Finite State Machine Design
Finite State Machine Design
Motivation - Counters: Sequential Circuits where State = Output - Generalizes to Finite State Machines: Outputs are Function of State (and Inputs) Next States are Functions of State and Inputs Used to implement circuits that control other circuits "Decision Making" logic - Application of Sequential Logic Design Techniques Word Problems Mapping into formal representations of FSM behavior Case Studies
Overview Concept of the State Machine - Partitioning into Datapath and Control
Control
Control
State Qualifiers and Inputs
"Puppet"
Datapath
Concept of the State Machine Example: Odd Parity Checker Assert output whenever input bit stream has odd # of 1's
Reset 0
Input 0 1 0 1
Output 0 0 1 1
State Diagram
Concept of the State Machine Example: Odd Parity Checker Next State/Output Functions NS = PS xor PI; OUT = PS
NS Input CLK R \Reset Q D Q PS/Output
Input CLK
T R
Q Q
Output
\Reset
T FF Implementation
D FF Implementation
Input Clk 1 0 0 1 1 0 1 0
Output
Timing: When are inputs sampled, next state computed, outputs asserted?
State Time: Time between clocking events - Clocking event causes state/outputs to transition, based on inputs - For set-up/hold time considerations: Inputs should be stable before clocking event
E.g., tri-state enable: effective immediately sync. counter clear: effective at next clock event
Clock
Inputs
Immediate Outputs: affect datapath immediately could cause inputs from datapath to change
Delayed Outputs: take effect on next clock edge propagation delays must exceed hold times
Outputs
Concept of the State Machine Communicating State Machines One machine's output is another machine's input
X FSM 1 Y FSM 2
CLK FSM 1 X A A B
X=0
FSM 2 Y
X=1 X=1
Y=0,1
B [0]
X=0
D [1]
Basic Design Approach Six Step Process 1. Understand the statement of the Specification 2. Obtain an abstract specification of the FSM 3. Perform a state mininimization 4. Perform state assignment 5. Choose FF types to implement FSM state register 6. Implement the FSM
1, 2 covered now; 3, 4, 5 covered later; 4, 5 generalized from the counter design procedure
Basic Design Approach Example: Vending Machine FSM General Machine Concept: deliver package of gum after 15 cents deposited single coin slot for dimes, nickels no change Step 1. Understand the problem: Draw a picture! Block Diagram
N Coin Sensor D Reset Clk Vending Machine FSM Open Gum Release Mechanism
Vending Machine Example Step 2. Map into more suitable abstract representation
Tabulate typical input sequences: three nickels nickel, dime dime, nickel two dimes two nickels, dime
Draw state diagram: Inputs: N, D, reset Output: open
S3 N
Reset S0 N S1 D S2
D S4 [open]
N S5 [open]
D S6 [open]
N S7 [open]
D S8 [open]
Present State
Inputs D N
Next State
Output Open
0
N 5 D N 10 D N, D 15 [open]
10
15
0 0 1 1 0 0 1 1 0 0 1 1 X
0 1 0 1 0 1 0 1 0 1 0 1 X
0 5 10 X 5 10 15 X 10 15 15 X 15
0 0 0 X 0 0 0 X 0 0 0 X 1
0
0
D
0
1
1
1
1
1
N D
0 1
1 X 0 0 X 1
1 0
1 1 1 1
N D
0
0 X 0
0
0 X 0
1
1 X 1
0
0 X 0
N
X X X X 1 1 1 1
Q0 K-map for D1
Q1 D D1 D CLK R \reset Q Q1
X X
Q0 K-map for D0
Q0 N N \ Q0 Q0 \N Q1 N Q1 D
Q \ Q1
D1 = Q1 + D + Q0 N
OPEN
D0 = N Q0 + Q0 N + Q1 N + Q1 D
D0 CLK
D R
Q0
OPEN = Q1 Q0
Q \ Q0
\reset
8 Gates
J-K FF
Present State Q1 Q0 0 0 Inputs D N 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 Next State D1 D0 0 0 1 X 0 1 1 X 1 1 1 X 1 1 1 X 0 1 0 X 1 0 1 X 0 1 1 X 1 1 1 X J1 0 0 1 X 0 1 1 X X X X X X X X X K1 X X X X X X X X 0 0 0 X 0 0 0 X J0 K 0 0 1 0 X X X X X 0 1 1 X X X X X X X X X 0 1 0 X X X X X 0 0 0 X
Implementation:
Q1 Q0 DN Q1 Q1 Q0 DN Q1
J1 = D + Q0 N 0 0 X 0 0 0 X 0
N
0 0 X 1
0 1 X 1
X X X X
X X X X
N D
X X X X X X X X
K1 = 0 J0 = Q0 N + Q1 D K0 = Q1 N
Q0 K-map for J1 Q1 Q1 Q0 DN
Q0 K-map for K1 Q1 Q1 Q0 DN
0 X X 0
D
X 0 0 X
N
1 X X 1 X X X X 0 X X 1
Q0 K-map for J0
X 1 0 X X X X X X 0 0 X
Q0 K-map for K0
Q1 \ Q1
K RQ
OPEN Q0 \ Q0
J K R
Q Q
7 Gates
Alternative State Machine Representations Why State Diagrams Are Not Enough Not flexible enough for describing very complex finite state machines Not suitable for gradual refinement of finite state machine Do not obviously describe an algorithm: that is, well specified sequence of actions based on input data algorithm = sequencing + data manipulation
*
State Name State Output List T
***
State Box
Condition
ASM Block
Output Box
ASM Notation
Condition Boxes: Ordering has no effect on final outcome Equivalent ASM charts: A exits to B on (I0 I1) else exit to C
A 010 A 010
I0 T I1 T B
F T
I1
F I0
T C B C
Symbolic State Table: Present Next Input State State Output F Even Even T Even Odd F A Odd Odd T A Odd Even Encoded State Table:
00
10
10
D
F F N T
D
F
N T
01
15
H.Open
11
N F F D
Reset T
Guard Expression
z <= 0WHEN state_register = Even ELSE 1WHEN state_register = Odd; END BLOCK main; END behavioral;
Determine Outputs
Moore Machine
state feedback
Mealy Machine
Xi Inputs Combinational Logic for Outputs and Next State Zk Outputs
Outputs depend on state AND inputs Input change causes an immediate output change Asynchronous signals
State Register
Clock
State Feedback
Moore Machine
Reset/0 0
(N D + Reset)/0
Mealy Machine
N/0
D/0
Moore and Mealy Machines States vs. Transitions Mealy Machine typically has fewer states than Moore Machine for same output sequence
0 0 [0] 0 0/0
0 1 [0]
1 0
0/0 1
1/0
1/1 1
2 [1] 1
F T T
Moore and Mealy Machines Timing Behavior of Moore Machines Reverse engineer the following:
X X \B J Q C KR Q FFa Clk \Reset A \A
X X \A
J Q C KR Q FFb \Reset
Z \B
Moore and Mealy Machines Ad Hoc Reverse Engineering Behavior in response to input sequence 1 0 1 0 1 0:
100 X Clk A Z \Reset Reset X=1 X=0 X=1 X= 0 X=1 X= 0 X= 0 AB = 00 AB = 00 AB = 11 AB = 11 AB = 10 AB = 10 AB = 01 AB = 00
A B 0 0 X 0 1 0 1 0 1 0 1 A+ ? 1 0 ? 1 0 1 1 B+ ? 1 0 ? 0 1 1 0 Z 0 0 1 1 0 0 1 1
0 1 1 0 1 1
Moore and Mealy Machines Formal Reverse Engineering Derive transition table from next state and output combinational functions presented to the flipflops! Ja = X Jb = X Ka = X B Kb = X xor A Z=B
A+
1
11
0
10
State 00, Input 0 -> State 00 State 01, Input 1 -> State 01
00
0 1
0 1
B+
0 1
Moore and Mealy Machines Complete ASM Chart for the Mystery Moore Machine
S0
00
S3 H.Z
11
X S1 H.Z 01
1 1 S2
X 10
Note: All Outputs Associated With State Boxes No Separate Output Boxes ?Intrinsic in Moore Machines
D DA C
\X
A X B \X
DA
\X B Z X A
Moore and Mealy Machine Ad Hoc Method Signal Trace of Input Sequence 101011:
100 X Clk A B Z \Reset Reset AB =00 Z =0 X =1 AB =00 Z =0 X =0 AB =00 Z =0 X =1 AB =01 Z =0 X =0 AB =11 Z=1 X =1 AB =10 Z =1 X =1 AB =01 Z =0
Note glitches in Z!
Outputs valid at following falling clock edge
A B 0 0
0 1 1 0 1 1
X 0 1 0 1 0 1 0 1
A+ 0 0 ? 1 ? 0 1 ?
B+ 1 0 ? 1 ? 1 0 ?
Z 0 0 ? 0 ? 1 1 ?
A+
0
AB X
00
1
01
1
11
0
10
Missing Transitions and Outputs: State 01, Input 0 -> State 01, Output 1 State 10, Input 0 -> State 00, Output 0 State 11, Input 1 -> State 11, Output 1
B+
0
AB X 00 0
1
01
1
11
1
10
Moore and Mealy Machines ASM Chart for Mystery Mealy Machine S0 = 00, S1 = 01, S2 = 10, S3 = 11
S0
00
S2
10
0 X 0 H. Z X 1
H. Z
S1
01
S3 H.Z
11
X 0
NOTE: Some Outputs in Output Boxes as well as State Boxes This is intrinsic in Mealy Machine implementation
Clock
state feedback
Finite State Machine Word Problems Mapping English Language Description to Formal Specifications Four Case Studies:
Finite State Machine Word Problems Finite String Pattern Recognizer A finite string recognizer has one input (X) and one output (Z). The output is asserted whenever the input sequence 010 has been observed, as long as the sequence 100 has never been seen. Step 1. Understanding the problem statement Sample input/output behavior: X: 00101010010 Z: 00010101000 X: 11011010010 Z: 00000001000
S0 [0]
Reset 1 S4 [0] 0 S5 [0] 0 S6 [0] 0,1 Loops in State Moore State Diagram Reset signal places FSM in S0
Finite State Machine Word Problems Finite String Recognizer Exit conditions from state S3: have recognized 010 if next input is 0 then have 0100! if next input is 1 then have 0101 = ..01 (state S2) Reset
0
S1 [0] 1 01 0 S3 010 [1] S2 [0] 1
S0 [0]
1
S4 [0] 0 S5 [0] 0
S6 [0] 100
0,1
Finite State Machine Word Problems Finite String Recognizer Exit conditions from S1: recognizes strings of form 0 (no 1 seen) loop back to S1 if input is 0 Exit conditions from S4: recognizes strings of form 1 (no 0 seen) loop back to S4 if input is 1 S0 [0] Reset 1 S4 [0] 0 S5 [0] 1 S3 [1] 0 100 S6 [0] 0 0,1 1
0 0 S1 [0] 1 S2 01 [0]
010
Finite State Machine Word Problems Finite String Recognizer S2, S5 with incomplete transitions S2 = 01; If next input is 1, then string could be prefix of (01)1(00) S4 handles just this case! S5 = 10; If next input is 1, then string could be prefix of (10)1(0) S2 handles just this case! Reset S0 [0] 0 1 0 S1 [0] 1 S2 01 [0] 1 1 S3 [1] 0 100 S4 [0] 0 1 Final State Diagram
..10
010
ABEL Description
Finite State Machine Word Problems Finite String Recognizer Review of Process: - Write down sample inputs and outputs to understand specification
- Write down sequences of states and transitions for the sequences to be recognized
- Add missing transitions; reuse states as much as possible - Verify I/O behavior of your state diagram to insure it functions like the specification
Finite State Machine Word Problems Complex Counter A sync. 3 bit counter has a mode control M. When M = 0, the counter counts up in the binary sequence. When M = 1, the counter advances through the Gray code sequence. Binary: 000, 001, 010, 011, 100, 101, 110, 111 Gray: 000, 001, 011, 010, 110, 111, 101, 100 Valid I/O behavior: Mode Input M 0 0 1 1 1 0 0 Current State 000 001 010 110 111 101 110 Next State (Z2 Z1 Z0) 001 010 110 111 101 110 111
Finite State Machine Word Problems Complex Counter One state for each output combination Add appropriate arcs for the mode control
S0
000
S1 H.Z 0 0
001
S2
010 H.Z 1 0 1
S3
M 1 S6 H.Z 2 H.Z 1
M 0
110 S4
100 H.Z 2 1 0
111
S5 1 0 H.Z 2 H.Z 0
101
module counter title 'combination binary/gray code upcounter Josephine Engineer, Itty Bity Machines, Inc.' u1 device 'p22v10'; state_diagram SREG state S0: goto S1; "Input Pins state S1: if M then S3 else S2; clk, M, RESET pin 1, 2, 3; state S2: if M then S6 else S3; state S3: if M then S2 else S4; "Output Pins state S4: if M then S0 else S5; Z0, Z1, Z2 pin 19, 20, 21; state S5: if M then S4 else S6; state S6: goto S7; Z0, Z1, Z2 istype 'pos,reg'; state S7: if M then S5 else S0; "State registers SREG = [Z0, Z1, Z2]; test_vectors ([clk, RESET, M] -> [Z0, Z1, Z2]) S0 = [0,0,0]; [0,1,.X.] -> [0,0,0]; S1 = [0,0,1]; [.C.,0,0] -> [0,0,1]; S2 = [0,1,0]; [.C.,0,0] -> [0,1,0]; S3 = [0,1,1]; [.C.,0,1] -> [1,1,0]; S4 = [1,0,0]; [.C.,0,1] -> [1,1,1]; S5 = [1,0,1]; [.C.,0,1] -> [1,0,1]; S6 = [1,1,0]; [.C.,0,0] -> [1,1,0]; S7 = [1,1,1]; [.C.,0,0] -> [1,1,1]; end counter; equations [Z0.ar, Z1.ar, Z2.ar] = RESET; "Reset to state S0
ABEL Description
A busy highway is intersected by a little used farmroad. Detectors C sense the presence of cars waiting on the farmroad. With no car on farmroad, light remain green in highway direction. If vehicle on farmroad, highway lights go from Green to Yellow to Red, allowing the farmroad lights to become green. These stay green only as long as a farmroad car is detected but never longer than a set interval. When these are met, farm lights transition from Green to Yellow to Red, allowing highway to return to green. Even if farmroad vehicles are waiting, highway gets at least a set interval as green.
Assume you have an interval timer that generates a short time pulse (TS) and a long time pulse (TL) in response to a set (ST) signal. TS is to be used for timing yellow lights and TL for green lights.
Finite State Machine Word Problems Traffic Light Controller Picture of Highway/Farmroad Intersection:
Farmroad C FL HL Highway
Highway HL FL C Farmroad
Finite State Machine Word Problems Traffic Light Controller - Tabulation of Inputs and Outputs: Input Signal reset C TS TL Output Signal HG, HY, HR FG, FY, FR ST Description place FSM in initial state detect vehicle on farmroad short time interval expired long time interval expired Description assert green/yellow/red highway lights assert green/yellow/red farmroad lights start timing a short or long interval
Finite State Machine Word Problems Traffic Light Controller Refinement of ASM Chart: Start with basic sequencing and outputs:
S0 H.HG H.FR
S3 H.HR H.FY
S1 H.HY H.FR
S2 H.HR H.FG
Finite State Machine Word Problems Traffic Light Controller Determine Exit Conditions for S0: Car waiting and Long Time Interval Expired- C TL
S0 H.HG H.FR 0 0 S0 H.HG H.FR
TL
TL C
1
0 C 1 H.ST S1
1
H.ST
Finite State Machine Word Problems Traffic Light Controller S1 to S2 Transition: Set ST on exit from S0 Stay in S1 until TS asserted Similar situation for S3 to S4 transition
S1 H.HY H.FR 0
H.ST
S2 H.HR H.FG
TS
Finite State Machine Word Problems Traffic Light Controller S2 Exit Condition: no car waiting OR long time interval expired
S0 H.HG H.FR 0
H.ST
S3 H.HR H.FY 0
TL C 1 H.ST
TS
H.ST
S1 H.HY H.FR 0
H.ST
S2 H.HR H.FG 0 TL + C 1
TS
Finite State Machine Word Problems Traffic Light Controller Compare with state diagram:
TL + C Reset
S0
TLC/ST TS S1 TS/ST S3 TS TL + C/ST TS/ST
S2
TL C
5;
Q0, Q1 istype 'pos,reg'; ST, HG, HY, HR, FG, FY, FR istype 'pos,com';test_vectors ([clk,RESET, C, TS, TL]->[SREG,HG,HY,HR,FG,FY,FR,ST]) "State registers [.X., 1,.X.,.X.,.X.]->[ S0, 1, 0, 0, 0, 0, 1, 0]; SREG = [Q0, Q1]; [.C., 0, 0, 0, 0]->[ S0, 1, 0, 0, 0, 0, 1, 0]; S0 = [ 0, 0]; [.C., 0, 1, 0, 1]->[ S1, 0, 1, 0, 0, 0, 1, 0]; S1 = [ 0, 1]; [.C., 0, 1, 0, 0]->[ S1, 0, 1, 0, 0, 0, 1, 0]; S2 = [ 1, 0]; [.C., 0, 1, 1, 0]->[ S2, 0, 0, 1, 1, 0, 0, 0]; S3 = [ 1, 1]; [.C., 0, 1, 0, 0]->[ S2, 0, 0, 1, 1, 0, 0, 0]; [.C., 0, 1, 0, 1]->[ S3, 0, 0, 1, 0, 1, 0, 0]; equations [.C., 0, 1, 1, 0]->[ S0, 1, 0, 0, 0, 0, 1, 0]; [Q0.ar, Q1.ar] = RESET; end traffic; HG = !Q0 & !Q1;
state_diagram SREG state S0: if (TL & C) then S1 with ST = 1 else S0 with ST = 0 state S1: if TS then S2 with ST = 1 else S1 with ST = 0 state S2: if (TL # !C) then S3 with ST = 1 else S2 with ST = 0 state S3: if TS then S0 with ST = 1 else S3 with ST = 0
ABEL Description
Finite State Machine Word Problems Digital Combination Lock "3 bit serial lock controls entry to locked room. Inputs are RESET, ENTER, 2 position switch for bit of key data. Locks generates an UNLOCK signal when key matches internal combination. ERROR light illuminated if key does not match combination. Sequence is: (1) Press RESET, (2) enter key bit, (3) Press ENTER, (4) repeat (2) & (3) two more times." Problem specification is incomplete: how do you set the internal combination?
Make reasonable assumptions: hardwired into next state logic vs. stored in internal register
assert as soon as error is detected vs. wait until full combination has been entered
Finite State Machine Word Problems Digital Combination Lock Understanding the problem: draw a block diagram
RESET
Operator Data
UNLOCK
ERROR
Internal Combination
L0 L1 L2
Finite State Machine Word Problems Digital Combination Lock Enumeration of states: what sequences lead to opening the door? error conditions on a second pass
KI = L0 Y
Path to unlock:
N 0 1
KI = L 0 Y IDLE0
Enter COMP2
Compare Key-IN
KI = L1 Y
Reset 1 START
Finite State Machine Word Problems Digital Combination Lock Now consider error paths Should follow a similar sequence as UNLOCK path, except asserting ERROR at the end:
IDLE0' IDLE1' ERROR3 H.Error 0 1 0
Enter ERROR1
Enter ERROR2 1
Reset 1 START
COMP0 error exits to IDLE0' COMP1 error exits to IDLE1' COMP2 error exits to ERROR3
KI = L0 Enter Idle0 Enter Comp1 KI = L1 Enter Idle1 Enter Comp2 KI = L2 Reset Done [Unlock] Reset Start KI L2 KI L1
Reset
Review Basic Timing Behavior an FSM when are inputs sampled, next state/outputs transition and stabilize Moore and Mealy (Async and Sync) machine organizations outputs = F(state) vs. outputs = F(state, inputs)
First Two Steps of the Six Step Procedure for FSM Design understanding the problem abstract representation of the FSM
Word Problems understand I/O behavior; draw diagrams enumerate states for the "goal"; expand with error conditions reuse states whenever possible