Atmosphere Users Guide
Atmosphere Users Guide
Atmosphere Users Guide
TABLE OF CONTENTS
Frequently Asked Questions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6
Mac Set-Up . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8
Installation on Mac . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10
Installation on Windows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12
Authorization . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15
Updates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .17
Opening and Playing Atmosphere . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .17
Special Considerations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .18
Memory Usage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .19
Moving the Data File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20
Moving the Plug-in . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20
Using Atmosphere 101 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .21
MP3 Demos . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .22
Saving/Recalling Your Own Patches . . . . . . . . . . . . . . . . . . . . . . . . . . . . .22
Making a Favorites List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .23
Exploring the Core Library . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .24
Exploring the Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .27
Automation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .36
Midi CC Chart . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .36
Tricks and Tips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .37
Key Commands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .38
Optimization . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .38
Using Atmosphere as a Stand-Alone Program . . . . . . . . . . . . . . . . . . . . . .38
Wrappers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .39
Rendering to Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .39
Troubleshooting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .40
Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .44
Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .45
About Eric Persing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .48
Equipment List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .49
Patch List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .52
Software License Agreement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .58
Sound License Agreements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .60
Translations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .61
FREQUENTLY ASKED QUESTIONS
What is Atmosphere™?
It’s a programmable, sample-based Virtual Synth Module software plug-in,
which combines a massive 3.7 gigabyte core library with a powerful, yet easy to
use interface and synth engine for manipulating the sounds, and creating your
own original patches.
Can I delete certain sounds that I don’t need from my hard drive?
No. All the core samples of Atmosphere are cross-referenced between many
different patches and layers. Deleting any samples would destroy numerous
patches, complicate future updates we are planning and lose song compatibility
between different systems, making collaboration with other Atmosphere users
impossible. For all these reasons, we made the single, large wavetable of 3.7
gigabytes. Since inexpensive hard disc storage space is now so readily
available, it makes sense to create instruments this way and keeps it much
more simple.
What if I need more than one install for laptop use, if my hard drive crashes
or if I get a new computer?
Not a problem...our web site is available around the clock to handle these
situations immediately. It’s very easy to do it online.
This instrument is the realization of a personal dream of mine for many years.
I’ve been a "synth junkie" since I first laid my hands on a Minimoog as a kid in
the 70s. Throughout the 80s and 90s, I had the opportunity to be part of the
team that developed some great instruments from Roland. Now everything
comes full circle, with the experience of leading our own team to develop our
first synth concept: Atmosphere!
3. Two Layers are ten times better than One! Atmosphere’s interface and
custom UVI engine has a dual-layer architecture, which allows for the creation
of powerful and dynamic sounds. With two completely discreet signal paths, and
interchangeable layers, Atmosphere’s synthesis capabilities are exponentially
more powerful than a standard sampler.
We've also been able to include these new capabilities without making the
interface more difficult to use. No matter how our instruments will be evolving
over time, the cornerstone of our design philosophy will always be to make
'powerfully simple' instruments, that every user can get great results with.
I’d like to extend a special thanks to the many people who helped us realize this
"dream", especially to the UVI team in France and to Diego Stocco, for his
unique contributions to the core library of samples.
Please take the time to read this manual to get the most out of your new
instrument. Make sure to also visit our web site regularly as we will be including
new mp3s, videos and articles about power tips on various creative ways to use
Atmosphere.
All the best from Eric Persing and the Spectrasonics team
You must first assign enough memory to your sequencer program to use
Atmosphere, or else you will have a wide variety of problems.
Logic users with Pro Tools TDM hardware need much more RAM than other
systems. We recommend at least 700 megabytes or more for the smoothest
operation. (200mb to Logic and 250mb to DAE).
Digidesign users should add 25 megabytes to these numbers and assign the
memory to DAE (not the Pro Tools application.)
• You need 3.8 gigabytes of Free hard disk space on a drive formatted to
Mac OS Extended (HFS+) format. (Use Get Info to check your destination
drive’s available size and its format)
• Launch the Atmosphere Installer on your hard drive (NOT from the CD).
The plug-in always needs to see the ".dat" file. The installer will put an alias of
the .dat file in your host sequencer’s Plug Ins folder:
• You will need 3.8 gigabytes of Free hard disk space available.
• The Setup prompt will appear asking, "This will install Atmosphere. Do you
wish to continue?" (If the prompt does not appear, go to "My Computer" and
double-click on your CD-ROM icon)
• Clicking "Next" gives you the prompt for "Select Start Menu Folder".
Spectrasonics\Atmosphere is the default, but you may also change this path if
you wish.
• The Installing prompt will appear. The Atmosphere plug-in and support files
will now be installed.
• Once finished, a Graphic of the Atmosphere interface will appear. This is the
second part of the installation: (Stage 2: Data file Joiner). This begins the
process of assembling the single 3.7Gb sound data file from the 6 CDs. Click
"Next".
• The prompt "Browse for Folder" appears. You may choose the destination for
the data file to be installed. Make sure the destination drive has at least 3.8
gigabytes of available space. Choose your folder and Click "OK"
• IMPORTANT- You may not move the data file after installation, if you
decide that you would rather have the data file elsewhere, you must
Uninstall Atmosphere then Reinstall Atmosphere and select a different
folder of your choosing.
• If the destination drive you have chosen does not have 3.8Gb you will be
given the prompt, "This disk does not have room for the 3.8 gigabyte data file.
Please select another disk."
After Disc 6 is copied to your drive you will receive a confirmation prompt.
Click "Finish" to exit the setup.
(If your host sequencer does not have the Atmosphere.dll file in the VST plug-ins
folder, you can freely copy it from the Program Files\Spectrasonics\Atmosphere
to the destination VST plug-ins folder of your host.)
When you launch your sequencer and open the plug-in for the first time, you’ll
get the Authorization message with a Challenge number. This particular challenge
number is dependent upon your hardware. If you change your computer, hard
drive or reformat your hard drive, you’ll need to authorize Atmosphere again.
After you’ve completed entering your information, you need two things:
Both numbers are necessary to authorize the plug-in. After entering them, the
site will give you a Response number that you can copy and paste into the
plug-in’s Response field. Press the Authorize button and you’re finished.
The web site is also equipped 24/7 to handle additional authorizations for laptop
use, reinstalls, crashed hard disk, or for installing on a new computer. We want
the authorization process to be as simple, fast and hassle-free as possible for
you.
Install Atmosphere, get the new Challenge from that computer, and authorize
again on the web site which will give you a new Response code for that computer.
We are updating the plug-in software on a regular basis for compatibility and
performance optimization.
CUBASE VST
• Open the VST Instrument Panel
• Open the Atmosphere Plug-In, click Edit to see the interface.
• Assign the selected MIDI track to the Atmosphere instrument and play.
LOGIC AUDIO
• In an Audio Instrument track. Open the Atmosphere plug-in in the VST sub menu.
• Select the track on the Arrange page and play.
DIGITAL PERFORMER
• In the Mixing Board, open the Atmosphere plug-in on an audio track.
• Assign a selected (record-enabled) MIDI track to Atmosphere and play.
PRO TOOLS
• Create a stereo audio track.
• Open the mixer and click on an insert of the audio track, choose Atmosphere
from the multi-channel RTAS plug-in list.
• Assign a record-enabled MIDI track to Atmosphere.
• Press play/stop in order to initialize Atmosphere. (This initializes the playback
buffer, which is necessary in order to hear audio.)
• Now you can play MIDI through to the plug-in and hear it from the Audio track.
OMS/FREEMIDI (MAC)
If you are using OMS or FreeMIDI, please note that virtual
instruments need an inter-application driver in order to be "seen" by your
sequencer: In OMS this is called "IAC Driver". If you don’t see it in your OMS
Setup Window you might need to re-install OMS.
In FreeMIDI you must activate this driver by going to the file menu, selecting
"FreeMIDI preferences", and make sure the Inter-application MIDI checkbox is
ticked.
OMS is not necessary to use Atmosphere in Digital Performer. If you are using
OMS with other applications, be sure to have OMS compatibility checked in the
FreeMIDI Setup.
MIDI INDICATOR
The colors of the Spectrasonics "prism" logo shift when Atmosphere is playing.
This functions as the MIDI reception indicator for Atmosphere.
• In addition to the memory requirements for Logic and Pro Tools, DAE needs a
high amount of memory assigned to it. Therefore, to use Atmosphere effectively
in numerous instances inside a Logic/Pro Tools hybrid set-up, your computer
needs quite a bit of RAM (perhaps 1Gb or higher).
• OMS is not necessary to use Atmosphere in DP. If you are using OMS with
other applications, be sure to have OMS compatibility checked in the
FreeMIDI Setup.
• You must initialize Atmosphere again (by pressing play/stop) after a Bounce to
Disk and after every Audio Record operation.
On the Mac, you can always check how much memory is available for
sounds by checking the "About This Computer" from the Finder. The
available memory for samples is listed as "Largest Unused Block":
On Windows 98 and ME you can check how much memory for sounds is
available by checking the "System Monitor", located in the System Tools
folder. On Windows 2000 and XP, "System Monitor" is located in the
Start\ControlPanel\Administrative Tools\Performance folder.
In order to view the amount of available system RAM while working with
Atmosphere in a host application, Click the System Monitor’s drop down
window Edit, then Add Item, then choose Memory Manager: Unused
physical memory.
If System Monitor Shortcut is not located in your System Tools folder, you
will need to install System Monitor from your original Windows Installation
Disk.
On the Mac, make an alias of the .dat file by holding COMMAND/OPTION, and
dragging it to your plug-ins folder. (The installer creates the alias automatically
during the install process). Via the alias, the Plug-Ins can simply reference the
.dat file on whatever drive it is on.
You CANNOT copy the file to another drive or computer over Appletalk or
Ethernet, as Appletalk is currently limited to 2 gigabyte file size maximum and
the Atmosphere .dat file is over 3gb.
On Windows, you have to uninstall and reinstall Atmosphere from the original
CDs and select a new destination drive in order to move the Atmosphere.dat
file. If you move it manually, the Atmosphere.dll plug-in will not be able to find it.
For Windows, you may move or copy the Atmosphere.dll file to the VST plug-in
folder of the host application of your choice. After the initial installation, you’ll
find the original Atmosphere.dll in C:\Program Files\Spectrasonics\Atmosphere.
Selecting sounds in Atmosphere is very easy. Click on the Patch name display,
and a pop-up directory will appear with the full listing of patches organized by
categories and sub-categories. Click on the name of a patch to load the sound.
You can also use the arrow up/down buttons to select sounds incrementally, moving
up and down in the directory list. This is useful when you are already in the sub-directory
that you like, and you want to listen to the patches that are available.
There are two Layers available in each Atmosphere Patch. Many of the patches
are made up of two layers to create one powerful sound. Some patches are
made from a single layer.
Use the Mixer to listen to each layer individually. Then you can use the faders
to re-balance the sound, and try variations of the mix.
The smaller display below the Patch name is the Layer display. Clicking this
display opens the same directory as the Patches, but with the addition of a further
directory of the individual layer names that make up each patch. Clicking on a
layer name will load that layer into the current patch. The "factory presets" in the
core library are never overwritten, so you can feel free to experiment without
erasing anything.
The large A and B buttons switch the interface panel to control each layer
independently. The button in the center links both layers together for simultaneous
editing.
The Preview button is convenient for quick auditioning and functions the same
as playing a single "middle C" note (note #60 called C_4 in Atmosphere).
You can click the note name display to change the note that is triggered by the
Preview button.
Here’s an example of what a set of organized favorites might look like in Logic:
There are over 1,000 Patches, and Layers available in the core library of
Atmosphere to work with. Any of the Layers can be mixed and matched
instantly for over a million combinations. Don’t be afraid to experiment with layer
combinations…that’s what this instrument is all about. Getting to know the core
library takes time, but the better you know what is available to use, the more
successful you will be at defining your own unique way of working with the
instrument and getting sounds that suit your music and style.
The core library patches are organized into the following types, for different
methods of working:
Ambient
Our distinction between a "pad" and an "ambience" is generally that you can
play chords more easily with pad sounds, and ambiences tend to be more like
"complex events" that you usually play only a few notes with, but sound very
rich and interesting. The Ambient directory is one of the biggest in the core
library, with 17 sub directories based on mood and type. Also, ambient sounds
Belltones
The Belltones section consists of mainly playable multisampled sounds that are
either in the bell category, or have a bell-like character to them. Try not to get
confused between this section and the "Bell Harmonics" sub directory in the
Ambient section. (Of course, blending layers from the two sections works really
well). There are some really nice non-traditional bells sounds in this category, so
be sure to explore it, even if you don’t often use bell sounds. It can be very
useful to use these layers in leads, pads and even percussive combinations.
Big Swells
What’s the difference between a "Sweep" and a "Swell"? They are close
cousins, but a swell generally has no resonance and has more of a crescendo
feeling. These sounds are extremely fat, and create those big dramatic
moments. The rate of the swell can be controlled by the Filter Envelope Attack
and Decay sliders, and you also can use the Modulation Wheel for additional
movements. This is also a good place to start for creating new synth sounds,
because the raw materials here sound so thick.
Evolving Moods
The main characteristic of this section is that the motion of these sounds are
slow and moody. All these sounds work well with chordal playing, and feature
more multisampled layers. This is where to go for beautiful shifting pads where
sparse playing lets the sounds change and bloom over time.
Intricate Motion
These are also multisampled sounds, with a similar concept to the Evolving
Moods section, except the movement in the sounds is characteristically more
intense, faster and more complex. This is where some of the best Additive
synthesis layers can be found.
Noises
This is a large section of non-pitch oriented sounds, that are still very musical.
Everyone’s favorite section seems to be the Human Vocal Noise. In fact, most
of the sounds in the noise section were generated by recordings of human
beings with very little signal processing added. This is what gives these sounds
a lot of "life". This is a great resource for creating your own sounds too…
infinite possibilities with Atmosphere’s filtering and Start Offset capabilities.
Solo
This category is divided into Radical Leads, which features wild, intense and unique
solo synth sounds, and Vintage Leads, which covers more of the classic early analog
synth sounds from the 70s. Remember to think "outside the box" with this section
too….any of these patches and layers can be turned into polyphonic sounds, and
function great as pad elements too. Just because they are set up for Solo mode,
doesn’t mean they can’t be used in many different ways.
Strings
This category is similar to the Pads section, except focusing exclusively on String type
sounds. The Acoustic Hybrid Strings category is where you’ll find the lush Cathedral
Strings and it’s variations. This is a unique sound in Atmosphere, because it is entirely
acoustic and has the close mics and ambient "Cathedral mics" assigned to separate
layers. This allows you to blend the ambience to your own taste, and control the length
and color of the reverb -all from the interface. It’s a wonderful sound, particularly when
blended with the Analog String and Warm Pad layers. The Trilling Tricks sub category
contains patches with two alternating layers, to create "trill" FX. You can control the rate
of the trill by adjusting the LFO speed, and you can change the interval of the trill by
changing the Coarse Tuning on the B layer….cool!
Sweeping
Divided into two sub-categories, this section works equally well for either dramatic
transitional effects or motion pads. The flanger effects are created the "old-school"
way, by detuning two layers with the same sound…..which lets you control the rate of
sweep by using the fine tune parameter on one layer.
Synth Bass
Lots of great vintage analog and unique Bass sounds, created using the Start offset
parameter, the filters and the Solo/Glide modes. There are many more possibilities
for great bass sounds with Atmosphere. This section just scratches the surface to
give you some ideas and starting points. Don’t be afraid to use Atmosphere as an
killer synth bass machine….it’s great at this! (even if you have Trilogy too, which has
a different sound set from Atmosphere)
Synths
A huge section of classic, fat and interesting Synth and Techno sounds is found here.
Real-time controller automation via MIDI is particularly effective with the sounds in
this category. Most of the sounds have a quick attack time. Experiment and have fun!
Vinyl
These sounds are "Vinyl Ambiences" that work very well on their own, or when combined
with other layers to create more character. Obviously, the pops and noise is intentional!
Experiment with using the Start parameter and the Envelopes to create new sounds.
Waveform Utility contains some very useful patches like basic Sine, Saw, Triangle,
Pulse waves, various click/metronome sounds, test tones, noise generators,
professional tuning references and sync tones.
Here’s your all important MIDI Indicator and groovy Spectrasonics flashing logo!
Patch Display
Click here to open the directory of sounds. You can also use the up/down
arrows on the right to move through the core library.
Memory Display
The window to the right of the Patch Display always shows the megabyte size
of the patch that has been loaded into RAM. Keep your eye on this, so that you
are aware of how much RAM you are currently using per instance of
Atmosphere. Note that 32 bit mode doubles the size of the RAM used for the
sound.
(TIP: Use the Shift key while moving the sliders to get finer resolution values). To
view the current value of any knob or slider, simply touch it and the value will
be displayed. Clicking the Edit Value display again returns it to showing the
Layer Mode.
The A and B buttons select the panel mode between editing layer A or B. The
Layer Display can be clicked to open up the library of all the patches and their
corresponding layers, which can be freely mixed and matched. This is certainly
the most powerful feature of Atmosphere. It’s like having an Oscillator with a
thousand waveforms, generated from all kinds of synthesis methods!
LINK Button
Clicking the Link button changes the panel mode to link both A and B layer
simultaneously. When Link is ON, each parameter you adjust will be set to an
absolute value on both layers. It’s a good way to work fast, but be careful when
it is on, because you are editing everything without seeing the current settings
for the unselected layer. Link mode is the best way to quickly adjust the attack
and release times of the whole patch.
The square buttons turn the Layer On/Off, with the panel auto-switching to the
most recently selected layer. Turning a layer off will reduce the CPU power by
half. Pan acts as a stereo balance control for stereo layers.
Pitch Coarse controls the tuning of the layer in semitone increments, within a
+/- two octave range.
Pitch Fine controls the fine tuning of the layer in cents, within a +/- 100 cent
range.
The small Polarity LED Light below each amount knob indicates active status
and polarity, (blue=positive and yellow=negative) Clicking on the LED switches
the modulation polarity.
• LFO3 and LFO4 are global to both layers, and are free
running and do NOT restart their phase with each note on message. This is
very useful for sweeps that continue through a musical passage.
Most of the time when Filter sweeps or Auto Pan effects are programmed into
the patches, LFO 3 or 4 is used. Vibrato is usually assigned to LFO 1 or 2.
HOST SYNC: The LFOs do not sync to the hosts tempo clock in version 1.00 of
Atmosphere. LFO tempo sync and more LFO waveform options are planned for
a future update of Atmosphere.
Filter Selectors
These select the filter mode, which are independent for each layer and have full
modulation capabilities.
Cutoff
Controls the Cutoff Frequency of the main filter. Independent for each layer.
Resonance
Controls the Emphasis or "Q" of the of the main sample filter frequency. LP1 is
able to self oscillate at the maximum setting. Independent for each layer.
Master Filter
This is an additional output shaping filter that is used like a global "tone control"
for both layers. It’s quick, useful and easy to use. The Master Filter slider is in its
zero position when it is centered. Moving the slider to the right activates a
High-Pass Filter, which removes the Low frequencies. Moving the slider to the
left activates a Low-Pass Filter which removes the High frequencies. The Resonance
slider controls the Emphasis or "Q" of the of the Master Filter frequency.
The Velocity Sensitivity Knob adjusts the amount of dynamic control over the Filter
Envelopes output. Independent for each layer.
The Velocity Sensitivity Knob adjusts the amount of dynamic control over the Amplitude.
Use this parameter to make the sound more or less velocity sensitive to your taste.
Independent control for each layer.
The Sample Start Offset Knob is one of the most useful and interesting parameters on
the Interface. This allows you to move the start point per layer to any point in the waveform
(before the beginning of the loop point). This allows you to use the evolving ambiences as
percussive attacks, and turns pads into leads, basses or techno sounds. Make sure to
explore this parameter, as it can offer a variety of interesting and surprising results.
• Note: You may notice an unusual phenomenon that some layers do not offer a fast attack
when the attack time is set to zero. We have done this intentionally to preserve many of the
pads natural attack times in the core samples. (The Attack curve of a Virus is very different
from a Jupiter 8 or an Oberheim, etc) In other words, the slower attack envelope is built-in
to the sample. When these sounds with unique, natural attack samples are layered, the rich
"feathering attack" effect you hear is achieved. If we relied only on Atmosphere’s attack
parameter, the samples would sound more similar to each other and be less unique and
rich. If you want to achieve a faster attack, use the Start Offset knob in conjunction with the
Attack Slider to get the desired attack you want. Fast attacks with an adjusted Start Offset
can often have attack pops caused by non-zero-crossing sample starts. However, this is
easily remedied by adjusting the Attack time to 0.0004 seconds or higher.
The Preview button triggers Atmosphere to audition sounds. Select the note
from the pop-up menu, which appears when you click the note display.
The Velocity Curves select the global dynamic response of the patch.
The Solo button activates a global Mono Legato triggering mode, modeled
after classic analog synthesizers.
The Glide function does a classic Portamento slide from one note to the next,
and is only active in Solo mode. However, the slider controlling the glide rate is
independent per layer.
Voices
This is the Polyphony limiter control for Atmosphere. Pads in general require
more polyphony for adequate playback than do ambient sounds. Most patches
in the core library are set to use 6-12 voices. Experiment with optimizing CPU
usage by lowering the Voices to the minimum amount you need for the musical
part. This can help increase CPU performance greatly. Conversely, raise the
polyphony if you are hearing notes drop out or ambiences cut off in a
performance. The core library is set conservatively low on polyphony to optimize
performance on slower computers.
Octave Shift
This changes the global transposition of the patch. Useful for adjusting patches
to different MIDI controllers, or previously recorded sequences. The patches in
the core library are adjusted to 61/76 key controllers, so if you use an 88 note
controller, you will probably want to use this parameter to quickly adjust a patch
to "concert" pitch.
Bend Range
This sets the range of the MIDI Pitch Bender controller. +/- Two octave range is
provided.
32 Bit Mode
Selects a 32 bit "high quality" playback mode for all samples in the patch.
This is slightly better sounding with some patches because the Atmosphere
sample transposition algorithm is cleaner sounding with 32 bit processing.
However, be aware that 32 bit playback doubles the amount of RAM used to
load the sound. Switching it on and off reloads the samples each time. Many
patches have this parameter switched off to conserve RAM. If you have the
RAM available and you’ve selected your sound already, try turning 32 bit mode
on and see if you like the result. Some patches sound noticeably better with it
on, and others with it off….it’s a matter of personal taste. Generally speaking,
32 bit mode sounds slightly clearer and "smoother", and 16 bit mode sounds a
little "fatter".
However, the knob/slider information is not sent from the Atmosphere plug-in
interface to the host application via mouse movements, so you must use external
MIDI control change messages for automation. The MIDI controller operates like
a "remote control" of the knob or slider, so it’s the same result as changing
parameters with a mouse. (Pay close attention to the selected Layer and Link
mode)
Due to current technical limitations, standard automation in hosts like Pro Tools
or Logic Audio 5 is ignored. Logic 5 users must enable Logic to respond to "any
MIDI controller" in the Song Settings preferences. You can use Hyper-draw in
Logic to set-up MIDI faders to automate the Atmosphere faders, which works
very similar to the Logic 5 automation system.
MIDI CC CHART
The following Atmosphere parameters can be remote-controlled from MIDI Control
Change messages:
• Quickly adjust the overall Attack and Release by turning LINK ON and changing
the Amp Envelope Attack and Release.
• The Acoustic Strings will sound more Hi-Fi, Transparent and Smooth if you switch
on 32 bit mode. This takes double the memory (about 145 Mb), so we left it in 16
bit playback for faster loading and resource use. However, if you’ve got the
RAM…use 32 bit mode, because on this sound in particular, the sound quality
difference is noticeably better at 32 bit playback mode. Note that "Hollywood String
Section" and "Dreamy String Orchestra" are programmed with 32 bit ON, so you
can cut the memory in half by switching OFF 32 bit mode.
• You can do a "crossfade morph" between any two layers by assigning the mod
wheel or any controller to full amp modulation. Set one layer positive, and the
other negative (click the polarity LED to be yellow)
• Try using the mod wheel to add a second layer to a sound by assigning it to
positive amp mod.
• Treat the layers like drawbars. Try coarse tuning the layers to intervals like octaves
and 5ths. Changing the tuning of the layers will yield many different sound possibilities.
• Use MIDI controllers to change start knob for sequencer/arpeggiator type parts.
This will add much more interest to the part, since it won’t always start in the same
spot twice. Great way to get a more vintage analog feel too.
• If you want to load the same layer into A and B, you can do this by starting with a
different sound (like the initial "Patch Selection" sound) first. Then load the desired
layer into both A and B sides.
• Run Atmosphere through a gate plug-in with "side-chaining", and use a drum track
as the side-chain source to turn Atmosphere into an amazing techno-rhythm synth!
• HAVE FUN!
OPTIMIZATION
The custom UVI engine of Atmosphere has been specially optimized for CPU
efficiency. It’s important to understand that long release sounds with a lot of
polyphony take more CPU resources compared to something simpler like a
Stylus loop or Trilogy Bass. This is doubly true with a Dual Layer architecture
like Atmosphere (one note needs double the CPU power).
For these reasons, it is a good idea to try lowering the Voices parameter of
each opened Atmosphere module to the minimum setting needed to play the
musical part you’ve sequenced. The best way to do this is to take it so low that
you hear the voice stealing, then increase until it isn’t noticeable. This will
maximize the performance of your system, with no loss of sound quality. Any
unnecessary polyphony takes valuable CPU power that could be freed for other
purposes. This can be especially helpful in optimizing complex arrangements
with numerous Atmosphere Modules playing.
You can also dramatically reduce the CPU consumption by turning OFF a layer
of a Dual layer patch, or turn the main filters to OFF. Of course, these options
have a big effect on changing the sound you are playing too.
This is also the same principal behind Steinberg’s VST System Link, which is
also an excellent way to expand a compatible VST system.
DirectiXer
http://www.directxfiles.com/manufacturers/dxiXer.htm
Note: Digital Performer users should use the native MAS version of Atmosphere
and not the VST version with a wrapper.
RENDERING TO AUDIO
Sometimes, it is quite useful to export the audio that you are working on in
Atmosphere, for further audio editing or to free up CPU resources. The best
way to create an AIFF, WAV or SDII file from Atmosphere is to use the Bounce
function of your host application. Here’s how to do it in a few of the popular
hosts:
Pro Tools: Route the signal to another audio track for a real time record
operation (you can use a Bus for this purpose), or use the Bounce to Disk
function to render a recorded MIDI sequence to an audio file.
Logic Audio: Use the Bounce to Disc function in the Mixer’s Master section.
We recommend bouncing at 24 bit resolution to maintain the best sound quality.
TIP: When bouncing, sometimes you can get a better result if you have a free
measure with no audio in it. This depends on how the host handles the
bouncing operation.
When I run the installer, the computer locks up. What’s happening?
Are you launching the installer from the CD? Don’t do this. You have to copy the
Spectrasonics Atmosphere folder to your hard drive and launch from the Folder
within your hard drive. Make sure to copy the top level folder.
If these issues are OK, the problem can usually be fixed by making sure that
you have the latest CD-ROM drivers. (available from www.apple.com) If the
problem persists, there is probably an Extension conflict with the installer. Try
reinstalling from Base Extensions set in the Extensions Manager. If this fails, try
all extensions OFF, then turn them on one by one as the installer asks for them.
If these steps fail, you may have a disc problem and you should contact our
tech support department for a replacement.
Atmosphere can not load the .dat file, and it says "File not found"....what
is wrong?
On the Mac, make sure that the plug in folder contains the Atmosphere plug-in
and the Atmosphere.dat file or an alias of it. If there is an alias, make sure the
Atmosphere.dat file is still on your hard disk. If it is, it could be a broken alias.
Make a new alias to the .dat file or place the original .dat file in the host plug-in
folder. For Windows, you must uninstall and reinstall to fix this problem.
I’m getting errors when the installer gets to the Joiner PC. What should I do?
This problem is usually caused by either a dual monitor card conflict, or by older
CD-ROM drivers.
If you have a dual monitor card, turn the output to the second monitor off from
the graphic card’s monitor software settings. Then power down the second
monitor and unplug it from your graphics card output. Run the Atmosphere
installation again. Once Atmosphere has been installed, re-enable the second
monitor.
Make sure you have the latest CD/DVD drivers, as this can also fix the problem.
The most recent drivers for your particular brand of drive can be usually located
at the manufacturer’s website and downloaded. Once the new drivers have
been re-installed to your PC, try re-installing Atmosphere again.
*NOTE: If you have any part of Atmosphere installed from the first attempted
install, you will want to run the Atmosphere un-installer. This will provide you
with a completely clean install once again.
AUTHORIZATION ISSUES
STABILITY PROBLEMS
MAC: Check "About this Computer" on the Mac Desktop Apple Menu
WINDOWS: Check "System Monitor".
LOADING TIME
I have a song with 12 Atmosphere plug-ins that takes a long time to load.
What’s wrong?
This is normal. When it opens, each Atmosphere plug-in takes a few seconds to
scan the large data file of thousands of samples. When you add the time it takes
to load the samples, and multiply that by the number of Atmosphere plug-ins
open, you can understand why it takes a little while to open.
I’m getting error messages when I copy the files over to another Mac formatted
drive on my system. The drive should be OK, since I use it all the time for
other purposes...what’s happening?
Check to see if the drive is formatted as a Mac OS Extended drive (COMMAND-I
on the drive desktop icon). Extended format is also known as HFS+. You have to
use this Extended HFS+ format since the .dat file is so huge (over 3gig). The
original Mac OS format (HFS) can only handle files of up to two gigabytes in size.
Older drives (especially SCSI drives) could have been formatted before Mac OS
8.6, which is when Extended Format was introduced.
I’ve got the Atmosphere.dat file on another drive. I made an alias of it and
dragged it into my Plug-ins folder, but Atmosphere won’t recognize
it...what’s the problem?
If you make an alias or use COMMAND M, the alias contains the word "alias"
which is the problem. It will work properly if you delete the word alias in the name
(including the space at the beginning of the word). HINT: The best way to make an
alias is to hold COMMAND/OPTION and drag the file to the destination folder.
1. Locate the Pro Tools Preference File in System Folder/Preferences, and drag it
to the Mac desktop.
2. Turn the computer OFF (complete Shut Down)
3. Reboot the computer and re-launch Pro Tools.
4. Open the Atmosphere plug-in and assign the MIDI track to play Atmosphere.
Press Play and then Stop on Pro Tools. Then play a note from your MIDI keyboard
or the Preview button.
AUDIO PROBLEMS
I’m getting clipping and distortion on some patches. How do I fix this?
Lower the level on your host’s Mixer, or adjust the MIDI volume (CC#7) to lower
the volume of the plug-in, and the distortion will go away. Atmosphere’s patches
are adjusted to not distort at 0db level using average playing levels. However, the
sounds are programmed "hot" to achieve the best sound quality, so if you
experience some clipping when playing hard or with a lot of voices, simply lower
the level a few db, either on the interface, the channel on your host’s mixer or
through MIDI volume.
www.spectrasonics.net info@spectrasonics.net
TECH SUPPORT
888-870-4223 (Toll Free)
818-955-8444
FAX 818-955-8613
SONICS
Patch Programming by Eric Persing
Principle Sound Design by Eric Persing and Diego Stocco
Additional sample contributions by Stephane Pigeon and Hans Joerg Scheffler
Glass Harmonica samples by Tobias Marberger
Vocal sample recording by Roby Duke and Eric Persing
Sample editing and mapping by Eric Persing, Nick Manson and Bob Wilson
Patch data conversion by Lennie Moore
Skippy’s Big Bad Bass patch by John Lehmkuhl
Recorded with Apogee™ converters
Oscillator De-Stabilization by Armand Hillside
SOFTWARE
Custom UVI Engine development by USB, France
Software development by Jankoen de Haan
Testing and engine ideas by Eric Persing
Windows installer programmed by Codemonks
Spectrasonics web site management by Netkruzer
VISUALS
Interface design by Eric Persing and Nick Manson
Interface graphics by Ridgley Curry and Jeff Freeman
Art direction, logos, web and packaging design by Jon Conrad
Book and Disc Graphic design by Steve Peretti
Printed by Green Street Press, Pasadena
DEMOS
Atmosphere web MP3 demo songs by Adrian Clarida, John Lehmkuhl, Eric
Persing, Ned Bouhalassa, Chris O’Brien, Diego Stocco, Nick Manson, Lennie
Moore, Alexei Kharlamov, Tom Salta, Richard Souther, Marc Shlaile, Phillipe
Saisse and Paul Haslinger.
Thanks for the invaluable help, inspiration, and good ideas goes to:
Michel Colombier, Guy Sigsworth, John Lehmkuhl, Richard Souther, Paul
Haslinger, Hans Joerg Scheffler, Adrian Clarida, Clemens Homburg and Bob Hunt
@Emagic, Ace Yukawa and all our friends @Roland Japan, Christian Riesenmey
and all @Steinberg, Jim Miller and all at MOTU, Ed Gray, Jonathan Odo, Claudia
Curcio, Kevin Miller and all @Digidesign, Shane @Apogee, Marc and Christopher
@Access, Ben @KvR, Jon Conrad, Steve Peretti, Ridgley and Jeff@Ridgley Curry
and Associates, Don Romine and all @Green St. Press.
"His splendor covers the heavens, and the earth is full of His praise."
-Habakkuk 3:3
http://www.spectrasonics.net
Virtual Instruments:
Stylus-Vinyl Groove Module
Trilogy –Total Bass Module
Sample Libraries:
Bass Legends
Hans Zimmer Guitars vol.1 & 2
Heart of Asia
Heart of Africa vol.1 & 2
Supreme Beats Percussion
Burning Grooves
Liquid Grooves
Distorted Reality 1 & 2
Bizarre Guitar
Symphony of Voices
Vocal Planet
Retro Funk
Backbeat
Metamorphosis
Eric's lifelong love of the creative process is the driving force behind his
pursuit of musical excellence.
Acoustic sources:
Glass Harmonica
Prepared Piano
Tibetan Bowls
Fender Rhodes
Electric Guitar
South American flutes
Orchestral String Section
Numerous Vocalists and Choral Groups
The sea and the waves
Some rays of sun and shadows of the moon
This copy of the Software is licensed to you as the end user. Please read this
Agreement carefully.
1. License Grant, Use, and Restrictions. Subject to the terms and conditions of this
Agreement, Spectrasonics hereby grants you a nonexclusive, nontransferable license
(the “License”) to use the computer software program in machine executable object code
form only, and only in accordance with the applicable end user and technical
documentation provided by Spectrasonics. All rights not expressly granted herein are
reserved.
YOU MAY: (a) use the enclosed Software on more than one computer; (b) physically
transfer the Software from one computer to another provided that it is used only by the
purchaser of Atmosphere, and on only one computer at a time; (c) make copies of the
Software solely for backup purposes. You must reproduce and include the copyright
notice on a label on any backup copy, and must take reasonable measures to ensure
that any copy is used only as allowed by the terms of this Agreement.
YOU MAY NOT: (a) distribute copies of the Software to others; (b) rent, lease or grant
sub-licenses or other rights to the Software; (c) provide use of the Software to third
parties, or in a computer service business, network, time-sharing, multiple CPU or
multiple user arrangement without the prior written consent of Spectrasonics; (d)
translate or otherwise alter the Software without the prior written consent of
Spectrasonics and Univers Sons; (e) reverse engineer, decompile, disassemble or
otherwise attempt to discover the source code of the Software, except and only to the
extent applicable statutory laws specifically prohibit such restrictions; nor (f) create
derivative works based on the Software,
This License does not specifically entitle you to any updates, enhancements, or
improvements to the Software. Spectrasonics may release these at times, and from time
to time, at its sole discretion.
Atmosphere user guide | 58
SOFTWARE LICENSE AGREEMENT - continued
2. Title, Copyright, and Other Rights. The UVI code is owned by Univers Sons, and its
structure, organization and code are the valuable trade secrets of Univers Sons. The
Software is also protected by United States Copyright Law and International Treaty
provisions. As between the parties, Univers Sons and/or its licensors and suppliers
retain all right, title and interest in the Software and all copies and portions thereof. Title,
ownership rights, and intellectual property rights in and to the content accessed with the
Software is the property of the applicable content owner and may be protected by
applicable copyright or other law. This License gives you no rights to such content. You
may use Spectrasonics or Univers Sons trademarks only to identify printed output
produced by the Software, in accordance with accepted trademark practice, including
identification of trademark owner’s name. Such use of any trademark does not give you
any rights of ownership in that trademark. Except as stated above, this Agreement does
not grant you any intellectual property rights in the Software.
5. Termination. The License granted in Section 1 will terminate automatically if you fail to
cure any material breach of this Agreement within thirty (30) days of written notice, or
immediately without notice in the case of a breach of Section 1. Upon termination, you
shall immediately cease all use of the Software and return or destroy all copies of the
Software. Except for the License granted in Section 1 and except as otherwise
expressly provided herein, the terms of this Agreement shall survive termination.
Termination is not an exclusive remedy and all other remedies will be available whether
or not the license is terminated.
Atmosphere user guide | 59
SOUNDS LICENSE AGREEMENT
NOTE: COPYRIGHT LAWS HAVE RECENTLY BEEN STRENGTHENED. IT IS
IN YOUR BEST INTEREST TO READ AND FOLLOW THIS AGREEMENT.
DO NOT USE THIS PRODUCT UNTIL YOU HAVE READ THIS LICENSE
AGREEMENT. BY OPENING AND INSTALLING THIS PRODUCT, YOU
ACCEPT THIS LICENSE AGREEMENT.
The license to use this product is granted for a single user only. You cannot
resell Atmosphere™ as a used product to someone else because this is a
non-transferable license of the contained sound recordings. You cannot
electronically transfer or post samples of Atmosphere to another person or
group of persons over the Internet or place them in a computer/sampler network
to be accessed by multiple users.
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