Problem Solving Questions
Problem Solving Questions
1. Top Level - When approaching a problem always consider the purpose of solving it first. Focus your efforts on the largest possible purpose level where you can have the greatest impact. What are we trying to accomplish? - What is the problem? - Why is the problem indeed a problem? - What goals must be served by whatever action or solution is chosen? - Objectives: What are the desired results we want? What would it take for this to be a success? (a clear vivid picture - visualize!) - Lets clearly define the problem and the desired results. - Which goals have the highest priority? - What procedures might attain the stated goals? - What can I predict about the possible consequences of each possible action? - How do the actions compare with each other as potential solutions to the problem? - Which course of action is best? - Lets build a roadmap that gets us from where we are to where we want to go. 2. Back to Basics - What assumptions are we making in this analysis? Are they valid for this application? - Are we taking anything for granted that we should be questioning? - What is the standard wisdom in this field? Is it correct for this particular problem? - What parts of the problem dont we understand, and what can we do to help us better understand? - What are the exact benefits we hope to obtain from this idea? - How can we get a feel for the severity of the problem? 3. Options - What different points-of-view do we have to look at this problem? - Do we have a second or third way to verify our work? - Think about the modes. (Critical, Creative, Objective, Positive, Intuitive) - Does this parallel anything Ive done before? 4. Tools - What has been done in the past to solve similar problems? - What other tools can we use to help us analyze the problem? (simple Matlab, back of the envelope, etc.) - What resources do we have available to help us solve this problem?
Scientific Method:
The steps of the scientific method are to: 1. Ask a Question 2. Do Background Research 3. Construct a Hypothesis 4. Test Your Hypothesis by Doing an Experiment 5. Analyze Your Data and Draw a Conclusion 6. Communicate Your Results
The Trivium
Logic: When evaluating whatever information your are presented with always ask the following questions to free yourself from lies, deceit, and manipulation. What am I observing? Why is it presented to me? Who does itbenefit? What is the most likely outcome? How can I best position myself for this outcome? Always ask questions, dont memorize answers. Focus on the why, not the how.
Creativity
1. Be an explorer: - actively seek out new ideas - venture off the beaten path - believe there are new ideas to be discovered - dont be afraid of the unknown 2. Ask questions: - question everything - dont take anything for granted - dont censor yourself no matter how impractical or outrageous the question or answer sounds - asking the right question is crucial for a creative life 3. Get lots of ideas: - you are not being creative if you only have one solution or option available 4. Break rules - Break habits: - break some rules, shake things up, create a revolution 5. Use you imagination: - our imagination knows no limits, it has no real world constraints - two ways to do this: 1. Imagine how others would do it. What assumptions would they make? What constraints would they ignore? What special twist would they add? What expertise would they add? What innovative or revolutionary changes would they make? 2. Imagine this person conversing with you and advising you. 6. Fill the well: - learn to balance work and leisure effectively - its during quiet leisure times that brilliant new - try doing something fun, unusual, stimulating 7
Transform words into images to arouse the subconscious - arouse the subconscious with increasingly fuzzy images - images of feeling, life, amorphous images
8. Write lists of important attributes - materials, function, failure modes, milestones, schedules, safety, unknowns - make them visual, dense (promotes creative fusion) 9. Begin with the end in mind - visualize the end clearly; what do you need to get there - map out how to get there; work backwards 10. Become the problem - visualize and kinesthetically become what you are trying to solve - what do you feel when you become the problem? - role play to get different P.O.V. 11. Brainstorm => Rules: - defer judgment (gleefully abandon judgment) - play piggyback & leapfrog with other ideas - go for quantity, as many ideas as possible - wildest possible ideas 12. How/Why Diagram - above the stated problem list all the reasons why it is a problem - below the stated problem, list all the ways to solve the problem
Metaphorm IT:
C.R.E.A.T.E. = Connect, Relate, Explore, Analyze, Transform, and Experience IT. In 4 levels: Connection, Discovery, Invention, Application Connect two or more seemingly different things or ideas. Ask yourself about the connection. Relate those seemingly different things or ideas to things you know or are familiar with, and start to observe commonalities. For instance, do your ideas grow like wild flowers or cultivated plants? Explore these commonalities: draw them, build models, role play, and describe them. Keep asking openended questions. Explore the hypothesis. Think about it. Keep the questions coming. Analyze what youve figured out, first stepping back and taking a look at what youve made. What insight did your exploration produce? Peel away your observations and thoughts as though you were peeling the petals of a rose. Transform the drawing, model, or object you made: discover, invent something new based on your connections, explorations, and analysis. Experience and apply your drawing, model, or invention in as many new contexts as possible. And begin the creative process again.
4 Levels of Metaphorming: The metaphorming process involves applying the acronym CREATE to each of the 4 different levels or steps. Level 1: Connection connect by comparing o A connection is joining 2 or more things. o Connections can be made with: metaphor, analogy, figure of speech, story, fable, symbol, pun, and hypothesis. o You can connect ideas, knowledge, and experiences. o For example, Leonardo Da Vinci saw a likeness between the branches of a tree and the shapes of a canal he was designing for Florence. Canals are like tree branches. Level 2: Discovery explore a comparison in depth and discover something new o A discovery involves investigation and some experimentation, as you dig deeper into a connection. o Leonardo started with a connection: Canals are like tree branches. He then explored it further by drawing the outer and inner structure of branches, and by conducting botanical experiments. o He said: all science is in vain and full of errors that are not born of Experience, mother of all certainty, and that are not tested by Experience. Level 3: Invention invent something and create new meanings based on a connection and discovery o An invention is a product of original creation. A discovery, by contrast, results from seeing something that already existed but wasnt previously seen or understood. Inventions generally grow out of needs or desires, accelerate or improve the process of doing something, creating something, or communicating something in new and more effective ways. o At the core of invention is an original connection. o A connection can lead to an insight; further exploration can lead to a discovery; a discovery can lead to an invention. Level 4: Application use you inventions in new ways and contexts o A universal law is applicable to most any 3-D manifestation. From Leonardos initial connection and insight grew his invention of a unique waterway system for transportation. He further applied his newfound knowledge to ideas for mills powered by wind and water.
o Whether he was designing concepts for mechanical inventions or studying the dynamics of natural forces, Leonardos empirical drawings served as boundless sources of inspiration and connections. He constantly returned to these sources to guide the development of his inventions and applications in numerous fields. And In the End is My Beginning o Because a true Universal Principle is applicable in any scenario, you can start afresh to make additional connections to applications.
Synectics
1. 2. 3. 4. 5. 6. 7. 8. State the problem (client) Restate the problem (group) Pick one (client) Three solutions (anyone) Pick one - give biggest reservation, at least two good points (client) Generate three ways to fix reservations (anyone) Pick one - give one reservation, two good points (client) Generate ...
Keep going until client cant wait to try out solution (45 minutes max). If it doesnt happen, start over. Use excursions if necessary.
Decision Failures
1. Framing 2. Not having clear decision criteria 3. Unclear purpose 4. Not evaluating consequences 5. Data bias 6. Personal bias / emotionally attached to a particular alternative 7. Rules 8. Lack of similar experience 9. Incomplete data 10. Not evaluating alternatives 11. Not feeling comfortable 12. Wrong people making decision 13. Incompetence
Presented to Audience
Be Resourceful
Resources:
1. TIME To investigate, conceptualize, design, communicate, get approvals / buy-in, implement 2. MONEY Enough, in the right place, flexible 3. PEOPLE Enough, right ones, flexible