Santhosh - MFC Book
Santhosh - MFC Book
Santhosh - MFC Book
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
PUBLISHED BY Microsoft Press A Division of Microsoft C orporation One Microsoft Way Redmond, Washington 98052-6399 C opyright (c) 1998 by David J. Kruglinski All rights reserved. No part of the contents of this book may be reproduced or transmitted in any form or by any means without the written permission of the publisher. Library of C ongress C ataloging-in-Publication Data Kruglinski, David. Programming Microsoft Visual C ++ / David J. Kruglinski, Scot Wingo, George Shepherd. -- 5th ed. p. cm.
Rev. ed. of: Inside Visual C ++. Includes index. ISBN 1-57231-857-0 1. C ++ (C omputer program language) 2. Microsoft Visual C ++. I. Wingo, Scot. David. II. Shepherd, George, 1962- . IV. Title III. Kruglinski,
QA76.73.C 153K78 1998 005.13'3--dc21 98-27329 C IP Printed and bound in the United States of America. 1 2 3 4 5 6 7 8 9 WC WC 321098
Distributed in C anada by Penguin Books C anada Limited. A C IP catalogue record for this book is available from the British Library. Microsoft Press books are available through booksellers and distributors worldwide. For further information about international editions, contact your local Microsoft C orporation office or contact Microsoft Press International directly at fax (425) 936-7329. Visit our Web site at mspress.microsoft.com. Macintosh and TrueType fonts are registered trademarks of Apple C omputer, Inc. Intel is a registered trademark of Intel C orporation. ActiveX, FoxPro, FrontPage, Microsoft, Microsoft Press, MS, MS-DOS, Outlook, PowerPoint, SourceSafe, Visual Basic, Visual C ++, Visual J++, Win32, Win64, Windows, and Windows NT are either registered trademarks or trademarks of Microsoft C orporation in the United States and/or other countries. Other product and company names mentioned herein may be the trademarks of their respective owners. Acquisitions Editor: Eric Stroo Project Editor: Rebecca McKay Technical Editor: Jean Ross
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Acknowledgments
I first met David Kruglinski at a software development conference. I had just quit my job and started a new company, and I approached David at an author signing for an earlier edition of this book. Our new company was going to focus on Microsoft Foundation C lass (MFC )/Microsoft Visual C ++ class libraries. I hoped that David would listen to our ideas and maybe provide some feedback on our products and their usefulness to the Visual C ++ development community a community that he had both helped to build and understood like the back of his own hand. Much to my surprise, David was very excited about the product ideas and asked if I could send him evaluation copies of our products. I did, and we started a long e-mail conversation about our products and ideas for improvements. David gave his time, expertise, and great opinions freely, without ever asking for any compensationhe genuinely wanted to help us make products for the Visual C ++ developer that would make MFC /Visual C ++ better. I first heard about David's fatal paragliding accident via a posting on a newsgroup and initially thought it was some kind of cruel hoax. I called David's agent, who checked into the story, and much to my shock it was true. With David's passing, the Visual C ++ community has lost one of its brightest and most giving stars. Talk to any Visual C ++ developers about how they first learned Visual C ++ and invariably they will say, "the Kruglinski book!" The Visual C ++ community owes David greatly for what he gave us and taught us about Visual C ++ over the years. It goes without saying that he should receive special acknowledgment for this book, and our thoughts go out to his family and friends for their loss. It is a great honor to carry on the Kruglinski tradition with this fifth edition of Inside Visual C++ (now called Programming Microsoft Visual C++, Fifth Edition). We have done our best to stay true to David's vision of this book, following his format and style as closely as possible. Thanks to my wife Kris and to my son, Sean, for putting up with all of the late nights and weekends of writing. Many thanks also go to my coauthor, George Shepherd, who always helps me get motivated for a late night of book writing with his upbeat, wacky, and great personality. Thanks to C laire Horne, our agent, for helping us get on board with the project. Visual C ++, and therefore this book, wouldn't exist if not for the many members of the Visual C ++ team. Special thanks to Mike Blaszczak, Walter Sullivan, Dean McC rory, Rick Laplante, Marie Huwe, C hristian Gross, and Jim Springfield for all of the help they have provided over the years. Finally, but not least, thanks to the folks at Microsoft Press who worked on this projectespecially Kathleen Atkins, Jim Fuchs, Becka McKay, John Pierce, Jean Ross, Eric Stroo, and the entire production team who worked extremely hard to get this large book out and into your hands with the highest quality possible. Scot Wingo
Much work goes into writing bookseven revisions of existing work. I'd like to acknowledge the following people for helping me get this work out the door: First I'd like to thank my wife Sandy for sticking with me while I worked to get the pages and chapters out. Sandy has been an invaluable source of encouragement throughout my software endeavors. Thanks to my son, Teddy, for being patient with me as I bowed out on various activities every once in a while. I wish to thank my mother Betsy for engendering in me a desire to write and my twin brother Patrick for being a great Java foil for meand for arguing cogently with me about various hardware and software platform issues. Thanks to C laire Horne of the Moore Literary Agency for helping to get this project rolling with Microsoft Press. To Scot Wingo, thanks for taking on another writing project with me. And thanks to the folks at Stingrayyou all are a great bunch to work with. Thanks to all the folks at DevelopMentor for providing a great training and learning environment. And thanks to Don Box for continuing to explain C OM in a way that makes sense. Getting a book out involves more than just authors. I wish to thank everyone at Microsoft Press who helped kick Programming Microsoft Visual C++, Fifth Edition out the door, especially Eric Stroo for his kindness and patience, Kathleen Atkins and Becka McKay for sifting through our text and making it ever more readable, Jean Ross for balancing out the technical review to catch even the most minute error, and John Pierce for keeping everything on track. Finally, thanks to David Kruglinski for starting this project. While I never had the opportunity to meet David, his writing had a measuable impact on me when first learning MFC . I hope Scot and I did justice to the work you began. George Shepherd
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Introduction
The 6.0 release of Visual C ++ shows Microsoft's continued focus on Internet technologies and C OM, which are key components of the new Windows Distributed interNet Application Architecture (DNA). In addition to supporting these platform initiatives, Visual C ++ 6.0 also adds an amazing number of productivityboosting features such as Edit And C ontinue, IntelliSense, AutoC omplete, and code tips. These features take Visual C ++ to a new level. We have tried to make sure that this book keeps you up to speed on the latest technologies being introduced into Visual C ++.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
M FC , AT L, and W FC Is M FC Dead?
Ever since Microsoft released the Active Template Library (ATL) as part of Visual C ++, Windows developers have speculated that the Microsoft Foundation C lass Library (MFC ) was no longer "en vogue" at Microsoft and that future efforts would focus on newer libraries such as ATL. Recently, Microsoft released another class library, Windows Foundation C lasses (WFC ), for Java Windows developers, which has unfortunately helped to fan the rumors that "MFC is dead." The rumors of MFC 's demise are definitely premature. Visual C ++ 6.0 has added significant functionality to MFC and ATL in parallel, which indicates that both libraries will receive equal attention moving forward. Part of the problem is that the design goals of each library are sometimes not clearly stated and therefore are not clearly understood by the Visual C ++ developer. MFC is designed to be a great class library for creating graphically rich, sophisticated Windows applications. ATL is designed to make it easy to create extremely lightweight C OM objects and ActiveX controls. Each of these design goals has resulted in a different library to empower the developer. Another common misconception is that MFC and ATL are mutually exclusive. This is definitely not the case! In fact, it is very easy to create ATL-based C OM objects that use MFC . The only issue is that since many developers choose ATL for its lightweight nature, using MFC , which is feature-rich and "heavy," seems to contradict the reason for choosing ATL. While this might be the case for some developers, it doesn't make ATL and MFC mutually exclusive. While ATL does not replace MFC , we do think it is an important part of Visual C ++, so in this edition of Programming Microsoft Visual C++ we have added two chapters that cover the ATL class libraries.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
C ++ vs. Java
In the last couple of years, there has been a great deal of interest in the Java programming language. Why should you choose C ++ over Java? In the first place, a compiled program will always be faster than an interpreted program. Think about a high-performance spreadsheet program with cell formulas and macros. Now imagine the Java virtual machine interpreting the code that, in turn, interprets the formulas and macros. Not pretty, is it? With just-in-time compilation, it's necessary to compile the program every time you load it. Will that code be as good as the optimized output from a C ++ compiler? Execution speed is one factor; access to the operating system is another. For security reasons, Java applets can't perform such tasks as writing to disk and accessing serial ports. In order to be platform-independent, Java application programs are limited to the "lowest common denominator" of operating system features. A C ++ program for Microsoft Windows is more flexible because it can call any Win32 function at any time. Java will be an important language, but we believe it's just another language, not a revolution. If you need an Internet applet or a truly platform-independent application, choose Java. If you need efficiency and flexibility, choose C ++.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
W ho C an Use T his Book
The product name "Visual C ++" misleads some people. They think they've bought a pure visual programming system similar to Microsoft Visual Basic, and for the first few days the illusion persists. However, people soon learn that they must actually read and write C ++ code. The Visual C ++ wizards save time and improve accuracy, but programmers must understand the code that the wizards generate and, ultimately, the structure of the MFC library and the inner workings of the Windows operating system. Visual C ++, with its sophisticated application framework, is for professional programmers, and so is this book. We assume that you're proficient in the C languageyou can write an if statement without consulting the manual. And we assume that you've been exposed to the C ++ languageyou've at least taken a course or read a book, but maybe you haven't written much code. C ompare learning C ++ to learning the French language. You can study French in school, but you won't be able to speak fluently unless you go to France and start talking to people. Reading this book is like taking your trip to France! We won't assume, however, that you already know Windows programming. We're sure that proficient C programmers can learn Windows the MFC way. It's more important to know C ++ than it is to know the Win32 application programming interface (API). You should, however, know how to run Windows and Windows-based applications. What if you're already experienced with the Win32 API or with the MFC library? There's something in this book for you too. First you'll get some help making the transition to Win32 programming. Then you'll learn about new features such as Data Access Objects (DAO), ActiveX control container support, and the controls introduced with Windows 95. If you haven't already figured out the C omponent Object Model (C OM), this book presents some important theory that will get you started on understanding ActiveX C ontrols. You'll also learn about the ATL class library, the new Microsoft Internet Explorer 4.0 common controls, and OLE/DB database programming. Finally, you'll learn C ++ programming for the Internet (including the hot new topic Dynamic HTML). We've even included coverage on how to make your Visual C ++ programs work on the new Windows C E operating system.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
W hat's Not C overed
It's not possible to cover every aspect of Windows-based programming in a single book. We exclude topics that depend on special-purpose hardware and software, such as MAPI, TAPI, and communications port access. We do cover using ActiveX controls in an application, but we'll defer the subject of writing ActiveX controls to Adam Denning and his ActiveX Controls Inside Out (Microsoft Press, 1997). We get you started with 32-bit memory management, DLL theory, and multithreaded programming techniques, but you need to get the third edition of Jeffrey Richter's Advanced Windows (Microsoft Press, 1997) if you're serious about these subjects. Another useful book is MFC Internals by George Shepherd and Scot Wingo (Addison-Wesley, 1996).
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
How to Use T his Book
When you're starting with Visual C ++, you can use this book as a tutorial by going through it sequentially. Later you can use it as a reference by looking up topics in the table of contents or in the index. Because of the tight interrelationships among many application framework elements, it wasn't possible to cleanly isolate each concept in its own chapter, so the book really isn't an encyclopedia. When you use this book, you'll definitely want to keep the online help available for looking up classes and member functions. If you're experienced with the Win16 version of Visual C ++, scan Part I for an overview of new features. Then skip the first three chapters of Part II, but read C hapters 6 through 12, which cover elements specific to Win32.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he O rganization of T his Book
As the table of contents shows, this book has six parts and an appendix section.
Appendixes
Appendix A contains a list of message map macros and their corresponding handler function prototypes. C lassWizard usually generates this code for you, but sometimes you must make manual entries. Appendix B offers a description of the MFC application framework's runtime class information and dynamic creation system. This is independent of the RTTI (runtime type information) feature that is now a part of ANSI C ++.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
W in32 vs. W in16
Lots of old computers out there are still running Windows 3.1. However, there's not much point in spending money writing new programs for obsolete technology. This edition of Programming Microsoft Visual C++ is about 32-bit programming for Microsoft Windows 95, Microsoft Windows 98, and Microsoft Windows NT using the Win32 API. If you really need to do 16-bit programming, find an old copy of the second edition of this book.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
W indows 95 and W indows 98 vs. W indows NT
Visual C ++ version 6.0 requires either Windows 95, Windows 98, or Windows NT version 4.0 or later, all of which have the same user interface. We recommend that you use Windows NT as your development platform because of its stabilityyou can often go for months without rebooting your computer. If you use only the MFC programming interface, your compiled programs will run under Windows 95, Windows 98, and Windows NT, but a program can include Win32 calls that use specific Windows 98 or Windows NT features.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
G oing Further with W indows: T he "For W in32 P rogrammers" Sidebars
This book can't offer the kind of detail, tricks, and hidden features found in the newer, specialized books on Win32. Most of those books are written from the point of view of a C -language programmer: in order to use them, you'll have to understand the underlying Win32 API and its relationship to the MFC library. In addition, you'll need to know about the Windows message dispatch mechanism and the role of window classes. This book's "For Win32 Programmers" sidebars, scattered throughout the text, help you make the connection to low-level programming for Windows. These specially formatted boxes help experienced C programmers relate new MFC library concepts to principles they're already familiar with. If you're unfamiliar with low-level programming, you should skip these notes the first time through, but you should read them on your second pass through the book. Even though you may never write a low-level Windows-based program with a WinMain function, for example, you eventually need to know how the Windows operating system interacts with your program.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Using the C ompanion C D-R O M
The companion C D-ROM bound inside the back cover of this book contains the source code files for all the sample programs. The executable program files are included, so you won't have to build the samples that you're interested in. To install the companion C D-ROM's files, insert the disc in your C D-ROM drive and run the Setup program. Follow the on-screen instructions.
The Setup program copies about 30 MB of files to your hard disk. If you prefer, you can manually install only the files for individual projects. Simply tree-copy the corresponding subdirectories from the C D-ROM to c:\vcpp32. Because each project is self-contained, no additional files from other projects are needed. (You'll need to remove the read-only attribute from these files if you copy them using Windows Explorer or File Manager.)
Many of the files on the companion C D-ROM have long filenames. If you use Windows 95 and your C D-ROM drive uses a real-mode driver, you'll see truncated names for these files and you might not see all of the files or directories. The Setup program will still work correctly, however, by copying files from a special \SETUP directory on the C D-ROM and renaming them with their proper long filenames. You can then browse the files on your hard disk. Alternatively, you can browse the files using the 8.3 aliases in the \SETUP directory on the C D-ROM.
With a conventional C -language program using the Windows API, the source code files tell the whole story. With the MFC library application framework, things are not so simple. AppWizard generates much of the C ++ code, and the resources originate in the resource editors. The examples in the early chapters of this book include step-by-step instructions for using the tools to generate and customize the source code files. You'd be well advised to walk through those instructions for the first few examples; there's very little code to type. For the middle chapters, use the code from the companion C D-ROM but read through the steps in order to appreciate the role of the resource editors and the wizards. For the final chapters, not all the source code is listed. You'll need to examine the companion C D-ROM's files for those examples.
For Win32 Programmers: Unicode Until recently, Windows-based programs have used only the ANSI character set, which consists of 256 single-byte characters. Developers targeting the Asian software market are moving to the Unicode character set, which consists of 65,536 characters, each 2 bytes (wide). A third option, the double-byte character set (DBC S), includes both 1-byte characters and 2-byte characters, but DBC S is falling out of favor. The MFC library and the runtime library both support Unicode applications. If you define the constant _UNICODE and follow the steps described in the online documentation, all your character variables and constant strings will be wide and the compiler will generate calls to the wide-character versions of the Win32 functions. This assumes that you use certain macros when you declare character pointers and arraysfor example, TCHAR and _T . You'll hit a snag, though, if you try to run your MFC Unicode applications under Windows 95 or Windows 98, because they don't support Unicode internally. Even though Windows 95 and Windows 98 have wide-character versions of Win32 functions, those functions return a failure code. Windows NT, on the other hand, uses Unicode internally and has two versions of the Win32 functions that deal with characters. If you call a single-byte version, Windows NT makes the necessary conversions to and from wide characters. None of the sample programs in this book are configured for Unicode. All the programs use single-byte types such as char and singlebyte string constants, and they do not define _UNICODE. If you run the samples under Windows NT, the operating system will do the necessary single-to-wide conversions; if you run them under Windows 95 or Windows 98, the interface is pure single-byte. One area in which you're forced to deal with wide characters is C OM. All non-MFC C OM functions (except DAO functions) that have string and character parameters require wide (OLECHAR ) characters. If you write a non-Unicode program, you must do the conversions yourself with the help of the MFC CString class and various MFC macros. If you want to write Unicode applications, read the Unicode chapter in Jeffrey Richter's Advanced Windows . You should also read the Unicode material in the Visual C ++ online documentation.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T echnical Notes and Sample P rograms
The MSDN Library for Visual Studio 6.0 contains technical notes and sample programs that are referenced in this book. The technical notes, identified by number, are available from the C ontents tab under the heading: MSDN Library Visual Studio 6.0 Visual C ++ Documentation Reference Microsoft Foundation C lass Library and Templates Microsoft Foundation C lass Library MFC Technical Notes The MSDN C D-ROM also contains a number of MFC sample programs also referenced in the book and identified by name. These sample programs are documented under the heading: MSDN Library Visual Studio 6.0 Visual C ++ Documentation Samples MFC Samples
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Support
Every effort has been made to ensure the accuracy of this book and the contents of the companion disc. Microsoft Press provides corrections for books through the Web at: http://mspress.microsoft.com/mspress/support/ If you have comments, questions, or ideas regarding this book or the companion disc, please send them to Microsoft Press using postal mail or e-mail: Microsoft Press Attn: Programming Microsoft Visual C ++ Editor One Microsoft Way Redmond, WA 98052-6399 MSPINPUT@MIC ROSOFT.C OM Please note that product support is not offered through the above mail addresses. For support information regarding Microsoft Visual C ++, you can call the technical support line at (425) 635-7007 weekdays between 6 a.m. and 6 p.m. Pacific time. Microsoft also provides information about Visual C ++ at http://www.microsoft.com/visualc/ and about the Microsoft Developer Network at http://www.microsoft.com/MSDN/ .
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Chapter 1
Microsoft W indows and Visual C ++
Enough has already been written about the acceptance of Microsoft Windows and the benefits of the graphical user interface (GUI). This chapter summarizes the Windows programming model (Win32 in particular) and shows you how the Microsoft Visual C ++ components work together to help you write applications for Windows. Along the way, you might learn some new things about Windows.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he W indows P rogramming Model
No matter which development tools you use, programming for Windows is different from old-style batch-oriented or transaction-oriented programming. To get started, you need to know some Windows fundamentals. As a frame of reference, we'll use the well-known MS-DOS programming model. Even if you don't currently program for plain MS-DOS, you're probably familiar with it.
Message Processing
When you write an MS-DOS-based application in C , the only absolute requirement is a function named main. The operating system calls main when the user runs the program, and from that point on, you can use any programming structure you want. If your program needs to get user keystrokes or otherwise use operating system services, it calls an appropriate function, such as getchar , or perhaps uses a character-based windowing library. When the Windows operating system launches a program, it calls the program's WinMain function. Somewhere your application must have WinMain, which performs some specific tasks. Its most important task is creating the application's main window, which must have its own code to process messages that Windows sends it. An essential difference between a program written for MS-DOS and a program written for Windows is that an MS-DOS-based program calls the operating system to get user input, but a Windows-based program processes user input via messages from the operating system.
Many development environments for Windows, including Microsoft Visual C ++ version 6.0 with the Microsoft Foundation C lass (MFC ) Library version 6.0, simplify programming by hiding the WinMain function and structuring the message-handling process. When you use the MFC library, you need not write a WinMain function but it is essential that you understand the link between the operating system and your programs.
Most messages in Windows are strictly defined and apply to all programs. For example, a WM_C REATE message is sent when a window is being created, a WM_LBUTTONDOWN message is sent when the user presses the left mouse button, a WM_C HAR message is sent when the user types a character, and a WM_C LOSE message is sent when the user closes a window. All messages have two 32-bit parameters that convey information such as cursor coordinates, key code, and so forth. Windows sends WM_C OMMAND messages to the appropriate window in response to user menu choices, dialog button clicks, and so on. C ommand message parameters vary depending on the window's menu layout. You can define your own messages, which your program can send to any window on the desktop. These user-defined messages actually make C ++ look a little like Smalltalk. Don't worry yet about how these messages are connected to your code. That's the job of the application framework. Be aware, though, that the Windows message processing requirement imposes a lot of structure on your program. Don't try to force your Windows programs to look like your old MS-DOS programs. Study the examples in this book, and then be prepared to start fresh.
Resource-Based Programming
To do data-driven programming in MS-DOS, you must either code the data as initialization constants or provide separate data files for your program to read. When you program for Windows, you store data in a resource file using a number of established formats. The linker combines this binary resource file with the C ++ compiler's output to generate an executable program. Resource files can include bitmaps, icons, menu definitions, dialog box layouts, and strings. They can even include custom resource formats that you define. You use a text editor to edit a program, but you generally use wysiwyg (what you see is what you get) tools to edit resources. If you're laying out a dialog box, for example, you select elements (buttons, list boxes, and so forth) from an array of icons called a control palette, and you position and size the elements with the mouse. Microsoft Visual C ++ 6.0 has graphics resource editors for all standard resource formats.
Memory Management
With each new version of Windows, memory management gets easier. If you've heard horror stories about locking memory handles, thunks, and burgermasters, don't worry. That's all in the past. Today you simply allocate the memory you need, and Windows takes care of the details. C hapter 10 describes current memory management techniques for Win32, including virtual memory and memory-mapped files.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he Visual C ++ C omponents
Microsoft Visual C ++ is two complete Windows application development systems in one product. If you so choose, you can develop C -language Windows programs using only the Win32 API. C -language Win32 programming is described in C harles Petzold's book Programming Windows 95 (Microsoft Press, 1996). You can use many Visual C ++ tools, including the resource editors, to make low-level Win32 programming easier. Visual C ++ also includes the ActiveX Template Library (ATL), which you can use to develop ActiveX controls for the Internet. ATL programming is neither Win32 C -language programming nor MFC programming, and it's complex enough to deserve its own book. This book is not about C -language Win32 programming or ATL programming (although C hapter 29 and C hapter 30 provide an introduction to ATL). It's about C ++ programming within the MFC library application framework that's part of Visual C ++. You'll be using the C ++ classes documented in the Microsoft Visual C++ MFC Library Reference (Microsoft Press, 1997), and you'll also be using application framework-specific Visual C ++ tools such as AppWizard and C lassWizard.
Use of the MFC library programming interface doesn't cut you off from the Win32 functions. In fact, you'll almost always need some direct Win32 calls in your MFC library programs.
A quick run-through of the Visual C ++ components will help you get your bearings before you zero in on the application framework. Figure 1-1 shows an overview of the Visual C ++ application build process.
Figure 1-2. Visual C++ 6.0 windows. If you've used earlier versions of Visual C ++ or another vendor's IDE, you already understand how Visual C ++ 6.0 operates. But if you're new to IDEs, you'll need to know what a project is. A project is a collection of interrelated source files that are compiled and linked to make up an executable Windows-based program or a DLL. Source files for each project are generally stored in a separate subdirectory. A project depends on many files outside the project subdirectory too, such as include files and library files. Experienced programmers are familiar with makefiles. A makefile stores compiler and linker options and expresses all the interrelationships among source files. (A source code file needs specific include files, an executable file requires certain object modules and libraries, and so forth.) A make program reads the makefile and then invokes the compiler, assembler, resource compiler, and linker to produce the final output, which is generally an executable file. The make program uses built-in inference rules that tell it, for example, to invoke the compiler to generate an OBJ file from a specified C PP file. In a Visual C ++ 6.0 project, there is no makefile (with an MAK extension) unless you tell the system to export one. A text-format project file (with a DSP extension) serves the same purpose. A separate text-format workspace file (with a DSW extension) has an entry for each project in the workspace. It's
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF to PDF Converter www.verypdf.com remove watermark. extension) serves the same purpose. ACHM separate text-format workspace fileon (with a DSW extension) has anto entry for each this project in the workspace. It's
possible to have multiple projects in a workspace, but all the examples in this book have just one project per workspace. To work on an existing project, you tell Visual C ++ to open the DSW file and then you can edit and build the project. Visual C ++ creates some intermediate files too. The following table lists the files that Visual C ++ generates in the workspace. File Extension APS BSC C LW DEP DSP DSW MAK NC B OPT PLG * Do not delete or edit in a text editor. Description Supports ResourceView Browser information file Supports C lassWizard Dependency file Project file* Workspace file* External makefile Supports C lassView Holds workspace configuration Builds log file
The Linker
The linker reads the OBJ and RES files produced by the C /C ++ compiler and the resource compiler, and it accesses LIB files for MFC code, runtime library code, and Windows code. It then writes the project's EXE file. An incremental link option minimizes the execution time when only minor changes have been made to the source files. The MFC header files contain #pragma statements (special compiler directives) that specify the required library files, so you don't have to tell the linker explicitly which libraries to read.
The Debugger
If your program works the first time, you don't need the debugger. The rest of us might need one from time to time. The Visual C ++ debugger has been steadily improving, but it doesn't actually fix the bugs yet. The debugger works closely with Visual C ++ to ensure that breakpoints are saved on disk. Toolbar buttons insert and remove breakpoints and control single-step execution. Figure 1-3 illustrates the Visual C ++ debugger in action. Note that the Variables and Watch windows can expand an object pointer to show all data members of the derived class and base classes. If you position the cursor on a simple variable, the debugger shows you its value in a little window. To debug a program, you must build the program with the compiler and linker options set to generate debugging information.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Figure 1-3. The Visual C++ debugger window. Visual C ++ 6.0 adds a new twist to debugging with the Edit And C ontinue feature. Edit And C ontinue lets you debug an application, change the application, and then continue debugging with the new code. This feature dramatically reduces the amount of time you spend debugging because you no longer have to manually leave the debugger, recompile, and then debug again. To use this feature, simply edit any code while in the debugger and then hit the continue button. Visual C ++ 6.0 automatically compiles the changes and restarts the debugger for you.
AppWizard
AppWizard is a code generator that creates a working skeleton of a Windows application with features, class names, and source code filenames that you specify through dialog boxes. You'll use AppWizard extensively as you work through the examples in this book. Don't confuse AppWizard with older code generators that generate all the code for an application. AppWizard code is minimalist code; the functionality is inside the application framework base classes. AppWizard gets you started quickly with a new application. Advanced developers can build custom AppWizards. Microsoft C orporation has exposed its macro-based system for generating projects. If you discover that your team needs to develop multiple projects with a telecommunications interface, you can build a special wizard that automates the process.
ClassWizard
C lassWizard is a program (implemented as a DLL) that's accessible from Visual C ++'s View menu. C lassWizard takes the drudgery out of maintaining Visual C ++ class code. Need a new class, a new virtual function, or a new message-handler function? C lassWizard writes the prototypes, the function bodies, and (if necessary) the code to link the Windows message to the function. C lassWizard can update class code that you write, so you avoid the maintenance problems common to ordinary code generators. Some C lassWizard features are available from Visual C ++'s WizardBar toolbar, shown in Figure 1-2.
If you rearrange the lines in any source code file, Visual C ++ regenerates the browser database when you rebuild the project. This increases the build time.
In addition to the browser, Visual C ++ has a C lassView option that does not depend on the browser database. You get a tree view of all the classes in your project, showing member functions and data members. Double-click on an element, and you see the source code immediately. The C lassView does not show hierarchy information, whereas the browser does.
Online Help
In Visual C ++ 6.0, the help system has been moved to a separate application named the MSDN Library Viewer. This help system is based on HTML. Each topic is covered in an individual HTML document; then all are combined into indexed files. The MSDN Library Viewer uses code from Microsoft Internet Explorer 4.0, so it works like the Web browser you already know. MSDN Library can access the help files from the Visual C ++ C D-ROM (the default installation option) or from your hard disk, and it can access HTML files on the Internet. Visual C ++ 6.0 allows you to access help in four ways: By book When you choose C ontents from Visual C ++'s Help menu, the MSDN Library application switches to a contents view. Here Visual Studio, Visual C ++, Win32 SDK documentation, and more is organized hierarchically by books and chapters. By topic When you choose Search from Visual C ++'s Help menu, it automatically opens the MSDN Library Viewer. You can then select the Index tab, type a keyword, and see the topics and articles included for that keyword. By word When you choose Search from Visual C ++'s Help menu, it invokes the MSDN Library with the Search tab active. With this tab active, you can type a combination of words to view articles that contain those words. F1 help This is the programmer's best friend. Just move the cursor inside a function, macro, or class name, and then press the F1 key and the help system goes to work. If the name is found in several placesin the MFC and Win32 help files, for exampleyou choose the help topic you want from a list window.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Whichever way you access online help, you can copy any help text to the clipboard for inclusion in your program.
The Gallery
The Visual C ++ C omponents and C ontrols Gallery lets you share software components among different projects. The Gallery manages three types of modules: ActiveX controls When you install an ActiveX control (OC Xformerly OLE control), an entry is made in the Windows Registry. All registered ActiveX controls appear in the Gallery's window, so you can select them in any project. C++ source modules When you write a new class, you can add the code to the Gallery. The code can then be selected and copied into other projects. You can also add resources to the Gallery. Visual C++ components The Gallery can contain tools that let you add features to your project. Such a tool could insert new classes, functions, data members, and resources into an existing project. Some component modules are supplied by Microsoft (Idle time processing, Palette support, and Splash screen, for example) as part of Visual C ++. Others will be supplied by third-party soft-ware firms.
If you decide to use one of the prepackaged Visual C ++ components, try it out first in a dummy project to see if it's what you really want. Otherwise, it might be difficult to remove the generated code from your regular project.
All user-generated Gallery items can be imported from and exported to OGX files. These files are the distribution and sharing medium for Visual C ++ components.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Chapter 2
T he Microsoft Foundation C lass Library Application Framework
This chapter introduces the Microsoft Foundation C lass Library version 6.0 (the MFC library) application framework by explaining its benefits. You'll see a stripped-down but fully operational MFC library program for Microsoft Windows that should help you understand what application framework programming is all about. Theory is kept to a minimum here, but the sections on message mapping and on documents and views contain important information that will help you with the examples in later chapters.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
W hy Use the Application Framework?
If you're going to develop applications for Windows, you've got to choose a development environment. Assuming that you've already rejected non-C options such as Microsoft Visual Basic and Borland Delphi, here are some of your remaining options: Program in C with the Win32 API Write your own C ++ Windows class library that uses Win32 Use the MFC application framework Use another Windows-based application framework such as Borland's Object Windows Library (OWL) If you're starting from scratch, any option involves a big learning curve. If you're already a Win16 or Win32 programmer, you'll still have a learning curve with the MFC library. Since its release, MFC has become the dominant Windows class library. But even if you're familiar with it, it's still a good idea to step through the features of this programming choice. The MFC library is the C++ Microsoft Windows API. If you accept the premise that the C ++ language is now the standard for serious application development, you'd have to say that it's natural for Windows to have a C ++ programming interface. What better interface is there than the one produced by Microsoft, creator of Windows? That interface is the MFC library. Application framework applications use a standard structure. Any programmer starting on a large project develops some kind of structure for the code. The problem is that each programmer's structure is different, and it's difficult for a new team member to learn the structure and conform to it. The MFC library application framework includes its own application structureone that's been proven in many software environments and in many projects. If you write a program for Windows that uses the MFC library, you can safely retire to a C aribbean island, knowing that your minions can easily maintain and enhance your code back home. Don't think that the MFC library's structure makes your programs inflexible. With the MFC library, your program can call Win32 functions at any time, so you can take maximum advantage of Windows. Application framework applications are small and fast. Back in the 16-bit days, you could build a self-contained Windows EXE file that was less than 20 kilobytes (KB) in size. Today, Windows programs are larger. One reason is that 32-bit code is fatter. Even with the large memory model, a Win16 program used 16-bit addresses for stack variables and many globals. Win32 programs use 32-bit addresses for everything and often use 32-bit integers because they're more efficient than 16-bit integers. In addition, the new C ++ exception-handling code consumes a lot of memory. That old 20-KB program didn't have a docking toolbar, splitter windows, print preview capabilities, or control container supportfeatures that users expect in modern programs. MFC programs are bigger because they do more and look better. Fortunately, it's now easy to build applications that dynamically link to the MFC code (and to C runtime code), so the size goes back down againfrom 192 KB to about 20 KB! Of course, you'll need some big support DLLs in the background, but those are a fact of life these days. As far as speed is concerned, you're working with machine code produced by an optimizing compiler. Execution is fast, but you might notice a startup delay while the support DLLs are loaded. The Visual C++ tools reduce coding drudgery. The Visual C ++ resource editors, AppWizard, and C lassWizard significantly reduce the time needed to write code that is specific to your application. For example, the resource editor creates a header file that contains assigned values for #define constants. App-Wizard generates skeleton code for your entire application, and C lassWizard generates prototypes and function bodies for message handlers. The MFC library application framework is feature rich. The MFC library version 1.0 classes, introduced with Microsoft C /C ++ version 7.0, included the following features: A C ++ interface to the Windows API General-purpose (non-Windows-specific) classes, including: C ollection classes for lists, arrays, and maps A useful and efficient string class Time, time span, and date classes File access classes for operating system independence Support for systematic object storage and retrieval to and from disk A "common root object" class hierarchy Streamlined Multiple Document Interface (MDI) application support Some support for OLE version 1.0 The MFC library version 2.0 classes (in Visual C ++ version 1.0) picked up where the version 1.0 classes left off by supporting many user interface features that are found in current Windows-based applications, plus they introduced the application framework architecture. Here's a summary of the important new features: Full support for File Open, Save, and Save As menu items and the most recently used file list Print preview and printer support Support for scrolling windows and splitter windows Support for toolbars and status bars Access to Visual Basic controls Support for context-sensitive help Support for automatic processing of data entered in a dialog box An improved interface to OLE version 1.0 DLL support The MFC library version 2.5 classes (in Visual C ++ version 1.5) contributed the following: Open Database C onnectivity (ODBC ) support that allows your application to access and update data stored in many popular databases such as Microsoft Access, FoxPro, and Microsoft SQL Server An interface to OLE version 2.01, with support for in-place editing, linking, drag and drop, and OLE Automation Visual C ++ version 2.0 was the first 32-bit version of the product. It included support for Microsoft Windows NT version 3.5. It also contained MFC version 3.0, which had the following new features: Tab dialog (property sheet) support (which was also added to Visual C ++ version 1.51, included on the same C D-ROM) Docking control bars that were implemented within MFC Support for thin-frame windows
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
A separate C ontrol Development Kit (C DK) for building 16-bit and 32-bit OLE controls, although no OLE control container support was provided A subscription release, Visual C ++ 2.1 with MFC 3.1, added the following: Support for the new Microsoft Windows 95 (beta) common controls A new ODBC Level 2 driver integrated with the Access Jet database engine Winsock classes for TC P/IP data communication Microsoft decided to skip Visual C ++ version 3.0 and proceeded directly to 4.0 in order to synchronize the product version with the MFC version. MFC 4.0 contains these additional features: New OLE-based Data Access Objects (DAO) classes for use with the Jet engine Use of the Windows 95 docking control bars instead of the MFC control bars Full support for the common controls in the released version of Windows 95, with new tree view and rich-edit view classes New classes for thread synchronization OLE control container support Visual C ++ 4.2 was an important subscription release that included MFC version 4.2. The following new features were included: WinInet classes ActiveX Documents server classes ActiveX synchronous and asynchronous moniker classes Enhanced MFC ActiveX C ontrol classes, with features such as windowless activation, optimized drawing code, and so forth Improved MFC ODBC support, including recordset bulk fetches and data transfer without binding Visual C ++ 5.0 included MFC version 4.21, which fixed some 4.2 bugs. Visual C ++ 5.0 introduced some worthwhile features of its own as well: A redesigned IDE, Developer Studio 97, which included an HTML-based online help system and integration with other languages, including Java The Active Template Library (ATL) for efficient ActiveX control construction for the Internet C ++ language support for C OM (C omponent Object Model) client programs with the new #import statement for type libraries, as described in C hapter 25 The latest edition of Visual C ++, 6.0, includes MFC 6.0. (Notice that the versions are now synchronized again.) Many of the features in MFC 6.0 enable the developer to support the new Microsoft Active Platform, including the following: MFC classes that encapsulate the new Windows common controls introduced as part of Internet Explorer 4.0 Support for Dynamic HTML, which allows the MFC programmer to create applications that can dynamically manipulate and generate HTML pages Active Document C ontainment, which allows MFC -based applications to contain Active Documents OLE DB C onsumers and Providers Template support and Active Data Objects (ADO) data binding, which help database developers who use MFC or ATL
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
W hat's an Application Framework?
One definition of application framework is "an integrated collection of object-oriented software components that offers all that's needed for a generic application." That isn't a very useful definition, is it? If you really want to know what an application framework is, you'll have to read the rest of this book. The application framework example that you'll familiarize yourself with later in this chapter is a good starting point.
Following is the source code for the header and implementation files for our MYAPP application. The classes CMyApp and CMyFrame are each derived from MFC library base classes. First, here is the MyApp.h header file for the MYAPP application:
// application class class CMyApp : public CWinApp { public: virtual BOOL InitInstance(); }; // frame window class class CMyFrame : public CFrameWnd { public: CMyFrame(); protected: // "afx_msg" indicates that the next two functions are part // of the MFC library message dispatch system afx_msg void OnLButtonDown(UINT nFlags, CPoint point); afx_msg void OnPaint(); DECLARE_MESSAGE_MAP() };
And here is the MyApp.cpp implementation file for the MYAPP application:
#include <afxwin.h> // MFC library header file declares base classes #include "myapp.h" CMyApp theApp; // the one and only CMyApp object BOOL CMyApp::InitInstance() { m_pMainWnd = new CMyFrame(); m_pMainWnd->ShowWindow(m_nCmdShow); m_pMainWnd->UpdateWindow(); return TRUE; } BEGIN_MESSAGE_MAP(CMyFrame, CFrameWnd) ON_WM_LBUTTONDOWN() ON_WM_PAINT() END_MESSAGE_MAP() CMyFrame::CMyFrame() { Create(NULL, "MYAPP Application"); } void CMyFrame::OnLButtonDown(UINT nFlags, CPoint point) { TRACE("Entering CMyFrame::OnLButtonDown - %lx, %d, %d\n", (long) nFlags, point.x, point.y);
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
} void CMyFrame::OnPaint() { CPaintDC dc(this); dc.TextOut(0, 0, "Hello, world!"); }
Here are some of the program elements: The WinMain function Remember that Windows requires your application to have a WinMain function. You don't see WinMain here because it's hidden inside the application framework. The CMyApp class An object of class CMyApp represents an application. The program defines a single global CMyApp object, theApp. The CWinApp base class determines most of theApp's behavior. Application startup When the user starts the application, Windows calls the application framework's built-in WinMain function, and WinMain looks for your globally constructed application object of a class derived from CWinApp. Don't forget that in a C ++ program global objects are constructed before the main program is executed. The CMyApp::InitInstance member function When the WinMain function finds the application object, it calls the virtual InitInstance member function, which makes the calls needed to construct and display the application's main frame window. You must override InitInstance in your derived application class because the CWinApp base class doesn't know what kind of main frame window you want. The CWinApp::Run member function The Run function is hidden in the base class, but it dispatches the application's messages to its windows, thus keeping the application running. WinMain calls Run after it calls InitInstance . The CMyFrame class An object of class CMyFrame represents the application's main frame window. When the constructor calls the Create member function of the base class CFrameWnd, Windows creates the actual window structure and the application framework links it to the C ++ object. The ShowWindow and UpdateWindow functions, also member functions of the base class, must be called in order to display the window. The CMyFrame::OnLButtonDown function This function is a sneak preview of the MFC library's message-handling capability. We've elected to "map" the left mouse button down event to a CMyFrame member function. You'll learn the details of the MFC library's message mapping in C hapter 4. For the time being, accept that this function gets called when the user presses the left mouse button. The function invokes the MFC library TRACE macro to display a message in the debugging window. The CMyFrame::OnPaint function The application framework calls this important mapped member function of class CMyFrame every time it's necessary to repaint the window: at the start of the program, when the user resizes the window, and when all or part of the window is newly exposed. The CPaintDC statement relates to the Graphics Device Interface (GDI) and is explained in later chapters. The TextOut function displays "Hello, world!" Application shutdown The user shuts down the application by closing the main frame window. This action initiates a sequence of events, which ends with the destruction of the CMyFrame object, the exit from Run, the exit from WinMain, and the destruction of the CMyApp object. Look at the code example again. This time try to get the big picture. Most of the application's functionality is in the MFC library base classes CWinApp and CFrameWnd. In writing MYAPP, we've followed a few simple structure rules and we've written key functions in our derived classes. C ++ lets us "borrow" a lot of code without copying it. Think of it as a partnership between us and the application framework. The application framework provided the structure, and we provided the code that made the application unique. Now you're beginning to see why the application framework is more than just a class library. Not only does the application framework define the application structure but it also encompasses more than C ++ base classes. You've already seen the hidden WinMain function at work. Other elements support message processing, diagnostics, DLLs, and so forth.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
M FC Library Message Mapping
Refer to the OnLButtonDown member function in the previous example application. You might think that OnLButtonDown would be an ideal candidate for a virtual function. A window base class would define virtual functions for mouse event messages and other standard messages, and derived window classes could override the functions as necessary. Some Windows class libraries do work this way. The MFC library application framework doesn't use virtual functions for Windows messages. Instead, it uses macros to "map" specified messages to derived class member functions. Why the rejection of virtual functions? Suppose MFC used virtual functions for messages. The CWnd class would declare virtual functions for more than 100 messages. C ++ requires a virtual function dispatch table, called a vtable, for each derived class used in a program. Each vtable needs one 4-byte entry for each virtual function, regardless of whether the functions are actually overridden in the derived class. Thus, for each distinct type of window or control, the application would need a table consisting of over 400 bytes to support virtual message handlers. What about message handlers for menu command messages and messages from button clicks? You couldn't define these as virtual functions in a window base class because each application might have a different set of menu commands and buttons. The MFC library message map system avoids large vtables, and it accommodates application-specific command messages in parallel with ordinary Windows messages. It also allows selected nonwindow classes, such as document classes and the application class, to handle command messages. MFC uses macros to connect (or map) Windows messages to C ++ member functions. No extensions to the C ++ language are necessary. An MFC message handler requires a function prototype, a function body, and an entry (macro invocation) in the message map. C lassWizard helps you add message handlers to your classes. You select a Windows message ID from a list box, and the wizard generates the code with the correct function parameters and return values.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Documents and Views
The previous example used an application object and a frame window object. Most of your MFC library applications will be more complex. Typically, they'll contain application and frame classes plus two other classes that represent the "document" and the "view." This document-view architecture is the core of the application framework and is loosely based on the Model/View/C ontroller classes from the Smalltalk world. In simple terms, the document-view architecture separates data from the user's view of the data. One obvious benefit is multiple views of the same data. C onsider a document that consists of a month's worth of stock quotes stored on disk. Suppose a table view and a chart view of the data are both available. The user updates values through the table view window, and the chart view window changes because both windows display the same information (but in different views). In an MFC library application, documents and views are represented by instances of C ++ classes. Figure 2-1 shows three objects of class CStockDoc corresponding to three companies: AT&T, IBM, and GM. All three documents have a table view attached, and one document also has a chart view. As you can see, there are four view objectsthree objects of class CStockTableView and one of class CStockChartView.
Figure 2-1. The document-view relationship. The document base class code interacts with the File Open and File Save menu items; the derived document class does the actual reading and writing of the document object's data. (The application framework does most of the work of displaying the File Open and File Save dialog boxes and opening, closing, reading, and writing files.) The view base class represents a window contained inside a frame window; the derived view class interacts with its associated document class and does the application's display and printer I/O. The derived view class and its base classes handle Windows messages. The MFC library orchestrates all interactions among documents, views, frame windows, and the application object, mostly through virtual functions. Don't think that a document object must be associated with a disk file that is read entirely into memory. If a "document" were really a database, for example, you could override selected document class member functions and the File Open menu item would bring up a list of databases instead of a list of files.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Chapter 3
G etting Started with AppW izard"Hello, world!"
C hapter 2 sketched the MFC library version 6.0 document-view architecture. This hands-on chapter shows you how to build a functioning MFC library application, but it insulates you from the complexities of the class hierarchy and object interrelationships. You'll work with only one document-view program element, the "view class" that is closely associated with a window. For the time being, you can ignore elements such as the application class, the frame window, and the document. Of course, your application won't be able to save its data on disk, and it won't support multiple views, but Part III of this book provides plenty of opportunity to exploit those features. Because resources are so important in Microsoft Windows-based applications, you'll use ResourceView to visually explore the resources of your new program. You'll also get some hints for setting up your Windows environment for maximum build speed and optimal debugging output.
Requirements: To compile and run the examples presented in this chapter and in the following chapters, you must have successfully installed the released version of Microsoft Windows 95 or Microsoft Windows NT version 4.0 or later, plus all the Microsoft Visual C ++ version 6.0 components. Be sure that Visual C ++'s executable, include, and library directories are set correctly. (You can change the directories by choosing Options from the Tools menu.) If you have any problems with the following steps, please refer to your Visual C ++ documentation and Readme files for troubleshooting instructions.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
W hat's a View?
From a user's standpoint, a view is an ordinary window that the user can size, move, and close in the same way as any other Windows-based application window. From the programmer's perspective, a view is a C ++ object of a class derived from the MFC library CView class. Like any C ++ object, the view object's behavior is determined by the member functions (and data members) of the classboth the application-specific functions in the derived class and the standard functions inherited from the base classes. With Visual C ++, you can produce interesting applications for Windows by simply adding code to the derived view class that the AppWizard code generator produces. When your program runs, the MFC library application framework constructs an object of the derived view class and displays a window that is tightly linked to the C ++ view object. As is customary in C ++ programming, the view class code is divided into two source modulesthe header file (H) and the implementation file (C PP).
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Single Document Interface vs. Multiple Document Interface
The MFC library supports two distinct application types: Single Document Interface (SDI) and Multiple Document Interface (MDI). An SDI application has, from the user's point of view, only one window. If the application depends on disk-file "documents," only one document can be loaded at a time. The original Windows Notepad is an example of an SDI application. An MDI application has multiple child windows, each of which corresponds to an individual document. Microsoft Word is a good example of an MDI application. When you run AppWizard to create a new project, MDI is the default application type. For the early examples in this book, you'll be generating SDI applications because fewer classes and features are involved. Be sure you select the Single Document option (on the first AppWizard screen) for these examples. Starting with C hapter 18, you'll be generating MDI applications. The MFC library application framework architecture ensures that most SDI examples can be upgraded easily to MDI applications.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he "Do-Nothing" ApplicationE X03A
The AppWizard tool generates the code for a functioning MFC library application. This working application simply brings up an empty window with a menu attached. Later you'll add code that draws inside the window. Follow these steps to build the application: 1. Run AppWizard to generate SDI application source code. C hoose New from Visual C ++'s File menu, and then click the Projects tab in the resulting New dialog box, as shown here.
Make sure that MFC AppWizard (exe) is highlighted, and then type C:\vcpp32\ in the Location edit box. Type ex03a as shown in the Project Name edit box, and then click the OK button. Now you will step through a sequence of AppWizard screens, the first of which is shown here.
Be sure to select the Single Document option. Accept the defaults in the next four screens. The last screen should look like the following illustration.
Notice that the class names and source-file names have been generated based on the project name EX03A. You could make changes to these names at this point if you wanted to. C lick the Finish button. Just before AppWizard generates your code, it displays the New Project Information dialog box, shown here.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
When you click the OK button, AppWizard begins to create your application's subdirectory (ex03a under \vcpp32) and a series of files in that subdirectory. When AppWizard is finished, look in the application's subdirectory. The following files are of interest (for now). File ex03a.dsp ex03a.dsw ex03a.rc Description A project file that allows Visual C ++ to build your application A workspace file that contains a single entry for ex03a.dsp An ASC II resource script file
ex03aView.cpp A view class implementation file that contains CEx03aView class member functions ex03aView.h ex03a.opt ReadMe.txt resource.h A view class header file that contains the CEx03aView class declaration A binary file that tells Visual C ++ which files are open for this project and how the windows are arranged (This file is not created until you save the project.) A text file that explains the purpose of the generated files A header file that contains #define constant definitions
Open the ex03aView.cpp and ex03aView.h files and look at the source code. Together these files define the CEx03aView class, which is central to the application. An object of class CEx03aView corresponds to the application's view window, where all the "action" takes place. 2. Compile and link the generated code. AppWizard, in addition to generating code, creates custom project and workspace files for your application. The project file, ex03a.dsp, specifies all the file dependencies together with the compile and link option flags. Because the new project becomes Visual C ++'s current project, you can now build the application by choosing Build Ex03a.exe from the Build menu or by clicking the Build toolbar button, shown here.
If the build is successful, an executable program named ex03a.exe is created in a new Debug subdirectory underneath \vcpp32\ex03a. The OBJ files and other intermediate files are also stored in Debug. C ompare the file structure on disk with the structure in the Workspace window's FileView page shown here.
The FileView page contains a logical view of your project. The header files show up under Header Files, even though they are in the same subdirectory as the C PP files. The resource files are stored in the \res subdirectory.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
3. Test the resulting application. C hoose Execute Ex03a.exe from the Build menu. Experiment with the program. It doesn't do much, does it? (What do you expect for no coding?) Actually, as you might guess, the program has a lot of featuresyou simply haven't activated them yet. C lose the program window when you've finished experimenting. 4. Browse the application. C hoose Source Browser from the Tools menu. If your project settings don't specify browser database creation, Visual C ++ will offer to change the settings and recompile the program for you. (To change the settings yourself, choose Settings from the Project menu. On the C /C ++ page, click Generate Browse Info, and on the Browse Info page, click Build Browse Info File.) When the Browse window appears, choose Base C lasses And Members and then type CEx03aView. After you expand the hierarchy, you should see output similar to this.
C lassView doesn't show the class hierarchy, but it also doesn't involve the extra overhead of the browser. If C lassView is sufficient for you, don't bother building the browser database.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he C Ex03aView View C lass
AppWizard generated the CEx03aView view class, and this class is specific to the EX03A application. (AppWizard generates classes based on the project name you entered in the first AppWizard dialog box.) CEx03aView is at the bottom of a long inheritance chain of MFC library classes, as illustrated previously in the Browse window. The class picks up member functions and data members all along the chain. You can learn about these classes in the Microsoft Foundation Class Reference (online or printed version), but you must be sure to look at the descriptions for every base class because the descriptions of inherited member functions aren't generally repeated for derived classes. The most important CEx03aView base classes are CWnd and CView. CWnd provides CEx03aView's "windowness," and CView provides the hooks to the rest of the application framework, particularly to the document and to the frame window, as you'll see in Part III of this book.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Drawing Inside the View W indowT he W indows G raphics Device Interface
Now you're ready to write code to draw inside the view window. You'll be making a few changes directly to the EX03A source code.
void CEx03aView::OnDraw(CDC* pDC) { CEx03aDoc* pDoc = GetDocument(); ASSERT_VALID(pDoc); // TODO: add draw code for native data here }
The following boldface code (which you type in) replaces the previous code:
}
You can safely remove the call to GetDocument because we're not dealing with documents yet. The functions TextOut, SelectStockObject, and Ellipse are all member functions of the application framework's device context class CDC . The Ellipse function draws a circle if the bounding rectangle's length is equal to its width. The MFC library provides a handy utility class, CRect, for Windows rectangles. A temporary CRect object serves as the bounding rectangle argument for the ellipse drawing function. You'll see more of the CRect class in quite a few of the examples in this book. 2. Recompile and test EX03A. C hoose Build from the Project menu, and, if there are no compile errors, test the application again. Now you have a program that visibly does something!
For Win32 Programmers Rest assured that the standard Windows WinMain and window procedure functions are hidden away inside the application framework. You'll see those functions later in this book, when the MFC library frame and application classes are examined. In the meantime, you're probably wondering what happened to the WM_PAINT message, aren't you? You would expect to do your window drawing in response to this Windows message, and you would expect to get your device context handle from a PAINTSTRUCT structure returned by the Windows BeginPaint function. It so happens that the application framework has done all the dirty work for you and served up a device context (in object pointer form) in the virtual function OnDraw. As explained in C hapter 2, true virtual functions in window classes are an MFC library rarity. MFC library message map functions dispatched by the application framework handle most Windows messages. MFC version 1.0 programmers always defined an OnPaint message map function for their derived window classes. Beginning with version 2.5, however, OnPaint was mapped in the CView class, and that function made a polymorphic call to OnDraw. Why? Because OnDraw needs to support the printer as well as the display. Both OnPaint and OnPrint call OnDraw, thus enabling the same drawing code to accommodate both the printer and the display.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
A P review of the R esource Editors
Now that you have a complete application program, it's a good time for a quick look at the resource editors. Although the application's resource script, ex03a.rc, is an ASC II file, modifying it with a text editor is not a good idea. That's the resource editors' job.
Accelerator Definitions for keys that simulate menu and toolbar selections. Dialog Icon Menu String table Toolbar Version Layout and contents of dialog boxes. EX03A has only the About dialog box. Icons (16-by-16-pixel and 32-by-32-pixel versions), such as the application icon you see in Microsoft Windows Explorer and in the application's About dialog box. EX03A uses the MFC logo for its application icon. The application's top-level menu and associated pop-up menus. Strings that are not part of the C ++ source code. The row of buttons immediately below the menu. Program description, version number, language, and so on.
If you're using the shared DLL version of the MFC library, the common resources are stored inside the MFC DLL.
#include "resource.h"
This statement brings in the application's three #define constants, which are IDR _ MAINFRAME (identifying the menu, icon, string list, and accelerator table), IDR_EX03ATYPE (identifying the default document icon, which we won't use in this program), and IDD_ ABOUTBOX (identifying the About dialog box). This same resource.h file is included indirectly by the application's source code files. If you use a resource editor to add more constants (symbols), the definitions ultimately show up in resource.h. Be careful if you edit this file in text mode because your changes might be removed the next time you use a resource editor.
2. Examine the application's resources. Now take some time to explore the individual resources. When you select a resource by double-clicking on it, another window opens with tools appropriate for the selected resource. If you open a dialog resource, the control palette should appear. If it doesn't, right-click inside any toolbar, and then check C ontrols. 3. Modify the IDD_ABOUTBOX dialog box. Make some changes to the About Ex03a dialog box, shown here.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
4. You can change the size of the window by dragging the right and bottom borders, move the OK button, change the text, and so forth. Simply click on an element to select it, and then right-click to change its properties. 5. Rebuild the project with the modified resource file. In Visual C ++, choose Build Ex03a.exe from the Build menu. Notice that no actual C ++ recompilation is necessary. Visual C ++ saves the edited resource file, and then the Resource C ompiler (rc.exe) processes ex03a.rc to produce a compiled version, ex03a.res, which is fed to the linker. The linker runs quickly because it can link the project incrementally. 6. Test the new version of the application. Run the EX03A program again, and then choose About from the application's Help menu to confirm that your dialog box was changed as expected.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
W in32 Debug T arget vs. W in32 R elease T arget
If you open the drop-down list on the Build toolbar, you'll notice two items: Win32 Debug and Win32 Release. (The Build toolbar is not present by default, but you can choose C ustomize from the Tools menu to display it.) These items are targets that represent distinct sets of build options. When AppWizard generates a project, it creates two default targets with different settings. These settings are summarized in the following table. Option Source code debugging MFC diagnostic macros Library linkage Compiler optimization Release Build Disabled Disabled (NDEBUG defined) MFC Release library Speed optimization (not available in Learning Edition) Debug Build Enabled for both compiler and linker Enabled (_DEBUG defined) MFC Debug libraries No optimization (faster compile)
You develop your application in Debug mode, and then you rebuild in Release mode prior to delivery. The Release build EXE will be smaller and faster, assuming that you have fixed all the bugs. You select the configuration from the build target window in the Build toolbar, as shown in Figure 1-2 in C hapter 1. By default, the Debug output files and intermediate files are stored in the project's Debug subdirectory; the Release files are stored in the Release subdirectory. You can change these directories on the General tab in the Project Settings dialog box. You can create your own custom configurations if you need to by choosing C onfigurations from Visual C ++'s Build menu.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Enabling the Diagnostic Macros
The application framework TRACE macros are particularly useful for monitoring program activity. They require that tracing be enabled, which is the default setting. If you're not seeing TRACE output from your program, first make sure that you are running the debug target from the debugger and then run the TRAC ER utility. If you check the Enable Tracing checkbox, TRAC ER will insert the statement
TraceEnabled = 1
in the [Diagnostics] section of a file named Afx.ini. (No, it's not stored in the Registry.) You can also use TRAC ER to enable other MFC diagnostic outputs, including message, OLE, database, and Internet information.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Understanding P recompiled Headers
When AppWizard generates a project, it generates switch settings and files for precompiled headers. You must understand how the make system processes precompiled headers in order to manage your projects effectively.
Visual C ++ has two precompiled header "systems:" automatic and manual. Automatic precompiled headers, activated with the /Yx compiler switch, store compiler output in a "database" file. Manual precompiled headers are activated by the /Yc and /Yu switch settings and are central to all AppWizard-generated projects.
Precompiled headers represent compiler "snapshots" taken at a particular line of source code. In MFC library programs, the snapshot is generally taken immediately after the following statement:
#include "StdAfx.h"
The file StdAfx.h contains #include statements for the MFC library header files. The file's contents depend on the options that you select when you run AppWizard, but the file always contains these statements:
#include <afxole.h>
and if you're using Automation or ActiveX C ontrols, it contains
#include <afxdisp.h>
If you're using Internet Explorer 4 C ommon C ontrols, StdAfx.h contains the statement
#include <afxdtctl.h>
Occasionally you will need other header filesfor example, the header for template-based collection classes that is accessed by the statement
#include <afxtempl.h>
The source file StdAfx.cpp contains only the statement
#include "StdAfx.h"
and is used to generate the precompiled header file in the project directory. The MFC library headers included by StdAfx.h never change, but they do take a long time to compile. The compiler switch /Yc, used only with StdAfx.cpp, causes creation of the precompiled header (PC H) file. The switch /Yu, used with all the other source code files, causes use of an existing PC H file. The switch /Fp specifies the PC H filename that would otherwise default to the project name (with the PC H extension) in the target's output files subdirectory. Figure 3-1 illustrates the whole process. AppWizard sets the /Yc and /Yu switches for you, but you can make changes if you need to. It's possible to define compiler switch settings for individual source files. On the C /C ++ tab in the Project Settings dialog box, if you select only StdAfx.cpp, you'll see the /Yc setting. This overrides the /Yu setting that is defined for the target. Be aware that PC H files are big5 MB is typical. If you're not careful, you'll fill up your hard disk. You can keep things under control by periodically cleaning out your projects' Debug directories, or you can use the /Fp compiler option to reroute PC H files to a common directory.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T wo W ays to R un a P rogram
Visual C ++ lets you run your program directly (by pressing C trl-F5) or through the debugger (by pressing F5). Running your program directly is much faster because Visual C ++ doesn't have to load the debugger first. If you know you don't want to see diagnostic messages or use breakpoints, start your program by pressing C trl-F5 or use the "exclamation point" button on the Build toolbar.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Chapter 4
Basic Event Handling, Mapping Modes, and a Scrolling View
In C hapter 3, you saw how the Microsoft Foundation C lass (MFC ) Library application framework called the view class's virtual OnDraw function. Take a look at the online help for the MFC library now. If you look at the documentation for the CView class and its base class, CWnd, you'll see several hundred member functions. Functions whose names begin with On such as OnKeyDown and OnLButtonUp are member functions that the application framework calls in response to various Windows "events" such as keystrokes and mouse clicks. Most of these application framework-called functions, such as OnKeyDown, aren't virtual functions and thus require more programming steps. This chapter explains how to use the Visual C ++ C lassWizard to set up the message map structure necessary for connecting the application framework to your functions' code. You'll see the practical application of message map functions. The first two examples use an ordinary CView class. In EX04A, you'll learn about the interaction between user-driven events and the OnDraw function. In EX04B, you'll see the effects of different Windows mapping modes. More often than not, you'll want a scrolling view. The last example, EX04C , uses CScrollView in place of the CView base class. This allows the MFC library application framework to insert scroll bars and connect them to the view.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
G etting User InputMessage Map Functions
Your EX03A application from C hapter 3 did not accept user input (other than the standard Microsoft Windows resizing and window close commands). The window contained menus and a toolbar, but these were not "connected" to the view code. The menus and the toolbar won't be discussed until Part III of this book because they depend on the frame class, but plenty of other Windows input sources will keep you busy until then. Before you can process any Windows event, even a mouse click, however, you must learn how to use the MFC message map system.
BEGIN_MESSAGE_MAP(CMyView, CView) ON_WM_LBUTTONDOWN() // entry specifically for OnLButtonDown // other message map entries END_MESSAGE_MAP()
Finally, your class header file needs the statement
DECLARE_MESSAGE_MAP()
How do you know which function goes with which Windows message? Appendix A (and the MFC library online documentation) includes a table that lists all standard Windows messages and corresponding member function prototypes. You can manually code the message-handling functionsindeed, that is still necessary for certain messages. Fortunately, Visual C ++ provides a tool, C lassWizard, that automates the coding of most message map functions.
By convention, MFC library nonstatic class data member names begin with m_.
You'll make a message-mapped member function toggle the ellipse color (the view's state) between gray and white. (The toggle is activated by pressing the left mouse button.) The initial values of m_rectEllipse and m_nColor are set in the view's constructor, and the color is changed in the OnLButtonDown member function.
Why not use a global variable for the view's state? Because if you did, you'd be in trouble if your application had multiple views. Besides, encapsulating data in objects is a big part of what object-oriented programming is all about.
For Win32 Programmers The MFC library makes it easy to attach your own state variables to a window through C ++ class data members. In Win32 programming, the WNDCLASS members cbClsExtra and cbWndExtra are available for this purpose, but the code for using this mechanism is so complex that developers tend to use global variables instead.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
CRect, CPoint, and CSize Arithmetic
The CRect, CPoint, and CSize classes are derived from the Windows RECT , POINT , and SIZE structures, and thus they inherit public integer data members as follows: CRect CPoint CSize left, top, right, bottom x, y cx, cy
If you look in the Microsoft Foundation Class Reference, you will see that these three classes have a number of overloaded operators. You can, among other things, do the following: Add a CSize object to a CPoint object Subtract a CSize object from a CPoint object Subtract one CPoint object from another, yielding a CSize object Add a CPoint or CSize object to a CRect object Subtract a CPoint or CSize object from a CRect object The CRect class has member functions that relate to the CSize and CPoint classes. For example, the TopLeft member function returns a CPoint object, and the Size member function returns a CSize object. From this, you can begin to see that a CSize object is the "difference between two CPoint objects" and that you can "bias" a CRect object by a CPoint object.
EX04AVIEW.H
// ex04aView.h : interface of the CEx04aView class // /////////////////////////////////////////////////////////////////////// #if !defined(AFX_EX04AVIEW_H__B188BE41_6377_11D0_8FD4_00C04FC2A0C2 __INCLUDED_) #define AFX_EX04AVIEW_H__B188BE41_6377_11D0_8FD4_00C04FC2A0C2 __INCLUDED_ #if _MFC_VER > 1000 #pragma once #endif // _MFC_VER > 1000 class CEx04aView : public CView { protected: // create from serialization only CEx04aView();
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
DECLARE_DYNCREATE(CEx04aView) // Attributes public: CEx04aDoc* GetDocument(); // Operations public: // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CEx04aView) public: virtual void OnDraw(CDC* pDC); // overridden to draw this view virtual BOOL PreCreateWindow(CREATESTRUCT& cs); protected: virtual BOOL OnPreparePrinting(CPrintInfo* pInfo); virtual void OnBeginPrinting(CDC* pDC, CPrintInfo* pInfo); virtual void OnEndPrinting(CDC* pDC, CPrintInfo* pInfo); //}}AFX_VIRTUAL // Implementation public: virtual ~CEx04aView(); #ifdef _DEBUG virtual void AssertValid() const; virtual void Dump(CDumpContext& dc) const; #endif protected: // Generated message map functions protected: //{{AFX_MSG(CEx04aView) afx_msg void OnLButtonDown(UINT nFlags, CPoint point); //}}AFX_MSG DECLARE_MESSAGE_MAP()
private: int m_nColor; CRect m_rectEllipse;
}; #ifndef _DEBUG // debug version in ex04aView.cpp inline CEx04aDoc* CEx04aView::GetDocument() { return (CEx04aDoc*)m_pDocument; } #endif /////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations // immediately before the previous line. #endif // !defined(AFX_EX04AVIEW_H__B188BE41_6377_11D0_8FD4_00C04FC2A0C2__INCLUDED_)
EX04AVIEW.CPP
// ex04aView.cpp : implementation of the CEx04aView class // #include "stdafx.h" #include "ex04a.h" #include "ex04aDoc.h" #include "ex04aView.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE __; #endif /////////////////////////////////////////////////////////////////////// // CEx04aView IMPLEMENT_DYNCREATE(CEx04aView, CView) BEGIN_MESSAGE_MAP(CEx04aView, CView) //{{AFX_MSG_MAP(CEx04aView) ON_WM_LBUTTONDOWN() //}}AFX_MSG_MAP
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
// Standard printing commands ON_COMMAND(ID_FILE_PRINT, CView::OnFilePrint) ON_COMMAND(ID_FILE_PRINT_DIRECT, CView::OnFilePrint) ON_COMMAND(ID_FILE_PRINT_PREVIEW, CView::OnFilePrintPreview) END_MESSAGE_MAP() /////////////////////////////////////////////////////////////////////// // CEx04aView construction/destruction CEx04aView::CEx04aView() : m_rectEllipse(0, 0, 200, 200) {
m_nColor = GRAY_BRUSH;
} CEx04aView::~CEx04aView() { } BOOL CEx04aView::PreCreateWindow(CREATESTRUCT& cs) { // TODO: Modify the Window class or styles here by modifying // the CREATESTRUCT cs return CView::PreCreateWindow(cs); } /////////////////////////////////////////////////////////////////////// // CEx04aView drawing void CEx04aView::OnDraw(CDC* pDC) {
pDC->SelectStockObject(m_nColor); pDC->Ellipse(m_rectEllipse);
} /////////////////////////////////////////////////////////////////////// // CEx04aView printing BOOL CEx04aView::OnPreparePrinting(CPrintInfo* pInfo) { // default preparation return DoPreparePrinting(pInfo); } void CEx04aView::OnBeginPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/) { // TODO: add extra initialization before printing } void CEx04aView::OnEndPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/) { // TODO: add cleanup after printing } /////////////////////////////////////////////////////////////////////// // CEx04aView diagnostics #ifdef _DEBUG void CEx04aView::AssertValid() const { CView::AssertValid(); } void CEx04aView::Dump(CDumpContext& dc) const { CView::Dump(dc); } CEx04aDoc* CEx04aView::GetDocument() // non-debug version is inline { ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CEx04aDoc))); return (CEx04aDoc*)m_pDocument; } #endif //_DEBUG /////////////////////////////////////////////////////////////////////// // CEx04aView message handlers void CEx04aView::OnLButtonDown(UINT nFlags, CPoint point) {
if (m_rectEllipse.PtInRect(point)) {
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
if (m_nColor == GRAY_BRUSH) { m_nColor = WHITE_BRUSH; } else { m_nColor = GRAY_BRUSH; } InvalidateRect(m_rectEllipse); }
}
Figure 4-1. The C Ex04aView header and source code files.
2. Add the m _ rectEllipse and m_nColor data members to CEx04aView. With the Workspace window set to C lassView, right-click the CEx04aView class, select Add Member Variable, and then insert the following two data members:
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Instead of using C lassWizard, you can map the function from the Visual C ++ WizardBar (shown in Figure 1-2 in C hapter 1).
4. Edit the OnLButtonDown code in ex04aView.cpp. C lick the Edit C ode button. C lassWizard opens an edit window for ex04aView.cpp in Visual C ++ and positions the cursor on the newly generated OnLButtonDown member function. The following boldface code (that you type in) replaces the previous code:
}
5. Edit the constructor and the OnDraw function in ex04aView.cpp. The following boldface code (that you type in) replaces the previous code:
}
6. Build and run the EX04A program. C hoose Build Ex04a.exe from the Build menu, or, on the Build toolbar, click the button shown here.
Then choose Execute Ex04a.exe from the Build menu. The resulting program responds to presses of the left mouse button by changing the color of the circle in the view window. (Don't press the mouse's left button quickly in succession; Windows interprets this as a double click rather than two single clicks.)
For Win32 Programmers A conventional Windows-based application registers a series of window classes (not the same as C ++ classes) and, in the process, assigns a unique function, known as a window procedure, to each class. Each time the application calls CreateWindow to create a window, it specifies a window class as a parameter and thus links the newly created window to a window procedure function. This function, called each time Windows sends a message to the window, tests the message code that is passed as a parameter and then executes the appropriate code to handle the message. The MFC application framework has a single window class and window procedure function for most window types. This window procedure function looks up the window handle (passed as a parameter) in the MFC handle map to get the corresponding C ++ window object pointer. The window procedure function then uses the MFC runtime class system (see Appendix B) to determine the C ++ class of the window object. Next it locates the handler function in static tables created by the dispatch map functions, and finally it calls the handler function with the correct window object selected.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Mapping Modes
Up to now, your drawing units have been display pixels, also known as device coordinates. The EX04A drawing units are pixels because the device context has the default mapping mode, MM_TEXT , assigned to it. The statement
void CMyView::OnDraw(CDC* pDC) { pDC->SetMapMode(MM_TEXT); pDC->SetWindowOrg(CPoint(100, 100)); pDC->Rectangle(CRect(100, 100, 300, 300)); }
Figure 4-2. A square drawn after the origin has been moved to (100, 100).
The last mapping mode, MM_TWIPS, is most often used with printers. One twip unit is 1 /20 point. (A point is a type measurement unit. In Windows it equals exactly 1 /72 inch.) If the mapping mode is MM_TWIPS and you want, for example, 12-point type, set the character height to 12 20, or 240, twips.
void CMyView::OnDraw(CDC* pDC) { CRect rectClient; GetClientRect(rectClient); pDC->SetMapMode(MM_ANISOTROPIC); pDC->SetWindowExt(1000, 1000); pDC->SetViewportExt(rectClient.right, -rectClient.bottom); pDC->SetViewportOrg(rectClient.right / 2, rectClient.bottom / 2);
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
pDC->Ellipse(CRect(-500, -500, 500, 500)); }
What's going on here? The functions SetWindowExt and SetViewportExt work together to set the scale, based on the window's current client rectangle returned by the GetClientRect function. The resulting window size is exactly 1000-by-1000 logical units. The SetViewportOrg function sets the origin to the center of the window. Thus, a centered ellipse with a radius of 500 logical units fills the window exactly, as illustrated in Figure 4-3.
Figure 4-3. A centered ellipse drawn in the MM_ANISOTROPIC mapping mode. Here are the formulas for converting logical units to device units: x scale factor = x y scale factor = y device x = logical device y = logical
448 /
viewport extent / x window extent viewport extent / y window extent x x scale factor + x origin offset y y scale factor + y origin offset
Suppose the window is 448 pixels wide (rectClient.right). The right edge of the ellipse's client rectangle is 500 logical units from the origin. The x scale factor is 448 / device units. If you use the formulas shown on the previous page, the right edge of the ellipse's client rectangle 1000 , and the x origin offset is 2 comes out to 448 device units, the right edge of the window. The x scale factor is expressed as a ratio (viewport extent/window extent) because Windows device coordinates are integers, not floating-point values. The extent values are meaningless by themselves. If you substitute MM_ISOTROPIC for MM_ANISOTROPIC in the preceding example, the "ellipse" is always a circle, as shown in Figure 4-4. It expands to fit the smallest dimension of the window rectangle.
Coordinate Conversion
Once you set the mapping mode (plus the origin) of a device context, you can use logical coordinate parameters for most CDC member functions. If you get the mouse cursor coordinates from a Windows mouse message (the point parameter in OnLButtonDown), for example, you're dealing with device coordinates. Many other MFC functions, particularly the member functions of class CRect, work correctly only with device coordinates.
The CRect arithmetic functions use the underlying Win32 RECT arithmetic functions, which assume that right is greater than left and bottom is greater than top. A rectangle (0, 0, 1000, -1000) in MM_HIMETRIC coordinates, for example, has bottom less than top and cannot be processed by functions such as CRect::PtInRect unless your program first calls CRect::NormalizeRect, which changes the rectangle's data members to (0, -1000, 1000, 0).
Furthermore, you're likely to need a third set of coordinates that we will call physical coordinates. Why do you need another set? Suppose you're using the MM_LOENGLISH mapping mode in which a logical unit is 0.01 inch, but an inch on the screen represents a foot (12 inches) in the real world. Now suppose the user works in inches and decimal fractions. A measurement of 26.75 inches translates to 223 logical units, which must be ultimately translated to device coordinates. You will want to store the physical coordinates as either floating-point numbers or scaled long integers to avoid rounding-off errors. For the physical-to-logical translation you're on your own, but the Windows GDI takes care of the logical-to-device translation for you. The CDC functions LPtoDP and DPtoLP translate between the two systems, assuming the device context mapping mode and associated parameters have already been set. Your job is to decide when to use each system. Here are a few rules of thumb: Assume that the CDC member functions take logical coordinate parameters. Assume that the CWnd member functions take device coordinate parameters. Do all hit-test operations in device coordinates. Define regions in device coordinates. Functions such as CRect::PtInRect work best with device coordinates. Store long-term values in logical or physical coordinates. If you store a point in device coordinates and the user scrolls through a window, that point is no longer valid. Suppose you need to know whether the mouse cursor is inside a rectangle when the user presses the left mouse button. The code is shown here.
// m_rect is CRect data member of the derived view class with MM_LOENGLISH // logical coordinates void CMyView::OnLButtonDown(UINT nFlags, CPoint point) {
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
CRect rect = m_rect; // rect is a temporary copy of m_rect. CClientDC dc(this); // This is how we get a device context // for SetMapMode and LPtoDP // -- more in next chapter dc.SetMapMode(MM_LOENGLISH); dc.LPtoDP(rect); // rect is now in device coordinates if (rect.PtInRect(point)) { TRACE("Mouse cursor is inside the rectangle.\n"); } }
Notice the use of the TRACE macro (covered in C hapter 3).
As you'll soon see, it's better to set the mapping mode in the virtual CView function OnPrepareDC instead of in the OnDraw function.
CView::OnPrepareDC(pDC, pInfo); }
The application framework calls the virtual OnPrepareDC function just before it calls OnDraw. 2. Edit the view class constructor. You must change the coordinate values for the ellipse rectangle. That rectangle is now 4-by-4 centimeters instead of 200-by-200 pixels. Note that the y value must be negative; otherwise, the ellipse will be drawn on the "virtual screen" right above your monitor! C hange the values as shown here:
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
A Scrolling View W indow
As the lack of scroll bars in EX04A and EX04B indicates, the MFC CView class, the base class of CEx04bView, doesn't directly support scrolling. Another MFC library class, CScrollView, does support scrolling. CScrollView is derived from CView. We'll create a new program, EX04C , that uses CScrollView in place of CView. All the coordinate conversion code you added in EX04B sets you up for scrolling. The CScrollView class supports scrolling from the scroll bars but not from the keyboard. It's easy enough to add keyboard scrolling, so we'll do it.
Scroll Bars
Microsoft Windows makes it easy to display scroll bars at the edges of a window, but Windows by itself doesn't make any attempt to connect those scroll bars to their window. That's where the CScrollView class fits in. CScrollView member functions process the WM_HSC ROLL and WM_VSC ROLL messages sent by the scroll bars to the view. Those functions move the viewport within the window and do all the necessary housekeeping.
Scrolling Alternatives
The CScrollView class supports a particular kind of scrolling that involves one big window and a small viewport. Each item is assigned a unique position in this big window. If, for example, you have 10,000 address lines to display, instead of having a window 10,000 lines long, you probably want a smaller window with scrolling logic that selects only as many lines as the screen can display. In that case, you should write your own scrolling view class derived from CView.
Microsoft Windows NT uses 32-bit numbers for logical coordinates, so your logical coordinate space is almost unlimited. Microsoft Windows 95, however, still has some 16-bit components, so it uses 16-bit numbers for logical coordinates, limiting values to the range -32,768 to 32,767. Scroll bars send messages with 16-bit values in both operating systems. With these facts in mind, you probably want to write code to the lowest common denominator, which is Windows 95.
2. Add the m _ rectEllipse and m_nColor data members in ex04cView.h. Insert the following code by right-clicking the CEx04cView class in the Workspace window or by typing inside the CEx04cView class declaration:
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
void CEx04cView::OnInitialUpdate() { CScrollView::OnInitialUpdate();
CSize sizeTotal(20000, 30000); // 20 by 30 cm CSize sizePage(sizeTotal.cx / 2, sizeTotal.cy / 2); CSize sizeLine(sizeTotal.cx / 50, sizeTotal.cy / 50); SetScrollSizes(MM_HIMETRIC, sizeTotal, sizePage, sizeLine);
}
4. Use ClassWizard to add a message handler for the WM_KEYDOWN message. C lassWizard generates the member function OnKeyDown along with the necessary message map entries and prototypes. Edit the code as follows:
}
5. Edit the constructor and the OnDraw function. C hange the AppWizard-generated constructor and the OnDraw function in ex04cView.cpp as follows:
}
This function is identical to the OnLButtonDown handler in the EX04B project. It calls OnPrepareDC as before, but there is something different. The CEx04bView class doesn't have an overridden OnPrepareDC function, so the call goes to CScrollView::OnPrepareDC . That function sets the mapping mode based on the first parameter to SetScrollSizes , and it sets the window origin based on the current scroll position. Even if your scroll view used the MM_TEXT mapping mode, you'd still need the coordinate conversion logic to adjust for the origin offset.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
7. Build and run the EX04C program. C heck to be sure the mouse hit logic is working even if the circle is scrolled partially out of the window. Also check the keyboard logic. The output should look like this.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
O ther W indows Messages
The MFC library directly supports hundreds of Windows message-handling functions. In addition, you can define your own messages. You will see plenty of message-handling examples in later chapters, including handlers for menu items, child window controls, and so forth. In the meantime, five special Windows messages deserve special attention: WM_C REATE, WM_C LOSE, WM_QUERYENDSESSION, WM_DESTROY, and WM_NC DESTROY.
When you're using the full application framework, you probably won't use the WM_C LOSE message handler. You can override the CDocument::SaveModified virtual function instead, as part of the application framework's highly structured program exit procedure.
Do not try to destroy a dynamically allocated window object in OnNcDestroy . That job is reserved for a special CWnd virtual function, PostNcDestroy , that the base class OnNcDestroy calls. MFC Technical Note #17 in the online documentation gives hints on when it's appropriate to destroy a window object.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Chapter 5
T he G raphics Device Interface, C olors, and Fonts
You've already seen some elements of the Graphics Device Interface (GDI). Anytime your program draws to the display or the printer, it must use the GDI functions. The GDI provides functions for drawing points, lines, rectangles, polygons, ellipses, bitmaps, and text. You can draw circles and squares intuitively once you study the available functions, but text programming is more difficult.This chapter gives you the information you need to start using the GDI effectively in the Microsoft Visual C ++ environment. You'll learn how to use fonts on both the display and the printer. You must wait until C hapter 19, however, for details on how the framework controls the printer.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he Device C ontext C lasses
In C hapter 3 and C hapter 4, the view class's OnDraw member function was passed a pointer to a device context object. OnDraw selected a brush and then drew an ellipse. The Microsoft Windows device context is the key GDI element that represents a physical device. Each C ++ device context object has an associated Windows device context, identified by a 32-bit handle of type HDC . Microsoft Foundation C lass (MFC ) Library version 6.0 provides a number of device context classes. The base class CDC has all the member functions (including some virtual functions) that you'll need for drawing. Except for the oddball CMetaFileDC class, derived classes are distinct only in their constructors and destructors. If you (or the application framework) construct an object of a derived device context class, you can pass a CDC pointer to a function such as OnDraw. For the display, the usual derived classes are CClientDC and CWindowDC . For other devices, such as printers or memory buffers, you construct objects of the base class CDC . The "virtualness" of the CDC class is an important feature of the application framework. In C hapter 19, you'll see how easy it is to write code that works with both the printer and the display. A statement in OnDraw such as
pDC->TextOut(0, 0, "Hello");
sends text to the display, the printer, or the Print Preview window, depending on the class of the object referenced by the CView::OnDraw function's pDC parameter. For display and printer device context objects, the application framework attaches the handle to the object. For other device contexts, such as the memory device context that you'll see in C hapter 11, you must call a member function after construction in order to attach the handle.
void CMyView::OnLButtonDown(UINT nFlags, CPoint point) { CRect rect; CClientDC dc(this); // constructs dc on the stack dc.GetClipBox(rect); // retrieves the clipping rectangle } // dc automatically released
Notice that the CClientDC constructor takes a window pointer as a parameter. The destructor for the CClientDC object is called when the function returns. You can also get a device context pointer by using the CWnd::GetDC member function, as shown in the following code. You must be careful here to call the ReleaseDC function to release the device context.
void CMyView::OnLButtonDown(UINT nFlags, CPoint point) { CRect rect; CDC* pDC = GetDC(); // a pointer to an internal dc pDC->GetClipBox(rect); // retrieves the clipping rectangle ReleaseDC(pDC); // Don't forget this }
You must not destroy the CDC object passed by the pointer to OnDraw. The application framework handles the destruction for you.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
OnPrepareDC(&dc); // explained later dc.TextOut(0, 0, "for the display, not the printer"); OnDraw(&dc); // stuff that's common to display and printer }
For Win32 Programmers The CPaintDC constructor calls BeginPaint for you, and the destructor calls EndPaint. If you construct your device context on the stack, the EndPaint call is completely automatic.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
G DI O bjects
A Windows GDI object type is represented by an MFC library class. CGdiObject is the abstract base class for the GDI object classes. A Windows GDI object is represented by a C ++ object of a class derived from CGdiObject. Here's a list of the GDI derived classes: CBitmap A bitmap is an array of bits in which one or more bits correspond to each display pixel. You can use bitmaps to represent images, and you can use them to create brushes. CBrush A brush defines a bitmapped pattern of pixels that is used to fill areas with color. CFontA font is a complete collection of characters of a particular typeface and a particular size. Fonts are generally stored on disk as resources, and some are device-specific. CPalette A palette is a color mapping interface that allows an application to take full advantage of the color capability of an output device without interfering with other applications. CPen A pen is a tool for drawing lines and shape borders. You can specify a pen's color and thickness and whether it draws solid, dotted, or dashed lines. CRgn A region is an area whose shape is a polygon, an ellipse, or a combination of polygons and ellipses. You can use regions for filling, clipping, and mouse hit-testing.
Failure to delete a GDI object was a serious offense with Win16. GDI memory was not released until the user restarted Windows. With Win32, however, the GDI memory is owned by the process and is released when your program terminates. Still, an unreleased GDI bitmap object can waste a significant amount of memory.
void CMyView::OnDraw(CDC* pDC) { CPen newPen(PS_DASHDOTDOT, 2, (COLORREF) 0); // black pen, // 2 pixels wide CPen* pOldPen = pDC->SelectObject(&newPen); pDC->MoveTo(10, 10); pDC->Lineto(110, 10); pDC->SelectObject(pOldPen); } // newPen automatically destroyed on exit
// newPen is deselected
When a device context object is destroyed, all its GDI objects are deselected. Thus, if you know that a device context will be destroyed before its selected GDI objects are destroyed, you don't have to deselect the objects. If, for example, you declare a pen as a view class data member (and you initialize it when you initialize the view), you don't have to deselect the pen inside OnDraw because the device context, controlled by the view base class's OnPaint handler, will be destroyed first.
void CMyView::OnDraw(CDC* pDC) { CPen newPen(PS_DASHDOTDOT, 2, (COLORREF) 0); // black pen, // 2 pixels wide pDC->SelectObject(&newPen); pDC->MoveTo(10, 10); pDC->Lineto(110, 10); pDC->SelectStockObject(BLACK_PEN); } // newPen destroyed on exit The Lifetime of a GDI Selection
For the display device context, you get a "fresh" device context at the beginning of each message handler function. No GDI selections (or mapping modes or other device context settings) persist after your function exits. You must, therefore, set up your device context from scratch each time. The CView class virtual member function OnPrepareDC is useful for setting the mapping mode, but you must manage your own GDI objects. For other device contexts, such as those for printers and memory buffers, your assignments can last longer. For these long-life device contexts, things get a little more complicated. The complexity results from the temporary nature of GDI C ++ object pointers returned by the SelectObject function. (The temporary "object" will be destroyed by the application framework during the idle loop processing of the application, sometime after the handler function returns the call. See MFC Technical Note #3 in the online documentation.) You can't simply store the pointer in a class data member; instead, you must convert it to a Windows handle (the only permanent GDI identifier) with the GetSafeHdc member function. Here's an example:
// newPen is deselected
The Microsoft Foundation C lass Reference lists, under CDC::SelectStockObject, the stock objects available for pens, brushes, fonts, and palettes.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
// m_pPrintFont points to a CFont object created in CMyView's constructor // m_hOldFont is a CMyView data member of type HFONT, initialized to 0 void CMyView::SwitchToCourier(CDC* pDC) { m_pPrintFont->CreateFont(30, 10, 0, 0, 400, FALSE, FALSE, 0, ANSI_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_MODERN, "Courier New"); // TrueType CFont* pOldFont = pDC->SelectObject(m_pPrintFont); // m_hOldFont is the CGdiObject public data member that stores // the handle m_hOldFont = (HFONT) pOldFont->GetSafeHandle(); } void CMyView:SwitchToOriginalFont(CDC* pDC) { // FromHandle is a static member function that returns an // object pointer if (m_hOldFont) { pDC->SelectObject(CFont::FromHandle(m_hOldFont)); } } // m_pPrintFont is deleted in the CMyView destructor
Be careful when you delete an object whose pointer is returned by SelectObject. If you've allocated the object yourself, you can delete it. If the pointer is temporary, as it will be for the object initially selected into the device context, you won't be able to delete the C ++ object.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
W indows C olor Mapping
The Windows GDI provides a hardware-independent color interface. Your program supplies an "absolute" color code, and the GDI maps that code to a suitable color or color combination on your computer's video display. Most programmers of applications for Windows try to optimize their applications' color display for a few common video card categories.
The following statement (in your view's OnDraw function) sets the text background to red:
pDC->SetBkColor(RGB(255, 0, 0));
The CDC functions SetBkColor and SetTextColor don't display dithered colors as the brush-oriented drawing functions do. If the dithered color pattern is too complex, the closest matching pure color is displayed.
The RGB macro works much the same as it does with the standard VGA. If you specify one of the 20 standard colors for a brush, you get a pure color; otherwise, you get a dithered color. If you use the PALETTERGB macro instead, you don't get dithered colors; you get the closest matching standard pure color as defined by the current palette.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Fonts
Old-fashioned character-mode applications could display only the boring system font on the screen. Windows provides multiple device-independent fonts in variable sizes. The effective use of these Windows fonts can significantly energize an application with minimum programming effort. TrueType fonts, first introduced with Windows version 3.1, are even more effective and are easier to program than the previous device-dependent fonts. You'll see several example programs that use various fonts later in this chapter.
Choosing a Font
C hoosing a Windows font used to be like going to a fruit stand and asking for "a piece of reddish-yellow fruit, with a stone inside, that weighs about 4 ounces." You might have gotten a peach or a plum or even a nectarine, and you could be sure that it wouldn't have weighed exactly 4 ounces. Once you took possession of the fruit, you could weigh it and check the fruit type. Now, with TrueType, you can specify the fruit type, but you still can't specify the exact weight. Today you can choose between two font typesdevice-independent TrueType fonts and device-dependent fonts such as the Windows display System font and the LaserJet LinePrinter fontor you can specify a font category and size and let Windows select the font for you. If you let Windows select the font, it will choose a TrueType font if possible. The MFC library provides a font selection dialog box tied to the currently selected printer, so there's little need for printer font guesswork. You let the user select the exact font and size for the printer, and then you approximate the display the best you can.
Displaying Fonts
If you're not worried about the display matching the printed output, you have a lot of flexibility. You can choose any of the scalable Windows TrueType fonts, or you can choose the fixed-size system fonts (stock objects). With the TrueType fonts, it doesn't much matter what mapping mode you use; simply choose a font height and go for it. No need to worry about points. Matching printer fonts to make printed output match the screen presents some problems, but TrueType makes it easier than it used to be. Even if you're printing with TrueType fonts, however, you'll never quite get the display to match the printer output. Why? C haracters are ultimately displayed in pixels (or dots), and the width of a string of characters is equal to the sum of the pixel widths of its characters, possibly adjusted for kerning. The pixel width of the characters depends on the font, the mapping mode, and the resolution of the output device. Only if both the printer and the display were set to MM_TEXT mode (1 pixel or dot = 1 logical unit) would you get an exact correspondence. If you're using the CDC::GetTextExtent function to calculate line breaks, the screen breakpoint will occasionally be different from the printer breakpoint.
In the MFC Print Preview mode, which we'll examine closely in C hapter 19, line breaks occur exactly as they do on the printer, but the print quality in the preview window suffers in the process.
If you're matching a printer-specific font on the screen, TrueType again makes the job easier. Windows substitutes the closest matching TrueType font. For the 8.5-point LinePrinter font, Windows comes pretty close with its C ourier New font.
The indexes HORZSIZE and VERTSIZE represent the physical dimensions of your display. (These indexes might not be true since Windows doesn't know what size display you have connected to your video adapter.) You can also calculate a display size by multiplying HORZRES and VERTRES by LOGPIXELSX and LOGPIXELSY , respectively. The size calculated this way is known as the logical size of the display. Using the values above and the fact that there are 25.4 millimeters per inch, we can quickly calculate the two display sizes for a 640-by-480 pixel display under Windows NT 4.0. The physical display size is 12.60-by9.45 inches, and the logical size is 6.67-by-5.00 inches. So the physical size and the logical size need not be the same. For Windows NT 4.0, it turns out that HORZSIZE and VERTSIZE are independent of the display resolution, and LOGPIXELSX and LOGPIXELSY are always 96. So the logical size changes for different display resolutions, but the physical size does not. For Windows 95, the logical size and the physical size are equal, so both change with the display resolution. (At a resolution of 640-by-480 pixels with Windows 95, HORZSIZE is 169 and VERTSIZE is 127.) Whenever you use a fixed mapping mode such as MM_HIMETRIC or MM_TWIPS, the display driver uses the physical display size to do the mapping. So, for Windows NT, text is smaller on a small monitor; but that's not what you want. Instead, you want your font sizes to correspond to the logical display size, not the physical size. You can invent a special mapping mode, called logical twips, for which one logical unit is equal to 1 /1440 logical inch. This mapping mode is independent of the operating system and display resolution and is used by programs such as Microsoft Word. Here is the code that sets the mapping mode to logical twips:
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
From the Windows C ontrol Panel, you can adjust both the display font size and the display resolution. If you change the display font size from the default 100 percent to 200 percent, HORZSIZE becomes 160, VERTSIZE becomes 120, and the dots-per-inch value becomes 192. In that case, the logical size is divided by 2, and all text drawn with the logical twips mapping mode is doubled in size.
Figure 5-1. Font height measurements. You would think that tmHeight would represent the font size in points. Wrong! Another GetTextMetrics parameter, tmInternalLeading , comes into play. The point size corresponds to the difference between tmHeight and tmInternalLeading . With the MM_TWIPS mapping mode in effect, a selected 12-point font might have a tmHeight value of 295 logical units and a tmInter-nalLeading value of 55. The font's net height of 240 corresponds to the point size of 12.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he E X05A Example
This example sets up a view window with the logical twips mapping mode. A text string is displayed in 10 point sizes with the Arial TrueType font. Here are the steps for building the application: 1. Run AppWizard to generate the EX05A project. Start by choosing New from the File menu, and then select MFC AppWizard (exe) on the Project tab. Select Single Document and deselect Printing And Print Preview; accept all the other default settings. The options and the default class names are shown in the following illustration.
2. Use ClassWizard to override the OnPrepareDC function in the CEx05aView class. Edit the code in ex05aView.cpp as follows:
}
3. Add a private ShowFont helper function to the view class. Add the prototype shown below in ex05aView.h:
void CEx05aView::ShowFont(CDC* pDC, int& nPos, int nPoints) { TEXTMETRIC tm; CFont fontText; CString strText; CSize sizeText; fontText.CreateFont(-nPoints * 20, 0, 0, 0, 400, FALSE, FALSE, 0, ANSI_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_SWISS, "Arial"); CFont* pOldFont = (CFont*) pDC->SelectObject(&fontText); pDC->GetTextMetrics(&tm); TRACE("points = %d, tmHeight = %d, tmInternalLeading = %d," " tmExternalLeading = %d\n", nPoints, tm.tmHeight, tm.tmInternalLeading, tm.tmExternalLeading); strText.Format("This is %d-point Arial", nPoints); sizeText = pDC->GetTextExtent(strText); TRACE("string width = %d, string height = %d\n", sizeText.cx, sizeText.cy); pDC->TextOut(0, nPos, strText); pDC->SelectObject(pOldFont); nPos -= tm.tmHeight + tm.tmExternalLeading; }
4. Edit the OnDraw function in ex05aView.cpp. AppWizard always generates a skeleton OnDraw function for your view class. Find the function, and replace the code with the following:
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
} TRACE("LOGPIXELSX = %d, LOGPIXELSY = %d\n", pDC->GetDeviceCaps(LOGPIXELSX), pDC->GetDeviceCaps(LOGPIXELSY)); TRACE("HORZSIZE = %d, VERTSIZE = %d\n", pDC->GetDeviceCaps(HORZSIZE), pDC->GetDeviceCaps(VERTSIZE)); TRACE("HORZRES = %d, VERTRES = %d\n", pDC->GetDeviceCaps(HORZRES), pDC->GetDeviceCaps(VERTRES));
}
5. Build and run the EX05A program. You must run the program from the debugger if you want to see the output from the TRAC E statements. You can choose Go from the Start Debug submenu of the Build menu in Visual C ++, or click the following button on the Build toolbar.
The resulting output (assuming the use of a standard VGA card) looks like the screen shown here.
Notice that the output string sizes don't quite correspond to the point sizes. This discrepancy results from the font engine's conversion of logical units to pixels. The program's trace output, partially shown below, shows the printout of font metrics. (The numbers depend on your display driver and your video driver.)
= 6, tmHeight = 150, tmInternalLeading = 30, tmExternalLeading = 4 width = 990, string height = 150 = 8, tmHeight = 210, tmInternalLeading = 45, tmExternalLeading = 5 width = 1380, string height = 210 = 10, tmHeight = 240, tmInternalLeading = 45, tmExternalLeading = 6 width = 1770, string height = 240 = 12, tmHeight = 270, tmInternalLeading = 30, tmExternalLeading = 8 width = 2130, string height = 270
Calling CFont::CreateFont
This call includes lots of parameters, but the important ones are the first twothe font height and width. A width value of 0 means that the aspect ratio of the selected font will be set to a value specified by the font designer. If you put a nonzero value here, as you'll see in the next example, you can change the font's aspect ratio.
If you want your font to be a specific point size, the CreateFont font height parameter (the first parameter) must be negative. If you're using the MM_TWIPS mapping mode for a printer, for example, a height parameter of -240 ensures a true 12-point font, with tmHeight - tmInternalLeading = 240. A +240 height parameter gives you a smaller font, with tmHeight = 240.
The last CreateFont parameter specifies the font name, in this case the Arial TrueType font. If you had used NULL for this parameter, the FF_SWISS specification (which indicates a proportional font without serifs) would have caused Windows to choose the best matching font, which, depending on the specified size, might have been the System font or the Arial TrueType font. The font name takes precedence. If you had specified FF_ROMAN (which indicates a proportional font with serifs) with Arial, for example, you would have gotten Arial.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he E X05B Example
This program is similar to EX05A except that it shows multiple fonts. The mapping mode is MM_ANISOTROPIC , with the scale dependent on the window size. The characters change size along with the window. This program effectively shows off some TrueType fonts and contrasts them with the old-style fonts. Here are the steps for building the application: 1. Run AppWizard to generate the EX05B project. The options and the default class names are shown here.
2. Use ClassWizard to override the OnPrepareDC function in the CEx05bView class. Edit the code in ex05bView.cpp as shown below.
}
3. Add a private TraceMetrics helper function to the view class. Add the following prototype in ex05bView.h:
void CEx05bView::TraceMetrics(CDC* pDC) { TEXTMETRIC tm; char szFaceName[100]; pDC->GetTextMetrics(&tm); pDC->GetTextFace(99, szFaceName); TRACE("font = %s, tmHeight = %d, tmInternalLeading = %d," " tmExternalLeading = %d\n", szFaceName, tm.tmHeight, tm.tmInternalLeading, tm.tmExternalLeading); }
4. Edit the OnDraw function in ex05bView.cpp. AppWizard always generates a skeleton OnDraw function for your view class. Find the function, and edit the code as follows:
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
pDC->SelectObject(&fontTest2); TraceMetrics(pDC); pDC->TextOut(0, 100, "This is Courier, default width"); fontTest3.CreateFont(50, 10, 0, 0, 400, FALSE, FALSE, 0, ANSI_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_ROMAN, NULL); pDC->SelectObject(&fontTest3); TraceMetrics(pDC); pDC->TextOut(0, 200, "This is generic Roman, variable width"); fontTest4.CreateFont(50, 0, 0, 0, 400, FALSE, FALSE, 0, ANSI_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_MODERN, "LinePrinter"); pDC->SelectObject(&fontTest4); TraceMetrics(pDC); pDC->TextOut(0, 300, "This is LinePrinter, default width"); pDC->SelectObject(pOldFont);
}
5. Build and run the EX05B program. Run the program from the debugger to see the TRAC E output. The program's window is shown here.
Resize the window to make it smaller, and watch the font sizes change. C ompare this window with the previous one.
If you continue to downsize the window, notice how the C ourier font stops shrinking after a certain size and how the Roman font width changes.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he E X05C Example C ScrollView R evisited
You saw the CScrollView class in C hapter 4 (in EX04C ). The EX05C program allows the user to move an ellipse with a mouse by "capturing" the mouse, using a scrolling window with the MM_LOENGLISH mapping mode. Keyboard scrolling is left out, but you can add it by borrowing the OnKeyDown member function from EX04C . Instead of a stock brush, we'll use a pattern brush for the ellipsea real GDI object. There's one complication with pattern brushes: you must reset the origin as the window scrolls; otherwise, strips of the pattern don't line up and the effect is ugly. As with the EX04C program, this example involves a view class derived from CScrollView. Here are the steps to create the application: 1. Run AppWizard to generate the EX05C project. Be sure to set the view base class to CScrollView. The options and the default class names are shown here.
2. Edit the CEx05cView class header in the file ex05cView.h.Add the following lines in the class CEx05cView declaration:
private: const CSize m_sizeEllipse; // logical CPoint m_pointTopLeft; // logical, top left of ellipse rectangle CSize m_sizeOffset; // device, from rect top left // to capture point BOOL m_bCaptured;
3. Use ClassWizard to add three message handlers to the CEx05cView class. Add the message handlers as follows: Message WM_LBUTTONDOWN WM_LBUTTONUP WM_MOUSEMOVE Member Function OnLButtonDown OnLButtonUp OnMouseMove
4. Edit the CEx05cView message handler functions. C lassWizard generated the skeletons for the functions listed in the preceding step. Find the functions in ex05cView.cpp, and code them as follows.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
if (m_bCaptured) { ::ReleaseCapture(); m_bCaptured = FALSE; }
}
5. Edit the CEx05cView constructor, the OnDraw function, and the OnInitialUpdate function. AppWizard generated these skeleton functions. Find them in ex05cView.cpp, and code them as follows:
{
m_bCaptured = FALSE;
pDC->SelectObject(&brushHatch); pDC->Ellipse(CRect(m_pointTopLeft, m_sizeEllipse)); pDC->SelectStockObject(BLACK_BRUSH); // Deselect brushHatch pDC->Rectangle(CRect(100, -100, 200, -200)); // Test invalid rect
}
6. Build and run the EX05C program. The program allows an ellipse to be dragged with the mouse, and it allows the window to be scrolled through. The program's window should look like the one shown here. As you move the ellipse, observe the black rectangle. You should be able to see the effects of invalidating the rectangle.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
The m _sizeEllipse and m _pointTopLeft Data Members
Rather than store the ellipse's bounding rectangle as a single CRect object, the program separately stores its size (m_sizeEllipse ) and the position of its top left corner (m_pointTopLeft). To move the ellipse, the program merely recalculates m_pointTopLeft, and any round-off errors in the calculation won't affect the size of the ellipse.
SetScaleToFitSize(sizeTotal);
You can make this call in response to a Shrink To Fit menu command. Thus, the display can toggle between scrolling mode and shrink-to-fit mode.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Chapter 6
T he Modal Dialog and W indows C ommon C ontrols
Almost every Windows-based program uses a dialog window to interact with the user. The dialog might be a simple OK message box, or it might be a complex data entry form. C alling this powerful element a dialog "box" is an injustice. A dialog is truly a window that receives messages, that can be moved and closed, and that can even accept drawing instructions in its client area. The two kinds of dialogs are modal and modeless. This chapter explores the most common type, the modal dialog. In the first of this chapter's two examples, you'll use all the familiar "old" controls, such as the edit control and the list box, inherited from Win16. In the second example, you'll use the Windows common controls, which Microsoft Windows 95 introduced. In C hapter 7 we'll take a look at the modeless dialog and the special-purpose Windows common dialogs for opening files, selecting fonts, and so forth. In C hapter 8 we'll examine ActiveX C ontrols. Then C hapter 9 discusses the new Internet Explorer control classes, introduced in MFC 6.0
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Modal vs. Modeless Dialogs
The CDialog base class supports both modal and modeless dialogs. With a modal dialog, such as the Open File dialog, the user cannot work elsewhere in the same application (more correctly, in the same user interface thread) until the dialog is closed. With a modeless dialog, the user can work in another window in the application while the dialog remains on the screen. Microsoft Word's Find and Replace dialog is a good example of a modeless dialog; you can edit your document while the dialog is open. Your choice of a modal or a modeless dialog depends on the application. Modal dialogs are much easier to program, which might influence your decision.
FYI The 16-bit versions of Windows support a special kind of modal dialog called a system modal dialog, which prevents the user from switching to another application. Win32 also supports system modal dialogs but with weird results: the user can switch to another application, but the dialog remains as the top window. You probably don't want to use system modal dialogs in Win32 applications.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
R esources and C ontrols
So now you know a dialog is a window. What makes the dialog different from the CView windows you've seen already? For one thing, a dialog window is almost always tied to a Windows resource that identifies the dialog's elements and specifies their layout. Because you can use the dialog editor (one of the resource editors) to create and edit a dialog resource, you can quickly and efficiently produce dialogs in a visual manner. A dialog contains a number of elements called controls. Dialog controls include edit controls (aka text boxes), buttons, list boxes, combo boxes, static text (aka labels), tree views, progress indicators, sliders, and so forth. Windows manages these controls using special grouping and tabbing logic, and that relieves you of a major programming burden. The dialog controls can be referenced either by a CWnd pointer (because they are really windows) or by an index number (with an associated #define constant) assigned in the resource. A control sends a message to its parent dialog in response to a user action such as typing text or clicking a button. The Microsoft Foundation C lass (MFC ) Library and C lassWizard work together to enhance the dialog logic that Windows provides. C lassWizard generates a class derived from CDialog and then lets you associate dialog class data members with dialog controls. You can specify editing parameters such as maximum text length and numeric high and low limits. C lassWizard generates statements that call the MFC data exchange and data validation functions to move information back and forth between the screen and the data members.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
P rogramming a Modal Dialog
Modal dialogs are the most frequently used dialogs. A user action (a menu choice, for example) brings up a dialog on the screen, the user enters data in the dialog, and then the user closes the dialog. Here's a summary of the steps to add a modal dialog to an existing project: 1. Use the dialog editor to create a dialog resource that contains various controls. The dialog editor updates the project's resource script (RC ) file to include your new dialog resource, and it updates the project's resource.h file with corresponding #define constants. 2. Use C lassWizard to create a dialog class that is derived from CDialog and attached to the resource created in step 1. C lassWizard adds the associated code and header file to the Microsoft Visual C ++ project.
When C lassWizard generates your derived dialog class, it generates a constructor that invokes a CDialog modal constructor, which takes a resource ID as a parameter. Your generated dialog header file contains a class enumerator constant IDD that is set to the dialog resource ID. In the C PP file, the constructor implementation looks like this:
3. Use C lassWizard to add data members, exchange functions, and validation functions to the dialog class. 4. Use C lassWizard to add message handlers for the dialog's buttons and other event-generating controls. 5. Write the code for special control initialization (in OnInitDialog ) and for the message handlers. Be sure the CDialog virtual member function OnOK is called when the user closes the dialog (unless the user cancels the dialog). (Note: OnOK is called by default.) 6. Write the code in your view class to activate the dialog. This code consists of a call to your dialog class's constructor followed by a call to the DoModal dialog class member function. DoModal returns only when the user exits the dialog window. Now we'll proceed with a real example, one step at a time.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he Dialog T hat Ate C incinnatiT he E X06A Example
Let's not mess around with wimpy little dialogs. We'll build a monster dialog that contains almost every kind of control. The job will be easy because Visual C ++'s dialog editor is there to help us. The finished product is shown in Figure 6-1.
Figure 6-1. The finished dialog in action. As you can see, the dialog supports a human resources application. These kinds of business programs are fairly boring, so the challenge is to produce something that could not have been done with 80-column punched cards. The program is brightened a little by the use of scroll bar controls for "Loyalty" and "Reliability." Here is a classic example of direct action and visual representation of data! ActiveX controls could add more interest, but you'll have to wait until C hapter 8 for details on ActiveX.
As usual, AppWizard sets the new project as the current project. 2. Create a new dialog resource with ID IDD_DIALOG1 . C hoose Resource from Visual C ++'s Insert menu. The Insert Resource dialog appears. C lick on Dialog, and then click New. Visual C ++ creates a new dialog resource, as shown here.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
The dialog editor assigns the resource ID IDD_ DIALOG1 to the new dialog. Notice that the dialog editor inserts OK and C ancel buttons for the new dialog. 3. Size the dialog and assign a caption. Enlarge the dialog box to about 5-by-7 inches. When you right-click on the new dialog and choose Properties from the pop-up menu, the Dialog Properties dialog appears. Type in the caption for the new dialog as shown in the screen below. The state of the pushpin button in the upper-left corner determines whether the Dialog Properties dialog stays on top of other windows. (When the pushpin is "pushed," the dialog stays on top of other windows.) C lick the Toggle Grid button (on the Dialog toolbar) to reveal the grid and to help align controls.
4. Set the dialog style. C lick on the Styles tab at the top of the Dialog Properties dialog, and then set the style properties as shown in the following illustration.
5. Set additional dialog styles. C lick on the More Styles tab at the top of the Dialog Properties dialog, and then set the style properties as shown here.
6. Add the dialog's controls. Use the control palette to add each control. (If the control palette is not visible, right-click any toolbar and choose C ontrols from the list.) Drag controls from the control palette to the new dialog, and then position and size the controls, as shown in Figure 6-1. Here are the control palette's controls.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
The dialog editor displays the position and size of each control in the status bar. The position units are special "dialog units," or DLUs, not device units. A horizontal DLU is the average width of the dialog font divided by 4. A vertical DLU is the average height of the font divided by 8. The dialog font is normally 8-point MS Sans Serif.
Here's a brief description of the dialog's controls: The static text control for the Name field. A static text control simply paints characters on the screen. No user interaction occurs at runtime. You can type the text after you position the bounding rectangle, and you can resize the rectangle as needed. This is the only static text control you'll see listed in text, but you should also create the other static text controls as shown earlier in Figure 6-1. Follow the same procedure for the other static text controls in the dialog. All static text controls have the same ID, but that doesn't matter because the program doesn't need to access any of them. The Name edit control. An edit control is the primary means of entering text in a dialog. Right-click the control, and then choose Properties. C hange this control's ID from IDC _ EDIT1 to IDC _ NAME. Accept the defaults for the rest of the properties. Notice that the default sets Auto HScroll, which means that the text scrolls horizontally when the box is filled. The SS Nbr (social security number) edit control. As far as the dialog editor is concerned, the SS Nbr control is exactly the same as the Name edit control. Simply change its ID to IDC _ SSN. Later you will use C lassWizard to make this a numeric field. The Bio (biography) edit control. This is a multiline edit control. C hange its ID to IDC _ BIO , and then set its properties as shown here.
The Category group box. This control serves only to group two radio buttons visually. Type in the caption Category . The default ID is sufficient. The Hourly and Salary radio buttons. Position these radio buttons inside the C ategory group box. Set the Hourly button's ID to IDC _ CAT and set the other properties as shown here.
Be sure that both buttons have the Auto property (the default) on the Styles tab set and that only the Hourly button has the Group property set. When these properties are set correctly, Windows ensures that only one of the two buttons can be selected at a time. The C ategory group box has no effect on the buttons' operation. The Insurance group box. This control holds three check boxes. Type in the caption Insurance .
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Later, when you set the dialog's tab order, you'll ensure that the Insurance group box follows the last radio button of the C ategory group. Set the Insurance control's Group property now in order to "terminate" the previous group. If you fail to do this, it isn't a serious problem, but you'll get several warning messages when you run the program through the debugger.
The Life, Disability, and Medical check boxes. Place these controls inside the Insurance group box. Accept the default properties, but change the IDs to IDC _ LIFE, IDC _ DIS, and IDC _ MED. Unlike radio buttons, check boxes are independent; the user can set any combination. The Skill combo box. This is the first of three types of combo boxes. C hange the ID to IDC _ SKILL, and then click on the Styles tab and set the Type option to Simple. C lick on the Data tab, and add three skills (terminating each line with C trl-Enter) in the Enter Listbox Items box.
This is a combo box of type Simple. The user can type anything in the top edit control, use the mouse to select an item from the attached list box, or use the Up or Down direction key to select an item from the attached list box. The Educ (education) combo box. C hange the ID to IDC _ EDUC ; otherwise, accept the defaults. Add the three education levels in the Data page, as shown in Figure 6-1. In this Dropdown combo box, the user can type anything in the edit box, click on the arrow, and then select an item from the drop-down list box or use the Up or Down direction key to select an item from the attached list box.
Aligning Controls To align two or more controls, select the controls by clicking on the first control and then Shift-clicking on the other controls you want to align. Next choose one of the alignment commands (Left, Horiz.C enter, Right, Top, Vert.C enter, or Bottom) from the Align submenu on the dialog editor's Layout menu.
To set the size for the drop-down portion of a combo box, click on the box's arrow and drag down from the center of the bottom of the rectangle.
The Dept (department) list box. C hange the ID to IDC _ DEPT ; otherwise, accept all the defaults. In this list box, the user can select only a single item by using the mouse, by using the Up or Down direction key, or by typing the first character of a selection. Note that you can't enter the initial choices in the dialog editor. You'll see how to set these choices later. The Lang (language) combo box. C hange the ID to IDC _ LANG , and then click on the Styles tab and set the Type option to Drop List. Add three languages (English, French, and Spanish) in the Data page. With this Drop List combo box, the user can select only from the attached list box. To select, the user can click on the arrow and then select an entry from the drop-down list, or the user can type in the first letter of the selection and then refine the selection using the Up or Down direction key. The Loyalty and Reliability scroll bars. Do not confuse scroll bar controls with a window's built-in scroll bars as seen in scrolling views. A scroll bar control behaves in the same manner as do other controls and can be resized at design time. Position and size the horizontal scroll bar controls as shown previously in Figure 6-1, and then assign the IDs IDC _ LOYAL and IDC _ RELY .
Selecting a Group of Controls To quickly select a group of controls, position the mouse cursor above and to the left of the group. Hold down the left mouse button and drag to a point below and to the right of the group, as shown here.
The OK, Cancel, and Special pushbuttons. Be sure the button captions are OK , Cancel, and Special, and then assign the ID IDC _ SPECIAL to the Special button. Later you'll learn about special meanings that are associated with the default IDs IDOK and IDCANCEL. Any icon. (The MFC icon is shown as an example.) You can use the Picture control to display any icon or bitmap in a dialog, as long as the icon or bitmap is defined in the resource script. We'll use the program's MFC icon, identified as IDR _ MAINFRAME. Set the Type option to Icon, and set the Image option to IDR _ MAINFRAME. Leave the ID as IDC _ STATIC . 7. Check the dialog's tabbing order. C hoose Tab Order from the dialog editor's Layout menu. Use the mouse to set the tabbing order shown below. C lick on each control in the order shown, and then press Enter.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
If you mess up the tab sequence partway through, you can recover with a C trl-left mouse click on the last correctly sequenced control. Subsequent mouse clicks will start with the next sequence number.
A static text control (such as Name or Skill) has an ampersand (&) embedded in the text for its caption. At runtime, the ampersand will appear as an underscore under the character that follows. (See Figure 6-1.) This enables the user to jump to selected controls by holding down the Alt key and pressing the key corresponding to the underlined character. (The related control must immediately follow the static text in the tabbing order.) Thus, Alt-N jumps to the Name edit control and Alt-K jumps to the Skill combo box. Needless to say, designated jump characters should be unique within the dialog. The Skill control uses Alt-K because the SS Nbr control uses Alt-S.
8. Save the resource file on disk. For safety, choose Save from the File menu or click the Save button on the toolbar to save ex06a.rc. Keep the dialog editor running, and keep the newly built dialog on the screen.
Accept the default selection of C reate A New C lass, and click OK. Fill in the top field of the New C lass dialog, as shown here.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
3. Add the CEx06aDialog variables. After C lassWizard creates the CEx06aDialog class, the MFC C lassWizard dialog appears. C lick on the Member Variables tab, and the Member Variables page appears, as shown here.
You need to associate data members with each of the dialog's controls. To do this, click on a control ID and then click the Add Variable button. The Add Member Variable dialog appears, as shown in the following illustration.
Type in the member variable name, and choose the variable type according to the following table. Be sure to type in the member variable name exactly as shown; the case of each letter is important. When you're done, click OK to return to the MFC C lassWizard dialog. Repeat this process for each of the listed controls. Control ID IDC_BIO IDC_CAT IDC_DEPT IDC_DIS IDC_EDUC IDC_LANG IDC_LIFE IDC_LOYAL IDC_MED IDC_NAME Data Member m_strBio m_nCat m_strDept m_bInsDis m_strEduc m_nLang m_bInsLife m_nLoyal m_bInsMed m_strName Type CString int CString BOOL CString CString BOOL int BOOL CString
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
IDC_RELY IDC_SKILL IDC_SSN m_nRely m_strSkill m_nSsn int CString int
As you select controls in the MFC C lassWizard dialog, various edit boxes appear at the bottom of the dialog. If you select a CString variable, you can set its maximum number of characters; if you select a numeric variable, you can set its high and low limits. Set the minimum value for IDC _ SSN to 0 and the maximum value to 999999999. Most relationships between control types and variable types are obvious. The way in which radio buttons correspond to variables is not so intuitive, however. The CDialog class associates an integer variable with each radio button group, with the first button corresponding to value 0, the second to 1, and so forth. 4. Add the message-handling function for the Special button. CEx06aDialog doesn't need many message-handling functions because the CDialog base class, with the help of Windows, does most of the dialog management. When you specify the ID IDOK for the OK button (C lassWizard's default), for example, the virtual CDialog function OnOK gets called when the user clicks the button. For other buttons, however, you need message handlers. C lick on the Message Maps tab. The C lassWizard dialog should contain an entry for IDC _ SPECIAL in the Object IDs list box. C lick on this entry, and double-click on the BN_ C LIC KED message that appears in the Messages list box. C lassWizard invents a member function name, OnSpecial, and opens the Add Member Function dialog, as shown here.
You could type in your own function name here, but this time accept the default and click OK. C lick the Edit C ode button in the MFC C lassWizard dialog. This opens the file ex06aDialog.cpp and moves to the OnSpecial function. Insert a TRACE statement in the OnSpecial function by typing in the boldface code, shown below, which replaces the existing code:
void CEx06aDialog::OnSpecial() {
TRACE("CEx06aDialog::OnSpecial\n");
}
5. Use ClassWizard to add an OnInitDialog message-handling function. As you'll see in a moment, C lassWizard generates code that initializes a dialog's controls. This DDX (Dialog Data Exchange) code won't initialize the list-box choices, however, so you must override the CDialog::OnInit-Dialog function. Although OnInitDialog is a virtual member function, C lassWizard generates the prototype and skeleton if you map the WM_ INITDIALOG message in the derived dialog class. To do so, click on CEx06aDialog in the Object IDs list box and then double-click on the WM_ INITDIALOG message in the Messages list box. C lick the Edit C ode button in the MFC C lassWizard dialog to edit the OnInitDialog function. Type in the boldface code, which replaces the existing code:
BOOL CEx06aDialog::OnInitDialog() {
// Be careful to call CDialog::OnInitDialog // only once in this function CListBox* pLB = (CListBox*) GetDlgItem(IDC_DEPT); pLB->InsertString(-1, "Documentation"); pLB->InsertString(-1, "Accounting"); pLB->InsertString(-1, "Human Relations"); pLB->InsertString(-1, "Security"); // Call after initialization return CDialog::OnInitDialog();
}
You could also use the same initialization technique for the combo boxes, in place of the initialization in the resource.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
dlg.m_strName, dlg.m_nSsn, dlg.m_nCat); TRACE("dept = %s, skill = %s, lang = %d, educ = %s\n", dlg.m_strDept, dlg.m_strSkill, dlg.m_nLang, dlg.m_strEduc); TRACE("life = %d, dis = %d, med = %d, bio = %s\n", dlg.m_bInsLife, dlg.m_bInsDis, dlg.m_bInsMed, dlg.m_strBio); TRACE("loyalty = %d, reliability = %d\n", dlg.m_nLoyal, dlg.m_nRely);
}
4. Add code to the virtual OnDraw function in file ex06aView.cpp. To prompt the user to press the left mouse button, code the CEx06aView::OnDraw function. (The skeleton was generated by AppWizard.) The following boldface code (which you type in) replaces the existing code:
}
5. To ex06aView.cpp, add the dialog class include statement. The OnLButtonDown function above depends on the declaration of class CEx06aDialog . You must insert the include statement
#include "ex06aDialog.h"
at the top of the CEx06aView class source code file (ex06aView.cpp), after the statement
#include "ex06aView.h"
6. Build and test the application. If you have done everything correctly, you should be able to build and run the EX06A application through Visual C ++. Try entering data in each control, and then click the OK button and observe the TRACE results in the Debug window. Notice that the scroll bar controls don't do much yet; we'll attend to them later. Notice what happens when you press Enter while typing in text data in a control: the dialog closes immediately.
void CEx06aDialog::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CEx06aDialog) DDX_Text(pDX, IDC_BIO, m_strBio); DDX_Radio(pDX, IDC_CAT, m_nCat); DDX_LBString(pDX, IDC_DEPT, m_strDept); DDX_Check(pDX, IDC_DIS, m_bInsDis); DDX_CBString(pDX, IDC_EDUC, m_strEduc); DDX_CBIndex(pDX, IDC_LANG, m_nLang); DDX_Check(pDX, IDC_LIFE, m_bInsLife); DDX_Scroll(pDX, IDC_LOYAL, m_nLoyal); DDX_Check(pDX, IDC_MED, m_bInsMed); DDX_Text(pDX, IDC_NAME, m_strName); DDX_Scroll(pDX, IDC_RELY, m_nRely); DDX_CBString(pDX, IDC_SKILL, m_strSkill); DDX_Text(pDX, IDC_SSN, m_nSsn); DDV_MinMaxInt(pDX, m_nSsn, 0, 999999999); //}}AFX_DATA_MAP }
The DoDataExchange function and the DDX _ (exchange) and DDV _ (validation) functions are "bidirectional." If UpdateData is called with a FALSE parameter, the functions transfer data from the data members to the dialog controls. If the parameter is TRUE, the functions transfer data from the dialog controls to the data members. DDX _ Text is overloaded to accommodate a variety of data types. The EndDialog function is critical to the dialog exit procedure. DoModal returns the parameter passed to EndDialog . IDOK accepts the dialog's data, and IDCANCEL cancels the dialog.
You can write your own "custom" DDX function and wire it into Visual C ++. This feature is useful if you're using a unique data type throughout your application. See MFC Technical Note #26 in the online documentation.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Enhancing the Dialog P rogram
The EX06A program required little coding for a lot of functionality. Now we'll make a new version of this program that uses some hand-coding to add extra features. We'll eliminate EX06A's rude habit of dumping the user in response to a press of the Enter key, and we'll hook up the scroll bar controls.
void CEx06aDialog::OnClickedOk() {
TRACE("CEx06aDialog::OnClickedOk\n"); CDialog::OnOK();
}
5. Edit the original OnOK function in ex06aDialog.cpp. This function is a "leftover" handler for the old IDOK button. Edit the code as shown here:
void CEx06aDialog::OnOK() {
// dummy OnOK function -- do NOT call CDialog::OnOK() TRACE("CEx06aDialog::OnOK\n");
}
6. Build and test the application. Try pressing the Enter key now. Nothing should happen, but TRACE output should appear in the Debug window. C licking the OK button should exit the dialog as before, however.
For Win32 Programmers Dialog controls send WM_ C OMMAND notification messages to their parent dialogs. For a single button click, for example, the bottom 16 bits of wParam contain the button ID, the top 16 bits of wParam contain the BN_C LIC KED notification code, and lParam contains the button handle. Most window procedure functions process these notification messages with a nested switch statement. MFC "flattens out" the message processing logic by "promoting" control notification messages to the same level as other Windows messages. For a Delete button (for example), C lassWizard generates notification message map entries similar to these:
ON_COMMAND(IDC_DELETE, OnDelete)
In this case, the OnDelete function is unable to distinguish between a single click and a double click, but that's no problem because few Windows-based programs utilize double clicks for buttons.
OnCancel Processing
Just as pressing the Enter key triggers a call to OnOK , pressing the Esc key triggers a call to OnCancel, which results in an exit from the dialog with a DoModal return code of IDCANCEL. EX06A does no special processing for IDCANCEL; therefore, pressing the Esc key (or clicking the C lose button) closes the dialog. You can circumvent this process by substituting a dummy OnCancel function, following approximately the same procedure you used for the OK button.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
such that the CEx06aDialog data members represent percentage values. A value of 100 means "Set the scroll box to the extreme right"; a value of 0 means "Set the scroll box to the extreme left." Add the following code to the CEx06aDialog member function OnInitDialog in the file ex06aDialog.cpp:
CScrollBar* pSB = (CScrollBar*) GetDlgItem(IDC_LOYAL); pSB->SetScrollRange(nMin, nMax); pSB = (CScrollBar*) GetDlgItem(IDC_RELY); pSB->SetScrollRange(nMin, nMax);
3. Use ClassWizard to add a scroll bar message handler to CEx06aDialog . C hoose the WM_ HSC ROLL message, and then add the member function OnHScroll. Enter the following boldface code:
The scroll bar functions use 16-bit integers for both range and position.
4. Build and test the application. Build and run EX06A again. Do the scroll bars work this time? The scroll boxes should "stick" after you drag them with the mouse, and they should move when you click the scroll bars' arrows. (Notice that we haven't added logic to cover the user's click on the scroll bar itself.)
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Identifying C ontrols: C W nd P ointers and C ontrol IDs
When you lay out a dialog resource in the dialog editor, you identify each control by an ID such as IDC _ SSN. In your program code, however, you often need access to a control's underlying window object. The MFC library provides the CWnd::GetDlgItem function for converting an ID to a CWnd pointer. You've seen this already in the OnInitDialog member function of class CEx06aDialog . The application framework "manufactured" this returned CWnd pointer because there never was a constructor call for the control objects. This pointer is temporary and should not be stored for later use.
If you need to convert a CWnd pointer to a control ID, use the MFC library GetDlgCtrlID member function of class CWnd.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Setting the C olor for the Dialog Background and for C ontrols
You can change the background color of individual dialogs or specific controls in a dialog, but you have to do some extra work. The parent dialog is sent a WM_C TLC OLOR message for each control immediately before the control is displayed. A WM_ C TLC OLOR message is also sent on behalf of the dialog itself. If you map this message in your derived dialog class, you can set the foreground and background text colors and select a brush for the control or dialog nontext area. Following is a sample OnCtlColor function that sets all edit control backgrounds to yellow and the dialog background to red. The m _ hYellowBrush and m _ hRedBrush variables are data members of type HBRUSH, initialized in the dialog's OnInitDialog function. The nCtlColor parameter indicates the type of control, and the pWnd parameter identifies the specific control. If you wanted to set the color for an individual edit control, you would convert pWnd to a child window ID and test it.
HBRUSH CMyDialog::OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor) { if (nCtlColor == CTLCOLOR_EDIT) { pDC->SetBkColor(RGB(255, 255, 0)); // yellow return m_hYellowBrush; } if (nCtlColor == CTLCOLOR_DLG) { pDC->SetBkColor(RGB(255, 0, 0)); // red return m_hRedBrush; } return CDialog::OnCtlColor(pDC, pWnd, nCtlColor); }
The dialog does not post the WM_C TLC OLOR message in the message queue; instead, it calls the Win32 SendMessage function to send the message immediately. Thus the message handler can return a parameter, in this case a handle to a brush. This is not an MFC CBrush object but rather a Win32 HBRUSH. You can create the brush by calling the Win32 functions CreateSolidBrush, CreateHatchBrush, and so forth.
For Win32 Programmers Actually, Win32 no longer has a WM_C TLC OLOR message. It was replaced by control-specific messages such as WM_C TLC OLORBTN, WM_C TLC OLORDLG, and so on. MFC and C lassWizard process these messages invisibly, so your programs look as though they're mapping the old 16-bit WM_C TLC OLOR messages. This trick makes debugging more complex, but it makes portable code easier to write. Another option would be to use the ON_MESSAGE macro to map the real Win32 messages. If your dialog class (or other MFC window class) doesn't map the WM_C TLC OLOR message, the framework reflects the message back to the control. When you study window subclassing in C hapter 16, you'll learn how to write your own control window classes that can process these reflected messages.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
P ainting Inside the Dialog W indow
You can paint directly in the client area of the dialog window, but you'll avoid overwriting dialog elements if you paint only inside a control window. If you want to display text only, use the dialog editor to create a blank static control with a unique ID and then call the CWnd::SetDlgItemText function in a dialog member function such as OnInitDialog to place text in the control. Displaying graphics is more complicated. You must use C lassWizard to add an OnPaint member function to the dialog; this function must convert the static control's ID to a CWnd pointer and get its device context. The trick is to draw inside the control window while preventing Windows from overwriting your work later. The Invalidate/UpdateWindow sequence achieves this. Here is an OnPaint function that paints a small black square in a static control:
pWnd->Invalidate(); pWnd->UpdateWindow(); pControlDC->SelectStockObject(BLACK_BRUSH); pControlDC->Rectangle(0, 0, 10, 10); // black square bullet pWnd->ReleaseDC(pControlDC); }
As with all windows, the dialog's OnPaint function is called only if some part of the dialog is invalidated. You can force the OnPaint call from another dialog member function with the following statement:
Invalidate();
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Adding Dialog C ontrols at R untime
You've seen how to use the resource editor to create dialog controls at build time. If you need to add a dialog control at runtime, here are the programming steps: 1. Add an embedded control window data member to your dialog class. The MFC control window classes include CButton, CEdit, CListBox , and CComboBox . An embedded control C ++ object is constructed and destroyed along with the dialog object. 2. C hoose Resource Symbols from Visual C ++'s View menu. Add an ID constant for the new control. 3. Use C lassWizard to map the WM_INITDIALOG message, thus overriding CDialog::OnInitDialog . This function should call the embedded control window's Create member function. This call displays the new control in the dialog. Windows will destroy the control window when it destroys the dialog window. 4. In your derived dialog class, manually add the necessary notification message handlers for your new control. In C hapter 13, you'll be adding a rich edit control to a view at runtime.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Using O ther C ontrol Features
You've seen how to customize the control class CScrollBar by adding code in the dialog's OnInitDialog member function. You can program other controls in a similar fashion. In the Microsoft Visual C++ MFC Library Reference, or in the online help under "Microsoft Foundation C lass Libary and Templates," look at the control classes, particularly CListBox and CComboBox . Each has a number of features that C lassWizard does not directly support. Some combo boxes, for example, can support multiple selections. If you want to use these features, don't try to use C lassWizard to add data members. Instead, define your own data members and add your own exchange code in OnInitDialog and OnClickedOK .
For Win32 Programmers If you've programmed controls in Win32, you'll know that parent windows communicate to controls via Windows messages. So what does a function such as CListBox::InsertString do? (You've seen this function called in your OnInitDialog function.) If you look at the MFC source code, you'll see that InsertString sends an LB_INSERTSTRING message to the designated list-box control. Other control class member functions don't send messages because they apply to all window types. The CScrollView::SetScrollRange function, for example, calls the Win32 SetScrollRange function, specifying the correct hWnd as a parameter.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
W indows C ommon C ontrols
The controls you used in EX06A are great learning controls because they're easy to program. Now you're ready for some more "interesting" controls. We'll take a look at some important new Windows controls, introduced for Microsoft Windows 95 and available in Microsoft Windows NT. These include the progress indicator, trackbar, spin button control, list control, and tree control. The code for these controls is in the Windows C OMC TL32.DLL file. This code includes the window procedure for each control, together with code that registers a window class for each control. The registration code is called when the DLL is loaded. When your program initializes a dialog, it uses the symbolic class name in the dialog resource to connect to the window procedure in the DLL. Thus your program owns the control's window, but the code is in the DLL. Except for ActiveX controls, most controls work this way. Example EX06B uses the aforementioned controls. Figure 6-2 shows the dialog from that example. Refer to it when you read the control descriptions that follow. Be aware that C lassWizard offers no member variable support for the common controls. You'll have to add code to your OnInitDialog and OnOK functions to initialize and read control data. C lassWizard will, however, allow you to map notification messages from common controls.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase CHM to code: PDF Converter on www.verypdf.com to remove this watermark. control. This C structure VeryPDF is defined by the following
typedef struct tagNMHDR { HWND hwndFrom; // handle to control sending the message UINT idFrom; // ID of control sending the message UINT code; // control-specific notification code } NMHDR;
Many controls, however, send WM_NOTIFY messages with pointers to structures larger than NMHDR . Those structures contain the three members above plus appended control-specific members. Many tree control notifications, for example, pass a pointer to an NM_TREEVIEW structure that contains TV_ITEM structures, a drag point, and so forth. When C lassWizard maps a WM_NOTIFY message, it generates a pointer to the appropriate structure.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he E X06B Example
I won't try to contrive a business-oriented example that uses all the custom controls. I'll just slap the controls in a modal dialog and trust that you'll see what's going on. The steps are shown below. After step 3, the instructions are oriented to the individual controls rather than to the Visual C ++ components you'll be using. 1. Run AppWizard to generate the EX06B project. C hoose New from Visual C ++'s File menu, and then select Microsoft AppWizard (exe) from the Projects page. Accept all the defaults but two: select Single Document and deselect Printing And Print Preview. The options and the default class names are shown here.
2. Create a new dialog resource with ID IDD_DIALOG1 . Place the controls as shown back in Figure 6-2. You can select the controls from the control palette. The following table lists the control types and their IDs. Don't worry about the other properties nowyou'll set those in the following steps. (Some controls might look different than they do in Figure 6-2 until you set their properties.) Set the tab order as shown next.
Tab Sequence 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
Control Type Static Progress Static Trackbar (Slider) Static Static Trackbar (Slider) Static Static Edit Spin Static Static List control Static Static Tree control
Child Window ID IDC_STATIC IDC_PROGRESS1 IDC_STATIC IDC_TRACKBAR1 IDC_STATIC_TRACK1 IDC_STATIC IDC_TRACKBAR2 IDC_STATIC_TRACK2 IDC_STATIC IDC_BUDDY_SPIN1 IDC_SPIN1 IDC_STATIC IDC_STATIC IDC_LISTVIEW1 IDC_STATIC_LISTVIEW1 IDC_STATIC IDC_TREEVIEW1
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
18 19 20 Static Pushbutton Pushbutton IDC_STATIC_TREEVIEW1 IDOK IDCANCEL
3. Use ClassWizard to create a new class, CEx06bDialog , derived from CDialog . C lassWizard will automatically prompt you to create this class because it knows that the IDD_DIALOG1 resource exists without an associated C ++ class. Map the WM_INITDIALOG message, the WM_HSC ROLL message, and the WM_VSC ROLL message. 4. Program the progress control. Because C lassWizard won't generate a data member for this control, you must do it yourself. Add a public integer data member named m_nProgress in the CEx06bDialog class header, and set it to 0 in the constructor. Also, add the following code in the OnInitDialog member function:
CString strText1; CSliderCtrl* pSlide1 = (CSliderCtrl*) GetDlgItem(IDC_TRACKBAR1); pSlide1->SetRange(0, 100); pSlide1->SetPos(m_nTrackbar1); strText1.Format("%d", pSlide1->GetPos()); SetDlgItemText(IDC_STATIC_TRACK1, strText1);
To keep the static control updated, you need to map the WM_HSC ROLL message that the trackbar sends to the dialog. Here is the code for the handler:
}
Finally, you need to update the trackbar's m_nTrackbar1 data member when the user clicks OK. Your natural instinct would be to put this code in the OnOK button handler. You would have a problem, however, if a data exchange validation error occurred involving any other control in the dialog. Your handler would set m_nTrackbar1 even though the user might choose to cancel the dialog. To avoid this problem, add your code in the DoDataExchange function as shown below. If you do your own validation and detect a problem, call the CDataExchange::Fail function, which alerts the user with a message box.
if (pDX->m_bSaveAndValidate) { TRACE("updating trackbar data members\n"); CSliderCtrl* pSlide1 = (CSliderCtrl*) GetDlgItem(IDC_TRACKBAR1); m_nTrackbar1 = pSlide1->GetPos(); }
6. Program the "discrete" trackbar control. Add a public integer data member named m_nTrackbar2 to the CEx06bDialog header, and set it to 0 in the constructor. This data member is a zero-based index into the dValue , the array of numbers (4.0, 5.6, 8.0, 11.0, and 16.0) that the trackbar can represent. Define dValue as a private static double array member variable in ex06bDialog.h, and add to ex06bDialog.cpp the following line:
CString strText2; CSliderCtrl* pSlide2 = (CSliderCtrl*) GetDlgItem(IDC_TRACKBAR2); pSlide2->SetRange(0, 4); pSlide2->SetPos(m_nTrackbar2); strText2.Format("%3.1f", dValue[pSlide2->GetPos()]); SetDlgItemText(IDC_STATIC_TRACK2, strText2);
If you had only one trackbar, the WM_HSC ROLL handler in step 5 would work. But because you have two trackbars that send WM_HSC ROLL messages, the handler must differentiate. Here is the new code:
void CEx06bDialog::OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar) { CSliderCtrl* pSlide = (CSliderCtrl*) pScrollBar; CString strText;
// Two trackbars are sending // HSCROLL messages (different processing) switch(pScrollBar->GetDlgCtrlID()) { case IDC_TRACKBAR1:
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
break; }
}
This trackbar needs tick marks, so you must check the control's Tick Marks and Auto Ticks properties back in the dialog editor. With Auto Ticks set, the trackbar will place a tick at every increment. The same data exchange considerations applied to the previous trackbar apply to this trackbar. Add the following code in the dialog class DoDataExchange member function inside the block for the if statement you added in the previous step:
}
There's no need for you to add code in OnOK or in DoDataExchange because the dialog data exchange code processes the contents of the edit control. In the dialog editor, select the spin control's Auto Buddy property and the buddy's Read-only property. 8. Set up an image list. Both the list control and the tree control need an image list, and the image list needs icons. First use the graphics editor to add icons to the project's RC file. On the companion C D-ROM, these icons are circles with black outlines and differentcolored interiors. Use fancier icons if you have them. You can import an icon by choosing Resource from the Insert menu and then clicking the Import button. For this example, the icon resource IDs are as follows. Resource ID IDI_BLACK IDI_BLUE IDI_CYAN IDI_GREEN IDI_PURPLE IDI_RED IDI_WHITE IDI_YELLOW Icon File Icon1 Icon3 Icon5 Icon7 Icon6 Icon2 Icon0 Icon4
Next add a private CImageList data member called m_imageList in the CEx06bDialog class header, and then add the following code to OnInitDialog :
HICON hIcon[8]; int n; m_imageList.Create(16, 16, 0, 8, 8); // 32, 32 for large icons hIcon[0] = AfxGetApp()->LoadIcon(IDI_WHITE); hIcon[1] = AfxGetApp()->LoadIcon(IDI_BLACK); hIcon[2] = AfxGetApp()->LoadIcon(IDI_RED); hIcon[3] = AfxGetApp()->LoadIcon(IDI_BLUE); hIcon[4] = AfxGetApp()->LoadIcon(IDI_YELLOW); hIcon[5] = AfxGetApp()->LoadIcon(IDI_CYAN); hIcon[6] = AfxGetApp()->LoadIcon(IDI_PURPLE); hIcon[7] = AfxGetApp()->LoadIcon(IDI_GREEN); for (n = 0; n < 8; n++) { m_imageList.Add(hIcon[n]); }
About Icons You probably know that a bitmap is an array of bits that represent pixels on the display. (You'll learn more about bitmaps in C hapter 11.) In Windows, an icon is a "bundle" of bitmaps. First of all, an icon has different bitmaps for different sizes. Typically, small icons are 16-by-16 pixels and large icons are 32-by-32 pixels. Within each size are two separate bitmaps: one 4-bit-per-pixel bitmap for the color image and one monochrome (1-bit-per-pixel) bitmap for the "mask." If a mask bit is 0, the corresponding image pixel represents an opaque color. If the mask bit is 1, an image color of black (0) means that the pixel is transparent and an
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
image color of white (0xF) means that the background color is inverted at the pixel location. Windows 95 and Windows NT seem to process inverted colors a little differently than Windows 3.x doesthe inverted pixels show up transparent against the desktop, black against a Windows Explorer window background, and white against list and tree control backgrounds. Don't ask me why. Small icons were new with Windows 95. They're used in the task bar, in Windows Explorer, and in your list and tree controls, if you want them there. If an icon doesn't have a 16-by-16-pixel bitmap, Windows manufactures a small icon out of the 32-by-32-pixel bitmap, but it won't be as neat as one you draw yourself. The graphics editor lets you create and edit icons. Look at the color palette shown here.
The top square in the upper-left portion shows you the main color for brushes, shape interiors, and so on, and the square under it shows the border color for shape outlines. You select a main color by left-clicking on a color, and you select a border color by rightclicking on a color. Now look at the top center portion of the color palette. You click on the upper "monitor" to paint transparent pixels, which are drawn in dark cyan. You click on the lower monitor to paint inverted pixels, which are drawn in red.
9. Program the list control. In the dialog editor, set the list control's style attributes as shown in the next illustration.
Make sure the Border style on the More Styles page is set. Next add the following code to OnInitDialog :
static char* color[] = {"white", "black", "red", "blue", "yellow", "cyan", "purple", "green"}; CListCtrl* pList = (CListCtrl*) GetDlgItem(IDC_LISTVIEW1); pList->SetImageList(&m_imageList, LVSIL_SMALL); for (n = 0; n < 8; n++) { pList->InsertItem(n, color[n], n); } pList->SetBkColor(RGB(0, 255, 255)); // UGLY! pList->SetTextBkColor(RGB(0, 255, 255));
As the last two lines illustrate, you don't use the WM_C TLC OLOR message with common controls; you just call a function to set the background color. As you'll see when you run the program, however, the icons' inverse-color pixels look shabby. If you use C lassWizard to map the list control's LVN_ITEMC HANGED notification message, you'll be able to track the user's selection of items. The code in the following handler displays the selected item's text in a static control:
*pResult = 0; }
The NM_LISTVIEW structure has a data member called iItem that contains the index of the selected item. 10. Program the tree control. In the dialog editor, set the tree control's style attributes as shown here.
CTreeCtrl* pTree = (CTreeCtrl*) GetDlgItem(IDC_TREEVIEW1); pTree->SetImageList(&m_imageList, TVSIL_NORMAL); // tree structure common values
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
TV_INSERTSTRUCT tvinsert; tvinsert.hParent = NULL; tvinsert.hInsertAfter = TVI_LAST; tvinsert.item.mask = TVIF_IMAGE | TVIF_SELECTEDIMAGE | TVIF_TEXT; tvinsert.item.hItem = NULL; tvinsert.item.state = 0; tvinsert.item.stateMask = 0; tvinsert.item.cchTextMax = 6; tvinsert.item.iSelectedImage = 1; tvinsert.item.cChildren = 0; tvinsert.item.lParam = 0; // top level tvinsert.item.pszText = "Homer"; tvinsert.item.iImage = 2; HTREEITEM hDad = pTree->InsertItem(&tvinsert); tvinsert.item.pszText = "Marge"; HTREEITEM hMom = pTree->InsertItem(&tvinsert); // second level tvinsert.hParent = hDad; tvinsert.item.pszText = "Bart"; tvinsert.item.iImage = 3; pTree->InsertItem(&tvinsert); tvinsert.item.pszText = "Lisa"; pTree->InsertItem(&tvinsert); // second level tvinsert.hParent = hMom; tvinsert.item.pszText = "Bart"; tvinsert.item.iImage = 4; pTree->InsertItem(&tvinsert); tvinsert.item.pszText = "Lisa"; pTree->InsertItem(&tvinsert); tvinsert.item.pszText = "Dilbert"; HTREEITEM hOther = pTree->InsertItem(&tvinsert); // third level tvinsert.hParent = hOther; tvinsert.item.pszText = "Dogbert"; tvinsert.item.iImage = 7; pTree->InsertItem(&tvinsert); tvinsert.item.pszText = "Ratbert"; pTree->InsertItem(&tvinsert);
As you can see, this code sets TV_INSERTSTRUC T text and image indexes and calls InsertItem to add nodes to the tree. Finally, use C lassWizard to map the TVN_SELC HANGED notification for the tree control. Here is the handler code to display the selected text in a static control:
*pResult = 0; }
The NM_TREEVIEW structure has a data member called itemNew that contains information about the selected node; itemNew.hItem is the handle of that node. The GetItem function retrieves the node's data, storing the text using a pointer supplied in the TV_ITEM structure. The mask variable tells Windows that the hItem handle is valid going in and that text output is desired. 11. Add code to the virtual OnDraw function in file ex06bView.cpp. The following boldface code replaces the previous code:
}
12. Use ClassWizard to add the OnLButtonDown member function. Edit the AppWizard-generated code as follows:
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
dlg.DoModal();
}
Add a statement to include ex06bDialog.h in file ex06bView.cpp. 13. Compile and run the program. Experiment with the controls to see how they work. We haven't added code to make the progress indicator functional; we'll cover that in C hapter 12.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Chapter 7
T he Modeless Dialog and W indows C ommon Dialogs
In C hapter 6, you saw the ordinary modal dialog and most of the controls for Microsoft Windows. Now you'll move on to the modeless dialog and to the common dialogs for Microsoft Windows 95 and Microsoft Windows NT versions 4.0 and later. Modeless dialogs, as you'll remember, allow the user to work elsewhere in the application while the dialog is active. The common dialog classes are the C ++ programming interface to the group of Windows utility dialogs that include File Open, Page Setup, C olor, and so forth and that are supported by the dynamic link library C OMDLG32.DLL. In this chapter's first example, you'll build a simple modeless dialog that is controlled from a view. In the second example, you'll derive from the C OMDLG32 CFileDialog class a class that allows file deletion.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Modeless Dialogs
In the Microsoft Foundation C lass (MFC ) Library version 6.0, modal and modeless dialogs share the same base class, CDialog , and they both use a dialog resource that you can build with the dialog editor. If you're using a modeless dialog with a view, you'll need to know some specialized programming techniques.
User-Defined Messages
Suppose you want the modeless dialog window to be destroyed when the user clicks the dialog's OK button. This presents a problem. How does the view know that the user has clicked the OK button? The dialog could call a view class member function directly, but that would "marry" the dialog to a particular view class. A better solution is for the dialog to send the view a user-defined message as the result of a call to the OK button message-handling function. When the view gets the message, it can destroy the dialog window (but not the object). This sets the stage for the creation of a new dialog. You have two options for sending Windows messages: the CWnd::SendMessage function or the PostMessage function. The former causes an immediate call to the message-handling function, and the latter posts a message in the Windows message queue. Because there's a slight delay with the PostMessage option, it's reasonable to expect that the handler function has returned by the time the view gets the message.
Dialog Ownership
Now suppose you've accepted the dialog default pop-up style, which means that the dialog isn't confined to the view's client area. As far as Windows is concerned, the dialog's "owner" is the application's main frame window (introduced in C hapter 13), not the view. You need to know the dialog's view to send the view a message. Therefore, your dialog class must track its own view through a data member that the constructor sets. The CDialog constructor's pParent parameter doesn't have any effect here, so don't bother using it.
2. Use the dialog editor to create a dialog resource. C hoose Resource from Visual C ++'s Insert menu, and then select Dialog. The dialog editor assigns the ID IDD_DIALOG1 to the new dialog. C hange the dialog caption to Modeless Dialog . Accept the default OK and C ancel buttons with IDs IDOK and IDCANCEL, and then add a static text control and an edit control with the default ID IDC_EDIT1. C hange the static text control's caption to Edit 1. Here is the completed dialog.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
3. Use ClassWizard to create the CEx07aDialog class. C hoose C lassWizard from Microsoft Visual C ++'s View menu. Fill in the New C lass dialog as shown here, and then click the OK button.
Add the message-handling functions shown next. To add a message-handling function, click on an object ID, click on a message, and then click the Add Function button. The Add Member Function dialog box appears. Edit the function name if necessary, and click the OK button. Object ID IDCANCEL IDOK Message BN_C LIC KED BN_C LIC KED Member Function OnCancel OnOK
4. Add a variable to the CEx07aDialog class. While in C lassWizard, click on the Member Variables tab, choose the IDC_EDIT1 control, and then click the Add Variable button to add the CString variable m_strEdit1. 5. Edit ex07aDialog.h to add a view pointer and function prototypes. Type in the following boldface code in the CEx07aDialog class declaration:
Using the CView class rather than the CEx07aView class allows the dialog class to be used with any view class.
6. Edit ex07aDialog.h to define the WM_GOODBYE message ID. Add the following line of code:
#define WM_GOODBYE
WM_USER + 5
The Windows constant WM_USER is the first message ID available for user-defined messages. The application framework uses a few of these messages, so we'll skip over the first five messages.
Visual C ++ maintains a list of symbol definitions in your project's resource.h file, but the resource editor does not understand constants based on other constants. Don't manually add WM_GOODBYE to resource.h because Visual C ++ might delete it.
7. Add the modeless constructor in the file ex07aDialog.cpp. You could modify the existing CEx07aDialog constructor, but if you add a separate one, the dialog class can serve for both modal and modeless dialogs. Add the lines shown below.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
CEx07aDialog::CEx07aDialog(CView* pView) // modeless constructor { m_pView = pView; }
You should also add the following line to the AppWizard-generated modal constructor:
m_pView = NULL;
The C ++ compiler is clever enough to distinguish between the modeless constructor CEx07aDialog(CView*) and the modal constructor CEx07aDialog(CWnd*). If the compiler sees an argument of class CView or a derived CView class, it generates a call to the modeless constructor. If it sees an argument of class CWnd or another derived CWnd class, it generates a call to the modal constructor. 8. Add the Create function in ex07aDialog.cpp. This derived dialog class Create function calls the base class function with the dialog resource ID as a parameter. Add the following lines:
Create is not a virtual function. You could have chosen a different name if you had wanted to.
9. Edit the OnOK and OnCancel functions in ex07aDialog.cpp. These virtual functions generated by C lassWizard are called in response to dialog button clicks. Add the following boldface code:
} void CEx07aDialog::OnOK() {
// not really a message handler
if (m_pView != NULL) { // modeless case -- do not call base class OnOK UpdateData(TRUE); m_pView->PostMessage(WM_GOODBYE, IDOK); } else { CDialog::OnOK(); // modal case }
}
If the dialog is being used as a modeless dialog, it sends the user-defined message WM_ GOODBYE to the view. We'll worry about handling the message later.
For a modeless dialog, be sure you do not call the CDialog::OnOK or CDialog::OnCancel function. This means you must override these virtual functions in your derived class; otherwise, using the Esc key, the Enter key, or a button click would result in a call to the base class functions, which call the Windows EndDialog function. EndDialog is appropriate only for modal dialogs. In a modeless dialog, you must call DestroyWindow instead, and if necessary, you must call UpdateData to transfer data from the dialog controls to the class data members.
10. Edit the ex07aView.h header file. You need a data member to hold the dialog pointer:
class CEx07aDialog;
at the beginning of ex07aView.h, you won't have to include ex07aDialog.h in every module that includes ex07aView.h. 11. Modify the CEx07aView constructor and destructor in the file ex07aView.cpp. The CEx07aView class has a data member m_pDlg that points to the view's CEx07aDialog object. The view constructor constructs the dialog object on the heap, and the view destructor deletes it. Add the following boldface code:
CEx07aView::CEx07aView() {
m_pDlg = new CEx07aDialog(this);
} CEx07aView::~CEx07aView() {
delete m_pDlg; // destroys window if not already destroyed
}
12. Add code to the virtual OnDraw function in the ex07aView.cpp file. The CEx07aView OnDraw function (whose skeleton was generated by AppWizard) should be coded as follows in order to prompt the user to press the mouse button:
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
void CEx07aView::OnDraw(CDC* pDC) {
pDC->TextOut(0, 0, "Press the left mouse button here.");
}
13. Use ClassWizard to add CEx07aView mouse message handlers. Add handlers for the WM_LBUTTONDOWN and WM_RBUTTONDOWN messages. Now edit the code in file ex07aView.cpp as follows:
}
For most window types except main frame windows, the DestroyWindow function does not destroy the C ++ object. We want this behavior because we'll take care of the dialog object's destruction in the view destructor. 14. Add the dialog header include statement to file ex07aView.cpp. While you're in ex07aView.cpp, add the following dialog header include statement after the view header include statement:
#include "ex07aView.h"
#include "ex07aDialog.h"
15. Add your own message code for the WM_GOODBYE message. Because C lassWizard does not support user-defined messages, you must write the code yourself. This task makes you appreciate the work C lassWizard does for the other messages. In ex07aView.cpp, add the following line after the BEGIN_MESSAGE_MAP statement but outside the AFX_MSG_MAP brackets:
ON_MESSAGE(WM_GOODBYE, OnGoodbye)
Also in ex07aView.cpp, add the message handler function itself:
LRESULT CEx07aView::OnGoodbye(WPARAM wParam, LPARAM lParam) { // message received in response to modeless dialog OK // and Cancel buttons TRACE("CEx07aView::OnGoodbye %x, %lx\n", wParam, lParam); TRACE("Dialog edit1 contents = %s\n", (const char*) m_pDlg->m_strEdit1); m_pDlg->DestroyWindow(); return 0L; }
In ex07aView.h, add the following function prototype before the DECLARE_MESSAGE_MAP() statement but outside the AFX_ MSG brackets:
If you use the EX07A view and dialog classes in an MDI application, each MDI child window can have one modeless dialog. When the user closes an MDI child window, the child's modeless dialog is destroyed because the view's destructor calls the dialog destructor, which, in turn, destroys the dialog window.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he C FormView C lassA Modeless Dialog Alternative
If you need an application based on a single modeless dialog, the CFormView class will save you a lot of work. You'll have to wait until C hapter 16, however, because the CFormView class is most useful when coupled with the CDocument class, and we haven't progressed that far in our exploration of the application framework.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he W indows C ommon Dialogs
Windows provides a group of standard user interface dialogs, and these are supported by the MFC library classes. You are probably familiar with all or most of these dialogs because so many Windows-based applications, including Visual C ++, already use them. All the common dialog classes are derived from a common base class, CCommonDialog . A list of the C OMDLG32 classes is shown in the following table. Class CColorDialog CFileDialog CFindReplaceDialog CPageSetupDialog CFontDialog CPrintDialog Purpose Allows the user to select or create a color Allows the user to open or save a file Allows the user to substitute one string for another Allows the user to input page measurement parameters Allows the user to select a font from a list of available fonts Allows the user to set up the printer and print a document
Here's one characteristic that all common dialogs share: they gather information from the user, but they don't do anything with it. The file dialog can help the user select a file to open, but it really just provides your program with the pathnameyour program must make the call that opens the file. Similarly, a font dialog fills in a structure that describes a font, but it doesn't create the font.
CFileDialog dlg(TRUE, "bmp", "*.bmp"); if (dlg.DoModal() == IDOK) { CFile file; VERIFY(file.Open(dlg.GetPathName(), CFile::modeRead)); }
The first constructor parameter (TRUE) specifies that this object is a "File Open" dialog instead of a "File Save" dialog. The default file extension is bmp, and *.bmp appears first in the filename edit box. The CFileDialog::GetPathName function returns a CString object that contains the full pathname of the selected file.
In the early editions of this book, the EX07B example dynamically created controls inside the standard file dialog. That technique doesn't work in Win32, but the nested dialog method described here has the same effect.
Nested Dialogs
Win32 provides a way to "nest" one dialog inside another so that multiple dialogs appear as one seamless whole. You must first create a dialog resource template with a "hole" in ittypically a group box controlwith the specific child window ID stc32 (=0x045f). Your program sets some parameters that tell C OMDLG32 to use your template. In addition, your program must hook into the C OMDLG32 message loop so that it gets first crack at selected notifications. When you're done with all of this, you'll notice that you have created a dialog window that is a child of the C OMDLG32 dialog window, even though your template wraps C OMDLG32's template. This sounds difficult, and it is unless you use MFC . With MFC , you build the dialog resource template as described above, derive a class from one of the common dialog base classes, add the class-specific connection code in OnInitDialog , and then happily use C lassWizard to map the messages that originate from your template's new controls.
Windows NT 3.51 uses an earlier version of the common dialogs DLL that does not support the new Windows namespace feature. The nested dialog technique illustrated in the EX07B example won't work with the Windows NT 3.51 version of the file dialog.
A CFileDialog ExampleEX07B
In this example, you will derive a class CEx07bDialog that adds a working Delete All Matching Files button to the standard file dialog. It also changes the dialog's title and changes the Open button's caption to Delete (to delete a single file). The example illustrates how you can use nested dialogs to add new controls to standard common dialogs. The new file dialog is activated as in the previous examplesby pressing the left mouse button when the mouse cursor is in the view window. Because you should be gaining skill with Visual C ++, the following steps won't be as detailed as those for the earlier examples. Figure 7-1 shows what the dialog looks like.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Figure 7-1. The Delete File dialog in action. Follow these steps to build the EX07B application: 1. Run AppWizard to produce \vcpp32\ex07b\ex07b. Accept all the defaults but two: select Single Document and deselect Printing And Print Preview. The options and the default class names are shown in the next graphic.
2. Use the dialog editor to create a dialog resource. Make the dialog box about 3-by-5 inches, and use the ID IDD_FILESPECIAL. Set the dialog's Style property to C hild, its Border property to None, and select its C lip Siblings and Visible properties. C reate the template with a button with ID IDC_DELETE and a group box with ID stc32=0x045f , as shown here.
C heck your work by choosing Resource Symbols from the Visual C ++ View menu. You should see a symbol list like the one shown in the graphic below.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
3. Use ClassWizard to create the CSpecialFileDialog class. Fill in the New C lass dialog, as shown here, and then click the C hange button.
C hange the names to SpecFileDlg.h and SpecFileDlg.cpp. Unfortunately, we cannot use the Base C lass drop-down list to change the base class to CFileDialog , as that would decouple our class from the IDD_FILESPECIAL template. We have to change the base class by hand. 4. Edit the file SpecFileDlg.h. C hange the line
CSpecialFileDialog(BOOL bOpenFileDialog,
LPCTSTR lpszDefExt = NULL, LPCTSTR lpszFileName = NULL, DWORD dwFlags = OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT, LPCTSTR lpszFilter = NULL, CWnd* pParentWnd = NULL
);
5. Replace CDialog with CFileDialog in SpecFileDlg.h. C hoose Replace from Visual C ++'s Edit menu, and replace this name globally. 6. Edit the CSpecialFileDialog constructor in SpecFileDlg.cpp. The derived class destructor must invoke the base class constructor and initialize the m_bDeleteAll data member. In addition, it must set some members of the CFileDialog base class data member m_ofn, which is an instance of the Win32 OPENFILENAME structure. The Flags and lpTemplateName members control the coupling to your IDD_FILESPECIAL template, and the lpstrTitle member changes the main dialog box title. Edit the constructor as follows:
CSpecialFileDialog::CSpecialFileDialog(BOOL bOpenFileDialog,
LPCTSTR lpszDefExt, LPCTSTR lpszFileName, DWORD dwFlags, LPCTSTR lpszFilter, CWnd* pParentWnd) : CFileDialog(bOpenFileDialog, lpszDefExt, lpszFileName, dwFlags, lpszFilter, pParentWnd)
{ //{{AFX_DATA_INIT(CSpecialFileDialog) // NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT
m_ofn.Flags |= OFN_ENABLETEMPLATE; m_ofn.lpTemplateName = MAKEINTRESOURCE(IDD_FILESPECIAL); m_ofn.lpstrTitle = "Delete File";
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM toFile"; PDF Converter on www.verypdf.com to remove this watermark. m_ofn.lpstrTitle = "Delete
m_bDeleteAll = FALSE;
}
7. Map the WM_INITDIALOG message in the CSpecialDialog class. The OnInitDialog member function needs to change the common dialog's Open button caption to Delete. The child window ID is IDOK .
void CSpecialFileDialog::OnDelete() {
m_bDeleteAll = TRUE; // 0x480 is the child window ID of the File Name edit control // (as determined by SPYXX) GetParent()->GetDlgItem(0x480)->GetWindowText(m_strFilename); GetParent()->SendMessage(WM_COMMAND, IDCANCEL);
}
9. Add code to the virtual OnDraw function in file ex07bView.cpp. The CEx07bView OnDraw function (whose skeleton was generated by AppWizard) should be coded as follows to prompt the user to press the mouse button:
}
10. Add the OnLButtonDown message handler to the CEx07bView class. Use C lassWizard to create the message handler for WM_LBUTTON-DOWN, and then edit the code as follows:
}
Remember that common dialogs just gather data. Since the view is the client of the dialog, the view must call DoModal for the file dialog object and then figure out what to do with the information returned. In this case, the view has the return value from DoModal (either IDOK or IDCANCEL) and the value of the public m_bDeleteAll data member, and it can call various CFileDialog member functions such as GetPathName . If DoModal returns IDCANCEL and the flag is TRUE, the function makes the Win32 file system calls necessary to delete all the matching files. If DoModal returns IDOK , the function can use the MFC CFile functions to delete an individual file. Using the global AfxMessageBox function is a convenient way to pop up a simple dialog that displays some text and then queries the user for a Yes/No answer. The Microsoft Foundation Classes And Templates section in the online help describes all of the message box variations and options. Of course, you'll need to include the statement
#include "SpecFileDlg.h"
after the line
#include "ex07bView.h"
11. Build and test the application.Build and run EX07B. Pressing the left mouse button should bring up the Delete File dialog, and you should be able to use it to navigate through the disk directory and to delete files. Be careful not to delete your important source files!
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
client program can set the data members before calling DoModal, and it can retrieve the updated values after DoModal returns.
Even if you don't use nested dialogs, two windows are still associated with a CFileDialog object. Suppose you have overridden OnInitDialog in a derived class and you want to assign an icon to the file dialog. You must call CWnd::GetParent to get the top-level window, just as you did in the EX07B example. Here's the code:
HICON hIcon = AfxGetApp()->LoadIcon(ID_MYICON); GetParent()->SetIcon(hIcon, TRUE); // Set big icon GetParent()->SetIcon(hIcon, FALSE); // Set small icon
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Chapter 8
Using ActiveX C ontrols
Microsoft Visual Basic (VB) was introduced in 1991 and has proven to be a wildly popular and successful application development system for Microsoft Windows. Part of its success is attributable to its open-ended nature. The 16-bit versions of VB (versions 1 through 3) supported Visual Basic controls (VBXs), ready-torun software components that VB developers could buy or write themselves. VBXs became the center of a whole industry, and pretty soon there were hundreds of them. At Microsoft, the Microsoft Foundation C lass (MFC ) team figured out a way for Microsoft Visual C ++ programmers to use VBXs in their programs, too. The VBX standard, which was highly dependent on the 16-bit segment architecture, did not make it to the 32-bit world. Now ActiveX C ontrols (formerly known as OLE controls, or OC Xs) are the industrial-strength replacement for VBXs based on Microsoft C OM technology. ActiveX controls can be used by application developers in both VB and Visual C ++ 6.0. While VBXs were written mostly in plain C , ActiveX controls can be written in C ++ with the help of the MFC library or with the help of the ActiveX Template Library (ATL). This chapter is not about writing ActiveX controls; it's about using them in a Visual C ++ application. The premise here is that you can learn to use ActiveX controls without knowing much about the C omponent Object Model (C OM) on which they're based. After all, Microsoft doesn't require that VB programmers be C OM experts. To effectively write ActiveX controls, however, you need to know a bit more, starting with the fundamentals of C OM. C onsider picking up a copy of Adam Denning's ActiveX Controls Inside Out (Microsoft Press, 1997) if you're serious about creating ActiveX controls. Of course, knowing more ActiveX C ontrol theory won't hurt when you're using the controls in your programs. C hapter 24, C hapter 25, and C hapter 30 of this book are a good place to start.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
ActiveX C ontrols vs. O rdinary W indows C ontrols
An ActiveX control is a software module that plugs into your C ++ program the same way a Windows control does. At least that's the way it seems at first. It's worthwhile here to analyze the similarities and differences between ActiveX controls and the controls you already know.
How ActiveX Controls Are Different from Ordinary ControlsProperties and Methods
The most prominent ActiveX C ontrols features are properties and methods. Those C ++ member functions that you call to manipulate a control instance all revolve around properties and methods. Properties have symbolic names that are matched to integer indexes. For each property, the control designer assigns a property name, such as BackC olor or GridC ellEffect, and a property type, such as string, integer, or double. There's even a picture type for bitmaps and icons. The client program can set an individual ActiveX control property by specifying the property's integer index and its value. The client can get a property by specifying the index and accepting the appropriate return value. In certain cases, C lassWizard lets you define data members in your client window class that are associated with the properties of the controls the client class contains. The generated Dialog Data Exchange (DDX) code exchanges data between the control properties and the client class data members. ActiveX C ontrols methods are like functions. A method has a symbolic name, a set of parameters, and a return value. You call a method by calling a C ++ member function of the class that represents the control. A control designer can define any needed methods, such as PreviousYear , LowerControlRods , and so forth. An ActiveX control doesn't send WM_ notification messages to its container the way ordinary controls do; instead, it "fires events." An event has a symbolic name and can have an arbitrary sequence of parametersit's really a container function that the control calls. Like ordinary control notification messages, events don't return a value to the ActiveX control. Examples of events are C lick, KeyDown, and NewMonth. Events are mapped in your client class just as control notification messages are. In the MFC world, ActiveX controls act just like child windows, but there's a significant layer of code between the container window and the control window. In fact, the control might not even have a window. When you call Create , the control's window isn't created directly; instead, the control code is loaded and given the command for "in-place activation." The ActiveX control then creates its own window, which MFC lets you access through a CWnd pointer. It's not a good idea for the client to use the control's hWnd directly, however. A DLL is used to store one or more ActiveX controls, but the DLL often has an OC X filename extension instead of a DLL extension. Your container program loads the DLLs when it needs them, using sophisticated C OM techniques that rely on the Windows Registry. For the time being, simply accept the fact that once you specify an ActiveX control at design time, it will be loaded for you at runtime. Obviously, when you ship a program that requires special ActiveX controls, you'll have to include the OC X files and an appropriate setup program.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Installing ActiveX C ontrols
Let's assume you've found a nifty ActiveX control that you want to use in your project. Your first step is to copy the control's DLL to your hard disk. You could put it anywhere, but it's easier to track your ActiveX controls if you put them in one place, such as in the system directory (typically \Windows\System for Microsoft Windows 95 or \Winnt\System32 for Microsoft Windows NT). C opy associated files such as help (HLP) or license (LIC ) files to the same directory. Your next step is to register the control in the Windows Registry. Actually, the ActiveX control registers itself when a client program calls a special exported function. The Windows utility Regsvr32 is a client that accepts the control name on the command line. Regsvr32 is suitable for installation scripts, but another program, RegC omp, in the project REGC OMP on the companion C D-ROM for this book, lets you find your control by browsing the disk. Some controls have licensing requirements, which might involve extra entries to the Registry. (See C hapter 15, C hapter 17, C hapter 24, and C hapter 25 for information about how the Windows Registry works.) Licensed controls usually come with setup programs that take care of those details. After you register your ActiveX control, you must install it in each project that uses it. That doesn't mean that the OC X file gets copied. It means that C lassWizard generates a copy of a C ++ class that's specific to the control, and it means that the control shows up in the dialog editor control palette for that project. To install an ActiveX control in a project, choose Add To Project from the Project menu and then choose C omponents And C ontrols. Select Registered ActiveX C ontrols, as shown in the following illustration.
This gets you the list of all the ActiveX controls currently registered on your system. A typical list is shown here.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he C alendar C ontrol
The MSC al.ocx control is a popular Microsoft ActiveX C alendar control that's probably already installed and registered on your computer. If it isn't there, don't worry. It's on the C D-ROM that comes with this book. Figure 8-1 shows the C alendar control inside a modal dialog.
Figure 8-1. The Calendar control in use. The C alendar control comes with a help file that lists the control's properties, methods, and events shown here. Properties BackC olor Day DayFont DayFontC olor DayLength FirstDay GridC ellEffect GridFont GridFontC olor GridLinesC olor Month MonthLength ShowDateSelectors ShowDays ShowHorizontalGridlines ShowTitle ShowVerticalGridlines TitleFont TitleFontC olor Value ValueIsNull Year You'll be using the BackC olor, Day, Month, Year, and Value properties in the EX08A example later in this chapter. BackC olor is an unsigned long, but it is used as an OLE_COLOR , which is almost the same as a COLORREF . Day, Month, and Year are short integers. Value's type is the special type VARIANT , which is described in C hapter 25. It holds the entire date as a 64-bit value. Each of the properties, methods, and events listed above has a corresponding integer identifier. Information about the names, types, parameter sequences, and integer IDs is stored inside the control and is accessible to C lassWizard at container design time. Methods AboutBox NextDay NextMonth NextWeek NextYear PreviousDay PreviousMonth PreviousWeek PreviousYear Refresh Today Events AfterUpdate BeforeUpdate C lick DblC lick KeyDown KeyPress KeyUp NewMonth NewYear
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
ActiveX C ontrol C ontainer P rogramming
MFC and C lassWizard support ActiveX controls both in dialogs and as "child windows." To use ActiveX controls, you must understand how a control grants access to properties, and you must understand the interactions between your DDX code and those property values.
Property Access
The ActiveX control developer designates certain properties for access at design time. Those properties are specified in the property pages that the control displays in the dialog editor when you right-click on a control and choose Properties. The C alendar control's main property page looks like the one shown next.
When you click on the All tab, you will see a list of all the design- time-accessible properties, which might include a few properties not found on the C ontrol tab. The C alendar control's All page looks like this.
All the control's properties, including the design-time properties, are accessible at runtime. Some properties, however, might be designated as read-only.
unsigned long CCalendar::GetBackColor() { unsigned long result; InvokeHelper(DISPID_BACKCOLOR, DISPATCH_PROPERTYGET, VT_I4, (void*)&result, NULL); return result; } void CCalendar::SetBackColor(unsigned long newValue) { static BYTE parms[] = VTS_I4; InvokeHelper(DISPID_BACKCOLOR, DISPATCH_PROPERTYPUT, VT_EMPTY, NULL, parms, newValue); } short CCalendar::GetDay() { short result; InvokeHelper(0x11, DISPATCH_PROPERTYGET, VT_I2, (void*)&result, NULL); return result; } void CCalendar::SetDay(short nNewValue) { static BYTE parms[] = VTS_I2; InvokeHelper(0x11, DISPATCH_PROPERTYPUT, VT_EMPTY, NULL, parms, nNewValue);
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
} COleFont CCalendar::GetDayFont() { LPDISPATCH pDispatch; InvokeHelper(0x1, DISPATCH_PROPERTYGET, VT_DISPATCH, (void*)&pDispatch, NULL); return COleFont(pDispatch); } void CCalendar::SetDayFont(LPDISPATCH newValue) { static BYTE parms[] = VTS_DISPATCH; InvokeHelper(0x1, DISPATCH_PROPERTYPUT, VT_EMPTY, NULL, parms, newValue); } VARIANT CCalendar::GetValue() { VARIANT result; InvokeHelper(0xc, DISPATCH_PROPERTYGET, VT_VARIANT, (void*)&result, NULL); return result; } void CCalendar::SetValue(const VARIANT& newValue) { static BYTE parms[] = VTS_VARIANT; InvokeHelper(0xc, DISPATCH_PROPERTYPUT, VT_EMPTY, NULL, parms, &newValue); } void CCalendar::NextDay() { InvokeHelper(0x16, DISPATCH_METHOD, VT_EMPTY, NULL, NULL); } void CCalendar::NextMonth() { InvokeHelper(0x17, DISPATCH_METHOD, VT_EMPTY, NULL, NULL); }
You don't have to concern yourself too much with the code inside these functions, but you can match up the first parameter of each InvokeHelper function with the dispatch ID for the corresponding property or method in the C alendar control property list. As you can see, properties always have separate Set and Get functions. To call a method, you simply call the corresponding function. For example, to call the NextDay method from a dialog class function, you write code such as this:
m_calendar.NextDay();
In this case, m_calendar is an object of class CCalendar , the wrapper class for the C alendar control.
AfxEnableControlContainer();
It also inserts the following line in the project's StdAfx.h file:
#include <afxdisp.h>
If you decide to add ActiveX controls to an existing project that doesn't include the two lines above, you can simply add the lines.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
The VARIANT type and COleVariant class are described in C hapter 25. Now consider another case: you want to set the day to the 5th of the month before the control is displayed. To do this by hand, add a dialog class data member m_sCalDay that corresponds to the control's short integer Day property. Then add the following line to the DoDataExchange function:
Even when C lassWizard correctly detects a control's properties, it can't always generate data members for all of them. In particular, no DDX functions exist for VARIANT properties like the C alendar's Value property. You'll have to use the wrapper class for these properties.
ActiveX controls have the annoying habit of firing events before your program is ready for them. If your event handler uses windows or pointers to C ++ objects, it should verify the validity of those entities prior to using them.
AfxOleLockControl(m_calendar.GetClsid());
The ActiveX control remains mapped until your program exits or until you call the AfxOleUnlockControl function.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he E X08A ExampleAn ActiveX C ontrol Dialog C ontainer
Now it's time to build an application that uses a C alendar control in a dialog. Here are the steps to create the EX08A example: 1. Verify that the Calendar control is registered. If the control does not appear in the Visual C ++ Gallery's Registered ActiveX C ontrols page, copy the files MSC al.ocx, MSC al.hlp, and MSC al.cnt to your system directory and register the control by running the REGC OMP program. 2. Run AppWizard to produce \vcpp32\ex08a\ex08a. Accept all of the default settings but two: select Single Document and deselect Printing And Print Preview. In the AppWizard Step 3 dialog, make sure the ActiveX C ontrols option is selected, as shown below.
3. Install the Calendar control in the EX08A project. C hoose Add To Project from Visual C ++'s Project menu, and then choose C omponents And C ontrols. C hoose Registered ActiveX C ontrols, and then choose C alendar C ontrol 8.0. C lassWizard generates two classes in the EX08A directory, as shown here.
4. Edit the Calendar control class to handle help messages. Add C alendar.cpp to the following message map code:
BOOL CCalendar::OnHelpInfo(HELPINFO* pHelpInfo) { // Edit the following string for your system ::WinHelp(GetSafeHwnd(), "c:\\winnt\\system32\\mscal.hlp", HELP_FINDER, 0); return FALSE; }
In C alendar.h, add the function prototype and declare the message map:
The ON_WM_HELPINFO macro maps the WM_HELP message, which is new to Microsoft Windows 95 and Microsoft Windows NT 4.0. You can use ON_WM_HELPINFO in any view or dialog class and then code the handler to activate any help system. C hapter 21 describes the MFC context-sensitive help system, some of which predates the WM_HELP message.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
5. Use the dialog editor to create a new dialog resource. C hoose Resource from Visual C ++'s Insert menu, and then choose Dialog. The dialog editor assigns the ID IDD_DIALOG1 to the new dialog. Next change the ID to IDD_ACTIVEXDIALOG , change the dialog caption to ActiveX Dialog , and set the dialog's C ontext Help property (on the More Styles page). Accept the default OK and C ancel buttons with the IDs IDOK and IDCANCEL, and then add the other controls as shown in Figure 8-1. Make the Select Date button the default button. Drag the C alendar control from the control palette. Then set an appropriate tab order. Assign control IDs as shown in the following table. Control C alendar control Select Date button Edit control Edit control Edit control Next Week button ID IDC_CALENDAR1 IDC_SELECTDATE IDC_DAY IDC_MONTH IDC_YEAR IDC_NEXTWEEK
6. Use ClassWizard to create the CActiveXDialog class. If you run C lassWizard directly from the dialog editor window, it will know that you want to create a CDialog -derived class based on the IDD_ACTIVEXDIALOG template. Simply accept the default options, and name the class CActiveXDialog . C lick on the C lassWizard Message Maps tab, and then add the message handler functions shown in the table below. To add a message handler function, click on an object ID, click on a message, and click the Add Function button. If the Add Member Function dialog box appears, type the function name and click the OK button. Object ID CActiveXDialog IDC_CALENDAR1 IDC_SELECTDATE IDC_NEXTWEEK IDOK Message WM_INITDIALOG NewMonth (event) BN_C LIC KED BN_C LIC KED BN_C LIC KED Member Function OnInitDialog (virtual function) OnNewMonthCalendar1 OnSelectDate OnNextWeek OnOK (virtual function)
7. Use ClassWizard to add data members to the CActiveXDialog class. C lick on the Member Variables tab, and then add the data members as shown in the illustration below.
You might think that the C lassWizard ActiveX Events tab is for mapping ActiveX control events in a container. That's not true: it's for ActiveX control developers who are defining events for a control.
8. Edit the CActiveXDialog class. Add the m_varValue and m_BackColor data members, and then edit the code for the five handler functions OnInitDialog , OnNewMonthCalendar1, OnSelectDate , OnNextWeek , and OnOK . Figure 8-2 shows all the code for the dialog class, with new code in boldface. ACTIVEXDIALOG.H
//{{AFX_INCLUDES() #include "calendar.h" //}}AFX_INCLUDES #if !defined(AFX_ACTIVEXDIALOG_H__1917789D_6F24_11D0_8FD9_00C04FC2A0C2__INCLUDED_) #define AFX_ACTIVEXDIALOG_H__1917789D_6F24_11D0_8FD9_00C04FC2A0C2__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // ActiveXDialog.h : header file // ////////////////////////////////////////////////////////////////////// // CActiveXDialog dialog class CActiveXDialog : public CDialog {
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
// Construction public: CActiveXDialog(CWnd* pParent = NULL); // Dialog Data //{{AFX_DATA(CActiveXDialog) enum { IDD = IDD_ACTIVEXDIALOG }; CCalendar m_calendar; short m_sDay; short m_sMonth; short m_sYear; //}}AFX_DATA
COleVariant m_varValue; unsigned long m_BackColor;
// standard constructor
// Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CActiveXDialog) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV // support //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(CActiveXDialog) virtual BOOL OnInitDialog(); afx_msg void OnNewMonthCalendar1(); afx_msg void OnSelectDate(); afx_msg void OnNextWeek(); virtual void OnOK(); DECLARE_EVENTSINK_MAP() //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional // declarations immediately before the previous line. #endif // !defined(AFX_ACTIVEXDIALOG_H__1917789D_6F24_11D0_8FD9_00C04FC2A0C2__INCLUDED_)
ACTIVEXDIALOG.CPP
// ActiveXDialog.cpp : implementation file // #include "stdafx.h" #include "ex08a.h" #include "ActiveXDialog.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ////////////////////////////////////////////////////////////////////// // CActiveXDialog dialog CActiveXDialog::CActiveXDialog(CWnd* pParent /*=NULL*/) : CDialog(CActiveXDialog::IDD, pParent) { //{{AFX_DATA_INIT(CActiveXDialog) m_sDay = 0; m_sMonth = 0; m_sYear = 0; //}}AFX_DATA_INIT
m_BackColor = 0x8000000F;
} void CActiveXDialog::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CActiveXDialog) DDX_Control(pDX, IDC_CALENDAR1, m_calendar); DDX_Text(pDX, IDC_DAY, m_sDay); DDX_Text(pDX, IDC_MONTH, m_sMonth);
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
DDX_Text(pDX, IDC_YEAR, m_sYear); //}}AFX_DATA_MAP
DDX_OCColor(pDX, IDC_CALENDAR1, DISPID_BACKCOLOR, m_BackColor);
} BEGIN_MESSAGE_MAP(CActiveXDialog, CDialog) //{{AFX_MSG_MAP(CActiveXDialog) ON_BN_CLICKED(IDC_SELECTDATE, OnSelectDate) ON_BN_CLICKED(IDC_NEXTWEEK, OnNextWeek) //}}AFX_MSG_MAP END_MESSAGE_MAP() ////////////////////////////////////////////////////////////////////// // CActiveXDialog message handlers BEGIN_EVENTSINK_MAP(CActiveXDialog, CDialog) //{{AFX_EVENTSINK_MAP(CActiveXDialog) ON_EVENT(CActiveXDialog, IDC_CALENDAR1, 3 /* NewMonth */, OnNewMonthCalendar1, VTS_NONE) //}}AFX_EVENTSINK_MAP END_EVENTSINK_MAP() BOOL CActiveXDialog::OnInitDialog() { CDialog::OnInitDialog();
m_calendar.SetValue(m_varValue); // no DDX for VARIANTs
return TRUE; // return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE } void CActiveXDialog::OnNewMonthCalendar1() {
AfxMessageBox("EVENT: CActiveXDialog::OnNewMonthCalendar1");
} void CActiveXDialog::OnSelectDate() {
CDataExchange dx(this, TRUE); DDX_Text(&dx, IDC_DAY, m_sDay); DDX_Text(&dx, IDC_MONTH, m_sMonth); DDX_Text(&dx, IDC_YEAR, m_sYear); m_calendar.SetDay(m_sDay); m_calendar.SetMonth(m_sMonth); m_calendar.SetYear(m_sYear);
} void CActiveXDialog::OnNextWeek() {
m_calendar.NextWeek();
}
Figure 8-2. Code for the C ActiveXDialog class. The OnSelectDate function is called when the user clicks the Select Date button. The function gets the day, month, and year values from the three edit controls and transfers them to the control's properties. C lassWizard can't add DDX code for the BackC olor property, so you must add it by hand. In addition, there's no DDX code for VARIANT types, so you must add code to the OnInitDialog and OnOK functions to set and retrieve the date with the control's Value property. 9. Connect the dialog to the view. Use C lassWizard to map the WM_LBUTTONDOWN message, and then edit the handler function as follows:
}
The code sets the background color to light yellow and the date to today's date, displays the modal dialog, and reports the date returned by the C alendar control. You'll need to include ActiveXDialog.h in ex08aView.cpp. 10. Edit the virtual OnDraw function in the file ex08aView.cpp. To prompt the user to press the left mouse button, replace the code in the view class OnDraw function with this single line:
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
11. Build and test the EX08A application. Open the dialog, enter a date in the three edit controls, and then click the Select Date button. C lick the Next Week button. Try moving the selected date directly to a new month, and observe the message box that is triggered by the NewMonth event. Watch for the final date in another message box when you click OK. Press the F1 key for help on the C alendar control.
For Win32 Programmers If you use a text editor to look inside the ex08a.rc file, you might be quite mystified. Here's the entry for the C alendar control in the ActiveX Dialog template:
CONTROL
There's a 32-digit number sequence where the window class name should be. What's going on? Actually, the resource template isn't the one that Windows sees. The CDialog::DoModal function "preprocesses" the resource template before passing it on to the dialog box procedure within Windows. It strips out all the ActiveX controls and creates the dialog window without them. Then it loads the controls (based on their 32-digit identification numbers, called C LSIDs) and activates them in place, causing them to create their own windows in the correct places. The initial values for the properties you set in the dialog editor are stored in binary form inside the project's custom DLGINIT resource. When the modal dialog runs, the MFC code coordinates the messages sent to the dialog window both by the ordinary controls and by the ActiveX controls. This allows the user to tab between all the controls in the dialog, even though the ActiveX controls are not part of the actual dialog template. When you call the member functions for the control object, you might think you're calling functions for a child window. The control window is quite far removed, but MFC steps in to make it seem as if you're communicating with a real child window. In ActiveX terminology, the container owns a site, which is not a window. You call functions for the site, and ActiveX and MFC make the connection to the underlying window in the ActiveX control. The container window is an object of a class derived from CWnd. The control site is also an object of a class derived from CWndthe ActiveX control wrapper class. That means that the CWnd class has built-in support for both containers and sites. What you're seeing here is MFC ActiveX control support grafted onto regular Windows. Maybe some future Windows version will have more direct support for ActiveX C ontrols. As a matter of fact, ActiveX versions of the Windows common controls already exist.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
ActiveX C ontrols in HT M L Files
You've seen the ActiveX C alendar control in an MFC modal dialog. You can use the same control in a Web page. The following HTML code will work (assuming the person reading the page has the C alendar control installed and registered on his or her machine):
<OBJECT CLASSID="clsid:8E27C92B-1264-101C-8A2F-040224009C02" WIDTH=300 HEIGHT=200 BORDER=1 HSPACE=5 ID=calendar> <PARAM NAME="Day" VALUE=7> <PARAM NAME="Month" VALUE=11> <PARAM NAME="Year" VALUE=1998> </OBJECT>
The C LASSID attribute (the same number that was in the EX08A dialog resource) identifies the C alendar control in the Registry. A browser can download an ActiveX control.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
C reating ActiveX C ontrols at R untime
You've seen how to use the dialog editor to insert ActiveX controls at design time. If you need to create an ActiveX control at runtime without a resource template entry, here are the programming steps: 1. Insert the component into your project. C lassWizard will create the files for a wrapper class. 2. Add an embedded ActiveX control wrapper class data member to your dialog class or other C ++ window class. An embedded C ++ object is then constructed and destroyed along with the window object. 3. C hoose Resource Symbols from Visual C ++'s View menu. Add an ID constant for the new control. 4. If the parent window is a dialog, use C lassWizard to map the dialog's WM_INITDIALOG message, thus overriding CDialog-::OnInitDialog . For other windows, use C lassWizard to map the WM_C REATE message. The new function should call the embedded control class's Create member function. This call indirectly displays the new control in the dialog. The control will be properly destroyed when the parent window is destroyed. 5. In the parent window class, manually add the necessary event message handlers and prototypes for your new control. Don't forget to add the event sink map macros.
C lassWizard doesn't help you with event sink maps when you add a dynamic ActiveX control to a project. C onsider inserting the target control in a dialog in another temporary project. After you're finished mapping events, simply copy the event sink map code to the parent window class in your main project.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he E X08B ExampleT he W eb Browser ActiveX C ontrol
Microsoft Internet Explorer 4.x has become a leading Web browser. I was surprised to find out that most of its functionality is contained in one big ActiveX control, Shdocvw.dll. When you run Internet Explorer, you launch a small shell program that loads this Web Browser control in its main window.
You can find complete documentation for the Web Browser control's properties, methods, and events in the Internet SDK, downloadable from http://www.microsoft.com. This documentation is in HTML form, of course.
Because of this modular architecture, you can write your own custom browser program with very little effort. EX08B creates a two-window browser that displays a search engine page side-by-side with the target page, as shown here.
This view window contains two Web Browser controls that are sized to occupy the entire client area. When the user clicks an item in the search (right-hand) control, the program intercepts the command and routes it to the target (left-hand) control. Here are the steps for building the example: 1. Make sure the Web Browser control is registered. You undoubtedly have Microsoft Internet Explorer 4.x installed, since Visual C ++ 6.0 requires it, so the Web Browser control should be registered. You can download Internet Explorer from http://www.microsoft.com if necessary. 2. Run AppWizard to produce \vcpp32\ex08b\ex08b. Accept all the default settings but two: except select Single Document and deselect Printing And Print Preview. Make sure the ActiveX C ontrols option is checked as in EX08A. 3. Install the Web Browser control in the EX08B project. C hoose Add To Project from Visual C ++'s Project menu, and choose C omponents And C ontrols from the submenu. Select Registered ActiveX C ontrols, and then choose Microsoft Web Browser. Visual C ++ will generate the wrapper class CWebBrowser and add the files to your project. 4. Add two CWebBrowser data members to the CEx08bView class. C lick on the C lassView tab in the Workspace window, and then right-click the CEx08bView class. C hoose Add Member Variable, and fill in the dialog as shown here.
Repeat for m_target. C lassWizard adds an #include statement for the webbrowser.h file. 5. Add the child window ID constants for the two controls. Select Resource Symbols from Visual C ++'s View menu, and then add the symbols ID_BROWSER_SEARCH and ID_BROWSER_TARGET . 6. Add a static character array data member for the AltaVista URL. Add the following static data member to the class declaration in ex08bView.h:
Then add the following definition in ex08bView.cpp, outside any function: const char CEx08bView::s_engineAltavista[] = "http://altavista.digital.com/";
7. Use ClassWizard to map the view's WM_CREATE and WM_SIZE messages. Edit the handler code in ex08bView.cpp as follows:
return 0; } void CEx08bView::OnSize(UINT nType, int cx, int cy) { CView::OnSize(nType, cx, cy);
CRect rectClient; GetClientRect(rectClient); CRect rectBrowse(rectClient); rectBrowse.right = rectClient.right / 2; CRect rectSearch(rectClient); rectSearch.left = rectClient.right / 2; m_target.SetWidth(rectBrowse.right - rectBrowse.left); m_target.SetHeight(rectBrowse.bottom - rectBrowse.top); m_target.UpdateWindow(); m_search.SetLeft(rectSearch.left);
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
m_search.SetWidth(rectSearch.right - rectSearch.left); m_search.SetHeight(rectSearch.bottom - rectSearch.top); m_search.UpdateWindow();
}
The OnCreate function creates two browser windows inside the view window. The right-hand browser displays the top-level AltaVista page, and the lefthand browser displays the "home" page as defined through the Internet icon in the C ontrol Panel. The OnSize function, called whenever the view window changes size, ensures that the browser windows completely cover the view window. The CWebBrowser member functions SetWidth and SetHeight set the browser's Width and Height properties. 8. Add the event sink macros in the CEx08bView files. C lassWizard can't map events from a dynamic ActiveX control, so you must do it manually. Add the following lines inside the class declaration in the file ex08bView.h:
protected: afx_msg void OnBeforeNavigateExplorer1(LPCTSTR URL, long Flags, LPCTSTR TargetFrameName, VARIANT FAR* PostData, LPCTSTR Headers, BOOL FAR* Cancel); afx_msg void OnTitleChangeExplorer2(LPCTSTR Text); DECLARE_EVENTSINK_MAP()
Then add the following code in ex08bView.cpp:
BEGIN_EVENTSINK_MAP(CEx08bView, CView) ON_EVENT(CEx08bView, ID_BROWSER_SEARCH, 100, OnBeforeNavigateExplorer1, VTS_BSTR VTS_I4 VTS_BSTR VTS_PVARIANT VTS_BSTR VTS_PBOOL) ON_EVENT(CEx08bView, ID_BROWSER_TARGET, 113, OnTitleChangeExplorer2, VTS_BSTR) END_EVENTSINK_MAP()
9. Add two event handler functions. Add the following member functions in ex08bView.cpp:
void CEx08bView::OnBeforeNavigateExplorer1(LPCTSTR URL, long Flags, LPCTSTR TargetFrameName, VARIANT FAR* PostData, LPCTSTR Headers, BOOL FAR* Cancel) { TRACE("CEx08bView::OnBeforeNavigateExplorer1 -- URL = %s\n", URL); if (!strnicmp(URL, s_engineAltavista, strlen(s_engineAltavista))) { return; } m_target.Navigate(URL, NULL, NULL, PostData, NULL); *Cancel = TRUE; } void CEx08bView::OnTitleChangeExplorer2(LPCTSTR Text) { // Careful! Event could fire before we're ready. CWnd* pWnd = AfxGetApp()->m_pMainWnd; if (pWnd != NULL) { if (::IsWindow(pWnd->m_hWnd)) { pWnd->SetWindowText(Text); } } }
The OnBeforeNavigateExplorer1 handler is called when the user clicks on a link in the search page. The function compares the clicked URL (in the URL string parameter) with the search engine URL. If they match, the navigation proceeds in the search window; otherwise, the navigation is cancelled and the Navigate method is called for the target window. The OnTitleChangeExplorer2 handler updates the EX08B window title to match the title on the target page. 10. Build and test the EX08B application. Search for something on the AltaVista page, and then watch the information appear in the target page.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he E X08C ExampleA C omplete Dual-W indow W eb Browser
I deliberately kept the EX08B example simple to clearly illustrate the use of the Web Browser control. However, I couldn't resist upgrading the program so that I could use it as my primary Internet browser. The result is EX08C , which uses MFC features described in later chapters of this bookin particular the features below. A splitter window with moveable vertical bar browser windows Use of the Registry to "remember" the search and target pages Printing of both search and target pages Support for multiple search engines Toolbar buttons for navigation, printing, and search engine selection Status bar display of activity and the selected URL If EX08B runs, \vcpp32\Debug\ex08c should run also. I'm sure you'll have your own ideas for further customization. Once you've studied the rest of the book, you'll be able to take control of this project from the C D-ROM.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
P icture P roperties
Some ActiveX controls support picture properties, which can accommodate bitmaps, metafiles, and icons. If an ActiveX control has at least one picture property, C lassWizard generates a CPicture class in your project during the control's installation. You don't need to use this CPicture class, but you must use the MFC class CPictureHolder . To access the CPictureHolder class declaration and code, you need the following line in StdAfx.h:
#include <afxctl.h>
Suppose you have an ActiveX control with a picture property named Picture. Here's how you set the Picture property to a bitmap in your program's resources:
If you include the AfxC tl.h file, you can't statically link your program with the MFC library. If you need a stand-alone program that supports picture properties, you'll have to borrow code from the CPictureHolder class, located in the \Program Files\Microsoft Visual Studio\VC 98\mfc\src\ctlpict.cpp file.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Bindable P ropertiesC hange Notifications
If an ActiveX control has a property designated as bindable, the control will send an OnChanged notification to its container when the value of the property changes inside the control. In addition, the control can send an OnRequestEdit notification for a property whose value is about to change but has not yet changed. If the container returns FALSE from its OnRequestEdit handler, the control should not change the property value. MFC fully supports property change notifications in ActiveX control containers, but as of Visual C ++ version 6.0, no C lassWizard support was available. That means you must manually add entries to your container class's event sink map. Suppose you have an ActiveX control with a bindable property named Note with a dispatch ID of 4. You add an ON_PROPNOTIFY macro to the EVENTSINK macros in this way:
BEGIN_EVENTSINK_MAP(CAboutDlg, CDialog) //{{AFX_EVENTSINK_MAP(CAboutDlg) // ClassWizard places other event notification macros here //}}AFX_EVENTSINK_MAP ON_PROPNOTIFY(CAboutDlg, IDC_MYCTRL1, 4, OnNoteRequestEdit, OnNoteChanged) END_EVENTSINK_MAP()
You must then code the OnNoteRequestEdit and OnNoteChanged functions with return types and parameter types exactly as shown here:
BOOL CMyDlg::OnNoteRequestEdit(BOOL* pb) { TRACE("CMyDlg::OnNoteRequestEdit\n"); *pb = TRUE; // TRUE means change request granted return TRUE; } BOOL CMyDlg::OnNoteChanged() { TRACE("CMyDlg::OnNoteChanged\n"); return TRUE; }
You'll also need corresponding prototypes in the class header, as shown here:
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
O ther ActiveX C ontrols
You'll probably notice that your disk fills up with ActiveX controls, especially if you accept controls from Web sites. Most of these controls are difficult to use unless you have the documentation on hand, but you can have fun experimenting. Try the Marquee.ocx control that is distributed with Visual C ++ 6.0. It works fine in both MFC programs and HTML files. The trick is to set the szURL property to the name of another HTML file that contains the text to display in the scrolling marquee window. Many ActiveX controls were designed for use by Visual Basic programmers. The SysInfo.ocx control that comes with Visual C ++, for example, lets you retrieve system parameters as property values. This isn't of much use to a C ++ programmer, however, because you can make the equivalent Win32 calls anytime. Unlike the many objects provided by MFC , ActiveX controls are binary objects that are not extensible. For example, you cannot add a property or event to an ActiveX control. Nor can you use many C ++ object-oriented techniques like polymorphism with ActiveX controls. Another downside of ActiveX controls is they are not compatible with many advanced MFC concepts such as the document/view architecture, which we will cover later.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Chapter 9
Internet Explorer 4 C ommon C ontrols
When Microsoft developers released Internet Explorer 4 (IE4), they included a new and improved version of the C OMC TL32.DLL, which houses Microsoft Windows C ommon C ontrols. Since this update to the common controls was not part of an operating system release, Microsoft calls the update Internet Explorer 4 C ommon C ontrols. IE4 C ommon C ontrols updates all of the existing controls and adds a variety of advanced new controls. Microsoft Visual C ++ 6.0 and Microsoft Foundation C lass (MFC ) 6.0 have added a great deal of support for these new controls. In this chapter, we'll look at the new controls and show examples of how to use each one. If you haven't worked with Windows controls or Windows C ommon C ontrols, be sure you read C hapter 6 before proceeding with IE4 C ommon C ontrols.
While Microsoft Windows 95 and Microsoft Windows NT 4.0 do not include the new C OMC TL32.DLL, future versions of Windows will. To be safe, you will need to redistribute the C OMC TL32.DLL for these existing operating systems as part of your installation. C urrently you must ship a "developer's edition" of Internet Explorer to be able to redistribute these controls. However, this might change once a version of Windows ships with the updated controls. Be sure you check www.microsoft.com/msdn for the latest news on this subject.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
An Introduction to the New Internet Explorer 4 C ommon C ontrols
Example EX09A uses each of the new IE4 common controls. Figure 9-1 shows the dialog from that example. Refer to it when you read the control descriptions that follow.
CTime vs. COleDateTime Most "longtime" MFC developers are accustomed to using the CTime class. However, since CTime 's valid dates are limited to dates between January 1, 1970, and January 18, 2038, many developers are looking for an alternative. One popular alternative is COleDateTime, which is provided for OLE automation support and handles dates from 1 January 100 through 31 December 9999. Both classes have various pros and cons. For example, CTime handles all the issues of daylight savings time, while COleDateTime does not. With the Year 2000 crisis looming ahead, many developers choose COleDateTime because of its much larger range. Any application that uses CTime will need to be reworked in approximately 40 years, since the maximum value is the year 2038. To see this limitation in action, select a date outside the CTime range in EX09A. The class you decide to use will depend on your particular needs and the potential longevity of your application.
Figure 9-2. The fields of an IP address control. To initialize an IP address control, you call the SetAddress member function in your OnInitDialog function. SetAddress takes a DWORD, with each BYTE in the DWORD representing one of the fields. In your message handlers, you can call the GetAddress member function to retrieve a DWORD or a series of BYTES to retrieve the various values of the four IP address fields.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
The Extended Combo Box
The "old-fashioned" combo box was developed in the early days of Windows. Its age and inflexible design have been the source of a great deal of developer confusion. With the IE4 controls, Microsoft has decided to release a much more flexible version of the combo box called the extended combo box. The extended combo box gives the developer much easier access to and control over the edit-control portion of the combo box. In addition, the extended combo box lets you attach an image list to the items in the combo box. You can display graphics in the extended combo box easily, especially when compared with the old days of using owner-drawn combo boxes. Each item in the extended combo box can be associated with three images: a selected image, an unselected image, and an overlay image. These three images can be used to provide a variety of graphical displays in the combo box, as we'll see in the EX09A sample. The bottom two combo boxes in Figure 9-1 are both extended combo boxes. The MFC CComboBoxEx class provides comprehensive extended combo box support. Like the list control introduced in C hapter 6, CComboBoxEx can be attached to a CImageList that will automatically display graphics next to the text in the extended combo box. If you are already familiar with CComboBox , CComboBoxEx might cause some confusion: instead of containing strings, the extended combo box contains items of type COMBOBOXEXITEM, a structure that consists of the following fields: UINT mask A set of bit flags that specify which operations are to be performed using the structure. For example, set the CBEIF_IMAGE flag if the image field is to be set or retrieved in an operation. int iItem The extended combo box item number. Like the older style of combo box, the extended combo box uses zero-based indexing. LPSTR pszTextThe text of the item. int cchTextMax The length of the buffer available in pszText. int iImage Zero-based index into an associated image list. int iSelectedImage Index of the image in the image list to be used to represent the "selected" state. int iOverlay Index of the image in the image list to be used to overlay the current image. int iIndentNumber of 10-pixel indentation spaces. LPARAM lParam 32-bit parameter for the item. You will see first-hand how to use this structure in the EX09A example.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he E X09A Example
To illustrate how to take advantage of the new Internet Explorer 4 C ommon C ontrols, we'll build a dialog that demonstrates how to create and program each control type. The steps required to create the dialog are shown below. 1. Run AppWizard to generate the EX09A project. C hoose New from the Visual C ++ File menu, and then select Microsoft AppWizard (exe) from the Projects page. Accept all the defaults but one: choose Single Document Interface (SDI). The options and the default class names are shown here.
2. Create a new dialog resource with ID IDD_DIALOG1 . Place the controls as shown in Figure 9-1. You can drag the controls from the control palette, shown in C hapter 6. Remember that IE4 C ommon C ontrols are at the bottom of the palette. The following table lists the control types and their IDs. Tab Sequence 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 Control Type Group Box Static Date Time Picker Static Static Date Time Picker Static Static Date Time Picker Static Static Date Time Picker Static Static Month C alendar Static Group Box Static IP Address Static Group Box Static Extended C ombo Box Static Static Extended C ombo Box Static Pushbutton Child Window ID IDC_STATIC IDC_STATIC IDC_DATETIMEPICKER1 IDC_STATIC1 IDC_STATIC IDC_DATETIMEPICKER2 IDC_STATIC2 IDC_STATIC IDC_DATETIMEPICKER3 IDC_STATIC3 IDC_STATIC IDC_DATETIMEPICKER4 IDC_STATIC4 IDC_STATIC IDC_MONTHCALENDAR IDC_STATIC5 IDC_STATIC IDC_STATIC IDC_IPADDRESS1 IDC_STATIC6 IDC_STATIC IDC_STATIC IDC_COMBOBOXEX1 IDC_STATIC7 IDC_STATIC IDC_COMBOBOXEX2 IDC_STATIC8 IDOK
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
29 Pushbutton IDCANCEL The following figure shows each control and its appropriate tab order.
Until we set some properties, your dialog will not look exactly like the one in Figure 9-1. 3. Use ClassWizard to create a new class, CDialog1 , derived from CDialog . C lassWizard will automatically prompt you to create this class because it knows that the IDD_DIALOG1 resource exists without an associated C ++ class. Go ahead and create a message handler for the WM_INITDIALOG message. 4. Set the properties for the dialog's controls. To demonstrate the full range of controls, we will need to set a variety of properties on each of the IE4 common controls in the example. Here is a brief overview of each property you will need to set: The Short Date and Time Picker. To set up the first date and time picker control to use the short format, select the properties for IDC_DATETIMEPICKER1, as shown in the following figure.
The Long Date and Time Picker. Now configure the second date and time picker control (IDC_DATETIMEPICKER2) to use the long format as shown below.
The Short and NULL Date and Time Picker. This is the third date and time picker control, IDC_DATETIMEPICKER3. C onfigure this third date and time picker to use the short format and the styles shown here.
The Time Picker. The fourth date and time picker control, IDC_DATETIMEPICKER4, is configured to let the user choose time. To configure this control, select Time from the Format combo box on the Styles tab as shown.
The Month View. To configure the month view, you will need to set a variety of styles. First, from the Styles tab, choose Day States, as shown here.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
If we leave the default styles, the month view does not look like a control on the dialog. There are no borders drawn at all. To make the control fit in with the other controls on the dialog, select C lient Edge and Static Edge from the Extended Styles tab, as shown below.
The IP Address.This control (IDC_IPADDRESS1) does not require any special properties. The First Extended Combo Box.Make sure that you enter some items, as shown here, and also make sure the list is tall enough to display several items.
The Second Extended Combo Box.Enter three items: Tweety, Mack, and Jaws. Later in the example, we will use these items to show one of the ways to draw graphics in an extended combo box.
5. Add the CDialog1 variables. Start C lassWizard and click on the Member Variables tab to view the Member Variables page. Enter the following member variables for each control listed. Control ID IDC_DATETIMEPICKER1 IDC_DATETIMEPICKER2 IDC_DATETIMEPICKER3 IDC_DATETIMEPICKER4 vIDC_IPADDRESS1 IDC_MONTHCALENDAR1 IDC_STATIC1 IDC_STATIC2 IDC_STATIC3 IDC_STATIC4 IDC_STATIC5 IDC_STATIC6 IDC_STATIC7 IDC_STATIC8 Data Member m_MonthCal1 m_MonthCal2 m_MonthCal3 m_MonthCal4 m_ptrIPCtrl m_MonthCal5 m_strDate1 m_strDate2 m_strDate3 m_strDate4 m_strDate5 m_strIPValue m_strComboEx1 m_strComboEx2 Type CDateTimeCtrl CDateTimeCtrl CDateTimeCtrl CDateTimeCtrl CIPAddressCtrl CMonthCalCtrl CString CString CString CString CString CString CString CString
6. Program the short date time picker. In this example, we don't mind if the first date time picker starts with the current date, so we don't have any OnInitDialog handling for this control. However, if we wanted to change the date, we would make a call to SetTime for the control in OnInitDialog . At runtime, when the user selects a new date in the first date and time picker, the companion static control should be automatically updated. To achieve this, we need to use C lassWizard to add a handler for the DTN_DATETIMEC HANGE message. Start C lassWizard (C TRL-W) and choose IDC_DATETIMEPICKER1 from the Object IDs list and DTN_DATETIMEC HANGE from the Messages list. Accept the default message name and click OK. Repeat this step for each of the other three IDC_DATETIMEPICKER IDs. Your C lassWizard should look like the illustration here.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Next add the following code to the handler for Datetimepicker1 created by C lassWizard:
*pResult = 0; }
This code uses the m_MonthCal1 data member that maps to the first date time picker to retrieve the time into the CTime object variable ct. It then calls the CString::Format member function to set the companion static string. Finally the call to UpdateData(FALSE) triggers MFC 's DDX and causes the static to be automatically updated to m_strDate1. 7. Program the long date time picker. Now we need to provide a similar handler for the second date time picker.
*pResult = 0; }
8. Program the third date time picker. The third date time picker needs a similar handler, but since we set the Show None style in the dialog properties, it is possible for the user to specify a NULL date by checking the inline check box. Instead of blindly calling GetTime , we have to check the return value. If the return value of the GetTime call is nonzero, the user has selected a NULL date. If the return value is zero, a valid date has been selected. As in the previous two handlers, when a CTime object is returned, it is converted into a string and automatically displayed in the companion static control.
*pResult = 0; }
9. Program the time picker. The time picker needs a similar handler, but this time the format displays hours/minutes/seconds instead of months/days/years:
*pResult = 0;
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
}
10. Program the Month Selector. You might think that the month selector handler is similar to the date time picker's handler, but they are actually somewhat different. First of all, the message you need to handle for detecting when the user has selected a new date is the MC N_SELC HANGE message. Select this message in the C lassWizard, as shown here.
In addition to the different message handler, this control uses GetCurSel as the date time picker instead of GetTime . The code below shows the MC N_SELC HANGE handler for the month calendar control.
*pResult = 0; }
11. Program the IP control. First we need to make sure the control is initialized. In this example, we initialize the control to 0 by giving it a 0 DWORD value. If you do not initialize the control, each segment will be blank. To initialize the control, add this call to the CDialog1::OnInitDialog function:
m_ptrIPCtrl.SetAddress(0L);
Now we need to add a handler to update the companion static control whenever the IP address control changes. First we need to add a handler for the IPN_FIELDC HANGED notification message using C lassWizard, as shown here.
*pResult = 0; }
The first call to CIPAddressCtrl::GetAddress retrieves the current IP address into the local dwIPAddress DWORD variable. Next we make a fairly complex call to CString::Format to deconstruct the DWORD into the various fields. This call uses the LOWORD macro to first get to the bottom word of the DWORD
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
and the HIBYTE/LOBYTE macros to further deconstruct the fields in order from field 0 to field 3. 12. Add a handler for the first extended combo box. No special initialization is required for the extended combo box, but we do need to handle the C BN_SELC HANGE message. The following code shows the extended combo box handler. C an you spot the ways that this differs from a "normal" combo box control?
void CDialog1::OnSelchangeComboboxex1() {
COMBOBOXEXITEM cbi; CString str ("dummy_string"); CComboBoxEx * pCombo = (CComboBoxEx *)GetDlgItem(IDC_COMBOBOXEX1); int nSel = pCombo->GetCurSel(); cbi.iItem = nSel; cbi.pszText = (LPTSTR)(LPCTSTR)str; cbi.mask = CBEIF_TEXT; cbi.cchTextMax = str.GetLength(); pCombo->GetItem(&cbi); SetDlgItemText(IDC_STATIC7,str); return;
}
The first thing you probably noticed is the use of the COMBOBOXEXITEM structure for the extended combo box instead of the plain integers used for items in an older combo box. Once the handler retrieves the item, it extracts the string and calls SetDlgItemText to update the companion static control. 13. Add Images to the Items in the second extended combo box. The first extended combo box does not need any special programming. It is used to demonstrate how to implement a simple extended combo box very similar to the older, nonextended combo box. The second combo box requires a good bit of programming. First we created six bitmaps and eight icons that we need to add to the resources for the project, as shown in the following illustration.
Of course, you are free to grab these images from the companion C D instead of recreating them all by hand, or you can choose to use any bitmaps and icons. There are two ways to add our graphics to an extended combo box. The first method is to attach images to existing combo box items. (Remember that we used the dialog editor to add the Tweety, Mack, and Jaws items to the combo box.) The second method is to add new items and specify their corresponding images at the time of addition. Before we start adding graphics to the extended combo box, let's create a public CImageList data member in the CDialog1 class named m_imageList. Be sure you add the data member to the header file (Dialog1.h) for the class. Now we can add some of the bitmap images to the image list and then "attach" the images to the three items already in the extended combo box. Add the following code to your CDialog1's OnInitDialog method to achieve this:
//Initialize the IDC_COMBOBOXEX2 CComboBoxEx* pCombo = (CComboBoxEx*) GetDlgItem(IDC_COMBOBOXEX2); //First let's add images to the items there. //We have six images in bitmaps to match to our strings: //CImageList * pImageList = new CImageList(); m_imageList.Create(32,16,ILC_MASK,12,4); CBitmap bitmap; bitmap.LoadBitmap(IDB_BMBIRD); m_imageList.Add(&bitmap, (COLORREF)0xFFFFFF); bitmap.DeleteObject(); bitmap.LoadBitmap(IDB_BMBIRDSELECTED); m_imageList.Add(&bitmap, (COLORREF)0xFFFFFF); bitmap.DeleteObject();
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
bitmap.LoadBitmap(IDB_BMDOG); m_imageList.Add(&bitmap, (COLORREF)0xFFFFFF); bitmap.DeleteObject(); bitmap.LoadBitmap(IDB_BMDOGSELECTED); m_imageList.Add(&bitmap, (COLORREF)0xFFFFFF); bitmap.DeleteObject(); bitmap.LoadBitmap(IDB_BMFISH); m_imageList.Add(&bitmap, (COLORREF)0xFFFFFF); bitmap.DeleteObject(); bitmap.LoadBitmap(IDB_BMFISHSELECTED); m_imageList.Add(&bitmap, (COLORREF)0xFFFFFF); bitmap.DeleteObject(); //Set the imagelist pCombo->SetImageList(&m_imageList); //Now attach the images to the items in the list. COMBOBOXEXITEM cbi; cbi.mask = CBEIF_IMAGE|CBEIF_SELECTEDIMAGE|CBEIF_INDENT; CString strTemp; int nBitmapCount = 0; for (int nCount = 0;nCount < 3;nCount++) { cbi.iItem = nCount; cbi.pszText = (LPTSTR)(LPCTSTR)strTemp; cbi.cchTextMax = 256; pCombo->GetItem(&cbi); cbi.iImage = nBitmapCount++; cbi.iSelectedImage = nBitmapCount++; cbi.iIndent = (nCount & 0x03); pCombo->SetItem(&cbi); }
First the extended combo box initialization code creates a pointer to the control using GetDlgItem . Next it calls Create to create memory for the images to be added and to initialize the image list. The next series of calls loads each bitmap, adds them to the image list, and then deletes the resource allocated in the load. CComboBoxEx::SetImageList is called to associate the m_imageList with the extended combo box. Next a COMBOBOXEXITEM structure is initialized with a mask, and then the for loop iterates from 0 through 2, setting the selected and unselected images with each pass through the loop. The variable nBitmapCount increments through the image list to ensure that the correct image ID is put into the COMBOBOXEXITEM structure. The for loop makes a call to CComboBoxEx::GetItem to retrieve the COMBOBOXEXITEM structure for each item in the extended combo box. Then the loop sets up the images for the list item and finally calls CComboBoxEx::SetItem to put the modified COMBOBOXEXITEM structure back into the extended combo box and complete the association of images with the existing items in the list. 14. Add Items to the Extended Combobox. The other technique available for putting images into an extended combo box is to add them dynamically, as shown in the code added to OnInitDialog below:
HICON hIcon[8]; int n; //Now let's insert some color icons hIcon[0] = AfxGetApp()->LoadIcon(IDI_WHITE); hIcon[1] = AfxGetApp()->LoadIcon(IDI_BLACK); hIcon[2] = AfxGetApp()->LoadIcon(IDI_RED); hIcon[3] = AfxGetApp()->LoadIcon(IDI_BLUE); hIcon[4] = AfxGetApp()->LoadIcon(IDI_YELLOW); hIcon[5] = AfxGetApp()->LoadIcon(IDI_CYAN); hIcon[6] = AfxGetApp()->LoadIcon(IDI_PURPLE); hIcon[7] = AfxGetApp()->LoadIcon(IDI_GREEN); for (n = 0; n < 8; n++) { m_imageList.Add(hIcon[n]); } static char* color[] = {"white", "black", "red", "blue", "yellow", "cyan", "purple", "green"}; cbi.mask = CBEIF_IMAGE|CBEIF_TEXT|CBEIF_OVERLAY| CBEIF_SELECTEDIMAGE; for (n = 0; n < 8; n++) { cbi.iItem = n; cbi.pszText = color[n]; cbi.iImage = n+6; //6 is the offset into the image list from cbi.iSelectedImage = n+6; // the first six items we added... cbi.iOverlay = n+6; int nItem = pCombo->InsertItem(&cbi); ASSERT(nItem == n); }
The addition of the icons above is similar to the EX06B list control example in C hapter 6. The for loop fills out the COMBOBOXEXITEM structure and then calls CComboBoxEx::InsertItem with each item to add it to the list. 15. Add a handler for the second extended combo box. The second extended combo box handler is essentially the same as the first:
void CDialog1::OnSelchangeComboboxex2()
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
{
COMBOBOXEXITEM cbi; CString str ("dummy_string"); CComboBoxEx * pCombo = (CComboBoxEx *)GetDlgItem(IDC_COMBOBOXEX2); int nSel = pCombo->GetCurSel(); cbi.iItem = nSel; cbi.pszText = (LPTSTR)(LPCTSTR)str; cbi.mask = CBEIF_TEXT; cbi.cchTextMax = str.GetLength(); pCombo->GetItem(&cbi); SetDlgItemText(IDC_STATIC8,str); return;
}
16. Connect the view and the dialog. Add code to the virtual OnDraw function in ex09aView.cpp. The following boldface code replaces the previous code:
}
17. Use ClassWizard to add the OnLButtonDown member function to the CEx09aView class. Edit the AppWizard-generated code as follows:
}
Add a statement to include Dialog1.h in file ex09aView.cpp. 18. Compile and run the program. Now you can experiment with the various IE4 common controls to see how they work and how you can apply them in your own applications.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Chapter 10
W in32 Memory Management
Forget everything you ever knew about Win16 memory management. Some of the Win16 memory management functions, such as GlobalAlloc , were carried forward into Win32, but this was done to enable developers to port source code quickly. Underneath, the original functions work very differently, and many new ones have been added. This chapter starts out with a dose of Win32 memory management theory, which includes coverage of the fundamental heap management functions. Then you'll see how the C ++ new and delete operators connect with the underlying heap functions. Finally, you'll learn how to use the memory-mapped file functions, and you'll get some practical tips on managing dynamic memory. In no way is this chapter intended to be a definitive description of Win32 memory management. For that, you'll have to read Jeffrey Richter's Advanced Windows (Microsoft Press, 1997). (Be sure you have the latest editiona new version may be in the works that covers Microsoft Windows 98/NT 5.0.)
At the time this edition was written, both Windows 98 and Windows NT 5.0 were in beta and not released. Our examination of these betas indicates that the memory management has not changed significantly.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
P rocesses and Memory Space
Before you learn how Microsoft Windows manages memory, you must first understand what a process is. If you already know what a program is, you're on your way. A program is an EXE file that you can launch in various ways in Windows. Once a program is running, it's called a process. A process owns its memory, file handles, and other system resources. If you launch the same program twice in a row, you have two separate processes running simultaneously. Both the Microsoft Windows NT Task Manager (right-click the taskbar) and the Microsoft Windows 95 PVIEW95 program give you a detailed list of processes that are currently running, and they allow you to kill processes that are not responding. The SPYXX program shows the relationships among processes, tasks, and windows.
The Windows taskbar shows main windows, not processes. A single process (such as Windows Explorer) might have several main windows, each supported by its own thread, and some processes don't have windows at all. (See C hapter 12 for a discussion of threads.)
The important thing to know about a process is that it has its own "private" 4-gigabyte (GB) virtual address space (which I'll describe in detail in the next section). For now, pretend that your computer has hundreds of gigabytes of RAM and that each process gets 4 GB. Your program can access any byte of this space with a single 32-bit linear address. Each process's memory space contains a variety of items, including the following: Your program's EXE image Any nonsystem DLLs that your program loads, including the MFC DLLs Your program's global data (read-only as well as read/write) Your program's stack Dynamically allocated memory, including Windows and C runtime library (C RT) heaps Memory-mapped files Interprocess shared memory blocks Memory local to specific executing threads All sorts of special system memory blocks, including virtual memory tables The Windows kernel and executive, plus DLLs that are part of Windows
Figure 10-1. A typical Windows 95 virtual memory map for two processes linked to the same EXE file. How safe is all this? It's next to impossible for one process to overwrite another process's stack, global, or heap memory because this memory, located in the bottom 2 GB of virtual address space, is assigned only to that specific process. All EXE and DLL code is flagged as read-only, so there's no problem if the code is mapped in several processes. However, because important Windows read/write data is mapped there, the top 1 GB of address space is vulnerable. An errant program could wipe out important system tables located in this region. In addition, one process could mess up another process's memory-mapped files in the range 0x80000000 through 0xBFFFFFFF because this region is shared by all processes.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
application's DLLs and Windows DLLs, and memory-mapped files all reside in this space between 0x00010000 and 0x7FFEFFFF. The Windows NT kernel, executive, and device drivers all reside in the upper 2 GB, where they are completely protected from any tampering by an errant program. Memory-mapped files are safer, too. One process cannot access another's memory-mapped file without knowing the file's name and explicitly mapping a view.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
How Virtual Memory W orks
You know that your computer doesn't really have hundreds of gigabytes of RAM. And it doesn't have hundreds of gigabytes of disk space either. Windows uses some smoke and mirrors here. First of all, a process's 4-GB address space is going to be used sparsely. Various programs and data elements will be scattered throughout the 4-GB address space in 4-KB units starting on 4-KB boundaries. Each 4-KB unit, called a page, can hold either code or data. When a page is being used, it occupies physical memory, but you never see its physical memory address. The Intel microprocessor chip efficiently maps a 32-bit virtual address to both a physical page and an offset within the page, using two levels of 4-KB page tables, as shown in Figure 10-2. Note that individual pages can be flagged as either read-only or read/write. Also note that each process has its own set of page tables. The chip's C R3 register holds a pointer to the directory page, so when Windows switches from one process to another, it simply updates C R3.
Figure 10-2. Win32 virtual memory management (Intel). So now our process is down from 4 GB to maybe 5 MBa definite improvement. But if we're running several programs, along with Windows itself, we'll still run out of RAM. If you look at Figure 10-2 again, you'll notice that the page table entry has a "present" bit that indicates whether the 4-KB page is currently in RAM. If we try to access a page that's not in RAM, an interrupt fires and Windows analyzes the situation by checking its internal tables. If the memory reference was bogus, we'll get the dreaded "page fault" message and the program will exit. Otherwise, Windows reads the page from a disk file into RAM and updates the page table by loading the physical address and setting the present bit. This is the essence of Win32 virtual memory. The Windows virtual memory manager figures out how to read and write 4-KB pages so that it optimizes performance. If one process hasn't used a page for a while and another process needs memory, the first page is swapped out or discarded and the RAM is used for the new process's page. Your program isn't normally aware that this is going on. The more disk I/O that happens, however, the worse your program's performance will be, so it stands to reason that more RAM is better. I mentioned the word "disk," but I haven't talked about files yet. All processes share a big systemwide swap file that's used for all read/write data and some read-only data. (Windows NT supports multiple swap files.) Windows determines the swap file size based on available RAM and free disk space, but there are ways to fine-tune the swap file's size and specify its physical location on disk. The swap file isn't the only file used by the virtual memory manager, however. It wouldn't make sense to write code pages back to the swap file, so instead of using the swap file, Windows maps EXE and DLL files directly to their files on disk. Because the code pages are marked read-only, there's never a need to write them back to disk. If two processes use the same EXE file, that file is mapped into each process's address space. The code and constants never change during program execution, so the same physical memory can be mapped for each process. The two processes cannot share global data, however, and Windows 95 and Windows NT handle this situation differently. Windows 95 maps separate copies of the global data to each process. In Windows NT, both processes use the same copy of each page of global data until one process attempts to write to that page. At that point the page is copied; as a result, each process has its own private copy stored at the same virtual address.
A dynamic link library can be mapped directly to its DLL file only if the DLL can be loaded at its designated base address. If a DLL were statically linked to load at, say, 0x10000000 but that address range is already occupied by another DLL, Windows must "fix up" the addresses within the DLL code. Windows NT copies the altered pages to the swap file when the DLL is first loaded, but Windows 95 can do the fixup "on the fly" when the pages are brought into RAM. Needless to say, it's important to build your DLLs with nonoverlapping address ranges. If you're using the MFC DLLs, set the base address of your own DLLs outside the range 0x5F400000 through 0x5FFFFFFF. C hapter 22 provides more details on writing DLLs.
Memory-mapped files, which I'll talk about later, are also mapped directly. These can be flagged as read/write and made available for sharing among processes.
For Win32 Programmers: Segment Registers in Win32 If you've experimented with the debugger in Win32, you may have noticed the segment registers, particularly C S, DS, and SS. These 16bit relics haven't gone away, but you can mostly ignore them. In 32-bit mode, the Intel microprocessor still uses segment registers, which are 16 bits long, to translate addresses prior to sending them through the virtual memory system. A table in RAM, called the descriptor table, has entries that contain the virtual memory base address and block size for code, data, and stack segments. In 32-bit mode, these segments can be up to 4 GB in size and can be flagged as read-only or read/write. For every memory reference, the chip uses the selector, the contents of a segment register, to look up the descriptor table entry for the purpose of translating the address. Under Win32, each process has two segmentsone for code and one for data and the stack. You can assume that both have a base value of 0 and a size of 4 GB, so they overlap. The net result is no translation at all, but Windows uses some tricks that exclude the bottom 16 KB from the data segment. If you try to access memory down there, you get a protection fault instead of a page fault, which is useful for debugging null pointers. Some future operating system might someday use segments to get around that annoying 4-GB size limitation, but by then we'll have Win64 to worry about!
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he VirtualAlloc FunctionC ommitted and R eserved Memory
If your program needs dynamic memory, sooner or later the Win32 VirtualAlloc function will be called. C hances are that your program will never call VirtualAlloc ; instead you'll rely on the Windows heap or the C RT heap functions to call it directly. Knowing how VirtualAlloc works, however, will help you better understand the functions that call it. First you must know the meanings of reserved and committed memory. When memory is reserved, a contiguous virtual address range is set aside. If, for example, you know that your program is going to use a single 5-MB memory block (known as a region) but you don't need to use it all right away, you call VirtualAlloc with a MEM_RESERVE allocation type parameter and a 5-MB size parameter. Windows rounds the start address of the region to a 64-KB boundary and prevents your process from reserving other memory in the same range. You can specify a start address for your region, but more often you'll let Windows assign it for you. Nothing else happens. No RAM is allocated, and no swap file space is set aside. When you get more serious about needing memory, you call VirtualAlloc again to commit the reserved memory, using a MEM_COMMIT allocation type parameter. Now the start and end addresses of the region are rounded to 4-KB boundaries, and corresponding swap file pages are set aside together with the required page table. The block is designated either read-only or read/write. Still no RAM is allocated, however; RAM allocation occurs only when you try to access the memory. If the memory was not previously reserved, no problem. If the memory was previously committed, still no problem. The rule is that memory must be committed before you can use it. You call the VirtualFree function to "decommit" committed memory, thereby returning the designated pages back to reserved status. VirtualFree can also free a reserved region of memory, but you have to specify the base address you got from a previous VirtualAlloc reservation call.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he W indows Heap and the G lobalAlloc Function Family
A heap is a memory pool for a specific process. When your program needs a block of memory, it calls a heap allocation function, and it calls a companion function to free the memory. There's no assumption about 4-KB page boundaries; the heap manager uses space in existing pages or calls VirtualAlloc to get more pages. First we'll look at Windows heaps. Next we'll consider heaps managed by the C RT library for functions like malloc and new. Windows provides each process with a default heap, and the process can create any number of additional Windows heaps. The HeapAlloc function allocates memory in a Windows heap, and HeapFree releases it. You might never need to call HeapAlloc yourself, but it will be called for you by the GlobalAlloc function that's left over from Win16. In the ideal 32-bit world, you wouldn't have to use GlobalAlloc , but in this real world, we're stuck with a lot of code ported from Win16 that uses "memory handle" (HGLOBAL) parameters instead of 32-bit memory addresses. GlobalAlloc uses the default Windows heap. It does two different things, depending on its attribute parameter. If you specify GMEM_FIXED, GlobalAlloc simply calls HeapAlloc and returns the address cast as a 32-bit HGLOBAL value. If you specify GMEM_MOVEABLE, the returned HGLOBAL value is a pointer to a handle table entry in your process. That entry contains a pointer to the actual memory, which is allocated with HeapAlloc . Why bother with "moveable" memory if it adds an extra level of indirection? You're looking at an artifact from Win16, in which, once upon a time, the operating system actually moved memory blocks around. In Win32, moveable blocks exist only to support the GlobalReAlloc function, which allocates a new memory block, copies bytes from the old block to the new, frees the old block, and assigns the new block address to the existing handle table entry. If nobody called GlobalReAlloc , we could always use HeapAlloc instead of GlobalAlloc . Unfortunately, many library functions use HGLOBAL return values and parameters instead of memory addresses. If such a function returns an HGLOBAL value, you should assume that memory was allocated with the GMEM_MOVEABLE attribute, and that means you must call the GlobalLock function to get the memory address. (If the memory was fixed, the GlobalLock call just returns the handle as an address.) C all GlobalUnlock when you're finished accessing the memory. If you're required to supply an HGLOBAL parameter, to be absolutely safe you should generate it with a GlobalAlloc(GMEM_MOVEABLE, ) call in case the called function decides to call GlobalReAlloc and expects the handle value to be unchanged.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he Small-Block Heap, the C ++ new and delete O perators, and _heapmin
You can use the Windows HeapAlloc function in your programs, but you're more likely to use the malloc and free functions supplied by the C RT. If you write C ++ code, you won't call these functions directly; instead, you'll use the new and delete operators, which map directly to malloc and free . If you use new to allocate a block larger than a certain threshold (480 bytes is the default), the C RT passes the call straight through to HeapAlloc to allocate memory from a Windows heap created for the C RT. For blocks smaller than the threshold, the C RT manages a small-block heap, calling VirtualAlloc and VirtualFree as necessary. Here is the algorithm: 1. Memory is reserved in 4-MB regions. 2. Memory is committed in 64-KB blocks (16 pages). 3. Memory is decommitted 64 KB at a time. As 128 KB becomes free, the last 64 KB is decommitted. 4. A 4-MB region is released when every page in that region has been decommitted. As you can see, this small-block heap takes care of its own cleanup. The C RT's Windows heap doesn't automatically decommit and unreserve pages, however. To clean up the larger blocks, you must call the C RT _heapmin function, which calls the windows HeapCompact function. (Unfortunately, the Windows 95 version of HeapCompact doesn't do anythingall the more reason to use Windows NT.) Once pages are decommitted, other programs can reuse the corresponding swap file space.
In previous versions of the C RT, the free list pointers were stored inside the heap pages. This strategy required the malloc function to "touch" (read from the swap file) many pages to find free space, and this degraded performance. The current system, which stores the free list in a separate area of memory, is faster and minimizes the need for third-party heap management software.
If you want to change or access the block size threshold, use the C RT functions _set_sbh_threshold and _get_sbh_threshold. A special debug version of malloc , _malloc_dbg , adds debugging information inside allocated memory blocks. The new operator calls _malloc_dbg when you build an MFC project with _DEBUG defined. Your program can then detect memory blocks that you forgot to free or that you inadvertently overwrote.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Memory-Mapped Files
In case you think you don't have enough memory management options already, I'll toss you another one. Suppose your program needs to read a DIB (deviceindependent bitmap) file. Your instinct would be to allocate a buffer of the correct size, open the file, and then call a read function to copy the whole disk file into the buffer. The Windows memory-mapped file is a more elegant tool for handling this problem, however. You simply map an address range directly to the file. When the process accesses a memory page, Windows allocates RAM and reads the data from disk. Here's what the code looks like:
HANDLE hFile = ::CreateFile(strPathname, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL); ASSERT(hFile != NULL); HANDLE hMap = ::CreateFileMapping(hFile, NULL, PAGE_READONLY, 0, 0, NULL); ASSERT(hMap != NULL); LPVOID lpvFile = ::MapViewOfFile(hMap, FILE_MAP_READ, 0, 0, 0); // Map whole file DWORD dwFileSize = ::GetFileSize(hFile, NULL); // useful info // Use the file ::UnmapViewOfFile(lpvFile); ::CloseHandle(hMap); ::CloseHandle(hFile);
Here you're using virtual memory backed by the DIB file. Windows determines the file size, reserves a corresponding address range, and commits the file's storage as the physical storage for this range. In this case, lpvFile is the start address. The hMap variable contains the handle for the file mapping object, which can be shared among processes if desired. The DIB in the example above is a small file that you could read entirely into a buffer. Imagine a larger file for which you would normally issue seek commands. A memory-mapped file works for such a file, too, because of the underlying virtual memory system. RAM is allocated and pages are read when you access them, and not before.
By default, the entire file is committed when you map it, although it's possible to map only part of a file.
If two processes share a file mapping object (such as hMap in the sample code above), the file itself is, in effect, shared memory, but the virtual addresses returned by MapViewOfFile might be different. Indeed, this is the preferred Win32 method of sharing memory. (C alling the GlobalAlloc function with the GMEM_SHARE flag doesn't create shared memory as it did in Win16.) If memory sharing is all you want to do and you don't need a permanent disk file, you can omit the call to CreateFile and pass 0xFFFFFFFF as the CreateFileMapping hFile parameter. Now the shared memory will be backed by pages in the swap file. C onsult Richter for details on memory-mapped files. The EX35B and EX35C sample programs in C hapter 35 illustrate sharing of memory-mapped files.
If you intend to access only a few random pages of a file mapping object that is backed by the swap file, you can use a technique that Jeffrey Richter describes in Advanced Windows under the heading "Sparsely C ommitted Memory-Mapped Files." In this case, you call CreateFileMapping with a special flag and then you commit specific address ranges later with the VirtualAlloc function.
You might want to look carefully at the Windows message WM_C OPYDATA. This message lets you transfer data between processes in shared memory without having to deal with the file mapping API. You must send this message rather than post it, which means the sending process has to wait while the receiving process copies and processes the data.
Unfortunately, there's no direct support for memory-mapped files or shared memory in MFC . The CSharedFile class supports only clipboard memory transfers using HGLOBAL handles, so the class isn't as useful as its name implies.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Accessing R esources
Resources are contained inside EXEs and DLLs and thus occupy virtual address space that doesn't change during the life of the process. This fact makes it easy to read a resource directly. If you need to access a bitmap, for example, you can get the DIB address with code like this:
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Some T ips for Managing Dynamic Memory
The more you use the heap, the more fragmented it gets and the more slowly your program runs. If your program is supposed to run for hours or days at a time, you have to be careful. It's better to allocate all the memory you need when your program starts and then free it when the program exits, but that's not always possible. The CString class is a nuisance because it's constantly allocating and freeing little bits of memory. Fortunately, MFC developers have recently made some improvements. Don't forget to call _heapmin every once in a while if your program allocates blocks larger than the small-block heap threshold. And be careful to remember where heap memory comes from. You'd have a big problem, for instance, if you called HeapFree on a small-block pointer you got from new. Be aware that your stack can be as big as it needs to be. Because you no longer have a 64-KB size limit, you can put large objects on the stack, thereby reducing the need for heap allocations. As in Win16, your program doesn't run at full speed and then suddenly throw an exception when Windows runs out of swap space. Your program just slowly grinds to a halt, making your customer unhappy. And there's not much you can do except try to figure out which program is eating memory and why. Because the Windows 95 USER and GDI modules still have 16-bit components, there is some possibility of exhausting the 64-KB heaps that hold GDI objects and window structures. This possibility is pretty remote, however, and if it happens, it probably indicates a bug in your program.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
O ptimizing Storage for C onstant Data
Remember that the code in your program is backed not by the swap file but directly by its EXE and DLL files. If several instances of your program are running, the same EXE and DLL files will be mapped to each process's virtual address space. What about constant data? You would want that data to be part of the program rather than have it copied to another block of address space that's backed by the swap file. You've got to work a little bit to ensure that constant data gets stored with the program. First consider string constants, which often permeate your programs. You would think that these would be read-only data, but guess again. Because you're allowed to write code like this:
The .rdata section is part of the EXE file, and that's where the linker puts the g_pch variable. The more stuff you put in the .rdata section, the better. The use of the const modifier does the trick. You can put built-in types and even structures in the .rdata section, but you can't put C ++ objects there if they have constructors. If you write a statement like the following one:
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Chapter 11
Bitmaps
Without graphics images, Microsoft Windows-based applications would be pretty dull. Some applications depend on images for their usefulness, but any application can be spruced up with the addition of decorative clip art from a variety of sources. Windows bitmaps are arrays of bits mapped to display pixels. That might sound simple, but you have to learn a lot about bitmaps before you can use them to create professional applications for Windows. This chapter starts with the "old" way of programming bitmapscreating the device-dependent GDI bitmaps that work with a memory device context. You need to know these techniques because many programmers are still using them and you'll also need to use them on occasion. Next you'll graduate to the modern way of programming bitmapscreating device-independent bitmaps (DIBs). If you use DIBs, you'll have an easier time with colors and with the printer. In some cases you'll get better performance. The Win32 function CreateDIBSection gives you the benefits of DIBs combined with all the features of GDI bitmaps. Finally, you'll learn how to use the MFC CBitmapButton class to put bitmaps on pushbuttons. (Using CBitmapButton to put bitmaps on pushbuttons has nothing to do with DIBs, but it's a useful technique that would be difficult to master without an example.)
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
G DI Bitmaps and Device-Independent Bitmaps
There are two kinds of Windows bitmaps: GDI bitmaps and DIBs. GDI bitmap objects are represented by the Microsoft Foundation C lass (MFC ) Library version 6.0 CBitmap class. The GDI bitmap object has an associated Windows data structure, maintained inside the Windows GDI module, that is device-dependent. Your program can get a copy of the bitmap data, but the bit arrangement depends on the display hardware. GDI bitmaps can be freely transferred among programs on a single computer, but because of their device dependency, transferring bitmaps by disk or modem doesn't make sense.
In Win32, you're allowed to put a GDI bitmap handle on the clipboard for transfer to another process, but behind the scenes Windows converts the device-dependent bitmap to a DIB and copies the DIB to shared memory. That's a good reason to consider using DIBs from the start.
DIBs offer many programming advantages over GDI bitmaps. Because a DIB carries its own color information, color palette management is easier. DIBs also make it easy to control gray shades when printing. Any computer running Windows can process DIBs, which are usually stored in BMP disk files or as a resource in your program's EXE or DLL file. The wallpaper background on your monitor is read from a BMP file when you start Windows. The primary storage format for Microsoft Paint is the BMP file, and Visual C ++ uses BMP files for toolbar buttons and other images. Other graphic interchange formats are available, such as TIFF, GIF, and JPEG, but only the DIB format is directly supported by the Win32 API.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Using G DI Bitmaps
A GDI bitmap is simply another GDI object, such as a pen or a font. You must somehow create a bitmap, and then you must select it into a device context. When you're finished with the object, you must deselect it and delete it. You know the drill. There's a catch, though, because the "bitmap" of the display or printer device is effectively the display surface or the printed page itself. Therefore, you can't select a bitmap into a display device context or a printer device context. You have to create a special memory device context for your bitmaps, using the CDC::CreateCompatibleDC function. You must then use the CDC member function StretchBlt or BitBlt to copy the bits from the memory device context to the "real" device context. These "bit-blitting" functions are generally called in your view class's OnDraw function. Of course, you mustn't forget to clean up the memory device context when you're finished.
IDB_REDBLOCKS
BITMAP DISCARDABLE
"res\\Red Blocks.bmp"
IDB_REDBLOCKS is the resource ID, and the file is Red Blocks.bmp in the project's \res subdirectory. (This is one of the Microsoft Windows 95 wallpaper bitmaps, normally located in the \WINDOWS directory.) The resource compiler reads the DIB from disk and stores it in the project's RES file. The linker copies the DIB into the program's EXE file. You know that the Red Blocks bitmap must be in device-independent format because the EXE can be run with any display board that Windows supports. The CDC::LoadBitmap function converts a resource-based DIB to a GDI bitmap. Below is the simplest possible self-contained OnDraw function that displays the Red Blocks bitmap:
CMyView::OnDraw(CDC* pDC) { CBitmap bitmap; // Sequence is important CDC dcMemory; bitmap.LoadBitmap(IDB_REDBLOCKS); dcMemory.CreateCompatibleDC(pDC); dcMemory.SelectObject(&bitmap); pDC->BitBlt(100, 100, 54, 96, &dcMemory, 0, 0, SRCCOPY); // CDC destructor deletes dcMemory; bitmap is deselected // CBitmap destructor deletes bitmap }
The BitBlt function copies the Red Blocks pixels from the memory device context to the display (or printer) device context. The bitmap is 54 bits wide by 96 bits high, and on a VGA display it occupies a rectangle of 54-by-96 logical units, offset 100 units down and to the right of the upper-left corner of the window's client area.
The code above works fine for the display. As you'll see in C hapter 19, the application framework calls the OnDraw function for printing, in which case pDC points to a printer device context. The bitmap here, unfortunately, is configured specifically for the display and thus cannot be selected into the printer-compatible memory device context. If you want to print a bitmap, you should look at the CDib class described later in this chapter.
CSize size(54, 96); pDC->DPtoLP(&size); pDC->StretchBlt(0, 0, size.cx, -size.cy, &dcMemory, 0, 0, 54, 96, SRCCOPY);
With either BitBlt or StretchBlt, the display update is slow if the GDI has to actually stretch or compress bits. If, as in the case above, the GDI determines that no conversion is necessary, the update is fast.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
2. Import the Gold Weave bitmap. C hoose Resource from Visual C ++'s Insert menu. Import the bitmap Gold Weave.bmp from the \WINDOWS directory. (If your version of Windows doesn't have this bitmap, load it from this book's companion C D-ROM.) Visual C ++ will copy this bitmap file into your project's \res subdirectory. Assign the ID IDB_GOLDWEAVE, and save the changes. 3. Add the following private data members to the class CEx11aView. Edit the file ex11aView.h or use C lassView. The bitmap and the memory device context last for the life of the view. The CSize objects are the source (bitmap) dimensions and the destination (display) dimensions.
CEx11aView::CEx11aView() {
m_pdcMemory = new CDC; m_pBitmap = new CBitmap;
} CEx11aView::~CEx11aView() {
// cleans up the memory device context and the bitmap delete m_pdcMemory; // deselects bitmap delete m_pBitmap;
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
}
}
5. Build and test the EX11A application. Your screen should look like this.
6. Try the Print Preview and Print features. The bitmap prints to scale because the application framework applies the MM_LOENGLISH mapping mode to the printer device context just as it does to the display device context. The output looks great in Print Preview mode, but (depending on your print drivers) the printed output will probably be either blank or microscopic! We'll fix that soon.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Using Bitmaps to Improve the Screen Display
You've seen an example program that displays a bitmap that originated outside the program. Now you'll see an example program that generates its own bitmap to support smooth motion on the screen. The principle is simple: you draw on a memory device context with a bitmap selected, and then you zap the bitmap onto the screen.
2. Use ClassWizard to add CEx11bView message handlers. Add message handlers for the following messages: WM_LBUTTONDOWN WM_LBUTTONUP WM_MOUSEMOVE WM_PAINT 3. Edit the ex11bView.h header file. Add the private data members shown here to the CEx11bView class:
private: const CSize m_sizeEllipse; CPoint m_pointTopLeft; BOOL m_bCaptured; CSize m_sizeOffset; CDC* m_pdcMemory; CBitmap* m_pBitmap;
4. Code the CEx11bView constructor and destructor in ex11bView.cpp. You need a memory device context object and a bitmap GDI object. These are constructed in the view's constructor and destroyed in the view's destructor. Add the following boldface code:
{
m_bCaptured = FALSE; m_pdcMemory = new CDC; m_pBitmap = new CBitmap;
} CEx11bView::~CEx11bView() {
delete m_pBitmap; // already deselected delete m_pdcMemory;
}
5. Add code for the OnInitialUpdate function in ex11bView.cpp. The C ++ memory device context and bitmap objects are already constructed. This function creates the corresponding Windows objects. Both the device context and the bitmap are compatible with the display context dc , but you must explicitly set the memory device context's mapping mode to match the display context. You could create the bitmap in the OnPaint function, but the program runs faster if you create it once here. Add the boldface code shown here:
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
void CEx11bView::OnInitialUpdate() { CScrollView::OnInitialUpdate();
CSize sizeTotal(800, 1050); // 8-by-10.5 inches CSize sizePage(sizeTotal.cx / 2, sizeTotal.cy / 2); CSize sizeLine(sizeTotal.cx / 50, sizeTotal.cy / 50); SetScrollSizes(MM_LOENGLISH, sizeTotal, sizePage, sizeLine); // creates the memory device context and the bitmap if (m_pdcMemory->GetSafeHdc() == NULL) { CClientDC dc(this); OnPrepareDC(&dc); CRect rectMax(0, 0, sizeTotal.cx, -sizeTotal.cy); dc.LPtoDP(rectMax); m_pdcMemory->CreateCompatibleDC(&dc); // makes bitmap same size as display window m_pBitmap->CreateCompatibleBitmap(&dc, rectMax.right, rectMax.bottom); m_pdcMemory->SetMapMode(MM_LOENGLISH); }
}
6. Add code for the OnPaint function in ex11bView.cpp. Normally it isn't necessary to map the WM_PAINT message in your derived view class. The CView version of OnPaint contains the following code:
}
7. Code the OnDraw function in ex11bView.cpp. C opy the code from ex05cView.cpp. In EX11B, OnDraw is passed a pointer to a memory device context by the OnPaint function. For printing, OnDraw is passed a pointer to the printer device context. 8. Copy the mouse message-handling code from ex05cView.cpp. C opy the functions shown below from ex05cView.cpp to ex11bView.cpp. Be sure to change the functions' class names from CEx05cView to CEx11bView. OnLButtonDown OnLButtonUp OnMouseMove 9. Change two lines in the OnMouseMove function in ex11bView.cpp. C hange the following two lines:
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
10. Build and run the application. Here is the EX11B program output.
Is the circle's movement smoother now? The problem is that the bitmap is only 8-by-10.5 inches, and if the scrolling window is big enough, the circle goes off the edge. One solution to this problem is to make the bitmap as big as the largest display.
Windows Animation
EX11B is a crude attempt at Windows animation. What if you wanted to move an angelfish instead of a circle? Win32 doesn't have an Angelfish function (yet), so you'd have to keep your angelfish in its own bitmap and use the StretchBlt mask ROP codes to merge the angelfish with the background. You'd probably keep the background in its own bitmap, too. These techniques are outside the scope of this book. If you are interested in learning more about Windows Animation, run out and get Nigel Thompson's Animation Techniques in Win32 (Microsoft Press, 1995). After you read it, you can get rich writing video games for Windows!
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
DIBs and the C Dib C lass
There's an MFC class for GDI bitmaps (CBitmap), but there's no MFC class for DIBs. Don't worryI'm giving you one here. It's a complete rewrite of the CDib class from the early editions of this book (prior to the fourth edition), and it takes advantage of Win32 features such as memory-mapped files, improved memory management, and DIB sections. It also includes palette support. Before you examine the CDib class, however, you need a little background on DIBs.
Figure 11-1. The layout for a BMP file. The BITMAPFILEHEADER structure contains the offset to the image bits, which you can use to compute the combined size of the BITMAPINFOHEADER structure and the color table that follows. The BITMAPFILEHEADER structure contains a file size member, but you can't depend on it because you don't know whether the size is measured in bytes, words, or double words. The BITMAPINFOHEADER structure contains the bitmap dimensions, the bits per pixel, compression information for both 4-bpp and 8-bpp bitmaps, and the
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
number of color table entries. If the DIB is compressed, this header contains the size of the pixel array; otherwise, you can compute the size from the dimensions and the bits per pixel. Immediately following the header is the color table (if the DIB has a color table). The DIB image comes after that. The DIB image consists of pixels arranged by column within rows, starting with the bottom row. Each row is padded to a 4-byte boundary. The only place you'll find a BITMAPFILEHEADER structure, however, is in a BMP file. If you get a DIB from the clipboard, for example, there will not be a file header. You can always count on the color table to follow the BITMAPINFOHEADER structure, but you can't count on the image to follow the color table. If you're using the CreateDIBSection function, for example, you must allocate the bitmap info header and color table and then let Windows allocate the image somewhere else.
This chapter and all the associated code are specific to Windows DIBs. There's also a well-documented variation of the DIB format for OS/2. If you need to process these OS/2 DIBs, you'll have to modify the CDib class.
#ifndef _INSIDE_VISUAL_CPP_CDIB #define _INSIDE_VISUAL_CPP_CDIB class CDib : public CObject { enum Alloc {noAlloc, crtAlloc, heapAlloc}; // applies to BITMAPINFOHEADER DECLARE_SERIAL(CDib) public: LPVOID m_lpvColorTable; HBITMAP m_hBitmap; LPBYTE m_lpImage; // starting address of DIB bits LPBITMAPINFOHEADER m_lpBMIH; // buffer containing the // BITMAPINFOHEADER private: HGLOBAL m_hGlobal; // for external windows we need to free; // could be allocated by this class or // allocated externally Alloc m_nBmihAlloc; Alloc m_nImageAlloc; DWORD m_dwSizeImage; // of bitsnot BITMAPINFOHEADER // or BITMAPFILEHEADER int m_nColorTableEntries; HANDLE m_hFile; HANDLE m_hMap; LPVOID m_lpvFile; HPALETTE m_hPalette; public: CDib(); CDib(CSize size, int nBitCount); // builds BITMAPINFOHEADER ~CDib(); int GetSizeImage() {return m_dwSizeImage;} int GetSizeHeader() {return sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD) * m_nColorTableEntries;} CSize GetDimensions(); BOOL AttachMapFile(const char* strPathname, BOOL bShare = FALSE); BOOL CopyToMapFile(const char* strPathname); BOOL AttachMemory(LPVOID lpvMem, BOOL bMustDelete = FALSE, HGLOBAL hGlobal = NULL); BOOL Draw(CDC* pDC, CPoint origin, CSize size); // until we implement CreateDibSection HBITMAP CreateSection(CDC* pDC = NULL); UINT UsePalette(CDC* pDC, BOOL bBackground = FALSE); BOOL MakePalette();
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
BOOL SetSystemPalette(CDC* pDC); BOOL Compress(CDC* pDC, BOOL bCompress = TRUE); // FALSE means decompress HBITMAP CreateBitmap(CDC* pDC); BOOL Read(CFile* pFile); BOOL ReadSection(CFile* pFile, CDC* pDC = NULL); BOOL Write(CFile* pFile); void Serialize(CArchive& ar); void Empty(); private: void DetachMapFile(); void ComputePaletteSize(int nBitCount); void ComputeMetrics(); }; #endif // _INSIDE_VISUAL_CPP_CDIB
Figure 11-2. The C Dib class declaration. Here's a rundown of the CDib member functions, starting with the constructors and the destructor: Default constructor You'll use the default constructor in preparation for loading a DIB from a file or for attaching to a DIB in memory. The default constructor creates an empty DIB object. DIB section constructor If you need a DIB section that is created by the CreateDIBSection function, use this constructor. Its parameters determine DIB size and number of colors. The constructor allocates info header memory but not image memory. You can also use this constructor if you need to allocate your own image memory. Parameter size nBitCount Description CSize object that contains the width and height of the DIB Bits per pixel; should be 1, 4, 8, 16, 24, or 32
Destructor The CDib destructor frees all allocated DIB memory. AttachMapFile This function opens a memory-mapped file in read mode and attaches it to the CDib object. The return is immediate because the file isn't actually read into memory until it is used. When you access the DIB, however, a delay might occur as the file is paged in. The AttachMapFile function releases existing allocated memory and closes any previously attached memory-mapped file. Parameter strPathname bShare Return value Description Pathname of the file to be mapped Flag that is TRUE if the file is to be opened in share mode; the default value is FALSE TRUE if successful
AttachMemory This function associates an existing CDib object with a DIB in memory. This memory could be in the program's resources, or it could be clipboard or OLE data object memory. Memory might have been allocated from the C RT heap with the new operator, or it might have been allocated from the Windows heap with GlobalAlloc . Parameter Description lpvMem Address of the memory to be attached
bMustDelete Flag that is TRUE if the CDib class is responsible for deleting this memory; the default value is FALSE hGlobal Return value If memory was obtained with a call to the Win32 GlobalAlloc function, the CDib object needs to keep the handle in order to free it later, assuming that bMustDelete was set to TRUE TRUE if successful
Compress This function regenerates the DIB as a compressed or an uncompressed DIB. Internally, it converts the existing DIB to a GDI bitmap and then makes a new compressed or an uncompressed DIB. C ompression is supported only for 4-bpp and 8-bpp DIBs. You can't compress a DIB section. Parameter pDC bCompress Return value Description Pointer to the display device context TRUE (default) to compress the DIB; FALSE to uncompress it TRUE if successful
CopyToMapFile This function creates a new memory-mapped file and copies the existing CDib data to the file's memory, releasing any previously allocated memory and closing any existing memory-mapped file. The data isn't actually written to disk until the new file is closed, but that happens when the CDib object is reused or destroyed. Parameter strPathname Return value Description Pathname of the file to be mapped TRUE if successful
CreateBitmap This function creates a GDI bitmap from an existing DIB and is called by the Compress function. Don't confuse this function with CreateSection, which generates a DIB and stores the handle. Parameter pDC Return value Description Pointer to the display or printer device context Handle to a GDI bitmap NULL if unsuccessful. This handle is not stored as a public data member. CreateSection This function creates a DIB section by calling the Win32 CreateDIBSection function. The image memory will be uninitialized.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Parameter pDC Return value Description Pointer to the display or printer device context Handle to a GDI bitmap NULL if unsuccessful. This handle is also stored as a public data member.
DrawThis function outputs the CDib object to the display (or to the printer) with a call to the Win32 StretchDIBits function. The bitmap will be stretched as necessary to fit the specified rectangle. Parameter pDC origin size Return value Description Pointer to the display or printer device context that will receive the DIB image CPoint object that holds the logical coordinates at which the DIB will be displayed CSize object that represents the display rectangle's width and height in logical units TRUE if successful
Empty This function empties the DIB, freeing allocated memory and closing the map file if necessary. GetDimensions This function returns the width and height of a DIB in pixels. Parameter Return value Description CSize object
GetSizeHeader This function returns the number of bytes in the info header and color table combined. Parameter Return value Description 32-bit integer
GetSizeImage This function returns the number of bytes in the DIB image (excluding the info header and the color table). Parameter Return value Description 32-bit integer
MakePalette If the color table exists, this function reads it and creates a Windows palette. The HPALETTE handle is stored in a data member. Parameter Return value Description TRUE if successful
Read This function reads a DIB from a file into the CDib object. The file must have been successfully opened. If the file is a BMP file, reading starts from the beginning of the file. If the file is a document, reading starts from the current file pointer. Parameter pFile Return value Description Pointer to a CFile object; the corresponding disk file contains the DIB TRUE if successful
ReadSection This function reads the info header from a BMP file, calls CreateDIBSection to allocate image memory, and then reads the image bits from the file into that memory. Use this function if you want to read a DIB from disk and then edit it by calling GDI functions. You can write the DIB back to disk with Write or CopyToMapFile . Parameter pFile pDC Return value Description Pointer to a CFile object; the corresponding disk file contains the DIB Pointer to the display or printer device context TRUE if successful
Serialize Serialization is covered in C hapter 17. The CDib::Serialize function, which overrides the MFC CObject::Serialize function, calls the Read and Write member functions. See the Microsoft Foundation Classes and Templates section of the online help for a description of the parameters. SetSystemPalette If you have a 16-bpp, 24-bpp, or 32-bpp DIB that doesn't have a color table, you can call this function to create for your CDib object a logical palette that matches the palette returned by the CreateHalftonePalette function. If your program is running on a 256-color palettized display and you don't call SetSystemPalette , you'll have no palette at all, and only the 20 standard Windows colors will appear in your DIB. Parameter pDC Return value Description Pointer to the display context TRUE if successful
UsePalette This function selects the CDib object's logical palette into the device context and then realizes the palette. The Draw member function calls UsePalette prior to painting the DIB. Parameter pDC Description Pointer to the display device context for realization
bBackground If this flag is FALSE (the default value) and the application is running in the foreground, Windows realizes the palette as the foreground palette (copies as many colors as possible into the system palette). If this flag is TRUE, Windows realizes the palette as a background palette (maps the logical palette to the system palette as best it can). Return value Number of entries in the logical palette mapped to the system palette. If the function fails, the return value is GDI_ERROR . Write This function writes a DIB from the CDib object to a file. The file must have been successfully opened or created. Parameter pFile Description Pointer to a CFile object; the DIB will be written to the corresponding disk file.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Return value TRUE if successful For your convenience, four public data members give you access to the DIB memory and to the DIB section handle. These members should give you a clue about the structure of a CDib object. A CDib is just a bunch of pointers to heap memory. That memory might be owned by the DIB or by someone else. Additional private data members determine whether the CDib class frees the memory.
// m_hBitmap is a data member of type HBITMAP // m_dcMem is a memory device context object of class CDC m_pDib->UsePalette(&dc); m_hBitmap = m_pDib->CreateBitmap(&dc); // could be slow ::SelectObject(m_dcMem.GetSafeHdc(), m_hBitmap);
Here is the code that you use in place of CDib::Draw in your view's OnDraw member function:
m_pDib->UsePalette(pDC); // could be in palette msg handler CSize sizeDib = m_pDib->GetDimensions(); pDC->StretchBlt(0, 0, sizeDib.cx, sizeDib.cy, &m_dcMem, 0, 0, sizeToDraw.cx, sizeToDraw.cy, SRCCOPY);
Don't forget to call DeleteObject for m_hBitmap when you're done with it.
2. Import the Red Blocks bitmap. C hoose Resource from Visual C ++'s Insert menu. Import Red Blocks.bmp from the \WINDOWS directory. (If your version of Windows doesn't include this bitmap, load it from the companion C D-ROM.) Visual C ++ will copy this bitmap file into your project's \res subdirectory. Assign IDB_REDBLOCKS as the ID, and save the changes. 3. Integrate the CDib class with this project. If you've created this project from scratch, copy the cdib.h and cdib.cpp files from \vcpp32\ex11c on the companion C D-ROM. Simply copying the files to disk isn't enough; you must also add the CDib files to the project. C hoose Add To Project from Visual C ++'s Project menu, and then choose Files. Select cdib.h and cdib.cpp, and click the OK button. If you now switch to C lassView in the Workspace window, you will see the class CDib and all of its member variables and functions. 4. Add two private CDib data members to the class CEx11cView. In the C lassView window, right-click the CEx11cView class. C hoose Add Member Variable from the resulting pop-up menu, and then add the m_dibResource member as shown in the following illustration.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Add m_dibFile in the same way. The result should be two data members at the bottom of the header file:
#include "cdib.h"
// Added by ClassView
5. Edit the OnInitialUpdate member function in ex11cView.cpp. This function sets the mapping mode to MM_HIMETRIC and loads the m_dibResource object directly from the IDB_REDBLOCKS resource. Note that we're not calling LoadBitmap to load a GDI bitmap as we did in EX11A. The CDib::AttachMemory function connects the object to the resource in your EXE file. Add the following boldface code:
}
6. Edit the OnDraw member function in the file ex11cView.cpp. This code calls CDib::Draw for each of the DIBs. The UsePalette calls should really be made by message handlers for the WM_QUERYNEWPALETTE and WM_PALETTEC HANGED messages. These messages are hard to deal with because they don't go to the view directly, so we'll take a shortcut. Add the following boldface code:
}
7. Map the WM_LBUTTONDOWN message in the CEx11cView class. Edit the file ex11cView.cpp. OnLButtonDown contains code to read a DIB in two different ways. If you leave the MEMORY_MAPPED_FILES definition intact, the AttachMapFile code is activated to read a memory-mapped file. If you comment out the first line, the Read call is activated. The SetSystemPalette call is there for DIBs that don't have a color table. Add the following boldface code:
#define MEMORY_MAPPED_FILES
}
8. Build and run the application. The bitmaps directory on the companion C D-ROM contains several interesting bitmaps. The C hicago.bmp file is an 8-
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this The watermark. 8. Build and run the application. The bitmaps directory on the companion C D-ROM contains several interesting bitmaps. C hicago.bmp file is an 8bpp DIB with 256-color table entries; the forest.bmp and clouds.bmp files are also 8-bpp, but they have smaller color tables. The balloons.bmp is a 24bpp DIB with no color table. Try some other BMP files if you have them. Note that Red Blocks is a 16-color DIB that uses standard colors, which are always included in the system palette.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
G oing Further with DIBs
Each new version of Windows offers more DIB programming choices. Both Windows 95 and Microsoft Windows NT 4.0 provide the LoadImage and DrawDibDraw functions, which are useful alternatives to the DIB functions already described. Experiment with these functions to see if they work well in your applications.
BOOL CDib::ImageLoad(const char* lpszPathName, CDC* pDC) { Empty(); m_hBitmap = (HBITMAP) ::LoadImage(NULL, lpszPathName, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE | LR_CREATEDIBSECTION | LR_DEFAULTSIZE); DIBSECTION ds; VERIFY(::GetObject(m_hBitmap, sizeof(ds), &ds) == sizeof(ds)); // Allocate memory for BITMAPINFOHEADER // and biggest possible color table m_lpBMIH = (LPBITMAPINFOHEADER) new char[sizeof(BITMAPINFOHEADER) + 256 * sizeof(RGBQUAD)]; memcpy(m_lpBMIH, &ds.dsBmih, sizeof(BITMAPINFOHEADER)); TRACE("CDib::LoadImage, biClrUsed = %d, biClrImportant = %d\n", m_lpBMIH->biClrUsed, m_lpBMIH->biClrImportant); ComputeMetrics(); // sets m_lpvColorTable m_nBmihAlloc = crtAlloc; m_lpImage = (LPBYTE) ds.dsBm.bmBits; m_nImageAlloc = noAlloc; // Retrieve the DIB section's color table // and make a palette from it CDC memdc; memdc.CreateCompatibleDC(pDC); ::SelectObject(memdc.GetSafeHdc(), m_hBitmap); UINT nColors = ::GetDIBColorTable(memdc.GetSafeHdc(), 0, 256, (RGBQUAD*) m_lpvColorTable); if (nColors != 0) { ComputePaletteSize(m_lpBMIH->biBitCount); MakePalette(); } // memdc deleted and bitmap deselected return TRUE; }
Note that this function extracts and copies the BITMAPINFOHEADER structure and sets the values of the CDib pointer data members. You must do some work to extract the palette from the DIB section, but the Win32 GetDIBColorTable function gets you started. It's interesting that GetDIBColorTable can't tell you how many palette entries a particular DIB uses. If the DIB uses only 60 entries, for example, GetDIBColorTable generates a 256-entry color table with the last 196 entries set to 0.
BOOL CDib::DrawDib(CDC* pDC, CPoint origin, CSize size) { if (m_lpBMIH == NULL) return FALSE; if (m_hPalette != NULL) { ::SelectPalette(pDC->GetSafeHdc(), m_hPalette, TRUE); } HDRAWDIB hdd = ::DrawDibOpen(); CRect rect(origin, size); pDC->LPtoDP(rect); // Convert DIB's rectangle // to MM_TEXT coordinates rect -= pDC->GetViewportOrg(); int nMapModeOld = pDC->SetMapMode(MM_TEXT); ::DrawDibDraw(hdd, pDC->GetSafeHdc(), rect.left, rect.top, rect.Width(), rect.Height(), m_lpBMIH, m_lpImage, 0, 0, m_lpBMIH->biWidth, m_lpBMIH->biHeight, 0); pDC->SetMapMode(nMapModeOld); VERIFY(::DrawDibClose(hdd)); return TRUE; }
Note that DrawDibDraw needs MM_TEXT coordinates and the MM_TEXT mapping mode. Thus, logical coordinates must be converted not to device coordinates but to pixels with the origin at the top left of the scrolling window. To use DrawDibDraw, your program needs an #include<vfw.h> statement, and you must add vfw32.lib to the list of linker input files. DrawDibDraw might assume the bitmap it draws is in read/write memory, a fact to keep in mind if you map the memory to the BMP file.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
P utting Bitmaps on P ushbuttons
The MFC library makes it easy to display a bitmap (instead of text) on a pushbutton. If you were to program this from scratch, you would set the Owner Draw property for your button and then write a message handler in your dialog class that would paint a bitmap on the button control's window. If you use the MFC CBitmapButton class instead, you end up doing a lot less work, but you have to follow a kind of "cookbook" procedure. Don't worry too much about how it all works (but be glad that you don't have to write much code!).
There's also another way to put bitmaps on buttons. See C hapter 36, for a description of the CButton::SetBitmap function, which associates a single bitmap with a button.
To make a long story short, you lay out your dialog resource as usual with unique text captions for the buttons you designate for bitmaps. Next you add some bitmap resources to your project, and you identify those resources by name rather than by numeric ID. Finally you add some CBitmapButton data members to your dialog class, and you call the AutoLoad member function for each one, which matches a bitmap name to a button caption. If the button caption is "C opy", you add two bitmaps: "C OPYU" for the up state and "C OPYD" for the down state. By the way, you must still set the button's Owner Draw property. (This will all make more sense when you write a program).
If you look at the MFC source code for the CBitmapButton class, you'll see that the bitmap is an ordinary GDI bitmap painted with a BitBlt call. Thus, you can't expect any palette support. That's not often a problem because bitmaps for buttons are usually 16-color bitmaps that depend on standard VGA colors.
2. Modify the project's IDD_ABOUTBOX dialog resource. It's too much hassle to create a new dialog resource for a few buttons, so we'll use the About dialog that AppWizard generates for every project. Add three pushbuttons with captions, as shown below, accepting the default IDs IDC_BUTTON1, IDC_BUTTON2, and IDC_BUTTON3. The size of the buttons isn't important because the framework adjusts the button size at runtime to match the bitmap size.
Select the Owner Draw property for all three buttons. 3. Import three bitmaps from the project's \hlp subdirectory. C hoose Resource from Visual C ++'s Insert menu, and then click the Import button. Start with EditC opy.bmp, as shown below.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Be sure to use quotes around the name in order to identify the resource by name rather than by ID. This is now the bitmap for the button's up state. C lose the bitmap window and, from the ResourceView window, use the clipboard (or drag and drop) to make a copy of the bitmap. Rename the copy "C OPYD" (down state), and then edit this bitmap. C hoose Invert C olors from the Image menu. There are other ways of making a variation of the up image, but inversion is the quickest. Repeat the steps listed above for the EditC ut and EditPast bitmaps. When you're finished, you should have the following bitmap resources in your project. Resource Name "C OPYU" "C OPYD" "C UTU" "C UTD" "PASTEU" "PASTED" Original File EditC opy.bmp EditC opy.bmp EditC ut.bmp EditC ut.bmp EditPast.bmp EditPast.bmp Invert Colors no yes no yes no yes
4. Edit the code for the CAboutDlg class. Both the declaration and the implementation for this class are contained in the ex11d.cpp file. First add the three private data members shown here in the class declaration:
return TRUE; // return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE }
The AutoLoad function connects each button with the two matching resources. The VERIFY macro is an MFC diagnostic aid that displays a message box if you didn't code the bitmap names correctly. 5. Edit the OnDraw function in ex11dView.cpp. Replace the AppWizard-generated code with the following line:
Note that bitmap buttons send BN_C LIC KED notification messages just as ordinary buttons do. C lassWizard can, of course, map those messages in your dialog class.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
bitmap, possibly with a red line through it, and then add the following line to your program:
m_editCopy.EnableWindow(FALSE);
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Chapter 12
W indows Message P rocessing and Multithreaded P rogramming
With its multitasking and multithreading API, Win32 revolutionized programming for Microsoft Windows. If you've seen magazine articles and advanced programming books on these subjects, you might have been intimidated by the complexity of using multiple threads. You could stick with single-threaded programming for a long time and still write useful Win32 applications. If you learn the fundamentals of threads, however, you'll be able to write more efficient and capable programs. You'll also be on your way to a better understanding of the Win32 programming model.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
W indows Message P rocessing
To understand threads, you must first understand how 32-bit Windows processes messages. The best starting point is a single-threaded program that shows the importance of the message translation and dispatch process. You'll improve that program by adding a second thread, which you'll control with a global variable and a simple message. Then you'll experiment with events and critical sections. For heavy-duty multithreading elements such as mutexes and semaphores, however, you'll need to refer to another book, such as Jeffrey Richter's Advanced Windows, 3d Ed. (Microsoft Press, 1997).
Yielding Control
What would happen if one of your handler functions was a pig and chewed up 10 seconds of C PU time? Back in the 16-bit days, that would have hung up the whole computer for the duration. Only cursor tracking and a few other interrupt-based tasks would have run. With Win32, multitasking got a whole lot better. Other applications can run because of preemptive multitaskingWindows simply interrupts your pig function when it needs to. However, even in Win32, your program would be locked out for 10 seconds. It couldn't process any messages because DispatchMessage doesn't return until the pig returns. There is a way around this problem, however, which works with both Win16 and Win32. You simply train your pig function to be polite and yield control once in a while by inserting the following instructions inside the pig's main loop:
Timers
A Windows timer is a useful programming element that sometimes makes multithreaded programming unnecessary. If you need to read a communication buffer, for example, you can set up a timer to retrieve the accumulated characters every 100 milliseconds. You can also use a timer to control animation because the timer is independent of C PU clock speed. Timers are easy to use. You simply call the CWnd member function SetTimer with an interval parameter, and then you provide, with the help of C lassWizard, a message handler function for the resulting WM_TIMER messages. Once you start the timer with a specified interval in milliseconds, WM_TIMER messages will be sent continuously to your window until you call CWnd::KillTimer or until the timer's window is destroyed. If you want to, you can use multiple timers, each identified by an integer. Because Windows isn't a real-time operating system, the interval between timer events becomes imprecise if you specify an interval much less than 100 milliseconds. Like any other Windows messages, timer messages can be blocked by other handler functions in your program. Fortunately, timer messages don't stack up. Windows won't put a timer message in the queue if a message for that timer is already present.
Figure 12-1. The Compute dialog box. Here are the steps for building the EX12A application: 1. Run AppWizard to generate \vcpp32\ex12a\ex12a. Accept all the default settings but two: select Single Document and deselect Printing And Print Preview. The options and the default class names are shown here.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
2. Use the dialog editor to create the dialog resource IDD_COMPUTE. Use the resource shown here as a guide.
Keep the default control ID for the C ancel button, but use IDC_START for the Start button. For the progress indicator, accept the default ID IDC_PROGRESS1. 3. Use ClassWizard to create the CComputeDlg class. C lassWizard connects the new class to the IDD_COMPUTE resource you just created. After the class is generated, add a WM_TIMER message handler function. Also add BN_C LIC KED message handlers for IDC_START and IDCANCEL. Accept the default names OnStart and OnCancel. 4. Add three data members to the CComputeDlg class. Edit the file C omputeDlg.h. Add the following private data members:
m_nCount = 0;
Be sure to add the line outside the //{{AFX_DATA_INIT comments generated by C lassWizard. 6. Code the OnStart function in ComputeDlg.cpp. This code is executed when the user clicks the Start button. Add the following boldface code:
void CComputeDlg::OnStart() {
MSG message; m_nTimer = SetTimer(1, 100, NULL); // 1/10 second ASSERT(m_nTimer != 0); GetDlgItem(IDC_START)->EnableWindow(FALSE); volatile int nTemp; for (m_nCount = 0; m_nCount < nMaxCount; m_nCount++) { for (nTemp = 0; nTemp < 10000; nTemp++) { // uses up CPU cycles } if (::PeekMessage(&message, NULL, 0, 0, PM_REMOVE)) { ::TranslateMessage(&message); ::DispatchMessage(&message); } } CDialog::OnOK();
}
The main for loop is controlled by the value of m_nCount. At the end of each pass through the outer loop, PeekMessage allows other messages, including WM_TIMER, to be processed. The EnableWindow(FALSE) call disables the Start button during the computation. If we didn't take this precaution, the OnStart function could be reentered. 7. Code the OnTimer function in ComputeDlg.cpp. When the timer fires, the progress indicator's position is set according to the value of m_nCount. Add the following boldface code:
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
{
CProgressCtrl* pBar = (CProgressCtrl*) GetDlgItem(IDC_PROGRESS1); pBar->SetPos(m_nCount * 100 / nMaxCount);
}
8. Update the OnCancel function in ComputeDlg.cpp. When the user clicks the C ancel button during computation, we don't destroy the dialog; instead, we set m_nCount to its maximum value, which causes OnStart to exit the dialog. If the computation hasn't started, it's okay to exit directly. Add the following boldface code:
void CControlDlg::OnCancel() {
TRACE("entering CComputeDlg::OnCancel\n"); if (m_nCount == 0) { // prior to Start button CDialog::OnCancel(); } else { // computation in progress m_nCount = nMaxCount; // Force exit from OnStart }
}
9. Edit the CEx12aView class in ex12aView.cpp. First edit the virtual OnDraw function to display a message, as shown here:
}
Then use C lassWizard to add the OnLButtonDown function to handle WM_LBUTTONDOWN messages, and add the following boldface code:
}
This code displays the modal dialog whenever the user presses the left mouse button while the mouse cursor is in the view window. While you're in ex12aView.cpp, add the following #include statement:
#include "ComputeDlg.h"
10. Build and run the application. Press the left mouse button while the mouse cursor is inside the view window to display the dialog. C lick the Start button, and then click C ancel. The progress indicator should show the status of the computation.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
O n-Idle P rocessing
Before multithreaded programming came along, Windows developers used on-idle processing for "background" tasks such as pagination. On-idle processing is no longer as important, but it's still useful. The application framework calls a virtual member function OnIdle of class CWinApp, and you can override this function to do background processing. OnIdle is called from the framework's message processing loop, which is actually a little more complicated than the simple GetMessage/TranslateMessage/DispatchMessage sequence you've seen. Generally, once the OnIdle function completes its work, it is not called again until the next time the application's message queue has been emptied. If you override this function, your code will be called, but it won't be called continuously unless there is a constant stream of messages. The base class OnIdle updates the toolbar buttons and status indicators, and it cleans up various temporary object pointers. It makes sense for you to override OnIdle to update the user interface. The fact that your code won't be executed when no messages are coming is not important because the user interface shouldn't be changing.
If you do override CWinApp::OnIdle , don't forget to call the base class OnIdle . Otherwise, your toolbar buttons won't be updated and temporary objects won't be deleted.
OnIdle isn't called at all if the user is working in a modal dialog or is using a menu. If you need to use background processing for modal dialogs and menus, you'll have to add a message handler function for the WM_ENTERIDLE message, but you must add it to the frame class rather than to the view class. That's because pop-up dialogs are always "owned" by the application's main frame window, not by the view window. C hapter 15 explores the relationship between the frame window and the view window.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Multithreaded P rogramming
As you'll recall from C hapter 10, a process is a running program that owns its own memory, file handles, and other system resources. An individual process can contain separate execution paths, called threads. Don't look for separate code for separate threads, however, because a single function can be called from many threads. For the most part, all of a process's code and data space is available to all of the threads in the process. Two threads, for example, can access the same global variables. Threads are managed by the operating system, and each thread has its own stack. Windows offers two kinds of threads, worker threads and user interface threads. The Microsoft Foundation C lass (MFC ) Library supports both. A user interface thread has windows, and therefore it has its own message loop. A worker thread doesn't have windows, so it doesn't need to process messages. Worker threads are easier to program and are generally more useful. The remaining examples in this chapter illustrate worker threads. At the end of the chapter, however, an application for a user interface thread is described. Don't forget that even a single-threaded application has one threadthe main thread. In the MFC hierarchy, CWinApp is derived from CWinThread. Back in C hapter 2, I told you that InitInstance and m_pMainWnd are members of CWinApp. Well, I lied. The members are declared in CWinThread, but of course they're inherited by CWinApp. The important thing to remember here is that an application is a thread.
UINT ComputeThreadProc(LPVOID pParam) { g_nCount = 0; while (g_nCount++ < 100) { // Do some computation here } return 0; }
There's a problem, however, that you could detect only by looking at the generated assembly code. The value of g_nCount gets loaded into a register, the register is incremented, and then the register value is stored back in g_nCount. Suppose g_nCount is 40 and Windows interrupts the worker thread just after the worker thread loads 40 into the register. Now the main thread gets control and sets g_nCount to 100. When the worker thread resumes, it increments the register value and stores 41 back into g_nCount, obliterating the previous value of 100. The thread loop doesn't terminate! If you turn on the compiler's optimization switch, you'll have an additional problem. The compiler uses a register for g_nCount, and the register stays loaded for the duration of the loop. If the main thread changes the value of g_nCount in memory, it will have no effect on the worker thread's compute loop. (You can ensure that the counter isn't stored in a register, however, by declaring g_nCount as volatile .) But suppose you rewrite the thread procedure as shown here:
UINT ComputeThreadProc(LPVOID pParam) { g_nCount = 0; while (g_nCount < 100) { // Do some computation here ::InterlockedIncrement((long*) &g_nCount); } return 0; }
The InterlockedIncrement function blocks other threads from accessing the variable while it is being incremented. The main thread can safely stop the worker thread. Now you've seen some of the pitfalls of using global variables for communication. Using global variables is sometimes appropriate, as the next example illustrates, but there are alternative methods that are more flexible, as you'll see later in this chapter.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
How does the worker thread get the handle? That's what the 32-bit thread function parameter is for. You pass the handle in the AfxBeginThread call. Why not pass the C ++ window pointer instead? Doing so would be dangerous because you can't depend on the continued existence of the object and you're not allowed to share objects of MFC classes among threads. (This rule does not apply to objects derived directly from CObject or to simple classes such as CRect and CString .) Do you send the message or post it? Better to post it, because sending it could cause reentry of the main thread's MFC message pump code, and that would create problems in modal dialogs. What kind of message do you post? Any user-defined message will do.
int g_nCount = 0; UINT ComputeThreadProc(LPVOID pParam) { volatile int nTemp; // volatile else compiler optimizes too much for (g_nCount = 0; g_nCount < CComputeDlg::nMaxCount; ::InterlockedIncrement((long*) &g_nCount)) { for (nTemp = 0; nTemp < 10000; nTemp++) { // uses up CPU cycles } } // WM_THREADFINISHED is user-defined message ::PostMessage((HWND) pParam, WM_THREADFINISHED, 0, 0); g_nCount = 0; return 0; // ends the thread }
The OnStart handler below is mapped to the dialog's Start button. Its job is to start the timer and the worker thread. You can change the worker thread's priority by changing the third parameter of AfxBeginThreadfor example, the computation runs a little more slowly if you set the priority to THREAD_PRIORITY_LOWEST .
void CComputeDlg::OnStart() {
m_nTimer = SetTimer(1, 100, NULL); // 1/10 second ASSERT(m_nTimer != 0); GetDlgItem(IDC_START)->EnableWindow(FALSE); AfxBeginThread(ComputeThreadProc, GetSafeHwnd(), THREAD_PRIORITY_NORMAL);
}
The OnCancel handler below is mapped to the dialog's C ancel button. It sets the g_nCount variable to the maximum value, causing the thread to terminate.
void CComputeDlg::OnCancel() {
if (g_nCount == 0) { // prior to Start button CDialog::OnCancel(); } else { // computation in progress g_nCount = nMaxCount; // Force thread to exit }
}
The OnThreadFinished handler below is mapped to the dialog's WM_THREADFINISHED user-defined message. It causes the dialog's DoModal function to exit.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
#include <afxmt.h>
There are two global event objects, as shown below. Note that the constructors create the Windows events prior to the execution of the main program.
UINT ComputeThreadProc(LPVOID pParam) { volatile int nTemp; ::WaitForSingleObject(g_eventStart, INFINITE); TRACE("starting computation\n"); for (g_nCount = 0; g_nCount < CComputeDlg::nMaxCount; g_nCount++) { for (nTemp = 0; nTemp < 10000; nTemp++) { // Simulate computation } if (::WaitForSingleObject(g_eventKill, 0) == WAIT_OBJECT_0) { break; } } // Tell owner window we're finished ::PostMessage((HWND) pParam, WM_THREADFINISHED, 0, 0); g_nCount = 0; return 0; // ends the thread }
Here is the OnInitDialog function that's called when the dialog is initialized. Note that it starts the worker thread, which doesn't do anything until the start event is signaled.
return TRUE; // Return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE }
The following Start button handler sets the start event to the signaled state, thereby starting the worker thread's compute loop:
void CComputeDlg::OnStart() {
m_nTimer = SetTimer(1, 100, NULL); // 1/10 second ASSERT(m_nTimer != 0); GetDlgItem(IDC_START)->EnableWindow(FALSE); g_eventStart.SetEvent();
}
The following C ancel button handler sets the kill event to the signaled state, causing the worker thread's compute loop to terminate:
void CComputeDlg::OnCancel() {
if (g_nCount == 0) { // prior to Start button // Must start it before we can kill it g_eventStart.SetEvent(); } g_eventKill.SetEvent();
}
Note the awkward use of the start event when the user cancels without starting the compute process. It might be neater to define a new cancel event and then replace the first WaitForSingleObject call with a WaitForMultipleObjects call in the ComputeThreadProc function. If WaitForMultipleObjects detected a cancel event, it could cause an immediate thread termination.
Thread Blocking
The first WaitForSingleObject call in the ComputeThreadProc function above is an example of thread blocking. The thread simply stops executing until an event becomes signaled. A thread could be blocked in many other ways. You could call the Win32 Sleep function, for example, to put your thread to "sleep" for 500 milliseconds. Many functions block threads, particularly those functions that access hardware devices or Internet hosts. Back in the Win16 days, those functions took over the C PU until they were finished. In Win32, they allow other processes and threads to run. You should avoid putting blocking calls in your main user interface thread. Remember that if your main thread is blocked, it can't process its messages, and that makes the program appear sluggish. If you have a task that requires heavy file I/O, put the code in a worker thread and synchronize it with your main thread. Be careful of calls in your worker thread that could block indefinitely. C heck the online documentation to determine whether you have the option of setting a time-out value for a particular I/O operation. If a call does block forever, the thread will be terminated when the main process exits, but then you'll have some memory leaks. You could call the Win32 TerminateThread function from your main thread, but you'd still have the memory-leak problem.
Critical Sections
Remember the problems with access to the g_nCount global variable? If you want to share global data among threads and you need more flexibility than simple instructions like InterlockedIncrement can provide, critical sections might be the synchronization tools for you. Events are good for signaling, but critical sections (sections of code that require exclusive access to shared data) are good for controlling access to data. MFC provides the CCriticalSection class that wraps the Windows critical section handle. The constructor calls the Win32 InitializeCriticalSection function, the Lock and Unlock member functions call EnterCriticalSection and LeaveCriticalSection, and the destructor calls DeleteCriticalSection. Here's how you use the class to protect global data:
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
CCriticalSection g_cs; int g_nCount; void func() { g_cs.Lock(); g_nCount++; g_cs.Unlock(); } // global variables accessible from all threads
Suppose your program tracks time values as hours, minutes, and seconds, each stored in a separate integer, and suppose two threads are sharing time values. Thread A is changing a time value but is interrupted by thread B after it has updated hours but before it has updated minutes and seconds. Thread B will have an invalid time value. If you write a C ++ class for your time format, it's easy to control data access by making the data members private and providing public member functions. The CHMS class, shown in Figure 12-2, does exactly that. Notice that the class has a data member of type CCriticalSection. Thus, a critical section object is associated with each CHMS object. Notice that the other member functions call the Lock and Unlock member functions. If thread A is executing in the middle of SetTime , thread B will be blocked by the Lock call in GetTotalSecs until thread A calls Unlock . The IncrementSecs function calls SetTime , resulting in nested locks on the critical section. That's okay because Windows keeps track of the nesting level. The CHMS class works well if you use it to construct global objects. If you share pointers to objects on the heap, you have another set of problems. Each thread must determine whether another thread has deleted the object, and that means you must synchronize access to the pointers. HMS.H
#include "StdAfx.h" class CHMS { private: int m_nHr, m_nMn, m_nSc; CCriticalSection m_cs; public: CHMS() : m_nHr(0), m_nMn(0), m_nSc(0) {} ~CHMS() {} void SetTime(int nSecs) { m_cs.Lock(); m_nSc = nSecs % 60; m_nMn = (nSecs / 60) % 60; m_nHr = nSecs / 3600; m_cs.Unlock(); } int GetTotalSecs() { int nTotalSecs; m_cs.Lock(); nTotalSecs = m_nHr * 3600 + m_nMn * 60 + m_nSc; m_cs.Unlock(); return nTotalSecs; } void IncrementSecs() { m_cs.Lock(); SetTime(GetTotalSecs() + 1); m_cs.Unlock(); } };
Figure 12-2. The C HMS class listing. No sample program is provided that uses the CHMS class, but the file hms.h is included in the \vcpp32\ex12c subdirectory on the companion C D-ROM. If you write a multithreaded program, you can share global objects of the class. You don't need any other calls to the thread-related functions.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Chapter 13
Menus, Keyboard Accelerators, the R ich Edit C ontrol, and P roperty Sheets
In all the book's examples to this point, mouse clicks have triggered most program activity. Even though menu selections might have been more appropriate, you've used mouse clicks because mouse-click messages are handled simply and directly within the Microsoft Foundation C lass (MFC ) Library version 6.0 view window. If you want program activity to be triggered when the user chooses a command from a menu, you must first become familiar with the other application framework elements. This chapter concentrates on menus and the command routing architecture. Along the way, we introduce frames and documents, explaining the relationships between these new application framework elements and the already familiar view element. You'll use the menu editor to lay out a menu visually, and you'll use C lassWizard to link document and view member functions to menu items. You'll learn how to use special update command user interface (UI) member functions to check and disable menu items, and you'll see how to use keyboard accelerators as menu shortcut keys. Because you're probably tired of circles and dialogs, next you'll examine two new MFC building blocks. The rich edit common control can add powerful text editing features to your application. Property sheets are ideal for setting edit options.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he Main Frame W indow and Document C lasses
Up to now, you've been using a view window as if it were the application's only window. In an SDI application, the view window sits inside another windowthe application's main frame window. The main frame window has the title bar and the menu bar. Various child windows, including the toolbar window, the view window, and the status bar window, occupy the main frame window's client area, as shown in Figure 13-1. The application framework controls the interaction between the frame and the view by routing messages from the frame to the view.
Figure 13-1. The child windows within an SDI main frame window. Look again at any project files generated by AppWizard. The MainFrm.h and MainFrm.cpp files contain the code for the application's main frame window class, derived from the class CFrameWnd. Other files, with names such as ex13aDoc.h and ex13aDoc.cpp, contain code for the application's document class, which is derived from CDocument. In this chapter you'll begin working with the MFC document class. You'll start by learning that each view object has exactly one document object attached and that the view's inherited GetDocument member function returns a pointer to that object. In C hapter 15 you'll examine frame windows, and in C hapter 16 you'll learn much more about document-view interactions.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
W indows Menus
A Microsoft Windows menu is a familiar application element that consists of a top-level horizontal list of items with associated pop-up menus that appear when the user selects a top-level item. Most of the time, you define for a frame window a default menu resource that loads when the window is created. You can also define a menu resource independent of a frame window. In that case, your program must call the functions necessary to load and activate the menu. A menu resource completely defines the initial appearance of a menu. Menu items can be grayed or have check marks, and bars can separate groups of menu items. Multiple levels of pop-up menus are possible. If a first-level menu item is associated with a subsidiary pop-up menu, the menu item carries a rightpointing arrow symbol, as shown next to the Start Debug menu item in Figure 13-2.
Figure 13-2. Multilevel pop-up menus (from Microsoft Visual C++). Visual C ++ includes an easy-to-use menu-resource editing tool. This tool lets you edit menus in a wysiwyg environment. Each menu item has a properties dialog that defines all the characteristics of that item. The resulting resource definition is stored in the application's resource script (RC ) file. Each menu item is associated with an ID, such as ID_FILE_OPEN, that is defined in the resource.h file. The MFC library extends the functionality of the standard menus for Windows. Each menu item can have a prompt string that appears in the frame's status bar when the item is highlighted. These prompts are really Windows string resource elements linked to the menu item by a common ID. From the point of view of the menu editor and your program, the prompts appear to be part of the menu item definition.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Keyboard Accelerators
You've probably noticed that most menu items contain an underlined letter. In Visual C ++ (and most other applications), pressing Alt-F followed by S activates the File Save menu item. This shortcut system is the standard Windows method of using the keyboard to choose commands from menus. If you look at an application's menu resource script (or the menu editor's properties dialog), you will see an ampersand (&) preceding the character that is underlined in each of the application's menu items. Windows offers an alternative way of linking keystrokes to menu items. The keyboard accelerator resource consists of a table of key combinations with associated command IDs. The Edit C opy menu item (with command ID ID_EDIT_COPY ), for example, might be linked to the C trl-C key combination through a keyboard accelerator entry. A keyboard accelerator entry does not have to be associated with a menu item. If no Edit C opy menu item were present, the C trlC key combination would nevertheless activate the ID_EDIT_COPY command.
If a keyboard accelerator is associated with a menu item or toolbar button, the accelerator key is disabled when the menu item or button is disabled.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
C ommand P rocessing
As you saw in C hapter 2, the application framework provides a sophisticated routing system for command messages. These messages originate from menu selections, keyboard accelerators, and toolbar and dialog button clicks. C ommand messages can also be sent by calls to the CWnd::SendMessage or PostMessage function. Each message is identified by a #define constant that is often assigned by a resource editor. The application framework has its own set of internal command message IDs, such as ID_FILE_PRINT and ID_FILE_OPEN. Your project's resource.h file contains IDs that are unique to your application. Most command messages originate in the application's frame window, and without the application framework in the picture, that's where you would put the message handlers. With command routing, however, you can handle a message almost anywhere. When the application framework sees a frame window command message, it starts looking for message handlers in one of the sequences listed here. SDI Application View Document SDI main frame window Application MDI Application View Document MDI child frame window MDI main frame window Application
Most applications have a particular command handler in only one class, but suppose your one-view application has an identical handler in both the view class and the document class. Because the view is higher in the command route, only the view's command handler function will be called. What is needed to install a command handler function? The installation requirements are similar to those of the window message handlers you've already seen. You need the function itself, a corresponding message map entry, and the function prototype. Suppose you have a menu item named Zoom (with IDM_ZOOM as the associated ID) that you want your view class to handle. First you add the following code to your view implementation file:
BEGIN_MESSAGE_MAP(CMyView, CView) ON_COMMAND(IDM_ZOOM, OnZoom) END_MESSAGE_MAP() void CMyView::OnZoom() { // command message processing code }
Now add the following function prototype to the CMyView class header file (before the DECLARE_MESSAGE_MAP macro):
BEGIN_MESSAGE_MAP(CMyView, CView) ON_UPDATE_COMMAND_UI(IDM_ZOOM, OnUpdateZoom) END_MESSAGE_MAP() void CMyView::OnUpdateZoom(CCmdUI* pCmdUI) { pCmdUI->SetCheck(m_bZoomed); // m_bZoomed is a class data member }
Here is the function prototype that you must add to the class header (before the DECLARE_MESSAGE_MAP macro):
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he Application Framework's Built-In Menu Items
You don't have to start each frame menu from scratchthe MFC library defines some useful menu items for you, along with all the command handler functions, as shown in Figure 13-3.
Figure 13-3. The standard SDI frame menus. The menu items and command message handlers that you get depend on the options you choose in AppWizard. If you deselect Printing and Print Preview, for example, the Print and Print Preview menu items don't appear. Because printing is optional, the message map entries are not defined in the CView class but are generated in your derived view class. That's why entries such as the following are defined in the CMyView class instead of in the CView class:
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he E X13A Example
This example illustrates the routing of menu and keyboard accelerator commands to both documents and views. The application's view class is derived from CView and contains a rich edit control. View-directed menu commands, originating from a new pop-up menu named Transfer, move data between the view object and the document object, and a C lear Document menu item erases the document's contents. On the Transfer menu, the Store Data In Document item is grayed when the view hasn't been modified since the last time the data was transferred. The C lear Document item, located on the Edit menu, is grayed when the document is empty. Figure 13-4 shows the first version of the EX13A program in use.
Figure 13-4. The EX13A program in use. If we exploited the document-view architecture fully, we would tell the rich edit control to keep its text inside the document, but that's rather difficult to do. Instead, we'll define a document CString data member named m_strText, the contents of which the user can transfer to and from the control. The initial value of m_strText is a Hello message; choosing C lear Document from the Edit menu sets it to empty. By running this example, you'll start to understand the separation of the document and the view. The first part of the EX13A example exercises Visual C ++'s wysiwyg menu editor and keyboard accelerator editor together with C lassWizard. You'll need to do very little C ++ coding. Simply follow these steps: 1. Run AppWizard to generate \vcpp32\ex13a\ex13a. Accept all the default settings but two: select Single Document and deselect Printing and Print Preview. 2. Use the resource editor to edit the application's main menu. C lick on the ResourceView tab in the Workspace window. Edit the IDR_MAINFRAME menu resource to add a separator and a C lear Document item to the Edit menu, as shown here.
The resource editor's menu resource editor is intuitive, but you might need some help the first time you insert an item in the middle of a menu. A blank item is present at the bottom of each menu. Using the mouse, drag the blank item to the insertion position to define a new item. A new blank item will appear at the bottom when you're finished.
Now add a Transfer menu, and then define the underlying items.
Use the following command IDs for your new menu items. Menu Edit Transfer Transfer Caption C lear &Document &Get Data From Document\tF2 &Store Data In Document\tF3 Command ID ID_EDIT_CLEAR_ALL ID_TRANSFER_GETDATA ID_TRANSFER_STOREDATA
The MFC library has defined the first item, ID_EDIT_CLEAR_ALL. (Note: \t is a tab characterbut type \t; don't press the Tab key.) When you add the menu items, type appropriate prompt strings in the Menu Item Properties dialog. These prompts will appear in the application's status bar window when the menu item is highlighted. 3. Use the resource editor to add keyboard accelerators. Open the IDR_MAINFRAME accelerator table, and then use the insert key to add the following items. Accelerator ID ID_TRANSFER_GETDATA ID_TRANSFER_STOREDATA Key VK_F2 VK_F3
Be sure to turn off the C trl, Alt, and Shift modifiers. The Accelerator edit screen and Accel Properties dialog are shown in the illustration below.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
4. Use ClassWizard to add the view class command and update command UI message handlers. Select the CEx13aView class, and then add the following member functions. Object ID ID_TRANSFER_GETDATA ID_TRANSFER_STOREDATA ID_TRANSFER_STOREDATA Message C OMMAND C OMMAND UPDATE_C OMMAND_UI Member Function OnTransferGetData OnTransferStoreData OnUpdateTransferStoreData
5. Use ClassWizard to add the document class command and update command UI message handlers. Select the CEx13aDoc class, and then add the following member functions. Object ID ID_EDIT_CLEAR_ALL ID_EDIT_CLEAR_ALL Message C OMMAND UPDATE_C OMMAND_UI Member Function OnEditClearDocument OnUpdateEditClearDocument
6. Add a CString data member to the CEx13aDoc class. Edit the file ex13aDoc.h or use C lassView.
return TRUE; }
The Edit C lear Document message handler sets m_strText to empty, and the update command UI handler grays the menu item if the string is already empty. Remember that the framework calls OnUpdateEditClearDocument when the Edit menu pops up. Add the following boldface code:
void CEx13aDoc::OnEditClearDocument() {
m_strText.Empty();
}
8. Add a CRichEditCtrl data member to the CEx13aView class. Edit the file ex13aView.h or use C lassView.
return 0; }
Windows sends the WM_SIZE message to the view as soon as the view's initial size is determined and again each time the user changes the frame size. This handler simply adjusts the rich edit control's size to fill the view client area. Add the following boldface code:
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
{
CRect rect;
}
10. Edit the menu command handler functions in ex13aView.cpp. C lassWizard generated these skeleton functions when you mapped the menu commands in step 4. The OnTransferGetData function gets the text from the document data member and puts it in the rich edit control. The function then clears the control's modified flag. There is no update command UI handler. Add the following boldface code:
void CEx13aView::OnTransferGetData() {
CEx13aDoc* pDoc = GetDocument(); m_rich.SetWindowText(pDoc->m_strText); m_rich.SetModify(FALSE);
}
The OnTransferStoreData function copies the text from the view's rich edit control to the document string and resets the control's modified flag. The corresponding update command UI handler grays the menu item if the control has not been changed since it was last copied to or from the document. Add the following boldface code:
void CEx13aView::OnTransferStoreData() {
CEx13aDoc* pDoc = GetDocument(); m_rich.GetWindowText(pDoc->m_strText); m_rich.SetModify(FALSE);
}
11. Build and test the EX13A application. When the application starts, the C lear Document item on the Edit menu should be enabled. C hoose Get Data From Document from the Transfer menu. Some text should appear. Edit the text, and then choose Store Data In Document. That menu item should now appear gray. Try choosing the C lear Document command, and then choose Get Data From Document again.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
P roperty Sheets
You've already seen property sheets in Visual C ++ and in many other modern Windows-based programs. A property sheet is a nice UI element that allows you to cram lots of categorized information into a small dialog. The user selects pages by clicking on their tabs. Windows offers a tab control that you can insert in a dialog, but it's more likely that you'll want to put dialogs inside the tab control. The MFC library supports this, and the result is called a property sheet. The individual dialogs are called property pages.
With a normal modal dialog, if the user clicks the C ancel button, the changes are discarded and the dialog class data members remain unchanged. With a property sheet, however, the data members are updated if the user changes one page and then moves to another, even if the user exits by clicking the C ancel button.
What does the Apply button do? Nothing at all if you don't write some code. It won't even be enabled. To enable it for a given page, you must set the page's modified flag by calling SetModified(TRUE) when you detect that the user has made changes on the page. If you've enabled the Apply button, you can write a handler function for it in your page class by overriding the virtual CPropertyPage::OnApply function. Don't try to understand property page message processing in the context of normal modal dialogs; it's quite different. The framework gets a WM_NOTIFY message for all button clicks. It calls the DDX code for the page if the OK or Apply button was clicked. It then calls the virtual OnApply functions for all the pages, and it resets the modified flag, which disables the Apply button. Don't forget that the DDX code has already been called to update the data members in all pages, so you need to override OnApply in only one page class. What you put in your OnApply function is your business, but one option is to send a user-defined message to the object that created the property sheet. The message handler can get the property page data members and process them. Meanwhile, the property sheet stays on the screen.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he E X13A Example R evisited
Now we'll add a property sheet to EX13A that allows the user to change the rich edit control's font characteristics. Of course, we could have used the standard MFC CFontDialog function, but then you wouldn't have learned how to create property sheets. Figure 13-5 shows the property sheet that you'll build as you continue with EX13A.
Figure 13-5. The property sheet from EX13A. If you haven't built EX13A, follow the instructions that begin under the EX13A Example to build it. If you already have EX13A working with the Transfer menu commands, just continue on with these steps: 1. Use the resource editor to edit the application's main menu. C lick on the ResourceView tab in the Workspace window. Edit the IDR_MAINFRAME menu resource to add a Format menu that looks like this.
Use the following command IDs for the new Format menu items. Caption &Default &Selection Command ID ID_FORMAT_DEFAULT ID_FORMAT_SELECTION
Add appropriate prompt strings for the two menu items. 2. Use ClassWizard to add the view class command and update command UI message handlers. Select the CEx13aView class, and then add the following member functions. Object ID ID_FORMAT_DEFAULT ID_FORMAT_SELECTION ID_FORMAT_SELECTION Message C OMMAND C OMMAND UPDATE_C OMMAND_UI Member Function OnFormatDefault OnFormatSelection OnUpdateFormatSelection
3. Use the resource editor to add four property page dialog templates. The templates are shown here with their associated IDs.
Use the IDs in the table below for the controls in the dialogs. Set the Auto Buddy and the Set Buddy Integer properties for the spin button control, and set the Group property for the IDC_FONT and IDC_COLOR radio buttons. Set the minimum value of IDC_FONTSIZE to 8 and its maximum value to 24. Use C lassWizard to create the classes CPage1, CPage2, CPage3, and CPage4. In each case, select CPropertyPage as the base class. C lick the C hange button in C lassWizard's New C lass dialog to generate the code for all these classes in the files Property.h and Property.cpp. Then add the data members shown here. Dialog IDD_PAGE1 IDD_PAGE2 IDD_PAGE2 Control First radio button Bold check box Italic check box ID IDC_FONT IDC_BOLD IDC_ITALIC Type int BOOL BOOL Data Member m_nFont m_bBold m_bItalic
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
IDD_PAGE2 IDD_PAGE3 IDD_PAGE4 IDD_PAGE4 Underline check box First radio button Edit control Spin button control IDC_UNDERLINE IDC_COLOR IDC_FONTSIZE IDC_SPIN1 BOOL int int m_bUnderline m_nColor m_nFontSize
Finally, use C lassWizard to add an OnInitDialog message handler function for CPage4. 4. Use ClassWizard to create a class derived from CPropertySheet. C hoose the name CFontSheet. Generate the code in the files Property.h and Property.cpp, the same files you used for the property page classes. Figure 13-6 shows these files with the added code in boldface. PROPERTY.H
#if !defined(AFX_PROPERTY_H__CD702F99_7495_11D0_8FDC_00C04FC2A0C2__INCLUDED_) #define AFX_PROPERTY_H_ _CD702F99_7495_11D0_8FDC_00C04FC2A0C2__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // Property.h : header file //
#define WM_USERAPPLY WM_USER + 5 extern CView* g_pView;
//////////////////////////////////////////////////////////////////// // CPage1 dialog class CPage1 : public CPropertyPage { DECLARE_DYNCREATE(CPage1) // Construction public: CPage1(); ~CPage1(); // Dialog Data //{{AFX_DATA(CPage1) enum { IDD = IDD_PAGE1 }; int m_nFont; //}}AFX_DATA // Overrides // ClassWizard generate virtual function overrides //{{AFX_VIRTUAL(CPage1) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV // support //}}AFX_VIRTUAL
virtual BOOL OnApply(); virtual BOOL OnCommand(WPARAM wParam, LPARAM lParam);
// Implementation protected: // Generated message map functions //{{AFX_MSG(CPage1) // NOTE: the ClassWizard will add member functions here //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //////////////////////////////////////////////////////////////////// // CPage2 dialog class CPage2 : public CPropertyPage { DECLARE_DYNCREATE(CPage2) // Construction public: CPage2(); ~CPage2(); // Dialog Data //{{AFX_DATA(CPage2) enum { IDD = IDD_PAGE2 }; BOOL m_bBold; BOOL m_bItalic;
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
BOOL m_bUnderline; //}}AFX_DATA // Overrides // ClassWizard generate virtual function overrides //{{AFX_VIRTUAL(CPage2) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV // support //}}AFX_VIRTUAL
virtual BOOL OnCommand(WPARAM wParam, LPARAM lParam);
// Implementation protected: // Generated message map functions //{{AFX_MSG(CPage2) // NOTE: the ClassWizard will add member functions here //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //////////////////////////////////////////////////////////////////// // CPage3 dialog class CPage3 : public CPropertyPage { DECLARE_DYNCREATE(CPage3) // Construction public: CPage3(); ~CPage3(); // Dialog Data //{{AFX_DATA(CPage3) enum { IDD = IDD_PAGE3 }; int m_nColor; //}}AFX_DATA // Overrides // ClassWizard generate virtual function overrides //{{AFX_VIRTUAL(CPage3) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV // support //}}AFX_VIRTUAL
virtual BOOL OnCommand(WPARAM wParam, LPARAM lParam);
// Implementation protected: // Generated message map functions //{{AFX_MSG(CPage3) // NOTE: the ClassWizard will add member functions here //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //////////////////////////////////////////////////////////////////// // CPage4 dialog class CPage4 : public CPropertyPage { DECLARE_DYNCREATE(CPage4) // Construction public: CPage4(); ~CPage4(); // Dialog Data //{{AFX_DATA(CPage4) enum { IDD = IDD_PAGE4 }; int m_nFontSize; //}}AFX_DATA // Overrides
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
// ClassWizard generate virtual function overrides //{{AFX_VIRTUAL(CPage4) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV // support //}}AFX_VIRTUAL
virtual BOOL OnCommand(WPARAM wParam, LPARAM lParam);
// Implementation protected: // Generated message map functions //{{AFX_MSG(CPage4) virtual BOOL OnInitDialog(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //////////////////////////////////////////////////////////////////// // CFontSheet class CFontSheet : public CPropertySheet { DECLARE_DYNAMIC(CFontSheet)
public: CPage1 CPage2 CPage3 CPage4 m_page1; m_page2; m_page3; m_page4;
// Construction public: CFontSheet(UINT nIDCaption, CWnd* pParentWnd = NULL, UINT iSelectPage = 0); CFontSheet(LPCTSTR pszCaption, CWnd* pParentWnd = NULL, UINT iSelectPage = 0); // Attributes public: // Operations public: // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CFontSheet) //}}AFX_VIRTUAL // Implementation public: virtual ~CFontSheet(); // Generated message map functions protected: //{{AFX_MSG(CFontSheet) // NOTE - the ClassWizard will add and remove member functions here. //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations // immediately before the previous line. #endif // !defined(AFX_PROPERTY_H_ _CD702F99_7495_11D0_8FDC_00C04FC2A0C2__INCLUDED_)
PROPERTY.CPP
// Property.cpp : implementation file // #include "stdafx.h" #include "ex13a.h" #include "Property.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
CView* g_pView;
//////////////////////////////////////////////////////////////////// // CPage1 property page IMPLEMENT_DYNCREATE(CPage1, CPropertyPage) CPage1::CPage1() : CPropertyPage(CPage1::IDD) { //{{AFX_DATA_INIT(CPage1) m_nFont = -1; //}}AFX_DATA_INIT } CPage1::~CPage1() { }
BOOL CPage1::OnApply() { TRACE("CPage1::OnApply\n"); g_pView->SendMessage(WM_USERAPPLY); return TRUE; } BOOL CPage1::OnCommand(WPARAM wParam, LPARAM lParam) { SetModified(TRUE); return CPropertyPage::OnCommand(wParam, lParam); }
CPropertyPage::DoDataExchange(pDX); //{{AFX_DATA_MAP(CPage1) DDX_Radio(pDX, IDC_FONT, m_nFont); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CPage1, CPropertyPage) //{{AFX_MSG_MAP(CPage1) // NOTE: the ClassWizard will add message map macros here //}}AFX_MSG_MAP END_MESSAGE_MAP() //////////////////////////////////////////////////////////////////// // CPage1 message handlers //////////////////////////////////////////////////////////////////// // CPage2 property page IMPLEMENT_DYNCREATE(CPage2, CPropertyPage) CPage2::CPage2() : CPropertyPage(CPage2::IDD) { //{{AFX_DATA_INIT(CPage2) m_bBold = FALSE; m_bItalic = FALSE; m_bUnderline = FALSE; //}}AFX_DATA_INIT } CPage2::~CPage2() { }
BOOL CPage2::OnCommand(WPARAM wParam, LPARAM lParam) { SetModified(TRUE); return CPropertyPage::OnCommand(wParam, lParam); }
CPropertyPage::DoDataExchange(pDX);
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
//{{AFX_DATA_MAP(CPage2) DDX_Check(pDX, IDC_BOLD, m_bBold); DDX_Check(pDX, IDC_ITALIC, m_bItalic); DDX_Check(pDX, IDC_UNDERLINE, m_bUnderline); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CPage2, CPropertyPage) //{{AFX_MSG_MAP(CPage2) // NOTE: the ClassWizard will add message map macros here //}}AFX_MSG_MAP END_MESSAGE_MAP() //////////////////////////////////////////////////////////////////// // CPage2 message handlers //////////////////////////////////////////////////////////////////// // CPage3 property page IMPLEMENT_DYNCREATE(CPage3, CPropertyPage) CPage3::CPage3() : CPropertyPage(CPage3::IDD) { //{{AFX_DATA_INIT(CPage3) m_nColor = -1; //}}AFX_DATA_INIT } CPage3::~CPage3() { }
BOOL CPage3::OnCommand(WPARAM wParam, LPARAM lParam) { SetModified(TRUE); return CPropertyPage::OnCommand(wParam, lParam); }
CPropertyPage::DoDataExchange(pDX); //{{AFX_DATA_MAP(CPage3) DDX_Radio(pDX, IDC_COLOR, m_nColor); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CPage3, CPropertyPage) //{{AFX_MSG_MAP(CPage3) // NOTE: the ClassWizard will add message map macros here //}}AFX_MSG_MAP END_MESSAGE_MAP() //////////////////////////////////////////////////////////////////// // CPage3 message handlers //////////////////////////////////////////////////////////////////// // CPage4 property page IMPLEMENT_DYNCREATE(CPage4, CPropertyPage) CPage4::CPage4() : CPropertyPage(CPage4::IDD) { //{{AFX_DATA_INIT(CPage4) m_nFontSize = 0; //}}AFX_DATA_INIT } CPage4::~CPage4() { }
BOOL CPage4::OnCommand(WPARAM wParam, LPARAM lParam) { SetModified(TRUE); return CPropertyPage::OnCommand(wParam, lParam); }
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
void CPage4::DoDataExchange(CDataExchange* pDX) {
TRACE("Entering CPage4::DoDataExchange -- %d\n", pDX->m_bSaveAndValidate);
CPropertyPage::DoDataExchange(pDX); //{{AFX_DATA_MAP(CPage4) DDX_Text(pDX, IDC_FONTSIZE, m_nFontSize); DDV_MinMaxInt(pDX, m_nFontSize, 8, 24); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CPage4, CPropertyPage) //{{AFX_MSG_MAP(CPage4) //}}AFX_MSG_MAP END_MESSAGE_MAP() //////////////////////////////////////////////////////////////////// // CPage4 message handlers BOOL CPage4::OnInitDialog() { CPropertyPage::OnInitDialog();
((CSpinButtonCtrl*) GetDlgItem(IDC_SPIN1))->SetRange(8, 24);
return TRUE; // return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE } //////////////////////////////////////////////////////////////////// // CFontSheet IMPLEMENT_DYNAMIC(CFontSheet, CPropertySheet) CFontSheet::CFontSheet(UINT nIDCaption, CWnd* pParentWnd, UINT iSelectPage) :CPropertySheet(nIDCaption, pParentWnd, iSelectPage) { } CFontSheet::CFontSheet(LPCTSTR pszCaption, CWnd* pParentWnd, UINT iSelectPage) :CPropertySheet(pszCaption, pParentWnd, iSelectPage) {
AddPage(&m_page1); AddPage(&m_page2); AddPage(&m_page3); AddPage(&m_page4);
} CFontSheet::~CFontSheet() { } BEGIN_MESSAGE_MAP(CFontSheet, CPropertySheet) //{{AFX_MSG_MAP(CFontSheet) // NOTE - the ClassWizard will add and remove mapping macros here. //}}AFX_MSG_MAP END_MESSAGE_MAP() //////////////////////////////////////////////////////////////////// // CFontSheet message handlers
Figure 13-6. The EX13A Header and implementation file listings for the property page and property sheet classes. 5. Add two data members and two prototypes to the CEx13aView class. If you use C lassView for the data members, the #include for Property.h will be added automatically.
private: CFontSheet m_sh; BOOL m_bDefault; // TRUE default format, FALSE selection
Now add the prototype for the private function Format:
ON_MESSAGE(WM_USERAPPLY, OnUserApply)
Add the following lines to the OnCreate function, just before the return 0 statement:
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
CHARFORMAT cf; Format(cf); m_rich.SetDefaultCharFormat(cf);
Edit the view constructor to set default values for the property sheet data members, as follows:
CEx13aView::CEx13aView() : m_sh("") {
m_sh.m_page1.m_nFont = 0; m_sh.m_page2.m_bBold = FALSE; m_sh.m_page2.m_bItalic = FALSE; m_sh.m_page2.m_bUnderline = FALSE; m_sh.m_page3.m_nColor = 0; m_sh.m_page4.m_nFontSize = 12; g_pView = this; m_bDefault = TRUE;
}
Edit the format command handlers, as shown here:
void CEx13aView::OnFormatDefault() {
m_sh.SetTitle("Default Format"); m_bDefault = TRUE; m_sh.DoModal();
} void CEx13aView::OnFormatSelection() {
m_sh.SetTitle("Selection Format"); m_bDefault = FALSE; m_sh.DoModal();
}
Add the following handler for the user-defined WM_USERAPPLY message:
LRESULT CEx13aView::OnUserApply(WPARAM wParam, LPARAM lParam) { TRACE("CEx13aView::OnUserApply -- wParam = %x\n", wParam); CHARFORMAT cf; Format(cf); if (m_bDefault) { m_rich.SetDefaultCharFormat(cf); } else { m_rich.SetSelectionCharFormat(cf); } return 0; }
Add the Format helper function, as shown below, to set a CHARFORMAT structure based on the values of the property sheet data members.
void CEx13aView::Format(CHARFORMAT& cf) { cf.cbSize = sizeof(CHARFORMAT); cf.dwMask = CFM_BOLD | CFM_COLOR | CFM_FACE | CFM_ITALIC | CFM_SIZE | CFM_UNDERLINE; cf.dwEffects = (m_sh.m_page2.m_bBold ? CFE_BOLD : 0) | (m_sh.m_page2.m_bItalic ? CFE_ITALIC : 0) | (m_sh.m_page2.m_bUnderline ? CFE_UNDERLINE : 0); cf.yHeight = m_sh.m_page4.m_nFontSize * 20; switch(m_sh.m_page3.m_nColor) { case -1: case 0: cf.crTextColor = RGB(0, 0, 0); break; case 1: cf.crTextColor = RGB(255, 0, 0); break; case 2: cf.crTextColor = RGB(0, 255, 0); break; } switch(m_sh.m_page1.m_nFont) { case -1: case 0: strcpy(cf.szFaceName, "Times New Roman"); break; case 1:
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
strcpy(cf.szFaceName, "Arial"); break; case 2: strcpy(cf.szFaceName, "Courier New"); break; } cf.bCharSet = 0; cf.bPitchAndFamily = 0; }
7. Build and test the enhanced EX13A application. Type some text, and then choose Default from the Format menu. Observe the TRACE messages in the Debug window as you click on property sheet tabs and click the Apply button. Try highlighting some text and then formatting the selection.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he C Menu C lass
Up to this point, the application framework and the menu editor have shielded you from the menu class, CMenu. A CMenu object can represent each Windows menu, including the top-level menu items and associated pop-up menus. Most of the time, the menu's resource is directly attached to a frame window when the window's Create or LoadFrame function is called, and a CMenu object is never explicitly constructed. The CWnd member function GetMenu returns a temporary CMenu pointer. Once you have this pointer, you can freely access and update the menu object. Suppose you want to switch menus after the application starts. IDR_MAINFRAME always identifies the initial menu in the resource script. If you want a second menu, you use the menu editor to create a menu resource with your own ID. Then, in your program, you construct a CMenu object, use the CMenu::LoadMenu function to load the menu from the resource, and call the CWnd::SetMenu function to attach the new menu to the frame window. Then you call the Detach member function to separate the object's HMENU handle so that the menu is not destroyed when the CMenu object goes out of scope. You can use a resource to define a menu, and then your program can modify the menu items at runtime. If necessary, however, you can build the whole menu at runtime, without benefit of a resource. In either case, you can use CMenu member functions such as ModifyMenu, InsertMenu, and DeleteMenu. Each of these functions operates on an individual menu item identified by ID or by a relative position index. A menu object is actually composed of a nested structure of submenus. You can use the GetSubMenu member function to get a CMenu pointer to a pop-up menu contained in the main CMenu object. The CMenu::GetMenuString function returns the menu item string corresponding to either a zero-based index or a command ID. If you use the command ID option, the menu is searched, together with any submenus.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
C reating Floating P op-Up Menus
Floating pop-up menus are one of the latest trends in user interface design. The user presses the right mouse button and a floating menu offers choices that relate to the current selection. It's easy to create these menus using the resource editor and the MFC library CMenu::TrackPopupMenu function. Just follow these steps: 1. Use the menu editor to insert a new, empty menu in your project's resource file. 2. Type some characters in the left top-level item, and then add your menu items in the resulting pop-up menu. 3. Use C lassWizard to add a WM_C ONTEXTMENU message handler in your view class or in some other window class that receives mouse-click messages. C ode the handler as shown below.
void CMyView::OnContextMenu(CWnd *pWnd, CPoint point) { CMenu menu; menu.LoadMenu(IDR_MYFLOATINGMENU); menu.GetSubMenu(0) ->TrackPopupMenu(TPM_LEFTALIGN | TPM_RIGHTBUTTON, point.x, point.y, this); }
You can use C lassWizard to map the floating menu's command IDs the same way you would map the frame menu's command IDs.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Extended C ommand P rocessing
In addition to the ON_COMMAND message map macro, the MFC library provides an extended variation, ON_COMMAND_EX . The extended command message map macro provides two features not supplied by the regular command messagea command ID function parameter and the ability to reject a command at runtime, sending it to the next object in the command route. If the extended command handler returns TRUE, the command goes no further; if it returns FALSE, the application framework looks for another command handler. The command ID parameter is useful when you want one function to handle several related command messages. You might invent some of your own uses for the rejection feature. C lassWizard can't help you with extended command handlers, so you'll have to do the coding yourself, outside the AFX_MSG_MAP brackets. Assume that IDM_ZOOM_1 and IDM_ZOOM_2 are related command IDs defined in resource.h. Here's the class code you'll need to process both messages with one function, OnZoom :
BEGIN_MESSAGE_MAP(CMyView, CView) ON_COMMAND_EX(IDM_ZOOM_1, OnZoom) ON_COMMAND_EX(IDM_ZOOM_2, OnZoom) END_MESSAGE_MAP() BOOL CMyView::OnZoom(UINT nID) { if (nID == IDM_ZOOM_1) { // code specific to first zoom command } else { // code specific to second zoom command } // code common to both commands return TRUE; // Command goes no further }
Here's the function prototype:
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Chapter 14
T oolbars and Status Bars
All the Microsoft Visual C ++ examples up to this point have included toolbars and status bars. AppWizard generated the code that initialized these application framework elements as long as you accepted the AppWizard default options Docking Toolbar and Initial Status Bar. The default toolbar provides graphics equivalents for many of the standard application framework menu selections, and the default status bar displays menu prompts together with the keyboard state indicators C AP, NUM, and SC RL. This chapter shows you how to customize the toolbar and the status bar for your application. You'll be able to add your own toolbar graphical buttons and control their appearance. You'll also learn how to disable the status bar's normal display of menu prompts and keyboard indicators. This allows your application to take over the status bar for its own use.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
C ontrol Bars and the Application Framework
The toolbar is an object of class CToolBar , and the status bar is an object of class CStatusBar . Both these classes are derived from class CControlBar , which is itself derived from CWnd. The CControlBar class supports control bar windows that are positioned inside frame windows. These control bar windows resize and reposition themselves as the parent frame moves and changes size. The application framework takes care of the construction, window creation, and destruction of the control bar objects. AppWizard generates control bar code for its derived frame class located in the files MainFrm.cpp and MainFrm.h. In a typical SDI application, a CToolBar object occupies the top portion of the CMainFrame client area and a CStatusBar object occupies the bottom portion. The view occupies the remaining (middle) part of the frame. Beginning with Microsoft Foundation C lass (MFC ) Library version 4.0, the toolbar has been built around the toolbar common control that first became available with Microsoft Windows 95. Thus the toolbar is fully dockable. The programming interface is much the same as it was in earlier versions of the MFC library, however. The button images are easy to work with because a special resource type is supported by the resource editor. The old global buttons array is gone. Assuming that AppWizard has generated the control bar code for your application, the user can enable and disable the toolbar and the status bar individually by choosing commands from the application's View menu. When a control bar is disabled, it disappears and the view size is recalculated. Apart from the common behavior just described, toolbar and status bar objects operate independently of each other and have rather different characteristics. In Visual C ++ 6.0, a new MFC toolbar was introduced called the rebar. The rebar is based on the controls that come as part of Microsoft Internet Explorer 4.0 and provides a Microsoft Internet Explorer-style "sliding" toolbar. We will cover this later in this chapter.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he T oolbar
A toolbar consists of a number of horizontally (or vertically) arranged graphical buttons that might be clustered in groups. The programming interface determines the grouping. The graphical images for the buttons are stored in a single bitmap that is attached to the application's resource file. When a button is clicked, it sends a command message, as do menus and keyboard accelerators. An update command UI message handler is used to update the button's state, which in turn is used by the application framework to modify the button's graphical image.
Figure 14-1. A toolbar bitmap and an actual toolbar. The toolbar bitmap is stored in the file Toolbar.bmp in the application's \res subdirectory. The bitmap is identified in the resource script (RC ) file as IDR_MAINFRAME. You don't edit the toolbar bitmap directly; instead you use Visual C ++'s special toolbar-editing facility.
Button States
Each button can assume the following states. State 0 TBSTATE_CHECKED TBSTATE_ENABLED TBSTATE_HIDDEN TBSTATE_INDETERMINATE TBSTATE_PRESSED TBSTATE_WRAP Meaning Normal, unpressed state. C hecked (down) state. Available for use. Button is grayed and unavailable if this state is not set. Not visible. Grayed. C urrently selected (pressed) with the mouse. Line break follows the button.
A button can behave in either of two ways: it can be a pushbutton, which is down only when currently selected by the mouse, or it can be a check box button, which can be toggled up and down with mouse clicks. All buttons in the standard application framework toolbar are pushbuttons.
IDR_MAINFRAME TOOLBAR DISCARDABLE 16, 15 BEGIN BUTTON ID_FILE_NEW BUTTON ID_FILE_OPEN BUTTON ID_FILE_SAVE SEPARATOR BUTTON ID_EDIT_CUT BUTTON ID_EDIT_COPY BUTTON ID_EDIT_PASTE SEPARATOR BUTTON ID_FILE_PRINT BUTTON ID_APP_ABOUT END
The SEPARATOR constants serve to group the buttons by inserting corresponding spaces on the toolbar. If the number of toolbar bitmap panes exceeds the number of resource elements (excluding separators), the extra buttons are not displayed. When you edit the toolbar with the resource editor, you're editing both the bitmap resource and the TOOLBAR resource. You select a button image, and then you double-click on the left panel to edit the properties, including the button's ID.
If the SetCheck parameter value is 2, the button is set to the indeterminate state. This state looks like the disabled state, but the button is still active and its color is a bit brighter.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
The update command UI message handlers for a pop-up menu are called only when the menu is painted. The toolbar is displayed all the time, so when are its update command UI message handlers called? They're called during the application's idle processing, so the buttons can be updated continuously. If the same handler covers a menu item and a toolbar button, it is called both during idle processing and when the pop-up menu is displayed.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T oolT ips
You've seen ToolTips in various Windows applications, including Visual C ++. When the user positions the mouse on a toolbar button for a certain interval, text is displayed in a little ToolTip box next to the button. In C hapter 13, you learned that menu items can have associated prompt strings, which are string resource elements with matching IDs. To create a ToolTip, you simply add the tip text to the end of the menu prompt, preceded by a newline (\n) character. The resource editor lets you edit the prompt string while you are editing the toolbar images. Just double-click in the left panel.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Locating the Main Frame W indow
The toolbar and status bar objects you'll be working with are attached to the application's main frame window, not to the view window. How does your view find its main frame window? In an SDI application, you can use the CWnd::GetParentFrame function. Unfortunately, this function won't work in an MDI application because the view's parent frame is the MDI child frame, not the MDI frame window. If you want your view class to work in both SDI and MDI applications, you must find the main frame window through the application object. The AfxGetApp global function returns a pointer to the application object. You can use that pointer to get the CWinApp data member m_pMainWnd. In an MDI application, AppWizard generates code that sets m_pMainWnd, but in an SDI application, the framework sets m_pMainWnd during the view creation process. Once m_pMainWnd is set, you can use it in a view class to get the frame's toolbar with statements such as this:
You'll need to cast m_pMainWnd from CFrameWnd* to CMainFrame* because m_wndToolBar is a member of that derived class. You'll also have to make m_wndToolBar public or make your class a friend of CMainFrame .
You can use similar logic to locate menu objects, status bar objects, and dialog objects.
In an SDI application, the value of m_pMainWnd is not set when the view's OnCreate message handler is called. If you need to access the main frame window in your OnCreate function, you must use the GetParentFrame function.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he E X14A T oolbar Example
In this example, you will replace the standard application framework Edit C ut, C opy, and Paste toolbar buttons with three special-purpose buttons that control drawing in the view window. You will also construct a Draw menu with three corresponding menu items, as follows. Menu Item C ircle Square Pattern Function Draws a circle in the view window Draws a square in the view window Toggles a diagonal line fill pattern for new squares and circles
The menu and toolbar options force the user to alternate between drawing circles and squares. After the user draws a circle, the C ircle menu item and toolbar button are disabled; after the user draws a square, the Square menu item and toolbar button are disabled. On the application's Draw menu, the Pattern menu item gets a check mark when pattern fill is active. On the toolbar, the corresponding button is a check box button that is down when pattern fill is active and up when it is not active. Figure 14-2 shows the application in action. The user has just drawn a square with pattern fill. Notice the states of the three drawing buttons.
Figure 14-2. The EX14A program in action. The EX14A example introduces the resource editor for toolbars. You'll need to do very little C ++ coding. Simply follow these steps: 1. Run AppWizard to generate \vcpp32\ex14a\ex14a. Accept all default settings but two: select Single Document and deselect Printing and Print Preview. The options and the default class names are shown here.
2. Use the resource editor to edit the application's main menu. In ResourceView, double-click on IDR_MAINFRAME under Menu. Edit the IDR_MAINFRAME menu resource to create a menu that looks like this (which means you'll need to change the Edit menu).
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Use the following command IDs for your new menu items. Menu Draw Draw Draw Caption C ircle Square Pattern Command ID ID_DRAW_CIRCLE ID_DRAW_SQUARE ID_DRAW_PATTERN
When you're in the Menu Item Properties dialog, add some appropriate prompt strings and ToolTips (following a newline character). The string for ID_DRAW_CIRCLE might be "Draw a circle\nC ircle." 3. Use the resource editor to update the application's toolbar. Edit the IDR_MAINFRAME toolbar resource to create a bitmap that looks like this.
You'll be erasing the Edit C ut, C opy, and Paste tiles (fourth, fifth, and sixth from the left) and replacing them with new tiles. The toolbar editor is fairly intuitive. You simply move the buttons around with the mouse. The Delete key erases a button's pixels. If you want to eliminate a button entirely, just drag it off the toolbar. Use the rectangle and ellipse tools from the graphics toolbar. Experiment with different line widths. Save the resource file when you're donejust in case. Assign the IDs ID_DRAW_CIRCLE, ID_DRAW_SQUARE, and ID_DRAW_PATTERN to the three new buttons. 4. Use ClassWizard to add CEx14aView view class message handlers. Add message handlers for the following command and update command UI messages, and accept the default function names shown in the following table. Object ID ID_DRAW_CIRCLE ID_DRAW_CIRCLE ID_DRAW_PATTERN ID_DRAW_PATTERN ID_DRAW_SQUARE ID_DRAW_SQUARE Message C OMMAND UPDATE_C OMMAND_UI C OMMAND UPDATE_C OMMAND_UI C OMMAND UPDATE_C OMMAND_UI Member Function OnDrawCircle OnUpdateDrawCircle OnDrawPattern OnUpdateDrawPattern OnDrawSquare OnUpdateDrawSquare
5. Add three data members to the CEx14aView class. Edit the file ex14aView.h, or use C lassView.
}
The OnDraw function draws an ellipse or a rectangle, depending on the value of the m_bCircle flag. The brush is plain white or a diagonal pattern, depending on the value of m_bPattern.
}
The OnDrawCircle function handles the ID_DRAW_CIRCLE command message, and the OnDrawSquare function handles the ID_DRAW_SQUARE command message. These two functions move the drawing rectangle down and to the right, and then they invalidate the rectangle, causing the OnDraw function to redraw it. The effect of this invalidation strategy is a diagonal cascading of alternating squares and circles. Also, the display is not buffered, so when the window is hidden or minimized, previously drawn items are not redisplayed.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
void CEx14aView::OnDrawCircle() {
m_bCircle = TRUE; m_rect += CPoint(25, 25); InvalidateRect(m_rect);
} void CEx14aView::OnDrawSquare() {
m_bCircle = FALSE; m_rect += CPoint(25, 25); InvalidateRect(m_rect);
}
The following two update command UI functions alternately enable and disable the C ircle and Square buttons and corresponding menu items. Only one item can be enabled at a time.
}
The OnDrawPattern function toggles the state of the m_bPattern flag.
void CEx14aView::OnDrawPattern() {
m_bPattern ^= 1;
}
The OnUpdateDrawPattern function updates the Pattern button and menu item according to the state of the m_bPattern flag. The toolbar button appears to move in and out, and the menu item check mark appears and disappears.
}
7. Build and test the EX14A application. Notice the behavior of the toolbar buttons. Try the corresponding menu items, and notice that they too are enabled, disabled, and checked as the application's state changes. Observe the ToolTip when you stop the mouse pointer on one of the new toolbar buttons.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he Status Bar
The status bar window neither accepts user input nor generates command messages. Its job is simply to display text in panes under program control. The status bar supports two types of text panesmessage line panes and status indicator panes. To use the status bar for application-specific data, you must first disable the standard status bar that displays the menu prompt and key-board status.
Figure 14-3. The status bar and the indicators array. The CStatusBar::SetIndicators member function, called in the application's derived frame class, configures the status bar according to the contents of the indicators array.
CMainFrame* pFrame = (CMainFrame*) AfxGetApp()->m_pMainWnd; CStatusBar* pStatus = &pFrame->m_wndStatusBar; pStatus->SetPaneText(0, "message line for first pane");
Normally, the length of a message line pane is exactly one-fourth the width of the display. If, however, the message line is the first (index 0) pane, it is a stretchy pane without a beveled border. Its minimum length is one-fourth the display width, and it expands if room is available in the status bar.
The only reason to change the status bar's child window ID is to prevent the framework from writing menu prompts in pane 0. If you like the menu prompts, you can disregard the following instructions.
The status bar window ID is assigned in the CStatusBar::Create function called by the derived frame class OnCreate member function. That function is contained in the MainFrm.cpp file that AppWizard generates. The window ID is the third Create parameter, and it defaults to AFX_IDW_STATUS_BAR . To assign your own ID, you must replace this call
m_wndStatusBar.Create(this);
with this call
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he E X14B Status Bar Example
The EX14B example replaces the standard application framework status bar with a new status bar that has the following text panes. Pane Index 0 1 2 3 String ID ID_SEPARATOR (0) ID_SEPARATOR (0) ID_INDICATOR_LEFT ID_INDICATOR_RIGHT Type Message line Message line Status indicator Status indicator Description x cursor coordinate y cursor coordinate Left mouse button status Right mouse button status
The resulting status bar is shown in Figure 14-4. Notice that the leftmost pane stretches past its normal 1/20-screen length as the displayed frame window expands.
Figure 14-4. The status bar of the EX14B example. Follow these steps to produce the EX14B example: 1. Run AppWizard to generate \vcpp32\ex14b\ex14b. Accept all default settings but two: select Single Document and deselect Printing and Print Preview. The options and the default class names are shown here.
2. Use the string editor to edit the application's string table resource. The application has a single string table resource with artificial "segment" divisions left over from the 16-bit era. Double-click on the String Table icon in the String Table folder on the ResourceView page to bring up the string editor. Then double-click on the empty entry at the end of the list. A dialog allows you to assign the ID and the string value as shown below.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Add two strings as follows. String ID ID_INDICATOR_LEFT ID_INDICATOR_RIGHT String Caption LEFT RIGHT
3. Use Visual C++ to edit the application's symbols. C hoose Resource Symbols from the View menu. Add the new status bar identifier, ID_MY_STATUS_BAR , and accept the default value. 4. Use ClassWizard to add View menu command handlers in the class CMainFrame. Add the following command message handlers. Object ID ID_VIEW_STATUS_BAR ID_VIEW_STATUS_BAR Message C OMMAND UPDATE_C OMMAND_UI Member Function OnViewStatusBar OnUpdateViewStatusBar
5. Add the following function prototypes to MainFrm.h. You must add these CMainFrame message handler prototypes manually because C lassWizard doesn't recognize the associated command message IDs.
};
Next edit the OnCreate member function. Replace the following statement
if (!m_wndStatusBar.Create(this) || !m_wndStatusBar.SetIndicators(indicators, sizeof(indicators)/sizeof(UINT))) { TRACE0("Failed to create status bar\n"); return -1; // fail to create }
with the statement shown here:
if (!m_wndStatusBar.Create(this,
WS_CHILD | WS_VISIBLE | CBRS_BOTTOM, ID_MY_STATUS_BAR) ||
!m_wndStatusBar.SetIndicators(indicators, sizeof(indicators)/sizeof(UINT))) { TRACE0("Failed to create status bar\n"); return -1; // fail to create }
The modified call to Create uses our own status bar ID, ID_MY_STATUS_BAR , instead of AFX_IDW_STATUS_BAR (the application framework's status bar object). Now add the following message map entries for the class CMainFrame . C lassWizard can't add these for you because it doesn't recognize the string table IDs as object IDs.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
void CMainFrame::OnUpdateRight(CCmdUI* pCmdUI) { pCmdUI->Enable(::GetKeyState(VK_RBUTTON) < 0); }
Note that the left and right mouse buttons have virtual key codes like keys on the keyboard have. You don't have to depend on mouse-click messages to determine the button status. Finally, edit the following View menu functions that C lassWizard originally generated in MainFrm.cpp:
void CMainFrame::OnViewStatusBar() {
m_wndStatusBar.ShowWindow((m_wndStatusBar.GetStyle() & WS_VISIBLE) == 0); RecalcLayout();
}
These functions ensure that the View menu Status Bar command is properly linked to the new status bar. 7. Edit the OnDraw function in Ex14bView.cpp. The OnDraw function displays a message in the view window. Add the following boldface code:
}
8. Add a WM_MOUSEMOVE handler in the CEx14bView class. Use C lassWizard to map the message to OnMouseMove , and then edit the function as shown below. This function gets a pointer to the status bar object and then calls the SetPaneText function to update the first and second message line panes.
}
Finally, add the statement
#include "MainFrm.h"
near the top of the file ex14bView.cpp. 9. Build and test the EX14B application. Move the mouse, and observe that the left two status bar panes accurately reflect the mouse cursor's position. Try the left and right mouse buttons. C an you toggle the status bar on and off from the View menu?
If you want the first (index 0) status bar pane to have a beveled border like the other panes and you want the status bar to grow and resize to fit their contents, include the following two lines in the CMainFrame::OnCreate function, following the call to the status bar Create function.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he Internet Explorer R ebar T oolbar
As we learned in C hapter 9, Visual C ++ 6.0 contains many features that are part of Internet Explorer 4.0: the Internet Explorer C ommon C ontrols. One of the new controls in the IE C ommon C ontrols is a new kind of toolbar called a rebar. You're probably already familiar with the rebar if you have ever used Internet Explorer 4.0. The rebar differs from the default MFC toolbar in that it provides grippers and allows the user to "slide" its horizontal and vertical positions, whereas the MFC toolbar's position is changed via drag-and-drop docking. Rebars also allow the developer to provide many more internal control typessuch as drop-down menusthan are available in CToolBar .
Anatomy of a Rebar
Figure 14-5 shows the various terminology used on a rebar. Each internal toolbar in a rebar is called a band. The raised edge where the user slides the band is called a gripper. Each band can also have a label.
Figure 14-5. Rebar terminology. MFC provides two classes that facilitate working with rebars: CReBar A high-level abstraction class that provides members for adding CToolBar and CDialogBar classes to rebars as bands. CReBar also handles communication (such as message notifications) between the underlying control and the MFC framework. CReBarCtrlA low-level wrapper class that wraps the IE ReBar control. This class provides numerous members for creating and manipulating rebars but does not provide the niceties that are found in CReBar . Most MFC applications use CReBar and call the member function GetReBarCtrl, which returns a CReBarCtrl pointer to gain access to the lower-level control if needed.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he E X14C R ebar Example
Let's get familiar with the rebar by jumping into an example. This example creates an SDI application that has a rebar with two bands: a familiar toolbar band and a dialog bar band. Figure 14-6 shows the example in action.
Figure 14-6. EX14C rebar example. Here are the steps required to create the EX14C example: 1. Run AppWizard to generate \vcpp32\ex14c\ex14c. Select Single Document. In Step 4, be sure you select Internet Explorer ReBars under the How Do You Want Your Toolbars To Look option. Figure 14-7 below shows the correct settings. Accept all other default settings. 2. Compile and run the application. When you run the application, you will see that AppWizard has automatically created a rebar with two bands. One band contains a conventional toolbar and the other contains the text "TODO: layout dialog bar" in the band. Figure 14-8 below shows the initial rebar control. At this point, you can open the MainFrm.h header file and see the code below, which declares the CReBar data member m_ndReBar .
Figure 14-8. Initial windows for EX14C example with the default rebar controls. In the MainFrm.cpp file, you can see the code that adds the toolbar and the dialog bar to the CReBar object:
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
if (!m_wndReBar.Create(this) || !m_wndReBar.AddBar(&m_wndToolBar) || !m_wndReBar.AddBar(&m_wndDlgBar)) { TRACE0("Failed to create rebar\n"); return -1; // fail to create }
3. Lay out the Dialog Bar. Open the Visual C ++ resource editor. Under the Dialog heading you'll find a dialog resource for the dialog bar with the ID IDR_MAINFRAME. Open IDR_MAINFRAME and you'll see the dialog bar with the text "TODO: layout dialog bar". Let's follow AppWizard's friendly suggestion and put some real controls into the dialog bar. First delete the static control with the "TODO" text in it. Next place a combo box in the dialog bar and enter some default data items: one , two , buckle , my , shoe! Now place a button on the dialog bar and change the button's text to Increment. Next place a progress bar with the default properties on the dialog bar. Finally place another button with the text Decrement on the dialog bar. When you are done laying out the dialog bar, it should look similar to Figure 14-9.
Figure 14-9. Edited IDR_MAINFRAME dialog bar. 4. Associate the dialog bar with the CMainFrame class. Before we can program the handlers for the Increment and Decrement buttons, we need to attach the dialog bar to a class using C lassWizard. While in the resource editor, bring up C lassWizard by double-clicking on the Increment button. You will now see this dialog.
C hoose Select An Existing C lass. We choose this option because we want our dialog resource to be a band in the toolbar, not a separate dialog class. C lick OK and you will see these choices.
C hoose CMainFrame from the list and click Select. C lassWizard will prompt you with one last dialog.
C lick Yes and then exit C lassWizard. You have successfully associated the IDR_MAINFRAME dialog bar with the CMainFrame class. 5. Program the dialog bar. To program the dialog bar, bring up the IDR_MAINFRAME dialog resource in the resource editor again and double-click on the Increment button. C lassWizard will automatically create an ONBUTTON1 handler for youaccept the default name for this function. Enter the following boldface code in the OnButton1 function:
void CMainFrame::OnButton1() {
CProgressCtrl * pProgress = (CProgressCtrl*)m_wndDlgBar.GetDlgItem(IDC_PROGRESS1); pProgress->StepIt();
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
}
The OnButton1 handler first gets a pointer to the progress control and then calls StepIt to increment the progress control. Now we need to add similar code to the decrement handler. Double-click on the Decrement button in the resource editor and C lassWizard will automatically create an OnButton2 handler. Add the following boldface code to the OnButton2 member function:
void CMainFrame::OnButton2() {
CProgressCtrl * pProgress = (CProgressCtrl*)m_wndDlgBar.GetDlgItem(IDC_PROGRESS1); int nCurrentPos = pProgress->GetPos(); pProgress->SetPos(nCurrentPos-10);
}
6. Compile and test. Now you can compile and run EX14C to see your custom rebar in action. The Increment button increases the progress bar and the Decrement button decreases it. In this chapter, we learned how to use MFC 's toolbar, status bar, and the new rebar control. In the next chapter, we'll look at how to extend MFC to implement a frame window that remembers its position.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Chapter 15
A R eusable Frame W indow Base C lass
C ++ promises programmers the ability to produce "software Lego blocks" that can be taken "off the shelf" and fitted easily into an application. The Microsoft Foundation C lass (MFC ) Library version 6.0 classes are a good example of this kind of reusable software. This chapter shows you how to build your own reusable base class by taking advantage of what the MFC library already provides. In the process of building the reusable class, you'll learn a few more things about Microsoft Windows and the MFC library. In particular, you'll see how the application framework allows access to the Windows Registry, you'll learn more about the mechanics of the CFrameWnd class, and you'll get more exposure to static class variables and the CString class.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
W hy R eusable Base C lasses Are Difficult to W rite
In a normal application, you write code for software components that solve particular problems. It's usually a simple matter of meeting the project specification. With reusable base classes, however, you must anticipate future programming needs, both your own and those of others. You have to write a class that is general and complete yet efficient and easy to use. This chapter's example showed me the difficulty in building reusable software. I started out intending to write a frame class that would "remember" its window size and position. When I got into the job, I discovered that existing Windows-based programs remember whether they have been minimized to the taskbar or whether they have been maximized to full screen. Then there was the oddball case of a window that was both minimized and maximized. After that, I had to worry about the toolbar and the status bar, plus the class had to work in a dynamic link library (DLL). In short, it was surprisingly difficult to write a frame class that would do everything that a programmer might expect. In a production programming environment, reusable base classes might fall out of the normal software development cycle. A class written for one project might be extracted and further generalized for another project. There's always the temptation, though, to cut and paste existing classes without asking, "What can I factor out into a base class?" If you're in the software business for the long term, it's beneficial to start building your library of truly reusable components.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he C PersistentFrame C lass
In this chapter, you'll be using a class named CPersistentFrame that is derived from the CFrameWnd class. This CPersistentFrame class supports a persistent SDI (Single Document Interface) frame window that remembers the following characteristics. Window size Window position Maximized status Minimized status Toolbar and status bar enablement and position When you terminate an application that's built with the CPersistentFrame class, the above information is saved on disk in the Windows Registry. When the application starts again, it reads the Registry and restores the frame to its state at the previous exit. You can use the persistent view class in any SDI application, including the examples in this book. All you have to do is substitute CPersistentFrame for CFrameWnd in your application's derived frame class files.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he C FrameW nd C lass and the ActivateFrame Member Function
Why choose CFrameWnd as the base class for a persistent window? Why not have a persistent view class instead? In an MFC SDI application, the main frame window is always the parent of the view window. This frame window is created first, and then the control bars and the view are created as child windows. The application framework ensures that the child windows shrink and expand appropriately as the user changes the size of the frame window. It wouldn't make sense to change the view size after the frame was created. The key to controlling the frame's size is the CFrameWnd::ActivateFrame member function. The application framework calls this virtual function (declared in CFrameWnd) during the SDI main frame window creation process (and in response to the File New and File Open commands). The framework's job is to call the CWnd::ShowWindow function with the parameter nCmdShow. ShowWindow makes the frame window visible along with its menu, view window, and control bars. The nCmdShow parameter determines whether the window is maximized or minimized or both. If you override ActivateFrame in your derived frame class, you can change the value of nCmdShow before passing it to the CFrameWnd::ActivateFrame function. You can also call the CWnd::SetWindowPlacement function, which sets the size and position of the frame window, and you can set the visible status of the control bars. Because all changes are made before the frame window becomes visible, no annoying flash occurs on the screen. You must be careful not to reset the frame window's position and size after every File New or File Open command. A first-time flag data member ensures that your CPersistentFrame::ActivateFrame function operates only when the application starts.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he PreC reateW indow Member Function
PreCreateWindow, declared at the CWnd level, is another virtual function that you can override to change the characteristics of your window before it is displayed. The framework calls this function before it calls ActivateFrame . AppWizard always generates an overridden PreCreateWindow function in your project's view and frame window classes. This function has a CREATESTRUCT structure as a parameter, and two of the data members in this structure are style and dwExStyle . You can change these data members before passing the structure on to the base class PreCreateWindow function. The style flag determines whether the window has a border, scroll bars, a minimize box, and so on. The dwExStyle flag controls other characteristics, such as always-on-top status. See the online documentation for Window Styles and Extended Window Styles for details. The CREATESTRUCT member lpszClass is also useful to change the window's background brush, cursor, or icon. It makes no sense to change the brush or cursor in a frame window because the view window covers the client area. If you want an ugly red view window with a special cursor, for example, you can override your view's PreCreateWindow function like this:
BOOL CMyView::PreCreateWindow(CREATESTRUCT& cs) { if (!CView::PreCreateWindow(cs)) { return FALSE; } cs.lpszClass = AfxRegisterWndClass(CS_DBLCLKS | CS_HREDRAW | CS_VREDRAW, AfxGetApp()->LoadCursor(IDC_MYCURSOR), ::CreateSolidBrush(RGB(255, 0, 0))); if (cs.lpszClass != NULL) { return TRUE; } else { return FALSE; } }
If you override the PreCreateWindow function in your persistent frame class, windows of all derived classes will share the characteristics you programmed in the base class. Of course, derived classes can have their own overridden PreCreateWindow functions, but then you'll have to be careful about the interaction between the base class and derived class functions.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he W indows R egistry
If you've used Win16-based applications, you've probably seen INI files. You can still use INI files in Win32-based applications, but Microsoft recommends that you use the Windows Registry instead. The Registry is a set of system files, managed by Windows, in which Windows and individual applications can store and access permanent information. The Registry is organized as a kind of hierarchical database in which string and integer data is accessed by a multipart key. For example, a text processing application, TEXTPROC , might need to store the most recent font and point size in the Registry. Suppose that the program name forms the root of the key (a simplification) and that the application maintains two hierarchy levels below the name. The structure looks something like this. TEXTPROC Text formatting Font = Times Roman Points = 10
Unicode European languages use characters that can be encoded in 8 bitseven characters with diacritics. Most Asian languages require 16 bits for their characters. Many programs use the double-byte character set (DBC S) standard: some characters use 8 bits and others 16 bits, depending on the value of the first 8 bits. DBC S is being replaced by Unicode, in which all characters are 16-bit "wide" characters. No specific Unicode character ranges are set aside for individual languages: if a character is used in both the C hinese and the Japanese languages, for example, that character appears only once in the Unicode character set. When you look at MFC source code and the code that AppWizard generates, you'll see the types TCHAR , LPTSTR , and LPCTSTR and you'll see literal strings like _T("string"). You are looking at Unicode macros. If you build your project without defining _UNICODE, the compiler generates code for ordinary 8-bit ANSI characters (CHAR ) and pointers to 8-bit character arrays (LPSTR , LPCSTR ). If you do define _UNICODE, the compiler generates code for 16-bit Unicode characters (WCHAR ), pointers (LPWSTR , LPCWSTR ), and literals (L"wide string"). The _UNICODE preprocessor symbol also determines which Windows functions your program calls. Many Win32 functions have two versions. When your program calls CreateWindowEx , for example, the compiler generates code to call either CreateWindowExA (with ANSI parameters) or CreateWindowExW (with Unicode parameters). In Microsoft Windows NT, which uses Unicode internally, CreateWindowExW passes all parameters straight through, but CreateWindowExA converts ANSI string and character parameters to Unicode. In Microsoft Windows 95, which uses ANSI internally, CreateWindowExW is a stub that returns an error and CreateWindowExA passes the parameters straight through. If you want to create a Unicode application, you should target it for Windows NT and use the macros throughout. You can write Unicode applications for Windows 95, but you'll do extra work to call the "A" versions of the Win32 functions. As shown in C hapter 24, C hapter 25, C hapter 26, C hapter 27, C hapter 28, C hapter 29, and C hapter 30, C OM calls (except DAO) always use wide characters. Although Win32 functions are available for converting between ANSI and Unicode, if you're using the CString class you can rely on a wide character constructor and the AllocSysString member function to do the conversions. For simplicity, this book's example programs use ANSI only. The code AppWizard generated uses Unicode macros, but the code I wrote uses 8-bit literal strings and the char , char*, and const char* types.
The MFC library provides four CWinApp member functions, holdovers from the days of INI files, for accessing the Registry. Starting with Visual C ++ version 5.0, AppWizard generates a call to CWinApp::SetRegistryKey in your application's InitInstance function as shown here.
The application framework stores a list of most recently used files in the Registry under the heading Recent File List.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Using the C String C lass
The MFC CString class is a significant de facto extension to the C ++ language. As the Microsoft Foundation Classes and Templates section of the online help points out, the CString class has many useful operators and member functions, but perhaps its most important feature is its dynamic memory allocation. You never have to worry about the size of a CString object. The statements here represent typical uses of CString objects.
CString strFirstName("Elvis"); CString strLastName("Presley"); CString strTruth = strFirstName + " " + strLastName; // concatenation strTruth += " is alive"; ASSERT(strTruth == "Elvis Presley is alive"); ASSERT(strTruth.Left(5) == strFirstName); ASSERT(strTruth[2] == `v'); // subscript operator
In a perfect world, C ++ programs would use all CString objects and never use ordinary zero-terminated character arrays. Unfortunately, many runtime library functions still use character arrays, so programs must always mix and match their string representations. Fortunately, the CString class provides a const char*() operator that converts a CString object to a character pointer. Many of the MFC library functions have const char* parameters. Take the global AfxMessageBox function, for example. Here is one of the function's prototypes:
int AFXAPI AfxMessageBox(LPCTSTR lpszText, UINT nType = MB_OK, UINT nIDHelp = 0);
(Note: LPCTSTR is not a pointer to a CString object but rather is a Unicode-enabled replacement for const char*.) You can call AfxMessageBox this way:
int nError = 23; CString strMessageText; strMessageText.Format("Error number %d", nError); AfxMessageBox(strMessageText);
Suppose you want direct write access to the characters in a CString object. If you write code like this:
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he P osition of a Maximized W indow
As a Windows user, you know that you can maximize a window from the system menu or by clicking a button at the top right corner of the window. You can return a maximized window to its original size in a similar fashion. It's obvious that a maximized window remembers its original size and position. The CWnd function GetWindowRect retrieves the screen coordinates of a window. If a window is maximized, GetWindowRect returns the coordinates of the screen rather than the window's unmaximized coordinates. If a persistent frame class is to work for maximized windows, it has to know the window's unmaximized coordinates. CWnd::GetWindowPlacement retrieves the unmaxi-mized coordinates together with some flags that indicate whether the window is currently minimized or maximized or both. The companion SetWindowPlacement function lets you set the maximized and minimized status and the size and position of the window. To calculate the position of the top left corner of a maximized window, you need to account for the window's border size, obtainable from the Win32 GetSystemMetrics function. See Figure 15-1 for the CPersistentFrame::ActivateFrame code for an example of how SetWindowPlacement is used.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
C ontrol Bar Status and the R egistry
The MFC library provides two CFrameWnd member functions, SaveBarState and LoadBarState , for saving and loading control bar status to and from the Registry. These functions process the size and position of the status bar and docked toolbars. They don't process the position of floating toolbars, however.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Static Data Members
The CPersistentFrame class stores its Registry key names in static const char array data members. What were the other storage choices? String resource entries won't work because the strings need to be defined with the class itself. (String resources make sense if CPersistentFrame is made into a DLL, however.) Global variables are generally not recommended because they defeat encapsulation. Static CString objects don't make sense because the characters must be copied to the heap when the program starts. An obvious choice would have been regular data members. But static data members are better because, as constants, they are segregated into the program's read-only data section and can be mapped to multiple instances of the same program. If the CPersistentFrame class is part of a DLL, all processes that are using the DLL can map the character arrays. Static data members are really global variables, but they are scoped to their class so there's no chance of name collisions.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he Default W indow R ectangle
You're used to defining rectangles with device or logical coordinates. A CRect object constructed with the statement
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he E X15A Example
The EX15A program illustrates the use of a persistent frame window class, CPersistentFrame . Figure 15-1 shows the contents of the files Persist.h and Persist.cpp, which are included in the EX15A project on the companion C D-ROM. In this example, you'll insert the new frame class into an AppWizard-generated SDI application. EX15A is a "do-nothing" application, but you can insert the persistent frame class into any of your own SDI "do-something" applications. PERSIST.H
// Persist.h #ifndef _INSIDE_VISUAL_CPP_PERSISTENT_FRAME #define _INSIDE_VISUAL_CPP_PERSISTENT_FRAME class CPersistentFrame : public CFrameWnd { // remembers where it was on the desktop DECLARE_DYNAMIC(CPersistentFrame) private: static const CRect s_rectDefault; static const char s_profileHeading[]; static const char s_profileRect[]; static const char s_profileIcon[]; static const char s_profileMax[]; static const char s_profileTool[]; static const char s_profileStatus[]; BOOL m_bFirstTime; protected: // Create from serialization only CPersistentFrame(); ~CPersistentFrame(); //{{AFX_VIRTUAL(CPersistentFrame) public: virtual void ActivateFrame(int nCmdShow = -1); protected: //}}AFX_VIRTUAL //{{AFX_MSG(CPersistentFrame) afx_msg void OnDestroy(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; #endif // _INSIDE_VISUAL_CPP_PERSISTENT_FRAME
PERSIST.CPP
// Persist.cpp Persistent frame class for SDI apps #include "stdafx.h" #include "persist.h" #ifdef _DEBUG #undef THIS_FILE static char BASED_CODE THIS_FILE[] = __FILE__; #endif /////////////////////////////////////////////////////////////// // CPersistentFrame const CRect CPersistentFrame::s_rectDefault(10, 10, 500, 400); // static const char CPersistentFrame::s_profileHeading[] = "Window size"; const char CPersistentFrame::s_profileRect[] = "Rect"; const char CPersistentFrame::s_profileIcon[] = "icon"; const char CPersistentFrame::s_profileMax[] = "max"; const char CPersistentFrame::s_profileTool[] = "tool"; const char CPersistentFrame::s_profileStatus[] = "status"; IMPLEMENT_DYNAMIC(CPersistentFrame, CFrameWnd) BEGIN_MESSAGE_MAP(CPersistentFrame, CFrameWnd) //{{AFX_MSG_MAP(CPersistentFrame) ON_WM_DESTROY() //}}AFX_MSG_MAP END_MESSAGE_MAP() /////////////////////////////////////////////////////////////// CPersistentFrame::CPersistentFrame(){ m_bFirstTime = TRUE; } /////////////////////////////////////////////////////////////// CPersistentFrame::~CPersistentFrame()
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
{ } /////////////////////////////////////////////////////////////// void CPersistentFrame::OnDestroy() { CString strText; BOOL bIconic, bMaximized; WINDOWPLACEMENT wndpl; wndpl.length = sizeof(WINDOWPLACEMENT); // gets current window position and // iconized/maximized status BOOL bRet = GetWindowPlacement(&wndpl); if (wndpl.showCmd == SW_SHOWNORMAL) { bIconic = FALSE; bMaximized = FALSE; } else if (wndpl.showCmd == SW_SHOWMAXIMIZED) { bIconic = FALSE; bMaximized = TRUE; } else if (wndpl.showCmd == SW_SHOWMINIMIZED) { bIconic = TRUE; if (wndpl.flags) { bMaximized = TRUE; } else { bMaximized = FALSE; } } strText.Format("%04d %04d %04d %04d", wndpl.rcNormalPosition.left, wndpl.rcNormalPosition.top, wndpl.rcNormalPosition.right, wndpl.rcNormalPosition.bottom); AfxGetApp()->WriteProfileString(s_profileHeading, s_profileRect, strText); AfxGetApp()->WriteProfileInt(s_profileHeading, s_profileIcon, bIconic); AfxGetApp()->WriteProfileInt(s_profileHeading, s_profileMax, bMaximized); SaveBarState(AfxGetApp()->m_pszProfileName); CFrameWnd::OnDestroy(); } /////////////////////////////////////////////////////////////// void CPersistentFrame::ActivateFrame(int nCmdShow) { CString strText; BOOL bIconic, bMaximized; UINT flags; WINDOWPLACEMENT wndpl; CRect rect; if (m_bFirstTime) { m_bFirstTime = FALSE; strText = AfxGetApp()->GetProfileString(s_profileHeading, s_profileRect); if (!strText.IsEmpty()) { rect.left = atoi((const char*) strText); rect.top = atoi((const char*) strText + 5); rect.right = atoi((const char*) strText + 10); rect.bottom = atoi((const char*) strText + 15); } else { rect = s_rectDefault; } bIconic = AfxGetApp()->GetProfileInt(s_profileHeading, s_profileIcon, 0); bMaximized = AfxGetApp()->GetProfileInt(s_profileHeading, s_profileMax, 0); if (bIconic) { nCmdShow = SW_SHOWMINNOACTIVE; if (bMaximized) { flags = WPF_RESTORETOMAXIMIZED; } else { flags = WPF_SETMINPOSITION; }
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
} else { if (bMaximized) { nCmdShow = SW_SHOWMAXIMIZED; flags = WPF_RESTORETOMAXIMIZED; } else { nCmdShow = SW_NORMAL; flags = WPF_SETMINPOSITION; } } wndpl.length = sizeof(WINDOWPLACEMENT); wndpl.showCmd = nCmdShow; wndpl.flags = flags; wndpl.ptMinPosition = CPoint(0, 0); wndpl.ptMaxPosition = CPoint(-::GetSystemMetrics(SM_CXBORDER), -::GetSystemMetrics(SM_CYBORDER)); wndpl.rcNormalPosition = rect; LoadBarState(AfxGetApp()->m_pszProfileName); // sets window's position and minimized/maximized status BOOL bRet = SetWindowPlacement(&wndpl); } CFrameWnd::ActivateFrame(nCmdShow); }
Figure 15-1. The C PersistentView class listing. Here are the steps for building the EX15A example program. 1. Run AppWizard to generate \vcpp32\ex15a\ex15a. Accept all default settings but two: select Single Document and deselect Printing and Print Preview. The options and the default class names are shown in the following illustration.
2. Modify MainFrm.h. You must change the base class of CMainFrame . To do this, simply change the line
#include "persist.h"
3. Modify MainFrm.cpp. Globally replace all occurrences of CFrameWnd with CPersistentFrame . 4. Modify ex15a.cpp. Replace the line
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Then click OK to regenerate the C LW file. Notice that CPersistentFrame is now integrated into C lassWizard. You'll now be able to map messages and override virtual functions in the CPersistentFrame class. 7. Build and test the EX15A application. Size and move the application's frame window, and then close the application. When you restart the application, does its window open at the same location at which it was closed? Experiment with maximizing and minimizing, and then change the status and position of the control bars. Does the persistent frame remember its settings? 8. Save the CPersistentFrame class as a Gallery component for future use. In the C lassView window, right-click on CPersistentFrame and select Add To Gallery. Bring up the C omponents And C ontrols Gallery by choosing Add To Project from the Project menu and then choosing C omponents And C ontrols. Notice that Visual C ++ created the file Persistent Frame.ogx in a folder named \ex15a. C hange this folder's name to Persistent Frame. Now you can add the CPersistentFrame class to any project by simply adding Persistent Frame.ogx. We will add CPersistentFrame to EX22A this way. 9. Examine the Windows Registry. Run the Windows regedit.exe program. Navigate to the HKEY_C URRENT_USER\Software\Programming Visual C ++\ex15a key. You should see data values similar to those shown in the following illustration.
Notice the relationship between the Registry key and the SetRegistryKey function parameter, "Programming Visual C++." If you supply an empty string as the SetRegistryKey parameter, the program name (ex15a, in this case) is positioned directly below the Software key.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
P ersistent Frames in M DI Applications
You won't get to Multiple Document Interface (MDI) applications until C hapter 18, but if you're using this book as a reference, you might want to apply the persistent frame technique to MDI applications. The CPersistentFrame class, as presented in this chapter, won't work in an MDI application because the MDI main frame window's ShowWindow function is called, not by a virtual ActivateFrame function, but directly by the application class's InitInstance member function. If you need to control the characteristics of an MDI main frame window, add the necessary code to InitInstance . The ActivateFrame function is called, however, for CMDIChildWnd objects. This means your MDI application could remember the sizes and positions of its child windows. You could store the information in the Registry, but you would have to accommodate multiple windows. You would have to modify the CPersistentFrame class for this purpose.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Chapter 16
Separating the Document from Its View
Now you're finally going to see the interaction between documents and views. C hapter 13 gave you a preview of this interaction when it showed the routing of command messages to both view objects and document objects. In this chapter, you'll see how the document maintains the application's data and how the view presents the data to the user. You'll also learn how the document and view objects talk to each other while the application executes. The two examples in this chapter both use the CFormView class as the base class for their views. The first example is as simple as possible, with the document holding only one simple object of class CStudent, which represents a single student record. The view shows the student's name and grade and allows editing. With the CStudent class, you'll get some practice writing classes to represent real-world entities. You'll also get to use the Microsoft Foundation C lass (MFC ) Library version 6.0 diagnostic dump functions. The second example goes further by introducing pointer collection classesthe CObList and CTypedPtrList classes in particular. Now the document holds a collection of student records, and the view allows the sequencing, insertion, and deletion of individual records.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Document-View Interaction Functions
You already know that the document object holds the data and that the view object displays the data and allows editing. An SDI application has a document class derived from CDocument, and it has one or more view classes, each ultimately derived from CView. A complex handshaking process takes place among the document, the view, and the rest of the application framework. To understand this process, you need to know about five important member functions in the document and view classes. Two are nonvirtual base class functions that you call in your derived classes; three are virtual functions that you often override in your derived classes. Let's look at these functions one at a time.
The CDocument::GetNextView function navigates from the document to the view, but because a document can have more than one view, it's necessary to call this member function once for each view, inside a loop. You'll seldom call GetNextView because the application framework provides a better method of iterating through a document's views.
When AppWizard generates a derived CView class, it creates a special type-safe version of the GetDocument function that returns not a CDocument pointer but a pointer to an object of your derived class. This function is an inline function, and it looks something like this:
GetDocument()->UpdateAllViews(this);
The non-null parameter prevents the application framework from notifying the current view. The assumption here is that the current view has already updated itself. The function has optional hint parameters that can be used to give view-specific and application-dependent information about which parts of the view to update. This is an advanced use of the function. How exactly is a view notified when UpdateAllViews gets called? Take a look at the next function, OnUpdate .
void CMyView::OnUpdate(CView* pSender, LPARAM lHint, CObject* pHint) { CMyDocument* pMyDoc = GetDocument(); CString lastName = pMyDoc->GetLastName(); m_pNameStatic->SetWindowText(lastName); // m_pNameStatic is // a CMyView data member }
The hint information is passed through directly from the call to UpdateAllViews . The default OnUpdate implementation invalidates the entire window rectangle. In your overridden version, you can choose to define a smaller invalid rectangle as specified by the hint information. If the CDocument function UpdateAllViews is called with the pSender parameter pointing to a specific view object, OnUpdate is called for all the document's views except the specified view.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he Simplest Document-View Application
Suppose you don't need multiple views of your document but you plan to take advantage of the application framework's file support. In this case, you can forget about the UpdateAllViews and OnUpdate functions. Simply follow these steps when you develop the application: 1. In your derived document class header file (generated by AppWizard), declare your document's data members. These data members are the primary data storage for your application. You can make these data members public, or you can declare the derived view class a friend of the document class. 2. In your derived view class, override the OnInitialUpdate virtual member function. The application framework calls this function after the document data has been initialized or read from disk. (C hapter 17 discusses disk file I/O.) OnInitialUpdate should update the view to reflect the current document data. 3. In your derived view class, let your window message handlers, command message handlers and your OnDraw function read and update the document data members directly, using GetDocument to access the document object. The sequence of events for this simplified document-view environment is as follows. Application starts CMyDocument object constructed CMyView object constructed View window created CMyView::OnCreate called (if mapped) CMyDocument::OnNewDocument called CMyView::OnInitialUpdate called View object initialized View window invalidated CMyView::OnDraw called User edits data User exits application CMyView functions update CMyDocument data members CMyView object destroyed CMyDocument object destroyed
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he C FormView C lass
The CFormView class is a useful view class that has many of the characteristics of a modeless dialog window. Like a class derived from CDialog , a derived CFormView class is associated with a dialog resource that defines the frame characteristics and enumerates the controls. The CFormView class supports the same dialog data exchange and validation (DDX and DDV) functions that you saw in the CDialog examples in C hapter 6.
If AppWizard generates a Form View dialog, the properties are set correctly, but if you use the dialog editor to make a dialog for a form view, you must specify the following items in the Dialog Properties dialog: Style = C hild Border = None Visible = unchecked
A CFormView object receives notification messages directly from its controls, and it receives command messages from the application framework. This application framework command-processing ability clearly separates CFormView from CDialog , and it makes controlling the view from the frame's main menu or toolbar easy. The CFormView class is derived from CView (actually, from CScrollView) and not from CDialog . You can't, therefore, assume that CDialog member functions are supported. CFormView does not have virtual OnInitDialog , OnOK , and OnCancel functions. CFormView member functions do not call UpdateData and the DDX functions. You have to call UpdateData yourself at the appropriate times, usually in response to control notification messages or command messages. Even though the CFormView class is not derived from the CDialog class, it is built around the Microsoft Windows dialog. For this reason, you can use many of the CDialog class member functions such as GotoDlgCtrl and NextDlgCtrl. All you have to do is cast your CFormView pointer to a CDialog pointer. The following statement, extracted from a member function of a class derived from CFormView, sets the focus to a specified control. GetDlgItem is a CWnd function and is thus inherited by the derived CFormView class.
((CDialog*) this)->GotoDlgCtrl(GetDlgItem(IDC_NAME));
AppWizard gives you the option of using CFormView as the base class for your view. When you select CFormView, AppWizard generates an empty dialog with the correct style properties set. The next step is to use C lassWizard to add control notification message handlers, command message handlers, and update command UI handlers. (The example steps starting after Figure 16-2 show you what to do.) You can also define data members and validation criteria.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he C O bject C lass
If you study the MFC library hierarchy, you'll notice that the CObject class is at the top. Most other classes are derived from the CObject root class. When a class is derived from CObject, it inherits a number of important characteristics. The many benefits of CObject derivation will become clear as you read the chapters that follow. In this chapter, you'll see how CObject derivation allows objects to participate in the diagnostic dumping scheme and allows objects to be elements in the collection classes.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Diagnostic Dumping
The MFC library gives you some useful tools for diagnostic dumping. You enable these tools when you select the Debug target. When you select the Win32 Release target, diagnostic dumping is disabled and the diagnostic code is not linked to your program. All diagnostic output goes to the Debug view in the debugger's Output window.
To clear diagnostic output from the debugger's Output window, position the cursor in the Output window and click the right mouse button. Then choose C lear from the pop-up menu.
int nCount = 9; CString strDesc("total"); TRACE("Count = %d, Description = %s\n", nCount, strDesc);
The TRACE macro takes a variable number of parameters and is thus easy to use. If you look at the MFC source code, you won't see TRACE macros but rather TRACE0, TRACE1, TRACE2, and TRACE3 macros. These macros take 0, 1, 2, and 3 parameters, respectively, and are leftovers from the 16-bit environment, where it was necessary to conserve space in the data segment.
int nCount = 9; CString strDesc("total"); #ifdef _DEBUG afxDump << "Count = " << nCount << ", Description = " << strDesc << "\n"; #endif // _DEBUG
Although both afxDump and cout use the same insertion operator (<<), they don't share any code. The cout object is part of the Microsoft Visual C ++ iostream library, and afxDump is part of the MFC library. Don't assume that any of the cout formatting capability is available through afxDump. C lasses that aren't derived from CObject, such as CString , CTime , and CRect, contain their own overloaded insertion operators for CDumpContext objects. The CDumpContext class, of which afxDump is an instance, includes the overloaded insertion operators for the native C ++ data types (int, double , char*, and so on). The CDumpContext class also contains insertion operators for CObject references and pointers, and that's where things get interesting.
#ifdef _DEBUG afxDump << action; // action is an object of class CAction #endif // _DEBUG
The virtual CObject::Dump function gets called. If you haven't overridden Dump for CAction, you don't get much except for the address of the object. If you have overridden Dump, however, you can get the internal state of your object. Here's a CAction::Dump function:
#ifdef _DEBUG void CAction::Dump(CDumpContext& dc) const { CObject::Dump(dc); // Always call base class function dc << "time = " << m_nTime << "\n"; } #endif // _DEBUG
The base class (CObject) Dump function prints a line such as this:
a CObject at $4115D4
If you have called the DECLARE_DYNAMIC macro in your CAction class definition and the IMPLEMENT_DYNAMIC macro in your CAction declaration, you will see the name of the class in your dump
a CAction at $4115D4
even if your dump statement looks like this:
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
#ifdef _DEBUG afxDump << (CObject&) action; #endif // _DEBUG
The two macros work together to include the MFC library runtime class code in your derived CObject class. With this code in place, your program can determine an object's class name at runtime (for the dump, for example) and it can obtain class hierarchy information.
The (DECLARE_SERIAL, IMPLEMENT_SERIAL) and (DECLARE_DYNCREATE, IMPLEMENT_DYNCREATE) macro pairs provide the same runtime class features as those provided by the (DECLARE_DYNAMIC , IMPLEMENT_DYNAMIC ) macro pair.
The code that adds debug information to allocated memory blocks is now in the Debug version of the C RT (C runtime) library rather than in the MFC library. If you choose to dynamically link MFC , the MSVC RTD DLL is loaded along with the necessary MFC DLLs. When you add the line
Window Subclassing for Enhanced Data-Entry Control What if you want an edit control (in a dialog or a form view) that accepts only numeric characters? That's easy. You just set the Number style in the control's property sheet. If, however, you want to exclude numeric characters or change the case of alphabetic characters, you must do some programming. The MFC library provides a convenient way to change the behavior of any standard control, including the edit control. Actually, there are several ways. You can derive your own classes from CEdit, CListBox , and so forth (with their own message handler functions) and then create control objects at runtime. Or you can register a special window class, as a Win32 programmer would do, and integrate it into the project's resource file with a text editor. Neither of these methods, however, allows you to use the dialog editor to position controls in the dialog resource. The easy way to modify a control's behavior is to use the MFC library's window subclassing feature. You use the dialog editor to position a normal control in a dialog resource, and then you write a new C ++ class that contains message handlers for the events that you want to handle yourself. Here are the steps for subclassing an edit control: 1. With the dialog editor, position an edit control in your dialog resource. Assume that it has the child window ID IDC_EDIT1. 2. Write a new classfor example, CNonNumericEditderived from CEdit. Map the WM_C HAR message and write a handler like this:
void CNonNumericEdit::OnChar(UINT nChar, UINT nRepCnt, UINT nFlags) { if (!isdigit(nChar)) { CEdit::OnChar(nChar, nRepCnt, nFlags); } }
3. In your derived dialog or form view class header, declare a data member of class CNonNumericEdit in this way:
m_nonNumericEdit.SubclassDlgItem(IDC_EDIT1, this);
5. If you're working with a form view class, add the following code to your OnInitialUpdate override function:
void CUpperEdit::OnChar(UINT nChar, UINT nRepCnt, UINT nFlags) { if (islower(nChar)) { nChar = toupper(nChar); } DefWindowProc(WM_CHAR, (WPARAM) nChar, (LPARAM) (nRepCnt | (nFlags << 16))); }
You can also use window subclassing to handle reflected messages, which were mentioned in C hapter 6. If an MFC window class doesn't map a message from one of its child controls, the framework reflects the message back to the control. Technical Note #62 in the online documentation explains the details.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
If you need an edit control with a yellow background, for example, you can derive a class CYellowEdit from CEdit and use C lassWizard to map the =WM_C TLC OLOR message in CYellowEdit. (C lassWizard lists the message name with an equal sign in front to indicate that it is reflected.) The handler code, shown below, is substantially the same as the nonreflected WM_C TLC OLOR handler. (Member variable m_hYellowBrush is defined in the control class's constructor.)
HBRUSH CYellowEdit::CtlColor(CDC* pDC, UINT nCtlColor) { pDC->SetBkColor(RGB(255, 255, 0)); // yellow return m_hYellowBrush; }
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he E X16A Example
The first of this chapter's two examples shows a very simple document-view interaction. The CEx16aDoc document class, derived from CDocument, allows for a single embedded CStudent object. The CStudent class represents a student record composed of a CString name and an integer grade. The CEx16aView view class is derived from CFormView. It is a visual representation of a student record that has edit controls for the name and grade. The default Enter pushbutton updates the document with data from the edit controls. Figure 16-1 shows the EX16A program window.
Figure 16-1. The EX16A program in action. Figure 16-2 shows the code for the CStudent class. Most of the class's features serve EX16A, but a few items carry forward to EX16B and the programs discussed in C hapter 17. For now, take note of the two data members, the default constructor, the operators, and the Dump function declaration. The DECLARE_DYNAMIC and IMPLEMENT_DYNAMIC macros ensure that the class name is available for the diagnostic dump.
STUDENT.H
// student.h #ifndef _INSIDE_VISUAL_CPP_STUDENT #define _INSIDE_VISUAL_CPP_STUDENT class CStudent : public CObject { DECLARE_DYNAMIC(CStudent) public: CString m_strName; int m_nGrade; CStudent() { m_nGrade = 0; } CStudent(const char* szName, int nGrade) : m_strName(szName) { m_nGrade = nGrade; } CStudent(const CStudent& s) : m_strName(s.m_strName) { // copy constructor m_nGrade = s.m_nGrade; } const CStudent& operator =(const CStudent& s) { m_strName = s.m_strName; m_nGrade = s.m_nGrade; return *this; } BOOL operator ==(const CStudent& s) const { if ((m_strName == s.m_strName) && (m_nGrade == s.m_nGrade)) { return TRUE; } else { return FALSE; } } BOOL operator !=(const CStudent& s) const { // Let's make use of the operator we just defined!
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
return !(*this == s); } #ifdef _DEBUG void Dump(CDumpContext& dc) const; #endif // _DEBUG }; #endif // _INSIDE_VISUAL_CPP_STUDENT
Figure 16-2. The C PersistentView class listing.
STUDENT.CPP
#include "stdafx.h" #include "student.h" IMPLEMENT_DYNAMIC(CStudent, CObject) #ifdef _DEBUG void CStudent::Dump(CDumpContext& dc) const { CObject::Dump(dc); dc << "m_strName = " << m_strName << "\nm_nGrade = " <<m_nGrade; } #endif // _DEBUG
Follow these steps to build the EX16A example: 1. Run AppWizard to generate \vcpp32\ex16a\ex16a. In the Step 6 page, change the view's base class to CFormView, as shown here.
The options and the default class names are shown here.
2. Use the menu editor to replace the Edit menu options. Delete the current Edit menu items and replace them with a C lear All option, as shown here.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Use the default constant ID_EDIT_CLEAR_ALL, which is assigned by the application framework. A menu prompt automatically appears. 3. Use the dialog editor to modify the IDD_EX16A_FORM dialog. Open the AppWizard-generated dialog IDD_EX16A_FORM, and add controls as shown below. Be sure that the Styles properties are set exactly as shown in the Dialog Properties dialog (Style = C hild; Border = None) and that Visible is unchecked.
Use the following IDs for the controls. Control Name edit control Grade edit control Enter pushbutton ID IDC_NAME IDC_GRADE IDC_ENTER
4. Use ClassWizard to add message handlers for CEx16aView. Select the CEx16aView class, and then add handlers for the following messages. Accept the default function names. Object ID IDC_ENTER ID_EDIT_CLEAR_ALL ID_EDIT_CLEAR_ALL Message BN_C LIC KED C OMMAND UPDATE_C OMMAND_UI Member Function OnEnter OnEditClearAll OnUpdateEditClearAll
5. Use ClassWizard to add variables for CEx16aView. C lick on the Member Variables tab in the MFC C lassWizard dialog, and then add the following variables. Control ID IDC_GRADE IDC_NAME Member Variable m_nGrade m_strName Category Value Value Variable Type int CString
For m_nGrade , enter a minimum value of 0 and a maximum value of 100. Notice that C lassWizard generates the code necessary to validate data entered by the user. 6. Add a prototype for the helper function UpdateControlsFromDoc.In the C lassView window, right-click on CEx16aView and choose Add Member Function. Fill out the dialog box to add the following function:
}
The OnEnter function replaces the OnOK function you'd expect to see in a dialog class. The function transfers data from the edit controls to the view's data members and then to the document. Add the boldface code shown here:
void CEx16aView::OnEnter() {
CEx16aDoc* pDoc = GetDocument(); UpdateData(TRUE);
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
pDoc->m_student.m_nGrade = m_nGrade; pDoc->m_student.m_strName = m_strName;
}
In a complex multiview application, the Edit C lear All command would be routed directly to the document. In this simple example, it's routed to the view. The update command UI handler disables the menu item if the document's student object is already blank. Add the following boldface code:
void CEx16aView::OnEditClearAll() { GetDocument()->m_student = CStudent(); // "blank" student object UpdateControlsFromDoc(); } void CEx16aView::OnUpdateEditClearAll(CCmdUI* pCmdUI) { pCmdUI->Enable(GetDocument()->m_student != CStudent()); // blank? }
8. Edit the EX16A project to add the files for CStudent. C hoose Add To Project from the Project menu, choose Files from the submenu, and select the Student.h header and the Student.cpp source code files. Visual C ++ will add the files' names to the project's DSP file so that they will be compiled when you build the project. 9. Add a CStudent data member to the CEx16aDoc class. Use C lassView to add the following data member, and the #include will be added automatically.
CEx16aDoc::~CEx16aDoc() { #ifdef _DEBUG Dump(afxDump); #endif // _DEBUG } void CEx16aDoc::Dump(CDumpContext& dc) const { CDocument::Dump(dc); dc << "\n" << m_student << "\n"; }
11. Build and test the EX16A application. Type a name and a grade, and then click Enter. Now exit the application. Does the Debug window show messages similar to those shown here?
a CEx16aDoc at $411580 m_strTitle = Untitled m_strPathName = m_bModified = 0 m_pDocTemplate = $4113A0 a CStudent at $4115D4 m_strName = Sullivan, Walter m_nGrade = 78
To see these messages, you must compile the application with the Win32 Debug target selected and you must run the program from the debugger.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
A More Advanced Document-View Interaction
If you're laying the groundwork for a multiview application, the document-view interaction must be more complex than the simple interaction in example EX16A. The fundamental problem is this: the user edits in view #1, so view #2 (and any other views) must be updated to reflect the changes. Now you need the UpdateAllViews and OnUpdate functions because the document is going to act as the clearinghouse for all view updates. The development steps are shown here: 1. In your derived document class header file (generated by AppWizard), declare your document's data members. If you want to, you can make these data members private and you can define member functions to access them or declare the view class as a friend of the document class. 2. In your derived view class, use C lassWizard to override the OnUpdate virtual member function. The application framework calls this function whenever the document data has changed for any reason. OnUpdate should update the view with the current document data. 3. Evaluate all your command messages. Determine whether each one is document-specific or view-specific. (A good example of a document-specific command is the C lear All command on the Edit menu.) Now map the commands to the appropriate classes. 4. In your derived view class, allow the appropriate command message handlers to update the document data. Be sure these message handlers call the CDocument::UpdateAllViews function before they exit. Use the type-safe version of the CView::GetDocument member function to access the view's document. 5. In your derived document class, allow the appropriate command message handlers to update the document data. Be sure that these message handlers call the CDocument::UpdateAllViews function before they exit. The sequence of events for the complex document-view interaction is shown here. Application starts CMyDocument object constructed CMyView object constructed Other view objects constructed View windows created CMyView::OnCreate called (if mapped) CDocument::OnNewDocument called CView::OnInitialUpdate called C alls CMyView::OnUpdate Initializes the view CMyView functions update CMyDocument data members C all CDocument::UpdateAllViews Other views' OnUpdate functions called CMyDocument functions update data members C all CDocument::UpdateAllViews CMyView::OnUpdate called Other views' OnUpdate functions called View objects destroyed CMyDocument object destroyed
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he C Document::DeleteC ontents Function
At some point, you'll need a function to delete the contents of your document. You could write your own private member function, but it happens that the application framework declares a virtual DeleteContents function for the CDocument class. The application framework calls your overridden DeleteContents function when the document is closed and as you'll see in the next chapter, at other times as well.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he C O bList C ollection C lass
Once you get to know the collection classes, you'll wonder how you ever got along without them. The CObList class is a useful representative of the collection class family. If you're familiar with this class, it's easy to learn the other list classes, the array classes, and the map classes. You might think that collections are something new, but the C programming language has always supported one kind of collectionthe array. C arrays must be fixed in size, and they do not support insertion of elements. Many C programmers have written function libraries for other collections, including linked lists, dynamic arrays, and indexed dictionaries. For implementing collections, the C ++ class is an obvious and better alternative than a C function library. A list object, for example, neatly encapsulates the list's internal data structures. The CObList class supports ordered lists of pointers to objects of classes derived from CObject. Another MFC collection class, CPtrList, stores void pointers instead of CObject pointers. Why not use CPtrList instead? The CObList class offers advantages for diagnostic dumping, which you'll see in this chapter, and for serialization, which you'll see in the next chapter. One important feature of CObList is that it can contain mixed pointers. In other words, a CObList collection can hold pointers to both CStudent objects and CTeacher objects, assuming that both CStudent and CTeacher were derived from CObject.
#include <afx.h> #include <afxcoll.h> class CAction : public CObject { private: int m_nTime; public: CAction(int nTime) { m_nTime = nTime; } // Constructor stores // integer time value void PrintTime() { TRACE("time = %d\n", m_nTime); } }; int main() { CAction* pAction; CObList actionList; // action list constructed on stack int i; // inserts action objects in sequence {0, 1, 2, 3, 4} for (i = 0; i < 5; i++) { pAction = new CAction(i); actionList.AddTail(pAction); // no cast necessary for pAction } // retrieves and removes action objects in sequence {0, 1, 2, 3, 4} while (!actionList.IsEmpty()) { pAction = // cast required for (CAction*) actionList.RemoveHead(); // return value pAction->PrintTime(); delete pAction; } return 0; }
Here's what's going on in the program. First a CObList object, actionList, is constructed. Then the CObList::AddTail member function inserts pointers to newly constructed CAction objects. No casting is necessary for pAction because AddTail takes a CObject pointer parameter and pAction is a pointer to a derived class. Next the CAction object pointers are removed from the list of the objects deleted. A cast is necessary for the returned value of RemoveHead because RemoveHead returns a CObject pointer that is higher in the class hierarchy than CAction. When you remove an object pointer from a collection, the object is not automatically deleted. The delete statement is necessary for deleting the CAction objects.
CAction* pAction; POSITION pos = actionList.GetHeadPosition(); while (pos != NULL) { pAction = (CAction*) actionList.GetNext(pos); pAction->PrintTime(); }
Now suppose you have an interactive Windows-based application that uses toolbar buttons to sequence forward and backward through the list one element at a time. You can't use GetNext to retrieve the entry because GetNext always increments the POSITION variable and you don't know in advance whether the user is going to want the next element or the previous element. Here's a sample view class command message handler function that gets the next list entry. In the
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
CMyView class, m_actionList is an embedded CObList object and the m_position data member is a POSITION variable that holds the current list position.
CMyView::OnCommandNext() { POSITION pos; CAction* pAction; if ((pos = m_position) != NULL) { m_actionList.GetNext(pos); if (pos != NULL) { // pos is NULL at end of list pAction = (CAction*) m_actionList.GetAt(pos); pAction->PrintTime(); m_position = pos; } else { AfxMessageBox("End of list reached"); } } }
GetNext is now called first to increment the list position, and the CObList::GetAt member function is called to retrieve the entry. The m_position variable is updated only when we're sure we're not at the tail of the list.
a CObList at $411832 with 4 elements a CAction at $412CD6 time = 0 a CAction at $412632 time = 1 a CAction at $41268E time = 2 a CAction at $4126EA time = 3
If the collection contains mixed pointers, the virtual Dump function is called for the object's class and the appropriate class name is printed.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he E X16B Example
This second SDI example improves on EX16A in the following ways: Instead of a single embedded CStudent object, the document now contains a list of CStudent objects. (Now you see the reason for using the CStudent class instead of making m_strName and m_nGrade data members of the document.) Toolbar buttons allow the user to sequence through the list. The application is structured to allow the addition of extra views. The Edit C lear All command is now routed to the document object, so the document's UpdateAllViews function and the view's OnUpdate function are brought into play. The student-specific view code is isolated so that the CEx16bView class can later be transformed into a base class that contains only general-purpose code. Derived classes can override selected functions to accommodate lists of application-specific objects. The EX16B window, shown in Figure 16-3, looks a little different from the EX16A window shown in Figure 16-1. The toolbar buttons are enabled only when appropriate. The Next (arrow-down graphic) button, for example, is disabled when we're positioned at the bottom of the list.
Figure 16-3. The EX16B program in action. The toolbar buttons function as follows. Button Function Retrieves the first student record Retrieves the last student record Retrieves the previous student record Retrieves the next student record Deletes the current student record Inserts a new student record The C lear button in the view window clears the contents of the Name and Grade edit controls. The C lear All command on the Edit menu deletes all the student records in the list and clears the view's edit controls. This example deviates from the step-by-step format in the previous examples. Because there's now more code, we'll simply list selected code and the resource requirements. In the listing figures, boldface code indicates additional code or other changes that you enter in the output from AppWizard and C lassWizard. The frequent use of TRACE statements lets you follow the program's execution in the debugging window.
Resource Requirements
The file ex16b.rc defines the application's resources as follows.
Toolbar
The toolbar (visible in Figure 16-3) was created by erasing the Edit C ut, C opy, and Paste tiles (fourth, fifth, and sixth from the left) and replacing them with six new patterns. The Flip Vertical command (on the Image menu) was used to duplicate some of the tiles. The ex16b.rc file defines the linkage between the command IDs and the toolbar buttons.
Student Menu
Having menu options that correspond to the new toolbar buttons isn't absolutely necessary. (C lassWizard allows you to map toolbar button commands just as easily as menu commands.) However, most applications for Microsoft Windows have menu options for all commands, so users generally expect them.
Edit Menu
On the Edit menu, the clipboard menu items are replaced by the C lear All menu item. See step 2 for an illustration of the Edit menu.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
The following IDs identify the controls. Control Name edit control Grade edit control C lear pushbutton The controls' styles are the same as for the EX16A program. ID IDC_NAME IDC_GRADE IDC_CLEAR
Code Requirements
Here's a list of the files and classes in the EX16B example. Header File ex16b.h Source Code File ex16b.cpp Classes CEx16bApp CAboutDlg MainFrm.h StuDoc.h StuView.h Student.h StdAfx.h MainFrm.cpp StuDoc.cpp StuView.cpp Student.cpp StdAfx.cpp CMainFrame CStudentDoc CStudentView CStudent Includes the standard precompiled headers Description Application class (from AppWizard) About dialog SDI main frame Student document Student form view (derived from CFormView) Student record (similar to EX16A)
CEx16bApp
The files ex16b.cpp and ex16b.h are standard AppWizard output.
CMainFram e
The code for the CMainFrame class in MainFrm.cpp is standard AppWizard output.
CStudent
This is the code from EX16A, except for the following line added at the end of Student.h:
Use of the MFC template collection classes requires the following statement in StdAfx.h:
#include <afxtempl.h>
CStudentDoc
AppWizard originally generated the CStudentDoc class. Figure 16-4 shows the code used in the EX16B example. STUDOC.H
// StuDoc.h : interface of the CStudentDoc class // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_STUDOC_H__4D011047_7E1C_11D0_8FE0_00C04FC2A0C2__INCLUDED_) #define AFX_STUDOC_H__4D011047_7E1C_11D0_8FE0_00C04FC2A0C2__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000
#include "student.h"
class CStudentDoc : public CDocument { protected: // create from serialization only CStudentDoc(); DECLARE_DYNCREATE(CStudentDoc) // Attributes public:
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
CStudentList* GetList() { return &m_studentList; }
// Operations public: // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CStudentDoc) public: virtual BOOL OnNewDocument(); virtual void Serialize(CArchive& ar); virtual void DeleteContents(); //}}AFX_VIRTUAL // Implementation public: virtual ~CStudentDoc(); #ifdef _DEBUG virtual void AssertValid() const; virtual void Dump(CDumpContext& dc) const; #endif protected: // Generated message map functions protected: //{{AFX_MSG(CStudentDoc) afx_msg void OnEditClearAll(); afx_msg void OnUpdateEditClearAll(CCmdUI* pCmdUI); //}}AFX_MSG DECLARE_MESSAGE_MAP()
private: CStudentList m_studentList;
}; ////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations // immediately before the previous line. #endif // !defined(AFX_STUDOC_H__4D011047_7E1C_11D0_8FE0_00C04FC2A0C2__INCLUDED_)
STUDOC.CPP
// StuDoc.cpp : implementation of the CStudentDoc class // #include "stdafx.h" #include "ex16b.h" #include "StuDoc.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ////////////////////////////////////////////////////////////////////// // CStudentDoc IMPLEMENT_DYNCREATE(CStudentDoc, CDocument) BEGIN_MESSAGE_MAP(CStudentDoc, CDocument) //{{AFX_MSG_MAP(CStudentDoc) ON_COMMAND(ID_EDIT_CLEAR_ALL, OnEditClearAll) ON_UPDATE_COMMAND_UI(ID_EDIT_CLEAR_ALL, OnUpdateEditClearAll) //}}AFX_MSG_MAP END_MESSAGE_MAP() ////////////////////////////////////////////////////////////////////// // CStudentDoc construction/destruction CStudentDoc::CStudentDoc() {
TRACE("Entering CStudentDoc constructor\n"); #ifdef _DEBUG afxDump.SetDepth(1); // Ensure dump of list elements #endif // _DEBUG
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
} CStudentDoc::~CStudentDoc() { } BOOL CStudentDoc::OnNewDocument() {
TRACE("Entering CStudentDoc::OnNewDocument\n");
if (!CDocument::OnNewDocument()) return FALSE; // TODO: add reinitialization code here // (SDI documents will reuse this document) return TRUE; } ////////////////////////////////////////////////////////////////////// // CStudentDoc serialization void CStudentDoc::Serialize(CArchive& ar) { if (ar.IsStoring()) { // TODO: add storing code here } else { // TODO: add loading code here } } ////////////////////////////////////////////////////////////////////// // CStudentDoc diagnostics #ifdef _DEBUG void CStudentDoc::AssertValid() const { CDocument::AssertValid(); } void CStudentDoc::Dump(CDumpContext& dc) const { CDocument::Dump(dc);
dc << "\n" << m_studentList << "\n";
} void CStudentDoc::OnEditClearAll() {
DeleteContents(); UpdateAllViews(NULL);
}
Figure 16-4. The C StudentDoc class listing.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Data Members
The document class provides for an embedded CStudentList object, the m_studentList data member, which holds pointers to CStudent objects. The list object is constructed when the CStudentDoc object is constructed, and it is destroyed at program exit. CStudentList is a typedef for a CTypedPtrList for CStudent pointers.
Constructor
The document constructor sets the depth of the dump context so that a dump of the list causes dumps of the individual list elements.
GetList
The inline GetList function helps isolate the view from the document. The document class must be specific to the type of object in the listin this case, objects of the class CStudent. A generic list view base class, however, can use a member function to get a pointer to the list without knowing the name of the list object.
DeleteContents
The DeleteContents function is a virtual override function that is called by other document functions and by the application framework. Its job is to remove all student object pointers from the document's list and to delete those student objects. An important point to remember here is that SDI document objects are reused after they are closed. DeleteContents also dumps the student list.
Dum p
AppWizard generates the Dump function skeleton between the lines #ifdef _DEBUG and #endif . Because the afxDump depth was set to 1 in the document constructor, all the CStudent objects contained in the list are dumped.
CStudentView
Figure 16-5 shows the code for the CStudentView class. This code will be carried over into the next two chapters. STUVIEW.H
// StuView.h : interface of the CStudentView class // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_STUVIEW_H__4D011049_7E1C_11D0_8FE0_00C04FC2A0C2__INCLUDED_) #define AFX_STUVIEW_H__4D011049_7E1C_11D0_8FE0_00C04FC2A0C2__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 class CStudentView : public CFormView {
protected: POSITION m_position; // current position in document list CStudentList* m_pList; // copied from document
protected: // create from serialization only CStudentView(); DECLARE_DYNCREATE(CStudentView) public: //{{AFX_DATA(CStudentView) enum { IDD = IDD_STUDENT }; int m_nGrade; CString m_strName; //}}AFX_DATA // Attributes public: CStudentDoc* GetDocument(); // Operations public: // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CStudentView) public: virtual BOOL PreCreateWindow(CREATESTRUCT& cs); protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support virtual void OnInitialUpdate(); // called first time after construct virtual void OnUpdate(CView* pSender, LPARAM lHint, CObject* pHint); //}}AFX_VIRTUAL // Implementation public: virtual ~CStudentView(); #ifdef _DEBUG virtual void AssertValid() const; virtual void Dump(CDumpContext& dc) const; #endif protected:
virtual void ClearEntry();
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
virtual void InsertEntry(POSITION position); virtual void GetEntry(POSITION position);
// Generated message map functions protected: //{{AFX_MSG(CStudentView) afx_msg void OnClear(); afx_msg void OnStudentHome(); afx_msg void OnStudentEnd(); afx_msg void OnStudentPrev(); afx_msg void OnStudentNext(); afx_msg void OnStudentIns(); afx_msg void OnStudentDel(); afx_msg void OnUpdateStudentHome(CCmdUI* pCmdUI); afx_msg void OnUpdateStudentEnd(CCmdUI* pCmdUI); afx_msg void OnUpdateStudentDel(CCmdUI* pCmdUI); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; #ifndef _DEBUG // debug version in StuView.cpp inline CStudentDoc* CStudentView::GetDocument() { return (CStudentDoc*)m_pDocument; } #endif ////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations // immediately before the previous line. #endif // !defined(AFX_STUVIEW_H__4D011049_7E1C_11D0_8FE0_00C04FC2A0C2__INCLUDED_)
STUVIEW.CPP
// StuView.cpp : implementation of the CStudentView class // #include "stdafx.h" #include "ex16b.h" #include "StuDoc.h" #include "StuView.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__ ; #endif ////////////////////////////////////////////////////////////////////// // CStudentView IMPLEMENT_DYNCREATE(CStudentView, CFormView) BEGIN_MESSAGE_MAP(CStudentView, CFormView) //{{AFX_MSG_MAP(CStudentView) ON_BN_CLICKED(IDC_CLEAR, OnClear) ON_COMMAND(ID_STUDENT_HOME, OnStudentHome) ON_COMMAND(ID_STUDENT_END, OnStudentEnd) ON_COMMAND(ID_STUDENT_PREV, OnStudentPrev) ON_COMMAND(ID_STUDENT_NEXT, OnStudentNext) ON_COMMAND(ID_STUDENT_INS, OnStudentIns) ON_COMMAND(ID_STUDENT_DEL, OnStudentDel) ON_UPDATE_COMMAND_UI(ID_STUDENT_HOME, OnUpdateStudentHome) ON_UPDATE_COMMAND_UI(ID_STUDENT_END, OnUpdateStudentEnd) ON_UPDATE_COMMAND_UI(ID_STUDENT_PREV, OnUpdateStudentHome) ON_UPDATE_COMMAND_UI(ID_STUDENT_NEXT, OnUpdateStudentEnd) ON_UPDATE_COMMAND_UI(ID_STUDENT_DEL, OnUpdateStudentDel) //}}AFX_MSG_MAP END_MESSAGE_MAP() ////////////////////////////////////////////////////////////////////// // CStudentView construction/destruction CStudentView::CStudentView() : CFormView(CStudentView::IDD) {
TRACE("Entering CStudentView constructor\n");
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
//}}AFX_DATA_INIT
m_position = NULL;
} CStudentView::~CStudentView() { } void CStudentView::DoDataExchange(CDataExchange* pDX) { CFormView::DoDataExchange(pDX); //{{AFX_DATA_MAP(CStudentView) DDX_Text(pDX, IDC_GRADE, m_nGrade); DDV_MinMaxInt(pDX, m_nGrade, 0, 100); DDX_Text(pDX, IDC_NAME, m_strName); DDV_MaxChars(pDX, m_strName, 20); //}}AFX_DATA_MAP } BOOL CStudentView::PreCreateWindow(CREATESTRUCT& cs) { // TODO: Modify the Window class or styles here by modifying // the CREATESTRUCT cs return CFormView::PreCreateWindow(cs); } void CStudentView::OnInitialUpdate() {
TRACE("Entering CStudentView::OnInitialUpdate\n"); m_pList = GetDocument()->GetList();
CFormView::OnInitialUpdate(); } ////////////////////////////////////////////////////////////////////// // CStudentView diagnostics #ifdef _DEBUG void CStudentView::AssertValid() const { CFormView::AssertValid(); } void CStudentView::Dump(CDumpContext& dc) const { CFormView::Dump(dc); } CStudentDoc* CStudentView::GetDocument() // non-debug version is inline { ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CStudentDoc))); return (CStudentDoc*)m_pDocument; } #endif //_DEBUG ////////////////////////////////////////////////////////////////////// // CStudentView message handlers void CStudentView::OnClear() {
TRACE("Entering CStudentView::OnClear\n"); ClearEntry();
} void CStudentView::OnStudentHome() {
TRACE("Entering CStudentView::OnStudentHome\n"); // need to deal with list empty condition if (!m_pList->IsEmpty()) { m_position = m_pList->GetHeadPosition(); GetEntry(m_position); }
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
void CStudentView::OnStudentEnd() {
TRACE("Entering CStudentView::OnStudentEnd\n"); if (!m_pList->IsEmpty()) { m_position = m_pList->GetTailPosition(); GetEntry(m_position); }
} void CStudentView::OnStudentPrev() {
POSITION pos; TRACE("Entering CStudentView::OnStudentPrev\n"); if ((pos = m_position) != NULL) { m_pList->GetPrev(pos); if (pos) { GetEntry(pos); m_position = pos; } }
} void CStudentView::OnStudentNext() {
POSITION pos; TRACE("Entering CStudentView::OnStudentNext\n"); if ((pos = m_position) != NULL) { m_pList->GetNext(pos); if (pos) { GetEntry(pos); m_position = pos; } }
} void CStudentView::OnStudentIns() {
TRACE("Entering CStudentView::OnStudentIns\n"); InsertEntry(m_position); GetDocument()->SetModifiedFlag(); GetDocument()->UpdateAllViews(this);
} void CStudentView::OnStudentDel() {
// deletes current entry and positions to next one or head POSITION pos; TRACE("Entering CStudentView::OnStudentDel\n"); if ((pos = m_position) != NULL) { m_pList->GetNext(pos); if (pos == NULL) { pos = m_pList->GetHeadPosition(); TRACE("GetHeadPos = %ld\n", pos); if (pos == m_position) { pos = NULL; } } GetEntry(pos); CStudent* ps = m_pList->GetAt(m_position); m_pList->RemoveAt(m_position); delete ps; m_position = pos; GetDocument()->SetModifiedFlag(); GetDocument()->UpdateAllViews(this); }
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
// enables button if list not empty and not at end already pos = m_pList->GetTailPosition(); pCmdUI->Enable((m_position != NULL) && (pos != m_position));
}
void CStudentView::GetEntry(POSITION position) { if (position) { CStudent* pStudent = m_pList->GetAt(position); m_strName = pStudent->m_strName; m_nGrade = pStudent->m_nGrade; } else { ClearEntry(); } UpdateData(FALSE); } void CStudentView::InsertEntry(POSITION position) { if (UpdateData(TRUE)) { // UpdateData returns FALSE if it detects a user error CStudent* pStudent = new CStudent; pStudent->m_strName = m_strName; pStudent->m_nGrade = m_nGrade; m_position = m_pList->InsertAfter(m_position, pStudent); } } void CStudentView::ClearEntry() { m_strName = ""; m_nGrade = 0; UpdateData(FALSE); ((CDialog*) this)->GotoDlgCtrl(GetDlgItem(IDC_NAME)); }
Figure 16-5. The C StudentView class listing.
Because CStudentView is derived from CFormView, C lassWizard supports the definition of dialog data members. The variables shown here were added with the Add Variables button. Control ID IDC_GRADE IDC_NAME Member Variable m_nGrade m_strName Category Value Value Variable Type int CString
The minimum value of the m_nGrade data member was set to 0, and its maximum value was set to 100. The maximum length of the m_strName data member was set to 20 characters. C lassWizard maps toolbar button commands to their handlers. Here are the commands and the handler functions to which they were mapped. Object ID ID_STUDENT_HOME ID_STUDENT_END ID_STUDENT_PREV ID_STUDENT_NEXT ID_STUDENT_INS ID_STUDENT_DEL Each command handler has built-in error checking. The following update command UI message handlers are called during idle processing to update the state of the toolbar buttons and, when the Student menu is painted, to update the menu items. Object ID ID_STUDENT_HOME ID_STUDENT_END Message UPDATE_C OMMAND_UI UPDATE_C OMMAND_UI Member Function OnUpdateStudentHome OnUpdateStudentEnd Message C OMMAND C OMMAND C OMMAND C OMMAND C OMMAND C OMMAND Member Function OnStudentHome OnStudentEnd OnStudentPrev OnStudentNext OnStudentIns OnStudentDel
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
ID_STUDENT_PREV ID_STUDENT_NEXT ID_STUDENT_DEL For example, this button, UPDATE_C OMMAND_UI UPDATE_C OMMAND_UI UPDATE_C OMMAND_UI OnUpdateStudentHome OnUpdateStudentEnd OnUpdateCommandDel
which retrieves the first student record, is disabled when the list is empty and when the m_position variable is already set to the head of the list. The Previous button is disabled under the same circumstances, so it uses the same update command UI handler. The End and the Next buttons share a handler for similar reasons. Because a delay sometimes occurs in calling the update command UI functions, the command message handlers must look for error conditions.
Data Members
The m_position data member is a kind of cursor for the document's collection. It contains the position of the CStudent object that is currently displayed. The m_pList variable provides a quick way to get at the student list in the document.
OnInitialUpdate
The virtual OnInitialUpdate function is called when you start the application. It sets the view's m_pList data member for subsequent access to the document's list object.
OnUpdate
The virtual OnUpdate function is called both by the OnInitialUpdate function and by the CDocument::UpdateAllViews function. It resets the list position to the head of the list, and it displays the head entry. In this example, the UpdateAllViews function is called only in response to the Edit C lear All command. In a multiview application, you might need a different strategy for setting the CStudentView m_position variable in response to document updates from another view.
to insert the entry into the list. Repeat this action several times, using the C lear pushbutton to erase the data from the previous entry. When you exit the application, the debug output should look similar to this:
a CStudentDoc at $4116D0 m_strTitle = Untitled m_strPathName = m_bModified = 1 m_pDocTemplate = $4113F1 a CObList at $411624 with 4 elements a CStudent at $412770 m_strName = Fisher, Lon m_nGrade = 67 a CStudent at $412E80 m_strName = Meyers, Lisa m_nGrade = 80 a CStudent at $412880 m_strName = Seghers, John m_nGrade = 92 a CStudent at $4128F0 m_strName = Anderson, Bob m_nGrade = 87
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T wo Exercises for the R eader
You might have noticed the absence of a Modify button on the toolbar. Without such a button, you can't modify an existing student record. C an you add the necessary toolbar button and message handlers? The most difficult task might be designing a graphic for the button's tile. Recall that the CStudentView class is just about ready to be a general-purpose base class. Try separating the CStudent-specific virtual functions into a derived class. After that, make another derived class that uses a new element class other than CStudent.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Chapter 17
R eading and W riting DocumentsSDI Applications
As you've probably noticed, every AppWizard-generated program has a File menu that contains the familiar New, Open, Save, and Save As commands. In this chapter, you'll learn how to make your application respond to read and write documents. Here we'll stick with the Single Document Interface (SDI) application because it's familiar territory. C hapter 18 introduces the Multiple Document Interface (MDI) application, which is more flexible in its handling of documents and files. In both chapters, you'll get a heavy but necessary dose of applicationframework theory; you'll learn a lot about the various helper classes that have been concealed up to this point. The going will be rough, but believe me, you must know the details to get the most out of the application framework. This chapter's example, EX17A, is an SDI application based on the EX16B example from the previous chapter. It uses the student list document with a CFormView-derived view class. Now the student list can be written to and read from disk through a process called serialization. C hapter 18 shows you how to use the same view and document classes to make an MDI application.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
SerializationW hat Is It?
The term "serialization" might be new to you, but it's already seen some use in the world of object-oriented programming. The idea is that objects can be persistent, which means they can be saved on disk when a program exits and then can be restored when the program is restarted. This process of saving and restoring objects is called serialization. In the Microsoft Foundation C lass (MFC ) library, designated classes have a member function named Serialize . When the application framework calls Serialize for a particular objectfor example, an object of class CStudentthe data for the student is either saved on disk or read from disk. In the MFC library, serialization is not a substitute for a database management system. All the objects associated with a document are sequentially read from or written to a single disk file. It's not possible to access individual objects at random disk file addresses. If you need database capability in your application, consider using the Microsoft Open Database C onnectivity (ODBC ) software or Data Access Objects (DAO). C hapter 31 and C hapter 32 show you how to use ODBC and DAO with the MFC application framework.
There's a storage option that fits between sequential files and a database: structured storage, described in C hapter 27. The MFC framework already uses structured storage for container programs that support embedded objects.
void CStudent::Serialize(CArchive& ar) { TRACE("Entering CStudent::Serialize\n"); if (ar.IsStoring()) { ar << m_strName << m_nGrade; } else { ar >> m_strName >> m_nGrade; } }
Most serialization functions call the Serialize functions of their base classes. If CStudent were derived from CPerson, for example, the first line of the Serialize function would be
CPerson::Serialize(ar);
The Serialize function for CObject (and for CDocument, which doesn't override it) doesn't do anything useful, so there's no need to call it. Notice that ar is a CArchive reference parameter that identifies the application's archive object. The CArchive::IsStoring member function tells us whether the archive is currently being used for storing or loading. The CArchive class has overloaded insertion operators (<<) and extraction operators (>>) for many of the C ++ built-in types, as shown in the following table. Type BYTE Description 8 bits, unsigned
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
WORD LONG DWORD float double int short char unsigned 16 bits, unsigned 32 bits, signed 32 bits, unsigned 32 bits 64 bits, IEEE standard 32 bits, signed 16 bits, signed 8 bits, unsigned 32 bits, unsigned
The insertion operators are overloaded for values; the extraction operators are overloaded for references. Sometimes you must use a cast to satisfy the compiler. Suppose you have a data member m_nType that is an enumerated type. Here's the code you would use:
void CStudent::Serialize(CArchive& ar) { if (ar.IsStoring()) { ar << m_strName << m_nGrade; } else { ar >> m_strName >> m_nGrade; } m_transcript.Serialize(ar); }
Before the CStudent::Serialize function can be called to load a student record from the archive, a CStudent object must exist somewhere. The embedded CTranscript object m_transcript is constructed along with the CStudent object before the call to the CTranscript::Serialize function. When the virtual CTranscript::Serialize function does get called, it can load the archived transcript data into the embedded m_transcript object. If you're looking for a rule, here it is: always make a direct call to Serialize for embedded objects of classes derived from CObject. Suppose that, instead of an embedded object, your CStudent object contained a CTranscript pointer data member such as this:
void CStudent::Serialize(CArchive& ar) { if (ar.IsStoring()) ar << m_strName << m_nGrade; else { m_pTranscript = new CTranscript; ar >> m_strName >> m_nGrade; } m_pTranscript->Serialize(ar); }
Because the CArchive insertion and extraction operators are indeed overloaded for CObject pointers, you could write Serialize this way instead:
void CStudent::Serialize(CArchive& ar) { if (ar.IsStoring()) ar << m_strName << m_nGrade << m_pTranscript; else ar >> m_strName >> m_nGrade >> m_pTranscript; }
But how is the CTranscript object constructed when the data is loaded from the archive? That's where the DECLARE_SERIAL and IMPLEMENT_SERIAL macros in the CTranscript class come in. When the CTranscript object is written to the archive, the macros ensure that the class name is written along with the data. When the archive is read, the class name is read in and an object of the correct class is dynamically constructed, under the control of code generated by the macros. Once the CTranscript object has been constructed, the overridden Serialize function for CTranscript can be called to do the work of reading the student data from the disk file. Finally the CTranscript pointer is stored in the m_pTranscript data member. To avoid a memory leak, you must be sure that m_pTranscript does not already contain a pointer to a CTranscript object. If the CStudent object was just constructed and thus was not previously loaded from the archive, the transcript pointer will be null. The insertion and extraction operators do not work with embedded objects of classes derived from CObject, as shown here:
ar >> m_strName >> m_nGrade >> &m_transcript; // Don't try this Serializing Collections
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Because all collection classes are derived from the CObject class and the collection class declarations contain the DECLARE_SERIAL macro call, you can conveniently serialize collections with a call to the collection class's Serialize member function. If you call Serialize for a CObList collection of CStudent objects, for example, the Serialize function for each CStudent object will be called in turn. You should, however, remember the following specifics about loading collections from an archive: If a collection contains pointers to objects of mixed classes (all derived from CObject), the individual class names are stored in the archive so that the objects can be properly constructed with the appropriate class constructor. If a container object, such as a document, contains an embedded collection, loaded data is appended to the existing collection. You might need to empty the collection before loading from the archive. This is usually done in the document's virtual DeleteContents function, which is called by the application framework. When a collection of CObject pointers is loaded from an archive, the following processing steps take place for each object in the collection: 1. The object's class is identified. 2. Heap storage is allocated for the object. 3. The object's data is loaded into the newly allocated storage. 4. A pointer to the new object is stored in the collection. The EX17A example shows serialization of an embedded collection of CStudent records.
If you take a close look at any AppWizard-generated document class, you'll notice that the class includes the DECLARE_DYNCREATE and IMPLEMENT_DYNCREATE macros rather than the DECLARE_SERIAL and IMPLEMENT_SERIAL macros. The SERIAL macros are unneeded because document objects are never used in conjunction with the CArchive extraction operator or included in collections; the application framework calls the document's Serialize member function directly. You should include the DECLARE_SERIAL and IMPLEMENT_SERIAL macros in all other serializable classes.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he SDI Application
You've seen many SDI applications that have one document class and one view class. We'll stick to a single view class in this chapter, but we'll explore the interrelationships among the application object, the main frame window, the document, the view, the document template object, and the associated string and menu resources.
CMyApp theApp;
What you're seeing here is the mechanism that starts an MFC application. The class CMyApp is derived from the class CWinApp, and theApp is a globally declared instance of the class. This global object is called the Windows application object. Here's a summary of the startup steps in a Microsoft Windows MFC library application: 1. Windows loads your program into memory. 2. The global object theApp is constructed. (All globally declared objects are constructed immediately when the program is loaded.) 3. Windows calls the global function WinMain, which is part of the MFC library. (WinMain is equivalent to the non-Windows main functioneach is a main program entry point.) 4. WinMain searches for the one and only instance of a class derived from CWinApp. 5. WinMain calls the InitInstance member function for theApp, which is overridden in your derived application class. 6. Your overridden InitInstance function starts the process of loading a document and displaying the main frame and view windows. 7. WinMain calls the Run member function for theApp, which starts the processes of dispatching window messages and command messages. You can override another important CWinApp member function. The ExitInstance function is called when the application terminates, after all its windows are closed.
Windows allows multiple instances of programs to run. The InitInstance function is called each time a program instance starts up. In Win32, each instance runs as an independent process. It's only incidental that the same code is mapped to the virtual memory address space of each process. If you want to locate other running instances of your program, you must either call the Win32 FindWindow function or set up a shared data section or memory-mapped file for communication.
CSingleDocTemplate* pDocTemplate; pDocTemplate = new CSingleDocTemplate( IDR_MAINFRAME, RUNTIME_CLASS(CStudentDoc), RUNTIME_CLASS(CMainFrame), // main SDI frame window RUNTIME_CLASS(CStudentView)); AddDocTemplate(pDocTemplate);
Unless you start doing fancy things with splitter windows and multiple views, this is the only time you'll actually see a document template object. In this case, it's an object of class CSingleDocTemplate , which is derived from CDocTemplate . The CSingleDocTemplate class applies only to SDI applications because SDI applications are limited to one document object. AddDocTemplate is a member function of class CWinApp. The AddDocTemplate call, together with the document template constructor call, establishes the relationships among classesthe application class, the document class, the view window class, and the main frame window class. The application object exists, of course, before template construction, but the document, view, and frame objects are not constructed at this time. The application framework later dynamically constructs these objects when they are needed. This dynamic construction is a sophisticated use of the C ++ language. The DECLARE_DYNCREATE and IMPLEMENT_DYNCREATE macros in a class declaration and implementation enable the MFC library to construct objects of the specified class dynamically. If this dynamic construction capability weren't present, more relationships among your application's classes would have to be hard-coded. Your derived application class, for example, would need code for constructing document, view, and frame objects of your specific derived classes. This would compromise the object-oriented nature of your program. With the template system, all that's required in your application class is use of the RUNTIME_CLASS macro. Notice that the target class's declaration must be included for this macro to work. Figure 17-2 illustrates the relationships among the various classes, and Figure 17-3 illustrates the object relationships. An SDI application can have only one template (and associated class groups), and when the SDI program is running, there can be only one document object and only one main frame window object.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
The MFC library dynamic construction capability was designed before the runtime type identification (RTTI) feature was added to the C ++ language. The original MFC implementation goes beyond RTTI, and the MFC library continues to use it for dynamic object construction. See Appendix B for a description of MFC library dynamic construction.
application window caption root for default document name ("Untitled" used if none provided) document type name document type description and filter extension for documents of this type Registry file type ID Registry file type description
The resource compiler won't accept the string concatenations as shown above. If you examine the ex17a.rc file, you'll see the substrings combined in one long string.
IDR_MAINFRAME specifies one string that is separated into substrings by newline characters (\n). The substrings show up in various places when the application executes. The string 17A is the default document file extension specified to AppWizard. The IDR_MAINFRAME ID, in addition to specifying the application's strings, identifies the application's icon, toolbar resources, and menu. AppWizard generates these resources, and you can maintain them with the resource editors. So now you've seen how the AddDocTemplate call ties all the application elements together. Be aware, though, that no windows have been created yet and therefore nothing appears on the screen.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
allow multiple views in a splitter window. C hapter 20 shows you how to implement both techniques.
Some of the functions listed above are not called directly by OnFileNew but are called indirectly through the application framework.
In an SDI application, the document, main frame, and view objects are created only once, and they last for the life of the program. The CWinApp::OnFileNew function is called by InitInstance . It's also called in response to the user choosing the File New menu item. In this case, OnFileNew must behave a little differently. It can't construct the document, frame, and view objects because they're already constructed. Instead, it reuses the existing document object and performs steps 5, 6, and 7 above. Notice that OnFileNew always calls DeleteContents (indirectly) to empty the document.
It's a good idea to minimize the work you do in constructor functions. The fewer things you do, the less chance there is for the constructor to failand constructor failures are messy. Functions such as CDocument::OnNewDocument and CView::OnInitialUpdate are excellent places to do initial housekeeping. If anything fails at creation time, you can pop up a message box, and in the case of OnNewDocument, you can return FALSE. Be advised that both functions can be called more than once for the same object. If you need certain instructions executed only once, declare a "first time" flag data member and then test/set it appropriately.
You can change the number of recent files tracked by supplying a parameter to the LoadStdProfileSetting function in the application class InitInstance function.
Yes, it is true that the File New and File Open menu options are mapped to application class member functions, but File Save and File Save As are mapped to document class member functions. File New is mapped to OnFileNew. The SDI version of InitInstance also calls OnFileNew (indirectly). No document object exists when the application framework calls InitInstance , so OnFileNew can't possibly be a member function of CDocument. When a document is saved, however, a document object certainly exists.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
The Document's "Dirty" Flag
Many document-oriented applications for Windows track the user's modifications of a document. If the user tries to close a document or exit the program, a message box asks whether the user wants to save the document. The MFC application framework directly supports this behavior with the CDocument data member m_bModified. This Boolean variable is TRUE if the document has been modified (has become "dirty"); otherwise, it is FALSE. The protected m_bModified flag is accessed through the CDocument member functions SetModifiedFlag and IsModified. The framework sets the document object's flag to FALSE when the document is created or read from disk and when it is saved on disk. You, the programmer, must use the SetModifiedFlag function to set the flag to TRUE when the document data changes. The virtual function CDocument::SaveModified, which the framework calls when the user closes the document, displays a message box if the m_bModified flag is set to TRUE. You can override this function if you need to do something else. In the EX17A example, you'll see how a one-line update command UI function can use IsModified to control the state of the disk button and the corresponding menu item. When the user modifies the file, the disk button is enabled; when the user saves the file, the button changes to gray.
In one respect, MFC SDI applications behave a little differently from other Windows SDI applications such as Notepad. Here's a typical sequence of events: 1. The user creates a document and saves it on disk under the name (for example) test.dat. 2. The user modifies the document. 3. The user chooses File Open and then specifies test.dat. When the user chooses File Open, Notepad asks whether the user wants to save the changes made to the document (in Step 2 above). If the user answers no, the program rereads the document from disk. An MFC application, on the other hand, assumes that the changes are permanent and does not reread the file.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he E X17A ExampleSDI with Serialization
The EX17A example is similar to example EX16B. The student dialog and the toolbar are the same, and the view class is the same. Serialization has been added, together with an update command UI function for File Save. The header and implementation files for the view and document classes will be reused in example EX18A in the next chapter. All the new code (code that is different from EX16B) is listed, with additions and changes to the AppWizard-generated code and the C lassWizard code in boldface. A list of the files and classes in the EX17A example is shown in the following table. Header File ex17a.h Source Code File ex17a.cpp Class CEx17aApp CAboutDlg MainFrm.h StuDoc.h StuView.h Student.h StdAfx.h MainFrm.cpp StuDoc.cpp StuView.cpp Student.cpp StdAfx.cpp CMainFrame CStudentDoc CStudentView CStudent Description Application class (from AppWizard) About dialog SDI main frame Student document Student form view (from EX16B) Student record Precompiled headers (with afxtempl.h included)
CStudent
The EX17A Student.h file is almost the same as the file in the EX16A project. (See Figure 16-2.) The header contains the macro
DECLARE_SERIAL(CStudent)
instead of
DECLARE_DYNAMIC(CStudent)
and the implementation file contains the macro
IMPLEMENT_SERIAL(CStudent, CObject, 0)
instead of
IMPLEMENT_DYNAMIC(CStudent, Cobject)
The virtual Serialize function has also been added.
CEx17aApp
The application class files, shown in Figure 17-4, contain only code generated by AppWizard. The application was generated with a default file extension and with the Microsoft Windows Explorer launch and drag-and-drop capabilities. These features are described later in this chapter. To generate additional code, you must do the following when you first run AppWizard: in the AppWizard Step 4 page, click the Advanced button. When the Advanced Options dialog appears, you must enter the filename extension in the upper-left control, as shown here.
This ensures that the document template resource string contains the correct default extension and that the correct Explorer-related code is inserted into your application class InitInstance member function. You can change some of the other resource substrings if you want.
The generated calls to Enable3dControls and Enable3dControlsStatic in CEx17aApp::InitInstance are not necessary with Microsoft Windows 95, Microsoft Windows 98, or Microsoft Windows NT 4.0. These two functions support an older DLL that is shipped with Microsoft Windows 3.51.
EX17A.H
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
#if !defined(AFX_EX17A_H__1A036EA3_821A_11D0_8FE2_00C04FC2A0C2__INCLUDED_) #define AFX_EX17A_H__1A036EA3_821A_11D0_8FE2_00C04FC2A0C2__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #ifndef __AFXWIN_H__ #error include `stdafx.h' before including this file for PCH #endif #include "resource.h" // main symbols
/////////////////////////////////////////////////////////////////////// // CEx17aApp: // See ex17a.cpp for the implementation of this class // class CEx17aApp : public CWinApp { public: CEx17aApp(); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CEx17aApp) public: virtual BOOL InitInstance(); //}}AFX_VIRTUAL // Implementation //{{AFX_MSG(CEx17aApp) afx_msg void OnAppAbout(); // NOTE - the ClassWizard will add and remove member functions here. // DO NOT EDIT what you see in these blocks of generated code ! //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////// // //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations // immediately before the previous line. #endif // !defined(AFX_EX17A_H__1A036EA3_821A_11D0_8FE2_00C04FC2A0C2__INCLUDED_)
EX17A.CPP
// ex17a.cpp : Defines the class behaviors for the application. // #include "stdafx.h" #include "ex17a.h" #include "MainFrm.h" #include "StuDoc.h" #include "StuView.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif /////////////////////////////////////////////////////////////////////// // CEx17aApp BEGIN_MESSAGE_MAP(CEx17aApp, CWinApp) //{{AFX_MSG_MAP(CEx17aApp) ON_COMMAND(ID_APP_ABOUT, OnAppAbout) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG_MAP // Standard file based document commands ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew) ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen) END_MESSAGE_MAP()
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
/////////////////////////////////////////////////////////////////////// // CEx17aApp construction CEx17aApp::CEx17aApp() { // TODO: add construction code here, // Place all significant initialization in InitInstance } /////////////////////////////////////////////////////////////////////// // The one and only CEx17aApp object CEx17aApp theApp; /////////////////////////////////////////////////////////////////////// // CEx17aApp initialization BOOL CEx17aApp::InitInstance() { AfxEnableControlContainer(); // // // // Standard initialization If you are not using these features and wish to reduce the size of your final executable, you should remove from the following the specific initialization routines you do not need.
#ifdef _AFXDLL Enable3dControls(); // Call this when using MFC in a shared DLL #else Enable3dControlsStatic(); // Call this when linking to MFC statically #endif // Change the registry key under which our settings are stored. // You should modify this string to be something appropriate // such as the name of your company or organization. SetRegistryKey(_T("Local AppWizard-Generated Applications")); LoadStdProfileSettings(); // Load standard INI file options // (including MRU) // Register the application's document templates. // Document templates serve as the connection between // documents, frame windows and views. CSingleDocTemplate* pDocTemplate; pDocTemplate = new CSingleDocTemplate( IDR_MAINFRAME, RUNTIME_CLASS(CStudentDoc), RUNTIME_CLASS(CMainFrame), // main SDI frame window RUNTIME_CLASS(CStudentView)); AddDocTemplate(pDocTemplate); // Enable DDE Execute open EnableShellOpen(); RegisterShellFileTypes(TRUE); // Parse command line for standard shell commands, DDE, file open CCommandLineInfo cmdInfo; ParseCommandLine(cmdInfo); // Dispatch commands specified on the command line if (!ProcessShellCommand(cmdInfo)) return FALSE; // The one and only window has been initialized, // so show and update it. m_pMainWnd->ShowWindow(SW_SHOW); m_pMainWnd->UpdateWindow(); // Enable drag/drop open m_pMainWnd->DragAcceptFiles(); return TRUE; } /////////////////////////////////////////////////////////////////////// // CAboutDlg dialog used for App About class CAboutDlg : public CDialog { public:
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
CAboutDlg(); // Dialog Data //{{AFX_DATA(CAboutDlg) enum { IDD = IDD_ABOUTBOX }; //}}AFX_DATA // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CAboutDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: //{{AFX_MSG(CAboutDlg) // No message handlers //}}AFX_MSG DECLARE_MESSAGE_MAP() }; CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD) { //{{AFX_DATA_INIT(CAboutDlg) //}}AFX_DATA_INIT } void CAboutDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CAboutDlg) //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CAboutDlg, CDialog) //{{AFX_MSG_MAP(CAboutDlg) // No message handlers //}}AFX_MSG_MAP END_MESSAGE_MAP() // App command to run the dialog void CEx17aApp::OnAppAbout() { CAboutDlg aboutDlg; aboutDlg.DoModal(); } /////////////////////////////////////////////////////////////////////// // CEx17aApp commands
Figure 17-4. The C Ex17aApp class listing.
CMainFrame
The main frame window class code, shown in Figure 17-5, is almost unchanged from the code that AppWizard generated. The overridden ActivateFrame function and the WM_DROPFILES handler exist solely for trace purposes. MAINFRM.H
// MainFrm.h : interface of the CMainFrame class // /////////////////////////////////////////////////////////////////////// #if !defined(AFX_MAINFRM_H__1A036EA7_821A_11D0_8FE2_00C04FC2A0C2__INCLUDED_) #define AFX_MAINFRM_H__1A036EA7_821A_11D0_8FE2_00C04FC2A0C2__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 class CMainFrame : public CFrameWnd { protected: // create from serialization only CMainFrame(); DECLARE_DYNCREATE(CMainFrame) // Attributes public: // Operations public: // Overrides
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
// ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CMainFrame) public: virtual BOOL PreCreateWindow(CREATESTRUCT& cs); virtual void ActivateFrame(int nCmdShow = -1); //}}AFX_VIRTUAL // Implementation public: virtual ~CMainFrame(); #ifdef _DEBUG virtual void AssertValid() const; virtual void Dump(CDumpContext& dc) const; #endif protected: // control bar embedded members CStatusBar m_wndStatusBar; CToolBar m_wndToolBar; // Generated message map functions protected: //{{AFX_MSG(CMainFrame) afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct); afx_msg void OnDropFiles(HDROP hDropInfo); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; /////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations // immediately before the previous line. #endif // !defined(AFX_MAINFRM_H__1A036EA7_821A_11D0_8FE2_00C04FC2A0C2__INCLUDED_)
MAINFRM.CPP
// MainFrm.cpp : implementation of the CMainFrame class // #include "stdafx.h" #include "ex17a.h" #include "MainFrm.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif /////////////////////////////////////////////////////////////////////// // CMainFrame IMPLEMENT_DYNCREATE(CMainFrame, CFrameWnd) BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd) //{{AFX_MSG_MAP(CMainFrame) ON_WM_CREATE() ON_WM_DROPFILES() //}}AFX_MSG_MAP END_MESSAGE_MAP() static UINT indicators[] = { ID_SEPARATOR, // status line indicator ID_INDICATOR_CAPS, ID_INDICATOR_NUM, ID_INDICATOR_SCRL, }; /////////////////////////////////////////////////////////////////////// // CMainFrame construction/destruction CMainFrame::CMainFrame() { // TODO: add member initialization code here } CMainFrame::~CMainFrame() {
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
} int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct) { if (CFrameWnd::OnCreate(lpCreateStruct) == -1) return -1; if (!m_wndToolBar.Create(this) || !m_wndToolBar.LoadToolBar(IDR_MAINFRAME)) { TRACE0("Failed to create toolbar\n"); return -1; // fail to create } if (!m_wndStatusBar.Create(this) || !m_wndStatusBar.SetIndicators(indicators, sizeof(indicators)/sizeof(UINT))) { TRACE0("Failed to create status bar\n"); return -1; // fail to create } // TODO: Remove this if you don't want tool tips // or a resizeable toolbar m_wndToolBar.SetBarStyle(m_wndToolBar.GetBarStyle() | CBRS_TOOLTIPS | CBRS_FLYBY | CBRS_SIZE_DYNAMIC); // TODO: Delete these three lines if you don't want the toolbar to // be dockable m_wndToolBar.EnableDocking(CBRS_ALIGN_ANY); EnableDocking(CBRS_ALIGN_ANY); DockControlBar(&m_wndToolBar); return 0; } BOOL CMainFrame::PreCreateWindow(CREATESTRUCT& cs) { // TODO: Modify the Window class or styles here by modifying // the CREATESTRUCT cs return CFrameWnd::PreCreateWindow(cs); } /////////////////////////////////////////////////////////////////////// // CMainFrame diagnostics #ifdef _DEBUG void CMainFrame::AssertValid() const { CFrameWnd::AssertValid(); } void CMainFrame::Dump(CDumpContext& dc) const { CFrameWnd::Dump(dc); } #endif //_DEBUG /////////////////////////////////////////////////////////////////////// // CMainFrame message handlers void CMainFrame::ActivateFrame(int nCmdShow) {
TRACE("Entering CMainFrame::ActivateFrame\n");
CFrameWnd::OnDropFiles(hDropInfo); }
Figure 17-5. The C MainFrame class listing.
CStudentDoc
The CStudentDoc class is the same as the CStudentDoc class from the previous chapter (shown in Figure 16-4) except for four functions: Serialize , DeleteContents , OnOpenDocument, and OnUpdateFileSave .
Serialize
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
One line has been added to the AppWizard-generated function to serialize the document's student list, as shown here:
if (ar.IsStoring()) { // TODO: add storing code here } else { // TODO: add loading code here }
m_studentList.Serialize(ar);
}
DeleteContents
The Dump statement is replaced by a simple TRACE statement. Here is the modified code:
if (!CDocument::OnOpenDocument(lpszPathName)) return FALSE; // TODO: Add your specialized creation code here return TRUE; }
OnUpdateFileSav e
This message map function grays the File Save toolbar button when the document is in the unmodified state. The view controls this state by calling the document's SetModifiedFlag function, as shown here:
} CStudentView
The code for the CStudentView class comes from the previous chapter. Figure 16-5 shows the code.
Entering Entering Entering Entering Entering Entering Entering Entering Entering Entering Entering Entering Entering Entering Entering Entering
CStudentDoc constructor CStudentView constructor CStudentDoc::OnNewDocument CStudentDoc::DeleteContents CStudentView::OnInitialUpdate CStudentView::OnUpdate CMainFrame::ActivateFrame CStudentDoc::OnOpenDocument CStudentDoc::DeleteContents CStudentDoc::Serialize CStudent::Serialize CStudent::Serialize CStudent::Serialize CStudentView::OnInitialUpdate CStudentView::OnUpdate CMainFrame::ActivateFrame
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Explorer Launch and Drag and Drop
In the past, PC users were accustomed to starting up a program and then selecting a disk file (sometimes called a document) that contained data the program understood. Many MS-DOS-based programs worked this way. The old Windows Program Manager improved things by allowing the user to double-click on a program icon instead of typing a program name. Meanwhile, Apple Macintosh users were double-clicking on a document icon; the Macintosh operating system figured out which program to run. While Windows Explorer still lets users double-click on a program, it also lets users double-click on a document icon to run the document's program. But how does Explorer know which program to run? Explorer uses the Windows Registry to make the connection between document and program. The link starts with the filename extension that you typed into AppWizard, but as you'll see, there's more to it than that. Once the association is made, users can launch your program by double-clicking on its document icon or by dragging the icon from Explorer to a running instance of your program. In addition, users can drag the icon to a printer, and your program will print it.
Program Registration
In C hapter 15, you saw how MFC applications store data in the Windows Registry by calling SetRegistryKey from the InitInstance function. Independent of this SetRegistryKey call, your program can write file association information in a different part of the Registry on startup. To activate this feature, you must type in the filename extension when you create the application with AppWizard. (Use the Advanced button in AppWizard Step 4.) After you do that, AppWizard adds the extension as a substring in your template string and adds the following line in your InitInstance function:
RegisterShellFileTypes(TRUE);
Now your program adds two items to the Registry. Under the HKEY_C LASSES_ROOT top-level key, it adds a subkey and a data string as shown here (for the EX17A example):
.17A = Ex17a.Document
The data item is the file type ID that AppWizard has chosen for you. Ex17a.Document, in turn, is the key for finding the program itself. The Registry entries for Ex17a.Document, also beneath HKEY_C LASSES_ROOT, are shown here.
Notice that the Registry contains the full pathname of the EX17A program. Now Explorer can use the Registry to navigate from the extension to the file type ID to the actual program itself. After the extension is registered, Explorer finds the document's icon and displays it next to the filename, as shown here.
Double-Clicking on a Document
When the user double-clicks on a document icon, Explorer executes the associated SDI program, passing in the selected filename on the command line. You might notice that AppWizard generates a call to EnableShellOpen in the application class InitInstance function. This supports execution via DDE message, the technique used by the File Manager in Windows NT 3.51. Explorer can launch your SDI application without this call.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Chapter 18
R eading and W riting DocumentsM DI Applications
This chapter introduces the Microsoft Foundation C lass (MFC ) Library version 6.0 Multiple Document Interface (MDI) application and demonstrates how it reads and writes its document files. The MDI application appears to be the preferred MFC library program style. It's the AppWizard default, and most of the sample programs that come with Microsoft Visual C ++ are MDI applications. In this chapter, you'll learn the similarities and differences between Single Document Interface (SDI) and MDI applications, and you'll learn how to convert an SDI application to an MDI application. Be sure you thoroughly understand the SDI application described in C hapter 17 before you attack the MDI application in this chapter.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he M DI Application
Before you look at the MFC library code for MDI applications, you should be familiar with the operation of Microsoft Windows MDI programs. Take a close look at Visual C ++ now. It's an MDI application whose "multiple documents" are program source code files. Visual C ++ is not the most typical MDI application, however, because it collects its documents into projects. It's better to examine Microsoft Word or, better yet, a real MFC library MDI applicationthe kind that AppWizard generates.
Figure 18-1. The EX18A application with two files open and the Window menu shown. The user has two separate document files open, each in a separate MDI child window, but only one child window is activethe lower window, which lies on top of the other child window. The application has only one menu and one toolbar, and all commands are routed to the active child window. The main window's title bar reflects the name of the active child window's document file. The child window's minimize box allows the user to reduce the child window to an icon in the main window. The application's Window menu (shown in Figure 181) lets the user control the presentation through the following items. Menu Item New Window C ascade Tile Arrange Icons (document names) Action Opens as an additional child window for the selected document Arranges the existing windows in an overlapped pattern Arranges the existing windows in a nonoverlapped, tiled pattern Arranges minimized windows in the frame window Selects the corresponding child window and brings it to the top
If the user closes both child windows (and opens the File menu), the application looks like Figure 18-2.
Figure 18-2. EX18A with no child windows. The File menu is different, most toolbar buttons are disabled, and the window caption does not show a filename. The only choices the user has are to start a new document or to open an existing document from disk. Figure 18-3 shows the application when it first starts up and a new document is created. The single child window has been maximized.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Figure 18-3. EX18A with initial child window. The single, empty child window has the default document name Ex18a1. This name is based on the Doc Type Name (Ex18a) that you selected in the Advanced Options dialog after clicking the Advanced button in Step 4 of AppWizard. The first new file is Ex18a1, the second is Ex18a2, and so forth. The user normally chooses a different name when saving the document. An MFC library MDI application, like many commercial MDI applications, starts up with a new, empty document. (Visual C ++ is an exception.) If you want your application to start up with a blank frame, you can modify the argument to the ProcessShellCommand call in the application class file, as shown in example EX18A.
For Win32 Programmers Starting with version 3.0, Windows directly supports MDI applications. The MFC library builds on this Windows support to create an MDI environment that parallels the SDI environment. In a Win32 MDI application, a main application frame window contains the menu and a single client window. The client window manages various child windows that correspond to documents. The MDI client window has its own preregistered window class (not to be confused with a C ++ class) with a procedure that handles special messages such as WM_MDIC ASC ADE and WM_MDITILE. An MDI child window procedure is similar to the window procedure for an SDI main window. In the MFC library, the CMDIFrameWnd class encapsulates the functions of both the main frame window and the MDI client window. This class has message handlers for all the Windows MDI messages and thus can manage its child windows, which are represented by objects of class CMDIChildWnd.
CMultiDocTemplate* pDocTemplate; pDocTemplate = new CMultiDocTemplate( IDR_EX18ATYPE, RUNTIME_CLASS(CStudentDoc), RUNTIME_CLASS(CChildFrame), // custom MDI child frame RUNTIME_CLASS(CStudentView)); AddDocTemplate(pDocTemplate);
Unlike the SDI application you saw in C hapter 17, an MDI application can use multiple document types and allows the simultaneous existence of more than one document object. This is the essence of the MDI application. The single AddDocTemplate call shown above permits the MDI application to support multiple child windows, each connected to a document object and a view object. It's also possible to have several child windows (and corresponding view objects) connected to the same document object. In this chapter, we'll start with only one view class and one document class. You'll see multiple view classes and multiple document classes in C hapter 20.
When your application is running, the document template object maintains a list of active document objects that were created from the template. The CMultiDocTemplate member functions GetFirstDocPosition and GetNextDoc allow you to iterate through the list. Use CDocument::GetDocTemplate to navigate from a document to its template.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Figure 18-4. The MDI frame-view window relationship. In an SDI application, the CMainFrame object frames the application and contains the view object. In an MDI application, the two roles are separated. Now the CMainFrame object is explicitly constructed in InitInstance , and the CChildFrame object contains the view. AppWizard generates the following code:
pMainFrame->ShowWindow(m_nCmdShow); pMainFrame->UpdateWindow();
The application framework can create the CChildFrame objects dynamically because the CChildFrame runtime class pointer is passed to the CMultiDocTemplate constructor.
The MDI InitInstance function sets the CWinApp data member m_pMainWnd to point to the application's main frame window. This means you can access m_pMainWnd through the global AfxGetApp function anytime you need to get your application's main frame window.
IDR_MAINFRAME "ex18a" IDR_EX18ATYPE "\n" "Ex18a\n" "Ex18a\n" "Ex18a Files (*.18a)\n" ".18a\n" "Ex18a.Document\n" "Ex18a Document"
// application window caption // // // // // // // (not used) root for default document name document type name document type description and filter extension for documents of this type Registry file type ID Registry file type description
The resource compiler won't accept the string concatenations as shown above. If you examine the ex18a.rc file, you'll see the substrings combined in one long string.
The application window caption comes from the IDR_MAINFRAME string. When a document is open, the document filename is appended. The last two substrings in the IDR_EX18ATYPE string support embedded launch and drag and drop.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Some functions listed above are not called directly by OpenDocumentFile but are called indirectly through the application framework.
When your application is running, the application object keeps a list of active document template objects. The CWinApp member functions GetFirstDocTemplatePosition and GetNextDocTemplate allow you to iterate through the list of templates. These functions, together with the CDocTemplate member functions GetFirstDocPosition and GetNextDoc , allow you to access all of the application's document objects.
If you don't want the template list box, you can edit the File menu to add a New menu item for each document type. C ode the command message handlers as shown below, using the document type substring from each template.
BOOL CMyApp::OpenNewDocument(const CString& strTarget) { CString strDocName; CDocTemplate* pSelectedTemplate; POSITION pos = GetFirstDocTemplatePosition(); while (pos != NULL) { pSelectedTemplate = (CDocTemplate*) GetNextDocTemplate(pos); ASSERT(pSelectedTemplate != NULL); ASSERT(pSelectedTemplate->IsKindOf( RUNTIME_CLASS(CDocTemplate))); pSelectedTemplate->GetDocString(strDocName, CDocTemplate::docName); if (strDocName == strTarget) { // from template's // string resource pSelectedTemplate->OpenDocumentFile(NULL); return TRUE; } } return FALSE; } Explorer Launch and Drag and Drop
When you double-click on a document icon for an MDI application in Windows Explorer, the application launches only if it was not running already; otherwise, a new child window opens in the running application for the document you selected. The EnableShellOpen call in the application class InitInstance function is necessary for this to work. Drag and drop works much the same way in an MDI application as it does in an SDI application. If you drag a file from Windows Explorer to your MDI main frame window, the program opens a new child frame (with associated document and view) just as if you'd chosen the File Open command. As with SDI applications, you must use the AppWizard Step 4 Advanced button to specify the filename extension.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he E X18A Example
This example is the MDI version of the EX17A example from the previous chapter. It uses the same document and view class code and the same resources (except the program name). The application code and main frame class code are different, however. All the new code is listed here, including the code that AppWizard generates. A list of the files and classes in the EX18A example are shown in the table below. Header File ex18a.h Source Code File ex18a.cpp Class CEx18aApp CAboutDlg MainFrm.h C hildFrm.h StuDoc.h StuView.h Student.h StdAfx.h MainFrm.cpp C hildFrm.cpp StuDoc.cpp StuView.cpp Student.cpp StdAfx.h CMainFrame CChildFrame CStudentDoc CStudentView CStudent Description Application class (from AppWizard) About dialog MDI main frame MDI child frame Student document (from EX17A) Student form view (from EX16B) Student record (from EX17A) Precompiled headers (with afxtempl.h included)
CEx18aApp
In the CEx18aApp source code listing, the OpenDocumentFile member function is overridden only for the purpose of inserting a TRACE statement. Also, a few lines have been added before the ProcessShellCommand call in InitInstance . They check the argument to ProcessShellCommand and change it if necessary to prevent the creation of any empty document window on startup. Figure 18-5 shows the source code. EX18A.H
// ex18a.h : main header file for the EX18A application // #if !defined(AFX_EX18A_H__7B5FE267_85E9_11D0_8FE3_00C04FC2A0C2__INCLUDED_) #define AFX_EX18A_H__7B5FE267_85E9_11D0_8FE3_00C04FC2A0C2__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #ifndef __AFXWIN_H__ #error include `stdafx.h' before including this file for PCH #endif #include "resource.h" // main symbols ////////////////////////////////////////////////////////////////////// // CEx18aApp: // See ex18a.cpp for the implementation of this class // class CEx18aApp : public CWinApp { public: CEx18aApp(); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CEx18aApp) public: virtual BOOL InitInstance(); virtual CDocument* OpenDocumentFile(LPCTSTR lpszFileName); //}}AFX_VIRTUAL // Implementation //{{AFX_MSG(CEx18aApp) afx_msg void OnAppAbout(); // NOTE - the ClassWizard will add and remove member functions here. // DO NOT EDIT what you see in these blocks of generated code ! //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations // immediately before the previous line. #endif // !defined(AFX_EX18A_H__7B5FE267_85E9_11D0_8FE3_00C04FC2A0C2__INCLUDED_)
EX18A.CPP
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
// #include "stdafx.h" #include "ex18a.h" #include #include #include #include "MainFrm.h" "ChildFrm.h" "StuDoc.h" "StuView.h"
#ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ////////////////////////////////////////////////////////////////////// // CEx18aApp BEGIN_MESSAGE_MAP(CEx18aApp, CWinApp) //{{AFX_MSG_MAP(CEx18aApp) ON_COMMAND(ID_APP_ABOUT, OnAppAbout) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG_MAP // Standard file based document commands ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew) ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen) END_MESSAGE_MAP() ////////////////////////////////////////////////////////////////////// // CEx18aApp construction CEx18aApp::CEx18aApp() { // TODO: add construction code here, // Place all significant initialization in InitInstance } ////////////////////////////////////////////////////////////////////// // The one and only CEx18aApp object CEx18aApp theApp; ////////////////////////////////////////////////////////////////////// // CEx18aApp initialization BOOL CEx18aApp::InitInstance() { AfxEnableControlContainer(); // // // // Standard initialization If you are not using these features and wish to reduce the size of your final executable, you should remove from the following the specific initialization routines you do not need.
#ifdef _AFXDLL Enable3dControls(); // Call this when using MFC in a shared DLL #else Enable3dControlsStatic(); // Call this when linking to MFC // statically #endif // Change the registry key under which our settings are stored. // TODO: You should modify this string to be something appropriate // such as the name of your company or organization. SetRegistryKey(_T("Local AppWizard-Generated Applications")); LoadStdProfileSettings(); // Load standard INI file options // (including MRU) // Register the application's document templates. Document // templates serve as the connection between documents, frame // windows and views. CMultiDocTemplate* pDocTemplate; pDocTemplate = new CMultiDocTemplate( IDR_EX18ATYPE, RUNTIME_CLASS(CStudentDoc), RUNTIME_CLASS(CChildFrame), // custom MDI child frame RUNTIME_CLASS(CStudentView)); AddDocTemplate(pDocTemplate);
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
// create main MDI Frame window CMainFrame* pMainFrame = new CMainFrame; if (!pMainFrame->LoadFrame(IDR_MAINFRAME)) return FALSE; m_pMainWnd = pMainFrame; // Enable drag/drop open m_pMainWnd->DragAcceptFiles(); // Enable DDE Execute open EnableShellOpen(); RegisterShellFileTypes(TRUE); // Parse command line for standard shell commands, DDE, file open CCommandLineInfo cmdInfo; ParseCommandLine(cmdInfo);
// no empty document window on startup if (cmdInfo.m_nShellCommand == CCommandLineInfo::FileNew) { cmdInfo.m_nShellCommand = CCommandLineInfo::FileNothing; }
// Dispatch commands specified on the command line if (!ProcessShellCommand(cmdInfo)) return FALSE; // The main window has been initialized, so show and update it. pMainFrame->ShowWindow(m_nCmdShow); pMainFrame->UpdateWindow(); return TRUE; } ////////////////////////////////////////////////////////////////////// // CAboutDlg dialog used for App About class CAboutDlg : public CDialog { public: CAboutDlg(); // Dialog Data //{{AFX_DATA(CAboutDlg) enum { IDD = IDD_ABOUTBOX }; //}}AFX_DATA // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CAboutDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV // support //}}AFX_VIRTUAL // Implementation protected: //{{AFX_MSG(CAboutDlg) // No message handlers //}}AFX_MSG DECLARE_MESSAGE_MAP() }; CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD) { //{{AFX_DATA_INIT(CAboutDlg) //}}AFX_DATA_INIT } void CAboutDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CAboutDlg) //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CAboutDlg, CDialog) //{{AFX_MSG_MAP(CAboutDlg) // No message handlers //}}AFX_MSG_MAP END_MESSAGE_MAP() // App command to run the dialog
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
void CEx18aApp::OnAppAbout() { CAboutDlg aboutDlg; aboutDlg.DoModal(); } ////////////////////////////////////////////////////////////////////// // CEx18aApp message handlers CDocument* CEx18aApp::OpenDocumentFile(LPCTSTR lpszFileName) {
TRACE("CEx18aApp::OpenDocumentFile\n");
return CWinApp::OpenDocumentFile(lpszFileName); }
Figure 18-5. The C Ex18aApp source code listing.
CMainFrame
This main frame class, listed in Figure 18-6, is almost identical to the SDI version, except that it's derived from CMDIFrameWnd instead of CFrameWnd. MAINFRM.H
// MainFrm.h : interface of the CMainFrame class // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_MAINFRM_H__7B5FE26B_85E9_11D0_8FE3_00C04FC2A0C2__INCLUDED_) #define AFX_MAINFRM_H__7B5FE26B_85E9_11D0_8FE3_00C04FC2A0C2__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 class CMainFrame : public CMDIFrameWnd { DECLARE_DYNAMIC(CMainFrame) public: CMainFrame(); // Attributes public: // Operations public: // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CMainFrame) virtual BOOL PreCreateWindow(CREATESTRUCT& cs); //}}AFX_VIRTUAL // Implementation public: virtual ~CMainFrame(); #ifdef _DEBUG virtual void AssertValid() const; virtual void Dump(CDumpContext& dc) const; #endif protected: // control bar embedded members CStatusBar m_wndStatusBar; CToolBar m_wndToolBar; // Generated message map functions protected: //{{AFX_MSG(CMainFrame) afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct); // NOTE - the ClassWizard will add and remove member functions here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations // immediately before the previous line. #endif // !defined(AFX_MAINFRM_H__7B5FE26B_85E9_11D0_8FE3_00C04FC2A0C2__INCLUDED_)
MAINFRM.CPP
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
// #include "stdafx.h" #include "ex18a.h" #include "MainFrm.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ////////////////////////////////////////////////////////////////////// // CMainFrame IMPLEMENT_DYNAMIC(CMainFrame, CMDIFrameWnd) BEGIN_MESSAGE_MAP(CMainFrame, CMDIFrameWnd) //{{AFX_MSG_MAP(CMainFrame) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code ! ON_WM_CREATE() //}}AFX_MSG_MAP END_MESSAGE_MAP() static UINT indicators[] = { ID_SEPARATOR, // status line indicator ID_INDICATOR_CAPS, ID_INDICATOR_NUM, ID_INDICATOR_SCRL, }; ////////////////////////////////////////////////////////////////////// // CMainFrame construction/destruction CMainFrame::CMainFrame() { // TODO: add member initialization code here } CMainFrame::~CMainFrame() { } int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct) { if (CMDIFrameWnd::OnCreate(lpCreateStruct) == -1) return -1; if (!m_wndToolBar.CreateEx(this, TBSTYLE_FLAT, WS_CHILD | WS_VISIBLE | CBRS_TOP | CBRS_GRIPPER | CBRS_TOOLTIPS | CBRS_FLYBY | CBRS_SIZE_DYNAMIC) || !m_wndToolBar.LoadToolBar(IDR_MAINFRAME)) { TRACE0("Failed to create toolbar\n"); return -1; // fail to create } if (!m_wndStatusBar.Create(this) || !m_wndStatusBar.SetIndicators(indicators, sizeof(indicators)/sizeof(UINT))) { TRACE0("Failed to create status bar\n"); return -1; // fail to create } // TODO: Delete these three lines if you don't want the toolbar to // be dockable m_wndToolBar.EnableDocking(CBRS_ALIGN_ANY); EnableDocking(CBRS_ALIGN_ANY); DockControlBar(&m_wndToolBar); return 0; } BOOL CMainFrame::PreCreateWindow(CREATESTRUCT& cs) { if ( !CMDIFrameWnd::PreCreateWindow(cs) ) return FALSE; // TODO: Modify the Window class or styles here by modifying // the CREATESTRUCT cs
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
return TRUE; } ////////////////////////////////////////////////////////////////////// // CMainFrame diagnostics #ifdef _DEBUG void CMainFrame::AssertValid() const { CMDIFrameWnd::AssertValid(); } void CMainFrame::Dump(CDumpContext& dc) const { CMDIFrameWnd::Dump(dc); } #endif //_DEBUG ////////////////////////////////////////////////////////////////////// // CMainFrame message handlers
Figure 18-6. The C MainFrame class listing.
CChildFrame
This child frame class, listed in Figure 18-7, lets you conveniently control the child frame window's characteristics by adding code in the PreCreateWindow function. You can also map messages and override other virtual functions. CHILDFRM.H
// ChildFrm.h : interface of the CChildFrame class // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_CHILDFRM_H__7B5FE26D_85E9_11D0_8FE3_00C04FC2A0C2__INCLUDED_) #define AFX_CHILDFRM_H__7B5FE26D_85E9_11D0_8FE3_00C04FC2A0C2__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 class CChildFrame : public CMDIChildWnd { DECLARE_DYNCREATE(CChildFrame) public: CChildFrame(); // Attributes public: // Operations public: // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CChildFrame) public: virtual BOOL PreCreateWindow(CREATESTRUCT& cs); virtual void ActivateFrame(int nCmdShow = -1); //}}AFX_VIRTUAL // Implementation public: virtual ~CChildFrame(); #ifdef _DEBUG virtual void AssertValid() const; virtual void Dump(CDumpContext& dc) const; #endif // Generated message map functions protected: //{{AFX_MSG(CChildFrame) // NOTE - the ClassWizard will add and remove member functions here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
// immediately before the previous line. #endif // !defined(AFX_CHILDFRM_H__7B5FE26D_85E9_11D0_8FE3_00C04FC2A0C2__INCLUDED_)
CHILDFRM.CPP
// ChildFrm.cpp : implementation of the CChildFrame class // #include "stdafx.h" #include "ex18a.h" #include "ChildFrm.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ////////////////////////////////////////////////////////////////////// // CChildFrame IMPLEMENT_DYNCREATE(CChildFrame, CMDIChildWnd) BEGIN_MESSAGE_MAP(CChildFrame, CMDIChildWnd) //{{AFX_MSG_MAP(CChildFrame) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code ! //}}AFX_MSG_MAP END_MESSAGE_MAP() ////////////////////////////////////////////////////////////////////// // CChildFrame construction/destruction CChildFrame::CChildFrame() { // TODO: add member initialization code here } CChildFrame::~CChildFrame() { } BOOL CChildFrame::PreCreateWindow(CREATESTRUCT& cs) { // TODO: Modify the Window class or styles here by modifying // the CREATESTRUCT cs if ( !CMDIChildWnd::PreCreateWindow(cs) ) return FALSE; return TRUE; } ////////////////////////////////////////////////////////////////////// // CChildFrame diagnostics #ifdef _DEBUG void CChildFrame::AssertValid() const { CMDIChildWnd::AssertValid(); } void CChildFrame::Dump(CDumpContext& dc) const { CMDIChildWnd::Dump(dc); } #endif //_DEBUG ////////////////////////////////////////////////////////////////////// // CChildFrame message handlers void CChildFrame::ActivateFrame(int nCmdShow) {
TRACE("Entering CChildFrame::ActivateFrame\n");
CMDIChildWnd::ActivateFrame(nCmdShow); }
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Figure 18-7. The C C hildFrame class listing.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Chapter 19
P rinting and P rint P review
If you're depending on the Win32 API alone, printing is one of the tougher programming jobs you'll have. If you don't believe me, just skim through the 60page chapter "Using the Printer" in C harles Petzold's Programming Windows 95 (Microsoft Press, 1996). Other books about Microsoft Windows ignore the subject completely. The Microsoft Foundation C lass (MFC ) Library version 6.0 application framework goes a long way toward making printing easy. As a bonus, it adds a print preview capability that behaves like the print preview functions in commercial Windows-based programs such as Microsoft Word and Microsoft Excel. In this chapter, you'll learn how to use the MFC library Print and Print Preview features. In the process, you'll get a feeling for what's involved in Windows printing and how it's different from printing in MS-DOS. First you'll do some wysiwyg printing, in which the printer output matches the screen display. This option requires careful use of mapping modes. Later you'll print a paginated data processing-style report that doesn't reflect the screen display at all. In that example, you will use a template array to structure your document so that the program can print any specified range of pages on demand.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
W indows P rinting
In the old days, programmers had to worry about configuring their applications for dozens of printers. Now Windows makes life easy because it provides all of the printer drivers you'll ever need. It also supplies a consistent user interface for printing.
Figure 19-1. The standard Print dialog. If the user chooses Print Setup from the File menu, the standard Print Setup dialog appears, as shown in Figure 19-2.
Figure 19-2. The standard Print Setup dialog. During the printing process, the application displays a standard printer status dialog, as shown in Figure 19-3.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
exactly as they are displayed on screen. With TrueType fonts, however, your printed page will be pretty close. If you're working with full-size paper and you want the corresponding display to be readable, you'll certainly want a display window that is larger than the screen. Thus, a scrolling view such as the one that the CScrollView class provides is ideal for your printable views. Sometimes, however, you might not care about display pages. Perhaps your view holds its data in a list box, or maybe you don't need to display the data at all. In these cases, your program can contain stand-alone print logic that simply extracts data from the document and sends it to the printer. Of course, the program must properly respond to a user's page-range request. If you query the printer to determine the paper size and orientation (portrait or landscape), you can adjust the pagination accordingly.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
P rint P review
The MFC library Print Preview feature shows you on screen the exact page and line breaks you'll get when you print your document on a selected printer. The fonts might look a little funny, especially in the smaller sizes, but that's not a problem. Look now at the print preview window that appears in "The EX19A ExampleA Wysiwyg Print Program". Print Preview is an MFC library feature, not a Windows feature. Don't underestimate how much effort went into programming Print Preview. The Print Preview program examines each character individually, determining its position based on the printer's device context. After selecting an approximating font, the program displays the character in the print preview window at the proper location.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
P rogramming for the P rinter
The application framework does most of the work for printing and print preview. To use the printer effectively, you must understand the sequence of function calls and know which functions to override.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he E X19A ExampleA W ysiwyg P rint P rogram
This example displays and prints a single page of text stored in a document. The printed image should match the displayed image. The MM_TWIPS mapping mode is used for both printer and display. First we'll use a fixed drawing rectangle; later we'll base the drawing rectangle on the printable area rectangle supplied by the printer driver. Here are the steps for building the example: 1. Run AppWizard to generate \vcpp32\ex19a\ex19a. Accept the default options, and then rename the document and view classes and files as shown here.
Note that this is an MDI application. 2. Add a CStringArray data member to the CPoemDoc class.Edit the PoemDoc.h header file or use C lassView.
return TRUE; }
The CStringArray class supports dynamic arrays, but here we're using the m_stringArray object as though it were a static array of 10 elements.
The application framework calls the document's virtual DeleteContents function when it closes the document; this action deletes the strings in the array. A CStringArray contains actual objects, and a CObArray contains pointers to objects. This distinction is important when it's time to delete the array elements. Here the RemoveAll function actually deletes the string objects:
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
void CPoemDoc::DeleteContents() {
// called before OnNewDocument and when document is closed m_stringArray.RemoveAll();
}
Serialization isn't important in this example, but the following function illustrates how easy it is to serialize strings. The application framework calls the DeleteContents function before loading from the archive, so you don't have to worry about emptying the array. Add the following boldface code:
}
5. Edit the OnInitialUpdate function in StringView.cpp. You must override the function for all classes derived from CScrollView. This function's job is to set the logical window size and the mapping mode. Add the following boldface code:
}
6. Edit the OnDraw function in StringView.cpp. The OnDraw function of class CStringView draws on both the display and the printer. In addition to displaying the poem text lines in 10-point roman font, it draws a border around the printable area and a crude ruler along the top and left margins. OnDraw assumes the MM_TWIPS mapping mode, in which 1 inch = 1440 units. Add the boldface code shown below.
}
7. Edit the OnPreparePrinting function in StringView.cpp. This function sets the maximum number of pages in the print job. This example has only one page. It's absolutely necessary to call the base class DoPreparePrinting function in your overridden OnPreparePrinting function. Add the following boldface code:
return DoPreparePrinting(pInfo); }
8. Edit the constructor in StringView.cpp. The initial value of the print rectangle should be 8-by-15 inches, expressed in twips (1 inch = 1440 twips).
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Add the following boldface code:
The window text is too small, isn't it? Go ahead and choose Print Preview from the File menu, and then click twice with the magnifying glass to enlarge the image. The print preview output is illustrated here.
Remember "logical twips" from C hapter 5? We're going to use logical twips now to enlarge type on the display while keeping the printed text the same size. This requires some extra work because the CScrollView class wasn't designed for nonstandard mapping modes. You will be changing the view's base class from CScrollView to CLogScrollView, which is a class that I created by copying and modifying the MFC code in ViewScrl.cpp. The files LogScrollView.h and LogScrollView.cpp are in the \vcpp32\ex19a directory on the companion C D-ROM. 10. Insert the CScrollView class into the project. C opy the files LogScrollView.h and LogScrollView.cpp from the companion C D-ROM if you have not done so already. C hoose Add To Project from the Project menu, and then choose Files from the submenu. Select the two new files and click OK to insert them into the project. 11. Edit the StringView.h header file. Add the following line at the top of the file:
#include "LogScrollView.h"
Then change the line
}
13. Build and test the application again. Now the screen should look like this.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
CLogScrollView::OnPrint(pDC, pInfo); }
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T emplate C ollection C lasses R evisitedT he C Array C lass
In EX16B in C hapter 16, you saw the MFC library CTypedPtrList template collection class, which was used to store a list of pointers to CStudent objects. Another collection class, CArray , is appropriate for the next example, EX19B. This class is different from CTypedPtrList in two ways. First, it's an array, with elements accessible by index, just like CStringArray in EX19A. Second, the array holds actual objects, not pointers to objects. In EX19B, the elements are CRect objects. The elements' class does not have to be derived from CObject, and indeed, CRect is not. As in EX16B, a typedef makes the template collection easier to use. We use the statement
void AFXAPI SerializeElements(CArchive& ar, CRect* pNewRects, int nCount) { for (int i = 0; i < nCount; i++, pNewRects++) { if (ar.IsStoring()) { ar << *pNewRects; } else { ar >> *pNewRects; } } }
When the compiler sees this function, it uses the function to replace the SerializeElements function inside the template. This only works, however, if the compiler sees the SerializeElements prototype before it sees the template class declaration.
The template classes depend on two other global functions, ConstructElements and DestructElements . Starting with Visual C ++ version 4.0, these functions call the element class constructor and destructor for each object. Therefore, there's no real need to replace them.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he E X19B ExampleA Multipage P rint P rogram
In this example, the document contains an array of 50 CRect objects that define circles. The circles are randomly positioned in a 6-by-6-inch area and have random diameters of as much as 0.5 inch. The circles, when drawn on the display, look like two-dimensional simulations of soap bubbles. Instead of drawing the circles on the printer, the application prints the corresponding CRect coordinates in numeric form, 12 to a page, with headers and footers. 1. Run AppWizard to generate \vcpp32\ex19b\ex19b. Select Single Document, and accept the defaults for all the other settings. The options and the default class names are shown here.
2. Edit the StdAfx.h header file. You'll need to bring in the declarations for the MFC template collection classes. Add the following statement:
#include <afxtempl.h>
3. Edit the ex19bDoc.h header file. In the EX19A example, the document data consists of strings stored in a CStringArray collection. Because we're using a template collection for ellipse rectangles, we'll need a typedef statement outside the class declaration, as shown here:
}
5. Edit the ex19bView.h header file. Use C lassView to add the member variable and two function prototypes listed below. C lassView will also generate skeletons for the functions in ex19bView.cpp.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
void PrintPageHeader(CDC *pDC); void PrintPageFooter(CDC *pDC);
The m_nPage data member holds the document's current page number for printing. The private functions are for the header and footer subroutines. 6. Edit the OnDraw function in ex19bView.cpp. The overridden OnDraw function simply draws the bubbles in the view window. Add the boldface code shown here:
}
7. Insert the OnPrepareDC function in ex19bView.cpp. The view class is not a scrolling view, so the mapping mode must be set in this function. Use C lassWizard to override the OnPrepareDC function, and then add the following boldface code:
}
8. Insert the OnPrint function in ex19bView.cpp. The CView default OnPrint function calls OnDraw. In this example, we want the printed output to be entirely different from the displayed output, so the OnPrint function must take care of the print output without calling OnDraw. OnPrint first sets the mapping mode to MM_TWIPS, and then it creates a fixed-pitch font. After printing the numeric contents of 12 m_ellipseArray elements, OnPrint deselects the font. You could have created the font once in OnBeginPrinting , but you wouldn't have noticed the increased efficiency. Use C lassWizard to override the OnPrint function, and then add the following boldface code:
pDC->SetMapMode(MM_TWIPS); CEx19bDoc* pDoc = GetDocument(); m_nPage = pInfo->m_nCurPage; // for PrintPageFooter's benefit nStart = (m_nPage - 1) * CEx19bDoc::nLinesPerPage; nEnd = nStart + CEx19bDoc::nLinesPerPage; // 14-point fixed-pitch font font.CreateFont(-280, 0, 0, 0, 400, FALSE, FALSE, 0, ANSI_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_MODERN, "Courier New"); // Courier New is a TrueType font CFont* pOldFont = (CFont*) (pDC->SelectObject(&font)); PrintPageHeader(pDC); pDC->GetTextMetrics(&tm); nHeight = tm.tmHeight + tm.tmExternalLeading; for (i = nStart; i < nEnd; i++) { if (i > pDoc->m_ellipseArray.GetUpperBound()) { break; } str.Format("%6d %6d %6d %6d %6d", i + 1, pDoc->m_ellipseArray[i].left, pDoc->m_ellipseArray[i].top, pDoc->m_ellipseArray[i].right, pDoc->m_ellipseArray[i].bottom); point.y -= nHeight; pDC->TextOut(point.x, point.y, str); } PrintPageFooter(pDC); pDC->SelectObject(pOldFont);
}
9. Edit the OnPreparePrinting function in ex19bView.cpp. The OnPreparePrinting function (whose skeleton is generated by AppWizard) computes the number of pages in the document and then communicates that value to the application framework through the SetMaxPage function. Add the following boldface code:
return DoPreparePrinting(pInfo); }
10. Insert the page header and footer functions in ex19bView.cpp. These private functions, called from OnPrint, print the page headers and the page footers. The page footer includes the page number, stored by OnPrint in the view class data member m_nPage . The CDC::GetTextExtent function provides the width of the page number so that it can be right-justified. Add the boldface code shown here:
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
{
CString str; CPoint point(0, 0); pDC->TextOut(point.x, point.y, "Bubble Report"); point += CSize(720, -720); str.Format("%6.6s %6.6s %6.6s %6.6s %6.6s", "Index", "Left", "Top", "Right", "Bottom"); pDC->TextOut(point.x, point.y, str);
}
11. Build and test the application. For one set of random numbers, the bubble view window looks like this.
Each time you choose New from the File menu, you should see a different picture. In Print Preview, the first page of the output should look like this.
With the Print dialog, you can specify any range of pages to print.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Chapter 20
Splitter W indows and Multiple Views
Except for the EX18A example, each program you've seen so far in this book has had only one view attached to a document. If you've used a Microsoft Windows-based word processor, you know that it's convenient to have two windows open simultaneously on various parts of a document. Both windows might contain normal views, or one window might contain a page layout view and another might contain an outline view. With the application framework, you can use a splitter window or multiple MDI child windows to display multiple views. You'll learn about both presentation options here, and you'll see that it's easy to make multiple view objects of the same view class (the normal view) in both cases. It's slightly more difficult, however, to use two or more view classes in the same application (say, the outline view and the page layout view). This chapter emphasizes the selection and presentation of multiple views. The examples depend on a document with data initialized in the OnNewDocument function. Look back now to C hapter 16 for a review of document-view communication.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he Splitter W indow
A splitter window appears as a special type of frame window that holds several views in panes. The application can split the window on creation, or the user can split the window by choosing a menu command or by dragging a splitter box on the window's scroll bar. After the window has been split, the user can move the splitter bars with the mouse to adjust the relative sizes of the panes. Splitter windows can be used in both SDI and MDI applications. You can see examples of splitter windows in this chapter. An object of class CSplitterWnd represents the splitter window. As far as Windows is concerned, a CSplitterWnd object is an actual window that fully occupies the frame window (CFrameWnd or CMDIChildWnd) client area. The view windows occupy the splitter window pane areas. The splitter window does not take part in the command dispatch mechanism. The active view window (in a splitter pane) is connected directly to its frame window.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
View O ptions
When you combine multiview presentation methods with application models, you get a number of permutations. Here are some of them: SDI application with splitter window, single view class This chapter's first example, EX20A, covers this case. Each splitter window pane can be scrolled to a different part of the document. The programmer determines the maximum number of horizontal and vertical panes; the user makes the split at runtime. SDI application with splitter window, multiple view classes The EX20B example illustrates this case. The programmer determines the number of panes and the sequence of views; the user can change the pane size at runtime. SDI application with no splitter windows, multiple view classes The EX20C example illustrates this case. The user switches view classes by making a selection from a menu. MDI application with no splitter windows, single view class This is the standard MDI application you've seen already in C hapter 18. The New Window menu item lets the user open a new child window for a document that's open already. MDI application with no splitter windows, multiple view classes A small change to the standard MDI application allows the use of multiple views. As example EX20D shows, all that's necessary is to add a menu item and a handler function for each additional view class available. MDI application with splitter child windows This case is covered thoroughly in the online documentation. The SC RIBBLE example illustrates the splitting of an MDI child window.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Dynamic and Static Splitter W indows
A dynamic splitter window allows the user to split the window at any time by choosing a menu item or by dragging a splitter box located on the scroll bar. The panes in a dynamic splitter window generally use the same view class. The top left pane is initialized to a particular view when the splitter window is created. In a dynamic splitter window, scroll bars are shared among the views. In a window with a single horizontal split, for example, the bottom scroll bar controls both views. A dynamic splitter application starts with a single view object. When the user splits the frame, other view objects are constructed. When the user unsplits the frame, view objects are destroyed. The panes of a static splitter window are defined when the window is first created and they cannot be changed. The user can move the bars but cannot unsplit or resplit the window. Static splitter windows can accommodate multiple view classes, with the configuration set at creation time. In a static splitter window, each pane has separate scroll bars. In a static splitter window application, all view objects are constructed when the frame is constructed and they are all destroyed when the frame is destroyed.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he E X20A Example A Single View C lass SDI Dynamic Splitter
In this example, the user can dynamically split the view into four panes with four separate view objects, all managed by a single view class. We'll use the document and the view code from EX19A. AppWizard lets you add a dynamic splitter window to a new application. C reate an SDI project. C lick the Advanced button in the AppWizard Step 4 dialog. C lick on the Window Styles tab, and select Use Split Window as shown here.
When you check the Use Split Window check box, AppWizard adds code to your CMainFrame class. Of course, you could add the same code to the CMainFrame class of an existing application to add splitter capability.
CMainFrame
The application's main frame window class needs a splitter window data member and a prototype for an overridden OnCreateClient function. Here are the additions that AppWizard makes to the MainFrm.h file:
protected: CSplitterWnd m_wndSplitter; public: virtual BOOL OnCreateClient(LPCREATESTRUCT lpcs, CCreateContext* pContext);
The application framework calls the CFrameWnd::OnCreateClient virtual member function when the frame object is created. The base class version creates a single view window as specified by the document template. The AppWizard-generated OnCreateClient override shown here (in MainFrm.cpp) creates a splitter window instead, and the splitter window creates the first view:
BOOL CMainFrame::OnCreateClient( CCreateContext* pContext) { return m_wndSplitter.Create( 2, 2, // TODO: CSize(10, 10), // TODO: pContext); }
LPCREATESTRUCT /*lpcs*/, this, adjust the number of rows, columns adjust the minimum pane size
The CSplitterWnd Create member function creates a dynamic splitter window, and the CSplitterWnd object knows the view class because its name is embedded in the CCreateContext structure that's passed as a parameter to Create . The second and third Create parameters (2, 2) specify that the window can be split into a maximum of two rows and two columns. If you changed the parameters to (2, 1), you would allow only a single horizontal split. The parameters (1, 2) allow only a single vertical split. The CSize parameter specifies the minimum pane size.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he E X20B ExampleA Double View C lass SDI Static Splitter
In EX20B, we'll extend EX20A by defining a second view class and allowing a static splitter window to show the two views. (The H and C PP files are cloned from the original view class.) This time the splitter window works a little differently. Instead of starting off as a single pane, the splitter is initialized with two panes. The user can move the bar between the panes by dragging it with the mouse or by choosing the Window Split menu item. The easiest way to generate a static splitter application is to let AppWizard generate a dynamic splitter application and then edit the generated CMainFrame::OnCreateClient function.
CHexView
The CHexView class was written to allow programmers to appreciate poetry. It is essentially the same code used for CStringView except for the OnDraw member function:
CFont* pOldFont = pDC->SelectObject(&font); pDC->GetTextMetrics(&tm); nHeight = tm.tmHeight + tm.tmExternalLeading; j = pDoc->m_stringArray.GetSize(); for (i = 0; i < j; i++) {
outputLine.Format("%02x ", i); l = pDoc->m_stringArray[i].GetLength(); for (k = 0; k < l; k++) { n = pDoc->m_stringArray[i][k] & 0x00ff; str.Format("%02x ", n); outputLine += str; } pDC->TextOut(720, -i * nHeight - 720, outputLine);
} pDC->SelectObject(pOldFont); }
This function displays a hexadecimal dump of all strings in the document's m_stringArray collection. Notice the use of the subscript operator to access individual characters in a CString object.
CMainFrame
As in EX20A, the EX20B application's main frame window class needs a splitter window data member and a prototype for an overridden OnCreateClient function. You can let AppWizard generate the code by specifying Use Split Window, as in EX20A. You won't have to modify the MainFrm.h file. The implementation file, MainFrm.cpp, needs both view class headers (and the prerequisite document header), as shown here:
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he E X20C ExampleSwitching View C lasses W ithout a Splitter
Sometimes you just want to switch view classes under program control and you don't want to be bothered with a splitter window. The EX20C example is an SDI application that switches between CStringView and CHexView in response to selections on the View menu. Starting with what AppWizard generates, all you need to do is add two new menu commands and then add some code to the CMainFrame class. You also need to change the CStringView and CHexView constructors from protected to public.
Resource Requirements
The following two items have been added to the View menu in the IDR_MAINFRAME menu resource. Caption St&ring View &Hex View Command ID ID_VIEW_STRINGVIEW ID_VIEW_HEXVIEW CMainFrame Function OnViewStringView OnViewHexView
C lassWizard was used to add the command-handling functions (and corresponding update command UI handlers) to the CMainFrame class.
CMainFrame
The CMainFrame class gets a new private helper function, SwitchToView, which is called from the two menu command handlers. The enum parameter tells the function which view to switch to. Here are the two added items in the MainFrm.h header file:
void CMainFrame::SwitchToView(eView nView) { CView* pOldActiveView = GetActiveView(); CView* pNewActiveView = (CView*) GetDlgItem(nView); if (pNewActiveView == NULL) { switch (nView) { case STRING: pNewActiveView = (CView*) new CStringView; break; case HEX: pNewActiveView = (CView*) new CHexView; break; } CCreateContext context; context.m_pCurrentDoc = pOldActiveView->GetDocument(); pNewActiveView->Create(NULL, NULL, WS_BORDER, CFrameWnd::rectDefault, this, nView, &context); pNewActiveView->OnInitialUpdate(); } SetActiveView(pNewActiveView); pNewActiveView->ShowWindow(SW_SHOW); pOldActiveView->ShowWindow(SW_HIDE); pOldActiveView->SetDlgCtrlID( pOldActiveView->GetRuntimeClass() == RUNTIME_CLASS(CStringView) ? STRING : HEX); pNewActiveView->SetDlgCtrlID(AFX_IDW_PANE_FIRST); RecalcLayout(); }
Finally, here are the menu command handlers and update command UI handlers that C lassWizard initially generated (along with message map entries and prototypes). The update command UI handlers test the current view's class.
void CMainFrame::OnViewStringView() {
SwitchToView(STRING);
} void CMainFrame::OnViewHexView() {
SwitchToView(HEX);
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Figure 20-2. The C StringView view and the C HexView view of the document.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he E X20D ExampleA Multiple View C lass M DI Application
The final example, EX20D, uses the previous document and view classes to create a multiple view class MDI application without a splitter window. The logic is different from the logic in the other multiple view class applications. This time the action takes place in the application class in addition to the main frame class. As you study EX20D, you'll gain more insight into the use of CDocTemplate objects. This example was generated with the AppWizard C ontext-Sensitive Help option. In C hapter 21, you'll activate the context-sensitive help capability. If you're starting from scratch, use AppWizard to generate an ordinary MDI application with one of the view classes. Then add the second view class to the project and modify the application class files and main frame class files as described in the following sections.
Resource Requirements
The two items below have been added to the Window menu in the IDR_EX20DTYPE menu resource. Caption New &String Window (replaces New Window item) New &Hex Window Command ID ID_WINDOW_NEW_STRING ID_WINDOW_NEW_HEX CMainFrame Function CMDIFrameWnd::OnWindowNew OnWindowNewHex
C lassWizard was used to add the command-handling function OnWindowNewHex to the CMainFrame class.
CEx20dApp
In the application class header file, ex20d.h, the following data member and function prototype have been added:
int CEx20dApp::ExitInstance() {
delete m_pTemplateHex;
void CMainFrame::OnWindowNewHex() {
CMDIChildWnd* pActiveChild = MDIGetActive(); CDocument* pDocument; if (pActiveChild == NULL || (pDocument = pActiveChild->GetActiveDocument()) == NULL) { TRACE("Warning: No active document for WindowNew command\n"); AfxMessageBox(AFX_IDP_COMMAND_FAILURE); return; // Command failed } // Otherwise, we have a new frame! CDocTemplate* pTemplate = ((CEx20dApp*) AfxGetApp())->m_pTemplateHex; ASSERT_VALID(pTemplate); CFrameWnd* pFrame = pTemplate->CreateNewFrame(pDocument, pActiveChild); if (pFrame == NULL) { TRACE("Warning: failed to create new frame\n"); AfxMessageBox(AFX_IDP_COMMAND_FAILURE); return; // Command failed } pTemplate->InitialUpdateFrame(pFrame, pDocument);
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
The function cloning above is a useful MFC programming technique. You must first find a base class function that does almost what you want, and then copy it from the \VC 98\mfc\src subdirectory into your derived class, changing it as required. The only danger of cloning is that subsequent versions of the MFC library might implement the original function differently.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Chapter 21
C ontext-Sensitive Help
Help technology is in a transition phase at the moment. The Hypertext Markup Language (HTML) format seems to be replacing rich text format (RTF). You can see this in the new Visual C ++ online documentation via the MSDN viewer, which uses a new HTML-based help system called HTML Help. Microsoft is developing tools for compiling and indexing HTML files that are not shipped with Visual C ++ 6.0. In the meantime, Microsoft Foundation C lass (MFC ) Library version 6.0 application framework programs are set up to use the WinHelp help engine included with Microsoft Windows. That means you'll be writing RTF files and your programs will be using compiled HLP files. This chapter first shows you how to construct and process a simple stand-alone help file that has a table of contents and lets the user jump between topics. Next you'll see how your MFC library program activates WinHelp with help context IDs derived from window and command IDs keyed to an AppWizardgenerated help file. Finally you'll learn how to use the MFC library help message routing system to customize the help capability.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he W indows W inHelp P rogram
If you've used commercial Windows-based applications, you've probably marveled at their sophisticated help screens: graphics, hyperlinks, and popups abound. At some software firms, including Microsoft, help authoring has been elevated to a profession in its own right. This section won't turn you into a help expert, but you can get started by learning to prepare a simple no-frills help file.
Several commercial Windows help tools are available, including RoboHELP from Blue Sky Software and ForeHelp from the Forefront C orporation. RoboHELP is a set of templates and macros for Microsoft Word, and ForeHelp is a stand-alone package that simulates WinHelp, giving you immediate feedback as you write the help system.
Be sure to apply the double-underline and hidden text formatting correctly and to insert the page break at the correct place.
To see hidden text, you must turn on your word processor's hidden text viewing mode. In Word, choose Options from the Tools menu, click on the View tab, and select All in the Nonprinting C haracters section.
3. Insert footnotes for the Table Of Contents screen. The Table Of C ontents screen is the first topic screen in this help system. Using the specified custom footnote marks, insert the following footnotes at the beginning of the topic title. Footnote Mark # $ Text HID_C ONTENTS SIMPLE Help C ontents Description Help context ID Topic title
When you're finished with this step, the document should look like this.
4. Insert footnotes for the Help Topic 1 screen. The Help Topic 1 screen is the second topic screen in the help system. Using the specified custom footnote marks, insert the footnotes shown here. Footnote Mark Text Description
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
# $ K HID_TOPIC 1 SIMPLE Help Topic 1 SIMPLE Topics Help context ID Topic title Keyword text
5. Clone the Help Topic 1 screen. C opy the entire Help Topic 1 section of the documentincluding the page breakto the clipboard, and then paste two copies of the text into the document. The footnotes are copied along with the text. In the first copy, change all occurrences of 1 to 2. In the second copy, change all occurrences of 1 to 3. Don't forget to change the footnotes. With Word, seeing which footnote goes with which topic can be a little difficultbe careful. When you're finished with this step, the document text (including footnotes) should look like this.
6. Save the document. Save the document as \vcpp32\ex21a\Simple.rtf. Specify Rich Text Format as the file type. 7. Write a help project file. Using Visual C ++ or another text editor, create the file \vcpp32\ex21a\Simple.hpj, as follows:
If you use Word 97 to create or edit RTF files, make sure you use version 4.02 (or later) of the HC RTF utility. Earlier versions of the HC RTF cannot process the rich text flags generated by Word 97.
9. Run WinHelp with the new help file. From Windows Explorer, double-click the file \vcpp32\ex21a\Simple.hlp. The Table Of C ontents screen should look like this.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Now move the mouse cursor to Topic 1. Notice that the cursor changes from an arrow to a pointing hand. When you press the left mouse button, the Help Topic 1 screen should appear, as shown here.
The HID_TOPIC1 text in the Table Of C ontents screen links to the corresponding context ID (the # footnote) in the topic page. This link is known as a jump. The link to Help Topic 2 is coded as a pop-up jump. When you click on Topic 2, here's what you see.
10. Click the WinHelp Contents pushbutton. C licking this button should take you to the Table Of C ontents screen, as shown at the beginning of step 9. WinHelp knows the ID of the Table Of C ontents window because you specified it in the HPJ file. 11. Click the WinHelp Index pushbutton. When you click the Index button, WinHelp opens its Index dialog, which displays the help file's list of keywords. In Simple.hlp, all topics (excluding the table of contents) have the same keyword (the K footnotes): SIMPLE Topics. When you double-click on this keyword, you see all associated topic titles (the $ footnotes), as shown here.
What you have here is a two-level help search hierarchy. The user can type the first few letters of the keyword and then select a topic from a list box. The more carefully you select your keywords and topic titles, the more effective your help system will be.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
An Improved Table of Contents
You've been looking at the "old-style" help table of contents. The latest Win32 version of WinHelp can give you a modern tree-view table of contents. All you need is a text file with a C NT extension. Add a new file, Simple.cnt, in the \vcpp32\ex21a directory, containing this text:
:Base Simple.hlp 1 Help topics 2 Topic 1=HID_TOPIC1 2 Topic 2=HID_TOPIC2 2 Topic 3=HID_TOPIC3
Notice the context IDs that match the help file. The next time you run WinHelp with the Simple.hlp file, you'll see a new contents screen similar to the one shown here.
You can also use HC RTF to edit C NT files. The C NT file is independent of the HPJ file and the RTF files. If you update your RTF files, you must make corresponding changes in your C NT file.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he Application Framework and W inHelp
You've seen WinHelp running as a stand-alone program. The application framework and WinHelp cooperate to give you context-sensitive help. Here are some of the main elements: 1. You select the C ontext-Sensitive Help option when you run AppWizard. 2. AppWizard generates a Help Topics item on your application's Help menu, and it creates one or more generic RTF files together with an HPJ file and a batch file that runs the Help C ompiler. 3. AppWizard inserts a keyboard accelerator for the F1 key, and it maps the F1 key and the Help Topics menu item to member functions in the main frame window object. 4. When your program runs, it calls WinHelp when the user presses F1 or chooses the Help Topics menu item, passing a context ID that determines which help topic is displayed. You now need to understand how WinHelp is called from another application and how your application generates context IDs for WinHelp.
Calling WinHelp
The CWinApp member function WinHelp activates WinHelp from within your application. If you look up WinHelp in the online documentation, you'll see a long list of actions that the optional second parameter controls. Ignore the second parameter and pretend that WinHelp has only one unsigned long integer parameter, dwData . This parameter corresponds to a help topic. Suppose that the SIMPLE help file is available and that your program contains the statement
AfxGetApp()->WinHelp(HID_TOPIC1);
When the statement is executed in response to the F1 key or some other event the Help Topic 1 screen appears, as it would if the user had clicked on Topic 1 in the Help Table Of C ontents screen. "Wait a minute," you say. "How does WinHelp know which help file to use?" The name of the help file matches the application name. If the executable program name is Simple.exe, the help file is named Simple.hlp.
You can force WinHelp to use a different help file by setting the CWinApp data member m_pszHelpFilePath.
"And how does WinHelp match the program constant HID_TOPIC1 to the help file's context ID?" you ask. The help project file must contain a MAP section that maps context IDs to numbers. If your application's resource.h file defines HID_TOPIC1 as 101, the Simple.hpj MAP section looks like this:
[MAP] HID_TOPIC1
101
The program's #define constant name doesn't have to match the help context ID; only the numbers must match. Making the names correspond, however, is good practice.
AfxGetApp()->WinHelp(0L, HELP_FINDER);
With this call, WinHelp displays the Help Table Of C ontents screen, and the user can navigate the help file through jumps and searches. If you want the old-style table of contents, call WinHelp this way instead:
AfxGetApp()->WinHelp(0L, HELP_INDEX);
And if you want a "help on help" item, make this call:
Your RTF files could use HID_TOPIC1 and HID_GETTING_STARTED interchangeably. Both would be mapped to the help context 101 as generated by your application.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
constants are the sum of the element ID and a base value, as shown in the following table. Program Element Menu Item or toolbar button Frame or dialog Error message box Nonclient area C ontrol bar Dispatch error messages IDW_ Element ID Prefix ID_, IDM_ IDR_, IDD_ IDP_ Help Context ID Prefix HID_, HIDM_ HIDR_, HIDD HIDP_ H HIDW_ Base (Hexadecimal) 10000 20000 30000 40000 50000 60000
HID_EDIT_CLEAR_ALL (0x1E121) corresponds to ID_EDIT_CLEAR_ALL (0xE121), and HIDR_MAINFRAME (0x20080) corresponds to IDR_MAINFRAME (0x80).
F1 Help
Two separate context-sensitive help access methods are built into an MFC application and are available if you have selected the AppWizard C ontext-Sensitive Help option. The first is standard F1 help. The user presses F1; the program makes its best guess about the help context and then calls WinHelp. In this mode, it is possible to determine the currently selected menu item or the currently selected window (frame, view, dialog, or message box).
Shift-F1 Help
The second context-sensitive help mode is more powerful than the F1 mode. With Shift-F1 help, the program can identify the following help contexts: A menu item selected with the mouse cursor A toolbar button A frame window A view window A specific graphics element within a view window The status bar Various nonclient elements such as the system menu control
The user activates Shift-F1 help by pressing Shift-F1 or by clicking the C ontext Help toolbar button, shown here.
On the next mouse click, the help topic appears, with the position of the mouse cursor determining the context.
Generic Help
When context-sensitive help is enabled, AppWizard assembles a series of default help topics that are associated with standard MFC library program elements. Following are some of the standard topics: Menu and toolbar commands (File, Edit, and so forth) Nonclient window elements (maximize box, title bar, and so forth) Status bar Error message boxes These topics are contained in the files AfxC ore.rtf and AfxPrint.rtf, which are copied, along with the associated bitmap files, to the application's \hlp subdirectory. Your job is to customize the generic help files.
AppWizard generates AfxPrint.rtf only if you specify the Printing And Print Preview option.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
A Help ExampleNo P rogramming R equired
If you followed the instructions for EX20D in C hapter 20, you selected the AppWizard C ontext-Sensitive Help option. We'll now return to that example and explore the application framework's built-in help capability. You'll see how easy it is to link help topics to menu command IDs and frame window resource IDs. You edit RTF files, not C PP files. Here are the steps for customizing the help for EX20D: 1. Verify that the help file was built correctly. If you have built the EX20D project already, chances are that the help file was created correctly as part of the build process. C heck this by running the application and then pressing the F1 key. You should see the generic Application Help screen with the title "Modifying the Document," as shown below. If you do not see this screen, the MAKEHELP batch file did not run correctly. First check the last two lines of the ex20d.hpj file in the \hlp subdirectory. Are the paths correct for your Visual C ++ installation? Next choose Options from the Tools menu, and click on the Directories tab. Make sure that the \VC 98\bin subdirectory of your Visual C ++ directory is one of the search directories for Executable Files.
To generate the help file, highlight the ex20d.hpj file in the Workspace FileView window, and then choose C ompile Ex20d.hpj from the Build menu. This runs the MAKEHELP batch file that is in your project directory. (You can also run it directly from an MS-DOS prompt.) You should observe some "file(s) copied" messages but no error messages. Rerun the EX20D program, and press F1 again.
The Visual C ++ make processor doesn't always detect all the dependencies in your help system. Sometimes you must run the MAKEHELP batch file yourself to rebuild the HLP file after making changes.
2. Test the generic help file. Try the following experiments: C lose the Help dialog, press Alt-F and then press F1. This should open the help topic for the File New command. You can also press F1 while holding down the mouse button on the File New menu item to see the same help topic. C lose the Help dialog, click the C ontext Help toolbar button (shown in "Shift-F1 Help"), and then choose Save from the File menu. Do you get the appropriate help topic? C lick the C ontext Help toolbar button again, and then select the frame window's title bar. You should get an explanation of a Windows title bar. C lose all child windows and then press F1. You should see a main index page that is also an old-style table of contents. 3. Change the application title. The file AfxC ore.rtf, in the \vcpp32\ex20d\hlp directory, contains the string <<YourApp>> throughout. Replace it globally with EX20D. 4. Change the Modifying The Document Help screen. The file AfxC ore.rtf in the \vcpp32\ex20d\hlp directory contains text for the generic Application Help screen. Search for Modifying the Document, and then change the text to something appropriate for the application. This topic has the help context ID HIDR_DOC1TYPE. The generated ex20d.hpj file provides the alias HIDR_EX20DTYPE. 5. Add a topic for the Window New String Window menu item. The New String Window menu item was added to EX20D and thus didn't have associated help text. Add a topic to AfxC ore.rtf, as shown here.
Notice the # footnote that links the topic to the context ID HID_WINDOW_NEW_STRING as defined in hlp\ex20d.hm. The program's command ID for the New String Window menu item is, of course, ID_WINDOW_NEW_STRING .
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
6. Rebuild the help file and test the application. Run the MAKEHELP batch file again, and then rerun the EX20D program. Try the two new help links.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he M AKE HE LP P rocess
The process of building the application's HLP file is complex. Part of the complexity results from the Help C ompiler's nonacceptance of statements such as
AppWizard generates the application's help project file (HPJ) and the help contents file (C NT). In the project file, the [FILES] section brings in RTF files and the [MAP] section contains #include statements for the generic and the application-specific help map (HM) files. The Help Workshop (HC RTF) processes the project file to produce the help file that WinHelp reads.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Help C ommand P rocessing
You've seen the components of a help file, and you've seen the effects of F1 and Shift-F1. You know how the application element IDs are linked to help context IDs. What you haven't seen is the application framework's internal processing of the help requests. Why should you be concerned? Suppose you want to provide help on a specific view window instead of a frame window. What if you need help topics linked to specific graphics items in a view window? These and other needs can be met by mapping the appropriate help messages in the view class. Help command processing depends on whether the help request was an F1 request or a Shift-F1 request. The processing of each help request will be described separately.
F1 Processing
The F1 key is normally handled by a keyboard accelerator entry that AppWizard inserts in the RC file. The accelerator associates the F1 key with an ID_HELP command that is sent to the OnHelp member function in the CFrameWnd class.
In an active modal dialog or a menu selection in progress, the F1 key is processed by a Windows hook that causes the same OnHelp function to be called. The F1 accelerator key would otherwise be disabled.
The CFrameWnd::OnHelp function sends an MFC -defined WM_C OMMANDHELP message to the innermost window, which is usually the view. If your view class does not map this message or if the handler returns FALSE, the framework routes the message to the next outer window, which is either the MDI child frame or the main frame. If you have not mapped WM_C OMMANDHELP in your derived frame window classes, the message is processed in the MFC CFrameWnd class, which displays help for the symbol that AppWizard generates for your application or document type. If you map the WM_C OMMANDHELP message in a derived class, your handler must call CWinApp::WinHelp with the proper context ID as a parameter. For any application, AppWizard adds the symbol IDR_MAINFRAME to your project and the HM file defines the help context ID HIDR_MAINFRAME, which is aliased to main_index in the HPJ file. The standard AfxC ore.rtf file associates the main index with this context ID. For an MDI application named SAMPLE, for example, AppWizard also adds the symbol IDR_SAMPLETYPE to your project and the HM file defines the help context ID HIDR_SAMPLETYPE, which is aliased to HIDR_DOC1TYPE in the HPJ file. The standard AfxC ore.rtf file associates the topic "Modifying the Document" with this context ID.
Shift-F1 Processing
When the user presses Shift-F1 or clicks the C ontext Help toolbar button, a command message is sent to the CFrameWnd function OnContextHelp. When the user presses the mouse button again after positioning the mouse cursor, an MFC -defined WM_HELPHITTEST message is sent to the innermost window where the mouse click is detected. From that point on, the routing of this message is identical to that for the WM_C OMMANDHELP message, described previously in "F1 Processing". The lParam parameter of OnHelpHitTest contains the mouse coordinates in device units, relative to the upper-left corner of the window's client area. The y value is in the high-order half; the x value is in the low-order half. You can use these coordinates to set the help context ID specifically for an item in the view. Your OnHelpHitTest handler should return the correct context ID; the framework will call WinHelp.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
A Help C ommand P rocessing ExampleE X21B
EX21B is based on example EX20D from C hapter 20. It's a two-view MDI application with view-specific help added. Each of the two view classes has an OnCommandHelp message handler to process F1 help requests and an OnHelpHitTest message handler to process Shift-F1 help requests.
Header Requirements
The compiler recognizes help-specific identifiers only if the following #include statement is present:
#include <afxpriv.h>
In EX21B, the statement is in the StdAfx.h file.
CStringView
The modified string view in StringView.h needs message map function prototypes for both F1 help and Shift-F1 help, as shown here:
afx_msg LRESULT OnCommandHelp(WPARAM wParam, LPARAM lParam); afx_msg LRESULT OnHelpHitTest(WPARAM wParam, LPARAM lParam);
Here are the message map entries in StringView.cpp:
LRESULT CStringView::OnCommandHelp(WPARAM wParam, LPARAM lParam) { if (lParam == 0) { // context not already determined lParam = HID_BASE_RESOURCE + IDR_STRINGVIEW; } AfxGetApp()->WinHelp(lParam); return TRUE; }
Finally the OnHelpHitTest member function handles Shift-F1 help, as shown here:
CHexView
The CHexView class processes help requests the same way as the CStringView class does. Following is the necessary header code in HexView.h:
afx_msg LRESULT OnCommandHelp(WPARAM wParam, LPARAM lParam); afx_msg LRESULT OnHelpHitTest(WPARAM wParam, LPARAM lParam);
Here are the message map entries in HexView.cpp:
LRESULT CHexView::OnCommandHelp(WPARAM wParam, LPARAM lParam) { if (lParam == 0) { // context not already determined lParam = HID_BASE_RESOURCE + IDR_HEXVIEW; } AfxGetApp()->WinHelp(lParam); return TRUE; } LRESULT CHexView::OnHelpHitTest(WPARAM wParam, LPARAM lParam) { return HID_BASE_RESOURCE + IDR_HEXVIEW; }
Resource Requirements
Two new symbols were added to the project's Resource.h file. Their values and corresponding help context IDs are shown here. Symbol IDR_STRINGVIEW IDR_HEXVIEW Value 101 102 Help Context ID HIDR_STRINGVIEW HIDR_HEXVIEW Value 0x20065 0x20066
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
The generated ex21b.hm file, in the project's \hlp subdirectory, should look like this:
// MAKEHELP.BAT generated Help Map file. Used by EX21B.HPJ. // Commands (ID_* and IDM_*) HID_WINDOW_NEW_STRING HID_WINDOW_NEW_HEX // Prompts (IDP_*) // Resources (IDR_*) HIDR_STRINGVIEW HIDR_HEXVIEW HIDR_MAINFRAME HIDR_EX21BTYPE // Dialogs (IDD_*) HIDD_ABOUTBOX // Frame Controls (IDW_*) Testing the EX21B Application
Open a string child window and a hexadecimal child window. Test the action of F1 help and Shift-F1 help within those windows. If the help file didn't compile correctly, follow the instructions in step 1 of the help example in "A Help ExampleNo Programming Required."
0x18003 0x18005
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Chapter 22
Dynamic Link Libraries
If you want to write modular software, you'll be very interested in dynamic link libraries (DLLs). You're probably thinking that you've been writing modular software all along because C ++ classes are modular. But classes are build-time modular, and DLLs are runtime modular. Instead of programming giant EXEs that you must rebuild and test each time you make a change, you can build smaller DLL modules and test them individually. You can, for example, put a C ++ class in a DLL, which might be as small as 12 KB after compiling and linking. C lient programs can load and link your DLL very quickly when they run. Microsoft Windows itself uses DLLs for its major functions. DLLs are getting easier to write. Win32 has greatly simplified the programming model, and there's more and better support from AppWizard and the Microsoft Foundation C lass (MFC ) library. This chapter shows you how to write DLLs in C ++ and how to write client programs that use DLLs. You'll explore how Win32 maps DLLs into your processes, and you'll learn the differences between MFC library regular DLLs and MFC library extension DLLs. You'll see examples of simple DLLs of each type as well as a more complex DLL example that implements a custom control.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Fundamental DLL T heory
Before you look at the application framework's support for DLLs, you must understand how Win32 integrates DLLs into your process. You might want to review C hapter 10 to refresh your knowledge of processes and virtual memory. Remember that a process is a running instance of a program and that the program starts out as an EXE file on disk. Basically, a DLL is a file on disk (usually with a DLL extension) consisting of global data, compiled functions, and resources, that becomes part of your process. It is compiled to load at a preferred base address, and if there's no conflict with other DLLs, the file gets mapped to the same virtual address in your process. The DLL has various exported functions, and the client program (the program that loaded the DLL in the first place) imports those functions. Windows matches up the imports and exports when it loads the DLL.
In Win32, each process gets its own copy of the DLL's read/write global variables. If you want to share memory among processes, you must either use a memory-mapped file or declare a shared data section as described in Jeffrey Richter's Advanced Windows (Microsoft Press, 1997). Whenever your DLL requests heap memory, that memory is allocated from the client process's heap.
In a simple world, you'd have one EXE file that imports functions from one or more DLLs. In the real world, many DLLs call functions inside other DLLs. Thus, a particular DLL can have both exports and imports. This is not a problem because the dynamic linkage process can handle cross-dependencies.
In the DLL code, you must explicitly declare your exported functions like this:
extern "C" __declspec(dllexport) int MyFunction(int n); extern "C" __declspec(dllimport) int MyFunction(int n);
By default, the compiler uses the __cdecl argument passing convention, which means that the calling program pops the parameters off the stack. Some client languages might require the __stdcall convention, which replaces the Pascal calling convention, and which means that the called function pops the stack. Therefore, you might have to use the __stdcall modifier in your DLL export declaration.
Just having import declarations isn't enough to make a client link to a DLL. The client's project must specify the import library (LIB) to the linker, and the client program must actually contain a call to at least one of the DLL's imported functions. That call statement must be in an executable path in the program.
typedef double (SQRTPROC)(double); HINSTANCE hInstance; SQRTPROC* pFunction; VERIFY(hInstance = ::LoadLibrary("c:\\winnt\\system32\\mydll.dll")); VERIFY(pFunction = (SQRTPROC*)::GetProcAddress(hInstance, "SquareRoot")); double d = (*pFunction)(81.0); // Call the DLL function
With implicit linkage, all DLLs are loaded when the client is loaded, but with explicit linkage, you can determine when DLLs are loaded and unloaded. Explicit linkage allows you to determine at runtime which DLLs to load. You could, for example, have one DLL with string resources in English and another with string resources in Spanish. Your application would load the appropriate DLL after the user chose a language.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
functions in the MFC DLL. Ordinal linkage permits that program's EXE file to be smaller because it does not have to contain the long symbolic names of its imports. If you build your own DLL with ordinal linkage, you must specify the ordinals in the project's DEF file, which doesn't have too many other uses in the Win32 environment. If your exports are C ++ functions, you must use decorated names in the DEF file (or declare your functions with extern "C"). Here's a short extract from one of the MFC library DEF files:
?ReadList@CRecentFileList@@UAEXXZ @ 5458 NONAME ?ReadNameDictFromStream@CPropertySection@@QAEHPAUIStream@@@Z @ 5459 NONAME ?ReadObject@CArchive@@QAEPAVCObject@@PBUCRuntimeClass@@@Z @ 5460 NONAME ?ReadString@CArchive@@QAEHAAVCString@@@Z @ 5461 NONAME ?ReadString@CArchive@@QAEPADPADI@Z @ 5462 NONAME ?ReadString@CInternetFile@@UAEHAAVCString@@@Z @ 5463 NONAME ?ReadString@CInternetFile@@UAEPADPADI@Z @ 5464 NONAME
The numbers after the at (@) symbols are the ordinals. (Kind of makes you want to use symbolic linkage instead, doesn't it?)
HINSTANCE g_hInstance; extern "C" int APIENTRY DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID lpReserved) { if (dwReason == DLL_PROCESS_ATTACH) { TRACE0("EX22A.DLL Initializing!\n"); // Do initialization here } else if (dwReason == DLL_PROCESS_DETACH) { TRACE0("EX22A.DLL Terminating!\n"); // Do cleanup here } return 1; // ok }
If you don't write a DllMain function for your DLL, a do-nothing version is brought in from the runtime library. The DllMain function is also called when individual threads are started and terminated, as indicated by the dwReason parameter. Richter's book tells you all you need to know about this complex subject.
Debugging a DLL
Visual C ++ makes debugging a DLL easy. Just run the debugger from the DLL project. The first time you do this, the debugger asks for the pathname of the client EXE file. Every time you "run" the DLL from the debugger after this, the debugger loads the EXE, but the EXE uses the search sequence to find the DLL. This means that you must either set the Path environment variable to point to the DLL or copy the DLL to a directory in the search sequence.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
M FC DLLsExtension vs. R egular
We've been looking at Win32 DLLs that have a DllMain function and some exported functions. Now we'll move into the world of the MFC application framework, which adds its own support layer on top of the Win32 basics. AppWizard lets you build two kinds of DLLs with MFC library support: extension DLLs and regular DLLs. You must understand the differences between these two types before you decide which one is best for your needs.
Of course, Visual C ++ lets you build a pure Win32 DLL without the MFC library, just as it lets you build a Windows program without the MFC library. This is an MFC -oriented book, however, so we'll ignore the Win32 option here.
An extension DLL supports a C ++ interface. In other words, the DLL can export whole classes and the client can construct objects of those classes or derive classes from them. An extension DLL dynamically links to the code in the DLL version of the MFC library. Therefore, an extension DLL requires that your client program be dynamically linked to the MFC library (the AppWizard default) and that both the client program and the extension DLL be synchronized to the same version of the MFC DLLs (mfc42.dll, mfc42d.dll, and so on). Extension DLLs are quite small; you can build a simple extension DLL with a size of 10 KB, which loads quickly. If you need a DLL that can be loaded by any Win32 programming environment (including Visual Basic version 6.0), you should use a regular DLL. A big restriction here is that the regular DLL can export only C -style functions. It can't export C ++ classes, member functions, or overloaded functions because every C ++ compiler has its own method of decorating names. You can, however, use C ++ classes (and MFC library classes, in particular) inside your regular DLL. When you build an MFC regular DLL, you can choose to statically link or dynamically link to the MFC library. If you choose static linking, your DLL will include a copy of all the MFC library code it needs and will thus be self-contained. A typical Release-build statically linked regular DLL is about 144 KB in size. If you choose dynamic linking, the size drops to about 17 KB but you'll have to ensure that the proper MFC DLLs are present on the target machine. That's no problem if the client program is already dynamically linked to the same version of the MFC library. When you tell AppWizard what kind of DLL or EXE you want, compiler #define constants are set as shown in the following table. Dynamically Linked to Shared MFC Library Regular DLL Extension DLL C lient EXE _AFXDLL, _USRDLL _AFXEXT , _AFXDLL _AFXDLL Statically Linked* to MFC Library _USRDLL unsupported option no constants defined
* Visual C ++ Learning Edition does not support the static linking option. If you look inside the MFC source code and header files, you'll see a ton of #ifdef statements for these constants. This means that the library code is compiled quite differently depending on the kind of project you're producing.
When you build a Release target, your program is dynamically linked to mfc42.dll only. Linkage to these MFC DLLs is implicit via import libraries. You might assume implicit linkage to the ActiveX and ODBC DLLs in Windows, in which case you would expect all these DLLs to be linked to your Release-build client when it loads, regardless of whether it uses ActiveX or ODBC features. However, this is not what happens. Through some creative thunking, MFC loads the ActiveX and ODBC DLLs explicitly (by calling LoadLibrary ) when one of their functions is first called. Your client application thus loads only the DLLs it needs.
HINSTANCE hInstResourceClient = AfxGetResourceHandle(); // Use DLL's instance handle AfxSetResourceHandle(::GetModuleHandle("mydllname.dll")); CString strRes; strRes.LoadString(IDS_MYSTRING); // Restore client's instance handle AfxSetResourceHandle(hInstResourceClient);
You can't use AfxGetInstanceHandle instead of ::GetModuleHandle . In an extension DLL, AfxGetInstanceHandle returns the EXE's instance handle, not the DLL's handle.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
This example makes an extension DLL out of the CPersistentFrame class you saw in C hapter 15. First you'll build the ex22a.dll file, and then you'll use it in a test client program, EX22B. Here are the steps for building the EX22A example: 1. Run AppWizard to produce \vcpp32\ex22a\ex22a. C hoose New from Visual C ++'s File menu, and then click on the Projects tab as usual. Instead of selecting MFC AppWizard (exe), choose MFC AppWizard (dll), as shown here.
In this example, only one AppWizard screen appears. C hoose MFC Extension DLL, as shown here.
2. Examine the ex22a.cpp file. AppWizard generates the following code, which includes the DllMain function:
// ex22a.cpp : Defines the initialization routines for the DLL. // #include "stdafx.h" #include <afxdllx.h> #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = _ _FILE_ _; #endif static AFX_EXTENSION_MODULE Ex22aDLL = { NULL, NULL }; extern "C" int APIENTRY DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID lpReserved) { // Remove this if you use lpReserved UNREFERENCED_PARAMETER(lpReserved); if (dwReason == DLL_PROCESS_ATTACH) { TRACE0("EX22A.DLL Initializing!\n"); // Extension DLL one-time initialization if (!AfxInitExtensionModule(Ex22aDLL, hInstance)) return 0; // Insert this DLL into the resource chain (generated comment lines deleted) new CDynLinkLibrary(Ex22aDLL); }
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
else if (dwReason == DLL_PROCESS_DETACH) { TRACE0("EX22A.DLL Terminating!\n"); // Terminate the library before destructors are called AfxTermExtensionModule(Ex22aDLL); } return 1; // ok }
3. Insert the CPersistentFrame class into the project. C hoose Add To Project from the Project menu, and then choose C omponents And C ontrols from the submenu. Locate the file Persistent Frame.ogx that you created in C hapter 15 (or locate the copy on the companion C D-ROM). C lick the Insert button to insert the class into the current project.
If you don't want to use the OGX component, you can copy the files Persist.h and Persist.cpp into your project directory and add them to the project by choosing Add To Project from the Visual C ++ Project menu.
5. Build and test the EX22B program. If you run the program from the debugger and Windows can't find the EX22A DLL, Windows displays a message box when EX22B starts. If all goes well, you should have a persistent frame application that works exactly like the one in EX15A. The only difference is that the CPersistentFrame code is in an extension DLL.
AFX_MANAGE_STATE(AfxGetStaticModuleState());
at the start of all exported functions in your regular DLL. If the MFC code is statically linked, the macro will have no effect.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
language-specific strings, dialogs, menus, and so forth in an MFC regular DLL. You might, for example, include the modules English.dll, German.dll, and French.dll. Your client program would explicitly load the correct DLL and use code such as that in "The MFC Extension DLL Resource Search Sequence" to load the resources, which would have the same IDs in all the DLLs.
// ex22c.cpp : Defines the initialization routines for the DLL. // #include "stdafx.h" #include "ex22c.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = _ _FILE_ _; #endif (generated comment lines omitted) ////////////////////////////////////////////////////////////////////// // CEx22cApp BEGIN_MESSAGE_MAP(CEx22cApp, CWinApp) //{{AFX_MSG_MAP(CEx22cApp) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG_MAP END_MESSAGE_MAP() ////////////////////////////////////////////////////////////////////// // CEx22cApp construction CEx22cApp::CEx22cApp() { // TODO: add construction code here, // Place all significant initialization in InitInstance } ////////////////////////////////////////////////////////////////////// // The one and only CEx22cApp object CEx22cApp theApp;
3. Add the code for the exported Ex22cSquareRoot function. It's okay to add this code in the ex22c.cpp file, although you can use a new file if you want to:
extern "C" __declspec(dllexport) double Ex22cSquareRoot(double d) { AFX_MANAGE_STATE(AfxGetStaticModuleState()); TRACE("Entering Ex22cSquareRoot\n"); if (d >= 0.0) { return sqrt(d); } AfxMessageBox("Can't take square root of a negative number."); return 0.0; }
You can see that there's no problem with the DLL displaying a message box or another modal dialog. You'll need to include math.h in the file containing this code. 4. Build the project and copy the DLL file. C opy the file ex22c.dll from the \vcpp32\ex22c\Debug directory to your system directory.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Then use C lassWizard to generate a class CTest22cDialog , derived from CDialog . The controls, data members, and message map function are shown in the following table. Control ID IDC_INPUT IDC_OUTPUT IDC_COMPUTE Type edit edit button Data Member m_dInput (double) m_dOutput (double) OnCompute Message Map Function
2. Code the OnCompute function to call the DLL's exported function. Edit the C lassWizard-generated function in Test22cDialog.cpp as shown here:
void CTest22cDialog::OnCompute() {
UpdateData(TRUE); m_dOutput = Ex22cSquareRoot(m_dInput); UpdateData(FALSE);
}
You'll have to declare the Ex22cSquareRoot function as an imported function. Add the following line to the Test22cDialog.h file:
void CEx22bView::OnTestEx22cdll() {
CTest22cDialog dlg; dlg.DoModal();
}
Of course, you'll have to add this line to the Ex22bView.cpp file:
#include "Test22cDialog.h"
4. Add the EX22C import library to the linker's input library list. C hoose Settings from Visual C ++'s Project menu, and then add \vcpp32\ex22c\Debug\ex22c.lib to the Object/Library Modules control on the Link page. (Use a space to separate the new entry from the existing entry.) Now the program should implicitly link to both the EX22A DLL and the EX22C DLL. As you can see, the client doesn't care whether the DLL is a regular DLL or an extension DLL. You just specify the LIB name to the linker. 5. Build and test the updated EX22B application. C hoose Ex22c DLL from the Test menu. Type a number in the Input edit control, and then click the C ompute Sqrt button. The result should appear in the Output control.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
A C ustom C ontrol DLL
Programmers have been using DLLs for custom controls since the early days of Windows because custom controls are neatly self-contained. The original custom controls were written in pure C and configured as stand-alone DLLs. Today you can use the features of the MFC library in your custom controls, and you can use the wizards to make coding easier. A regular DLL is the best choice for a custom control because the control doesn't need a C ++ interface and because it can be used by any development system that accepts custom controls (such as the Borland C ++ compiler). You'll probably want to use the MFC dynamic linking option because the resulting DLL will be small and quick to load.
You have a lot of freedom in designing your custom control. You can paint anything you want in its window (which is managed by the client application) and you can define any notification and inbound messages you need. You can use C lassWizard to map normal Windows messages in the control (WM_LBUTTONDOWN, for example), but you must manually map the user-defined messages and manually map the notification messages in the parent window class.
LRESULT MyControlWndProc(HWND hWnd, UINT message WPARAM wParam, LPARAM lParam) { if (this is the first message for this window) { CWnd* pWnd = new CMyControlWindowClass(); attach pWnd to hWnd } return AfxCallWndProc(pWnd, hWnd, message, WParam, lParam); }
The MFC AfxCallWndProc function passes messages to the framework, which dispatches them to the member functions mapped in CMyControlWindowClass .
The meaning of the notification code is arbitrary and depends on the control. The parent window must interpret the code based on its knowledge of the control. For example, the code 77 might mean that the user typed a character while positioned on the control. The control might send a notification message such as this:
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
The EX22D program is an MFC regular DLL that implements a traffic light control indicating off, red, yellow, and green states. When clicked with the left mouse button, the DLL sends a clicked notification message to its parent and responds to two user-defined messages, RYG_SETSTATE and RYG_GETSTATE. The state is an integer that represents the color. C redit goes to Richard Wilton, who included the original C -language version of this control in his book Windows 3 Developer's Workshop (Microsoft Press, 1991). The EX22D project was originally generated using AppWizard, with linkage to the shared MFC DLL, just like EX22C . Figure 22-1 shows the code for the primary source file, with the added code in the InitInstance function in boldface. The dummy exported Ex22dEntry function exists solely to allow the DLL to be implicitly linked. The client program must include a call to this function. That call must be in an executable path in the program or the compiler will eliminate the call. As an alternative, the client program could call the Win32 LoadLibrary function in its InitInstance function to explicitly link the DLL. EX22D.CPP
// ex22d.cpp : Defines the initialization routines for the DLL. // #include "stdafx.h" #include "ex22d.h"
#include "RygWnd.h"
#ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE __; #endif
extern "C" __declspec(dllexport) void Ex22dEntry() {} // dummy function
(generated comment lines omitted) /////////////////////////////////////////////////////////////////////// // CEx22dApp BEGIN_MESSAGE_MAP(CEx22dApp, CWinApp) //{{AFX_MSG_MAP(CEx22dApp) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG_MAP END_MESSAGE_MAP() /////////////////////////////////////////////////////////////////////// // CEx22dApp construction CEx22dApp::CEx22dApp() { // TODO: add construction code here, // Place all significant initialization in InitInstance } /////////////////////////////////////////////////////////////////////// // The one and only CEx22dApp object CEx22dApp theApp; BOOL CEx22dApp::InitInstance() {
CRygWnd::RegisterWndClass(AfxGetInstanceHandle());
return CWinApp::InitInstance(); }
Figure 22-1. The EX22D primary source listing. Figure 22-2 shows the code for the CRygWnd class, including the global RygWndProc function. (C lick the Add C lass button in C lassWizard to create this class.) The code that paints the traffic light isn't very interesting, so we'll concentrate on the functions that are common to most custom controls. The static RegisterWndClass member function actually registers the RYG window class and must be called as soon as the DLL is loaded. The OnLButtonDown handler is called when the user presses the left mouse button inside the control window. It sends the clicked notification message to the parent window. The overridden PostNcDestroy function is important because it deletes the CRygWnd object when the client program destroys the control window. The OnGetState and OnSetState functions are called in response to user-defined messages sent by the client. Remember to copy the DLL to your system directory. RYGWND.H
#if !defined(AFX_RYGWND_H__1AA889D5_9788_11D0_BED2_00C04FC2A0C2 __INCLUDED_) #define AFX_RYGWND_H__1AA889D5_9788_11D0_BED2_00C04FC2A0C2 __INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // RygWnd.h : header file // /////////////////////////////////////////////////////////////////////// // CRygWnd window
#define RYG_SETSTATE WM_USER + 0
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
#define RYG_GETSTATE WM_USER + 1 LRESULT CALLBACK AFX_EXPORT RygWndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
// Attributes public: // Operations public: // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CRygWnd) protected: virtual void PostNcDestroy(); //}}AFX_VIRTUAL // Implementation public: virtual ~CRygWnd(); // Generated message map functions
private: void SetMapping(CDC* pDC); void UpdateColor(CDC* pDC, int n);
protected: //{{AFX_MSG(CRygWnd) afx_msg void OnPaint(); afx_msg void OnLButtonDown(UINT nFlags, CPoint point); //}}AFX_MSG
afx_msg LRESULT OnSetState(WPARAM wParam, LPARAM lParam); afx_msg LRESULT OnGetState(WPARAM wParam, LPARAM lParam);
DECLARE_MESSAGE_MAP() }; /////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations // immediately before the previous line. #endif // !defined(AFX_RYGWND_H__1AA889D5_9788_11D0_BED2_00C04FC2A0C2__INCLUDED_)
RYGWND.CPP
// RygWnd.cpp : implementation file // #include "stdafx.h" #include "ex22d.h" #include "RygWnd.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE __; #endif
LRESULT CALLBACK AFX_EXPORT RygWndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { AFX_MANAGE_STATE(AfxGetStaticModuleState()); CWnd* pWnd; pWnd = CWnd::FromHandlePermanent(hWnd); if (pWnd == NULL) {
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
// Assume that client created a CRygWnd window pWnd = new CRygWnd(); pWnd->Attach(hWnd); } ASSERT(pWnd->m_hWnd == hWnd); ASSERT(pWnd == CWnd::FromHandlePermanent(hWnd)); LRESULT lResult = AfxCallWndProc(pWnd, hWnd, message, wParam, lParam); return lResult; }
/////////////////////////////////////////////////////////////////////// // CRygWnd
// static data members CRect CRygWnd::s_rect(-500, 1000, 500, -1000); // outer rectangle CPoint CRygWnd::s_point(300, 300); // rounded corners CRect CRygWnd::s_rColor[] = {CRect(-250, 800, 250, 300), CRect(-250, 250, 250, -250), CRect(-250, -300, 250, -800)}; CBrush CRygWnd::s_bColor[] = {RGB(192, 192, 192), RGB(0xFF, 0x00, 0x00), RGB(0xFF, 0xFF, 0x00), RGB(0x00, 0xFF, 0x00)}; BOOL CRygWnd::RegisterWndClass(HINSTANCE hInstance) // static member // function { WNDCLASS wc; wc.lpszClassName = "RYG"; // matches class name in client wc.hInstance = hInstance; wc.lpfnWndProc = RygWndProc; wc.hCursor = ::LoadCursor(NULL, IDC_ARROW); wc.hIcon = 0; wc.lpszMenuName = NULL; wc.hbrBackground = (HBRUSH) ::GetStockObject(LTGRAY_BRUSH); wc.style = CS_GLOBALCLASS; wc.cbClsExtra = 0; wc.cbWndExtra = 0; return (::RegisterClass(&wc) != 0); } ///////////////////////////////////////////////////////////////////////
CRygWnd::CRygWnd() {
m_nState = 0; TRACE("CRygWnd constructor\n");
} CRygWnd::~CRygWnd() {
TRACE("CRygWnd destructor\n");
END_MESSAGE_MAP()
void CRygWnd::SetMapping(CDC* pDC) { CRect clientRect; GetClientRect(clientRect); pDC->SetMapMode(MM_ISOTROPIC); pDC->SetWindowExt(1000, 2000); pDC->SetViewportExt(clientRect.right, -clientRect.bottom); pDC->SetViewportOrg(clientRect.right / 2, clientRect.bottom / 2); } void CRygWnd::UpdateColor(CDC* pDC, int n) { if (m_nState == n + 1) { pDC->SelectObject(&s_bColor[n+1]); } else { pDC->SelectObject(&s_bColor[0]); } pDC->Ellipse(s_rColor[n]);
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
}
} void CRygWnd::PostNcDestroy() {
TRACE("CRygWnd::PostNcDestroy\n"); delete this; // CWnd::PostNcDestroy does nothing
}
LRESULT CRygWnd::OnSetState(WPARAM wParam, LPARAM lParam) { TRACE("CRygWnd::SetState, wParam = %d\n", wParam); m_nState = (int) wParam; Invalidate(FALSE); return 0L; } LRESULT CRygWnd::OnGetState(WPARAM wParam, LPARAM lParam) { TRACE("CRygWnd::GetState\n"); return m_nState; }
Figure 22-2. The C RygWnd class listing.
Specify RYG as the window class name of the custom control, as shown.
Then use C lassWizard to generate a class CTest22dDialog , derived from CDialog . 2. Edit the Test22dDialog.h file. Add the following private data member:
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
#define RYG_SETSTATE WM_USER + 0 #define RYG_GETSTATE WM_USER + 1
3. Edit the constructor in Test22dDialog.cpp to initialize the state data member. Add the following boldface code:
CTest22dDialog::CTest22dDialog(CWnd* pParent /*=NULL*/) : CDialog(CTest22dDialog::IDD, pParent) { //{{AFX_DATA_INIT(CTest22dDialog) // NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT
m_nState = OFF; Ex22dEntry(); // Make sure DLL gets loaded
}
4. Map the control's clicked notification message. You can't use C lassWizard here, so you must add the message map entry and handler function in the Test22dDialog.cpp file, as shown here:
ON_CONTROL(0, IDC_RYG, OnClickedRyg) // Notification code is 0 void CTest22dDialog::OnClickedRyg() { switch(m_nState) { case OFF: m_nState = RED; break; case RED: m_nState = YELLOW; break; case YELLOW: m_nState = GREEN; break; case GREEN: m_nState = OFF; break; } GetDlgItem(IDC_RYG)->SendMessage(RYG_SETSTATE, m_nState); return; }
When the dialog gets the clicked notification message, it sends the RYG_SETSTATE message back to the control in order to change the color. Don't forget to add this prototype in the Test22dDialog.h file:
#include "Test22dDialog.h"
6. Add the EX22D import library to the linker's input library list. C hoose Settings from Visual C ++'s Project menu, and then add \vcpp32\ex22d\Debug\ex22d.lib to the Object/Library Modules control on the Link page. With this addition, the program should implicitly link to all three DLLs. 7. Build and test the updated EX22B application. C hoose Ex22d DLL from the Test menu. Try clicking the traffic light with the left mouse button. The traffic-light color should change. The result of clicking the traffic light several times is shown here.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Chapter 23
M FC P rograms W ithout Document or View C lasses
The document-view architecture is useful for many applications, but sometimes a simpler program structure is sufficient. This chapter illustrates three applications: a dialog-based program, a Single Document Interface (SDI) program, and a Multiple Document Interface (MDI) program. None of these programs uses document, view, or document-template classes, but they all use command routing and some other Microsoft Foundation C lass (MFC ) library features. In Visual C ++ 6.0, you can create all three types of applications using AppWizard. In each example, we'll look at how AppWizard generates code that doesn't rely on the document-view architecture and show you how to add your own code to each example.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he E X23A ExampleA Dialog-Based Application
For many applications, a dialog provides a sufficient user interface. The dialog window immediately appears when the user starts the application. The user can minimize the dialog window, and as long as the dialog is not system modal, the user can freely switch to other applications. In this example, the dialog functions as a simple calculator, as shown in Figure 23-1. C lassWizard takes charge of defining the class data members and generating the DDX (Dialog Data Exchange) function callseverything but the coding of the compute function. The application's resource script, ex23a.rc, defines an icon as well as the dialog.
Figure 23-1. The EX23A Calculator dialog. AppWizard gives you the option of generating a dialog-based application. Here are the steps for building the EX23A example: 1. Run AppWizard to produce \vcpp32\ex23a\ex23a. Select the Dialog Based option in the AppWizard Step 1 dialog, as shown here.
In the next dialog, enter EX23A Calculator as the dialog title. 2. Edit the IDD_EX23A_DIALOG resource. Refer to Figure 23-1 as a guide. Use the dialog editor to assign IDs to the controls shown in the table below. Open the Properties dialog box and click on the Styles tab. Select the System Menu and Minimize Box options. C ontrol Left operand edit control Right operand edit control Result edit control First radio button (group property set) C ompute pushbutton ID IDC_LEFT IDC_RIGHT IDC_RESULT IDC_OPERATION IDC_COMPUTE
3. Use ClassWizard to add member variables and a command handler. AppWizard has already generated a class CEx23aDlg . Add the following data members. Control ID IDC_LEFT IDC_RIGHT IDC_RESULT IDC_OPERATION Member Variable m_dLeft m_dRight m_dResult m_nOperation Type double double double int
Add the message handler OnCompute for the IDC_COMPUTE button. 4. Code the OnCompute member function in the ex23aDlg.cpp file. Add the following boldface code:
void CEx23aDlg::OnCompute() {
UpdateData(TRUE); switch (m_nOperation) { case 0: // add m_Result = m_dLeft + m_dRight; break; case 1: // subtract m_dResult = m_dLeft - m_dRight; break; case 2: // multiply m_dResult = m_dLeft * m_dRight;
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
break; case 3: // divide if (m_dRight != 0.0) { m_dResult = m_dLeft / m_dRight; } else { AfxMessageBox("Divide by zero"); m_dResult = 0.0; } break; default: TRACE("default; m_nOperation = %d\n", m_nOperation); } UpdateData(FALSE);
}
5. Build and test the EX23A application. Notice that the program's icon appears in the Microsoft Windows taskbar. Verify that you can minimize the dialog window.
BOOL CEx23aApp::InitInstance() { AfxEnableControlContainer(); // // // // Standard initialization If you are not using these features and wish to reduce the size of your final executable, you should remove from the following the specific initialization routines you do not need.
#ifdef _AFXDLL Enable3dControls(); // Call this when using MFC in a shared DLL #else Enable3dControlsStatic(); // Call this when linking to MFC statically #endif CEx23aDlg dlg; m_pMainWnd = &dlg; int nResponse = dlg.DoModal(); if (nResponse == IDOK) { // TODO: Place code here to handle when the dialog is // dismissed with OK } else if (nResponse == IDCANCEL) { // TODO: Place code here to handle when the dialog is // dismissed with Cancel } // Since the dialog has been closed, return FALSE so that we // exit the application, rather than start the application's // message pump. return FALSE; } The Dialog Class and the Program Icon
The generated CEx23aDlg class contains these two message map entries:
ON_WM_PAINT() ON_WM_QUERYDRAGICON()
The associated handler functions take care of displaying the application's icon when the user minimizes the program. This code applies only to Microsoft Windows NT version 3.51, in which the icon is displayed on the desktop. You don't need the three handlers for Windows 95, Windows 98, or Windows NT 4.0 because those versions of Windows display the program's icon directly on the taskbar. There is some icon code that you do need. It's in the dialog's handler for WM_INITDIALOG, which is generated by AppWizard. Notice the two SetIcon calls in the OnInitDialog function code below. If you checked the About box option, AppWizard generates code to add an About box to the System menu. The variable m_hIcon is a data member of the dialog class that is initialized in the constructor.
BOOL CEx23aDlg::OnInitDialog() { CDialog::OnInitDialog(); // Add "About..." menu item to system menu. // IDM_ABOUTBOX must be in the system command range. ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX); ASSERT(IDM_ABOUTBOX < 0xF000);
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
CMenu* pSysMenu = GetSystemMenu(FALSE); if (pSysMenu != NULL) { CString strAboutMenu; strAboutMenu.LoadString(IDS_ABOUTBOX); if (!strAboutMenu.IsEmpty()) { pSysMenu->AppendMenu(MF_SEPARATOR); pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu); } } // Set the icon for this dialog. The framework does this // automatically when the application's main window // is not a dialog SetIcon(m_hIcon, TRUE); // Set big icon SetIcon(m_hIcon, FALSE); // Set small icon // TODO: Add extra initialization here return TRUE; // return TRUE unless you set the focus to a control }
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he E X23B ExampleAn SDI Application
This SDI "Hello, world!" example builds on the code you saw way back in C hapter 2. The application has only one window, an object of a class derived from CFrameWnd. All drawing occurs inside the frame window and all messages are handled there. 1. Run AppWizard to produce \vcpp32\ex23b\ex23b. Select the Single Document option in the AppWizard Step 1 dialog and uncheck the Document/View Architecture Support? option, as shown here.
2. Add code to paint in the dialog. Add the following boldface code to the CChildView::OnPaint function in the C hildView.cpp source code file:
BOOL CMainFrame::OnCmdMsg(UINT nID, int nCode, void* pExtra, AFX_CMDHANDLERINFO* pHandlerInfo) { // let the view have first crack at the command if (m_wndView.OnCmdMsg(nID, nCode, pExtra, pHandlerInfo)) return TRUE;
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he E X23C ExampleAn M DI Application
Now let's create an MDI application that doesn't use the document-view architecture. 1. Run AppWizard to produce \vcpp32\ex23c\ex23c. Select the Multiple Documents option in the AppWizard Step 1 dialog and uncheck the Document/View Architecture Support? option, as shown here.
2. Add code to paint in the dialog. Add the following boldface code to the CChildView::OnPaint function in the C hildView.cpp source code file:
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Chapter 24
T he C omponent O bject Model
The C omponent Object Model (C OM) is the foundation of much of the new Microsoft ActiveX technology, and after five years it's become an integral part of Microsoft Windows. So C OM is now an integral part of Programming Visual C++. Soon, most Windows programming will involve C OM, so you'd better start learning it now. But where do you begin? You could start with the Microsoft Foundation C lass classes for ActiveX C ontrols, Automation, and OLE, but as useful as those classes are, they obscure the real C OM architecture. You've got to start with fundamental theory, and that includes C OM and something called an interface. This is the first of seven chapters that make up Part IV of this book. Here you'll get the theory you need for the next six chapters. You'll learn about interfaces and how the MFC library implements interfaces through its macros and interface maps.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
ActiveX T echnology Background
The terminology is changing as fast as the technology, and not all groups within Microsoft can agree on how to use the terms ActiveX and OLE. Think of ActiveX as something that was created when the "old" OLE collided with the Internet. ActiveX includes not only those Windows features built on C OM (which you'll study in this part of the book) but also the Microsoft Internet Information Server family and the WinInet programming interface (covered in Part VI). Yes, OLE is still here, but once again it stands for Object Linking and Embedding, just as it did in the days of OLE 1. It's just another subset of ActiveX technology that includes odds and ends such as drag and drop. Unfortunately (or fortunately, if you have existing code), the MFC source code and the Windows API have not kept current with the naming conventions. As a result, you'll see lots of occurrences of "OLE" and "Ole" in class names and in function names, even though some of those classes and functions go beyond linking and embedding. In this part of the book, you might notice references to the "server" in the code generated by AppWizard. Microsoft has now reserved this term for database servers and Internet servers; "component" is the new term for OLE servers. Bookstore computer sections are now full of books on OLE, C OM, and ActiveX. We don't claim to offer that level of detail here, but you should come away with a pretty good understanding of C OM theory. We've included a closer connection to the MFC library classes than you might see in other books, with the exception of MFC Internals (Addison-Wesley, 1996) by George Shepherd and Scot Wingo. The net result should be good preparation for the really heavy-duty ActiveX/C OM books, including Kraig Brockschmidt's Inside OLE, 2nd ed. (Microsoft Press, 1995) and Don Box's Essential COM (Addison-Wesley, 1998). A good mid-level book is Dale Rogerson's Inside COM (Microsoft Press, 1997). One more thing: don't expect this stuff to be easy. Kraig Brockschmidt reported "six months of mental fog" before he started understanding these concepts. A thorough knowledge of the C ++ language is the minimum prerequisite. Don't be afraid to dig in and write code. Make sure you can do the easy things before getting into advanced areas like multithreaded C OM, custom marshaling, and distributed C OM (DC OM).
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he C omponent O bject Model
C OM is an "industry-standard" software architecture supported by Microsoft, Digital Equipment C orporation, and many other companies. It's by no means the only standard. Indeed, it competes directly against other standards, such as C orba from the Open Software Foundation (OSF). Some people are working to establish interoperability between C OM and other architectures, but my guess is that C OM will become the leading standard.
If you want to map this process back to the way MFC works, you can look at CRuntimeClass, which serves as a class object for CObjectbased classes. A class object is a meta-class (either in concept or in form).
In this C OM simulation, clients will use this global single abstract function (GetClassObject) for objects of a particular class. In real C OM, clients would get a class object first and then ask the class object to manufacture the real object in much the same way MFC does dynamic creation. GetClassObject has the following three parameters:
struct IMotion { virtual void Fly() = 0; virtual int& GetPosition() = 0; }; class CSpaceship : public IMotion { protected: int m_nPosition; public: CSpaceship() { m_nPosition = 0; } void Fly(); int& GetPosition() { return m_nPosition; } };
The actual code for the spaceship-related functionsincluding GetClassObjectis located in the component part of the program. The client part calls the
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please VeryPDF CHM to PDF Converter on www.verypdf.com remove this The watermark. The actualpurchase code for the spaceship-related functionsincluding GetClassObject is located in the component to part of the program. client part calls the
GetClassObject function to construct the spaceship and to obtain an IMotion pointer. Both parts have access to the IMotion declaration at compile time. Here's how the client calls GetClassObject:
int nPos = 50; pMot->GetPosition() = nPos; pMot->Fly(); nPos = pMot->GetPosition(); TRACE("new position = %d\n", nPos);
Now the spaceship is off and flying. We're controlling it entirely through the pMot pointer. Notice that pMot is technically not a pointer to a CSpaceship object. However, in this case, a CSpaceship pointer and an IMotion pointer are the same because CSpaceship is derived from IMotion. You can see how the virtual functions work here: it's classic C ++ polymorphism. Let's make things a little more complex by adding a second interface, IVisual, which handles the spaceship's visual representation. One function is enough Display . Here's the whole base class:
class CSpaceship { protected: int m_nPosition; int m_nAcceleration; int m_nColor; public: CSpaceship() { m_nPosition = m_nAcceleration = m_nColor = 0; } class XMotion : public IMotion { public: XMotion() { } virtual void Fly(); virtual int& GetPosition(); } m_xMotion; class XVisual : public IVisual { public: XVisual() { } virtual void Display(); } m_xVisual; friend class XVisual; friend class XMotion; };
It might make sense to make m_nAcceleration a data member of XMotion and m_nColor a data member of XVisual. We'll make them data members of CSpaceship because that strategy is more compatible with the MFC macros, as you'll see later.
Notice that the implementations of IMotion and IVisual are contained within the "parent" CSpaceship class. In C OM, this parent class is known as the class with object identity. Be aware that m_xMotion and m_xVisual are actually embedded data members of CSpaceship. Indeed, you could have implemented CSpaceship strictly with embedding. Nesting, however, brings to the party two advantages : 1) nested class member functions can access parent class data members without the need for CSpaceship pointer data members, and 2) the nested classes are neatly packaged along with the parent while remaining invisible outside the parent. Look at the code below for the GetPosition member function.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
}
Notice also the double scope resolution operators, which are necessary for nested class member functions. METHOD_PROLOGUE is a one-line MFC macro that uses the C offsetof operator to retrieve the offset used in generating a this pointer to the parent class, pThis . The compiler always knows the offset from the beginning of parent class data to the beginning of nested class data. GetPosition can thus access the CSpaceship data member m_nPosition. Now suppose you have two interface pointers, pMot and pVis , for a particular CSpaceship object. (Don't worry yet about how you got these pointers.) You can call interface member functions in the following manner:
pMot->Fly(); pVis->Display();
What's happening under the hood? In C ++, each class (at least, each class that has virtual functions and is not an abstract base class) has a virtual function table, which is otherwise known as a vtable. In this example, that means there are vtables for CSpaceship::XMotion and CSpaceship::XVisual. For each object, there's a pointer to the object's data, the first element of which is a pointer to the class's vtable. The pointer relationships are shown here.
Theoretically, it's possible to program C OM in C . If you look at the Windows header files, you'll see code such as this:
struct IUnknown { virtual BOOL QueryInterface(int nIid, void** ppvObj) = 0; }; struct IMotion : public IUnknown { virtual void Fly() = 0; virtual int& GetPosition() = 0; }; struct IVisual : public IUnknown { virtual void Display() = 0; };
To satisfy the compiler, we must now add QueryInterface implementations in both CSpaceship::XMotion and CSpaceship::XVisual. What do the vtables look like after this is done? For each derived class, the compiler builds a vtable with the base class function pointers on top, as shown here.
GetClassObject can get the interface pointer for a given CSpaceship object by getting the address of the corresponding embedded object. Here's the code for the QueryInterface function in XMotion:
BOOL CSpaceship::XMotion::QueryInterface(int nIid, void** ppvObj) { METHOD_PROLOGUE(CSpaceship, Motion) switch (nIid) { case IID_IUnknown: case IID_IMotion: *ppvObj = &pThis->m_xMotion;
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
break; case IID_IVisual: *ppvObj = &pThis->m_xVisual; break; default: *ppvObj = NULL; return FALSE; } return TRUE; }
Because IMotion is derived from IUnknown, an IMotion pointer is a valid pointer if the caller asks for an IUnknown pointer.
The C OM standard demands that QueryInterface return exactly the same IUnknown pointer value for IID_IUnknown, no matter which interface pointer you start with. Thus, if two IUnknown pointers match, you can assume that they refer to the same object. IUnknown is sometimes known as the "void*" of C OM because it represents the object's identity.
Below is a GetClassObject function that uses the address of m_xMotion to obtain the first interface pointer for the newly constructed CSpaceship object:
BOOL GetClassObject(int& nClsid, int& nIid, void** ppvObj) { ASSERT(nClsid == CLSID_CSpaceship); CSpaceship* pObj = new CSpaceship(); IUnknown* pUnk = &pObj->m_xMotion; return pUnk->QueryInterface(nIid, ppvObj); }
Now your client program can call QueryInterface to obtain an IVisual pointer, as shown here:
IMotion* pMot; IVisual* pVis; GetClassObject(CLSID_CSpaceship, IID_IMotion, (void**) &pMot); pMot->Fly(); pMot->QueryInterface(IID_IVisual, (void**) &pVis); pVis->Display();
Notice that the client uses a CSpaceship object, but it never has an actual CSpaceship pointer. Thus, the client cannot directly access CSpaceship data members even if they're public. Notice also that we haven't tried to delete the spaceship object yetthat will come shortly. There's a special graphical representation for interfaces and C OM classes. Interfaces are shown as small circles (or jacks) with lines attached to their class. The IUnknown interface, which every C OM class supports, is at the top, and the others are on the left. The CSpaceship class can be represented like this.
DWORD CSpaceship::XMotion::Release() { METHOD_PROLOGUE(CSpaceship, Motion) // makes pThis if (pThis->m_dwRef == 0) return 0; if (--pThis->m_dwRef == 0) { delete pThis; // the spaceship object return 0; } return pThis->m_dwRef; }
In MFC C OM-based programs, the object's constructor sets m_dwRef to 1. This means that it isn't necessary to call AddRef after the object is first constructed. A client program should call AddRef , however, if it makes a copy of an interface pointer.
Class Factories
Object-oriented terminology can get a little fuzzy sometimes. Smalltalk programmers, for example, talk about "objects" the way C ++ programmers talk about "classes." The C OM literature often uses the term "component object" to refer to the object plus the code associated with it. C OM carries with it the notion of a "class object," which is sometimes referred to as a "class factory." To be more accurate, it should probably be called an "object factory." A C OM class object represents the global static area of a specific C OM class. Its analog in MFC is the CRuntimeClass . A class object is sometimes called a class factory because it often implements a special C OM interface named IClassFactory . This interface, like all interfaces, is derived from IUnknown. IClassFactory 's principal member function is CreateInstance , which in our C OM simulation is declared like this:
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
construct objects. The component provides the class factory for this purpose and thus encapsulates the creation step, as it should. Locating and launching component modulesand thus establishing the class factoryis expensive, but constructing objects with CreateInstance is cheap. We can therefore allow a single class factory to create multiple objects. What does all this mean? It means that we screwed up when we let GetClassObject construct the CSpaceship object directly. We were supposed to construct a class factory object first and then call CreateInstance to cause the class factory (object factory) to construct the actual spaceship object. Let's properly construct the spaceship simulation. First we declare a new class, CSpaceshipFactory . To avoid complication, we'll derive the class from IClassFactory so that we don't have to deal with nested classes. In addition, we'll add the code that tracks references:
struct IClassFactory : public IUnknown { virtual BOOL CreateInstance(int& nIid, void** ppvObj) = 0; }; class CSpaceshipFactory : public IClassFactory { private: DWORD m_dwRef; public: CSpaceshipFactory() { m_dwRef = 1; } // IUnknown functions virtual BOOL QueryInterface(int& nIid, void** ppvObj); virtual DWORD AddRef(); virtual DWORD Release(); // IClassFactory function virtual BOOL CreateInstance(int& nIid, void** ppvObj); };
Next we'll write the CreateInstance member function:
BOOL CSpaceshipFactory::CreateInstance(int& nIid, void** ppvObj) { CSpaceship* pObj = new CSpaceship(); IUnknown* pUnk = &pObj->m_xMotion; return pUnk->QueryInterface(nIid, ppvObj); }
Finally, here is the new GetClassObject function, which constructs a class factory object and returns an IClassFactory interface pointer.
BOOL GetClassObject(int& nClsid, int& nIid, void** ppvObj) { ASSERT(nClsid == CLSID_CSpaceship); ASSERT((nIid == IID_IUnknown) || (nIid == IID_IClassFactory)); CSpaceshipFactory* pObj = new CSpaceshipFactory(); *ppObj = pObj; // IUnknown* = IClassFactory* = CSpaceship* }
The CSpaceship and CSpaceshipFactory classes work together and share the same class ID. Now the client code looks like this (without error-checking logic):
IMotion* pMot; IVisual* pVis; IClassFactory* pFac; GetClassObject(CLSID_CSpaceship, IID_IClassFactory, (void**) &pFac); pFac->CreateInstance(IID_IMotion, &pMot); pMot->QueryInterface(IID_IVisual, (void**) &pVis); pMot->Fly(); pVis->Display();
Notice that the CSpaceshipFactory class implements the AddRef and Release functions. It must do this because AddRef and Release are pure virtual functions in the IUnknown base class. We'll start using these functions in the next iteration of the program.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
INTERFACE.H
// definitions that make our code look like MFC code #define BOOL int #define DWORD unsigned int #define TRUE 1 #define FALSE 0 #define TRACE printf #define ASSERT assert //----------definitions and macros----------------------------------#define CLSID_CSpaceship 10 #define IID_IUnknown 0 #define IID_IClassFactory 1 #define IID_IMotion 2 #define IID_IVisual 3 // this macro for 16-bit Windows only #define METHOD_PROLOGUE(theClass, localClass) \ theClass* pThis = ((theClass*)((char*)(this) - \ offsetof(theClass, m_x##localClass))); \ BOOL GetClassObject(int nClsid, int nIid, void** ppvObj); //----------interface declarations----------------------------------struct IUnknown { IUnknown() { TRACE("Entering IUnknown ctor %p\n", this); } virtual BOOL QueryInterface(int nIid, void** ppvObj) = 0; virtual DWORD Release() = 0; virtual DWORD AddRef() = 0; }; struct IClassFactory : public IUnknown { IClassFactory() { TRACE("Entering IClassFactory ctor %p\n", this); } virtual BOOL CreateInstance(int nIid, void** ppvObj) = 0; }; struct IMotion : public IUnknown { IMotion() { TRACE("Entering IMotion ctor %p\n", this); } virtual void Fly() = 0; // pure virtual int& GetPosition() = 0; }; struct IVisual : public IUnknown { IVisual() { TRACE("Entering IVisual ctor %p\n", this); } virtual void Display() = 0; }; class CSimulatedCmdTarget // `simulated' CSimulatedCmdTarget { public: DWORD m_dwRef; protected: CSimulatedCmdTarget() { TRACE("Entering CSimulatedCmdTarget ctor %p\n", this); m_dwRef = 1; // implied first AddRef } virtual ~CSimulatedCmdTarget() { TRACE("Entering CSimulatedCmdTarget dtor %p\n", this); } DWORD ExternalRelease() { TRACE("Entering CSimulatedCmdTarget::ExternalRelease--RefCount = \ %ld\n", m_dwRef); if (m_dwRef == 0) return 0; if(--m_dwRef == 0L) { TRACE("deleting\n"); delete this; return 0; } return m_dwRef; } DWORD ExternalAddRef() { return ++m_dwRef; } };
Figure 24-1. The Interface.h file. SPACESHIP.H
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
class CSpaceship; //----------class declarations----------------------------------------class CSpaceshipFactory : public CSimulatedCmdTarget { public: CSpaceshipFactory() { TRACE("Entering CSpaceshipFactory ctor %p\n", this); } ~CSpaceshipFactory() { TRACE("Entering CSpaceshipFactory dtor %p\n", this); } BOOL ExternalQueryInterface(int lRid, void** ppvObj); class XClassFactory : public IClassFactory { public: XClassFactory() { TRACE("Entering XClassFactory ctor %p\n", this); } virtual BOOL QueryInterface(int lRid, void** ppvObj); virtual DWORD Release(); virtual DWORD AddRef(); virtual BOOL CreateInstance(int lRid, void** ppvObj); } m_xClassFactory; friend class XClassFactory; }; class CSpaceship : public CSimulatedCmdTarget { private: int m_nPosition; // We can access these from // all the interfaces int m_nAcceleration; int m_nColor; public: CSpaceship() { TRACE("Entering CSpaceship ctor %p\n", this); m_nPosition = 100; m_nAcceleration = 101; m_nColor = 102; } ~CSpaceship() { TRACE("Entering CSpaceship dtor %p\n", this); } BOOL ExternalQueryInterface(int lRid, void** ppvObj); class XMotion : public IMotion { public: XMotion() { TRACE("Entering XMotion ctor %p\n", this); } virtual BOOL QueryInterface(int lRid, void** ppvObj); virtual DWORD Release(); virtual DWORD AddRef(); virtual void Fly(); virtual int& GetPosition(); } m_xMotion; class XVisual : public IVisual { public: XVisual() { TRACE("Entering XVisual ctor\n"); } virtual BOOL QueryInterface(int lRid, void** ppvObj); virtual DWORD Release(); virtual DWORD AddRef(); virtual void Display(); } m_xVisual; friend class XVisual; // These must be at the bottom! friend class XMotion; friend class CSpaceshipFactory::XClassFactory; };
Figure 24-2. The Spaceship.h file. SPACESHIP.CPP
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
void** ppvObj) { TRACE("Entering CSpaceshipFactory::ExternalQueryInterface--nIid = \ %d\n", nIid); switch (nIid) { case IID_IUnknown: case IID_IClassFactory: *ppvObj = &m_xClassFactory; break; default: *ppvObj = NULL; return FALSE; } ExternalAddRef(); return TRUE; } BOOL CSpaceshipFactory::XClassFactory::QueryInterface(int nIid, void** ppvObj) { TRACE("Entering CSpaceshipFactory::XClassFactory::\ QueryInterface--nIid = %d\n", nIid); METHOD_PROLOGUE(CSpaceshipFactory, ClassFactory) // makes pThis return pThis-> ExternalQueryInterface(nIid, ppvObj); // delegate to // CSpaceshipFactory } BOOL CSpaceshipFactory::XClassFactory::CreateInstance(int nIid, void** ppvObj) { TRACE("Entering CSpaceshipFactory::XClassFactory::CreateInstance\n"); METHOD_PROLOGUE(CSpaceshipFactory, ClassFactory) // makes pThis CSpaceship* pObj = new CSpaceship(); if (pObj->ExternalQueryInterface(nIid, ppvObj)) { pObj->ExternalRelease(); // balance reference count return TRUE; } return FALSE; } DWORD CSpaceshipFactory::XClassFactory::Release() { TRACE("Entering CSpaceshipFactory::XClassFactory::Release\n"); METHOD_PROLOGUE(CSpaceshipFactory, ClassFactory) // makes pThis return pThis->ExternalRelease(); // delegate to CSimulatedCmdTarget } DWORD CSpaceshipFactory::XClassFactory::AddRef() { TRACE("Entering CSpaceshipFactory::XClassFactory::AddRef\n"); METHOD_PROLOGUE(CSpaceshipFactory, ClassFactory) // makes pThis return pThis->ExternalAddRef(); // delegate to CSimulatedCmdTarget } BOOL CSpaceship::ExternalQueryInterface(int nIid, void** ppvObj) { TRACE("Entering CSpaceship::ExternalQueryInterface--nIid = %d\n", nIid); switch (nIid) { case IID_IUnknown: case IID_IMotion: *ppvObj = &m_xMotion; // Both IMotion and IVisual are derived break; // from IUnknown, so either pointer will do case IID_IVisual: *ppvObj = &m_xVisual; break; default: *ppvObj = NULL; return FALSE; } ExternalAddRef(); return TRUE; } BOOL CSpaceship::XMotion::QueryInterface(int nIid, void** ppvObj) { TRACE("Entering CSpaceship::XMotion::QueryInterface--nIid = \ %d\n", nIid); METHOD_PROLOGUE(CSpaceship, Motion) // makes pThis return pThis->ExternalQueryInterface(nIid, ppvObj); // delegate to // CSpaceship } DWORD CSpaceship::XMotion::Release() { TRACE("Entering CSpaceship::XMotion::Release\n"); METHOD_PROLOGUE(CSpaceship, Motion) // makes pThis return pThis->ExternalRelease(); // delegate to CSimulatedCmdTarget
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
} DWORD CSpaceship::XMotion::AddRef() { TRACE("Entering CSpaceship::XMotion::AddRef\n"); METHOD_PROLOGUE(CSpaceship, Motion) // makes pThis return pThis->ExternalAddRef(); // delegate to CSimulatedCmdTarget } void CSpaceship::XMotion::Fly() { TRACE("Entering CSpaceship::XMotion::Fly\n"); METHOD_PROLOGUE(CSpaceship, Motion) // makes pThis TRACE("this = %p, pThis = %p\n", this, pThis); TRACE("m_nPosition = %d\n", pThis->m_nPosition); TRACE("m_nAcceleration = %d\n", pThis->m_nAcceleration); } int& CSpaceship::XMotion::GetPosition() { TRACE("Entering CSpaceship::XMotion::GetPosition\n"); METHOD_PROLOGUE(CSpaceship, Motion) // makes pThis TRACE("this = %p, pThis = %p\n", this, pThis); TRACE("m_nPosition = %d\n", pThis->m_nPosition); TRACE("m_nAcceleration = %d\n", pThis->m_nAcceleration); return pThis->m_nPosition; } BOOL CSpaceship::XVisual::QueryInterface(int nIid, void** ppvObj) { TRACE("Entering CSpaceship::XVisual::QueryInterface--nIid = \ %d\n", nIid); METHOD_PROLOGUE(CSpaceship, Visual) // makes pThis return pThis->ExternalQueryInterface(nIid, ppvObj); // delegate to // CSpaceship } DWORD CSpaceship::XVisual::Release() { TRACE("Entering CSpaceship::XVisual::Release\n"); METHOD_PROLOGUE(CSpaceship, Visual) // makes pThis return pThis->ExternalRelease(); // delegate to CSimulatedCmdTarget } DWORD CSpaceship::XVisual::AddRef() { TRACE("Entering CSpaceship::XVisual::AddRef\n"); METHOD_PROLOGUE(CSpaceship, Visual) // makes pThis return pThis->ExternalAddRef(); // delegate to CSimulatedCmdTarget } void CSpaceship::XVisual::Display() { TRACE("Entering CSpaceship::XVisual::Display\n"); METHOD_PROLOGUE(CSpaceship, Visual) // makes pThis TRACE("this = %p, pThis = %p\n", this, pThis); TRACE("m_nPosition = %d\n", pThis->m_nPosition); TRACE("m_nColor = %d\n", pThis->m_nColor); } //----------simulates COM component ----------------------------------// In real COM, this would be DllGetClassObject, which would be called // whenever a client called CoGetClassObject BOOL GetClassObject(int nClsid, int nIid, void** ppvObj) { ASSERT(nClsid == CLSID_CSpaceship); ASSERT((nIid == IID_IUnknown) || (nIid == IID_IClassFactory)); return g_factory.ExternalQueryInterface(nIid, ppvObj); // Refcount is 2, which prevents accidental deletion }
Figure 24-3. The Spaceship.cpp file. CLIENT.CPP
//----------main program----------------------------------------------int main() // simulates OLE client program { TRACE("Entering client main\n"); IUnknown* pUnk; // If you declare these void*, you lose type-safety IMotion* pMot;
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
IVisual* pVis; IClassFactory* pClf; GetClassObject(CLSID_CSpaceship, IID_IClassFactory, (void**) &pClf); pClf->CreateInstance(IID_IUnknown, (void**) &pUnk); pUnk->QueryInterface(IID_IMotion, (void**) &pMot); // All three pMot->QueryInterface(IID_IVisual, (void**) &pVis); // pointers // should work TRACE("main: pUnk = %p, pMot = %p, pDis = %p\n", pUnk, pMot, pVis); // Test all the interface virtual functions pMot->Fly(); int nPos = pMot->GetPosition(); TRACE("nPos = %d\n", nPos); pVis->Display(); pClf->Release(); pUnk->Release(); pMot->Release(); pVis->Release(); return 0; }
Figure 24-4. The Client.cpp file.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
R eal C O M with the M FC Library
So much for simulations. Now we'll get ready to convert the spaceship example to genuine C OM. You need to acquire a little more knowledge before we start, though. First you must learn about the CoGetClassObject function, then you must learn how C OM uses the Windows Registry to load the component, and then you have to understand the difference between an in-process component (a DLL) and an out-of-process component (an EXE or a DLL running as a surrogate). Finally, you must become familiar with the MFC macros that support nested classes. The net result will be an MFC regular DLL component that contains all the CSpaceship code with the IMotion and IVisual interfaces. A regular MFC library Windows application acts as the client. It loads and runs the component when the user selects a menu item.
STDAPI CoGetClassObject(REFCLSID rclsid, DWORD dwClsContext, COSERVERINFO* pServerInfo, REFIID riid, LPVOID* ppvObj)
The interface pointer goes in the ppvObj parameter, and pServerInfo is a pointer to a machine on which the class object is instantiated (NULL if the machine is local). The types REFCLSID and REFIID are references to 128-bit GUIDs (globally unique identifiers for C OM classes and interfaces). STDAPI indicates that the function returns a 32-bit value of type HRESULT . The standard GUIDs (for example, those GUIDs naming interfaces that Microsoft has already created) are defined in the Windows libraries that are dynamically linked to your program. GUIDs for custom classes and interfaces, such as those for spaceship objects, must be defined in your program in this way:
// {692D03A4-C689-11CE-B337-88EA36DE9E4E} static const IID IID_IMotion = {0x692d03a4, 0xc689, 0x11ce, {0xb3, 0x37, 0x88, 0xea, 0x36, 0xde, 0x9e, 0x4e}};
If the dwClsContext parameter is CLSCTX_INPROC_SERVER , the C OM subsytem looks for a DLL. If the parameter is CLSCTX_LOCAL_SERVER , C OM looks for an EXE. The two codes can be combined to select either a DLL or an EXEselected in order of performance. For example, inproc servers are fastest because everybody shares the same address space. C ommunication EXE servers are considerably slower because the interprocess calls involve data copying as well as many thread context switches. The return value is an HRESULT value, which is 0 (NOERROR ) if no error occurs.
The first CLSIDFromProgID parameter is a string that holds the program ID, but it's not an ordinary string. This is your first exposure to
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
double-byte characters in C OM. All string parameters of C OM functions (except Data Access Objects [DAOs]) are Unicode character string pointers of type OLECHAR*. Your life is going to be made miserable because of the constant need to convert between double-byte strings and ordinary strings. If you need a double-byte literal string, prefix the string with an L character, like this:
CLSIDFromProgID(L"Spaceship", &clsid);
You'll begin learning about the MFC library's Unicode string conversion capabilities in C hapter 25.
How does the registration information get into the Registry? You can program your component application to call Windows functions that directly update the Registry. The MFC library conveniently wraps these functions with the function COleObjectFactory::UpdateRegistryAll, which finds all your program's global class factory objects and registers their names and class IDs.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Client C oUninitialize(); // C OM frees the DLL if DllC anUnloadNow returns TRUE just prior to exit COM C OM releases resources Client C lient exits DLL Component Windows unloads the DLL if it is still loaded and no other programs are using it Some important points to note: first, the DLL's exported DllGetClassObject function is called in response to the client's CoGetClassObject call. Second, the class factory interface address returned is the actual physical address of the class factory vtable pointer in the DLL. Third, when the client calls CreateInstance , or any other interface function, the call is direct (through the component's vtable). The C OM linkage between a client EXE and a component DLL is quite efficientas efficient as the linkage to any C ++ virtual function in the same process, plus the full C ++ parameter and return type-checking at compile time. The only penalty for using ordinary DLL linkage is the extra step of looking up the class ID in the Registry when the DLL is first loaded.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
C omponent exits gracefully } Client C oUninitialize(); // just prior to exit COM C OM calls Release for any objects this client has failed to release EXE Component C omponent exits COM C OM releases resources Client C lient exits As you can see, C OM plays an important role in the communication between the client and the component. C OM keeps an in-memory list of class factories that are in active EXE components, but it does not keep track of individual C OM objects such as the CSpaceship object. Individual C OM objects are responsible for updating the reference count and for destroying themselves through the AddRef/Release mechanism. C OM does step in when a client exits. If that client is using an out-of-process component, C OM "listens in" on the communication and keeps track of the reference count on each object. C OM disconnects from component objects when the client exits. Under certain circumstances, this causes those objects to be released. Don't depend on this behavior, however. Be sure that your client program releases all its interface pointers prior to exiting.
BEGIN_INTERFACE_PART(Motion, IMotion) STDMETHOD_(void, Fly) (); STDMETHOD_(int&, GetPosition) (); END_INTERFACE_PART(Motion) BEGIN_INTERFACE_PART(Visual, IVisual) STDMETHOD_(void, Display) (); END_INTERFACE_PART(Visual) DECLARE_INTERFACE_MAP()
The INTERFACE_PART macros generate the nested classes, adding X to the first parameter to form the class name and adding m_x to form the embedded object name. The macros generate prototypes for the specified interface functions plus prototypes for QueryInterface , AddRef , and Release . The DECLARE_INTERFACE_MAP macro generates the declarations for a table that holds the IDs of all the class's interfaces. The CCmdTarget::ExternalQueryInterface function uses the table to retrieve the interface pointers. In the CSpaceship implementation file, use the following macros:
The STDMETHOD_ and STDMETHODIMP_ macros declare and implement functions with the __stdcall parameter passing convention, as required by C OM. These macros allow you to specify the return value as the first parameter. Two other macros, STDMETHOD and STDMETHODIMP , assume an HRESULT return value.
DECLARE_DYNCREATE(CSpaceship) DECLARE_OLECREATE(CSpaceship)
And use macros like these in the implementation file:
IMPLEMENT_DYNCREATE(CSpaceship, CCmdTarget) // {692D03A3-C689-11CE-B337-88EA36DE9E4E} IMPLEMENT_OLECREATE(CSpaceship, "Spaceship", 0x692d03a3, 0xc689, 0x11ce, 0xb3, 0x37, 0x88, 0xea, 0x36, 0xde, 0x9e, 0x4e)
The DYNCREATE macros set up the standard dynamic creation mechanism as described in Appendix B. The OLECREATE macros declare and define a global object of class COleObjectFactory with the specified unique C LSID. In a DLL component, the exported DllGetClassObject function finds the specified class factory object and returns a pointer to it based on global variables set by the OLECREATE macros. In an EXE component, initialization code calls the static
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
COleObjectFactory::RegisterAll, which finds all factory objects and registers each one by calling CoRegisterClassObject. The RegisterAll function is called also when a DLL is initialized. In that case, it merely sets a flag in the factory object(s). We've really just scratched the surface of MFC 's C OM support. If you need more details, be sure to refer to Shepherd and Wingo's MFC Internals (AddisonWesley, 1996).
BOOL CEx24bApp::InitInstance() { COleObjectFactory::RegisterAll(); return TRUE; } STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv) { AFX_MANAGE_STATE(AfxGetStaticModuleState()); return AfxDllGetClassObject(rclsid, riid, ppv); } STDAPI DllCanUnloadNow(void) { AFX_MANAGE_STATE(AfxGetStaticModule_State()); return AfxDllCanUnloadNow(); } STDAPI DllRegisterServer(void) { AFX_MANAGE_STATE(AfxGetStaticModuleState()); COleObjectFactory::UpdateRegistryAll(); return S_OK; }
The three global functions are exported in the project's DEF file. By calling MFC functions, the global functions do everything you need in a C OM in-process component. The DllRegisterServer function can be called by a utility program to update the system Registry. Once you've created the skeleton project, your next step is to use C lassWizard to add one or more C OM-creatable classes to the project. Just fill in the New C lass dialog box, as shown here.
In your generated class, you end up with some Automation elements such as dispatch maps, but you can safely remove those. You can also remove the following two lines from StdAfx.h:
#include <afxole.h>
Then add the following line at the beginning of the application class InitInstance member function:
AfxOleInit();
You're now ready to add code that calls CoGetClassObject.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
struct IMotion : public IUnknown { STDMETHOD_(void, Fly) () = 0; STDMETHOD_(int&, GetPosition) () = 0; }; struct IVisual : public IUnknown { STDMETHOD_(void, Display) () = 0; };
Figure 24-7. The Interface.h file. , SPACESHIP.H
void ITrace(REFIID iid, const char* str); ////////////////////////////////////////////////////////////////////// // CSpaceship command target class CSpaceship : public CCmdTarget { DECLARE_DYNCREATE(CSpaceship) private: int m_nPosition; // We can access this from all the interfaces int m_nAcceleration; int m_nColor; protected: CSpaceship(); // protected constructor used by dynamic creation // Attributes public: // Operations public: // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CSpaceship) public: virtual void OnFinalRelease(); //}}AFX_VIRTUAL // Implementation protected: virtual ~CSpaceship(); // Generated message map functions //{{AFX_MSG(CSpaceship) // NOTE - the ClassWizard will add and remove member // functions here. //}}AFX_MSG DECLARE_MESSAGE_MAP() DECLARE_OLECREATE(CSpaceship) BEGIN_INTERFACE_PART(Motion, IMotion) STDMETHOD_(void, Fly) (); STDMETHOD_(int&, GetPosition) (); END_INTERFACE_PART(Motion) BEGIN_INTERFACE_PART(Visual, IVisual) STDMETHOD_(void, Display) (); END_INTERFACE_PART(Visual) DECLARE_INTERFACE_MAP() }; //////////////////////////////////////////////////////////////////////
Figure 24-8. The Spaceship.h file. SPACESHIP.CPP
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
__; #endif ////////////////////////////////////////////////////////////////////// // CSpaceship // {692D03A4-C689-11CE-B337-88EA36DE9E4E} static const IID IID_IMotion = { 0x692d03a4, 0xc689, 0x11ce, { 0xb3, 0x37, 0x88, 0xea, 0x36, 0xde, 0x9e, 0x4e } }; // {692D03A5-C689-11CE-B337-88EA36DE9E4E} static const IID IID_IVisual = { 0x692d03a5, 0xc689, 0x11ce, { 0xb3, 0x37, 0x88, 0xea, 0x36, 0xde, 0x9e, 0x4e } }; IMPLEMENT_DYNCREATE(CSpaceship, CCmdTarget) CSpaceship::CSpaceship() { TRACE("CSpaceship ctor\n"); m_nPosition = 100; m_nAcceleration = 101; m_nColor = 102; // To keep the application running as long as an OLE automation // object is active, the constructor calls AfxOleLockApp. AfxOleLockApp(); } CSpaceship::~CSpaceship() { TRACE("CSpaceship dtor\n"); // To terminate the application when all objects created with // OLE automation, the destructor calls AfxOleUnlockApp. AfxOleUnlockApp(); } void CSpaceship::OnFinalRelease() { // When the last reference for an automation object is released // OnFinalRelease is called. This implementation deletes the // object. Add additional cleanup required for your object before // deleting it from memory. delete this; } BEGIN_MESSAGE_MAP(CSpaceship, CCmdTarget) //{{AFX_MSG_MAP(CSpaceship) // NOTE - ClassWizard will add and remove mapping macros here. //}}AFX_MSG_MAP END_MESSAGE_MAP() BEGIN_INTERFACE_MAP(CSpaceship, CCmdTarget) INTERFACE_PART(CSpaceship, IID_IMotion, Motion) INTERFACE_PART(CSpaceship, IID_IVisual, Visual) END_INTERFACE_MAP() // {692D03A3-C689-11CE-B337-88EA36DE9E4E} IMPLEMENT_OLECREATE(CSpaceship, "Spaceship", 0x692d03a3, 0xc689, 0x11ce, 0xb3, 0x37, 0x88, 0xea, 0x36, 0xde, 0x9e, 0x4e) STDMETHODIMP_(ULONG) CSpaceship::XMotion::AddRef() { TRACE("CSpaceship::XMotion::AddRef\n"); METHOD_PROLOGUE(CSpaceship, Motion) return pThis->ExternalAddRef(); } STDMETHODIMP_(ULONG) CSpaceship::XMotion::Release() { TRACE("CSpaceship::XMotion::Release\n"); METHOD_PROLOGUE(CSpaceship, Motion) return pThis->ExternalRelease(); } STDMETHODIMP CSpaceship::XMotion::QueryInterface( REFIID iid, LPVOID* ppvObj) { ITrace(iid, "CSpaceship::XMotion::QueryInterface"); METHOD_PROLOGUE(CSpaceship, Motion) return pThis->ExternalQueryInterface(&iid, ppvObj);
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
} STDMETHODIMP_(void) CSpaceship::XMotion::Fly() { TRACE("CSpaceship::XMotion::Fly\n"); METHOD_PROLOGUE(CSpaceship, Motion) TRACE("m_nPosition = %d\n", pThis->m_nPosition); TRACE("m_nAcceleration = %d\n", pThis->m_nAcceleration); return; } STDMETHODIMP_(int&) CSpaceship::XMotion::GetPosition() { TRACE("CSpaceship::XMotion::GetPosition\n"); METHOD_PROLOGUE(CSpaceship, Motion) TRACE("m_nPosition = %d\n", pThis->m_nPosition); TRACE("m_nAcceleration = %d\n", pThis->m_nAcceleration); return pThis->m_nPosition; } ////////////////////////////////////////////////////////////////////// STDMETHODIMP_(ULONG) CSpaceship::XVisual::AddRef() { TRACE("CSpaceship::XVisual::AddRef\n"); METHOD_PROLOGUE(CSpaceship, Visual) return pThis->ExternalAddRef(); } STDMETHODIMP_(ULONG) CSpaceship::XVisual::Release() { TRACE("CSpaceship::XVisual::Release\n"); METHOD_PROLOGUE(CSpaceship, Visual) return pThis->ExternalRelease(); } STDMETHODIMP CSpaceship::XVisual::QueryInterface( REFIID iid, LPVOID* ppvObj) { ITrace(iid, "CSpaceship::XVisual::QueryInterface"); METHOD_PROLOGUE(CSpaceship, Visual) return pThis->ExternalQueryInterface(&iid, ppvObj); } STDMETHODIMP_(void) CSpaceship::XVisual::Display() { TRACE("CSpaceship::XVisual::Display\n"); METHOD_PROLOGUE(CSpaceship, Visual) TRACE("m_nPosition = %d\n", pThis->m_nPosition); TRACE("m_nColor = %d\n", pThis->m_nColor); } ////////////////////////////////////////////////////////////////////// void ITrace(REFIID iid, const char* str) { OLECHAR* lpszIID; ::StringFromIID(iid, &lpszIID); CString strTemp = (LPCWSTR) lpszIID; TRACE("%s - %s\n", (const char*) strTemp, (const char*) str); AfxFreeTaskMem(lpszIID); } ////////////////////////////////////////////////////////////////////// // CSpaceship message handlers
Figure 24-9. The Spaceship.cpp file.
void CEx24cView::OnTestSpaceship() { CLSID clsid; LPCLASSFACTORY pClf; LPUNKNOWN pUnk; IMotion* pMot; IVisual* pVis; HRESULT hr;
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
if ((hr = ::CLSIDFromProgID(L"Spaceship", &clsid)) != NOERROR) { TRACE("unable to find Program ID -- error = %x\n", hr); return; } if ((hr = ::CoGetClassObject(clsid, CLSCTX_INPROC_SERVER, NULL, IID_IClassFactory, (void **) &pClf)) != NOERROR) {; TRACE("unable to find CLSID -- error = %x\n", hr); return; } pClf->CreateInstance(NULL, IID_IUnknown, (void**) &pUnk); pUnk->QueryInterface(IID_IMotion, (void**) &pMot); // All three pMot->QueryInterface(IID_IVisual, (void**) &pVis); // pointers // should work TRACE("main: pUnk = %p, pMot = %p, pDis = %p\n", pUnk, pMot, pVis); // Test all the interface virtual functions pMot->Fly(); int nPos = pMot->GetPosition(); TRACE("nPos = %d\n", nPos); pVis->Display(); pClf->Release(); pUnk->Release(); pMot->Release(); pVis->Release(); AfxMessageBox("Test succeeded. See Debug window for output."); }
Figure 24-10. The client's command handler that loads and tests the C Spaceship component. To test the client and the component, you must first run the component to update the Registry. Several utilities can be used to do this, but you might want to try the REGC OMP program in the \vcpp32\RegC omp project on the companion C D-ROM. This program prompts you to select a DLL or an OC X file, and then it calls the exported DllRegisterServer function. Both client and component show their progress through TRACE calls, so you need the debugger. You can run either the client or the component from the debugger. If you try to run the component, you'll be prompted for the client pathname. In either case, you don't have to copy the DLL because Windows finds it through the Registry.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
C ontainment and Aggregation vs. Inheritance
In normal C ++ programming, you frequently use inheritance to factor out common behavior into a reusable base class. The CPersistentFrame class (discussed in C hapter 15) is an example of reusability through inheritance. C OM uses containment and aggregation instead of inheritance. Let's start with containment. Suppose you extended the spaceship simulation to include planets in addition to spaceships. Using C ++ by itself, you would probably write a COrbiter base class that encapsulated the laws of planetary motion. With C OM, you would have "outer" CSpaceship and CPlanet classes plus an "inner" COrbiter class. The outer classes would implement the IVisual interface directly, but those outer classes would delegate their IMotion interfaces to the inner class. The result would look something like this.
Note that the COrbiter object doesn't know that it's inside a CSpaceship or CPlanet object, but the outer object certainly knows that it has a COrbiter object embedded inside. The outer class needs to implement all its interface functions, but the IMotion functions, including QueryInterface , simply call the same IMotion functions of the inner class. A more complex alternative to containment is aggregation. With aggregation, the client can have direct access to the inner object's interfaces. Shown here is the aggregation version of the space simulation.
The orbiter is embedded in the spaceship and planet, just as it was in the containment case. Suppose the client obtains an IVisual pointer for a spaceship and then calls QueryInterface for an IMotion pointer. Using the outer IUnknown pointer will draw a blank because the CSpaceship class doesn't support IMotion. The CSpaceship class keeps track of the inner IUnknown pointer (of its embedded COrbiter object), so the class uses that pointer to obtain the IMotion pointer for the COrbiter object. Now suppose the client obtains an IMotion pointer and then calls QueryInterface for IVisual. The inner object must be able to navigate to the outer object, but how? Take a close look at the CreateInstance call back in Figure 24-10. The first parameter is set to NULL in that case. If you are creating an aggregated (inner) object, you use that parameter to pass an IUnknown pointer for the outer object that you have already created. This pointer is called the controlling unknown. The COrbiter class saves this pointer in a data member and then uses it to call QueryInterface for interfaces that the class itself doesn't support. The MFC library supports aggregation. The CCmdTarget class has a public data member m_pOuterUnknown that holds the outer object's IUnknown pointer (if the object is aggregated). The CCmdTarget member functions ExternalQueryInterface , ExternalAddRef , and ExternalRelease delegate to the outer IUnknown if it exists. Member functions InternalQueryInterface , InternalAddRef , and InternalRelease do not delegate. See Technical Note #38 in the online documentation for a description of the MFC macros that support aggregation.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Chapter 25
Automation
After reading C hapter 24, you should know what an interface is; you've already seen two standard C OM interfaces, IUnknown and IClassFactory . Now you're ready for "applied" C OM, or at least one aspect of itAutomation (formerly known as OLE Automation). You'll learn about the C OM IDispatch interface, which enables C ++ programs to communicate with Microsoft Visual Basic for Applications (VBA) programs and with programs written in other scripting languages. In addition, IDispatch is the key to getting your C OM object onto a Web page. You'll use the MFC library implementation of IDispatch to write C ++ Automation component and client programs. Both out-of-process components and in-process components are explored. But before jumping into C ++ Automation programming, you need to know how the rest of the world writes programs. In this chapter, you'll get some exposure to VBA as it is implemented in Microsoft Excel. You'll run your C ++ components from Excel, and you'll run Excel from a C ++ client program.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
C onnecting C ++ with Visual Basic for Applications
Not all programmers for Microsoft Windows-based applications are going to be C ++ programmers, especially if they have to learn the intricacies of C OM theory. If you've been paying attention over the last few years, you've probably noticed a trend in which C ++ programmers produce reusable modules. Programmers using higher-level languages (Visual Basic, VBA, and Web scripting languages, for example) consume those modules by integrating them into applications. You can participate in this programming model by learning how to make your software Script-friendly. Automation is one tool available now that is supported by the Microsoft Foundation C lass library. ActiveX C ontrols are another tool for C ++/VBA integration and are very much a superset of Automation because both tools use the IDispatch interface. Using ActiveX C ontrols, however, might be overkill in many situations. Many applications, including Microsoft Excel 97, can support both Automation components and ActiveX controls. You'll be able to apply all that you learn about Automation when you write and use ActiveX controls. Two factors are responsible for Automation's success. First, VBA (or VB Script) is now the programming standard in most Microsoft applications, including Microsoft Word, Microsoft Access, and Excel, not to mention Microsoft Visual Basic itself. All these applications support Automation, which means they can be linked to other Automation-compatible components, including those written in C ++ and VBA. For example, you can write a C ++ program that uses the textprocessing capability of Word, or you can write a C ++ matrix inversion component that can be called from a VBA macro in an Excel worksheet. The second factor connected to Automation's success is that dozens of software companies provide Automation programming interfaces for their applications, mostly for the benefit of VBA programmers. With a little effort, you can run these applications from C ++. You can, for example, write an MFC program that controls Shapeware's Visio drawing program. Automation isn't just for C ++ and VBA programmers. Software-tool companies are already announcing Automation-compatible, Basic-like languages that you can license for your own programmable applications. One version of Smalltalk even supports Automation.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Automation C lients and Automation C omponents
A clearly defined "master-slave" relationship is always present in an Automation communication dialog. The master is the Automation client and the slave is the Automation component (server). The client initiates the interaction by constructing a component object (it might have to load the component program) or by attaching to an existing object in a component program that is already running. The client then calls interface functions in the component and releases those interfaces when it's finished. Here are some interaction scenarios: A C ++ Automation client uses a Microsoft or third-party application as a component. The interaction could trigger the execution of VBA code in the component application. A C ++ Automation component is used from inside a Microsoft application (or a Visual Basic application), which acts as the Automation client. Thus, VBA code can construct and use C ++ objects. A C ++ Automation client uses a C ++ Automation component. A Visual Basic program uses an Automation-aware application such as Excel. In this case, Visual Basic is the client and Excel is the component.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Microsoft ExcelA Better Visual Basic than Visual Basic
At the time that the first three editions of this book were written, Visual Basic worked as an Automation client, but you couldn't use it to create an Automation component. Since version 5.0, Visual Basic lets you write components too, even ActiveX controls. We originally used Excel instead of VB because Excel was the first Microsoft application to support VBA syntax and it could serve as both a client and a component. We decided to stick with Excel because C ++ programmers who look down their noses at Visual Basic might be inclined to buy Excel (if only to track their software royalties). We strongly recommend that you get a copy of Excel 97 (or a later version). This is a true 32-bit application and a part of the Microsoft Office suite. With this version of Excel, you can write VBA code in a separate location that accesses worksheet cells in an object-oriented manner. Adding visual programming elementssuch as pushbuttonsis easy. Forget all you ever knew about the old spreadsheet programs that forced you to wedge macro code inside cells. This chapter isn't meant to be an Excel tutorial, but we've included a simple Excel workbook. (A workbook is a file that can contain multiple worksheets plus separate VBA code.) This workbook demonstrates a VBA macro that executes from a pushbutton. You can use Excel to load Demo.xls from the \vcpp32\ex25a subdirectory, or you can key in the example from scratch. Figure 25-1 shows the actual spreadsheet with the button and sample data. In this spreadsheet, you highlight cells A4 through A9 and click the Process C ol button. A VBA program iterates down the column and draws a hatched pattern on cells with numeric values greater than 10. Figure 25-2 shows the macro code itself, which is "behind" the worksheet. In Excel 97, choose Macro from the Tools menu, and then choose Visual Basic Editor. (Alt-F11 is the shortcut.) As you can see, you're working in the standard VBA 5.0 environment at this point.
If you want to create the example yourself, follow these steps: 1. Start Excel with a new workbook, press Alt-F11, and then double-click Sheet1 in the top left window. 2. Type in the macro code shown in Figure 25-2. 3. Return to the Excel window by choosing C lose And Return To Microsoft Excel from the File menu. C hoose Toolbars from the View menu. C heck Forms to display the Forms toolbar. (You can also access the list of toolbars by right-clicking on any existing toolbar.) 4. C lick the Button control, and then create the pushbutton by dragging the mouse in the upper-left corner of the worksheet. Assign the button to the Sheet1.ProcessColumn macro. 5. Size the pushbutton, and type the caption Process Col, as shown in Figure 25-1. 6. Type some numbers in the column starting at cell A4. Select the cells containing these numbers, and then click the button to test the program. Pretty easy, isn't it? Let's analyze an Excel VBA statement from the macro above:
Selection.Offset(1, 0).Range("A1").Select
The first element, Selection, is a property of an implied object, the Excel application. The Selection property in this case is assumed to be a Range object that represents a rectangular array of cells. The second element, Offset, is a property of the Range object that returns another Range object based on the two parameters. In this case, the returned Range object is the one-cell range that begins one row down from the original range. The third element, Range, is a property of the Range object that returns yet another range. This time it's the upper-left cell in the second range. Finally, the Select method causes Excel to highlight the selected cell and makes it the new Selection property of the application. As the program iterates through the loop, the preceding statement moves the selected cell down the worksheet one row at a time. This style of programming takes some getting used to, but you can't afford to ignore it. The real value here is that you now have all the capabilities of the Excel spreadsheet and graphics engine available to you in a seamless programming environment.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
P roperties, Methods, and C ollections
The distinction between a property and a method is somewhat artificial. Basically, a property is a value that can be both set and retrieved. You can, for example, set and get the Selection property for an Excel application. Another example is Excel's Width property, which applies to many object types. Some Excel properties are read-only; most are read/write. Properties don't officially have parameters, but some properties are indexed. The property index acts a lot like a parameter. It doesn't have to be an integer, and it can have more than one element (row and column, for example). You'll find many indexed properties in Excel's object model, and Excel VBA can handle indexed properties in Automation components. Methods are more flexible than properties. They can have zero or many parameters, and they can either set or retrieve object data. Most frequently they perform some action, such as showing a window. Excel's Select method is an example of an action method. The Excel object model supports collection objects. If you use the Worksheets property of the Application object, you get back a Sheets collection object, which represents all the worksheets in the active workbook. You can use the Item property (with an integer index) to get a specific Worksheet object from a Sheets collection, or you can use an integer index directly on the collection.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he P roblem T hat Automation Solves
You've already learned that a C OM interface is the ideal way for Windows programs to communicate with one another, but you've also learned that designing your own C OM interfaces is mostly impractical. Automation's general-purpose interface, IDispatch, serves the needs of both C ++ and VBA programmers. As you might guess from your glimpse of Excel VBA, this interface involves objects, methods, and properties. You can write C OM interfaces that include functions with any parameter types and return values you specify. IMotion and IVisual, created in C hapter 24, are some examples. If you're going to let VBA programmers in, however, you can't be fast and loose anymore. You can solve the communication problem with one interface that has a member function smart enough to accommodate methods and properties as defined by VBA. Needless to say, IDispatch has such a function: Invoke . You use IDispatch::Invoke for C OM objects that can be constructed and used in either C ++ or VBA programs. Now you're beginning to see what Automation does. It funnels all intermodule communication through the IDispatch::Invoke function. How does a client first connect to its component? Because IDispatch is merely another C OM interface, all the registration logic supported by C OM comes into play. Automation components can be DLLs or EXEs, and they can be accessed over a network using distributed C OM (DC OM).
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he IDispatch Interface
IDispatch is the heart of Automation. It's fully supported by C OM marshaling (that is, Microsoft has already marshaled it for you), as are all the other standard C OM interfaces, and it's supported well by the MFC library. At the component end, you need a C OM class with an IDispatch interface (plus the prerequisite class factory, of course). At the client end, you use standard C OM techniques to obtain an IDispatch pointer. (As you'll see, the MFC library and the wizards take care of a lot of these details for you.) Remember that Invoke is the principal member function of IDispatch. If you looked up IDispatch::Invoke in the Visual C ++ online documentation, you'd see a really ugly set of parameters. Don't worry about those now. The MFC library steps in on both sides of the Invoke call, using a data-driven scheme to call component functions based on dispatch map parameters that you define with macros. Invoke isn't the only IDispatch member function. Another function your controller might call is GetIDsOfNames . From the VBA programmer's point of view, properties and methods have symbolic names, but C ++ programmers prefer more efficient integer indexes. Invoke uses integers to specify properties and methods, so GetIDsOfNames is useful at the start of a program for converting each name to a number if you don't know the index numbers at compile time. You've already seen that IDispatch supports symbolic names for methods. In addition, the interface supports symbolic names for a method's parameters. The GetIDsOfNames function returns those parameter names along with the method name. Unfortunately, the MFC IDispatch implementation doesn't support named parameters.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Automation P rogramming C hoices
Suppose you're writing an Automation component in C ++. You've got some choices to make. Do you want an in-process component or an out-of-process component? What kind of user interface do you want? Does the component need a user interface at all? C an users run your EXE component as a stand-alone application? If the component is an EXE, will it be SDI or MDI? C an the user shut down the component program directly? If your component is a DLL, C OM linkage will be more efficient than it would be with an EXE component because no marshaling is required. Most of the time, your in-process Automation components won't have their own user interfaces, except for modal dialog boxes. If you need a component that manages its own child window, you should use an ActiveX control, and if you want to use a main frame window, use an out-of-process component. As with any 32-bit DLL, an Automation DLL is mapped into the client's process memory. If two client programs happen to request the same DLL, Windows loads and links the DLL twice. Each client is unaware that the other is using the same component. With an EXE component, however, you must be careful to distinguish between a component program and a component object. When a client calls IClassFactory::CreateInstance to construct a component object, the component's class factory constructs the object, but C OM might or might not need to start the component program. Here are some scenarios: 1. The component's C OM-creatable class is programmed to require a new process for each object constructed. In this case, C OM starts a new process in response to the second and subsequent CreateInstance calls, each of which returns an IDispatch pointer. 2. Here's a special case of scenario 1 above, specific to MFC applications. The component class is an MFC document class in an SDI application. Each time a client calls CreateInstance , a new component process starts, complete with a document object, a view object, and an SDI main frame window. 3. The component class is programmed to allow multiple objects in a single process. Each time a client calls CreateInstance , a new component object is constructed. There is only one component process, however. 4. Here's a special case of scenario 3 above, specific to MFC applications. The component class is an MFC document class in an MDI application. There is a single component process with one MDI main frame window. Each time a client calls CreateInstance , a new document object is constructed, along with a view object and an MDI child frame window. There's one more interesting case. Suppose a component EXE is running before the client needs it, and then the client decides to access a component object that already exists. You'll see this case with Excel. The user might have Excel running but minimized on the desktop, and the client needs access to Excel's one and only Application object. Here the client calls the C OM function GetActiveObject, which provides an interface pointer for an existing component object. If the call fails, the client can create the object with CoCreateInstance . For component object deletion, normal C OM rules apply. Automation objects have reference counts, and they delete themselves when the client calls Release and the reference count goes to 0. In an MDI component, if the Automation object is an MFC document, its destruction causes the corresponding MDI child window to close. In an SDI component, the destruction of the document object causes the component process to exit. The client is responsible for calling Release for each IDispatch interface before the client exits. For EXE components, C OM will intervene if the client exits without releasing an interface, thus allowing the component process to exit. You can't always depend on this intervention, however, so be sure that your client cleans up its interfaces! With generic C OM, a client application often obtains multiple interface pointers for a single component object. Look back at the spaceship example in C hapter 24, in which the simulated C OM component class had both an IMotion pointer and an IVisual pointer. With Automation, however, there's usually only a single (IDispatch) pointer per object. As in all C OM programming, you must be careful to release all your interface pointers. In Excel, for example, many properties return an IDispatch pointer to new or existing objects. If you fail to release a pointer to an in-process C OM component, the Debug version of the MFC library alerts you with a memory-leak dump when the client program exits.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
An M FC Automation C omponent
Let's look at what happens in an MFC Automation componentin this case, a simplified version of the EX25C alarm clock program that is discussed later in this chapter. In the MFC library, the IDispatch implementation is part of the CCmdTarget base class, so you don't need INTERFACE_MAP macros. You write an Automation component class CClock , for examplederived from CCmdTarget. This class's C PP file contains DISPATCH_MAP macros:
BEGIN_DISPATCH_MAP(CClock, CCmdTarget) DISP_PROPERTY(CClock, "Time", m_time, VT_DATE) DISP_PROPERTY_PARAM(CClock, "Figure", GetFigure, SetFigure, VT_VARIANT, VTS_I2) DISP_FUNCTION(CClock, "RefreshWin", Refresh, VT_EMPTY, VTS_NONE) DISP_FUNCTION(CClock, "ShowWin", ShowWin, VT_BOOL, VTS_I2) END_DISPATCH_MAP()
Looks a little like an MFC message map, doesn't it? The CClock class header file contains related code, shown here:
public: DATE m_time; afx_msg VARIANT GetFigure(short n); afx_msg void SetFigure(short n, const VARIANT& vaNew); afx_msg void Refresh(); afx_msg BOOL ShowWin(short n); DECLARE_DISPATCH_MAP()
What does all this stuff mean? It means that the CClock class has the following properties and methods. Name Time Figure Type Description
Property Linked directly to class data member m_time Property Indexed property, accessed through member functions GetFigure and SetFigure : first parameter is the index; second (for SetFigure ) is the string value (The figures are the "XII," "III," "VI," and "IX" that appear on the clock face.) Linked to class member function Refreshno parameters or return value Linked to class member function ShowWinshort integer parameter, Boolean return value
How does the MFC dispatch map relate to IDispatch and the Invoke member function? The dispatch-map macros generate static data tables that the MFC library's Invoke implementation can read. A controller gets an IDispatch pointer for CClock (connected through the CCmdTarget base class), and it calls Invoke with an array of pointers as a parameter. The MFC library's implementation of Invoke , buried somewhere inside CCmdTarget, uses the CClock dispatch map to decode the supplied pointers and either calls one of your member functions or accesses m_time directly. As you'll see in the examples, C lassWizard can generate the Automation component class for you and help you code the dispatch map.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
An M FC Automation C lient P rogram
Let's move on to the client's end of the Automation conversation. How does an MFC Automation client program call Invoke ? The MFC library provides a base class COleDispatchDriver for this purpose. This class has a data member, m_lpDispatch, which contains the corresponding component's IDispatch pointer. To shield you from the complexities of the Invoke parameter sequence, COleDispatchDriver has several member functions, including InvokeHelper , GetProperty , and SetProperty . These three functions call Invoke for an IDispatch pointer that links to the component. The COleDispatchDriver object incorporates the IDispatch pointer. Let's suppose our client program has a class CClockDriver , derived from COleDispatchDriver , that drives CClock objects in an Automation component. The functions that get and set the Time property are shown here.
DATE CClockDriver::GetTime() { DATE result; GetProperty(1, VT_DATE, (void*)&result); return result; } void CClockDriver::SetTime(DATE propVal) { SetProperty(1, VT_DATE, propVal); }
Here are the functions for the indexed Figure property:
VARIANT CClockDriver::GetFigure(short i) { VARIANT result; static BYTE parms[] = VTS_I2; InvokeHelper(2, DISPATCH_PROPERTYGET, VT_VARIANT, (void*)&result, parms, i); return result; } void CClockDriver::SetFigure(short i, const VARIANT& propVal) { static BYTE parms[] = VTS_I2 VTS_VARIANT; InvokeHelper(2, DISPATCH_PROPERTYPUT, VT_EMPTY, NULL, parms, i, &propVal); }
And finally, here are the functions that access the component's methods:
void CClockDriver::RefreshWin() { InvokeHelper(3, DISPATCH_METHOD, VT_EMPTY, NULL, NULL); } BOOL CClockDriver::ShowWin(short i) { BOOL result; static BYTE parms[] = VTS_I2; InvokeHelper(4, DISPATCH_METHOD, VT_BOOL, (void*)&result, parms, i); return result; }
The function parameters identify the property or method, its return value, and its parameters. You'll learn about dispatch function parameters later, but for now take special note of the first parameter for the InvokeHelper , GetProperty , and SetProperty functions. This is the unique integer index, or dispatch ID (DISPID), for the property or method. Because you're using compiled C ++, you can establish these IDs at compile time. If you're using an MFC Automation component with a dispatch map, the indexes are determined by the map sequence, beginning with 1. If you don't know a component's dispatch indexes, you can call the IDispatch member function GetIDsOfNames to convert the symbolic property or method names to integers. The following illustration shows the interactions between the client (or controller) and the component.
The solid lines show the actual connections through the MFC base classes and the Invoke function. The dotted lines represent the resulting logical connections between client class members and component class members. Most Automation components have a binary type library file with a TLB extension. C lassWizard can access this type library file to generate a class derived from COleDispatchDriver . This generated controller class contains member functions for all the component's methods and properties with hard-coded dispatch IDs.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Sometimes you need to do some surgery on this generated code, but that's better than writing the functions from scratch. After you have generated your driver class, you embed an object of this class in your client application's view class (or in another class) like this:
CClockDriver m_clock;
Then you ask C OM to create a clock component object with this statement:
m_clock.CreateDispatch("Ex25c.Document");
Now you're ready to call the dispatch driver functions:
m_clock.SetTime(COleDateTime::GetCurrentTime()); m_clock.RefreshWin();
When the m_clock object goes out of scope, its destructor releases the IDispatch pointer.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
An Automation C lient P rogram Using the C ompiler's #import Directive
Now there's an entirely new way of writing Automation client programs. Instead of using C lassWizard to generate a class derived from COleDispatchDriver , you use the compiler to generate header and implementation files directly from a component's type library. For the clock component, your client program contains the following statement:
_COM_SMARTPTR_TYPEDEF(IEx25c, __uuidof(IDispatch));
The _COM_SMARTPTR_TYPEDEF macro generates the IEx25cPtr pointer type, which encapsulates the component's IDispatch pointer. The TLI file contains inline implementations of member functions, some of which are shown in the following code:
inline HRESULT IEx25c::RefreshWin ( ) { return _com_dispatch_method(this, 0x4, DISPATCH_METHOD, VT_EMPTY, NULL, NULL); } inline DATE IEx25c::GetTime ( ) { DATE _result; _com_dispatch_propget(this, 0x1, VT_DATE, (void*)&_result); return _result; } inline void IEx25c::PutTime ( DATE _val ) { _com_dispatch_propput(this, 0x1, VT_DATE, _val); }
Note the similarity between these functions and the COleDispatchDriver member functions you've already seen. The functions _com_dispatch_method, _com_dispatch_propget, and _com_dispatch_propput are in the runtime library. In your Automation client program, you declare an embedded smart pointer member in your view class (or in another class) like this:
IEx25cPtr m_clock;
Then you create a clock component object with this statement:
m_clock.CreateInstance(__uuidof(Document));
Now you're ready to use the IEx25cPtr class's overloaded -> operator to call the member functions defined in the TLI file:
m_clock->PutTime(COleDateTime::GetCurrentTime()); m_clock->RefreshWin();
When the m_clock smart pointer object goes out of scope, its destructor calls the C OM Release function. The #import directive is the future of C OM programming. With each new version of Visual C ++, you'll see C OM features moving into the compiler, along with the document_view architecture itself.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he VARIANT T ype
No doubt you've noticed the VARIANT type used in both Automation client and component functions in the previous example. VARIANT is an all-purpose data type that IDispatch::Invoke uses to transmit parameters and return values. The VARIANT type is the natural type to use when exchanging data with VBA. Let's look at a simplified version of the VARIANT definition in the Windows header files.
struct tagVARIANT { VARTYPE vt; // unsigned short integer type code WORD wReserved1, wReserved2, wReserved3; union { short iVal; // VT_I2 short integer long lVal; // VT_I4 long integer float fltVal; // VT_R4 4-byte float double dblVal; // VT_R8 8-byte IEEE float DATE date; // VT_DATE stored as dbl // date.time CY vtCY // VT_CY 64-bit integer BSTR bstrVal; // VT_BSTR IUnknown* punkVal; // VT_UNKNOWN IDispatch* pdispVal; // VT_DISPATCH short* piVal; // VT_BYREF | VT_I2 long* plVal; // VT_BYREF | VT_I4 float* pfltVal; // VT_BYREF | VT_R4 double* pdblVal; // VT_BYREF | VT_R8 DATE* pdate; // VT_BYREF | VT_DATE CY* pvtCY; // VT_BYREF | VT_CY BSTR* pbstrVal; // VT_BYREF | VT_BSTR } }; typedef struct tagVARIANT VARIANT;
As you can see, the VARIANT type is a C structure that contains a type code vt, some reserved bytes, and a big union of types that you already know about. If vt is VT_ I2, for example, you would read the VARIANT 's value from iVal, which contains a 2-byte integer. If vt is VT_ R8, you would read this value from dblVal, which contains an 8-byte real value. A VARIANT object can contain actual data or a pointer to data. If vt has the VT_BYREF bit set, you must access a pointer in piVal, plVal, and so on. Note that a VARIANT object can contain an IUnknown pointer or an IDispatch pointer. This means that you can pass a complete C OM object using an Automation call, but if you want VBA to process that object, its class should have an IDispatch interface. Strings are special. The BSTR type is yet another way to represent character strings. A BSTR variable is a pointer to a zero-terminated character array with a character count in front. A BSTR variable could, therefore, contain binary characters, including zeros. If you had a VARIANT object with vt = VT_BSTR, memory would look like this.
Because the string has a terminating 0, you can use bstrVal as though it were an ordinary char pointer, but you have to be very, very careful about memory cleanup. You can't simply delete the string pointer, because the allocated memory begins with the character count. Windows provides the SysAllocString and SysFreeString functions for allocating and deleting BSTR objects.
SysAllocString is another C OM function that takes a wide string pointer as a parameter. This means that all BSTR s contain wide characters, even if you haven't defined _UNICODE. Be careful.
Windows supplies some useful functions for VARIANT s, including those shown in the following table. If a VARIANT contains a BSTR , these functions ensure that memory is allocated and cleared properly. The VariantInit and VariantClear functions set vt to VT_ EMPTY. All the variant functions are global functions and take a VARIANT* parameter. Function VariantInit VariantClear VariantCopy VariantCopyInd VariantChangeType Description Initializes a VARIANT C lears a VARIANT Frees memory associated with the destination VARIANT and copies the source VARIANT Frees the destination VARIANT and performs any indirection necessary to copy the source VARIANT C hanges the type of the VARIANT
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he C O leVariant C lass
Writing a C ++ class to wrap the VARIANT structure makes a lot of sense. C onstructors can call VariantInit, and the destructor can call VariantClear . The class can have a constructor for each standard type, and it can have copy constructors and assignment operators that call VariantCopy . When a variant object goes out of scope, its destructor is called and memory is cleaned up automatically. Well, the MFC team created just such a class, mostly for use in the Data Access Objects (DAO) subsystem, described in C hapter 32. It works well in Automation clients and components, however. A simplified declaration is shown here.
class COleVariant : public tagVARIANT { // Constructors public: COleVariant(); COleVariant(const VARIANT& varSrc); COleVariant(const COleVariant& varSrc); COleVariant(LPCTSTR lpszSrc); COleVariant(CString& strSrc); COleVariant(BYTE nSrc); COleVariant(short nSrc, VARTYPE vtSrc = VT_I2); COleVariant(long lSrc, VARTYPE vtSrc = VT_I4); COleVariant(float fltSrc); COleVariant(double dblSrc); COleVariant(const COleDateTime& dateSrc); // Destructor ~COleVariant(); // deallocates BSTR // Operations public: void Clear(); // deallocates BSTR VARIANT Detach(); // more later void ChangeType(VARTYPE vartype, LPVARIANT pSrc = NULL); };
In addition, the CArchive and CDumpContext classes have comparison operators, assignment operators, conversion operators, and friend insertion/extraction operators. See the online documentation for a complete description of this useful MFC COleVariant class. Now let's see how the COleVariant class helps us write the component's GetFigure function that you previously saw referenced in the sample dispatch map. Assume that the component stores strings for four figures in a class data member:
VARIANT CClock::GetFigure(short n) { VARIANT vaResult; ::VariantInit(&vaResult); vaResult.vt = VT_BSTR; // CString::AllocSysString creates a BSTR vaResult.bstrVal = m_strFigure[n].AllocSysString(); return vaResult; // Copies vaResult without copying BSTR // BSTR still must be freed later }
Here's the equivalent, with a COleVariant return value:
void CClock::SetFigure(short n, const VARIANT& vaNew) { COleVariant vaTemp; vaTemp.ChangeType(VT_BSTR, (COleVariant*) &vaNew); m_strFigure[n] = vaTemp.bstrVal; }
Remember that all BSTR s contain wide characters. The CString class has a constructor and an assignment operator for the LPCWSTR (wide-character pointer) type. Thus, the m_strFigure string will contain single-byte characters, even though bstrVal points to a widecharacter array.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
C lient dispatch function variant parameters are also typed as const VARIANT&. You can call those functions with either a VARIANT or a COleVariant object. Here's an example of a call to the CClockDriver::SetFigure function:
pClockDriver->SetFigure(0, COleVariant("XII"));
Visual C ++ 5.0 added two new classes for BSTR s and VARIANT s. These classes are independent of the MFC library:_bstr_t and _variant_t. The _bstr_t class encapsulates the BSTR data type; the _variant_t class encapsulates the VARIANT type. Both classes manage resource allocation and deallocation. For more information on these classes, see the online documentation.
An MFC library Automation client specifies the expected return type as a VT_ parameter to the COleDispatchDriver functions GetProperty , SetProperty , and InvokeHelper . An MFC library Automation component specifies the expected parameter types as VTS_ parameters in the DISP_PROPERTY and DISP_FUNCTION macros.
Unlike C ++, VBA is not a strongly typed language. VBA variables are often stored internally as VARIANT s. Take an Excel spreadsheet cell value, for example. A spreadsheet user can type a text string, an integer, a floating-point number, or a date/time in a cell. VBA treats the cell value as a VARIANT and returns a VARIANT object to an Automation client. If your client function declares a VARIANT return value, it can test vt and process the data accordingly. VBA uses a date/time format that is distinct from the MFC library CTime class. Variables of type DATE hold both the date and the time in one double value. The fractional part represents time (.25 is 6:00 AM), and the whole part represents the date (number of days since December 30, 1899). The MFC library provides a COleDateTime class that makes dates easy to deal with. You could construct a date this way:
COleVariant vaTimeDate = date; COleVariant vaTemp; vaTemp.ChangeType(VT_BSTR, &vaTimeDate); CString str = vaTemp.bstrVal; TRACE("date = %s\n", str);
One last item concerning Invoke parameters: a dispatch function can have optional parameters. If the component declares trailing parameters as VARIANT s, the client doesn't have to supply them. If the client calls the function without supplying an optional parameter, the VARIANT object's vt value on the component end is VT_ERROR.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Automation Examples
The remainder of this chapter presents five sample programs. The first three programs are Automation componentsan EXE component with no user interface, a DLL component, and a multi-instance SDI EXE component. Each of these component programs comes with a Microsoft Excel driver workbook file. The fourth sample program is an MFC Automation client program that drives the three components and also runs Excel using the COleDispatchDriver class. The last sample is a client program that uses the C ++ #import directive instead of the MFC COleDispatchDriver class.
Figure 25-3. This Excel workbook is controlling the EX25A component. Here are the steps for creating the program from scratch: 1. Run AppWizard to create the EX25A project in the \vcpp32\ex25a directory. Select the Dialog Based option (Step 1). Deselect all options in Step 2, and accept the remaining default settings. This is the simplest application that AppWizard can generate. 2. Eliminate the dialog class from the project. Using Windows Explorer or the command-line prompt, delete the files ex25aDlg.cpp and ex25aDlg.h. Remove ex25aDlg.cpp and ex25aDlg.h from the project by deleting them from the project's Workspace window (FileView). Edit ex25a.cpp. Remove the dialog #include , and remove all dialog-related code from the InitInstance function. In ResourceView, delete the IDD_EX25A_DIALOG dialog resource template. 3. Add code to enable Automation. Add this line in StdAfx.h:
#include <afxdisp.h>
Edit the InitInstance function (in Ex25a.cpp) to look like this:
BOOL CEx25aApp::InitInstance() {
AfxOleInit(); if(RunEmbedded() || RunAutomated()) { // component started by COM COleTemplateServer::RegisterAll(); return TRUE; } // Component is being run directly by the user COleObjectFactory::UpdateRegistryAll(); AfxMessageBox("Bank server is registered");
return FALSE; }
4. Use ClassWizard to add a new class, CBank, as shown here.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please VeryPDF Be purchase sure to select the C reateable CHM By Type to ID PDF option. Converter on www.verypdf.com to remove this watermark.
5. Use ClassWizard to add two methods and a property. C lick on the Automation tab, and then add a Withdrawal method, as shown here.
The dAmount parameter is the amount to be withdrawn, and the return value is the actual amount withdrawn. If you try to withdraw $100 from an account that contains $60, the amount withdrawn is $60. Add a similar Deposit method that returns void, and then add the Balance property, as shown here.
We could have chosen direct access to a component data member, but then we wouldn't have read-only access. We choose Get/Set Methods so that we can code the SetBalance function to do nothing. 6. Add a public m_dBalance data member of type double to the CBank class. Because we've chosen the Get/Set Methods option for the Balance property, C lassWizard doesn't generate a data member for us. You should declare m_dBalance in the Bank.h file and initialize m_dBalance to 0.0 in the CBank constructor located in the bank.cpp file. 7. Edit the generated method and property functions. Add the following boldface code:
return dAmount
} double dTemp = m_dBalance; m_dBalance = 0.0; return dTemp;
} double CBank::GetBalance( ) {
return m_dBalance;
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
void CBank::SetBalance(double newValue) {
TRACE("Sorry, Dave, I can't do that!\n");
}
8. Build the EX25A program; run it once to register the component. 9. Set up five Excel macros in a new workbook file, ex25a.xls. Add the following code:
Dim Bank As Object Sub LoadBank() Set Bank = CreateObject("Ex25a.Bank") End Sub Sub UnloadBank() Set Bank = Nothing End Sub Sub DoDeposit() Range("D4").Select Bank.Deposit (ActiveCell.Value) End Sub Sub DoWithdrawal() Range("E4").Select Dim Amt Amt = Bank.Withdrawal(ActiveCell.Value) Range("E5").Select ActiveCell.Value = Amt End Sub Sub DoInquiry() Dim Amt Amt = Bank.Balance() Range("G4").Select ActiveCell.Value = Amt End Sub
10. Arrange an Excel worksheet as shown in Figure 25-3. Attach the macros to the pushbuttons (by right-clicking the pushbuttons). 11. Test the EX25A bank component. C lick the Load Bank Program button, and then enter a deposit value in cell D4 and click the Deposit button. C lick the Balance Inquiry button, and watch the balance appear in cell G4. Enter a withdrawal value in cell E4, and click the Withdrawal button. To see the balance, click the Balance Inquiry button.
Sometimes you need to click the buttons twice. The first click switches the focus to the worksheet, and the second click runs the macro. The hourglass pointer tells you the macro is working.
What's happening in this program? Look closely at the CEx25aApp::InitInstance function. When you run the program directly from Windows, it displays a message box and then quits, but not before it updates the Registry. The COleObjectFactory::UpdateRegistryAll function hunts for global class factory objects, and the CBank class's IMPLEMENT_OLECREATE macro invocation defines such an object. (The IMPLEMENT_OLECREATE line was generated because you checked C lassWizard's C reateable By Type ID check box when you added the CBank class.) The unique class ID and the program ID, EX25A.BANK , are added to the Registry. When Excel now calls CreateObject, C OM loads the EX25A program, which contains the global factory for CBank objects; C OM then calls the factory object's CreateInstance function to construct the CBank object and return an IDispatch pointer. Here's the CBank class declaration that C lassWizard generated in the bank.h file, with unnecessary detail (and the method and property functions you've already seen) omitted:
class CBank : public CCmdTarget { DECLARE_DYNCREATE(CBank) public: double m_dBalance; CBank(); // protected constructor used by dynamic creation // Attributes public: // Operations public: // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CBank) public: virtual void OnFinalRelease(); //}}AFX_VIRTUAL // Implementation protected: virtual ~CBank();
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
// Generated message map functions //{{AFX_MSG(CBank) // NOTE - the ClassWizard will add and remove member // functions here. //}}AFX_MSG DECLARE_MESSAGE_MAP() DECLARE_OLECREATE(CBank) // Generated OLE dispatch map functions //{{AFX_DISPATCH(CBank) afx_msg double GetBalance(); afx_msg void SetBalance(double newValue); afx_msg double Withdrawal(double dAmount); afx_msg void Deposit(double dAmount); //}}AFX_DISPATCH DECLARE_DISPATCH_MAP() DECLARE_INTERFACE_MAP() };
Here is the code automatically generated by C lassWizard in bank.cpp:
IMPLEMENT_DYNCREATE(CBank, CCmdTarget) CBank::CBank() { EnableAutomation(); // To keep the application running as long as an OLE automation // object is active, the constructor calls AfxOleLockApp. AfxOleLockApp(); } CBank::~CBank() { // To terminate the application when all objects created with // OLE automation, the destructor calls AfxOleUnlockApp. AfxOleUnlockApp(); } void CBank::OnFinalRelease() { // When the last reference for an automation object is released, // OnFinalRelease is called. This implementation deletes the // object. Add additional cleanup required for your object // before deleting it from memory. CCmdTarget::OnFinalRelease } BEGIN_MESSAGE_MAP(CBank, CCmdTarget) //{{AFX_MSG_MAP(CBank) // NOTE - the ClassWizard will add and remove // mapping macros here. //}}AFX_MSG_MAP END_MESSAGE_MAP() BEGIN_DISPATCH_MAP(CBank, CCmdTarget) //{{AFX_DISPATCH_MAP(CBank) DISP_PROPERTY_EX(CBank, "Balance", GetBalance, SetBalance, VT_R8) DISP_FUNCTION(CBank, "Withdrawal", Withdrawal, VT_R8, VTS_R8) DISP_FUNCTION(CBank, "Deposit", Deposit, VT_EMPTY, VTS_R8) //}}AFX_DISPATCH_MAP END_DISPATCH_MAP() // Note: we add support for IID_IBank to support typesafe binding // from VBA. This IID must match the GUID that is attached to the // dispinterface in the .ODL file. // {A9515AB6-5B85-11D0-848F-00400526305B} static const IID IID_IBank = { 0xa9515ab6, 0x5b85, 0x11d0, { 0x84, 0x8f, 0x0, 0x40, 0x5, 0x26, 0x30, 0x5b } }; BEGIN_INTERFACE_MAP(CBank, CCmdTarget) INTERFACE_PART(CBank, IID_IBank, Dispatch) END_INTERFACE_MAP() // {632B1E4C-F287-11CE-B5E3-00AA005B1574}
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
IMPLEMENT_OLECREATE2(CBank, "EX25A.BANK", 0x632b1e4c, 0xf287, 0x11ce, 0xb5, 0xe3, 0x0, 0xaa, 0x0, 0x5b, 0x15, 0x74)
This first version of the EX25A program runs in single-process mode, as does the Autoclik program. If a second Automation client asks for a new CBank object, C OM calls the class factory CreateInstance function again and the existing process constructs another CBank object on the heap. You can verify this by making a copy of the ex25a.xls workbook (under a different name) and loading both the original and the copy. C lick the Load Bank Program button in each workbook, and watch the Debug window. InitInstance should be called only once. A small change in the EX25A program makes it behave differently. To have a new EX25A process start up each time a new component object is requested, follow these steps. 1. Add the following macro in bank.h:
#define IMPLEMENT_OLECREATE2(class_name, external_name, \ l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \ AFX_DATADEF COleObjectFactory class_name::factory(class_name::guid, \ RUNTIME_CLASS(class_name), TRUE, _T(external_name)); \ const AFX_DATADEF GUID class_name::guid = \ { l, w1, w2, { b1, b2, b3, b4, b5, b6, b7, b8 } };
This macro is the same as the standard MFC IMPLEMENT_OLECREATE macro except that the original FALSE parameter (after the RUNTIME_CLASS parameter) has been changed to TRUE. 2. In bank.cpp, change the IMPLEMENT_OLECREATE macro invocation to IMPLEMENT_OLECREATE2 . 3. Build the program and test it using Excel. Start two Excel processes and then load the bank program from each. Use the Microsoft Windows NT Task Manager or PVIEW95 to verify that two EX25A processes are running.
The EX25A program on the companion C D-ROM uses the IMPLEMENT_OLECREATE2 macro.
Debugging an EXE Component Program When an Automation client launches an EXE component program, it sets the /Embedding command-line parameter. If you want to debug your component, you must do the same. C hoose Settings from the Visual C ++ Project menu, and then enter /Embedding in the Program Arguments box on the Debug page, as shown here.
When you click the Go button on the Debug toolbar, your program will start and then wait for a client to activate it. At this point, you should start the client program from Windows (if it is not already running) and then use it to create a component object. Your component program in the debugger should then construct its object. It might be a good idea to include a TRACE statement in the component object's constructor. Don't forget that your component program must be registered before the client can find it. That means you have to run it once without the /Embedding flag. Many clients don't synchronize with Registry changes. If your client is running when you register the component, you may have to restart the client.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase CString str; VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
if ((vaParm2.vt & 0x7f) == VT_BSTR) { if ((vaParm2.vt & VT_BYREF) != 0) str = *(vaParm2.pbstrVal); // byref else str = vaParm2.bstrVal; // byval } AfxMessageBox(str); }
If you declare a BSTR parameter, the MFC library does the conversion for you. Suppose your client program passed a BSTR reference to an out-ofprocess component and the component program changed the value. Because the component can't access the memory of the client process, C OM must copy the string to the component and then copy it back to the client after the function returns. So before you declare reference parameters, remember that passing references through IDispatch is not like passing references in C ++. The EX25B program is fairly simple. An Automation component class, identified by the registered name Ex25b.Auto, has the following properties and method: LongData TextData DisplayDialog Long integer property VARIANT property Methodno parameters, BOOL return
DisplayDialog displays the EX25B data gathering dialog box shown in Figure 25-4. An Excel macro passes two cell values to the DLL and then updates the same cells with the updated values.
Figure 25-4. The EX25B DLL dialog in action. The example was first generated as an MFC AppWizard DLL with the Regular DLL Using Shared MFC DLL option and the Automation option selected. Here are the steps for building and testing the EX25B component DLL from the code installed from the companion C D-ROM: 1. From Visual C++, open the \vcpp32\ex25b\ex25b.dsw workspace. Build the project. 2. Register the DLL with the RegComp utility. You can use the RegC omp program in the \vcpp32\RegC omp\Release directory on the companion C DROM; a file dialog makes it easy to select the DLL file. 3. Start Excel, and then load the \vcpp32\ex25b\ex25b.xls workbook file. Type an integer in cell C 3, and type some text in cell D3. Debugging a DLL Component To debug a DLL, you must tell the debugger which EXE file to load. C hoose Settings from Visual C ++'s Project menu, and then enter the controller's full pathname (including the EXE extension) in the Executable For Debug Session box on the Debug page.
When you click the Go button on the Debug toolbar, your controller will start (loading the DLL as part of its process) and then wait for you to activate the component. When you activate the component, your DLL in the debugger should then construct its component object. It might be a good idea to include a TRACE statement in the component object's constructor. Don't forget that your DLL must be registered before the client can load it. Here's another option. If you have the source code for the client program, you can start the client program in the debugger. When the client loads the component DLL, you can see the output from the component program's TRACE statements.
C lick the Load DLL button, and then click the Gather Data button. Edit the data, click OK, and watch the new values appear in the spreadsheet. 4. Click the Unload DLL button.If you've started the DLL (and Excel) from the debugger, you can watch the Debug window to be sure the DLL's
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
ExitInstance function is called. Now let's look at the EX25B code. Like an MFC EXE, an MFC regular DLL has an application class (derived from CWinApp) and a global application object. The overridden InitInstance member function in ex25b.cpp looks like this:
BOOL CEx25bApp::InitInstance() { TRACE("CEx25bApp::InitInstance\n"); // Register all OLE server (factories) as running. This // enables the OLE libraries to create objects from other // applications. COleObjectFactory::RegisterAll(); return TRUE; }
There's also an ExitInstance function for diagnostic purposes only, as well as the following code for the three standard C OM DLL exported functions:
STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv) { AFX_MANAGE_STATE(AfxGetStaticModuleState()); return AfxDllGetClassObject(rclsid, riid, ppv); } STDAPI DllCanUnloadNow(void) { AFX_MANAGE_STATE(AfxGetStaticModuleState()); return AfxDllCanUnloadNow(); } STDAPI DllRegisterServer(void) { AFX_MANAGE_STATE(AfxGetStaticModuleState()); COleObjectFactory::UpdateRegistryAll(); VERIFY(AfxOleRegisterTypeLib(AfxGetInstanceHandle(), theTypeLibGUID, "ex25b.tlb")); return S_OK; }
The PromptDl.cpp file contains code for the CPromptDlg class, but that class is a standard class derived from CDialog . The file PromptDl.h contains the CPromptDlg class header. The CEx25bAuto class, the Automation component class initially generated by C lassWizard (with the C reateable By Type ID option), is more interesting. This class is exposed to C OM under the program ID ex25b.Auto. Figure 25-5 below shows the header file ex25bAuto.h. EX25BAUTO.H
class CEx25bAuto : public CCmdTarget { DECLARE_DYNCREATE(CEx25bAuto) CEx25bAuto(); // protected constructor used by dynamic creation // Attributes public: // Operations public: // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CEx25bAuto) public: virtual void OnFinalRelease(); //}}AFX_VIRTUAL // Implementation protected: virtual ~CEx25bAuto(); // Generated message map functions //{{AFX_MSG(CEx25bAuto) // NOTE - the ClassWizard will add and remove member // functions here. //}}AFX_MSG DECLARE_MESSAGE_MAP() DECLARE_OLECREATE(CEx25bAuto) // Generated OLE dispatch map functions //{{AFX_DISPATCH(CEx25bAuto) long m_lData; afx_msg void OnLongDataChanged(); VARIANT m_vaTextData; afx_msg void OnTextDataChanged();
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
afx_msg BOOL DisplayDialog(); //}}AFX_DISPATCH DECLARE_DISPATCH_MAP() DECLARE_INTERFACE_MAP() };
Figure 25-5. Excerpt from the ex25bAuto.h header file. Figure 25-6 shows the implementation file ex25bAuto.cpp. EX25BAUTO.CPP
#ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE __; #endif //////////////////////////////////////////////////////////////////// // CEx25bAuto IMPLEMENT_DYNCREATE(CEx25bAuto, CCmdTarget) CEx25bAuto::CEx25bAuto() { EnableAutomation(); // To keep the application running as long as an OLE automation // object is active, the constructor calls AfxOleLockApp. ::VariantInit(&m_vaTextData); // necessary initialization m_lData = 0; AfxOleLockApp(); } CEx25bAuto::~CEx25bAuto() { // To terminate the application when all objects created with // with OLE automation, the destructor calls AfxOleUnlockApp. AfxOleUnlockApp(); } void CEx25bAuto::OnFinalRelease() { // When the last reference for an automation object is released, // OnFinalRelease is called. The base class will automatically // delete the object. Add additional cleanup required for your // object before calling the base class. CCmdTarget::OnFinalRelease(); } BEGIN_MESSAGE_MAP(CEx25bAuto, CCmdTarget) //{{AFX_MSG_MAP(CEx25bAuto) // NOTE - the ClassWizard will add and remove mapping // macros here. //}}AFX_MSG_MAP END_MESSAGE_MAP() BEGIN_DISPATCH_MAP(CEx25bAuto, CCmdTarget) //{{AFX_DISPATCH_MAP(CEx25bAuto) DISP_PROPERTY_NOTIFY(CEx25bAuto, "LongData", m_lData, OnLongDataChanged, VT_I4) DISP_PROPERTY_NOTIFY(CEx25bAuto, "TextData", m_vaTextData, Figure 25-6.continued OnTextDataChanged, VT_VARIANT) DISP_FUNCTION(CEx25bAuto, "DisplayDialog", DisplayDialog, VT_BOOL, VTS_NONE) //}}AFX_DISPATCH_MAP END_DISPATCH_MAP() // Note: we add support for IID_IEx25bAuto to support typesafe
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
// binding from VBA. This IID must match the GUID that is attached // to the dispinterface in the .ODL file. // {A9515AD7-5B85-11D0-848F-00400526305B} static const IID IID_IEx25bAuto = { 0xa9515ad7, 0x5b85, 0x11d0, { 0x84, 0x8f, 0x0, 0x40, 0x5, 0x26, 0x30, 0x5b } }; BEGIN_INTERFACE_MAP(CEx25bAuto, CCmdTarget) INTERFACE_PART(CEx25bAuto, IID_IEx25bAuto, Dispatch) END_INTERFACE_MAP() // {A9515AD8-5B85-11D0-848F-00400526305B} IMPLEMENT_OLECREATE(CEx25bAuto, "ex25b.Auto", 0xa9515ad8, 0x5b85, 0x11d0, 0x84, 0x8f, 0x0, 0x40, 0x5, 0x26, 0x30, 0x5b) //////////////////////////////////////////////////////////////////// // CEx25bAuto message handlers void CEx25bAuto::OnLongDataChanged() { TRACE("CEx25bAuto::OnLongDataChanged\n"); } void CEx25bAuto::OnTextDataChanged() { TRACE("CEx25bAuto::OnTextDataChanged\n"); } BOOL CEx25bAuto::DisplayDialog() { TRACE("Entering CEx25bAuto::DisplayDialog %p\n", this); BOOL bRet = TRUE; AfxLockTempMaps(); // See MFC Tech Note #3 CWnd* pTopWnd = CWnd::FromHandle(::GetTopWindow(NULL)); try { CPromptDlg dlg /*(pTopWnd)*/; if ( m_vaTextData.vt == VT_BSTR){ dlg. m_strData = m_vaTextData.bstrVal; // converts // double-byte // character to // single-byte // character } dlg. m_lData = m_lData; if (dlg.DoModal() == IDOK) { m_vaTextData = COleVariant(dlg.m_strData).Detach(); m_lData = dlg.m_lData; bRet = TRUE; } else { bRet = FALSE; } } catch (CException* pe) { TRACE("Exception: failure to display dialog\n"); bRet = FALSE; pe->Delete(); } AfxUnlockTempMaps(); return bRet; }
Figure 25-6. The ex25bAuto.cpp implementation file. The two properties, LongData and TextData, are represented by class data members m_lData and m_vaTextData , both initialized in the constructor. When the LongData property was added in C lassWizard, a notification function, OnLongDataChanged, was specified. This function is called whenever the controller changes the property value. Notification functions apply only to properties that are represented by data members. Don't confuse this notification with the notifications that ActiveX controls give their container when a bound property changes. The DisplayDialog member function, which is the DisplayDialog method, is ordinary except that the AfxLockTempMaps and AfxUnlockTempMaps functions are necessary for cleaning up temporary object pointers that would normally be deleted in an EXE program's idle loop. What about the Excel VBA code? Here are the three macros and the global declarations:
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Sub LoadDllComp() Set Dllcomp = CreateObject("Ex25b.Auto") Range("C3").Select Dllcomp.LongData = Selection.Value Range("D3").Select Dllcomp.TextData = Selection.Value End Sub Sub RefreshDllComp() `Gather Data button Range("C3").Select Dllcomp.LongData = Selection.Value Range("D3").Select Dllcomp.TextData = Selection.Value Dllcomp.DisplayDialog Range("C3").Select Selection.Value = Dllcomp.LongData Range("D3").Select Selection.Value = Dllcomp.TextData End Sub Sub UnloadDllComp() Set Dllcomp = Nothing Call CoFreeUnusedLibraries End Sub
The first line in LoadDllComp creates a component object as identified by the registered name Ex25b.Auto . The RefreshDllComp macro accesses the component object's LongData and TextData properties. The first time you run LoadDllComp, it loads the DLL and constructs an Ex25b.Auto object. The second time you run LoadDllComp, something curious happens: a second object is constructed, and the original object is destroyed. If you run LoadDllComp from another copy of the workbook, you get two separate Ex25b.Auto objects. Of course, there's only one mapping of ex25b.dll in memory at any time unless you're running more than one Excel process. Look closely at the UnloadDllComp macro. When the "Set Dllcomp = Nothing" statement is executed, the DLL is disconnected, but it's not unmapped from Excel's address space, which means the component's ExitInstance function is not called. The CoFreeUnusedLibraries function calls the exported DllCanUnloadNow function for each component DLL and, if that function returns TRUE, CoFreeUnusedLibraries frees the DLL. MFC programs call CoFreeUnusedLibraries in the idle loop (after a one-minute delay), but Excel doesn't. That's why UnloadDllComp must call CoFreeUnusedLibraries after disconnecting the component.
The CoFreeUnusedLibraries function doesn't do anything in Windows NT 3.51 unless you have Service Pack 2 (SP2) installed.
Here are the steps for building and running EX25C from the companion C D-ROM: 1. From Visual C++, open the workspace \vcpp32\ex25c\ex25c.dsw. Build the project to produce the ex25c.exe file in the project's Debug subdirectory. 2. Run the program once to register it. The program is designed to be executed either as a stand-alone application or as an Automation component. When you run it from Windows or from Visual C ++, it updates the Registry and displays the face of a clock with the characters XII, III, VI, and IX at the 12, 3, 6, and 9 o'clock positions. Exit the program. 3. Load the Excel workbook file \vcpp32\ex25c\ex25c.xls.The worksheet should look like the one shown here.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
C lick the Load C lock button, and then double-click the Set Alarm button. (There could be a long delay after you click the Load C lock button, depending on your system.) The clock should appear as shown below, with the letter A indicating the alarm setting.
If you've started the component program from the debugger, you can watch the Debug window to see when InitInstance is called and when the document object is constructed. If you're wondering why there's no menu, it's because of the following statement in the CMainFrame::PreCreateWindow function:
cs.hMenu = NULL;
4. Close the Clock program and then click the Unload Clock button. If you've started the component program from the debugger, you can watch the Debug window for a message box that indicates that the ExitInstance function is called. AppWizard did most of the work of setting up the document as an Automation component. In the derived application class CEx25cApp, it generated a data member for the component, as shown here:
CSingleDocTemplate* pDocTemplate; pDocTemplate = new CSingleDocTemplate( IDR_MAINFRAME, RUNTIME_CLASS(CEx25cDoc), RUNTIME_CLASS(CMainFrame), // main SDI frame window RUNTIME_CLASS(CEx25cView)); AddDocTemplate(pDocTemplate); . . . m_server.ConnectTemplate(clsid, pDocTemplate, TRUE);
Now all the plumbing is in place for C OM and the framework to construct the document, together with the view and frame. When the objects are constructed, however, the main window is not made visible. That's your job. You must write a method that shows the window. The following UpdateRegistry call from the InitInstance function updates the Windows Registry with the contents of the project's IDR_MAINFRAME string resource:
m_server.UpdateRegistry(OAT_DISPATCH_OBJECT);
The following dispatch map in the ex25cDoc.cpp file shows the properties and methods for the CEx25cDoc class. Note that the Figure property is an indexed property that C lassWizard can generate if you specify a parameter. Later you'll see the code you have to write for the GetFigure and SetFigure functions.
BEGIN_DISPATCH_MAP(CEx25cDoc, CDocument) //{{AFX_DISPATCH_MAP(CEx25cDoc) DISP_PROPERTY_NOTIFY(CEx25cDoc, "Time", m_time, OnTimeChanged, VT_DATE) DISP_FUNCTION(CEx25cDoc, "ShowWin", ShowWin, VT_EMPTY, VTS_NONE)
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
DISP_FUNCTION(CEx25cDoc, "CreateAlarm", CreateAlarm, VT_DISPATCH, VTS_DATE) DISP_FUNCTION(CEx25cDoc, "RefreshWin", Refresh, VT_EMPTY, VTS_NONE) DISP_PROPERTY_PARAM(CEx25cDoc, "Figure", GetFigure, SetFigure, VT_VARIANT, VTS_I2) //}}AFX_DISPATCH_MAP END_DISPATCH_MAP()
The ShowWin and RefreshWin member functions aren't very interesting, but the CreateAlarm method is worth a close look. Here's the corresponding CreateAlarm member function:
LPDISPATCH CEx25cDoc::CreateAlarm(DATE time) { TRACE("Entering CEx25cDoc::CreateAlarm, time = %f\n", time); // OLE deletes any prior CAlarm object m_pAlarm = new CAlarm(time); return m_pAlarm->GetIDispatch(FALSE); // no AddRef here }
We've chosen to have the component create an alarm object when a controller calls CreateAlarm. CAlarm is an Automation component class that we've generated with C lassWizard. It is not C OM-creatable, which means there's no IMPLEMENT_OLECREATE macro and no class factory. The CreateAlarm function constructs a CAlarm object and returns an IDispatch pointer. (The FALSE parameter for CCmdTarget::GetIDispatch means that the reference count is not incremented; the CAlarm object already has a reference count of 1 when it is constructed.) The CAlarm class is declared in alarm.h as follows:
class CAlarm : public CCmdTarget { DECLARE_DYNAMIC(CAlarm) public: CAlarm(DATE time); // Attributes public: // Operations public: // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CAlarm) public: virtual void OnFinalRelease(); //}}AFX_VIRTUAL // Implementation protected: virtual ~CAlarm(); // Generated message map functions //{{AFX_MSG(CAlarm) // NOTE - the ClassWizard will add and remove member // functions here. //}}AFX_MSG DECLARE_MESSAGE_MAP() // Generated OLE dispatch map functions public: //{{AFX_DISPATCH(CAlarm) DATE m_time; //}}AFX_DISPATCH DECLARE_DISPATCH_MAP() DECLARE_INTERFACE_MAP() };
Notice the absence of the DECLARE_DYNCREATE macro. Alarm.cpp contains a dispatch map, as follows:
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
If we wanted our collection to support the VBA "For Each" syntax, we'd have some more work to do. We'd add an IEnum VARIANT interface to the CAlarms class to enumerate the collection of variants and implement the Next member function of this interface to step through the collection. Then we'd add a CAlarms method named _NewEnum that returned an IEnumVARIANT interface pointer. If we wanted the collection to be general, we'd allow separate enumerator objects (with an IEnum VARIANT interface) and we'd implement the other IEnumVARIANT functions Skip, Reset, and Clone .
The Figure property is an indexed property, which makes it interesting. The Figure property represents the four figures on the clock faceXII, III, VI, and IX. It's a CString array, so we can use Roman numerals. Here's the declaration in ex25cDoc.h:
VARIANT CEx25cDoc::GetFigure(short n) { TRACE("Entering CEx25cDoc::GetFigure n = %d m_strFigure[n] = %s\n", n, m_strFigure[n]); return COleVariant(m_strFigure[n]).Detach(); } void CEx25cDoc::SetFigure(short n, const VARIANT FAR& newValue) { TRACE("Entering CEx25cDoc::SetFigure -- n = %d, vt = %d\n", n, newValue.vt); COleVariant vaTemp; vaTemp.ChangeType(VT_BSTR, (COleVariant*) &newValue); m_strFigure[n] = vaTemp.bstrVal; // converts double-to-single }
These functions tie back to the DISP_PROPERTY_PARAM macro in the CEx25cDoc dispatch map. The first parameter is the index number, specified as a short integer by the last macro parameter. Property indexes don't have to be integers, and the index can have several components (row and column numbers, for example). The ChangeType call in SetFigure is necessary because the controller might otherwise pass numbers instead of strings. You've just seen collection properties and indexed properties. What's the difference? A controller can't add or delete elements of an indexed property, but it can add elements to a collection and it can delete elements from a collection. What draws the clock face? As you might expect, it's the OnDraw member function of the view class. This function uses GetDocument to get a pointer to the document object, and then it accesses the document's property data members and method member functions. The Excel macro code appears below.
Dim Clock As Object Dim Alarm As Object Sub LoadClock() Set Clock = CreateObject("ex25c.Document") Range("A3").Select n = 0 Do Until n = 4 Clock.figure(n) = Selection.Value Selection.Offset(0, 1).Range("A1").Select n = n + 1 Loop RefreshClock Clock.ShowWin End Sub Sub RefreshClock() Clock.Time = Now() Clock.RefreshWin End Sub Sub CreateAlarm() Range("E3").Select Set Alarm = Clock.CreateAlarm(Selection.Value) RefreshClock End Sub Sub UnloadClock() Set Clock = Nothing End Sub
Notice the Set Alarm statement in the CreateAlarm macro. It calls the CreateAlarm method to return an IDispatch pointer, which is stored in an object variable. If the macro is run a second time, a new alarm is created, but the original one is destroyed because its reference count goes to 0.
You've seen a modal dialog in a DLL (EX25B) and you've seen a main frame window in an EXE (EX25C ). Be careful with modal dialogs in EXEs. It's fine to have an About dialog that is invoked directly by the component program, but it isn't a good idea to invoke a modal dialog in an out-of-process component method function. The problem is that once the modal dialog is on the screen, the user can switch
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
back to the client program. MFC clients handle this situation with a special "Server Busy" message box, which appears right away. Excel does something similar, but it waits 30 seconds, and this could confuse the user.
#include <afxdisp.h>
Then add this call at the beginning of the application's InitInstance function:
AfxOleInit();
To prepare EX25D, open the \vcpp32\ex25d\ex25d project and do the build. Run the application from the debugger, and you'll see a standard SDI application with a menu structure similar to that shown in Figure 25-7. If you have built and registered all the components, you can test them from EX25D. Notice that the DLL doesn't have to be copied to the \Winnt\System32 directory because Windows finds it through the Registry. For some components, you'll have to watch the Debug window to verify that the test results are correct. The program is reasonably modular. Menu commands and update command UI events are mapped to the view class. Each component object has its own C ++ controller class and an embedded data member in ex25dView.h. We'll look at each part separately after we delve into type libraries.
Figure 25-7. A sample menu structure for a standard SDI application. Type Libraries and ODL Files We've told you that type libraries aren't necessary for the MFC IDispatch implementation, but Visual C ++ has been quietly generating and updating type libraries for all your components. What good are these type libraries? VBA can use a type library to browse your component's methods and properties, and it can use the type library for improved access to properties and methods, a process called early binding described later in this chapter. But we're building a C ++ client program here, not a VBA program. It so happens that C lassWizard can read a component's type library and use the information to generate C ++ code for the client to use to "drive" an Automation component.
AppWizard initializes a project's Object Description Language (ODL) file when you first create it. C lassWizard edits this file each time you generate a new Automation component class or add properties and methods to an existing class. Unlike it does with the C lassWizard (C LW) file, C lassWizard can't rebuild an ODL file from the contents of your source files. If you mess up your ODL file, you'll have to recreate it manually.
When you were adding properties and methods to your component classes, C lassWizard was updating the project's ODL file. This file is a text file that describes the component in an ODL. (Your GUID will be different if you used AppWizard to generate this project.) Here's the ODL file for the bank component:
// ex25a.odl : type library source for ex25a.exe // This file will be processed by the MIDL compiler to produce the // type library (ex25a.tlb). [ uuid(85D56DE4-789D-11D0-92E1-D74D1B9CCD32), version(1.0) ] library Ex25a { importlib("stdole32.tlb"); // Primary dispatch interface for CBank [ uuid(99EA95E1-78A1-11D0-92E1-D74D1B9CCD32) ] dispinterface IBank { properties: // NOTE - ClassWizard will maintain property information // here. // Use extreme caution when editing this section. //{{AFX_ODL_PROP(CBank) [id(1)] double Balance; //}}AFX_ODL_PROP methods: // NOTE - ClassWizard will maintain method information here. // Use extreme caution when editing this section. //{{AFX_ODL_METHOD(CBank) [id(2)] double Withdrawal(double dAmount); [id(3)] void Deposit(double dAmount); //}}AFX_ODL_METHOD };
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
// Class information for CBank [ uuid(99EA95E2-78A1-11D0-92E1-D74D1B9CCD32) ] coclass Bank { [default] dispinterface IBank; }; // {{AFX_APPEND_ODL}} };
The ODL file has a unique GUID type library identifier, 85D56DE4-789D-11D0-92E1-D74D1B9C C D32, and it completely describes the bank component's properties and methods under a dispinterface named IBank . In addition, it specifies the dispinterface GUID, 99EA95E1-78A1-11D0-92E1-D74D1B9C C D32, which is the same GUID that's in the interface map of the CBank class. You'll see the significance of this GUID when you read the "VBA Early Binding" section near the end of this chapter. The C LSID, 99EA95E2-78A1-11D0-92E1-D74D1B9C C D32, is what a VBA browser can actually use to load your component. Anyway, when you build your component project, Visual C ++ invokes the MIDL utility, which reads the ODL file and generates a binary TLB file in your project's debug or release subdirectory. Now when you develop a C ++ client program, you can ask C lassWizard to generate a driver class from the component project's TLB file.
The MIDL utility generates the type library in a stand-alone TLB file, and that's what Automation controllers such as Excel look for. ActiveX controls have their type libraries bound into their resources.
To actually do this, you click the C lassWizard Add C lass button and then select From A Type Library from the drop-down list. You navigate to the component project's TLB file, and then C lassWizard shows you a dialog similar to the illustration below.
IBank is the dispinterface specified in the ODL file. You can keep this name for the class if you want, and you can specify the H and C PP filenames. If a type library contains several interfaces you can make multiple selections. You'll see the generated controller classes in the sections that follow. The Controller Class for ex25a.exe C lassWizard generated the IBank class (derived from COleDispatchDriver ) listed in Figure 25-8. Look closely at the member function implementations. Note the first parameters of the GetProperty , SetProperty , and InvokeHelper function calls. These are hard-coded DISPIDs for the component's properties and methods, as determined by the component's dispatch map sequence.
If you use C lassWizard to delete a property and then add the property back, you'll probably change the component's dispatch IDs. That means that you'll have to regenerate or edit the controller class so that the IDs match.
BANKDRIVER.H
class IBank : public COleDispatchDriver { public: IBank() {} // calls COleDispatchDriver default constructor IBank(LPDISPATCH pDispatch) : COleDispatchDriver(pDispatch) {} IBank(const IBank& dispatchSrc) : COleDispatchDriver(dispatchSrc) {} // Attributes public: double GetBalance(); void SetBalance(double); // Operations public: double Withdrawal(double dAmount); void Deposit(double dAmount); };
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
BANKDRIVER.CPP
#include "StdAfx.h" #include "BankDriver.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE __; #endif //////////////////////////////////////////////////////////////////// // IBank properties double IBank::GetBalance() { double result; GetProperty(0x1, VT_R8, (void*)&result); return result; } void IBank::SetBalance(double propVal) { SetProperty(0x1, VT_R8, propVal); } //////////////////////////////////////////////////////////////////// // IBank operations double IBank::Withdrawal(double dAmount) { double result; static BYTE parms[] = VTS_R8; InvokeHelper(0x2, DISPATCH_METHOD, VT_R8, (void*)&result, parms, dAmount); return result; } void IBank::Deposit(double dAmount) { static BYTE parms[] = VTS_R8; InvokeHelper(0x3, DISPATCH_METHOD, VT_EMPTY, NULL, parms, dAmount); }
Figure 25-8. The IBank class listing. The CEx25dView class has a data member m_bank of class IBank . The CEx25dView member functions for the Ex25a.Bank component are listed below. They are hooked up to options on the EX25D main menu. Of particular interest is the OnBankoleLoad function. The COleDispatchDriver::CreateDispatch function loads the component program (by calling CoGetClassObject and IClassFactory::CreateInstance ) and then calls QueryInterface to get an IDispatch pointer, which it stores in the object's m_lpDispatch data member. The COleDispatchDriver::ReleaseDispatch function, called in OnBankoleUnload, calls Release on the pointer.
void CEx25dView::OnBankoleLoad() { if(!m_bank.CreateDispatch("Ex25a.Bank")) { AfxMessageBox("Ex25a.Bank component not found"); return; } } void CEx25dView::OnUpdateBankoleLoad(CCmdUI* pCmdUI) { pCmdUI->Enable(m_bank.m_lpDispatch == NULL); } void CEx25dView::OnBankoleTest() { m_bank.Deposit(20.0); m_bank.Withdrawal(15.0); TRACE("new balance = %f\n", m_bank.GetBalance()); } void CEx25dView::OnUpdateBankoleTest(CCmdUI* pCmdUI) { pCmdUI->Enable(m_bank.m_lpDispatch != NULL); } void CEx25dView::OnBankoleUnload() {
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
m_bank.ReleaseDispatch(); } void CEx25dView::OnUpdateBankoleUnload(CCmdUI* pCmdUI) { pCmdUI->Enable(m_bank.m_lpDispatch != NULL); }
The Controller Class for ex25b.dll Figure 25-9 shows the class header file generated by C lassWizard. AUTODRIVER.H
class IEx25bAuto : public COleDispatchDriver { public: IEx25bAuto() {} // calls COleDispatchDriver default constructor IEx25bAuto(LPDISPATCH pDispatch) : COleDispatchDriver(pDispatch) {} IEx25bAuto(const IEx25bAuto& dispatchSrc) : COleDispatchDriver(dispatchSrc) {} // Attributes public: long GetLongData(); void SetLongData(long); VARIANT GetTextData(); void SetTextData(const VARIANT&); // Operations public: BOOL DisplayDialog(); };
Figure 25-9. The Ex25bAuto class header file. Notice that each property requires separate Get and Set functions in the client class, even though a data member in the component represents the property. The view class header has a data member m_auto of class IEx25bAuto . Here are some DLL-related command handler member functions from ex25dView.cpp:
void CEx25dView::OnDlloleGetdata() { m_auto.DisplayDialog(); COleVariant vaData = m_auto.GetTextData(); ASSERT(vaData.vt == VT_BSTR); CString strTextData = vaData.bstrVal; long lData = m_auto.GetLongData(); TRACE("CEx25dView::OnDlloleGetdata long = %ld, text = %s\n", lData, strTextData); } void CEx25dView::OnUpdateDlloleGetdata(CCmdUI* pCmdUI) { pCmdUI->Enable(m_auto.m_lpDispatch != NULL); } void CEx25dView::OnDlloleLoad() { if(!m_auto.CreateDispatch("Ex25b.Auto")) { AfxMessageBox("Ex25b.Auto component not found"); return; } m_auto.SetTextData(COleVariant("test")); // testing m_auto.SetLongData(79); // testing // verify dispatch interface // {A9515AD7-5B85-11D0-848F-00400526305B} static const IID IID_IEx25bAuto = { 0xa9515ad7, 0x5b85, 0x11d0, { 0x84, 0x8f, 0x0, 0x40, 0x5, 0x26, 0x30, 0x5b } }; LPDISPATCH p; HRESULT hr = m_auto.m_lpDispatch->QueryInterface(IID_IEx25bAuto, (void**) &p); TRACE("OnDlloleLoad QueryInterface result = %x\n", hr); p->Release(); } void CEx25dView::OnUpdateDlloleLoad(CCmdUI* pCmdUI) { pCmdUI->Enable(m_auto.m_lpDispatch == NULL); }
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
void CEx25dView::OnDlloleUnload() { m_auto.ReleaseDispatch(); } void CEx25dView::OnUpdateDlloleUnload(CCmdUI* pCmdUI) { pCmdUI->Enable(m_auto.m_lpDispatch != NULL); }
The Controller Class for ex25c.exe Figure 25-10 shows the headers for the IEx25c and IAlarm classes, which drive the EX25C Automation component. CLOCKDRIVER.H
class IEx25c : public COleDispatchDriver { public: IEx25c() {} // calls COleDispatchDriver default constructor IEx25c(LPDISPATCH pDispatch) : COleDispatchDriver(pDispatch) {} IEx25c(const IEx25c& dispatchSrc) : COleDispatchDriver(dispatchSrc) {} // Attributes public: DATE GetTime(); void SetTime(DATE); // Operations public: void ShowWin(); LPDISPATCH CreateAlarm(DATE time); void RefreshWin(); void SetFigure(short n, const VARIANT& newValue); VARIANT GetFigure(short n); }; class IAlarm : public COleDispatchDriver { public: IAlarm() {} // calls COleDispatchDriver default constructor IAlarm(LPDISPATCH pDispatch) : COleDispatchDriver(pDispatch) {} IAlarm(const IAlarm& dispatchSrc) : COleDispatchDriver(dispatchSrc) {} // Attributes public: DATE GetTime(); void SetTime(DATE); // Operations public: };
Figure 25-10. The IEx25c and IAlarm class header files. Of particular interest is the IEx25c::CreateAlarm member function in C lockDriver.cpp:
LPDISPATCH IEx25c::CreateAlarm(DATE time) { LPDISPATCH result; static BYTE parms[] = VTS_DATE; InvokeHelper(0x3, DISPATCH_METHOD, VT_DISPATCH, (void*)&result, parms, time); return result; }
This function can be called only after the clock object (document) has been constructed. It causes the EX25C component to construct an alarm object and return an IDispatch pointer with a reference count of 1. The COleDispatchDriver::AttachDispatch function connects that pointer to the client's m_alarm object, but if that object already has a dispatch pointer, the old pointer is released. That's why, if you watch the Debug window, you'll see that the old EX25C instance exits immediately after you ask for a new instance. You'll have to test this behavior with the Excel driver because EX25D disables the Load menu option when the clock is running. The view class has the data members m_clock and m_alarm . Here are the view class command handlers:
void CEx25dView::OnClockoleCreatealarm() { CAlarmDialog dlg; if (dlg.DoModal() == IDOK) { COleDateTime dt(1995, 12, 23, dlg. m_nHours, dlg.m_nMinutes, dlg. m_nSeconds); LPDISPATCH pAlarm =
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
m_clock.CreateAlarm(dt); m_alarm.AttachDispatch(pAlarm); // releases prior object! m_clock.RefreshWin(); } } void CEx25dView::OnUpdateClockoleCreatealarm(CCmdUI* pCmdUI) { pCmdUI->Enable(m_clock.m _lpDispatch != NULL); } void CEx25dView::OnClockoleLoad() { if(!m_clock.CreateDispatch("Ex25c.Document")) { AfxMessageBox("Ex25c.Document component not found"); return; } m_clock.SetFigure(0, COleVariant("XII")); m_clock.SetFigure(1, COleVariant("III")); m_clock.SetFigure(2, COleVariant("VI")); m_clock.SetFigure(3, COleVariant("IX")); OnClockoleRefreshtime(); m_clock.ShowWin(); } void CEx25dView::OnUpdateClockoleLoad(CCmdUI* pCmdUI) { pCmdUI->Enable(m_clock.m _lpDispatch == NULL); } void CEx25dView::OnClockoleRefreshtime() { COleDateTime now = COleDateTime::GetCurrentTime(); m_clock.SetTime(now); m_clock.RefreshWin(); } void CEx25dView::OnUpdateClockoleRefreshtime(CCmdUI* pCmdUI) { pCmdUI->Enable(m_clock.m_lpDispatch != NULL); } void CEx25dView::OnClockoleUnload() { m_clock.ReleaseDispatch(); } void CEx25dView::OnUpdateClockoleUnload(CCmdUI* pCmdUI) { pCmdUI->Enable(m_clock.m _lpDispatch != NULL); }
Controlling Microsoft Excel The EX25D program contains code that loads Excel, creates a workbook, and reads from and writes to cells from the active worksheet. C ontrolling Excel is exactly like controlling an MFC Automation component, but you need to know about a few Excel peculiarities. If you study Excel VBA, you'll notice that you can use more than 100 "objects" in your programs. All of these objects are accessible through Automation, but if you write an MFC Automation client program, you'll need to know about the objects' properties and methods. Ideally, you'd like a C ++ class for each object, with member functions coded to the proper dispatch IDs. Excel has its own type library, found in the file Excel8.olb, usually in the \Program Files\Microsoft Office\Office directory. C lassWizard can read this fileexactly as it reads TLB filesto create C ++ driver classes for individual Excel objects. It makes sense to select the objects you need and then combine the classes into a single pair of files, as shown in Figure 25-11.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Figure 25-11. ClassWizard can create C++ classes for the Excel objects listed in Excel8.olb. You might need to edit the generated code to suit your needs. Let's look at an example. If you use C lassWizard to generate a driver class for the Worksheet object, you get a GetRange member function, as shown here:
LPDISPATCH _Worksheet::GetRange(const VARIANT& Cell1, const VARIANT& Cell2) { LPDISPATCH result; static BYTE parms[] = VTS_VARIANT VTS_VARIANT; InvokeHelper(0xc5, DISPATCH_PROPERTYGET, VT_DISPATCH, (void*)&result, parms, &Cell1, &Cell2); return result; }
You know (from the Excel VBA documentation) that you can call the method with either a single cell (one parameter) or a rectangular area specified by two cells (two parameters). Remember: you can omit optional parameters in a call to InvokeHelper . Now it makes sense to add a second overloaded GetRange function with a single cell parameter like this:
LPDISPATCH _Worksheet::GetRange(const VARIANT& Cell1) // added { LPDISPATCH result; static BYTE parms[] = VTS_VARIANT; InvokeHelper(0xc5, DISPATCH_PROPERTYGET, VT_DISPATCH, (void*)&result, parms, &Cell1); return result; }
How do you know which functions to fix up? They're the functions you decide to use in your program. You'll have to read the Excel VBA reference manual to figure out the required parameters and return values. Perhaps someday soon someone will write a set of C ++ Excel controller classes. The EX25D program uses the Excel objects and contains the corresponding classes shown in the table below. All the code for these objects is contained in the files excel8.h and excel8.cpp. Object/Class _Application Range _Worksheet Workbooks Worksheets View Class Data Member m_app m_range[5] m_worksheet m_workbooks m_worksheets
The following view member function, OnExceloleLoad, handles the Excel C omp Load menu command. This function must work if the user already has Excel running on the desktop. The C OM GetActiveObject function tries to return an IUnknown pointer for Excel. GetActiveObject requires a class ID, so we must first call CLSIDFromProgID. If GetActiveObject is successful, we call QueryInterface to get an IDispatch pointer and we attach it to the view's m_app controller object of class _ Application. If GetActiveObject is unsuccessful, we call COleDispatchDriver::CreateDispatch, as we did for the other components.
void CEx25dView::OnExceloleLoad() { // If Excel is already running, attach to it; otherwise, start it LPDISPATCH pDisp; LPUNKNOWN pUnk; CLSID clsid; TRACE("Entering CEx25dView::OnExcelLoad\n"); BeginWaitCursor(); ::CLSIDFromProgID(L"Excel.Application.8", &clsid); // from Registry if(::GetActiveObject(clsid, NULL, &pUnk) == S_OK) { VERIFY(pUnk->QueryInterface(IID_IDispatch, (void**) &pDisp) == S_OK); m_app.AttachDispatch(pDisp); pUnk->Release(); TRACE(" attach complete\n"); } else {
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
if(!m_app.CreateDispatch("Excel.Application.8")) { AfxMessageBox("Excel 97 program not found"); } TRACE(" create complete\n"); } EndWaitCursor(); }
OnExceloleExecute is the command handler for the Execute item in the Excel C omp menu. Its first task is to find the Excel main window and bring it to the top. We must write some Windows code here because a method for this purpose couldn't be found. We must also create a workbook if no workbook is currently open. We have to watch our method return values closely. The Workbooks Add method, for example, returns an IDispatch pointer for a Workbook object and, of course, increments the reference count. If we generated a class for Workbook , we could call COleDispatchDriver::AttachDispatch so that Release would be called when the Workbook object was destroyed. Because we don't need a Workbook class, we'll simply release the pointer at the end of the function. If we don't properly clean up our pointers, we might get memory-leak messages from the Debug version of MFC . The rest of the OnExceloleExecute function accesses the cells in the worksheet. It's easy to get and set numbers, dates, strings, and formulas. The C ++code is similar to the VBA code you would write to do the same job.
void CEx25dView::OnExceloleExecute() { LPDISPATCH pRange, pWorkbooks; CWnd* pWnd = CWnd::FindWindow("XLMAIN", NULL); if (pWnd != NULL) { TRACE("Excel window found\n"); pWnd->ShowWindow(SW_SHOWNORMAL); pWnd->UpdateWindow(); pWnd->BringWindowToTop(); } m_app.SetSheetsInNewWorkbook(1); VERIFY(pWorkbooks = m_app.GetWorkbooks()); m_workbooks.AttachDispatch(pWorkbooks); LPDISPATCH pWorkbook = NULL; if (m_workbooks.GetCount() == 0) { // Add returns a Workbook pointer, but we // don't have a Workbook class pWorkbook = m_workbooks.Add(); // Save the pointer for // later release } LPDISPATCH pWorksheets = m_app.GetWorksheets(); ASSERT(pWorksheets != NULL); m_worksheets.AttachDispatch(pWorksheets); LPDISPATCH pWorksheet = m_worksheets.GetItem(COleVariant((short) 1)); m_worksheet.AttachDispatch(pWorksheet); m_worksheet.Select(); VERIFY(pRange = m_worksheet.GetRange(COleVariant("A1"))); m_range[0].AttachDispatch(pRange); VERIFY(pRange = m_worksheet.GetRange(COleVariant("A2"))); m_range[1].AttachDispatch(pRange); VERIFY(pRange = m_worksheet.GetRange(COleVariant("A3"))); m_range[2].AttachDispatch(pRange); VERIFY(pRange = m_worksheet.GetRange(COleVariant("A3"), COleVariant("C5"))); m_range[3].AttachDispatch(pRange); VERIFY(pRange = m_worksheet.GetRange(COleVariant("A6"))); m_range[4].AttachDispatch(pRange); m_range[4].SetValue(COleVariant(COleDateTime (1998, 4, 24, 15, 47, 8))); // Retrieve the stored date and print it as a string COleVariant vaTimeDate = m_range[4].GetValue(); TRACE("returned date type = %d\n", vaTimeDate.vt); COleVariant vaTemp; vaTemp.ChangeType(VT_BSTR, &vaTimeDate); CString str = vaTemp.bstrVal; TRACE("date = %s\n", (const char*) str); m_range[0].SetValue(COleVariant("test string"));
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
COleVariant vaResult0 = m_range[0].GetValue(); if (vaResult0.vt == VT_BSTR) { CString str = vaResult0.bstrVal; TRACE("vaResult0 = %s\n", (const char*) str); } m_range[1].SetValue(COleVariant(3.14159)); COleVariant vaResult1 = m_range[1].GetValue(); if (vaResult1.vt == VT_R8) { TRACE("vaResult1 = %f\n", vaResult1.dblVal); } m_range[2].SetFormula(COleVariant("=$A2*2.0")); COleVariant vaResult2 = m_range[2].GetValue(); if (vaResult2.vt == VT_R8) { TRACE("vaResult2 = %f\n", vaResult2.dblVal); } COleVariant vaResult2a = m_range[2].GetFormula(); if (vaResult2a.vt == VT_BSTR) { CString str = vaResult2a.bstrVal; TRACE("vaResult2a = %s\n", (const char*) str); } m_range[3].FillRight(); m_range[3].FillDown(); // cleanup if (pWorkbook != NULL) { pWorkbook->Release(); } } The EX25E Automation Client Example
This program uses the new #import directive to generate smart pointers. It behaves just like EX25D except that it doesn't run Excel. The #import statements are in the StdAfx.h file to minimize the number of times the compiler has to generate the driver classes. Here is the added code:
#include <afxdisp.h> #import "..\ex25a\debug\ex25a.tlb" rename_namespace("BankDriv") using namespace BankDriv; #import "..\ex25b\debug\ex25b.tlb" rename_namespace("Ex25bDriv") using namespace Ex25bDriv; #import "..\ex25c\debug\ex25c.tlb" rename_namespace("ClockDriv") using namespace ClockDriv;
And of course you'll need to call AfxOleInit in your application class InitInstance member function. The view class header contains embedded smart pointers as shown:
void CEx25eView::OnBankoleLoad() { if(m_bank.CreateInstance(__uuidof(Bank)) != S_OK) { AfxMessageBox("Bank component not found"); return; } } void CEx25eView::OnUpdateBankoleLoad(CCmdUI* pCmdUI) { pCmdUI->Enable(m_bank.GetInterfacePtr() == NULL); } void CEx25eView::OnBankoleTest() { try { m_bank->Deposit(20.0);
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
m_bank->Withdrawal(15.0); TRACE("new balance = %f\n", m_bank->GetBalance()); } catch(_com_error& e) { AfxMessageBox(e.ErrorMessage()); } } void CEx25eView::OnUpdateBankoleTest(CCmdUI* pCmdUI) { pCmdUI->Enable(m_bank.GetInterfacePtr() != NULL); } void CEx25eView::OnBankoleUnload() { m_bank.Release(); } void CEx25eView::OnUpdateBankoleUnload(CCmdUI* pCmdUI) { pCmdUI->Enable(m_bank.GetInterfacePtr() != NULL); } void CEx25eView::OnClockoleCreatealarm() { CAlarmDialog dlg; try { if (dlg.DoModal() == IDOK) { COleDateTime dt(1995, 12, 23, dlg. m_nHours, dlg.m_nMinutes, dlg. m_nSeconds); LPDISPATCH pAlarm = m_clock->CreateAlarm(dt); m_alarm.Attach((IAlarm*) pAlarm); // releases prior object! m_clock->RefreshWin(); } } catch(_com_error& e) { AfxMessageBox(e.ErrorMessage()); } } void CEx25eView::OnUpdateClockoleCreatealarm(CCmdUI* pCmdUI) { pCmdUI->Enable(m_clock.GetInterfacePtr() != NULL); } void CEx25eView::OnClockoleLoad() { if(m_clock.CreateInstance(_ _uuidof(Document)) != S_OK) { AfxMessageBox("Clock component not found"); return; } try { m_clock->PutFigure(0, COleVariant("XII")); m_clock->PutFigure(1, COleVariant("III")); m_clock->PutFigure(2, COleVariant("VI")); m_clock->PutFigure(3, COleVariant("IX")); OnClockoleRefreshtime(); m_clock->ShowWin(); } catch(_com_error& e) { AfxMessageBox(e.ErrorMessage()); } } void CEx25eView::OnUpdateClockoleLoad(CCmdUI* pCmdUI) { pCmdUI->Enable(m_clock.GetInterfacePtr() == NULL); } void CEx25eView::OnClockoleRefreshtime() { COleDateTime now = COleDateTime::GetCurrentTime(); try { m_clock->PutTime(now); m_clock->RefreshWin(); } catch(_com_error& e) {
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
AfxMessageBox(e.ErrorMessage()); } } void CEx25eView::OnUpdateClockoleRefreshtime(CCmdUI* pCmdUI) { pCmdUI->Enable(m_clock.GetInterfacePtr() != NULL); } void CEx25eView::OnClockoleUnload() { m_clock.Release(); } void CEx25eView::OnUpdateClockoleUnload(CCmdUI* pCmdUI) { pCmdUI->Enable(m_clock.GetInterfacePtr() != NULL); } void CEx25eView::OnDlloleGetdata() { try { m_auto->DisplayDialog(); COleVariant vaData = m_auto->GetTextData(); ASSERT(vaData.vt == VT_BSTR); CString strTextData = vaData.bstrVal; long lData = m_auto->GetLongData(); TRACE("CEx25dView::OnDlloleGetdatalong = %ld, text = %s\n", lData, strTextData); } catch(_com_error& e) { AfxMessageBox(e.ErrorMessage()); } } void CEx25eView::OnUpdateDlloleGetdata(CCmdUI* pCmdUI) { pCmdUI->Enable(m_auto.GetInterfacePtr() != NULL); } void CEx25eView::OnDlloleLoad() { if(m_auto.CreateInstance(__uuidof(Ex25bAuto)) != S_OK) { AfxMessageBox("Ex25bAuto component not found"); return; } } void CEx25eView::OnUpdateDlloleLoad(CCmdUI* pCmdUI) { pCmdUI->Enable(m_auto.GetInterfacePtr() == NULL); } void CEx25eView::OnDlloleUnload() { m_auto.Release(); } void CEx25eView::OnUpdateDlloleUnload(CCmdUI* pCmdUI) { pCmdUI->Enable(m_auto.GetInterfacePtr() != NULL); }
Note the use of the try/catch blocks in the functions that manipulate the components. These are particularly necessary for processing errors that occur when a component program stops running. In the previous example, EX25D, the MFC COleDispatchDriver class took care of this detail.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
VB A Early Binding
When you ran the EX25A, EX25B, and EX25C components from Excel VBA, you used something called late binding. Normally, each time VBA accesses a property or a method, it calls IDispatch::GetIDsOfNames to look up the dispatch ID from the symbolic name. Not only is this inefficient, VBA can't do typechecking until it actually accesses a property or a method. Suppose, for example, that a VBA program tried to get a property value that it assumed was a number, but the component provided a string instead. VBA would give you a runtime error when it executed the Property Get statement. With early binding, VBA can preprocess the Visual Basic code, converting property and method symbols to DISPIDs before it runs the component program. In so doing, it can check property types, method return types, and method parameters, giving you compile-time error messages. Where can VBA get the advance information it needs? From the component's type library, of course. It can use that same type library to allow the VBA programmer to browse the component's properties and methods. VBA reads the type library before it even loads the component program.
REGEDIT4 [HKEY_CLASSES_ROOT\TypeLib\{A9515ACA-5B85-11D0-848F-00400526305B}] [HKEY_CLASSES_ROOT\TypeLib\{A9515ACA-5B85-11D0-848F-00400526305B}\1.0] @="Ex25b" [HKEY_CLASSES_ROOT\TypeLib\{A9515ACA-5B85-11D0-848F-00400526305B}\1.0\0] [HKEY_CLASSES_ROOT\TypeLib\{A9515ACA-5B85-11D0-848F-00400526305B}\1.0\0\win32] @="C:\\vcpp32\\ex25b\\Debug\\ex25b.tlb" [HKEY_CLASSES_ROOT\TypeLib\{A9515ACA-5B85-11D0-848F-00400526305B}\1.0\FLAGS] @="0" [HKEY_CLASSES_ROOT\TypeLib\{A9515ACA-5B85-11D0-848F-00400526305B}\1.0\HELPDIR] @="C:\\vcpp32\\ex25b\\Debug" [HKEY_CLASSES_ROOT\Interface\{A9515AD7-5B85-11D0-848F-00400526305B}] @="IEx25bAuto" [HKEY_CLASSES_ROOT\Interface\{A9515AD7-5B85-11D0-848F-00400526305B}\ProxyStubClsid] @="{00020420-0000-0000-C000-000000000046}" [HKEY_CLASSES_ROOT\Interface\{A9515AD7-5B85-11D0-848F-00400526305B}\ProxyStubClsid32] @="{00020420-0000-0000-C000-000000000046}" [HKEY_CLASSES_ROOT\Interface\{A9515AD7-5B85-11D0-848F-00400526305B}\TypeLib] @="{A9515ACA-5B85-11D0-848F-00400526305B}" "Version"="1.0"
Notice that this file generates subtrees under the Registry's TypeLib and Interface keys. The third entry specifies the path for the version 1.0 TLB file. The 0 subkey stands for "neutral language." If you had a multilingual application, you would have separate entries for English, French, and so forth. Browsers use the TypeLib entries, and the Interface entries are used for runtime type-checking and, for an EXE component, marshaling the dispinterface.
// {A9515ACA-5B85-11D0-848F-00400526305B} static const GUID theTypeLibGUID = { 0xa9515aca, 0x5b85, 0x11d0, { 0x84, 0x8f, 0x00, 0x40, 0x05, 0x26, 0x30, 0x5b } };
The AfxRegisterTypeLib function is declared in the afxwin.h header, which requires _AFXDLL to be defined. That means you can't use it in a regular DLL unless you copy the code from the MFC source files.
// ex25b.odl : type library source for ex25b.dll // This file will be processed by the MIDL compiler to produce the // type library (ex25b.tlb) [ uuid(A9515ACA-5B85-11D0-848F-00400526305B), version(1.0) ] // GUID for the type librarymatches TypeLib Registry key and // AfxOleRegisterTypeLib parameter library Ex25b { // library name for Excel's object borrower importlib("stdole32.tlb");
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
// primary dispatch interface for CEx25bAuto [ uuid(A9515AD7-5B85-11D0-848F-00400526305B) ] // GUID from component's interface mapmatches Registry Interface // entry dispinterface IEx25bAuto { // name used in VBA Dim statement and Object list properties: // NOTE - ClassWizard will maintain property // information here. // Use extreme caution when editing this section. //{{AFX_ODL_PROP(CEx25bAuto) [id(1)] long LongData; [id(2)] VARIANT TextData; //}}AFX_ODL_PROP methods: // NOTE - ClassWizard will maintain method // information here. // Use extreme caution when editing this section. //{{AFX_ODL_METHOD(CEx25bAuto) [id(3)] boolean DisplayDialog(); //}}AFX_ODL_METHOD };
A useful Visual C ++ utility, OLEVIEW, lets you examine registered components and their type libraries.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
5. Immediately after VBA executes the C reateObject statement and loads the component program, it calls QueryInterface for IID_IEx25bAuto , which is defined in the Registry, the type library, and the component class's interface map. (IEx25bAuto is really an IDispatch interface.) This is a sort of security check. If the component can't deliver this interface, the VBA program exits. Theoretically, Excel could use the C LSID in the type library to load the component program, but it uses the C LSID from the Registry instead, just as it did in late binding mode.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Chapter 26
Uniform Data T ransferC lipboard T ransfer and O LE Drag and Drop
ActiveX technology includes a powerful mechanism for transferring data within and among Microsoft Windows-based applications. The C OM IDataObject interface is the key element of what is known as Uniform Data Transfer. As you'll see, Uniform Data Transfer (UDT) gives you all sorts of options for the formatting and storage of your transferred data, going well beyond standard clipboard transfers. Microsoft Foundation C lass support is available for Uniform Data Transfer, but MFC 's support for UDT is not so high-level as to obscure what's going on at the C OM interface level. One of the useful applications of UDT is OLE Drag and Drop. Many developers want to use drag-and-drop capabilities in their applications, and drag-and-drop support means that programs now have a standard for information interchange. The MFC library supports drag-and-drop operations, and that, together with clipboard transfer, is the main focus of this chapter.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he IDataO bject Interface
The IDataObject interface is used for clipboard transfers and drag-and-drop operations, but it's also used in compound documents, ActiveX C ontrols, and custom OLE features. In his book Inside OLE, 2d ed. (Microsoft Press, 1995) Kraig Brockschmidt says, "Think of objects as little piles of stuff." The IDataObject interface helps you move those piles around, no matter what kind of stuff they contain. If you were programming at the Win32 level, you would write C ++ code that supported the IDataObject interface. Your program would then construct data objects of this class, and you would manipulate those objects with the IDataObject member functions. In this chapter you'll see how to accomplish the same results by using MFC 's implementation of IDataObject. Let's start by taking a quick look at why the OLE clipboard is an improvement on the regular Windows clipboard.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he FO RM AT E T C and ST G M E DIU M Structures
Before you're ready for the IDataObject member functions, you need to examine two important C OM structures that are used as parameter types: the FORMATETC structure and the STGMEDIUM structure.
FORMATETC
The FORMATETC structure is often used instead of a clipboard format to represent data format information. However, unlike the clipboard format, the FORMATETC structure includes information about a target device, the aspect or view of the data, and a storage medium indicator. Here are the members of the FORMATETC structure. Type CLIPFORMAT Name cfFormat Description Structure that contains clipboard formats, such as standard interchange formats (for example, CF_TEXT , which is a text format, and CF_DIB , which is an image compression format), custom formats (such as rich text format), and OLE formats used to create linked or embedded objects Structure that contains information about the target device for the data, including the device driver name (can be NULL)
dwAspect A DVASPECT enumeration constant (DVASPECT_CONTENT , DVASPECT _THUMBNAIL , and so on) lindex tymed Usually -1 Specifies type of media used to transfer the object's data (TYMED_HGLOBAL, TYMED_FILE, TYMED_ISTORAGE, and so on)
An individual data object accommodates a collection of FORMATETC elements, and the IDataObject interface provides a way to enumerate them. A useful macro for filling in a FORMATETC structure appears below.
#define SETFORMATETC(fe, cf, asp, td, med, li) ((fe).cfFormat=cf, \ (fe).dwAspect=asp, \ (fe).ptd=td, \ (fe).tymed=med, \ (fe).lindex=li) STGMEDIUM
The other important structure for IDataObject members is the STGMEDIUM structure. The STGMEDIUM structure is a global memory handle used for operations involving data transfer. Here are the members. Type DWORD HBITMAP HMETAFILEPICT HENHMETAFILE HGLOBAL LPOLESTR ISTREAM* ISTORAGE* IUNKNOWN Name tymed hBitmap hMetaFilePict hEnhMetaFile hGlobal lpszFileName pstm pstg pUnkForRelease Description Storage medium value used in marshaling and unmarshaling routines Bitmap handle* Metafile handle* Enhanced metafile handle* Global memory handle* Disk filename (double-byte)* IStream interface pointer* IStorage interface pointer* Used by clients to call Release for formats with interface pointers
* This member is part of a union, including handles, strings, and interface pointers used by the receiving process to access the transferred data. As you can see, the STGMEDIUM structure specifies where data is stored. The tymed variable determines which union member is valid.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
M FC Uniform Data T ransfer Support
The MFC library does a lot to make data object programming easier. As you study the MFC data object classes, you'll start to see a pattern in MFC C OM support. At the component end, the MFC library provides a base class that implements one or more OLE interfaces. The interface member functions call virtual functions that you override in your derived class. At the client end, the MFC library provides a class that wraps an interface pointer. You call simple member functions that use the interface pointer to make C OM calls. The terminology needs some clarification here. The data object that's been described is the actual C ++ object that you construct, and that's the way Brockschmidt uses the term. In the MFC documentation, a data object is what the client program sees through an IDataObject pointer. A data source is the object you construct in a component program.
void CacheData(CLIPFORMAT cfForm at, STGMEDIUM* lpStgMedium , FORMATETC* lpForm atEtc = NULL);
This function inserts an element in the data object's cache for data transfer. The lpStgMedium parameter points to the data, and the lpFormatEtc parameter describes the data. If, for example, the STGMEDIUM structure specifies a disk filename, that filename gets stored inside the data object. If lpFormatEtc is set to NULL, the function fills in a FORMATETC structure with default values. It's safer, though, if you create your FORMATETC variable with the tymed member set.
void CacheGlobalData(CLIPFORMAT cfForm at, HGLOBAL hGlobal, FORMATETC* lpForm atEtc = NULL);
You call this specialized version of CacheData to pass data in global memory (identified by an HGLOBAL variable). The data source object is considered the owner of that global memory block, so you should not free it after you cache it. You can usually omit the lpFormatEtc parameter. The CacheGlobalData function does not make a copy of the data.
DROPEFFECT DoDragDrop(DWORD dwEffects = DROPEFFECT_COPY|DROPEFFECT_MOVE| DROPEFFECT_LINK, LPCRECT lpRectStartDrag = NULL, COleDropSource* pDropSource = NULL);
You call this function for drag-and-drop operations on a data source. You'll see it used in the EX26B example.
void SetClipboard(void);
The SetClipboard function, which you'll see in the EX26A example, calls the OleSetClipboard function to put a data source on the Windows C lipboard. The clipboard is responsible for deleting the data source and thus for freeing the global memory associated with the formats in the cache. When you construct a COleDataSource object and call SetClipboard, C OM calls AddRef on the object.
BOOL AttachClipboard(void);
As Brockschmidt points out, OLE clipboard processing is internally complex. From your point of view, however, it's straightforwardas long as you use the COleDataObject member functions. You first construct an "empty" COleDataObject object, and then you call AttachClipboard, which calls the global OleGetClipboard function. Now the m_lpDataObject data member points back to the source data object (or so it appears), and you can access its formats. If you call the GetData member function to get a format, you must remember that the clipboard owns the format and you cannot alter its contents. If the format consists of an HGLOBAL pointer, you must not free that memory and you cannot hang on to the pointer. If you need to have long-term access to the data in global memory, consider calling GetGlobalData instead. If a non-C OM-aware program copies data onto the clipboard, the AttachClipboard function still works because C OM invents a data object that contains formats corresponding to the regular Windows data on the clipboard.
BOOL GetData(CLIPFORMAT cfForm at, STGMEDIUM* lpStgMedium FORMATETC* lpForm atEtc = NULL);
This function calls IDataObject::GetData and not much more. The function returns TRUE if the data source contains the format you asked for. You generally need to supply the lpFormatEtc parameter.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Figure 26-1. MFC OLE clipboard processing. on the copy side, and then you fill its cache with formats. When you call SetClipboard, the formats are copied to the clipboard. On the paste side, you call AttachClipboard to attach an IDataObject pointer to a COleDataObject object, after which you can retrieve individual formats. Suppose you have a document-view application whose document has a CString data member m_strText. You want to use view class command handler functions that copy to and paste from the clipboard. Before you write those functions, write two helper functions. The first, SaveText, creates a data source object from the contents of m_strText. The function constructs a COleDataSource object, and then it copies the string contents to global memory. Last it calls CacheGlobalData to store the HGLOBAL handle in the data source object. Here is the SaveText code:
COleDataSource* CMyView::SaveText() { CEx26fDoc* pDoc = GetDocument(); if (!pDoc->m_strtext.IsEmpty()) { COleDataSource* pSource = new COleDataSource(); int nTextSize = GetDocument()-> m_strText.GetLength() + 1; HGLOBAL hText = ::GlobalAlloc(GMEM_SHARE, nTextSize); LPSTR pText = (LPSTR) ::GlobalLock(hText); ASSERT(pText); strcpy(pText, GetDocument()-> m_strText); ::GlobalUnlock(hText); pSource->CacheGlobalData(CF_TEXT, hText); return pSource; } return NULL; }
The second helper function, DoPasteText, fills in m_strText from a data object specified as a parameter. We're using COleDataObject::GetData here instead of GetGlobalData because GetGlobalData makes a copy of the global memory block. That extra copy operation is unnecessary because we're copying the text to the CString object. We don't free the original memory block because the data object owns it. Here is the DoPasteText code:
// Memory is MOVEABLE, so we must use GlobalLock! SETFORMATETC(fmt, CF_TEXT, DVASPECT_CONTENT, NULL, TYMED_HGLOBAL, -1); VERIFY(pDataObject->GetData(CF_TEXT, &stg, &fmt)); HGLOBAL hText = stg.hGlobal; GetDocument()->m_strText = (LPSTR) ::GlobalLock(hText); ::GlobalUnlock(hText); return TRUE; }
Here are the two command handler functions:
void CMyView::OnEditCopy() { COleDataSource* pSource = SaveText(); if (pSource) { pSource->SetClipboard(); } } void CMyView::OnEditPaste() { COleDataObject dataObject; VERIFY(dataObject.AttachClipboard()); DoPasteText(&dataObject); // dataObject released }
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he M FC C RectT racker C lass
The CRectTracker class is useful in both OLE and non-OLE programs. It allows the user to move and resize a rectangular object in a view window. There are two important data members: the m_nStyle member determines the border, resize handle, and other characteristics; and the m_rect member holds the device coordinates for the rectangle. The important member functions follow.
BOOL Track(CWnd* pWnd, CPoint point, BOOL bAllowInv ert = FALSE, CWnd* pWndClipTo = NULL);
You call this function in a WM_LBUTTONDOWN handler. If the cursor is on the rectangle border, the user can resize the tracker by holding down the mouse button; if the cursor is inside the rectangle, the user can move the tracker. If the cursor is outside the rectangle, Track returns FALSE immediately; otherwise, Track returns TRUE only when the user releases the mouse button. That means Track works a little like CDialog::DoModal. It contains its own message dispatch logic.
if (m_tracker.Track(this, point, FALSE, NULL)) { CClientDC dc(this); OnPrepareDC(&dc); m_rectTracker = m_tracker.m_rect; dc.DPtoLP(m_rectTracker); Invalidate(); }
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he E X26A ExampleA Data O bject C lipboard
This example uses the CDib class from EX11C . Here you'll be able to move and resize the DIB image with a tracker rectangle, and you'll be able to copy and paste the DIB to and from the clipboard using a C OM data object. The example also includes functions for reading DIBs from and writing DIBs to BMP files. If you create such an example from scratch, use AppWizard without any ActiveX or Automation options and then add the following line in your StdAfx.h file:
#include <afxole.h>
Add the following call at the start of the application's InitInstance function:
AfxOleInit();
To prepare EX26A, open the \vcpp32\ex26a\ex26a.dsw workspace and then build the project. Run the application, and paste a bitmap into the rectangle by choosing Paste From on the Edit menu. You'll see an MDI application similar to the one shown in Figure 26-2.
EX26AVIEW.H
#if !defined(AFX_EX26AVIEW_H__4F329B0F_5DF1_11D0_848F_00400526305B _ _INCLUDED_) #define AFX_EX26AVIEW_H__4F329B0F_5DF1_11D0_848F_00400526305B _ _INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif// _MSC_VER > 1000 #define WM_VIEWPALETTECHANGED WM_USER + 5 class CEx26aView : public CScrollView {
// for tracking CRectTracker m_tracker; CRect m_rectTracker; // logical coordinates CSize m_sizeTotal; // document size
protected: // create from serialization only CEx26aView(); DECLARE_DYNCREATE(CEx26aView) // Attributes public: CEx26aDoc* GetDocument(); // Operations public: // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CEx26aView) public:
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
virtual void OnDraw(CDC* pDC); // overridden to draw this view virtual BOOL PreCreateWindow(CREATESTRUCT& cs); virtual void OnPrepareDC(CDC* pDC, CPrintInfo* pInfo = NULL); virtual void OnInitialUpdate(); protected: virtual BOOL OnPreparePrinting(CPrintInfo* pInfo); virtual void OnBeginPrinting(CDC* pDC, CPrintInfo* pInfo); virtual void OnEndPrinting(CDC* pDC, CPrintInfo* pInfo); //}}AFX_VIRTUAL // Implementation public: virtual ~CEx26aView(); #ifdef _DEBUG virtual void AssertValid() const; virtual void Dump(CDumpContext& dc) const; #endif protected: // generated message map functions protected: //{{AFX_MSG(CEx26aView) afx_msg void OnEditCopy(); afx_msg void OnUpdateEditCopy(CCmdUI* pCmdUI);] afx_msg void OnEditCopyto(); afx_msg void OnEditCut(); afx_msg void OnEditPaste(); afx_msg void OnUpdateEditPaste(CCmdUI* pCmdUI); afx_msg void OnEditPastefrom(); afx_msg void OnLButtonDown(UINT nFlags, CPoint point); afx_msg BOOL OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message); afx_msg LONG OnViewPaletteChanged(UINT wParam, LONG lParam); afx_msg void OnSetFocus(CWnd* pOldWnd); //}}AFX_MSG DECLARE_MESSAGE_MAP()
private: BOOL DoPasteDib(COleDataObject* pDataObject); COleDataSource* SaveDib();
}; #ifndef _DEBUG // debug version in Ex26aView.cpp inline CEx26aDoc* CEx26aView::GetDocument() { return (CEx26aDoc*) m_pDocument; } #endif ///////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations // immediately before the previous line #endif // !defined(AFX_EX26AVIEW_H__4F329B0F_5DF1_11D0_848F_00400526305B __INCLUDED_)
EX26AVIEW.CPP
#include "stdafx.h" #include "ex26a.h" #include "cdib.h" #include "ex26aDoc.h" #include "ex26aView.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE __; #endif /////////////////////////////////////////////////////////////////////// // CEx26aView IMPLEMENT_DYNCREATE(CEx26aView, CScrollView) BEGIN_MESSAGE_MAP(CEx26aView, CScrollView) //{{AFX_MSG_MAP(CEx26aView)
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
ON_COMMAND(ID_EDIT_COPY, OnEditCopy) ON_UPDATE_COMMAND_UI(ID_EDIT_COPY, OnUpdateEditCopy) ON_COMMAND(ID_EDIT_COPYTO, OnEditCopyto) ON_COMMAND(ID_EDIT_CUT, OnEditCut) ON_COMMAND(ID_EDIT_PASTE, OnEditPaste) ON_UPDATE_COMMAND_UI(ID_EDIT_PASTE, OnUpdateEditPaste) ON_COMMAND(ID_EDIT_PASTEFROM, OnEditPastefrom) ON_WM_LBUTTONDOWN() ON_WM_SETCURSOR() ON_MESSAGE(WM_VIEWPALETTECHANGED, OnViewPaletteChanged) ON_UPDATE_COMMAND_UI(ID_EDIT_COPYTO, OnUpdateEditCopy) ON_UPDATE_COMMAND_UI(ID_EDIT_CUT, OnUpdateEditCopy) ON_WM_SETFOCUS() //}}AFX_MSG_MAP // standard printing commands ON_COMMAND(ID_FILE_PRINT, CScrollView::OnFilePrint) ON_COMMAND(ID_FILE_PRINT_DIRECT, CScrollView::OnFilePrint) ON_COMMAND(ID_FILE_PRINT_PREVIEW, CScrollView::OnFilePrintPreview) END_MESSAGE_MAP() ////////////////////////////////////////////////////////////////////// // CEx26aView construction/destruction CEx26aView::CEx26aView() : m_sizeTotal(800, 1050), // 8-by-10.5 inches
// when printed m_rectTracker(50, 50, 250, 250)
{ } CEx26aView::~CEx26aView() { } BOOL CEx26aView::PreCreateWindow(CREATESTRUCT& cs) { // TODO: Modify the Window class or styles here by modifying // the CREATESTRUCT cs return CScrollView::PreCreateWindow(cs); } ////////////////////////////////////////////////////////////////////// // CEx26aView drawing void CEx26aView::OnDraw(CDC* pDC) {
CDib& dib = GetDocument()->m_dib; m_tracker.m_rect = m_rectTracker; pDC->LPtoDP(m_tracker.m_rect); // tracker wants device coordinates m_tracker.Draw(pDC); dib.Draw(pDC, m_rectTracker.TopLeft(), m_rectTracker.Size());
return DoPreparePrinting(pInfo); } void CEx26aView::OnBeginPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/) { // TODO: add extra initialization before printing } void CEx26aView::OnEndPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/) { // TODO: add cleanup after printing } ////////////////////////////////////////////////////////////////////// // CEx26aView diagnostics #ifdef _DEBUG void CEx26aView::AssertValid() const { CScrollView::AssertValid();
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
} void CEx26aView::Dump(CDumpContext& dc) const { CScrollView::Dump(dc); } CEx26aDoc* CEx26aView::GetDocument() // nondebug version is inline { ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CEx26aDoc))); return (CEx26aDoc*)m_pDocument; } #endif //_DEBUG
////////////////////////////////////////////////////////////// // helper functions used for clipboard and drag-drop BOOL CEx26aView::DoPasteDib(COleDataObject* pDataObject) { // update command user interface should keep us out of // here if not CF_DIB if (!pDataObject->IsDataAvailable(CF_DIB)) { TRACE("CF_DIB format is unavailable\n"); return FALSE; } CEx26aDoc* pDoc = GetDocument(); // Seems to be MOVEABLE memory, so we must use GlobalLock! // (hDib != lpDib) GetGlobalData copies the memory, so we can // hang onto it until we delete the CDib. HGLOBAL hDib = pDataObject->GetGlobalData(CF_DIB); ASSERT(hDib != NULL); LPVOID lpDib = ::GlobalLock(hDib); ASSERT(lpDib != NULL); pDoc->m_dib.AttachMemory(lpDib, TRUE, hDib); pDoc->SetModifiedFlag(); pDoc->UpdateAllViews(NULL); return TRUE; } COleDataSource* CEx26aView::SaveDib() { CDib& dib = GetDocument()->m_dib; if (dib.GetSizeImage() > 0) { COleDataSource* pSource = new COleDataSource(); int nHeaderSize = dib.GetSizeHeader(); int nImageSize = dib.GetSizeImage(); HGLOBAL hHeader = ::GlobalAlloc(GMEM_SHARE, nHeaderSize + nImageSize); LPVOID pHeader = ::GlobalLock(hHeader); ASSERT(pHeader != NULL); LPVOID pImage = (LPBYTE) pHeader + nHeaderSize; memcpy(pHeader, dib.m_lpBMIH, nHeaderSize); memcpy(pImage, dib.m_lpImage, nImageSize); // Receiver is supposed to free the global memory ::GlobalUnlock(hHeader); pSource->CacheGlobalData(CF_DIB, hHeader); return pSource; } return NULL; }
} void CEx26aView::OnEditCopyto() {
CDib& dib = GetDocument()->m_dib;
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
CFileDialog dlg(FALSE, "bmp", "*.bmp"); if (dlg.DoModal() != IDOK) return; BeginWaitCursor(); dib.CopyToMapFile(dlg.GetPathName()); EndWaitCursor();
} void CEx26aView::OnEditCut() {
OnEditCopy(); GetDocument()->OnEditClearAll();
} void CEx26aView::OnEditPaste() {
CEx26aDoc* pDoc = GetDocument(); COleDataObject dataObject; VERIFY(dataObject.AttachClipboard()); DoPasteDib(&dataObject); CClientDC dc(this); pDoc->m_dib.UsePalette(&dc); pDoc->SetModifiedFlag(); pDoc->UpdateAllViews(NULL);
} void CEx26aView::OnEditPastefrom() {
CEx26aDoc* pDoc = GetDocument(); CFileDialog dlg(TRUE, "bmp", "*.bmp"); if (dlg.DoModal() != IDOK) return; if (pDoc->m_dib.AttachMapFile(dlg.GetPathName(), TRUE)) { // share CClientDC dc(this); pDoc->m_dib.SetSystemPalette(&dc); pDoc->m_dib.UsePalette(&dc); pDoc->SetModifiedFlag(); pDoc->UpdateAllViews(NULL); }
} void CEx26aView::OnInitialUpdate() {
SetScrollSizes(MM_TEXT, m_sizeTotal); m_tracker.m_nStyle = CRectTracker::solidLine | CRectTracker::resizeOutside; CScrollView::OnInitialUpdate();
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
{
if (m_tracker.SetCursor(pWnd, nHitTest)) { return TRUE; } else { return CScrollView::OnSetCursor(pWnd, nHitTest, message); }
}
Figure 26-3. The C Ex26aView class listing. Several interesting things happen in the view class. In the DoPasteDib helper, we can call GetGlobalData because we can attach the returned HGLOBAL variable to the document's CDib object. If we called GetData , we would have to copy the memory block ourselves. The Paste From and C opy To command handlers rely on the memory-mapped file support in the CDib class. The OnPrepareDC function creates a special printer-mapping mode that is just like MM_LOENGLISH except that positive y is down. One pixel on the display corresponds to 0.01 inch on the printer.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
M FC Drag and Drop
Drag and drop was the ultimate justification for the data object code you've been looking at. OLE supports this feature with its IDropSource and IDropTarget interfaces plus some library code that manages the drag-and-drop process. The MFC library offers good drag-and-drop support at the view level, so we'll use it. Be aware that drag-and-drop transfers are immediate and independent of the clipboard. If the user cancels the operation, there's no "memory" of the object being dragged. Drag-and-drop transfers should work consistently between applications, between windows of the same application, and within a window. When the user starts the operation, the cursor should change to an arrow_rectangle combination. If the user holds down the C trl key, the cursor turns into a plus sign (+), which indicates that the object is being copied rather than moved. MFC also supports drag-and-drop operations for items in compound documents. This is the next level up in MFC OLE support, and it's not covered in this chapter. Look up the OC LIENT example in the online documentation under Visual C ++ Samples.
Figure 26-4. MFC OLE drag-and-drop processing. Here's a summary of what's going on: 1. User presses the left mouse button in the source view window. 2. Mouse button handler calls CRectTracker::HitTest and finds out that the cursor was inside the tracker rectangle. 3. Handler stores formats in a COleDataSource object. 4. Handler calls COleDataSource::DoDragDrop for the data source. 5. User moves the cursor to the view window of the target application. 6. OLE calls IDropTarget::OnDragEnter and OnDragOver for the COleDropTarget object, which calls the corresponding virtual functions in the target's view. The OnDragOver function is passed a COleDataObject pointer for the source object, which the target tests for a format it can understand. 7. OnDragOver returns a drop effect code, which OLE uses to set the cursor. 8. OLE calls IDataSource::QueryContinueDrag on the source side to find out whether the drag operation is still in progress. The MFC COleDataSource class responds appropriately. 9. User releases the mouse button to drop the object in the target view window. 10. OLE calls IDropTarget::OnDrop, which calls OnDrop for the target's view. Because OnDrop is passed a COleDataObject pointer, it can retrieve the desired format from that object. 11. When OnDrop returns in the target program, DoDragDrop can return in the source program.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he E X26B ExampleO LE Drag and Drop
This example picks up where the EX26A example leaves off. It adds drag-and-drop support, using the existing SaveDib and DoPasteDib helper functions. All of the clipboard code is the same. You should be able to adapt EX26B to other applications that require drag and drop for data objects. To prepare EX26B, open the \vcpp32\ex26b\ex26b.dsw workspace and build the project. Run the application, and test drag and drop between child windows and between instances of the program.
CRect m_rectTrackerEnter; // original logical coordinates COleDropTarget m_dropTarget; CSize m_dragOffset; // device coordinates CEx26bView::CEx26bView() : m_sizeTotal(800, 1050), // 8-by-10.5 inches // when printed m_rectTracker(50, 50, 250, 250), m_dragOffset(0, 0), m_rectTrackerEnter(50, 50, 250, 250) { }
The OnInitialUpdate function needs one additional line to register the drop target:
m_dropTarget.Register(this);
Following are the drag-and-drop virtual override functions. Note that OnDrop replaces the DIB only if the document's m_bDragHere flag is TRUE, so if the user drops the DIB in the same window or in another window connected to the same document, nothing happens.
DROPEFFECT CEx26bView::OnDragEnter(COleDataObject* pDataObject, DWORD dwKeyState, CPoint point) { TRACE("Entering CEx26bView::OnDragEnter, point = (%d, %d)\n", point.x, point.y); m_rectTrackerEnter = m_rectTracker; // save original coordinates // for cursor leaving // rectangle CClientDC dc(this); OnPrepareDC(&dc); dc.DrawFocusRect(m_rectTracker); // will be erased in OnDragOver return OnDragOver(pDataObject, dwKeyState, point); } DROPEFFECT CEx26bView::OnDragOver(COleDataObject* pDataObject, DWORD dwKeyState, CPoint point) { if (!pDataObject->IsDataAvailable(CF_DIB)) { return DROPEFFECT_NONE; } MoveTrackRect(point); if ((dwKeyState & MK_CONTROL) == MK_CONTROL) { return DROPEFFECT_COPY; } // Check for force move if ((dwKeyState & MK_ALT) == MK_ALT) { return DROPEFFECT_MOVE; } // default -- recommended action is move return DROPEFFECT_MOVE; } void CEx26bView::OnDragLeave() { TRACE("Entering CEx26bView::OnDragLeave\n"); CClientDC dc(this); OnPrepareDC(&dc); dc.DrawFocusRect(m_rectTracker); m_rectTracker = m_rectTrackerEnter; // Forget it ever happened } BOOL CEx26bView::OnDrop(COleDataObject* pDataObject, DROPEFFECT dropEffect, CPoint point) { TRACE("Entering CEx26bView::OnDrop -dropEffect = %d\n", dropEffect); BOOL bRet;
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
CEx26bDoc* pDoc = GetDocument(); MoveTrackRect(point); if (pDoc->m_bDragHere) { pDoc->m_bDragHere = FALSE; bRet = TRUE; } else { bRet = DoPasteDib(pDataObject); } return bRet; }
The handler for the WM_LBUTTONDOWN message needs substantial overhaul. It must call DoDragDrop if the cursor is inside the rectangle and Track if it is on the rectangle border. The revised code is shown here:
void CEx26bView::OnLButtonDown(UINT nFlags, CPoint point) { CEx26bDoc* pDoc = GetDocument(); if (m_tracker.HitTest(point) == CRectTracker::hitMiddle) { COleDataSource* pSource = SaveDib(); if (pSource) { // DoDragDrop returns only after drop is complete CClientDC dc(this); OnPrepareDC(&dc); CPoint topleft = m_rectTracker.TopLeft(); dc.LPtoDP(&topleft); // `point' here is not the same as the point parameter in // OnDragEnter, so we use this one to compute the offset m_dragOffset = point - topleft; // device coordinates pDoc->m_bDragHere = TRUE; DROPEFFECT dropEffect = pSource->DoDragDrop( DROPEFFECT_MOVE | DROPEFFECT_COPY, CRect(0, 0, 0, 0)); TRACE("after DoDragDrop -- dropEffect = %ld\n", dropEffect); if (dropEffect == DROPEFFECT_MOVE && pDoc->m_bDragHere) { pDoc>OnEditClearAll(); } pDoc->m_bDragHere = FALSE; delete pSource; } } else { if (m_tracker.Track(this, point, FALSE, NULL)) { CClientDC dc(this); OnPrepareDC(&dc); // should have some way to prevent it going out of bounds m_rectTracker = m_tracker.m_rect; dc.DPtoLP(m_rectTracker); // update logical coordinates } } Invalidate(); }
Finally, the new MoveTrackRect helper function, shown here, moves the tracker's focus rectangle each time the OnDragOver function is called. This job was done by CRectTracker::Track in the EX26A example.
void CEx26bView::MoveTrackRect(CPoint point) { CClientDC dc(this); OnPrepareDC(&dc); dc.DrawFocusRect(m_rectTracker); dc.LPtoDP(m_rectTracker); CSize sizeTrack = m_rectTracker.Size(); CPoint newTopleft = point - m_dragOffset; // still device m_rectTracker = CRect(newTopleft, sizeTrack); m_tracker.m_rect = m_rectTracker; dc.DPtoLP(m_rectTracker); dc.DrawFocusRect(m_rectTracker); }
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
W indows Applications and Drag and DropDobjview
I tested EX26B with the Microsoft Office 97 suite. I tried both drag-and-drop and clipboard transfers, with the results shown in the following table. EX26B Sends clipboard data to Accepts clipboard data from Sends drag-drop data to Accepts drag-drop data from When I started to investigate why these programs were so uncooperative, I discovered a useful OLE utility called Dobjview (IDataObject viewer). I could use Dobjview to examine a data object on the clipboard, and I could drag objects to the Dobjview window. Here's what I got when I dragged a picture from Microsoft Excel. x x Word x Excel x (no palettes) PowerPoint x
No CF_DIB format is present. If you want pictures from Excel, you must enhance EX26B to process metafiles. Another alternative is to rewrite the program with compound document support as described in C hapter 28. The OLE libraries contain code to display bitmaps and metafiles.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
C onclusion
As you can see, MFC makes clipboard and drag-and-drop data transfer pretty easy. While you can always write all the code necessary to implement the interfaces (IDataObject, IDropTarget, and IDropSource ), using MFC 's implementations is much more convenient. While we've looked only at clipboard and drag and drop transfers through IDataObject in this chapter, everything you learn about the IDataObject interface will carry forward to your study of compound documents in the next chapter.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
C ompound Files
This book discusses four options for file I/O. You can read and write whole sequential files (like the MFC archive files you saw first in C hapter 17). You can use a database management system (as described in C hapter 31 and C hapter 32). You can write your own code for random file access. Finally, you can use compound files. Think of a compound file as a whole file system within a file. Figure 27-1 shows a traditional disk directory as supported by early MS-DOS systems and by Microsoft Windows. This directory is composed of files and subdirectories, with a root directory at the top. Now imagine the same structure inside a single disk file. The files are called streams, and the directories are called storages. Each is identified by a name of up to 32 wide characters in length. A stream is a logically sequential array of bytes, and a storage is a collection of streams and substorages.
Figure 27-1. A disk directory with files and subdirectories. (A storage can contain other storages, just as a directory can contain subdirectories.) In a disk file, the bytes aren't necessarily stored in contiguous clusters. Similarly, the bytes in a stream aren't necessarily contiguous in their compound file. They just appear that way.
Storage and stream names cannot contain the characters /, \, :, or !. If the first character has an ASC II value of less than 32, the element is marked as managed by some agent other than the owner.
You can probably think of many applications for a compound file. The classic example is a large document composed of chapters and paragraphs within chapters. The document is so large that you don't want to read the whole thing into memory when your program starts, and you want to be able to insert and delete portions of the document. You could design a compound file with a root storage that contains substorages for chapters. The chapter substorages would contain streams for the paragraphs. Other streams could be for index information. One useful feature of compound files is transactioning. When you start a transaction for a compound file, all changes are written to a temporary file. The changes are made to your file only when you commit the transaction.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Storages and the IStorage Interface
If you have a storage object, you can manipulate it through the IStorage interface. Pay attention to these functions because Microsoft Foundation C lass offers no support for storage access. Following are some of the important member functions and their significant parameters.
HRESULT Commit();
C ommits all the changes to this storage and to all elements below it.
HRESULT MoveElementTo(const WCHAR* pNam e, IStorage* pStgDest, const LPWSTR* pNewNam e, DWORD flags);
Moves an element from this storage object to another storage object.
DWORD Release(void);
Decrements the reference count. If the storage is a root storage representing a disk file, Release closes the file when the reference count goes to 0.
HRESULT Revert(void);
Abandons a transaction, leaving the compound file unchanged.
IStorage* pStgRoot; IStorage* pSubStg; if (::StgCreateDocfile(L"MyStore.stg", STGM_READWRITE | STGM_SHARE_EXCLUSIVE | STGM_CREATE, 0, &pStgRoot) == S_OK) { if (pStgRoot->CreateStorage(L"MySubstorageName", STGM_READWRITE | STGM_SHARE_EXCLUSIVE | STGM_CREATE, 0, 0, &pSubStg) == S_OK) { // Do something with pSubStg pSubStg->Release(); } pStgRoot->Release(); } Freeing STATSTG Memory
When you call IStorage::Stat with a STATFLAG_DEFAULT value for the flag parameter, C OM allocates memory for the element name. You must free this memory in a manner compatible with its allocation. C OM has its own allocation system that uses an allocator object with an IMalloc interface. You must get an IMalloc pointer from C OM, call IMalloc::Free for the string, and then release the allocator. The code below illustrates this. If you want just the element size and type and not the name, you can call Stat with the STATFLAG_NONAME flag. In that case, no memory is allocated and you
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
don't have to free it. This seems like an irritating detail, but if you don't follow the recipe, you'll have a memory leak.
IEnumSTATSTG* pEnum; IMalloc* pMalloc; STATSTG statstg; extern IStorage* pStg; // maybe from OpenStorage ::CoGetMalloc(MEMCTX_TASK, &pMalloc); // assumes AfxOleInit called VERIFY(pStg->EnumElements(0, NULL, 0, &pEnum) == S_OK) while (pEnum->Next(1, &statstg, NULL) == NOERROR) { if (statstg.type == STGTY_STORAGE) { if (pStg->OpenStorage(statstg.pwcsName, NULL, STGM_READ | STGM_SHARE_EXCLUSIVE, NULL, 0, &pSubStg) == S_OK) { // Do something with the substorage } else if (statstg.type == STGTY_STREAM) { // Process the stream } pMalloc->Free(statstg.pwcsName); // avoids memory leaks } pMalloc->Release(); } Sharing Storages Among Processes
If you pass an IStorage pointer to another process, the marshaling code ensures that the other process can access the corresponding storage element and everything below it. This is a convenient way of sharing part of a file. One of the standard data object media types of the TYMED enumeration is TYMED_ISTORAGE, and this means you can pass an IStorage pointer on the clipboard or through a drag-and-drop operation.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Streams and the IStream Interface
If you have a stream object, you can manipulate it through the IStream interface. Streams are always located under a root storage or a substorage object. Streams grow automatically (in 512-byte increments) as you write to them. An MFC class for streams, COleStreamFile , makes a stream look like a CFile object. That class won't be of much use to us in this chapter, however. Once you have a pointer to IStream , a number of functions are available to you for manipulating the stream. Here is a list of all the IStream functions:
HRESULT Commit();
Transactions are not currently implemented for streams.
DWORD Release(void);
C loses this stream.
HRESULT Revert(void);
Has no effect for streams.
IStream Programming
Here is some sample code that creates a stream under a given storage object and writes some bytes from m_buffer to the stream:
extern IStorage* pStg; IStream* pStream; ULONG nBytesWritten; if (pStg->CreateStream(L"MyStreamName", STGM_CREATE | STGM_READWRITE | STGM_SHARE_EXCLUSIVE, 0, 0, &pStream) == S_OK) { ASSERT(pStream != NULL); pStream->Write(m_buffer, m_nLength, &nBytesWritten); pStream->Release(); }
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he ILockBytes Interface
As already mentioned, the compound file system you've been looking at is implemented in the OLE32 DLL. The structured storage interfaces are flexible enough, however, to permit you to change the underlying implementation. The key to this flexibility is the ILockBytes interface. The StgCreateDocfile and StgOpenStorage global functions use the default Windows file system. You can write your own file access code that implements the ILockBytes interface and then call StgCreateDocfileOnILockBytes or StgOpenStorageOnILockBytes to create or open the file, instead of calling the other global functions. Rather than implement your own ILockBytes interface, you can call CreateILockBytesOnHGlobal to create a compound file in RAM. If you wanted to put compound files inside a database, you would implement an ILockBytes interface that used the database's blobs (binary large objects).
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he E X27A ExampleStructured Storage
When you choose the Storage Write option in the EX27A example, the program walks through your entire disk directory looking for TXT files. As it looks, it writes a compound file (\direct.stg) on the top level of your directory structure. This file contains storages that match your subdirectories. For each TXT file that the program finds in a subdirectory, it copies the first line of text to a stream in the corresponding storage. When you choose the Storage Read option, the program reads the direct.stg compound file and prints the contents of this file in the Debug window. If you create such an example from scratch, use AppWizard without any ActiveX or Automation options and then add the following lines in your StdAfx.h file:
#define VC_EXTRALEAN
To prepare EX27A, open the \vcpp32\ex27a\ex27a.dsw workspace and build the project. Run the program from the debugger. First choose Write from the Storage menu and wait for a "Write complete" message box. Then choose Read. Observe the output in the Debug window.
The Menu
The EX27A example has an added top-level Storage menu with Write and Read options.
void CEx27aView::OnStorageRead() { CWinThread* pThread = AfxBeginThread(ReadThreadProc, GetSafeHwnd()); } void CEx27aView::OnStorageWrite() { CWinThread* pThread = AfxBeginThread(WriteThreadProc, GetSafeHwnd()); } The Worker Threads
Figure 27-2 lists the code for the Storage Write and Storage Read worker threads. THREAD.H
extern int g_nIndent; extern const char* g_szBlanks; extern const char* g_szRootStorageName; UINT UINT void void WriteThreadProc(LPVOID pParam); ReadThreadProc(LPVOID pParam); ReadDirectory(const char* szPath, LPSTORAGE pStg); ReadStorage(LPSTORAGE pStg);
WRITETHREAD.CPP
#include "StdAfx.h" #include "Thread.h" int g_nIndent = 0; const char* g_szBlanks = " const char* g_szRootStorageName = "\\direct.stg"; UINT WriteThreadProc(LPVOID pParam) { USES_CONVERSION; LPSTORAGE pStgRoot = NULL; g_nIndent = 0; VERIFY(::StgCreateDocfile(T2COLE(g_szRootStorageName), STGM_READWRITE | STGM_SHARE_EXCLUSIVE | STGM_CREATE, 0, &pStgRoot) == S_OK); ReadDirectory("\\", pStgRoot); pStgRoot->Release(); AfxMessageBox("Write complete"); return 0; } void ReadDirectory(const char* szPath, LPSTORAGE pStg) { // recursive function USES_CONVERSION; WIN32_FIND_DATA fData; HANDLE h; char szNewPath[MAX_PATH]; char szStorageName[100]; char szStreamName[100]; char szData[81]; char* pch = NULL; LPSTORAGE pSubStg = NULL; ";
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
LPSTREAM pStream = NULL; g_nIndent++; strcpy(szNewPath, szPath); strcat(szNewPath, "*.*"); h = ::FindFirstFile(szNewPath, &fData); if (h == (HANDLE) 0xFFFFFFFF) return; // can't find directory do { if (!strcmp(fData.cFileName, "..") || !strcmp(fData.cFileName, ".") ) continue; while((pch = strchr(fData.cFileName, `!')) != NULL) { *pch = `|'; } if (fData.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) { // It's a directory, so make a storage strcpy(szNewPath, szPath); strcat(szNewPath, fData.cFileName); strcat(szNewPath, "\\"); strcpy(szStorageName, fData.cFileName); szStorageName[31] = `\0'; // limit imposed by OLE TRACE("%0.*sStorage = %s\n", (g_nIndent - 1) * 4, g_szBlanks, szStorageName); VERIFY(pStg->CreateStorage(T2COLE(szStorageName), STGM_CREATE | STGM_READWRITE | STGM_SHARE_EXCLUSIVE, 0, 0, &pSubStg) == S_OK); ASSERT(pSubStg != NULL); ReadDirectory(szNewPath, pSubStg); pSubStg->Release(); } else { if ((pch = strrchr(fData.cFileName, `.')) != NULL) { if (!stricmp(pch, ".TXT")) { // It's a text file, so make a stream strcpy(szStreamName, fData.cFileName); strcpy(szNewPath, szPath); strcat(szNewPath, szStreamName); szStreamName[32] = `\0'; // OLE max length TRACE("%0.*sStream = %s\n", (g_nIndent - 1) * 4, g_szBlanks, szNewPath); CStdioFile file(szNewPath, CFile::modeRead); // Ignore zero-length files if(file.ReadString(szData, 80)) { TRACE("%s\n", szData); VERIFY(pStg->CreateStream(T2COLE(szStreamName), STGM_CREATE | STGM_READWRITE | STGM_SHARE_EXCLUSIVE, 0, 0, &pStream) == S_OK); ASSERT(pStream != NULL); // Include the null terminator in the stream pStream->Write(szData, strlen(szData) + 1, NULL); pStream->Release(); } } } } } while (::FindNextFile(h, &fData)); g_nIndent; }
READTHREAD.CPP
#include "StdAfx.h" #include "Thread.h" UINT ReadThreadProc(LPVOID pParam) { USES_CONVERSION; LPSTORAGE pStgRoot = NULL; // doesn't work without STGM_SHARE_EXCLUSIVE g_nIndent = 0; if (::StgOpenStorage(T2COLE(g_szRootStorageName), NULL, STGM_READ | STGM_SHARE_EXCLUSIVE, NULL, 0, &pStgRoot) == S_OK) { ASSERT(pStgRoot!= NULL); ReadStorage(pStgRoot); pStgRoot->Release(); } else { AfxMessageBox("Storage file not available or not readable."); }
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
AfxMessageBox("Read complete"); return 0; } void ReadStorage(LPSTORAGE pStg) // reads one storage recursive calls for substorages { USES_CONVERSION; LPSTORAGE pSubStg = NULL; LPSTREAM pStream = NULL; LPENUMSTATSTG pEnum = NULL; LPMALLOC pMalloc = NULL; // for freeing statstg STATSTG statstg; ULONG nLength; BYTE buffer[101]; g_nIndent++; ::CoGetMalloc(MEMCTX_TASK, &pMalloc); // assumes AfxOleInit // was called VERIFY(pStg->EnumElements(0, NULL, 0, &pEnum) == S_OK); while (pEnum->Next(1, &statstg, NULL) == S_OK) { if (statstg.type == STGTY_STORAGE) { VERIFY(pStg->OpenStorage(statstg.pwcsName, NULL, STGM_READ | STGM_SHARE_EXCLUSIVE, NULL, 0, &pSubStg) == S_OK); ASSERT(pSubStg != NULL); TRACE("%0.*sStorage = %s\n", (g_nIndent - 1) * 4, g_szBlanks, OLE2CT(statstg.pwcsName)); ReadStorage(pSubStg); pSubStg->Release(); } else if (statstg.type == STGTY_STREAM) { VERIFY(pStg->OpenStream(statstg.pwcsName, NULL, STGM_READ | STGM_SHARE_EXCLUSIVE, 0, &pStream) == S_OK); ASSERT(pStream != NULL); TRACE("%0.*sStream = %s\n", (g_nIndent - 1) * 4, g_szBlanks, OLE2CT(statstg.pwcsName)); pStream->Read(buffer, 100, &nLength); buffer[nLength] = `\0'; TRACE("%s\n", buffer); pStream->Release(); } else { ASSERT(FALSE); // LockBytes? } pMalloc->Free(statstg.pwcsName); // avoids memory leaks } pMalloc->Release(); pEnum->Release(); g_nIndent; }
Figure 27-2. The Storage menu worker threads. To keep the program simple, there's no synchronization between the main thread and the two worker threads. You could run both threads at the same time if you used two separate compound files. From your study of the Win32 threading model, you might expect that closing the main window would cause the read thread or write thread to terminate "midstream," possibly causing memory leaks. But this does not happen because MFC senses that the worker threads are using C OM objects. Even though the window closes immediately, the program does not exit until all threads exit. Both threads use recursive functions. The ReadStorage function reads a storage and calls itself to read the substorages. The ReadDirectory function reads a directory and calls itself to read the subdirectories. This function calls the Win32 functions FindFirstFile and FindNextFile to iterate through the elements in a directory. The dwFileAttributes member of the WIN32_FIND_DATA structure indicates whether the element is a file or a subdirectory. ReadDirectory uses the MFC CStdioFile class because the class is ideal for reading text. The USES_CONVERSION macro is necessary to support the wide-character conversion macros OLE2CT and T2COLE. These macros are used here because the example doesn't use the CString class, which has built-in conversion logic.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Structured Storage and P ersistent C O M O bjects
The EX27A program explicitly called member functions of IStorage and IStream to write and read a compound file. In the object-oriented world, objects should know how to save and load themselves to and from a compound file. That's what the IPersistStorage and IPersistStream interfaces are for. If a C OM component implements these interfaces, a container program can "connect" the object to a compound file by passing the file's IStorage pointer as a parameter to the Save and Load member functions of the IPersistStorage interface. Such objects are said to be persistent. Figure 27-3 shows the process of calling the IPersistStorage::Save function. A C OM component is more likely to work with an IStorage interface than an IStream interface. If the C OM object is associated with a particular storage, the C OM component can manage substorages and streams under that storage once it gets the IStorage pointer. A C OM component uses the IStream interface only if it stores all its data in an array of bytes. ActiveX controls implement the IStream interface for storing and loading property values.
HRESULT IsDirty(void);
Returns S_OK if the object has changed since it was last saved; otherwise, returns S_FALSE.
HRESULT IsDirty(void);
Returns S_OK if the object has changed since it was last saved; otherwise, returns S_FALSE.
IPersistStream Programming
The following container program code fragment creates a stream and saves a C OM object's data in it. Both the IPersistStream pointer for the C OM object and the IStorage pointer are set elsewhere.
extern IStorage* pStg; extern IPersistStream* pPersistStream; IStream* pStream; if (pStg->CreateStream(L"MyStreamName", STGM_CREATE | STGM_READWRITE | STGM_SHARE_EXCLUSIVE, 0, 0, &pStream) == S_OK) { ASSERT(pStream != NULL); pPersistStream->Save(pStream, TRUE);
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
pStream->Release(); }
If you program your own C OM class for use in a container, you'll need to use the MFC interface macros to add the IPersistStream interface. Too bad there's not an "interface wizard" to do the job.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he E X27B ExampleA P ersistent DLL C omponent
The EX27B program, which is used by EX27C , is a C OM DLL that contains the CText component. This is a simple C OM class that implements the IDispatch and IPersistStream interfaces. The IDispatch interface allows access to the component's one and only property, Text, and the IPersistStream interface allows an object to save and load that Text property to and from a structured storage file. To prepare EX27B, open the \vcpp32\ex27b\ex27b.dsw workspace and build the project. Use regsvr32 or REGC OMP to register the DLL. Figure 27-4 lists the code for the CText class in Text.h and Text.cpp. TEXT.H
#ifndef __TEXT_H__ #define __TEXT_H__ // CText command target class CText : public CCmdTarget { private: char* m_pchText; DECLARE_DYNCREATE(CText) CText(); // Attributes public: // Operations public: // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CText) public: virtual void OnFinalRelease(); //}}AFX_VIRTUAL // Implementation protected: virtual ~CText(); // Generated message map functions //{{AFX_MSG(CText) // NOTE the ClassWizard will add and remove member functions here. //}}AFX_MSG DECLARE_MESSAGE_MAP() DECLARE_OLECREATE(CText) // Generated OLE dispatch map functions //{{AFX_DISPATCH(CText) afx_msg VARIANT GetText(); afx_msg void SetText(const VARIANT FAR& newValue); //}}AFX_DISPATCH DECLARE_DISPATCH_MAP() DECLARE_INTERFACE_MAP() BEGIN_INTERFACE_PART(PersistStream, IPersistStream) STDMETHOD(GetClassID)(LPCLSID); STDMETHOD(IsDirty)(); STDMETHOD(Load)(LPSTREAM); STDMETHOD(Save)(LPSTREAM, BOOL); STDMETHOD(GetSizeMax)(ULARGE_INTEGER FAR*); END_INTERFACE_PART(PersistStream) }; ////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations // immediately before the previous line. #endif // __TEXT_H__
TEXT.CPP
#include "stdafx.h" #include "ex27b.h" #include "Text.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
static char THIS_FILE[] =__FILE__; #endif ////////////////////////////////////////////////////////////////////// // CText IMPLEMENT_DYNCREATE(CText, CCmdTarget) CText::CText() { EnableAutomation(); // To keep the application running as long as an OLE automation // object is active, the constructor calls AfxOleLockApp. AfxOleLockApp(); m_pchText = NULL; } CText::~CText() { // To terminate the application when all objects created // with OLE automation, the destructor calls AfxOleUnlockApp. if(m_pchText != NULL) { delete [] m_pchText; } AfxOleUnlockApp(); } void CText::OnFinalRelease() { // When the last reference for an automation object is released, // OnFinalRelease is called. The base class will automatically // delete the object. Add additional cleanup required for your // object before calling the base class. CCmdTarget::OnFinalRelease(); } BEGIN_MESSAGE_MAP(CText, CCmdTarget) //{{AFX_MSG_MAP(CText) // NOTE - ClassWizard will add and remove mapping macros here. //}}AFX_MSG_MAP END_MESSAGE_MAP() BEGIN_DISPATCH_MAP(CText, CCmdTarget) //{{AFX_DISPATCH_MAP(CText) DISP_PROPERTY_EX(CText, "Text", GetText, SetText, VT_VARIANT) //}}AFX_DISPATCH_MAP END_DISPATCH_MAP() // Note: we add support for IID_IText to support typesafe binding // from VBA. This IID must match the GUID that is attached to the // dispinterface in the ODL file. // {4EBFDD71-5F7D-11D0-848F-00400526305B} static const IID IID_IText = { 0x4ebfdd71, 0x5f7d, 0x11d0, { 0x84, 0x8f, 0x0, 0x40, 0x5, 0x26, 0x30, 0x5b } }; BEGIN_INTERFACE_MAP(CText, CCmdTarget) INTERFACE_PART(CText, IID_IPersistStream, PersistStream) INTERFACE_PART(CText, IID_IText, Dispatch) END_INTERFACE_MAP() // {4EBFDD72-5F7D-11D0-848F-00400526305B} IMPLEMENT_OLECREATE(CText, "Ex27b.Text", 0x4ebfdd72, 0x5f7d, 0x11d0, 0x84, 0x8f, 0x0, 0x40, 0x5, 0x26, 0x30, 0x5b) ////////////////////////////////////////////////////////////////////// // CText message handlers VARIANT CText::GetText() { return COleVariant(m_pchText).Detach(); } void CText::SetText(const VARIANT FAR& newValue) { CString strTemp; ASSERT(newValue.vt == VT_BSTR);
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
if(m_pchText != NULL) { delete [] m_pchText; } strTemp = newValue.bstrVal; // converts to narrow chars m_pchText = new char[strTemp.GetLength() + 1]; strcpy(m_pchText, strTemp); } ////////////////////////////////////////////////////////////////////// STDMETHODIMP_(ULONG) CText::XPersistStream::AddRef() { METHOD_PROLOGUE(CText, PersistStream) return (ULONG) pThis->ExternalAddRef(); } STDMETHODIMP_(ULONG) CText::XPersistStream::Release() { METHOD_PROLOGUE(CText, PersistStream) return (ULONG) pThis->ExternalRelease(); } STDMETHODIMP CText::XPersistStream::QueryInterface(REFIID iid, void FAR* FAR* ppvObj) { METHOD_PROLOGUE(CText, PersistStream) // ExternalQueryInterface looks up IID in the macro-generated tables return (HRESULT) pThis->ExternalQueryInterface(&iid, ppvObj); } ////////////////////////////////////////////////////////////////////// STDMETHODIMP CText::XPersistStream::GetClassID(LPCLSID lpClassID) { TRACE("Entering CText::XPersistStream::GetClassID\n"); METHOD_PROLOGUE(CText, PersistStream) ASSERT_VALID(pThis); *lpClassID = CText::guid; return NOERROR; } STDMETHODIMP CText::XPersistStream::IsDirty() { TRACE("Entering CText::XPersistStream::IsDirty\n"); METHOD_PROLOGUE(CText, PersistStream) ASSERT_VALID(pThis); return NOERROR; } STDMETHODIMP CText::XPersistStream::Load(LPSTREAM pStm) { ULONG nLength; STATSTG statstg; METHOD_PROLOGUE(CText, PersistStream) ASSERT_VALID(pThis); if(pThis->m_pchText != NULL) { delete [] pThis->m_pchText; } // don't need to free statstg.pwcsName because of NONAME flag VERIFY(pStm->Stat(&statstg, STATFLAG_NONAME) == NOERROR); int nSize = statstg.cbSize.LowPart; // assume < 4 GB if(nSize > 0) { pThis->m_pchText = new char[nSize]; pStm->Read(pThis->m_pchText, nSize, &nLength); } return NOERROR; } STDMETHODIMP CText::XPersistStream::Save(LPSTREAM pStm, BOOL fClearDirty) { METHOD_PROLOGUE(CText, PersistStream) ASSERT_VALID(pThis); int nSize = strlen(pThis->m_pchText) + 1; pStm->Write(pThis->m_pchText, nSize, NULL); return NOERROR; } STDMETHODIMP CText::XPersistStream::GetSizeMax(ULARGE_INTEGER FAR* pcbSize) { TRACE("Entering CText::XPersistStream::GetSizeMax\n"); METHOD_PROLOGUE(CText, PersistStream)
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
ASSERT_VALID(pThis); pcbSize->LowPart = strlen(pThis->m_pchText) + 1; pcbSize->HighPart = 0; // assume < 4 GB return NOERROR; }
Figure 27-4. The code listing for the C Text class in Text.h and Text.cpp. C lassWizard generated the CText class as an ordinary Automation component. The IPersistStream interface was added manually. Look carefully at the XPersistStream::Load and XPersistStream::Save functions. The Load function allocates heap memory and then calls IStream::Read to load the contents of the stream. The Save function copies the object's data to the stream by calling IStream::Write .
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he E X27C ExampleA P ersistent Storage C lient P rogram
This program is similar to EX27A in functionindeed, the storage files are compatible. Internally, however, both worker threads use the persistent C OM class CText (EX27B) for loading and storing text. To prepare EX27C , open the \vcpp32\ex27c\ex27c.dsw workspace and build the project. Run the program from the debugger, first choosing Write from the Storage menu and then choosing Read. Observe the output in the Debug window. The menu, the view class, and the application class are the same as the EX27A versions. Only the thread code is different. Figure 27-5 lists the code for both the WriteThread.cpp and the ReadThread.cpp files. , WRITETHREAD.CPP
#include "StdAfx.h" #include "Thread.h" #include "itext.h" CLSID g_clsid; // for the Text server int g_nIndent = 0; const char* g_szBlanks = " const char* g_szRootStorageName = "\\direct.stg"; UINT WriteThreadProc(LPVOID pParam) { USES_CONVERSION; LPSTORAGE pStgRoot = NULL; g_nIndent = 0; ::CoInitialize(NULL); ::CLSIDFromProgID(L"EX27B.TEXT", &g_clsid); VERIFY(::StgCreateDocfile(T2COLE(g_szRootStorageName), STGM_READWRITE | STGM_SHARE_EXCLUSIVE | STGM_CREATE, 0, &pStgRoot) == S_OK); ReadDirectory("\\", pStgRoot); pStgRoot->Release(); AfxMessageBox("Write complete"); return 0; } void ReadDirectory(const char* szPath, LPSTORAGE pStg) { // recursive function USES_CONVERSION; WIN32_FIND_DATA fData; HANDLE h; char szNewPath[MAX_PATH]; char szStorageName[100]; char szStreamName[100]; char szData[81]; char* pch = NULL; LPSTORAGE pSubStg = NULL; LPSTREAM pStream = NULL; LPPERSISTSTREAM pPersistStream = NULL; g_nIndent++; strcpy(szNewPath, szPath); strcat(szNewPath, "*.*"); h = ::FindFirstFile(szNewPath, &fData); if (h == (HANDLE) 0xFFFFFFFF) return; // can't find directory do { if (!strcmp(fData.cFileName, "..") || !strcmp(fData.cFileName, ".") ) continue; while((pch = strchr(fData.cFileName, `!')) != NULL) { *pch = `|'; } if (fData.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) { // It's a directory, so make a storage strcpy(szNewPath, szPath); strcat(szNewPath,fData.cFileName); strcat(szNewPath, "\\"); strcpy(szStorageName, fData.cFileName); szStorageName[31] = `\0'; // limit imposed by OLE TRACE("%0.*sStorage = %s\n", (g_nIndent - 1) * 4, g_szBlanks, szStorageName); VERIFY(pStg->CreateStorage(T2COLE(szStorageName), STGM_CREATE | STGM_READWRITE | STGM_SHARE_EXCLUSIVE, 0, 0, &pSubStg) == S_OK); ASSERT(pSubStg != NULL); ReadDirectory(szNewPath, pSubStg); pSubStg->Release();
";
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
} else { if ((pch = strrchr(fData.cFileName, `.')) != NULL) { if (!stricmp(pch, ".TXT")) { // It's a text file, so make a stream strcpy(szStreamName, fData.cFileName); strcpy(szNewPath, szPath); strcat(szNewPath, szStreamName); szStreamName[32] = `\0'; // OLE max length TRACE("%0.*sStream = %s\n", (g_nIndent - 1) * 4, g_szBlanks, szNewPath); CStdioFile file(szNewPath, CFile::modeRead); // Ignore zero-length files if(file.ReadString(szData, 80)) { TRACE("%s\n", szData); VERIFY(pStg->CreateStream(T2COLE(szStreamName), STGM_CREATE | STGM_READWRITE | STGM_SHARE_EXCLUSIVE, 0, 0, &pStream) == S_OK); ASSERT(pStream != NULL); // Include the null terminator in the stream IText text; VERIFY(text.CreateDispatch(g_clsid)); text.m_lpDispatch->QueryInterface (IID_IPersistStream, (void**) &pPersistStream); ASSERT(pPersistStream != NULL); text.SetText(COleVariant(szData)); pPersistStream->Save(pStream, TRUE); pPersistStream->Release(); pStream->Release(); } } } } } while (::FindNextFile(h, &fData)); g_nIndent; }
READTHREAD.CPP
#include "StdAfx.h" #include "Thread.h" #include "itext.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE __; #endif UINT ReadThreadProc(LPVOID pParam) { g_nIndent = 0; ::CoInitialize(NULL); ::CLSIDFromProgID(L"EX27B.TEXT", &g_clsid); LPSTORAGE pStgRoot = NULL; if(::StgOpenStorage(L"\\DIRECT.STG", NULL, STGM_READ|STGM_SHARE_EXCLUSIVE, NULL, 0, &pStgRoot) == S_OK) { ASSERT(pStgRoot!= NULL); ReadStorage(pStgRoot); pStgRoot->Release(); } else { AfxMessageBox("Storage file not available or not readable."); } AfxMessageBox("Read complete"); return 0; } void ReadStorage(LPSTORAGE pStg) // reads one storage recursive calls for substorages { LPSTORAGE pSubStg = NULL; LPSTREAM pStream = NULL; LPENUMSTATSTG pEnum = NULL; STATSTG statstg; LPPERSISTSTREAM pPersistStream = NULL;
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
g_nIndent++; if(pStg->EnumElements(0, NULL, 0, &pEnum) != NOERROR) { ASSERT(FALSE); return; } while(pEnum->Next(1, &statstg, NULL) == NOERROR) { if(statstg.type == STGTY_STORAGE) { VERIFY(pStg->OpenStorage(statstg.pwcsName, NULL, STGM_READ|STGM_SHARE_EXCLUSIVE, NULL, 0, &pSubStg) == S_OK); ASSERT(pSubStg != NULL); ReadStorage(pSubStg); pSubStg->Release(); } else if(statstg.type == STGTY_STREAM) { VERIFY(pStg->OpenStream(statstg.pwcsName, NULL, STGM_READ|STGM_SHARE_EXCLUSIVE, 0, &pStream) == S_OK); ASSERT(pStream != NULL); IText text; VERIFY(text.CreateDispatch(g_clsid)); text.m_lpDispatch->QueryInterface(IID_IPersistStream, (void**) &pPersistStream); ASSERT(pPersistStream != NULL); pPersistStream->Load(pStream); pPersistStream->Release(); COleVariant va = text.GetText(); ASSERT(va.vt == VT_BSTR); CString str = va.bstrVal; TRACE("%s\n", str); pStream->Release(); } else { ASSERT(FALSE); // LockBytes? } ::CoTaskMemFree(statstg.pwcsName); } pEnum->Release(); g_nIndent; }
Figure 27-5. The code listing for the two worker threads in EX27C. Look at the second half of the ReadDirectory function in the WriteThread.cpp file in Figure 27-5. For each TXT file, the program constructs a CText object by constructing an IText driver object and then calling CreateDispatch. Then it calls the SetText member function to write the first line of the file to the object. After that, the program calls IPersistStream::Save to write the object to the compound file. The CText object is deleted after the IPersistStream pointer is released and after the IText object is deleted, releasing the object's IDispatch pointer. Now look at the second half of the ReadStorage function in the ReadThread.cpp file. Like ReadDirectory , it constructs an IText driver object and calls CreateDispatch. Then it calls QueryInterface to get the object's IPersistStream pointer, which it uses to call Load. Finally, the program calls GetText to retrieve the line of text for tracing. As you've learned already, a C OM component usually implements IPersistStorage , not IPersistStream . The CText class could have worked this way, but then the compound file would have been more complex because each TXT file would have needed both a storage element (to support the interface) and a subsidiary stream element (to hold the text). Now get ready to take a giant leap. Suppose you have a true creatable-by-C LSID C OM component that supports the IPersistStorage interface. Recall the IStorage functions for class IDs. If a storage element contains a class ID, together with all the data an object needs, C OM can load the server, use the class factory to construct the object, get an IPersistStorage pointer, and call Load to load the data from a compound file. This is a preview of compound documents, which you'll see in C hapter 28.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
C ompound File Fragmentation
Structured storage has a dark side. Like the disk drive itself, compound files can become fragmented with frequent use. If a disk drive becomes fragmented, however, you still have the same amount of free space. With a compound file, space from deleted elements isn't always recovered. This means that compound files can keep growing even if you delete data. Fortunately, there is a way to recover unused space in a compound file. You simply create a new file and copy the contents. The IStorage::CopyTo function can do the whole job in one call if you use it to copy the root storage. You can either write a stand-alone utility or build a file regeneration capability into your application.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
O ther C ompound File Advantages
You've seen how compound files add a kind of random access capability to your programs, and you can appreciate the value of transactioning. Now consider the brave new world in which every program can read any other program's documents. We're not there yet, but we have a start. C ompound files from Microsoft applications have a stream under the root storage named \005SummaryInformation. This stream is formatted as a property set, as defined for ActiveX controls. If you can decode the format for this stream, you can open any conforming file and read the summary. Visual C ++ comes with a compound file viewing utility named DocFile Viewer (Dfview.exe), which uses a tree view to display the file's storages and streams. Here is the DocFile Viewer output for the structured storage file generated by EX27A.
As a matter of fact, you can use DFVIEW to view the structure of any compound file. Are you starting to see the potential of this "universal file format?"
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Chapter 28
O LE Embedded C omponents and C ontainers
In this chapter, you'll get familiar with the core of Object Linking and Embedding (OLE). You'll learn how an embedded component talks to its container. This is knowledge you'll need to use ActiveX controls, in-place activation (Visual Editing), and linking, all of which are described in Adam Denning's ActiveX Controls Inside Out (Microsoft Press, 1997), Kraig Brockschmidt's Inside OLE, 2d ed. (Microsoft Press, 1995), and other books. You'll get started with a Microsoft Foundation C lass mini-server, an out-of-process OLE component program that supports in-place activation but can't run as a stand-alone program. Running this component will give you a good idea of what OLE looks like to the user, in case you don't know already. You'll also see the extensive MFC support for this kind of application. If you work at only the top MFC level, however, you won't appreciate or understand the underlying OLE mechanisms. For that, you'll have to dig deeper. Shepherd and Wingo's MFC Internals (Addison-Wesley, 1996) provides extensive coverage of the internal workings of MFC 's OLE Document support. Next you'll build a container program that uses the familiar parts of the MFC library but supports embedded OLE objects that can be edited in their own windows. This container can, of course, run your MFC mini-server, but you'll really start to learn OLE when you build a mini-server from scratch and watch the interactions between it and the container.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Embedding vs. In-P lace Activation (Visual Editing)
Visual Editing is Microsoft's name for in-place activation. A component that supports in-place activation also supports embedding. Both in-place activation and embedding store their data in a container's document, and the container can activate both. An in-place-capable component can run inside the container application's main window, taking over the container's menu and toolbar, and it can run in its own top-level window if necessary. An embedded component can run only in its own window, and that window has a special menu that does not include file commands. Figure 28-1 shows a Microsoft Excel spreadsheet in-place activated inside a Microsoft Word document. Notice the Excel menus and toolbars. Some container applications support only embedded components; others support both in-place and embedded components. Usually, an in-place container program allows the user to activate in-place components either in place or in their own windows. You should be getting the idea that embedding is a subset of in-place activation. This is true not only at the user level but also at the OLE implementation level. Embedding relies on two key interfaces, IOleObject and IOleClientSite , which are used for in-place activation as well.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Mini-Servers vs. Full Servers (C omponents)Linking
A mini-server can't be run as a stand-alone program; it depends on a container application to launch it. It can't do its own file I/O but depends on the container's files. A full server, on the other hand, can be run both as a stand-alone program and from a container. When it's running as a stand-alone program, it can read and write its own files, which means that it supports OLE linking. With embedding, the container document contains all the data that the component needs; with linking, the container contains only the name of a file that the component must open.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he Dark Side of Visual Editing
We're really enthusiastic about the C OM architecture, and we truly believe that ActiveX C ontrols will take over the programming world. We're not so sure about Visual Editing, though, and we aren't alone. From our cumulative experience meeting developers around the world, we've learned that few developers are writing applications that fit the "objects embedded in a document" model. From our programming experiences, we've learned that it is tricky for containers and components to coordinate the size and scale of embedded objects. From our "user" experience, we've learned that in-place activation can be slow and awkward, although the situation is improving with faster computers. If you don't believe us, try embedding an Excel worksheet in a Word document, as shown in Figure 28-1. Resize the worksheet in both the active mode and the nonactive mode. Notice that the two sizes don't track and that processing is slow. C onsider the need for drawing graphics. Older versions of Microsoft PowerPoint used an in-place component named Microsoft Draw. The idea was that other applications could use this component for all their graphics needs. Well, it didn't work out that way, and PowerPoint now has its own built-in drawing code. If you have old PowerPoint files with Microsoft Draw objects, you'll have a hard time converting them. Now consider printing. Let's say you receive a Word document over the Internet from Singapore, and that document contains the metafiles for some embedded objects. You don't have the objects' component programs, however. You print the document on your trusty 1200-dpi color laser printer, and the metafiles print with it. Embedded object metafiles can be rendered for a specific printer, but it's doubtful that the person in Singapore used your printer driver when creating the document. The result is less-than-optimal output with incorrect line breaks. We do believe, however, that the OLE embedding technology has a lot of potential. Playing sounds and movies is cool, and storing objects in a database is interesting. What you learn in this chapter will help you think of new uses for this technology.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
W indows Metafiles and Embedded O bjects
You're going to need a little more Windows theory before you can understand how in-place and embedded components draw in their clients' windows. We've avoided metafiles up to this point because we haven't needed them, but they've always been an integral part of Windows. Think of a metafile as a cassette tape for GDI instructions. To use a cassette, you need a player/recorder, and that's what the metafile device context (DC ) is. If you specify a filename when you create the metafile DC , your metafile will be saved on disk; otherwise, it's saved in memory and you get a handle. In the world of OLE embedding, components create metafiles and containers play them. Here's some component code that creates a metafile containing some text and a rectangle:
CMetaFileDC dcm; // MFC class for metafile DC VERIFY(dcm.Create()); dcm.SetMapMode(MM_ANISOTROPIC); dcm.SetWindowOrg(0,0); dcm.SetWindowExt(5000, -5000); // drawing code dcm.Rectangle(CRect(500, -1000, 1500, -2000)); dcm.TextOut(0, 0, m_strText); HMETAFILE hMF = dcm.Close(); ASSERT(hMF != NULL);
It's possible to create a metafile that uses a fixed mapping mode such as MM_LOENGLISH, but with OLE we'll always use the MM_ANISOTROPIC mode, which is not fixed. The metafile contains a SetWindowExt call to set the x and y extents of the window, and the program that plays the metafile calls SetViewportExt to set the extents of the viewport. Here's some code that you might put inside your container view's OnDraw function:
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he M FC O LE Architecture for C omponent P rograms
We're not going into too many details herejust enough to allow you to understand the new files in the next example. You need to know about three new MFC base classes COleIPFrameWnd, COleServerDoc , and COleServerItem . When you use AppWizard to generate an OLE component, AppWizard generates a class derived from each of the base classes, in addition to an application class, a main frame class, and a view class. The COleIPFrameWnd class is rather like CFrameWnd. It's your application's main frame window, which contains the view. It has a menu associated with it, IDR_SRVR_INPLACE, which will be merged into the container program's menu. When your component program is running in place, it's using the in-place frame, and when it's running stand-alone or embedded, it's using the regular frame, which is an object of a class derived from CFrameWnd. The embedded menu is IDR_SRVR_EMBEDDED, and the stand-alone menu is IDR_MAINFRAME. The COleServerDoc class is a replacement for CDocument. It contains added features that support OLE connections to the container. The COleServerItem class works with the COleServerDoc class. If components never supported OLE linking, the functionality of the two classes could be combined into one class. Because stand-alone component programs do support linking, the MFC architecture dictates that both classes be present in all components. You'll see in the EX28C example that we can make our own simple mini-server without this division. Together, the COleServerItem class and the COleServerDoc class implement a whole series of OLE interfaces, including IOleObject, IDataObject, IPersistStorage , and IOleInPlaceActiveObject. These classes make calls to the container, using interface pointers that the container passes to them. The important things to know, however, are that your derived CView class draws in the component's in-place-active window and that the derived COleServerItem class draws in the metafile on command from the container.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he E X28A ExampleAn M FC In-P lace-Activated Mini-Server
You don't need much OLE theory to build an MFC mini-server. This example is a good place to start, though, because you'll get an idea of how containers and components interact. This component isn't too sophisticated. It simply draws some text and graphics in a window. The text is stored in the document, and there's a dialog for updating it. Here are the steps for creating the program from scratch: 1. Run AppWizard to create the EX28A project in the \vcpp32\ex28a directory. Select Single Document interface. C lick the Mini-Server option in the AppWizard Step 3 dialog shown here.
2. Examine the generated files. You've got the familiar application, document, main frame, and view files, but you've got two new files too. Header SrvrItem.h IpFrame.h Implementation SrvrItem.cpp IpFrame.cpp Class CEx28aSrvrItem CInPlaceFrame MFC Base Class COleServerItem COleIPFrameWnd
3. Add a text member to the document class. Add the following public data member in the class declaration in ex28aDoc.h:
CString m_strText;
Set the string's initial value to Initial default text in the document's OnNewDocument member function. 4. Add a dialog to modify the text. Insert a new dialog template with an edit control, and then use C lassWizard to generate a CTextDialog class derived from CDialog . Don't forget to include the dialog class header in ex28aDoc.cpp. Also, use C lassWizard to add a CString member variable named m_strText for the edit control. 5. Add a new menu command in both the embedded and in-place menus. Add a Modify menu command in both the IDR_SRVR_EMBEDDED and IDR_SRVR_INPLACE menus. To insert this menu command on the IDR_SRVR_EMBEDDED menu, use the resource editor to add an EX28A-EMBED menu item on the top level, and then add a Modify option on the submenu for this item. Next add an EX28A-INPLAC E menu item on the top level of the IDR_SRVR_INPLACE menu and add a Modify option on the EX28A-INPLAC E submenu. To associate both Modify options with one OnModify function, use ID_MODIFY as the ID for the Modify option of both the IDR_SRVR_EMBEDDED and IDR_SRVR_INPLACE menus. Then use C lassWizard to map both Modify options to the OnModify function in the document class. C ode the Modify command handler as shown here:
void CEx28aDoc::OnModify() {
CTextDialog dlg; dlg.m_strText = m_strText; if (dlg.DoModal() == IDOK) { m_strText = dlg.m_strText; UpdateAllViews(NULL); // Trigger CEx28aView::OnDraw UpdateAllItems(NULL); // Trigger CEx28aSrvrItem::OnDraw SetModifiedFlag(); }
}
6. Override the view's OnPrepareDC function. Use C lassWizard to generate the function, and then replace any existing code with the following line:
pDC->SetMapMode(MM_HIMETRIC);
7. Edit the view's OnDraw function. The following code in ex28aView.cpp draws a 2-cm circle centered in the client rectangle, with the text wordwrapped in the window:
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
GetClientRect(rectClient); CSize sizeClient = rectClient.Size(); pDC->DPtoHIMETRIC(&sizeClient); CRect rectEllipse(sizeClient.cx / 2 -sizeClient.cy / 2 + sizeClient.cx / 2 + -sizeClient.cy / 2 pDC->Ellipse(rectEllipse); pDC->TextOut(0, 0, pDoc->m_strText); pDC->SelectObject(pFont); 1000, 1000, 1000, 1000);
}
8. Edit the server item's OnDraw function. The following code in the SrvrItem.cpp file tries to draw the same circle drawn in the view's OnDraw function. You'll learn what a server item is shortly.
BOOL CEx28aSrvrItem::OnDraw(CDC* pDC, CSize& rSize) { // Remove this if you use rSize UNREFERENCED_PARAMETER(rSize); CEx28aDoc* pDoc = GetDocument(); ASSERT_VALID(pDoc); // TODO: set mapping mode and extent // (The extent is usually the same as the size returned from // OnGetExtent) pDC->SetMapMode(MM_ANISOTROPIC); pDC->SetWindowOrg(0,0); pDC->SetWindowExt(3000, -3000);
CFont font; font.CreateFont(-500, 0, 0, 0, 400, FALSE, FALSE, 0, ANSI_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_SWISS, "Arial"); CFont* pFont = pDC->SelectObject(&font); CRect rectEllipse(CRect(500, -500, 2500, -2500)); pDC->Ellipse(rectEllipse); pDC->TextOut(0, 0, pDoc->m_strText); pDC->SelectObject(pFont);
return TRUE; }
9. Edit the document's Serialize function. The framework takes care of loading and saving the document's data from and to an OLE stream named Contents that is attached to the object's main storage. You simply write normal serialization code, as shown here:
} else {
ar >> m_strText;
} }
There is also a CEx28aSrvrItem::Serialize function that delegates to the document Serialize function. 10. Build and register the EX28A application. You must run the application directly once to update the Registry. 11. Test the EX28A application. You need a container program that supports in-place activation. Use Microsoft Excel 97 or a later version if you have it, or build the project in the MFC DRAWC LI sample. C hoose the container's Insert Object menu item. If this option does not appear on the Insert menu, it might appear on the Edit menu instead. Then select Ex28a Document from the list.
You debug an embedded component the same way you debug an Automation EXE component. See the sidebar, "Debugging an EXE C omponent Program", for more information.
When you first insert the EX28A object, you'll see a hatched border, which indicates that the object is in-place active. The bounding rectangle is 3-by-3-cm square, with a 2-cm circle in the center, as illustrated here.
If you click elsewhere in the container's window, the object becomes inactive, and it's shown like this.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
In the first case, you saw the output of the view's OnDraw function; in the second case, you saw the output of the server item's OnDraw function. The circles are the same, but the text is formatted differently because the server (component) item code is drawing on a metafile device context. If you use the resize handles to extend the height of the object (click once on the object to see the resize handles; don't double-click), you'll stretch the circle and the font will get bigger, as shown below in the figure on the left. If you reactivate the object by double-clicking on it, it's reformatted as shown in the figure on the right.
C lick elsewhere in the container's window, single-click on the object, and then choose Ex28a Object from the bottom of the Edit menu. C hoose Open from the submenu. This starts the component program in embedded mode rather than in in-place mode, as shown here.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
C ontainer-C omponent Interactions
Analyzing the component and the container separately won't help you to understand fully how they work. You must watch them working together to understand their interactions. Let's reveal the complexity one step at a time. C onsider first that you have a container EXE and a component EXE, and the container must manage the component by means of OLE interfaces. Look back to the space simulation example in C hapter 24. The client program called CoGetClassObject and IClassFactory::CreateInstance to load the spaceship component and to create a spaceship object, and then it called QueryInterface to get IMotion and IVisual pointers. An embedding container program works the same way that the space simulation client works. It starts the component program based on the component's class ID, and the component program constructs an object. Only the interfaces are different. Figure 28-2 shows a container program looking at a component. You've already seen all the interfaces except one IOleObject.
It's possible for an EXE component to have its own custom handler DLL, but most components use the "default" OLE32 DLL.
Figure 28-3 shows the new picture. The handler communicates with the component over the RPC link, marshaling all interface function calls. But the handler does more than act as the component's proxy for marshaling; it maintains a cache that contains the component object's metafile. The handler saves and loads the cache to and from storage, and it can fill the cache by calling the component's IDataObject::GetData function. When the container wants to draw the metafile, it doesn't do the drawing itself; instead, it asks the handler to draw the metafile by calling the handler's
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
IViewObject2::Draw function. The handler tries to satisfy as many container requests as it can without bothering the component program. If the handler needs to call a component function, it takes care of loading the component program if it is not already loaded.
The IViewObject2 interface is an example of OLE's design evolution. Someone decided to add a new functionin this case, GetExtentto the IViewObject interface. IViewObject2 is derived from IViewObject and contains the new function. All new components should implement the new interface and should return an IViewObject2 pointer when QueryInterface is called for either IID_IViewObject or IID_IViewObject2. This is easy with the MFC library because you write two interface map entries that link to the same nested class.
Figure 28-3. The in-process handler and the component. Figure 28-3 shows both object data and metafile data in the object's storage. When the container calls the handler's IPersistStorage::Save function, the handler writes the cache (containing the metafile) to the storage and then calls the component's IPersistStorage::Save function, which writes the object's native data to the same storage. The reverse happens when the object is loaded.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
C omponent States
Now that you know what a handler is, you're ready for a description of the four states that an embedded object can assume. State Passive Loaded Running Active Description The object exists only in a storage. The object handler is running and has a metafile in its cache, but the EXE component program is not running. The EXE component program is loaded and running, but the window is not visible to the user. The EXE component's window is visible to the user.
Figure 28-4. The interaction between the container and the component.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
An Interface Summary
Following is a summary of the important OLE interfaces we'll be using in the remaining examples in this chapter. The function lists are by no means complete, nor are the parameter lists. See MSDN Online Help or Brockschmidt's book for the complete specifications.
HRESULT SaveObject(void);
The component program calls SaveObject when it wants to be saved to its storage. The container calls IPersistStorage::Save .
void OnClose(void);
C omponent programs call this function when they are being terminated.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
O LE Helper Functions
A number of global OLE functions encapsulate a sequence of OLE interface calls. Following are some that we'll use in the EX28B example:
HRESULT OleCreate(REFCLSID rclsid, REFIID riid, , IOleClientSite* pClientSite, IStorage* pStg, void** ppv Obj);
The OleCreate function first executes the C OM creation sequence using the specified class ID. This loads the component program. Then the function calls QueryInterface for an IPersistStorage pointer, which it uses to call InitNew, passing the pStg parameter. It also calls QueryInterface to get an IOleObject pointer, which it uses to call SetClientSite using the pClientSite parameter. Finally it calls QueryInterface for the interface specified by riid, which is usually IID_IOleObject.
HRESULT OleCreateFromData(IDataObject* pSrcDataObj, REFIID riid, , IOleClientSite* pClientSite, IStorage* pStg, void** ppv Obj);
The OleCreateFromData function creates an embedded object from a data object. In the EX28B example, the incoming data object has the CF_EMBEDDEDOBJECT format with an IStorage pointer. The function then loads the component program based on the class ID in the storage, and then it calls IPersistStorage::Load to make the component load the object's native data. Along the way, it calls IOleObject::SetClientSite .
HRESULT OleLoad(IStorage* pStg, REFIID riid, IOleClientSite* pClientSite, void** ppv Obj);
The OleLoad function first executes the C OM creation sequence by using the class ID in the specified storage. Then it calls IOleObject::SetClientSite and IPersistStorage::Load. Finally, it calls QueryInterface for the interface specified by riid, which is usually IID_IOleObject.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
An O LE Embedding C ontainer Application
Now that we've got a working mini-server that supports embedding (EX28A), we'll write a container program to run it. We're not going to use the MFC container support, however, because you need to see what's happening at the OLE interface level. We will use the MFC document-view architecture and the MFC interface maps, and we'll also use the MFC data object classes.
Container Features
So, what does the container actually do? Here's a list of features: As an MFC MDI application, it handles multiple documents. Displays the component's metafile in a sizeable, moveable tracker rectangle in the view window. Maintains a temporary storage for each embedded object. Implements the Insert Object menu option, which allows the user to select a registered component. The selected component program starts in its own window. Allows embedded objects to be copied (and cut) to the clipboard and pasted. These objects can be transferred to and from other containers such as Microsoft Word and Microsoft Excel. Allows an embedded object to be deleted. Tracks the component program's loaded-running transitions and hatches the tracker rectangle when the component is running or active. Redraws the embedded object's metafile on receipt of component change notifications. Saves the object in its temporary storage when the component updates the object or exits. C opies the embedded object's temporary storage to and from named storage files in response to C opy To and Paste From commands on the Edit menu.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he E X28B ExampleAn Embedding C ontainer
Now we can move on to the working program. It's a good time to open the \vcpp32\ex28b\ex28b.dsw workspace and build the EX28B project. If you choose Insert Object from the Edit menu and select Ex28a Document, the EX28A component will start. If you change the component's data, the container and the component will look like this.
#if !defined(AFX_EX28BVIEW_H__1EAAB6E1_6011_11D0_848F_00400526305B__INCLUDED_) #define AFX_EX28BVIEW_H__1EAAB6E1_6011_11D0_848F_00400526305B__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #define CF_OBJECTDESCRIPTOR "Object Descriptor" #define CF_EMBEDDEDOBJECT "Embedded Object" #define SETFORMATETC(fe, cf, asp, td, med, li) \ ((fe).cfFormat=cf, \ (fe).dwAspect=asp, \ (fe).ptd=td, \ (fe).tymed=med, \ (fe).lindex=li) //////////////////////////////////////////////////////////////////// class CEx28bView : public CScrollView { public: CLIPFORMAT m_cfObjDesc; CLIPFORMAT m_cfEmbedded; CSize m_sizeTotal; // document size CRectTracker m_tracker; CRect m_rectTracker; // logical coords protected: // create from serialization only CEx28bView(); DECLARE_DYNCREATE(CEx28bView) // Attributes public: CEx28bDoc* GetDocument(); private: void GetSize(); void SetNames(); void SetViewAdvise(); BOOL MakeMetafilePict(COleDataSource* pSource); COleDataSource* SaveObject(); BOOL DoPasteObject(COleDataObject* pDataObject); BOOL DoPasteObjectDescriptor(COleDataObject* pDataObject); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CEx28bView) public: virtual void OnDraw(CDC* pDC); // overridden to draw this view virtual BOOL PreCreateWindow(CREATESTRUCT& cs); virtual void OnInitialUpdate(); protected: virtual BOOL OnPreparePrinting(CPrintInfo* pInfo); virtual void OnBeginPrinting(CDC* pDC, CPrintInfo* pInfo);
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
virtual void OnEndPrinting(CDC* pDC, CPrintInfo* pInfo); //}}AFX_VIRTUAL // Implementation public: virtual ~CEx28bView(); #ifdef _DEBUG virtual void AssertValid() const; virtual void Dump(CDumpContext& dc) const; #endif protected: // Generated message map functions protected: //{{AFX_MSG(CEx28bView) afx_msg void OnEditCopy(); afx_msg void OnUpdateEditCopy(CCmdUI* pCmdUI); afx_msg void OnEditCopyto(); afx_msg void OnEditCut(); afx_msg void OnEditPaste(); afx_msg void OnUpdateEditPaste(CCmdUI* pCmdUI); afx_msg void OnEditPastefrom(); afx_msg void OnEditInsertobject(); afx_msg void OnUpdateEditInsertobject(CCmdUI* pCmdUI); afx_msg void OnLButtonDown(UINT nFlags, CPoint point); afx_msg void OnLButtonDblClk(UINT nFlags, CPoint point); afx_msg BOOL OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; #ifndef _DEBUG // debug version in ex28bView.cpp inline CEx28bDoc* CEx28bView::GetDocument() { return (CEx28bDoc*) m_pDocument; } #endif //////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations // immediately before the previous line. #endif //!defined(AFX_EX28BVIEW_H__1EAAB6E1_6011_11D0_848F_00400526305B__INCLUDED_)
EX28BVIEW.CPP
#include "stdafx.h" #include "ex28b.h" #include "ex28bDoc.h" #include "ex28bView.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = _FILE_; #endif //////////////////////////////////////////////////////////////////// // CEx28bView IMPLEMENT_DYNCREATE(CEx28bView, CScrollView) BEGIN_MESSAGE_MAP(CEx28bView, CScrollView) //{{AFX_MSG_MAP(CEx28bView) ON_COMMAND(ID_EDIT_COPY, OnEditCopy) ON_UPDATE_COMMAND_UI(ID_EDIT_COPY, OnUpdateEditCopy) ON_COMMAND(ID_EDIT_COPYTO, OnEditCopyto) ON_UPDATE_COMMAND_UI(ID_EDIT_COPYTO, OnUpdateEditCopy) ON_COMMAND(ID_EDIT_CUT, OnEditCut) ON_UPDATE_COMMAND_UI(ID_EDIT_CUT, OnUpdateEditCopy) ON_COMMAND(ID_EDIT_PASTE, OnEditPaste) ON_UPDATE_COMMAND_UI(ID_EDIT_PASTE, OnUpdateEditPaste) ON_COMMAND(ID_EDIT_PASTEFROM, OnEditPastefrom) ON_COMMAND(ID_EDIT_INSERTOBJECT, OnEditInsertobject) ON_UPDATE_COMMAND_UI(ID_EDIT_INSERTOBJECT, OnUpdateEditInsertobject)
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
ON_WM_LBUTTONDOWN() ON_WM_LBUTTONDBLCLK() ON_WM_SETCURSOR() //}}AFX_MSG_MAP // Standard printing commands ON_COMMAND(ID_FILE_PRINT, CScrollView::OnFilePrint) ON_COMMAND(ID_FILE_PRINT_DIRECT, CScrollView::OnFilePrint) ON_COMMAND(ID_FILE_PRINT_PREVIEW, CScrollView::OnFilePrintPreview) END_MESSAGE_MAP() //////////////////////////////////////////////////////////////////// // CEx28bView construction/destruction CEx28bView::CEx28bView() : m_sizeTotal(20000, 25000), // 20 x 25 cm when printed m_rectTracker(0, 0, 0, 0) { m_cfObjDesc = ::RegisterClipboardFormat(CF_OBJECTDESCRIPTOR); m_cfEmbedded = ::RegisterClipboardFormat(CF_EMBEDDEDOBJECT); } CEx28bView::~CEx28bView() { } BOOL CEx28bView::PreCreateWindow(CREATESTRUCT& cs) { // TODO: Modify the Window class or styles here by modifying // the CREATESTRUCT cs return CScrollView::PreCreateWindow(cs); } //////////////////////////////////////////////////////////////////// // CEx28bView drawing void CEx28bView::OnDraw(CDC* pDC) { CEx28bDoc* pDoc = GetDocument(); if(pDoc->m_lpOleObj != NULL) { VERIFY(::OleDraw(pDoc-> m_lpOleObj, DVASPECT_CONTENT, pDC->GetSafeHdc(), m_rectTracker) == S_OK); } m_tracker.m_rect = m_rectTracker; pDC->LPtoDP(m_tracker.m_rect); // device if(pDoc->m_bHatch) { m_tracker. m_nStyle |= CRectTracker::hatchInside; } else { m_tracker. m_nStyle &= ~CRectTracker::hatchInside; } m_tracker.Draw(pDC); } //////////////////////////////////////////////////////////////////// // CEx28bView printing BOOL CEx28bView::OnPreparePrinting(CPrintInfo* pInfo) { pInfo->SetMaxPage(1); return DoPreparePrinting(pInfo); } void CEx28bView::OnBeginPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/) { // TODO: add extra initialization before printing } void CEx28bView::OnEndPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/) { // TODO: add cleanup after printing }
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
//////////////////////////////////////////////////////////////////// // CEx28bView diagnostics #ifdef _DEBUG void CEx28bView::AssertValid() const { CScrollView::AssertValid(); } void CEx28bView::Dump(CDumpContext& dc) const { CScrollView::Dump(dc); } CEx28bDoc* CEx28bView::GetDocument() // non-debug version is inline { ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CEx28bDoc))); return (CEx28bDoc*)m_pDocument; } #endif //_DEBUG //////////////////////////////////////////////////////////////////// // CEx28bView message handlers void CEx28bView::OnInitialUpdate() { TRACE("CEx28bView::OnInitialUpdate\n"); m_rectTracker = CRect(1000, -1000, 5000, -5000); m_tracker.m_nStyle = CRectTracker::solidLine | CRectTracker::resizeOutside; SetScrollSizes(MM_HIMETRIC, m_sizeTotal); CScrollView::OnInitialUpdate(); } void CEx28bView::OnEditCopy() { COleDataSource* pSource = SaveObject(); if(pSource) { pSource->SetClipboard(); // OLE deletes data source } } void CEx28bView::OnUpdateEditCopy(CCmdUI* pCmdUI) { // serves Copy, Cut, and Copy To pCmdUI->Enable(GetDocument()-> m_lpOleObj != NULL); } void CEx28bView::OnEditCopyto() { // Copy text to an STG file (nothing special about STG ext) CFileDialog dlg(FALSE, "stg", "*.stg"); if (dlg.DoModal() != IDOK) { return; } CEx28bDoc* pDoc = GetDocument(); // Create a structured storage home for the object ( pStgSub). // Create a root storage file, then a substorage named "sub". LPSTORAGE pStgRoot; VERIFY(::StgCreateDocfile(dlg.GetPathName().AllocSysString(), STGM_READWRITE|STGM_SHARE_EXCLUSIVE|STGM_CREATE, 0, &pStgRoot) == S_OK); ASSERT(pStgRoot != NULL); LPSTORAGE pStgSub; VERIFY(pStgRoot->CreateStorage(CEx28bDoc::s_szSub, STGM_CREATE|STGM_READWRITE|STGM_SHARE_EXCLUSIVE, 0, 0, &pStgSub) == S_OK); ASSERT(pStgSub != NULL); // Get the IPersistStorage* for the object LPPERSISTSTORAGE pPS = NULL; VERIFY(pDoc->m_lpOleObj->QueryInterface(IID_IPersistStorage, (void**) &pPS) == S_OK); // Finally, save the object in its new home in the user's file VERIFY(::OleSave(pPS, pStgSub, FALSE) == S_OK);
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
// FALSE means different stg pPS->SaveCompleted(NULL); // What does this do? pPS->Release(); pStgSub->Release(); pStgRoot->Release(); } void CEx28bView::OnEditCut() { OnEditCopy(); GetDocument()->OnEditClearAll(); } void CEx28bView::OnEditPaste() { CEx28bDoc* pDoc = GetDocument(); COleDataObject dataObject; VERIFY(dataObject.AttachClipboard()); pDoc->DeleteContents(); DoPasteObjectDescriptor(&dataObject); DoPasteObject(&dataObject); SetViewAdvise(); GetSize(); pDoc->SetModifiedFlag(); pDoc->UpdateAllViews(NULL); } void CEx28bView::OnUpdateEditPaste(CCmdUI* pCmdUI) { // Make sure that object data is available COleDataObject dataObject; if (dataObject.AttachClipboard() && dataObject.IsDataAvailable( m_cfEmbedded)) { pCmdUI->Enable(TRUE); } else { pCmdUI->Enable(FALSE); } } void CEx28bView::OnEditPastefrom() { CEx28bDoc* pDoc = GetDocument(); // Paste from an STG file CFileDialog dlg(TRUE, "stg", "*.stg"); if (dlg.DoModal() != IDOK) { return; } // Open the storage and substorage LPSTORAGE pStgRoot; VERIFY(::StgOpenStorage(dlg.GetPathName().AllocSysString(), NULL, STGM_READ|STGM_SHARE_EXCLUSIVE, NULL, 0, &pStgRoot) == S_OK); ASSERT(pStgRoot != NULL); LPSTORAGE pStgSub; VERIFY(pStgRoot->OpenStorage(CEx28bDoc::s_szSub, NULL, STGM_READ|STGM_SHARE_EXCLUSIVE, NULL, 0, &pStgSub) == S_OK); ASSERT(pStgSub != NULL); // Copy the object data from the user storage to the temporary // storage VERIFY(pStgSub->CopyTo(NULL, NULL, NULL, pDoc-> m_pTempStgSub) == S_OK); // Finally, load the object -- pClientSite not necessary LPOLECLIENTSITE pClientSite = (LPOLECLIENTSITE) pDoc->GetInterface(&IID_IOleClientSite); ASSERT(pClientSite != NULL); pDoc->DeleteContents(); VERIFY(::OleLoad(pDoc->m _pTempStgSub, IID_IOleObject, pClientSite, (void**) &pDoc-> m_lpOleObj) == S_OK); SetViewAdvise(); pStgSub->Release(); pStgRoot->Release(); GetSize(); pDoc->SetModifiedFlag();
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
pDoc->UpdateAllViews(NULL); } void CEx28bView::OnEditInsertobject() { CEx28bDoc* pDoc = GetDocument(); COleInsertDialog dlg; if(dlg.DoModal() == IDCANCEL) return; // no addrefs done for GetInterface LPOLECLIENTSITE pClientSite = (LPOLECLIENTSITE) pDoc->GetInterface(&IID_IOleClientSite); ASSERT(pClientSite != NULL); pDoc->DeleteContents(); VERIFY(::OleCreate(dlg.GetClassID(), IID_IOleObject, OLERENDER_DRAW, NULL, pClientSite, pDoc->m_pTempStgSub, (void**) &pDoc-> m_lpOleObj) == S_OK); SetViewAdvise(); pDoc->m_lpOleObj->DoVerb(OLEIVERB_SHOW, NULL, pClientSite, 0, NULL, NULL); // OleRun doesn't show it SetNames(); GetDocument()->SetModifiedFlag(); GetSize(); pDoc->UpdateAllViews(NULL); } void CEx28bView::OnUpdateEditInsertobject(CCmdUI* pCmdUI) { pCmdUI->Enable(GetDocument()->m_lpOleObj == NULL); } void CEx28bView::OnLButtonDown(UINT nFlags, CPoint point) { TRACE("**Entering CEx28bView::OnLButtonDown -- point = " "(%d, %d)\n", point.x, point.y); if(m_tracker.Track(this, point, FALSE, NULL)) { CClientDC dc(this); OnPrepareDC(&dc); m_rectTracker = m_tracker.m_rect; dc.DPtoLP( m_rectTracker); // Update logical coords GetDocument()->UpdateAllViews(NULL); } TRACE("**Leaving CEx28bView::OnLButtonDown\n"); } void CEx28bView::OnLButtonDblClk(UINT nFlags, CPoint point) { if(m_tracker.HitTest(point) == CRectTracker::hitNothing) return; // Activate the object CEx28bDoc* pDoc = GetDocument(); if(pDoc->m_lpOleObj != NULL) { LPOLECLIENTSITE pClientSite = (LPOLECLIENTSITE) pDoc->GetInterface(&IID_IOleClientSite); ASSERT(pClientSite != NULL); VERIFY(pDoc-> m_lpOleObj->DoVerb(OLEIVERB_OPEN, NULL, pClientSite, 0,GetSafeHwnd(), CRect(0, 0, 0, 0)) == S_OK); SetNames(); GetDocument()->SetModifiedFlag(); } } BOOL CEx28bView::OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message) { if(m_tracker.SetCursor(pWnd, nHitTest)) { return TRUE; } else { return CScrollView::OnSetCursor(pWnd, nHitTest, message); } } //////////////////////////////////////////////////////////////////// void CEx28bView::SetViewAdvise()
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
{ CEx28bDoc* pDoc = GetDocument(); if(pDoc->m_lpOleObj != NULL) { LPVIEWOBJECT2 pViewObj; pDoc-> m_lpOleObj->QueryInterface(IID_IViewObject2, (void**) &pViewObj); LPADVISESINK pAdviseSink = (LPADVISESINK) pDoc->GetInterface(&IID_IAdviseSink); VERIFY(pViewObj->SetAdvise(DVASPECT_CONTENT, 0, pAdviseSink) == S_OK); pViewObj->Release(); } } void CEx28bView::SetNames() // sets host names { CEx28bDoc* pDoc = GetDocument(); CString strApp = AfxGetApp()-> m_pszAppName; if(pDoc->m_lpOleObj != NULL) { pDoc-> m_lpOleObj->SetHostNames(strApp.AllocSysString(), NULL); } } void CEx28bView::GetSize() { CEx28bDoc* pDoc = GetDocument(); if(pDoc->m_lpOleObj != NULL) { SIZEL size; // Ask the component for its size pDoc-> m_lpOleObj->GetExtent(DVASPECT_CONTENT, &size); m_rectTracker.right = m_rectTracker.left + size.cx; m_rectTracker.bottom = m_rectTracker.top - size.cy; } } BOOL CEx28bView::DoPasteObject(COleDataObject* pDataObject) { TRACE("Entering CEx28bView::DoPasteObject\n"); // Update command UI should keep us out of here if not // CF_EMBEDDEDOBJECT if (!pDataObject->IsDataAvailable(m_cfEmbedded)) { TRACE("CF_EMBEDDEDOBJECT format is unavailable\n"); return FALSE; } CEx28bDoc* pDoc = GetDocument(); // Now create the object from the IDataObject*. // OleCreateFromData will use CF_EMBEDDEDOBJECT format if // available. LPOLECLIENTSITE pClientSite = (LPOLECLIENTSITE) pDoc->GetInterface(&IID_IOleClientSite); ASSERT(pClientSite != NULL); VERIFY(::OleCreateFromData(pDataObject->m_lpDataObject, IID_IOleObject, OLERENDER_DRAW, NULL, pClientSite, pDoc-> m_pTempStgSub, (void**) &pDoc->m_lpOleObj) == S_OK); return TRUE; } BOOL CEx28bView::DoPasteObjectDescriptor(COleDataObject* pDataObject) { TRACE("Entering CEx28bView::DoPasteObjectDescriptor\n"); STGMEDIUM stg; FORMATETC fmt; CEx28bDoc* pDoc = GetDocument(); if (!pDataObject->IsDataAvailable(m_cfObjDesc)) { TRACE("OBJECTDESCRIPTOR format is unavailable\n"); return FALSE; } SETFORMATETC(fmt, m_cfObjDesc, DVASPECT_CONTENT, NULL, TYMED_HGLOBAL, -1); VERIFY(pDataObject->GetDatam_cfObjDesc, &stg, &fmt)); return TRUE; }
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
// helper function used for clipboard and drag-drop COleDataSource* CEx28bView::SaveObject() { TRACE("Entering CEx28bView::SaveObject\n"); CEx28bDoc* pDoc = GetDocument(); if (pDoc->m_lpOleObj != NULL) { COleDataSource* pSource = new COleDataSource(); // CODE FOR OBJECT DATA FORMATETC fmte; SETFORMATETC(fmte, m_cfEmbedded, DVASPECT_CONTENT, NULL, TYMED_ISTORAGE, -1); STGMEDIUM stgm; stgm.tymed = TYMED_ISTORAGE; stgm.pstg = pDoc->m_pTempStgSub; stgm.pUnkForRelease = NULL; pDoc->m_pTempStgSub->AddRef(); // must do both! pDoc->m_pTempStgRoot->AddRef(); pSource->CacheData(m_cfEmbedded, &stgm, &fmte); // metafile needed too MakeMetafilePict(pSource); // CODE FOR OBJECT DESCRIPTION DATA HGLOBAL hObjDesc = ::GlobalAlloc(GMEM_SHARE, sizeof(OBJECTDESCRIPTOR)); LPOBJECTDESCRIPTOR pObjDesc = (LPOBJECTDESCRIPTOR) ::GlobalLock(hObjDesc); pObjDesc->cbSize = sizeof(OBJECTDESCRIPTOR); pObjDesc->clsid = CLSID_NULL; pObjDesc->dwDrawAspect = 0; pObjDesc->dwStatus = 0; pObjDesc->dwFullUserTypeName = 0; pObjDesc->dwSrcOfCopy = 0; pObjDesc->sizel.cx = 0; pObjDesc->sizel.cy = 0; pObjDesc->pointl.x = 0; pObjDesc->pointl.y = 0; ::GlobalUnlock(hObjDesc); pSource->CacheGlobalData( m_cfObjDesc, hObjDesc); return pSource; } return NULL; } BOOL CEx28bView::MakeMetafilePict(COleDataSource* pSource) { CEx28bDoc* pDoc = GetDocument(); COleDataObject dataObject; LPDATAOBJECT pDataObj; // OLE object's IDataObject interface VERIFY(pDoc->m_lpOleObj->QueryInterface(IID_IDataObject, (void**) &pDataObj) == S_OK); dataObject.Attach(pDataObj); FORMATETC fmtem; SETFORMATETC(fmtem, CF_METAFILEPICT, DVASPECT_CONTENT, NULL, TYMED_MFPICT, -1); if (!dataObject.IsDataAvailable(CF_METAFILEPICT, &fmtem)) { TRACE("CF_METAFILEPICT format is unavailable\n"); return FALSE; } // Just copy the metafile handle from the OLE object // to the clipboard data object STGMEDIUM stgmm; VERIFY(dataObject.GetData(CF_METAFILEPICT, &stgmm, &fmtem)); pSource->CacheData(CF_METAFILEPICT, &stgmm, &fmtem); return TRUE; }
Figure 28-6. The container's C Ex28bView class listing. Study the message map and the associated command handlers. They're all relatively short, and they mostly call the OLE functions described earlier. A few private helper functions need some explanation, however.
You'll see many calls to a GetInterface function. This is a member of class CCmdTarget and returns the specified OLE interface pointer for a class in your project. It's used mostly to get the IOleClientSite interface pointer for your document. It's more efficient than calling ExternalQueryInterface , but it doesn't increment the object's reference count.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
GetSize
This function calls IOleObject::GetSize to get the embedded object's extents, which it converts to a rectangle for storage in the tracker.
SetNam es
The SetNames function calls IOleObject::SetHostNames to send the container application's name to the component.
SetViewAdv ise
This function calls the embedded object's IViewObject2::SetAdvise function to set up the advisory connection from the component object to the container document.
MakeMetafilePict
The MakeMetafilePict function calls the embedded object's IDataObject::GetData function to get a metafile picture to copy to the clipboard data object. (A metafile picture, by the way, is a Windows METAFILEPICT structure instance, which contains a pointer to the metafile plus extent information.)
Sav eObject
This function acts like the SaveDib function in the EX25A example. It creates a COleDataSource object with three formats: embedded object, metafile, and object descriptor.
DoPasteObjectDescriptor
The DoPasteObjectDescriptor function pastes an object descriptor from the clipboard but doesn't do anything with it. This function must be called prior to calling DoPasteObject.
DoPasteObject
This function calls OleCreateFromData to create an embedded object from an embedded object format on the clipboard.
#if !defined(AFX_EX28BDOC_H__1EAAB6DF_6011_11D0_848F_00400526305B__INCLUDED_) #define AFX_EX28BDOC_H__1EAAB6DF_6011_11D0_848F_00400526305B__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif //_MSC_VER > 1000 void ITrace(REFIID iid, const char* str); class CEx28bDoc : public CDocument { protected: // create from serialization only CEx28bDoc(); DECLARE_DYNCREATE(CEx28bDoc) BEGIN_INTERFACE_PART(OleClientSite, IOleClientSite) STDMETHOD(SaveObject)(); STDMETHOD(GetMoniker)(DWORD, DWORD, LPMONIKER*); STDMETHOD(GetContainer)(LPOLECONTAINER*); STDMETHOD(ShowObject)(); STDMETHOD(OnShowWindow)(BOOL); STDMETHOD(RequestNewObjectLayout)(); END_INTERFACE_PART(OleClientSite) BEGIN_INTERFACE_PART(AdviseSink, IAdviseSink) STDMETHOD_(void,OnDataChange)(LPFORMATETC, LPSTGMEDIUM); STDMETHOD_(void,OnViewChange)(DWORD, LONG); STDMETHOD_(void,OnRename)(LPMONIKER); STDMETHOD_(void,OnSave)(); STDMETHOD_(void,OnClose)(); END_INTERFACE_PART(AdviseSink) DECLARE_INTERFACE_MAP() friend class CEx28bView; private: LPOLEOBJECT m_lpOleObj; LPSTORAGE m_pTempStgRoot; LPSTORAGE m_pTempStgSub; BOOL m_bHatch; static const OLECHAR* s_szSub; // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CEx28bDoc) public: virtual BOOL OnNewDocument(); virtual void Serialize(CArchive& ar);
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
virtual void OnCloseDocument(); virtual void DeleteContents(); protected: virtual BOOL SaveModified(); //}}AFX_VIRTUAL // Implementation public: virtual ~CEx28bDoc(); #ifdef _DEBUG virtual void AssertValid() const; virtual void Dump(CDumpContext& dc) const; #endif protected: // Generated message map functions protected: //{{AFX_MSG(CEx28bDoc) afx_msg void OnEditClearAll(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations // immediately before the previous line. #endif // !defined(AFX_EX28BDOC_H__1EAAB6DF_6011_11D0_848F_00400526305B__INCLUDED_)
EX28BDOC.CPP
#include "stdafx.h" #include "ex28b.h" #include "ex28bDoc.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE __; #endif const OLECHAR* CEx28bDoc::s_szSub = L"sub";
// static
//////////////////////////////////////////////////////////////////// // CEx28bDoc IMPLEMENT_DYNCREATE(CEx28bDoc, CDocument) BEGIN_MESSAGE_MAP(CEx28bDoc, CDocument) //{{AFX_MSG_MAP(CEx28bDoc) ON_COMMAND(ID_EDIT_CLEAR_ALL, OnEditClearAll) //}}AFX_MSG_MAP END_MESSAGE_MAP() BEGIN_INTERFACE_MAP(CEx28bDoc, CDocument) INTERFACE_PART(CEx28bDoc, IID_IOleClientSite, OleClientSite) INTERFACE_PART(CEx28bDoc, IID_IAdviseSink, AdviseSink) END_INTERFACE_MAP() //////////////////////////////////////////////////////////////////// // implementation of IOleClientSite STDMETHODIMP_(ULONG) CEx28bDoc::XOleClientSite::AddRef() { TRACE("CEx28bDoc::XOleClientSite::AddRef\n"); METHOD_PROLOGUE(CEx28bDoc, OleClientSite) return pThis->InternalAddRef(); } STDMETHODIMP_(ULONG) CEx28bDoc::XOleClientSite::Release() { TRACE("CEx28bDoc::XOleClientSite::Release\n"); METHOD_PROLOGUE(CEx28bDoc, OleClientSite) return pThis->InternalRelease(); } STDMETHODIMP CEx28bDoc::XOleClientSite::QueryInterface(
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
REFIID iid, LPVOID* ppvObj) { ITrace(iid, "CEx28bDoc::XOleClientSite::QueryInterface"); METHOD_PROLOGUE(CEx28bDoc, OleClientSite) return pThis->InternalQueryInterface(&iid, ppvObj); } STDMETHODIMP CEx28bDoc::XOleClientSite::SaveObject() { TRACE("CEx28bDoc::XOleClientSite::SaveObject\n"); METHOD_PROLOGUE(CEx28bDoc, OleClientSite) ASSERT_VALID(pThis); LPPERSISTSTORAGE lpPersistStorage; pThis->m_pOleObj->QueryInterface(IID_IPersistStorage, (void**) &lpPersistStorage); ASSERT(lpPersistStorage != NULL); HRESULT hr = NOERROR; if (lpPersistStorage->IsDirty() == NOERROR) { // NOERROR == S_OK != S_FALSE, therefore object is dirty! hr = ::OleSave(lpPersistStorage, pThis-> m_pTempStgSub, TRUE); if (hr != NOERROR) hr = lpPersistStorage->SaveCompleted(NULL); // Mark the document as dirty if save successful pThis->SetModifiedFlag(); } lpPersistStorage->Release(); pThis->UpdateAllViews(NULL); return hr; } STDMETHODIMP CEx28bDoc::XOleClientSite::GetMoniker( DWORD dwAssign, DWORD dwWhichMoniker, LPMONIKER* ppMoniker) { TRACE("CEx28bDoc::XOleClientSite::GetMoniker\n"); return E_NOTIMPL; } STDMETHODIMP CEx28bDoc::XOleClientSite::GetContainer( LPOLECONTAINER* ppContainer) { TRACE("CEx28bDoc::XOleClientSite::GetContainer\n"); return E_NOTIMPL; } STDMETHODIMP CEx28bDoc::XOleClientSite::ShowObject() { TRACE("CEx28bDoc::XOleClientSite::ShowObject\n"); METHOD_PROLOGUE(CEx28bDoc, OleClientSite) ASSERT_VALID(pThis); pThis->UpdateAllViews(NULL); return NOERROR; } STDMETHODIMP CEx28bDoc::XOleClientSite::OnShowWindow(BOOL fShow) { TRACE("CEx28bDoc::XOleClientSite::OnShowWindow\n"); METHOD_PROLOGUE(CEx28bDoc, OleClientSite) ASSERT_VALID(pThis); pThis->m_bHatch = fShow; pThis->UpdateAllViews(NULL); return NOERROR; } STDMETHODIMP CEx28bDoc::XOleClientSite::RequestNewObjectLayout() { TRACE("CEx28bDoc::XOleClientSite::RequestNewObjectLayout\n"); return E_NOTIMPL; } //////////////////////////////////////////////////////////////////// // implementation of IAdviseSink STDMETHODIMP_(ULONG) CEx28bDoc::XAdviseSink::AddRef() { TRACE("CEx28bDoc::XAdviseSink::AddRef\n"); METHOD_PROLOGUE(CEx28bDoc, AdviseSink)
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
return pThis->InternalAddRef(); } STDMETHODIMP_(ULONG) CEx28bDoc::XAdviseSink::Release() { TRACE("CEx28bDoc::XAdviseSink::Release\n"); METHOD_PROLOGUE(CEx28bDoc, AdviseSink) return pThis->InternalRelease(); } STDMETHODIMP CEx28bDoc::XAdviseSink::QueryInterface( REFIID iid, LPVOID* ppvObj) { ITrace(iid, "CEx28bDoc::XAdviseSink::QueryInterface"); METHOD_PROLOGUE(CEx28bDoc, AdviseSink) return pThis->InternalQueryInterface(&iid, ppvObj); } STDMETHODIMP_(void) CEx28bDoc::XAdviseSink::OnDataChange( LPFORMATETC lpFormatEtc, LPSTGMEDIUM lpStgMedium) { TRACE("CEx28bDoc::XAdviseSink::OnDataChange\n"); METHOD_PROLOGUE(CEx28bDoc, AdviseSink) ASSERT_VALID(pThis); // Interesting only for advanced containers. Forward it such // that containers do not have to implement the entire // interface. } STDMETHODIMP_(void) CEx28bDoc::XAdviseSink::OnViewChange( DWORD aspects, LONG /*lindex*/) { TRACE("CEx28bDoc::XAdviseSink::OnViewChange\n"); METHOD_PROLOGUE(CEx28bDoc, AdviseSink) ASSERT_VALID(pThis); pThis->UpdateAllViews(NULL); } STDMETHODIMP_(void) CEx28bDoc::XAdviseSink::OnRename( LPMONIKER /*lpMoniker*/) { TRACE("CEx28bDoc::XAdviseSink::OnRename\n"); // Interesting only to the OLE link object. Containers ignore // this. } STDMETHODIMP_(void) CEx28bDoc::XAdviseSink::OnSave() { TRACE("CEx28bDoc::XAdviseSink::OnSave\n"); METHOD_PROLOGUE(CEx28bDoc, AdviseSink) ASSERT_VALID(pThis); pThis->UpdateAllViews(NULL); } STDMETHODIMP_(void) CEx28bDoc::XAdviseSink::OnClose() { TRACE("CEx28bDoc::XAdviseSink::OnClose\n"); METHOD_PROLOGUE(CEx28bDoc, AdviseSink) ASSERT_VALID(pThis); pThis->UpdateAllViews(NULL); } //////////////////////////////////////////////////////////////////// // CEx28bDoc construction/destruction CEx28bDoc::CEx28bDoc() { m_lpOleObj = NULL; m_pTempStgRoot = NULL; m_pTempStgSub = NULL; m_bHatch = FALSE; } CEx28bDoc::~CEx28bDoc() { } // the really important one
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
BOOL CEx28bDoc::OnNewDocument() { TRACE("Entering CEx28bDoc::OnNewDocument\n"); // Create a structured storage home for the object // (m_pTempStgSub). This is a temporary file -- random name // supplied by OLE. VERIFY(::StgCreateDocfile(NULL, STGM_READWRITE|STGM_SHARE_EXCLUSIVE|STGM_CREATE| STGM_DELETEONRELEASE, 0, &m_pTempStgRoot) == S_OK); ASSERT(m_pTempStgRoot != NULL); VERIFY(m_pTempStgRoot->CreateStorage(OLESTR("sub"), STGM_CREATE|STGM_READWRITE|STGM_SHARE_EXCLUSIVE, 0, 0, &m_pTempStgSub) == S_OK); ASSERT(m_pTempStgSub != NULL); return CDocument::OnNewDocument(); } //////////////////////////////////////////////////////////////////// // CEx28bDoc serialization void CEx28bDoc::Serialize(CArchive& ar) { // no hookup to MFC serialization if (ar.IsStoring()) { // TODO: add storing code here } else { // TODO: add loading code here } } //////////////////////////////////////////////////////////////////// // CEx28bDoc diagnostics #ifdef _DEBUG void CEx28bDoc::AssertValid() const { CDocument::AssertValid(); } void CEx28bDoc::Dump(CDumpContext& dc) const { CDocument::Dump(dc); } #endif //_DEBUG //////////////////////////////////////////////////////////////////// // CEx28bDoc commands void CEx28bDoc::OnCloseDocument() { m_pTempStgSub->Release(); // must release BEFORE calling // base class m_pTempStgRoot->Release(); CDocument::OnCloseDocument(); } void CEx28bDoc::DeleteContents() { if(m_lpOleObj != NULL) { // If object is running, close it, which releases our // IOleClientSite m_lpOleObj->Close(OLECLOSE_NOSAVE); m_lpOleObj->Release(); // should be final release // (or else...) m_lpOleObj = NULL; } } void CEx28bDoc::OnEditClearAll() { DeleteContents(); UpdateAllViews(NULL); SetModifiedFlag(); m_bHatch = FALSE; }
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
BOOL CEx28bDoc::SaveModified() { // Eliminate "save to file" message return TRUE; } void ITrace(REFIID iid, const char* str) { OLECHAR* lpszIID; ::StringFromIID(iid, &lpszIID); CString strIID = lpszIID; TRACE("%s - %s\n", (const char*) strIID, (const char*) str); AfxFreeTaskMem(lpszIID); }
Figure 28-7. The container's C Ex28bDoc class listing.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he E X28C ExampleAn O LE Embedded C omponent
You've already seen an MFC embedded component with in-place-activation capability (EX28A). Now you'll see a bare-bones component program that activates an embedded object in a separate window. It doesn't do much except display text and graphics in the window, but you'll learn a lot if you study the code. The application started as an SDI AppWizard Automation component with the document as the creatable object. The document's IDispatch interface was ripped out and replaced with IOleObject, IDataObject, and IPersistStorage interfaces. All the template server code carries through, so the document, view, and main frame objects are created when the container starts the component. Open and build the EX28C project now. Run the application to register it, and then try it with the EX28B container or any other container program.
#if !defined(AFX_EX28CDOC_H__1EAAB6F5_6011_11D0_848F_00400526305B __INCLUDED_) #define AFX_EX28CDOC_H__1EAAB6F5_6011_11D0_848F_00400526305B __INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 extern const CLSID clsid; // defined in ex28c.cpp void ITrace(REFIID iid, const char* str); #define SETFORMATETC(fe, cf, asp, td, med, li) ((fe).cfFormat=cf, \ (fe).dwAspect=asp, \ (fe).ptd=td, \ (fe).tymed=med, \ (fe).lindex=li) class CEx28cDoc : public CDocument { friend class CEx28cView; private: CString m_strText; LPOLECLIENTSITE m_lpClientSite; LPOLEADVISEHOLDER m_lpOleAdviseHolder; LPDATAADVISEHOLDER m_lpDataAdviseHolder; CString m_strContainerApp; CString m_strContainerObj; HGLOBAL MakeMetaFile(); BEGIN_INTERFACE_PART(OleObject, IOleObject) STDMETHOD(SetClientSite)(LPOLECLIENTSITE); STDMETHOD(GetClientSite)(LPOLECLIENTSITE*); STDMETHOD(SetHostNames)(LPCOLESTR, LPCOLESTR); STDMETHOD(Close)(DWORD); STDMETHOD(SetMoniker)(DWORD, LPMONIKER); STDMETHOD(GetMoniker)(DWORD, DWORD, LPMONIKER*); STDMETHOD(InitFromData)(LPDATAOBJECT, BOOL, DWORD); STDMETHOD(GetClipboardData)(DWORD, LPDATAOBJECT*); STDMETHOD(DoVerb)(LONG, LPMSG, LPOLECLIENTSITE, LONG, HWND, LPCRECT); STDMETHOD(EnumVerbs)(LPENUMOLEVERB*); STDMETHOD(Update)(); STDMETHOD(IsUpToDate)(); STDMETHOD(GetUserClassID)(LPCLSID); STDMETHOD(GetUserType)(DWORD, LPOLESTR*); STDMETHOD(SetExtent)(DWORD, LPSIZEL); STDMETHOD(GetExtent)(DWORD, LPSIZEL); \
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
STDMETHOD(Advise)(LPADVISESINK, LPDWORD); STDMETHOD(Unadvise)(DWORD); STDMETHOD(EnumAdvise)(LPENUMSTATDATA*); STDMETHOD(GetMiscStatus)(DWORD, LPDWORD); STDMETHOD(SetColorScheme)(LPLOGPALETTE); END_INTERFACE_PART(OleObject) BEGIN_INTERFACE_PART(DataObject, IDataObject) STDMETHOD(GetData)(LPFORMATETC, LPSTGMEDIUM); STDMETHOD(GetDataHere)(LPFORMATETC, LPSTGMEDIUM); STDMETHOD(QueryGetData)(LPFORMATETC); STDMETHOD(GetCanonicalFormatEtc)(LPFORMATETC, LPFORMATETC); STDMETHOD(SetData)(LPFORMATETC, LPSTGMEDIUM, BOOL); STDMETHOD(EnumFormatEtc)(DWORD, LPENUMFORMATETC*); STDMETHOD(DAdvise)(LPFORMATETC, DWORD, LPADVISESINK, LPDWORD); STDMETHOD(DUnadvise)(DWORD); STDMETHOD(EnumDAdvise)(LPENUMSTATDATA*); END_INTERFACE_PART(DataObject) BEGIN_INTERFACE_PART(PersistStorage, IPersistStorage) STDMETHOD(GetClassID)(LPCLSID); STDMETHOD(IsDirty)(); STDMETHOD(InitNew)(LPSTORAGE); STDMETHOD(Load)(LPSTORAGE); STDMETHOD(Save)(LPSTORAGE, BOOL); STDMETHOD(SaveCompleted)(LPSTORAGE); STDMETHOD(HandsOffStorage)(); END_INTERFACE_PART(PersistStorage) DECLARE_INTERFACE_MAP() protected: // Create from serialization only CEx28cDoc(); DECLARE_DYNCREATE(CEx28cDoc) // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CEx28cDoc) public: virtual BOOL OnNewDocument(); virtual void Serialize(CArchive& ar); virtual void OnFinalRelease(); virtual void OnCloseDocument(); protected: virtual BOOL SaveModified(); //}}AFX_VIRTUAL // Implementation public: virtual ~CEx28cDoc(); #ifdef _DEBUG virtual void AssertValid() const; virtual void Dump(CDumpContext& dc) const; #endif // Generated message map functions public: //{{AFX_MSG(CEx28cDoc) afx_msg void OnModify(); afx_msg void OnFileUpdate(); afx_msg void OnUpdateFileUpdate(CCmdUI* pCmdUI); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional // declarations immediately before the previous line #endif // !defined(AFX_EX28CDOC_H__1EAAB6F5_6011_11D0_848F_00400526305B __INCLUDED_)
Figure 28-8. The component's C Ex28cDoc class handler file listing. Here's a list of the important interface functions in ex28cDoc.cpp: XOleObject::SetClientSite XOleObject::DoVerb XOleObject::Advise XDataObject::GetData
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
XDataObject::QueryGetData XDataObject::DAdvise XPersistStorage::GetClassID XPersistStorage::InitNew XPersistStorage::Load XPersistStorage::Save You've seen the container code that draws a metafile. Here's the component code that creates it. The object handler calls the component's XDataObject::GetData function when it needs a metafile. This GetData implementation calls a helper function, MakeMetaFile , which creates the metafile picture. C ompare the drawing code with the drawing code in CEx28cView::OnDraw.
STDMETHODIMP CEx28cDoc::XDataObject::GetData( LPFORMATETC lpFormatEtc, LPSTGMEDIUM lpStgMedium) { TRACE("CEx28cDoc::XDataObject::GetData -- %d\n", lpFormatEtc->cfFormat); METHOD_PROLOGUE(CEx28cDoc, DataObject) ASSERT_VALID(pThis); if (lpFormatEtc->cfFormat != CF_METAFILEPICT) { return S_FALSE; } HGLOBAL hPict = pThis->MakeMetaFile(); lpStgMedium->tymed = TYMED_MFPICT; lpStgMedium->hMetaFilePict = hPict; lpStgMedium->pUnkForRelease = NULL; return S_OK; } HGLOBAL CEx28cDoc::MakeMetaFile { HGLOBAL hPict; CMetaFileDC dcm; VERIFY(dcm.Create()); CSize size(5000, 5000); // initial size of object in Excel & Word dcm.SetMapMode(MM_ANISOTROPIC); dcm.SetWindowOrg(0,0); dcm.SetWindowExt(size.cx, -size.cy); // drawing code dcm.Rectangle(CRect(500, -1000, 1500, -2000)); CFont font; font.CreateFont(-500, 0, 0, 0, 400, FALSE, FALSE, 0, ANSI_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_SWISS, "Arial"); CFont* pFont = dcm.SelectObject(&font); dcm.TextOut(0, 0, m_strText); dcm.SelectObject(pFont); HMETAFILE hMF = dcm.Close(); ASSERT(hMF != NULL); hPict = ::GlobalAlloc(GMEM_SHARE|GMEM_MOVEABLE, sizeof(METAFILEPICT)); ASSERT(hPict != NULL); LPMETAFILEPICT lpPict; lpPict = (LPMETAFILEPICT) ::GlobalLock(hPict); ASSERT(lpPict != NULL); lpPict->mm = MM_ANISOTROPIC; lpPict->hMF = hMF; lpPict->xExt = size.cx; lpPict->yExt = size.cy; // HIMETRIC height ::GlobalUnlock(hPict); return hPict; }
The XOleObject::Advise and the XDataObject::DAdvise functions are similar. Both functions call global OLE functions to set up OLE advise holder objects that can manage multiple advise sinks. (In this program, there is only one advise sink per OLE advise holder object.) The XOleObject::Advise function, listed below, establishes an OLE advise holder object with the IOleAdviseHolder interface. Other document functions call IOleAdviseHolder::SendOnClose and SendOnSave , which in turn call IAdviseSink::OnClose and OnSave for each attached sink.
STDMETHODIMP CEx28cDoc::XOleObject::Advise( IAdviseSink* pAdvSink, DWORD* pdwConnection) { TRACE("CEx28cDoc::XOleObject::Advise\n"); METHOD_PROLOGUE(CEx28cDoc, OleObject) ASSERT_VALID(pThis); *pdwConnection = 0; if (pThis->m_lpOleAdviseHolder == NULL && ::CreateOleAdviseHolder(&pThis->m_lpOleAdviseHolder) != NOERROR) { return E_OUTOFMEMORY; } ASSERT(pThis->m_lpOleAdviseHolder != NULL); return pThis->m_lpOleAdviseHolder->Advise(pAdvSink,
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
pdwConnection); }
The framework calls the OnModify function when the user chooses Modify from the EX28C -MAIN menu. The user enters a string through a dialog, and the function sends the OnDataChange notification to the object handler's data advise sink. (Figure 28-5 illustrates the advisory connections.) Here is the OnModify function code:
void CEx28cDoc::OnModify() { CTextDialog dlg; dlg.m_strText = m_strText; if (dlg.DoModal() == IDOK) { m_strText = dlg.m_strText; UpdateAllViews(NULL); // redraw view // Notify the client that the metafile has changed. // Client must call IViewObject::SetAdvise. LPDATAOBJECT lpDataObject = (LPDATAOBJECT) GetInterface(&IID_IDataObject); HRESULT hr = m_lpDataAdviseHolder->SendOnDataChange(lpDataObject, 0, NULL); ASSERT(hr == NOERROR); SetModifiedFlag(); // won't update without this } }
The framework calls the OnFileUpdate function when the user chooses Update from the File menu. The function calls IOleClientSite::SaveObject, which in turn causes the container to save the metafile and the object's native data in the storage. The function also sends the OnSave notification back to the client's advise sink. Here is the OnFileUpdate function code:
void CEx28cDoc::OnFileUpdate() { if (m_lpClientSite == NULL) return; VERIFY(m_lpClientSite->SaveObject() == NOERROR); if (m_lpOleAdviseHolder != NULL) m_lpOleAdviseHolder->SendOnSave(); SetModifiedFlag(FALSE); }
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Chapter 29
Introducing the Active T emplate Library
In this chapter, you'll take a look at the second framework (MFC being the first) now included within Microsoft Visual C ++the Active Template Library (ATL). You'll start by quickly revisiting the C omponent Object Model (C OM) and looking at an alternative method of writing C hapter 24's CSpaceship object, illustrating that there is more than one way to write a C OM class. (This will become important as you examine ATL's class composition methods.) Next you'll investigate the Active Template Library, focusing first on C ++ templates and raw C ++ smart pointers and how they might be useful in C OM development. You'll cover the client side of ATL programming and examine some of ATL's smart pointers. Finally you'll check out the server side of ATL programming, reimplementing the C hapter 24 spaceship example using ATL to get a feel for ATL's architecture.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
R evisiting C O M
The most important concept to understand about C OM programming is that it is interface-based. As you saw in C hapter 24, you don't need real C OM or even Microsoft runtime support to use interface-based programming. All you need is some discipline. Think back to the spaceship example in C hapter 24. You started out with a single class named CSpaceship that implemented several functions. Seasoned C ++ developers usually sit down at the computer and start typing a class like this:
struct IUnknown { virtual HRESULT QueryInterface(REFIID riid, void** ppv) = 0; virtual ULONG AddRef() = 0; virtual ULONG Release() = 0; };
Every C OM interface derives from this interface (meaning the first three functions of every C OM interface you ever see will be QueryInterface, AddRef, and Release ). To turn IMotion into a C OM interface, derive it from IUnknown like this:
If you wanted these interfaces to work out-of-process, you'd have to make each function return an HRESULT. You'll see this when we cover Interface Definition Language (IDL) later in this chapter.
AddRef and Release deserve some mention because they are part of IUnknown. AddRef and Release allow an object to control its own lifetime if it chooses to. As a rule, clients are supposed to treat interface pointers like resources: clients acquire interfaces, use them, and release them when they are done using them. Objects learn about new references to themselves via AddRef . Objects learn they have been unreferenced through the Release function. Objects often use this information to control their lifetimes. For example, many objects self-destruct when their reference count reaches zero. Here's how some client code might use the spaceship:
void UseSpaceship() { IMotion* pMotion = NULL; pMotion = GetASpaceship(); // This is a member of the // hypothetical Spaceship // API. It's presumably an // entry point into some DLL. // Returns an IMotion* and // causes an implicit AddRef. If(pMotion) { pMotion->Fly(); int i = pMotion->GetPosition(); pMotion->Release(); // done with this instance of CSpaceship }
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
}
The other (and more important) function within IUnknown is the first one: QueryInterface. QueryInterface is the C OM mechanism for discovering functionality at runtime. If someone gives you a C OM interface pointer to an object and you don't want to use that pointer, you can use the pointer to ask the object for a different interface to the same object. This mechanism, along with the fact that interfaces remain constant once published, are the key ingredients that allow C OM-based software to evolve safely over time. The result is that you can add functionality to your C OM software without breaking older versions of the clients running that software. In addition, clients have a widely recognized means of acquiring that new functionality once they know about it. For example, you add functionality to the implementation of CSpaceship by adding a new interface named IVisual. Adding this interface makes sense because you can have objects in three-dimensional space that move in and out of view. You might also have an invisible object in three-dimensional space (a black hole, for example). Here's the IVisual interface:
void UseSpaceship() { IMotion* pMotion = NULL; pMotion = GetASpaceship(); // Implicit AddRef if(pMotion) { pMotion->Fly(); int i = pMotion->GetPosition(); IVisual* pVisual = NULL; PMotion->QueryInterface(IID_IVisual, (void**) &pVisual); // Implicit AddRef within QueryInterface if(pVisible) { pVisual->Display(); // uncloaking now pVisual->Release(); // done with this interface } } pMotion->Release(); // done with this instance of IMotion }
Notice that the preceding code uses interface pointers very carefully: it uses them only if the interface was acquired properly, and then it releases the interface pointers when it is done using them. This is raw C OM programming at the lowest levelyou acquire an interface pointer, you use the interface pointer, and you release it when you're done with it.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
W riting C O M C ode
As you can see, writing C OM client code isn't a whole lot different from writing regular C ++ code. However, the C ++ classes that the client talks to are abstract base classes. Instead of calling operator new as you would in C ++, you create C OM objects and acquire C OM interfaces by explicitly calling some sort of API function. And instead of deleting the object outright, you simply follow the C OM interface rule of balancing calls to AddRef with calls to Release . What does it take to get the C OM class up and running? You saw how to do it using MFC in C hapter 24. Here's another example of implementing CSpaceship as a C OM class. This example uses the multiple inheritance approach to writing C OM classes. That is, the C ++ class inherits from several interfaces and then implements the union of all the functions (including IUnknown, of course).
struct CSpaceship : IMotion, IDisplay { ULONG m_cRef; int m_nPosition; CSpaceship() : m_cRef(0), m_nPosition(0) { } HRESULT QueryInterface(REFIID riid, void** ppv); ULONG AddRef() { return InterlockedIncrement(&m_cRef); } ULONG Release() { ULONG cRef = InterlockedIncrement(&m_cRef); if(cRef == 0){ delete this; return 0; } else return m_cRef; } // IMotion functions: void Fly() { // Do whatever it takes to fly here } int GetPosition() { return m_nPosition; } // IVisual functions: void Display() { // Uncloak } }; COM Classes Using Multiple Inheritance
If you're used to seeing plain C ++ code, the preceding code might look a little strange to you. This is a less common form of multiple inheritance called interface inheritance. Most C ++ developers are used to an implementation inheritance in which the derived class inherits everything from the base class including the implementation. Interface inheritance simply means the derived class inherits the interfaces of the base class. The preceding code effectively adds two data members to the CSpaceship classa vptr for each implied vtable . When using the multiple inheritance approach to implementing interfaces, each interface shares CSpaceship's implementation of IUnknown. This sharing illustrates a rather esoteric yet important concept known as C OM identity. The basic idea of C OM identity is that IUnknown is the void* of C OM. IUknown is the one interface guaranteed to be hanging off any object, and you can always get to it. C OM identity also says (in the previous example) the client can call QueryInterface through the CSpaceship IMotion interface to get the IVisible interface. C onversely, the client can call QueryInterface through the CSpaceship IVisible interface to get the IMotion interface. Finally, the client can call QueryInterface through IUnknown to acquire the IMotion or the IVisible interface, and the client can call QueryInterface through either IMotion or IVisual to get a pointer to IUnknown. To learn more about C OM identity, see Essential COM by Don Box (Addison-Wesley, 1997) or Inside COM by Dale Rogerson (Microsoft Press, 1997). Often you'll see C OM classes illustrated with "lollipop" diagrams depicting the interfaces implemented by a C OM class. You can see an example of a lollipop diagram in "The IUnknown Interface and the QueryInterface Member Function" in C hapter 24. The multiple inheritance method of implementing CSpaceship automatically fulfills the rules of C OM identity. Note that all calls to QueryInterface, AddRef, and Release land in the same place in the C ++ class, regardless of the interface through which they were called. This is more or less the essence of C OM. As a C OM developer, your job is to create useful services and expose them through C OM interfaces. At the most basic level, this means wiring up some function tables to follow C OM's identity rules. You've seen two ways to accomplish this so far. (C hapter 24 showed you how to do it using nested classes and MFC . This chapter just showed you how to write a C OM class using multiple inheritance in C ++.) However, in addition to interface programming and writing classes to implement interfaces, there are several other pieces to the C OM puzzle.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he C O M Infrastructure
Once you get your mind around the concept of interface-based programming, quite a few details need implementation in order to get the class to mix in with the rest of the system. These details often overshadow the fundamental beauty of C OM. To start off with, C OM classes need a place to live, so you must package them in either an EXE or a DLL. In addition, each C OM class you write needs an accompanying class object (often referred to as a class factory). The way in which a C OM server's class object is exposed differs depending upon how you package the C OM class (in a DLL or an EXE). The server lifetime also needs to be considered. The server should stay in memory for as long as it's needed, and it should go away when it's not needed. To accomplish this, servers maintain global lock counts indicating the number of objects with extant interface pointers. Finally, well-behaved servers insert the necessary values in the Windows Registry so that client software can easily activate them. You've spent a lot of time looking at MFC while reading this book. As you saw in C hapter 24, MFC takes care of most of the C OM-based details for you. For example, CCmdTarget has an implementation of IUnknown. MFC has even created C ++ classes and macros to implement class objects (such as COleObjectFactory, COleTemplateServer, DECLARE_OLE_CREATE, and IMPLEMENT_OLE_CREATE) that will put most of the correct entries into the Registry. MFC has the easiest-to-implement, zippiest version of IDispatch aroundall you need is a CCmdTarget object and C lassWizard. If you decide OLE Documents or ActiveX Documents are your thing, MFC provides standard implementations of the Object Linking and Embedding and ActiveX Document protocols. Finally, MFC remains hands-down the easiest way to write fast, powerful ActiveX controls. (You can write ActiveX controls in Microsoft Visual Basic, but you don't have quite as much flexibility). These are all great features. However, using MFC has a downside. To get these features, you need to buy into MFC 100%. Now, that's not necessarily a bad idea. However, you should be aware of the cost of entry when you decide to use MFC . MFC is big. It has to beit's a C ++ framework with many capabilities.
A New Framework
As you can see from the examples we've looked at so far, implementing C OM classes and making them available to clients involves writing a great deal of code code that remains the same from one class implementation to another. IUnknown implementations are generally the same for every C OM class you encounter the main difference between them is the interfaces exposed by each class. But just as you no longer need to understand assembly language to get software working these days, pretty soon you'll no longer need to understand all the nuances of IUnknown and C OM's relationship to C ++ to get your C OM-based software up and running. You're not quite at that stage, but the Active Template Library (ATL) from Microsoft is a great first step in that direction. (However, ATL does not absolve you from learning the important concepts behind C OM, such as apartments and remoting.) Before diving into ATL, let's take a quick peek at where C OM and ATL fit into the big picture.
For more information about how to implement higher-level features in raw C ++, see Kraig Brockschmidt's Inside OLE, 2d. ed. (Microsoft Press, 1995).
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he AT L R oadmap
If you look at the source code for ATL, you'll find ATL consists of a collection of header files and C ++ source code files. Most of it resides inside ATL's Include directory. Here's a rundown of some of the ATL files and what's inside each of them.
ATLBASE.H
This file contains: ATL's function typedefs Structure and macro definitions Smart pointers for managing C OM interface pointers Thread synchronization support classes Definitions for CComBSTR , CComVariant, threading, and apartment support
ATLCOM.H
This file contains: Template classes for class object/class factory support IUnknown implementations Support for tear-off interfaces Type information management and support ATL's IDispatch implementation C OM enumerator templates C onnection point support
ATLIMPL.CPP
ATLIMPL.C PP implements such classes as CComBSTR, which is declared in ATLBASE.H.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
C lient-Side AT L P rogramming
There are basically two sides to ATLclient-side support and object-side support. By far the largest portion of support is on the object side because of all the code necessary to implement ActiveX controls. However, the client-side support provided by ATL turns out to be useful and interesting also. Let's take a look at the client side of ATL. Because C ++ templates are the cornerstone of ATL, we'll take a little detour first to examine them.
C++ Templates
The key to understanding the Active Template Library is understanding C ++ templates. Despite the intimidating template syntax, the concept of templates is fairly straightforward. C ++ templates are sometimes called compiler-approved macros, which is an appropriate description. Think about what macros do: when the preprocessor encounters a macro, the preprocessor looks at the macro and expands it into regular C ++ code. But the problem with macros is that they are sometimes error-prone and they are never type-safe. If you use a macro and pass an incorrect parameter, the compiler won't complain but your program might very well crash. Templates, however, are like type-safe macros. When the compiler encounters a template, the compiler expands the template just as it would a macro. But because templates are type-safe, the compiler catches any type problems before the user encounters them. Using templates to reuse code is different from what you're used to with conventional C ++ development. C omponents written using templates reuse code by template substitution rather than by inheriting functionality from base classes. All the boilerplate code from templates is literally pasted into the project. The archetypal example of using a template is a dynamic array. Imagine you need an array for holding integers. Rather than declaring the array with a fixed size, you want the array to grow as necessary. So you develop the array as a C ++ class. Then someone you work with gets wind of your new class and says that he or she needs the exact same functionality. However, this person wants to use floating point numbers in the array. Rather than pumping out the exact same code (except for using a different type of data), you can use a C ++ template. Here's an example of how you might use templates to solve the problem described above. The following is a dynamic array implemented as a template:
template <class T> class DynArray { public: DynArray(); ~DynArray(); // clean up and do memory management int Add(T Element); // adds an element and does // memory management void Remove(int nIndex) // remove element and // do memory management T GetAt(nIndex) const; int GetSize(); private: T* TArray; int m_nArraysize; }; void UseDynArray() { DynArray<int> intArray; DynArray<float> floatArray; intArray.Add(4); floatArray.Add(5.0); intArray.Remove(0); floatArray.Remove(0); int x = intArray.GetAt(0); float f = floatArray.GetAt(0); }
As you can imagine, creating templates is useful for implementing boilerplate C OM code, and templates are the mechanism ATL uses for providing C OM support. The previous example is just one of the many uses available for templates. Not only are templates useful for applying type information to a certain kind of data structure, they're also useful for encapsulating algorithms. You'll see how when you take a closer look at ATL. Let's take a look at the Active Template Library to see what comes with it.
Smart Pointers
One of the most common uses of templates is for smart pointers. The traditional C ++ literature calls C ++'s built-in pointers "dumb" pointers. That's not a very nice name, but normal C ++ pointers don't do much except point. It's often up to the client to perform details such as pointer initialization. As an example, let's model two types of software developer using C ++ classes. You can start by creating the classes: CVBDeveloper and CCPPDeveloper .
class CVBDeveloper { public: CVBDeveloper() { } ~CVBDeveloper() { AfxMessageBox("I used VB, so I got home early."); } virtual void DoTheWork() { AfxMessageBox("Write them forms"); } }; class CCPPDeveloper { public: CCPPDeveloper() { } ~CCPPDeveloper() { AfxMessageBox("Stay at work and fix those pointer problems"); } virtual void DoTheWork() { AfxMessageBox("Hacking C++ code");
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
} };
The Visual Basic developer and the C ++ developer both have functions for eliciting optimal performance. Now imagine some client code that looks like this:
//UseDevelopers.CPP void UseDevelopers() { CVBDeveloper* pVBDeveloper; . . . // The VB Developer pointer needs // to be initialized // sometime. But what if // you forget to initialize and later // on do something like this: if(pVBDeveloper) { // Get ready for fireworks // because pVBDeveloper is // NOT NULL, it points // to some random data. c->DoTheWork(); } }
In this case, the client code forgot to initialize the pVBDeveloper pointer to NULL. (Of course, this never happens in real life!) Because pVBDeveloper contains a non-NULL value (the value is actually whatever happened to be on the stack at the time), the test to make sure the pointer is valid succeeds when in fact you're expecting it to fail. The client gleefully proceeds, believing all is well. The client crashes, of course, because the client is "calling into darkness." (Who knows where pVBDeveloper is pointingprobably to nothing that even resembles a Visual Basic developer.) Naturally, you'd like some mechanism for ensuring that the pointers are initialized. This is where smart pointers come in handy. Now imagine a second scenario. Perhaps you'd like to plug a little extra code into your developer-type classes that performs some sort of operation common to all developers. For example, perhaps you'd like all the developers to do some design work before they begin coding. C onsider the earlier VB developer and C ++ developer examples. When the client calls DoTheWork, the developer gets right to coding without proper design, and he or she probably leaves the poor clients in a lurch. What you'd like to do is add a very generic hook to the developer classes so they make sure the design is done before beginning to code. The C ++ solution to coping with these problems is called a smart pointer. Let's find out exactly what a smart pointer is.
template<class T> class SmartDeveloper { T* m_pDeveloper; public: SmartDeveloper(T* pDeveloper) { ASSERT(pDeveloper != NULL); m_pDeveloper = pDeveloper; } ~SmartDeveloper() { AfxMessageBox("I'm smart so I'll get paid."); } SmartDeveloper & operator=(const SmartDeveloper& rDeveloper) { return *this; } T* operator->() const { AfxMessageBox("About to de-reference pointer. Make / sure everything's okay. "); return m_pDeveloper; } };
The SmartDeveloper template listed above wraps a pointerany pointer. Because the SmartDeveloper class is based on a template, it can provide generic functionality regardless of the type associated with the class. Think of templates as compiler-approved macros: declarations of classes (or functions) whose code can apply to any type of data. We want the smart pointer to handle all developers, including those using VB, Visual C ++, Java, and Delphi (among others). The template <class T> statement at the top accomplishes this. The SmartDeveloper template includes a pointer (m_pDeveloper ) to the type of developer for which the class will be defined. The SmartDeveloper constructor takes a pointer to that type as a parameter and assigns it to m_pDeveloper . Notice that the constructor generates an assertion if the client passes a NULL parameter to construct SmartDeveloper . In addition to wrapping a pointer, the SmartDeveloper implements several operators. The most important one is the "->" operator (the member selection operator). This operator is the workhorse of any smart pointer class. Overloading the member selection operator is what turns a regular class into a smart pointer. Normally, using the member selection operator on a regular C ++ dumb pointer tells the compiler to select a member belonging to the class or structure being pointed to. By overriding the member selection operator, you provide a way for the client to hook in and call some boilerplate code every time that client calls a method. In the SmartDeveloper example, the smart developer makes sure the work area is in order before working. (This example is somewhat contrived. In real life, you might want to put in a debugging hook, for example.) Adding the -> operator to the class causes the class to behave like C ++'s built-in pointer. To behave like native C ++ pointers in other ways, smart pointer classes need to implement the other standard operators such as the de-referencing and assignment operators.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
classes:
void UseSmartDevelopers { CVBDeveloper VBDeveloper; CCPPDeveloper CPPDeveloper; SmartDeveloper<CVBDeveloper> smartVBDeveloper(&VBDeveloper); SmartDeveloper<CCPPDeveloper> smartCPPDeveloper(&CPPDeveloper); smartVBDeveloper->DoTheWork(); smartCPPDeveloper->DoTheWork(); }
Instead of bringing in any old developer to do the work (as in the previous example), the client asks the smart developers to do the work. The smart developers will automatically prepare the design before proceeding with coding.
CComPtr
Here's an abbreviated version of CComPtr showing its most important parts:
template <class T> class CComPtr { public: typedef T _PtrClass; CComPtr() {p=NULL;} CComPtr(T* lp) { if ((p = lp) != NULL) p->AddRef(); } CComPtr(const CComPtr<T>& lp) { if ((p = lp.p) != NULL) p->AddRef(); } ~CComPtr() {if (p) p->Release();} void Release() {if (p) p->Release(); p=NULL;} operator T*() {return (T*)p;} T& operator*() {_ASSERTE(p!=NULL); return *p; } T** operator&() { _ASSERTE(p==NULL); return &p; } T* operator->() { _ASSERTE(p!=NULL); return p; } T* operator=(T* lp){return (T*)AtlComPtrAssign( (IUnknown**)&p, lp);} T* operator=(const CComPtr<T>& lp) { return (T*)AtlComPtrAssign((IUnknown**)&p, lp.p); } T* p;
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
};
CComPtr is a fairly basic smart pointer. Notice the data member p of type T (the type introduced by the template parameter). CComPtr 's constructor performs an AddRef on the pointer while the destructor releases the pointerno surprises here. CComPtr also has all the necessary operators for wrapping a C OM interface. Only the assignment operator deserves special mention. The assignment does a raw pointer re-assignment. The assignment operator calls a function named AtlComPtrAssign:
ATLAPI_(IUnknown*) AtlComPtrAssign(IUnknown** pp, IUnknown* lp) { if (lp != NULL) lp->AddRef(); if (*pp) (*pp)->Release(); *pp = lp; return lp; }
AtlComPtrAssign does a blind pointer assignment, AddRef -ing the assignee before calling Release on the assignor. You'll soon see a version of this function that calls QueryInterface . CComPtr 's main strength is that it helps you manage the reference count on a pointer to some degree.
Using CComPtr
In addition to helping you manage AddRef and Release operations, CComPtr can help you manage code layout. Looking at a bit of code will help illustrate the usefulness of CComPtr . Imagine that your client code needs three interface pointers to get the work done as shown here:
void GetLottaPointers(LPUNKNOWN pUnk){ HRESULT hr; LPPERSIST pPersist; LPDISPATCH pDispatch; LPDATAOBJECT pDataObject; hr = pUnk->QueryInterface(IID_IPersist, (LPVOID *)&pPersist); if(SUCCEEDED(hr)) { hr = pUnk->QueryInterface(IID_IDispatch, (LPVOID *) &pDispatch); if(SUCCEEDED(hr)) { hr = pUnk->QueryInterface(IID_IDataObject, (LPVOID *) &pDataObject); if(SUCCEEDED(hr)) { DoIt(pPersist, pDispatch, pDataObject); pDataObject->Release(); } pDispatch->Release(); } pPersist->Release(); } }
You could use the controversial goto statement (and risk facing derisive comments from your co-workers) to try to make your code look cleaner, like this:
void GetLottaPointers(LPUNKNOWN pUnk){ HRESULT hr; LPPERSIST pPersist; LPDISPATCH pDispatch; LPDATAOBJECT pDataObject; hr = pUnk->QueryInterface(IID_IPersist, (LPVOID *)&pPersist); if(FAILED(hr)) goto cleanup; hr = pUnk->QueryInterface(IID_IDispatch, (LPVOID *) &pDispatch); if(FAILED(hr)) goto cleanup; hr = pUnk->QueryInterface(IID_IDataObject, (LPVOID *) &pDataObject); if(FAILED(hr)) goto cleanup; DoIt(pPersist, pDispatch, pDataObject); cleanup: if (pDataObject) pDataObject->Release(); if (pDispatch) pDispatch->Release(); if (pPersist) pPersist->Release(); }
That may not be as elegant a solution as you would like. Using CComPtr makes the same code a lot prettier and much easier to read, as shown here:
void GetLottaPointers(LPUNKNOWN pUnk){ HRESULT hr; CComPtr<IUnknown> persist; CComPtr<IUnknown> dispatch; CComPtr<IUnknown> dataobject; hr = pUnk->QueryInterface(IID_IPersist, (LPVOID *)&persist); if(FAILED(hr)) return; hr = pUnk->QueryInterface(IID_IDispatch, (LPVOID *) &dispatch); if(FAILED(hr)) return;
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
hr = pUnk->QueryInterface(IID_IDataObject, (LPVOID *) &dataobject); if(FAILED(hr)) return; DoIt(pPersist, pDispatch, pDataObject); // Destructors call release... }
At this point, you're probably wondering why CComPtr doesn't wrap QueryInterface . After all, QueryInterface is a hot spot for reference counting. Adding QueryInterface support for the smart pointer requires some way of associating a GUID with the smart pointer. CComPtr was introduced in the first version of ATL. Rather than disrupt any existing code base, Microsoft introduced a beefed-up version of CComPtr named CComQIPtr.
CComQIPtr
Here's part of CComQIPtr 's definition:
template <class T, const IID* piid = &__uuidof(T)> class CComQIPtr { public: typedef T _PtrClass; CComQIPtr() {p=NULL;} CComQIPtr(T* lp) { if ((p = lp) != NULL) p->AddRef(); } CComQIPtr(const CComQIPtr<T,piid>& lp) { if ((p = lp.p) != NULL) p->AddRef(); } CComQIPtr(IUnknown* lp) { p=NULL; if (lp != NULL) lp->QueryInterface(*piid, (void **)&p); } ~CComQIPtr() {if (p) p->Release();} void Release() {if (p) p->Release(); p=NULL;} operator T*() {return p;} T& operator*() {_ASSERTE(p!=NULL); return *p; } T** operator&() { _ASSERTE(p==NULL); return &p; } T* operator->() {_ASSERTE(p!=NULL); return p; } T* operator=(T* lp){ return (T*)AtlComPtrAssign((IUnknown**)&p, lp); } T* operator=(const CComQIPtr<T,piid>& lp) { return (T*)AtlComPtrAssign((IUnknown**)&p, lp.p); } T* operator=(IUnknown* lp) { return (T*)AtlComQIPtrAssign((IUnknown**)&p, lp, *piid); } bool operator!(){return (p == NULL);} T* p; };
What makes CComQIPtr different from CComPtr is the second template parameter, piidthe interfaces's GUID. This smart pointer has several constructors: a default constructor, a copy constructor, a constructor that takes a raw interface pointer of unspecified type, and a constructor that accepts an IUnknown interface as a parameter. Notice in this last constructor that if the developer creates an object of this type and initializes it with a plain old IUnknown pointer, CComQIPtr calls QueryInterface using the GUID template parameter. Also notice that the assignment to an IUnknown pointer calls AtlComQIPtrAssign to make the assignment. As you can imagine, AtlComQIPtrAssign performs a QueryInterface under the hood using the GUID template parameter.
Using CComQIPtr
Here's how you might use CComQIPtr in some C OM client code:
void GetLottaPointers(ISomeInterface* pSomeInterface){ HRESULT hr; CComQIPtr<IPersist, &IID_IPersist> persist; CComQIPtr<IDispatch, &IID_IDispatch> dispatch; CComPtr<IDataObject, &IID_IDataObject> dataobject; dispatch = pSomeInterface; // implicit QI persist = pSomeInterface; // implicit QI dataobject = pSomeInterface; // implicit QI DoIt(persist, dispatch, dataobject); // // // // // Destructors call release... }
The CComQIPtr is useful whenever you want the Java-style or Visual Basic-style type conversions. Notice that the code listed above didn't require any calls to QueryInterface or Release . Those calls happened automatically.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
ATL Smart Pointer Problems
Smart pointers can be quite convenient in some places (as in the CComPtr example where we eliminated the goto statement). Unfortunately, C ++ smart pointers aren't the panacea that programmers pray for to solve their reference-counting and pointer-management problems. Smart pointers simply move these problems to a different level. One situation in which to be very careful with smart pointers is when converting from code that is not smart-pointer based to code that uses the ATL smart pointers. The problem is that the ATL smart pointers don't hide the AddRef and Release calls. This just means you need to take care to understand how the smart pointer works rather than be careful about how you call AddRef and Release . For example, imagine taking this code:
void UseAnInterface(){ IDispatch* pDispatch = NULL; HRESULT hr = GetTheObject(&pDispatch); if(SUCCEEDED(hr)) { DWORD dwTICount; pDispatch->GetTypeInfoCount(&dwTICount); pDispatch->Release(); } }
and capriciously converting the code to use a smart pointer like this:
void UseAnInterface() { CComPtr<IDispatch> dispatch = NULL; HRESULT hr = GetTheObject(&dispatch); if(SUCCEEDED(hr)) { DWORD dwTICount; dispatch->GetTypeInfoCount(&dwTICount); dispatch->Release(); } }
Because CComPtr and CComQIPtr do not hide calls to AddRef and Re-lease , this blind conversion causes a problem when the release is called through the dispatch smart pointer. The IDispatch interface performs its own release, so the code above calls Release twicethe first time explicitly through the call dispatch->Release() and the second time implicitly at the function's closing curly bracket. In addition, ATL's smart pointers include the implicit cast operator that allows smart pointers to be assigned to raw pointers. In this case, what's actually happening with the reference count starts to get confusing. The bottom line is that while smart pointers make some aspect of client-side C OM development more convenient, they're not foolproof. You still have to have some degree of knowledge about how smart pointers work if you want to use them safely.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Server-Side AT L P rogramming
We've covered ATL's client-side support. While a fair amount of ATL is devoted to client-side development aids (such as smart pointers and BSTR wrappers), the bulk of ATL exists to support C OM-based servers, which we'll cover next. First you'll get an overview of ATL in order to understand how the pieces fit together. Then you'll re-implement the spaceship example in ATL to investigate ATL's Object Wizard and get a good feel for what it takes to write C OM classes using ATL.
Figure 29-1. Selecting ATL COM AppWizard from the New dialog box.
Figure 29-2. Step 1 of the ATL COM AppWizard. Selecting DLL as the server type produces all the necessary pieces to make your server DLL fit into the C OM milieu. Among these pieces are the following wellknown C OM functions: DllGetClassObject, DllCanUnloadNow, DllRegisterServer, and DllUnregisterServer. Also included are the correct server lifetime mechanisms for a DLL. If you decide you might want to run your DLL out of process as a surrogate, selecting the Allow Merging Of Proxy/Stub C ode option permits you to package all your components into a single binary file. (Proxy/stub code has traditionally shipped as a separate DLL.) That way you have to distribute only a single DLL. If you decide you absolutely must include MFC in your DLL, go ahead and select the Support MFC check box. MFC support includes AfxWin.h and AfxDisp.h in your StdAfx.h file and links your project to the current version of MFC 's import library. While using MFC can be very convenient and almost addictive at times, beware of dependencies you're inheriting when you include MFC . You can also select Support MTS to add support for Microsoft Transaction Server. If you elect to produce an Executable EXE server, the ATL C OM AppWizard produces code that compiles to an EXE file. The EXE will correctly register the class objects with the operating system by using CoRegisterClassObject and CoRevokeClassObject. The project will also insert the correct code for managing the lifetime of the executable server. Finally, if you choose the Service EXE option, the ATL C OM AppWizard adds the necessary service-oriented code. Using the ATL C OM AppWizard to write a lightweight C OM server yields several products. First, you get a project file for compiling your object. The project file ties together all the source code for the project and maintains the proper build instructions for each of the files. Second, you get some boilerplate Interface Definition Language (IDL) code. The IDL file is important because as the starting point for genuine C OM development, it's one of the primary files you'll focus
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
on when writing C OM classes. IDL is a purely declarative language for describing C OM interfaces. Once a C OM interface is described in an IDL file, a simple pass though the Microsoft Interface Definition Language (MIDL) compiler creates several more useful products. These products include: The pure abstract base classes needed to write C OM classes A type library Source code for building the proxy stub DLL (necessary for standard C OM remoting)
Figure 29-3. Using the ATL Object Wizard to insert a new ATL-based COM class into the project. After you choose the type of ATL object, click Next to display the ATL Object Wizard Properties dialog. Depending on which object you choose, the Attributes tab of the ATL Object Wizard Properties dialog allows you to select the threading model for your C OM class, and whether you want a dual (IDispatch-based) or a custom interface. The dialog also allows you to choose how your class will support aggregation. In addition, the Object Wizard lets you easily include the ISupportErrorInfo interface and connection points in your class. Finally, you can aggregate to the Free-Threaded Marshaler if you so choose.
class ATL_NO_VTABLE CAtlSpaceship : public CComObjectRootEx<CComSingleThreadModel>, public CComCoClass<CAtlSpaceship, &CLSID_AtlSpaceship>, public IDispatchImpl<IAtlSpaceship, &IID_IAtlSpaceship, &LIBID_SPACESHIPSVRLib> { . . .
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
};
The CComSingleThreadModel template parameter mixes in the more efficient standard increment and decrement operations for IUnknown (because access to the class is automatically serialized). In addition, the ATL Object Wizard causes the class to insert the correct threading model value in the Registry. If you choose the Single option in the ATL Object Wizard, the class uses the CComSingleThreadModel but leaves the ThreadingModel value blank in the Registry. C hoosing Both or Free causes the class to use the CComMultiThreadModel template parameter, which employs the thread-safe Win32 increment and decrement operations InterlockedIncrement and InterlockedDecrement. For example, a free-threaded class definition looks like this:
class ATL_NO_VTABLE CAtlSpaceship : public CComObjectRootEx< CComMultiThreadModel>, public CComCoClass<CAtlSpaceship, &CLSID_AtlSpaceship>, public IDispatchImpl<IAtlSpaceship, &IID_IAtlSpaceship, &LIBID_SPACESHIPSVRLib> { . . . };
C hoosing Both for your threading model inserts Both as the data for the ThreadingModel value, while choosing Free uses the data value Free for the ThreadingModel value.
class ATL_NO_VTABLE CAtlSpaceship : public CComObjectRootEx<CComSingleThreadModel>, public CComCoClass<CAtlSpaceship, &CLSID_AtlSpaceship>, public IDispatchImpl<IAtlSpaceship, &IID_IAtlSpaceship, &LIBID_SPACESHIPSVRLib> { . . . };
While ATL includes quite a few C OM-oriented C ++ classes, those listed in the spaceship class's inheritance list above are enough to get a flavor of how ATL works. The most generic ATL-based C OM objects derive from three base classes: CComObjectRoot, CComCoClass , and IDispatch. CComObjectRoot implements IUnknown and manages the identity of the class. This means CComObjectRoot implements AddRef and Release and hooks into ATL's QueryInterface mechanism. CComCoClass manages the C OM class's class object and some general error reporting. In the class definition above, CComCoClass adds the class object that knows how to create CAtlSpaceship objects. Finally, the code produced by the ATL Object Wizard includes an implementation of IDispatch based on the type library produced by compiling the IDL. The default IDispatch is based on a dual interface (which is an IDispatch interface followed by the functions defined in the IDL). As you can see, using ATL to implement C OM classes is different from using pure C ++. The Tao of ATL differs from what you might be used to when developing normal C ++ classes. With ATL, the most important part of the project is the interfaces, which are described in IDL. By adding functions to the interfaces in the IDL code, you automatically add functions to the concrete classes implementing the interfaces. The functions are added automatically because the projects are set up such that compiling the IDL file yields a C ++ header file with those functions. All that's left for you to do after adding the functions in the interface is to implement those functions in the C ++ class. The IDL file also provides a type library so the C OM class can implement IDispatch. However, while ATL is useful for implementing lightweight C OM services and objects, ATL is also a new means by which you can create ActiveX controls, as you'll see in the next chapter.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
IClassFactory . Writing C OM objects as we've just described is certainly more convenient than most other methods. But exactly what happens when you use the AppWizard to generate the code for you? Understanding how ATL works is important if you want to extend your ATL-based C OM classes and servers much beyond what AppWizard and C lassView provide. For example, ATL provides support for advanced interface techniques such as tear-off interfaces. Unfortunately, there's no Wizard option for implementing a tear-off interface. Even though ATL supports it, you've got to do a little work by hand to accomplish the tear-off interface. Understanding how ATL implements IUnknown is helpful in this situation. Let's examine the CAtlSpaceship class in a bit more detail. Here's the entire definition:
class ATL_NO_VTABLE CAtlSpaceship : public CComObjectRootEx<CComSingleThreadModel>, public CComCoClass<CAtlSpaceship, &CLSID_AtlSpaceship>, public IDispatchImpl<IAtlSpaceship, &IID_IAtlSpaceship, &LIBID_SPACESHIPSVRLib> { public: CAtlSpaceship() { } DECLARE_REGISTRY_RESOURCEID(IDR_ATLSPACESHIP) BEGIN_COM_MAP(CAtlSpaceship) COM_INTERFACE_ENTRY(IAtlSpaceship) COM_INTERFACE_ENTRY(IDispatch) END_COM_MAP() // IAtlSpaceship public: };
While this is ordinary vanilla C ++ source code, it differs from normal everyday C ++ source code for implementing a C OM object in several ways. For example, while many C OM class implementations derive strictly from C OM interfaces, this C OM class derives from several templates. In addition, this C ++ class uses several odd-looking macros. As you examine the code, you'll see ATL's implementation of IUnknown, as well as a few other interesting topics, such as a technique for managing vtable bloat and an uncommon use for templates. Let's start by taking a look at the first symbol in the wizard-generated macro code: ATL_NO_VTABLE.
template <class ThreadModel> class CComObjectRootEx : public CComObjectRootBase { public: typedef ThreadModel _ThreadModel; typedef _ThreadModel::AutoCriticalSection _CritSec; typedef CComObjectLockT<_ThreadModel> ObjectLock; ULONG InternalAddRef() { ATLASSERT(m_dwRef != -1L); return _ThreadModel::Increment(&m_dwRef); } ULONG InternalRelease() { ATLASSERT(m_dwRef > 0); return _ThreadModel::Decrement(&m_dwRef); } void Lock() {m_critsec.Lock();} void Unlock() {m_critsec.Unlock();} private: _CritSec m_critsec; };
CComObjectRootEx is a template class that varies in type based on the kind of threading model class passed in as the template parameter. In fact, ATL
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
supports several threading models: Single-Threaded Apartments (STAs), Multi-Threaded Apartments (MTAs), and Free Threading. ATL includes three preprocessor symbols for selecting the various default threading models for your project: _ATL_SINGLE_THREADED, _ATL_APARTMENT_THREADED, and _ATL_FREE_THREADED. Defining the preprocessor symbol _ ATL_SINGLE_THREADED in stdafx.h changes the default threading model to support only one STA-based thread. This option is useful for out-of-process servers that don't create any extra threads. Because the server supports only one thread, ATL's global state can remain unprotected by critical sections and the server is therefore more efficient. The downside is that your server can support only one thread. Defining _ ATL_APARTMENT_THREADED for the preprocessor causes the default threading model to support multiple STA-based threads. This is useful for apartment model in-process servers (servers supporting the ThreadingModel=Apartment Registry value). Because a server employing this threading model can support multiple threads, ATL protects its global state using critical sections. Finally, defining the _ATL_FREE_THREADED preprocessor symbol creates servers compatible with any threading environment. That is, ATL protects its global state using critical sections, and each object in the server will have its own critical sections to maintain data safety. These preprocessor symbols merely determine which threading class to plug into CComObjectRootEx as a template parameter. ATL provides three threading model classes. The classes provide support for the most efficient yet thread-safe behavior for C OM classes within each of the three contexts listed above. The three classes are CComMultiThreadModelNoCS, CComMultiThreadModel, and CComSingleThreadModel. The following listing shows the three threading model classes within ATL:
class CComMultiThreadModelNoCS { public: static ULONG WINAPI Increment(LPLONG p) {return InterlockedIncrement(p);} static ULONG WINAPI Decrement(LPLONG p) {return InterlockedDecrement(p);} typedef CComFakeCriticalSection AutoCriticalSection; typedef CComFakeCriticalSection CriticalSection; typedef CComMultiThreadModelNoCS ThreadModelNoCS; }; class CComMultiThreadModel { public: static ULONG WINAPI Increment(LPLONG p) {return InterlockedIncrement(p);} static ULONG WINAPI Decrement(LPLONG p) {return InterlockedDecrement(p);} typedef CComAutoCriticalSection AutoCriticalSection; typedef CComCriticalSection CriticalSection; typedef CComMultiThreadModelNoCS ThreadModelNoCS; }; class CComSingleThreadModel { public: static ULONG WINAPI Increment(LPLONG p) {return ++(*p);} static ULONG WINAPI Decrement(LPLONG p) {return --(*p);} typedef CComFakeCriticalSection AutoCriticalSection; typedef CComFakeCriticalSection CriticalSection; typedef CComSingleThreadModel ThreadModelNoCS; };
Notice that each of these classes exports two static functions Increment and Decrementand various aliases for critical sections. CComMultiThreadModel and CComMultiThreadModelNoCS both implement Increment and Decrement using the thread-safe Win32 InterlockedIncrement and InterlockedDecrement functions. CComSingleThreadModel implements Increment and Decrement using the more conventional ++ and -- operators. In addition to implementing incrementing and decrementing differently, the three threading models also manage critical sections differently. ATL provides wrappers for two critical sectionsa CComCriticalSection (which is a plain wrapper around the Win32 critical section API) and CComAutoCriticalSection (which is the same as CComCriticalSection with the addition of automatic initialization and cleanup of critical sections). ATL also defines a "fake" critical section class that has the same binary signature as the other critical section classes but doesn't do anything. As you can see from the class definitions, CComMultiThreadModel uses real critical sections while CComMultiThreadModelNoCS and CComSingleThreadModel use the fake no-op critical sections. So now the minimal ATL class definition makes a bit more sense. CComObjectRootEx takes a thread model class whenever you define it. CAtlSpaceship is defined using the CComSingleThreadModel class, so it uses the CComSingleThreadModel methods for incrementing and decrementing as well as the fake no-op critical sections. Thus CAtlSpaceship uses the most efficient behavior since it doesn't need to worry about protecting data. However, you're not stuck with that model. If you want to make CAtlSpaceship safe for any threading environment, for example, simply redefine CAtlSpaceship to derive from CComObjectRootEx using CComMultiThreadModel as the template parameter. AddRef and Release calls are automatically mapped to the correct Increment and Decrement functions.
class CAtlSpaceship: public IDispatch, IAtlSpaceship { HRESULT QueryInterface(RIID riid, void** ppv) { if(riid == IID_IDispatch) *ppv = (IDispatch*) this; else if(riid == IID_IAtlSpaceship || riid == IID_IUnknown) *ppv = (IAtlSpaceship *) this; else {
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
*ppv = 0; return E_NOINTERFACE; } ((IUnknown*)(*ppv))->AddRef(); return NOERROR; } // AddRef, Release, and other functions };
As you'll see in a moment, ATL uses a lookup table instead of this conventional if-then statement. ATL's lookup table begins with a macro named BEGIN_COM_MAP . The listing below shows the full definition of BEGIN_COM_MAP .
#define BEGIN_COM_MAP(x) public: typedef x _ComMapClass; static HRESULT WINAPI _Cache(void* pv, REFIID iid, void** ppvObject, DWORD dw) { _ComMapClass* p = (_ComMapClass*)pv; p->Lock(); HRESULT hRes = CComObjectRootBase::_Cache(pv, iid, ppvObject, dw); p->Unlock(); return hRes; } IUnknown* GetRawUnknown() { ATLASSERT(_GetEntries()[0].pFunc == _ATL_SIMPLEMAPENTRY); return (IUnknown*)((int)this+_GetEntries()->dw); } _ATL_DECLARE_GET_UNKNOWN(x) HRESULT _InternalQueryInterface(REFIID iid, void** ppvObject) { return InternalQueryInterface(this, _GetEntries(), iid, ppvObject); } const static _ATL_INTMAP_ENTRY* WINAPI _GetEntries() { static const _ATL_INTMAP_ENTRY _entries[] = { DEBUG_QI_ENTRY(x) . . . #define END_COM_MAP() {NULL, 0, 0}};\ return _entries;}
Each class that uses ATL for implementing IUnknown specifies an interface map to provide to InternalQueryInterface . ATL's interface maps consist of structures containing interface ID (GUID)/DWORD/function pointer tuples. The following listing shows the type named _ATL_INTMAP_ENTRY that contains these tuples.
#define offsetofclass(base, derived) ((DWORD)(static_cast<base*>((derived*)8))-8) #define COM_INTERFACE_ENTRY(x)\ {&_ATL_IIDOF(x), \ offsetofclass(x, _ComMapClass), \ _ATL_SIMPLEMAPENTRY}
COM_INTERFACE_ENTRY fills the _ATL_INTMAP_ENTRY structure with the interface's GUID. In addition, notice how offsetofclass casts the this pointer to the right kind of interface and fills the dw member with that value. Finally, COM_INTERFACE_ENTRY fills the last field with _ATL_SIMPLEMAPENTRY to indicate that dw points to an offset into the class. For example, the interface map for CAtlSpaceship looks like this after the preprocessor is done with it:
const static _ATL_INTMAP_ENTRY* _ _stdcall _GetEntries() { static const _ATL_INTMAP_ENTRY _entries[] = { {&IID_IAtlSpaceship, ((DWORD)(static_cast< IAtlSpaceship*>((_ComMapClass*)8))-8),
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
((_ATL_CREATORARGFUNC*)1)}, {&IID_IDispatch, ((DWORD)(static_cast<IDispatch*>((_ComMapClass*)8))-8), ((_ATL_CREATORARGFUNC*)1)}, {0, 0, 0} }; return _entries; }
Right now, the CAtlSpaceship class supports two interfaces IAtlSpaceship and IDispatch, so there are only two entries in the map. CComObjectRootEx 's implementation of InternalQueryInterface uses the _GetEntries function as the second parameter. CComObjectRootEx::InternalQueryInterface uses a global ATL function named AtlInternalQueryInterface to look up the interface in the map. AtlInternalQueryInterface simply walks through the map trying to find the interface. In addition to COM_INTERFACE_ENTRY, ATL includes 16 other macros for implementing composition techniques ranging from tear-off interfaces to C OM aggregation. Now you'll see what it takes to beef up the IAtlSpaceship interface and add those two other interfaces, IMotion and IVisual. You'll also learn about the strange C OM beast known as a dual interface.
import "oaidl.idl"; import "ocidl.idl"; [ object, uuid(A9D750E1-51A1-11D1-8CAA-FD10872CC837), dual, helpstring("IAtlSpaceship Interface"), pointer_default(unique) ] interface IAtlSpaceship : IDispatch { }; [ uuid(A0736061-50DF-11D1-8CAA-FD10872CC837), version(1.0), helpstring("spaceshipsvr 1.0 Type Library") ] library SPACESHIPSVRLib { importlib("stdole32.tlb"); importlib("stdole2.tlb"); [ uuid(A9D750E2-51A1-11D1-8CAA-FD10872CC837), helpstring("AtlSpaceship Class") ] coclass AtlSpaceship { [default] interface IAtlSpaceship; }; };
The key concept involved here is that IDL is a purely declarative language. This language defines how other clients will talk to an object. Rememberyou'll eventually run this code through the MIDL compiler to get a pure abstract base class (useful for C ++ clients) and a type library (useful for Visual Basic and Java clients as well as others). If you understand plain C code, you're well on your way to understanding IDL. You might think of IDL as C with footnotes. The syntax of IDL dictates that attributes will always precede what they describe. For example, attributes precede items such as interface declarations, library declarations, and method parameters. If you look at the IDL file, you'll notice that it begins by importing oaidl.idl and ocidl.idl. Importing these files is somewhat akin to including windows.h inside one of your C or C ++ files. These IDL files include definitions for all of the basic C OM infrastructures (including definitions for IUnknown and IDispatch). An open square bracket ([) follows the import statement. In IDL, square brackets always enclose attributes. The first element described in this IDL file is the IAtlSpaceship interface. However, before you can describe the interface, you need to apply some attributes to it. For example, it needs a name (a GUID), and you need to tell the MIDL compiler that this interface is C OM-oriented rather than being used for standard RPC and that this is a dual interface (more on dual interfaces shortly). Next comes the actual interface itself. Notice how it appears very much like a normal C structure. Once the interfaces are described in IDL, it is often useful to collect this information into a type library, which is what the next section of the IDL file does. Notice the type library section also begins with an open square bracket, designating that attributes are to follow. As always, the type library is a discrete "thing" in C OM and as such requires a name (GUID). The library statement tells the MIDL compiler that this library includes a C OM class named AtlSpaceship and that clients of this class can acquire the IAtlSpaceship interface.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Figure 29-4. Interfaces in ClassView. At this point, you could begin typing the C OM interface into the IDL file. If you add functions and methods this way (straight into the IDL file), you'll have to touch the AtlSpaceship.h and AtlSpaceship.cpp files and insert the methods by hand. A more effective way to add functions to the interface is through the C lassView. To edit the IDL through the C lassView, simply right-click the mouse on the interface within C lassView. Two items that appear in the context menu are Add Method and Add Property. Let's add a method named CallStarFleet. Figure 29-5 shows the dialog box that appears when adding a method. To add a method, simply type the name of the method into the Method Name text box. Then type the method parameters into the Parameters text box. Here's where it helps to understand a little bit about IDL.
Figure 29-5. Adding a method to an interface. Remember that IDL's purpose is to provide completely unambiguous information about how methods can be invoked. In the standard C ++ world, you could often get away with ambiguities like open-ended arrays because the caller and the callee shared the same stack framethere was always a lot of wiggle room available. Now that method calls might eventually go over the wire, it's important to tell the remoting layer exactly what to expect when it encounters a C OM interface. This is done by applying attributes to the method parameters (more square brackets). The method call shown in Figure 29-5 (CallStartFleet) has two parameters in its lista floating point number indicating the stardate and a BSTR indicating who received the communication. Notice that the method definition spells out the parameter direction. The stardate is passed into the method call, designated by the [in] attribute. A BSTR identifying the recipient is passed back as a pointer to a BSTR. The [out] attribute indicates the direction of the parameter is from the object back to the client. The [retval] attribute indicates that you can assign the result of this method to a variable in higher languages supporting this feature.
Dual Interfaces
If you read through C hapter 25, you had a chance to see the IDispatch interface. IDispatch makes it possible to expose functionality (at the binary level) to environments such as VBScript that don't have a clue about vtables. For IDispatch to work, the client has to go through a lot of machinations before it can call Invoke . The client first has to acquire the invocation tokens. Then the client has to set up the VARIANT arguments. On the object side, the object has to decode all those VARIANT parameters, make sure they're correct, put them on some sort of stack frame, and then make the function call. As you can imagine, all this work is complex and time-consuming. If you're writing a C OM object and you expect some of your clients to use scripting languages and other clients to use languages like C ++, you've got a dilemma. You've got to include IDispatch or you lock your scripting language clients out. If you provide only IDispatch, you make accessing your object from C ++ very inconvenient. Of course, you can provide access through both IDispatch and a custom interface, but that involves a lot of bookkeeping work. Dual interfaces evolved to handle this problem. A dual interface is simply IDispatch with functions pasted onto the end. For example, the IMotion interface described below is a valid dual interface:
interface IMotion : public IDispatch { virtual HRESULT Fly() = 0; virtual HRESULT GetPosition() = 0; };
Because IMotion derives from IDispatch, the first seven functions of IMotion are those of IDispatch. C lients who understand only IDispatch (VBScript for instance) look at the interface as just another version of IDispatch and feed DISPIDs to the Invoke function in the hopes of invoking a function. C lients who understand vtable-style custom interfaces look at the entire interface, ignore the middle four functions (the IDispatch functions), and concentrate on the first three functions (IUnknown) and the last three functions (the ones that represent the interface's core functions). Figure 29-6 shows the vtable layout of IMotion. Most raw C ++ implementations load the type library right away and delegate to ITypeInfo to perform the nasty task of implementing Invoke and GetIDsOfNames . To get an idea of how this works, see Kraig Brockschmidt's book Inside OLE, 2d. ed. (Microsoft Press, 1995) or Dale Rogerson's book Inside COM (Microsoft Press, 1997).
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
class ATL_NO_VTABLE CAtlSpaceship : public CComObjectRootEx<CComSingleThreadModel>, public CComCoClass<CAtlSpaceship, &CLSID_AtlSpaceship>, public IDispatchImpl<IAtlSpaceship, &IID_IAtlSpaceship, &LIBID_SPACESHIPSVRLib>, public IDispatchImpl<IVisual, &IID_IVisual, &LIBID_SPACESHIPSVRLib>, public IDispatchImpl<IMotion, &IID_IMotion, &LIBID_SPACESHIPSVRLib> { . . . };
In addition to including the IDispatchImpl template class in the inheritance list, the object includes entries for the dual interface and for IDispatch in the interface map so that QueryInterface works properly:
[ object, uuid(97B5C101-5299-11d1-8CAA-FD10872CC837), dual, helpstring("IMotion interface") ] interface IMotion : IDispatch { HRESULT Fly(); HRESULT GetPosition([out,retval]long* nPosition); };
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
[ object, uuid(56F58464-52A4-11d1-8CAA-FD10872CC837), helpstring("IVisual interface") ] interface IVisual : IUnknown { HRESULT Display(); };
Once the interfaces are described in IDL, you run the IDL through the MIDL compiler again. The MIDL compiler spits out a new copy of spaceshipsvr.h with the pure abstract base classes for IMotion and IVisual. Now you need to add these interfaces to the CSpaceship class. There are two steps here. The first step is to create the interface part of the C OM class's identity. Let's do the IMotion interface first. Adding the IMotion interface to CSpaceship is easy. Just use the IDispatchImpl template to provide an implementation of a dual interface like this:
class ATL_NO_VTABLE CAtlSpaceship : public CComObjectRootEx<CComSingleThreadModel>, public CComCoClass<CAtlSpaceship, &CLSID_AtlSpaceship>, public IDispatchImpl<IAtlSpaceship, &IID_IAtlSpaceship, &LIBID_SPACESHIPSVRLib>, public IDispatchImpl<IMotion, &IID_IMotion, &LIBID_SPACESHIPSVRLib> { . . . };
The second step involves beefing up the interface map so the client can acquire the IMotion interface. However, having two dual interfaces in a single C OM class brings up an interesting issue. When a client calls QueryInterface for IMotion, the client should definitely get IMotion. However, when the client calls QueryInterface for IDispatch, which version of IDispatch should the client get IAtlSpaceship's dispatch interface or IMotion's dispatch interface?
class ATL_NO_VTABLE CAtlSpaceship : public CComObjectRootEx<CComSingleThreadModel>, public CComCoClass<CAtlSpaceship, &CLSID_AtlSpaceship>, public IDispatchImpl<IAtlSpaceship, &IID_IAtlSpaceship, &LIBID_SPACESHIPSVRLib>, public IDispatchImpl<IMotion, &IID_IMotion, &LIBID_SPACESHIPSVRLib>, public IVisual { . . . };
Then add an interface map entry like this:
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
C onclusion
There are a couple of key points in this chapter to remember. C OM is a binary object model. C lients and objects agree on a binary layout (the interface). Once both parties agree on the layout, they talk together via the interface. The client is not at all concerned about how that interface is actually wired up. As long as the functions work as advertised, the client is happy. There are a number of ways to hook up C OM interfaces, including multiply inheriting a single C ++ class from several interfaces, using nested classes, or using a framework such as ATL. ATL is Microsoft's framework for assembling small C OM classes. ATL has two sidessome smart pointers to help with client-side coding and a complete framework for implementing C OM classes. ATL implements IUnknown, IDispatch, and IClassFactory in templates provided through the library. In addition, ATL includes a wizard for helping you get started with a C OM server and a wizard for inserting C OM classes into your project. While ATL does a lot for you, it doesn't completely excuse you from learning the basics of how C OM works. In fact, you'll be able to use ATL a lot more efficiently once you understand C OM. In the next chapter, we'll take a look at how to use ATL to write ActiveX controls effectively.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Chapter 30
AT L and ActiveX C ontrols
If you've finished reading about C OM and ATL and still wonder how C OM fits into your day-to-day programming activities, you're not alone. Figuring out how to use C OM in real life isn't always obvious at first glance. After all, a whole lot of extra code must be typed in just to get a C OM object up and running. However, there's a very real application of C OM right under your nose ActiveX C ontrols. ActiveX controls are small gadgets (usually UI-oriented) written around the C omponent Object Model. In C hapter 29, you examined C OM classes created by using ATL. In this chapter, you'll learn how to write a certain kind of C OM classan ActiveX control. You had a chance to work with ActiveX C ontrols from the client side in C hapter 8. Now it's time to write your own. There are several steps involved in creating an ActiveX control using ATL, including: Deciding what to draw Developing incoming interfaces for the control Developing outgoing interfaces (events) for the control Implementing a persistence mechanism for the control Providing a user interface for manipulating the control's properties This chapter covers all these steps. Soon you'll be able to use ATL to create ActiveX controls that you (or other developers) can use within other programs.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
ActiveX C ontrols
Even today, there's some confusion as to what really constitutes an ActiveX control. In 1994, Microsoft tacked some new interfaces onto its Object Linking and Embedding protocol, packaged them within DLLs, and called them OLE C ontrols. Originally, OLE C ontrols implemented nearly the entire OLE Document embedding protocol. In addition, OLE C ontrols supported the following: Dynamic invocation (Automation) Property pages (so the user could modify the control's properties) Outbound callback interfaces (event sets) C onnections (a standard way to for clients and controls to hook up the event callbacks) When the Internet became a predominant factor in Microsoft's marketing plans, Microsoft announced its intention to plant ActiveX C ontrols on Web pages. At that point, the size of these components became an issue. Microsoft took its OLE C ontrol specification, changed the name from OLE C ontrols to ActiveX C ontrols, and stated that all the features listed above were optional. This means that under the new ActiveX C ontrol definition, a control's only requirement is that it be based on C OM and that it implement IUnknown. Of course, for a control to be useful it really needs to implement most of the features listed above. So in the end, ActiveX C ontrols and OLE C ontrols refer to more or less the same animal. Developers have been able to use MFC to create ActiveX controls since mid-1994. However, one of the downsides of using MFC to create ActiveX controls is that the controls become bound to MFC . Sometimes you want your controls to be smaller or to work even if the end user doesn't have the MFC DLLs on his or her system. In addition, using MFC to create ActiveX controls forces you into making certain design decisions. For example, if you decide to use MFC to write an ActiveX control, you more or less lock yourself out of using dual interfaces (unless you feel like writing a lot of extra code). Using MFC to create ActiveX controls also means the control and its property pages need to use IDispatch to communicate between themselves. To avoid the problems described so far, developers can now use ATL to create ActiveX controls. ATL now includes the facilities to create full-fledged ActiveX controls, complete with every feature an ActiveX control should have. These features include incoming interfaces, persistent properties, property pages, and connection points. If you've ever written an ActiveX control using MFC , you'll see how much more flexible using ATL can be.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Using AT L to W rite a C ontrol
Although creating an ActiveX control using ATL is actually a pretty straightforward process, using ATL ends up being a bit more burdensome than using MFC . That's because ATL doesn't include all of MFC 's amenities. For example, ATL doesn't include device context wrappers. When you draw on a device context, you need to use the raw device context handle. In addition, C lassWizard doesn't understand ATL-based source code, so when you want your control to handle messages, you end up using the "TypingWizard". (That is, you end up typing the message maps in by hand.) Despite these issues, creating an ActiveX control using ATL is a whole lot easier than creating one from scratch. Also, using ATL gives you a certain amount of flexibility you don't get when you use MFC . For example, while adding dual interfaces to your control is a tedious process with MFC , you get them for free when you use ATL. The ATL C OM Object Wizard also makes adding more C OM classes (even noncontrol classes) to your project very easy, while adding new controls to an MFC -based DLL is a bit more difficult. For this chapter's example, we'll represent a small pair of dice as an ATL-based ActiveX control. The dice control will illustrate the most important facets of ActiveX C ontrols, including control rendering, incoming interfaces, properties, property pages, and events.
Figure 30-1. The ATL Object Wizard Properties dialog box. 4. Select the Attributes tab. Here's where you configure the control. For example, you can Designate the threading model for the control Decide whether the main interface is a dual or custom interface Indicate whether your control supports aggregation C hoose whether you want to use C OM exceptions and connection points in your control 5. To make your life easier for now, select Support C onnection Points. (This will save you some typing later on.) Leave everything else as the default value. Figure 30-2 shows what the Attributes tab on the ATL Object Wizard Properties dialog box looks like now. 6. Select the Miscellaneous tab. Here you have the option of applying some miscellaneous traits to your control. For example, you can give the control behaviors based on regular Microsoft Windows controls such as buttons and edit controls. You might also select other options for your control, such as having your control appear invisible at runtime or giving your control an opaque background. Figure 30-3 shows the available options.
Figure 30-2. The Attributes tab on the ATL Object Wizard Properties dialog box.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Figure 30-3. The Miscellaneous control properties tab on the ATL Object Wizard Properties dialog box. 7. Finally, select the Stock Properties tab if you want to give your control some stock properties. Stock properties are those properties that you might expect any control to have, including background colors, border colors, foreground colors, and a caption. Figure 30-4 shows the Stock Properties tab.
Figure 30-4. The Stock Properties tab on the ATL Object Wizard Properties dialog box. 8. When you've finished selecting the attributes for the control, click OK. The ATL Object Wizard adds a header file and a source file defining the new control. In addition, the ATL Object Wizard sets aside space in the IDL file to hold the control's main interface and assigns a GUID to the interface. Here's the C ++ definition of the control produced by the ATL Object Wizard:
class ATL_NO_VTABLE CATLDiceObjj : public CComObjectRootEx<CComSingleThreadModel>, public IDispatchImpl<IATLDieceObj, &IID_IATLDieceObj, &LIBID_ATLDICESVRLib>, public CComControl<CATLDiceObj>, public IPersistStreamInitImpl<CATLDiceObj>, public IOleControlImpl<CATLDiceObj>, public IOleObjectImpl<CATLDiceObj>, public IOleInPlaceActiveObjectImpl<CATLDiceObj>, public IViewObjectExImpl<CATLDiceObj>, public IOleInPlaceObjectWindowlessImpl<CATLDiceObj>, public IConnectionPointContainerImpl<CATLDiceObj>, public IPersistStorageImpl<CATLDiceObj>, public ISpecifyPropertyPagesImpl<CATLDiceObj>, public IQuickActivateImpl<CATLDiceObj>, public IDataObjectImpl<CATLDiceObj>, public IProvideClassInfo2Impl<&CLSID_ATLDiceOb, &DIID__DDiceEvents, &LIBID_ATLDICESVRLib>, public IPropertyNotifySinkCP<CATLDiceObj>, public CComCoClass<CATLDiceObj, &CLSID_ATLDiceOb> { . . . };
That's a pretty long inheritance list. You've already seen the template implementations of IUnknown and support for class objects. They exist in CComObjectRootEx and CComCoClass . You've also seen how ATL implements IDispatch within the IDispatchImpl template. However, for a basic control there are about 11 more interfaces required to make everything work. These in- terfaces can be categorized into several areas as shown in the following table. Category Interfaces for handling self-description Interfaces for handling persistence Interfaces for handling activation Interface IProvideClassInfo2 IPersistStreamInit IPersistStorage IQuickActivate (and some of IOleObject)
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Interfaces from the original OLE C ontrol specification Interfaces from the OLE Document specification Interfaces for rendering IOleControl IOleObject IOleInPlaceActiveObject IViewObject IOleInPlaceObjectWindowless IDataObject ISpecifyPropertyPages IPropertyNotifySinkCP IConnectionPointContainer
Interfaces for helping the container manage property pages Interfaces for handling connections
These are by and large boilerplate interfacesones that a C OM class must implement to qualify as an ActiveX control. Most of the implementations are standard and vary only slightly (if at all) from one control to the next. The beauty of ATL is that it implements this standard behavior and gives you programmatic hooks where you can plug in your custom code. That way, you don't have to burn your eyes out by looking directly at the C OM code. You can live a full and rich life without understanding exactly how these interfaces work. However, if you want to know more about the internal workings of ActiveX C ontrols, be sure to check out these books: Inside OLE by Kraig Brockschmidt (Microsoft Press, 1995), ActiveX Controls Inside Out by Adam Denning (Microsoft Press, 1997), and Designing and Using ActiveX Controls by Tom Armstrong (IDG Books Worldwide, 1997).
CCom Control
You can find the definition of CComControl in Microsoft's ATLC TL.H file under ATL's Include directory. CComControl is a template class that takes a single class parameter:
template <class T> class ATL_NO_VTABLE CComControl : public CComControlBase, public CWindowImpl<T> { . . . };
CComControl is a rather lightweight class that does little by itselfit derives functionality from CComControlBase and CWindowImpl. CComControl expects the template parameter to be an ATL-based C OM object derived from CComObjectRootEx . CComControl requires the template parameter for various reasons, the primary reason being that from time to time the control class uses the template parameter to call back to the control's InternalQueryInterface . CComControl implements several functions that make it easy for the control to call back to the client. For example, CComControl implements a function named FireOnRequestEdit to give controls the ability to tell the client that a specified property is about to change. This function calls back to the client through the client-implemented interface IPropertyNotifySink . FireOnRequestEdit notifies all connected IPropertyNotifySink interfaces that the property specified by a certain DISPID is about to change. CComControl also implements the FireOnChanged function. FireOnChanged is very much like FireOnRequestEdit in that it calls back to the client through the IPropertyNotifySink interface. This function tells the clients of the control (all clients connected to the control through IPropertyNotifySink ) that a property specified by a certain DISPID has already changed. In addition to mapping the IPropertyNotifySink interface to some more easily understood functions, CComControl implements a function named ControlQueryInterface, which simply forwards on to the control's IUnknown interface. (This is how you can get a control's IUnknown interface from inside the control.) Finally, CComControl implements a function named CreateControlWindow. The default behavior for this function is to call CWindowImpl::Create . (Notice that CComControl also derives from CWindowImpl.) If you want to, you can override this function to do something other than create a single window. For example, you might want to create multiple windows for your control. Most of the real functionality for CComControl exists within those two other classes CComControlBase and CWindowImpl. Let's take a look at those classes now.
CCom ControlBase
CComControlBase is a much more substantial class than CComControl. To begin with, CComControlBase maintains all the pointers used by the control to talk back to the client. CComControlBase uses ATL's CComPtr smart pointer to include member variables that wrap the following interfaces implemented for calling back to the client: A wrapper for IOleInPlaceSite (m_spInPlaceSite ) An advise holder for the client's data advise sink (m_spDataAdviseHolder ) An OLE advise holder for the client's OLE advise sink (m_spOleAdviseHolder ) A wrapper for IOleClientSite (m_spClientSite ) A wrapper for IAdviseSink (m_spAdviseSink ) CComControlBase also uses ATL's CComDispatchDriver to wrap the client's dispatch interface for exposing its ambient properties. CComControlBase is also where you'll find the member variables that contain the control's sizing and positioning information: m_sizeNatural, m_sizeExtent, and m_rcPos . The other important data member within CComControlBase is the control's window handle. Most ActiveX controls are UI gadgets and as such maintain a window. CWindowImpl and CWindowImplBase handle the windowing aspects of an ATL-based ActiveX control.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
CWindowIm pl and CWindowIm plBase
CWindowImpl derives from CWindowImplBase , which in turn derives from CWindow and CMessageMap. As a template class, CWindowImpl takes a single parameter upon instantiation. The template parameter is the control being created. CWindowImpl needs the control type because CWindowImpl calls back to the control during window creation. Let's take a closer look at how ATL handles windowing.
ATL Windowing
Just as CComControl is relatively lightweight (most work happens in CComControlBase ), CWindowImpl is also relatively lightweight. CWindowImpl more or less handles only window creation. In fact, that's the only function explicitly defined by CWindowImpl. CWindowImpl::Create creates a new window based on the window class information managed by a class named _ATLWNDCLASSINFO . There's an ASC II character version and a wide character version.
struct _ATL_WNDCLASSINFOA { WNDCLASSEXA m_wc; LPCSTR m_lpszOrigName; WNDPROC pWndProc; LPCSTR m_lpszCursorID; BOOL m_bSystemCursor; ATOM m_atom; CHAR m_szAutoName[13]; ATOM Register(WNDPROC* p) { return AtlModuleRegisterWndClassInfoA(&_Module, this, p); } }; struct _ATL_WNDCLASSINFOW { WNDCLASSEXW m_wc; LPCWSTR m_lpszOrigName; WNDPROC pWndProc; LPCWSTR m_lpszCursorID; BOOL m_bSystemCursor; ATOM m_atom; WCHAR m_szAutoName[13]; ATOM Register(WNDPROC* p) { return AtlModuleRegisterWndClassInfoW(&_Module, this, p); } };
Then ATL uses typedefs to alias this structure to a single class named CWndClassInfo :
typedef _ATL_WNDCLASSINFOA CWndClassInfoA; typedef _ATL_WNDCLASSINFOW CWndClassInfoW; #ifdef UNICODE #define CWndClassInfo CWndClassInfoW #else #define CWndClassInfo CWndClassInfoA #endif
CWindowImpl uses a macro named DECLARE_WND_CLASS to add window class information to a CWindowImpl-derived class. DECLARE_WND_CLASS also adds a function named GetWndClassInfo . Here's the DECLARE_WND_CLASS macro:
#define DECLARE_WND_CLASS(WndClassName) \ static CWndClassInfo& GetWndClassInfo() \ { \ static CWndClassInfo wc = \ { \ { sizeof(WNDCLASSEX), CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS,\ StartWindowProc, \ 0, 0, NULL, NULL, NULL, (HBRUSH)(COLOR_WINDOW + 1), \ NULL, WndClassName, NULL }, \ NULL, NULL, IDC_ARROW, TRUE, 0, _T("") \ }; \ return wc; \ }
This macro expands to provide a CWndClassInfo structure for the control class. Because CWndClassInfo manages the information for a single window class, each window created through a specific instance of CWindowImpl will be based on the same window class. CWindowImpl derives from CWindowImplBaseT. CWindowImplBaseT derives from CWindowImplRoot, which is specialized around the CWindow class and the CControlWinTraits classes like this:
template <class TBase = CWindow, class TWinTraits = CControlWinTraits> class ATL_NO_VTABLE CWindowImplBaseT : public CWindowImplRoot< TBase > { public: . . . };
CWindowImplRoot derives from CWindow (by default) and CMessageMap. CWindowImplBaseT manages the window procedure of a CWindowImplderived class. CWindow is a lightweight class that wraps window handles in the same way (but not as extensively) as MFC 's CWnd class. CMessageMap is
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
a tiny class that defines a single pure virtual function named ProcessWindowMessage . ATL-based message-mapping machinery assumes this function is available, so ATL-based classes that want to use message maps need to derive from CMessageMap. Let's take a quick look at ATL message maps.
COMMAND_RANGE_HANDLER Maps a contiguous range of WM_C OMMAND messages to a handler function, based on the identifier of the menu item, control, or accelerator NOTIFY_HANDLER NOTIFY_ID_HANDLER NOTIFY_CODE_HANDLER NOTIFY_RANGE_HANDLER Maps a WM_NOTIFY message to a handler function, based on the notification code and the control identifier Maps a WM_NOTIFY message to a handler function, based on the control identifier Maps a WM_NOTIFY message to a handler function, based on the notification code Maps a contiguous range of WM_NOTIFY messages to a handler function, based on the control identifier
Handling messages within ATL works much the same as in MFC . ATL includes a single window procedure through which messages are routed. Technically, you can build your controls effectively without understanding everything about ATL's control architecture. However, this knowledge is sometimes helpful as you develop a control, and it's even more useful when debugging a control.
#define MAX_DIEFACES 6 HBITMAP m_dieBitmaps[MAX_DIEFACES]; unsigned short m_nFirstDieValue; unsigned short m_nSecondDieValue;
Before diving headfirst into the control's drawing code, you need to do a bit of preliminary workthe bitmaps need to be loaded. Presumably each die rendered by the dice control will show any one of six dice faces, so the control needs one bitmap for each face. Figure 30-5 shows what one of the dice bitmaps looks like.
Figure 30-5. A bitmap for the dice control. If you draw the bitmaps one at a time, they'll have sequential identifiers in the resource.h file. Giving the bitmaps sequential identifiers will make them easier to load. Otherwise, you might need to modify the resource.h file, which contains the following identifiers:
Loading bitmaps is fairly straightforward. C ycle through the bitmap array, and load the bitmap resources. When they're stored in an array like this, grabbing the bitmap out of the array and showing it is much easier than if you didn't use an array. Here is the function that loads the bitmaps into the array:
BOOL CATLDiceObj::LoadBitmaps() {
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
BOOL bSuccess = TRUE; for(int i=0; i<MAX_DIEFACES; i++) { DeleteObject(m_dieBitmaps[i]); m_dieBitmaps[i] = LoadBitmap(_Module.m_hInst, MAKEINTRESOURCE(IDB_DICE1+i)); if(!m_dieBitmaps[i]) { ::MessageBox(NULL, "Failed to load bitmaps", NULL, MB_OK); bSuccess = FALSE; } } return bSuccess; }
The best place to call LoadBitmaps is from within the control's constructor, as shown in the following code. To simulate a random roll of the dice, set the control's state so that the first and second die values are random numbers between 0 and 5 (these numbers will be used when the dice control is drawn):
class CATLDiceObj : // big inheritance list { CATLDiceObj () { LoadBitmaps(); srand((unsigned)time(NULL)); m_nFirstDieValue = (rand() % (MAX_DIEFACES)) + 1; m_nSecondDieValue = (rand() % (MAX_DIEFACES)) + 1; }
Once the bitmaps are loaded, you'll want to render them. The dice control should include a function for showing each die face based on the current internal state of the dice. Here's where you first encounter ATL's drawing machinery. One of the most convenient things about ATL-based controls (and MFC -based controls) is that all the drawing code happens in one place: within the control's OnDraw function. OnDraw is a virtual function of COleControlBase . Here's OnDraw's signature: virtual HRESULT OnDraw(ATL_DRAWINFO& di); OnDraw takes a single parameter: a pointer to an ATL_DRAWINFO structure. Among other things, the ATL_DRAWINFO structure contains a device context on which to render your control. Here's the ATL_DRAWINFO structure:
struct ATL_DRAWINFO { UINT cbSize; DWORD dwDrawAspect; LONG lindex; DVTARGETDEVICE* ptd; HDC hicTargetDev; HDC hdcDraw; LPCRECTL prcBounds; //Rectangle in which to draw LPCRECTL prcWBounds; //WindowOrg and Ext if metafile BOOL bOptimize; BOOL bZoomed; BOOL bRectInHimetric; SIZEL ZoomNum; //ZoomX = ZoomNum.cx/ZoomNum.cy SIZEL ZoomDen; };
As you can see, there's a lot more information here than a simple device context. While you can count on the framework filling it out correctly for you, it's good to know where the information in the structure comes from and how it fits into the picture. ActiveX C ontrols are interesting because they are drawn in two contexts. The first and most obvious context is when the control is active and it draws within the actual drawing space of the client. The other, less-obvious context in which controls are drawn is during design time (as when an ActiveX control resides in a Visual Basic form in design mode). In the first context, ActiveX C ontrols render themselves to a live screen device context. In the second context, ActiveX C ontrols render themselves to a metafile device context. Many (though not all) ATL-based controls are composed of at least one window. So ActiveX C ontrols need to render themselves during the WM_PAINT message. Once the control receives the WM_PAINT message, the message routing architecture passes control to CComControlBase::OnPaint. (Remember, CComControlBase is one of the control's base classes.) CComControlBase::OnPaint performs several steps. The function begins by creating a painting device context (using BeginPaint). Then OnPaint creates an ATL_DRAWINFO structure on the stack and initializes the fields within the structure. OnPaint sets up ATL_DRAWINFO to show the entire content (the dwDrawAspect field is set to DVASPECT_CONTENT ). OnPaint also sets the lindex field to _1, sets the drawing device context to the newly created painting device context, and sets up the bounding rectangle to be the client area of the control's window. Then OnPaint goes on to call OnDrawAdvanced. The default OnDrawAdvanced function prepares a normalized device context for drawing. You can override this method if you want to use the device context passed by the container without normalizing it. ATL then calls your control class's OnDraw method. The second context in which the OnDraw function is called is when the control draws on to a metafile. The control draws itself on to a metafile whenever someone calls IViewObjectEx::Draw. (IViewObjectEx is one of the interfaces implemented by the ActiveX control.) ATL implements the IViewObjectEx interface through the template class IViewObjectExImpl. IViewObjectEx- Impl::Draw is called whenever the control needs to take a snapshot of its presentation space for the container to store. In this case, the container creates a metafile device context and hands it to the control. IViewObjectExImpl puts an ATL_DRAWINFO structure on the stack and initializes. The bounding rectangle, the index, the drawing aspect, and the device contexts are all passed in as parameters by the client. The rest of the drawing is the same in this casethe control calls OnDrawAdvanced, which in turn calls your version of OnDraw. Once you're armed with this knowledge, writing functions to render the bitmaps becomes fairly straightforward. To show the first die face, create a memory-based device context, select the object into the device context, and BitBlt the memory device context into the real device context. Here's the code:
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
SIZE size; size.cx = bmInfo.bmWidth; size.cy = bmInfo.bmHeight; HDC hMemDC; hMemDC = CreateCompatibleDC(di.hdcDraw); HBITMAP hOldBitmap; HBITMAP hbm = m_dieBitmaps[m_nFirstDieValue-1]; hOldBitmap = (HBITMAP)SelectObject(hMemDC, hbm); if (hOldBitmap == NULL) return; // destructors will clean up BitBlt(di.hdcDraw, di.prcBounds->left+1, di.prcBounds->top+1, size.cx, size.cy, hMemDC, 0, 0, SRCCOPY); SelectObject(di.hdcDraw, hOldBitmap); DeleteDC(hMemDC); }
Showing the second die face is more or less the same processjust make sure that the dice are represented separately. For example, you probably want to change the call to BitBlt so that the two dice bitmaps are shown side by side.
void CATLDiceObj::ShowSecondDieFace(ATL_DRAWINFO& di) { // // This code is exactly the same as ShowFirstDieFace // except the second die is positioned next to the first die. // BitBlt(di.hdcDraw, di.prcBounds->left+size.cx + 2, di.prcBounds->top+1, size.cx, size.cy, hMemDC, 0, 0, SRCCOPY); // The rest is the same as in ShowFirstDieFace }
The last step is to call these two functions whenever the control is asked to render itselfduring the control's OnDraw function. ShowFirstDieFace and ShowSecondDieFace will show the correct bitmap based on the state of m_nFirstDieValue and m_nSecondDieValue :
LRESULT CATLDiceObj::OnTimer(UINT msg, WPARAM wParam, LPARAM lParam, BOOL& bHandled) { if(m_nTimesRolled > 15) { m_nTimesRolled = 0; KillTimer(1); } else { m_nFirstDieValue = (rand() % (MAX_DIEFACES)) + 1; m_nSecondDieValue = (rand() % (MAX_DIEFACES)) + 1; FireViewChange(); m_nTimesRolled++; } bHandled = TRUE; return 0; }
This function responds to the timer message by generating two random numbers, setting up the control's state to reflect these two new numbers, and then asking the control to refresh itself by calling FireViewChange . Notice the function kills the timer as soon as the dice have rolled a certain number of times. Also notice that the message handler tells the framework that it successfully handled the function by setting the bHandled variable to TRUE.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase CHM to tells PDF www.verypdf.com to remove this watermark. times. Also noticeVeryPDF that the message handler the Converter framework thaton it successfully handled the function by setting the bHandled variable to TRUE.
Notice there's an entry for WM_TIMER in the control's message map. Because WM_TIMER is just a plain vanilla window message, it's represented with a standard MESSAGE_HANDLER macro as follows:
END_MSG_MAP()
As you can tell from this message map, the dice control already handles the gamut of Windows messages through the CHAIN_MSG_MAP macro. However, now the pair of dice has the ability to simulate rolling by responding to the timer message. Setting a timer causes the control to repaint itself with a new pair of dice numbers every quarter of a second or so. Of course, there needs to be some way to start the dice rolling. Because this is an ActiveX control, it's reasonable to allow client code to start rolling the dice via a call to a function in one of its incoming interfaces. Use C lassView to add a RollDice function to the main interface. Do this by right-clicking on the IATLDiceObj interface appearing in C lassView on the left side of the screen and selecting Add Method from the pop up menu. Then add a RollDice function. Microsoft Visual C ++ adds a function named RollDice to your control. Implement RollDice by setting the timer for a reasonably short interval and then returning S_OK. Add the following boldface code:
STDMETHODIMP CATLDiceObj::RollDice() {
SetTimer(1, 250);
return S_OK; }
If you load the dice into an ActiveX control container, you'll now be able to browse and call the control's methods and roll the dice. In addition to using the incoming interface to roll the dice, the user might reasonably expect to roll the dice by double-clicking the control. To enable this behavior, just add a message handler to trap the mouse-button-down message by adding a function to handle a left-mouse double click.
LRESULT CATLDiceObj::OnLButtonDblClick(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled) { RollDice(); bHandled = TRUE; return 0; }
Then be sure you add an entry to the message map to handle the WM_LBUTTONDOWN message:
return S_OK; }
To make the control interesting, put_DiceColor should change the colors of the dice bitmaps and redraw the control immediately. This example uses red and blue dice as well as the original black and white dice. To make the control show the new color bitmaps immediately after the client sets the dice color, the put_DiceColor function should load the new bitmaps according to new color, and redraw the control:
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
STDMETHODIMP CATLDiceObj::put_DiceColor(short newVal) {
if(newVal < 3 && newVal >= 0) m_nDiceColor = newVal; LoadBitmaps(); FireViewChange();
return S_OK; }
Of course, this means that LoadBitmaps needs to load the bitmaps based on the state of m_nDiceColor , so we need to add the following boldface code to our existing LoadBitmaps function:
BOOL CATLDiceObj::LoadBitmaps() {
int i;
for(i=0; i<MAX_DIEFACES; i++) { DeleteObject(m_dieBitmaps[i]); m_dieBitmaps[i] = LoadBitmap(_Module.m_hInst, MAKEINTRESOURCE(nID+i)); if(!m_dieBitmaps[i]) { ::MessageBox(NULL, "Failed to load bitmaps", NULL, MB_OK); bSuccess = FALSE; } } return bSuccess; }
Just as the dice color property reflects the color of the dice, the number of times the dice rolls should be reflected by the state of the TimesToRoll property. The get_TimesToRoll function needs to read the m_nTimesToRoll member, and the put_TimesToRoll function needs to modify m_nTimesToRoll. Add boldface code shown below.
return S_OK; }
Finally, instead of hard-coding the number of times the dice rolls, use the m_nTimesToRoll variable to determine when to kill the timer.
LRESULT CATLDiceObj::OnTimer(UINT msg, WPARAM wParam, LPARAM lParam, BOOL& bHandled) { if(m_nTimesRolled > m_nTimesToRoll) { m_nTimesRolled = 0; KillTimer(1);
Fire_DiceRolled(m_nFirstDieValue, m_nSecondDieValue); if(m_nFirstDieValue == m_nSecondDieValue) Fire_Doubles(m_nFirstDieValue); if(m_nFirstDieValue == 1 && m_nSecondDieValue == 1) Fire_SnakeEyes();
} else { m_nFirstDieValue = (rand() % (MAX_DIEFACES)) + 1; m_nSecondDieValue = (rand() % (MAX_DIEFACES)) + 1; FireViewChange(); m_nTimesRolled++; } bHandled = TRUE; return 0; }
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Now these two properties are exposed to the outside world. When the client code changes the color of the dice, the control loads a new set of bitmaps and redraws the control with the new dice faces. When the client code changes the number of times to roll, the dice control uses that information to determine the number of times the dice control should respond to the WM_TIMER message. So the next question is, "How are these properties accessed by the client code?" One way is through a control's property pages.
Property Pages
Since ActiveX controls are usually UI gadgets meant to be mixed into much larger applications, they often find their homes within places such as Visual Basic forms and MFC form views and dialogs. When a control is instantiated, the client code can usually reach into the control and manipulate its properties by calling certain functions on the control's incoming interface functions. However, when an ActiveX control is in design mode, accessing the properties through the interface functions isn't always practical. It would be unkind to tool developers to force them to go through the interface functions all the time just to tweak some properties in the control. Why should the tool vendor who is creating the client have to provide UI for managing control properties? That's what property pages are for. Property pages are sets of dialogs implemented by the control for manipulating properties. That way, the tool vendors don't have to keep re-creating dialog boxes for tweaking the properties of an ActiveX control. How Property Pages Are Used Property pages are usually used in one of two ways. The first way is through the control's IOleObject interface. The client can call IOleObject's DoVerb function, passing in the properties verb identifier (named OLEIVERB_PROPERTIES and defined as the number -7) to ask the control to show its property pages. The control then displays a dialog, or property frame, that contains all the control's property pages. For example, Figure 30-6 shows the Property Pages dialog containing the property pages for the Microsoft FlexGrid 6.0 control.
Figure 30-6. The Microsoft FlexGrid 6.0 control executing the properties verb. Property pages are a testament to the power of C OM. As it turns out, each single property page is a separate C OM object (named using a GUID and registered like all the other C OM classes on your system). When a client asks an ActiveX control to show its property pages via the properties verb, the control passes its own list of property page GUIDs into a system API function named OleCreatePropertyFrame. OleCreatePropertyFrame enumerates the property page GUIDs, calling CoCreateInstance for each property page. The property frame gets a copy of an interface so that the frame can change the properties within the control. OleCreatePropertyFrame calls back to the control when the user clicks the OK or Apply button. The second way clients use property pages is when the client asks the control for a list of property page GUIDs. Then the client calls CoCreateInstance on each property page and installs each property page in its own frame. Figure 30-7 shows an example of how Visual C ++ uses the Microsoft FlexGrid property pages in its own property dialog frame. This second method is by far the most common way for a control's property pages to be used. Notice that the property sheet in Figure 30-7 contains a General tab in addition to the control's property pages, and that the General tab shown in Figure 30-6 has been renamed to the C ontrol tab. The General property page in Figure 30-7 belongs to Visual C ++. The C ontrol, Style, Font, C olor, and Picture property pages belong to the control (even though they're being shown within the context of Visual C ++).
Figure 30-7. Microsoft Visual C++ inserting the Microsoft FlexGrid 6.0 property pages into its own dialog box for editing resource properties. For a property page to work correctly, the control that the property page is associated with needs to implement ISpecifyPropertyPages and the property page object needs to implement an interface named IPropertyPage . With this in mind, let's examine exactly how ATL implements property pages. Adding a Property Page to Your Control You can use the Visual Studio ATL Object Wizard to create property pages in your ATL project. To create a property page, perform the following steps: 1. Select New ATL Object from the Visual C ++ Insert menu. 2. From the ATL Object Wizard dialog, select C ontrols from the C ategory list. 3. Select Property Page from the Objects list. 4. C lick Next. 5. Fill in the required information on the ATL Object Wizard Properties dialog, and click OK. ATL's Object Wizard generates a dialog template and includes it as part of a control's resources. In the dice control example, the two properties you're concerned with are the color of the dice and the number of times to roll the dice. The dialog template created by ATL's Object Wizard is blank, so you'll want to add a couple of controls to represent these properties. In this example, the user will be able to select the dice color from a combo box and enter
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
the number of times the dice should roll in an edit control, as shown in Figure 30-8.
Figure 30-8. The property page dialog template. The ATL Object Wizard also creates a C ++ class for you that implements the interface necessary for the class to behave as a property page. In addition to generating this C ++ class, the ATL Object Wizard makes the class part of the project. The ATL Object Wizard adds the new property page class to the IDL file within the coclass section. In addition, the ATL Object Wizard appends the property page to the object map so that DllGetClassObject can find the property page class. Finally, the ATL Object Wizard adds a new Registry script (so that the DLL makes the correct Registry entries when the control is registered). Here is the header file created by the ATL Object Wizard for a property page named DiceMainPropPage:
#include "resource.h"
// main symbols
class ATL_NO_VTABLE CDiceMainPropPage : public CComObjectRootEx<CComSingleThreadModel>, public CComCoClass<CDiceMainPropPage, &CLSID_DiceMainPropPage>, public IPropertyPageImpl<CDiceMainPropPage>, public CDialogImpl<CDiceMainPropPage> { public: CDiceMainPropPage() { m_dwTitleID = IDS_TITLEDiceMainPropPage; m_dwHelpFileID = IDS_HELPFILEDiceMainPropPage; m_dwDocStringID = IDS_DOCSTRINGDiceMainPropPage; } enum {IDD = IDD_DICEMAINPROPPAGE}; DECLARE_REGISTRY_RESOURCEID(IDR_DICEMAINPROPPAGE) DECLARE_PROTECT_FINAL_CONSTRUCT() BEGIN_COM_MAP(CDiceMainPropPage) COM_INTERFACE_ENTRY(IPropertyPage) END_COM_MAP() BEGIN_MSG_MAP(CDiceMainPropPage) CHAIN_MSG_MAP(IPropertyPageImpl<CDiceMainPropPage>) END_MSG_MAP() STDMETHOD(Apply)(void) { ATLTRACE(_T("CDiceMainPropPage::Apply\n")); for (UINT i = 0; i < m_nObjects; i++) { // Do something interesting here // ICircCtl* pCirc; // m_ppUnk[i]->QueryInterface(IID_ICircCtl, (void**)&pCirc); // pCirc->put_Caption(CComBSTR("something special")); // pCirc->Release(); } m_bDirty = FALSE; return S_OK; } };
Examining this property page listing reveals that ATL's property page classes are composed of several ATL templates: CComObjectRootEx (to implement IUnknown), CComCoClass (the class object for the property page), IPropertyPageImpl (for implementing IPropertyPage ), and CDialogImpl (for implementing the dialog-specific behavior). As with most other C OM classes created by ATL's Object Wizard, most of the code involved in getting a property page to work is boilerplate code. Notice that besides the constructor and some various maps, the only other function is one named Apply . Before getting into the mechanics of implementing a property page, it's helpful to take a moment to understand how the property page architecture works. The code you need to type in to get the property pages working will then make more sense. When the client decides it's time to show some property pages, a modal dialog frame needs to be constructed. The frame is constructed by either the client or by the control itself. If the property pages are being shown via the DoVerb function, the control constructs the frame. If the property pages are being shown within the context of another applicationas when Visual C ++ shows the control's property pages within the IDEthe client constructs the dialog frame. The key to the dialog frame is that it holds property page sites (small objects that implement IPropertyPageSite ) for each property page. The client code (the modal dialog frame, in this case) then enumerates through a list of GUIDs, calling CoCreateInstance on each one of them and asking for the IPropertyPage interface. If the C OM object produced by CoCreateInstance is a property page, it implements the IPropertyPage interface. The dialog frame uses the IPropertyPage interface to talk to the property page. Here's the declaration of the IPropertyPage interface:
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
HRESULT Activate(HWND hWndParent, LPCRECT pRect, BOOL bModal) = 0; HRESULT Deactivate( void) = 0; HRESULT GetPageInfo(PROPPAGEINFO *pPageInfo) = 0; HRESULT SetObjects(ULONG cObjects, IUnknown **ppUnk) = 0; HRESULT Show(UINT nCmdShow) = 0; HRESULT Move(LPCRECT pRect) = 0; HRESULT IsPageDirty( void) = 0; HRESULT Apply( void) = 0; HRESULT Help(LPCOLESTR pszHelpDir) = 0; HRESULT TranslateAccelerator(MSG *pMsg) = 0; };
Once a property page has been created, the property page and the client code need some channels to communicate back and forth with the control. After the property dialog frame successfully calls QueryInterface for IPropertyPage on the property page objects, the frame calls IPropertyPage::SetPageSite on each IPropertyPage interface pointer it holds, passing in an IPropertyPageSite interface pointer. The property page sites within the property frame provide a way for each property page to call back to the frame. The property page site provides information to the property page and receives notifications from the page when changes occur. Here's the IPropertyPageSite interface:
interface IPropertyPageSite : public IUnknown { public: virtual HRESULT OnStatusChange(DWORD dwFlags) = 0; virtual HRESULT GetLocaleID(LCID *pLocaleID) = 0; virtual HRESULT GetPageContainer(IUnknown *ppUnk) = 0; virtual HRESULT TranslateAccelerator(MSG *pMsg) = 0; };
In addition to the frame and control connecting to each other through IPropertyPage and IPropertyPageSite , each property page needs a way to talk back to the control. This is usually done when the dialog frame calls IPropertyPage::SetObjects , passing in the control's IUnknown. Figure 30-9 illustrates the property page architecture. Now that you see how ActiveX C ontrol property pages work in general, understanding how they work within ATL will be a lot easier. You'll see how ATL's property pages workin cases when the client code exercises the control's properties verb as well as in cases when environments like Visual C ++ integrate a control's property pages into the IDE.
Figure 30-9. How the property pages, the property frame, and the property page sites communicate. ATL and the Properties Verb The first way in which an ActiveX control shows its property pages is when the client invokes the properties verb by calling IOleObject::DoVerb using the constant OLEIVERB_PROPERTIES. When the client calls DoVerb in an ATL-based control, the call ends up in the function CComControlBase::DoVerbProperties, which simply calls OleCreatePropertyFrame , passing in its own IUnknown pointer and the list of property page GUIDs. OleCreatePropertyFrame takes the list of GUIDs, calling CoCreateInstance on each one to create the property pages, and arranges them within the dialog frame. OleCreatePropertyFrame uses each property page's IPropertyPage interface to manage the property page, as described in "How Property Pages Are Used" ATL Property Maps Of course, understanding how OleCreatePropertyFrame works from within the ATL-based control begs the next question: where does the list of property pages actually come from? ATL uses macros to generate lists of property pages called property maps. Whenever you add a new property page to an ATL-based control, you need to set up the list of property pages through these macros. ATL includes several macros for implementing property maps: BEGIN_PROPERTY_MAP , PROP_ENTRY , PROP_ENTRY_EX , PROP_PAGE, and END_PROPERTY_MAP . Here are those macros in the raw:
struct ATL_PROPMAP_ENTRY { LPCOLESTR szDesc; DISPID dispid; const CLSID* pclsidPropPage; const IID* piidDispatch; DWORD dwOffsetData; DWORD dwSizeData; VARTYPE vt; }; #define BEGIN_PROPERTY_MAP(theClass) \ typedef _ATL_PROP_NOTIFY_EVENT_CLASS __ATL_PROP_NOTIFY_EVENT_CLASS; \ typedef theClass _PropMapClass; \ static ATL_PROPMAP_ENTRY* GetPropertyMap()\ {\ static ATL_PROPMAP_ENTRY pPropMap[] = \ {
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
#define PROP_PAGE(clsid) \ {NULL, NULL, &clsid, &IID_NULL}, #define PROP_ENTRY(szDesc, dispid, clsid) \ {OLESTR(szDesc), dispid, &clsid, &IID_IDispatch}, #define PROP_ENTRY_EX(szDesc, dispid, clsid, iidDispatch) \ {OLESTR(szDesc), dispid, &clsid, &iidDispatch}, #define END_PROPERTY_MAP() \ {NULL, 0, NULL, &IID_NULL} \ }; \ return pPropMap; \ }
When you decide to add property pages to a C OM class using ATL's property page macros, according to the ATL documentation you should put these macros into your class's header file. For example, if you want to add property pages to the dice control, you'd add the following code to the C ++ class:
class ATL_NO_VTABLE CATLDiceObj : . . . { . . . BEGIN_PROP_MAP(CATLDiceObj) PROP_ENTRY("Caption goes here", 2, CLSID_MainPropPage) PROP_ENTRY_EX("Caption goes here", 3, CLSID_SecondPropPage, DIID_SecondDualInterface) PROP_PAGE(CLSID_StockColorPage) END_PROPERTY_MAP() };
ATL's property map macros set up the list of GUIDs representing property pages. ATL's property maps are composed of an array of ATL_PROPMAP_ENTRY structures. The BEGIN_PROPERTY_MAP macro declares a static variable of this structure. The PROP_PAGE macro inserts a GUID into the list of property pages. PROP_ENTRY inserts a property page GUID into the list as well as associating a specific control property with the property page. The final macro, PROP_ENTRY_EX , lets you associate a certain dual interface to a property page. When client code invokes the control's properties verb, the control just rips through this list of GUIDs and hands the list over to the OleCreatePropertyFrame so that the property can create the property pages. Property Pages and Development Tools Executing the properties verb isn't the only way for an ActiveX control to show its property pages. As we mentioned before, folks who write tools such as Visual Basic and Visual C ++ might want programmatic access to a control's property pages. For example, when using MFC to work on a dialog box containing an ActiveX control, right-clicking on the control to view the properties gives you a dialog frame produced by Visual C ++ (as opposed to the dialog frame produced by OleCreatePropertyFrame ). Visual C ++ uses the control's ISpecifyPropertyPages interface to get the list of GUIDs (the list generated by the property page macros). Here's the ISpecifyPropertyPages interface definition:
interface ISpecifyPropertyPages : public IUnknown { HRESULT GetPages(CAUUID *pPages); }; typedef struct tagCAUUID { ULONG cElems; GUID FAR* pElems; } CAUUID;
ATL implements the ISpecifyPropertyPages::GetPages function by cycling through the list of GUIDS (produced by the property map macros) and returning them within the CAUUID structure. Environments like Visual C ++ use each GUID in a call to CoCreateInstance to create a new property page. The property page site and the property page exchange interfaces. The property page site holds on to the property page's IPropertyPage interface, and the property page holds on to the property site's IPropertyPageSite interface. After the dialog frame constructs the property pages, it needs to reflect the current state of the ActiveX control through the dialog controls. For that you need to override the property page's Show method. Showing the Property Page The property page's Show method is called whenever the property page is about to be shown. A good thing for a property page to do at this time is fetch the values from the ActiveX control and populate the property page's controls. Remember that the property page holds on to an array of unknown pointers (they're held in the IPropertyPageImpl's m_ppUnk array.) To access the ActiveX control's properties, you need to call QueryInterface on the unknown pointers and ask for the interface that exposes the properties. In this case, the interface is IATLDiceObj. Once the property page has the interface, it can use the interface to fetch the properties and plug the values into the dialog box controls. Here's the overridden Show method:
#include "atldicesrvr.h" class ATL_NO_VTABLE CDiceMainPropPage : public CComObjectRootEx<CComSingleThreadModel>, public CComCoClass<CDiceMainPropPage, &CLSID_DiceMainPropPage>, public IPropertyPageImpl<CDiceMainPropPage>, public CDialogImpl<CDiceMainPropPage> { . . . STDMETHOD(Show)( UINT nCmdShow ) {
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
HRESULT hr; USES_CONVERSION; if(nCmdShow == SW_SHOW || nCmdShow == SW_SHOWNORMAL) { for (UINT i = 0; i < m_nObjects; i++) { CComQIPtr< IATLDieceObj, &IID_IATLDieceObj > pATLDiceOb(m_ppUnk[i]); short nColor = 0; if FAILED(pATLDiceOb->get_DiceColor(&nColor)) { CComPtr<IErrorInfo> pError; CComBSTR strError; GetErrorInfo(0, &pError); pError->GetDescription(&strError); MessageBox(OLE2T(strError), _T("Error"), MB_ICONEXCLAMATION); return E_FAIL; } HWND hWndComboBox = GetDlgItem(IDC_COLOR); ::SendMessage(hWndComboBox, CB_SETCURSEL, nColor, 0); short nTimesToRoll = 0; if FAILED( pATLDiceOb->get_TimesToRoll(&nTimesToRoll)) { CComPtr<IErrorInfo> pError; CComBSTR strError; GetErrorInfo(0, &pError); pError->GetDescription(&strError); MessageBox(OLE2T(strError), _T("Error"), MB_ICONEXCLAMATION); return E_FAIL; } SetDlgItemInt(IDC_TIMESTOROLL, nTimesToRoll, FALSE); } } m_bDirty = FALSE; hr = IPropertyPageImpl<CDiceMainPropPage>::Show(nCmdShow); return hr; } };
In addition to adding code to prepare to show the dialog box, you need to add code allowing users to set the control's properties. Whenever the user changes a property, the property dialog activates the Apply button, indicating that the user can apply the newly set properties. When the user presses the Apply button, control jumps to the property page's Apply function so you need to insert some code in here to make the Apply button work. Handling the Apply Button After the user finishes manipulating the properties, he or she clicks either the Apply button or the OK button to save the changes. In response, the client code asks the property page to apply the new properties to the control. Remember that the ActiveX control and the property page are separate C OM objects, so they need to communicate via interfaces. Here's how the process works. When you create a property page using the ATL Object Wizard, ATL overrides the Apply function from IPropertyPage for you. The property page site uses this function for notifying the property page of changes that need to be made to the control. When the property page's Apply function is called, it's time to synch up the state of the property page with the state of the control. Remember, the control's IUnknown interface was passed into the property page early in the game via a call to IPropertyPage::SetObjects. (The interface pointers are stored in the property page's m_ppUnk array.) Most property pages respond to the Apply function by setting the state of the ActiveX control properties through the interface provided. In the case of our example ATL-based property page, this means examining the value in the combo box and the edit box and setting the new values inside the control itself, like this:
#include "atldicesrvr.h" class ATL_NO_VTABLE CDiceMainPropPage : public CComObjectRootEx<CComSingleThreadModel>, public CComCoClass<CDiceMainPropPage, &CLSID_DiceMainPropPage>, public IPropertyPageImpl<CDiceMainPropPage>, public CDialogImpl<CDiceMainPropPage> { . . . STDMETHOD(Apply)(void) { USES_CONVERSION; ATLTRACE(_T("CDiceMainPropPage::Apply\n")); for (UINT i = 0; i < m_nObjects; i++) { CComQIPtr<IATLDieceObj, &IID_IATLDieceObj> pATLDiceOb(m_ppUnk[i]); HWND hWndComboBox = GetDlgItem(IDC_COLOR);
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
short nColor = (short)::SendMessage(hWndComboBox, CB_GETCURSEL, 0, 0); if(nColor >= 0 && nColor <= 2) { if FAILED(pATLDiceOb->put_DiceColor(nColor)) { CComPtr<IErrorInfo> pError; CComBSTR strError; GetErrorInfo(0, &pError); pError->GetDescription(&strError); MessageBox(OLE2T(strError), _T("Error"), MB_ICONEXCLAMATION); return E_FAIL; } } short nTimesToRoll = (short)GetDlgItemInt (IDC_TIMESTOROLL); if FAILED(pATLDiceOb->put_TimesToRoll(nTimesToRoll)) { CComPtr<IErrorInfo> pError; CComBSTR strError; GetErrorInfo(0, &pError); pError->GetDescription(&strError); MessageBox(OLE2T(strError), _T("Error"), MB_ICONEXCLAMATION); return E_FAIL; } } m_bDirty = FALSE; return S_OK; }
Property Persistence
Once you have added properties to the control, it's logical that you might want to have those properties persist with their container. For example, imagine Hasbro buys your dice control to include in its new Windows version of Monopoly. The game vendor uses your dice control within one of the Monopoly dialog boxes and configures the control so that the dice are blue and they roll 23 times before stopping. If the dice control had a sound property, the Mono-poly authors could configure the dice to emit a beep every time they roll. When someone plays the game and rolls the dice, that person will see a pair of blue dice that roll 23 times before stopping and they will hear the dice make a sound while they roll. Remember that these properties are all properties of the control. If you're using the control in an application, chances are good you'll want these properties to be saved with the application. Fortunately, adding persistence support to your control is almost free when you use the ATL property macros. You've already seen how to add the property pages to the control DLL using the property map macros. As it turns out, these macros also make the properties persistent. You can find ATL's code for handling the persistence of a control's properties within the CComControlBase class. CComControlBase has a member function named IPersistStreamInit_Save that handles saving a control's properties to a stream provided by the client. Whenever the container calls IPersistStreamInit::Save , ATL ends up calling IPersistStreamInit_Save to do the actual work. IPersistStreamInit_Save works by retrieving the control's property mapthe list of properties maintained by the control. (Remember that the BEGIN_PROPERTY_MAP macro adds a function named GetPropertyMap to the control.) The first item written out by IPersistStreamInit_Save is the control's extents (its size on the screen). IPersistStreamInit_Save then cycles through the property map to write the contents of the property map out to the stream. For each property, the control calls QueryInterface on itself to get its own dispatch interface. As IPersistStreamInit_Save goes through the list of properties, the control calls IDispatch::Invoke on itself to get the property based on the DISPID associated with the property. (The property's DISPID is included as part of the property map structure.) The property comes back from IDispatch::Invoke as a Variant, and IPersistStreamInit_Save writes the property to the stream provided by the client.
interface IConnectionPointContainer : IUnknown { HRESULT FindConnectionPoint(REFIID riid, IConnectionPoint **ppcp) = 0; HRESULT EnumConnectionPoints(IEnumConnectionsPoint **ppec) = 0; };
IConnectionPointContainer represents a collection of IConnectionPoint interfaces. Here's the IConnectionPoint interface:
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
IConnectionPointContainer **ppcpc) = 0; HRESULT Advise(IUnknown *pUnk, DWORD *pdwCookie) = 0; HRESULT Unadvise(dwCookie) = 0; HRESULT EnumConnections(IEnumConnections **ppec) = 0; }
The container creates the control by calling CoCreateInstance on the control. As the control and the container are establishing the interface connections between themselves, one of the interfaces the container asks for is IConnectionPointContainer (that is, the container calls QueryInterface asking for IID_IConnectionPointContainer ). If the control supports connection points (the control answers "Yes" when queried for IConnectionPointContainer ), the control uses IConnectionPointContainer::FindConnectionPoint to get the IConnectionPoint interface representing the main event set. The container knows the GUID representing the main event set by looking at the control's type information as the control is inserted into the container. If the container can establish a connection point to the control's main event set (that is, IConnectionPointContainer::FindConnectionPoint returns an IConnectionPoint interface pointer), the container uses IConnectionPoint::Advise to subscribe to the callbacks. Of course, to do this the container needs to implement the callback interface defined by the control (which the container can learn about by using the control's type library). Once the connection is established, the control can call back to the container whenever the control fires off an event. Here's what it takes to make events work within an ATLbased ActiveX control. Adding Events to the Dice Control There are several steps to adding event sets to your control. Some of them are hidden by clever wizardry. First, use IDL to describe the events. Second, add a proxy that encapsulates the connection points and event functions. Finally, fill out the control's connection map so that the client and the object have a way to connect to each other. Let's examine each step in detail. When using ATL to write an ActiveX control, IDL is the place to start adding events to your control. The event callback interface is described within the IDL so the client knows how to implement the callback interface correctly. The IDL is compiled into a type library that the client will use to figure out how to implement the callback interface. For example, if you wanted to add events indicating the dice were rolled, doubles were rolled, and snake eyes were rolled, you'd describe the callback interface like this in the control's IDL file:
library ATLDICESRVRLib { importlib("stdole32.tlb"); importlib("stdole2.tlb"); [ uuid(21C85C43-0BFF-11d1-8CAA-FD10872CC837), helpstring("Events created from rolling dice") ] dispinterface _IATLDiceObjEvents { properties: methods: [id(1)] void DiceRolled([in]short x, [in] short y); [id(2)] void Doubles([in] short x); [id(3)] void SnakeEyes(); } [ uuid(6AED4EBD-0991-11D1-8CAA-FD10872CC837), helpstring("ATLDiceOb Class") ] coclass ATLDiceOb { [default] interface IATLDieceObj; [default, source] dispinterface _IATLDiceObjEvents; };
The control's callback interface is defined as a dispatch interface (note the dispinterface keyword) because that's the most generic kind of interface available. When it comes to callback interfaces, most environments understand only IDispatch. The code on the previous page describes a callback interface to be implemented by the client (if the client decides it wants to receive these callbacks). We added this dice events interface by hand. The Object Wizard will put one in for you. It might have a different name than the one we have listed. (For example, the Wizard is likely to put in an interface named IATLObjEvents .) Implementing the Connection Point After you've described the callback interface within the IDL and compiled the control, the control's type information will contain the callback interface description so that the client will know how to implement the callback interface. However, you don't yet have a convenient way to fire these events from the control. You could, of course, call back to the client by setting up calls to IDispatch::Invoke by hand. However, a better way to do this is to set up a proxy (a set of functions wrapping calls to IDispatch) to handle the hard work for you. To generate a set of functions that you can call to fire events in the container, use the Implement C onnection Point menu option from C lassView. In C lassView, click the right mouse button while the cursor is hovering over the C ATLDiceOb symbol. This brings up the context menu for the C ATLDiceOb item. C hoose Implement C onnection Point from the menu to bring up the Implement C onnection Point dialog box. This dialog box asks you to locate the type information describing the interface you expect to use when calling back to the container (the _ IATLDiceObjEvents interface, in this case). By default, this dialog box looks at your control's type library. The dialog box reads the type library and shows the interfaces found within it. C hoose _ IATLDiceObjEvents and click OK. Doing so creates a C ++ class that wraps the dice events interface. Given the above interface definition, here's the code generated by the Implement C onnection Point dialog box:
template <class T> class CProxy_IATLDieceObjEvents : public IConnectionPointImpl<T, &DIID__IATLDieceObjEvents, CComDynamicUnkArray> { //Warning this class may be recreated by the wizard. public: }; { //Warning this class may be recreated by the wizard. public: VOID Fire_Doubles(SHORT x) { T* pT = static_cast<T*>(this); int nConnectionIndex; CComVariant* pvars = new CComVariant[1];
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
int nConnections = m_vec.GetSize(); for (nConnectionIndex = 0; nConnectionIndex < nConnections; nConnectionIndex++) { pT->Lock(); CComPtr<IUnknown> sp = m_vec.GetAt(nConnectionIndex); pT->Unlock(); IDispatch* pDispatch = reinterpret_cast<IDispatch*>(sp.p); if (pDispatch != NULL) { pvars[0].vt = VT_I2; pvars[0].iVal= x; DISPPARAMS disp = { pvars, NULL, 1, 0 }; pDispatch->Invoke(0x1, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, NULL, NULL, NULL); } } delete[] pvars; } VOID Fire_DiceRolled(SHORT x, SHORT y) { T* pT = static_cast<T*>(this); int nConnectionIndex; CComVariant* pvars = new CComVariant[2]; int nConnections = m_vec.GetSize(); for (nConnectionIndex = 0; nConnectionIndex < nConnections; nConnectionIndex++) { pT->Lock(); CComPtr<IUnknown> sp = m_vec.GetAt(nConnectionIndex); pT->Unlock(); IDispatch* pDispatch = reinterpret_cast<IDispatch*>(sp.p); if (pDispatch != NULL) { pvars[1].vt = VT_I2; pvars[1].iVal= x; pvars[0].vt = VT_I2; pvars[0].iVal= y; DISPPARAMS disp = { pvars, NULL, 2, 0 }; pDispatch->Invoke(0x2, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, NULL, NULL, NULL); } } delete[] pvars; } VOID Fire_SnakeEyes() { T* pT = static_cast<T*>(this); int nConnectionIndex; int nConnections = m_vec.GetSize(); for (nConnectionIndex = 0; nConnectionIndex < nConnections; nConnectionIndex++) { pT->Lock(); CComPtr<IUnknown> sp = m_vec.GetAt(nConnectionIndex); pT->Unlock(); IDispatch* pDispatch = reinterpret_cast<IDispatch*>(sp.p); if (pDispatch != NULL) { DISPPARAMS disp = { NULL, NULL, 0, 0 }; pDispatch->Invoke(0x3, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, NULL, NULL, NULL); } }
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
} };
The C ++ class generated by the connection point generator serves a dual purpose. First, it acts as the specific connection point. (Notice that it derives from IConnectionPointImpl.) Second, the class serves as a proxy to the interface implemented by the container. For example, if you want to call over to the client and tell the client that doubles were rolled, you'd simply call the proxy's Fire_Doubles function. Notice how the proxy wraps the IDispatch call so that you don't have to get your hands messy dealing with variants by yourself. Establishing the Connection and Firing the Events The final step in setting up the event set is to add the connection point to the dice control and turn on the IConnectionPointContainer interface. The connection point dialog box added the CProxy_IATLDiceObjEvents class to the dice control's inheritance list, which provides the IConnectionPoint implementation inside the control. An ATL class named IConnectionPointContainerImpl provides the implementation of IConnectionPointContainer . These two interfaces should be in the dice control's inheritance list like this:
class CATLDiceObj : public CComObjectRootEx<CComSingleThreadModel>, public CStockPropImpl<CATLDiceObj, IATLDieceObj, &IID_IATLDieceObj, &LIBID_ATLDICESRVRLib>, public CComControl<CATLDiceObj>, public IPersistStreamInitImpl<CATLDiceObj>, public IOleControlImpl<CATLDiceObj>, public IOleObjectImpl<CATLDiceObj>, public IOleInPlaceActiveObjectImpl<CATLDiceObj>, public IViewObjectExImpl<CATLDiceObj>, public IOleInPlaceObjectWindowlessImpl<CATLDiceObj>, public IConnectionPointContainerImpl<CATLDiceObj>, public IPersistStorageImpl<CATLDiceObj>, public ISpecifyPropertyPagesImpl<CATLDiceObj>, public IQuickActivateImpl<CATLDiceObj>, public IDataObjectImpl<CATLDiceObj>, public IProvideClassInfo2Impl<&CLSID_ATLDiceOb, &DIID__IATLDiceObjEvents, &LIBID_ATLDICESRVRLib>, public IPropertyNotifySinkCP<CATLDiceObj>, public CComCoClass<CATLDiceObj, &CLSID_ATLDiceOb>, public CProxy_DDiceEvents< CATLDiceObj > { . . . };
Having these classes in the inheritance list inserts the machinery in your control that makes connection points work. Whenever you want to fire an event to the container, all you need to do is call one of the functions in the proxy. For example, a good time to fire these events is from within the control's OnTimer method, firing a DiceRolled event whenever the timer stops, firing a SnakeEyes event whenever both die faces have the value 1, and firing a Doubles event when both die faces are equal:
CATLDiceObj::OnTimer(UINT msg, WPARAM wParam, LPARAM lParam, BOOL& bHandled) { if(m_nTimesRolled > m_nTimesToRoll) { m_nTimesRolled = 0; KillTimer(1); Fire_DiceRolled(m_nFirstDieValue, m_nSecondDieValue); if(m_nFirstDieValue == m_nSecondDieValue) Fire_Doubles(m_nFirstDieValue); if(m_nFirstDieValue == 1 && m_nSecondDieValue == 1) Fire_SnakeEyes(); } else { m_nFirstDieValue = (rand() % (MAX_DIEFACES)) + 1; m_nSecondDieValue = (rand() % (MAX_DIEFACES)) + 1; FireViewChange(); m_nTimesRolled++; } bHandled = TRUE; return 0; }
Finally, notice the connection map contains entries for the control's connection points:
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM PDF Converter on www.verypdf.com to remove this watermark. and insert the dice control into the Visual to Basic project.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
C onclusion
ActiveX C ontrols are one of the most widely used applications of C OM in the real world today. To summarize, ActiveX controls are just C OM objects that happen to implement a number of standard interfaces that environments like Visual C ++ and Visual Basic understand how to use. These interfaces deal with rendering, persistence, and events, allowing you to drop these components into the aforementioned programming environments and use them right away. In the past, MFC was the only practical way to implement ActiveX C ontrols. However, these days ATL provides a reasonable way of implementing ActiveX C ontrols, provided you're willing to follow ATL's rules. For example, if you buy into the ATL architecture for writing controls, you'll have to dip down into Windows and start working with window handles and device context handles in their raw forms. However, the tradeoff is often worthwhile, because ATL provides more flexibility when developing ActiveX controls. For example, dual interfaces are free when using ATL, whereas they're a real pain to implement in MFC .
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Chapter 31
Database Management with Microsoft O DB C
Microcomputers became popular, in part, because businesspeople saw them as a low-cost means of tracking inventory, processing orders, printing payroll checks, and so forth. Business applications required fast access to individual records in a large database. One of the first microcomputer database tools was dBASE II, a single-user product with its own programming language and file format. Today Windows programmers have a wide choice of programmable database management systems (DBMS's), including Inprise Paradox, Microsoft Access, Microsoft FoxPro, and Powersoft PowerBuilder. Most of these products can access both local data and remote data on a central computer. The latter case requires the addition of database server software such as ORAC LE or Microsoft SQL Server.
Microsoft SQL Server is included with the Enterprise Edition of Visual C ++.
How do you, as an MFC programmer, fit into the picture? Visual C ++ contains all the components you'll need to write C ++ database applications for Microsoft Windows. Indeed, the product contains two separate client-side database access systems: Open Database C onnectivity (ODBC ) and Data Access Objects (DAO). In addition, Visual C ++ now contains wrapper templates for interacting with data directly through OLE DB. This chapter covers the ODBC standard, which consists of an extensible set of dynamic link libraries (DLLs) that provide a standard database application programming interface. ODBC is based on a standardized version of Structured Query Language (SQL). With ODBC and SQL, you can write database access code that is independent of any database product. Visual C ++ includes tools and MFC classes for ODBC , and that's the subject of this chapter. You'll learn the basics of ODBC , and you'll see four sample programs: one that uses the ODBC rowset with support from the MFC CRecordset class (EX31A), one that uses the MFC CRecordView class (EX31B), one that uses multiple recordsets (EX31C ), and one that uses the CRecordset class without binding (EX31D).
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he Advantages of Database Management
The serialization process, introduced in C hapter 17 and C hapter 18, ties a document object to a disk file. All the document's data must be read into memory when the document is opened, and all the data must be written back to disk when an updated document is closed. Obviously, you can't serialize a document that's bigger than the available virtual memory. Even if the document is small enough to fit in memory, you might not need to read and write all the data every time the program runs. You could program your own random access disk file, thus inventing your own DBMS, but you probably have enough work to do already. Besides, using a real DBMS gives you many advantages, including the following: Use of standard file formats Many people think of dBASE/Xbase DBF files when they think of database formats. This is only one database file format, but it's a popular one. A lot of data is distributed in DBF files, and many programs can read and write in this format. Lately, the Microsoft Access MDB format has become popular, too. With the MDB format, all of a database's tables and indexes can be contained in a single disk file. Indexed file access If you need quick access to records by key (a customer name, for example), you need indexed file access. You could always write your own B-tree file access routines, but that's a tedious job that's been done already. All DBMS's contain efficient indexed access routines. Data integrity safeguards Many professional DBMS products have procedures for protecting their data. One example is transaction processing. A transaction encompasses a series of related changes. If the entire transaction can't be processed, it is rolled back so that the database reverts to its original state before the transaction. Multiuser access controlIf your application doesn't need multiuser access now, it might in the future. Most DBMS's provide record locking to prevent interference among simultaneous users. Some multiuser DBMS's use the client-server model, which means that most processing is handled on a single database server computer; the workstations handle the user interface. Other multiuser DBMSs handle database processing on the workstations, and they control each workstation's access to shared files.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Structured Q uery Language
You could not have worked in the software field without at least hearing about Structured Query Language (SQL), a standard database access language with its own grammar. In the SQL world, a database is a collection of tables that consist of rows and columns. Many DBMS products support SQL, and many programmers know SQL. The SQL standard is continually evolving, and SQL grammar varies among products. SQL extensions, such as blob (binary large object) capability, allow storage of pictures, sound, and complex data structures.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he O DB C Standard
The Microsoft Open Database C onnectivity (ODBC ) standard defines not only the rules of SQL grammar but also the C -language programming interface to any SQL database. It's now possible for a single compiled C or C ++ program to access any DBMS that has an ODBC driver. The ODBC Software Development Kit (SDK), included with Visual C ++, contains 32-bit drivers for DBF files, Microsoft Access MDB databases, Microsoft Excel XLS files, Microsoft FoxPro files, ASC II text files, and Microsoft SQL Server databases. Other database companies, including Oracle, Informix, Progress, Ingres, and C entura Software, provide ODBC drivers for their own DBMS's. If you develop an MFC program with the dBASE/Xbase driver, for example, you can run the same program with an Access database driver. No recompilation is necessarythe program simply loads a different DLL. Not only can C ++ programs use ODBC but other DBMS programming environments can also take advantage of this new standard. You could write a C ++ program to update a SQL Server database, and then you could use an off-the-shelf ODBC -compatible report writer to format and print the data. ODBC thus separates the user interface from the actual database-management process. You no longer have to buy your interface tools from the same company that supplies the database engine. Some people have criticized ODBC because it doesn't let programmers take advantage of the special features of some particular DBMS's. Well, that's the whole point! Programmers only need to learn one application programming interface (API), and they can choose their software components based on price, performance, and support. No longer will developers be locked into buying all their tools from their database suppliers. What's the future of ODBC ? That's a difficult question. Microsoft is driving the standard, but it isn't actually "selling" ODBC ; it's giving ODBC away for the purpose of promoting other products. Other companies are selling their own proprietary ODBC libraries. Meanwhile, Microsoft has introduced OLE-based DAO, which relies on the Jet database engine from Microsoft Access. (C hapter 32 describes DAO and compares its features with the features of ODBC .) And if that isn't enough, Microsoft is in the process of introducing OLE DB, an alternative to ODBC based on the C omponent Object Model (C OM). C hapter 33 covers Visual C ++'s new templates for wrapping OLE DB consumer and provider code.
Figure 31-1. 32-bit ODBC architecture. ODBC 32.DLL has a built-in Windows dialog box that lists the connections that are defined in the Registry (under HKEY_LOC AL_MAC HINE-\SOFTWARE\ODBC ). Once you have a connection, you need a SQL statement to execute. The statement might be a query, such as this: SELEC T FNAME, LNAME, C ITY FROM AUTHORS WHERE STATE = 'UT' ORDER BY LNAME Or the statement could be an update statement, such as this: UPDATE AUTHORS SET PHONE = '801 232-5780' WHERE ID = '357-86-4343' Because query statements need a program loop to process the returned rows, your program might need several statements active at the same time. Many ODBC drivers allow multiple active statement handles per connection. Look again at the SQL statement above. Suppose there were 10 authors in Utah. ODBC lets you define the query result as a block of data, called a rowset, which is associated with an SQL statement. Through the ODBC SDK function SQLExtendedFetch, your program can move forward and backward through the 10 selected records by means of an ODBC cursor. This cursor is a programmable pointer into the rowset. What if, in a multiuser situation, another program modified (or deleted) a Utah author record while your program was stepping through the rowset? With an ODBC Level 2 driver, the rowset would probably be dynamic and ODBC could update the rowset whenever the database changed. A dynamic rowset is called a dynaset. The Jet engine supports ODBC Level 2, and thus it supports dynasets. Visual C ++ includes the ODBC cursor library module ODBC C R32.DLL, which supports static rowsets (called snapshots) for Level 1 drivers. With a snapshot, a SELECT statement causes ODBC to make what amounts to a local copy of the 10 author records and build an in-memory list of pointers to those records. These records are guaranteed not to change once you've scrolled through them; in a multiuser situation, you might need to requery the database periodically to
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
rebuild the snapshot.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he M FC O DB C C lasses C Recordset and C Database
With the MFC classes for Windows, you use C ++ objects instead of window handles and device context handles; with the MFC ODBC classes, you use objects instead of connection handles and statement handles. The environment handle is stored in a global variable and is not represented by a C ++ object. The two principal ODBC classes are CDatabase and CRecordset. Objects of class CDatabase represent ODBC connections to data sources, and objects of class CRecordset represent scrollable rowsets. The Visual C ++ documentation uses the term "recordset" instead of "rowset" to be consistent with Microsoft Visual Basic and Microsoft Access. You seldom derive classes from CDatabase , but you generally derive classes from CRecordset to match the columns in your database tables. For the author query in the previous section, you would derive (with the help of C lassWizard) a CAuthorSet class from CRecordset that had data members for first name, last name, city, state, and zip code. Your program would construct a CAuthorSet object (typically embedded in the document) and call its inherited Open member function. Using the values of parameters and data members, CRecordset::Open constructs and opens a CDatabase object; this function issues an SQL SELECT statement and then moves to the first record. Your program would then call other CRecordset member functions to position the ODBC cursor and exchange data between the database fields and the CAuthorSet data members. When the CAuthorSet object is deleted, the recordset is closed and, under certain conditions, the database is closed and deleted. Figure 31-2 shows the relationships between the C ++ objects and the ODBC components.
Figure 31-2. MFC ODBC class database relationships. It's important to recognize that the CAuthorSet object contains data members that represent only one row in a table, the so-called "current record." The CRecordset class, together with the underlying ODBC rowset code, manages the database dynaset or snapshot.
It's possible to have several active dynasets or snapshots per data source, and you can use multiple data sources within the same program.
The important CRecordset member functions discussed in this chapter are summarized in the table below. Function Open AddNew Update Delete Edit IsBOF IsEOF MoveNext MoveFirst MoveLast MovePrev GetDefaultConnect GetDefaultSQL DoFieldExchange GetStatus GetRecordCount GetODBCFieldCount GetODBCFieldInfo Description Opens the recordset Prepares to add a new record to the table C ompletes an AddNew or Edit operation by saving the new or edited data in the data source Deletes the current record from the recordset Prepares to implement changes on the current record Determines whether the recordset has been positioned before the first record Determines whether the recordset has been positioned after the last record Sets the current record to the next record or to the next rowset Sets the current record to the first record in the recordset Sets the current record to the last record or to the last rowset Sets the current record to the previous record or to the previous rowset Gets the default connect string for the data source on which the recordset is based Gets the default SQL string Exchanges data between the recordset data fields and the corresponding record on the data source Gets the index of the current record in the recordset and the final count status Determines the highest-numbered record yet encountered as the user moves through the records Gets the number of fields in the recordset object Gets information about the fields in the recordset
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to the PDF Converter on www.verypdf.com to remove this watermark. GetODBCFieldInfo Gets information about fields in the recordset
Counting the Rows in a Recordset
It's difficult to know how many records are contained in an ODBC recordset. ODBC doesn't provide an accurate count of the rows in a recordset until you've read past the end. Until that time, the count returned from the CRecordset::GetRecordCount member function is a "high-water mark" that returns only the last row accessed by CRecordset::MoveNext. The CRecordset::GetStatus function returns a CRecordsetStatus object, which has a member m_bRecordCountFinal that indicates whether the count is final. The CRecordset::MoveLast function does not register the record count for you, even for dynasets. If you want to know how many records are included in a recordset, loop through the whole table with MoveNext calls. (A faster alternative is to use the C OUNT function.) If your program adds or deletes a record or if another user adds or deletes a record, the record count is not adjusted.
try { m_pSet->Delete(); } catch(CDBException* e) { AfxMessageBox(e->m_strError); e->Delete(); m_pSet->MoveFirst(); // lost our place! UpdateData(FALSE); return; } m_pSet->MoveNext();
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he Student R egistration Database
The Visual C ++ Enroll tutorial uses a ready-made sample Access database (STDREG32.MDB) that tracks students, classes, and instructors. (See Tutorial Samples under Visual C ++ Documentation\Samples\MFC Samples\Database Samples in the online documentation.) Figure 31-3 shows the four database tables and the relationships among them. The boldfaced fields are indexed fields, and the 1-? relationships represent referential integrity constraints. If there's at least one section for the course MATH101, for example, Access prevents the user from deleting the MATH101 course record.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he E X31A R ecordset Example
You can use AppWizard to generate a complete forms-oriented database application, and that's what the Enroll tutorial is all about. If customers or users wanted a straightforward business database application like that, however, they probably wouldn't call in a Visual C ++ programmer; instead, they might use a less technical tool, such as Microsoft Access. Visual C ++ and the MFC ODBC classes are more appropriate for a complex application that might have an incidental need for database access. You can also use the classes to make your own general-purpose database query tool. The EX31A program isolates the database access code from user interface code so that you can see how to add ODBC database capability to any MFC application. You'll be using C lassWizard to generate a CRecordset class, but you won't be using the CRecordView class that AppWizard generates when you ask for a database view application. The EX31A application is fairly simple. It displays the rows from the student database table in a scrolling view, as shown in the screen at the end of this section. The student table is part of the Student Registration (Microsoft Access 97) sample database that's included with Visual C ++. Here are the steps for building the EX31A example: 1. Copy the Student Registration database to your hard disk. You can find the file stdreg32.mdb in the \Samples\VC 98\Mfc\Database\Stdreg directory on the Visual C ++ MSDN C D-ROM. C opy it to the new project directory on your hard disk, and make sure the copy does not have its read-only attribute set. 2. Run the ODBC Data Source Administrator to install the Student Registration data source. C lick the ODBC icon in the Windows C ontrol Panel. The Visual C ++ Setup program should have already installed the required ODBC drivers on your hard disk. If you are running Windows 95, click the Drivers button to see whether the Microsoft Access driver is available. If you're running Windows 98, click the Drivers tab to see whether the Microsoft Access driver is available. (If the Microsoft Access driver is not available, rerun Visual C ++ Setup.) C lick the Add button (in Windows 98, the Add button is on the User DSN tab), choose Microsoft Access Driver in the Add Data Source dialog box (in Windows 98, select the Microsoft Access Driver in the C reate New Data Source dialog box and click the Finish button), and fill in the ODBC Microsoft Access 97 Setup dialog box as shown here.
Set the database to point to stdreg32.mdb using the Select button. Finally, click the OK button.
If you are using Microsoft Windows NT version 4.0, click on the ODBC icon in the Windows C ontrol Panel and then click on the ODBC Drivers tab to see whether the Microsoft Access Driver is available. On the User DSN tab, click the Add button, choose Microsoft Access Driver in the C reate New Data Source dialog box, click the Finish button, and then fill in the dialog box as shown above.
3. Run AppWizard to produce \vcpp32\ex31a\. Specify an SDI application (Step 1 dialog box) with CScrollView as the view's class type (Step 6 dialog box). Select the Header Files Only option from the AppWizard Step 2 dialog box, as shown here.
4. Use ClassWizard to create the CEx31aSet recordset class. C hoose New from the Add C lass menu, and then fill in the New C lass dialog box as shown here.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
5. Select the Student Registration database's Student table for the CEx31aSet class. When you click the OK button in the New C lass dialog box, C lassWizard displays the Database Options dialog box. Select the Student Registration data source, and select the Dynaset option as shown here.
After you select the data source, C lassWizard prompts you to select a table. Select Student, as shown here.
6. Examine the data members that ClassWizard generates. C lick on the Member Variables tab for the newly generated CEx31aSet class. C lassWizard should have generated data members based on student column names, as shown here.
7. Declare an embedded recordset object in ex31aDoc.h. Add the following public data member in the CEx31aDoc class declaration:
CEx31aSet m_ex31aSet;
8. Edit the ex31aDoc.cpp file. Add the line
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
#include "ex31aSet.h"
just before the line
#include "ex31aDoc.h"
9. Declare a recordset pointer in ex31aView.h. Add the following private data member in the CEx31aView class declaration:
CEx31aSet* m_pSet;
10. Edit the OnDraw and OnInitialUpdate functions in ex31aView.cpp. Add the following boldface code:
}
Also in ex31aView.cpp, add the line
#include "ex31aSet.h"
just before the line
#include "ex31aDoc.h"
11. Edit the ex31a.cpp file. Add the line
#include "ex31aSet.h"
just before the line
#include "ex31aDoc.h"
12. Build and test the EX31A application. Does the resulting screen look like the one shown here?
Adding ODBC Capability to an MFC Application If you need to add ODBC capability to an existing MFC application, make the following changes to the project:
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Add the following line at the end of StdAfx.h:
#include <afxdb.h>
Edit the RC file in text mode. After the line
"#include ""afxdb.rc""
And after the line
#include "afxprint.rc"
add the line
#include "afxdb.rc"
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he E X31A P rogram Elements
Let's take a look at the major elements in the EX31A program.
If you run AppWizard with either of the Database View options, AppWizard generates a class derived from CRecordset, a class derived from CRecordView (for ODBC ), and all the necessary linkage as just described. We're not using AppWizard in this mode because we don't want a form-based application.
C lassWizard and AppWizard place brackets around all column and table [names]. These brackets are necessary only if the names contain embedded blanks.
GetDefaultSQL is a pure virtual function, so the derived class must implement it. GetDefaultConnect, on the other hand, has a base class implementation that opens an ODBC dialog box, which in turn prompts the user for the data source name. Because documents and views are reused in SDI applications, the OnInitialUpdate function must close any open recordset before it opens a new recordset. The CRecordSet::IsOpen member function is used to test this.
void CEx31aSet::DoFieldExchange(CFieldExchange* pFX) { //{{AFX_FIELD_MAP(CEx31aSet) pFX->SetFieldType(CFieldExchange::outputColumn); RFX_Long(pFX, _T("[StudentID]"), m_StudentID); RFX_Text(pFX, _T("[Name]"), m_Name); RFX_Int(pFX, _T("[GradYear]"), m_GradYear); //}}AFX_FIELD_MAP }
Each SQL data type has a record field exchange (RFX) function. RFX functions are quite complex and are called many times during database processing. You might think at first that the RFX functions are like the CDialog DDX functions and thus actually transfer data between the database and the data members. This is not the case. The primary purpose of the RFX functions is to bind the database columns to the data members so that the underlying ODBC functions, such as SQLExtendedFetch, can transfer the column data. To this end, the DoFieldExchange function is called from CRecordSet::Open. DoFieldExchange is also called by the Move functions for the purpose of reallocating strings and clearing status bits. Because the DoFieldExchange function is so tightly integrated with MFC database processing, you are advised not to call this function directly in your programs.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Filter and Sort Strings
SQL query statements can have an ORDER BY clause and a WHERE clause. The CRecordset class has a public data member m_strSort that holds the text of the ORDER BY clause (excluding the words "ORDER BY"). Another public data member, m_strFilter , holds the text of the WHERE clause (excluding the word "WHERE"). You can set the values of these strings prior to opening the recordset.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Joining T wo Database T ables
Most database programmers know that a join is one big logical table composed of fields from two or more related tables. In the Student Registration database, you could join the Student table with the Enrollment table to get a list of students and the classes they are enrolled in. Joins are easy to do with Visual C ++ because C lassWizard lets you add tables to an existing recordset. A few additional programming tasks are needed, though. Here are the steps for joining the Enrollment table to the Student table in EX31A. 1. Use C lassWizard to access the CEx31aSet class on the Member Variables tab. C lick the Update C olumns button, and then select the Enrollment table from the Student Registration database. If you get a warning message indicating that the data source does not contain all the columns that the recordset classes need, click the Yes button to continue. Then click the Bind All button to add the data members for the Enrollment fields. 2. Edit the CEx31aSet::GetDefaultSQL function, as shown here, to access the Student and Enrollment tables:
CString CEx31aSet::GetDefaultSQL() {
return _T("[Student],[Enrollment]");
}
3. Two StudentID fields are now in the joined table. In the CEx31aSet::DoFieldExchange function, edit the StudentID line to qualify the field with a table name:
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he M FC C RecordView C lass
The CRecordView class is a form view class that's attached to a recordset. Figure 31-4 illustrates an MFC record view application. The toolbar buttons enable the user to step forward and backward through a database table.
Figure 31-4. An MFC application based on the C RecordView class. Like the CFormView class, the CRecordView class depends on a dialog template resource. The CFormView class has data members that correspond to the controls in the dialog box, but the CRecordView class accesses data members in a foreign object, namely the attached CRecordset object. When the user enters data in the controls, the record view's DDX (Dialog Data Exchange) code moves the data into the recordset's data members, which are bound to database columns by the recordset's RFX (Record Field Exchange) code. When you specify a database view application, AppWizard generates a class derived from CRecordView together with an empty dialog template. AppWizard also generates a class derived from CRecordset, so it must ask you for a database table name. At runtime, the record view object and the recordset object are connected. Your job is to add controls to the dialog template and match the controls to recordset data membersno C ++ programming is required to create a working form-based database application. AppWizard generates a read-only, view-based database application. If you want to modify, add, and delete records, you must do some coding. The default behavior of the resulting application matches the behavior of Visual Basic and Access, which is a little weird. A record is added or modified only when the user moves out of it. If that's what you want, you can pattern your applications after the ENROLL sample program in the \ \Samples\VC 98\Mfc\Tutorial\Enroll directory on the Visual C ++ MSDN C D-ROM.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he E X31B R ecord View Example
The EX31B example is an "add-change-delete" application that's different from the Access model. The user must explicitly add, update, and delete records. Even if you prefer the Access-style behavior, you can learn a lot about the CRecordView class by going through the steps in the EX31B example. Here are the steps for building the EX31B example: 1. Run AppWizard to produce \vcpp32\ex31b. As you move through the AppWizard steps, select Single Document Interface (Step 1 dialog box) and Database View Without File Support (Step 2). In the Step 2 dialog box, also click the Data Source button and choose the ODBC datasource named Student Registration. C hoose Dynaset as the Recordset Type, then select the Instructor table. Finally, deselect Printing And Print Preview (Step 4). The options and the default class names are shown below.
2. Add edit controls to the IDD_EX31B_FORM template. Use the IDs IDC_ID, IDC_NAME, and IDC_ROOM, and position the controls as shown here.
3. Use ClassWizard to link the edit controls to the recordset data members. To add a data member, click on the Member Variables tab and choose the ID corresponding to the edit box for each variable. C lick the Add Variable button, and click the arrow in the Member Variable Name combo box to display a list of variables. Select only the appropriate variable, as shown here.
When you're finished adding variable names for each edit box, you'll see a screen like the one shown here.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
4. Build and test the EX31B application.You should have a working read-only database application that looks like Figure 31-4. Use the toolbar buttons to sequence through the instructor records. 5. Back up your database. Now you're going to include the logic to add, change, and delete records. It's a good idea to make a copy of the STDREG32.MDB file first. That way you have something to refer back to after you delete all the records. 6. Add menu commands. Add the following items to the Record pop-up menu in the IDR_MAINFRAME menu. Also, use C lassWizard to map the commands to the specified CEx31bView class members. Menu Command Add Record C lear Fields Delete Record Update Record Command ID ID_RECORD_ADD ID_RECORD_CLEARFIELDS ID_RECORD_DELETE ID_RECORD_UPDATE Command Handler OnRecordAdd OnRecordClearfields OnRecordDelete OnRecordUpdate OnUpdateRecordDelete OnUpdateRecordUpdate Update Command UI Handler
7. Add and override the OnMove function in the CEx31bView class. The CRecordView::OnMove function does the work of updating the database when the user moves out of a record. Because we don't want this behavior, we must override the function as follows:
BOOL CEx31bView::OnMove(UINT nIDMoveCommand) { switch (nIDMoveCommand) { case ID_RECORD_PREV: m_pSet->MovePrev(); if (!m_pSet->IsBOF()) break; case ID_RECORD_FIRST: m_pSet->MoveFirst(); break; case ID_RECORD_NEXT: m_pSet->MoveNext(); if (!m_pSet->IsEOF()) break; if (!m_pSet->CanScroll()) { // Clear screen since we're sitting on EOF m_pSet->SetFieldNull(NULL); break; } case ID_RECORD_LAST: m_pSet->MoveLast(); break; default: // unexpected case value ASSERT(FALSE); } // Show results of Move operation UpdateData(FALSE); return TRUE; }
Also, add the declaration for this overridden function to the ex31bView.h header file. 8. Edit the menu command handlers.The following functions call various CRecordset member functions to edit the database. To add a record, you must call CRecordset::AddNew, followed by Update . To modify a record, you must call CRecordset::Edit, followed by Update . When you add a new record to the database, you should call CRecordset::MoveLast because the new record is always added to the end of the dynaset.
If you have a sorted recordset (or if your ODBC driver doesn't put added records in the recordset), you should call CRecordset::Requery to completely regenerate the recordset. In that case, there's no convenient way to position the cursor on the newly added record, and that's a basic problem with SQL.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Add the following boldface code:
void CEx31bView::OnRecordAdd() {
m_pSet->AddNew(); UpdateData(TRUE); if (m_pSet->CanUpdate()) { m_pSet->Update(); } if (!m_pSet->IsEOF()) { m_pSet->MoveLast(); } m_pSet->Requery(); // for sorted sets UpdateData(FALSE);
} void CEx31bView::OnRecordClearfields() {
m_pSet->SetFieldNull(NULL); UpdateData(FALSE);
} void CEx31bView::OnRecordDelete() {
CRecordsetStatus status; try { m_pSet->Delete(); } catch(CDBException* e) { AfxMessageBox(e->m_strError); e->Delete(); m_pSet->MoveFirst(); // lost our place! UpdateData(FALSE); return; } m_pSet->GetStatus(status); if (status.m_lCurrentRecord == 0) { // We deleted last of 2 records m_pSet->MoveFirst(); } else { m_pSet->MoveNext(); } UpdateData(FALSE);
} void CEx31bView::OnRecordUpdate() {
m_pSet->Edit(); UpdateData(TRUE); if (m_pSet->CanUpdate()) { m_pSet->Update(); } // should requery if key field changed
}
9. Build and test the EX31B application again. Now you can add, change, and delete records. Observe what happens if you try to add a record with a duplicate key. You get an error message that comes from an exception handler inside the framework. You can add try/catch logic in OnRecordAdd to customize the error processing.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Multiple R ecordsets
Both the EX31A and EX31B examples relied on a single recordset. In many cases, you'll need simultaneous access to multiple recordsets. Suppose you're writing a program that lets the user add Section records, but you want the user to select a valid C ourseID and InstructorID. You'll need auxiliary C ourse and Instructor recordsets in addition to the primary Section recordset. In the previous examples, the view object contained an embedded recordset that was created with the CRecordset default constructor, which caused the creation of a CDatabase object. The view's OnInitialUpdate function called CRecordset::Open, which called the virtual CRecordset::GetDefaultConnect function, opened the database, and then called the virtual CRecordset::GetDefaultSQL function. The problem with this scenario is that there can be only one recordset per database because the database is embedded in the recordset. To get multiple recordsets, you have to do things differentlyyou must create the CDatabase object first. Then you can construct as many recordsets as you want, passing a CDatabase pointer as a parameter to the CRecordset constructor. You start by embedding a CDatabase object in the document in place of the CRecordset object. You also include a pointer to the primary recordset. Here are the document data members:
if (m_pEx31bSet == NULL) { m_pEx31bSet = new CEx31bSet(&m_database); CString strConnect = m_pEx31bSet->GetDefaultConnect(); m_database.Open(NULL, FALSE, FALSE, strConnect, FALSE); }
The CRecordView::OnInitialUpdate function still opens the recordset, but this time CRecordset::Open does not open the database. (It's already open.) Now the code for setting the view's m_pSet data member is a little different:
m_pSet = GetDocument()->m_pEx31bSet;
Figure 31-5 shows the new relationship between the document, the view, and the primary recordset. Also shown are possible auxiliary recordsets.
As you can see, there's a new list-box control in the form dialog box. Also, there's one short helper function in the view class, LoadListbox , which loads the list box with the rows in the Section recordset, as shown here:
void CEx31cView::LoadListbox() { CEx31cDoc* pDoc = GetDocument(); CListBox* pLB = (CListBox*) GetDlgItem(IDC_SECTIONS); CSectionSet sect(&pDoc->m_database); // db passed via constructor sect.m_strFilter.Format("InstructorID = `%s'", (LPCSTR) m_pSet->m_InstructorID); sect.Open();
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
pLB->ResetContent(); while (!sect.IsEOF()) { pLB->AddString(sect.m_CourseID + " " + sect.m_SectionNo); sect.MoveNext(); } // sect closed by CRecordset destructor }
Notice that this function sets up a filter string based on the value of the InstructorID field in the primary recordset. LoadListbox is called from these member functions: OnInitDialog , OnMove , OnUpdate , OnRecordAdd, and OnRecordDelete .
Parameterized Queries
The EX31C example sets up and executes a new query each time it accesses the auxiliary recordset. It's more efficient, however, if you set up a single parameterized query, which enables ODBC to bind to a parameter in your program. You can simply change the value of that parameter and re-execute the query. Here are the steps for querying the section set for all the sections a selected instructor teaches. 1. Add a parameter data member to the section recordset class:
CString m_InstructorIDParam;
2. Add the following line to the section recordset constructor, which sets the value of the inherited m_nParams data member to the total number of query parameters, in this case 1:
m_nParams = 1;
3. Add the following code to the section recordset DoFieldExchange function:
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
O DB C Multithreading
ODBC itself supports multithreaded programming, but not all ODBC drivers do. In particular, the Access driver you've used for the preceding examples does not support multithreading, but the Microsoft SQL Server driver does. Even if your ODBC driver does not support multithreading, you can put all your database access code in a worker thread if you want to. (Multithreaded programming and worker threads are described in C hapter 12.)
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Bulk R ow Fetches
If you're using Microsoft SQL Server or another client_server DBMS, you can speed up your database access by using the bulk row_fetch feature of ODBC that is now supported by the CRecordset class. As the name implies, your program fetches multiple records from the data source instead of only one record at a time. The data source is bound to elements in an array that is attached to an object of a class derived from CRecordset. C urrently, no MFC support exists for adding, changing, or deleting records from a bulk-fetch_enabled recordset. (See the InfoView article "Recordset: Fetching Records in Bulk (ODBC )" for details.)
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Using R ecordsets W ithout Binding
All three of the examples in this chapter used recordset classes derived from CRecordset. The data members of those classes were bound to database columns at recordset creation time using the ODBC binding mechanism. When the programs called CRecordset::Move , the ODBC driver copied data directly from the data source into the data members. ODBC has always supported unbound data access through the functions SQLGetData and SQLPutData . Now the CRecordset class supports read-only unbound data access through its GetFieldValue member function. One overloaded version of this function retrieves the value of a field specified by name and then stores it in an object of class CDBVariant. This class is similar to the COleVariant class described in C hapter 25, but it does not use any OLE code and it doesn't have as many overloaded operators and member functions. The COleVariant class has a data member, m_dwType , followed by a union. If the type code is DBVT_LONG, for example, you access an integer in the union member m_lVal. You can use CRecordset::GetFieldValue for circumstances in which you don't know the database schema at design time. Your "dynamic database" program constructs an object of class CRecordset, and you access the column values with code like this:
void CEx31dView::DrawDataRow(CDC* pDC, int y) { int x = 0; CString strTime, str; CEx31dDoc* pDoc = GetDocument(); for (int i = 0; i < pDoc->m_nFields; i++) { CDBVariant var; // must declare this inside the loop m_pSet->GetFieldValue(i, var); switch (var.m_dwType) { case DBVT_STRING: str = *var.m_pstring; // narrow characters break; case DBVT_SHORT: str.Format("%d", (int) var.m_iVal); break; case DBVT_LONG: str.Format("%d", var.m_lVal); break; case DBVT_SINGLE: str.Format("%10.2f", (double) var.m_fltVal); break; case DBVT_DOUBLE: str.Format("%10.2f", var.m_dblVal); break; case DBVT_DATE: str.Format("%d/%d/%d", var.m_pdate->month, var.m_pdate->day, var.m_pdate->year); break; case DBVT_BOOL: str = (var.m_boolVal == 0) ? "FALSE" : "TRUE"; break; case DBVT_NULL: str = ""; break; default: str.Format("Unk type %d\n", var.m_dwType); TRACE("Unknown type %d\n", var.m_dwType); } pDC->TextOut(x, y, str); x += pDoc->m_arrayFieldSize[i] * m_nCharWidth; } }
The code above is excerpted from a sample program EX31D, which is on the C D-ROM included with this book. That program uses the CRowView code from the DAO example, EX32A, described in the next chapter. The programs EX31D and EX32A are similar in architecture and function. EX31D uses ODBC , and EX32A uses DAO. Although MFC gives you the CRecordset functions GetODBCFieldCount and GetODBCFieldInfo to get field lengths and types, you must call the ODBC function SQLTables to get a "table of tables." The CTables class in the EX31D project encapsulates this table.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Chapter 32
Database Management with Microsoft Data Access O bjects
In C hapter 31, you saw database management programming with the Microsoft Foundation C lass (MFC ) Library and Microsoft Open Database C onnectivity (ODBC ). In this chapter, you'll see a completely different database programming approachthe MFC Data Access Objects (DAO) classes and the underlying DAO software. Actually, the approach is not so different. Instead of the ODBC classes CDatabase and CRecordset, you'll be using CDaoDatabase and CDaoRecordset. The ODBC and DAO classes are so similar (many member function names are the same) that you can convert ODBC applications, such as the examples in C hapter 31, to DAO applications simply by changing class names and little else. Thus, you can look at DAO as a sort of replacement for ODBC . But as you'll see, DAO goes far beyond ODBC . This chapter merely scratches the surface of DAO, highlighting its features and outlining the differences between DAO and ODBC . Along the way, it explains the relationships between DAO, C OM, the Microsoft Jet database engine, Visual Basic for Applications (VBA), and the MFC library. Finally, it presents a dynamic database example.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
DAO , C O M, and the Microsoft Jet Database Engine
One feature of DAO is a set of C OM interfaces, which, like all C OM interfaces, are nothing more than specificationssets of pure virtual function declarations. These interfaces have names such as DAOWorkspace , DAODatabase , and DAORecordset. (Notice that these interface names don't begin with the letter I as do most other interface names.) The other feature of DAO is the implementation of those interfaces. Microsoft supplies the C OM module DAO350.DLL, which connects to the same Jet database engine DLL that serves the Microsoft Access database product. As a Visual C ++ developer, you have royalty-free redistribution rights to these DLLs. At the moment, the only DAO implementation available with Jet is DAO350.DLL, but nothing prevents other database software companies from providing their own DAO implementations.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
DAO and VB A
In C hapter 25, you learned about Automation. A VBA Automation controller (such as Microsoft Excel or Microsoft Visual Basic) can load any Automation component and then use it to create objects. Once the objects are created, the component can get and set properties and can call methods. The components you created in C hapter 25 all communicated through the C OM IDispatch interface. But VBA can use interfaces other than IDispatch to communicate with a component. If you look in the Windows Registry under HKEY_C LASSES_ROOT-\TypeLib, you'll find the class ID {00025E01-0000-0000-C 000-000000000046} and the pathname for DAO350.DLL, which contains the DAO type library. If you select this item as a VBA reference (by pressing Alt-F11 in Excel and then choosing Object Browser from the Visual Basic View menu, for example), your VBA programs can use the DAO objects and you can browse the DAO library, as shown here.
Like IDispatch servers, the Microsoft DAO component implements objects that have properties and methods.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
DAO and M FC
The MFC library has the following five DAO database classes. Class Use
CDaoWorkspace An interface for managing a single user's database session CDaoDatabase CDaoRecordset CDaoTableDef CDaoQueryDef An interface for working with a database An interface for working with a set of records (such as table-type recordsets, dynaset-type recordsets, or snapshot-type recordsets) An interface for manipulating a definition of a base table or an attached table An interface for querying a database
These classes more or less wrap the C OM interfaces with corresponding names. (CDaoRecordset wraps DAORecordset, for example.) The CDaoWorkspace class actually wraps two interfaces, DAOWorkspace and DAODBEngine . The MFC wrapping is fairly complete, so you need to make direct C OM DAO calls only when you need access to certain database security features. If you use the MFC library, all reference counting is taken care of; if you call DAO directly, you must be sure to call Release on your interfaces. Both AppWizard and C lassWizard fully support DAO. You can use AppWizard to generate a complete form-based application that works like EX31B in C hapter 31, and you can use C lassWizard to generate a table-specific class that is derived from CDaoRecordset.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
W hat Databases C an Y ou O pen with DAO ?
The following four database options are supported by DAO: Opening an Access database (MDB file)An MDB file is a self-contained database that includes query definitions, security information, indexes, relationships, and of course the actual data tables. You simply specify the MDB file's pathname. Opening an ODBC data source directly There's a significant limitation here. You can't open an ODBC data source that uses the Jet engine as a driver; you can use only data sources that have their own ODBC driver DLLs. Opening an ISAM-type (indexed sequential access method) data source (a group of dBASE, FoxPro, Paradox, Btrieve, Excel, or text files) through the Jet engine Even if you've set up an ODBC data source that uses the Jet engine to access one of these file types, you must open the file as an ISAM-type data source, not as an ODBC data source. Attaching external tables to an Access database This is actually the preferred way of using DAO to access ODBC data. First you use Access to attach the ODBC tables to an MDB file, and then you use DAO to open the MDB file as in the first option. You can also use Access to attach ISAM files to an MDB file.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Using DAO in O DB C ModeSnapshots and Dynasets
You've already heard that DAO goes far beyond ODBC , but let's take things one step at a time. We'll start with DAO snapshots and dynasets, which behave pretty much the same way in DAO as they do in ODBC . You can use snapshots and dynasets with ODBC data sources, ISAM-type files, and Access tables. You write programs using the MFC library classes CDaoDatabase and CDaoRecordset, which are very similar to the ODBC classes CDatabase and CRecordset. There are a few notable differences, however: The CDaoRecordset::GetRecordCount function works differently from the CRecordset::GetRecordCount function. For attached tables and ODBC data sources, CDaoRecordset::GetRecordCount always returns -1. For Access tables and ISAM-type files, it returns the number of records actually read, which is the final count for the recordset only if you have moved to the last record. Unfortunately, DAO has no equivalent for the ODBC CRecordset::GetStatus function, so you can't test a DAO recordset to find out whether the record count is indeed final. With DAO, you can get and set the absolute position of the current record in a dynaset or a snapshot, you can get and set a percent position, you can find a record containing a matching string, and you can use bookmarks to mark records for later retrieval. DAO makes it easy to get and set column values without binding. Because values are passed as VARIANT s, you can build dynamic applications that adjust to the database schema at runtime. One important thing to remember about snapshot recordsets is that the record count never changes. With dynasets, the record count changes only if you delete or add records in the dynaset. If another user deletes a record, that record is marked as deleted in your dynaset; if another user adds a record, you don't see that record in your dynaset. If you add a record to a dynaset, that record is added at the end of the dynaset, regardless of the sort order.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
DAO T able-T ype R ecordsets
DAO introduces a new type of recordset unknown in the ODBC universe. A table-type recordset (supported by the CDaoRecordset class) is a direct view of an entire database table. You can use a table-type recordset only with a table in an Access database. Table-type recordsets have the following characteristics that distinguish them from snapshots and dynasets: The CDaoRecordset::GetRecordCount function returns an approximate record count that reflects records added or deleted by other users. You can't use the CDaoRecordset functions that access a record's absolute position or percent position. The CDaoRecordset::Seek function lets you position to a record by key value. You first call the CDaoRecordset::SetCurrentIndex function to select the index. If you add a record to a table-type recordset, the record is added in its proper place using the sort order that is determined by the current index. The table-type recordset is a significant departure from ODBC and SQL. You can now select an individual record without first issuing a query. You can find a record with one index and then move sequentially using a different index. It's like dBASE or FoxPro programming!
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
DAO Q ueryDef s and T ableDef s
If you're working with an Access database, you can store parameterized queries in the database, using the MFC CDaoQueryDef class. Also, you can use the CDaoTableDef class to define tables at runtime, which is more convenient than using a SQL C REATE statement.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
DAO Multithreading
The Microsoft Access Jet engine is not multithreaded, and that means that DAO is not multithreaded. Furthermore, you must confine all DAO calls to your application's main thread.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Displaying Database R ows in a Scrolling W indow
You've seen all the general DAO theory you're going to get here. Now you're ready for a practical example. Before you dig into the code for EX32A, however, you need to study the general problem of displaying database rows in a scrolling window. If this were an easy problem to solve, there would probably be an MFC CScrollDatabaseView class. But there isn't, so we'll write our own class. Actually, it's not that difficult if we make some simplifying assumptions about the database. First, our scrolling row-view class will be based on a dynaset, and that means that it can accommodate any table, including those in ODBC data sources and ISAM-type files. Second, we'll specify read-only access, which means that the number of rows in the dynaset can't change.
Scrolling Alternatives
There are lots of ways to implement scrolling with Visual C ++. If you look at the DAOVIEW MFC sample database program on the Visual C ++ C D-ROM, you'll see the use of the MFC CListView class, which encapsulates the Windows list view common control. The trouble with this approach is that you must copy all the selected rows into the control, which can be slow, and more significantly, you can't see updates that other programs are making in the same table. The list view is a de facto snapshot of a database table. We'll base our scrolling view on the MFC CScrollView class, and our code will be smart enough to retrieve only those records that are needed for the client area of the window. The only limitation here is the logical size of the scrolling window. In Microsoft Windows 95, the limits are 32,767, and that restricts the number of rows we can display. If the distance between rows is 14 units, we can display only up to 2340 rows.
A Row-View Class
If you've read other books about programming for Windows, you know that authors spend lots of time on the problem of scrolling lists. This is a tricky programming exercise that must be repeated over and over. Why not encapsulate a scrolling list in a base class? All the ugly details would be hidden, and you could get on with the business of writing your application. The CRowView class, adapted from the class of the identical name in the C HKBOOK MFC advanced sample program on the Visual C ++ C D-ROM, does the job. Through its use of virtual callback functions, it serves as a model for other derivable base classes. CRowView has some limitations, and it's not built to industrial-strength specifications, but it works well in the DAO example. Figure 32-1 shows the header file listing. ROWVIEW.H
// rowview.h : interface of the CRowView class // // This class implements the behavior of a scrolling view that presents // multiple rows of fixed-height data. A row view is similar to an // owner-draw list box in its visual behavior; but unlike list boxes, // a row view has all of the benefits of a view (as well as scroll view), // including perhaps most importantly printing and print preview. ///////////////////////////////////////////////////////////////////////// class CRowView : public CScrollView { DECLARE_DYNAMIC(CRowView) protected: // Construction/destruction CRowView(); virtual ~CRowView(); // Attributes protected: int m_nRowWidth; int m_nRowHeight; int m_nCharWidth; int m_nPrevSelectedRow; int m_nPrevRowCount; int m_nRowsPerPrintedPage;
// // // // // //
width of row in logical units height of row in logical units avg char width in logical units index of the most recently selected row most recent row count, before update how many rows fit on a printed page
// Operations-Attributes protected: virtual void UpdateRow(int nInvalidRow); // called by derived class // OnUpdate virtual void CalculateRowMetrics(CDC* pDC) { GetRowWidthHeight(pDC, m_nRowWidth, m_nRowHeight, m_nCharWidth); } virtual void UpdateScrollSizes(); virtual CRect RowToWndRect(CDC* pDC, int nRow); virtual int RowToYPos(int nRow); virtual void RectLPtoRowRange(const CRect& rectLP, int& nFirstRow, int& nLastRow, BOOL bIncludePartiallyShownRows); virtual int LastViewableRow(); // Overridables protected: virtual void GetRowWidthHeight(CDC* pDC, int& nRowWidth, int& nRowHeight, int& nCharWidth) = 0; virtual int GetActiveRow() = 0; virtual int GetRowCount() = 0; virtual void OnDrawRow(CDC* pDC, int nRow, int y, BOOL bSelected) = 0; virtual void ChangeSelectionNextRow(BOOL bNext) = 0; virtual void ChangeSelectionToRow(int nRow) = 0; // Implementation protected: // standard overrides of MFC classes virtual void OnInitialUpdate();
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
virtual virtual virtual virtual virtual void void BOOL void void OnDraw(CDC* pDC); // overridden to draw this view OnPrepareDC(CDC* pDC, CPrintInfo* pInfo = NULL); OnPreparePrinting(CPrintInfo* pInfo); OnBeginPrinting(CDC* pDC, CPrintInfo* pInfo); OnPrint(CDC* pDC, CPrintInfo* pInfo);
// Generated message map functions protected: //{{AFX_MSG(CRowView) afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags); afx_msg void OnSize(UINT nType, int cx, int cy); afx_msg void OnLButtonDown(UINT nFlags, CPoint point); //}}AFX_MSG DECLARE_MESSAGE_MAP() };
Figure 32-1. The C RowView header file listing.
The MFC Dialog Bar You haven't seen the CDialogBar class yet because it hasn't made sense to use it. (A dialog bar is a child of the frame window that is arranged according to a dialog template resource and that routes commands in a manner similar to that of a toolbar.) It fits well in the DAO example, however. (See Figure 32-2.) The dialog bar contains an edit control for the SQL query string, and it has a pushbutton to reexecute the query. The button sends a command message that can be handled in the view, and it can be disabled by an update command UI handler. Most dialog bars reside at the top of the frame window, immediately under the toolbar. It's surprisingly easy to add a dialog bar to an application. You don't even need a new derived class. Here are the steps: 1. Use the resource editor to lay out the dialog bar. Apply the following styles: Style = C hild Border = None Visible = Unchecked You can choose a horizontally oriented bar for the top or bottom of the frame, or you can choose a vertically oriented bar for the left or right side of the frame. Add any controls you need, including buttons and edit controls. 2. Declare an embedded CDialogBar object in your derived main frame class declaration, as shown here:
CDialogBar m_wndMyBar;
3. Add dialog bar object creation code to your main frame class OnCreate member function, as shown here:
if (!m_wndMyBar.Create(this, IDD_MY_BAR, CBRS_TOP, ID_MY_BAR)) { TRACE("Failed to create dialog bar\n"); return -1; }
IDD_MY_BAR is the dialog resource ID assigned in the resource editor. The CBRS_TOP style tells the application framework to place the dialog bar at the top of the frame window. ID_MY_BAR is the dialog bar's control window ID, which should be within the range 0xE800 through 0xE820 to ensure that the Print Preview window preempts the dialog bar.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
P rogramming a Dynamic R ecordset
If you use AppWizard to create a DAO database application, AppWizard generates a class derived from CDaoRecordset with a DoFieldExchange function that binds data members to the columns in a specific database table. For a dyna-mic recordset class, however, you need to determine the column names and data types at runtime. The EX31A example shows how to do this with ODBC . With DAO, the procedure is similar. You simply construct a CDaoRecordset object and call the GetFieldValue member function, which returns a VARIANT representing the column value. Other member functions tell you the number of columns in the table and the name, type, and width of each column.
If a field VARIANT contains a BSTR , assume the string contains 8-bit characters. This is an exception to the rule that all BSTR s contain wide characters.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he E X32A Example
Now we'll put everything together and build another working programan MDI application that connects to any DAO data source. The application dynamically displays tables in scrolling view windows, and it allows the user to type in the SQL QUERY statement, which is stored in the document along with data source and table information. AppWizard generates the usual MDI main frame, document, application, and view classes, and we change the view class base to CRowView and add the DAO-specific code. Figure 32-2 shows the EX32A program in operation. The document's File menu includes the following commands: DAO Open MDB DAO Open ISAM DAO Open ODBC The user must choose one of these commands after opening a document. As you will see, the code for opening the database is different depending on the data source type. You can learn a lot about this application by looking at the three-view window in Figure 32-2. The two view windows in the upper part of the main window are tied to the same document, and the lower view window is tied to another document. The dialog bar shows the SQL statement associated with the active view window.
Figure 32-2. The EX32A program in operation. The EX32A example includes source code listings and resource requirements. Here is a table of the files and classes. Header File Ex32a.h MainFrm.h C hildFrm.h Ex32aDoc.h Ex32aView.h Rowview.h Tablesel.h IsamSelect.h StdAfx.h Source Code File Ex32a.cpp MainFrm.cpp C hildFrm.cpp Ex32aDoc.cpp Ex32aView.cpp Rowview.cpp Tablesel.cpp IsamSelect.cpp StdAfx.cpp Class CEx32aApp CMainFrame CChildFrame CEx32aDoc CEx32aView CRowView CTableSelect CIsamSelect Description Main application MDI main frame MDI child frame EX32A document Scrolling database view class Row view base class Table selection dialog class ISAM-type data source selection dialog class Precompiled headers
Now we'll go through the application's classes one at a time, excluding CRowView. You'll see the important data members and the principal member functions.
CEx32aApp
The application class is the unmodified output from AppWizard. Nothing special here.
CEx32aDoc
The document class manages the database connections and recordsets. Each document object can support one main recordset attached to one data source. A document object can have several views attached. Data sources (represented by CDaoDatabase objects) are not shared among document objects; each document has its own.
Data Members
The important CEx32aDoc data members are listed in the following table. Data Member m_pRecordset m_database m_strDatabase m_strConnect m_strQuery m_bConnected Description Pointer to the document's recordset object Document's embedded CDaoDatabase object Database pathname (MDB file) ODBC connection string or ISAM connection string Entire SQL SELEC T statement Flag that is TRUE when the document is connected to a recordset
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
m_nFields m_nRowCount m_nDatabaseType Number of fields (columns) in the recordset Number of records (rows) in the recordset enum {UNK, MDB, ISAM, ODBC}
OnOpenDocum ent
This overridden CDocument function is called when the user loads a document from disk. The document contains the name of the database and the query string, so the program can open the database and run the query upon loading.
BOOL CEx32aDoc::OnOpenDocument(LPCTSTR lpszPathName) { if (!CDocument::OnOpenDocument(lpszPathName)) return FALSE; PutQuery(); switch (m_nDatabaseType) { case UNK: break; case MDB: DaoOpenMdb(); break; case ISAM: DaoOpenIsam(); break; case ODBC: DaoOpenOdbc(); break; } return TRUE; }
OnCloseDocum ent
This overridden CDocument function closes the database if one is connected:
void CEx32aDoc::OnCloseDocument() { m_strQuery.Empty(); PutQuery(); if (m_bConnected) { delete m_pRecordset; // Destructor calls Close m_database.Close(); m_bConnected = FALSE; m_pRecordset = NULL; m_nRowCount = 0; } CDocument::OnCloseDocument(); }
OnFileDaoOpenOdbc and DaoOpenOdbc
These functions are called in response to the user choosing the DAO Open ODBC command from the File menu. DaoOpenOdbc , which is also called by OnOpenDocument, calls CDaoDatabase::Open with the connect parameter string. The string "ODBC;" causes the ODBC data source selection dialog to be displayed. Notice the use of the try /catch block to detect SQL processing errors.
void CEx32aDoc::OnFileDaoOpenOdbc() { m_strConnect.Empty(); m_strQuery.Empty(); DaoOpenOdbc(); } void CEx32aDoc::DaoOpenOdbc() { // can't open ODBC using Access driver if (m_strConnect.IsEmpty()) { m_strConnect = "ODBC;"; } BeginWaitCursor(); try { // nonexclusive, read-only m_database.Open("", FALSE, TRUE, m_strConnect); } catch (CDaoException* e) { ::DaoErrorMsg(e); EndWaitCursor(); e->Delete(); return; } m_strConnect = m_database.GetConnect(); TRACE("database name = %s, connect = %s\n", (const char*) m_strDatabase, (const char*) m_strConnect); OpenRecordset();
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
m_nDatabaseType = ODBC; EndWaitCursor(); }
OnFileDaoOpenIsam and DaoOpenIsam
These functions are called in response to the user choosing the DAO Open ISAM command from the File menu. DaoOpenIsam , which is also called by OnOpenDocument, gets a directory name from the user (through the CIsamSelect class) and then calls CDaoDatabase::Open with the connect parameter string. The CIsamSelect::m_strIsam string specifies the type of file. Example strings are "dBASE III", "FoxPro 2.6", and "Excel 8.0".
void CEx32aDoc::OnFileDaoOpenIsam() { m_strConnect.Empty(); m_strQuery.Empty(); DaoOpenIsam(); } void CEx32aDoc::DaoOpenIsam() { BeginWaitCursor(); if (m_strConnect.IsEmpty()) { CIsamSelect isamDlg; if (isamDlg.DoModal() != IDOK) { return; } m_strConnect = isamDlg.m_strIsam + ";DATABASE=" + isamDlg.m_strDirectory; TRACE("m_strConnect = %s\n", (const char*) m_strConnect); } try { // nonexclusive, read-only m_database.Open("", FALSE, TRUE, m_strConnect); } catch(CDaoException* e) { ::DaoErrorMsg(e); EndWaitCursor(); e->Delete(); return; } m_strConnect = m_database.GetConnect(); TRACE("database name = %s, connect = %s\n", (const char*) m_strDatabase, (const char*) m_strConnect); OpenRecordset(); m_nDatabaseType = ISAM; EndWaitCursor(); }
OnFileDaoOpenMdb and DaoOpenMdb
These functions are called in response to the user choosing the DAO Open MDB command from the File menu. DaoOpenMdb, which is also called by OnOpenDocument, uses the MFC CFileDialog class to get an MDB file pathname from the user. C ompare the CDaoDatabase::Open call with the calls in the two preceding functions. Notice that the MDB pathname is passed as the first parameter.
void CEx32aDoc::OnFileDaoOpenMdb() { m_strDatabase.Empty(); m_strQuery.Empty(); DaoOpenMdb(); } void CEx32aDoc::DaoOpenMdb() { if (m_strDatabase.IsEmpty()) { CFileDialog dlg(TRUE, ".mdb", "*.mdb"); if (dlg.DoModal() == IDCANCEL) return; m_strDatabase = dlg.GetPathName(); } BeginWaitCursor(); try { // nonexclusive, read-only m_database.Open(m_strDatabase, FALSE, TRUE); } catch (CDaoException* e) { ::DaoErrorMsg(e); EndWaitCursor(); e->Delete(); return; } m_strDatabase = m_database.GetName(); TRACE("database name = %s, connect = %s\n", (const char*) m_strDatabase, (const char*) m_strConnect); OpenRecordset(); m_nDatabaseType = MDB;
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
EndWaitCursor(); }
OnFileDaoDisconnect
This function closes the DAO database, enabling the document to be saved.
void CEx32aDoc::OnFileDaoDisconnect() { if (m_bConnected) { delete m_pRecordset; // Destructor calls Close m_database.Close(); m_bConnected = FALSE; m_pRecordset = NULL; m_nRowCount = 0; UpdateAllViews(NULL); } }
OpenRecordset
This helper function is called by DaoOpenOdbc , DaoOpenIsam , and DaoOpenMdb. The CTableSelect class allows the user to select a table name, which is used to construct a SELEC T statement. C alls to CDaoRecordset::MoveLast and CDaoRecordset::GetAbsolutePosition set the record count for ODBC , ISAM, and MDB data sources.
void CEx32aDoc::OpenRecordset() { GetQuery(); if (m_strQuery.IsEmpty()) { CTableSelect tableDlg(&m_database); if (tableDlg.DoModal() != IDOK) { m_database.Close(); // escape route return; } m_strQuery.Format("select * from [%s]", tableDlg.m_strSelection); PutQuery(); } m_pRecordset = new CDaoRecordset(&m_database); try { m_pRecordset->Open(dbOpenDynaset, m_strQuery, dbReadOnly); } catch (CDaoException* e) { ::DaoErrorMsg(e); UpdateAllViews(NULL); m_bConnected = FALSE; e->Delete(); return; } if (!m_pRecordset->IsBOF()) { // might be expensive for a really big table // View adjusts its m_nRowCount if you supply a big value here m_pRecordset->MoveLast(); // to validate record count } m_nRowCount = m_pRecordset->GetAbsolutePosition() + 2; TRACE("m_nRowCount = %d\n", m_nRowCount); GetFieldSpecs(); UpdateAllViews(NULL); m_bConnected = TRUE; }
The MFC CDaoRecordset class has m_strFilter and m_strSort data members, as does the ODBC CRecordset class. You can't use these strings, however, if your recordset doesn't have bound fields; you must construct the entire SELEC T statement as shown above.
OnRequery
This message handler is called in response to the user clicking the Requery button on the dialog bar. This message handler reads the query string value and regenerates the recordset. Note that the CDaoRecordset::Requery function doesn't handle an updated SELEC T statement, so we close and reopen the recordset instead.
void CEx32aDoc::OnRequery() { GetQuery(); // Requery won't work because we're changing the SQL statement BeginWaitCursor(); if(m_pRecordset->IsOpen()) { m_pRecordset->Close(); } try { m_pRecordset->Open(dbOpenDynaset, m_strQuery, dbReadOnly); }
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
catch (CDaoException* e) { ::DaoErrorMsg(e); m_nRowCount = 0; UpdateAllViews(NULL); EndWaitCursor(); e->Delete(); return; } if (!m_pRecordset->IsBOF()) { m_pRecordset->MoveLast(); // to validate record count } m_nRowCount = m_pRecordset->GetAbsolutePosition() + 2; TRACE("m_nRowCount = %d\n", m_nRowCount); GetFieldSpecs(); UpdateAllViews(NULL); EndWaitCursor(); }
PutQuery and GetQuery
These utility functions move the document's query string to and from the edit control on the dialog bar.
Serialize
The Serialize function reads and writes the m_strConnect, m_strDatabase , and m_strQuery data members.
CEx32aView
This class is derived from CRowView and implements the virtual functions.
Data Members
The CEx32aView class uses the integer variable m_nSelectedRow to track the currently selected row. The recordset pointer is held in m_pSet.
OnUpdate
This virtual CView function is called through the application framework when the view is created and when the document's contents change in response to a database open or requery event. If several views are active for a given document, all views reflect the current query but each can maintain its own current row and scroll position. OnUpdate also sets the value of the m_pSet data member. This can't be done in OnInitialUpdate because the recordset is not open at that point.
GetRowCount
This virtual function, which is called from CRowView, simply returns the record count value stored in the document.
void CEx32aView::OnDrawRow(CDC* pDC, int nRow, int y, BOOL bSelected) { int x = 0; int i; CEx32aDoc* pDoc = GetDocument(); if (m_pSet == NULL) return; if (nRow == 0) { // title row for (i = 0; i < pDoc->m_nFields; i++) { pDC->TextOut(x, y, pDoc->m_arrayFieldName[i]); x += pDoc->m_arrayFieldSize[i] * m_nCharWidth; } } else { try { m_pSet->SetAbsolutePosition(nRow - 1); // adjust for title row // SetAbsolutePosition doesn't throw exception until AFTER // end of set if (m_pSet->GetAbsolutePosition() == (nRow - 1)) { DrawDataRow(pDC, y); } } catch (CDaoException* e) { // might be a time delay before delete is seen in this program if (e->m_pErrorInfo->m_lErrorCode == 3167) { pDC->TextOut(0, y, "**RECORD DELETED**"); } else { m_pSet->MoveLast(); // in case m_nRowCount is too big
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
pDoc->m_nRowCount = m_pSet->GetAbsolutePosition() + 2; } e->Delete(); } } } void CEx32aView::DrawDataRow(CDC* pDC, int y) { int x = 0; CString strTime; COleVariant var; CString str; CEx32aDoc* pDoc = GetDocument(); for (int i = 0; i < pDoc->m_nFields; i++) { var = m_pSet->GetFieldValue(i); switch (var.vt) { case VT_BSTR: str = (LPCSTR) var.bstrVal; // narrow characters in DAO break;
case VT_I2: str.Format("%d", (int) var.iVal); break; case VT_I4: str.Format("%d", var.lVal); break; case VT_R4: str.Format("%10.2f", (double) var.fltVal); break; case VT_R8: str.Format("%10.2f", var.dblVal); break; case VT_CY: str = COleCurrency(var).Format(); break; case VT_DATE: str = COleDateTime(var).Format(); break; case VT_BOOL: str = (var.boolVal == 0) ? "FALSE" : "TRUE"; break; case VT_NULL: str = "----"; break; default: str.Format("Unk type %d\n", var.vt); TRACE("Unknown type %d\n", var.vt); } pDC->TextOut(x, y, str); x += pDoc->m_arrayFieldSize[i] * m_nCharWidth; } }
OnInitialUpdate and OnTim er
Because we're working with a dynaset, we want to show database changes made by other programs. The timer handler calls CWnd::Invalidate , which causes all records in the client area to be refreshed, as shown here:
void CEx32aView::OnInitialUpdate() { CRowView::OnInitialUpdate(); } void CEx32aView::OnTimer(UINT nIDEvent) { Invalidate(); // Update view from database } CTableSelect
This is a C lassWizard-generated dialog class that contains a list box used for selecting the table. For the student registration database, the dialog looks like the one shown below.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Data Members
The CTableSelect data members are as follows. Data Member m_pDatabase m_strSelection Description Pointer to the recordset's CDaoDatabase object C lassWizard-generated variable that corresponds to the list-box selection
Constructor
The constructor takes a database pointer parameter, which it uses to set the m_pDatabase data member, as shown here:
CTableSelect::CTableSelect(CDaoDatabase* pDatabase, CWnd* pParent /*=NULL*/) : CDialog(CTableSelect::IDD, pParent) { //{{AFX_DATA_INIT(CTableSelect) m_strSelection = ""; //}}AFX_DATA_INIT m_pDatabase = pDatabase; }
OnInitDialog
This self-contained function creates, opens, and reads the data source's list of tables and puts the table name strings in the dialog's list box, as shown here:
BOOL CTableSelect::OnInitDialog() { CListBox* pLB = (CListBox*) GetDlgItem(IDC_LIST1); int nTables = m_pDatabase->GetTableDefCount(); TRACE("CTableSelect::OnInitDialog, nTables = %d\n", nTables); CDaoTableDefInfo tdi; for (int n = 0; n < nTables; n++) { m_pDatabase->GetTableDefInfo(n, tdi); TRACE("table name = %s\n", (const char*) tdi.m_strName); if (tdi.m_strName.Left(4) != "MSys") { pLB->AddString(tdi.m_strName); } } return CDialog::OnInitDialog(); }
OnDblclkList1
It's handy for the user to choose a list-box entry with a double click. This function is mapped to the appropriate list-box notification message, as shown here:
Data Members
The CIsamSelect class data members are as follows.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Data Member m_strIsam m_strDirectory Definition C lassWizard-generated variable that corresponds to the list-box selection C lassWizard-generated variable that corresponds to the edit control contents
OnInitDialog
This function sets the initial values of the list box, which are the options from the "C onnect Property" topic in Books Online, as shown here:
BOOL CIsamSelect::OnInitDialog() { CListBox* pLB = (CListBox*) GetDlgItem(IDC_LIST1); pLB->AddString("dBASE III"); pLB->AddString("dBASE IV"); pLB->AddString("dBASE 5"); pLB->AddString("Paradox 3.x"); pLB->AddString("Paradox 4.x"); pLB->AddString("Paradox 5.x"); pLB->AddString("Btrieve"); pLB->AddString("FoxPro 2.0"); pLB->AddString("FoxPro 2.5"); pLB->AddString("FoxPro 2.6"); pLB->AddString("Excel 3.0"); pLB->AddString("Excel 4.0"); pLB->AddString("Excel 5.0"); pLB->AddString("Excel 7.0"); pLB->AddString("Text"); CDialog::OnInitDialog(); return TRUE; // Return TRUE unless you set the focus to a control. // EXCEPTION: OCX Property Pages should return FALSE. }
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he E X32A R esource File
This application uses a dialog bar, so you'll need a dialog resource for it. Figure 32-2 shows the dialog bar. The dialog resource ID is IDD_QUERY_BAR . The controls are listed below. Control Button Edit The following styles are set: Style = C hild Border = None Visible = Unchecked There's also a table selection dialog template, IDD_TABLE_SELECT , which has a list-box control with ID IDC_LIST1 and an ISAM selection dialog template, IDD_ISAM_SELECT . The File menu has the following four added items. Menu Item DAO Open MDB DAO Open ISAM DAO Open ODBC DAO Disconnect Command ID ID_FILE_DAOOPEN_MDB ID_FILE_DAOOPEN_ISAM ID_FILE_DAOOPEN_ODBC ID_FILE_DAODISCONNECT ID IDC_REQUERY IDC_QUERY
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
R unning the E X32A P rogram
You can run the EX32A program with any DAO data source, but try the student registration database (STDREG32.MDB) from the Visual C ++ C D-ROM first. To test the multiuser capabilities of the program, run it simultaneously with EX31B. Use EX31B to change and delete instructor records while displaying the instructor table in EX32A.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Chapter 33
T he O LE DB T emplates
C hapter 31 and C hapter 32 covered two alternative ways to manage databases using the Microsoft Foundation C lass Library version 6.0 and Microsoft Visual C ++ 6.0using ODBC and using DAO. Microsoft has defined another way to access datathrough a technology called OLE DB. This chapter covers the new OLE DB templatesVisual C ++ 6.0's support for accessing data through OLE DB directly. While ODBC is designed to provide access primarily to Structured Query Language (SQL) data in a multiplatform environment, OLE DB is designed to provide access to all types of data within a system. OLE DB uses the C omponent Object Model (C OM) to accomplish this. OLE DB is fairly flexible: it covers all the SQL functionality defined in ODBC as well as defining interfaces suitable for gaining access to other-than-SQL types of data. This chapter covers the highlights of the new OLE DB templates. OLE DB data access is divided into two major pieces: consumers and providers. We'll take a look at the basic OLE DB architecture and then examine how the consumer templates work. Then we'll look at how the provider side templates work.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
W hy O LE DB?
OLE DB exists to provide a uniform way to access all sorts of disparate data sources. For example, imagine all the types of data sources you might find in a typical organization. These might include sources as varied as production systems, file systems, spreadsheets, personal databases (such as Xbase and Btrieve), and e-mail. The problem is that each of these sources requires its own protocol: if you want to access data from a specific source, you need to learn the protocol for managing the data source. (ugh!) OLE DB is the middle layer that makes accessing data from different sources uniform. With OLE DB, clientside developers need to concentrate on only a few details to get access to data (instead of needing to know tons of different database access protocols). The most important thing to realize about OLE DB is that it is built upon C OM. In other words, OLE DB is a set of ActiveX interfaces for accessing data through C OM. The OLE DB interfaces are general enough to provide a uniform means of accessing data, regardless of the method that is used to store the data. For example, developers use the same OLE DB interfaces to get to data without being concerned as to whether data is stored in a DBMS or a non-DBMS information source. At the same time, OLE DB lets developers continue to take advantage of the benefits of the underlying database technology (like speed and flexibility) without having to move data around just to access those benefits. At the highest level, the OLE DB architecture consists of consumers and providers. A consumer is any bit of system or application code that uses an OLE DB interface. This includes OLE DB components themselves. A provider is any software component that exposes an OLE DB interface. There are two types of OLE DB providers: data providers and service providers. The names are pretty self-explanatory. Data providers own data and expose that data in a tabular form as a rowset. (A rowset is just an abstraction for exposing data in a tabular form.) Some good examples of data providers include relational Database Management Systems (DBMS's), storage managers, spreadsheets, and Indexed Sequential Access Method (ISAM) databases. A service provider is any OLE DB component that does not own data but encapsulates some service by massaging data through OLE DB interfaces. In one sense, a service component is both a consumer and a provider. For example, a heterogeneous query processor is a service component. In one case where a consumer tries to join data from tables in two different data sources, as a consumer the query processor retrieves rows from rowsets created over each of the base tables. As a provider, the query processor creates a rowset from these rows and returns it to the consumer. To sum up, there are many different kinds of data and numerous ways of accessing that data in the real world. However, many developers understand how to manipulate data using standard database-management techniques. OLE DB defines an architecture that "component-izes" data access. As a component database-management system, OLE DB offers greater efficiency than traditional database-management systems by separating database functionality into the roles of consumers and producers. Because data consumers generally require only a portion of the database-management functionality, OLE DB separates that functionality, thereby reducing client-side resource overhead. By the same token, OLE DB reduces the burden on the provider side, since providers need to worry only about providing data (and don't have to concern themselves with any client-side junk). For example, OLE DB allows a simple tabular data provider to implement functionality native to its data store yet provide a singular access protocol to get to the data. That way, a minimal implementation of a provider can choose to use only the interfaces that expose data as tables. This opens up the opportunity for the development of completely different query-processor components that can consume tabular information from any provider that exposes its data through OLE DB. In addition, SQL DBMS's can expose their functionality in a more layered manner by using the OLE DB interfaces.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Basic O LE DB Architecture
In addition to defining a basic relationship between consumers and providers, OLE DB defines the following components that make up the OLE DB architecture (each component is a C OM object): Enumerators Enumerators search for available data sources. C onsumers that are not hardwired for a particular data source employ enumerators to search for a data source to use. Data source objects Data source objects contain the machinery to connect to a data source, such as a file or a DBMS. A data source object generates sessions. Sessions Sessions represent connections to a database. For example, sessions provide a context for database transactions. A single data source object can create multiple sessions. Sessions generate transactions, commands, and rowsets. Transaction objects Transaction objects are used for managing database transactions in order to maintain database security. Commands C ommands execute text commands, such as a SQL statement. If the text command specifies a rowset, such as a SQL SELEC T statement, the command generates rowsets. A single session can create multiple commands. Rowsets Rowsets expose data in a tabular format. A special case of a rowset is an index. Rowsets can be created from the session or the command. Errors Errors can be created by any interface on any OLE DB object. They contain additional information about an error, including an optional custom error object. Here's an example of how you might apply these components to create an OLE DB consumer. If you aren't sure where the data source is, you might first use an enumerator to find a data source. Once you've located a data source, you create a session with it. The session lets you access the data as rowsets as well as create commands that generate rowsets. The upside of using the OLE DB architecture is that you get a terrific, homogenous way to access heterogeneous data sources. The downside is that you have to implement a bunch of C OM interfaces to make that happen. That's why the OLE DB templates exist.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Basic O LE DB T emplate Architecture
Now that you understand the basic architecture behind OLE DB, it's time to take a look at a specific implementation of the OLE DB interfaces (provided by the new OLE DB consumer and provider templates). Like most other C OM-based technologies, OLE DB involves implementing a bunch of interfaces. Of course, just as with ActiveX C ontrols, you can choose to implement them by hand (often an inefficient approachunless you're just trying to understand the technology inside-out), or you can find someone else to do most of the dirty work. While OLE DB is a rich and powerful data access technology, getting it up and running by hand is a somewhat tedious task. Just as Visual C ++ provides a template library (ATL) for implementing ActiveX C ontrols, Visual C ++ also provides a template library that helps you manage OLE DB. The OLE DB template support provides classes that implement many of the commonly used OLE DB interfaces. In addition, Visual C ++ provides great wizard support for generating code to apply to common scenarios. From a high level, you can divide the classes in this template library into the two groups defined by OLE DB itself: the consumer classes and the provider classes. The consumer classes help you implement database client (consumer) applications, while the provider classes help you implement database server (provider) applications. Remember that OLE DB consumers are applications that call the C OM interfaces exposed by OLE DB service providers (or regular providers) to access data. OLE DB providers are C OM servers that provide data and services in a form that a consumer can understand.
CEnumerator This class provides a way to select a provider by cycling through a list of providers. Its functionality is equivalent to the SQLBrowseConnect and SQLDriverConnect functions. CSession This class handles transactions. You can use this class to create rowsets, commands, and many other objects. A CDataSource object creates a CSession object using the CSession::Open method.
CDynamicAccessor
This class is similar to CDynamicAccessor except that it's used with commands. When used to prepare commands, CDynamicParameterAccessor CDynamicParameterAccessor can get parameter information from the ICommandWithParameters interface, which is especially useful for handling unknown command types. CManualAccessor This class lets you access whatever data types you want as long as the provider can convert the type. CManualAccessor handles both result columns and command parameters.
Along with the accessors, the OLE DB templates define three types of rowsets: single fetching, bulk, and array. These are fairly self-explanatory descriptions. C lients use a function named MoveNext to navigate through the data. The difference between the single fetching, bulk, and array rowsets lies in the number of row handles retrieved when MoveNext is called. Single fetching rowsets retrieve a single rowset for each call to MoveNext while bulk rowsets fetch multiple rows. Array rowsets provide a convenient array syntax for fetching data. The OLE DB Templates provide the single row-fetching capability by default.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
IDBInitialize IDBCreateSession IDBProperties IPersist IDBDataSourceAdmin IDBInfo IPersistFile ISupportErrorInfo Table 33-1. Data source object interface requirements. Mandatory Mandatory Mandatory Mandatory Optional Optional Optional Optional Yes Yes Yes Yes No No No No
Tables in this section were compiled from the Microsoft Visual Studio MSDN Online Help.
Here's a code snippet showing the code that is inserted by the ATL Object Wizard when you create a data source for an OLE DB provider:
class ATL_NO_VTABLE CAProviderSource : public CComObjectRootEx<CComSingleThreadModel>, public CComCoClass<CAProviderSource, &CLSID_AProvider>, public IDBCreateSessionImpl<CAProviderSource, CAProviderSession>, public IDBInitializeImpl<CAProviderSource>, public IDBPropertiesImpl<CAProviderSource>, public IPersistImpl<CAProviderSource>, public IInternalConnectionImpl<CAProviderSource> { };
Notice that this is a normal C OM class (with ATL's IUnknown implementation). The OLE DB data source object brings in implementations of the IDBCreateSession, IDBInitialize , IDBProperties , and IPersist interfaces through inheritance. Notice how the templates are specialized on the CAProviderSource and CAProviderSession classes. If you decide to add more functionality to your class, you can do so by inheriting from one of the OLE DB interface implementation classes. Command object Providers that support building and executing queries expose a command object. C ommand objects specify, prepare, and execute a Database Manipulation Language (DML) query or Data Definition Language (DDL) definition and its associated properties. For example, the command object translates a SQL-type command into an operation specific to the data source. C ompared to ODBC , the command corresponds to the general functionality of an ODBC statement in an unexecuted state. A single session can be associated with multiple commands. Table 33-2 shows the interfaces used in a command object. Here's a code snippet showing the code inserted by the ATL Object Wizard to implement a command object when you create an OLE DB provider:
class ATL_NO_VTABLE CAProviderCommand : public CComObjectRootEx<CComSingleThreadModel>, public IAccessorImpl<CAProviderCommand>, public ICommandTextImpl<CAProviderCommand>, public ICommandPropertiesImpl<CAProviderCommand>, public IObjectWithSiteImpl<CAProviderCommand>, public IConvertTypeImpl<CAProviderCommand>, public IColumnsInfoImpl<CAProviderCommand> { };
As with the data source, notice that this is just a regular C OM class. This class brings in the required interfaces through inheritance. (For example, IAccesor comes in through the IAccessorImpl template.) A command object uses IAccessor to specify parameter bindings. C onsumers call IAccessor::CreateAccessor, passing an array of DBBINDING structures. DBBINDING contains information on the column bindings (type, length, and so on). The provider receives the structures and determines how the data should be transferred and whether conversions are necessary. The ICommandText interface provides a way to specify a text command. The ICommandProperties interface handles all of the command properties. The command class is the heart of the data provider. Most of the action happens within this class. Interface IAccessor IColumnsInfo ICommand ICommandProperties ICommandText IConvertType IColumnsRowset ICommandPrepare ICommandWithParameters ISupportErrorInfo Table 33-2. Command object interfaces requirements. Session object Session objects define the scope of a transaction and generate rowsets from the data source. Session objects also generate command objects. The command object executes commands on the rowset. For providers that support commands, the session acts as a command factory. C ompared to ODBC , the session object and the data source object encapsulate the functionality of the ODBC connection. C alling IDBCreateSession::CreateSession creates a session from the data source object. A single data source object can be associated with many sessions. Table 33-3 shows the interfaces found on a session object. Required? Mandatory Mandatory Mandatory Mandatory Mandatory Mandatory Optional Optional Optional Optional Implemented? Yes Yes Yes Yes Yes Yes No No No No
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Interface IGetDataSource IOpenRowset ISessionProperties IDBCreateCommand IDBSchemaRowset IIndexDefinition ISupportErrorInfo ITableDefinition ITransactionJoin ITransactionLocal ITransactionObject Table 33-3. Session object interfaces requirements. Here's a code snippet showing the code inserted by the ATL Object Wizard to implement a session object when you create an OLE DB provider: Required? Mandatory Mandatory Mandatory Optional Optional Optional Optional Optional Optional Optional Optional Implemented? Yes Yes Yes Yes Yes No No No No No No
class ATL_NO_VTABLE CAProviderSession : public CComObjectRootEx<CComSingleThreadModel>, public IGetDataSourceImpl<CAProviderSession>, public IOpenRowsetImpl<CAProviderSession>, public ISessionPropertiesImpl<CAProviderSession>, public IObjectWithSiteSessionImpl<CAProviderSession>, public IDBSchemaRowsetImpl<CAProviderSession>, public IDBCreateCommandImpl<CAProviderSession, CAProviderCommand> { };
Rowset object A rowset object represents tabular data. At the raw OLE DB level, rowsets are generated by calling IOpenRowset::OpenRowset on the session. For providers that support commands, rowsets are used to represent the results of row-returning queries. In addition to IOpenRowset::OpenRowset, there are a number of other methods in OLE DB that return rowsets. For example, the schema functions return rowsets. C ompared to ODBC , a rowset encapsulates the general functionality of an ODBC statement in the executed state. Single sessions can be associated with multiple rowsets. In addition, single command objects can be associated with multiple rowsets. Table 33-4 shows the interfaces associated with the rowset object. Interface IAccessor IColumnsInfo IConvertType IRowset IRowsetInfo IColumnsRowset IConnectionPointContainer IRowsetChange IRowsetIdentity IRowsetLocate IRowsetResynch IRowsetScroll IRowsetUpdate ISupportErrorInfo Table 33-4. Rowset object interfaces requirements. Here's a code snippet showing the code inserted by the ATL Object Wizard to implement a rowset object when you create an OLE DB provider: Required? Mandatory Mandatory Mandatory Mandatory Mandatory Optional Optional Optional Required for Level 0 Optional Optional Optional Optional Optional Implemented? Yes Yes Yes Yes Yes No Yes, through ATL No Yes No No No No No
class CAProviderWindowsFile: public WIN32_FIND_DATA { public: BEGIN_PROVIDER_COLUMN_MAP(CAProviderWindowsFile) PROVIDER_COLUMN_ENTRY("FileAttributes", 1, dwFileAttributes) PROVIDER_COLUMN_ENTRY("FileSizeHigh", 2, nFileSizeHigh) PROVIDER_COLUMN_ENTRY("FileSizeLow", 3, nFileSizeLow) PROVIDER_COLUMN_ENTRY("FileName", 4, cFileName) PROVIDER_COLUMN_ENTRY("AltFileName", 5, cAlternateFileName) END_PROVIDER_COLUMN_MAP() }; class CAProviderRowset : public CRowsetImpl<CAProviderRowset, CAProviderWindowsFile, CAProviderCommand> { }
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
The wizard-generated rowset object implements the IAccessor, IRowset, and IRowsetInfo interfaces, among others. IAccessorImpl binds both output columns. The IRowset interface fetches rows and data. The IRowsetInfo interface handles the rowset properties. The CWindowsFile class represents the user record class. The class generated by the Wizard is really just a placeholder. It doesn't do very much. When you decide on the column format of your data provider, this is the class you'll modify.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
C reating an O LE DB C onsumer
C reating an OLE DB consumer is pretty straightforwardmost of the support comes through the ATL Object Wizard. You can see an example of a consumer in the x33a folder on the companion C D. Here are the steps for creating a consumer using the ATL Object Wizard. 1. C reate an application or a control to drive the data consumption. For example, you might want to create an ActiveX control. 2. While inside the IDE, use the ATL Object Wizard to insert a data consumer. Do this by either selecting New ATL Object from the Insert menu or by rightclicking on the project icon in C lassView and selecting New ATL Object from the context menu to start the ATL Object Wizard. 3. From the ATL Object Wizard, select the Data Access category of objects. Then select C onsumer and click Next. This will cause the ATL Object Wizard Properties dialog, shown in Figure 33-1, to appear. There will be only one page in it, for naming the class and selecting the data source.
Figure 33-1. The ATL Object Wizard Properties. 4. C lick Select Datasource to configure the data consumer. Once you've picked out a data source, choose OK. The ATL Object Wizard will create an OLE DB C onsumer template ready for you to use. As an example, we took the BIBLIO.MDB database (a Microsoft Access database) that comes in the Visual Studio VB98 directory and made a data consumer out of it. The BIBLIO database includes the titles and the authors of various programming texts. Using the ATL Object Wizard to create the OLE DB C onsumer template for the authors in the database yielded these classes:
// Authors.H : Declaration of the CAuthors class #ifndef __AUTHORS_H_ #define __AUTHORS_H_ class CAuthorsAccessor { public: LONG m_AuID; TCHAR m_Author[51]; SHORT m_YearBorn; BEGIN_COLUMN_MAP(CAuthorsAccessor) COLUMN_ENTRY(1, m_AuID) COLUMN_ENTRY(2, m_Author) COLUMN_ENTRY(3, m_YearBorn) END_COLUMN_MAP() DEFINE_COMMAND(CAuthorsAccessor, _T("SELECT * FROM Authors")) }; class CAuthors : public CCommand<CAccessor<CAuthorsAccessor> > { public: HRESULT Open() { HRESULT hr; hr = OpenDataSource(); if (FAILED(hr)) return hr; return OpenRowset(); } HRESULT OpenDataSource() { HRESULT hr; CDataSource db; CDBPropSet dbinit(DBPROPSET_DBINIT); dbinit.AddProperty(DBPROP_AUTH_CACHE_AUTHINFO, true); dbinit.AddProperty(DBPROP_AUTH_ENCRYPT_PASSWORD, false); dbinit.AddProperty(DBPROP_AUTH_MASK_PASSWORD, false);
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
dbinit.AddProperty(DBPROP_AUTH_PASSWORD, OLESTR("")); dbinit.AddProperty(DBPROP_AUTH_PERSIST_ENCRYPTED, false); dbinit.AddProperty(DBPROP_AUTH_PERSIST_SENSITIVE_AUTHINFO, false); dbinit.AddProperty(DBPROP_AUTH_USERID, OLESTR("Admin")); dbinit.AddProperty(DBPROP_INIT_DATASOURCE, OLESTR("c:\\biblio.mdb")); dbinit.AddProperty(DBPROP_INIT_MODE, (long)16); dbinit.AddProperty(DBPROP_INIT_PROMPT, (short)4); dbinit.AddProperty(DBPROP_INIT_PROVIDERSTRING, OLESTR (";COUNTRY=0;CP=1252;LANGID=0x0409")); dbinit.AddProperty(DBPROP_INIT_LCID, (long)1033); hr = db.Open(_T("Microsoft.Jet.OLEDB.3.51"), &dbinit); if (FAILED(hr)) return hr; return m_session.Open(db); } HRESULT OpenRowset() { return CCommand<CAccessor<CAuthorsAccessor> >::Open(m_session, _T("Authors")); } Csession m_session; }; #endif // __AUTHORS_H_
The CAuthorsAccessor class defines the structure of the author record. Notice that the class includes an author ID field, a name field, and a field indicating when the author was born. The CAuthors class represents the actual data consumer class that connects to the database. Notice that it's derived from CCommand. Remember that command objects represent a command (such as a SQL statement) and generate rowsets. The C OLUMN_MAP represents data returned in the rowset. The PARAM_MAP represents parameter data for a command. The column maps and the parameter maps represent the user's view of the accessor. As with many data structures in ATL and MFC , these maps are built up with macros. Here's how the maps work: when running against a database, the data that comes back is contained in a contiguous block of memory. OLE DB templates work with this block of memory to extract the data. The data members in the entries represent offsets into that block of memory. The entries in the maps filter out the data from the database. That way, you as a developer do not have to worry about doing anything funky like performing pointer arithmetic on the block to get information.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Using the O LE DB C onsumer C ode
Using the database consumer class is just about as easy as creating it. Here's how to take advantage of the database consumer class: 1. Declare an instance of CAuthors wherever you need to use it:
CUseAuthors::OnInitDialog() { m_authors.Open(); }
3. Use member functions to navigate through and manipulate the database. Here's a short sampling of some of the things you can do:
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
C reating an O LE DB P rovider
It's pretty obvious how OLE DB consumers are useful. You just ask a wizard to create a wrapper for you, and you get a fairly easy way to access the data in a database. However, it might be a bit less obvious why you'd want to create an OLE DB provider.
class ATL_NO_VTABLE CAProviderSource : public CComObjectRootEx<CComSingleThreadModel>, public CComCoClass<CAProviderSource, &CLSID_AProvider>, public IDBCreateSessionImpl<CAProviderSource, CAProviderSession>, public IDBInitializeImpl<CAProviderSource>, public IDBPropertiesImpl<CAProviderSource>, public IPersistImpl<CAProviderSource>, public IInternalConnectionImpl<CAProviderSource> { public: HRESULT FinalConstruct() { return FInit(); } DECLARE_REGISTRY_RESOURCEID(IDR_APROVIDER) BEGIN_PROPSET_MAP(CAProviderSource) BEGIN_PROPERTY_SET(DBPROPSET_DATASOURCEINFO) PROPERTY_INFO_ENTRY(ACTIVESESSIONS) PROPERTY_INFO_ENTRY(DATASOURCEREADONLY) PROPERTY_INFO_ENTRY(BYREFACCESSORS) PROPERTY_INFO_ENTRY(OUTPUTPARAMETERAVAILABILITY) PROPERTY_INFO_ENTRY(PROVIDEROLEDBVER) PROPERTY_INFO_ENTRY(DSOTHREADMODEL) PROPERTY_INFO_ENTRY(SUPPORTEDTXNISOLEVELS) PROPERTY_INFO_ENTRY(USERNAME) END_PROPERTY_SET(DBPROPSET_DATASOURCEINFO) BEGIN_PROPERTY_SET(DBPROPSET_DBINIT) PROPERTY_INFO_ENTRY(AUTH_PASSWORD) PROPERTY_INFO_ENTRY(AUTH_PERSIST_SENSITIVE_AUTHINFO) PROPERTY_INFO_ENTRY(AUTH_USERID) PROPERTY_INFO_ENTRY(INIT_DATASOURCE) PROPERTY_INFO_ENTRY(INIT_HWND) PROPERTY_INFO_ENTRY(INIT_LCID) PROPERTY_INFO_ENTRY(INIT_LOCATION) PROPERTY_INFO_ENTRY(INIT_MODE) PROPERTY_INFO_ENTRY(INIT_PROMPT) PROPERTY_INFO_ENTRY(INIT_PROVIDERSTRING) PROPERTY_INFO_ENTRY(INIT_TIMEOUT) END_PROPERTY_SET(DBPROPSET_DBINIT) CHAIN_PROPERTY_SET(CAProviderCommand) END_PROPSET_MAP() BEGIN_COM_MAP(CAProviderSource) COM_INTERFACE_ENTRY(IDBCreateSession) COM_INTERFACE_ENTRY(IDBInitialize) COM_INTERFACE_ENTRY(IDBProperties) COM_INTERFACE_ENTRY(IPersist)
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
COM_INTERFACE_ENTRY(IInternalConnection) END_COM_MAP() public: };
In addition to the data object, the ATL Object Wizard produces a command object and a rowset that both live within AProviderRS.H:
class ATL_NO_VTABLE CAProviderCommand : public CComObjectRootEx<CComSingleThreadModel>, public IAccessorImpl<CAProviderCommand>, public ICommandTextImpl<CAProviderCommand>, public ICommandPropertiesImpl<CAProviderCommand>, public IObjectWithSiteImpl<CAProviderCommand>, public IConvertTypeImpl<CAProviderCommand>, public IColumnsInfoImpl<CAProviderCommand> { public: BEGIN_COM_MAP(CAProviderCommand) COM_INTERFACE_ENTRY(ICommand) COM_INTERFACE_ENTRY(IObjectWithSite) COM_INTERFACE_ENTRY(IAccessor) COM_INTERFACE_ENTRY(ICommandProperties) COM_INTERFACE_ENTRY2(ICommandText, ICommand) COM_INTERFACE_ENTRY(IColumnsInfo) COM_INTERFACE_ENTRY(IConvertType) END_COM_MAP() // ICommand public: HRESULT FinalConstruct() { HRESULT hr = CConvertHelper::FinalConstruct(); if (FAILED (hr)) return hr; hr = IAccessorImpl<CAProviderCommand>::FinalConstruct(); if (FAILED(hr)) return hr; return CUtlProps<CAProviderCommand>::FInit(); } void FinalRelease() { IAccessorImpl<CAProviderCommand>::FinalRelease(); } HRESULT WINAPI Execute(IUnknown * pUnkOuter, REFIID riid, DBPARAMS * pParams, LONG * pcRowsAffected, IUnknown ** ppRowset); static ATLCOLUMNINFO* GetColumnInfo(CAProviderCommand* pv, ULONG* pcInfo) { return CAProviderWindowsFile::GetColumnInfo(pv,pcInfo); } BEGIN_PROPSET_MAP(CAProviderCommand) BEGIN_PROPERTY_SET(DBPROPSET_ROWSET) PROPERTY_INFO_ENTRY(IAccessor) PROPERTY_INFO_ENTRY(IColumnsInfo) PROPERTY_INFO_ENTRY(IConvertType) PROPERTY_INFO_ENTRY(IRowset) PROPERTY_INFO_ENTRY(IRowsetIdentity) PROPERTY_INFO_ENTRY(IRowsetInfo) PROPERTY_INFO_ENTRY(IRowsetLocate) PROPERTY_INFO_ENTRY(BOOKMARKS) PROPERTY_INFO_ENTRY(BOOKMARKSKIPPED) PROPERTY_INFO_ENTRY(BOOKMARKTYPE) PROPERTY_INFO_ENTRY(CANFETCHBACKWARDS) PROPERTY_INFO_ENTRY(CANHOLDROWS) PROPERTY_INFO_ENTRY(CANSCROLLBACKWARDS) PROPERTY_INFO_ENTRY(LITERALBOOKMARKS) PROPERTY_INFO_ENTRY(ORDEREDBOOKMARKS) END_PROPERTY_SET(DBPROPSET_ROWSET) END_PROPSET_MAP() }; class RAProviderRowset : public CRowsetImpl<RAProviderRowset, CWindowsFile, CAProviderCommand> { public: HRESULT Execute(DBPARAMS * pParams, LONG* pcRowsAffected) { USES_CONVERSION; BOOL bFound = FALSE;
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
HANDLE hFile; LPTSTR szDir = (m_strCommandText == _T("")) ? _T("*.*") : OLE2T(m_strCommandText); CAProviderWindowsFile wf; hFile = FindFirstFile(szDir, &wf); if (hFile == INVALID_HANDLE_VALUE) return DB_E_ERRORSINCOMMAND; LONG cFiles = 1; BOOL bMoreFiles = TRUE; while (bMoreFiles) { if (!m_rgRowData.Add(wf)) return E_OUTOFMEMORY; bMoreFiles = FindNextFile(hFile, &wf); cFiles++; } FindClose(hFile); if (pcRowsAffected != NULL) *pcRowsAffected = cFiles; return S_OK; } };
The ATL Object Wizard produces a session object in a file named AProviderSess.H as shown in this code:
class ATL_NO_VTABLE CAProviderSession : public CComObjectRootEx<CComSingleThreadModel>, public IGetDataSourceImpl<CAProviderSession>, public IOpenRowsetImpl<CAProviderSession>, public ISessionPropertiesImpl<CAProviderSession>, public IObjectWithSiteSessionImpl<CAProviderSession>, public IDBSchemaRowsetImpl<CAProviderSession>, public IDBCreateCommandImpl<CAProviderSession, CAProviderCommand> { public: CAProviderSession() { } HRESULT FinalConstruct() { return FInit(); } STDMETHOD(OpenRowset)(IUnknown *pUnk, DBID *pTID, DBID *pInID, REFIID riid, ULONG cSets, DBPROPSET rgSets[], IUnknown **ppRowset) { CAProviderRowset* pRowset; return CreateRowset(pUnk, pTID, pInID, riid, cSets, rgSets, ppRowset, pRowset); } BEGIN_PROPSET_MAP(CAProviderSession) BEGIN_PROPERTY_SET(DBPROPSET_SESSION) PROPERTY_INFO_ENTRY(SESS_AUTOCOMMITISOLEVELS) END_PROPERTY_SET(DBPROPSET_SESSION) END_PROPSET_MAP() BEGIN_COM_MAP(CAProviderSession) COM_INTERFACE_ENTRY(IGetDataSource) COM_INTERFACE_ENTRY(IOpenRowset) COM_INTERFACE_ENTRY(ISessionProperties) COM_INTERFACE_ENTRY(IObjectWithSite) COM_INTERFACE_ENTRY(IDBCreateCommand) COM_INTERFACE_ENTRY(IDBSchemaRowset) END_COM_MAP() BEGIN_SCHEMA_MAP(CAProviderSession) SCHEMA_ENTRY(DBSCHEMA_TABLES, CAProviderSessionTRSchemaRowset) SCHEMA_ENTRY(DBSCHEMA_COLUMNS, CAProviderSessionColSchemaRowset) SCHEMA_ENTRY(DBSCHEMA_PROVIDER_TYPES, CAProviderSessionPTSchemaRowset) END_SCHEMA_MAP() }; class CAProviderSessionTRSchemaRowset : public CRowsetImpl< CAProviderSessionTRSchemaRowset, CTABLESRow, CAProviderSession> { public: HRESULT Execute(LONG* pcRowsAffected, ULONG, const VARIANT*) { USES_CONVERSION; CAProviderWindowsFile wf; CTABLESRow trData; lstrcpyW(trData.m_szType, OLESTR("TABLE"));
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
lstrcpyW(trData.m_szDesc, OLESTR("The Directory Table")); HANDLE hFile = INVALID_HANDLE_VALUE; TCHAR szDir[MAX_PATH + 1]; DWORD cbCurDir = GetCurrentDirectory(MAX_PATH, szDir); lstrcat(szDir, _T("\\*.*")); hFile = FindFirstFile(szDir, &wf); if (hFile == INVALID_HANDLE_VALUE) return E_FAIL; // User doesn't have a c:\ drive FindClose(hFile); lstrcpynW(trData.m_szTable, T2OLE(szDir), SIZEOF_MEMBER(CTABLESRow, m_szTable)); if (!m_rgRowData.Add(trData)) return E_OUTOFMEMORY; *pcRowsAffected = 1; return S_OK; } }; class CAProviderSessionColSchemaRowset : public CRowsetImpl< CAProviderSessionColSchemaRowset, CCOLUMNSRow, CAProviderSession> { public: HRESULT Execute(LONG* pcRowsAffected, ULONG, const VARIANT*) { USES_CONVERSION; CAProviderWindowsFile wf; HANDLE hFile = INVALID_HANDLE_VALUE; TCHAR szDir[MAX_PATH + 1]; DWORD cbCurDir = GetCurrentDirectory(MAX_PATH, szDir); lstrcat(szDir, _T("\\*.*")); hFile = FindFirstFile(szDir, &wf); if (hFile == INVALID_HANDLE_VALUE) return E_FAIL; // User doesn't have a c:\ drive FindClose(hFile);// szDir has got the tablename DBID dbid; memset(&dbid, 0, sizeof(DBID)); dbid.uName.pwszName = T2OLE(szDir); dbid.eKind = DBKIND_NAME; return InitFromRowset <RowsetArrayType> (m_rgRowData, &dbid, NULL, m_spUnkSite, pcRowsAffected); } }; class CAProviderSessionPTSchemaRowset : public CRowsetImpl<CAProviderSessionPTSchemaRowset, CPROVIDER_TYPERow, CAProviderSession> { public: HRESULT Execute(LONG* pcRowsAffected, ULONG, const VARIANT*) { return S_OK; } };
Modifying the Provider Code
As with most Wizard-generated code, the OLE DB Provider code generated by the ATL Object Wizard is just boilerplate codeit doesn't do very much. You need to take several steps to turn this boilerplate code into a real OLE DB Provider. The two critical pieces that need to be added to a provider are the user record and code to manage a data set and to set the data up as rows and columns. The user record The ATL Object Wizard provides a default user record named C AProviderWindowsFile. You don't really want to use this user record. You'll probably scrap it and replace it with something useful in your domain. As a simple example, imagine you want to write an OLE DB Provider that enumerates the compound file. Your user record might look like this:
struct CStgInfo { BEGIN_PROVIDER_COLUMN_MAP(CStgInfo) PROVIDER_COLUMN_ENTRY("StgName", 1, szName) PROVIDER_COLUMN_ENTRY("Size", 2, cbSizeLow) PROVIDER_COLUMN_ENTRY("Size", 2, cbSizeHigh) END_PROVIDER_COLUMN_MAP() OLECHAR szName[256]; long cbSizeLow; long cbSizeHigh; };
This structure contains the data fields for the name and size of the substorage. The provider column map macros map the data into columns. You could actually derive the structure from a STATSTG structure (used to enumerate structured storages). You just need to add entries to the provider column map to handle the members. Code to open the data set The other important addition to the provider is the code necessary to open the data set. This happens in the rowset's Execute function. There are many different kinds of functionality that can go on here. For example, if you want to enumerate the top-level substorages in
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase CHM tokinds PDF Converter on to remove this watermark. Execute function. VeryPDF There are many different of functionality that canwww.verypdf.com go on here. For example, if you want to enumerate the top-level substorages in
a compound file, you'd first open the storage and then enumerate the contents as shown in the following code snippet:
class RStgInfoProviderRowset : public CRowsetImpl<RStgInfoProviderRowset, CStgInfo, CStgInfoProviderCommand> { public: HRESULT Execute(DBPARAMS * pParams, LONG* pcRowsAffected) { USES_CONVERSION; LPTSTR szFile = m_strCommandText == _T("")) ? _T("") : OLE2T(m_strCommandText); IStorage* pStg = NULL; HRESULT hr = StgOpenStorage(szFile, NULL, STGM_READ|STGM_SHARE_EXCLUSIVE, NULL, NULL, &pStg); if(FAILED(hr)) return DB_E_ERRORSINCOMMAND; LONG cStgs = 0; IEnumSTATSTG* pEnumSTATSTG; hr = pStg->EnumElements(0, 0, 0, &pEnumSTATSTG); if(pEnumSTATSTG) { STATSTG rgSTATSTG[100]; ULONG nFetched; hr = pEnumSTATSTG->Next(100, rgSTATSTG, &nFetched); for(ULONG i = 0; i < nFetched; i++) { CStgInfo stgInfo; stgInfo.cbSizeLow = rgSTATSTG[i].cbSize.LowPart; stgInfo.cbSizeHigh = rgSTATSTG[i].cbSize.HighPart; wcsncpy(stgInfo.szName, rgSTATSTG[i].pwcsName, 255); CoTaskMemFree(rgSTATSTG[i].pwcsName); if (!m_rgRowData.Add(stgInfo)) return E_OUTOFMEMORY; cStgs++; } pEnumSTATSTG->Release(); } if(pStg) pStg->Release(); if (pcRowsAffected != NULL) *pcRowsAffected = cStgs; return S_OK; } }
When some client code tries to open the OLE DB data provider, the call ends up inside this function. This function simply opens the structured storage file passed in as the command text and uses the standard structured storage enumerator to find the top-level substorages. Then the Execute function stores the name of the substorage and the size of the substorage in an array. The OLE DB provider uses this array to fulfill requests for the column data.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
C onclusion
With so many disparate data sources available today, the only way you can hope to manage access to that data is through some sort of homogeneous mechanism such as OLE DB. The high-level OLE DB architecture is divided into two parts: consumers and providers. C onsumers use the data that is made available through providers. As with most other C OM-based architectures, OLE DB involves developers in the task of implementing a good many interfacesa number of which are boilerplate in nature. The OLE DB Templates available through Visual C ++ make creating OLE DB consumers and providers much easier. You can create a simple consumer by pointing the ATL Object Wizard at a data source when you generate a consumer object. The ATL Object Wizard will examine the data source and create the client-side proxy to the database. From there, you can use the standard navigation functions available through the OLE DB C onsumer Templates. Writing a provider is somewhat more involved (if you want the provider to do anything useful). While the wizards give you a good start, they generate only a simple provider that enumerates the files in a directory. However, the Provider Templates contain a full complement of OLE DB support. With this support, you can create OLE DB providers that implement rowset location strategies, data reading and writing, and bookmarking.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Chapter 34
T C P /IP , W insock, and W inInet
As a C ++ programmer, you're going to be asked to do more than create Web pages. You'll be the one who makes the Internet reach its true potential and who creates distributed applications that haven't even been imagined yet. To be successful, you'll have to understand how the Internet works and how to write programs that can access other computers on the Internet. In this section, you'll start with a primer on the Transmission C ontrol Protocol/Internet Protocol (TC P/IP) that's used throughout the Internet, and then you'll move up one level to see the workings of HyperText Transport Protocol (HTTP). Then it's time to get something running. You'll assemble your own intranet (a local version of the Internet) and study an HTTP client-server program based on Winsock, the fundamental API for TC P/IP. Finally you'll move on to WinInet, which is a higher level API than Winsock and part of Microsoft's ActiveX technology.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T o C O M or Not to C O M
Surely you've read about ActiveX C ontrols for the Internet. You've probably encountered concepts such as composite monikers and anti-monikers, which are part of the Microsoft C omponent Object Model (C OM). If you were overwhelmed, don't worryit's possible to program for the Internet without C OM, and that's a good place to start. This chapter and the next chapter are mostly C OM-free. In C hapter 36, you'll be writing a C OM-based ActiveX document server, but MFC effectively hides the C OM details so you can concentrate on Winsock and WinInet programming. It's not that ActiveX controls aren't important, but we can't do them justice in this book. We'll defer to Adam Denning's book on this subject, ActiveX Controls Inside Out (Microsoft Press, 1997). Your study of this book's C OM material and Internet material will prepare you well for Adam's book.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Internet P rimer
You can't write a good Winsock program without understanding the concept of a socket, which is used to send and receive packets of data across the network. To fully understand sockets, you need a thorough knowledge of the underlying Internet protocols. This section contains a concentrated dose of Internet theory. It should be enough to get you going, but you might want to refer to one of the TC P/IP textbooks if you want more theory.
Network ProtocolsLayering
All networks use layering for their transmission protocols, and the collection of layers is often called a stack. The application program talks to the top layer, and the bottom layer talks to the network. Figure 34-1 shows you the stack for a local area network (LAN) running TC P/IP. Each layer is logically connected to the corresponding layer at the other end of the communications channel. The server program, as shown at the right in Figure 34-1, continuously listens on one end of the channel, while the client program, as shown on the left, periodically connects with the server to exchange data. Think of the server as an HTTP-based World Wide Web server, and think of the client as a browser program running on your computer.
Figure 34-3. A simple UDP layout. A complete UDP/IP datagram is shown in Figure 34-4.
Figure 34-4. The relationship between the IP datagram and the UDP datagram. UDP is only a small step up from IP, but applications never use IP directly. Like IP, UDP doesn't tell the sender when the datagram has arrived. That's up to the application. The sender could, for example, require that the receiver send a response, and the sender could retransmit the datagram if the response didn't
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
arrive within, say, 20 seconds. UDP is good for simple one-shot messages and is used by the Internet Domain Name System (DNS), which is explained later in this chapter. (UDP is used for transmitting live audio and video, for which some lost or out-of-sequence data is not a big problem.) Figure 34-3 shows that the UDP header does convey some additional informationnamely the source and destination port numbers. The application programs on each end use these 16-bit numbers. For example, a client program might send a datagram addressed to port 1700 on the server. The server program is listening for any datagram that includes 1700 in its destination port number, and when the server finds one, it can respond by sending another datagram back to the client, which is listening for a datagram that includes 1701 in its destination port number.
Figure 34-5. The layout of a Class C IP address. This means that slightly more than 2 million networks can exist, and each of those networks can have 28 (256) addressable host computers. The C lass A and C lass B IP addresses, which allow more host computers on a network, are all used up.
The Internet "powers-that-be" have recognized the shortage of IP addresses, so they have proposed a new standard, the IP Next Generation (IPng) protocol. IPng defines a new IP datagram format that uses 128-bit addresses instead of 32-bit addresses. With IPng, you'll be able, for example, to assign a unique Internet address to each light switch in your house, so you can switch off your bedroom light from your portable computer from anywhere in the world. IPng implementation doesn't yet have a schedule.
By convention, IP addresses are written in dotted-decimal format. The four parts of the address refer to the individual byte values. An example of a C lass C IP address is 194.128.198.201. In a computer with an Intel C PU, the address bytes are stored low-order-to-the-left, in so-called little-endian order. In most other computers, including the UNIX machines that first supported the Internet, bytes are stored high-order-to-the-left, in big-endian order. Because the Internet imposes a machine-independent standard for data interchange, all multibyte numbers must be transmitted in big-endian order. This means that programs running on Intel-based machines must convert between network byte order (big-endian) and host byte order (little-endian). This rule applies to 2-byte port numbers as well as to 4-byte IP addresses.
Figure 34-7. The relationship between an IP datagram and a TCP segment. The TC P protocol establishes a full-duplex, point-to-point connection between two computers, and a program at each end of this connection uses its own port. The combination of an IP address and a port number is called a socket. The connection is first established with a three-way handshake. The initiating program sends a segment with the SYN flag set, the responding program sends a segment with both the SYN and ACK flags set, and then the initiating program sends a segment with the ACK flag set. After the connection is established, each program can send a stream of bytes to the other program. TC P uses the sequence number fields together with ACK flags to control this flow of bytes. The sending program doesn't wait for each segment to be acknowledged but instead sends a number of segments together and then waits for the first acknowledgment. If the receiving program has data to send back to the sending program, it can piggyback its acknowledgment and outbound data together in the same segments. The sending program's sequence numbers are not segment indexes but rather indexes into the byte stream. The receiving program sends back the sequence numbers (in the acknowledgment number field) to the sending program, thereby ensuring that all bytes are received and assembled in sequence. The sending program resends unacknowledged segments. Each program closes its end of the TC P connection by sending a segment with the FIN flag set, which must be acknowledged by the program on the other end. A program can no longer receive bytes on a connection that has been closed by the program on the other end. Don't worry about the complexity of the TC P protocol. The Winsock and WinInet APIs hide most of the details, so you don't have to worry about ACK flags and sequence numbers. Your program calls a function to transmit a block of data, and Windows takes care of splitting the block into segments and stuffing them inside IP datagrams. Windows also takes care of delivering the bytes on the receiving end, but that gets tricky, as you'll see later in this chapter.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
When you surf the Web, you don't use IP addresses. Instead, you use human-friendly names like microsoft.com or www.cnn.com . A significant portion of Internet resources is consumed when host names (such as microsoft.com ) are translated into IP addresses that TC P/IP can use. A distributed network of name server (domain server) computers performs this translation by processing DNS queries. The entire Internet namespace is organized into domains, starting with an unnamed root domain. Under the root is a series of top-level domains such as com , edu, gov , and org .
Do not confuse Internet domains with Microsoft Windows NT domains. The latter are logical groups of networked computers that share a common security database.
A top-level name server runs on its own host computer. InterNIC manages (at last count) nine computers that serve the root domain and top-level domains. Lower-level name servers could be programs running on host computers anywhere on the Net. SlowSoft's Internet service provider (ISP), ExpensiveNet, can furnish one of SlowSoft's name servers. If the ISP is running Windows NT Server, the name server is usually the DNS program that comes bundled with the operating system. That name server might be designated ns1.expensivenet.com .
HTTP Basics
You're going to be doing some Winsock programming soon, but just sending raw byte streams back and forth isn't very interesting. You need to use a higherlevel protocol in order to be compatible with existing Internet servers and browsers. HTTP is a good place to start because it's the protocol of the popular World Wide Web and it's relatively simple. HTTP is built on TC P, and this is the way it works: First a server program listens on port 80. Then some client program (typically a browser) connects to the server (www.slowsoft.com , in this case) after receiving the server's IP address from a name server. Using its own port number, the client sets up a two-way TC P connection to the server. As soon as the connection is established, the client sends a request to the server, which might look like this:
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
-jg, */* Accept-Language: en UA-pixels: 1024x768 UA-color: color8 UA-OS: Windows NT UA-CPU: x86 User-Agent: Mozilla/2.0 (compatible; MSIE 3.0; AK; Windows NT) Host: www.slowsoft.com Connection: Keep-Alive If-Modified-Since: Wed, 26 Mar 1997 20:23:04 GMT (blank line)
The If-Modified-Since header tells the server not to bother to transmit newproducts.html unless the file has been modified since March 26, 1997. This implies that the browser already has a dated copy of this file stored in its cache. The blank line at the end of the request is crucial; it provides the only way for the server to tell that it is time to stop receiving and start transmitting, and that's because the TC P connection stays open. Now the server springs into action. It sends newproducts.html, but first it sends an OK response:
HTTP/1.0 200 OK
immediately followed by some response header lines:
Server: Microsoft-IIS/2.0 Date: Thu, 03 Mar 1997 17:33:12 GMT Content-Type: text/html Accept-Ranges: bytes Last-Modified: Wed, Mar 26 1997 20:23:04 GMT Content-Length: 407 (blank line)
The contents of newproducts.html immediately follow the blank line:
<html> <head><title>SlowSoft's New Products</title></head> <body><body background="/images/clouds.jpg"> <h1><center>Welcome to SlowSoft's New Products List </center></h1><p> Unfortunately, budget constraints have prevented SlowSoft from introducing any new products this year. We suggest you keep enjoying the old products.<p> <a href="default.htm">SlowSoft's Home Page</a><p> </body> </html>
You're looking at elementary HyperText Markup Language (HTML) code here, and the resulting Web page won't win any prizes. We won't go into details because dozens of HTML books are already available. From these books, you'll learn that HTML tags are contained in angle brackets and that there's often an "end" tag (with a / character) for every "start" tag. Some tags, such as <a> (hypertext anchor), have attributes. In the example above, the line
Web pages use two graphics formats, GIF and JPEG. GIF files are compressed images that retain all the detail of the original uncompressed image but are usually limited to 256 colors. They support transparent regions and animation. JPEG files are smaller, but they don't carry all the detail of the original file. GIF files are often used for small images such as buttons, and JPEG files are often used for photographic images for which detail is not critical. Visual C ++ can read, write, and convert both GIF and JPEG files, but the Win32 API cannot handle these formats unless you supply a special compression/decompression module.
The HTTP standard includes a PUT request type that enables a client program to upload a file to the server. C lient programs and server programs seldom implement PUT.
FTP Basics
The File Transfer Protocol handles the uploading and downloading of server files plus directory navigation and browsing. A Windows command-line program called ftp (it doesn't work through a Web proxy server) lets you connect to an FTP server using UNIX-like keyboard commands. Browser programs usually support the FTP protocol (for downloading files only) in a more user-friendly manner. You can protect an FTP server's directories with a user-name/password combination, but both strings are passed over the Internet as clear text. FTP is based on TC P. Two separate connections are established between the client and server, one for control and one for data.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Build Y our O wn $99 Intranet
Building a Microsoft Windows-based intranet is easy and cheap. Microsoft Windows 95, Microsoft Windows 98, and Microsoft Windows NT all contain the necessary networking capabilities. If you don't want to spend the $99, you can build a free intranet within a single computer. All the code in this chapter will run on this one-computer configuration.
Network Hardware
You obviously need more than one computer to make a network. While your main development computer is probably a Pentium, a Pentium Pro, or a Pentium II, chances are you have at least one old computer hanging around. If it's at least a 486, it makes sense to connect it to your main computer for intranet testing and file backups. You will need a network board for each computer, but 10-megabit-per-second Ethernet boards now cost less than $50 each. C hoose a brand that either comes with its own drivers for Windows 95, Windows 98, and Windows NT, or is already supported by those operating systems. To see a list of supported boards, click on the Network icon in the C ontrol Panel and then click the Add button to add an Adapter. Most network boards have connectors for both thin coaxial (coax) and 10BaseT twisted pair. With 10BaseT, you must buy a hub, which costs several hundred dollars and needs a power supply. Thin coax requires only coaxial cable (available in precut lengths with connectors) plus terminator plugs. With coax, you daisy-chain your computers together and put terminators on each end of the chain. Follow the instructions that come with the network board. In most cases you'll have to run an MS-DOS program that writes to the electrically erasable/programmable read-only memory (EEPROM) on the board. Write down the values you selectyou'll need them later.
127.0.0.1
localhost
This is the standard loopback IP address. If you start a server program to listen on this address, client programs running on the same machine can connect to localhost to get a TC P/IP connection to the server program. This works whether or not you have network boards installed.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
W insock
Winsock is the lowest level Windows API for TC P/IP programming. Part of the code is located in wsock32.dll (the exported functions that your program calls), and part is inside the Windows kernel. You can write both internet server programs and internet client programs using the Winsock API. This API is based on the original Berkely Sockets API for UNIX. A new and much more complex version, Winsock 2, is included for the first time with Windows NT 4.0, but we'll stick with the old version because it's the current standard for both Windows NT, Windows 95, and Windows 98.
struct sockaddr_in { short sin_family; u_short sin_port; struct in_addr sin_addr; char sin_zero[8]; };
The IP address is stored as type in_addr , which looks like this:
These are ugly structures, so we'll derive a programmer-friendly C ++ class from sockaddr_in. The file \vcpp32\ex34a\Blocksock.h on the C D-ROM contains the following code for doing this, with inline functions included:
class CSockAddr : public sockaddr_in { public: // constructors CSockAddr() { sin_family = AF_INET; sin_port = 0; sin_addr.s_addr = 0; } // Default CSockAddr(const SOCKADDR& sa) { memcpy(this, &sa, sizeof(SOCKADDR)); } CSockAddr(const SOCKADDR_IN& sin) { memcpy(this, &sin, sizeof(SOCKADDR_IN)); } CSockAddr(const ULONG ulAddr, const USHORT ushPort = 0) // parms are host byte ordered { sin_family = AF_INET; sin_port = htons(ushPort); sin_addr.s_addr = htonl(ulAddr); } CSockAddr(const char* pchIP, const USHORT ushPort = 0) // dotted IP addr string { sin_family = AF_INET; sin_port = htons(ushPort); sin_addr.s_addr = inet_addr(pchIP); } // already network byte ordered // Return the address in dotted-decimal format CString DottedDecimal() { return inet_ntoa(sin_addr); }
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
// constructs a new CString object // Get port and address (even though they're public) USHORT Port() const { return ntohs(sin_port); } ULONG IPAddr() const { return ntohl(sin_addr.s_addr); } // operators added for efficiency const CSockAddr& operator=(const SOCKADDR& sa) { memcpy(this, &sa, sizeof(SOCKADDR)); return *this; } const CSockAddr& operator=(const SOCKADDR_IN& sin) { memcpy(this, &sin, sizeof(SOCKADDR_IN)); return *this; } operator SOCKADDR() { return *((LPSOCKADDR) this); } operator LPSOCKADDR() { return (LPSOCKADDR) this; } operator LPSOCKADDR_IN() { return (LPSOCKADDR_IN) this; } };
As you can see, this class has some useful constructors and conversion operators, which make the CSockAddr object interchangeable with the type sockaddr_in and the equivalent types SOCKADDR_IN, sockaddr , and SOCKADDR . There's a constructor and a member function for IP addresses in dotted-decimal format. The internal socket address is in network byte order, but the member functions all use host byte order parameters and return values. The Winsock functions htonl, htons , ntohs , and ntohl take care of the conversions between network and host byte order.
class CBlockingSocket : public CObject { DECLARE_DYNAMIC(CBlockingSocket) public: SOCKET m_hSocket; CBlockingSocket(); { m_hSocket = NULL; } void Cleanup(); void Create(int nType = SOCK_STREAM); void Close(); void Bind(LPCSOCKADDR psa); void Listen(); void Connect(LPCSOCKADDR psa); BOOL Accept(CBlockingSocket& s, LPCSOCKADDR psa); int Send(const char* pch, const int nSize, const int nSecs); int Write(const char* pch, const int nSize, const int nSecs); int Receive(char* pch, const int nSize, const int nSecs); int SendDatagram(const char* pch, const int nSize, LPCSOCKADDR psa, const int nSecs); int ReceiveDatagram(char* pch, const int nSize, LPCSOCKADDR psa, const int nSecs); void GetPeerAddr(LPCSOCKADDR psa); void GetSockAddr(LPCSOCKADDR psa); static CSockAddr GetHostByName(const char* pchName, const USHORT ushPort = 0); static const char* GetHostByAddr(LPCSOCKADDR psa); operator SOCKET(); { return m_hSocket; } };
Figure 34-9. Excerpt from the header file for the C BlockingSocketclass. Following is a list of the CBlockingSocket member functions, starting with the constructor: Constructor The CBlockingSocket constructor makes an uninitialized object. You must call the Create member function to create a Windows socket and connect it to the C ++ object. Create This function calls the Winsock socket function and then sets the m_hSocket data member to the returned 32-bit SOCKET handle. Parameter nType Description Type of socket; should be SOCK_STREAM (the default value) or SOCK_DGRAM
Close This function closes an open socket by calling the Winsock closesocket function. The Create function must have been called previously. The destructor does not call this function because it would be impossible to catch an exception for a global object. Your server program can call Close anytime for a socket that is listening. Bind This function calls the Winsock bind function to bind a previously created socket to a specified socket address. Prior to calling Listen, your server program calls Bind with a socket address containing the listening port number and server's IP address. If you supply INADDR_ANY as the IP address,
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Winsock deciphers your computer's IP address. Parameter psa Description A CSockAddr object or a pointer to a variable of type sockaddr Listen This TC P function calls the Winsock listen function. Your server program calls Listen to begin listening on the port specified by the previous Bind call. The function returns immediately. AcceptThis TC P function calls the Winsock accept function. Your server program calls Accept immediately after calling Listen. Accept returns when a client connects to the socket, sending back a new socket (in a CBlockingSocket object that you provide) that corresponds to the new connection. Parameter s psa Return value Description A reference to an existing CBlockingSocket object for which Create has not been called A CSockAddr object or a pointer to a variable of type sockaddr for the connecting socket's address TRUE if successful
ConnectThis TC P function calls the Winsock connect function. Your client program calls Connect after calling Create . Connect returns when the connection has been made. Parameter psa Description A CSockAddr object or a pointer to a variable of type sockaddr Send This TC P function calls the Winsock send function after calling select to activate the time-out. The number of bytes actually transmitted by each Send call depends on how quickly the program at the other end of the connection can receive the bytes. Send throws an exception if the program at the other end closes the socket before it reads all the bytes. Parameter pch nSize nSecs Return value Description A pointer to a buffer that contains the bytes to send The size (in bytes) of the block to send Time-out value in seconds The actual number of bytes sent
Write This TC P function calls Send repeatedly until all the bytes are sent or until the receiver closes the socket. Parameter pch nSize nSecs Return value Description A pointer to a buffer that contains the bytes to send The size (in bytes) of the block to send Time-out value in seconds The actual number of bytes sent
Receive This TC P function calls the Winsock recv function after calling select to activate the time-out. This function returns only the bytes that have been received. For more information, see the description of the CHttpBlockingSocket class in the next section. Parameter pch nSize nSecs Return value Description A pointer to an existing buffer that will receive the incoming bytes The maximum number of bytes to receive Time-out value in seconds The actual number of bytes received
SendDatagram This UDP function calls the Winsock sendto function. The program on the other end needs to call ReceiveDatagram . There is no need to call Listen, Accept, or Connect for datagrams. You must have previously called Create with the parameter set to SOCK_DGRAM. Parameter pch nSize psa nSecs Return value Description A pointer to a buffer that contains the bytes to send The size (in bytes) of the block to send The datagram's destination address; a CSockAddr object or a pointer to a variable of type sockaddr Time-out value in seconds The actual number of bytes sent
ReceiveDatagram This UDP function calls the Winsock recvfrom function. The function returns when the program at the other end of the connection calls SendDatagram . You must have previously called Create with the parameter set to SOCK_DGRAM. Parameter pch nSize psa nSecs Return value Description A pointer to an existing buffer that will receive the incoming bytes The size (in bytes) of the block to send The datagram's destination address; a CSockAddr object or a pointer to a variable of type sockaddr Time-out value in seconds The actual number of bytes received
GetPeerAddr This function calls the Winsock getpeername function. It returns the port and IP address of the socket on the other end of the connection. If you are connected to the Internet through a Web proxy server, the IP address is the proxy server's IP address. Parameter Description
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
psa A CSockAddr object or a pointer to a variable of type sockaddr GetSockAddr This function calls the Winsock getsockname function. It returns the socket address that Winsock assigns to this end of the connection. If the other program is a server on a LAN, the IP address is the address assigned to this computer's network board. If the other program is a server on the Internet, your service provider assigns the IP address when you dial in. In both cases, Winsock assigns the port number, which is different for each connection. Parameter psa Description A CSockAddr object or a pointer to a variable of type sockaddr GetHostByName This static function calls the Winsock function gethostbyname . It queries a name server and then returns the socket address corresponding to the host name. The function times out by itself. Parameter pchName ushPort Return value Description A pointer to a character array containing the host name to resolve The port number (default value 0) that will become part of the returned socket address The socket address containing the IP address from the DNS plus the port number ushPort
GetHostByAddr This static function calls the Winsock gethostbyaddr function. It queries a name server and then returns the host name corresponding to the socket address. The function times out by itself. Parameter psa Return value Description A CSockAddr object or a pointer to a variable of type sockaddr A pointer to a character array containing the host name; the caller should not delete this memory
Cleanup This function closes the socket if it is open. It doesn't throw an exception, so you can call it inside an exception catch block. operator SOCKET This overloaded operator lets you use a CBlockingSocket object in place of a SOCKET parameter.
class CHttpBlockingSocket : public CBlockingSocket { public: DECLARE_DYNAMIC(CHttpBlockingSocket) enum {nSizeRecv = 1000}; // max receive buffer size (> hdr line // length) CHttpBlockingSocket(); ~CHttpBlockingSocket(); int ReadHttpHeaderLine(char* pch, const int nSize, const int nSecs); int ReadHttpResponse(char* pch, const int nSize, const int nSecs); private: char* m_pReadBuf; // read buffer int m_nReadBuf; // number of bytes in the read buffer };
The constructor and destructor take care of allocating and freeing a 1000-character buffer. The two new member functions are as follows: ReadHttpHeaderLine This function returns a single header line, terminated with a <cr><lf> pair. ReadHttpHeaderLine inserts a terminating zero at the end of the line. If the line buffer is full, the terminating zero is stored in the last position. Parameter pch nSize nSecs Return value Description A pointer to an existing buffer that will receive the incoming line (zero-terminated) The size of the pch buffer Time-out value in seconds The actual number of bytes received, excluding the terminating zero
ReadHttpResponse This function returns the remainder of the server's response received when the socket is closed or when the buffer is full. Don't assume that the buffer contains a terminating zero. Parameter pch nSize nSecs Return value Description A pointer to an existing buffer that will receive the incoming data The maximum number of bytes to receive Time-out value in seconds The actual number of bytes received
Initializing Winsock
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Before making any Winsock calls, the program must initialize the Winsock library. The following statements in the application's InitInstance member function do the job:
CBlockingSocket g_sListen; // one-and-only global socket for listening void CSocketView::OnInternetStartServer() { try { CSockAddr saServer(INADDR_ANY, 80); g_sListen.Create(); g_sListen.Bind(saServer); g_sListen.Listen(); AfxBeginThread(ServerThreadProc, GetSafeHwnd()); } catch(CBlockingSocketException* e) { g_sListen.Cleanup(); // Do something about the exception e->Delete(); } }
Pretty simple, really. The handler creates a socket, starts listening on it, and then starts a worker thread that waits for some client to connect to port 80. If something goes wrong, an exception is thrown. The global g_sListen object lasts for the life of the program and is capable of accepting multiple simultaneous connections, each managed by a separate thread.
UINT ServerThreadProc(LPVOID pParam) { CSockAddr saClient; CHttpBlockingSocket sConnect; char request[100]; char headers[] = "HTTP/1.0 200 OK\r\n" "Server: Inside Visual C++ SOCK01\r\n" "Date: Thu, 05 Sep 1996 17:33:12 GMT\r\n" "Content-Type: text/html\r\n" "Accept-Ranges: bytes\r\n" "Content-Length: 187\r\n" "\r\n"; // the important blank line char html[] = "<html><head><title>Inside Visual C++ Server</title></head>\r\n" "<body><body background=\"/samples/images/usa1.jpg\">\r\n" "<h1><center>This is a custom home page</center></h1><p>\r\n" "</body></html>\r\n\r\n"; try { if(!g_sListen.Accept(sConnect, saClient)) { // Handler in view class closed the listening socket return 0; } AfxBeginThread(ServerThreadProc, pParam); // read request from client sConnect.ReadHttpHeaderLine(request, 100, 10); TRACE("SERVER: %s", request); // Print the first header if(strnicmp(request, "GET", 3) == 0) { do { // Process the remaining request headers sConnect.ReadHttpHeaderLine(request, 100, 10); TRACE("SERVER: %s", request); // Print the other headers } while(strcmp(request, "\r\n")); sConnect.Write(headers, strlen(headers), 10); // response hdrs sConnect.Write(html, strlen(html), 10); // HTML code } else { TRACE("SERVER: not a GET\n"); // don't know what to do } sConnect.Close(); // Destructor doesn't close it } catch(CBlockingSocketException* e) { // Do something about the exception e->Delete(); } return 0; }
The most important function call is the Accept call. The thread blocks until a client connects to the server's port 80, and then Accept returns with a new socket, sConnect. The current thread immediately starts another thread. In the meantime, the current thread must process the client's request that just came in on sConnect. It first reads all the request headers by calling
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
ReadHttpHeaderLine until it detects a blank line. Then it calls Write to send the response headers and the HTML statements. Finally, the current thread calls Close to close the connection socket. End of story for this connection. The next thread is sitting, blocked at the Accept call, waiting for the next connection.
Cleaning Up
To avoid a memory leak on exit, the program must ensure that all worker threads have been terminated. The simplest way to do this is to close the listening socket. This forces any thread's pending Accept to return FALSE, causing the thread to exit.
try { g_sListen.Close(); Sleep(340); // Wait for thread to exit WSACleanup(); // Terminate Winsock } catch(CUserException* e) { e->Delete(); }
A problem might arise if a thread were in the process of fulfilling a client request. In that case, the main thread should positively ensure that all threads have terminated before exiting.
GET / HTTP/1.0
If you typed http://www.slowsoft.com in a browser, the browser sends the blind GET request. This client program can use the same CHttpBlockingSocket class you've already seen, and it must initialize Winsock the same way the server did. A command handler simply starts a client thread with a call like this:
AfxBeginThread(ClientSocketThreadProc, GetSafeHwnd());
Here's the client thread code:
CString g_strServerName = "localhost"; // or some other host name UINT ClientSocketThreadProc(LPVOID pParam) { CHttpBlockingSocket sClient; char* buffer = new char[MAXBUF]; int nBytesReceived = 0; char request[] = "GET / HTTP/1.0\r\n"; char headers[] = // Request headers "User-Agent: Mozilla/1.22 (Windows; U; 32bit)\r\n" "Accept: */*\r\n" "Accept: image/gif\r\n" "Accept: image/x-xbitmap\r\n" "Accept: image/jpeg\r\n" "\r\n"; // need this CSockAddr saServer, saClient; try { sClient.Create(); saServer = CBlockingSocket::GetHostByName(g_strServerName, 80); sClient.Connect(saServer); sClient.Write(request, strlen(request), 10); sClient.Write(headers, strlen(headers), 10); do { // Read all the server's response headers nBytesReceived = sClient.ReadHttpHeaderLine(buffer, 100, 10); } while(strcmp(buffer, "\r\n")); // through the first blank line nBytesReceived = sClient.ReadHttpResponse(buffer, 100, 10); if(nBytesReceived == 0) { AfxMessageBox("No response received"); } else { buffer[nBytesReceived] = `\0'; AfxMessageBox(buffer); } } catch(CBlockingSocketException* e) { // Log the exception e->Delete(); } sClient.Close(); delete [] buffer; return 0; // The thread exits }
This thread first calls CBlockingSocket::GetHostByName to get the server computer's IP address. Then it creates a socket and calls Connect on that socket. Now there's a two-way communication channel to the server. The thread sends its GET request followed by some request headers, reads the server's response headers, and then reads the response file itself, which it assumes is a text file. After the thread displays the text in a message box, it exits.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Building a W eb Server with C HttpBlockingSocket
If you need a Web server, your best bet is to buy one or to use the Microsoft Internet Information Server (IIS) that comes bundled with Windows NT Server. Of course, you'll learn more if you build your own server and you'll also have a useful diagnostic tool. And what if you need features that IIS can't deliver? Suppose you want to add Web server capability to an existing Windows application, or suppose you have a custom ActiveX control that sets up its own nonHTTP TC P connection with the server. Take a good look at the server code in EX34A, which works under Windows NT, Windows 95, and Windows 98. It might work as a foundation for your next custom server application.
char* buffer = new char[SERVERMAXBUF]; DWORD dwLength = pFile->GetLength(); nBytesSent = 0; DWORD dwBytesRead = 0; UINT uBytesToRead; while(dwBytesRead < dwLength) { uBytesToRead = min(SERVERMAXBUF, dwLength - dwBytesRead); VERIFY(pFile->Read(buffer, uBytesToRead) == uBytesToRead); nBytesSent += sConnect.Write(buffer, uBytesToRead, 10); dwBytesRead += uBytesToRead; }
The server is programmed to respond to a GET request for a phony file named C ustom. It generates some HTML code that displays the client's IP address, port number, and a sequential connection number. This is one possibility for server customization. The server normally listens on a socket bound to address INADDR_ANY . This is the server's default IP address determined by the Ethernet board or assigned during your connection to your ISP. If your server computer has several IP addresses, you can force the server to listen to one of them by filling in the Server IP Address in the Advanced C onfiguration page. You can also change the server's listening port number on the Server page. If you choose port 90, for example, browser users would connect to http://localhost:90. The leftmost status bar indicator pane displays "Listening" when the server is running.
#define USE_TRANSMITFILE
at the top of ServerThread.cpp to activate the TransmitFile logic.
If you have another HTTP server running on your computer, stop it now. If you have installed IIS along with Windows NT Server, it is probably running now, so you must run the Internet Service Manager program from the Microsoft Internet Server menu. Select the WWW Service line, and then click the stop button (the one with the square). EX34A reports a bind error (10048) if another server is already listening on port 80.
Run the program from the debugger, and then choose Start Server from the Internet menu. Now go to your Web browser and type localhost. You should see the Welcome To The Inside Visual C ++ Home Page complete with all graphics. The EX34A window should look like this.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Look at the Visual C ++ debug window for a listing of the client's request headers. If you click the browser's Refresh button, you might notice EX34A error messages like this:
Using Telnet
The Telnet utility is included with Windows 95, Windows 98, and Windows NT. It's useful for testing server programs such as EX34A. With Telnet, you're sending one character at a time, which means that the server's CBlockingSocket::Receive function is receiving one character at a time. The Telnet window is shown here.
The first time you run Telnet, choose Preferences from the Terminal menu and turn on Local Echo. Each time thereafter, choose Remote System from the C onnect menu and then type your server name and port number 80. You can type a GET request (followed by a double carriage return), but you'd better type fast because the EX34A server's Receive calls are set to time-out after 10 seconds.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Building a W eb C lient with C HttpBlockingSocket
If you had written your own Internet browser program a few years ago, you could have made a billion dollars by now. But these days, you can download browsers for free, so it doesn't make sense to write one. It does make sense, however, to add Internet access features to your Windows applications. Winsock is not the best tool if you need HTTP or FTP access only, but it's a good learning tool.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
W inInet
WinInet is a higher-level API than Winsock, but it works only for HTTP, FTP, and gopher client programs in both asynchronous and synchronous modes. You can't use it to build servers. The WININET DLL is independent of the WINSOC K32 DLL. Microsoft Internet Explorer 3.0 (IE3) uses WinInet, and so do ActiveX controls.
CInternetSession
You need only one CInternetSession object for each thread that accesses the Internet. After you have your CInternetSession object, you can establish HTTP, FTP, or gopher connections or you can open remote files directly by calling the OpenURL member function. You can use the CInternetSession class directly, or you can derive a class from it in order to support status callback functions. The CInternetSession constructor calls the WinInet InternetOpen function, which returns an HINTERNET session handle that is stored inside the CInternetSession object. This function initializes your application's use of the Win- Inet library, and the session handle is used internally as a parameter for other WinInet calls.
CHttpConnection
An object of class CHttpConnection represents a "permanent" HTTP connection to a particular host. You know already that HTTP doesn't support permanent connections and that FTP doesn't either. (The connections last only for the duration of a file transfer.) WinInet gives the appearance of a permanent connection because it remembers the host name. After you have your CInternetSession object, you call the GetHttpConnection member function, which returns a pointer to a CHttpConnection object. (Don't forget to delete this object when you are finished with it.) The GetHttpConnection member function calls the WinInet InternetConnect function, which returns an HINTERNET connection handle that is stored inside the CHttpConnection object and used for subsequent WinInet calls.
CFtpConnection , CGopherConnection
These classes are similar to CHttpConnection, but they use the FTP and gopher protocols. The CFtpConnection member functions GetFile and PutFile allow you to transfer files directly to and from your disk.
CInternetFile
With HTTP, FTP, or gopher, your client program reads and writes byte streams. The MFC WinInet classes make these byte streams look like ordinary files. If you look at the class hierarchy, you'll see that CInternetFile is derived from CStdioFile , which is derived from CFile . Therefore, CInternetFile and its derived classes override familiar CFile functions such as Read and Write . For FTP files, you use CInternetFile objects directly, but for HTTP and gopher files, you use objects of the derived classes CHttpFile and CGopherFile . You don't construct a CInternetFile object directly, but you call CFtpConnection::OpenFile to get a CInternetFile pointer. If you have an ordinary CFile object, it has a 32-bit HANDLE data member that represents the underlying disk file. A CInternetFile object uses the same m_hFile data member, but that data member holds a 32-bit Internet file handle of type HINTERNET , which is not interchangeable with a HANDLE. The CInternetFile overridden member functions use this handle to call WinInet functions such as InternetReadFile and InternetWriteFile .
CHttpFile
This Internet file class has member functions that are unique to HTTP files, such as AddRequestHeaders , SendRequest, and GetFileURL. You don't construct a CHttpFile object directly, but you call the CHttpConnection::OpenRequest function, which calls the WinInet function HttpOpenRequest and returns a CHttpFile pointer. You can specify a GET or POST request for this call. Once you have your CHttpFile pointer, you call the CHttpFile::SendRequest member function, which actually sends the request to the server. Then you call Read.
CFtpFileFind, CGopherFileFind
These classes let your client program explore FTP and gopher directories.
CInternetException
The MFC WinInet classes throw CInternetException objects that your program can process with try/catch logic.
class CCallbackInternetSession : public CInternetSession { public: CCallbackInternetSession( LPCTSTR pstrAgent = NULL, DWORD dwContext = 1, DWORD dwAccessType = PRE_CONFIG_INTERNET_ACCESS,
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
LPCTSTR pstrProxyName = NULL, LPCTSTR pstrProxyBypass = NULL, DWORD dwFlags = 0 ) { EnableStatusCallback() } protected: virtual void OnStatusCallback(DWORD dwContext, DWORD dwInternalStatus, LPVOID lpvStatusInformation, DWORD dwStatusInformationLength); };
The only coding that's necessary is a constructor and a single overridden function, OnStatusCallback . The constructor calls CInternetSession::EnableStatusCallback to enable the status callback feature. Your WinInet client program makes its various Internet blocking calls, and when the status changes, OnStatusCallback is called. Your overridden function quickly updates the UI and returns, and then the Internet operation continues. For HTTP, most of the callbacks originate in the CHttpFile::SendRequest function. What kind of events trigger callbacks? A list of the codes passed in the dwInternalStatus parameter is shown here. Code Passed INTERNET_STATUS_RESOLVING_NAME INTERNET_STATUS_NAME_RESOLVED INTERNET_STATUS_CONNECTING_TO_SERVER INTERNET_STATUS_CONNECTED_TO_SERVER INTERNET_STATUS_SENDING_REQUEST INTERNET_STATUS_REQUEST_SENT INTERNET_STATUS_RECEIVING_RESPONSE INTERNET_STATUS_RESPONSE_RECEIVED INTERNET_STATUS_CLOSING_CONNECTION INTERNET_STATUS_CONNECTION_CLOSED INTERNET_STATUS_HANDLE_CREATED INTERNET_STATUS_HANDLE_CLOSING INTERNET_STATUS_REQUEST_COMPLETE Action Taken Looking up the IP address of the supplied name. The name is now in lpvStatusInformation. Successfully found the IP address. The IP address is now in lpvStatusInformation. C onnecting to the socket. Successfully connected to the socket. Send the information request to the server. Successfully sent the information request to the server. Waiting for the server to respond to a request. Successfully received a response from the server. C losing the connection to the server. Successfully closed the connection to the server. Program can now close the handle. Successfully terminated this handle value. Successfully completed the asynchronous operation.
You can use your status callback function to interrupt a WinInet operation. You could, for example, test for an event set by the main thread when the user cancels the operation.
AfxBeginThread(ClientWinInetThreadProc, GetSafeHwnd());
Here's the client thread code:
CString g_strServerName = "localhost"; // or some other host name UINT ClientWinInetThreadProc(LPVOID pParam) { CInternetSession session; CHttpConnection* pConnection = NULL; CHttpFile* pFile1 = NULL; char* buffer = new char[MAXBUF]; UINT nBytesRead = 0; try { pConnection = session.GetHttpConnection(g_strServerName, 80); pFile1 = pConnection->OpenRequest(1, "/"); // blind GET pFile1->SendRequest(); nBytesRead = pFile1->Read(buffer, MAXBUF - 1); buffer[nBytesRead] = `\0'; // necessary for message box char temp[10]; if(pFile1->Read(temp, 10) != 0) { // makes caching work if read complete AfxMessageBox("File overran buffer not cached"); } AfxMessageBox(buffer); } catch(CInternetException* e) { // Log the exception e->Delete(); } if(pFile1) delete pFile1; if(pConnection) delete pConnection; delete [] buffer; return 0; }
The second Read call needs some explanation. It has two purposes. If the first Read doesn't read the whole file, that means that it was longer than MAXBUF -1 . The second Read will get some bytes, and that lets you detect the overflow problem. If the first Read reads the whole file, you still need the second Read to force WinInet to cache the file on your hard disk. Remember that WinInet tries to read all the bytes you ask it tothrough the end of the file. Even so, you need to read 0 bytes after that.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Building a W eb C lient with the M FC W inInet C lasses
There are two ways to build a Web client with WinInet. The first method, using the CHttpConnection class, is similar to the simplified WinInet client on the preceding page. The second method, using CInternetSession::OpenURL, is even easier. We'll start with the CHttpConnection version.
CString g_strURL = "http:// "; UINT ClientUrlThreadProc(LPVOID pParam) { char* buffer = new char[MAXBUF]; UINT nBytesRead = 0; CInternetSession session; // can't get status callbacks for OpenURL CStdioFile* pFile1 = NULL; // could call ReadString to get 1 line try { pFile1 = session.OpenURL(g_strURL, 0, INTERNET_FLAG_TRANSFER_BINARY |INTERNET_FLAG_KEEP_CONNECTION); // If OpenURL fails, we won't get past here nBytesRead = pFile1->Read(buffer, MAXBUF - 1); buffer[nBytesRead] = `\0'; // necessary for message box char temp[100]; if(pFile1->Read(temp, 100) != 0) { // makes caching work if read complete AfxMessageBox("File overran buffer not cached"); } ::MessageBox(::GetTopWindow(::GetDesktopWindow()), buffer, "URL CLIENT", MB_OK); } catch(CInternetException* e) { LogInternetException(pParam, e); e->Delete(); } if(pFile1) delete pFile1; delete [] buffer; return 0; }
Note that OpenURL returns a pointer to a CStdioFile object. You can use that pointer to call Read as shown, or you can call ReadString to get a single line. The file class does all the buffering. As in the previous WinInet client, it's necessary to call Read a second time to cache the file. The OpenURL INTERNET_FLAG_KEEP_CONNECTION parameter is necessary for Windows NT challenge/response authentication, which is described in C hapter 35. If you added the flag INTERNET_FLAG_RELOAD, the program would bypass the cache just as the browser does when you click the Refresh button.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Asynchronous Moniker Files
Just when you thought you knew all the ways to download a file from the Internet, you're going to learn about another one. With asynchronous moniker files, you'll be doing all your programming in your application's main thread without blocking the user interface. Sounds like magic, doesn't it? The magic is inside the Windows URLMON DLL, which depends on WinInet and is used by Microsoft Internet Explorer. The MFC CAsyncMonikerFile class makes the programming easy, but you should know a little theory first.
Monikers
A moniker is a "surrogate" C OM object that holds the name (URL) of the "real" object, which could be an embedded component but more often is just an Internet file (HTML, JPEG, GIF, and so on). Monikers implement the IMoniker interface, which has two important member functions: BindToObject and BindToStorage . The BindToObject function puts an object into the running state, and the BindToStorage function provides an IStream or an IStorage pointer from which the object's data can be read. A moniker has an associated IBindStatusCallback interface with member functions such as OnStartBinding and OnDataAvailable , which are called during the process of reading data from a URL. The callback functions are called in the thread that created the moniker. This means that the URLMON DLL must set up an invisible window in the calling thread and send the calling thread messages from another thread, which uses WinInet functions to read the URL. The window's message handlers call the callback functions.
void CMyMonikerFile::OnDataAvailable(DWORD dwSize, DWORD bscfFlag) { try { UINT nBytesRead = Read(m_buffer, MAXBUF - 1); TRACE("nBytesRead = %d\n", nBytesRead); m_buffer[nBytesRead] = `\0'; // necessary for edit control // The following two lines add text to the edit control m_edit.SendMessage(EM_SETSEL, (WPARAM) 999999, 1000000); m_edit.SendMessage(EM_REPLACESEL, (WPARAM) 0, (LPARAM) m_buffer); } catch(CFileException* pe) { TRACE("File exception %d\n, pe->m_cause"); pe->Delete(); } }
5. Embed an object of your new moniker file class in your view class. 6. In you view's OnInitialUpdate function, attach the CEdit member to the edit control like this:
m_myEmbeddedMonikerFile.m_edit.SubClassDlgItem(ID_MYEDIT, this);
7. In your view class, open the moniker file like this:
m_myEmbeddedMonikerFile.Open("http://host/filename");
For a large file, OnDataAvailable will be called several times, each time adding text to the edit control. If you override OnProgress or OnStopBinding in your derived moniker file class, your program can be alerted when the transfer is finished. You can also check the value of bscfFlag in OnDataAvailable to determine whether the transfer is completed. Note that everything here is in your main thread andmost importantthe moniker file object must exist for as long as the transfer is in progress. That's why it's a data member of the view class.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Chapter 35
P rogramming the Microsoft Internet Information Server
In C hapter 34, you used a "homemade" Web based on the Winsock APIs. In this chapter, you'll learn how to use and extend Microsoft Internet Information Server (IIS) 4.0, which is bundled with Microsoft Windows NT Server 4.0. IIS is actually three separate serversone for HTTP (for the World Wide Web), one for FTP, and one for gopher. This chapter tells you how to write HTTP server extensions using the Microsoft IIS application programming interface (ISAPI) that is part of Microsoft ActiveX technology. You'll examine two kinds of extensions: an ISAPI server extension and an ISAPI filter, both of which are DLLs. An ISAPI server extension can perform Internet business transactions such as order entry. An ISAPI filter intercepts data traveling to and from the server and thus can perform specialized logging and other tasks.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
IIS Alternatives
The exercises in this chapter assume that you have Windows NT Server 4.0 and IIS. If you are running Windows NT Workstation, you can use Peer Web Services, which supports fewer connections and doesn't allow virtual servers. If you are running Microsoft Windows 95 or Windows 98, you can use Personal Web Server, which is packaged with Microsoft FrontPage. Internet Information Server, Peer Web Services, and Personal Web Server can all use ISAPI extension DLLs. See your server's documentation for operating details.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Microsoft IIS
Microsoft IIS is a high-performance Internet/intranet server that takes advantage of Windows NT features such as I/O completion ports, the Win32 function TransmitFile , file-handle caching, and C PU scaling for threads.
You can also run an HTML-based version of Internet Service Manager remotely from a browser. That version allows you to change service parameters, but it won't let you turn services on and off.
Figure 35-1 shows the Microsoft Internet Service Manager screen with the World Wide Web (WWW) running and FTP services stopped. You can select a service by clicking on its icon at the left. The triangle and square buttons on the toolbar of the screen allow you to turn the selected service on or off.
IIS Security
After you double-click on the WWW service icon of the Microsoft Internet Service Manager screen, you'll see a property sheet. The Service page lets you configure IIS security. When a client browser requests a file, the server impersonates a local user for the duration of the request and that user name determines which files the client can access. Which local user does the server impersonate? Most often, it's the one you see in the Username field, shown in Figure 35-2.
Figure 35-2. The WWW Service Properties screen. Most Web page visitors don't supply a user name and password, so they are considered anonymous users. Those users have the same rights they would have if they had logged on to your server locally as IUSR_MYMAC HINENAME. That means that IUSR_MYMAC HINENAME must appear in the list of users that is displayed when you run User Manager or User Manager For Domains (from the Administrative Tools menu), and the passwords must match. The IIS Setup program normally defines this anonymous user for you. You can define your own WWW anonymous user name, but you must be sure that the entry on the Service page matches the entry in the computer's (or Windows NT domain's) user list. Note also the Password Authentication options. For the time being, stick to the Allow Anonymous option only, which means that all Web users are logged on as IUSR_MYMAC HINENAME. Later in this chapter, we'll explain Windows NT C hallenge/Response.
IIS Directories
Remember SlowSoft's Web site from C hapter 34? If you requested the URL http://slowsoft.com/newproducts.html, the newproducts.html file would be displayed from the slowsoft.com home directory. Each server needs a home directory, even if that directory contains only subdirectories. The home directory does not need to be the server computer's root directory, however. As shown in Figure 35-3, the WWW home directory is really \WebHome, so clients read the disk file \WebHome\newproducts.html.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Figure 35-3. The \WebHome WWW home directory screen. Your server could get by with a home directory only, but the IIS virtual directory feature might be useful. Suppose SlowSoft wanted to allow Web access to the directory \BF on the D drive. The screen above shows a virtual /BugsFixed directory that maps to D:\BF. C lients would access files with a URL similar to this: http://slowsoft.com/BugsFixed/file1.html.
If your computer was configured for multiple IP addresses (see the C ontrol Panel Network icon), IIS would allow you to define virtual Web servers. Each virtual server would have its own home directory (and virtual directories) attached to a specified IP address, making it appear as though you had several server computers. Unfortunately, the IIS Web server listens on all the computer's IP addresses, so you can't run IIS simultaneously with the EX34A server with both listening on port 80.
As described in C hapter 34, browsers can issue a blind request. As Figure 35-3 shows, Internet Service Manager lets you specify the file that a blind request selects, usually Default.htm. If you select the Directory Browsing Allowed option of the Directories page on the service property screen, browser clients can see a hypertext list of files in the server's directory instead.
IIS Logging
IIS is capable of making log entries for all connections. You control logging from the Internet Service Manager's Logging property page. You can specify text log files, or you can specify logging to an SQL/ODBC database. Log entries consist of date, time, client IP address, file requested, query string, and so forth.
Testing IIS
It's easy to test IIS with a browser or with any of the EX35A clients. Just make sure that IIS is running and that the EX35A server is not running. The default IIS home directory is \Winnt\System32\inetsrv\wwwroot, and some HTML files are installed there. If you're running a single machine, you can use the localhost host name. For a network, use a name from the Hosts file. If you can't access the server from a remote machine, run ping to make sure the network is configured correctly. Don't try to build and run ISAPI DLLs until you have successfully tested IIS on your computer.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
ISAP I Server Extensions
An ISAPI server extension is a program (implemented as a DLL loaded by IIS) that runs in response to a GET or POST request from a client program (browser). The browser can pass parameters to the program, which are often values that the browser user types into edit controls, selects from list boxes, and so forth. The ISAPI server extension typically sends back HTML code based on those parameter values. You'll better understand this process when you see an example.
<html> <head><title>Weathermap HTML Form</title> </head> <body> <h1><center>Welcome to the Satellite Weathermap Service</center></h1> <form action="scripts/maps.dll?GetMap" method=GET> <p>Select your state: <select name="State"> <option> Alabama <option> Alaska <option> Idaho <option> Washington </select> <p><input type="submit"><input type="reset"> </form> </body></html>
If you looked at this HTML file with a browser, you would see the form shown in Figure 35-4.
Figure 35-4. The Weathermap HTML Form window. The select tag provides the state name from a list of four states, and the all-important "submit" input tag displays the pushbutton that sends the form data to the server in the form of a C GI GET request that looks like this:
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
If you want to use the POST option, change one HTML line in the form above to the following:
ISAPI DLLs are usually stored in a separate virtual directory on the server because these DLLs must have execute permission but do not need read permission. C licking the Edit Properties button shown in Figure 35-3 will allow you to access these permissions from the Internet Service Manager, or you can double-click on a directory to change its properties.
Figure 35-5. The Step 1 page of the ISAPI Extension Wizard. C heck the Generate A Server Extension Object box, and you've got a do-nothing DLL project with a class derived from the MFC CHttpServer class and a Default member function. Now it's time for a little programming. You must write your ISAPI functions as members of the derived CHttpServer class, and you must write parse map macros to link them to IIS. There's no "parse map wizard," so you have to do some coding. It's okay to use the Default function, but you need a GetMap function too. First insert these lines into the wizardgenerated parse map:
void CWeatherExtension::GetMap(CHttpServerContext* pCtxt, LPCTSTR pstrState) { StartContent(pCtxt); WriteTitle(pCtxt); *pCtxt << "Visualize a weather map for the state of "; *pCtxt << pstrState; EndContent(pCtxt); }
This function doesn't actually generate the weather map (what did you expect?), but it does display the selected state name in a custom HTML file. The CHttpServer::StartContent and CHttpServer::EndContent functions write the HTML boilerplate, and CHttpServer::WriteTitle calls the virtual CHttpServer::GetTitle function, which you need to override:
LPCTSTR CWeatherExtension::GetTitle() const { return "Your custom weather map"; // for browser's title window }
The MFC CHttpServerContext class has an overloaded << operator, which you use to put text in the HTML file you're building. Behind the scenes, an attached object of the MFC class CHtmlStream represents the output to the server's socket.
CHttpServ er
With the help of the ISAPI Extension Wizard, you derive a class from CHttpServer for each ISAPI server extension DLL that you create. You need one member function for each extension function (including the default function), and you need an overridden GetTitle function. The framework calls your extension functions in response to client requests, using the connections established in the parse map. The ISAPI Extension Wizard provides an overridden GetExtensionVersion function, which you seldom edit unless you need initialization code to be executed when the DLL is loaded.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
One of the CHttpServer member functions that you're likely to call is AddHeader , which adds special response headers, such as Set-C ookie, before the response is sent to the server. (More on cookies later.)
CHttpServ erContext
There's one CHttpServer object per DLL, but there is one CHttpServerContext object for each server transaction request. Your extension functions each provide a pointer to one of these objects. You don't derive from CHttpServerContext, so you can't easily have variables for individual transactions. Because different IIS threads can manage transactions, you have to be careful to perform synchronization for any data members of your CHttpServer class or global variables. You've already seen the use of the StartContent, EndContent, and WriteTitle functions of the CHttpServer class plus the overloaded >> operator. You might also need to call the CHttpServerContext::GetServerVariable function to read information sent by the client in the request headers.
CHtm lStream
Most of the time, you don't use the CHtmlStream class directly. The CHttpServerContext class has a CHtmlStream data member, m_pStream , that's hooked up to the >> operator and serves as the output for HTML data. You could access the CHtmlStream object and call its Write member function if you needed to send binary data to the client. Because objects of the CHtmlStream class accumulate bytes in memory before sending them to the client, you need an alternative approach if your DLL relays large files directly from disk.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
A P ractical ISAP I Server Extensionex35a.dll
The weather map server isn't interesting enough to make into a real project. You'll probably find the EX35A example more to your taste. It's a real Internet commerce applicationa pizza-ordering program. Imagine a computer-controlled pizza oven and a robot arm that selects frozen pizzas. (Microsoft Internet Explorer 17.0 is supposed to be able to deliver the hot pizzas directly from your clients' monitors, but in the meantime, you'll have to hire some delivery drivers.)
<html> <head><title>Inside Visual C++ HTML Form 1</title> </head> <body> <h1><center>Welcome to CyberPizza</center></h1> <p> Enter your order. <form action="scripts/ex35a.dll?ProcessPizzaForm" method=POST> <p> Your Name: <input type="text" name="name" value=""> <p> Your Address: <input type="text" name="address" value=""> <p> Number of Pies: <input type="text" name="quantity" value=1> <p>Pizza Size: <menu> <li><input type="radio" name="size" value=8>8-inch <li><input type="radio" name="size" value=10>10-inch <li><input type="radio" name="size" value=12 checked>12-inch <li><input type="radio" name="size" value=14>14-inch </menu> <p> Toppings: <p> <input type="checkbox" name="top1" value="Pepperoni" checked> Pepperoni <input type="checkbox" name="top2" value="Onions"> Onions <input type="checkbox" name="top3" value="Mushrooms"> Mushrooms <input type="checkbox" name="top4" value="Sausage"> Sausage <p> <em>(you can select multiple toppings)</em> <p><input type="submit" value="Submit Order Now"><input type="reset"> </form> </body></html>
Figure 35-6 shows how the order form appears in the browser.
Figure 35-6. The CyberPizza order form. So far, no ISAPI DLL is involved. When the customer clicks the Submit Order Now button, the action begins. Here's what the server sees:
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark. &top3=Mushrooms
Looks like Walter Sullivan has ordered two 12-inch pepperoni and mushroom pizzas. The browser inserts a + sign in place of a space, the %2C is a comma, and the & is the parameter separator. Now let's look at the parse map entries in ex35a.cpp:
ON_PARSE_COMMAND(ProcessPizzaForm, CEx35aExtension, ITS_PSTR ITS_PSTR ITS_I4 ITS_PSTR ITS_PSTR ITS_PSTR ITS_PSTR ITS_PSTR) ON_PARSE_COMMAND_PARAMS("name address quantity size top1=~ top2=~ top3=~ top4=~")
Optional Parameters When you write your parse map statements, you must understand the browser's rules for sending parameter values from a form. In the EX35A pizza form, the browser always sends parameters for text fields, even if the user enters no data. If the user left the Name field blank, for example, the browser would send name=& . For check box fields, however, it's a different story. The browser sends the check box parameter value only if the user checks the box. The parameters associated with check boxes are thus defined as optional parameters. If your parse macro for parameters looked like this
The DLL's ProcessPizzaForm function reads the parameter values and produces an HTML confirmation form, which it sends to the customer. Here is part of the function's code:
*pCtxt << "<form action=\"ex35a.dll?ConfirmOrder\" method=POST>"; *pCtxt << "<p><input type=\"hidden\" name=\"name\" value=\""; *pCtxt << pstrName << "\">"; // xref to original order *pCtxt << "<p><input type=\"submit\" value=\"Confirm and charge my credit card\">"; *pCtxt << "</form>"; // Store this order in a disk file or database, referenced by name } else { *pCtxt << "You forgot to enter name or address. Back up and try again. "; } EndContent(pCtxt);
The resulting browser screen is shown in Figure 35-7.
Figure 35-7. The pizza confirmation browser screen. As you can see, we took a shortcut computing the price. To accept, the customer clicks the submit button named C onfirm And C harge My C redit C ard.
void CEx35aExtension::ConfirmOrder(CHttpServerContext* pCtxt, LPCTSTR pstrName) { StartContent(pCtxt); WriteTitle(pCtxt); *pCtxt << "<p>Our courteous delivery person will arrive within 30 minutes. "; *pCtxt << "<p>Thank you, " << pstrName << ", for using CyberPizza. ";
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
// Now retrieve the order from disk by name, and then make the pizza. // Be prepared to delete the order after a while if the customer // doesn't confirm. m_cs.Lock(); // gotta be threadsafe long int nTotal = ++m_nTotalPizzaOrders; m_cs.Unlock(); *pCtxt << "<p>Total pizza orders = " << nTotal; EndContent(pCtxt); }
The customer's name comes back in the pstrName parameter, and that's what you use to retrieve the original order from disk. The function also keeps track of the total number of orders, using a critical section (m_cs ) to ensure thread synchronization.
If you make changes to the EX35A DLL in the Visual C ++ project, be sure to use Internet Service Manager (Figure 35-1) to turn off the WWW service (because the old DLL stays loaded), copy the new DLL to the scripts directory, and then turn the WWW service on again. The revised DLL will be loaded as soon as the first client requests it.
If everything has been installed correctly, you should be able to load PizzaForm.html from the browser and then order some pizza. Enjoy!
3. Start User Manager or User Manager For Domains (Administrative Tools menu). C hoose User Rights from the Policies menu, check Show Advanced User Rights, select the right Act As Part Of The Operating System, and add your user group as shown on the facing page. 4. Repeat step 3 to set the right for Generate Security Audits. 5. Log back on to Windows NT to activate the new permission. (Don't forget this step.) 6. Make sure that the current EX35A DLL file has been copied into the scripts directory. 7. Start debugging. You can set breakpoints, step through code, and see the output of TRACE messages.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
ISAP I Database Access
Your ISAPI server extension could use ODBC to access an SQL database. Before you write pages of ODBC code, however, check out the Internet Database C onnector described in the IIS documentation. The Internet Database C onnector is a ready-to-run DLL, Httpodbc.dll, that collects SQL query parameters and formats the output. You control the process by writing an IDC file that describes the data source and an HTX file that is a template for the resulting HTML file. No C ++ programming is necessary. The Internet Database C onnector is for queries only. If you want to update a database, you must write your own ISAPI server extension with ODBC calls. Make sure your ODBC driver is multithreaded, as is the latest SQL server driver.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Using HT T P C ookies to Link T ransactions
Now that you've wolfed down the pizza, it's time for some dessert. However, the cookies that we'll be digesting in this section are not made with chocolate chips. C ookies are used to store information on our customers' hard disks. In the EX35A example, the server stores the customer name in a hidden field of the confirmation form. That works fine for linking the confirmation to the order, but it doesn't help you track how many pizzas Walter ordered this year. If you notice that Walter consistently orders pepperoni pizzas, you might want to send him some e-mail when you have a surplus of pepperoni.
AddHeader(pCtxt, "Set-Cookie: session_id=12345; path=/;" " expires=Monday, " 02-Sep-99 00:00:00 GMT\r\n");
To retrieve the cookie, another function uses code like this:
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
W W W Authentication
Up to now, your IIS has been set to allow anonymous logons, which means that anyone in the world can access your server without supplying a user name or password. All users are logged on as IUSR_MYMAC HINENAME and can access any files for which that user name has permissions.
As stated in C hapter 34, you should be using NTFS on your server for maximum security.
Basic Authentication
The simplest way to limit server access is to enable basic authentication. Then, if a client makes an anonymous request, the server sends back the response
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
ISAP I Filters
An ISAPI server extension DLL is loaded the first time a client references it in a GET or POST request. An ISAPI filter DLL is loaded (based on a Registry entry) when the WWW service is started. The filter is then in the loop for all HTTP requests, so you can read and/or change any data that enters or leaves the server.
The list of options under Which Notifications Will Your Filter Process? refers to seven places where your filter can get control during the processing of an HTTP request. You check the boxes, and the wizard generates the code.
CHttpFilter
With the help of the ISAPI Extension Wizard, you derive a class from CHttpFilter for each ISAPI filter you create. There's just one object of this class. The class has virtual functions for each of seven notifications. The list of filters in the order in which IIS calls them is below.
virtual DWORD OnReadRawData(CHttpFilterContext* pCtxt, PHTTP_FILTER_RAW_DATA pRawData); virtual DWORD OnPreprocHeaders(CHttpFilterContext* pCtxt, PHTTP_FILTER_PREPROC_HEADERS pHeaderInfo); virtual DWORD OnUrlMap(CHttpFilterContext* pCtxt, PHTTP_FILTER_URL_MAP pMapInfo); virtual DWORD OnAuthentication(CHttpFilterContext* pCtxt, PHTTP_FILTER_AUTHENT pAuthent); virtual DWORD OnSendRawData(CHttpFilterContext* pCtxt, PHTTP_FILTER_RAW_DATA pRawData); virtual DWORD OnLog(CHttpFilterContext* pfc, PHTTP_FILTER_LOG pLog); virtual DWORD OnEndOfNetSession(CHttpFilterContext* pCtxt);
If you override a function, you get control. It would be inefficient, however, if IIS made virtual function calls for every notification for each transaction. Another virtual function, GetFilterVersion, is called once when the filter is loaded. The ISAPI Extension Wizard always overrides this function for you, and it sets flags in the function's pVer parameter, depending on which notifications you want. Here's a simplified sample with all the flags set:
BOOL CMyFilter::GetFilterVersion(PHTTP_FILTER_VERSION pVer) { CHttpFilter::GetFilterVersion(pVer); pVer->dwFlags |= SF_NOTIFY_ORDER_LOW | SF_NOTIFY_NONSECURE_PORT | SF_NOTIFY_LOG | SF_NOTIFY_AUTHENTICATION | SF_NOTIFY_PREPROC_HEADERS | SF_NOTIFY_READ_RAW_DATA | SF_NOTIFY_SEND_RAW_DATA | SF_NOTIFY_URL_MAP | SF_NOTIFY_END_OF_NET_SESSION; return TRUE; }
If you had specified URL mapping requests only, the wizard would have set only the SF_NOTIFY_URL_MAP flag and it would have overridden only OnUrlMap. IIS would not call the other virtual functions, even if they were overridden in your derived class.
CHttpFilterContext
An object of this second MFC class exists for each server transaction, and each of the notification functions gives you a pointer to that object. The CHttpFilterContext member functions you might call are GetServerVariable , AddResponseHeaders , and WriteClient.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
A Sample ISAP I Filterex35b.dll, ex35c.exe
It was hard to come up with a cute application for ISAPI filters. The one we thought up, ex35b.dll, is a useful visual logging utility. IIS, of course, logs all transactions to a file (or database), but you must stop the server before you can see the log file entries. With this example, you have a real-time transaction viewer that you can customize.
m_hProcessDest = NULL; if((m_hWndDest = ::FindWindow(NULL, "ex35b")) != NULL) { DWORD dwProcessId; GetWindowThreadProcessId(m_hWndDest, &dwProcessId); m_hProcessDest = OpenProcess(PROCESS_DUP_HANDLE, FALSE, dwProcessId); SendTextToWindow("EX35B filter started\r\n"); }
Below is a helper function, SendTextToWindow, which sends the WM_SENDTEXT message to the display program.
void CEx35bFilter::SendTextToWindow(char* pchData) { if(m_hProcessDest != NULL) { int nSize = strlen(pchData) + 1; HANDLE hMMFReceiver; HANDLE hMMF = ::CreateFileMapping((HANDLE) 0xFFFFFFFF, NULL, PAGE_READWRITE, 0, nSize, NULL); ASSERT(hMMF != NULL); LPVOID lpvFile = ::MapViewOfFile(hMMF, FILE_MAP_WRITE, 0, 0, nSize); ASSERT(lpvFile != NULL); memcpy((char*) lpvFile, pchData, nSize); ::DuplicateHandle(::GetCurrentProcess(), hMMF, m_hProcessDest, &hMMFReceiver, 0, FALSE, DUPLICATE_SAME_ACCESS | DUPLICATE_CLOSE_SOURCE); ::PostMessage(m_hWndDest, WM_SENDTEXT, (WPARAM) 0, (LPARAM) hMMFReceiver); ::UnmapViewOfFile(lpvFile); } }
The DuplicateHandle function makes a copy of EX35B's map handle, which it sends to the EX35C program in a message parameter. The EX35C process ID, determined in GetFilterVersion, is necessary for the DuplicateHandle call. Here is the filter's OnReadRawData function, which calls SendTextToWindow:
DWORD CEx35bFilter::OnReadRawData(CHttpFilterContext* pCtxt, PHTTP_FILTER_RAW_DATA pRawData) { TRACE ("CEx35bFilter::OnReadRawData\n"); // sends time/date, from IP, to IP, request data to a window char pchVar[50] = ""; char pchOut[2000]; DWORD dwSize = 50; BOOL bRet; CString strGmt = CTime::GetCurrentTime().FormatGmt("%m/%d/%y %H:%M:%SGMT"); strcpy(pchOut, strGmt); bRet = pCtxt->GetServerVariable("REMOTE_ADDR", pchVar, &dwSize); if(bRet && dwSize > 1) { strcat(pchOut, ", From "); strcat(pchOut, pchVar); } bRet = pCtxt->GetServerVariable("SERVER_NAME", pchVar, &dwSize); if(bRet && dwSize > 1) { strcat(pchOut, ", To "); strcat(pchOut, pchVar); } strcat(pchOut, "\r\n"); int nLength = strlen(pchOut); // Raw data is not zero-terminated strncat(pchOut, (const char*) pRawData->pvInData, pRawData->cbInData); nLength += pRawData->cbInData; pchOut[nLength] = `\0'; SendTextToWindow(pchOut);
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
return SF_STATUS_REQ_NEXT_NOTIFICATION; } The Display Program
The display program, ex35c.exe, isn't very interesting. It's a standard AppWizard CRichEditView program with a WM_SENDTEXT handler in the main frame class:
LONG CMainFrame::OnSendText(UINT wParam, LONG lParam) { TRACE("CMainFrame::OnSendText\n"); LPVOID lpvFile = ::MapViewOfFile((HANDLE) lParam, FILE_MAP_READ, 0, 0, 0); GetActiveView()->SendMessage(EM_SETSEL, (WPARAM) 999999, 1000000); GetActiveView()->SendMessage(EM_REPLACESEL, (WPARAM) 0, (LPARAM) lpvFile); ::UnmapViewOfFile(lpvFile); ::CloseHandle((HANDLE) lParam); return 0; }
This function just relays the text to the view. The EX35C CMainFrame class overrides OnUpdateFrameTitle to eliminate the document name from the main window's title. This ensures that the DLL can find the EX35C window by name. The view class maps the WM_RBUTTONDOWN message to implement a context menu for erasing the view text. Apparently rich edit view windows don't support the WM_C ONTEXTMENU message.
You can use the same steps for debugging an ISAPI filter that you used for an ISAPI server extension.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Chapter 36
ActiveX Document Servers and the Internet
An ActiveX document is a special file that you can download from a Web server. When the browser sees an ActiveX document file, it automatically loads the corresponding ActiveX document server program from your hard disk, and that program takes over the whole browser window to display the contents of the document. The Microsoft Internet Explorer browser is not the only ActiveX document container program. The Microsoft Office Binder program also runs ActiveX document server programs, storing the several ActiveX documents in a single disk file.
In the C OM world, an ActiveX document server program is called a server because it implements a C OM component. The container program (Internet Explorer or Office Binder) creates and controls that C OM component. In the Internet world, the same program looks like a client because it can request information from a remote host (Microsoft Internet Information Server).
In this chapter, you'll learn about ActiveX document servers and ActiveX documents and you'll build two ActiveX document servers that work over the Internet in conjunction with Internet Explorer. Pay attention to this technology now because you'll be seeing a lot more of it as Microsoft Windows evolves.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
ActiveX Document T heory
It's helpful to put ActiveX documents within the context of C OM and OLE, which you already understand if you've read the other chapters in this book. You can, however, get started with ActiveX document servers without fully understanding all the C OM concepts covered in Part VI.
Figure 36-1. A Word document and an Excel chart inside a Microsoft Office Binder window. Like an embedded server, the ActiveX document server saves its data in a storage inside the ActiveX container's file. When the Office user saves the Binder program from the File menu, Binder writes a single OBD file to disk; the file contains one storage for the Word document and another for the Excel spreadsheet. You can see this file structure yourself with the DFVIEW utility, as shown in Figure 36-2.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Occupies the entire browser window C an be several pages C an read/write disk files Yes Yes Yes Sometimes Not usually Not usually
It's important to realize that the C OM interaction takes place between the container program (Internet Explorer or Binder) and the ActiveX document server (your program), which are both running on the client computer. We know of no cases in which remote procedure calls (RPC s) are made over the Internet. That means that the remote host (the server computer) does not use C OM interfaces to communicate with clients, but it can deliver data in the form of storages.
Figure 36-3. Step 3 of the MFC AppWizard. Here's a rundown of the classes involved in MFC 's ActiveX Document Server Architecture.
COleServ erDoc
As it is for any C OM component, your ActiveX document server's document class is derived from COleServerDoc , which implements IPersistStorage , IOleObject, IDataObject, IOleInPlaceObject, and IOleInPlaceActiveObject.
The C OM interfaces and MFC classes discussed here were named before Microsoft introduced ActiveX technology. An ActiveX document server was formerly known as a document object server or a doc object server, so those are the names you'll see in the source code and in some online documentation.
CDocObjectServ erItem
This class is derived from the COleServerItem class used in embedded servers. Your ActiveX document server program has a class derived from CDocObjectServerItem , but that class isn't used when the program is running in ActiveX document mode.
CDocObjectServ er
This class implements the new ActiveX server interfaces. Your application creates an object of class CDocObjectServer and attaches it to the COleServerDoc object. If you look at COleServerDoc::GetDocObjectServer in your derived document class, you'll see the construction code. Thereafter, the document object and attached CDocObjectServer object work together to provide ActiveX document server functionality. This class implements both IOleDocument and IOleDocumentView, which means that you can have only one view per document in an MFC ActiveX document server. You generally don't derive classes from CDocObjectServer .
COleDocIPFram eWnd
This class is derived from COleIPFrameWnd. Your application has a frame window class derived from COleDocIPFrameWnd. The framework constructs an object of that class when the application starts in embedded server mode or in ActiveX document server mode. In ActiveX document server mode, the server's window completely covers the container's frame window and has its own menu resource attached, with the identifier IDR_SRVR_INPLACE (for an SDI application).
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
ActiveX Document Server Example E X36A
You could construct the EX36A example in two phases. The first phase is a plain ActiveX document server that loads a file from its container. The view base class is CRichEditView, which means the program loads, edits, and stores text plus embedded objects. In the second phase, the application is enhanced to download a separate text file from the Internet one line at a time, demonstrating that ActiveX document servers can make arbitrary WinInet calls.
CString g_strURL = "http:// "; volatile BOOL g_bThreadStarted = FALSE; CEvent g_eKill; UINT UrlThreadProc(LPVOID pParam) { g_bThreadStarted = TRUE; CString strLine; CInternetSession session; CStdioFile* pFile1 = NULL; try { pFile1 = session.OpenURL(g_strURL, 0, INTERNET_FLAG_TRANSFER_BINARY | INTERNET_FLAG_KEEP_CONNECTION); // needed for Windows NT // c/r authentication // Keep displaying text from the URL until the Kill event is // received while(::WaitForSingleObject(g_eKill.m_hObject, 0) != WAIT_OBJECT_0) { // one line at a time if(pFile1->ReadString(strLine) == FALSE) break; strLine += `\n'; ::SendMessage((HWND) pParam, EM_SETSEL, (WPARAM) 999999, 1000000); ::SendMessage((HWND) pParam, EM_REPLACESEL, (WPARAM) 0, (LPARAM) (const char*) strLine); Sleep(250); // Deliberately slow down the transfer } } catch(CInternetException* e) { LogInternetException(pParam, e); e->Delete(); } if(pFile1 != NULL) delete pFile1; // closes the fileprints a warning g_bThreadStarted = FALSE; // Post any message to update the toolbar buttons ::PostMessage((HWND) pParam, EM_SETSEL, (WPARAM) 999999, 1000000); TRACE("Post thread exiting normally\n"); return 0; }
This code uses the CStdioFile pointer to pFile1 returned from OpenURL. The ReadString member function reads one line at a time, and each line is sent to the rich edit view window. When the main thread sets the "kill" event (the red button), the URL thread exits. Before you test EX36A, make sure that the server (EX34A or IIS) is running and that you have a text file in the server's home directory. Test the EX36A program first in stand-alone mode by entering the text file URL in the dialog bar. Next try running the program in server mode from Internet Explorer. Enter test.36a (the document you created when you ran EX36A in stand-alone mode) in Internet Explorer's Address field to load the server.
We considered using the CAsyncMonikerFile class (see Asynchronous Moniker Files) instead of the MFC WinInet classes to read the text file. We stuck with WinInet, however, because the program could use the CStdioFile class ReadString member function to "pull" individual text lines from the server when it wanted them. The CAsyncMonikerFile class would have "pushed" arbitrary blocks of characters into the program (by calling the overridden OnDataAvailable function) as soon as the characters had been received.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Displaying Bitmaps on Buttons C hapter 11 describes the CBitmapButton class for associating a group of bitmaps with a pushbutton. Microsoft Windows 95, Microsoft Windows 98, and Microsoft Windows NT 4.0 support an alternative technique that associates a single bitmap with a button. First you apply the Bitmap style (on the button's property sheet) to the button, and then you declare a variable of class CBitmap that will last at least as long as the button is enabled. Then you make sure that the CButton::SetBitmap function is called just after the button is created. Here is the code for associating a bitmap with a button, from the EX36A MainFrm.cpp and IpFrame.cpp files:
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
ActiveX Document Server Example E X36B
Look at the pizza form example from C hapter 35 (EX35A). Note that the server (the ISAPI DLL) processes the order only when the customer clicks the Submit Order Now button. This is okay for ordering pizzas because you're probably happy to accept money from anyone, no matter what kind of browser is used. For a form-based intranet application, however, you can be more selective. You can dictate what browser your clients have, and you can distribute your own client software on the net. In that environment, you can make data entry more sophisticated, allowing, for example, the client computer to validate each entry as the user types it. That's exactly what's happening in EX36B, which is another ActiveX document server, of course. EX36B is a form-based employee timesheet entry program that works inside Internet Explorer (as shown in Figure 36-4) or works as a stand-alone application. Looks like a regular HTML form, doesn't it? It's actually an MFC form view, but the average user probably won't know the difference. The Name field is a drop-down combo box, howeverwhich is different from the select field you would see in an HTML formbecause the user can type in a value if necessary. The Job Number field has a spin button control that helps the user select the value. These aren't necessarily the ideal controls for time-sheet entry, but the point here is that you can use any Windows controls you want, including tree controls, list controls, trackbars, and ActiveX controls, and you can make them interact any way you want.
Field Validation in an MFC Form View Problem: MFC 's standard validation scheme validates data only when CWnd::UpdateData(TRUE) is called, usually when the user exits the dialog. Applications often need to validate data the moment the user leaves a field (edit control, list box, and so on). The problem is complex because Windows permits the user to freely jump between fields in any sequence by using the mouse. Ideally, standard MFC DDX- /DDV (data exchange/validation) code should be used for field validation, and the standard DoDataExchange function should be called when the user finishes the transaction. Solution: Derive your field validation form view classes from the class CValidForm , derived from CFormView, with this header:
// valform.h #ifndef _VALIDFORM #define _VALIDFORM #define WM_VALIDATE WM_USER + 5 class CValidForm : public CFormView { DECLARE_DYNAMIC(CValidForm) private: BOOL m_bValidationOn; public: CValidForm(UINT ID); // override in derived dlg to perform validation virtual void ValidateDlgItem(CDataExchange* pDX, UINT ID); //{{AFX_VIRTUAL(CValidForm) protected: virtual BOOL OnCommand(WPARAM wParam, LPARAM lParam); //}}AFX_VIRTUAL //{{AFX_MSG(CValidForm) afx_msg LONG OnValidate(UINT wParam, LONG lParam); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; #endif // _VALIDFORM
This class has one virtual function, ValidateDlgItem , which accepts the control ID as the second parameter. The derived form view class implements this function to call the DDX/DDV functions for the appropriate field. Here is a sample ValidateDlgItem implementation for a form view that has two numeric edit controls:
void CMyForm::ValidateDlgItem(CDataExchange* pDX, UINT uID) { switch (uID) { case IDC_EDIT1: DDX_Text(pDX, IDC_EDIT1, m_nEdit1); DDV_MinMaxInt(pDX, m_nEdit1, 0, 10); break;
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
case IDC_EDIT2: DDX_Text(pDX, IDC_EDIT2, m_nEdit2); DDV_MinMaxInt(pDX, m_nEdit2, 20, 30); break; default: break; } }
Notice the similarity to the wizard-generated DoDataExchange function:
void CAboutDlg::DoDataExchange(CDataExchange* pDX) { //{{AFX_DATA_MAP(CMyForm) DDX_Text(pDX, IDC_EDIT1, m_nEdit1); DDV_MinMaxInt(pDX, m_nEdit1, 0, 10); DDX_Text(pDX, IDC_EDIT2, m_nEdit2); DDV_MinMaxInt(pDX, m_nEdit2, 20, 30); //}}AFX_DATA_MAP }
How does it work? The CValidForm class traps the user's attempt to move away from a control. When the user presses the Tab key or clicks on another control, the original control sends a killfocus command message (a control notification message) to the parent window, the exact format depending on the kind of control. An edit control, for example, sends an EN_KILLFOC US command. When the form window receives this killfocus message, it invokes the DDX/DDV code that is necessary for that field, and if there's an error, the focus is set back to that field. There are some complications, however. First, we want to allow the user to freely switch the focus to another applicationwe're not interested in trapping the killfocus message in that case. Next, we must be careful how we set the focus back to the control that produced the error. We can't just call SetFocus in direct response to the killfocus message; instead we must allow the killfocus process to complete. We can achieve this by posting a user-defined WM_VALIDATE message back to the form window. The WM_VALIDATE handler calls our ValidateDlgItem virtual function after the focus has been moved to the next field. Also, we must ignore the killfocus message that results when we switch back from the control that the user tried to select, and we must allow the IDC ANC EL button to abort the transaction without validation. Most of the work here is done in the view's virtual OnCommand handler, which is called for all control notification messages. We could, of course, individually map each control's killfocus message in our derived form view class, but that would be too much work. Here is the OnCommand handler:
BOOL CValidForm::OnCommand(WPARAM wParam, LPARAM lParam) { // specific for WIN32 wParam/lParam processing different for // WIN16 TRACE("CValidForm::OnCommand, wParam = %x, lParam = %x\n", wParam, lParam); TRACE("m_bValidationOn = %d\n", m_bValidationOn); if(m_bValidationOn) { // might be a killfocus UINT notificationCode = (UINT) HIWORD( wParam ); if((notificationCode == EN_KILLFOCUS) || (notificationCode == LBN_KILLFOCUS) || (notificationCode == CBN_KILLFOCUS) ) { CWnd* pFocus = CWnd::GetFocus(); // static function call // if we're changing focus to another control in the // same form if( pFocus && (pFocus->GetParent() == this) ) { if(pFocus->GetDlgCtrlID() != IDCANCEL) { // and focus not in Cancel button // validate AFTER drawing finished BOOL rtn = PostMessage( WM_VALIDATE, wParam ); TRACE("posted message, rtn = %d\n", rtn); } } } } return CFormView::OnCommand(wParam, lParam); // pass it on }
Note that m_bValidationOn is a Boolean data member in CValidForm . Finally, here is the OnValidate message handler, mapped to the user-defined WM_VALIDATE message:
LONG CValidForm::OnValidate(UINT wParam, LONG lParam) { TRACE("Entering CValidForm::OnValidate\n"); CDataExchange dx(this, TRUE); m_bValidationOn = FALSE; // temporarily off UINT controlID = (UINT) LOWORD( wParam ); try { ValidateDlgItem(&dx, controlID); } catch(CUserException* pUE) { pUE->Delete(); TRACE("CValidForm caught the exception\n"); // fall through user already alerted via message box } m_bValidationOn = TRUE; return 0; // goes no further
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
}
Instructions for use: 1. Add valform.h and valform.cpp to your project. 2. Insert the following statement in your view class header file:
#include "valform.h"
3. C hange your view class base class from CFormView to CValidForm . 4. Override ValidateDlgItem for your form's controls as shown above. That's all. For dialogs, follow the same steps, but use valid.h and valid.cpp. Derive your dialog class from CValidDialog instead of from CDialog .
POST scripts/ex35a.dll?ProcessTimesheet HTTP/1.0 (request headers) (blank line) Period=12&Name=Dunkel&Hours=6.5&Job=5 And here's the thread code from PostThread.cpp: // PostThread.cpp (uses MFC WinInet calls) #include <stdafx.h> #include "PostThread.h" #define MAXBUF 50000 CString g_strFile = "/scripts/ex35a.dll"; CString g_strServerName = "localhost"; CString g_strParameters; UINT PostThreadProc(LPVOID pParam) { CInternetSession session; CHttpConnection* pConnection = NULL; CHttpFile* pFile1 = NULL; char* buffer = new char[MAXBUF]; UINT nBytesRead = 0; DWORD dwStatusCode; BOOL bOkStatus = FALSE; try { pConnection = session.GetHttpConnection(g_strServerName, (INTERNET_PORT) 80); pFile1 = pConnection->OpenRequest(0, g_strFile + "?ProcessTimesheet", // POST request NULL, 1, NULL, NULL, INTERNET_FLAG_KEEP_CONNECTION | INTERNET_FLAG_RELOAD); // no cache pFile1->SendRequest(NULL, 0, (LPVOID) (const char*) g_strParameters, g_strParameters.GetLength()); pFile1->QueryInfoStatusCode(dwStatusCode); if(dwStatusCode == 200) { // OK status // doesn't matter what came back from server we're looking // for OK status bOkStatus = TRUE; nBytesRead = pFile1->Read(buffer, MAXBUF - 1); buffer[nBytesRead] = `\0'; // necessary for TRACE TRACE(buffer); TRACE("\n"); } } catch(CInternetException* pe) { char text[100]; pe->GetErrorMessage(text, 99); TRACE("WinInet exception %s\n", text); pe->Delete(); } if(pFile1) delete pFile1; // does the close prints a warning if(pConnection) delete pConnection; // Why does it print a warning? delete [] buffer; ::PostMessage((HWND) pParam, WM_POSTCOMPLETE, (WPARAM) bOkStatus, 0); return 0; }
The main thread assembles the g_strParameters string based on what the user typed, and the worker thread sends the POST request using the
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
CHttpFile::SendRequest call. The tQueryInfoStatusCode to find out if the server sent back an OK response. Before exiting, the thread posts a message to the main thread, using the bOkStatus value in wParam to indicate success or failure.
void CEx36bView::ValidateDlgItem(CDataExchange* pDX, UINT uID) { ASSERT(this); TRACE("CEx36bView::ValidateDlgItem\n"); switch (uID) { case IDC_EMPLOYEE: DDX_CBString(pDX, IDC_EMPLOYEE, m_strEmployee); // need custom DDV for empty string DDV_MaxChars(pDX, m_strEmployee, 10); if(m_strEmployee.IsEmpty()) { AfxMessageBox("Must supply an employee name"); pDX->Fail(); } break; case IDC_HOURS: DDX_Text(pDX, IDC_HOURS, m_dHours); DDV_MinMaxDouble(pDX, m_dHours, 0.1, 100.); break; case IDC_JOB: DDX_Text(pDX, IDC_JOB, m_nJob); DDV_MinMaxInt(pDX, m_nJob, 1, 20); break; default: break; } return; }
The OnSubmit member function is called when the user clicks the Submit button. CWnd::UpdateData returns TRUE only when all the fields have been successfully validated. At that point, the function disables the Submit button, formats g_strParameters , and starts the post thread.
void CEx36bView::OnSubmit() { if(UpdateData(TRUE) == TRUE) { GetDlgItem(IDC_SUBMIT)->EnableWindow(FALSE); CString strHours, strJob, strPeriod; strPeriod.Format("%d", m_nPeriod); strHours.Format("%3.2f", m_dHours); strJob.Format("%d", m_nJob); g_strParameters = "Period=" + strPeriod + "&Employee=" + m_strEmployee + "&Hours=" +strHours + "&Job=" + strJob + "\r\n"; TRACE("parameter string = %s", g_strParameters); AfxBeginThread(PostThreadProc, GetSafeHwnd(), THREAD_PRIORITY_NORMAL); } }
The OnCancel member function is called when the user clicks the Reset button. The CValidForm logic requires that the button's control ID be IDCANCEL.
void CEx36bView::OnCancel() { CEx36bDoc* pDoc = GetDocument(); m_dHours = 0; m_strEmployee = "" ; m_nJob = 0; m_nPeriod = pDoc->m_nPeriod; UpdateData(FALSE); }
The OnPostComplete handler is called in response to the user-defined WM_POSTC OMPLETE message sent by the post thread:
LONG CEx36bView::OnPostComplete(UINT wParam, LONG lParam) { TRACE("CEx36bView::OnPostComplete - %d\n", wParam); if(wParam == 0) { AfxMessageBox("Server did not accept the transaction"); } else OnCancel(); GetDlgItem(IDC_SUBMIT)->EnableWindow(TRUE); return 0; }
This function displays a message box if the server didn't send an OK response. It then enables the Submit button, allowing the user to post another time-sheet
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
entry.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
G oing Further with ActiveX Document Servers
EX36A used a worker thread to read a text file from an Internet server. It used the MFC WinInet classes, and it assumed that a standard HTTP server was available. An ActiveX document server could just as easily make Winsock calls using the CBlockingSocket class from C hapter 34. That would imply that you were going beyond the HTTP and FTP protocols. You could, for example, write a custom internet server program that listened on port 81. (That server could run concurrently with IIS if necessary.) Your ActiveX document server could use a custom TC P/IP protocol to get binary data from an open socket. The server could use this data to update its window in real-time, or it could send the data to another device, such as a sound board.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Chapter 37
Introducing Dynamic HT M L
Dynamic HyperText Markup Language (DHTML) is a new and exciting technologyintroduced as part of Microsoft Internet Explorer 4.0 (IE4)that provides serious benefits to Webmasters and developers. DHTML could ultimately change the way we think about developing Windows applications. Why the buzz about DHTML? It began with the IE4 "HTML display engine"sometimes called Trident in Microsoft literature. As part of the design of Internet Explorer 4, Microsoft made Trident a C OM component that exposes many of its internal objects that are used for displaying HTML pages in Internet Explorer 4. This feature allows you to traverse the portions of an HTML page in script or code, as if the HTML page were a data structure. Gone are the days of having to parse HTML or write grotesque C ommon Gateway Interface (C GI) scripts to get to data in a form. The real power of DHTML, however, is not this ability to access the HTML objects but the ability to actually change and manipulate the HTML page on the flythus the name Dynamic HTML. Once you grasp the concept of DHTML, a million possible applications come to mind. For Webmasters, DHTML means that much of the logic that manipulates a Web page can live in scripts that are downloaded to the client. C ++ developers can embed DHTML in their applications and use it as an embedded Web client or as a super-flexible, dynamic "form" that their application changes on the fly. Microsoft Visual J++ developers (who use Windows Foundation C lasses [WFC ]) can actually program DHTML on the server while an Internet Explorer client responds to the commandsan excellent alternative to C GI and potentially more powerful than Active Server Pages (ASP) server-side scripting. Unfortunately, DHTML is so powerful and extensive that it requires a separate book to fill you in on all of the copious details. For example, to really leverage DHTML you need to understand all of the possible elements of an HTML page: forms, lists, style sheets, and so on. Inside Dynamic HTML by Scott Isaacs (Microsoft Press, 1997) is a great resource for learning the details of DHTML. Instead of covering all aspects of DHTML, we will briefly introduce you to the DHTML object model, show you how to work with the model from the scripting angle (as a reference), and then show you how to work with the model from both the Microsoft Foundation C lass Library version 4.21 (MFC ) and the Active Template Library (ATL). These features are all made possible by the excellent DHTML support introduced in Visual C ++ 6.0.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he DHT M L O bject Model
If you've been heads down on a Visual C ++ project and haven't yet had time to take a peek at HTML, the first thing you should know is that HTML is an ASC II markup language format. Here is the code for a very basic HTML page:
<html> <head> <title> This is an example very basic HTML page! </title> </head> <body> <h1>This is some text with H1! </h1> <h3> This is some text with H3! </h3> </body> </html>
This basic HTML "document" is composed of the following elements: A head (or header) In this example, the header contains a title: "This is an example very basic HTML page!" The body of the document The body in this example contains two text elements. The first has the heading 1 (h1) style and reads, "This is some text with H1!" The second text element has the heading 3 (h3) style and reads, "This is some text with H3!" The end result is an HTML page thatwhen displayed in Internet Explorer 4looks like Figure 37-1. When Internet Explorer 4 loads this sample HTML page, it creates an internal representation that you can traverse, read, and manipulate through the DHTML object model. Figure 37-2 shows the basic hierarchy of the DHTML object model.
Figure 37-1. A very basic HTML page, as seen in Internet Explorer 4. At the root of the object model is the window object. This object can be used from a script to perform some action, such as popping up a dialog box. Here's an example of some JScript that accesses the window object:
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
<HTML> <HEAD> <TITLE>Welcome!</TITLE> <SCRIPT LANGUAGE="JScript"> function changeMe() { document.all.MyHeading.outerHTML = "<H1 ID=MyHeading>Dynamic HTML is magic!</H1>"; document.all.MyHeading.style.color = "green"; document.all.MyText.innerText = "Presto Change-o! "; document.all.MyText.align = "center"; document.body.insertAdjacentHTML("BeforeEnd", "<P ALIGN=\"center\">Open Sesame!</P>"); } </SCRIPT> <BODY onclick="changeMe()"> <H3 ID=MyHeading> Dynamic HTML demo!</H3> <P ID=MyText>Click anywhere to see the power of DHTML!</P> </BODY> </HTML>
This script changes the MyHeading and MyText objects in the HTML documents on the fly. Not only does it change the text, it also changes attributes of the elements such as color and alignment. If you want to see this script in action, you can find it in the ex37_1.html file on the companion C D. Before we further deconstruct the DHTML object model, let's examine the DHTML concept of a collection. C ollections in DHTML are logically equivalent to C ++ data structures such as linked lists. In fact, access to the DHTML object model is performed largely by iterating through collections searching for a particular HTML element and then potentially iterating through another subcollection to get to yet another element. Elements contain several methods, such as contains and length, that you use to traverse the elements.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
For example, one of the subelements of the document object is a collection named all that contains all of the document's elements. In fact, most of the subobjects of the document object are collections. The following script (ex37_2.html) shows how to iterate through the all collection and list the various items of a document.
<HTML> <HEAD><TITLE>Iterating through the all collection.</TITLE> <SCRIPT LANGUAGE="JScript"> function listAllElements() { var tag_names = ""; for (i=0; i<document.all.length; i++) tag_names = tag_names + document.all(i).tagName + " "; alert("This document contains: " + tag_names); } </SCRIPT> </HEAD> <BODY onload="listAllElements()"> <H1>DHTML Rocks!</H1> <P>This document is <B>very</B> short. </BODY> </HTML>
Notice how easy it is to retrieve items with script. (The syntax calls for parentheses, similar to accessing an array in C ++.) Also notice that each element in an HTML document has properties such as tagName that allow you to programmatically "search" for various elements. For example, if you wanted to write a script that filtered out all bold items, you would scan the all collection for an element with tagName equal to B . Now you have the basics of the DHTML object model down and you understand how to access them through scripts from the Webmaster's perspective. Let's look at how Visual C ++ lets us work with DHTML from an application developer's perspective.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Visual C ++ and DHT M L
Visual C ++ 6.0 supports DHTML through both MFC and ATL. Both MFC and ATL give you complete access to the DHTML object model. Unfortunately, access to the object model from languages like C ++ is done through OLE Automation (IDispatch) and in many cases isn't as cut-and-dried as some of the scripts we looked at earlier. The DHTML object model is exposed to C ++ developers through a set of C OM objects with the prefix IHTML (IHTMLDocument, IHTMLWindow, IHTMLElement, IHTMLBodyElement, and so on). In C ++, once you obtain the document interface, you can use any of the IHTMLDocument2 interface methods to obtain or to modify the document's properties. You can access the all collection by calling the IHTMLDocument2::get_all method. This method returns an IHTMLElementCollection collection interface that contains all the elements in the document. You can then iterate through the collection using the IHTMLElementCollection::item method (similar to the parentheses in the script above). The IHTMLElementCollection::item method supplies you with an IDispatch pointer that you can call QueryInterface on, requesting the IID_IHTMLElement interface. This call to QueryInterface will give you an IHTMLElement interface pointer that you can use to get or set information for the HTML element. Most elements also provide a specific interface for working with that particular element type. These element-specific interface names take the format of IHTMLXXXXElement, where XXXX is the name of the element (IHTMLBodyElement, for example). You must call QueryInterface on the IHTMLElement object to request the element-specific interface you need. This might sound confusing (because it can be!). But don't worrythe MFC and ATL sections in this chapter contain plenty of samples that demonstrate how it all ties together. You'll be writing DHTML code in no time.
2. Edit the URL to be loaded. In the CEx37aView::OnInitialUpdate function, you will see this line:
Navigate2(_T("http://www.microsoft.com/visualc/"),NULL,NULL);
You can edit this line to have the application load a local page or a URL other than the Visual C ++ page. 3. Compile and run. Figure 37-3 shows the application running with the default Web page.
Figure 37-3. The EX37A example. Now let's create a sample that really shows how to use DHTML with MFC . EX37B creates a CHtmlView object and a CListView object separated by a splitter. The example then uses DHTML to enumerate the HTML elements in the CHtmlView object and displays the results in the CListView object. The end result will be a DHTML explorer that you can use to view the DHTML object model of any HTML file. Here are the steps to create EX37B: 4. Run AppWizard and create \vcpp32\ex37b\ex37b. C hoose New from Visual C ++'s File menu. Then click the Projects tab, and select MFC AppWizard (exe). Accept all the defaults but three: select Single Document, select Windows Explorer in Step 5, and select CHtmlView as the Base C lass in Step 6. The options that you should see after finishing the wizard are shown in the graphic below.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
5. Change the CLeftView to be a CListView derivative. By default, AppWizard makes the CLeftView of the splitter window a CTreeView derivative. Open the LeftView.h file, and do a global search for CTreeView and replace it with CListView. Open LeftView.cpp and do the same find and replace (Hint: Use Edit/Replace/Replace All.) 6. Edit the URL to be loaded. In the CEx37bView::OnInitialUpdate function, change the URL to res://ie4tour.dll/welcome.htm. 7. Add a DoDHTMLExplore function to CMainFrame . First add the fol-lowing declaration to the MainFrm.h file:
void CMainFrame::DoDHTMLExplore(void) { CLeftView *pListView = (CLeftView *)m_wndSplitter.GetPane(0,0); CEx37bView * pDHTMLView = (CEx37bView *)m_wndSplitter.GetPane(0,1); //Clear the listview pListView->GetListCtrl().DeleteAllItems(); IDispatch* pDisp = pDHTMLView->GetHtmlDocument(); if (pDisp != NULL ) { IHTMLDocument2* pHTMLDocument2; HRESULT hr; hr = pDisp->QueryInterface( IID_IHTMLDocument2, (void**)&pHTMLDocument2 ); if (hr == S_OK) { IHTMLElementCollection* pColl = NULL; hr = pHTMLDocument2->get_all( &pColl ); if (hr == S_OK && pColl != NULL) { LONG celem; hr = pColl->get_length( &celem ); if ( hr == S_OK ) { for ( int i=0; i< celem; i++ ) { VARIANT varIndex; varIndex.vt = VT_UINT; varIndex.lVal = i; VARIANT var2; VariantInit( &var2 ); IDispatch* pDisp; hr = pColl->item( varIndex, var2, &pDisp ); if ( hr == S_OK ) { IHTMLElement* pElem;
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
hr = pDisp->QueryInterface( IID_IHTMLElement, (void **)&pElem); if ( hr == S_OK ) { BSTR bstr; hr = pElem->get_tagName(&bstr); CString strTag = bstr; IHTMLImgElement* pImgElem; //Is it an image element? hr = pDisp->QueryInterface( IID_IHTMLImgElement, (void **)&pImgElem ); if ( hr == S_OK ) { pImgElem->get_href(&bstr); strTag += " - "; strTag += bstr; pImgElem->Release(); } else { IHTMLAnchorElement* pAnchElem; //Is it an anchor? hr = pDisp->QueryInterface( IID_IHTMLAnchorElement, (void **)&pAnchElem ); if ( hr == S_OK ) { pAnchElem->get_href(&bstr); strTag += " - "; strTag += bstr; pAnchElem->Release(); } }//end of else pListView->GetListCtrl().InsertItem( pListView->GetListCtrl() .GetItemCount(), strTag); pElem->Release(); } pDisp->Release(); } } } pColl->Release(); } pHTMLDocument2->Release(); } pDisp->Release(); } }
Here are the steps that this function takes to "explore" the HTML document using DHTMLs: First DoHTMLExplore gets pointers to the CListView and CHtmlView views in the splitter window. Then it makes a call to GetHtmlDocument to get an IDispatch pointer to the DHTML document object. Next DoHTMLExplore gets the IHTMLDocument2 interface. With the IHTMLDocument2 interface, DoHTMLExplore retrieves the all collection and iterates through it. In each iteration, DoHTMLExplore checks the element type.If the element is an image or an anchor, DoHTMLExplore retrieves additional information such as the link for the image. The all collection loop then places the textual description of the HTML element in the CListView object. 8. Make sure that Mainfrm.cpp includes mshtml.h. Add the following line to the top of Mainfrm.cpp so that the DoHTMLExplore code will compile.
#include <mshtml.h>
9. Add a call to DoHTMLExplore . For this example, we will change the CEx37bApp::OnAppAbout function to call the DoDHTMLExplore function in the ex37b.cpp file. Replace the existing code with the following boldface code:
void CEx37bApp::OnAppAbout() {
CMainFrame * pFrame = (CMainFrame*)AfxGetMainWnd(); pFrame->DoDHTMLExplore();
}
10. Customize the list view. In the CLeftView::PreCreateWindow function (LeftView.cpp), add this line:
cs.style |= LVS_LIST;
11. Compile and run. C ompile and run the sample. Press the "?" toolbar item, or choose Help/About to invoke the explore function.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Figure 37-4 shows the EX37B example in action.
Figure 37-4. The EX37B example in action. Now that you've seen how to use DHTML and MFC , let's look at how ATL implements DHMTL support.
3. Click Next and fill in the C++ Short Name as shown here.
If you look at the IDHTMLUI object, you will see this stock implementation of the OnClick handler:
STDMETHOD(OnClick)(IDispatch* pdispBody, VARIANT varColor) { CComQIPtr<IHTMLBodyElement> spBody(pdispBody); if (spBody != NULL) spBody->put_bgColor(varColor); return S_OK; }
The default OnClick handler uses QueryInterface on the IDispatch pointer to get the IHTMLBodyElement object. The handler then calls the put_bgColor method to change the background color.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
4. Compile, load, and run the control to see the ATL DHTML code in action. After you build the project, select ActiveX C ontrol Test C ontainer from the Tools menu. In the test container, select Insert New C ontrol from the Edit menu and choose C DHTML C lass from the list box. Figure 37-5 shows the resulting ActiveX control that uses DHTML to change the background when the user clicks the button.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Chapter 38
Visual C ++ for W indows C E
In early 1997, Microsoft released a new version of the Windows family of operating systems named Windows C E. Original equipment managers (OEMs) are the target audience for Windows C E. OEMs create small, portable devicessuch as hand-held computersand embedded systems. A myriad of different operating systems, a lack of strong development tools, and a maze of user interfaces have plagued both the portable-device and embedded system markets. In the past, these problems limited the use of these systems and restricted the availability of inexpensive software applications.
At the time of this writing, Windows C E support for Visual C ++ 6.0 was not available. All screen shots and samples programs in this chapter were created using Visual C ++ for Windows C E 5.0.
Microsoft hopes that Windows C E can do for the embedded and handheld markets what Windows did for the desktop PC industry. Based on the target audience, you can probably guess that Windows C E has different design goals than Windows 98 and Windows NT. One goal was modularity: if an OEM is using Windows C E in an embedded device for a refrigerator, the keyboard and graphics output modules are not required. The OEM does not pay a penalty for modules not used by the application of Windows C E. To date, there have been two major releases of Windows C E. The first release was primarily for Handheld PC s (H/PC s) and was limited to noncolor applications. Windows C E 1.0 lacked many advanced Win32 features such as C OM and ActiveX, large chunks of GDI, and many Windows controls. Win- dows C E 2.0 was released in late 1997 and added support for a variety of new device types, color, C OM and ActiveX technology, and also a Java virtual machine. Before we look at the details of the Win32 support in Windows C E, let's examine some of the existing device types to get a feel for possible Windows C E applications.
Windows CE devices
C urrently the best known Windows C E devices are the H/PC s such as those available from HP, Sharp, C asio and a variety of vendors. Figure 38-1 shows a typical H/PC machine.
Figure 38-1. A typical Handheld PC. H/PC s currently have display resolutions anywhere from 480 by 240 pixels to as large as 640by 240 pixels. They typically have a keyboard, infrared port, serial port, and microphone. The standard software on these devices includes: Pocket Word, Pocket Excel, Internet Explorer, Outlook Express, and other scaled-down Microsoft productivity applications. A smaller device called a Palm-size PC (P/PC ) shown in Figure 38-2 is completely pen-based and does not have a keyboard. Screen sizes are also smaller (240 by 320 pixels) and only gray-scale displays are currently available for P/PC s.
Note: At the time of this book's publication, MFC is not supported on the Palm-size PC platform. The SDK for Palm-size PC s and embedded development is also not included with the Visual C ++ for Windows C E product. These SDKs must be downloaded from the Microsoft website http://www.microsoft.com.
Perhaps the most exciting Windows C E devices now reaching the market are embedded applications. For example, the C D player from C larion shown in Figure 38-3 features a GUI, voice recognition, cellular phone support, and a variety of other features that are changing the way we think about electronic devices and appliances. Unlike Windows 95, which only supports Intel processors, and Windows NT, which only supports the Intel and Alpha processors, Windows C E supports a myriad of embeddable 32-bit processors such as the MIPS chip, Hitachi chips, and a variety of other chip sets. This flexibility dramatically increases the potential reach of Windows C E in the embedded market.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Figure 38-3. An automotive CD player powered by Window CE. Because all of these devices are based on Windows C E, you can write applications for them using a subset of the familiar Win32 APIs that you have learned throughout this book. Before we investigate Visual C ++ programming for Windows C E, let's take a look at the subset of Win32 implemented by Windows C E.
Figure 38-4. A Windows CE command bar. ActiveX and C OM are supported in Windows C E 2.0, but only for in-process C OM objects such as ActiveX controls. Multithreading, memory management, exception handling, and most other areas of Win32 are fully supported with a few caveatsby Windows C E. Now that you're familiar with the basics of Windows C E, let's take a look at the Visual C ++ development environment for this new operating system.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Visual C ++ for W indows C E
Visual C ++ for Windows C E is an add-on to Visual C ++. When you install C ++ for Windows C E, it extends the Visual C ++ environment by adding several Windows C E-specific features: An Intel-based Windows C E emulation environment New targets for each of the Windows C E supported processors (MIPS/SH and the emulation environment) New AppWizards for Windows C E applications A Windows C E compatible port of MFC A Windows C E compatible port of ATL Tools for remote execution and debugging of Windows C E applications on actual devices One interesting aspect of Visual C ++ for Windows C E is the fact that it also supports the older 1.0 and 1.01 versions of Windows C E. Figure 38-5 shows the Windows C E operating system and processor configuration bars that have been added to Visual C ++. While the environment lets you remotely run and debug your applications on a connected Windows C E device, it also includes a very powerful Windows C E emulation environment. The Windows C E emulator (WC E) is an Intel-based software-only version of Windows C E that runs on your desktop and gives you the convenience of being able to run and test your applications on your development machine. Of course, to ensure that your applications work correctly, you still need to test on real devices, but the emulator takes much of the pain out of the early compile and debug stages of Windows C E development. Figure 38-6 shows the emulation environment in action. There are four Windows-C E-specific AppWizards that ship with Visual C ++ for WC E: WCE ATL COM AppWizard An ATL-based C OM object project WCE MFC ActiveX ControlWizard An MFC ActiveX control project WCE MFC AppWizard (dll)An MFC DLL project WCE MFC AppWizard (exe)An MFC executable project
Figure 38-6. The Windows CE emulator. The WC E AppWizards are basically the same as their big brother Win32 counterparts, except that they have different features that take advantage of the Windows C E operating system, such as the Windows C E help environment. Figure 38-7 shows the first three steps of the Windows C E MFC executable AppWizard. Notice that there are only two project types: SDI and dialog-based. Notice also the variety of Windows-C E-specific options that you can choose from.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Figure 38-9. The EX38A expense-tracking application. Here are the steps to create the EX38A example: 1. Run the MFC Executable for Windows CE AppWizard to produce \vcpp32\ex38a\ex38a. Select the WC E MFC AppWizard project type and accept all the defaults. The options and the default class names are shown here. 2. Select the WCE x86em Debug configuration. C hoose the Set Active C onfiguration command from the Set menu and then select Ex38a-Win32 (WC E x86em) Debug from the list. C lick OK. This configuration will allow you to work with the desktop emulator instead of working remotely with a connected
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Windows C E device. (If you have a connected Windows C E device you can select its configuration instead. For example, select Ex38aWin32 [WC E SH] Debug if you have a connected HP 620LX.)
3. Use the dialog editor to create a dialog resource. C hoose Resource from the Insert menu, select Dialog, and then click New. The dialog editor assigns the ID IDD_DIALOG1 to the new dialog. C hange the dialog caption to The Dialog that Ate Windows CE! You can resize the dialog to be wider but not much taller. (Windows C E displays are much wider than they are tall.) 4. Remove the OK and CANCEL buttons and add an OK caption button. Since screen real estate is at a premium in Windows C E, we can save a good deal of space in our dialog by deleting the OK and C ANC EL buttons. For C ancel functionality, users can use the close button that is part of the dialog caption. Windows C E also supports an OK caption button that you can create by setting the dialog's property bar. To set the property, open the properties editor for the dialog, click the Extended Styles tab, and then check the C aption Bar OK (WC E Only) option as shown here.
(You might also need to set the dialog's Visible property on the More Styles tab.) 5. Add the dialog's controls. Add the following controls shown in Figure 38-9 and accept the default names: A static control and an edit control for a name A static control and an edit control for an amount A static control and a drop-down combo box with for an expense type A C ity group box with three radio buttons labeled Atlanta, Detroit, and C hicago A Payment Option group box with three check boxes labeled C heck, C redit C ard, and C ash. 6. Add the CEx38aDialog class. After adding the controls, double-click on the dialog. C lassWizard detects that you have created a dialog resource and asks whether you want to create a class for the dialog. C lick OK and accept the defaults to create the CEx06aDialog class. 7. Program the controls. Use C lassWizard to create the following member variables in the dialog class: m_pComboBox a member variable used to configure the expense type combo box m_pProgressCtrl A member variable for the progress control
If you need a refresher on how to program modal dialogs, please refer to C hapter 6.
Next, add the following code to the CEx38aDialog::OnInitDialog handler to initialize the controls:
BOOL CWindowsCEDlg::OnInitDialog() { CDialog::OnInitDialog(); m_pComboBox.AddString(_T("Travel")); m_pComboBox.AddString(_T("Meal")); m_pComboBox.AddString(_T("Cab Fare")); m_pComboBox.AddString(_T("Entertainment")); m_pComboBox.AddString(_T("Other")); m_pProgressCtrl.SetPos(50); return TRUE; }
Notice that you must use the _T macro whenever you have inline strings.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
8. Connect the dialog to the View. In C lassWizard, select the CEx38aView class and use C lassWizard to add the OnLButtonDown member function. 9. Write the code for the OnLButtonDown handler. Add the boldface code below:
}
10. Add code to the virtual OnDraw function in file ex38aView.cpp. The CDC::TextOut function used in previous examples is not supported on Windows C E, so we need to use the CDC::DrawText function as shown here:
}
11. Add the ex38aDialog.h header file to ex38aView.cpp. Insert the include statement
#include "ex38aDialog.h"
at the top of the ex38aView.cpp source file, after the statement #include "ex38aView.h" 12. Build and run the application. The EX38A application should appear as shown in Figure 38-10. If everything works satisfactorily, you can change the configuration for a real Windows C E device. Then you can run (or debug) the application remotely on the device to ensure it works in a real-world situation.
Figure 38-10. The EX 38A application running in the Windows CE emulator. As you can tell from the EX38A application, programming for Windows C E is very similar to programming for Windows 98 and Windows. Many Windows C E developers are interested in porting existing applications to the Windows C E environment. The next section shows you how to tackle this problem.
We chose the EX06B sample because it is an SDI application. If you are porting an MDI application to Windows C E, we recommend that you first convert it into an SDI application (or a series of SDI applications, if you have several views) and then port it to Windows C E.
Here are the steps for converting EX06B: 1. Run the MFC AppWizard to produce \vcpp32\ex38b\ex38b. Select the WC E MFC AppWizard project type and accept all defaults. (You might have thought that we could copy the EX06B workspace and then add a Windows C E configuration. However, it is actually easier to start with a WC E MFC AppWizard project instead because there are many complicated build settings that the wizard automatically sets up for you.) 2. Using Windows Explorer, copy the EX06B files to the EX38B directory. Be sure to copy the following files: Ex06bDialog.h, Ex06bDialog.cpp, Ex06bDoc.h, Ex06bDoc.cpp, ex06bView.h, and ex06bView.cpp. 3. Insert the new files into the project. C hoose the Add To Project/Files command from the Project menu and insert the files from step 2 into the project. 4. Copy the dialog and Icon resources from EX06B. C hoose Open from the File menu and select \vcpp32\ex06b\ex06b\ex06b.rc. Drag and drop IDD_DIALOG1 from ex06b.rc into the EX38B project. Next, drag and drop the color icon resources (IDI_BLAC K, IDI_BLUE, and so on) from the ex06b.rc file into the EX38B project. 5. Build the application and repair any compiler errors or warnings. Now that you have moved the key files that you need (the document, view, and dialog classes) from the EX06B application to the Windows C E EX38B application, try to build the project. You should see a number of errors that can be fixed with the following steps: C hange all references to the file ex06b.h to ex38b.h Make sure that all inline strings use the _T macro. For example, in Ex06bDialog.cpp the line
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
C onvert any other non-Unicode strings to Unicode. (This is the most frequently encountered porting problem.) Ex06bView::OnDraw uses the unsupported CDC::TextOut member function. C hange it to use DrawText as follows:
CRect rect; GetClientRect(rect); pDC->SetTextColor(::GetSysColor(COLOR_WINDOWTEXT)); pDC->SetBkMode(TRANSPARENT); pDC->DrawText(_T("Press the left mouse button here."), rect, DT_SINGLELINE);
6. Replace the wizard-generated view with the real view. Open the ex38b.cpp file and do a global search and replace: C hange C Ex38bDoc to C Ex06bDoc C hange C Ex38bView to C Ex06bView Also, make sure that ex38b.cpp #includes both the ex06bView.h and ex06bDoc.h header files. 7. Using the dialog editor, adjust the dialog's layout for Windows CE. As it stands, the dialog is far too tall for Windows C E. You can rearrange it by following these steps: Remove the OK and C ANC EL buttons and use the OK window button (see step 4 in the EX38A example). Move the progress bar controls, sliders, and spinners closer together at the top of the dialog. Move the list control and tree control closer together. To save vertical space, move the current selection static controls to the left of both the tree and list control. Size the dialog to fit on a smaller screen. 8. Clean up the project. Now you can remove the document and view classes created by the MFC AppWizard by selecting the files in FileView and pressing the Delete key. 9. Build and test. In eight easy steps, you have converted a small MFC application from Windows 98 and Windows NT to Windows C E. Figure 38-11 shows EX38B running in emulation mode for Window C E.
Figure 38-12. The WCE ATL COM AppWizard. When you write ActiveX controls for Windows C E, remember that they are binary objects and therefore processor-dependent. Depending on the devices you plan to support, you might have to provide several versions of the control (MIPS or SH, for example).
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
For More Information on W indows C E
Windows C E is an exciting new environment for Windows developers to explore. The ability to leverage your knowledge of Windows, Win32, and Visual C ++ makes Windows C E an extremely appealing and easy-to-work-with environment. Programming Windows CE by Doug Boling (Microsoft Press, 1998) is an excellent resource for learning the details of Windows C E. Microsoft is developing Windows C E and related technologies at an incredible pace. To stay up to date, we recommend using the Web. Keep an eye on these sites: http://www.microsoft.com/windowsce. This site provides news and information about the Windows C E operating system, devices and development tools. You can sign up for a useful newsletter here. http://www.microsoft.com/msdn. The Microsoft Developer Network (MSDN) has tons of Windows C E articles. They are all online and searchable.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Appendix A Message Map Functions in the Microsoft Foundation C lass Library
HANDLERS FOR WM_COMMAND MESSAGES Map Entry ON_C OMMAND(<id>, <memberFxn>) ON_C OMMAND_EX(<id>, <memberFxn>) ON_C OMMAND_EX_RANGE(<id>, <idLast>, <memberFxn>) ON_C OMMAND_RANGE(<id>, <idLast>, <memberFxn>) ON_UPDATE_C OMMAND_UI(<id>, <memberFxn>) ON_UPDATE_C OMMAND_UI_RANGE (<id>, <idLast>, <memberFxn>) ON_UPDATE_C OMMAND_UI_REFLEC T (<memberFxn>) HANDLERS FOR CHILD WINDOW NOTIFICATION MESSAGES Map Entry Generic Control Notification Codes ON_C ONTROL(<wNotifyC ode>, <id>, <memberFxn>) ON_C ONTROL_RANGE(<wNotifyC ode>, <id> <idLast>, <memberFxn>) ON_C ONTROL_REFLEC T(<wNotifyC ode>, <memberFxn>) ON_C ONTROL_REFLEC T_EX(<wNotifyC ode>, <memberFxn>) ON_NOTIFY(<wNotifyC ode>, <id>, <memberFxn>) ON_NOTIFY_EX(<wNotifyC ode>, <id>, <memberFxn>) ON_NOTIFY_EX_RANGE(<wNotifyC ode>, <id>, <idLast>, <memberFxn>) ON_NOTIFY_RANGE(<wNotifyC ode>, <id>, <idLast>, <memberFxn>) ON_NOTIFY_REFLEC T(<wNotifyC ode>, <memberFxn>) ON_NOTIFY_REFLEC T_EX(<wNotifyC ode>, <memberFxn>) User Button Notification Codes ON_BN_C LIC KED(<id>, <memberFxn>) ON_BN_DOUBLEC LIC KED(<id>, <memberFxn>) ON_BN_KILLFOC US(<id>, <memberFxn>) ON_BN_SETFOC US(<id>, <memberFxn>) Combo Box Notification Codes ON_C BN_C LOSEUP(<id>, <memberFxn>) ON_C BN_DBLC LK(<id>, <memberFxn>) ON_C BN_DROPDOWN(<id>, <memberFxn>) ON_C BN_EDITC HANGE(<id>, <memberFxn>) ON_C BN_EDITUPDATE(<id>, <memberFxn>) ON_C BN_ERRSPAC E(<id>, <memberFxn>) ON_C BN_KILLFOC US(<id>, <memberFxn>) ON_C BN_SELC HANGE(<id>, <memberFxn>) ON_C BN_SELENDC ANC EL(<id>, <memberFxn>) ON_C BN_SELENDOK(<id>, <memberFxn>) ON_C BN_SETFOC US(<id>, <memberFxn>) Check List Box Notification Codes ON_C LBN_C HKC HANGE(<id>, <memberFxn>) Edit Control Notification Codes ON_EN_C HANGE(<id>, <memberFxn>) ON_EN_ERRSPAC E(<id>, <memberFxn>) ON_EN_HSC ROLL(<id>, <memberFxn>) ON_EN_KILLFOC US(<id>, <memberFxn>) ON_EN_MAXTEXT(<id>, <memberFxn>) ON_EN_SETFOC US(<id>, <memberFxn>) ON_EN_UPDATE(<id>, <memberFxn>) ON_EN_VSC ROLL(<id>, <memberFxn>) afx_msg void memberFxn(); afx_msg void memberFxn(); afx_msg void memberFxn(); afx_msg void memberFxn(); afx_msg void memberFxn(); afx_msg void memberFxn(); afx_msg void memberFxn(); afx_msg void memberFxn(); afx_msg void memberFxn(); afx_msg void memberFxn(); afx_msg void memberFxn(); afx_msg void memberFxn(); afx_msg void memberFxn(); afx_msg void memberFxn(); afx_msg void memberFxn(); afx_msg void memberFxn(); afx_msg void memberFxn(); afx_msg void memberFxn(); afx_msg void memberFxn(); afx_msg void memberFxn(); afx_msg void memberFxn(); afx_msg void memberFxn(); afx_msg void memberFxn(); afx_msg void memberFxn(); afx_msg void memberFxn(); afx_msg void memberFxn(UINT); afx_msg void memberFxn(); afx_msg BOOL memberFxn(); afx_msg void memberFxn(NMHDR*, LRESULT*); afx_msg BOOL memberFxn(UINT, NMHDR*, LRESULT*); afx_msg BOOL memberFxn(UINT, NMHDR*, LRESULT*); afx_msg void memberFxn(UINT, NMHDR*, LRESULT*); afx_msg void memberFxn(NMHDR*, LRESULT*); afx_msg BOOL memberFxn(NMHDR*, LRESULT*); Function Prototype Function Prototype afx_msg void memberFxn(); afx_msg BOOL memberFxn(UINT); afx_msg BOOL memberFxn(UINT); afx_msg void memberFxn(UINT); afx_msg void memberFxn(C C mdUI*); afx_msg void memberFxn(C C mdUI*); afx_msg void memberFxn(C C mdUI*);
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
List Box Notification Codes ON_LBN_DBLC LK(<id>, <memberFxn>) ON_LBN_ERRSPAC E(<id>, <memberFxn>) ON_LBN_KILLFOC US(<id>, <memberFxn>) ON_LBN_SELC ANC EL(<id>, <memberFxn>) ON_LBN_SELC HANGE(<id>, <memberFxn>) ON_LBN_SETFOC US(<id>, <memberFxn>) Static Control Notification Codes ON_STN_C LIC KED(<id>, <memberFxn>) ON_STN_DBLC LK(<id>, <memberFxn>) ON_STN_DISABLE(<id>, <memberFxn>) ON_STN_ENABLE(<id>, <memberFxn>) HANDLERS FOR WINDOW NOTIFICATION MESSAGES Map Entry ON_WM_AC TIVATE() ON_WM_AC TIVATEAPP() ON_WM_ASKC BFORMATNAME() ON_WM_C ANC ELMODE() ON_WM_C APTUREC HANGED() ON_WM_C HANGEC BC HAIN() ON_WM_C HAR() ON_WM_C HARTOITEM() ON_WM_C HARTOITEM_REFLEC T() ON_WM_C HILDAC TIVATE() ON_WM_C LOSE() ON_WM_C OMPAC TING() ON_WM_C OMPAREITEM() ON_WM_C OMPAREITEM_REFLEC T() ON_WM_C ONTEXTMENU() ON_WM_C OPYDATA() ON_WM_C REATE() ON_WM_C TLC OLOR() ON_WM_C TLC OLOR_REFLEC T() ON_WM_DEADC HAR() ON_WM_DELETEITEM() ON_WM_DELETEITEM_REFLEC T() ON_WM_DESTROY() ON_WM_DESTROYC LIPBOARD() ON_WM_DEVIC EC HANGE() ON_WM_DEVMODEC HANGE() ON_WM_DRAWC LIPBOARD() ON_WM_DRAWITEM() ON_WM_DRAWITEM_REFLEC T() ON_WM_DROPFILES() ON_WM_ENABLE() ON_WM_ENDSESSION() ON_WM_ENTERIDLE() ON_WM_ENTERMENULOOP() ON_WM_ERASEBKGND() ON_WM_EXITMENULOOP() ON_WM_FONTC HANGE() ON_WM_GETDLGC ODE() ON_WM_GETMINMAXINFO() ON_WM_HELPINFO() Function Prototype afx_msg void OnActivate(UINT, C Wnd*, BOOL); afx_msg void OnActivateApp(BOOL, HTASK); afx_msg void OnAskC bFormatName(UINT, LPTSTR); afx_msg void OnC ancelMode(); afx_msg void OnC aptureC hanged(C Wnd*); afx_msg void OnC hangeC bC hain(HWND, HWND); afx_msg void OnC har(UINT, UINT, UINT); afx_msg int OnC harToItem(UINT, C ListBox*, UINT); afx_msg int C harToItem(UINT, UINT); afx_msg void OnC hildActivate(); afx_msg void OnC lose(); afx_msg void OnC ompacting(UINT); afx_msg int OnC ompareItem(int, LPC OMPAREITEMSTRUC T); afx_msg int C ompareItem (LPC OMPAREITEMSTRUC T); afx_msg void OnC ontextMenu(C Wnd*, C Point); afx_msg BOOL OnC opyData(C Wnd*, C OPYDATASTRUC T*); afx_msg int OnC reate(LPC REATESTRUC T); afx_msg HBRUSH OnC tlC olor(C DC *, C Wnd*, UINT); afx_msg HBRUSH C tlC olor(C DC *, UINT); afx_msg void OnDeadC har(UINT, UINT, UINT); afx_msg void OnDeleteItem(int, LPDELETEITEMSTRUC T); afx_msg void DeleteItem (LPDELETEITEMSTRUC T) afx_msg void OnDestroy(); afx_msg void OnDestroyC lipboard(); afx_msg BOOL OnDeviceC hange(UINT, DWORD); afx_msg void OnDevModeC hange(LPTSTR); afx_msg void OnDrawC lipboard(); afx_msg void OnDrawItem(int, LPDRAWITEMSTRUC T); afx_msg void DrawItem (LPDRAWITEMSTRUC T); afx_msg void OnDropFiles(HDROP); afx_msg void OnEnable(BOOL); afx_msg void OnEndSession(BOOL); afx_msg void OnEnterIdle(UINT, C Wnd*); afx_msg void OnEnterMenuLoop(BOOL); afx_msg BOOL OnEraseBkgnd(C DC *); afx_msg void OnExitMenuLoop(BOOL); afx_msg void OnFontC hange(); afx_msg UINT OnGetDlgC ode(); afx_msg void OnGetMinMaxInfo (MINMAXINFO*); afx_msg BOOL OnHelpInfo(HELPINFO*); afx_msg void memberFxn(); afx_msg void memberFxn(); afx_msg void memberFxn(); afx_msg void memberFxn(); afx_msg void memberFxn(); afx_msg void memberFxn(); afx_msg void memberFxn(); afx_msg void memberFxn(); afx_msg void memberFxn(); afx_msg void memberFxn();
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
ON_WM_HSC ROLL() ON_WM_HSC ROLL_REFLEC T() ON_WM_HSC ROLLC LIPBOARD() ON_WM_IC ONERASEBKGND() ON_WM_INITMENU() ON_WM_INITMENUPOPUP() ON_WM_KEYDOWN() ON_WM_KEYUP() ON_WM_KILLFOC US() ON_WM_LBUTTONDBLC LK() ON_WM_LBUTTONDOWN() ON_WM_LBUTTONUP() ON_WM_MBUTTONDBLC LK() ON_WM_MBUTTONDOWN() ON_WM_MBUTTONUP() ON_WM_MDIAC TIVATE() ON_WM_MEASUREITEM() ON_WM_MEASUREITEM_REFLEC T() ON_WM_MENUC HAR() ON_WM_MENUSELEC T() ON_WM_MOUSEAC TIVATE() ON_WM_MOUSEMOVE() ON_WM_MOUSEWHEEL() ON_WM_MOVE() ON_WM_MOVING() ON_WM_NC AC TIVATE() ON_WM_NC C ALC SIZE() ON_WM_NC C REATE() ON_WM_NC DESTROY() ON_WM_NC HITTEST() ON_WM_NC LBUTTONDBLC LK() ON_WM_NC LBUTTONDOWN() ON_WM_NC LBUTTONUP() ON_WM_NC MBUTTONDBLC LK() ON_WM_NC MBUTTONDOWN() ON_WM_NC MBUTTONUP() ON_WM_NC MOUSEMOVE() ON_WM_NC PAINT() ON_WM_NC RBUTTONDBLC LK() ON_WM_NC RBUTTONDOWN() ON_WM_NC RBUTTONUP() ON_WM_PAINT() ON_WM_PAINTC LIPBOARD() ON_WM_PALETTEC HANGED() ON_WM_PALETTEISC HANGING() ON_WM_PARENTNOTIFY() ON_WM_PARENTNOTIFY_REFLEC T() ON_WM_QUERYDRAGIC ON() ON_WM_QUERYENDSESSION() ON_WM_QUERYNEWPALETTE() ON_WM_QUERYOPEN() ON_WM_RBUTTONDBLC LK() ON_WM_RBUTTONDOWN() ON_WM_RBUTTONUP() ON_WM_RENDERALLFORMATS() afx_msg void OnHScroll(UINT, UINT, C ScrollBar*); afx_msg void HScroll(UINT, UINT); afx_msg void OnHScrollC lipboard(C Wnd*, UINT, UINT); afx_msg void OnIconEraseBkgnd(C DC *); afx_msg void OnInitMenu(C Menu*); afx_msg void OnInitMenuPopup(C Menu*, UINT, BOOL); afx_msg void OnKeyDown(UINT, UINT, UINT); afx_msg void OnKeyUp(UINT, UINT, UINT); afx_msg void OnKillFocus(C Wnd*); afx_msg void OnLButtonDblC lk(UINT, C Point); afx_msg void OnLButtonDown(UINT, C Point); afx_msg void OnLButtonUp(UINT, C Point); afx_msg void OnMButtonDblC lk(UINT, C Point); afx_msg void OnMButtonDown(UINT, C Point); afx_msg void OnMButtonUp(UINT, C Point); afx_msg void OnMDIActivate(BOOL, C Wnd*, C Wnd*); afx_msg void OnMeasureItem(int, LPMEASUREITEMSTRUC T); afx_msg void MeasureItem (LPMEASUREITEMSTRUC T); afx_msg LRESULT OnMenuC har(UINT, UINT, C Menu*); afx_msg void OnMenuSelect(UINT, UINT, HMENU); afx_msg int OnMouseActivate(C Wnd*, UINT, UINT); afx_msg void OnMouseMove(UINT, C Point); afx_msg BOOL OnMouseWheel(UINT, short, C Point); afx_msg void OnMove(int, int); afx_msg void OnMoving(UINT, LPREC T); afx_msg BOOL OnNcActivate(BOOL); afx_msg void OnNcC alcSize(BOOL, NC C ALC SIZE_PARAMS*); afx_msg BOOL OnNcC reate (LPC REATESTRUC T); afx_msg void OnNcDestroy(); afx_msg UINT OnNcHitTest(C Point); afx_msg void OnNcLButtonDblC lk(UINT, C Point); afx_msg void OnNcLButtonDown(UINT, C Point); afx_msg void OnNcLButtonUp(UINT, C Point); afx_msg void OnNcMButtonDblC lk(UINT, C Point); afx_msg void OnNcMButtonDown(UINT, C Point); afx_msg void OnNcMButtonUp(UINT, C Point); afx_msg void OnNcMouseMove(UINT, C Point); afx_msg void OnNcPaint(); afx_msg void OnNcRButtonDblC lk(UINT, C Point); afx_msg void OnNcRButtonDown(UINT, C Point); afx_msg void OnNcRButtonUp(UINT, C Point); afx_msg void OnPaint(); afx_msg void OnPaintC lipboard(C Wnd*, HGLOBAL); afx_msg void OnPaletteC hanged(C Wnd*); afx_msg void OnPaletteIsC hanging(C Wnd*); afx_msg void OnParentNotify(UINT, LPARAM); afx_msg void ParentNotify(UINT, LPARAM); afx_msg HC URSOR OnQueryDragIcon(); afx_msg BOOL OnQueryEndSession(); afx_msg BOOL OnQueryNewPalette(); afx_msg BOOL OnQueryOpen(); afx_msg void OnRButtonDblC lk(UINT, C Point); afx_msg void OnRButtonDown(UINT, C Point); afx_msg void OnRButtonUp(UINT, C Point); afx_msg void OnRenderAllFormats();
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
ON_WM_RENDERFORMAT() ON_WM_SETC URSOR() ON_WM_SETFOC US() ON_WM_SETTINGC HANGE() ON_WM_SHOWWINDOW() ON_WM_SIZE() ON_WM_SIZEC LIPBOARD() ON_WM_SIZING() ON_WM_SPOOLERSTATUS() ON_WM_STYLEC HANGED() ON_WM_STYLEC HANGING() ON_WM_SYSC HAR() ON_WM_SYSC OLORC HANGE() ON_WM_SYSC OMMAND() ON_WM_SYSDEADC HAR() ON_WM_SYSKEYDOWN() ON_WM_SYSKEYUP() ON_WM_TC ARD() ON_WM_TIMEC HANGE() ON_WM_TIMER() ON_WM_VKEYTOITEM() ON_WM_VKEYTOITEM_REFLEC T() ON_WM_VSC ROLL() ON_WM_VSC ROLL_REFLEC T() ON_WM_VSC ROLLC LIPBOARD() ON_WM_WINDOWPOSC HANGED() ON_WM_WINDOWPOSC HANGING() ON_WM_WININIC HANGE() USER-DEFINED MESSAGE CODES Map Entry ON_MESSAGE(<message>, <memberFxn>) ON_REGISTERED_MESSAGE (<nMessageVariable>,<memberFxn>) ON_REGISTERED_THREADMESSAGE(<nMessageVariable>, <memberFxn>) ON_THREAD_MESSAGE (<message>, <memberFxn>) Function Prototype afx_msg LRESULT memberFxn(WPARAM, LPARAM); afx_msg LRESULT memberFxn(WPARAM, LPARAM); afx_msg void memberFxn(WPARAM, LPARAM); afx_msg void memberFxn(WPARAM, LPARAM); afx_msg void OnRenderFormat(UINT); afx_msg BOOL OnSetC ursor(C Wnd*, UINT, UINT); afx_msg void OnSetFocus(C Wnd*); afx_msg void OnSettingC hange(UINT, LPC TSTR); afx_msg void OnShowWindow(BOOL, UINT); afx_msg void OnSize(UINT, int, int); afx_msg void OnSizeC lipboard(C Wnd*, HGLOBAL); afx_msg void OnSizing(UINT, LPREC T); afx_msg void OnSpoolerStatus(UINT, UINT); afx_msg void OnStyleC hanged(int, LPSTYLESTRUC T); afx_msg void OnStyleC hanging(int, LPSTYLESTRUC T); afx_msg void OnSysC har(UINT, UINT, UINT); afx_msg void OnSysC olorC hange(); afx_msg void OnSysC ommand(UINT, LPARAM); afx_msg void OnSysDeadC har(UINT, UINT, UINT); afx_msg void OnSysKeyDown(UINT, UINT, UINT); afx_msg void OnSysKeyUp(UINT, UINT, UINT); afx_msg void OnTC ard(UINT, DWORD); afx_msg void OnTimeC hange(); afx_msg void OnTimer(UINT); afx_msg int OnVKeyToItem(UINT, C ListBox*, UINT); afx_msg int VKeyToItem(UINT, UINT); afx_msg void OnVScroll(UINT, UINT, C ScrollBar*); afx_msg void VScroll(UINT, UINT); afx_msg void OnVScrollC lipboard(C Wnd*, UINT, UINT); afx_msg void OnWindowPosC hanged (WINDOWPOS*); afx_msg void OnWindowPosC hanging (WINDOWPOS*); afx_msg void OnWinIniC hange(LPC TSTR);
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Appendix B M FC Library R untime C lass Identification and Dynamic O bject C reation
Long before runtime type information (RTTI) was added to the C ++ language specification, the MFC library designers realized that they needed runtime access to an object's class name and to the position of the class in the hierarchy. Also, the document-view architecture (and, later, C OM class factories) demanded that objects be constructed from a class specified at runtime. So the MFC team created an integrated macro-based class identification and dynamic creation system that depends on the universal CObject base class. And in spite of the fact that the Visual C ++ version 6.0 compiler supports the ANSI RTTI syntax, the MFC library continues to use the original system, which actually has more features. This appendix explains how the MFC library implements the class identification and dynamic creation features. You'll see how the DECLARE_DYNAMIC , DECLARE_DYNCREATE, and associated macros work, and you'll learn about the RUNTIME_CLASS macro and the CRuntimeClass structure.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
G etting an O bject's C lass Name at R untime
If you wanted only an object's class name, you'd have an easy time, assuming that all your classes were derived from a common base class, CObject. Here's how you'd get the class name:
class CObject { public: virtual char* GetClassName() const { return NULL; } }; class CMyClass : public CObject { public: static char s_lpszClassName[]; virtual char* GetClassName() const { return s_lpszClassName; } }; char CMyClass::s_szClassName[] = "CMyClass";
Each derived class would override the virtual GetClassName function, which would return a static string. You would get an object's actual class name even if you used a CObject pointer to call GetClassName . If you needed the class name feature in many classes, you could save yourself some work by writing macros. A DECLARE_CLASSNAME macro might insert the static data member and the GetClassName function in the class declaration, and an IMPLEMENT_CLASSNAME macro might define the class name string in the implementation file.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.
T he M FC C RuntimeC lass Structure and the RU NT IM E_C LASS Macro
In a real MFC program, an instance of the CRuntimeClass structure replaces the static s_lpszClassName data member shown above. This structure has data members for the class name and the object size; it also contains a pointer to a special static function, CreateObject, that's supposed to be implemented in the target class. Here's a simplified version of CRuntimeClass :
struct CRuntimeClass { char m_lpszClassName[21]; int m_nObjectSize; // used for memory validation CObject* (*m_pfnCreateObject)(); CObject* CreateObject(); };
The real MFC CRuntimeClass structure has additional data members and functions that navigate through the class's hierarchy. This navigation feature is not supported by the official C ++ RTTI implementation.
This structure supports not only class name retrieval but also dynamic creation. Each class you derive from CObject has a static CRuntimeClass data member, provided that you use the MFC DECLARE_DYNAMIC , DECLARE_DYNCREATE, or DECLARE_SERIAL macro in the declaration and the corresponding IMPLEMENT macro in the implementation file. The name of the static data member is, by convention, class<class_name>. If your class were named CMyClass , the CRuntimeClass data member would be named classCMyClass . If you want a pointer to a class's static CRuntimeClass object, you use the MFC RUNTIME_CLASS macro, defined as follows:
ASSERT(RUNTIME_CLASS(CMyClass)->m_lpszClassName == "CMyClass");
If you want the class name string from an object, you call the virtual CObject::GetRuntimeClass function. The function simply returns a pointer to the class's static CRuntimeClass object, just as earlier the GetClassName function returned the name string. Here's the function you'd write for CMyClass :
ASSERT(pMyObject->GetRuntimeClass()->m_lpszClassName == "CMyClass");
Please purchase VeryPDF CHM to PDF Converter on www.verypdf.com to remove this watermark.