This document discusses different types of menu items that can be used in a Java Swing menu bar. It provides code examples for creating a simple menu with one item that exits the application, adding a submenu, creating a check box menu item to toggle the visibility of a status bar, and displaying a menu on the right side of the menu bar. The examples demonstrate how to construct menu bars and menus in Java Swing and add different types of menu items with behaviors like exiting the application, toggling components, and grouping related items into submenus.
Download as DOCX, PDF, TXT or read online on Scribd
0 ratings0% found this document useful (0 votes)
229 views
Java Swing
This document discusses different types of menu items that can be used in a Java Swing menu bar. It provides code examples for creating a simple menu with one item that exits the application, adding a submenu, creating a check box menu item to toggle the visibility of a status bar, and displaying a menu on the right side of the menu bar. The examples demonstrate how to construct menu bars and menus in Java Swing and add different types of menu items with behaviors like exiting the application, toggling components, and grouping related items into submenus.
SwingUtilities.invokeLater(new Runnable() { @Override public void run() { SimpleMenuExample ex = new SimpleMenuExample(); ex.setVisible(true); } }); } } Our example will show a menu with one item. Selecting the exit menu item we close the application. JMenuBar menubar = new JMenuBar(); Here we create a menubar. ImageIcon icon = new ImageIcon("exit.png"); We will display an icon in the menu. JMenu file = new JMenu("File"); file.setMnemonic(KeyEvent.VK_F); We create a menu object. The menus can be accessed via the keybord as well. To bind a menu to a particular key, we use the setMnemonic() method. In our case, the menu can be opened with theALT + F shortcut. eMenuItem.setToolTipText("Exit application"); This code line creates a tooltip for a menu item.
Figure: Simple menu Submenu Each menu can also have a submenu. This way we can put similar commands into groups. For example we can place commands that hide/show various toolbars like personal bar, address bar, status bar or navigation bar into a submenu called toolbars. Within a menu, we can separate commands with a separator. The separator is a simple line. It is common practice to separate commands like new, open, save from commands like print, print preview with a single separator. Menu commands can be launched via keyboard shortcuts. For this, we define menu item accelerators. package com.zetcode;
JMenuBar menubar = new JMenuBar(); ImageIcon iconNew = new ImageIcon("new.png"); ImageIcon iconOpen = new ImageIcon("open.png"); ImageIcon iconSave = new ImageIcon("save.png"); ImageIcon iconExit = new ImageIcon("exit.png");
JMenu file = new JMenu("File"); file.setMnemonic(KeyEvent.VK_F);
JMenu imp = new JMenu("Import"); imp.setMnemonic(KeyEvent.VK_M);
JMenuItem newsf = new JMenuItem("Import newsfeed list..."); JMenuItem bookm = new JMenuItem("Import bookmarks..."); JMenuItem mail = new JMenuItem("Import mail...");
imp.add(newsf); imp.add(bookm); imp.add(mail);
JMenuItem fileNew = new JMenuItem("New", iconNew); fileNew.setMnemonic(KeyEvent.VK_N);
JMenuItem fileOpen = new JMenuItem("Open", iconOpen); fileNew.setMnemonic(KeyEvent.VK_O);
JMenuItem fileSave = new JMenuItem("Save", iconSave); fileSave.setMnemonic(KeyEvent.VK_S);
SwingUtilities.invokeLater(new Runnable() { @Override public void run() { SubmenuExample ex = new SubmenuExample(); ex.setVisible(true); } }); } } In this example, we create a submenu, a menu separator and an accelerator key. JMenu imp = new JMenu("Import"); ... file.add(imp); A submenu is just like any other normal menu. It is created the same way. We simply add a menu to existing menu. fileExit.setAccelerator(KeyStroke.getKeyStroke(KeyEvent.VK_W, ActionEvent.CTRL_MASK)); An accelerator is a key shortcut that launches a menu item. In our case, by pressing Ctrl + W we close the application. file.addSeparator(); A separator is a horizontal line that visually separates the menu items. This way we can group items into some logical places.
Figure: Submenu CheckBox menu item A JCheckBoxMenuItem is a menu item that can be selected or deselected. If selected, the menu item typically appears with a checkmark next to it. If unselected or deselected, the menu item appears without a checkmark. Like a regular menu item, a check box menu item can have either text or a graphic icon associated with it, or both. package com.zetcode;
public class CheckMenuItemExample extends JFrame {
private JLabel statusbar;
public CheckMenuItemExample() {
initUI(); }
private void initUI() {
JMenuBar menubar = new JMenuBar(); JMenu file = new JMenu("File"); file.setMnemonic(KeyEvent.VK_F);
JMenu view = new JMenu("View"); view.setMnemonic(KeyEvent.VK_V);
JCheckBoxMenuItem sbar = new JCheckBoxMenuItem("Show StatuBar"); sbar.setState(true);
sbar.addActionListener(new ActionListener() { @Override public void actionPerformed(ActionEvent event) { if (statusbar.isVisible()) { statusbar.setVisible(false); } else { statusbar.setVisible(true); } }
});
view.add(sbar);
menubar.add(file); menubar.add(view);
setJMenuBar(menubar);
statusbar = new JLabel(" Statusbar"); statusbar.setBorder(BorderFactory.createEtchedBorder( EtchedBorder.RAISED)); add(statusbar, BorderLayout.SOUTH);
setTitle("CheckBox menu item"); setSize(360, 250); setLocationRelativeTo(null); setDefaultCloseOperation(EXIT_ON_CLOSE); }
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() { @Override public void run() { CheckMenuItemExample ex = new CheckMenuItemExample(); ex.setVisible(true); } }); } } The example uses a JCheckBoxMenuItem. By selecting the menu item, we toggle the visibility of the statusbar. JCheckBoxMenuItem sbar = new JCheckBoxMenuItem("Show StatuBar"); sbar.setState(true); We create the JCheckBoxMenuItem and check it by default. The statusbar is initially visible. if (statusbar.isVisible()) { statusbar.setVisible(false); } else { statusbar.setVisible(true); } Here we toggle the visibility of the statusbar. statusbar = new JLabel(" Statusbar"); statusbar.setBorder(BorderFactory.createEtchedBorder( EtchedBorder.RAISED)); The statusbar is a simple JLabel component. We put a raised EtchedBorder around the label so that it is visible.
Figure: CheckBox menu item Menu on the right side Some applications display a menu on the right side. Typically, it is a Help menu. package com.zetcode;
SwingUtilities.invokeLater(new Runnable() { @Override public void run() { RightMenuExample ex = new RightMenuExample(); ex.setVisible(true); } }); } } The example shows three menus on the left and one menu on the right. JMenuBar menubar = new JMenuBar();
JMenu filem = new JMenu("File"); JMenu viewm = new JMenu("View"); JMenu toolsm = new JMenu("Tools"); JMenu helpm = new JMenu("Help"); A menubar and four menus are created. menubar.add(filem); menubar.add(viewm); menubar.add(toolsm); menubar.add(Box.createHorizontalGlue()); menubar.add(helpm); After three menus are added, we add a horizontal glue to the menubar. A glue absorbs all the extra space available. This will push the help menu to the right of the menubar.
Figure: Help menu on the right A popup menu Another type of a menu is a popup menu. Java Swing has a JPopupMenu class for this functionality. It is sometimes called a context menu and usually shown when we right click on a component. The idea is to provide only the commands that are relevant to the current context. Say we have an image. By right clicking on the image, we get a window with commands to save, rescale, move etc. the image. package com.zetcode;
SwingUtilities.invokeLater(new Runnable() { @Override public void run() { PopupMenuExample pm = new PopupMenuExample(); pm.setVisible(true); } }); } } The example shows a popup menu with two commands. The first command maximizes the window, the second one will quit the application. menu = new JPopupMenu(); To create a popup menu, we have a class called JPopupMenu. JMenuItem maxitem = new JMenuItem("Maximize");
maxitem.addActionListener(new ActionListener() { @Override public void actionPerformed(ActionEvent e) { setExtendedState(JFrame.MAXIMIZED_BOTH); } }); A popup menu consists of JMenuItems. This item will maximize the frame. addMouseListener(new MouseAdapter() { @Override public void mouseReleased(MouseEvent e) { if (e.getButton() == MouseEvent.BUTTON3) { pmenu.show(e.getComponent(), e.getX(), e.getY()); } } }); The popup menu is shown where we clicked with the mouse button. The MouseEvent.BUTTON3constant enables the popup menu only for the right mouse clicks.
Figure: Popup menu JToolbar Menus group commands that we can use in an application. Toolbars provide a quick access to the most frequently used commands. In Java Swing, the JToolBar class creates a toolbar in an application. package com.zetcode;
SwingUtilities.invokeLater(new Runnable() { @Override public void run() { ToolbarExample ex = new ToolbarExample(); ex.setVisible(true); } }); } } The example creates a toolbar with one exit button. JToolBar toolbar = new JToolBar(); This is the JToolBar constructor. JButton exitButton = new JButton(icon); toolbar.add(exitButton); We create a button and add it to the toolbar. add(toolbar, BorderLayout.NORTH); The toolbar is placed to the north area of the BorderLayout.
Figure: Simple toolbar Toolbars Say, we wanted to create two toolbars. The next example shows how we could do it. package com.zetcode;
JToolBar toolbar1 = new JToolBar(); JToolBar toolbar2 = new JToolBar();
JPanel panel = new JPanel(); panel.setLayout(new BoxLayout(panel, BoxLayout.Y_AXIS));
ImageIcon newi = new ImageIcon("new.png"); ImageIcon open = new ImageIcon("open.png"); ImageIcon save = new ImageIcon("save.png"); ImageIcon exit = new ImageIcon("exit.png");
JButton newb = new JButton(newi); JButton openb = new JButton(open); JButton saveb = new JButton(save);
public static void main(String[] args) { SwingUtilities.invokeLater(new Runnable() { @Override public void run() { ToolbarsExample ex = new ToolbarsExample(); ex.setVisible(true); } }); } } We show only one way how we could create toolbars. Of course, there are several possibilities. We put a JPanel to the north of the BorderLayout manager. The panel has a vertical BoxLayout. We put the two toolbars into this panel. JToolBar toolbar1 = new JToolBar(); JToolBar toolbar2 = new JToolBar(); Two toolbar objects are created. JPanel panel = new JPanel(); panel.setLayout(new BoxLayout(panel, BoxLayout.Y_AXIS)); A panel with a vertical BoxLayout is created. toolbar1.setAlignmentX(0); The toolbar is left aligned. panel.add(toolbar1); panel.add(toolbar2);
add(panel, BorderLayout.NORTH); We add the toolbars to the panel. Finally, the panel is located into the north area of the frame.
No manager We can use no layout manager, if we want. There might be situations, where we might not need a layout manager. For example, in my code examples, I often go without a manager. It is because I did not want to make the examples too complex. But to create truly portable, complex applications, we need layout managers. Without layout manager, we position components using absolute values. package zetcode;
public void run() { AbsoluteExample ex = new AbsoluteExample(); ex.setVisible(true); } }); } } This simple example shows two buttons. setLayout(null); We use absolute positioning by providing null to the setLayout() method. ok.setBounds(50, 50, 80, 25); The setBounds() method positions the ok button. The parameters are the x, y location values and the width and height of the component. FlowLayout manager This is the simplest layout manager in the Java Swing toolkit. It is mainly used in combination with other layout managers. When calculating its children size, a flow layout lets each component assume its natural (preferred) size. The manager puts components into a row. In the order, they were added. If they do not fit into one row, they go into the next one. The components can be added from the right to the left or vice versa. The manager allows to align the components. Implicitly, the components are centered and there is 5px space among components and components and the edges of the container. FlowLayout() FlowLayout(int align) FlowLayout(int align, int hgap, int vgap) There are three constructors available for the FlowLayout manager. The first one creates a manager with implicit values. Centered with 5px horizontal and vertical spaces. The others allow to specify those parametes. package zetcode;
FlowLayoutExample ex = new FlowLayoutExample(); ex.setVisible(true); } }); } } The example shows a button, a tree and a text area component in the window. Interesingly, if we create an empty tree component, there are some default values inside the component. JPanel panel = new JPanel(); The implicit layout manager of the JPanel component is a flow layout manager. We do not have to set it manually. JTextArea area = new JTextArea("text area"); area.setPreferredSize(new Dimension(100, 100)); The flow layout manager sets a preferred size for it's components. This means, that in our case, the area component will have 100x100 px. If we didn't set the preferred size, the component would have a size of its text. No more, no less. Without the text, the component would not be visible at all. Try to write or delete some text in the area component. The component will grow and shrink accordingly. panel.add(area); To put a component inside a container, we simply call the add() method.
Figure: FlowLaout manager GridLayout The GridLayout layout manager lays out components in a rectangular grid. The container is divided into equally sized rectangles. One component is placed in each rectangle. package zetcode;
GridLayoutExample ex = new GridLayoutExample(); ex.setVisible(true); } }); } } The example shows a skeleton of a simple calculator tool. It is an ideal example for this layout manager. We put 19 buttons and one label into the manager. Notice, that each button is of the same size. panel.setLayout(new GridLayout(5, 4, 5, 5)); Here we set the grid layout manager for the panel component. The layout manager takes four parameters. The number of rows, the number of columns and the horizontal and vertical gaps between components.
Figure: GridLayout manager BorderLayout A BorderLayout manager is a very handy layout manager. I haven't seen it elsewhere. It divides the space into five regions. North, West, South, East and Centre. Each region can have only one component. If we need to put more components into a region, we can simply put a panel there with a manager of our choice. The components in N, W, S, E regions get their preferred size. The component in the centre takes up the whole space left. It does not look good, if child components are too close to each other. We must put some space among them. Each component in Swing toolkit can have borders around it's edges. To create a border, we either create a new instance of an EmptyBorder class or we use a BorderFactory. Except for EmptyBorder, there are other types of borders as well. But for layout management we will use only this one. package zetcode;
BorderExample ex = new BorderExample(); ex.setVisible(true); } }); } } The example will display a gray panel and border around it. JPanel panel = new JPanel(new BorderLayout()); JPanel top = new JPanel(); We place a panel into a panel. We used a BorderLayout manager for the first panel, because this manager will resize its children. panel.add(top); Here we placed a top panel into the panel component. More precisely, we placed into the center area of the BorderLayout manager. panel.setBorder(new EmptyBorder(new Insets(20, 20, 20, 20))); Here we created a 20px border around the panel. The border values are as follows: top, left, bottom and right. They go counterclockwise.
Figure: Border example The next example will show a typical usage of a border layout manager. package zetcode;
public void run() { BorderLayoutExample ex = new BorderLayoutExample(); ex.setVisible(true); } }); } } The example shows a typical application skeleton. We show a vertical and horizontal toolbars, a statusbar and a central component. (a text area) A default layout manager for a JFrame component is BorderLayout manager. So we don't have to set it. add(toolbar, BorderLayout.NORTH); Simply put the toolbar to the north of the layout. add(vertical, BorderLayout.WEST); Put the vertical toobar to the west. add(new JTextArea(), BorderLayout.CENTER); Put the text area to the center. add(statusbar, BorderLayout.SOUTH); Put the statusbar to the south.
Figure: BorderLayout manager BoxLayout BoxLayout is a powerful manager, that can be used to create sofisticated layouts. This layout manager puts components into a row or into a column. It enables nesting, a powerful feature, that makes this manager very flexible. It means, that we can put a box layout into another box layout. The box layout manager is often used with the Box class. This class creates several invisible components, which affect the final layout. glue strut rigid area Let's say, we want to put two buttons into the right bottom corner of the window. We will use the boxlayut managers to accomplish this. package zetcode;
public void run() { TwoButtonsExample ex = new TwoButtonsExample(); ex.setVisible(true); } }); } } The following drawing illustrates the example.
Figure: Two buttons We will create two panels. The basic panel has a vertical box layout. The bottom panel has a horizontal one. We will put a bottom panel into the basic panel. We will right align the bottom panel. The space between the top of the window and the bottom panel is expandable. It is done by the vertical glue. basic.setLayout(new BoxLayout(basic, BoxLayout.Y_AXIS)); Here we create a basic panel with the vertical BoxLayout. JPanel bottom = new JPanel(); bottom.setAlignmentX(1f); bottom.setLayout(new BoxLayout(bottom, BoxLayout.X_AXIS)); The bottom panel is right aligned. This is done by the setAlignmentX() method. The panel has a horizontal layout. bottom.add(Box.createRigidArea(new Dimension(5, 0))); We put some rigid space between the buttons. basic.add(bottom); Here we put the bottom panel with a horizontal box layout to the vertical basic panel. basic.add(Box.createRigidArea(new Dimension(0, 15))); We also put some space between the bottom panel and the border of the window.
Figure: Two buttons When we use a BoxLayout manager, we can set a rigid area among our components. package zetcode;
public void run() { RigidAreaExample ex = new RigidAreaExample(); ex.setVisible(true); } }); } } In this example, we display four buttons. By default, there is no space among the buttons. To put some space among them, we add some rigid area. panel.setLayout(new BoxLayout(panel, BoxLayout.Y_AXIS)); We use a vertical BoxLayout manager for our panel. panel.add(new JButton("Button")); panel.add(Box.createRigidArea(new Dimension(0, 5))); panel.add(new JButton("Button")); We add buttons and create a rigid area in between them.
Figure: Rigid area Tip of the Day JDeveloper has a dialog window called Tip of the Day.
Figure: Tip of the Day We will create a similar dialog. We will use a combination of various layout managers. Namely a border layout, flow layout and box layout manager. package zetcode;
JPanel basic = new JPanel(); basic.setLayout(new BoxLayout(basic, BoxLayout.Y_AXIS)); add(basic);
JPanel topPanel = new JPanel(new BorderLayout(0, 0)); topPanel.setMaximumSize(new Dimension(450, 0)); JLabel hint = new JLabel("JDeveloper Productivity Hints"); hint.setBorder(BorderFactory.createEmptyBorder(0, 25, 0, 0)); topPanel.add(hint);
ImageIcon icon = new ImageIcon("jdev.png"); JLabel label = new JLabel(icon); label.setBorder(BorderFactory.createEmptyBorder(5, 5, 5, 5)); topPanel.add(label, BorderLayout.EAST);
JSeparator separator = new JSeparator(); separator.setForeground(Color.gray);
topPanel.add(separator, BorderLayout.SOUTH);
basic.add(topPanel);
JPanel textPanel = new JPanel(new BorderLayout()); textPanel.setBorder(BorderFactory.createEmptyBorder(15, 25, 15, 25)); JTextPane pane = new JTextPane();
pane.setContentType("text/html"); String text = "<p><b>Closing windows using the mouse wheel</b></p>" + "<p>Clicking with the mouse wheel on an editor tab closes the window. " + "This method works also with dockable windows or Log window tabs.</p>"; pane.setText(text); pane.setEditable(false); textPanel.add(pane);
basic.add(textPanel);
JPanel boxPanel = new JPanel(new FlowLayout(FlowLayout.LEFT, 20, 0));
JCheckBox box = new JCheckBox("Show Tips at startup"); box.setMnemonic(KeyEvent.VK_S);
boxPanel.add(box); basic.add(boxPanel);
JPanel bottom = new JPanel(new FlowLayout(FlowLayout.RIGHT));
JButton ntip = new JButton("Next Tip"); ntip.setMnemonic(KeyEvent.VK_N); JButton close = new JButton("Close"); close.setMnemonic(KeyEvent.VK_C);
setTitle("Tip of the Day"); setSize(new Dimension(450, 350)); setResizable(false); setDefaultCloseOperation(JDialog.DISPOSE_ON_CLOSE); setLocationRelativeTo(null); }
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() { TipOfDayExample ex = new TipOfDayExample(); ex.setVisible(true); } }); } } The example uses a mix of layout managers. Simply we put four panels into the vertically organized basic panel. JPanel basic = new JPanel(); basic.setLayout(new BoxLayout(basic, BoxLayout.Y_AXIS)); add(basic); This is the very bottom panel. It has a vertical box layout manager. The basic panel is added to the default JDialog component. This component has a border layout manager by default. JPanel topPanel = new JPanel(new BorderLayout(0, 0)); The topPanel panel has a border layout manager. We will put three components into it. Two labels and a separator. topPanel.setMaximumSize(new Dimension(450, 0)); If we want to have a panel, that is not greater than it's components, we must set it's maximum size. The zero value is ignored. The manager calculates the necessary heights. JPanel textPanel = new JPanel(new BorderLayout()); ... textPanel.add(pane); The text pane component is added to the center area of the border layout manager. It takes all space left. Exactly, as we wanted. JPanel boxPanel = new JPanel(new FlowLayout(FlowLayout.LEFT, 20, 0)); The check box is shown in the boxPanel panel. It is left aligned. The flow layout manager has a 20px horizontal gap. Other components have 25px. Why is that? It is because the flow layout manager puts some space to between the component and the edge as well. JPanel bottom = new JPanel(new FlowLayout(FlowLayout.RIGHT)); ... bottom.setMaximumSize(new Dimension(450, 0)); The bottom panel displays two buttons. It has a right aligned flow layout manager. In order to show the buttons on the right edge of the dialog, the panel must stretch horizontally from the beginning to the end.
An event object When something happens in the application, an event object is created. For example, when we click on the button or select an item from a list. There are several types of events. AnActionEvent, TextEvent, FocusEvent, ComponentEvent etc. Each of them is created under specific conditions. Event object has information about an event, that has happened. In the next example, we will analyze an ActionEvent in more detail. package zetcode;
StringBuffer buffer = new StringBuffer(" Modifiers: ");
if ((mod & ActionEvent.ALT_MASK) > 0) { buffer.append("Alt "); }
if ((mod & ActionEvent.SHIFT_MASK) > 0) { buffer.append("Shift "); }
if ((mod & ActionEvent.META_MASK) > 0) { buffer.append("Meta "); }
if ((mod & ActionEvent.CTRL_MASK) > 0) { buffer.append("Ctrl "); }
model.addElement(buffer); }
public static void main(String[] args) { SwingUtilities.invokeLater(new Runnable() {
public void run() { Example ex = new Example(); ex.setVisible(true); } }); } } The code example shows a button and a list. If we click on the button, information about the event is displayed in the list. In our case, we are talking about an ActionEvent class. The data will be the time, when the event occurred, the id of the event, the event source and the modifier keys. public void actionPerformed(ActionEvent event) { The ActionEvent is an instance of the event, that has occurred. Locale locale = Locale.getDefault(); Date date = new Date(e.getWhen()); String s = DateFormat.getTimeInstance(DateFormat.SHORT, locale).format(date); Here we get the time, when the event occurred. The getWhen() method returns time value in milliseconds. So we must format it appropriately. String source = event.getSource().getClass().getName(); model.addElement(" Source: " + source); Here we add the name of the source of the event to the list. In our case the source is a JButton. int mod = event.getModifiers(); We get the modifier keys. It is a bitwise-or of the modifier constants. if ((mod & ActionEvent.SHIFT_MASK) > 0) buffer.append("Shift "); Here we determine, whether we have pressed a Shift key.
Figure: Event Object Implementation There are several ways, how we can implement event handling in Java Swing toolkit. Anonymous inner class Inner class Derived class Anonymous inner class We will illustrate these concepts on a simple event example. package zetcode;
public void run() { AnonymousInnerClassExample ex = new AnonymousInnerClassExample(); ex.setVisible(true); } }); } } In this example, we have a button that closes the window upon clicking. JButton closeButton = new JButton("Close"); The button is the event source. It will generate events. closeButton.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent event) { System.exit(0); } }); Here we register an action listener with the button. This way, the events are sent to the event target. The event target in our case is ActionListener class. In this code, we use ananonymous inner class. Inner class Here we implement the example using an inner ActionListener class. package zetcode;
JPanel panel = new JPanel(); panel.setLayout(null);
JButton closeButton = new JButton("Close"); closeButton.setBounds(40, 50, 80, 25);
ButtonCloseListener listener = new ButtonCloseListener(); closeButton.addActionListener(listener);
panel.add(closeButton); add(panel);
setTitle("Inner class example"); setSize(300, 200); setLocationRelativeTo(null); setDefaultCloseOperation(EXIT_ON_CLOSE); }
class ButtonCloseListener implements ActionListener {
public void actionPerformed(ActionEvent e) { System.exit(0); } }
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() { InnerClassExample ex = new InnerClassExample(); ex.setVisible(true); } }); } } We have on close button on the panel. The listener is defined inside an inner class, which has a name. ButtonCloseListener listener = new ButtonCloseListener(); closeButton.addActionListener(listener); Here we have a non anonymous inner class. class ButtonCloseListener implements ActionListener {
public void actionPerformed(ActionEvent e) { System.exit(0); } } The button listener is defined here. A derived class implementing the listener The following example will derive a class from a component and implement an action listener inside the class. package zetcode;
class MyButton extends JButton implements ActionListener {
public MyButton(String text) { super.setText(text); addActionListener(this); }
public void actionPerformed(ActionEvent e) { System.exit(0); } }
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() { DerivedClassExample ex = new DerivedClassExample(); ex.setVisible(true); } }); } } In this example, we create a MyButton class, which will implement the action listener. MyButton closeButton = new MyButton("Close"); Here we create the MyButton custom class. class MyButton extends JButton implements ActionListener { The MyButton class is extended from the JButton class. It implements the ActionListenerinterface. This way, the event handling is managed within the MyButton class. addActionListener(this); Here we add the action listener to the MyButton class. Multiple sources A listener can be plugged into several sources. This will be explained in the next example. package zetcode;
public void run() { MultipleSources ms = new MultipleSources(); ms.setVisible(true); } }); } } We create four buttons and a statusbar. The statusbar will display an informative message upon clicking on the button. close.addActionListener(new ButtonListener()); ... open.addActionListener(new ButtonListener()); ... Each button will be registered against a ButtonListener class. JButton o = (JButton) e.getSource(); String label = o.getText(); Here we determine, which button was pressed. statusbar.setText(" " + label + " button clicked") We update the statusbar.
Figure: Multiple Sources Multiple listeners We can register several listeners for one event. package zetcode;
public void actionPerformed(ActionEvent e) { Integer val = (Integer) spinner.getValue(); spinner.setValue(++val); } }
class ButtonListener2 implements ActionListener {
public void actionPerformed(ActionEvent e) { statusbar.setText(Integer.toString(++count)); } }
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() { MultipleListeners ml = new MultipleListeners(); ml.setVisible(true); } }); } } In this example, we have a button, spinner and a statusbar. We use two button listeners for one event. One click of a button will add one year to the spinner component and update the statusbar. The statusbar will show, how many times we have clicked on the button. add.addActionListener(new ButtonListener1()); add.addActionListener(new ButtonListener2()); We register two button listeners. SpinnerModel yearModel = new SpinnerNumberModel(currentYear, currentYear - 100, currentYear + 100, 1); spinner = new JSpinner(yearModel); Here we create the spinner component. We use a year model for the spinner. TheSpinnerNumberModel arguments are initial value, min, max values and the step. spinner.setEditor(new JSpinner.NumberEditor(spinner, "#")); We remove the thousands separator. Integer val = (Integer) spinner.getValue(); spinner.setValue(++val); Here we increase the year number.
Figure: Multiple Listeners Removing listeners The Java Swing toolkit enables us to remove the registered listeners. package zetcode;
public void actionPerformed(ActionEvent e) { text.setText(Integer.toString(++count)); } }
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() { RemoveListenerExample ex = new RemoveListenerExample(); ex.setVisible(true); } }); } } We have three components on the panel. A button, check box and a label. By toggling the check box, we add or remove the listener for a button. buttonlistener = new ButtonListener(); We have to create a non anonymous listener, if we want to later remove it. We need a reference to it. if (active.isSelected()) { add.addActionListener(buttonlistener);} else { add.removeActionListener(buttonlistener); } We determine, whether the check box is selected. Then we add or remove the listener.
Figure: Remove listener Moving a window The following example will look for a position of a window on the screen. package zetcode;
public void componentResized(ComponentEvent e) { }
public void componentMoved(ComponentEvent e) { int x = e.getComponent().getX(); int y = e.getComponent().getY(); labelx.setText("x: " + x); labely.setText("y: " + y); }
public void componentShown(ComponentEvent e) { }
public void componentHidden(ComponentEvent e) { }
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() { MovingWindowExample ex = new MovingWindowExample(); ex.setVisible(true); } }); } } The example shows the current window coordinates on the panel. To get the window position, we use the ComponentListener. labelx.setFont(new Font("Serif", Font.BOLD, 14)); We make the font bigger, the default one is a bit small. int x = e.getComponent().getX(); int y = e.getComponent().getY(); Here we get the x and the y positions. Notice, that we have to implement all four methods, that are available in the ComponentListener. Even, if we do not use them.
Figure: Moving a window Adapters Adapters are convenient classes. In the previous code example, we had to implement all four methods of a ComponentListener class. Even if we did not use them. To avoid unnecessary coding, we can use adapters. Adapter is a class that implements all necessary methods. They are empty. We then use only those methods, that we actually need. There is no adapter for a button click event. Because there we have only one method to implement. The actionPerformed() method. We can use adapters in situations, where we have more than one method to implement. The following example is a rewrite of the previous one, using a ComponentAdapter. package zetcode;
@Override public void componentMoved(ComponentEvent e) { int x = e.getComponent().getX(); int y = e.getComponent().getY(); labelx.setText("x: " + x); labely.setText("y: " + y); } }
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() { AdapterExample ex = new AdapterExample(); ex.setVisible(true); } }); } } This example is a rewrite of the previous one. Here we use the ComponentAdapter. addComponentListener(new MoveAdapter()); Here we register the component listener. class MoveAdapter extends ComponentAdapter {
@Override public void componentMoved(ComponentEvent e) { int x = e.getComponent().getX(); int y = e.getComponent().getY(); labelx.setText("x: " + x); labely.setText("y: " + y); } } Inside the MoveAdapter inner class, we define the componentMoved() method. All the other methods are left empty. A simple custom dialog In the following example we create a simple custom dialog. It is a sample about dialog, found in most GUI applications, usually located in the help menu. package zetcode;
public void run() { SimpleDialog sd = new SimpleDialog(); sd.setVisible(true); } }); } } The sample code will popup a small dialog box. The dialog will display an icon a text and one close button. class AboutDialog extends JDialog { The custom dialog is based on the JDialog class. setModalityType(ModalityType.APPLICATION_MODAL); Here we make the dialog modal. setDefaultCloseOperation(DISPOSE_ON_CLOSE); Here we set the defaul close operation. AboutDialog ad = new AboutDialog(); ad.setVisible(true); Here we display the about dialog, from the menu of the main frame.
Figure: Simple custom dialog Message boxes Message boxes provide information to the user. package zetcode;
panel = new JPanel(); panel.setLayout(new GridLayout(2, 2));
JButton error = new JButton("Error"); JButton warning = new JButton("Warning"); JButton question = new JButton("Question"); JButton information = new JButton("Information");
error.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent event) { JOptionPane.showMessageDialog(panel, "Could not open file", "Error", JOptionPane.ERROR_MESSAGE); } });
warning.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent event) { JOptionPane.showMessageDialog(panel, "A deprecated call", "Warning", JOptionPane.WARNING_MESSAGE); } });
question.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent event) { JOptionPane.showMessageDialog(panel, "Are you sure to quit?", "Question", JOptionPane.QUESTION_MESSAGE); } });
public void run() { MessageBoxes mb = new MessageBoxes(); mb.setVisible(true); } }); } } The example shows an error, question, warning and information message boxes. panel.setLayout(new GridLayout(2, 2)); We use a GridLayout layout manager to organize buttons, that will popup message boxes. JButton error = new JButton("Error"); JButton warning = new JButton("Warning"); JButton question = new JButton("Question"); JButton information = new JButton("Information"); Here are the four buttons, that we will use. JOptionPane.showMessageDialog(panel, "Could not open file", "Error", JOptionPane.ERROR_MESSAGE); To create a message box, we call the showMessageDialog static method of the JOptionPane class. We provide the component name, message text, title and a message type. The message type is determined by the constant we choose. Available constants are: ERROR_MESSAGE WARNING_MESSAGE QUESTION_MESSAGE INFORMATION_MESSAGE
Figure: Question message box JFileChooser JFileChooser is a standard dialog for selecting a file from the file system. package zetcode;
public void run() { FileChooserDialog fcd = new FileChooserDialog(); fcd.setVisible(true); } }); } } The code example will demonstrate how to use a file chooser dialog in order to load file contents into the text area component. JFileChooser fileopen = new JFileChooser(); This is the constructor of the file chooser dialog. FileFilter filter = new FileNameExtensionFilter("c files", "c"); fileopen.addChoosableFileFilter(filter); Here we define the file filter. In our case, we will have c files with extension .c. We have also the default All files option. int ret = fileopen.showDialog(panel, "Open file"); Here we show the file chooser dialog. Upon clicking on the open file button, the return value is equal to JFileChooser.APPROVE_OPTION. if (ret == JFileChooser.APPROVE_OPTION) { File file = fileopen.getSelectedFile(); String text = readFile(file); area.setText(text); } Here we get the name of the selected file. We read the contents of the file and set the text into the textarea.
Figure: JFileChooser dialog JColorChooser JColorChooser is a standard dialog for selecting a color. package zetcode;
public void run() { ColorChooserDialog ccd = new ColorChooserDialog(); ccd.setVisible(true); } }); } } In the example, we have a white panel. We will change the background color of the panel by selecting a color from the color chooser dialog. JColorChooser clr = new JColorChooser(); Color color = clr.showDialog(panel, "Choose Color", Color.white); display.setBackground(color); This code shows a color chooser dialog. The showDialog() method returns the selected color value. We change the display panel background to the newly selected color.
JLabel Component JLabel is a simple component for displaying text, images or both. It does not react to input events. package com.zetcode;
String lyrics = "<html>It's way too late to think of<br>" + "Someone I would call now<br>" + "And neon signs got tired<br>" + "Red eye flights help the stars out<br>" + "I'm safe in a corner<br>" + "Just hours before me<br>" + "<br>" + "I'm waking with the roaches<br>" + "The world has surrendered<br>" + "I'm dating ancient ghosts<br>" + "The ones I made friends with<br>" + "The comfort of fireflies<br>" + "Long gone before daylight<br>" + "<br>" + "And if I had one wishful field tonight<br>" + "I'd ask for the sun to never rise<br>" + "If God leant his voice for me to speak<br>" + "I'd say go to bed, world<br>" + "<br>" + "I've always been too late<br>" + "To see what's before me<br>" + "And I know nothing sweeter than<br>" + "Champaign from last New Years<br>" + "Sweet music in my ears<br>" + "And a night full of no fears<br>" + "<br>" + "But if I had one wishful field tonight<br>" + "I'd ask for the sun to never rise<br>" + "If God passed a mic to me to speak<br>" + "I'd say stay in bed, world<br>" + "Sleep in peace</html>";
JPanel panel = new JPanel(); panel.setLayout(new BorderLayout(10, 10));
SwingUtilities.invokeLater(new Runnable() { @Override public void run() { LabelExample ex = new LabelExample(); ex.setVisible(true); } });
} } In our example, we show lyrics of no sleep song from cardigans. We can use html tags in JLabelcomponent. We use the <br> tag to separate lines. JPanel panel = new JPanel(); panel.setLayout(new BorderLayout(10, 10)); We create a panel and set a BorderLayout manager. JLabel label = new JLabel(lyrics); label.setFont(new Font("Georgia", Font.PLAIN, 14)); label.setForeground(new Color(50, 50, 25)); Here we create the label component. We set it's font to plain georgia, 14 px tall. We also change the foreground color. panel.add(label, BorderLayout.CENTER); panel.setBorder(BorderFactory.createEmptyBorder(10, 10, 10, 10)); We put the label into the center of the panel. We put 10px around the label. add(panel); pack(); The panel is added to the frame component. We call the pack() method, which will resize the window, so that all components are visible.
Figure: JLabel JCheckBox JCheckBox is a component that has two states. On and Off. It is a box with a label. If the check box is checked, it is represented by a tick in a box. A check box can be used to show/hide splashscreen at startup, toggle visibility of a toolbar etc. package com.zetcode;
@Override public void actionPerformed(ActionEvent e) {
JCheckBox source = (JCheckBox) e.getSource(); boolean state = source.isSelected();
if (state) { this.setTitle("JCheckbox example"); } else { this.setTitle(""); }
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() { @Override public void run() { CheckBoxExample ex = new CheckBoxExample(); ex.setVisible(true); } });
} } Our code example shows or hides the title of the window depending on its state. setLayout(new BoxLayout(getContentPane(), BoxLayout.Y_AXIS)); add(Box.createRigidArea(new Dimension(15, 20))); In this example, we use a BoxLayout layout manager. We put some space there, so that the checkbox is not too close to the corner. JCheckBox checkbox = new JCheckBox("Show Title", true); Here we have a constructor for the checkbox. We provide text and state. checkbox.setFocusable(false); We have disabled the focus for the checkbox. A JCheckBox that has a focus may be selected or unselected with a spacebar. JCheckBox source = (JCheckBox) e.getSource(); boolean state = source.isSelected();
if (state) { this.setTitle("JCheckbox example"); } else { this.setTitle(""); } From the event object, we get the source component. In our case is the a check box. We find out the selection state of the check box. Depending on the state of the check box, we show or hide the title of the window.
Figure: JCheckBox JSlider JSlider is a component that lets the user graphically select a value by sliding a knob within a bounded interval. Our example will show a volume control. package com.zetcode;
mute = new ImageIcon(getClass().getResource("mute.png")); min = new ImageIcon(getClass().getResource("min.png")); med = new ImageIcon(getClass().getResource("med.png")); max = new ImageIcon(getClass().getResource("max.png")); mute = new ImageIcon(getClass().getResource("mute.png")); }
SwingUtilities.invokeLater(new Runnable() { @Override public void run() { SliderExample ex = new SliderExample(); ex.setVisible(true); } }); } } In the code example, we show a JSlider and a JLabel. By dragging the slider, we change the icon on the label component. private void loadImages() {
mute = new ImageIcon(getClass().getResource("mute.png")); min = new ImageIcon(getClass().getResource("min.png")); med = new ImageIcon(getClass().getResource("med.png")); max = new ImageIcon(getClass().getResource("max.png")); mute = new ImageIcon(getClass().getResource("mute.png")); } In the loadImages() method, we load the image files from the disk. panel.setLayout(new BoxLayout(panel, BoxLayout.X_AXIS)); Panel component has a horizontal BoxLayout. panel.setBorder(BorderFactory.createEmptyBorder(40, 40, 40, 40)); We creare a 40px border around the panel. panel.add(Box.createHorizontalGlue()); We put resizable space to bo both sides, left and right. It is to prevent JSlider from growing to unnatural sizes. slider = new JSlider(0, 150, 0); This is a JSlider constructor. The parameters are minimum value, maximum value and current value. slider.addChangeListener(new ChangeListener() { ... }); We add a ChangeListener to the slider. Inside the listener, we determine the current slider value and update the label accordingly. panel.add(Box.createRigidArea(new Dimension(5, 0))); We place a 5px rigid space between the two components. They are too close to each other, when the slider is at the end position.
Figure: JSlider JComboBox Combobox is a component that combines a button or editable field and a drop-down list. The user can select a value from the drop-down list, which appears at the user's request. If you make the combo box editable, then the combo box includes an editable field into which the user can type a value. import java.awt.Component; import java.awt.Dimension; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.ItemEvent; import java.awt.event.ItemListener;
public static void main(String[] args) { new ComboBox(); }
public void actionPerformed(ActionEvent e) { System.exit(0); }
public void itemStateChanged(ItemEvent e) {
if (e.getStateChange() == ItemEvent.SELECTED) { JComboBox combo = (JComboBox) e.getSource(); int index = combo.getSelectedIndex(); display.setIcon(new ImageIcon( ClassLoader.getSystemResource(images[index]))); }
} } In our example, we have three components. A label, a combobox and a button. The button closes the window. We have six names of famous novelists in our combobox. If we select a name, an image is displayed in the label. public class ComboBox extends JDialog implements ActionListener, ItemListener { This is a dialog based application example. display = new JLabel(); The display area is a simple JLabel. combobox = new JComboBox(authors); combobox.setSelectedIndex(-1); The constructor of the JComboBox takes a string array of novelists. If we provide -1 as an argument in the setSelectedIndex() method, no item to be selected. combobox.addItemListener(this); We add an ItemListener to our combobox. In the event handler, we get the selected index of the combobox and set an appropriate icon for the label. The selected item is an index to the array of images.
Figure: JComboBox JProgressBar A progress bar is a widget that is used, when we process lengthy tasks. It is animated so that the user knows, that our task is progressing. The JProgressBar widget provides a horizontal or vertical progress bar. The initial and minimum values are 0, and the maximum is 100. package com.zetcode;
button = new JButton("Start"); button.setFocusable(false); button.setMaximumSize(button.getPreferredSize());
updateProBar = new ActionListener() { @Override public void actionPerformed(ActionEvent actionEvent) { int val = progressBar.getValue(); if (val >= 100) { timer.stop(); button.setText("End"); return; }
progressBar.setValue(++val); } };
timer = new Timer(50, updateProBar);
button.addActionListener(new ActionListener() { @Override public void actionPerformed(ActionEvent e) { if (timer.isRunning()) { timer.stop(); button.setText("Start");
} else if (!"End".equals(button.getText())) { timer.start(); button.setText("Stop"); }
SwingUtilities.invokeLater(new Runnable() { @Override public void run() { ProgressBarExample ex = new ProgressBarExample(); ex.setVisible(true); } }); } } The example displays a progress bar and a button. The button starts and stops the progress. progressBar = new JProgressBar(); Here we create the JProgressBar. The minimum value is 0, maximum 100 and the initial value is 0. These are the default values. progressBar.setMaximumSize(new Dimension(150, 20)); progressBar.setMinimumSize(new Dimension(150, 20)); progressBar.setPreferredSize(new Dimension(150, 20)); These lines are for design purposes only. I want my examples to look nice. The default height on my box was only 14px which looked bad. progressBar.setAlignmentX(0f); This line aligns both progress bar with the button. To the left. panel.add(Box.createRigidArea(new Dimension(0, 20))); Here we put some rigid space between the two components. button.setFocusable(false); Focus looks bad, better disable it. timer = new Timer(50, updateProBar); The timer object launches updateProBar listener every 50ms. Inside that listener, we check, if the progress bar reached the value 100 and stop the timer, or update the progress bar. if (timer.isRunning()) { timer.stop(); button.setText("Start");
} else if (!"End".equals(button.getText())) { timer.start(); button.setText("Stop"); } Clicking on the button starts or stops the progress. The text of the button is updated dynamically. It can have Start, Stop or End String values.
Figure: JProgressBar JToggleButton JToggleButton is a button that has two states. Pressed and not pressed. You toggle between these two states by clicking on it. There are situations where this functionality fits well. package com.zetcode;
@Override public void actionPerformed(ActionEvent e) {
Color color = display.getBackground(); int red = color.getRed(); int green = color.getGreen(); int blue = color.getBlue();
if (e.getActionCommand().equals("red")) { if (red == 0) { red = 255; } else { red = 0; } }
if (e.getActionCommand().equals("green")) { if (green == 0) { green = 255; } else { green = 0; } }
if (e.getActionCommand().equals("blue")) { if (blue == 0) { blue = 255; } else { blue = 0; } }
Color setCol = new Color(red, green, blue); display.setBackground(setCol); }
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() { @Override public void run() { ToggleButtonExample ex = new ToggleButtonExample(); ex.setVisible(true); } }); } } The example has three panels and three toggle buttons. Panels are bottom panel, left panel and display panel. The bottom panel is use to organize the left and display panels. For this, we use horizontal BoxLayout manager. The left panel will holt three toggle buttons. This time we use vertical BoxLayout manager. We set the background color of the display panel to black. The toggle buttons will toggle the red, green and blue parts of the color value. The background color will depend on which togglebuttons we have pressed. redButton = new JToggleButton("red"); redButton.addActionListener(this); Here we create a toggle button and set an action listener to it. blueButton.setMaximumSize(greenButton.getMaximumSize()); redButton.setMaximumSize(greenButton.getMaximumSize()); We make all three buttons of equal size. Color color = display.getBackground(); int red = color.getRed(); int green = color.getGreen(); int blue = color.getBlue(); In the actionPerformed method, we determine the current red, green, blue parts of the display background color. if (e.getActionCommand().equals("red")) { if (red == 0) { red = 255; } else { red = 0; } } We determine, which button was toggled, and update the color part of the RGB value accordingly. Color setCol = new Color(red, green, blue); display.setBackground(setCol); Here a new color is created and the display panel is updated to a new color.
JList Component JList is a component that displays a list of objects. It allows the user to select one or more items. package com.zetcode;
list = new JList(fonts); list.addListSelectionListener(new ListSelectionListener() { @Override public void valueChanged(ListSelectionEvent e) { if (!e.getValueIsAdjusting()) { String name = (String) list.getSelectedValue(); Font font = new Font(name, Font.PLAIN, 12); label.setFont(font); } } });
JScrollPane pane = new JScrollPane(); pane.getViewport().add(list); pane.setPreferredSize(new Dimension(250, 200)); panel.add(pane);
label = new JLabel("Aguirre, der Zorn Gottes"); label.setFont(new Font("Serif", Font.PLAIN, 12)); add(label, BorderLayout.SOUTH);
SwingUtilities.invokeLater(new Runnable() { @Override public void run() { ListExample ex = new ListExample(); ex.setVisible(true); } }); } } In our example, we will display a JList and JLabel components. The list component contains a list of all available font family names on our system. If we select an item from the list, the label will be displayed in a font, we have chosen. GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
String[] fonts = ge.getAvailableFontFamilyNames(); Here we obtain all possible font family names on our system. list = new JList(fonts); We create a JList component. public void valueChanged(ListSelectionEvent e) { if (!e.getValueIsAdjusting()) { Events in list selection are grouped. We receive events for both selecting and deselecting. To filter only the selecting events, we use the getValueIsAdjusting() method. String name = (String) list.getSelectedValue(); Font font = new Font(name, Font.PLAIN, 12); label.setFont(font); We get the selected item and set a new font for the label. JScrollPane pane = new JScrollPane(); pane.getViewport().add(list); JLabel component is not scrollable by default. We put the list into the JScrollPane to make it scrollable.
Figure: JList JTextArea component A JTextArea is a multi-line text area that displays plain text. It is lightweight component for working with text. The component does not handle scrolling. For this task, we use JScrollPanecomponent. package com.zetcode;
SwingUtilities.invokeLater(new Runnable() { @Override public void run() { TextAreaExample ex = new TextAreaExample(); ex.setVisible(true); } }); } } The example shows a simple JTextArea component. JTextArea area = new JTextArea(); This is the constructor of the JTextArea component. area.setLineWrap(true); Make the lines wrapped, if they are too long to fit the width. area.setWrapStyleWord(true); Here we specify, how is line going to be wrapped. In our case, lines will be wrapped at word boundaries, whitespaces. area.setBorder(BorderFactory.createEmptyBorder(8, 8, 8, 8)); We put some border around the text in the component. pane.getViewport().add(area); To make the text scrollable, we put the JTextArea component into the JScrollPane component.
Figure: JTextAra JTextPane component JTextPane component is a more advanced component for working with text. The component can do some complex formatting operations over the text. It can display also HTML documents. package com.zetcode;
SwingUtilities.invokeLater(new Runnable() { @Override public void run() { TextPaneExample ex = new TextPaneExample(); ex.setVisible(true); } }); } } This is the HTML code, that we are loading into the JTextPane component. The component does not handle scrolling. <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head> <title>A simple html document</title> </head> <body>
<h2>A simple html document</h2>
<p> <b>JTextPane</b> can display html documents. </p>
<br>
<pre> JScrollPane pane = new JScrollPane(); JTextPane textpane = new JTextPane();
</html> In our example we show a JTextPane component and load a HTML document. Example shows formatting capabilities of the component. JTextPane textpane = new JTextPane();
textpane.setContentType("text/html"); textpane.setEditable(false); We create a JTextPane component, set the content of the component to be a HTML document and disable editing. private void loadFile() {
try { String cd = System.getProperty("user.dir") + "/"; textPane.setPage("File:///" + cd + "test.html"); } catch (IOException ex) { Logger.getLogger(TextPaneExample.class.getName()).log(Level.SEVERE, null, ex); } } Here we determine the current working directory of the user. We load a HTML document into the pane.
Java Swing model architecture Swing engineers created the Swing toolkit implementing a modified Model View Controller design pattern. This enables efficient handling of data and using pluggable look and feel at runtime. The traditional MVC pattern divides an application into three parts: a model, a view and a cotroller. The model represents the data in the application. The view is the visual representation of the data. And finally the controller processes and responds to events, typically user actions, and may invoke changes on the model. The idea is to separate the data access and business logic from data presentation and user interaction, by introducing an intermediate component - the controller. The Swing toolkit uses a modified MVC design pattern. The Swing has single UI object for both the view and the controller. This modified MVC is sometimes called a separable model architecture. In the Swing toolkit, every component has it's model. Even the basic ones like buttons. There are two kinds of models in Swing toolkit: state models data models The state models handle the state of the component. For example the model keeps track whether the component is selected or pressed. The data models handle data they work with. A list component keeps a list of items, it is displaying. For Swing developers it means that we often need to get a model instance in order to manipulate the data in the component. But there are exceptions. For convenience, there are some methods that return data without the need for a programmer to access the model. public int getValue() { return getModel().getValue(); } An example is the getValue() method of the JSlider component. The developer does not need to work with the model directly. Instead, the access to the model is done behind the scenes. It would be an overkill to work with models directly in such simple situations. Because of this, the Swing tookit provides some convenience methods like the previous one. To query the state of the model, we have two kinds of notifications: lightweight notification stateful notification The lightweight notification uses a ChangeListener class. We have only one single event (ChangeEvent) for all notifications coming from the component. For more complicated components, the stateful notification is used. For such notifications, we have different kinds of events. For example the JList component has ListDataEvent and ListSelectionEvent. If we do not set a model for a component, a default one is created. For example the button component has a DefaultButtonModel model. public JButton(String text, Icon icon) { // Create the model setModel(new DefaultButtonModel());
// initialize init(text, icon); } Looking at the JButton.java source file we find out that the default model is created at the construction of the component. ButtonModel The model is used for various kinds of buttons like push buttons, check boxes, radio boxes and for menu items. The following example illustrates the model for a JButton. We can manage only the state of the button because no data can be associated with a push button. package com.zetcode;
public static void main(String[] args) { SwingUtilities.invokeLater(new Runnable() { @Override public void run() { ButtonModel ex = new ButtonModel(); ex.setVisible(true); } }); } } In our example, we have a button, check box and three labels. The labels represent three properties of the button. Whether it is pressed, disabled or armed. okbtn.addChangeListener(new ChangeListener() { We use a lightweight ChangeListener to listen for button state changes. DefaultButtonModel model = (DefaultButtonModel) okbtn.getModel(); Here we get the default button model. if (model.isEnabled()) { enabled.setText("Enabled: true"); } else { enabled.setText("Enabled: false"); } We query the model, whether the button is enabled or not. We update the label accordingly. if (okbtn.isEnabled()) { okbtn.setEnabled(false); } else { okbtn.setEnabled(true); The check box enables or disables the button. To enable the OK button, we call the setEnabled()method. So we change the state of the button. Where is the model? The answer lies in the AbstractButton.java file. public void setEnabled(boolean b) { if (!b && model.isRollover()) { model.setRollover(false); } super.setEnabled(b); model.setEnabled(b); } The answer is that internally the Swing toolkit works with a model. The setEnabled() is another convenience method for programmers.
Figure: ButtonModel Custom ButtonModel In the previous example, we used a default button model. In the following code example we will use our own button model. package com.zetcode;
public static void main(String[] args) { SwingUtilities.invokeLater(new Runnable() { @Override public void run() { ButtonModel2 ex = new ButtonModel2(); ex.setVisible(true); } }); } } This example does the same thing as the previous one. The difference is that we do not use a change listener and we use a custom button model. ButtonModel model = new DefaultButtonModel() { We create a button model and override the necessary methods. @Override public void setEnabled(boolean b) { if (b) enabled.setText("Enabled: true"); else enabled.setText("Enabled: false");
super.setEnabled(b); } We override the setEnabled() method and add some functionality there. We must not forget to call the parent method as well to procede with the processing. okbtn.setModel(model); We set the custom model for the button. JList models Several components have two models. The JList component has the following models: theListModel and the ListSelectionModel. The ListModel handles data and the ListSelectionModel works with the GUI. The following example shows both models. package com.zetcode;
model = new DefaultListModel(); model.addElement("Amelie"); model.addElement("Aguirre, der Zorn Gottes"); model.addElement("Fargo"); model.addElement("Exorcist"); model.addElement("Schindler's list");
list = new JList(model); list.setSelectionMode(ListSelectionModel.SINGLE_SELECTION); list.setBorder(BorderFactory.createEmptyBorder(2, 2, 2, 2));
list.addMouseListener(new MouseAdapter() {
@Override public void mouseClicked(MouseEvent e) { if(e.getClickCount() == 2){ int index = list.locationToIndex(e.getPoint()); Object item = model.getElementAt(index); String text = JOptionPane.showInputDialog("Rename item", item); String newitem = null; if (text != null) newitem = text.trim(); else return;
JButton remallbtn = new JButton("Remove All"); JButton addbtn = new JButton("Add"); addbtn.setMaximumSize(remallbtn.getMaximumSize()); JButton renbtn = new JButton("Rename"); renbtn.setMaximumSize(remallbtn.getMaximumSize()); JButton delbtn = new JButton("Delete"); delbtn.setMaximumSize(remallbtn.getMaximumSize());
addbtn.addActionListener(new ActionListener() { @Override public void actionPerformed(ActionEvent e) { String text = JOptionPane.showInputDialog("Add a new item"); String item = null;
if (text != null) item = text.trim(); else return;
if (!item.isEmpty()) model.addElement(item); } });
delbtn.addActionListener(new ActionListener() { @Override public void actionPerformed(ActionEvent event) { ListSelectionModel selmodel = list.getSelectionModel(); int index = selmodel.getMinSelectionIndex(); if (index >= 0) model.remove(index); }
});
renbtn.addActionListener(new ActionListener() {
@Override public void actionPerformed(ActionEvent e) { ListSelectionModel selmodel = list.getSelectionModel(); int index = selmodel.getMinSelectionIndex(); if (index == -1) return; Object item = model.getElementAt(index); String text = JOptionPane.showInputDialog("Rename item", item); String newitem = null;
public static void main(String[] args) { SwingUtilities.invokeLater(new Runnable() { @Override public void run() { ListModels ex = new ListModels(); ex.setVisible(true); } }); } } The example shows a list component and four buttons. The buttons control the data in the list component. The example is a bit larger because we did some additional checks there. We do not allow to input empty spaces into the list component. model = new DefaultListModel(); model.addElement("Amelie"); model.addElement("Aguirre, der Zorn Gottes"); ... We create a list model and add elements into it. list = new JList(model); list.setSelectionMode(ListSelectionModel.SINGLE_SELECTION); list.setBorder(BorderFactory.createEmptyBorder(2, 2, 2, 2)); We create a list component. The parameter of the constructor is the model we have created. We make the list into the single selection mode. We also put some space around the list. if (text != null) item = text.trim(); else return;
if (!item.isEmpty()) model.addElement(item); We add only items that are not equal to null and are not empty, e.g. that contain at least one character other than white space. It makes no sense to add white spaces or null values into the list. ListSelectionModel selmodel = list.getSelectionModel(); int index = selmodel.getMinSelectionIndex(); if (index >= 0) model.remove(index); This is the code that runs when we press the delete button. In order to delete an item from the list, it must be selected. So we must figure out the currently selected item. For this, we call thegetSelectionModel() method. This is a GUI work, so we use a ListSelectionModel. Removing an item is working with data. For that we use the list data model. So, in our example we used both list models. We called the add(), remove() and clear() methods of the list data model to work with our data. And we used a list selection model in order to find out the selected item.
Figure: List Models A document model A document model is a good example of a separation of a data from the visual representation. In aJTextPane component, we have a StyledDocument for setting the style of the text data. package com.zetcode;
ImageIcon bold = new ImageIcon("bold.png"); ImageIcon italic = new ImageIcon("italic.png"); ImageIcon strike = new ImageIcon("strike.png"); ImageIcon underline = new ImageIcon("underline.png");
JButton boldb = new JButton(bold); JButton italb = new JButton(italic); JButton strib = new JButton(strike); JButton undeb = new JButton(underline);
public static void main(String[] args) { SwingUtilities.invokeLater(new Runnable() { @Override public void run() { DocumentModel ex = new DocumentModel(); ex.setVisible(true); } }); } } The example has a text pane and a toolbar. In the toolbar, we have four buttons that change attributes of the text. sdoc = textpane.getStyledDocument(); Here we get the styled document which is a model for the text pane component. Style style = textpane.addStyle("Bold", null); StyleConstants.setBold(style, true); A style is a set of text attributes, such as color, size. Here we register a bold style for the text pane component. The registered styles can be retrieved at any time. doc.setCharacterAttributes(textpane.getSelectionStart(), textpane.getSelectionEnd() - textpane.getSelectionStart(), textpane.getStyle("Bold"), false); Here we change the attributes of the text. The parameters are the offset, length of the selection, the style and the boolean value replace. The offset is the beginning of the text where we apply the bold text. We get the length value by substracting the selection end and selection start values. Boolean value false means that we are not replacing an old style with a new one, but we merge them. This means that if the text is underlined and we make it bold, the result is an underlined bold text.
Drag and Drop in Swing In computer graphical user interfaces, drag-and-drop is the action of (or support for the action of) clicking on a virtual object and dragging it to a different location or onto another virtual object. In general, it can be used to invoke many kinds of actions, or create various types of associations between two abstract objects. (Wikipedia) Drag and drop functionality is one of the most visible aspects of the graphical user interface. Drag and drop operation enables users to do complex things intuitively. Usually, we can drag and drop two things. Data or some graphical objects. If we drag an image from one application to another, we drag and drop binary data. If we drag a tab in Firefox and move it to another place, we drag and drop a graphical component. The sheer amount of various classes involved with drag and drop operations in Java Swing toolkit might be overwhelming. The best way how to cope with this complexity is to create a small example for all situations. And slowly make it to more complex examples.
The component, where the drag operation begins must have a DragSource object registered. ADropTarget is an object responsible for accepting drops in an drag and drop operation. ATransferable encapsulates data being transferred. The transferred data can be of various type. A DataFlavor object provides information about the data being transferred. Several Swing components have already a built-in support for drag and drop operations. In such cases, a Swing programmer uses a TransferHandler to manage the drag and drop functionality. In situations, where there is no built-in support, the programmer has to create everything from scratch. A simple drag and drop example We will demonstrate a simple drag and drop example. We will work with built-in drag and drop support. We will utilize a TransferHandler class. import javax.swing.JButton; import javax.swing.JFrame; import javax.swing.JTextField; import javax.swing.TransferHandler;
public class SimpleDnD extends JFrame {
JTextField field; JButton button;
public SimpleDnD() {
setTitle("Simple Drag & Drop");
setLayout(null);
button = new JButton("Button"); button.setBounds(200, 50, 90, 25);
field = new JTextField(); field.setBounds(30, 50, 150, 25);
public static void main(String[] args) { new SimpleDnD(); } } In our example we have a text field and a button. We can drag a text from the field and drop it onto the button. field.setDragEnabled(true); The text field has a built in support for dragging. We must enable it. button.setTransferHandler(new TransferHandler("text")); The TransferHandler is a class responsible for transfering data between components. The constructor takes a property name as a parameter.
Figure: Simple drag & drop example Icon drag & drop Some of the Java Swing components do not have built in drag support. JLabel component is such a component. We have to code the drag functionality ourselves. We will drag and drop icons. In the previous example, we used a text property. This time we will use an icon property. import java.awt.FlowLayout; import java.awt.event.MouseAdapter; import java.awt.event.MouseEvent; import java.awt.event.MouseListener;
class DragMouseAdapter extends MouseAdapter { public void mousePressed(MouseEvent e) { JComponent c = (JComponent) e.getSource(); TransferHandler handler = c.getTransferHandler(); handler.exportAsDrag(c, e, TransferHandler.COPY); } }
public static void main(String[] args) { new IconDnD(); } } In the code example, we have two labels and a button. Each component displays an icon. The two labels enable drag gestures, the button accepts a drop gesture. MouseListener listener = new DragMouseAdapter(); label1.addMouseListener(listener); label2.addMouseListener(listener); The drag support is not enabled by default for the label. We register a custom mouse adapter for both labels. label1.setTransferHandler(new TransferHandler("icon")); button.setTransferHandler(new TransferHandler("icon")); label2.setTransferHandler(new TransferHandler("icon")); Each of the three components has a TransferHandler class for an icon property. TheTransferHandler is needed for both drag sources and drag targets as well. JComponent c = (JComponent) e.getSource(); TransferHandler handler = c.getTransferHandler(); handler.exportAsDrag(c, e, TransferHandler.COPY); These code lines initiate the drag support. We get the drag source. In our case it is a label instance. We get it's transfer handler object. And finally initiate the drag support with the exportAsDrag()method call.
Figure: Icon drag & drop example Custom JList drop example Some components do not have a default drop support. One of them is a JList component. There is a good reason for this. We don't know, if the data will be inserted into one row, or two or more rows. So we must implement manually the drop support for the list component. The comma separated text will be inserted into two or more rows. Text without a comma will go into one row. import java.awt.Dimension; import java.awt.FlowLayout; import java.awt.datatransfer.DataFlavor; import java.awt.datatransfer.Transferable;
JList.DropLocation dl = (JList.DropLocation) support.getDropLocation(); int index = dl.getIndex();
String[] data = line.split(","); for (String item: data) { if (!item.isEmpty()) model.add(index++, item.trim()); } return true; } }
public static void main(String[] args) { new ListDrop(); } } In the above example, we have a text field and a list component. The text in the text field can be dragged and dropped into the list. If the text is comma separated, the words will be split into rows. If not, the text will be inserted into one row. list.setDropMode(DropMode.INSERT); Here we specify a drop mode. The DropMode.INSERT specifies, that we are going to insert new items into the list component. If we chose DropMode.INSERT, we would drop new items onto the existing ones. list.setTransferHandler(new ListHandler()); We set a custom transfer handler class. field.setDragEnabled(true); We enable the drag support for the text field component. public boolean canImport(TransferSupport support) { if (!support.isDrop()) { return false; } return support.isDataFlavorSupported(DataFlavor.stringFlavor); } This method tests suitability of a drop operation. Here we filter out the clipboard paste operations and allow only String drop operations. If the method returns false, the drop operation is cancelled. public boolean importData(TransferSupport support) { ... } The importData() method transfers the data from the clipboard or from the drag and drop operation to the drop location. Transferable transferable = support.getTransferable(); The Transferable is the class, where the data is bundled. line = (String) transferable.getTransferData(DataFlavor.stringFlavor); We retrieve our data. JList.DropLocation dl = (JList.DropLocation) support.getDropLocation(); int index = dl.getIndex(); We get a drop location for the list. We retrieve the index, where the data will be inserted. String[] data = line.split(","); for (String item: data) { if (!item.isEmpty()) model.add(index++, item.trim()); } Here we split the text into parts and insert it into one or more rows.
Figure: JList drop example The previous examples used components with built-in drag and drop support. Next we are going to create a drag and drop functionality from scratch. Drag Gesture In the following example we will inspect a simple drag gesture. We will work with several classes needed to create a drag gesture. A DragSource, DragGestureEvent, DragGestureListener,Transferable. import java.awt.Color; import java.awt.Cursor; import java.awt.Dimension; import java.awt.FlowLayout; import java.awt.datatransfer.DataFlavor; import java.awt.datatransfer.Transferable; import java.awt.dnd.DnDConstants; import java.awt.dnd.DragGestureEvent; import java.awt.dnd.DragGestureListener; import java.awt.dnd.DragSource;
public static void main(String[] args) { new DragGesture(); }
public Object getTransferData(DataFlavor flavor) { return null; }
public DataFlavor[] getTransferDataFlavors() { return new DataFlavor[0]; }
public boolean isDataFlavorSupported(DataFlavor flavor) { return false; } } This simple example demostrates a drag gesture. The drag gesture is created, when we click on a component and move a mouse pointer, while the button is pressed. The example will show, how we can create a DragSource for a component. public class DragGesture extends JFrame implements DragGestureListener, Transferable { The DragGesture implements two interfaces. The DragGestureListener will listen for drag gestures. The Transferable handles data for a transfer operation. In the example, we will not transfer any data. We will only demonstrate a drag gesture. So the three necessary methods of the Transferable interface are left unimplemented. DragSource ds = new DragSource(); ds.createDefaultDragGestureRecognizer(left, DnDConstants.ACTION_COPY, this); Here we create a DragSource object and register it for the left panel. The DragSource is the entity responsible for the initiation of the Drag and Drop operation. ThecreateDefaultDragGestureRecognizer() associates a drag source and DragGestureListener with a particular component. public void dragGestureRecognized(DragGestureEvent event) {
} The dragGestureRecognized() method responds to a drag gesture. Cursor cursor = null; if (event.getDragAction() == DnDConstants.ACTION_COPY) { cursor = DragSource.DefaultCopyDrop; } event.startDrag(cursor, this); The startDrag() method of the DragGestureEvent finally starts the drag operation. We will specify two parameters. The cursor type and the Transferable object. public Object getTransferData(DataFlavor flavor) { return null; }
public DataFlavor[] getTransferDataFlavors() { return new DataFlavor[0]; }
public boolean isDataFlavorSupported(DataFlavor flavor) { return false; } The object that implements the Transferable interface must implement these three methods. As I have already mentioned, we left these methods unimplemented for now. A complex drag and drop example In the following example, we create a complex drag and drop example. We create a drag source a drop target and a transferable object. import java.awt.Color; import java.awt.Cursor; import java.awt.Dimension; import java.awt.FlowLayout; import java.awt.datatransfer.DataFlavor; import java.awt.datatransfer.Transferable; import java.awt.datatransfer.UnsupportedFlavorException; import java.awt.dnd.DnDConstants; import java.awt.dnd.DragGestureEvent; import java.awt.dnd.DragGestureListener; import java.awt.dnd.DragSource; import java.awt.dnd.DropTarget; import java.awt.dnd.DropTargetAdapter; import java.awt.dnd.DropTargetDropEvent; import java.awt.event.ActionEvent; import java.awt.event.ActionListener;
public TransferableColor(Color color) { this.color = color; }
public DataFlavor[] getTransferDataFlavors() { return supportedFlavors; }
public boolean isDataFlavorSupported(DataFlavor flavor) { if (flavor.equals(colorFlavor) || flavor.equals(DataFlavor.stringFlavor)) return true; return false; }
public Object getTransferData(DataFlavor flavor) throws UnsupportedFlavorException { if (flavor.equals(colorFlavor)) return color; else if (flavor.equals(DataFlavor.stringFlavor)) return color.toString(); else throw new UnsupportedFlavorException(flavor); } } The code example shows a button and two panels. The button displays a color chooser dialog and sets a color for the first panel. The color can be dragged into the second panel. This example will enhance the previous one. We will add a drop target and a custom transferable object. new MyDropTargetListener(right); We register a drop target listener with the right panel. event.startDrag(cursor, new TransferableColor(color)); The startDrag() method has two parameters. A cursor and a Transferable object. public MyDropTargetListener(JPanel panel) { this.panel = panel;
dropTarget = new DropTarget(panel, DnDConstants.ACTION_COPY, this, true, null); } In the MyDropTargetListener we create a drop target object. Transferable tr = event.getTransferable(); Color color = (Color) tr.getTransferData(TransferableColor.colorFlavor);
if (event.isDataFlavorSupported(TransferableColor.colorFlavor)) {
event.acceptDrop(DnDConstants.ACTION_COPY); this.panel.setBackground(color); event.dropComplete(true); return; } We get the data being transferred. In our case it is a color object. Here we set the color of the right panel. event.rejectDrop(); If the conditions for a drag and drop operation are not fulfilled, we reject it. protected static DataFlavor colorFlavor = new DataFlavor(Color.class, "A Color Object"); In the TransferableColor, we create a new DataFlavor object. protected static DataFlavor[] supportedFlavors = { colorFlavor, DataFlavor.stringFlavor, }; Here we specify, what data flavors we support. In our case it is a custom defined color flavor and a pre-defined DataFlavor.stringFlavor. public Object getTransferData(DataFlavor flavor) throws UnsupportedFlavorException { if (flavor.equals(colorFlavor)) return color; else if (flavor.equals(DataFlavor.stringFlavor)) return color.toString(); else throw new UnsupportedFlavorException(flavor); } Return an object for a specific data flavor.
Figure: A complex example This part of the Java Swing tutorial was dedicated to Swing drap and drop operations.
Painting in Swing Painting is used, when we want to change or enhance an existing widget. Or if we are creating a custom widget from scratch. To do the painting, we use the painting API provided by the Swing toolkit. The painting is done within the paintComponent() method. In the painting process, we use theGraphics2D object. 2D Vector Graphics There are two different computer graphics. Vector and raster graphics. Raster graphics represents images as a collection of pixels. Vector graphics is the use of geometrical primitives such as points, lines, curves or polygons to represent images. These primitives are created using mathematical equations. Both types of computer graphics have advantages and disadvantages. The advantages of vector graphics over raster are: smaller size ability to zoom indefinitely moving, scaling, filling or rotating does not degrade the quality of an image Types of primitives points lines polylines polygons circles ellipses Splines Points The most simple graphics primitive is point. It is a single dot on the window. There is no method to draw a point in Swing. To draw a point, we use the drawLine() method. We use one point twice. package com.zetcode;
SwingUtilities.invokeLater(new Runnable() { @Override public void run() { PointsExample ex = new PointsExample(); ex.setVisible(true); } }); } } One point is difficult to observe. Therefore, we will randomly draw 1000 points on the panel surface. class DrawPanel extends JPanel { We are drawing on a custom drawing panel, which is a JPanel component. The drawing panel will later be added to a JFrame component. @Override public void paintComponent(Graphics g) {
super.paintComponent(g); doDrawing(g); } Custom painting is performed inside the paintComponent() method, which we override. Thesuper.paintComponent() method calls the method of the parent class. It does some necessary work to prepare component for drawing. Actual drawing is delegated to the doDrawing() method. Graphics2D g2d = (Graphics2D) g; Painting in Swing is done on the Graphics2D object. g2d.setColor(Color.blue); We will paint our points in blue color. Dimension size = getSize(); Insets insets = getInsets(); The size of the window includes borders and titlebar. We don't paint there. int w = size.width - insets.left - insets.right; int h = size.height - insets.top - insets.bottom; Here we calculate the area, where we will effectively paint our points. Random r = new Random(); int x = Math.abs(r.nextInt()) % w; int y = Math.abs(r.nextInt()) % h; We get a random number in range of the size of area, that we computed above. g2d.drawLine(x, y, x, y); Here we draw the point. As we already said, we use a drawLine() method. We specify the same point twice.
Figure: Points Lines A line is a simple graphics primitive. It is drawn using two points. package com.zetcode;
SwingUtilities.invokeLater(new Runnable() { @Override public void run() { LinesExample ex = new LinesExample(); ex.setVisible(true); } }); } } In the example, we draw five lines. The first line is drawn using the default values. Other will have a different stroke. The stroke is created using the BasicStroke class. It defines a basic set of rendering attributes for the outlines of graphics primitives. float[] dash1 = { 2f, 0f, 2f }; Here we create a dash, that we use in the stroke object. BasicStroke bs1 = new BasicStroke(1, BasicStroke.CAP_BUTT, BasicStroke.JOIN_ROUND, 1.0f, dash1, 2f ) This code creates a stroke. The stroke defines the line width, end caps, line joins, miter limit, dash and the dash phase.
Figure: Lines Rectangles To draw rectangles, we use the drawRect() method. To fill rectangles with the current color, we use the fillRect() method. package com.zetcode;
SwingUtilities.invokeLater(new Runnable() { public void run() { RectanglesExample ex = new RectanglesExample(); ex.setVisible(true); } }); } } In the example we draw nine colored rectangles. g2d.setColor(new Color(212, 212, 212)); g2d.drawRect(10, 15, 90, 60); ... We set the color of the outline of the rectangle to a soft gray color, so that it does not interfere with the fill color. To draw the outline of the rectangle, we use the drawRect() method. The first two parameters are the x and y values. The third and fourth are width and height. g2d.fillRect(10, 15, 90, 60); To fill the rectangle with a color, we use the fillRect() method.
Figure: Rectangles Textures A texture is a bitmap image applied to a shape. To work with textures in Java 2D, we use theTexturePaint class. package com.zetcode;
slatetp = new TexturePaint(slate, new Rectangle(0, 0, 90, 60)); javatp = new TexturePaint(java, new Rectangle(0, 0, 90, 60)); panetp = new TexturePaint(pane, new Rectangle(0, 0, 90, 60));
SwingUtilities.invokeLater(new Runnable() { @Override public void run() { Textures ex = new Textures(); ex.setVisible(true); } }); } } In the code example, we fill three rectangles with three different textures. slate = ImageIO.read(this.getClass().getResource("slate.png")); Here we read the image into the buffered image. slatetp = new TexturePaint(slate, new Rectangle(0, 0, 90, 60)); We create a TexturePaint class out of the buffered image. g2d.setPaint(slatetp); g2d.fillRect(10, 15, 90, 60); We fill a rectangle with a texture.
Figure: Textures Gradients In computer graphics, gradient is a smooth blending of shades from light to dark or from one color to another. In 2D drawing programs and paint programs, gradients are used to create colorful backgrounds and special effects as well as to simulate lights and shadows. (answers.com) package com.zetcode;
SwingUtilities.invokeLater(new Runnable() { @Override public void run() { GradientsExample ex = new GradientsExample(); ex.setVisible(true); } }); } } Our code example presents five rectangles with gradients. GradientPaint gp4 = new GradientPaint(25, 25, Color.blue, 15, 25, Color.black, true); To work with gradients, we use Java Swing's GradientPaint class. By manipulating the color values and the starting end ending points, we can get different results. g2d.setPaint(gp5); The gradient is activated calling the setPaint() method.
Figure: Gradients Drawing text Drawing is done with the drawString() method. We specify the string we want to draw and the position of the text on the window area. package com.zetcode;
Font font = new Font("URW Chancery L", Font.BOLD, 21); g2d.setFont(font);
g2d.drawString("Not marble, nor the gilded monuments", 20, 30); g2d.drawString("Of princes, shall outlive this powerful rhyme;", 20, 60); g2d.drawString("But you shall shine more bright in these contents", 20, 90); g2d.drawString("Than unswept stone, besmear'd with sluttish time.", 20, 120); g2d.drawString("When wasteful war shall statues overturn,", 20, 150); g2d.drawString("And broils root out the work of masonry,", 20, 180); g2d.drawString("Nor Mars his sword, nor war's quick " + "fire shall burn", 20, 210); g2d.drawString("The living record of your memory.", 20, 240); g2d.drawString("'Gainst death, and all oblivious enmity", 20, 270); g2d.drawString("Shall you pace forth; your praise shall still " + "find room", 20, 300); g2d.drawString("Even in the eyes of all posterity", 20, 330); g2d.drawString("That wear this world out to the ending doom.", 20, 360); g2d.drawString("So, till the judgment that yourself arise,", 20, 390); g2d.drawString("You live in this, and dwell in lovers' eyes.", 20, 420); }
@Override public void paintComponent(Graphics g) {
SwingUtilities.invokeLater(new Runnable() { @Override public void run() { DrawingText ex = new DrawingText(); ex.setVisible(true); } }); } } In our example, we draw a sonnet on the panel component. RenderingHints rh = new RenderingHints( RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setRenderingHints(rh); This code is to make our text look better. We apply a technique called antialiasing. Font font = new Font("URW Chancery L", Font.BOLD, 21); g2d.setFont(font); We choose a specific font for our text. g2d.drawString("Not marble, nor the gilded monuments", 20, 30); This is the code, that draws the text. Images On of the most important capabililies of a toolkit is the ability to display images. An image is an array of pixels. Each pixel represents a color at a given position. We can use components likeJLabel to display an image, or we can draw it using the Java 2D API. package com.zetcode;
SwingUtilities.invokeLater(new Runnable() { @Override public void run() { ImageExample ex = new ImageExample(); ex.setVisible(true); } }); } } This example will draw an image on the panel. The image will fit the JFrame window. public DrawPanel() {
loadImage(); Dimension dm = new Dimension(img.getWidth(null), img.getHeight(null)); setPreferredSize(dm); } In the constructor of the DrawPanel class, we call the loadImage() method. We determine the image dimensions and set the preffered size of the panel component. This will together with thepack() method display the image to fit exactly the window. private void loadImage() { img = new ImageIcon("slanec.png").getImage(); } The method loads an image from the disk. We use the ImageIcon class. This class simplyfies the work with the images in Java Swing. g2d.drawImage(this.img, 0, 0, null); The image is drawn using the drawImage() method. In this chapter, we did some painting.
Resizable component Resizable components are most often used when creating charts, diagrams and similar. The most common resizable component is a chart in a spreadsheet application. For example, when we create a chart in a OpenOffice application. The chart can be moved over the grid widget of the application and resized. In order to create a component that can be freely dragged over a panel, we need a panel with absolute positioning enabled. We must not use a layout manager. In our example, we will create a component (a JPanel) that we can freely move over a parent window and resize. In order to distinguish which component has a focus, we draw 8 small rectangles on the border of our resizable component. This way we know, that the component has focus. The rectangles serve as a dragging points, where we can draw the component and start resizing. I have learnt to use resizable components from this blog. package resizablecomponent;
addMouseListener(new MouseAdapter() { public void mousePressed(MouseEvent me) {
requestFocus(); resizer.repaint(); } }); }
public static void main(String[] args) { ResizableComponent rc = new ResizableComponent(); rc.setVisible(true); } } The ResizableComponent sets up the panel and the component. private JPanel panel = new JPanel(null); We have already mentioned, that we cannot use any layout manager. We must use absolute positioning for resizable component. By providing null to the constructor, we create a panel with absolute positioning. addMouseListener(new MouseAdapter() { public void mousePressed(MouseEvent me) {
requestFocus(); resizer.repaint(); } }); If we press on the parent panel, e.g outside the resizable component, we grab focus and repaint the component. The rectangles over he border will disappear. package resizablecomponent;
public ResizableBorder(int dist) { this.dist = dist; }
public Insets getBorderInsets(Component component) { return new Insets(dist, dist, dist, dist); }
public boolean isBorderOpaque() { return false; }
public void paintBorder(Component component, Graphics g, int x, int y, int w, int h) { g.setColor(Color.black); g.drawRect(x + dist / 2, y + dist / 2, w - dist, h - dist);
if (component.hasFocus()) {
for (int i = 0; i < locations.length; i++) { Rectangle rect = getRectangle(x, y, w, h, locations[i]); g.setColor(Color.WHITE); g.fillRect(rect.x, rect.y, rect.width - 1, rect.height - 1); g.setColor(Color.BLACK); g.drawRect(rect.x, rect.y, rect.width - 1, rect.height - 1); } } }
private Rectangle getRectangle(int x, int y, int w, int h, int location) { switch (location) { case SwingConstants.NORTH: return new Rectangle(x + w / 2 - dist / 2, y, dist, dist); case SwingConstants.SOUTH: return new Rectangle(x + w / 2 - dist / 2, y + h - dist, dist, dist); case SwingConstants.WEST: return new Rectangle(x, y + h / 2 - dist / 2, dist, dist); case SwingConstants.EAST: return new Rectangle(x + w - dist, y + h / 2 - dist / 2, dist, dist); case SwingConstants.NORTH_WEST: return new Rectangle(x, y, dist, dist); case SwingConstants.NORTH_EAST: return new Rectangle(x + w - dist, y, dist, dist); case SwingConstants.SOUTH_WEST: return new Rectangle(x, y + h - dist, dist, dist); case SwingConstants.SOUTH_EAST: return new Rectangle(x + w - dist, y + h - dist, dist, dist); } return null; }
public int getCursor(MouseEvent me) { Component c = me.getComponent(); int w = c.getWidth(); int h = c.getHeight();
for (int i = 0; i < locations.length; i++) { Rectangle rect = getRectangle(0, 0, w, h, locations[i]); if (rect.contains(me.getPoint())) return cursors[i]; }
return Cursor.MOVE_CURSOR; } } The ResizableBorder is responsible for drawing the border of the component and determining the type of the cursor to use. int locations[] = { SwingConstants.NORTH, SwingConstants.SOUTH, SwingConstants.WEST, SwingConstants.EAST, SwingConstants.NORTH_WEST, SwingConstants.NORTH_EAST, SwingConstants.SOUTH_WEST, SwingConstants.SOUTH_EAST }; These are locations, where we will draw rectangles. These locations are grabbing points, where we can grab the component and resize it. g.setColor(Color.black); g.drawRect(x + dist / 2, y + dist / 2, w - dist, h - dist); In the paintBorder() method, we draw the border of the resizable component. The upper code draws the outer border of the component. if (component.hasFocus()) {
for (int i = 0; i < locations.length; i++) { Rectangle rect = getRectangle(x, y, w, h, locations[i]); g.setColor(Color.WHITE); g.fillRect(rect.x, rect.y, rect.width - 1, rect.height - 1); g.setColor(Color.BLACK); g.drawRect(rect.x, rect.y, rect.width - 1, rect.height - 1); } } The eight rectangles are drawn only in case that the resizable component has currently focus. Finally, the getRectangle() method gets the coordinates of the rectangles and the getCursor()methods gets the cursor type for the grab point in question. package resizablecomponent;
int x = getX(); int y = getY(); int w = getWidth(); int h = getHeight();
int dx = me.getX() - startPos.x; int dy = me.getY() - startPos.y;
switch (cursor) { case Cursor.N_RESIZE_CURSOR: if (!(h - dy < 50)) { setBounds(x, y + dy, w, h - dy); resize(); } break;
case Cursor.S_RESIZE_CURSOR: if (!(h + dy < 50)) { setBounds(x, y, w, h + dy); startPos = me.getPoint(); resize(); } break;
case Cursor.W_RESIZE_CURSOR: if (!(w - dx < 50)) { setBounds(x + dx, y, w - dx, h); resize(); } break;
case Cursor.E_RESIZE_CURSOR: if (!(w + dx < 50)) { setBounds(x, y, w + dx, h); startPos = me.getPoint(); resize(); } break;
case Cursor.NW_RESIZE_CURSOR: if (!(w - dx < 50) && !(h - dy < 50)) { setBounds(x + dx, y + dy, w - dx, h - dy); resize(); } break;
case Cursor.NE_RESIZE_CURSOR: if (!(w + dx < 50) && !(h - dy < 50)) { setBounds(x, y + dy, w + dx, h - dy); startPos = new Point(me.getX(), startPos.y); resize(); } break;
case Cursor.SW_RESIZE_CURSOR: if (!(w - dx < 50) && !(h + dy < 50)) { setBounds(x + dx, y, w - dx, h + dy); startPos = new Point(startPos.x, me.getY()); resize(); } break;
case Cursor.SE_RESIZE_CURSOR: if (!(w + dx < 50) && !(h + dy < 50)) { setBounds(x, y, w + dx, h + dy); startPos = me.getPoint(); resize(); } break;
public void mouseReleased(MouseEvent mouseEvent) { startPos = null; } }; } The Resizable class represents the component, that is being resized and moved on the window. private void resize() { if (getParent() != null) { ((JComponent)getParent()).revalidate(); } } The resize() method is called, after we have resized the component. The revalidate() method will cause the component to be redrawn. MouseInputListener resizeListener = new MouseInputAdapter() { public void mouseMoved(MouseEvent me) { if (hasFocus()) { ResizableBorder border = (ResizableBorder)getBorder(); setCursor(Cursor.getPredefinedCursor(border.getCursor(me))); } } We change the cursor type, when we hover the cursor over the grip points. The cursor type changes only if the component has focus. public void mousePressed(MouseEvent me) { ResizableBorder border = (ResizableBorder)getBorder(); cursor = border.getCursor(me); startPos = me.getPoint(); requestFocus(); repaint(); } If we click on the resizable component, we change the cursor, get the starting point of dragging, give focus to the component and redraw it. int x = getX(); int y = getY(); int w = getWidth(); int h = getHeight();
int dx = me.getX() - startPos.x; int dy = me.getY() - startPos.y; In the mouseDragged() method, we determine the x, y coordinates of the cursor, width and height of the component. We calculate the distances, that we make during the mouse drag event. case Cursor.N_RESIZE_CURSOR: if (!(h - dy < 50)) { setBounds(x, y + dy, w, h - dy); resize(); } break; For all resizing we ensure, that the component is not smaller than 50 px. Otherwise, we could make it so small, that we would eventually hide the component. The setBounds() method relocates and resizes the component.
Figure: Resizable component In this part of the Java Swing tutorial, we have created a resizable component.