiy
Petr Dushinskiy
Andrey Zalokukin
Yuriy Y. Skripal
Alexandr Demidenko
SOUND PRODUCER
Dmitry Kuzmenko
MUSIC
MoozE
Alexey Omelchuk
ADDITIONAL MUSIC
FireLake
Addaraya
ACTORS
Aleksandr Vilkov
Anatoliy Bogush
Evgeniy Malukha
Grigoriy German
Ivan Rozin
Oleg Stalchuk
Vladimir Tereschuk
LOCALIZATION
Eugene Smile Kuchma
GAME DIALOGUES
Yuriy Besarab
Taras "Tatarik" Volynets
Lefty
PROOFREADING
Vladimir Litvinenko
ENGLISH LOCALIZATION
Kisin Language Services
PROJECT MANAGER &
TRANSLATOR
Konstantin Kisin
TRANSLATOR
Mikhail Kropotov
EDITOR
Mark Berelekhis
RECORDINGS
VoiceWorks Productions, Inc.
CASTING/VOICE-OVER DIRECTION
Douglas Carrigan
ENGINEER
Micah Johnson
EDITOR/VO SOUND DESIGN
Jaimie Siedow
CAST:
Neil Kaplan
Steve Blum
Jim Ward
Anthony Pulcini
James Horan
David Agranov
Robin Atkin Downes
Philip Proctor
Stephen Stanton
Grant Albrecht
Keith Szarabajka
Yuri Lowenthal
Jennifer Hale
GERMAN LOCALIZATION
Studio Umlaut
RECORDING STUDIO:
MSM GmbH
VOICE ACTORS:
Achim Barrenstein
Nick Benjamin
Michael Betz
Erik Borner
Stefan Evertz
Andreas Grber
Susanne Hauf
Helge Heynold
zgr Karadeniz
Wolff von Lindenau
Martin Schfer
Gero Wachholz
FRENCH LOCALIZATION
PROJECT COORDINATION
Claire Deiller
RECORDINGS
Hi-Gnie Productions
Translation
David Bonin
SPANISH & ITALIAN LOCALIZATION
Vertigo Translations srl
AUDIO RECORDINGS
Synthesis US llc
PROJECT MANAGER
Davide Solbiati
LEAD QA
Dmitriy Krivets
Pavel Mikhailov
TESTERS
Sergey Shelest
Kirill Koval
Igor Konoval
Gleb Shevchuk
Ilshan Gurbanov
Ivan Gaiduchenko
Maxim Semeniy
Anastasiya Voskolovich
Vladimir Voronin
Dmitriy Davidyan
Andrey Kirienko
Danila Poperechniy
Yuriy Falchenko
Mikhail Dvornikov
Denis Yusupov
Elena Dovgoluk
Vladimir Morev
PR DEPARTMENT
Oleg Yavorsky
Valentin Yeltishev
Yuriy A. Besarab
Olga Kuzhel
MARKETING MATERIALS
Roman Nesin
Olga Troekurova
Ivan Khivrenko
WEB-PROGRAMMER
Sergey Terluk
SALES & BIZDEV
Victoria Boyko
WEB PROGRAMMER
Sergey Terliuk
MANUAL DESIGN
Die Guerillas, Wuppertal
SPECIAL THANKS TO:
Alexander Novikov, Igor
Gramotkin and the rest of
Chernobyl Power Plant staff and
administration for their ongoing
support.
Chernobyl Exclusion Zone
Administration for allowing us to
carry out our crazy explorations.
Employees of
Chernobylinterinform for their
assistance.
Alexander Naumov for his great
informational input and his noble
mission.
FIRELAKE band (www.relake.
kiev.ua) and their friends
Gurza Dreaming for the rocking
sound-tracks.
Ilya Novak for help with work
on the plot.
UKRGAME.NET for their constant
support of S.T.A.L.K.E.R. online.
Our thanks go to Aleksey Don
Reba Badalov, Marcos 'Pixel'
Duarte, Megamat, Abe, Dark,
Artem 'BAC9-FLCL' Zuev, Maciej
"Stierlitz" Prieditis, Dennis
"Siro" Tchernov, Aleksey 'Hash'
Belendinov, DaimoN, Leks,
Sooltan DJ, Ygrek, NatVac,
Stalker-Portal.ru (Alexander
"Leks" Abramov, Igor "Gag"
Soloviev, Aleksey "DaimoN"
Dronov).
Everyone who organized and
participated in the S.T.A.L.K.E.R.:
Reality role-playing airsoft
Airsoft game, especially:
Dmitry Comandor Ivanov
Eugene Mulder Khaletskiy
Sergey Tur Leshenko
Denis Fiedel Kotlyar
Rover
Dmitry Professor Gurevich
Stanistlav Chesba Legkobit
Konstantin Inquisitor Kriukov
Igumen Valerian (Golovchenko)
AKA oVal
Ashot, BigZ, Gild, Zeel, Andrey
Pauk.
and the many fans from around
the world who passionately
supported the S.T.A.L.K.E.R.
project.
A HUGE THANKS from the whole
team to all fans of S.T.A.L.K.E.R.
DEEP SILVER
HEAD OF PRODUCTION
Christian Moriz
PRODUCT MANAGEMENT
Maik Stettner
POST PRODUCTION/LQA
Michael K. Schmidt
Daniel Langer
Daniel Gaitzsch
INTERNATIONAL MARKETING
Georg Larch
MARKETING MANAGER GSA
Mario Gerhold
Oliver Beck
INTERNATIONAL PRESS
Martin Metzler
PR MANAGER GAS
Martin Wein
GRAPHICS AND DESIGN
Alexander Stein
COMMUNITY MANAGEMENT
Daniel "Oberle" Oberlerchner
LINGUISTIC TESTING
Linda Grohennig
Prachya Isaac Parakhen
Mikael Cuinet
LocalSoft - Randall Mage
Developed by GSC Game World, Transavision Ltd 2008. Exclusively published
and distributed by Deep Silver, a division of Koch Media GmbH, 6600 Hfen, Austria.
This product contains software technology licensed from GameSpy Industries, Inc. 1999-2008
GameSpy Industries, Inc. GameSpy and the "Powered By GameSpy" design
are trademarks of GameSpy Industries, Inc. All rights reserved.
Koch Media, Gewerbegebiet 1, A-6600 Hfen
www.stal ker-game.com
www.deepsil ver.com
support.
Chernobyl Exclusion Zone
Administration for allowing us to
carry out our crazy explorations.
Employees of
Chernobylinterinform for their
assistance.
Alexander Naumov for his great
informational input and his noble
mission.
FIRELAKE band (www.relake.
kiev.ua) and their friends
Gurza Dreaming for the rocking
sound-tracks.
Ilya Novak for help with work
on the plot.
UKRGAME.NET for their constant
support of S.T.A.L.K.E.R. online.
Our thanks go to Aleksey Don
Reba Badalov, Marcos 'Pixel'
Duarte, Megamat, Abe, Dark,
Artem 'BAC9-FLCL' Zuev, Maciej
"Stierlitz" Prieditis, Dennis
"Siro" Tchernov, Aleksey 'Hash'
Belendinov, DaimoN, Leks,
Sooltan DJ, Ygrek, NatVac,
Stalker-Portal.ru (Alexander
"Leks" Abramov, Igor "Gag"
Soloviev, Aleksey "DaimoN"
Dronov).
Everyone who organized and
participated in the S T A L K E R :
Wolff von Lindenau
Martin Schfer
Gero Wachholz
FRENCH LOCALIZATION
PROJECT COORDINATION
Claire Deiller
RECORDINGS
Hi-Gnie Productions
Translation
David Bonin
SPANISH & ITALIAN LOCALIZATION
Vertigo Translations srl
AUDIO RECORDINGS
Synthesis US llc
PROJECT MANAGER
Davide Solbiati
LEAD QA
Dmitriy Krivets
Pavel Mikhailov
TESTERS
Sergey Shelest
Kirill Koval
Igor Konoval
Gleb Shevchuk
Ilshan Gurbanov
Ivan Gaiduchenko
Maxim Semeniy
i h
ADDITIONAL MUSIC
FireLake
Addaraya
ACTORS
Aleksandr Vilkov
Anatoliy Bogush
Evgeniy Malukha
Grigoriy German
Ivan Rozin
Oleg Stalchuk
Vladimir Tereschuk
LOCALIZATION
Eugene Smile Kuchma
GAME DIALOGUES
Yuriy Besarab
Taras "Tatarik" Volynets
Lefty
PROOFREADING
Vladimir Litvinenko
ENGLISH LOCALIZATION
Kisin Language Services
PROJECT MANAGER &
TRANSLATOR
Konstantin Kisin
TRANSLATOR
Mikhail Kropotov
LEAD PROGRAMMER
Dmitriy Iassenev
LEAD GAME DESIGNER
Ruslan Didenko
GAME GRAPHICS
LEVEL DESIGN
Evgeniy Zaytsev
Konstantin Mironov
Sergey Kurbatov
Roman Androshuk
Yuriy Konstantinov
Igor Pasichniy
Victor Merkulov
Sergey Maystrenko
LEAD ANIMATOR
Pavel Markevych
ANIMATORS
Evgeniy Yablon
Vladimir Korunchak
CHARACTERS MODELS
Alexandr Kovach
Sergey Maystrenko
TEXTURES
Ludmila Starodub
01_STALKER_UK_MNL.indd 24-25 18.07.2008 10:19:48 Uhr