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Bug Track

The document lists tasks that still need to be done for the Risk game project. It includes improvements to the GUI, core game engine, networking features, text/help, and known bugs. It also lists potential additional features and notes items that will not be implemented.

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Geremy Lentini
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0% found this document useful (0 votes)
13 views3 pages

Bug Track

The document lists tasks that still need to be done for the Risk game project. It includes improvements to the GUI, core game engine, networking features, text/help, and known bugs. It also lists potential additional features and notes items that will not be implemented.

Uploaded by

Geremy Lentini
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Risk - Yura Mamyrin (yura@yura.

net)
Still needs to be done:
GUI:
make the spinners force correct entry by 1 going down when anoth
er goes up
java.lang.StackOverflowError in windows vista, not my bug really
CORE:
**** save should be blocked in mustmove mode after a won battle,
otherwise when its loaded it crashes
redo graph to use doubles instead of ints for scale
should let u stop a game if it is in replay mode
ADD continue command to Flash GUI and Swing GUI
ADD replay to FlashGUI
NETWORK:
**** when 1 player selects a map others dont have it crashes the
game, should revert to old 1
can not leave when its not ur go
after everyone has left server after a game, u should be able to
rejoin the same server
when people select a capital in network game other ppl can see w
hen they select it in the console
should be able to join a game at any stage and it should be fast
TEXT/HELP:
make everything that should be translated be translated
update help files with the crads fixed thengy
Help needs to be Finished
make it say u can trade 3 different cards
the console prompt is not getting the text for it from the trans
lation file
Known Bugs:
SWING GTK BUG - move armies to captured country bar is too high in gtk
SWING GTK BUG - in linux in gtk cards box text is abit off
SWING GTK BUG - in linux in gtk the text boxes and scroll boxes are whit
e instead of gray
SWING GTK BUG - in-game text boxes dont work with gtk theme
SWING GUI BUG - when moving lots and lots of armies the slidebar numbers
overlap
SWING GUI BUG - for cards that have countries with very long names they
go off the card and are unclear
SWING GUI BUG - make the move dialog not a dialog, and the move text box
es not what they are now, in SwingGUI
FLASH GUI BUG - one of the countries in the uk map has a very very long
name, overlaps in the card (not quite sure what to do about it); maybe put "..."
after the first few words
FLASH GUI BUG - Fonts in Linux are way too big in some windows
FLASH GUI BUG - Windows sometimes open in the background (dont come forw
ard after opening)
FLASH GUI BUG - when a name is too long it pushes the text of the screen
COMMAND LINE BUG - startserver print out is a bit odd, and other print o
uts during network game
COMMAND LINE BUG - noInput does nothing
Possible Additions: (and yuras comments)
should let u use contry names in the console
If the task, you have to fulfill, is coincidentally solved by another pl
ayer, then you had luck and nevertheless won
would be nice if the player knows how many cards the enemies have!
add gpl info to about box and all the java files
add command line options like "Risk.jar -server" or "Risk.jar test.save"
make a map file a zip of jar file that holds all the map images and stuf
f
make choosemap and choosecards drop down menus in GUIs
Add network commands to help in commands section and add "info" command
Help should use css
"Attack untill defeated" option,
untill you've won;
untill "n" armies left;
untill you only have "n" more armies than the defender;
making a just-defeated country the default attacker for the next attack.
dice roll and attack/defense statistics.
Easter egg - cheat for good dice
Easter egg - when u select sertain names - things happen
Easter egg - funny cards - NO TRADE CARD
3D circles on map
the undo button should be disabled at the start of the players go i.e. w
hen there is nothing to undo..?
- put in a pause finction
- if u win u get a sad message of game over, and the results message it
crap
3D map - inovation (maybe)
-fast AI, fast dice
make the highlight fade in and out
make it not case sensitive in the console
Add Stats to the text console
Yura - add a history command (if i just have way too much time)
"New player selected: ELMEEEEEEEEER3. You have +number_of_cards+ cards,
you must trade until you possess under 5 cards"
^ somehow show trade cap and when u MUST trade
Rolled dice... 1 armies defeated, 1 armies lost. 13 armies remain on +de
fendercountry 23 armies available +attackercountry+ for attack
ADD SAVE GAME IN GAME SETUP, but \/
GAME BUG - save game during game setup couses all kinds of problems when
loading with the map images and players
GAME ENGINE ADDITIONS
Same time Risk - inovation (maybe)
-distribute extra units option - not really needed, but other risk has i
t
Naeem - in 2 player mode let the player put 2 armies down at a time
-let the first player not be random
-let the number of troops for a cards trade not increase or be fixed or
be none
-let u NOT get the captured cards
-do not limmmit supply lines/no supply lines
-support missions were u need to conquer and hold countries
-optimise defending dice by not throwing many if the attacker has all 6
-wait untill next go to win mission risk
put in some sort of campagn system where u get through diferent maps wit
h diferent set up problems that get harder and harder.
nutral player gets reinforcments
a option that will restrict you from rolling 2 dice if you have only 2 a
rmies in that country (you must have 3 or moew to roll 2 when defending)
i saw that in some risk rules you get reinforcements as seen on your car
d (e.g. for 3 artillery you get 3 artillery units)
NOT GOING TO DO OR NOT UNDER MY CONTROLL:
This is a resurved file name in windows, so u can not save a file
- in any GUI when u save with the file name "con" it does not save, if text file
is being saved, then in prints to the console
full screen mode
- dont want to make it full screen as it is annoying
?DONT CARE 1.0.7.0 - MAP BUG - You can find out other peoples risk cards
by looking at the Risk card ownership view during there go
?I will not support java 1.3 any more as it does not support the new jar
files - GUI BUG - make the image loading work in java 1.3
?FIXED in java 1.4 but still in java 1.5 - sometimes the image goes wron
g when dialog boxes are opened (e.g on my laptop) - can anyone find other better
ways of putting a gif into a program
put some sort of basic chat into the network play - not needed as game i
s not full screen and u can use GAIM ...
WE DID NOT CONFIRM THIS IN THE RULE BOOK
- Adrian - card trading - the rules say that a player can trade cards if the pla
yer still has armies to place at the start of the turn.
MAYBE IF HE PUT THAT COUNTRY FIRST IN THE LIST OF CARDS TO TRADE
- let the player choose what country he gets the extra armies on when he trades
cards
the gui will remember this
- After all countries are taken, there should be a command to view what countrie
s the player owns (i'm assuming gui will show it though) since autoplace doesn't
seem to work, i think its trying to place armys onto all 42 countries, and not
randomly placing armys on what countrys the player owns.
use same names as in mapfile (worldmap.txt) or use the numbers
- Consider using shortened country names or how they show exactly on the map (Or
show valid country names in help)

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