Fibonacci Search Technique
Fibonacci Search Technique
Algorithm
Let k be defined as an element in F, the array of Fibonacci numbers. n = Fm is the array size. If the array size is not a Fibonacci number, let Fm be the smallest number in F that is greater than n. The array of Fibonacci numbers is defined where Fk+2 = Fk+1+Fk, when k0, F1 =1, and F0 =0. To test whether an item is in the list of ordered numbers, follow these steps: 1. 2. 3. 4. 5. Set k = m. If k = 0, stop. There is no match; the item is not in the array. Compare the item against element in Fk1. If the item matches, stop. If the item is less than entry Fk1, discard the elements from positions Fk1+1 to n. Set k=k1 and return to step 2. 6. If the item is greater than entry Fk1, discard the elements from positions 1 to Fk1. Renumber the remaining elements from 1 to Fk2, set k=k2, and return to step2. Alternative implementation (from "Sorting and Searching" by Knuth): Given a table of records R1, R2, ..., RN whose keys are in increasing order K1 < K2 < ... < KN, the algorithm searches for a given argument K. Assume N+1 = Fk+1 Step 1. [Initialize] i Fk, p Fk-1, q Fk-2 (throughout the algorithm, p and q will be consecutive Fibonacci numbers) Step 2. [Compare] If K < Ki, go to Step 3; if K > Ki go to Step 4; and if K = Ki, the algorithm terminates successfully. Step 3. [Decrease i] If q=0, the algorithm terminates unsuccessfully. Otherwise set (i, p, q) (i - q, q, p - q) (which moves p and q one position back in the Fibonacci sequence); then return to Step 2 Step 4. [Increase i] If p=1, the algorithm terminates unsuccessfully. Otherwise set (i,p,q) (i + p, p p - q, q 2q - p) (which moves p and q two positions back in the Fibonacci sequence); and return to Step 2
References
J. Kiefer, "Sequential minimax search for a maximum", Froc. American Mathematical Society, 1953. David E. Ferguson, "Fibonaccian searching", Communications of the ACM, vol. 3, is. 12, p.648, Dec. 1960. Manolis Lourakis, "Fibonaccian search in C". [1]. Retrieved January 18, 2007. Implements Ferguson's algorithm. Donald E. Knuth, "The Art of Computer Programming (second edition)", vol. 3, p.418, Nov. 2003.
References
[1] http:/ / www. ics. forth. gr/ ~lourakis/ fibsrch/
License
Creative Commons Attribution-Share Alike 3.0 //creativecommons.org/licenses/by-sa/3.0/