Leisure Activities-Activity Binder

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1

Name of Activity: Bubble Blowing Contest



Benefits of Activity: Increase interaction, fun.


Equipment Needed: Jars of bubble soap with wands, hula hoop or other large ring, string,
masking tape and pen.

Age Recommendation: 10 years and up.


Group Organization: Group will be lined up.

Location: Indoors.


Description of Rules: Using the wand to blow bubbles, players take turns to see how far from the
hoop they can stand, and still blow bubbles through the Hula-Hoop opening. Mark each persons
best effort on the floor with a piece of masking tape. Label the tape with the contestants name.
The person furthest from the hoop wins a bottle of bubbles.

Objective/Purpose of Activity: To have fun, to see how far away you can be from the hula hoop
and still get the bubbles to go through.


Safety Concerns: Be careful that
no one slips on the soap residue
on the floor from the bubbles.

Variations or Adaptations of
Activity: Divide the group into
different teams.


References: The Game Finder A
Leaders Guide to Great Activities,
Annette C. Moore

2

Name of Activity: Pet Peeve Pass

Benefits of Activity: Increase interaction, have fun, learn something new about each other.


Equipment Needed: A tennis ball or foam ball.

Age Recommendation: 10 years and up.


Group Organization: Have the group sit in a tight circle.

Location: Indoors/ Outdoors


Description of Rules: A player says his/her name, then shares with the group one of their pet
peeves (something that really bothers them).

Objective/Purpose of Activity: To get to know each other in the group better.


Safety Concerns: Be careful not to throw the ball at peoples heads.

Variations or Adaptations of Activity: You can use different size balls.


References: The Game Finder A Leaders Guide to Great Activities, Annette C. Moore


3

Name of Activity: Fact or Fiction

Benefits of Activity: Ice Breaker, fun, get to know each other.


Equipment Needed: Pencils and paper.

Age Recommendation: 15 years and up.


Group Organization: Group sits in a circle.

Location: Indoors.


Description of Rules: Ask everyone to write on a piece of paper three things about each other
which may not be known to others in the group. Two are true and one is not. Taking turns,
they read out loud the three facts about themselves and the rest of the group votes which is
true and which is false.

Objective/Purpose of Activity: This activity is fun and helps the group get to know each other.


Safety Concerns: None

Variations or Adaptations of Activity: None


References: www.insight.typepad.co.uk

4

Name of Activity: Toilet Paper Game

Benefits of Activity: Simple way to get to know each other


Equipment Needed: Roll of toilet paper

Age Recommendation: 10 years and up


Group Organization: Group sits in a circle

Location: Indoors


Description of Rules: Pass around a roll of toilet paper to the group and ask them to take as
much as they want. No further explanation needed. When done, tell the group that as they go
around the room each person must tell a fact or something about themselves for each square of
TP that they took.

Objective/Purpose of Activity: Helps the group get to know each other


Safety Concerns: None

Variations or Adaptations of Activity: You could use other items to pass around such as candy


References: www.training-games.com

5

Name of Activity: Human Knot

Benefits of Activity: Promotes
teamwork


Equipment Needed: Humans

Age Recommendation: 10 years and up


Group Organization: Groups divided
into 6-10 people

Location: Indoors or outdoors


Description of Rules: Divide into groups of 6-10 people. Each group forms a tight circle standing
and facing each other. Everyone extends their hands into the circle and by intermingling their
arms, grasps hands with other members of the group. Instruct people to be sure that the two
hands you are holding does not belong to the same person. The groups goal is to untie the
knot of arms which results. Members of the group physically climb over/ under/ through each
others arms to untie the knot of bodies. Note: Its RARE, but it is possible, for a knot to be
unsolvable or end in two separate circles.

Objective/Purpose of Activity: To untie the knot completely without letting go of each others
hands


Safety Concerns: Be careful not to strain or pull any muscles

Variations or Adaptations of Activity: None


References: www.training-games.com


6

Name of Activity: Three of a Kind

Benefits of Activity: Group interaction


Equipment Needed: Piece of paper and pen/pencil

Age Recommendation: 15 years and up


Group Organization: Break the group into 3s

Location: Indoors


Description of Rules: Break the group into 3s. Their objective is for each group to find 3 things
they have in common. Do not consider the normal things like age, sex or hair color. It must be
three uncommon things. After letting the groups converse for 10 - 15 minutes, they (as a group)
must tell the rest of the groups the 3 things they have in common.

Objective/Purpose of Activity: Participants can find what they have in common with each other


Safety Concerns: None

Variations or Adaptations of Activity: Add more people the groups. Find more than 3 things in
common.


References: www.training-games.com

7

Name of Activity: Birthday Game

Benefits of Activity: Fun, interaction


Equipment Needed: None

Age Recommendation: 10 years and up


Group Organization: Have group stand up and form a straight line

Location: Indoors or outdoors


Description of Rules: After they are in line, tell them to
re-arrange the line so that they are in line by their
birthday. January 1 on one end and December 31 at
the other end. To make it more challenging, do all this
without talking or writing anything down.

Objective/Purpose of Activity: Use of non-verbal
communication


Safety Concerns: None

Variations or Adaptations of Activity: Use different
categories, such as height, shoe size


References: www.training-games.com


8

Name of Activity: Screamer

Benefits of Activity: Fun and doesnt require a lot of thinking


Equipment Needed: People

Age Recommendation: 10 years and up


Group Organization: Have the group stand or sit in a circle

Location: Indoors or outdoors


Description of Rules: Have the group stand or sit in a circle (for a large group, break them into
two groups). One person becomes the speaker and tells them to put their heads down. When the
speaker says Heads Up everybody looks up at the same time. If two people are looking at each
other, they scream and step out of the circle. Everybody then tightens up the circle and repeat
the steps until you only have two people left.

Objective/Purpose of Activity: To be the last one left in the game


Safety Concerns: None

Variations or Adaptations of Activity: None


References: http://aidiloc.files.wordpress.com/2008/02/icebreaker-catalogue-11-12.pdf



9

Name of Activity: The M&M Game

Benefits of Activity: A good way to get people thinking about goals they have in their life, what
goals they have already accomplished, and people who may have inspired them to reach those
goals, while also having fun and getting to know each other!


Equipment Needed: A bag of M&Ms

Age Recommendation: 10 years and up


Group Organization: Have group sit in a circle

Location: Indoors or outdoors


Description of Rules: Each player takes as many M&Ms as they want but no more than 6. Each
color M&M has a different fact that goes with it that each person must tell about themselves. If
they get more than one of a color then they must tell that many facts about themselves of that
topic. The facts and colors are below:
Red: A future goal you have
Orange: An accomplishment you have made in your life
Green: Someone you look up to
Blue: A certain change you want to see in the world
Brown: Random fact
Yellow: One thing you do to keep yourself healthy

Objective/Purpose of Activity: A fun way of getting to know each other

Safety Concerns: Be aware of chocolate and peanut allergies.


Variations or Adaptations of Activity: You could use other facts for each M&M color

References:
http://aidiloc.files.wordpress.com/2008/02/icebreaker-
catalogue-11-12.pdf

10

Name of Activity: Hula Hoop Passing

Benefits of Activity: Fun activity that helps break the tension in the group


Equipment Needed: Hula Hoop

Age Recommendation: 10 years and up


Group Organization: Group is in a circle holding hands

Location: Indoors


Description of Rules: Have the group hold hands with the hula-hoop hooked inside. Now pass
the hula-hoop around the small group without breaking the circle.

Objective/Purpose of Activity: To get the hula hoop completely around the circle without breaking
the circle.


Safety Concerns: Be careful of the way people twist to get in and out of hula hoop

Variations or Adaptations of Activity: None


References: http://www.bc.edu


11

Name of Activity: Mine Field

Benefits of Activity: Promotes teamwork, relationships, and trust


Equipment Needed: Large open area, balls, bowling pins, cones, etc. will be used as mines

Age Recommendation: 14 years and up


Group Organization: Teams of two

Location: Indoors


Description of Rules: One team member will be blindfolded and cannot talk and the other can see
and talk, but cannot enter the field or touch their blindfolded teammate. The challenge requires
each blind-folded person to walk from one side of the field to the other, avoiding the mines by
listening to the verbal instructions of their partners.

Objective/Purpose of Activity: To make it all the way across without stepping on a mine.


Safety Concerns: The partner that is blindfolded could potentially trip over a mine or step on it
the wrong way.

Variations or Adaptations of Activity: Penalties can be put in place for each time a blindfolded
person hits a mine.


References: www.huddle.com


12

Name of Activity: Group Jump Rope

Benefits of Activity: Sense of teamwork and team accomplishment


Equipment Needed: 50 feet of rope

Age Recommendation: 10 years and up


Group Organization: Lay the jump rope on the ground in a straight line. Have everyone line up
on one side of the rope, facing one end.

Location: Indoors or outdoors


Description of Rules: With the bulk of the rope resting on the ground, have the rest of the group
line up. When everyone is ready, have the turners put the rope in motion. You may find it
helpful to have one of the turners yell Jump! when the rope is coming down.

Objective/Purpose of Activity: To get everyone to jump at the same time.


Safety Concerns: Be careful that no one gets tangled in the rope or hit in the face with it.

Variations or Adaptations of Activity: Either 50 feet of rope or several jump ropes tied together to
get the length.

References: The Game Finder A Leaders Guide to Great Activities, Annette C. Moore

13

Name of Activity: Team Challenge Obstacle Course

Benefits of Activity: Teamwork


Equipment Needed: Props to use as obstacles such as tubes, boxes, old tires, benches, hula-
hoops.

Age Recommendation: 10 years and up


Group Organization: Team forms a line and holds hands.

Location: Indoors or outdoors.


Description of Rules: Introduce the group to the course by having a volunteer demonstrate what
is to be done. Ask the group to form a line and hold hands. Without letting go of each others
hands they may now attempt the obstacle course.

Objective/Purpose of Activity: To get through the obstacle course as a team without breaking the
chain.


Safety Concerns: Be cautious of people tripping and falling.

Variations or Adaptations of Activity: Place spotters at stations which could be dangerous.


References: The Game Finder A Leaders Guide to Great Activities, Annette C. Moore


14

Name of Activity: Teetering Team

Benefits of Activity: Promotes Teamwork


Equipment Needed: A sturdy teeter-totter

Age Recommendation: 15 years and up


Group Organization: A team of people evenly distributed on both sides of the teeter-totter.

Location: Outdoors


Description of Rules: Everyone is included in the challenge. No ones hands or feet may touch
the ground. The teeter should be perfectly balanced and still.

Objective/Purpose of Activity: To get the teeter to balance perfectly with everyone on it.


Safety Concerns: People falling off, twisting ankles, getting hit by the teeter-totter.

Variations or Adaptations of Activity: None


References: The Game Finder A Leaders Guide to Great Activities, Annette C. Moore


15

Name of Activity: Through the Hoop

Benefits of Activity: Simple teamwork
activity


Equipment Needed: Hula-hoop and stack
of newspapers

Age Recommendation: 10 years and up


Group Organization: Lined up, single file,
shoulder to shoulder, arms length apart

Location: Indoors


Description of Rules: Roll the Hula-Hoop
in front of the line of players. As it
passes, the players throw a crumpled
wad of newspaper at it, attempting to get
one through the hoop. Score a point for each shot that goes through.

Objective/Purpose of Activity: To get the newspaper through the moving Hula-Hoop.

Safety Concerns: None

Variations or Adaptations of Activity: None


References: The Game Finder A Leaders Guide to Great Activities, Annette C. Moore


16

Name of Activity: Blob Tag

Benefits of Activity: Gets people moving around and energized


Equipment Needed: Large open space

Age Recommendation: 10 years and up


Group Organization: One person is to be It. It has to tag the others.

Location: Indoors or outdoors


Description of Rules: One person is designated as "It" and begins a game of tag. Once someone
is tagged, they become "It" as well and must become part of the blob by linking arms with the
other people that are It. The blob
continues to grow until it has
swallowed all the participants.

Objective/Purpose of Activity: To
swallow all the participants into the
blob.


Safety Concerns: Encourage the blob
to move at a speed safe for all
participants. This can be fun to watch;
a well thought out blob can slowly
separate other players and surround them.

Variations or Adaptations of Activity: Allow the blob to break into smaller groups once a certain
number of participants have been tagged. For example, when the blob has 10 people, it is
allowed to break into 2 groups of 5, which will then be able to break once they have 10 people.
This encourages teamwork and strategy as the groups now work together to hunt the remaining
free players.


References: http://www.teampedia.net





17


Name of Activity: Giants. Wizards, Elves
Benefits of Activity: Teamwork, gets group active
Equipment Needed: None
Age Recommendation: 10 years and up
Group Organization: Split into 2 teams
Location: Indoors or outdoors
Description of Rules: Each team huddles and
picks a character for the round, choosing from
giants, wizards, or elves. The team must agree
on a character and everyone on the team must act out the same character for that round.
Each character has an action:
o Giants put their hands up over their heads (to make them look taller), and make a
roaring sound.
o Wizards put their hands out straight in front of them wiggling their fingers (as if they are
casting a spell) and make a buzzing sound.
o Elfves take hands and push their ears out and make an elfish sound like wickie, wickie,
woo.
And each character beats one other character:
o Giants beat Elves
o Elves beat Wizards
o Wizards beat Giants.
o If both teams pick the same character, the round becomes a draw.
Once each team has decided what character they will be for that round, the teams come up to
the center and line up face to face. * On the count of 3, everyone does the action of their team
character.
The team whose characters win that round chase the other team, trying to tag as many
members on the other team as possible before they reach the safety zone. Example: if team one
picks giants and team 2 picks elves, team one chases team 2 and tries to tag as many of the
elves as they can before they reach the safety zone.
Members from the team that are tagged become part of the winning team, so one group grows
and the other group shrinks.
Repeat the process, giving the new teams a minute to decide what character they want to be,
and then call them back to the middle to begin again.
The game ends when one team has completely absorbed the other team, or when time runs out.
Objective/Purpose of Activity: To completely absorb the other team, so one team exists.
Safety Concerns: None
Variations or Adaptations of Activity: Rock, paper, scissors
References: http://www.teampedia.net

18

Name of Activity: Group Push Up

Benefits of Activity: Teamwork, communication


Equipment Needed: None

Age Recommendation: 15 years and up


Group Organization: Groups of 3 or 4

Location: Indoors


Description of Rules: Their goal is to raise the whole group off of the ground with their hands
being the only things with contact to the ground. (Give a time limit to be off the ground to sway
them from trying to do simultaneous handstands). They may use each other (if you want to limit
trial and error further and your group can be split into groups of 3 or 4 as those work best for the
push-up) but may not use any other props. This has been accomplished 2 ways, the first is a
group (4 works best) where each persons feet are on the lower back/thighs of another person
and in the box formation they are able to do a push-up. The second way the group starts sitting
in a circle (groups of 3 or 4 work best for this) and crosses their ankles, putting them on the
shoulder of the person next to them and then their hands are used to lift.

Objective/Purpose of Activity: To lift your group off the ground


Safety Concerns: Be careful not to hurt each others backs

Variations or Adaptations of Activity: None


References: http://www.teampedia.net

19

Name of Activity: Group Juggling

Benefits of Activity: Teamwork, remembering names


Equipment Needed: Different types of small size balls

Age Recommendation: 15 years and up


Group Organization: Form a circle with everyone standing up facing the inside of the circle.

Location: Indoors or outdoors


Description of Rules: The leader of the group will begin with one object in hand (i.e. a small ball).
The leader will ask one group member to repeat their name, and then the leader will gently toss
the object to that group member. The group member will reply "Thank you, (the leader's name)!"
The leader will reply by saying, "Your welcome, (the individual's name)! The object will continue
around the circle in the same manner, making sure everyone has received the object, until the
object ends up in the hands of the original leader. NOTE: During the first round, once a group
member has tossed the object, have them cross their arms to prevent repetition. The same
pattern will start again with the leader adding more objects. Once an object has been dropped,
the pattern starts all over with the first object. NOTE: the leader should mix up sizes and shapes
of objects (i.e. a rubber chicken, toilet paper, etc.)

Objective/Purpose of Activity: To get all the items around the circle without dropping them.


Safety Concerns: Be careful no one gets hit with any of the objects.

Variations or Adaptations of Activity: Use items
other than balls.


References: http://cchealth.org

20

Name of Activity: Group Lap Sit

Benefits of Activity: Teamwork, communication


Equipment Needed: None

Age Recommendation: 15 years and up


Group Organization: The group will start standing in a circle, shoulder to shoulder.

Location: Indoors


Description of Rules: Everyone turns to the right and puts their hands on the shoulders of the
person in front of you. The group will need to work together to communicate. At the count of 1-
2-3 everyone is instructed to sit on the knees/lap of the person behind him or her. If this is done
too quickly, group members will fall over. Once this has been completed, the group may wish to
try to walk in this formation. This is a dynamic activity - and one that will make the group feel a
great sense of accomplishment when successfully completed!

Objective/Purpose of Activity: To get the group sitting on each others laps and then walk.


Safety Concerns: Falling down; hurting heads, backs, or knees

Variations or Adaptations of Activity: None


References: http://cchealth.org

21

Name of Activity: Ghost

Benefits of Activity: Calming, regrouping game


Equipment Needed: None

Age Recommendation: 10 years and up


Group Organization: Three or four players are chosen
to be the ghosts. The rest of the group needs to
scatter across the playing space and choose a spot in which to stand.

Location: Indoors or outdoors


Description of Rules: All players need to close their eyes. The ghosts will roam about the playing
space. They will try to kill the people by standing close behind the players for 10 seconds without
them knowing. If this happens, the ghost will tap them on their head and they will sit down
quietly. If a person suspects a person behind them, they would ask, "Is there a ghost behind
me?" If they are right, they become a ghost. If they are wrong, they are out and should sit
down. This is a great game if you want to quiet your camp down.

Objective/Purpose of Activity: To kill all of the participants.


Safety Concerns: None

Variations or Adaptations of Activity: None


References: www.projectnatureed.com


22

Name of Activity: Hazoo

Benefits of Activity: Trying to create laughter.


Equipment Needed: None

Age Recommendation: 10 years and up


Group Organization: Divide the group into 2 parallel lines

Location: Indoors or outdoors


Description of Rules: Choose someone to be It and divide the group into 2 parallel lines. The
person who is It has to walk down the row without laughing or smiling. The rest of the people,
try to make the person laugh without touching them. This game can also be done in a circle and
the person in the center can be put in the hot seat. Specific questions can be asked and if
successful they become the Grand Hooza.

Objective/Purpose of Activity: To make people laugh.


Safety Concerns: None

Variations or Adaptations of Activity: You can form a circle instead of two parallel lines.


References: www.projectnatureed.com


23

Name of Activity: Smaugs Jewels

Benefits of Activity: Fun, passive game


Equipment Needed: Beanbag or handkerchief, or something that can be used for jewels.

Age Recommendation: 10 years and up


Group Organization: Group is in a circle

Location: Indoors or outdoors

Description of Rules: One person is chosen as Smaug standing guard over their jewels (a
beanbag, handkerchief, etc). Everyone else forms a circle around him and tries to steal the
treasure without being tagged. If a player is touched by the Smaug, they are instantly frozen in
place until the end of the game. The snatcher becomes the Smaug.

Objective/Purpose of Activity: To steal the jewels without getting tagged.


Safety Concerns: None

Variations or Adaptations of Activity: None


References: www.projectnatureed.com


24

Name of Activity: Will You Buy My
Donkey?

Benefits of Activity: Fun, passive game


Equipment Needed: None

Age Recommendation: 7 years and up

Group Organization: Group sits or
stands in a circle

Location: Indoors or outdoors

Description of Rules: The players should be sitting in a circle. One donkey and one donkey seller
should be in the center of the circle. The donkey seller will try to sell their donkey to those in the
circle. The donkey seller will choose one person and ask them, "Will you buy my donkey?" The
players in the circle have to answer "no thank you" with a straight face. Then the seller will say,
"My donkey can do cool things like..." The donkey has to try and do the things that its seller says
it can do (example tap dance, do a somersault, sing a song...etc.) The players in the circle have
to say "no thank you" without laughing. If the person laughs, they become the donkey, the
donkey becomes the seller and the seller gets to join the circle.

Objective/Purpose of Activity: To make it through the game without laughing.


Safety Concerns: None

Variations or Adaptations of Activity: None


References: www.projectnatureed.com


25

Name of Activity: Yankee Doodle Cracker

Benefits of Activity: Fun and different, doesnt
require a lot of thought.


Equipment Needed: Crackers

Age Recommendation: 10 years and up


Group Organization: Two teams of four

Location: Indoors or outdoors

Description of Rules: This is a game for two teams of at least four players on each team, and a
referee. The referee gives everyone a cracker. As soon as he blows a whistle, or "calls on your
mark, get set go!" The first person on each team eats his cracker and tries to whistle "Yankee
Doodle Went to Town." As soon as he has succeeded the next person does the same. The first
team to finish wins.

Objective/Purpose of Activity: To be the first team to finish.


Safety Concerns: Be careful no one chokes or is allergic to crackers used.

Variations or Adaptations of Activity: Whistle a different tune.


References: www.projectnatureed.com


26

Name of Activity: Seven Up

Benefits of Activity: Calm, fun game that does not require a lot of thinking.


Equipment Needed: None. At least 14 people are needed to play.

Age Recommendation: 6 years and up


Group Organization: Seven people at the front of the room, seven people seated with their heads
down

Location: Indoors


Description of Rules: Seven people are selected to come to the front of the room. One of them is
named the Announcer, and says, "Heads down, thumbs up!" and the ones who are still seated
must put their heads down, close their eyes, and stick up one thumb. The selected seven
circulate through the room, and each one picks a seated player to turn his or her thumb down.
Once all seven people have been picked, the Announcer says, "Heads up, seven up!" The seven
whose thumbs were turned down then stand up and try to guess who picked them. If someone
guesses correctly, he or she takes the place of the person who picked him or her.

Seated players are to keep their eyes closed for the entire game, so they would not be able to
see the shoes of the person who picked them. The selected seven must only choose one person
each to turn a thumb down.

Objective/Purpose of Activity: To correctly guess who has selected you.

Safety Concerns: None

Variations or Adaptations of Activity: None


References: http://www.parentdish.com


27

Name of Activity: Electricity

Benefits of Activity: Passive, does not require a lot of thinking or energy.


Equipment Needed: None

Age Recommendation: 7 years and up


Group Organization: Group sits in a circle

Location: Indoors or outdoors

Description of Rules: The group sits in a circle holding hands while someone sits in the center.
The game commences with one person proclaiming that they are going to send a charge to the
person beside them and proceeds to squeeze the hand of their neighbor. The person in the
middle tries to figure out where the current is. If successful, he exchanges places with the
immediate sender of the charge.

Objective/Purpose of Activity: To correctly guess from where the electricity is coming.


Safety Concerns: None

Variations or Adaptations of Activity: None


References: www.projectnatureed.com


28

Name of Activity: Fight For My Attention

Benefits of Activity: Passive, different, funny


Equipment Needed: None

Age Recommendation: 15 years and up


Group Organization: Two people at the front of the room

Location: Indoors or outdoors

Description of Rules: Two people are challenged to come up to the front of the room and the
audience then chooses a topic. The two people must talk about that topic for one minute in front
of the crowd, BUT they are both talking about the topic AT THE SAME TIME! The audience must
then vote on which person held their attention for longer.

Objective/Purpose of Activity: To keep the groups attention the longest.


Safety Concerns: None

Variations or Adaptations of Activity: None


References: www.projectnatureed.com



29

Name of Activity: Hot Potato

Benefits of Activity: Easy, fun way to get groups attention.


Equipment Needed: A ball or something that can be passed around easily.

Age Recommendation: 5 years and up


Group Organization: Group sits or stands in a circle

Location: Indoors or outdoors

Description of Rules: The potato is passed from person to person until the leader gives a signal.
The person left holding the potato is eliminated. Great quick game to get people motivated again
after lunch.

Objective/Purpose of Activity: Dont get caught holding the hot potato.


Safety Concerns: None

Variations or Adaptations of Activity: None


References: www.projectnatureed.com



30

Name of Activity: Missing Person

Benefits of Activity: Fun, requires
concentration, good way to learn faces and
names.


Equipment Needed: Blindfold

Age Recommendation: 6 years and up


Group Organization: Group stands in a circle or in a line.

Location: Indoors

Description of Rules: One player stands blindfolded in the center of the room. Have the other
people stand in a circle or a line. Have the participants switch places in the circle and take one
person out of the room. Then un-blindfold the person in the center, and give them one minute to
name the missing player. Blindfold the person who was removed.

Objective/Purpose of Activity: To guess the missing player.


Safety Concerns: None

Variations or Adaptations of Activity: This could be done with partners also, and figure out what
your partner has changed about themselves while youre not looking.


References: www.projectnatureed.com



31

Name of Activity: Bronco Tag

Benefits of Activity: Active, fun, teamwork.


Equipment Needed: None

Age Recommendation: 10 years and up


Group Organization: Groups divided into teams.

Location: Indoors or outdoors

Description of Rules: Divide everyone up into teams, with one person left over. There should be
three to four people on a team. You can have as many teams as possible with your number of
people. (Seven people - three on each of two teams, one person left over. Eight people - three
on one team, four on the other, one left over. Ten people - three on each of three teams, one
person left over.) The teams are Broncos. Line up each team and have them hold the waist of
the person in front of them. The person left over is IT. IT's job is to catch one of the
broncos. To catch a bronco, IT must grab the waist of the person in back of the bronco. The
broncos must try to avoid IT. They must work together for this to work. When IT catches a
bronco, the player at the front of that bronco becomes the new IT.

Objective/Purpose of Activity: Grab onto the tail of the Bronco to avoid being IT.


Safety Concerns: None

Variations or Adaptations of Activity: None


References: The Game Finder A Leaders Guide to Great Activities, Annette C. Moore



32

Name of Activity: 12 Minute Kickball

Benefits of Activity: Active game that is a different spin on kickball.


Equipment Needed: 4 bases, kickball, pencil and paper to keep score, stopwatch

Age Recommendation: 10 years and up


Group Organization: Split group into two teams

Location: Indoors or outdoors


Description of Rules: 12 Minute Kickball consists of three timed innings: the first, 3 minutes long;
the second, 2 minutes; and the third, 1 minute. Players must move quickly to allow as many
players to have a turn to kick. The offensive team scores one point for each base a player
reaches. If someone kicks a fly ball that is caught, the team gets an out. After 3 outs, the bases
are cleared, but the team remains at bat until time is called. When time is called, the teams
change positions on the field, and the clock begins ticking again.

Objective/Purpose of Activity: To score the most points


Safety Concerns: Be careful not to kick anyone or hit anyone with the ball.

Variations or Adaptations of Activity: Regular kickball


References: The Game Finder A Leaders Guide to Great Activities, Annette C. Moore



33

Name of Activity: Defend De Fruit

Benefits of Activity: Promotes skill, strategy, and
balance.


Equipment Needed: 2 large spoons per person, 1
lemon per person

Age Recommendation: 7 years and up


Group Organization: Split group into partners

Location: Indoors


Description of Rules: Each player receives 2 spoons: one empty one, and one with a lemon
resting in its bowl. On Go, each player tries to use his empty spoon to knock his opponents
lemon to the ground, while trying to keep his own safely cradled in his other spoon. Challenge
your partner to best 2 out of 3, then move on to a new partner.

Objective/Purpose of Activity: To knock your opponents lemon to the ground while keeping your
lemon safe.


Safety Concerns: Do not poke anyones eye out.

Variations or Adaptations of Activity: None


References: The Game Finder A Leaders Guide to Great Activities, Annette C. Moore



34

Name of Activity: Sharks and Minnows

Benefits of Activity: Simple game and keeps everyone active and involved.


Equipment Needed: None

Age Recommendation: 6 years and up


Group Organization: Pick a few people to be the sharks and the rest of the group are minnows.

Location: Indoors or outdoors

Description of Rules: In the gym, use the baseline and mid court line of the basketball court. The
boundaries are from sideline to sideline. If outside, draw or tape lines about 30-40ft apart. Have
the group all stand on one of the lines (they will be the minnows). Pick one kid to stand on the
opposite line (they will be the shark). On your word, the minnows will try to run to the other line
and avoid being tagged by the shark. The sharks try to tag as many minnows as they can. If a
minnow is tagged, they turn into a shark for the next round. This game is simple, but keeps the
kids active and all involved. No one gets out and has to sit on the sidelines. If there is one
minnow left at the end, they become the shark for the next game.

Objective/Purpose of Activity: To run from one side to the other without being tagged by the
shark.


Safety Concerns: None

Variations or Adaptations of Activity: None


References: http://fcaresources.com



35

Name of Activity: Ultimate Frisbee

Benefits of Activity: Active, fun, team
building.


Equipment Needed: Frisbee

Age Recommendation: 10 years and
up


Group Organization: Two teams of
seven players

Location: Indoors or outdoors

Description of Rules: Ultimate is played between two teams of seven players on a large
rectangular pitch. A line drawn across the pitch at either end creates two "end zones" (like in
American Football). These are the goal-scoring areas. A goal is scored when a team completes a
pass to a player standing (or more likely running) in the end zone they are attacking. Players
cannot run with the disc. When you get the disc, you must come to a stop and try to throw it to
another player (a bit like netball). By passing from player to player, the offense attempts to work
the disc up the pitch towards the end zone they are attacking. If the disc hits the ground or is
intercepted or knocked down by the other team, then the opposition takes possession (a change
of possession is called a "turnover", like American Football). Possession also changes if a receiver
is outside the playing area when he or she catches it. The defending team attempts to stop the
team with the disc from making progress up field by marking them (as in soccer or basketball).
The theory is that the offense will not want to pass to a player who is being marked closely, as
it's likely to result in an interception. So it boils down to the offensive players trying to get free of
their markers to receive a pass, while the defense makes every effort to stay with them in the
hope of forcing a turnover.

Objective/Purpose of Activity: To get the Frisbee in the opposing teams end zone.


Safety Concerns: Allow enough space between participants; do not dive after an opponent or the
Frisbee; do not grab, push, or tackle an opponent.

Variations or Adaptations of Activity: None


References: http://www.whatisultimate.com


36

Name of Activity: Wiffle Ball

Benefits of Activity: Fun, less risk of getting injured than with baseball or softball.


Equipment Needed: Wiffle bat, Wiffle ball.

Age Recommendation: 10 years and up


Group Organization: Divided into two equal teams.

Location: Indoors or outdoors

Description of Rules: Divide the players into 2 equal teams. 9 players a team is the traditional
standard, but it can be played effectively with fewer. Decide which team will take the offensive
first. The offensive team will be batting and running the bases, while the defensive team will be
pitching and trying to tag the offense with the ball. Once the batter hits the wiffle ball, you'll
want to try to tag them with the ball to get an "out." When you get 3 outs, switch to offense.
Bat the ball pitched to you if you're on offense. You want to advance around the bases without
being tagged by the ball. Switch places every 3 outs. Play for 9 innings where an inning equates
to each team being at bat once. Score by completing a lap around all 4 bases while on offense.
This gives your team 1 point and is referred to as a "run." The team with the most runs at the
end of the game will be considered the winner.

Objective/Purpose of Activity: To score the most runs.


Safety Concerns: Do not hit any players with the bat or ball.

Variations or Adaptations of Activity: Baseball, softball


References: http://www.wiffle.com



37

Name of Activity: Knockout

Benefits of Activity: Teaches basketball skills


Equipment Needed: Basketball

Age Recommendation: 10 years and up


Group Organization: Single file line at the free throw line

Location: Basketball court

Description of Rules: Players line up single file at the free throw line. The first two players in line
each get a basketball. The first player shoots. If he makes it, he throws the ball to the next
person standing in line and goes to the back of the line. If he misses it, he rebounds the ball and
attempts to score a basket as quickly as possible.
The second player shoots the ball after the first player makes the shot or his ball hits the rim. If
he sinks the basket before the first player, he throws the ball to the next person in line and goes
to the back of the line. At that point, the first player has been knocked out and is no longer part
of the game.
The object of Knockout is to knock out the player in front of you and continue until you are the
last player standing.


Objective/Purpose of Activity: To knockout the player in front of you until you are the last player
still standing.


Safety Concerns: Do not throw the basketball at anyones head.

Variations or Adaptations of Activity: Can be played anywhere on the basketball court as long as
you have a designated area.


References: http://www.livestrong.com



38

Name of Activity: Flag Football

Benefits of Activity: Active, running, good exercise.


Equipment Needed: Football, 2 flags of equal length worn around the belt of each player.

Age Recommendation: 15 years and up


Group Organization: Split into 2 teams of eight players

Location: Indoors or outdoors

Description of Rules: Each team must have eight players on the field at a time, according to the
United States Flag Football Association. Some intramural teams play with seven or nine players
on the field at a time. The kickoff consists of a place kick or drop kick from the 20-yard line on a
four-zone field or from the 40-yard line on a five-zone field. Four of eight offensive players must
be on the line of scrimmage at the time of each snap. The offensive team must advance the ball
to the next zone within four downs, or attempts, or else the other team gains possession of the
ball. If a defensive player removes the ball carrier's flag, the ball becomes dead. The ball also
becomes dead when it hits the ground after a fumble. If a ball carrier loses a flag accidentally,
the ball becomes dead at that spot. The ball carrier cannot deliberately run into a defensive
player or guard the flags. Defensive players cannot tackle the ball carrier.


Objective/Purpose of Activity: To get the most touchdowns (points)


Safety Concerns: Do not tackle, push, shove other players.

Variations or Adaptations of Activity: Football


References: http://www.livestrong.com



39

Name of Activity: Capture the Flag

Benefits of Activity: Fun, good exercise, active.


Equipment Needed: A large playing field divided into 3 sections and a flag.

Age Recommendation: 6 years and up


Group Organization: Group divided into two equally numbered teams.

Location: Outdoors


Description of Rules: Each team has its own flag and must hide it somewhere in its home base.
The objective is to capture the
opposing team's flag and bring it
safely to its own home base
without being tagged. When
players are in enemy territory, they
can be tagged by the opposing
team. Depending on the variation
of the game, tagged players can be
out of the game, be forced to join
the opposing team, or be placed in
"jail" for a specified amount of
time.

Objective/Purpose of Activity: Bring
the opposing team's flag to home
base without being tagged.

Safety Concerns: No pushing, shoving, tackling, or tripping other players.

Variations or Adaptations of Activity: None


References: http://www.parentdish.com



40

Name of Activity: Red Rover

Benefits of Activity: Fun game and no one is ever out.


Equipment Needed: None

Age Recommendation: 5 years and up


Group Organization: Two teams of equal size form opposing arm in arm lines.

Location: Outdoors


Description of Rules: Two teams line up opposite each other, no more than 30 feet apart. The
first team agrees to call one player from the opposite team, and chants, "Red Rover, Red Rover,
send (player's name) on over!" The person called runs to the other line and attempts to break
the chain (formed by the linking of hands). If the person called fails to break the chain, this
player joins the team that called Red Rover. But, if the player successfully breaks the chain, he
may capture either of the two players whose link was broken by the dash, and bring them back
to his original team. Teams take turns calling out Red Rover and challenging a player on the
opposing team.

Objective/Purpose of Activity: The objective of the game is to end with the most players on your
team by maintaining the integrity of your chain. The game ends when all the players end up on
one side.


Safety Concerns: Players holding on too tightly might cause injury to players in the chain-links or
to the runner.

Variations or Adaptations of Activity: None


References: http://www.grandparents.com

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