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Shader Notes

These shaders work with the OGL2 gpu plugin and require a compatible graphics adapter. They provide various effects like anti-aliasing and resolution scaling for emulated PlayStation games. The document provides information on the settings and games recommended for different shaders, such as SaL for AA, 2x/4xGLSL for resolution scaling, and cartoon shaders for adding outlines and modifying colors.

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0% found this document useful (0 votes)
104 views3 pages

Shader Notes

These shaders work with the OGL2 gpu plugin and require a compatible graphics adapter. They provide various effects like anti-aliasing and resolution scaling for emulated PlayStation games. The document provides information on the settings and games recommended for different shaders, such as SaL for AA, 2x/4xGLSL for resolution scaling, and cartoon shaders for adding outlines and modifying colors.

Uploaded by

MarinaEmidia
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as TXT, PDF, TXT or read online on Scribd
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Shaders from this pack work with the OGL2 gpu plugin from Pete Bernert (www.

pber
nert.com).
Make sure you've got a new OGL2 plugin version and a pixel shader 2.0 compatible
gfx. adapter.
Read the OGL2 plugin documentation for more info.
SHADER NOTES:
***SaL shader***
- replace standard fullscreen smoothing in some situations
- very fast AA shader (try lesser effect levels for AA)
- looks nice with 2xSaI textures (lvl.2) in higher resolutions
- looks nice with standard filtering (lvl.2) in high resolutions
- Prefered settings: 2xsai textures (no texture filtering), lvl.2 texture filter
ing, no fullscreen smoothing
- Prefered games: can be used with most games
-----------------------------------------------------------------------------------------------------------------------***2xGLSL shader***
- can be used with diferent internal resolutions
- best suited for 2xresolutions of the PSX native mode. (like 640x480)
- Prefered settings: normal textures, no texture filtering, no fullscreen smooth
ing, shader level 4
- Perfered games: sprite games
-----------------------------------------------------------------------------------------------------------------------***2xGLSLHqFilter shader***
- nice adaptable smoothing
- quite slow, usually fast enough in 640x480
- can be used with diferent internal resolutions
- best suited for 2xresolutions of the PSX native mode. (like 640x480)
- Prefered settings: normal textures, no texture filtering, no fullscreen smooth
ing, shader level 4
- Perfered games: sprite games
-----------------------------------------------------------------------------------------------------------------------***4xGLSL shader***
- best suited for 4xresolutions of the PSX native mode. (like 1280x960)
- Prefered settings: normal textures, no texture filtering, no fullscreen smooth
ing, shader level 4
- Perfered games: sprite games

-----------------------------------------------------------------------------------------------------------------------***4xGLSLScale shader***
- best suited for 4xresolutions of the PSX native mode. (like 1280x960)
- does not interpolate colors (at least not for human eyes :) )
- Prefered settings: normal textures, no texture filtering, no fullscreen smooth
ing, shader level 4
- Perfered games: sprite games
-----------------------------------------------------------------------------------------------------------------------***4xGLSLHqFilter shader***
- does some nice looking adaptable smoothing
- can be used with diferent internal resolutions
- best suited for 4xresolutions of the PSX native mode. (like 1280x960)
- Prefered settings: normal textures, no texture filtering, no fullscreen smooth
ing, shader level 4
- Perfered games: sprite games (original), combined sprite/3D 320x240 native res
. games (lite)
----------------------------------------------------------------------------------------------------------------------***OGL2Lookup shader***
- observes the emulated OGL2 plugin render buffer first hand and real-time :)
- best used to determine game resolutions
-----------------------------------------------------------------------------------------------------------------------***Color Shader***
- can adjust rgb channel intensity, brightness, contrast (diverse contrast funcs
.), saturation.
- can/must change the values in the fragment file
-----------------------------------------------------------------------------------------------------------------------***AA-Color shader***
-

can/must change the values in the fragment file for color settings
Look nice with cards incapable of VeryHigh-X internal res. (shader level 2)
Prefered settings: filtered textures, shader level 2
Perfered games: 320x240 games with some 3D gfx.

-----------------------------------------------------------------------------------------------------------------------***(Colored)Storybook shaders***
-

Artistic shaders
the attached "gpuPeteOGL2_t1l.tga" file must be placed in the shaders folder
may look better with filtering or/and fullscreen smoothing
Prefered settings: shader lvl. 2-4, texture filterin 2, fullscreen smoothing
Prefered games: games with 3D gfx.

-----------------------------------------------------------------------------------------------------------------------***CARTOON SHADERS***
-the "Class C" shaders are quite fast and should work nice with most of the adap
ters.
-the "Class B" shaders are a bit slower, but have better (smoother) edge detecti
on.
-advanced Cartoon shaders: customisable black borders + two types of colour redu
ction.
Class B and C:
Cartoon shaders I:
- add dark outlines on detected edges
Cartoon shaders II:
- add dark outlines on detected edges
- do some colour "reduction" for even better contrast
Cartoon shaders III:
- add dark outlines on detected edges
- can adjust colour contrast and saturation
- Prefered settings: shader lvl. 2-4, texture filtering 2, fullscreen smoothing
- Prefered games:games with 3D gfx.

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