Doctor Magnethands: A Game For Three or More Drunk People
Doctor Magnethands is a silly party game where drunk players take on the roles of superheroes battling the villain Doctor Magnethands, who has magnets for hands and speaks with a pan-European accent. Players create random character elements and plot points, then the game master presents scenarios for the characters to resolve humorously through the use of their assigned powers until Doctor Magnethands is finally defeated. The game encourages absurdity and breaking the fourth wall for comedic effect.
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Doctor Magnethands: A Game For Three or More Drunk People
Doctor Magnethands is a silly party game where drunk players take on the roles of superheroes battling the villain Doctor Magnethands, who has magnets for hands and speaks with a pan-European accent. Players create random character elements and plot points, then the game master presents scenarios for the characters to resolve humorously through the use of their assigned powers until Doctor Magnethands is finally defeated. The game encourages absurdity and breaking the fourth wall for comedic effect.
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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DOCTOR MAGNETHANDS
A game for three or more drunk people
Welcome to Doctor Magnethands! In this game, you'll play superheroes who must defeat Doctor Magnethands as he prepares to destroy the earth by firing his radioactive rocket castle on the moon into the White House on hristmas !ve! "eah! #ecause shut up, that's why! $o play, you'll need one sheet of %& paper and a pen per person, a hat or bowl, and boo'e( )ike, get drunk before you even think about playing this stupid game, and don't stop drinking until after you've finished( Wine's good( *et some wine in( risps too( "ou got any weed on you+ ,kin up( "eah( "eah( $his is turning into a good night( CHARACTER CREATION Hold your paper in half three times and tear along the lines so you've got eight individual pieces of paper( Write stupid stuff on them( -recisely what .stuff/ is depends on you, but choosing things that fit into the following categories is a good idea0 Character names and identities 1.aptain Happenstance,/ .$he #utt Wi'ard,/ .$he 2urniture ,uffragette,/ .atastrophe %dams/3 Super-powers and abiities 1.Door42u,/ .5nreliable flight,/ .!ight4armed monster,/ .%rt theft/3 !rops and pot de"ices 1.$hirteen childrensworth of teeth,/ .More cocaine than you can hold in both hands,/ .%pples, %pples !verywhere!,/ .% Dog on a ,tring/3 $he point, of course, is to write things that will make people laugh a3 when they read them, b3 when they try to use them in the story( 5se big words( #e vague( #e overly specific( %void clich6( Don't make them unsettlingly se7ual, or about anyone at the table, or especially both of those things at once( 8kay, once everyone's done 9 and some people will take ages, and it's rarely because they're drunk, some people are :ust slow at this, don't worry, we're all friends here 9 fold them in half twice and put them in a hat( 8r a bowl( 8r the pocket of someone that everyone really likes( Draw four each( 8ne of them is your identity, unless you didn't draw an identity, in which case you should make one up( 1In one game a woman played Downton %bbey for the whole thing; we had to set entire scenes inside her( I think she managed to have an affair with a priest at one point3 $hese four pieces of paper build your character( )ook at the stupid shit written on them( How are you going to use these+ Is that name an alter4ego, an enemy, or an ally+ Do you want another drink+ "eah( "eah you do( *et me one as well( !#OT CREATION $ake a look at the pieces of paper left over in the bowl( Draw them out three or four at a time( 8r five( I'm not the boss of you( Do it how you want( I'm assuming you're the *M here, because you're reading this( It is very hard 9 almost impossible 9 to convince someone to *M a game of Doctor Magnethands unless they're me( "ou'll probably have to do it yourself( 5nless I'm there( %nyway( $hese bits of paper are the plots that Doctor Magnethands is going to use to take over the world( 8r destroy the world( Whatever( ,hut up( It's late( 2iddle them around and try to work them into something representing scenes( $he first scene takes place when a representative of Doctor Magnethands bursts into the heroes' hideout and tells them they'll never defeat Doctor Magnethands( $he second takes place en route to the moon, in space( 1How do the players get into space+ Discuss that3$he third is the final battle that takes place on the irradiated surface of the moon, and results in the defeat of Doctor Magnethands( Don't worry too much about them making sense( $hat's not what this is about( MECHANICS %s the *M, present some problems using the pieces of paper in front of you( Don't offer any solutions( $he players have to put forward one of their powers to counteract it, and describe how in an hilarious fashion, which destroys both( 1if your identity power is destroyed, you're still you3 8nce a scene has no more elements in it, it's over( 8nce a character has no more elements in them, they're dead; give them a death scene( $his rarely happens unless someone's deliberately trying to go home early( DOCTOR MAGNETHANDS Doctor Magnethands is the one constant throughout the game, throughout all games( He wears a white lab coat and has oversi'ed horseshoe magnets for hands( He has trouble operating doors, even if they're metal, because he struggles to get himself unstuck( He speaks 9 this is important, this is tremendously important so listen 9 he speaks in a sort of bad Dutch accent( <o, wait, it's better than that, it's pan4!uropean( )ike imagine the guy who announces the scores from the !urovision song contest in every country and sort of amalgamate them into a voice( If you learn nothing else about this game, remember to at least have a stab at the accent( Doctor Magnethands knows he is in a game( He would break the fourth wall if there was a fourth wall to break( He never dies( He is merely defeated( THAT$S IT $hat's really it( $hat's the whole game( -lay it( If you see me, buy me a drink( heers( THAN%S TO =ess $ownsend for inventing $he %ttack of $he -sychotic >iller 5ndead from 5nder $he ,ea which is remarkably similar to this, e7cept that you can play it sober( =ohn .$he $odd/ $udball for inventing the character of Doctor Magnethands in the very first game( !veryone who's ever played Doctor Magnethands in any of it's forms and, for some reason, en:oying it enough to ask for another round( 8ver and over( Wine(