Catan Family Edition Rules-053112s
Catan Family Edition Rules-053112s
Catan Family Edition Rules-053112s
These 4 pages outline all the rules for the Catan Family Edition board game! If you need more information during the game, you can refer to the FAQs on the back of the Overview Sheet.
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2. Trade
After resource production is resolved, you may trade freely (using either or both types of trades below) to gain needed resource cards. No one can trade development cards.
a) Domestic Trade
On your turn, you can trade resource cards with any of the other players. You can announce which resources you need and what you are willing to trade for them. The other players can also make their own proposals and counter offers but only with you. Important: Players may only trade with the player whose turn it is. The other players may not trade among themselves. Example: It is Bobs turn. He needs one brick to build a road. He has 2 lumber and 3 ore. Bob asks aloud, Who will give me 1 brick for 1 ore? Marty answers, If you give me 3 ore, Ill give you a brick. Nick interjects, Ill give you 1 brick if you give me 1 lumber and 1 ore. Bob accepts Nicks offer and trades a lumber and an ore to Nick in exchange for a brick. Note that Marty may not trade with Nick, since it is Bobs turn. Also note that Bob may continue to trade with Nick or any other player.
Turn Overview
The youngest player takes the rst turn. After youve nished your turn, pass the dice to the player to your left, who then proceeds to take a turn. On your turn, you can do the following in the order listed: Produce Resources You must roll for resource production (the result applies to all players). Trade You may trade resources with other players or by using maritime trade. Build You may buy development cards and/or you may build roads, settlements, or cities. You may also play 1 development card at any time during your turn.
b) Maritime Trade
On your turn, you can also trade with the supply stacks (i.e., the bank): You can always trade at 4:1. Put 4 identical resource cards back in their supply stack. Then take any 1 resource card of your choice other than what you trade in.
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If you have a settlement or city on an intersection bordering a 3:1 harbor (A), you can trade at 3:1. Put 3 identical resource cards back in their supply stack. Then take any 1 resource card of your choice. If you have a settlement or city on an intersection that borders a 2:1 harbor (B), you can trade the specific resource shown at 2:1. Put 2 identical resource cards of the appropriate type back in their supply stack and then take any 1 resource card of your choice. In order to control a harbor, you must build a settlement on one of the two coastal intersections that border the harbor (note the pairs of coastland extensions).
3. Build
Now you can build. Through building, you can increase your victory points, expand your road network, improve your resource production, and/or buy useful development cards. To build, you must pay specic combinations (i.e., sets) of resource cards. Refer to your Building Costs card to see what you need to pay when you build something. First, return the required card combination to the supply stacks. Second, take the appropriate number of roads, settlements, and/or cities from your supply and place them on the game board. Keep any development cards hidden in your hand. You cannot build more pieces than what is available in your pool. So, you may only build a maximum of 5 settlements, 4 cities, and 15 roads.
4. Special Cases
a) Rolling a 7 and Moving the Robber
If you roll a 7 as your production roll, no one receives any resources. Instead, each player who has more than 7 resource cards must select half (rounded down) of his resource cards and return them to the bank. Then you must move the robber. Proceed as follows: so that it covers up the number on the hex. 2. Then you steal 1 (random) resource card from an opponent who has a settlement or city adjacent to the terrain hex now occupied by the robber. The player who the robber steals from holds all of his resource cards face down. You then take 1 resource card at random. If the robbers terrain hex is adjacent to 2 or more players settlements or cities, you choose which one you want to steal from. Important: If the production number of the hex containing the robber is rolled, the owners of adjacent settlements and cities do not receive resources. The robber prevents it. Example: Larry rolls a 7 and must move the robber. He moves the robber from the hills hex and puts it on the number 3 forest hex. If a 3 is rolled during the coming turns, the owners of settlements A and B do not receive a lumber resource card. This lasts until the robber moves, either by another 7 or a Knight card. Larry may also take 1 random resource card from one of the players who own settlements A or B.
1. You must move the robber immediately to any other terrain hex. Place the robber
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Future Games
Now that youve played the Catan Family Edition board game using the Side A island starting set-up, you may want to ip the island tiles over and try Side B. You might also want to switch the island tiles around and build your own variable board. If so, see the Variable Set-Up guidelines on the back of the Overview Sheet.
Victory Points
Silently keep track of all the victory points you earn as you play. Pay attention to other players victory points, noting who is actually closest to victory. Players earn victory points (VPs) as follows: 1 VP for each settlement 2 VP for each city 2 VPs for the Longest Road special card 2 VPs for the Largest Army special card 1 VP for each victory point development card Since you start with 2 settlements, you begin the game with 2 victory points. So, you only need to earn 8 more victory points to win the game and become Master of Catan!
Art: Oliver Freudenreich Development: Benjamin Teuber, Guido Teuber, Pete Fenlon, Robert T. Carty Jr., Larry Roznai, Alex Yeager, Coleman Charlton, Loren Roznai, and Gavin Allister Art Direction & Graphics: Pete Fenlon Production: Pete Fenlon, Coleman Charlton Special Thanks: Nick Johnson, Dan Decker, Chuck Rice, Morgan Dontanville, Ron Magin, Kim McBrady, Marty McDonnell, Bridget Roznai, Marinda Darnell, Bill Wordelmann, Elaine Wordelmann, Peter Bromley, Kurt Fischer, and Olivia Johnston Copyright 2008, 2012 Mayfair Games and Catan GmbH. Catan and The Settlers of Catan and Catan Family Edition are trademark properties of Catan GmbH and are used under license from Catan GmbH. Funfair is a trademark of Mayfair Games, Inc. All rights reserved. You have purchased a game of the highest quality. If you find any components damaged or missing, please contact us for replacement pieces at: [email protected].
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