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DB File Types

The document appears to contain data tables for Total War: Warhammer 2, including information on units, buildings, agents, battles, maps, and other game elements. It includes fields for IDs, names, descriptions, bonuses and penalties to attributes, and relationships between different gameplay systems.

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Kenan Spahic
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0% found this document useful (0 votes)
186 views22 pages

DB File Types

The document appears to contain data tables for Total War: Warhammer 2, including information on units, buildings, agents, battles, maps, and other game elements. It includes fields for IDs, names, descriptions, bonuses and penalties to attributes, and relationships between different gameplay systems.

Uploaded by

Kenan Spahic
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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_kv_fatigue _kv_morale _kv_morale_ext Value1,UInt32; Value2,UInt32; Value3,UInt32; Value4,UInt32 _kv_naval_morale _kv_rules _kv_rules_ext

Key,String;Value,Single Key,String;Value,Single Key,String;

Key,String;Value,Single Key,String;Value,Single Key,String

abilities Agent Ability ID,String; ->,Boolean,1;Associated Attribute,String; Type,String; Unknown,Boolean achievements Key,String

advice_levels Key,String; Thread Name,String; unknown,UInt32; unknown,UInt32; unknown,String; unknown,String; unknown,String; unknown,15; unknown,String; unknown,10 advice_threads Key,String agent_attributes Pip Path,String Attribute ID,String;

agent_attribute_situations Attribute,String

Situation,String;

agent_culture_details Agent IDRef,String; Culture,String; Model Path,String; ->,Boolean,1;Bodyguard Unit,String agent_spawning_to_building_chains Building Chain IDRef,String; Chance,Single agent_spawning_to_government_types Agent IDRef,String;

Agent IDRef,String;

Government IDRef,String; Chance,Single agent_spawnings Agent IDRef,String; Chance,Single agent_to_agent_abilities Agent Ability IDRef,String; Unknown,Int32 agent_to_agent_attributes Agent IDRef,String; Unknown,Int32; Unknown,Boolean Agent IDRef,String;

Attribute IDRef,String;

agent_to_bribe_actions Agent IDRef,String; Unknown,String agent_to_building_levels Building Level,String; Attribute,String; Unknown,Int32 Agent IDRef,String;

agents Agent ID,String; Unknown,Int32; Unknown,Int32; Unknown,Int32; Unknown,Boolean;Model type,String; ->,Boolean,1;Unknown,String; Unknown,Boolean; Attribute,String; ->,Boolean,1;Unknown,String; Unknown,Int32 ancillaries Ancillary ID,String; Ancillary Type IDRef,String; Character,String; Unknown,3; Unknown,UInt32; Start Date,UInt32; End Date,UInt32 ancillary_included_subcultures Ancillary IDRef,String; Subculture,String ancillary_info Ancillary IDRef,String ancillary_to_ability_effects Unused,String

ancillary_to_attribute_effects Ancillary IDRef,String; Effect IDRef,String; Value,Int32 ancillary_to_attribute_situation_effects Effect IDRef,String; Value,Int32 ancillary_to_effects Effect IDRef,String; Value,Single Ancillary IDRef,String; Ancillary IDRef,String;

ancillary_to_excluded_ancillaries Ancillary IDRef,String ancillary_to_included_agents Agent IDRef,String

Ancillary IDRef,String;

Ancillary IDRef,String;

ancillary_types Ancillary Type ID,String; Picture Path,String anim_reference_poses Animation Set,String; Animation filepath,String; Bone,String battle_bridge_subculture_jcts Basic bridge,String; Refined bridge,String Subculture IDRef,String;

battle_entities Battle Entity ID,String; Category,String; unknown,String; Walk?,Single; Run?,Single; Walk?,Single; Run?,Single; Charge?,Single; Something else movement related?,Single; unknown,Single; unknown,Single; unknown,Single; unknown,Single; unknown,String; unknown,Single; unknown,Single; unknown,Single; unknown,Single; unknown,Single; unknown,Single; unknown,UInt32

battle_script_strings Text,String

String ID,String;

battle_sky_types Sky Type ID,String; Season IDRef,String; Weather IDRef,String; Time of day,String; ->,Boolean,1;Area,String; Environment,String; unknown,2 battle_terrain_sets Terrain Set ID,String; unknown,4; Season IDRef,String; Colour Map,String; Blend Map,String; unknown,1; Cliff Map,String; Rock Map,String; Tiled Map,String; Detail Map 0,String; Detail Map 1,String; Detail Map 1,String; Detail Map 1,String; Forest Underlay,String; Climate IDRef,String battle_type_faction_presets unknown,UInt32; unknown,UInt32 Faction IDRef,String;

battle_type_unit_to_faction_presets unknown,UInt32; Unit IDRef,String; unknown,UInt32

unknown,String;

battlefield_buildings Building ID,String; Type,String; Building 2 ID,String; Material,String; unknown,UInt32; ->,Boolean,1;Fort type,String; ->,Boolean,1;Terrain,String battlefield_snow_props Prop ID,String; unknown,1 battles Map Name,String; Map Type,String; Is Naval?,Boolean; Map Folder,String; Has Thumbnail?,Boolean,1;Thumbnail,String; unknown,12

battle_personalities Personality ID,String; Unit Model,String; Behavior,String; Warscape Equipment Theme IDRef,String; Role,String battle_cities Culture ID,String; unknown,Single; unknown,Single; unknown,Single; unknown,Single; unknown,Single; unknown,Single; unknown,UInt32; unknown,UInt32 battle_city_buildings Culture IDRef,String; unknown,Int32; unknown,Int32 Building IDRef,String;

battle_city_subculture_jct Culture IDRef,String battle_climate_groupings

Subculture IDRef,String;

Climate ID,String Weather ID,String;

battle_climate_weather_descriptions Local Climate IDRef,String; Season IDRef,String; Weather IDRef,String; unknown,UInt32; unknown,UInt32; unknown,UInt32; unknown,UInt32; unknown,UInt32; unknown,UInt32; unknown,UInt32 battle_terrain_farm_walls Farm wall,String; Farm wall,String; Farm wall,String; Farm wall,String; Farm wall,String; Farm wall,String; Farm wall,String; Farm wall,String; Farm wall,String; Farm wall,String battle_terrain_set_climates_jcts

Terrain IDRef,String;

Local Climate IDRef,String;

Terrain Set IDRef,String battle_terrain_set_groupings Climate,String battle_type_setup_limits Unit Type IDRef,String; Unit Size IDRef,String; Unit Availability,String; unknown,UInt32; unknown,UInt32; unknown,UInt32; unknown,UInt32; unknown,UInt32; unknown,UInt32; unknown,UInt32 battle_types Terrain Set ID,String;

Battle Type IDRef,String;

Battle Type ID,String Weather ID,String;

battle_weather_types unknown,UInt32; unknown,UInt32; unknown,UInt32; unknown,Single; unknown,Single; unknown,UInt32; unknown,Boolean

battlefield_building_transformations battlefield_deployable_siege_items unknown,UInt32; unknown,UInt32; Description,String; unknown,String; unknown,String bribe_actions Bribe Action ID,String; Bribe Action Description,String

Transformation,String Siege item,String;

building_chain_to_slots Building IDRef,String; Slot Type,String building_chains Building IDRef,String; ->,Boolean,1;String1,String; ->,Boolean,1;String2,String; ->,Boolean,1;Type,String building_culture_gov_type_variants Culture,String; Building IDRef,String;

Gov Type,String; ->,Boolean,1;String1,String; Unknown,1; String2,String; ->,Boolean,1;String3,String building_culture_variants Building IDRef,String; Culture,String; ->,Boolean,1;Battle Model,String; ->,Boolean,1;Campaign Map Model,String; ->,Boolean,1;Campaign Map Model 2,String; ->,Boolean,1;Localised Description,String; ->,Boolean,1;Icon/Info Picture,String building_description_texts building_effects_junction Effect IDRef,String; Magnitude,Single Building IDRef,String Building IDRef,String;

building_faction_variants Building IDRef,String; Faction,String; ->,Boolean,1;?Campaign Map Model,String; ->,Boolean,1;Localised Description,String; ->,Boolean,1;?Icon/Info Picture,String building_factionwide_effects_junctions Building IDRef,String; Effect IDRef,String; Magnitude,Single building_level_required_technology_junctions Tech IDRef,String building_levels Building ID,String; Category,String; Level,UInt32; Condition,String; Turns to Build,UInt32; Cost,UInt32; unknown,48; Unique,Boolean; Land Prestige,UInt32; Naval Prestige,UInt32; Economic Prestige,UInt32; Enlightenment Prestige,UInt32 building_research_thread_junction Tree IDRef,String; Unknown,Single building_resources_junction Building IDRef,String; Building IDRef,String;

Building IDRef,String;

Resource,String; Unknown,4 building_units_allowed Building IDRef,String; Effect IDRef,String; Experience,UInt32; Unknown,1 building_upgrades_junction Upgrade,String Building IDRef,String;

campaign_ai_manager_behaviour_junctions Manager IDRef,String;Behavior,String;unk nown,Single campaign_ai_managers Manager ID,String Campaign Personality ID,String;unknown,Boolean Campaign Personality IDRef,String;unknow

campaign_ai_personalities

campaign_ai_personality_junctions n,String;unknown,Single campaign_anim_action_to_sets Animation Set IDRef,String; Animation,String campaign_anim_sets

Action IDRef,String;

Animation Set ID,String Animation IDRef,String;

campaign_anim_transitions ID,String; Animation IDRef,String; Animation filepath,String

campaign_anims Animation ID,String; Animation filepath,String; unknown,Boolean; unknown,Boolean; Animation Set IDRef,String campaign_character_anim_set_agent_junctions Character Anim Set IDRef,String; ->,Boolean,1;Agent IDRef,String; ->,Boolean,1;unknown,String campaign_character_anim_sets Anim Set IDRef,String ID,String;

Character Anim Set ID,String;

campaign_character_anim_walk_anim_junctions Character,String;

ID,String;

Character,String; Anim IDRef,String campaign_character_anims_junctions Character,String; unknown,String; Anim filepath,String; unknown,String; ->,Boolean,1;unknown,String; ->,Boolean,1;unknown,String; unknown,Single campaign_ground_types unknown,Single; unknown,Boolean ID,String;

Ground ID,String;

campaign_map_famous_battles Description,String; Date,String; unknown,String; X,Single; Y,Single

ID,String;

campaign_map_slots_templates_rotations Degrees,String campaign_walk_anim_sets Walk Anim Set ID,String; Anim Set IDRef,String; Anim 1 filepath,String; Anim 2 filepath,String; Anim 3 filepath,String; Anim 4 filepath,String; Anim 5 filepath,String; unknown,Single; Anim 6 filepath,String; unknown,Single; Anim 7 filepath,String; Anim 8 filepath,String; unknown,Single; Anim 9 filepath,String; Anim 10 filepath,String campaign_difficulty_handicap_effects ,String;unknown,Single campaign_map_playable_areas Unknown,Boolean; Unknown,Boolean; Unknown,String; ->,Boolean,1;?,String; ->,Boolean,1;?,String; Unknown,String; Unknown,UInt32; Unknown,UInt32; Difficulty,Int32;unknown,Boolean;unknown

Unknown,String;

Unknown,UInt32 campaign_map_settlements Region,String; Capital,String; Unknown,UInt32; Unknown,String campaign_map_slots Region,String; Type,String; Unknown,5 campaign_map_tooltips Settlement ID,String;

ID,String;

Unknown,String;Unknown,String Town ID,String;

campaign_map_towns_and_ports Type,String; Name,String campaign_variables Value,Single

Variable,String;

character_trait_levels Trait Level ID,String; Level,UInt32; Trait IDRef,String; Threshold,UInt32 character_traits Unknown,UInt32; Unknown,1; Unknown,UInt32; Trait Category,String Trait ID,String;

commodities Commodity ID,String; Unknown,Single; Unknown,Single commodities_demand_junction Unknown,String; Unknown,Single; Unknown,Single diplomacy_factor_strings Commodity IDRef,String;

String ID,String

diplomacy_negotiation_faction_override_strings Item ID,String; Culture IDRef,String; Government Type IDRef,String; Faction IDRef,String; String IDRef,String

diplomacy_negotiation_strings Culture IDRef,String; Government Type IDRef,String; String IDRef,String diplomacy_strings

String ID,String;

String ID,String

diplomatic_relations_attitudes Attitude ID,String; Points Required,Int32 diplomatic_relations_government_type Government Type IDRef,String; Unknown,Int32; Unknown,Int32 diplomatic_relations_religion Religion IDRef,String; Unknown,Int32; Unknown,Single Government Type IDRef,String;

Religion IDRef,String;

effect_bonus_value_agent_junction Type,String; Agent IDRef,String effect_bonus_value_basic_junction Bonus,String

Unknown,String;

Effect IDRef,String;

effect_bonus_value_building_chain_junctions String2,String; String3,String effect_bonus_value_population_class_junction String2,String; Class,String effect_bonus_value_unit_ability_junctions String2,String; String3,String effects Effect ID,String; ->,Boolean,1;Pip Path,String; Unknown,Int32 events Event ID,String; Image,String; unknown,Boolean; Date,UInt32;

Effect ID,String;

Effect ID,String;

Effect ID,String;

Season,String; Condition,String; Image2,String factions Faction ID,String; ID2,UInt32; Category,String; Type,String; Nation,String; Nationality,String; Names DB,String; sounds id?,String; Rebels?,Boolean; Early Availability,Boolean; Late Availability,Boolean; Icon,String; Flag1,String; ->,Boolean,1;Flag2,String; ->,Boolean,1;Flag3,String; R1,Single;G1,Single;B1,Single;R2,Single;G2,Single;B2,Single;R3,Single;G3,Single; B3,Single;R4,Single;G4,Single;B4,Single;R5,Single;G5,Single;B5,Single;R6,Single; G6,Single;B6,Single; Group,String; ->,Boolean,1;Settler Rebels,String;R,Single;G,Single;B,Single; ->,Boolean,1;ID3,String; Abreviation,String; unknown,Boolean; unknown,Boolean; Names 1,String; Names 2,String fatigue_effects Threshold ID,String; Unit type,String; Value1,Single; Value2,Single; Value3,Single; Value4,Single government_types Unknown,Boolean; Unknown,Boolean; Unknown,Int32; Upper Class,String; Lower Class,String Government ID,String;

government_types_to_effects Effect IDRef,String; Magnitude,Single groupings_military groupings_factions_junct groupings_continents_junct

Government IDRef,String;

Group,String Group,String;Item,String Unknown,String;Unknown,String

groupings_regions_junct Unknown,String;Unknown,String groupings Unknown,String

gun_types Gun ID,String; Type,String; unknown,String;unknown,String;unknown,String;unknown,String;unknown,String;unkno wn,String gun_type_to_projectiles Gun IDRef,String;Projectile IDRef,String;Muzzle Flash,St ring loading_screens Screen,String; Type,String; Image,String; Unknown,String message_event_strings Region IDRef,String; Message IDRef,String; Message Image,String; Message Type,String; unknown,Boolean; unknown,Boolean; Message Icon,String Event IDRef,String;

ministerial_positions_by_gov_types Position,String; Government,String; Gender,String; Title,String missions Mission ID,String; Heading,String; Type,String; Government,String; Type2,String; Localisation,String; ->,Boolean,1;Unknown,UInt32; ->,Boolean,1;Effect IDRef,String; Unknown,2; Unknown,UInt32 mounts Mount ID,String names Name ID,String; Unknown,String; Type,String; Unknown,String;

Nation,String;

Unknown,5; Unknown,String names_royalty Faction IDRef,String; Name,String; unknown,UInt32; unknown,UInt16; unknown,UInt16; unknown,UInt32; unknown,4 particle_effects Particle Effect ID,String

population_class_to_applicable_effects Class IDRef,String; Effect IDRef,String projectile_impacts Projectile IDRef,String; ?,Boolean,1;unknown,String; ?,Boolean,1;unknown,String; ?,Boolean,1;unknown,String; ?,Boolean,1;unknown,String; ?,Boolean,1;unknown,String; ?,Boolean,1;unknown,String; ?,Boolean,1;unknown,String; ?,Boolean,1;unknown,String; ?,Boolean,1;unknown,String; ?,Boolean,1;unknown,String; ?,Boolean,1;unknown,String; ?,Boolean,1;unknown,String; ?,Boolean,1;unknown,String; ?,Boolean,1;unknown,String; ?,Boolean,1;unknown,String; unknown,String projectile_shot_type_enum Projectile Shot,String; unknown,2; Obsoletes?,Boolean,1;Obsoleted Projectile Shot,String; unknown,2 projectile_trails unknown,String; unknown,Single; unknown,Single; unknown,Single; unknown,Single; unknown,Single; unknown,Single; unknown,Single; unknown,Single; unknown,Single; unknown,Single Projectile Trail,String;

projectiles_explosions Projectile Explosion,String;

unknown,String; unknown,String; unknown,Single; unknown,Single; unknown,Single; unknown,Single; ?,Boolean,1;unknown,String; unknown,UInt32; ?,Boolean,1;unknown,String; unknown,Single; unknown,Single projectiles_missile_type_enum Projectile Missile,String

projectiles Projectile ID,String; Type,String; unknown,String; unknown,String; Has Projectile Model?,Boolean,1;Projectile Model,String; Has Explosion?,Boolean,1;Explosion,String; Has Shrapnel?,Boolean,1;Shrapnel Type,String; unknown,String; Number of Pellets,UInt32; ?,Boolean,1;unknown,String; unknown,String; Range,UInt32; unknown,UInt32; unknown,UInt32; Velocity,Single; unknown,Single; unknown,Single; Damage,Single; ?,Boolean,1;unknown,String; ?,Boolean,1;unknown,String; ?,Boolean,1;unknown,String; unknown,UInt16; unknown,Single; Base Reload Time,UInt32; unknown,UInt32; unknown,Boolean,1;unknown,String; unknown,Single; unknown,Single; unknown,String; unknown,String; ?,Boolean,1;unknown,String; ?,Boolean,1;unknown,String; ?,Boolean,1;unknown,String public_order_factors Factor ID,String; Icon1,String; ->,Boolean,1;Icon2,String quotes Text,String; Author,String; Quote ID,String

quotes_people Quote Person ID,String; Description,String random_localisation_strings region_economics_factors Icon Path,String region_unit_resources Screen name?,String regions_continents Localisation string,String Factor,String;

Region IDRef,String;

Continent ID,String

regions Region ID,String; Continent IDRef,String; R,UInt32;G,UInt32;B,UInt32 religion_conversion_mods Religion 2 IDRef,String; Factor,Single slots Slot ID,String; Unknown,4 state_gift_values Value,Int32 State Gift,String; Religion 1 IDRef,String;

technologies Tech ID,String; Building IDRef,String; Tech Tree Position,UInt32; Research Points,UInt32; Localisation,String; Land prestige,UInt32; Naval prestige,UInt32; Economic prestige,UInt32; Enlightenment prestige,UInt32; unknown,Boolean;unknown,Boolean; Researched Message Picture,String technology_effects_junction Effect IDRef,String; Magnitude,Single technology_faction_junctions Faction IDRef,String Tech IDRef,String;

Tech IDRef,String;

technology_required_building_levels_junctions

Unused,String

technology_required_technology_junctions Requirement,String technology_threads Thread ID,String Unknown,String;

Tech IDRef,String;

trade_theatre_commodities Commodity IDRef,String; Unknown,Int32; Unknown,Single; Unknown,Single trait_ability_effects

Placeholder,String

trait_attribute_effects Trait Level IDRef,String; Ability,String; Magnitude,Int32 trait_attribute_situation_effects Placeholder,String

trait_categories Trait Category ID,String; ->,Boolean,1;Icon path,String trait_info Trait IDRef,String; Game Entity,String trait_level_effects Effect IDRef,String; Magnitude,Single trait_to_antitraits Antitrait,String Trait Level IDRef,String;

Trait IDRef,String;

trait_to_excluded_cultures Culture,String trait_to_included_agents Agent IDRef,String

Trait IDRef,String;

Trait IDRef,String;

trait_triggers Trait IDRef,String; Event IDRef,String; Condition,String trees Tree ID,String;unknown,7 Tree IDRef,String;unknown,String;unknown,UInt32

trees_climates_jct

trigger_effects unknown,String; unknown,String; unknown,String; unknown,UInt32; unknown,UInt32 trigger_events unknown,String unit_stats_naval Unit IDRef,String; Morale,UInt32; Hull Strength,UInt32; Crew Size,UInt32; Has Admiral Variant?,Boolean,1;Admiral Variant,String; Has Cannon Type 1?,Boolean,1;Cannon Type 1,String; Has Cannon Type 2?,Boolean,1;Cannon Type 2,String; Has Cannon Type 3?,Boolean,1;Cannon Type 3,String; Has Cannon Type 4?,Boolean,1;Cannon Type 4,String; Has Cannon Type 5?,Boolean,1;Cannon Type 5,String; Has Cannon Type 6?,Boolean,1;Cannon Type 6,String; Has Cannon Type 7?,Boolean,1;Cannon Type 7,String; Ship,String; Admiral,String; Has Cpt?,Boolean,1;Cpt,String; Has Lt?,Boolean,1;Lt,String; Has Bosun?,Boolean,1;Bosun,String; unknown,UInt32;unknown,UInt32;unknown,UInt32; Accuracy,UInt32; Reloading Skill,UInt32; Technology,String; unknown,Single;unknown,Single;unknown,Single;unknown,UInt32;unknown,Single;unkno wn,UInt32;unknown,UInt32;unknown,UInt32; Speed,UInt32; unknown,Single;unknown,Single;unknown,Single;unknown,UInt32;unknown,UInt32;unkno wn,UInt32;unknown,Single;unknown,Single;unknown,Single;unknown,Single;unknown,Si ngle;unknown,Single;unknown,Single;unknown,Single;unknown,Single;unknown,Single; unknown,Single;unknown,Single;unknown,Single;unknown,Single;unknown,Single;unkno wn,Single;unknown,Single;unknown,Single;unknown,Single;unknown,Single;unknown,Si ngle;unknown,Single;unknown,Boolean;unknown,UInt32;unknown,UInt32;unknown,Single ;unknown,UInt32;unknown,UInt32;unknown,Single;unknown,UInt32;unknown,UInt32;unkn own,Single;unknown,UInt32;unknown,UInt32;unknown,Single;unknown,UInt32;unknown,U Int32;unknown,Single;unknown,UInt32;unknown,UInt32;unknown,Single;unknown,UInt32 ;unknown,UInt32;unknown,Single;unknown,UInt32;unknown,UInt32;unknown,Single;unkn own,UInt32;unknown,UInt32;unknown,Single;unknown,UInt32;unknown,UInt32;unknown,S ingle;unknown,UInt32;unknown,UInt32;unknown,Single;unknown,UInt32;unknown,UInt32 ;unknown,Single;unknown,UInt32;unknown,UInt32;unknown,Single;unknown,UInt32;unkn own,UInt32;unknown,Single;unknown,UInt32;unknown,UInt32;unknown,Single;unknown,U Int32;unknown,UInt32;unknown,Single;unknown,UInt32;unknown,UInt32;unknown,Single ;unknown,UInt32;unknown,UInt32;unknown,Single;unknown,3; Maneuverability,String unit_stats_land Unit IDRef,String; Unit Size,UInt32; Number of Horses,UInt32; Number of Artillery,UInt32; Officer,String;

Has Drummer?,Boolean,1;Drummer,String; Has Standard Bearer?,Boolean,1;Standard Bearer,String; Model Name,String; Infantry Battle Entity,String; Animation Table,String; Warscape Equipment Theme IDRef,String; unknown,UInt32; Armor Type,String; unknown,UInt32; Has Horse 1?,Boolean,1;Horse 1,String; Has Horse 2?,Boolean,1;Cavalry Battle Entity,String; Has Horse 3?,Boolean,1;Horse 3,String; unknown,String; unknown,String; Has Carriage?,Boolean,1;Carriage Battle Entity,String; Has Ammo Train?,Boolean,1;Ammo Train Battle Entity,String; Has Limber?,Boolean,1;Limber,String; Has Artillery 1?,Boolean,1;Artillery 1,String; Has Artillery 2?,Boolean; Has Gun?,Boolean,1;Gun IDRef,String; unknown,Boolean,1;unknown,String; Accuracy,UInt32; Reloading Skill,UInt32; unknown,String; unknown,String; Has Projectile?,Boolean,1;Projectile IDRef,String; Ammo,UInt32; unknown,Boolean,1;unknown,String; Melee Weapon,String; Melee Skill,UInt32; Charge Bonus,UInt32; Defense Skill,UInt32; unknown,UInt32;unknown,String;unknown,String; Drill Set,String; Training,String; Morale,UInt32; unknown,UInt32; File Spacing,Single; Rank Spacing,Single; unused,Single; unused,Single; unknown,Single; unknown,Single; unknown,Single; unknown,UInt32; Can Throw Grenades,Boolean; Can Skirmish,Boolean; Can Guard,Boolean; Can Dismount,Boolean; unknown,Boolean; Is Slow Moving,Boolean; Can Rally Comrades,Boolean; Can Hide in Woodland,Boolean; Can Hide in Light Scrub,Boolean; Can Hide in Long Grass,Boolean; Can Hide in Buildings,Boolean; Can Hide when Walking,Boolean; unknown,Boolean; Can Fire from Horseback,Boolean; unknown,Single;

unknown,Single; unknown,Single; Paths Seldom Trod,Boolean; Garrison Police Bonus,Boolean; Morale Shock Resistant,Boolean; unknown,Boolean; Scares Horses,Boolean; Scares Enemies,Boolean; Inspires Allies,Boolean; Good Stamina,Boolean; Use Grappling Hooks,Boolean; Heat Resistant,Boolean; Cold Resistant,Boolean; unknown,Boolean; Can Use Pike Wall,Boolean; Can Use Pike Square,Boolean unit_abilities Unit Ability ID,String; unknown,Boolean; has,Boolean,1;Obsoletes,String; unknown,Boolean unit_category unit_class Unit Category ID,String Class ID,String;Display Text,String Class IDRef,String;

unit_class_to_population_class_priorities unknown,UInt32; unknown,UInt32; unknown,UInt32 unit_class_to_unit_ability_junctions ring unit_experience_thresholds unit_info_card_abilities_strings

Class IDRef,String;Unit Ability IDRef,St

Experience Threshold,String;Value,UInt32 Ability String,String

unit_movement_modifiers Movement Modifier,String;unknown,Single;unknown,Single;u nknown,Single;unknown,Single unit_regiment_names wn,UInt32 Regiment Name,String;unknown,String;unknown,String;unkno

unit_required_technology_junctions unit_stats_land_experience_bonuses Melee Bonus,Int32; Defense Bonus,Int32;

Unit IDRef,String;Tech IDRef,String Experience Level,String;

Reloading Bonus,Int32; Morale Bonus,Int32; Accuracy Bonus,Int32; unknown,Int32;unknown,Int32;unknown,Single unit_stats_naval_crew Crew ID,String; unknown,UInt32; unknown,UInt32; unknown,UInt32; unknown,UInt32; Melee Weapon,String; unknown,5; unknown,String; unknown,String; unknown,String; Warscape Equipment Theme,String; unknown,10; unknown,Single; unknown,UInt32 unit_stats_naval_crew_to_factions unit_stats_naval_experience_bonuses unknown,UInt16; unknown,UInt32; unknown,UInt32; unknown,UInt32; unknown,UInt32; unknown,UInt32; unknown,Single unit_to_unit_abilities_junctions ing Faction IDRef,String;Crew IDRef,String unknown,UInt16;

Unit IDRef,String;Unit Ability IDRef,Str

units Unit ID,String; Screen Name,String; Category,String; Class,String; unknown,UInt32; Turns to Build,UInt32; Cost,UInt32; Upkeep,UInt32; unknown,UInt32; unknown,Boolean; unknown,String; unknown,String; unknown,String; unknown,String; Has Region?,Boolean,1;Region IDRef,String; Unit Limit,UInt32; MP Category,String; Early Availability,Boolean; unknown,Boolean; Late Availability,Boolean; unknown,UInt32;

Can't Disband,Boolean units_to_exclusive_faction_permissions Unit IDRef,String;Faction IDRef,String;u nknown,Boolean units_to_gov_type_permissions n,String;unknown,String Unit IDRef,String;Government IDRef,String;unknow

units_to_groupings_military_permissions Unit IDRef,String;Group,String units_to_special_editions_juncs unknown,String;Unit IDRef,String units_to_gov_types_conversion_jcts unrest_cause_to_demands Cause,String; Level,String; Unknown,String; Unknown,String warscape_animated warscape_animated_lod unknown,String;Path,String;Category,String unknown,String;Path,String;unknown,Single;unknown,String unknown,String;unknown,String

warscape_rigid Some ID,String; Texture path,String; unknown,String warscape_rigid_lod Some ID,String; Model filepath,String; unknown,String; unknown,String warscape_equipment_themes Warscape Equipment Theme ID,String; Has Primary?,Boolean,1;Primary Weapon,String; Has Secondary?,Boolean,1;Secondary Weapon,String; Has Shield?,Boolean,1;Shield,String; Has Equipment?,Boolean,1;Equipment,String; Has Instrument?,Boolean,1;Instrument,String warscape_equipment_items wind_levels unknown,String; unknown,String; unknown,Single; unknown,Single; unknown,UInt32 Item ID,String

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