Manual VIRUS WARNING This product is guaranteed by Core Design Ltd. to be virus free Core Design Ltd. accept no responsibility for damage caused to this product through virus infection. To avoid the risk of infecting this product with a virus, please follow these simple procedures:- 1. Before loading the disks, make sure that they are write protected. This prevents any virus writing itself to them. 2. Always switch your machine off for at least 30 seconds before loading the game. Failure to do so may result in virus cntamination of the master disks. 3. Never put the disks through a virus killer as this will destroy the information on them. LOADING INSTRUCTIONS This Game requires an Amiga with at least 1 Meg of RAM. 1. Turn off your computer 2. Plug a joystick into port 2 3. Turn on the computer. 4. Insert the Amiga Kickstart disk if so prompted into the computers internal drive (Amiga 1000 only). 5. When the Workbench icon appears, insert disk 1 and follow the on screen instructions. LOADING TIPS Should the title screen not appear within 45 seconds of turning on your machine, there may be a problem with your computer system. Check your computer connections and that the above instructions have been correctly carried out. If you are sure your computer is functioning correctly (ie other software loads successfully) and are still unable to load, then you may have a faulty disk. Core Design Ltd, will replace free of charge any disks that have manufacturing or duplication defects. When returning damaged products, please return DISKS ONLY directly to Core Design Ltd, for immediate replacement. THE STORY High atop the crag the castle sits, bearing silent witness to the evil that has overcome the land. Beneath it, the village, bathed in darkness save for the faint glow of the flickering torches as they struggle to stay alight. In its deep shadows creeps evil in all its forms. Whilst overlooking it looms the castle. It's towers seem to reach up, struggling to escape the darkness that is all around Amongst them screams the wind, lashing its way from spire to spire, seemingly trying to draw the castles very walls crashing down. In a tower which the wind seems even more intent on destroying, a window is illuminated by a strange light. Within its walls he sits, alone, dying. His hand rests on a glowing orb, its eerie light throws his drawn features into high relief. His eyes focus and the interminable blackness as his mind escapes to happier times. THE AIM OF THE GAME You play the part of Ebryn on a quest to discover the dark secrets of the Curse of Darkmere put upon your fathers Kingdom. Ebryn must find the cause and then the cure for the Darkmere. You will have a real world to explore with many characters to interact with. These you must question to find out information to complete your quest. Some will stand in your way whilst others will help you. But most will want something in return. YOUR MAGIC BLADE Although you will have only one weapon throughout the game, its powers can and must be increased. Your blade will glow when evil is near and thus be used as an early warning of danger. If you kill an evil character with the sword then your energy will be increased as the blade draws power from its victim. If however a good character is killed then your energy will be decreased as the sword will draw its power for you. Thus being "good" is rewarded but being "evil" is punished. MOVEMENT CONTROLS Using the Keyboard To move Ebryn in the desired direction you can either use the cursor keys (up, down, left, and right arrow keys) or Q for Up A for Down M for Right N for Left Whilst using either method pressing the Space Bar will Fire and pressing the P key will cause the game to pause. To access the Menu Scroll press the Enter key or hold down the Space Bar (fire button) for a short period of time. Using a Joystick. With a Joystick placed in port 2 push the Joystick in the direction you wish him to move. To access the Menu Scroll whilst using the Joystick press the Fire button. Movement up and down is handled automatically when stairs, ladders or ropes are walked into. COMBAT Press and hold the fire button with one of the 3 directions below to fight Fire + Down - Crouch and defend yourself Fire + Up - Slash into the air Fire + Left or Right - Slash at body These directions are used regardless of the direction in which Ebryn is currently facing. INTERACTION If the fire button is depressed for more than a second without the Joystick being moved then a Menu Scroll will appear over the play area listing the available actions. Select which action you wish to carry out by highlighting the desired option and pressing fire. Example- You select the action DRINK, and press fire. Another scroll will now appear detailing the available items which you can drink. Move to the item you wish to drink and press fire. Once this action has been carried out you will return to the main menu once more where another action may be chosen or exit selected. In order to effect an item you must either have it in your possession or be touching it. Being able to question other characters plays an important role in the quest. When you begin Ebryn will only have access to a small vocabulary of words. As you progress your vocabulary will be extended. For example at the start you will only know the words. Malthar, Orcs, Darkmere Now let's say you question a character about the Orcs. You may get the reply "They live far to west lord," The word "West" will now be added to your vocabulary. On questioning another character about the West he might reply, "That's where the Black mountains lay" So the words "Black Mountains" will be added to your vocabulary, and so you build your vocabulary as you continue into the quest. To aid in the ease of use of the system, only items relevant to the action selected will be displayed. For example, if you select the verb DRINK the list of items will be reduced to these items which you can drink. All these options will be displayed as pull down scrolls placed over the main area of play. DEATH Ebryn will die if his energy is reduced to zero. Energy can be lost in the following ways. 1. Being hit during a fight 2. Attacking a good character. To replace lost energy one must find food and drink. Various strength potions may also be found throughout the quest along with time reverse potions and other useful items which, although not needed to complete the quest, are useful. SAVING THE GAME The game may he saved at anytime if you have a time reverse potion. Should you choose to drink this potion then when and if you die within the game, the game will restart from where you drank the potion. All conditions will now revert to those when you drunk this potion. SCREEN LAYOUT The main playing screen will be viewed from above in isometric 3D. At the bottom of the screen will be the staus panel. This will include the following 6 pieces of information. 1. Your energy (this will glow when you have drunk a potion and will only stop when that potions effects have worn off) 2. Your enemies' energy (whilst attacking) 3. A picture of the item or person in which you are in contact with. 4. A description of the item or character ie Manuscript, Hagar the Dwarf 5. Your location description ie "Fennel Street" 6. A picture of Ebryn TIPS ON PLAYING examine all objects re question all other characters, you might have learnt something new examine corpses pick up everything but examine them before you use them examine keys, some open doors other chests
Exits from the screen will either be self obvious, in the case of doors or lanes or indicated by an arrow if facing South or East. Except in the case of ORCS, characters that are killed remain on screen. Their bodies gradually decay and this will attract scavenging creatures that may not take too kindly at their meal being disturbed if you return too quickly after despatching your enemy. The only way to increase Ebryns knowledge is to question the various characters that you find. Only then can you find the cause and eventual cure for the Darkmere. It will be wise to question them thoroughly as information that you think unimportant may be of great use later on. Many of the problems you will face on your journey can be solved in more than one way. There is usually a brain or brawn solution for each problem. It is up to you to discover what these are, but the balance will be different for each player. Your father, Gildorn can help you 8 times during your quest. Press the help key or select help from the menu and Gildorn will advise you on your next move. CREDITS Produced by Jeremy Heath Smith Game Design by Mark K Jones Programming by Paul Hodgson, Andrew Buchanan, Stewart Gilray Graphics by Mark K Jones Music and Sound Effects by Martin Iveson Playtesters Jamie (Darkmere) Morton, Troy Horton, Darren Price and David Ward --- Typed by SHARD - N&B For more Amiga documents, visit www.lemonamiga.com
[FREE PDF sample] (Ebook) Mobile Computing: Technology, Applications And Service Creation by Hasan Et Al. Talukder, Asoke K & Ahmed ISBN 9780070144576, 0070144575 ebooks
[FREE PDF sample] (Ebook) Mobile Computing: Technology, Applications And Service Creation by Hasan Et Al. Talukder, Asoke K & Ahmed ISBN 9780070144576, 0070144575 ebooks