May Tournament Rules
May Tournament Rules
May Tournament Rules
Welcome to the 3
rd
tournament at the Hobby Corner WHFB club!
Schedule (we may move faster if the games are completed ahead of schedule):
10:00: Doors open
11:00: Registration and greetings/announcements
11:30-14:00: Round 1
14:00-14:30: Break/Lunch
14:30-17:00: Round 2
17:15-19:45: Round 3
20:00: Winner announcements
Cost/Prizes:
--$15 entry fee
--Prizes TBA depending on the number of participants
General Rules:
Armies: we will be using 2500pts WHFB-legal armies. All the standard armies + Chaos Dwarves from
Tamurkhan will be allowed. Wood Elves, if any, should be constructed using the 8
th
edition book.
Victory Points: The victory points will be constructed through a combination of battle result, fulfilling special
missions and painting score.
Battle Points: We will be using a 20-0 system counted by difference in the units destroyed/characters killed (as
defined by the standard BRB rules).
Point Difference Winning Side Score Losing Side Score
0-124 10 10
125-249 11 9
250-374 12 8
375-499 13 7
500-624 14 6
625-749 15 5
750-874 16 4
875-999 17 3
1000-1124 18 2
1125-1249 19 1
1250+ 20 0
Painting Points: Based on the level of painting on the army. These points are added once.
Painting Level Bonus Points
Unpainted or incompletely painted army no bonus
All models painted to minimum 3-color standard +1
All models painted and detailed with washes/highlights +3
Extensive detailing, customization, kit-bashing done +5
Special Objectives: Each scenario, each player will receive 3 additional random objectives that he can fulfill for
additional points (1-5VP in value). The objectives will be unveiled at the table.
Terrain:
All battles are played on 4x6 tables
Infinite Hills: any hills on the table are considered to have infinite height and thus will interrupt Line of Sight
(LoS) to and from the models, including the ones with Large Target rule.
Transparent Forests: Forests afford soft cover only, but do not block LoS regardless of boughs or trunks of
the trees
Buildings: Buildings will use true LoS they will interrupt LoS to a model/unit only if it is fully concealed
behind it. Non-watchtower building have a limit on occupancy. Only 20 models on 20mm bases (16 models
on 25mm and 10 models on 40mm bases) can occupy a building. If a unit does not fully fit inside, it cannot
occupy.
Mysterious Terrain: water features, statues and forests will need to roll on the standard Mysterious Terrain
charts in the BRB to determine their type as per standard rules.
Scenario #1:
Dawn Attack (BRB)
The Armies: Full army list of 2500pts is used in this scenario.
The Battlefield:
Deployment: Roll off to see which player picks the half of the table they will deploy in. The opponent will deploy
in the other half.
The player who won the roll off must deploy his entire army first. Before deploying each unit, roll a die. On a roll
of 1, the unit goes to the left flank of your deployment area. On a roll of 2, it goes to the right flank. Rolls of 3-5
place the unit in the center deployment zone. On a roll of 6, you may place the unit anywhere you choose within
your deployment zone.
Units with Scout or Ambusher special rules do not need to roll, but deploy as normal according to their rules.
Characters may either deploy on their own or deploy as a part of the unit. The decision has to be made and declared
prior to rolling deployment of the unit the character is to be attached to.
The other player deploys once the first one has placed all the units.
First Turn: After deployment, the player who set up second rolls a D6 on a 6 he can steal the initiative and
choose who goes first, otherwise, the player who deployed first has the first turn.
Game Length: The battle will last for 6 turns or the 2.5hr time limit.
Victory Conditions: Standard victory points are used, including the bonuses for banners, BSB and General.
Side A
Right Flank
Side A
Center
Side A
Left Flank
Side B
Right Flank
Side B
Center
Side B
Left Flank
18
18
18
18
12
12
12
12
Scenario #2:
Blood and Glory (BRB)
The Armies: Full army list of 2500pts is used in this scenario.
The Battlefield:
Deployment: Roll off for table side as per standard rules. This scenario is using the standard alternating unit
deployment within the shaded areas.
First Turn: Roll-off as per standard rules with the player who completed deployment first gaining +1 on this roll.
Game Length: Unlike the standard Blood and Glory, the battle does not end when one of the armies breaks, but
continues to 6 turn or the time limit of 2.5hrs allotted.
Victory Conditions: Victory points are used to calculate the overall winner. The player who takes the opponent
to the breaking point (see below) first gets an extra 500pts counted towards the 20-0 score.
Special Rules:
Breaking Point: For this tournaments purposes, the breaking point of all armies is Fortitude 3.
Fortitude: An armys Fortitude equals the current number of standards, including the Battle Standard + 2
for the general. Units that are fleeing or only temporarily off-table still count towards the remaining Fortitude of
the army.
9
9
9
9
9
9
Side A Deployment Zone
Side B Deployment Zone
Scenario #3:
Watchtower (BRB)
The Armies: Full army list of 2500pts is used in this scenario.
The Battlefield: The watchtower is set up in the center of the table, equal distance from both long and short table
edges
Deployment: Roll-off to see who controls the watchtower at the start of the battle. The controlling player may
deploy a single Core unit of no more than 20 models in the tower if they wish to. The unit is not allowed to
voluntarily leave the watchtower until after the first game turn is completed.
The opponent then picks the half of he table he will deploy in. Deployment proceeds in the usual alternating
fashion within the deployment areas shown above.
First Turn: The player NOT controlling the watchtower gets the first turn.
Game Length: Random duration roll a D6 each game turn, starting the end of turn 4 and add the result of the
roll to the turn #. If the total 10, game ends. If the total is <10, the game continues for another turn.
Victory Conditions: Victory points are used to calculate the overall winner. The side controlling Watchtower at
the end of the battle gains additional 500pts towards calculating the 20-0 result. Controlling the watchtower
requires to have a unit occupying it or, if unoccupied, to have a non-fleeing unit within 6 of it. If both sides have
a unit in that area, the tower is contested and does not award the points.
12
12
Side A Deployment Zone
Side B Deployment Zone