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Gamebook Example PDF

This document provides an example of using a gamebook package in LaTeX. It presents short passages that allow the reader to make choices and direct the story. The example story has the reader trapped in a room who must choose to press a red button, read a sign, or enter a code on a keypad by the door to progress. It demonstrates how gamebooks provide an interactive experience through branching narrative sections.

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0% found this document useful (0 votes)
96 views2 pages

Gamebook Example PDF

This document provides an example of using a gamebook package in LaTeX. It presents short passages that allow the reader to make choices and direct the story. The example story has the reader trapped in a room who must choose to press a red button, read a sign, or enter a code on a keypad by the door to progress. It demonstrates how gamebooks provide an interactive experience through branching narrative sections.

Uploaded by

yosuwei9009
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Example for using the gamebook package

Introduction
This is an example for using the setting gamebooks with L T EX. If you do not know what a gamebook is, just have a look at the informative Wikipedia article

gamebook

package that can be used for type-

http://en.wikipedia.org/wiki/Gamebook
or check out Demian's very good overview website, where you can nd tons of information about gamebooks:

http://www.gamebooks.org
The example text is a modied translation of the Spielbuch-example on Wikipedia, 3.0,

http://de.wikipedia.org/wiki/Spielbuch used under CC-by-sahttp://creativecommons.org/licenses/by-sa/3.0/legalcode. Many

thanks go to the authors of that article.

1
You are locked in a strange room. Right in front of you, there is a big red button with a bright sign above it. On the northern wall, there is a heavy steel door. What would like to do in order to escape this room? Press the red button Read the sign above the button Try to open the steel door turn to turn to turn to

3 6 5

2
Sections like this do not exist in typical gamebooks, because you cannot access them. In this example, such a section is only included in order to show you that you are reading the text in a wrong way. After section 1, you do not read directly section 2, but you proceed with the section you chose in section 1. This kind of interaction is what makes gamebooks a lot of fun. Now, please choose an option from section 1 above.

37

Gamebook Example

3
When you press the button, the whole building explodes. please restart and remember: save early, save often. The game is over,

4
You enter the code and a green light starts blinking. The heavy steel door opens. If you want to leave the room, turn to red button, turn to

3.

7,

if you would rather like to press the

5
The door is locked, but you nd a small keypad right next to it. The pad's display reads ENTER CODE. Do you know the right code? If so, turn to the section with the respective number. If you do not know the code, you can either press the red button (turn to

3) or read the sign above it (turn to 6). 6

The sign reads:  This is a simple little example that shows the typical structure of a
gamebook. The original version was written for the German Wikipedia. And by the way, the code for the heavy steel door is '4'. Have fun and better do not press the red button! 

With this new and hopefully valuable information, you wonder what to do next. If you think the warning is just for fun and, thus, would like to press the red button, turn to turn to

5.

3.

If you would like to examine the heavy steel door,

7
Congratulations, you made it! Sunshine falls on your eyes and after you got used to the bright light, you see an angry knife ready in its claw. You have no choice but to defend yourself.

Orc

running towards you, a blood-stained

Orc

Skill 5

Stamina 6

The ght begins, but that is another story. . .

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