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Computer Graphics Syllabus

This document outlines the syllabus for a Computer Graphics course. The syllabus is divided into 8 units that cover topics such as graphics systems, output primitives, 2D and 3D geometric transformations, viewing and projection, 3D object representation, visible surface detection, and computer animation. Students will be assessed through internal marks worth 25% and an external exam worth 75% of the total 100 marks. Recommended textbooks are provided to support student learning in the course.
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0% found this document useful (0 votes)
141 views

Computer Graphics Syllabus

This document outlines the syllabus for a Computer Graphics course. The syllabus is divided into 8 units that cover topics such as graphics systems, output primitives, 2D and 3D geometric transformations, viewing and projection, 3D object representation, visible surface detection, and computer animation. Students will be assessed through internal marks worth 25% and an external exam worth 75% of the total 100 marks. Recommended textbooks are provided to support student learning in the course.
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Computer Graphics Syllabus

Subject Code:56054 L:4 T/P/D:1 Credits:4 Int. Marks:25 Ext. Marks:75 Total Marks:100


UNIT I:


Introduction, Application areas of Computer Graphics, overview of graphics systems,
video-display devices, raster-scan systems, random scan systems, graphics
monitors and work stations and input devices


UNIT II:


Output primitives: Points and lines, line drawing algorithms, mid-point circle and
ellipse algorithms. Filled area primitives: Scan line polygon fill algorithm, boundary-
fill and flood-fill algorithms.


UNIT III:


2-D Geometrical transforms: Translation, scaling, rotation, reflection and shear
transformations, matrix representations and homogeneous coordinates, composite
transforms, transformations between coordinate systems.


UNIT IV:


2-D Viewing : The viewing pipeline, viewing coordinate reference frame, window to
view-port coordinate transformation, viewing functions, Cohen-Sutherland and
Cyrus-beck line clipping algorithms, Sutherland Hodgeman polygon clipping
algorithm.


UNIT V:


3-D Object representation: Polygon surfaces, quadric surfaces, spline representation,
Hermite curve, Bezier curve and B-spline curves, Bezier and B-spline surfaces. Basic
illumination models, polygon rendering methods.


UNIT VI:


3-D Geometric transformations: Translation, rotation, scaling, reflection and shear
transformations, composite transformations, 3-D viewing: Viewing pipeline, viewing
coordinates, view volume and general projection transforms and clipping.


UNIT VII:


Visible surface detection methods: Classification, back-face detection, depth-buffer,
scan-line, depth sorting, BSP-tree methods, area sub-division and octree methods


UNIT VIII:


Computer animation: Design of animation sequence, general computer animation
functions, raster animation, computer animation languages, key frame systems,
motion specifications







TEXT BOOKS:
1. Computer Graphics C version, Donald Hearn and M. Pauline Baker, Pearson
education.
2. Computer Graphics Principles & practice, second edition in C, Foley, VanDam,
Feiner and Hughes, Pearson Education.



REFERENCE BOOKS:
1. Computer Graphics Second edition, Zhigand xiang, Roy Plastock, Schaums
outlines, Tata Mc Graw hill edition.
2. Procedural elements for Computer Graphics, David F Rogers, Tata Mc Graw hill,
2nd edition.
3. Principles of Interactive Computer Graphics, Neuman and Sproul, TMH.
4. Principles of Computer Graphics, Shalini, Govil-Pai, Springer.

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