Latex Algorithms Package
Latex Algorithms Package
Rogério Brito
rbrito@ime.usp.br∗
July 5, 2005
Contents
1 Introduction 2
1
1 Introduction
This package provides two environments, algorithmic and algorithm, which
are designed to be used together but may, depending on the necessities of the
author, be used separately.
The algorithmic environment provides an environment for describing al-
gorithms and the algorithm environment provides a “float” wrapper for algo-
rithms (implemented using algorithmic or some other method at the author’s
option). The reason that two environments are provided is to allow the author
maximum flexibility.
This work may be distributed and/or modified under the conditions of the
GNU Lesser General Public License as published by the Free Software Foun-
dation (see the file COPYING included in this package). Currently, this package
consists of three files: algorithm.sty, algorithmic.sty and algorithms.tex
(the source of this document). This is likely to change in the near future.
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1: S←0
For users of earlier versions of algorithmic this construct is a cause of an
incompatibility. In the earlier version, instead of starting simple statements
with the \STATE command, simple statements were entered as free text and
terminated with \\ command. Unfortunately, this simpler method failed to
survive the modifications necessary for statement numbering. However, the \\
command can still be used to force a line break within a simple statement.
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\FOR{<condition>} <text> \ENDFOR
\FORALL{<condition>} <text> \ENDFOR
For example,
\begin{algorithmic}
\FOR{$i=0$ to $10$}
\STATE carry out some processing
\ENDFOR
\end{algorithmic}
produces
for i = 0 to 10 do
carry out some processing
end for
and
\begin{algorithmic}[1]
\FORALL{$i$ such that $0\leq i\leq 10$}
\STATE carry out some processing
\ENDFOR
\end{algorithmic}
produces
1: for all i such that 0 ≤ i ≤ 10 do
2: carry out some processing
3: end for
produces
while some condition holds do
carry out some processing
end while
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2.5 The repeat-until Loop
The repeat-until loop takes the form.
\REPEAT <text> \UNTIL{<condition>}
For example,
\begin{algorithmic}
\REPEAT
\STATE carry out some processing
\UNTIL{some condition is met}
\end{algorithmic}
produces
repeat
carry out some processing
until some condition is met
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2.8 The Postcondition
The postcondition (that must be met after an algorithm has correctly executed)
takes the form:
\ENSURE <text>
For example,
\begin{algorithmic}
\ENSURE $x \neq 0$ and $n \geq 0$
\end{algorithmic}
produces
Ensure: x 6= 0 and n ≥ 0
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2.11 Comments
Comments may be inserted at most points in an algorithm using the form:
\COMMENT{<text>}
For example,
\begin{algorithmic}
\STATE do something \COMMENT{this is a comment}
\end{algorithmic}
produces
do something {this is a comment}
Because the mechanisms used to build the various algorithmic structures make
it difficult to use the above mechanism for placing comments at the end of
the first line of a construct, the commands \IF, \ELSIF, \ELSE, \WHILE, \FOR,
\FORALL, \REPEAT and \LOOP all take an optional argument which will be treated
as a comment to be placed at the end of the line on which they appear. For
example,
repeat {this is comment number one}
if condition one is met then {this is comment number two}
do something
else if condition two is met then {this is comment number three}
do something else
else {this is comment number four}
do nothing
end if
until hell freezes over
2.12 An Example
The following example demonstrates the use of the algorithmic environment
to describe a complete algorithm. The following input
\begin{algorithmic}
\REQUIRE $n \geq 0$
\ENSURE $y = x^n$
\STATE $y \Leftarrow 1$
\STATE $X \Leftarrow x$
\STATE $N \Leftarrow n$
\WHILE{$N \neq 0$}
\IF{$N$ is even}
\STATE $X \Leftarrow X \times X$
\STATE $N \Leftarrow N / 2$
\ELSE[$N$ is odd]
\STATE $y \Leftarrow y \times X$
\STATE $N \Leftarrow N - 1$
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\ENDIF
\ENDWHILE
\end{algorithmic}
will produce
Require: n ≥ 0
Ensure: y = xn
y⇐1
X⇐x
N ⇐n
while N 6= 0 do
if N is even then
X ⇐X ×X
N ⇐ N/2
else {N is odd}
y ⇐y×X
N ⇐N −1
end if
end while
which is an algorithm for finding the value of a number taken to a non-negative
power.
where length is any valid length used by TEX. The default value of the indenta-
tion used by the algorithmic environment is 1 em (for “backward compatibility
reasons”), but a value of 2 em or more is recommended, depending on the pub-
lication. For example, the snippet
\algsetup{indent=2em}
\begin{algorithmic}[1]
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\STATE $a \Leftarrow 1$
\IF{$a$ is even}
\PRINT ‘‘$a$ is even’’
\ELSE
\PRINT ‘‘$a$ is odd’’
\end{algorithmic}
produces
1: a ⇐ 1
2: if a is even then
3: print “a is even”
4: else
5: print “a is odd”
6: end if
while
\algsetup{indent=5em}
\begin{algorithmic}[1]
\STATE $a \Leftarrow 1$
\IF{$a$ is even}
\PRINT ‘‘$a$ is even’’
\ELSE
\PRINT ‘‘$a$ is odd’’
\end{algorithmic}
would produce
1: a ⇐ 1
2: if a is even then
3: print “a is even”
4: else
5: print “a is odd”
6: end if
The intended use of this option is to allow the author to omit the end (see
Section 2.13 for details) statements without loosing readability, by increasing
the amount of indentation to a suitable level.
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where size is any of the various commands provided by LATEX to change the size
of the font to be used. Among others, useful values are \tiny, \scriptsize,
\footnotesize and \small. Please see the complete list of sizes in your LATEX
documentation.
As another frequently requested feature, you can change the delimiter used
with the line numbers by issuing the command:
\algsetup{linenodelimiter=delimiter}
where delimiter is any “well-formed” string, including the empty string. With
this command, you can change the colon to a period (.) by issuing the command
\algsetup{linenodelimiter=.}
or even omit the delimiter, by specifying the empty string or a space (\ ),
whatever seems best for your document.
As an example of such commands, the code produced by
\algsetup{linenosize=\small,
linenodelimiter=.}
\begin{algorithmic}[1]
\STATE $i \leftarrow 10$
\RETURN $i$
\end{algorithmic}
would be something like
1. i ← 10
2. return i
2.13.3 Customization
In order to facilitate the use of this package with foreign languages, all of the
words in the output are produced via redefinable macro commands. The default
definitions of these macros are:
\newcommand{\algorithmicrequire}{\textbf{Require:}}
\newcommand{\algorithmicensure}{\textbf{Ensure:}}
\newcommand{\algorithmicend}{\textbf{end}}
\newcommand{\algorithmicif}{\textbf{if}}
\newcommand{\algorithmicthen}{\textbf{then}}
\newcommand{\algorithmicelse}{\textbf{else}}
\newcommand{\algorithmicelsif}{\algorithmicelse\ \algorithmicif}
\newcommand{\algorithmicendif}{\algorithmicend\ \algorithmicif}
\newcommand{\algorithmicfor}{\textbf{for}}
\newcommand{\algorithmicforall}{\textbf{for all}}
\newcommand{\algorithmicdo}{\textbf{do}}
\newcommand{\algorithmicendfor}{\algorithmicend\ \algorithmicfor}
\newcommand{\algorithmicwhile}{\textbf{while}}
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\newcommand{\algorithmicendwhile}{\algorithmicend\ \algorithmicwhile}
\newcommand{\algorithmicloop}{\textbf{loop}}
\newcommand{\algorithmicendloop}{\algorithmicend\ \algorithmicloop}
\newcommand{\algorithmicrepeat}{\textbf{repeat}}
\newcommand{\algorithmicuntil}{\textbf{until}}
\newcommand{\algorithmicprint}{\textbf{print}}
\newcommand{\algorithmicreturn}{\textbf{return}}
In addition, the formatting of comments is implemented via a single argu-
ment command macro which may also be redefined. The default definition is
\newcommand{\algorithmiccomment}[1]{\{#1\}}
and another option that may be interesting for users familiar with C-like lan-
guages is to redefine the comments to be
\renewcommand{\algorithmiccomment}[1]{//#1}
Comments produced this way would be like this:
i ← i + 1 //Increments i
This second way to present comments may become the default in a future version
of the package.
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Algorithm 1 Calculate y = xn
Require: n ≥ 0 ∨ x 6= 0
Ensure: y = xn
y⇐1
if n < 0 then
X ⇐ 1/x
N ⇐ −n
else
X⇐x
N ⇐n
end if
while N 6= 0 do
if N is even then
X ⇐X ×X
N ⇐ N/2
else //N is odd
y ⇐y×X
N ⇐N −1
end if
end while
\ENDIF
\WHILE{$N \neq 0$}
\IF{$N$ is even}
\STATE $X \Leftarrow X \times X$
\STATE $N \Leftarrow N / 2$
\ELSE[$N$ is odd]
\STATE $y \Leftarrow y \times X$
\STATE $N \Leftarrow N - 1$
\ENDIF
\ENDWHILE
\end{algorithmic}
\end{algorithm}
produces Algorithm 1 which is a slightly modified version of the earlier algorithm
for determining the value of a number taken to an integer power. In this case,
provided the power may be negative provided the number is not zero.
The command \listofalgorithms may be used to produce a list of algo-
rithms as part of the table contents as shown at the beginning of this document.
An auxiliary file with a suffix of .loa is produced when this feature is used.
3.2 Options
The appearance of the typeset algorithm may be changed by use of the options:
plain, boxed or ruled during the loading of the algorithm package. The
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default option is ruled.
The numbering of algorithms can be influenced by providing the name of
the document component within which numbering should be recommenced.
The legal values for this option are: part, chapter, section, subsection,
subsubsection or nothing. The default value is nothing which causes algo-
rithms to be numbered sequentially throughout the document.
3.3 Customization
In order to facilitate the use of this package with foreign languages, methods
have been provided to facilitate the necessary modifications.
The title used in the caption within algorithm environment can be set by
use of the standard \floatname command which is provided as part of the
float package which was used to implement this package. For example,
\floatname{algorithm}{Procedure}
would cause Procedure to be used instead of Algorithm within the caption
of algorithms.
In a manner analogous to that available for the built in floating environments,
the heading used for the list of algorithms may be changed by redefining the
command listalgorithmname. The default definition for this command is
\newcommand{\listalgorithmname}{List of Algorithms}
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Algorithm 2 Calculate y = xn
Require: n ≥ 0 ∨ x 6= 0
Ensure: y = xn
1: y ⇐ 1
2: if n < 0 then
3: X ⇐ 1/x
4: N ⇐ −n
5: else
6: X⇐x
7: N ⇐n
8: end if
9: while N 6= 0 do
10: if N is even then
11: X ⇐X ×X
12: N ⇐ N/2
13: else
14: y ⇐y×X
15: N ⇐N −1
16: end if
17: end while
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