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Laws of The Robocup Small Size League 2014

This document outlines the rules and regulations for the RoboCup Small Size League 2014 competition. It details the field dimensions, equipment specifications, match rules including start/restart of play, fouls/misconduct, and scoring. Referee duties and match procedures such as kick-off, free kicks, penalties, substitutions and overtime are also described. The competition rules in Appendix A specify rules for extra time, penalty shootouts, abandoned matches and round-robin ranking criteria.

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0% found this document useful (0 votes)
30 views46 pages

Laws of The Robocup Small Size League 2014

This document outlines the rules and regulations for the RoboCup Small Size League 2014 competition. It details the field dimensions, equipment specifications, match rules including start/restart of play, fouls/misconduct, and scoring. Referee duties and match procedures such as kick-off, free kicks, penalties, substitutions and overtime are also described. The competition rules in Appendix A specify rules for extra time, penalty shootouts, abandoned matches and round-robin ranking criteria.

Uploaded by

Moises Meza
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Laws of the RoboCup Small Size League 2014

Small Size League Technical Committee March 4, 2014

Contents
1 The Field of Play 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 2 Dimensions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Field Surface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Field Markings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . The Defence Area . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Penalty Mark . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Goals . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Equipment Mounting Bar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shared Vision System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 2 3 3 3 4 4 5 5 6

The Ball 2.1 2.2 Qualities and Measurements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Replacement of a Defective Ball . . . . . . . . . . . . . . . . . . . . . . . . . . . i

The Number of Robots 3.1 Robots . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3.1.1 3.1.2 3.1.3 Interchange . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Interchange Procedure . . . . . . . . . . . . . . . . . . . . . . . . . . . . Changing the Goalkeeper . . . . . . . . . . . . . . . . . . . . . . . . . . .

6 6 6 7 7 7 7 8 8 8 8 9

The Robotic Equipment 4.1 4.2 4.3 4.4 4.5 4.6 4.7 4.8 4.9 Safety . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shape . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locomotion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wireless Communication . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Team Color . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Standard Pattern . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Autonomy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Dribbling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Infringements/Sanctions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11

4.10 Restart of Play . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 5 The Referee 5.1 5.2 5.3 5.4 5.5 13

The Authority of the Referee . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Powers and Duties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Decisions of the Referee . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Referees Signalling Equipment . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Signals from the Referee . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15

The Assistant Referee 6.1 6.2

17

Duties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Assistance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 18

The Duration of the Match 7.1 7.2 7.3 7.4 7.5 7.6

Periods of Play . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Half-Time Interval . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Timeouts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Allowance for Time Lost . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Extra Time . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Abandoned Match . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 20

The Start and Restart of Play 8.1 8.2 8.3 8.4 8.5 8.6 8.7 8.8

Preliminaries . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Kick-off . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Procedure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Infringements/Sanctions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Placed Ball . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Procedure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Infringements/Sanctions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 Special Circumstances . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 22

The Ball In and Out of Play 9.1 9.2 9.3

Ball Out of Play . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 Ball In Play . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 Infringements/Sanctions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23

10 The Method of Scoring

24

10.1 Goal Scored . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 10.2 Winning Team . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 10.3 Competition Rules . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 11 Offside 12 Fouls and Misconduct 24 24

12.1 Direct Free Kick . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 12.2 Penalty Kick . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 12.3 Indirect Free Kicks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 12.4 Disciplinary Sanctions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 12.4.1 Cautionable Offences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 12.4.2 Sending-Off Offences . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 13 Free Kicks 30

13.1 Types of Free Kicks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 13.2 The Direct Free Kick . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 13.3 The Indirect Free Kick . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 13.3.1 Ball Enters the Goal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 13.4 Free Kick Procedure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 13.5 Infringements/Sanctions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 14 The Penalty Kick 31

14.1 Position of the Ball and the Robots . . . . . . . . . . . . . . . . . . . . . . . . . . 31 14.2 The Referee . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 14.3 Procedure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 14.4 Infringements/Sanctions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33

15 The Throw-In

34

15.1 Procedure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 15.2 Infringements/Sanctions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 16 The Goal Kick 35

16.1 Procedure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 16.2 Infringements/Sanctions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 17 The Corner Kick 36

17.1 Procedure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 17.2 Infringements/Sanctions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 A The Competition Rules 37

A.1 Extra Time . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 A.1.1 Periods of Play in Extra Time . . . . . . . . . . . . . . . . . . . . . . . . 37 A.1.2 Extra Time Half-Time Interval . . . . . . . . . . . . . . . . . . . . . . . . 37 A.1.3 Timeouts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 A.2 Penalty Shoot-Out . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 A.2.1 Preparation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 A.2.2 Procedure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 A.3 Abandoned Match . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 A.4 Early Termination of Match at Score of 10 . . . . . . . . . . . . . . . . . . . . . . 38 A.5 Round-Robin Ranking Criteria . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 A.5.1 Tiebreaking . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 B Appendix B - Vision Experts 39

B.1 Duties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39

Notes
Male and FemaleReferences to the male gender in the Laws with respect to referees, assistant referees, team members and ofcials are for simplication and apply to both males and females.

1
1.1

The Field of Play


Dimensions

The eld of play must be rectangular. Teams have the option of choosing to play on one of two sizes of elds: 1. Single-size eld, of size 6050 mm4050 mm 2. Double-size eld, of size 8090 mm6050 mm The dimensions include boundary lines. Dimensions of the eld, goals, and special eld areas are in millimetres and are shown in Figure 1 (single-size eld) and Figure 2 (double-size eld).

Figure 1: The eld dimensions of the single-size eld The rules in this rule book apply identically to both sizes of eld, unless otherwise explicitly mentioned. Specically, the following rules have differences in their application to the two eld sizes: 1. The dimensions of the eld and the eld markings in Law 1 1

Figure 2: The eld dimensions of the double-size eld 2. The number and length of timeouts in Subsection 7.3 3. The robot speed limit during stoppage of play in Subsection 12.4

1.2

Field Surface

The playing surface is green felt mat or carpet. The oor under the carpet is level, at, and hard. The eld surface will continue for 675 mm beyond the boundary lines on all sides. The outer 425 mm of this runoff area are used as a designated referee walking area (see Law 5). At the edge of the eld surface, a 100 mm tall wall will prevent the ball and robots from running off the edge.

1.3

Field Markings

The eld of play is marked with lines. Lines belong to the areas of which they are boundaries. The two longer sides are called touch boundaries. The two shorter sides are called goal boundaries. 2

All lines are 10 mm wide and painted white. The eld of play is divided into two halves by a halfway line. The centre mark is indicated at the midpoint of the halfway line. A circle with a diameter of 1000 mm is marked around it.

1.4

The Defence Area

A defence area is dened at each end of the eld as follows for the two eld sizes: Single-size eld: Two quarter circles of radius of 800 mm are drawn on the eld of play. These quarter circles are connected by a line of length 350 mm parallel to the goal line. Figure 1 shows this conguration. Double-size eld: Two quarter circles of radius of 1000 mm are drawn on the eld of play. These quarter circles are connected by a line of length 500 mm parallel to the goal line. Figure 2 shows this conguration. The area bounded by this arc and the goal line is the defence area.

1.5

Penalty Mark

On the single-size eld, within each defence area a penalty mark is made 750 mm from the midpoint between the goalposts and equidistant to them. On the double-size eld, for each eld half the penalty mark is 1000 mm from the midpoint between the goalposts and equidistant to them, thus coinciding with the outer edge of the defense area arc. The mark is a 10 mm diameter circle of white paint.

1.6

Goals

Goals must be placed on the centre of each goal boundary and anchored securely to the eld surface. They consist of two 160 mm vertical side walls joined at the back by a 160 mm vertical rear wall. The inner face of the goal has to be covered with an energy absorbing material such as foam to help absorb ball impacts and lessen the speed of deections. The goal walls, edges, and tops are white in color. 3

There is a round steel cross bar that runs across the top of the goalmouth and parallel to the goal line. It is no larger than 10 mm in diameter, but is sufciently strong to deect the ball. The bottom of the bar is 155 mm from the eld surface, and the bar is dark in color to minimise interference with vision systems. The top of the goal is covered in a thin net to prevent the ball from entering the goal from above. It is attached securely to the cross bar and goal walls. The distance between the side walls is 700 mm for the single-size eld and 1000 mm for the doublesize eld, and the goal is 180 mm deep. The goal walls are 20 mm thick and touch the outer boundary of the eld at the goal line, but do not overlap or encroach on the eld lines or the eld. The oor inside the goal is the same as the rest of the playing surface.

Figure 3: The Goal in detail

1.7

Equipment Mounting Bar

A mounting bar will be provided 4 m above the eld. The bar will run above the midline of the eld from goal to goal. The bar should be mounted securely so that it does not swing or sway under a small external force, and it should not bend or twist signicantly when the weight of typical video equipment is added.

1.8

Shared Vision System

Each eld is provided with a shared central vision server and a set of shared cameras. This shared vision equipment uses the community-maintained SSL-Vision1 software to provide localization data to teams via Ethernet in a packet format that is to be announced by the shared vision system developers before the competition. Teams need to ensure that their systems are compatible with the shared vision system output and that their systems are able to handle the typical properties of real-world sensory data as provided by the shared vision system (including noise, latency, or occasional failed detections and misclassications).
1

http://codegooglecom/p/ssl-vision/

Besides the shared vision equipment, teams are not allowed to mount their own cameras or other external sensors, unless specically announced or permitted by the respective competition organisers. The shared vision system in each eld is maintained by one or more vision experts. The procedure of selection of these experts will be announced by the competition organisers. Appendix B describes the duties of the vision experts.

Decisions of the Small Size League Technical Committee


1. The local organising committee should aim to provide uniform, diffuse lighting conditions of approximately 500 lux or brighter. No special lighting equipment will necessarily be used to provide these conditions. The brightness is not guaranteed nor expected to be fully uniform across the eld surface. Teams are thus expected to cope with the variations that will occur when using ambient lighting. The organising committee will release details of the lighting arrangements to the competitors as early as practical. 2. No kind of commercial advertising, whether real or virtual, is permitted on the eld of play and eld equipment (including the goal nets and the areas they enclose) from the time the teams enter the eld of play until they have left it at half-time and from the time the teams re-enter the eld of play until the end of the match. In particular, no advertising material of any kind may be displayed inside the goals or walls. No extraneous equipment (cameras, microphones, etc.) may be attached to these items. 3. The specic color and texture of the surface is not specied and may vary from competition to competition (just as real soccer elds vary). The surface underneath the carpet will be level and hard. Examples of approved surfaces include: cement, linoleum, hardwood ooring, plywood, ping-pong tables and particle board; carpeted or cushioned surfaces are not allowed. Every effort shall be made to ensure that the surface is at; however, it is up to individual teams to design their robots to cope with slight curvatures of the surface.

2
2.1

The Ball
Qualities and Measurements

The ball is a standard orange golf ball. It is: spherical

orange in color approximately 46 g in mass approximately 43 mm in diameter

2.2

Replacement of a Defective Ball

If the ball becomes defective during the course of a match: the match is stopped the match is restarted by placing the replacement ball at the place where the rst ball became defective If the ball becomes defective whilst not in play at a kick-off, goal kick, corner kick, free kick, penalty kick, or throw-in: the match is restarted accordingly The ball may not be changed during the match without the authority of the referee.

3
3.1

The Number of Robots


Robots

A match is played by two teams, each consisting of not more than six robots, one of which may be the goalkeeper. Each robot must be clearly numbered so that the referee can identify them during the match. The goalkeeper must be designated before the match starts. A match may not start unless both teams have at least one robot.

3.1.1

Interchange

Robots may be interchanged. There is no limit on the number of interchanges.

3.1.2

Interchange Procedure

To interchange a robot, the following conditions must be observed: interchange can only be made during a stoppage in play, the referee is informed before the proposed interchange is made, the interchange robot enters the eld of play after the robot being replaced has been removed, the interchange robot enters the eld of play at the halfway line.

3.1.3

Changing the Goalkeeper

Any of the other robots may change places with the goalkeeper, provided that: the referee is informed before the change is made of which robot will be the new goalie the change is made during a stoppage in the match the referee indicates the number of the new goalie, which is sent by communication link to the teams

Decisions of the Small Size League Technical Committee


1. Each team must have a single designated robot handler to perform interchange and robot placing when required. No other team members can encroach upon the area immediately surrounding the eld. Movement of robots by the handler is not allowed.

4
4.1

The Robotic Equipment


Safety

A robot must not have in its construction anything that is dangerous to itself, another robot, or humans.

4.2

Shape

A robot must t inside a 180 mm diameter cylinder and have a height of 150 mm or less. Additionally, a robots top area must adhere to the Standard Pattern size and surface constraints as described further below in this Law.

Figure 4: The maximum robot dimensions

4.3

Locomotion

Robot wheels (or other surfaces that contact the playing surface) must be made of a material that does not harm the playing surface.

4.4

Wireless Communication

Robots can use wireless communication to computers or networks located off the eld.

4.5

Team Color

Before a game, each of the two teams has a color assigned, namely yellow or blue. All teams must be able to be either yellow or blue color. The assigned team color is used as the centre marker color for all of the teams robots. The detailed layout of the markers is described in Subsection 4.6.

4.6

Standard Pattern

All participating teams must adhere to the given operating requirements of the shared vision system (also see Law 1). In particular, teams are required to use a certain set of standardized colors and patterns on top of their robots. To ensure compatibility with the standardized patterns for the shared vision system, all teams must ensure that all robots have a at surface with sufcient space available on the top side. The color of the robot top must be black or dark grey and have a matte (non-shiny) nish to reduce glare. The SSL-Vision standard pattern is guaranteed to t within a circle of radius 85 mm that is linearly cut off on the front side of the robot to a distance of 55 mm from the centre, as shown in Figure 5. Teams must ensure that their robot tops fully enclose this area.

Figure 5: The Minimum Robot Top Area The standard pattern to be used by all teams at RoboCup is shown in Figure 6. Note that the organisers reserve the right to change this pattern at any time, if required. Teams must therefore make sure to still adhere to the standard robot top area size as outlined in Figure 5. Each robot must use the standardized pattern with a unique color assignment selected from a standardized set of possible color combinations. No two robots are allowed to use the same color 9

Figure 6: The Standard Pattern assignment. The centre dot color determines the team and is either blue or yellow. Standardized colored paper or cardstock for all required colors will be provided at the competition. The set of legal color assignments is shown in Figure 7. Note that the organisers reserve the right to change these color assignments at any time, if required. Teams are encouraged to select color assignments with IDs 07 because they have been experimentally found more stable, as there is no risk that the back two dots color-bleed into each other.

4.7

Autonomy

The robotic equipment is to be fully autonomous. Human operators are not permitted to enter any information into the equipment during a match, except at half time or during a time-out.

10

Figure 7: The Standard Color Assignments

4.8

Dribbling

Dribbling devices that actively exert backspin on the ball, which keep the ball in contact with the robot are permitted under certain conditions. The spin exerted on the ball must be perpendicular to the plane of the eld. Vertical or partially vertical dribbling bars, also known as side dribblers, are not permitted. The use of dribbling devices is also restricted as per Law 12, Indirect Free Kicks.

4.9

Infringements/Sanctions

For any infringement of this Law: play need not be stopped 11

Figure 8: How a dribbler may work (check Figure 9 for further detail on the 20% rule) the robot at fault is instructed by the referee to leave the eld of play to correct its equipment the robot leaves the eld of play when the ball next ceases to be in play any robot required to leave the eld of play to correct its equipment does not re-enter without the referees permission the referee checks that the robots equipment is correct before allowing it to re-enter the eld of play the robot is only allowed to re-enter the eld of play when the ball is out of play A robot that has been required to leave the eld of play because of an infringement of this Law and that enters (or re-enters) the eld of play without the referees permission is cautioned and shown the yellow card.

4.10

Restart of Play

If play is stopped by the referee to administer a caution: the match is restarted by an indirect free kick taken by a robot of the opposing side, from the place where the ball was located when the referee stopped the match

12

Decisions of the Small Size League Technical Committee


1. Participants using wireless communications shall notify the local organising committee of the method of wireless communication, power, and frequency. The local organising committee shall be notied of any change after registration as soon as possible. In order to avoid interference, a team should be able to select from two carrier frequencies before the match. The type of wireless communication shall follow legal regulations of the country where the competition is held. Compliance with local laws is the responsibility of the competing teams, not the RoboCup Federation. The type of wireless communication may also be restricted by the local organising committee. The local organising committee will announce any restrictions to the community as early as possible. 2. Kicking devices are permitted. 3. Metal spikes and Velcro are specically prohibited for the purpose of locomotion. 4. Bluetooth wireless communication is not allowed. 5. Ofcial colors will be provided by the organising committee. Teams must use the ofcial colors unless both teams agree not to. 6. Adhesives such as glue or tape may not be used for the purpose of ball control or to construct dribblers. Dribbling devices which use such an adhesive to afx the ball to a robot are considered a violation of Law 12, Decision 4, by removing all of the degrees of freedom of the ball. In addition, the use of adhesives for any purpose on the robot which results in residue left on the ball or eld, is considered as damage and sanctioned as per Law 12. 7. A rules check will be performed on all robots at the competition prior to the rst match. Any teams robot which is found to violate a rule must be modied to be compliant before it can participate in matches.

5
5.1

The Referee
The Authority of the Referee

Each match is controlled by a referee who has full authority to enforce the Laws of the Game in connection with the match to which he has been appointed.

13

5.2

Powers and Duties

The Referee: enforces the Laws of the Game controls the match in co-operation with the assistant referees ensures that any ball used meets the requirements of Law 2 ensures that the robotic equipment meets the requirements of Law 4 informs the assistant referees when periods of time lost begin and end in accordance with Law 7 stops, suspends, or terminates the match, at his discretion, for any infringements of the Laws stops, suspends, or terminates the match because of outside interference of any kind stops the match if, in his opinion, a robot is likely to cause serious harm to humans, other robots, or itself and ensures that it is removed from the eld of play repositions the ball to a neutral position if it becomes stuck during play allows play to continue when the team against which an offence has been committed will benet from such an advantage and penalises the original offence if the anticipated advantage does not ensue at that time punishes the more serious offence when a robot commits more than one offence at the same time takes disciplinary action against robots guilty of cautionable and sending-off offences; he is not obliged to take this action immediately but must do so when the ball next goes out of play takes action against team ofcials who fail to conduct themselves in a responsible manner and may, at his discretion, expel them from the eld of play and its immediate surrounds acts on the advice of assistant referees regarding incidents which he has not seen ensures that no unauthorised persons encroach the eld of play restarts the match after it has been stopped provides the technical committee with a match report which includes information on any disciplinary action taken against team ofcials and any other incidents which occurred before, during, or after the match 14

checks shared vision system status with Vision Expert(s) (see Appendix B) before each match gets conrmation from Vision Expert(s) that both teams receive localization data from shared vision system correctly and accurately halts the game whenever Vision Expert(s) ask during a match and lets the Vision Expert(s) diagnose and x the issue; if the Vision Expert(s) conrm that the issue is resolved then the game must restart instantly

5.3

Decisions of the Referee

The decisions of the referee regarding facts connected with play are nal. The referee may only change a decision on realising that it is incorrect or, at his discretion, on the advice of an assistant referee, provided that he has not restarted play.

5.4

Referees Signalling Equipment

A device will be supplied to convert the referees signals into Ethernet communication signals that are transmitted to both teams. The equipment will be operated by the assistant referee. Details of the equipment are to be supplied by the local organising committee before the competition.

5.5

Signals from the Referee

During a match the referee will signal the start and stop of play in the usual fashion. The assistant referee will send signals reecting the referees call over communication links to each team. No interpretation of the referees signals by human operators is permitted. The whistle signal indicates that the referee has stopped play and that all robots should move 500 mm from the ball to allow the referee to place the ball for a restart. All robots are required to remain 500 mm from the ball as the ball is moved to the restart position. For a goal (Law 10), or caution or send off (Law 12), an informational signal will be sent to indicate the referees decision. The restart signal will indicate the type of restart. Robots should move into legal positions upon receipt of this signal. For restarts other than a kick-off (Law 8) or a penalty kick (Law 14), the kicker may kick the ball when ready without further signals from the referee. 15

For a kick-off (Law 8) or a penalty kick (Law 14), a start signal will be sent to indicate that the kicker may proceed. This signal will not be sent for other types of restart. Signals indicating periods of time-out and time lost will also be sent when required. The referee will be deemed to have given a signal when the assistant referee has relayed that signal over the communications links.

Decisions of the Small Size League Technical Committee


1. A referee (or where applicable, an assistant referee) is not held liable for: any kind of injury suffered by an ofcial or spectator any damage to property of any kind any other loss suffered by any individual, club, company, association, or other body, which is due or which may be due to any decision which he may take under the terms of the Laws of the Game or in respect of the normal procedures required to hold, play, and control a match This may include: a decision that the condition of the eld of play or its surrounds are such as to allow or not to allow a match to take place a decision to abandon a match for whatever reason a decision as to the condition of the xtures or equipment used during a match including the eld and the ball a decision to stop or not to stop a match due to spectator interference or any problem in the spectator area a decision to stop or not to stop play to allow a damaged robot to be removed from the eld of play for repair a decision to request or insist that a damaged robot be removed from the eld of play for repair a decision to allow or not to allow a robot to have certain colors a decision (in so far as this may be his responsibility) to allow or not to allow any persons (including team or stadium ofcials, security ofcers, photographers, or other media representatives) to be present in the vicinity of the eld of play any other decision which he may take in accordance with the Laws of the Game or in conformity with his duties under the terms of the RoboCup Federation or league rules or regulations under which the match is played 16

2. Facts connected with play shall include whether a goal is scored or not and the result of the match. 3. The referee should use a black stick or some other device when repositioning the ball to reduce the chance of interference with vision systems. 4. The referee may be assisted by an autonomous referee application provided by one or both of the competing teams, if both teams agree. The referee may also be assisted by an autonomous or semi-autonomous application provided by a team not participating in the current match, at the referees own discretion, provided that the application is operated or monitored by a neutral party. 5. The outer region of the eld surface which is further than 250 mm away from the boundary line is used as a designated walking area by the referee and/or assistant referee during gameplay. Teams should control their robots to stay out of this area to not interfere with the referees. Referees are not responsible for any obstructions to robots or vision systems within this area. Nevertheless, referees are requested to wear clothes and shoes which do not contain any color reserved for the ball or for robot markers.

6
6.1

The Assistant Referee


Duties

The assistant referee is appointed whose duties, subject to the decision of the referee, are to: act as timekeeper and keep a record of the match to operate the communications equipment to relay the referees signals over the communications links monitor the robot operators for illegal signals being sent to the robots indicate when an interchange is requested indicate when misconduct or any other incident has occurred out of the view of the referee indicate when offences have been committed whenever the assistants are closer to the action than the referee (this includes, in particular circumstances, offences committed in the defence area) indicate whether, at penalty kicks, the goalkeeper has moved forward before the ball has been kicked and if the ball has crossed the line 17

6.2

Assistance

The assistant referees also assist the referee to control the match in accordance with the Laws of the Game. In the event of undue interference or improper conduct, the referee will relieve an assistant referee of his duties and make a report to the organising committee.

Decisions of the Small Size League Technical Committee


1. A second assistant referee will be used whenever possible. The second assistant referee will help the referee in ball placement on the eld, as well as helping monitor compliance with all laws and procedures.

7
7.1

The Duration of the Match


Periods of Play

The match lasts two equal periods of 10 minutes, unless otherwise mutually agreed between the referee and the two participating teams. Any agreement to alter the periods of play (for example, to reduce each half to 7 minutes because of a limited schedule) must be made before the start of play and must comply with competition rules.

7.2

Half-Time Interval

Teams are entitled to an interval at half time. The half-time interval must not exceed 5 minutes. Competition rules must state the duration of the half-time interval. The duration of the half-time interval may be altered only with the consent of both teams and the referee.

7.3

Timeouts

Each team is allocated four timeouts at the beginning of the match. A total of 5 minutes is allowed for all timeouts. For example, a team may take three timeouts of one-minute duration and thereafter have only one timeout of up to two minutes duration. Timeouts may only be taken during a game stoppage. The time is monitored and recorded by the assistant referee. For games on the double-size eld, the number of allocated timeouts is increased to six timeouts and the total time to 7.5 minutes. 18

7.4

Allowance for Time Lost

Allowance is made in either period for all time lost through: substitution(s) assessment of damage to robots removal of damaged robots from the eld of play for treatment wasting time any other cause The allowance for time lost is at the discretion of the referee.

7.5

Extra Time

Competition rules may provide for two further equal periods to be played. The conditions of Law 8 will apply.

7.6

Abandoned Match

See Appendix A.

Decisions of the Small Size League Technical Committee


1. The local organising committee will make every effort to provide both teams access to the competition area at least two hours before the start of the competition. They will also strive to allow at least one hour of setup time before each match. Participants should be aware, however, that conditions may arise where this much time cannot be provided. 2. Within these rules, the term game stoppage is used to describe the times when the gameplay is in a stopped state. Gameplay is not considered stopped when any robot is allowed to kick the ball. For example, gameplay is stopped after the Kickoff command has been issued, but it is no longer stopped after the corresponding Ready command has been issued. Similarly, gameplay is no longer stopped after a Freekick has been issued.

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8
8.1

The Start and Restart of Play


Preliminaries

If both teams have a common preferred frequency for wireless communications, the local organising committee will allocate that frequency for the rst half of the match. If both teams have a common preferred color, the local organising committee will allocate the color for the rst half of the match. A coin is tossed and the team which wins the toss decides which goal it will attack in the rst half of the match. The other team takes the kick-off to start the match. The team that wins the toss takes the kick-off to start the second half of the match. In the second half of the match the teams change ends and attack the opposite goals. Teams may agree not to change ends and attack the opposite goals with the consent of the referee. If both teams have a common preferred frequency for wireless communications, the teams should swap the allocation of that frequency for the second half of the match. Teams may agree not to change the allocation of the preferred frequency with the consent of the referee. If both teams have a common preferred marker color, the teams should swap marker colors for the second half of the match. Teams may agree not to change the marker colors with the consent of the referee.

8.2

Kick-off

A kick-off is a way of starting or restarting play: at the start of the match after a goal has been scored at the start of the second half of the match at the start of each period of extra time, where applicable A goal may be scored directly from the kick-off.

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8.3

Procedure

all robots are in their own half of the eld the opponents of the team taking the kick-off are at least 500 mm from the ball until the ball is in play the ball is stationary on the centre mark the referee gives a signal the ball is in play when is kicked and moves forward the kicker does not touch the ball a second time until it has touched another robot After a team scores a goal, the kick-off is taken by the other team.

8.4

Infringements/Sanctions

Any infringement as listed in Law 9 is handled accordingly. For any other infringement of the kick-off procedure: the kick-off is retaken

8.5

Placed Ball

A placed ball is a way of restarting the match after a temporary stoppage which becomes necessary, while the ball is in play, for any reason not mentioned elsewhere in the Laws of the Game.

8.6

Procedure

The referee places the ball at the place where it was located when play was stopped. By Law 9, all robots are required to remain 500 mm from the ball while the ball is being placed. Play restarts when the referee gives a signal.

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8.7

Infringements/Sanctions

The ball is placed again: if a robot comes within 500 mm of the ball before the referee gives the signal

8.8

Special Circumstances

A free kick awarded to the defending team inside its own defence area is taken from a legal free kick position nearest to where the infringement occurred. A free kick awarded to the attacking team in its opponents defence area is taken from a legal free kick position nearest to where the infringement occurred. A placed ball to restart the match after play has been temporarily stopped inside the defence area takes place on the legal free kick position nearest to where the ball was located when play was stopped.

9
9.1

The Ball In and Out of Play


Ball Out of Play

The ball is out of play when: it has wholly crossed the goal boundary or touch boundary whether on the ground or in the air play has been stopped by a signal from the referee When the ball goes out of play, robots should remain 500 mm from the ball as the ball is placed until the restart signal is given by the referee.

9.2

Ball In Play

The ball is in play at all other times. 22

9.3

Infringements/Sanctions

If, at the time the ball enters play, a member of the kickers team occupies the area closer than 200 mm to the opponents defence area: an indirect free kick is awarded to the opposing team, the kick to be taken from the location of the ball when the infringement occurred (see Law 13) If, after the ball enters play other than due to a forced restart, the kicker touches the ball a second time (without holding the ball) before it has touched another robot: an indirect free kick is awarded to the opposing team, the kick to be taken from the place where the infringement occurred (see Law 13) If, after the ball enters play other than due to a forced restart, the kicker deliberately holds the ball before it has touched another robot: a direct free kick is awarded to the opposing team, the kick to be taken from the place where the infringement occurred (see Law 13) If, after a signal to restart play is given, the ball does not enter play within 10 seconds or lack of progress clearly indicates that the ball will not enter play within 10 seconds: the play is stopped by a signal from the referee, all robots have to move 500 mm from the ball a forced restart is indicated, and once the referee indicates the forced restart, robots from either team may approach and touch the ball

Decisions of the Small Size League Technical Committee


1. For all restarts where the Laws stipulate that the ball is in play when it is kicked and moves, the robot must clearly tap or kick the ball to make it move. It is understood that the ball may remain in contact with the robot or be bumped by the robot multiple times over a short distance while the kick is being taken, but under no circumstances should the robot remain in contact or touch the ball after it has traveled 50 mm, unless the ball has previously touched another robot. Robots may use dribbling and kicking devices in taking the free kick. 23

2. The exclusion zone closer than 200 mm to the opponents defence area during restarts is designed to allow defending teams to position a defence against a kick without interference from the opponents. This change was added to help teams defend against corner kicks in which teams use elevated chip kick passes directly into the defence area.

10
10.1

The Method of Scoring


Goal Scored

A goal is scored when the whole of the ball passes over the goal line, between the goal walls, below the cross bar, provided that no infringement of the Laws of the Game has been committed previously by the team scoring the goal.

10.2

Winning Team

The team scoring the greater number of goals during a match is the winner. If both teams score an equal number of goals, or if no goals are scored, the match is drawn.

10.3

Competition Rules

For matches ending in a draw, competition rules may state provisions involving extra time, or other procedures approved by the RoboCup Federation to determine the winner of a match.

11

Offside

The offside rule is not adopted.

12

Fouls and Misconduct

Fouls and misconduct are penalised as follows:

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12.1

Direct Free Kick

A direct free kick is awarded to the opposing team if a robot commits any of the following three offences: makes substantial contact with an opponent holds an opponent holds the ball deliberately (except for the goalkeeper within his own defence area) A free kick is taken from where the offence occurred.

12.2

Penalty Kick

A penalty kick is awarded if any of the offences listed in Subsection 12.1 is committed by a robot inside his own defence area, irrespective of the position of the ball, provided it is in play. A penalty kick is also awarded to the opposing team if, while the ball is in play, a defender other than the goalie touches the ball while positioned entirely within the defense area.

12.3

Indirect Free Kicks

An indirect free kick is awarded to the opposing team if a goalkeeper, inside his own defence area, commits any of the following offences: takes more than fteen seconds while holding the ball before releasing it from his possession holds the ball again after it has been released from his possession and has not touched any other robot An indirect free kick is also awarded to the opposing team if a robot: contacts the goalkeeper where the point of contact is in the defence area dribbles the ball over a distance greater than 500 mm

25

touches the ball such that the top of the ball travels more than 150 mm from the ground, and the ball subsequently enters their opponents goal, without having either touched a teammate (while below 150 mm) or remained in contact with the ground (stopped bouncing). kicks the ball such that it exceeds 8 m/s in speed tips over, breaks or drops parts on the eld in a way that gives its team unfair advantage touches the ball such that the top of the ball travels more than 150 mm from the ground, and the ball subsequently crosses the midline, without having either touched another robot or the ground commits any other offence, not previously mentioned in Law 12, for which play is stopped to caution or dismiss a robot The free kick is taken from where the offence occurred.

12.4
12.4.1

Disciplinary Sanctions
Cautionable Offences

A team is cautioned and shown the yellow card if a robot on that team commits any of the following offences: 1. is guilty of unsporting behaviour 2. is guilty of serious and violent contact 3. persistently infringes the Laws of the Game 4. delays the restart of play 5. fails to respect the required distance when play is restarted with a goal kick, corner kick or free kick 6. modies or damages the eld or ball 7. deliberately enters or travels within the referee walking area 8. is a robot other than the goalie, and touches the ball while in play, while being located partially but not entirely within the defense area

26

9. travels faster than 1 m/s while the ball is out of play, no restart of play has been called, and the game is in neither a time-out, half-time, nor similar break in gameplay such as the interval before extra time or a penalty shootout (for games on the double-size eld, the speed limit is increased to 1.5 m/s) Upon receipt of a yellow card, the number of robots allowed on the eld for the penalised team decreases by one. If, after this decrease, the team has more robots than permitted on the eld, a robot must immediately be removed from the eld before play resumes. After two minutes of play (as measured by the assistant referee using the ofcial game time), the yellow card expires and the number of robots allowed increases by one. The team is then permitted to place an additional robot on the eld; as with all robot handling activities, this must be done with the referees permission at a stoppage in play (as per Clause 3.1.1). The specic choice of robot to remove from and return to the eld is made by the penalised team, and interchanges are permitted as usual under Clause 3.1.1 while one or more yellow cards are in force as long as the number of robots permitted on the eld is not exceeded.

12.4.2

Sending-Off Offences

A team is shown a red card if one of the robots or the team is guilty of severe unsporting behaviour. Each red card decreases the number of robots allowed on the eld for the penalised team for the remainder of the game. As with yellow cards, if a robot must be removed from the eld, this is done immediately before play resumes. Furthermore, as with yellow cards, receipt of a red card does not affect a teams ability to interchange robots under Clause 3.1.1 as long as the number of robots permitted on the eld is not exceeded.

Decisions of the Small Size League Technical Committee


1. Substantial contact is contact sufcient to dislodge the robot from its current orientation, position, or motion in the case where it is moving. When both robots are moving at similar speeds, and the cause of contact is not obvious, the referee will allow play to continue. This law is designed to protect robots which are slow moving or stationary at the time of the contact, and as such should be detected by obstacle avoidance systems. 2. Cautions for serious and violent contact are a way to discourage teams from ignoring the spirit of the no-contact principle. Examples of cautionable offences include uncontrolled motion, poor obstacle avoidance, pushing, or rapid spinning while adjacent to an opponent. In a typical scenario, the referee would warn the team and expect that they would modify their system to reduce the violence of their play. If the referee was still unsatised a caution 27

would be issued. It is recommended that the assistant referee be responsible for observing the robots and notifying the main referee when a yellow card should be issued for violent contact. The duty of the referee as described in Law 5 to allow the game to continue if the violation benets the non-violating team applies here; for example, if the yellow team causes a violent collision with a blue robot, the referee allows the game to continue in order that the blue team be granted a point if it scores a goal, but should the yellow team score, no goal would be awarded. 3. A robot that is placed on the eld but is clearly not capable of movement will be sanctioned for unsporting behaviour. 4. A robot is holding a ball if it takes full control of the ball by removing all of its degrees of freedom; typically, xing a ball to the body or surrounding a ball using the body to prevent access by others. 80% of the area of the ball when viewed from above should be outside the convex hull around the robot. Another robot must be able to remove the ball from a robot with the ball. This limitation applies as well to all dribbling and kicking devices, even if such infringement is momentary.

Figure 9: The 80/20 ball covering/holding rule 5. A robot begins dribbling when it makes contact with the ball and stops dribbling when there is an observable separation between the ball and the robot. The restriction on dribbling distance was added to prevent a robot with a mechanically superior dribbler having unchallenged control of the ball. The distance restriction still allows dribblers to be used to aim and receive passes, turn around with the ball, and stop with the ball. Dribblers can still be used to dribble large distances with the ball as long as the robot periodically loses possession, such as kicking the ball ahead of it as human soccer players often do. The technical committee expects the distance rule to be self-enforced, i.e., teams 28

will ensure their software complies beforehand and may be asked to demonstrate this prior to a competition. Referees, though, will still call fouls for violations and may give a caution (yellow card) for situations of repeated violations. 6. The limitation to kicking speed was added to prevent a robot with a mechanically superior kicker from having too great of an advantage over opponents, or kicking the ball at speed unsafe for spectators. It is also believed that this will help encourage team play over single robot ability, in a similar way to the restrictions on dribbling. 7. The current rule about scoring after chip kicks is dened in this section (subsection Indirect Free Kicks) only. During past competitions, some confusions occurred after robots chipped the ball and thereby caused own goals. For this reason, a strict interpretation of this rule is provided here: If a robot chips the ball (no matter at which height it travels) at a team mate and the ball subsequently enters the own goal, the opponent team scores. If a robot chips the ball at an opponent and the ball subsequently enters the own goal while staying below 150mm all the time after touching the opponent robot, the opponent team also scores. If a robot chips the ball at an opponent and the ball subsequently enters the own goal after having been above 150mm for some time (and not being in constant touch with the ground afterwards) after touching the opponent robot, the opponent team does not score. 8. The offence on deliberately entering the referee walking area was added to discourage teams from driving through this area to gain tactical advantages. In particular, it should prevent teams from exploiting the fact that other teams might not have vision coverage of the referee walking area. It is understood that on occasion a robot can enter the area if it is out of control or if it has been pushed into this area. Such cases should not be considered offences. However, the nal decision as to what constitutes a deliberate violation is left to the referee. 9. If a tipped over or broken robot does not constitute danger to other robots or humans, neither gives its team unfair advantage, the referee shall allow the game to continue until another game stoppage condition occurs. The nal decision as to what constitutes danger or unfair advantage is left to the referee. 10. The robot speed limit described in Subsection 12.4 applies only to cases where the Referee Box is reporting the STOP command during normal play or a penalty shootout. The intention of this rule is to avoid collisions caused by large numbers of robots moving long distances and to avoid robots accidentally interfering with the referee controlling the ball.

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13
13.1

Free Kicks
Types of Free Kicks

Free kicks are either direct or indirect. For both direct and indirect free kicks, the ball must be stationary when the kick is taken and the kicker does not touch the ball a second time until it has touched another robot.

13.2

The Direct Free Kick

if a free kick is kicked directly into the opponents goal, a goal is awarded if a free kick is kicked directly into the teams own goal, a goal is awarded against the team

13.3
13.3.1

The Indirect Free Kick


Ball Enters the Goal

A goal can be scored only if the ball subsequently touches another robot before it enters the goal. if an indirect free kick is kicked directly into the opponents goal, a goal kick is awarded to the defending team if an indirect free kick is kicked directly into the teams own goal, a corner kick is awarded to the opposing team

13.4

Free Kick Procedure

If the free kick is awarded inside the defence area, the free kick is taken from a point 600 mm from the goal line and 100 mm from the touch line closest to where the infringement occurred. If the free kick is awarded to the attacking team within 700 mm of the defence area, the ball is moved to the closest point 700 mm from the defence area. Otherwise, the free kick is taken from the place where the infringement occurred. All opponent robots are at least 500 mm from the ball. The ball is in play when it is kicked and moves. 30

13.5

Infringements/Sanctions

If, when a free kick is taken, an opponent is closer to the ball than the required distance: the kick is retaken Any infringement as listed in Law 9 is handled accordingly. For any other infringement of this Law: the kick is retaken

14

The Penalty Kick

A penalty kick is awarded against a team which commits one of the ve offences for which a direct free kick is awarded, inside its own defence area and while the ball is in play. A goal may be scored directly from a penalty kick. Additional time is allowed for a penalty kick to be taken at the end of each half or at the end of periods of extra time.

14.1

Position of the Ball and the Robots

The ball: is placed on the penalty mark The robot taking the penalty kick: is properly identied The defending goalkeeper:

31

remains between the goalposts, touches its goal line, and faces outward of the goal, until the ball has been kicked; it is allowed to move before the ball has been kicked, as long as its motion does not break any of these constraints The robots other than the kicker are located: inside the eld of play behind a line parallel to the goal line and 400 mm behind the penalty mark

14.2

The Referee

does not signal for a penalty kick to be taken until the robots have taken up position in accordance with the Law decides when a penalty kick has been completed

14.3

Procedure

the robot taking the penalty kicks the ball forward it does not play the ball a second time until it has touched another robot the ball is in play when it is kicked and moves forward When a penalty kick is taken during the normal course of play, or time has been extended at halftime or full time to allow a penalty kick to be taken or retaken, a goal is awarded if, before passing between the goalposts and under the crossbar: the ball touches either or both of the goalposts and/or the crossbar, and/or the goalkeeper

32

14.4

Infringements/Sanctions

If the referee gives the signal for a penalty kick to be taken and, before the ball is in play, one of the following situations occurs: The robot taking the penalty kick infringes the Laws of the Game: the referee allows the kick to proceed if the ball enters the goal, the kick is retaken if the ball does not enter the goal, the kick is not retaken The goalkeeper infringes the Laws of the Game: the referee allows the kick to proceed if the ball enters the goal, a goal is awarded if the ball does not enter the goal, the kick is retaken A team-mate of the robot taking the kick enters the area 400 mm behind the penalty mark: the referee allows the kick to proceed if the ball enters the goal, the kick is retaken if the ball does not enter the goal, the kick is not retaken if the ball rebounds from the goalkeeper, the crossbar or the goal post and is touched by this robot, the referee stops play and restarts the match with an indirect free kick to the defending team A team-mate of the goalkeeper enters the area 400 mm behind the penalty mark: the referee allows the kick to proceed if the ball enters the goal, a goal is awarded if the ball does not enter the goal, the kick is retaken 33

A robot of both the defending team and the attacking team infringe the Laws of the Game: the kick is retaken If, after the penalty kick has been taken: Any infringement as listed in Law 9 is handled accordingly. The ball is touched by an outside agent as it moves forward: the kick is retaken The ball rebounds into the eld of play from the goalkeeper, the crossbar or the goalposts, and is then touched by an outside agent: the referee stops play play is restarted with a dropped ball at the place where it touched the outside agent (see Law 13)

15

The Throw-In

A throw-in is a method of restarting play. A goal cannot be scored directly from a throw-in. if a throw-in is kicked directly into the opponents goal, a goal kick is awarded if a throw-in is kicked directly into the teams own goal, a corner kick is awarded to the opposing team A throw-in is awarded: when the whole of the ball passes over the touch boundary, either on the ground or in the air from the point 100 mm perpendicular to the touch boundary where the ball crossed the touch boundary to the opponents of the robot that last touched the ball 34

15.1

Procedure

the referee places the ball at the designated position all opponent robots are at least 500 mm from the ball the ball is in play when it is kicked and moves

15.2

Infringements/Sanctions

If, when a throw-in is taken, an opponent is closer to the ball than the required distance: the throw-in is retaken Any infringement as listed in Law 9 is handled accordingly. For any other infringement: the kick is retaken

16

The Goal Kick

A goal kick is a method of restarting play. A goal may be scored directly from a goal kick, but only against the opposing team. A goal kick is awarded when: the whole of the ball, having last touched a robot of the attacking team, passes over the goal line, either on the ground or in the air, and a goal is not scored in accordance with Law 10

16.1

Procedure

the ball is kicked from a point 500 mm from the goal line and 100 mm from the touch line closest to where the ball passed over the goal boundary opponents remain 500 mm from the ball until the ball is in play the kicker does not play the ball a second time until it has touched another robot the ball is in play when it is kicked and moves 35

16.2

Infringements/Sanctions

Any infringement as listed in Law 9 is handled accordingly. For any other infringement of this Law: the kick is retaken

17

The Corner Kick

A corner kick is a method of restarting play. A goal may be scored directly from a corner kick, but only against the opposing team. A corner kick is awarded when: the whole of the ball, having last touched a robot of the defending team, passes over the goal line, either on the ground or in the air, and a goal is not scored in accordance with Law 10

17.1

Procedure

the ball is kicked from the nearest corner, 100 mm in from both the goal line and the touch line opponents remain 500 mm from the ball until the ball is in play the kicker does not play the ball a second time until it has touched another robot the ball is in play when it is kicked and moves

17.2

Infringements/Sanctions

Any infringement as listed in Law 9 is handled accordingly. For any other infringement: the kick is retaken 36

The Competition Rules

This appendix describes additional procedures for Small Size League matches.

A.1

Extra Time

If the game is drawn after the end of the second period and the game needs to end with a clear winner, extra time will be played (as stated in laws 7 and 10). Before the rst half of extra time, there will be an interval that must not exceed 5 minutes.

A.1.1

Periods of Play in Extra Time

The extra time lasts two equal periods of 5 minutes, unless otherwise mutually agreed between the referee and the two participating teams. Any agreement to alter the periods of extra time (for example, to reduce each half to 3 minutes because of a limited schedule) must be made before the start of play and must comply with competition rules.

A.1.2

Extra Time Half-Time Interval

Teams are entitled to an interval at half-time. The half-time interval must not exceed 2 minutes. The duration of the half-time interval may be altered only with the consent of both teams and the referee.

A.1.3

Timeouts

Each team is allocated two timeouts at the beginning of extra time. A total of 5 minutes is allowed for all timeouts. The number of timeouts and the time not used in regular game are not added. Timeouts in extra time follow the same rules as in regular game (stated in Law 7).

A.2

Penalty Shoot-Out

If the game is drawn after the end of the second period of extra time, kicks from the penalty mark will be taken to decide which teams wins the game.

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A.2.1

Preparation

Before the rst penalty is kicked, there will be an interval that must not exceed 2 minutes. This time is suggested to be used by the teams in dialogue with the referee and his assistants to check whether the goalies position is correct (on the line) and all other rules for penalty can be fulllled as stated in Law 14. The referee determines (e.g., by ipping a coin) which team defends which goal as well as which team has to take the rst penalty kick.

A.2.2

Procedure

During the kicks from the penalty mark, a maximum of 2 robots per team is on the eld in order to avoid interference. The kicks from the penalty mark are taken alternately by the teams until each team has kicked 5 penalties. If a decision is reached for one team, the kicks are stopped by the referee. For all penalties, the rules of Law 14 apply. A second kick (e.g., if the ball bounces back from the goalie or a goalpost) or a bounce back from the kicker will not score; as soon as the kicker touches the ball after he released it the rst time the penalty is over. During the kicks from the penalty mark no timeout is possible. Robots may be exchanged between the kicks following the interchange rules of Law 3. As switching sides would cost too much time and would force the teams to touch their systems both goals are used. If after 10 kicks no decision is reached, each team takes another penalty in the same order as before. This procedure (one penalty each team) is continued until a decision is reached.

A.3

Abandoned Match

If one of the teams abandons the match, before or during its course, the opponent will be awarded winner for all purposes. However, solely for the purpose of goal difference counting, the winner team can, at its decision, continue to play by itself, and the goals scored will continue to be computed. If the two teams abandon the match, before or during its course, both teams are considered to have lost the match. Abandoned matches cannot result in ties. The competition records will indicate the team(s) that abandoned the match.

A.4

Early Termination of Match at Score of 10

When the score difference reaches 10 goals in a round-robin (not tournament) game, the match is automatically terminated and the team with more goals declared the winner. 38

A.5

Round-Robin Ranking Criteria

During the round-robin phase of the competition, the ranking of each team in each group will be determined by the following criteria, in order: greatest number of points obtained in all group matches goal difference in all group matches greatest number of goals scored in all group matches

A.5.1

Tiebreaking

If two or more teams are equal on the basis of the above criteria, the tiebreaking procedure to determine their rankings will be determined by the following criteria, in order: greatest number of points obtained in the group matches between the teams concerned goal difference resulting from the group matches between the teams concerned greater number of goals scored in all group matches between the teams concerned drawing of lots by the Organising Committee

Appendix B - Vision Experts

During competitions, vision experts are in charge of the shared vision systems on each eld. The assignment and timing of their service period is allocated by competition organisers. This must be done in a way that each shared vision system always has at least one vision expert assigned.

B.1

Duties

The Vision Expert: checks shared vision system hardware and reports any kind of hardware problems to TC members / local organisers

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does the SSL-Vision calibration procedure whenever needed or when teams request, during setup times does the SSL-Vision calibration or maintenance during a match when referee requests before each match, checks that both teams can receive the SSL-Vision packets properly before each match, checks that both teams use proper standard patterns, that their robot heights are calibrated accurately, and that their received localization data is correct monitors shared vision system status during the match and reports any kind of problems to the referee instantly receives complaints from teams about shared vision system during the match and, if needed, asks the referee to halt the game to give time to diagnose and x the problem noties the referee if there is a non-resolvable complaint from a team regarding the vision system; in this case, the referee has the nal authority to rule in any manner within his powers and duties (see Law 5), including the ability to warn and/or sanction a team for unsporting behavior if the teams requests are unfounded and continue to obstruct the game (see Subsection 12.4).

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