Software Changes
Software Changes
Software Changes
MagicHD Added full 4 corner keystone to the output layer. This has resulted in minor changes to the output layer personality. Refer to the MagicHD manual for details.
Bug Fixes Fixed problem with toggling playbacks on Execute and Extra wings that affected recent betas. Fixed problem with MagicQ restarting in last used panel mode. #0006613 Fixed problem with scrolling of Media window. Fixed reset problem when using Execute window with different grid sizes. Fixed problem with pressing ENTER to change setting options.
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Bug Fixes Fixed problem in 1.6.1.0 with the new View Heads window which could cause a reset. #0006987 Further fix for Patch offsets on start up when using a default Cue. In the previous version the default value would be set correctly but the move incorrectly when the first cue was activated.
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Bug Fixes Fix for LEDs on Playback and Extra Wings that affected version 1.6.0.9 only. Fix MagicHD window resizing problem for Mac affected 1.6.0.9. #0006976. Fix for Patch offsets on startup. In recent versions the default values would be set incorrectly. Fixed problem with using the external keyboard on Pro 2014 when no windows were open or when entering the name when saving a show. #0006842
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Bug Fixes
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ChamSys Ltd MagicQ Software Changes Fix for 2nd monitor output on a Pro 2014 console - this was broken in recent releases. Fix for multicast / ChamNet on MQ60 and MQ70. Previously ChamNet devices might not be detected and multicast packets would not be correctly forwarded through the network switch on the MQ60/70. Also ACN streaming DMX might not work correctly. #0006014 Fixed problem on MagicQ consoles and Linux PC when removing playbacks or changing DMX addresses which could cause channels in Cues to be lost and potential resets #0006183 Fixed problem morphing from fixtures with just a colour wheel to 16bit CMY fixtures. Fixed problem with serial automs where the serial stream could get parsed incorrectly. Fixed problem when remote controlling a MagicQ system from MagicQ running on a Mac. MagicQ on the remote would crash the 2nd time it was opened during a session. #0006823 Autom Window - wing playbacks could not be entered as 1-1, 1-2 only as a playback number 1 to 202. #0006137 Support for triggering Cues in a Cue Stack according to velocity in MIDI automs. #0006797 Fixed visualisation of Robe Robin 1000 and similar fixtures #0006928 Fixed problem with user Palette FX when using same FX in multiple Cue steps with different palettes. #0006870 Fixed problem with using MagicQ Dual DMX Interface on universe 3 or higher #0006038 Fixed problem with stand alone MagicVis crashing on start #0006873
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Improvements to FX The FX Engine has been improved to support easier selection of colour and Palette FX particularly when mixing CMY and RGB fixtures. FX Selection When FX are selected, they are now grouped into the categories - Intensity, Position, Colour, Beam, Any Attribute, User and Old. All User FX are shown in the User category - only inbuilt FX are shown in the Intensity, Position, Colour and Beam categories. Note that all FX are still stored in the FX folder as .wve files - they are just intelligently filtered into categories. FX on CMY and RGB fixtures The inbuilt colour FX are now designed to work on both CMY and RGB fixtures - these FX are set with the "Auto Invert RGB" option set in the Waveform FX. This means that, for example, adding the RGB FX to a group of CMY and RGB fixtures will cause all fixtures to change colour red, green, blue. FX using Palettes Palettes can be chosen when the FX is applied rather than having to create new Waveform FX. Palette selection can be changed directly in the Programmer, View FX and Cue , View FX windows. Changes of Palette selection are immediately updated in the Output. The inbuilt library of FX contains several Waveform FX that allow selection of Palettes including 2col, 3col, 4col, 2pos, 3pos, 4pos, 2iris and 2focus. For example, to make a FX that colour changes between yellow and magenta simply choose the 2col FX - then select the "Yellow" palette, followed by the "Magenta" palette. Change the width parameter to vary the proportion of time spent on yellow and magenta. Users can create their own waveform FX using the FX Editor. To make a waveform FX that has selected palettes, set both the "Use Palettes" and "Use FX Palettes" in the Edit FX, View General. The palettes in Edit FX, View Chans are then Palette indices rather than Palette numbers - e.g. Col 1 refers to the first selected Palette when you apply the FX, Col 2 the second selected Palette. FX colour flicks
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ChamSys Ltd MagicQ Software Changes MagicQ now supports colour flicks - i.e. FX that apply a different colour over the base colour without mixing the colours - for example running a red flick over a green base without mixing the red and green to get yellow. The inbuilt FX library now includes Red, Green, Blue and White colour flicks. In addition there is a colflick FX where you select the colour you want from a colour palette. The width parameter can be modified to change the width of the flick. Users can create their own Waveform FX to perform complex colour flicks. In Edit FX, View General set the Default Add Type to "Abs". In the Edit FX, View Chans set the curve to "Abs" for steps that you want to be absolute and to "Trans" for steps that you want to be transparent (i.e. not affected by the FX - just the base level). The levels for steps set to "Trans" should be 0, or if using Palette based FX then just set them to the first Palette selection (P1,C1,B1). FX in old shows Shows that use the older FX in their Cues will continue to use the old FX unless the FX are reloaded in the FX Editor using the Reload FX soft button. New shows will use the new FX. The older FX that are now superseded by better new FX are categorised in the Old folder. Other FX changes Absolute FX can now be faded in and out - previously they would snap. The Width parameter is now part of the spreadsheet view in the Programmer Window, View FX and the Cue Window, View FX. The legacy per FX, Fade In and Fade Out times have been removed from the View FX view of the Programmer Window. Since 2010 FX Fade In and Fade Out times have been part of the Cue Step and are set in the View Times view of the Programmer Window. Legacy shows that still use the per FX, Fade In and Fade Out times can still have these times edited (and removed) from View FX in the Cue Window. Note that these columns have been moved to the end so you must page right to find them. Morphing It is now possible to morph between fixtures with inbuilt dimmers and fixtures with virtual dimmers. For example it is possible to morph a RGB fixture with an inbuilt dimmer to a RGB fixture with a virtual dimmer. It is also possible to morph back from a fixture with a virtual dimmer to one that has an inbuilt dimmer.
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ChamSys Ltd MagicQ Software Changes When morphing between fixtures with CMY/RGB and Colour Wheel to fixtures with only Colour Wheels, MagicQ now converts the CMY/RGB data to Col Wheel rather than trying to map between the Colour Wheels. This ensures that shows programmed with Cues using RGB palettes morph to Col Wheel palettes. When morphing to heads with greater number of colour wheels or greater number of gobo wheels MagicQ now includes the extra colour or gobo wheels channels in Palettes and Cues where the colour wheels or gobo wheels were previously used. This enables easy updating of shows, for example when changing from fixtures with only 1 gobo wheel to fixtures with 2 gobo wheels. Other changes It is now possible to make heads that automatically patch a virtual dimmer. In the Head Editor, View General, Options there is an option "Virtual Dim". If this is set to "yes" and the head has no dimmer then a virtual dimmer is automatically patched for this head. A new Virtual Dimmer version of LED3chan has been added to the library. Note that Virtual Dimmer is distinct from Virtual Channels where all the channels of the head have separate DMX addresses. Support has been added for dimmer curves on 16bit dimmer attributes. The inbuilt dimmer curves s-law and inverse s law now work on 16bit dimmer attributes. User dimmer curves can now specify 16bit values (0..66535) instead of just (0..255). If any value in the user dimmer curve file is over 255 then 16bit is assumed. Additional Tap to Time playback options have been added to Setup, View Settings, Playback, Tap to Time buttons. These include holding S button and pressing GO and holding S button and pressing FLASH.
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ChamSys Ltd MagicQ Software Changes Bug Fixes Clicking between 0% and 100% on Speed Master fader in Execute Window did not work correctly. #0001741 Execute Window - item colours were not correct. #0006684, #0006404 When using a remote iOS or Andorid device Execute Window could get stuck on Page 1. #0006684 When using remote iOS on iOS 7 the display text for the keypad did not work. Ping reply sometimes displayed wrong address #0003608 Fading to/from Abs FX did not work #0005369 Dimmer curves did not apply correctly to 16bit dimmers #004840 Problem when selecting from keypad using - to deselect a single fixture. #0006580 Increased MagicHD file conversion timeout to 5 minutes. #0006735 Added missing libraries to Linux .tar (#0006675), and MagicHD masks and text files to Linux and Mac releases.
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Added support for Tap to Time on remote input and on Playback Automs. Added menu option to toggle MagicHD fullscreen mode. Bug Fixes
#0005965 #0006011 #0006644 #0006247 #0005896 #0006565 #0006352 #0006531 #0006590 #0006629
On MQ60 pressing ALT key, another key, then releasing ALT before the other key caused a problem. Personalities with 16bit duplicated elements did not handle FX correctly. MIDI velocity not scaled correctly (max value was 50%) Cue Stack macros on Cue IDs with point cues .xx did not work Record merge did not always work on point cues Media Player not working after load show. Increased hot takeover detect time Initialisation of MIDI on MQ60 now operates correctly. In previous versions it was necessary to disable and enable the MIDI. Fix media conversion for Mac. Handle unknown pixel formats in source material by triggering media conversion.
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MagicHD #0006427 #0006428 #0006433 #0006443 #0006444 #0006506 #0006508 #0006512 Requires OpenGL 4.2 Green line down right side of some video. (Partial fix) Images are scaled before rotation to preserve their aspect ratio. Screen aspect ratio still has an effect on rotation. X & Y scale did not go all the way to zero. X & Y position only moved the image across half the screen: it was not possible to move a layer off the screen. Fixed MQHD: GL_INVALID_ENUM error seen at startup with some graphics adapters. Original panel layout VIS button can launch Vis when HD is open. Made sure the window always appears on a valid screen at startup (saved window coordinates can be invalid). 17 of 80 www.chamsys.co.uk
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Bug Fixes Fixed problem with Update patch offset. If View Inputs was selected in the Outputs Window then the Update patch offset function would not work correctly and all patch offsets would be set to unexpected values. In previous versions ensure View Inputs is not set before you do an Update patch offset. Fixed problem in 1.6.0.0 whereby the Default Cue in the Cue Store would no longer work. Fixed problem with timed release on Mac.
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Where xxxx is any name. The images can be bmp, jpeg or png. The bitmaps can be selected for each item in the Execute Window, View Design by pressing the BUTTON BITMAP soft button. This version also supports an improved iOS app which allows the Execute Window images to be shown on your iPhone or iPad as images instead of boxes. Custom button images will be automatically downloaded to the iOS app. The iOS app now supports an Idiot user mode which forces the iOS app always to run in full Execute Window. This is set up in MagicQ app settings in the iOS settings menu. A particular console IP address can also be specified to ensure the iOS always connects to the correct console. The new version of the iOS app will be on the App Store soon.
Bug Fixes Mac release times snapped instead of fading #0005601, #0006117, #0004989 Masters Affect Levels = No and L,K,M macros did not work together #0006341, #0006342
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ChamSys Ltd MagicQ Software Changes Execute Window display issues #0005319 Execute Window button colours inverted #0005319 Execute Window colour scheme not working #0006323 Execute Window full screen encoders could change to unused pages #0005250 Execute Window, Max View not working #0005948, #0005593, #0006148, #0006221, #0006174 Reset when using faders in Execute Window #0006305 CTRL shortcuts opened additional file save options in recent versions #0006206 Mac CMD button fix #0006327
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Multi Console Simplifications The use of multiple MagicQ consoles in a network has been made much simpler by the introduction of the concept of Network Sessions: A MagicQ console is made part of a network session by simply setting the Net Session Mode and choosing a Net Session ID. Within a network session only one MagicQ console is the Master, all others are Slaves to the Master console. Only the Master console outputs universes (ArtNet/ACN/Pathport) on the network. All Slaves in the network session are automatically synchronised to the show file from the Master console. All Slaves in the network session can take control of part of the Output via the multi channel control feature. All Slaves in the network session can edit show data including Palettes, Cues and Cue Stacks on the Master console (note this feature is not available in the US). All Slaves in the network session are automatically synchronised to the playback state of the Master console. Each Slave can choose to Inhibit PB Sync, for example whilst programming. It is possible at any time to change which console is the Master console by using the Take Control feature from the Slave console. The Net Session Mode can be set to Sync Auto Takeover or Sync Manual Takeover when set to Sync Auto Takeover if the Master console fails then a Slave will automatically take over. In Sync Manual Takeover the user must manually use Take Control. It is possible to inhibit all network output from the consoles in the network session using the Inhibit All feature. All consoles outputs within the network session are disabled. It is still possible to change Master but the outputs remain disabled.
It is now no longer needed to set the Show Data Sync Type and the Show Data Sync IP MagicQ sets this automatically within the network session.
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ChamSys Ltd MagicQ Software Changes It is now no longer needed to set the Playback Sync Type and the Playback Sync IP MagicQ sets this automatically within the network session. It is now no longer needed to set the Hot Takeover mode MagicQ sets this automatically according to the Net Session Mode.
Configuration Simplifications The Network option MultiWindows is now no longer required and has been removed. MagicQ for Windows, Mac and Linux and MagicQ Pro 2014, Pro 2010 and Compact consoles all have inbuilt multi windowing support. If you wish to use network based multi windows on a separate PC together with a MagicQ then set Enable remote access = yes. The Setup option Force Window On External Monitor is now fully supported on Windows, Linux, Mac and consoles with external monitors. It forces a window onto the 2nd monitor. Previously it was only supported on older Pro consoles. Wing configuration in Setup, View System Wings is now simplified by all wings defaulting to Playback/Extra Wing. This enables plugnplay with one or more Playback or Extra wngs. The Artistic License parallel port interface is no longer supported as modern PCs do not have parallel ports.
Other Changes Icons are now always enabled with options now being Small, Large and Large when no name. This last option enables mixing of small and large icons dependent on whether a name is set for an item. Icons can now be set directly in the Execute Window. For Cues and Cues Stacks the icons are propagated through to the Cues in the Cue Store and the Cues Stacks in the Stack Store. The support for a single external monitor interface on old Pro consoles using the network connected video card has now been removed as the resolutions supported were not sufficient for modern monitors. Full external monitor support at resolutions up to 1920x1200 are available via upgrade to Pro 2014. Audio and MIDI status are now shown in the status box on Compact series products. Support for updating firmware on SnakeSys R8.
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ChamSys Ltd MagicQ Software Changes Bug Fixes The calibrate window was not showing on external monitors on the Pro 2014. Fixed problem on Mac version with loading of head names for patched heads they were not loaded correctly. #5512 #5908 #5685 In recent betas 1.5.8.x to 1.5.9.3 there was a problem with IMPORT SHOW. As soon as you went to choose a new fixture the software would become unstable. #5838 The FX Edit Window did not allow FX to be edited correctly in recent versions #5787 Tap to time on S buttons only affected the first FX in Cues with multiple FX. #5760 The Set box and Quick macros are now disabled when the console is locked. Fix to graphics in Media Window on Pro 2014 consoles when showing previews in the preview boxs. #5728 In the Media Window, the wrong preview for some media server types with ranges set for the media folder. #5719 Support for changing firmware on MQ40 (was disabled in 1.5.9.2). Displaying of thumbnails and .jpg images in MagicQ on Windows was broken in recent betas #5759 #4764 #5523 #5892 When using multi head elements with a main element with a dimmer and multi elements with RGB or RGBA then selecting the all group and setting @ FULL would cause all the RGB or RGBA to go to white. On Pro 2014 all windows were opened on start up #5706 Fixed problem with external window support on PC (Windows, Linux, Mac) versions to keep focus correctly. #5714 #5723 The Pixelmapper used the wrong grid when the Output Info window was open #4874 Improved the response of the touch screen on Pro 2014 when the Output Window was open.
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Bug Fixes Fixed problem with Manual Crossfading using dual crossfading on PB9 and PB10 whereby intensity channels fading out would be faded out when the fade in was complete even when the fade out was not complete. Fixed problem with retrieving thumbs in 1.5.9.1 it could cause consoles to reset. #5620 Fixed problem with loading from USB stick on a Pro 2014 console it did not enable immediate saving to USB stick. Improved external window support on PC (Windows, Linux, Mac) versions to only include a single window banner and to keep focus correctly. Fixed support for USB mice on Pro 2014 consoles.
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Bug Fixes Fixed problem with memory usage when using large movie files (e.g. 100x100 pixels and above) on the Pixel Mapper if lots of movies were loaded then the system could run out of memory causing unexpected lock ups and crashes. This was caused by the system allocating much more memory than was required for each movie clip. Fixed problem with changing the DMX address of heads and morphing heads in shows. It was possible for Cues to get corrupted such that they contained a channel more than once then when moving or morphing channels that were used in those Cues could leave erroneous values in Cues. Fixed problem with loading media server personalities on the MQ60 MagicQ would display an error indicating that the multi element personality could not be found. Recreating the head index in the File Manager worked around the problem. Fixed problem with using user dimmer curves on the MQ60 they would always be set to a step.
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Bug Fixes Fixed problem with colour picker in latest MagicQ on PC/Mac. Fixed problem with bitmaps in MagicQ on Windows.
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Visualiser Improved the mouse navigation. Added support for Zoom. On Windows hold CTRL, hold the right mouse button and move the mouse up or down. On Mac hold SHIFT and use the scroll wheel. Net Manager Support in Net Manager for latest SnakeSys B4 with inbuilt FLASH memory (units with last 4 digits of serial number greater than 0268). Full support in Net Manager for SnakeSys T2 and SnakeSys R8.
Magic Wand Added support for a simulated Magic Wand start MagicQ with the command line argument wand. MagicQ will run just a simulation of the Magic Wand controlling the first 4 playbacks from the first Wing. If you wish to restrict the Wand simulation to only connect to a specific IP address then include the required IP address as the second command line argument of the IP address.
Other Changes Added sensitivity option for when using pan/tilt controlled by mouse/track ball.
Bug Fixes Fixed problem with using ChamSys Dual DMX interfaces on Windows/Linux and MagicQ version 1.5.8.6. This only affected beta version 1.5.8.6. Fixed problem in Pixel Mapper in MagicQ for Windows whereby when swapping between different icon bitmaps the Cue Engine could stop working (this would cause wing disconnects
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ChamSys Ltd MagicQ Software Changes and DMX to stop). It only occurred when changing between different icon bitmaps. It would not occur when changing between for example, an icon and a movie. Fixed problem in Pixel Mapper whereby sometimes when changing back to an inbuilt bitmap (for example when pressing Locate) the output would remain showing a timer bitmap rather than the requested inbuilt bitmap. Changing to a different inbuilt bitmap (for example, not the cross) would refresh the output correctly. Fixed problem with MagicQ on Mac whereby objects such as trusses and pipes would not show up in the visualiser. Fixed problem when changing Layout views with large Cue Stacks the view would change back to the start even if the Follow Cue option was selected. #0004750 Fixed problem in MagicQ inc Vis when recording macros #0005078. Fixed problem when setting value for RGB fixtures #0005069. Fixed problem with Cue tracking and Remoe FX. #0005266. Fixed Erase Console on MQ60 and Pro 2014 consoles. Performing an Erase Console on v1.5.8.6 or before on these consoles would cause the MagicQ file structure to be corrupted. This could be fixed in file Manager by going up directory to the top level and creating a MagicQ folder and then loading on v.15.8.6 from USB stick. Fixed problem on Pro 2014 consoles when using external monitors with different resolutions the offsets would be incorrect. Fixed PS2 mouse support on Pro 2014 consoles. Added improved debugging support to MQ60 and Pro 2014 build.
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Bug Fixes Added a fix for Pro 2010 consoles for reported DMX loss problem. #0005178, #0005208 Fixed a few problems with the use of 64 universes. It was not possible to re patch heads above Universe 40. Fixed a reset problem if head numbers were inadvertently set above the head number limit of 32768.
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Bug Fixes Fix problem when using many intensity / group masters. A reset could be caused on MagicQ consoles when changing fader levels in shows with large numbers of intensity / group masters.
Bug Fixes
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Bug Fixes Media Window and bitmaps showed wrong colour in MagicQ inc Vis. #0004762 Soft keys don't update properly in MagicQ inc Vis. #0005051 Saving heads in Head Editor stops IPC programming until MagicQ is restarted #0005081 Automation Window and serial communication did not work correctly. #0004547
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Bug Fixes Fix problem with Highlight in 1.5.7.7 and 1.5.7.8. #0004925 Fix problem with more than 10 Grids. #0004927 Capital names in Cue Window #000485 Timed palettes not working on MQ60 #0004830 Playback window faders remain at Wing level even when Wing is lost #0004830 Fan toolbar on MagicQ inc Vis version was not same as MagicQ version #0004848
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Bug Fixes Fixed problem with layouts using multiple screens on remote tablets. Fixed problem with patch offsets when using 16 bit channels. Channels activated in the programmer would get slightly incorrect values.
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Multi element heads Multi element heads that consist of a main element and a repeated element i.e. heads with the Before or After option set are now stored together in one head file. This makes the heads easier to transport between consoles. The Head Editor now shows the full channel list in View Chans including the repeated channels.
Bug Fixes Fixed problem with layouts using multiple screens on remote tablets. Fixed problem with manual crossfade and 16 bit dimmers. #0004719. v1.6.1.6 40 of 80 www.chamsys.co.uk
Please inform ChamSys via the Bugtracker of any functions that do not work correctly in MagicQ inc Vis.
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Bug Fixes Capture and CITP connection inversed data after inverting pan and tilt #0001614. Theatre patch mode. After adding a head on multiple DMX addresses the extra DMX channels were not immediately updated. #0004608
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Other Changes Added new options for how box style windows are shown on external monitors. This enables the sizing (number of columns) on the external monitors to be the same as on the internal touch screen. In Setup, View Settings, Windows, Force Window on External Monitor you can choose the additional options Normal same res and Normal 10 cols.. Added ability to update the size of all Cues with a specific FX type on a set of heads. In the Cue Window, View FX put the cursor on the size field and press SHIFT + UPDATE ALL to update all Cues that have the same FX on the same heads. Cue Stack now marks time code steps where the time code is out of order with a *. When pinging from MagicQ, using ... without an address will ping the address from the last ping attempt. v1.6.1.6 43 of 80 www.chamsys.co.uk
Improved the display of patch offsets in the Outputs Window so they are only highlighted in green when they are not active on a playback.
Bug Fixes Fixed problem with inserting a Mark Cue after Cues set to Timecode the Mark Cue would be incorrectly set to timecode value 0 causing the Cue Stack to work incorrectly. Corrected protocol issues in CITP/MSEX which stopped some media servers such as Madrix being able to send thumbnails. #0003966 Output Window title bar now shows when it is in Input mode. #000647 Remote control from a system with a higher screen resolution than the console would cause screen painting issues on the remote system. #0004242. It was not possible to move or copy Cue Stacks from the Stack Store to a playback with a default cue. #0004597 When a FX is used in a cue, and the same FX is used with the same parameters except for size in the next cue, the parameters changes in that last cue were not applied. #0004527 There was a naming error in the Head Editor, Multi Element, Order options. The first "Bottom right to Top Snake" was actually "Bottom right to left snake". #0004621 If you updated the current Cue in a Cue Stack with Move When Dark enabled then the current Cue would be re-output without the move when dark. #0004560 Removing an attribute from a head in the Head Editor could result in the removal of more than one attribute if multiple columns were cursor selected. #0000274 There was a possible reset when removing Cues from the end of a Cue Stack when the Cue Stack was active with the current Cue as the last or previous to last Cue. #0003658 Fixed problem with remote controlling a MagicQ from another MagicQ system. When using the UPDATE function the remote system would not show the state of the update options correctly. Fixed problem with using the UPDATE function once Patch Offset was selected then it was not possible to clear this option.
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Fanning attributes and times by segments and groups The fan toolbar has been enhanced to add support for fanning by segments and by groups. When fanning by segments is selected then adjacent heads are adjusted by the same amount e.g. when segments are set to 2 the fan occurs with pairs of adjacent heads having the same adjustment. When fanning by groups, the fan is performed on each group in turn as if the group contained the only selected heads. This enables a fan to be simultaneously applied to groups of different sizes. Fanning by segments overrides fanning by parts. Fanning by groups overrides fanning by parts or segments. Fanning by segments and groups can be used on attributes values, and on times in the Programmer, View Times, Simple view and Cue, View Times, Simple View. v1.6.1.6 47 of 80 www.chamsys.co.uk
In order to maintain compatibility with older versions and remote control, the new functions have been added to the existing fan tool bar. Direct selection of fanning using 4 parts and 5 parts now can be done by typing 4 or 5 followed by the N parts fan.
Moving of Cues and Cue Stacks in the Cue Store and Stack Store It is now possible to move Cues within the Cue Store and Stacks within the Stack Store even when they have been assigned to Stacks and Playbacks. A Cue can be moved in the Cue Store as long as the Cue is not active in the Cue Store and none of the Cue Stacks that uses the Cue are active (on Playbacks, Execute or Stack Store). A Cue Stacks can be moved in the Stack Store as long as the Cue Stack is not active (on Playbacks, Execute or Stack Store). Other Changes Support for Active FX whilst holding FX, press SET. Moving Palettes entries in the Palette Window, Cues in the Cue Store and Stacks in the Stack Store now updates the links to these items in the Execute Window. Previously the links would be lost and the Execute Window would no longer work as expected.
Bug Fixes Fixed problem when using patch offsets. After startup / reset the first time the heads were activated in the programmer the values would jump to an incorrect value. When recording palettes, MagicQ now avoids making links to other palettes for pan and tilt if either the pan or tilt attribute has been modified.
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FX based on chosen colour It is now possible to create FX based on any chosen colour rather than just primary colours a new example Colpulse.wve is included as part of the standard FX library. When the FX is created, the base level of the colour channel will be used to determine the colour that the FX will use. When the FX is played back the base level is used in the FX itself rather than the FX adding to the base. To create a new FX based on base colour, in the FX Edit Window, View General, set Use Col Base = Yes. Other Changes Improved Auto Palettes to avoid overlapping Palettes for heads with similar gobo names such as Gobo 1, Gobo 2. Also avoid creating Gobo Palettes for shaking and indexing gobos.
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ChamSys Ltd MagicQ Software Changes When new Colour Palettes are recorded, now a colour icon of the appropriate colour is auto assigned. When new Beam Palettes are recorded, if the Beam includes a Gobo from Gobo Wheel 1, 2 or 3 then the appropriate gobo icon is auto assigned.
Bug Fixes Fixed problem in 1.5.6.9 with display of fixtures without CMY in the Outputs View Plan View.
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v1.6.1.6
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ChamSys Ltd MagicQ Software Changes Fixed problem with remote control from MagicQ Windows to a MagicQ console whereby the RETURN key would sometimes be processed twice this could cause head selection not to work as expected. Tapping time on S buttons would only affect the first FX in the Cue. #0004192
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v1.6.1.6
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v1.6.1.6
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Macro Segments Macros now support fader moves and encoder changes as well as button presses. This enables complete recording and playback of macro segments. Macro timing and playback now uses a higher resolution internal clock enabling accurate playback of recorded sequences. MagicQ optimises fader moves to remove redundant steps. It is now possible to move steps in the Macro, View Data view press MOVE and then select the source followed by the destination. Multiple steps can be moved using SHIFT and the cursor keys. The macro data can be reordered if the times have been changed out of sequence using the REORDER soft button. The number of macros has been increased to 500.
MagicQ Automation MagicQ supports an automation system to enable it to automatically respond to both external, internal and timed events. MagicQ can trigger on external events such as MIDI notes, DMX input, serial input, timecode, and the remote contact input. MagicQ can also trigger on internal events such as system startup, system shutdown and system powerfail. In addition MagicQ can trigger on timed (scheduled) events.
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ChamSys Ltd MagicQ Software Changes MagicQ now supports an Automation Window for managing all of the automated events. The Automation Window supports multiple events with each event being subject to specified parameters. Each event then triggers a particular MagicQ function this can be a function on a Playback, a Cue Stack, a Cue, a Page, a Macro or a Layout. MagicQ can take a parameter from the event trigger and pass it to the function for example, it could take the velocity from a MIDI note event and tigger a Playback level using that velocity. Events Scheduled MIDI note MIDI sysex Timecode Remote DMX input Serial port Startup Shutdown Power fail Functions PB a,r,level PB level PB activate PB release PB act FULL PB go PB back PB ffwd PB fbck PB jump Stack activate Stack release Stack level Cue activate Cue release Cue level Run macro Change layout Change page Change page release main Change page release all
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ChamSys Ltd MagicQ Software Changes Show file name auto increment MagicQ now supports auto incrementing show file names. To start an auto incrementing show file, save a show file with the last part of the name set as _001. When you next press SAVE SHOW, MagicQ will suggest saving to _002. Press ENTER to accept, or edit the name to save to a different name. Note that in order to avoid accidentally saving to incrementing files, all 3 digits must be present - _1 or _10 is not supported. When the number _999 is reached MagicQ will not auto increment and will request a new name. Please note that over use of the auto increment feature will lead to high disk usage. It is important to clear out old versions once the show is finished. To delete all old revisions of the current show file, go to File Manager, and press SHIFT and REMOVE OLD REVS. This will remove all revisions of the current show file that have a lower revision number. It will not remove the current show file. Enabling / Disabling Zones from Cue Stack Macros It is now possible to enable and disable zones (groups of Universes configured in Setup, View DMX I/O, page right) using Cue Stack Macros. To enable a zone use the macro H5 and to disable a zone user the macro H6. For example to enable zone 2. H5/2 To disable zone 2: H6/2
Other Changes Modified behaviour of Swap mode and Execute Window. Cue Stacks activated from the Execute Window (or Stack Store Window) now operate as if faders have been put to 100% rather than flash buttons. Cue Stacks activated from the Execute Window will not cause other playbacks to swap unless they are set as Flash always swaps. ###0001473 Support for include of just the FX from a Playback using SHIFT + INCLUDE. Added extra protection to try to avoid losing settings if the console disc experiences a complete power off or reset from the white button.
Bug Fixes Fixed problem with reassertion of FX in playbacks. Macro 100 was not working. #0003917.
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ChamSys Ltd MagicQ Software Changes Fixed problem with Cue timing when using Mini Wing. On some systems the system tick rate would be half the required rate causing fade times to take twice as long. #0000702, #0003620, #0003864 Fixed problem with Grab show in versions 1.5.6.0 and 1.5.6.1 Fixed problem with using the Edimax USB Wifi interface on MagicQ Pro 2010 consoles this was broken in v1.5.4.0 to 1.5.6.0. Requires kernel to be upgraded to kernel 3.9.2.0 this is included as part of 1.5.6.2. Setup, View System, View Status, Change Software and then select the number associated with kernel3.9.2.0. Fixed problem when sending patch from Capture to MagicQ. #0003914 Fixed problem with copying groups to Playbacks. #0003828.
v1.6.1.6
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Bug Fixes Fixed several major problems with recent betas since 1.5.4.0. We do not recommend you use betas 1.5.4.1, 1.5.4.2, 1.5.4.4 or 1.5.6.0 for live shows. Fixed problem that could make newly created Palettes work incorrectly, with all attributes from the palettes outputting 0 value. Fixed problem with colour picker on MagicQ consoles. Fixed problem with using FX which caused a reset. Mostly affected FX that can be applied to any attribute, but could also affect other FX. Fixed problem with multi console control this did not work in 1.5.6.0. Fixed problem with importing palettes that could cause cues using the palettes to go to all zero values. Fixed problems in MagicQ PC / Mac versions when using the on screen faders. If the mouse was moved outside the fader area then the wrong fader was changed.
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Virtual Dimmers Virtual dimmers now take effect at the Patch level rather than at the Programmer level. This means that the Output Window, View Heads will show the virtual levels on the RGB channels (i.e. the RGB levels before the virtual dimmer is applied). The Outputs Window, View Chans, View DMX will show the actual levels output to the RGB channels (i.e. the level after the virtual dimmer is applied). The full head can be selected using the head number. The title bar of the Group, Pos, Colour, Beam windows will show +v for each head with a virtual dimmer. It is now possible to add virtual dimmers to a head in the Patch, View Heads view using a single action. Place the cursor on the head you wish to add a virtual dimmer for and then press SHIFT and ADD VDIM. You can use SHIFT + the cursor keys to select multiple heads. Virtual dimmers can only be added to heads that do not have an intensity channel. For heads with multiple RGB elements, a virtual dimmer will be made for each RGB element. Virtual dimmers added in this way will appear unpatched. Note that the virtual dimmers take up channels from the total channel count.
Other Changes Increased total number of pixels in Pixelmapper to 16384 to match the number of possible heads. Choose Dimmer has been moved in the Patch Window to the Choose Dim/Media button which enables direct selection of Generic Dimmer, Generic LED 3 channel or Media servers. Added many new personalities and improved existing personalities to enable better morphing between fixture types. There are now over 4,400 personalities.
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ChamSys Ltd MagicQ Software Changes There is now an additional option in the desklamp brightness setting (CTRL + soft button E) named Always. When this option is selected the desklamps stay white even when the screen saves.
Bug Fixes Fixed problems with virtual dimmers - #0000229, #0002337, #0002226, #0001795 resolved. Fixed problem with pressing CANCEL when reordering FX could cause a freeze. #0002132 The release time on a Cue Stack did not take the instant flag of an attribute into account. #0002226. Fixed problem whereby pressing ALL to FULL button when using Intensity filtering in the Intensity Window could cause a reset. #0003201. Playing a macro using assigned button whilst a macro was running performed the original button function. #0002429 Preload Cues did not work when using Crossfader. #0002486
The PC Wing could reset itself when using the club master. #0002022 Fixed minor problems with ASCII show import. #0003618 The Output View Horiz didnt show all the information if only a few heads were patched. #0003631. The autogroup function might not work on dimmers, if adding dimmers to an existing show made under a previous softwarae version. #0002505
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v1.6.1.6
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Bug Fixes Fixed problem with drawing of buttons in Linux version. #0002337 Fixed problem when using ChamSys 4 Port Interfaces in ChamNet mode this was only a problem in recent betas. Fixed problem with unpatching large numbers of fixtures. #0002317
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USITT ASCII file import MagicQ now supports import of dimmer patch, group, cue level and timing information from USITT ASCII files. In the Patch Window, View Chans, Import USITT. MagicQ does not currently support import of non dimmer parameters or more complex fixtures as this is manufacturer specific and not specified in the USITT ASCII format. We will be happy to investigate whether we can add fixture import from the format of your console. Console desklamp control The console desklamp brightness, display brightness and LED brightness can now be controlled as a fixture within the programming of the show. Patch one Generic MQlamps at any free address. The fixture can be unpatched to ensure that it does not affect any real channel outputs. The fixture has the following attributes: activate master white desklamp blue desklamp main display wing display led set to 255 to take control of the console brightness master level for brightness
Note that the screensaver will still blank the display. Other Changes It is now possible to merge Cues together when importing shows.
Bug Fixes Fixed problem with time code record whereby it did not refresh the Cue Stack engine times immediately. Changing page and back would force a reload of the correct times after a record. Fixed problem with chases stopping working after some time. This was most often seen when using random chases with very fast times #002291.
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Keypad Copying / Moving Cues It is now possible to copy and move Cues within a Cue Stack directly from the keypad using Cue Id numbers rather than the cursor keys and enter. The Cue Stack Window must be open (press the S button of the Playback two times to open it). COPY <from Cue ID> @ <to Cue ID> MOVE <from Cue ID> @ <to Cue ID> For example to copy Cue ID 1.00 to Cue ID 3.1 type COPY 1 @ 3.1
If the <to Cue ID> is not specified or is greater than the last Cue ID in the Cue Stack then the Cue is copied to the end of the Cue Stack. To copy Cue ID 1.00 to the end of the Cue Stack type COPY 1 @ If the <to Cue ID> matches a Cue ID already in the Cue Stack then the Cue will be inserted before that Cue ID. Multiple Cues can be copied/moved using THRU, e.g. COPY 1 THRU 2 @ 3
Cue Window The Cue Window, View Times, Simple View now always shows the list of possible attributes even when no heads are selected. There are new shortcuts for quickly opening the Cue Window hold the S button of the playback and press the Pos, Beam, Col, Int or FX buttons. The Cue Window will be opened with the cursor on the appropriate field.
Improved graphics in Normal Mode. Modified start splash screen just to have only the Continue Show button. The Help and New Show options have been removed. New shows can be started from Setup, View Settings, New Show. Help can be accessed by pressing the HELP button. The maximum grid width has now been increased to 1024 pixels. Calibration of the touch screen now uses 4 points instead of 2 points for greater accuracy and identification of swapped axis. It is now possible to move channels in the Head Editor. When making a new personality in the Head Editor the name of a range is now generated automatically from the range type.
Bug Fixes Fixed problem with parked channels when loading a show. If channels in the previous show were parked then the channels in the new show would not be parked. Restarting MagicQ or performing a soft reset would solve the problem. Fixed problem when using Cue Stack macros to release to change Page using the P command with the Cue Stack option Release On Page Change set. A reset could occur if there was no Cue Stack programmed on the Playback on the new page. Fixed problems with the new Patch Offset Update whereby it only worked with 8 bit accuracy. Fixed problem when using Encoder wheel E in the View Palette view to modify multiple parameters (multiselected using cursor) #0002211 Fixed problem with movies in the Pixelmapper not playing all the movie file. This only affected beta versions 1.5.1.0 to 1.5.1.2. #0002175 Fixed problem with changing pages on Playback Wings and Extra Wings. If keys had been pressed on the command line other a valid page number when pressing the PREV PAGE buttons on the wing then a reset could occur. #0002114 Fixed problem with generation of auto groups on dimmers. #0000537 Fixed problem with generation of centre auto group on grids. #0002068 Fixed problem with number pad on external keyboards not inputting numbers. #001093 Fixed problem when viewing Setup, View System, View Status on Linux PC systems. #0002097
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Fixed problem which could cause a reset in the Media Window when copying layers without selecting a server. #0002108 Fixed problem with labelling using the on screen keyboard text would appear after typing the first character. Only affected recent betas. #0002095. The keyboard shortcut to open the Output Window opened the Output Info Window not the Output Window. #0001994. Fixed problem whereby when updating cues the cue could fade back up to the changed value. Affected merging of Cues that have a default fade in / out time. Only affected channels that were tracking through to the Cue which were being replaced with hard values in that Cue. Channels with hard values in the Cue would get updated immediately. #0001542 Fixed problem with playbacks on Execute Wing releasing on changes of Grand Master or Sub Master. #0001905 Fixed problem with setting 16 bit attributes using SET and the soft button when attribute display mode is set to normal. #0002121
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Offsets (deltas) Added support for a quick method of applying an offset to channels such as a pan or tilt offset, or an offset on a colour scroll. To apply an offset, playback the Cues and then override only the parameters you wish to offset in the programmer. Then press the Update button. The Update options have been modified to include an extra option Patch Offset. Selecting this option applies a permanent offset to the channel in the Patch rather than modifying the individual Palettes and Cues. To remove the offset, playback the Cues and then activate the channels in the Programmer (hold SET and touch encoder to activate just an attribute or hold * and press SET to activate the whole head). Then press the Update button and select Patch Offset. Offsets apply only to LTP channels, not to HTP (Intensity) channels. The Outputs window shows channels with offsets in green colour. The Patch window shows offsets applied to Pan and Tilt in the Pan Offset and Tilt Offset field.
Other Changes Added a high disk usage warning and improved status information regarding disc usage. Status Window now shows status Shift and Ctrl when these keys are pressed.
Bug Fixes
On MagicQ PC for Windows, MagicQ graphics could stop working after a while of constant changing windows or automated playback. This affected versions 1.5.0.1 to 1.5.1.0 only. We recommend changing to a non affected version. (#0001931, #0001805) The Pixel Mapper live feed function was broken in version 1.5.1.0 only. (#0001977) Recording TC using the RECORD TC function was broken in 1.5.1.0.only (#0001997) When using playbacks set with Cue Stack option All channels controlled LTP and reassert option All inc tracked with then reasserting playbacks did not always work correctly and sometimes snapped rather than faded. (#0001988) v1.6.1.6 68 of 80 www.chamsys.co.uk
Recording from DMX Input did not work as expected when using Hog II Warp mode or any mode that showed the Record Option toolbar. (#0001895) Fixed problem with patching media servers using the CHOOSE MEDIA SERVER method with media servers that spanned more than 1 universe MagicQ would patch over the universe boundary.
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Synchronising Cue Stacks Added a new Cue Stack option for synchronising two or more Cue Stacks together. Set the Sync next playback to this one option. MagicQ matches the Cue Ids in the Cue Stack so it is possible to have different numbers of Cues in the Stacks. If there is no Cue Id matching in the next Cue Stack then it will remain at the current Cue. It is possible to have several Cue Stacks synced to one master Cue Stack by setting the option Sync next playback to this one on the master and each adjacent Cue Stack, except for the last one in the chain. MagicQ tries to match the Cue Id within each Cue Stack to the master Cue Stack.
Inter Console Messaging It is now possible to trigger message boxes from Cues in a Cue Stack. Simply add a comment field to the Cue in the Cue Stack starting with a !. When this Cue executes the message box will be shown. In Setup, View Settings, View Windows there is a new option, Message Window. This specifies where the message box is shown (main screen, external screen 1, external screen 2) and whether a network message is sent to other consoles. Setting Net Only results in messages only being sent over the network, not shown on the console where the Cue executed. By default the message box shows immediately for 5 seconds and then closes. The delay before the message box shows and the time it stays visible can be set using parameters inbetween the !. v1.6.1.6 70 of 80 www.chamsys.co.uk
!<delay>,<show length>! !10!Hello World !10,20!Hello World !0,0!Hello World // Delay for 10 seconds before showing message // Delay for 10 seconds and show message box for 20 seconds // Show message and do not close message box
If the comment starts with a !! instead of a ! then the console does an alert as well as showing the message. The alert flashes the main screen intensity and the desklamps to try to get the operators attention. Messages can be sent directly from the keyboard by entering text starting with a ! or a !!.
Pixel Mapper Improvements It is now possible to play back patterns specifically on multi element heads such as Chromlech Jarags (5x5 dimmers) or other LED tile squares. If the Pos FX is set to Mult head then any media, text or FX on that layer will apply to the individual multi element heads rather than across the entire grid. The same image will be placed on all the multi head elements. For best results the grid should be made of same size fixtures with equal spacing. The auto groups function in the Outputs Window, Plan View has now been improved to add an option to generate groups for each of the multi head fixtures in the chosen grid. These groups can then be use in a grid of groups to perform intensity and colour chases across all the multi heads. By using the first layer for the grid of heads, and the second layer for a grid of groups with colour mode set to multiply the FX on the individual multi heads and the FX on the complete heads can be mixed together. The number of groups has been increased from 1000 to 5000. This enables large numbers of multi head fixtures to be used, all with individual groups for the whole fixture. The number of Output Grids has been increased to 100. It is now possible to modify the speed of a Pixel Mapper FX by holding the S button and turning encoder X. Note that if the Cue also has a standard FX stored in it then this will change the normal FX speed, not the Pixel Mapper speed. Playbacks with their faders set to control FX Speed now affect Pixel Mapper FX speed as well as standard FX speed. It is now possible to zoom in /out in the Pixel Map in the View Grid view. It is now possible to move objects using encoders X and Y in the View Grid view as well as use the MOVE command button.
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ChamSys Ltd MagicQ Software Changes Added a new Tile effect to the Pixel Mapper. Use encoders B and D to determine the level of tiling (i.e. the number of horizontal and vertical tiles). Added a new rotating line and half rotating line effect to the Pixel Mapper. The number of rotating lines and the width of the lines can be set using encoders B and D. Added a new expanding square effect to the Pixel Mapper. The number of squares and the width of the lines can be set using encoders B and D. Added a new 5 character high font specifically for use on Chromalech Jarags. This font will automatically be used if the grid is 5 or less pixels high.
User Waveform FX. In the FX Editor Window (FX Window, Edit FX) it is now possible to extract the user FX from a show file to the console. Press the EXTRACT USER FX soft button. It is possible to remove all user Waveform FX from a console. Press SHIFT + REMOVE USER FX.
Other Changes Improved Board test mode so that the title bar now shows how to exit the mode. Improved the action of the key to reset any SHIFT or CTRL keys held down.
Bug Fixes Fixed problem with 16 bit position fades when using a non zero pan offset or tilt offset in the Patch window. Sometimes the fade would jitter slightly when doing slow fades. The size of the jitter depends on the offset. If no pan or tilt offset is set (default is none) then there is no problem. Fixed problem with using Cue Stacks triggered from Cue Stack macros using the E and F commands, or by remote commands when the Cue Stacks had release times and stomping was enabled. Playbacks could get lost and eventually a no free playbacks message would be shown. This only occurs if stomping was enabled (default = disabled). Fixed problem with setting DMX addresses in reverse order when in Theatre/Hog II Warp mode. Fixed problem with setting FX crossfade on individual heads in the Cue Window.
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Icons Modified setting of Icons so that it more closely matches setting of names. Press SHIFT + SET and then choose a window item or playback to set the item for. Once the icon has been chosen it now gets assigned directly to the item without having to press ENTER. Removing intensity levels from a Cue Support for removing intensity levels directly from Cues in the Cue Window. Also added a shortcut for removing an intensity from a Cue similar to the existing shortcut for adding a level to a Cue. Currently you can add a level to the current cue on a Cue stack by holding the S button and typing the new level for the channel e.g. hold S and type 1 @ FULL ENTER. To remove a level to the current cue on a Cue stack hold the S button and set the channel at the level . . e.g. hold S and type 1 @ . . ENTER.
Bug Fixes
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ChamSys Ltd MagicQ Software Changes Fixed lock up that could occur on MagicQ consoles when using the timers and counters in the Pixel Mapper. This problem did not affect Windows version. #0001244 Fixed lock up problem when using ChamNet this could occur if devices were set in ChamNet mode or when the Net Manager window was open. Seen mostly on MagicQ Rack Mount systems but could also occur on MagicQ consoles. All users using ChamNet should upgrade to this version. In some cases the web log file (magicwweb.log) could get very large and cause disc space problems. Users can delete the web log from the File Manager at any time. Auto activation of PB1 on start up did not work on MagicQ consoles - all the other activation methods worked fine. Therefore it is possible to work around it using an auto activated macro 1 or cue stack 1. #0001094. Fixed problem with using Faders with the setting HTP always active together with a release time. If the Cue stack was set as a default playback and the playback was not Page 1 then the playback would not release correctly and could go erroneously to 100% after some time. Fixed problem with Playbacks set to priority Above Programmer. HTP channels on these playbacks would still get overridden by the Programmer.
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Layout Views The default Layout Views 2,3,4 and 5 have now been removed to enable users to make use of these schemes.
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ChamSys Ltd MagicQ Software Changes It is now possible to name Layouts according to the standard MagicQ syntax; SET <select item> <enter name>. Previously the name had to be entered on the command line before pressing SET. It is now possible to record, name and remove Layouts 1,2 and 3 through the three spare hard buttons. Console Wing IDs When using MagicQ consoles with multiple Playback / Extra Wings (or multiple Execute Wings) it is now possible to set a Wing ID for each Wing. The required wing ID can then be set in Setup, View Wings to ensure that the Wings are identified correctly and control the correct Playbacks. Previously Wings could swap over if one was reset or they were powered on in a different sequence. Note that the Wing ID is only supported on new Wings with the most recent Wing firmware). The Wing ID is set by holding the reset button under the armrest of the Wing whilst holding the lower most Page UP and Page Down buttons.
Other Changes Colour scheme. The yellow colour scheme is now being obsoleted. It is still selectable for use in extreme sunlight conditions, but will be reset to the normal colour scheme when a new show is loaded.
Bug Fixes The . Button did not work on the remote devices such as iPhone/iPad/Android. Fixed problem with lamp on/off/reset shortcuts introduced in 1.5.0.1. The shortcuts erroneously affected all heads rather than the selected heads. Improved prompts on remote devices to explain that pressing 1 confirms yes, whilst pressing 0 is no. Fixed bug with morphing from a head with CMY (or RGB) but no colour wheel to a head with CMY (RGB) and a colour wheel. The Cyan base levels would get copied to the Colour Wheel. Any FX on Cyan(Red) would be changed to be on Col 1 rather than Cyan. Fixed problem with timecode over ArtNet in recent versions. The messages sent and received were incorrect and caused the times to be confused. This is fixed in 1.5.0.2, but both the transmitting console and the receiving console must be upgraded. #0001769 Fixed problem with the Magic Wand support. From versions 1.4.9.1 to 1.5.0.1 only Magic Wand II protocol would work. Now both protocols are supported.
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ChamSys Ltd MagicQ Software Changes Fixed problem with Execute Wing set with the top buttons in Execute Mode. The flash function did not work correctly. #0001644 Fixed problem with buttons on Extra Wings or Execute Wings when the flash button is set to toggle and there is a release time. #0001729
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Mark Cues are now indicated more clearly with highlighting. When setting fade times in the Cue Stack when a Cue already contains some fade times, then only attributes (Pos, Colour, Beam, FX) times that are non zero are changed.
Fixes Fixed problem with Cue Stack Window when in View Options or View Defaults. Changing between Chase / Cue timing would cause the window data to show incorrectly. Changing View would refresh the data correctly. Fixed problem with changing between sub menu tabs in the Setup Window sometimes the new sub menu tab would not be highlighted correctly even though the window data changed correctly. # 0000439 Fixed problem when using both an Execute Wing and a Playback/Extra Wing on a system if the Execute Wing was before the Playback Wing in the list of Wings then it would not work correctly. Fixed problem when using Group Masters together with Cue Stacks set to All Channels Controlled LTP. When using GO on different Cue Stacks the channels would dip down before going to the correct level. Extended the power off timer on Pro 2010 consoles as the power off was occasionally occurring before the Linux operating system had shut down.
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iPhone /iPad app version 2 Added support for version 2 iPhone / iPad app. The version 2 app enables the encoder wheels to control any parameters on MagicQ instead of just pan and tilt. In addition it is now possible to view the MagicQ windows including the Patch and the Outputs from the app. The version 2 app now includes views specifically designed for the resolution of the iPad the app will automatically detect which product it is running on and adapt the views.
Personalities and Real World Values MagicQ has been modified so that it is possible to display the attributes in real world values rather than in 0 to 255 DMX values. For example pan and tilt can be shown in degrees. The personalities have been renamed so that all the personalities now use the format manufacturer_name_mode.hed. It is possible to remove all old personalities (and all user created personalities) by pressing SHIFT and REMOVE HEADS in the File Manager. This removes all old heads and extracts the heads again from heads.all. Make sure all your user created heads are backed up to USB or to another system before removing all old personalities. The Personalities in the ChamSys library are now protected to avoid accidental changes to them MagicQ prompts the user before allowing changes to the personalities. In the Head Editor, original ChamSys personalities are indicated by an LO in the tile bar. If the personality has been edited it will only show L.
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Fixes Fixed problem with Pixelmapping on moving heads with CMY colour mixing rather than RGB colour mixing - the colours were inverted. Now it is possible to have both CMY and RGB fixtures in a grid and the colour will be mapped as expected. (#0000968, #0001193). Fixed problem with Pixelmapping where it did not indicate if too many pixel mapping layers were patched. It now displays an error message when trying to patch too many pixelmap layers from Outputs Windows, Grid View. The number of patched pixelmap layers is now shown in Setup, View Status, Show Data. (#0000122) Playbacks on the Playback Buttons on the Extra Wing and the Execute Wing set to toggle, would be released if DBO or the master faders were changed. (#0001021, #0001550) When running Cue Stacks from the Execute Window, chase speed changes would not take immediate effect. (#0001408) When copying multiple groups to the Execute Window the cursor selection in the Group Window would remain active after the copy was completed, causing confusion when selecting heads. MagicQ now clears the cursor selection after a move, copy or remove. (#0001526) Fixed problem with recalling Layout views whereby the offset within the window was not recalled. Affected recent beta versions.
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