Inventor Tutorials
Inventor Tutorials
Chapter 1
Projects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
About this tutorial . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 What are Projects? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 What Else Do Projects Control? . . . . . . . . . . . . . . . . . . . . . . 4 Understand Projects . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Examine a Project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Understand Workspaces . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Select a Project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Use the Projects Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Test Project Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Manage Projects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Use Paths in Projects . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Create a Project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Refine your Project . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Use Your Project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Control Projects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 File Versions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Use Other Paths . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Collaborate with Others . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Summar y . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Chapter 2
Navigation
Tools . . . . . . . . . . . . . . . . . . . . . . . . . 19
The ViewCube . . . . . . . . . . . Overview: SteeringWheels . . . . Hands-on Demo: ViewCube . . . . Switch Views . . . . . . . . . . . . The Shadow . . . . . . . . . . . . Orbit . . . . . . . . . . . . . . . . More about Orbit . . . . . . . . . Home View . . . . . . . . . . . . Front View . . . . . . . . . . . . . Hands-on Demo: SteeringWheels . Click and Hold . . . . . . . . . . Pan and Screen Size . . . . . . . . Orbit and Pivot Point . . . . . . . Up and Down . . . . . . . . . . . Rewind . . . . . . . . . . . . . . . Walk and Look . . . . . . . . . . Other Features . . . . . . . . . . . Mini Wheels . . . . . . . . . . . . Summar y . . . . . . . . . . . . .
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Chapter 3
Sketch
Constraints . . . . . . . . . . . . . . . . . . . . . . . . 33
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About this tutorial . . . . . . . . . . Get Started . . . . . . . . . . . . . . Drag Geometry . . . . . . . . . . . Drag Geometry (continued) . . . . . Drag All the Geometry . . . . . . . Rotate a Sketched Line . . . . . . . Constrain to the Origin . . . . . . . Apply a Horizontal Constraint . . . Apply a Perpendicular Constraint . . Apply a Parallel Constraint . . . . . Apply a Dimension . . . . . . . . . Apply an Angular Dimension . . . . Show All Constraints . . . . . . . . Examine Constraint Relationships . Delete a Constraint . . . . . . . . . Summar y . . . . . . . . . . . . . .
Chapter 4
Direct Manipulation . . . . . . . . . . . . . . . . . . . . . . . . 53
About this tutorial . . . . . . . . . . . Open the Sketch Profile file . . . . . . Revolve the Sketch Profile . . . . . . . Interpreting the In-Canvas Display . . Create an Offset Parallel Work Plane . Create a New Sketch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53 . 55 . 56 . 57 . 61 . 63
ii | Contents
Project Geometry onto the Sketch Plane . Draw the Sketch Geometry . . . . . . . . Mirror the Sketch . . . . . . . . . . . . . Extrude the Two Sketch Profiles . . . . . . Create a Third Sketch . . . . . . . . . . . Extrude the Rectangle . . . . . . . . . . . Create an Edge Fillet . . . . . . . . . . . . Create a Tapped Hole . . . . . . . . . . . Rotate a Face Using the Triad . . . . . . . Summar y . . . . . . . . . . . . . . . . .
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Chapter 5
Parts 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
About this tutorial . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95 Create the Part from Scratch in Autodesk Inventor . . . . . . . . . . . 97 Viewing and Editing Parameters . . . . . . . . . . . . . . . . . . . . . 100 Create and Pattern a Hole . . . . . . . . . . . . . . . . . . . . . . . . 101 Create a Revolved Feature . . . . . . . . . . . . . . . . . . . . . . . . 107 Use Save As to Create a Part . . . . . . . . . . . . . . . . . . . . . . . 113 Use Work Planes to Terminate a Hole . . . . . . . . . . . . . . . . . . 115 Create a Concentric Hole . . . . . . . . . . . . . . . . . . . . . . . . 122 Edit the Tapped Hole Location . . . . . . . . . . . . . . . . . . . . . 124 Mirror a Feature . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126 Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135
Chapter 6
Parts 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137
About this tutorial . . . . . . . . . . . Create the Mounting Base Profile . . . Sketch on a Part Face . . . . . . . . . . Symmetrical and Offset Work Planes . Create a Tangent Work Plane . . . . . Add the Base Mounting Holes . . . . . Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137 . 138 . 140 . 145 . 155 . 160 . 164
Chapter 7
Assemblies . . . . . . . . . . . . . . . . . . . . . . . . . . . . 167
About this tutorial . . . . . . . . . . . . . Create the Assembly . . . . . . . . . . . . Insert a 2D Part and Constrain to a Solid . Create a Contact Set . . . . . . . . . . . . Insert and Constrain a Subassembly . . . . Edit a Part in an Assembly . . . . . . . . . Constrain Cylindrical Components . . . . Add the Hardware . . . . . . . . . . . . . Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 168 . 170 . 171 . 176 . 179 . 185 . 191 . 198 . 204
Contents | iii
Chapter 8
Drawings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 207
About this tutorial . . . . . . . . . . . Get Started . . . . . . . . . . . . . . . Create a Drawing . . . . . . . . . . . . View Projection . . . . . . . . . . . . Add a Section View . . . . . . . . . . . Place Centerlines and Center Marks . . Place Dimensions . . . . . . . . . . . Place Angular Dimensions . . . . . . . Radial and Reference Dimensions . . . Add a Hole Note . . . . . . . . . . . . Open an Assembly Drawing . . . . . . Place a Parts List . . . . . . . . . . . . Add Balloons . . . . . . . . . . . . . . Adjust Balloons and Balloon Leaders . Adjust the Leader Arrowhead . . . . . Place Notes . . . . . . . . . . . . . . . Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 207 . 208 . 209 . 211 . 212 . 217 . 220 . 226 . 229 . 231 . 233 . 234 . 238 . 242 . 245 . 246 . 249
Chapter 9
Chapter 10
Chapter 11
iv | Contents
Interface Fundamentals . . . . . . . . . . Set the . . . . . . . . . . . . . . . . . . . Create a Part . . . . . . . . . . . . . . . . Create a Sketch Geometry . . . . . . . . . Finish the Sketch . . . . . . . . . . . . . . Extrude the Sketch . . . . . . . . . . . . . Switch to an Environment . . . . . . . . . Print . . . . . . . . . . . . . . . . . . . . Measure . . . . . . . . . . . . . . . . . . Save . . . . . . . . . . . . . . . . . . . . . Create an Assembly . . . . . . . . . . . . Place Occurrences . . . . . . . . . . . . . Add Command to Quick Access Toolbar . Use File Tabs and Edit the Part . . . . . . . Increase Screen Space . . . . . . . . . . . Create Constraint . . . . . . . . . . . . . Create Drawing Views . . . . . . . . . . . Create Parts List and Annotation . . . . . Customize Tabs . . . . . . . . . . . . . . . Create Your Own Tab Panels . . . . . . . . Export Tab Settings to XML . . . . . . . . Using Access Points through the Browser . Summary . . . . . . . . . . . . . . . . . .
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Chapter 12
Content
Center . . . . . . . . . . . . . . . . . . . . . . . . . 331
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About this tutorial . . . . . . . . . . . . Review Content Center Configuration . Place from Content Center Dialog Box . Browse in Content Center Library . . . . Place Content Manually . . . . . . . . . Create iMates . . . . . . . . . . . . . . . Place Content Manually Using iMates . . Use AutoDrop . . . . . . . . . . . . . . Resize Standard Content . . . . . . . . . Replace Standard Content . . . . . . . . Summary . . . . . . . . . . . . . . . . .
Chapter 13
Contents | v
Chapter 14
Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . 369
About this tutorial . . . . . . . . . . . . Work with Tables . . . . . . . . . . . . . Create the External Table . . . . . . . . Finish the Table . . . . . . . . . . . . . Review Parameter Assignment Process . Open a Part . . . . . . . . . . . . . . . . Work with Parameters . . . . . . . . . . Link Your External Table . . . . . . . . . Prepare to Assign Parameters . . . . . . Modify Your Sketch Dimensions . . . . . Modify the Two Extrusions . . . . . . . Modify the Chamfer Feature . . . . . . . Modify the Hole Feature . . . . . . . . . Control Your Part with Parameters . . . Update Your Part . . . . . . . . . . . . . Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 369 . 370 . 371 . 372 . 373 . 374 . 375 . 377 . 379 . 379 . 381 . 383 . 384 . 385 . 386 . 386
Chapter 15
Chapter 16
vi | Contents
Calculate Part Numbers . . . . . . . . . . . Write Information to an Excel Spreadsheet . Test Your Rules . . . . . . . . . . . . . . . . Summary . . . . . . . . . . . . . . . . . . . Rule Text Reference . . . . . . . . . . . . .
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Chapter 17
Chapter 18
iFeatures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 489
About this tutorial . . . . . . . Create an iFeature . . . . . . . Insert an iFeature . . . . . . . . Place an iFeature . . . . . . . . Modify the iFeature File . . . . Place iFeatures from a Family . Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 489 . 491 . 492 . 494 . 496 . 499 . 500
Chapter 19
Chapter 20
Contents | vii
Place and Constrain a Sketch Block Instance . Make Components . . . . . . . . . . . . . . . Offset Components from the Layout Plane . . Add Features and Demonstrate Associativity . Summary . . . . . . . . . . . . . . . . . . . .
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Chapter 21
Chapter 22
Presentations . . . . . . . . . . . . . . . . . . . . . . . . . . . 551
About this tutorial . . . . . Get Started . . . . . . . . . A Word about Color . . . . Create Tweaks . . . . . . . Tweak Clamp.ipt . . . . . . Tweak the Retaining Ring . Place an Exploded View on Edit the Explosion . . . . . Associative Drawing View . Rotational Tweaks . . . . . Summary . . . . . . . . . . . . . . . . a . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drawing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 551 . 552 . 554 . 556 . 560 . 561 . 563 . 564 . 568 . 568 . 571
Chapter 23
viii | Contents
Create a Boss . . . . . . . . . . . . . . Add Holes to a Single Body . . . . . . Insert a Toolbody Using Derive . . . . Moving Bodies . . . . . . . . . . . . . Use the Combine Command . . . . . Create a Body Using Revolve . . . . . Export the Design as Individual Parts . Summary . . . . . . . . . . . . . . . .
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Chapter 24
Chapter 25
Chapter 26
Contents | ix
Create the Third Animation . Play the Animation . . . . . Edit the Animation . . . . . . Summary . . . . . . . . . . .
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Chapter 27
Chapter 28
iCopy:
Creating . . . . . . . . . . . . . . . . . . . . . . . . . 675
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Use iCopy . . . . . . . . . . . . . . . Open Target Assembly . . . . . . . . . iCopy . . . . . . . . . . . . . . . . . . Constrain iCopy . . . . . . . . . . . . Constrain iCopy - Path Pattern . . . . Copy and Reuse iCopy Components . iCopy: File Names . . . . . . . . . . . Summary . . . . . . . . . . . . . . . .
Chapter 29
Use
iCopy . . . . . . . . . . . . . . . . . . . . . . . . . . . . 691
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About this tutorial . . . . . . . . . . . Open the Template Layout Part . . . . Create the iCopy Template Assembly . Constrain the Template Layout Part . . iCopy Author - Layout tab . . . . . . . iCopy Author - Geometry tab . . . . . iCopy Author - Parameter tab . . . . . Test the iCopy Definition . . . . . . . Create a Frame Part . . . . . . . . . . Complete the Assembly . . . . . . . . Constrain the Frame Part . . . . . . . Test the iCopy Definition . . . . . . . Place the Support Plates . . . . . . . . Test the iCopy Definition . . . . . . . Summary . . . . . . . . . . . . . . . .
x | Contents
Chapter 30
Chapter 31
Chapter 32
Shafts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 819
About this tutorial . . . . . . . . . . . . . . Overview . . . . . . . . . . . . . . . . . . . Create an Assembly File . . . . . . . . . . . Start the Shaft Generator . . . . . . . . . . 2D and 3D Dynamic Preview . . . . . . . . Add Shaft Element . . . . . . . . . . . . . . Specify Parameters . . . . . . . . . . . . . . Specify Shaft Element Type . . . . . . . . . Change Dimensions of First Shaft Section . . Change Dimension of Third Shaft Section . Change Dimensions of Cone Section . . . . Change Dimensions of the Next Section . . Add and Edit the Last Shaft Section . . . . . Insert Cylindrical Bore . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 819 . 820 . 821 . 821 . 822 . 823 . 825 . 826 . 826 . 827 . 830 . 831 . 832 . 834
Contents | xi
Add Shaft to Templates Library . . . . . The Calculation Tab . . . . . . . . . . . Specify Supports . . . . . . . . . . . . . Specify Loads and Perform Calculation . File Name Settings . . . . . . . . . . . . Insert the Shaft . . . . . . . . . . . . . . Edit the Shaft . . . . . . . . . . . . . . . Summary . . . . . . . . . . . . . . . . .
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Chapter 33
Chapter 34
Chapter 35
Bearings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 877
About this tutorial . . . . . . . . . . Start the Generator . . . . . . . . . . Select the Shaft Cylindrical Face and Select Type of Bearing . . . . . . . . Set Filter Parameters . . . . . . . . . Update the Bearing List . . . . . . . Select Bearing . . . . . . . . . . . . Perform the Calculation . . . . . . . . . . . . . . . . . . . . . Start Plane . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 877 . 878 . 879 . 882 . 882 . 883 . 883 . 884
xii | Contents
Insert First Bearing . . . . . . . . . . . . . . . . . . . Start the Generator and Specify Bearing Filter Value . Select Bearing Type . . . . . . . . . . . . . . . . . . . Place and Insert Second Bearing . . . . . . . . . . . . Summary . . . . . . . . . . . . . . . . . . . . . . . .
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Chapter 36
Disc
Cams . . . . . . . . . . . . . . . . . . . . . . . . . . . . 891
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About this tutorial . . . . . . . Start the Generator . . . . . . . Specify Disc Cam Placement . . Specify Disc Cam Parameters . Set Segment Values . . . . . . . Adding Segments . . . . . . . . Create Your Own Motion File . Perform the Calculation . . . . File Name Settings . . . . . . . Place Constraints . . . . . . . . Summary . . . . . . . . . . . .
Chapter 37
Compression
Springs . . . . . . . . . . . . . . . . . . . . . . 905
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About this tutorial . . . . . . . . . . . . . . . . . . Start the Generator . . . . . . . . . . . . . . . . . . Specify Compression Spring Placement and Load . . Measure the Dimension . . . . . . . . . . . . . . . Perform the Calculation . . . . . . . . . . . . . . . Insert the Compression Spring into the Assembly . Summary . . . . . . . . . . . . . . . . . . . . . . .
Chapter 38
Weldments . . . . . . . . . . . . . . . . . . . . . . . . . . . . 919
About this tutorial . . . . . . . . . . . . Welding Steps Overview . . . . . . . . . Weldment Feature Groups . . . . . . . . Open an Assembly . . . . . . . . . . . . Weld Types . . . . . . . . . . . . . . . . Add a Cosmetic Weld Bead . . . . . . . Add a Cosmetic Weld Bead (continued) . Complete the Cosmetic Weld . . . . . . Weld Extents . . . . . . . . . . . . . . . Complete the Weld Extent . . . . . . . . Create a 3D Fillet Weld . . . . . . . . . . Complete the 3D Fillet Weld . . . . . . . Change Weld Symbol Visibility . . . . . Add a Machining Feature . . . . . . . . Add a Hole . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 919 . 920 . 922 . 924 . 925 . 926 . 927 . 928 . 930 . 930 . 931 . 932 . 934 . 934 . 935
Contents | xiii
Add an Extrude Cut . . . . . . Complete the Sketch . . . . . . Extrude the Sketch . . . . . . . Feature Rollback . . . . . . . . Create a Weldment Drawing . . Place Drawing Views . . . . . . Complete Orthographic Views . As-machined Drawing Views . Projected Drawing Views . . . . Retrieve Weld Symbols . . . . . Add a Caterpillar . . . . . . . . Add a Caterpillar (continued) . Summary . . . . . . . . . . . .
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Chapter 39
Chapter 40
xiv | Contents
Contour Roll . . . . . . . . . . . . . . Project Contour Roll Profile Geometry . Create a Contour Roll . . . . . . . . . Create a Second Contour Roll . . . . . Add another Contour Flange . . . . . . Flatten the Rolled Tube . . . . . . . . . Unfold and Refold Feature Pair . . . . . Continue Unfold Selection . . . . . . . Partially Unfold the Tube . . . . . . . . Complete the Unfold Feature . . . . . Add a Hole . . . . . . . . . . . . . . . Pattern the Hole . . . . . . . . . . . . Add Two Refold Features . . . . . . . . Summary . . . . . . . . . . . . . . . .
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. 1017 . 1019 . 1022 . 1023 . 1026 . 1028 . 1030 . 1032 . 1036 . 1040 . 1044 . 1046 . 1048 . 1050
Chapter 41
Chapter 42
Contents | xv
Change Miter Joint Options . . . . . . . . . . . . . . Remove End Treatments . . . . . . . . . . . . . . . . Re-create Miter Joint . . . . . . . . . . . . . . . . . . Trim Profile . . . . . . . . . . . . . . . . . . . . . . . Cut Profile . . . . . . . . . . . . . . . . . . . . . . . Profile Information . . . . . . . . . . . . . . . . . . . Change Profile . . . . . . . . . . . . . . . . . . . . . Load Calculation . . . . . . . . . . . . . . . . . . . . Refresh . . . . . . . . . . . . . . . . . . . . . . . . . Modify the Skeleton . . . . . . . . . . . . . . . . . . Hybrid Skeleton . . . . . . . . . . . . . . . . . . . . . Insert Profile - Insert Frame Members . . . . . . . . . Insert Profile - Select Geometry . . . . . . . . . . . . Insert Profile - Position First Vertical Member . . . . . Insert Profile - Position Remaining Vertical Members . Lengthen Profile . . . . . . . . . . . . . . . . . . . . Create Miter Joint . . . . . . . . . . . . . . . . . . . . Insert Profile - Place Other Members . . . . . . . . . . Insert Profile - Add Support Members . . . . . . . . . Cut Profile - Trim Tubing . . . . . . . . . . . . . . . . Lengthen Profile . . . . . . . . . . . . . . . . . . . . Notch Profile . . . . . . . . . . . . . . . . . . . . . . Insert Profile - Point To Point . . . . . . . . . . . . . . Cut Profile - Trim Supports . . . . . . . . . . . . . . . Summary . . . . . . . . . . . . . . . . . . . . . . . .
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. 1103 . 1106 . 1108 . 1109 . 1114 . 1117 . 1118 . 1118 . 1119 . 1119 . 1121 . 1122 . 1123 . 1127 . 1129 . 1130 . 1132 . 1135 . 1138 . 1141 . 1142 . 1145 . 1147 . 1152 . 1155
Chapter 43
Chapter 44
xvi | Contents
Chapter 45
Chapter 46
Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1245
Contents | xvii
xviii
Projects
This exercise explains the purpose and function of the Autodesk Inventor project file (*.ipj file). You do not need to complete this tutorial to complete any of the other tutorial exercises. If you are working for a company that already uses Autodesk Inventor, the chances are good the company already has one or more existing project files. If so, consult the CAD Manager or a co-worker to determine the company policy regarding project files. You may be able to set the proper project file and move on to the other exercises. This tutorial is intended to provide a "best practices" example in which a single project file controls all the searchable directories. The single master project file technique provides stability and simplicity. It also makes the data more accessible to document control systems such as Vault or Productstream. NOTE A master project file supports the use of other project files. You can create multiple project files if they are needed for prototyping or other development work. If multiple project files are required, they should be located in subfolders beneath the master project folder for stability and simplicity. Objectives Learn about Project file options.
Create a simple project file to introduce the concepts Inventor uses to manage files.
Inventor is open in a blank document state. Desire to learn how to create Project files.
Navigation Tips Use Next or Previous at the bottom-left to advance to the next page or return to the previous one. Next (page 3)
2 | Chapter 1 Projects
We recommend using Autodesk Vault for users whose sharing requirements extend beyond a single-user project. Vault provides a file check-out and check-in process which prevents files from being accidentally overwritten. Autodesk Vault also contains other powerful file management tools such as easily copying an entire design. For more information on Autodesk Vault and the Autodesk Data Management Server, please refer to the Implementation Guide. This guide is delivered in .pdf format with Vault. Previous (page 1) | Next (page 4)
The Templates folder identifies where the program stores file templates. The Content Center Files folder identifies the root folder for the Content Library files of the project. The Libraries folders store standard components. The Frequently Used Subfolders create shortcuts to folders deeply nested within project locations.
You create, modify, and manage your projects using the Projects editor. You can access the Projects editor dialog box from Autodesk Inventor, or externally from the Microsoft Windows Start menu. Previous (page 3) | Next (page 4)
Understand Projects
All projects contain the following parameters: Workspace location (or a workgroup location)
Styles folder, Templates folder, and a location for Content Center Components Project options
4 | Chapter 1 Projects
Projects can also contain any of the following parameters: Included project file
A simple project typically contains a workspace parameter, and perhaps some subfolders and library search paths.
Examine a Project
When you install Autodesk Inventor, it creates a Default project, an iLogic Samples project, and a tutorial_files project automatically. Examine a simple project: 1 Close any open Autodesk Inventor files.
2 Click
Manage Projects.
Examine a Project | 5
3 Click tutorial_files in the upper pane of the Projects editor dialog box. The contents of the file display in the lower pane of the Projects editor.
6 | Chapter 1 Projects
Understand Workspaces
In addition to the default Folder Options and Options parameters, the tutorial_files project contains only one other parameter, a workspace location. It is the simplest type of project. The workspace points to the folder where your tutorial exercise files are installed. When this project is active, the Open, Save, and Place Component dialog boxes default to this location. Only one workspace can be defined in a single-user project.
Select a Project
To select a project and make it the active project. 1 In the top pane of the Projects editor, locate the name of the project; in this case, locate the tutorial_files project. 2 Double-click tutorial_files.
Understand Workspaces | 7
A check mark appears next to the project name, indicating that it is the active project file.
In the lower pane, the workspace path is absolute and defined as "Location = (wherever you installed Autodesk Inventor)\Inventor {version}\Tutorial Files\." Previous (page 7) | Next (page 8)
8 | Chapter 1 Projects
2 Click
Open.
The Tutorial Files folder opens, and its files and subfolders are listed. If you hover over the Workspace entry in the Open dialog box, the tooltip indicates that the Tutorial Files folder is defined as your workspace. In addition, any libraries and subfolders that you define are also accessible here.
10 | Chapter 1 Projects
Manage Projects
You use the Projects editor to manage your designs. You can create new projects as you need them, and modify existing projects when paths change or new paths are required. Place common search paths (such as library search paths) in a separate project file. You can then specify this file as the included project file in your other project files. All search paths in the included project file are added to the current project file.
Manage Projects | 11
Use the Projects editor from Autodesk Inventor or from the Microsoft Windows Start menu to maintain and manage your projects.
Create a Project
Next, we create a project. 1 Create a folder on your local hard drive in the My Documents area. Name the new folder InventorMasterProject. 2 Locate the Tutorial Files folder in the Autodesk Inventor install directory. 3 Copy the Arbor Press folder to the InventorMasterProject folder. Notice that the Arbor Press folder contains two subfolders to further organize the data files. 4 Start Autodesk Inventor in a blank document state.
12 | Chapter 1 Projects
5 If the Projects dialog box is not currently open, close any open files, and then click Manage Projects.
6 Click New at the bottom of the dialog box. 7 Click New Single User Project, and then select Next on the Autodesk Inventor project wizard dialog box that appears. 8 In the Name field, enter: InventorMasterProject 9 In the Project (Workspace) Folder, select Browse to navigate to the InventorMasterProject folder. 10 Select InventorMasterProject from the folder list and click OK to close the Browse For Folder dialog box. 11 Click Finish in the Inventor project wizard dialog box to create the project. Autodesk Inventor adds the new project to the list of your other projects and makes the new project the currently active project. Previous (page 11) | Next (page 13)
location, create a project file that does not list this directory as a project library folder. If you edit a file saved in an active library location, the following message displays: Cannot modify the library file C:\My Documents\InventorMasterProject\Library\<filename>. TIP To create a separate folder for library files without limiting the edit abilities, do not use the project to define the Library. Instead, create a library folder with the required name nested under the project file folder. 5 Select Frequently Used Subfolders, and right-click to access the context menu. Use Add Path to add one directory folder at a time. You can provide a unique shortcut name for each folder added.
Use Add Paths from File to specify another project file to add paths. Use Add Paths from Directory to add all subfolders beneath the selected folder to the subfolder list.
6 Select Add Paths from Directory, and select the Arbor Press folder. 7 Click OK to close the Browse For Folder dialog box. Notice that the subfolders located beneath the Arbor Press folder appear in the Projects dialog box. 8 Click Save, and then click Done to close the Projects dialog box. NOTE In the future, press Esc to exit any Add Path operation without adding a path. Previous (page 12) | Next (page 14)
Notice the Workspace is the InventorMasterProject folder. The Open dialog box shows all the subfolders contained in the root of the workspace. 2 In the upper-left panel of the Open dialog box, choose the Components folder under Frequently Used Subfolders.
14 | Chapter 1 Projects
3 The Components folder containing the arbor press part files opens. 4 To navigate back to the root of the workspace, click Workspace in the upper-left panel. Notice the Content Center Files folder is listed as an available Library in the left panel. 5 Click Cancel to close the Open dialog box. Previous (page 13) | Next (page 15)
Control Projects
In the Projects Editor dialog box, use the right-click context menus in the upper pane to: Rename existing projects.
Browse for existing projects. Create new projects. Delete existing projects.
You can directly edit the various parameters in the current project using context menus to add, change, and delete paths. You can also change optional settings for a project, including the number of file versions to store. Previous (page 14) | Next (page 15)
File Versions
Each time you save an Autodesk Inventor file, the previous version of the file is stored in an OldVersions folder under the folder containing the file. You can specify how many versions of each file are stored in the OldVersions folder. 1 Expand Options. 2 Select Old Versions To Keep On Save. 3 Click the Edit selected item button (on the right-hand portion of the dialog box). 4 Enter the number of versions to keep.
Control Projects | 15
Once the specified number of saved versions is reached, subsequent saves eliminate the oldest version. Old versions are formatted as follows: First save of existing file = file name.0001.extension.
Second save of existing file = file name.0002.extension. Subsequent saves are named in a similar manner.
You can open an older version of a file as a read-only file. Alternatively, you can restore an old version as the current version of the file. Before the restoration of an old version, the file is saved as the most recent version in the OldVersions folder. NOTE Assembly files always use the current version of parts included in the assembly. Old versions of assembly files do not retain information on the part and subassembly versions that were in effect when you saved the assembly. Previous (page 15) | Next (page 16)
When set to No, Autodesk Inventor uses its normal search process.
16 | Chapter 1 Projects
Summary
This tutorial introduced you to single-user project fundamentals including: Understanding projects
Working with projects Creating a simple project Testing a new project file
If you are working with an existing collaborative team of Autodesk Inventor users, discuss their use of the legacy project types: shared and semi-isolated. We recommend that you use Autodesk Vault for team collaboration. Previous (page 17)
18 | Chapter 1 Projects
Navigation Tools
ViewCube SteeringWheel
Navigate in 3D space.
Category Time Required Tutorial File Used New Users 20 minutes
19
NOTE Click and read the required Tutorial Files Installation Instructions athttp://www.autodesk.com/inventor-tutorial-data-sets . Then download the tutorial data sets and the required Tutorial Files Installation Instructions, and install the datasets as instructed. Objectives Demonstrate the View Cube and SteeringWheels commands using a combination of text, images, and animations.
Navigation Tips Use Next or Previous at the bottom-left to advance to the next page or return to the previous one. NOTE The ViewCube and SteeringWheels appear in several Autodesk products. Some of the features and functions of these tools might not be appropriate for a particular workflow. Next (page 20)
The ViewCube
The ViewCube is an on-screen device, like Common View. In R2009 and later, the ViewCube replaces Common View. Like Common View, you click the cube corners to snap the model to isometric views, and click the faces for orthographic views. The ViewCube provides the following additional features: Persists onscreen in a corner of the graphics window (you can specify which corner).
Can be dragged to orbit the model. Provides labeled faces to indicate current view angle relative to the model world. Provides clickable edges (along with the clickable corners and faces). Provides a Home button to return to a user-defined base view. Provides the ability to set the Front and Top views to user-defined views, thereby also redefining the other orthographic views, along with the isometric views. The redefined views are recognized by other environments or applications such as drawings or DWF. In orthographic views, provides rotation arrows so you can rotate the camera in 90-degree increments, normal to the screen. Provides options so that you can adjust the cube characteristics according to your preferences.
The ViewCube | 21
Overview: SteeringWheels
SteeringWheels is a convenient onscreen pallet of familiar navigation controls, as well as controls that may be new to you.
SteeringWheels provides: Zoom Change the camera distance from the model. Zoom direction can be reversed relative to mouse motion.
Orbit Change the camera position around a pivot point. Pan Translate the camera across the screen. Center Redefine the orbit center point.
In addition, SteeringWheels adds some controls that are either new to Autodesk Inventor or noticeably different and improved in their behavior: Walk In Perspective mode, the ability to navigate through a model, much as you might walk through passages in a building.
Look In Perspective mode, the ability to change your view angle without changing camera position, like pivoting a camera in any direction around a fixed point, or like moving your head from side to side or up and down. Up/Down The ability to translate the camera upwards or downwards, the direction defined as normal to the Top face of the ViewCube. Rewind The ability to quickly, graphically select any previous view or perspective through a series of thumbnails.
SteeringWheels follows the cursor. You can access this pallet of tools instantly, without having to move the cursor to an icon on the ribbon. Like the ViewCube, you can turn SteeringWheels on and off through the drop-down menu in the Navigate panel of the View tab. Also, like the
ViewCube, SteeringWheels has options for tailoring the tool to your preferences. Previous (page 20) | Next (page 23)
Switch Views
1 Click an edge to switch to an edge-on view. 2 Click a face to switch to an orthographic view. 3 In an orthographic view, the Z-rotation arrows are available and provide a rotation axis normal to the screen. The axis passes through the geometric center of the model. Click an arrow to rotate the model 90 degrees. Also in orthographic view, the program shows arrows to select faces adjacent to the displayed face. Previous (page 23) | Next (page 23)
The Shadow
Notice that a shadow is adjacent to the bottom face. It always moves with the bottom face to provide a constant, almost subliminal, indication of the Up direction of the model.
For most models, the sense of up is inherent in the model, or is not important. However, for some models and modeling situations, such as running a gravity-influenced motion simulation, a clear and constant sense of up and down may be useful or important. The shadow does not display when the Bottom face is visible. Previous (page 23) | Next (page 24)
Orbit
You can also use the ViewCube to orbit the model. Click and drag the cube to adjust your view. Unless you are an AutoCAD user, the term Orbit may be new to you. Prior to Inventor 2009, all user interface labels and tooltips, along with Help documentation, used the term Rotate. Though Rotate is descriptive of this particular interaction with the model, it is not technically accurate. Every view of the model is actually from the viewpoint of a mobile camera, as if you are looking at the model through a camera. When you rotate a model, the camera is actually orbiting the model. Fortunately for veteran Autodesk Inventor users, the default behavior is the same as it was in previous versions. Previous (page 23) | Next (page 24)
Orbit
3 Position the cursor outside the reticle, adjacent to one of the horizontal markers. Click and drag the cursor across the screen. The orbit is constrained to the Up axis of the model.
Notice that the orbit axis is parallel to the screen. If you are an AutoCAD user and new to Autodesk Inventor, you may find Constrained Orbit familiar and comfortable. Previous (page 24) | Next (page 25)
Home View
The Home button appears when you pause the cursor over the ViewCube. 1 Click the Home button. The viewpoint returns to a predefined location. NOTE In R2009 and later, the context menu option Isometric View (F6) has been changed to Home View. You can set any viewpointnot just an isometric viewas the Home view. 2 Orbit the model to some arbitrary viewpoint. 3 Right-click the ViewCube, and then select Set Current View as Home Fixed Distance. The Home view is now the specified view. Previous (page 24) | Next (page 25)
Front View
You can also set any viewpoint as the Front view. 1 Select any face on the ViewCube, other than the face currently labeled as Front. 2 Right-click the ViewCube, and select Set Current View as Front. This function also reorients all the other orthographic and isometric model views, For example, the Back view must always be opposite the Front view.
Home View | 25
Notice that the view does not need to be orthographic. You can specify any viewpoint to be the Front view. To pick up model view redefinitions in a drawing, ensure that the From Model option is selected in the Style and Standard Editor. To access to this option: 1 Start a new drawing. 2 On the ribbon, select Manage tab Styles and Standards panel Styles Editor. 3 In the Style and Standard Editor browser, select the relevant standard under the Standard node. 4 Select the View Preferences tab. 5 Ensure From Model is selected on the Front View Plane drop-down menu. As suggested in the introduction, drawing views created after a model view redefinition honor the redefined model view. On the other hand, model view redefinition is not backward-associative. Drawing views created before a model view is redefined do not update to match the redefinition. Close the Style and Standard editor. Previous (page 25) | Next (page 26)
click View tab Navigate panel Full Navigation Wheel. SteeringWheels follows your cursor, also by default. This feature makes the tool convenient in terms of access. If you find this behavior distracting and a little disorienting, hopefully, with a little use, you will grow accustomed and appreciate the convenience and immediacy. If you find that you really would like to use SteeringWheels, but the cursor-following behavior continues to be a distraction, you can use one of the mini wheels. More information on that option is provided later in this tutorial.
Up and Down
Just as it sounds, you can use the Up/Down control to translate the camera up and down. Up/Down translates the camera along the top/bottom axis. Previous (page 28) | Next (page 28)
Rewind
If you have ever wanted to save and quickly access views in a part document, try using the Rewind control. 1 Press and hold the Rewind control. A set of thumbnails appear, almost like a film strip, showing you a selectable history of model views. 2 Drag the cursor to the left across the thumbnails. The model view seamlessly animates back through the preceding views. 3 Release the mouse button to select a view. Notice that the selected view can be any intermediate view, not just the views shown in the thumbnails. Previous views are stored only for that session. Previous (page 28) | Next (page 29)
Other Features
If you have multiple windows open, SteeringWheels passes seamlessly from window to window. As an alternative to right-clicking to bring up the SteeringWheel context menu, you can click the context menu button to bring up the menu.
To switch the display of SteeringWheels on and off, press Ctrl + W. To dismiss SteeringWheels, click the x at the top right of the tool.
Mini Wheels
The full version of SteeringWheels displays by default, but you can specify other full-size versions of SteeringWheels as well as miniature versions of each wheel. To experiment with these versions, right-click the SteeringWheels tool, and select a version from the menu. For example, select Mini View Object Wheel to see a small version of the full SteeringWheels. Previous (page 29) | Next (page 30)
Summary
In this tutorial, you learned how to: Use the ViewCube to switch defined views.
Use the ViewCube to orbit a model. Use the ViewCube to redefine named views. Use the ViewCube to return to a home view. Use SteeringWheels to orbit a model and redefine the orbit pivot point.
Rewind to and select previous viewpoints. Navigate model space using the Walk and Look commands. Access alternative SteeringWheels.
Summary | 31
32
Sketch Constraints
33
sk1.ipt
NOTE Click and read the required Tutorial Files Installation Instructions athttp://www.autodesk.com/inventor-tutorial-data-sets . Then download the tutorial data sets and the required Tutorial Files Installation Instructions, and install the datasets as instructed. Understand sketch constraints to work effectively with Autodesk Inventor. Objectives Apply constraints.
Prerequisites Know how to set the , navigate the model space with the various view tools, and perform common modeling functions, such as sketching and extruding.
Navigation Tips Use Next or Previous at the bottom-left to advance to the next page or return to the previous one. Next (page 34)
Get Started
1 Double-click Sketch1 in the browser to open the sketch for edit. 2 To orient the view, click View Face from the navigation toolbar, and click Sketch1 in the browser so the sketch is parallel to the screen.
The sketch used in this tutorial contains four straight line segments drawn so the line endpoints are constrained to be coincident. Otherwise, the geometry is unconstrained.
Get Started | 35
Drag Geometry
Move the endpoint of one of the lines: 1 Move your mouse cursor over the top-most endpoint. 2 When it highlights, click and hold the mouse button down, and then drag the point up and toward the right. 3 Release the mouse button to select the new position.
Two line segments lengthen to adjust to the new position specified for the endpoint. Previous (page 34) | Next (page 37)
3 Release the mouse button to select the new position. Two line segments lengthen to adjust to the new position while the selected segment becomes shorter. Previous (page 36) | Next (page 38)
3 Move your mouse cursor over one of the lines. 4 When the line highlights, click and hold the mouse button down, and then drag up and toward the right. 5 Release the mouse button to select the new position.
The program repositions all the selected geometry without changing the size or angle of any of the line segments. 6 Click in your graphic window to cancel the selection of all four line segments before proceeding to the next step. Previous (page 37) | Next (page 41)
1 On the ribbon, click Sketch tab Modify panel Rotate. 2 Select the left-most line in the sketch. 3 Right-click and select Continue. 4 Select the lower endpoint of the line segment as your center point. This is the pivot point for the rotation. 5 Click No on the dialog box which prompts you if you want to remove constraints. If you click Yes, the constraints on the line are deleted and the line rotates independent of the other geometry. 6 Drag the displayed handle to rotate the line segment. NOTE You can also enter a value in the Angle field of the dialog box and click Apply to view the change.
Notice that one end of the line remains fixed while the program dynamically repositions the other. The attached segment also adjusts length and angle to stay attached. 7 Click to select a new angle for your line segment and click Done to close the Rotate dialog box.
Geometry. 3 Select the browser node Center Point to include the origin point as a point in your sketch. 4 Click Sketch tab Constrain panel Coincident Constraint.
5 Select the lower endpoint of the left-most line, and then the projected origin point.
Notice that two line segments adjust their length and angle to allow the endpoint to become coincident with the origin point. NOTE Do not be concerned if the shape of your geometry does not exactly match the illustrations. Previous (page 41) | Next (page 43)
1 Select the Horizontal Constraint command. 2 Select the lower line of the sketch. NOTE Ensure that you select the line and not the line midpoint.
Notice that the lower segment becomes horizontal while remaining coincident to the origin.
1 Select the Perpendicular Constraint command. 2 Select the right-most line of the sketch. 3 Select the (now horizontal) lower line of the sketch.
The line segment becomes perpendicular to the lower segment. NOTE If a design change later requires you to rotate your sketch, it is often more appropriate to make one line perpendicular to another rather than using the horizontal or vertical constraints (which prevent rotation). Previous (page 43) | Next (page 45)
1 Select the Parallel Constraint command. 2 Select the right-most line of the sketch. 3 Select the left-most line of the sketch.
Although the left line segment becomes parallel to the right line segment, the length of the upper and lower lines changed. Next, you apply dimensions which constrain your geometry to a specific size. Previous (page 44) | Next (page 46)
Apply a Dimension
Use the General Dimension command in the sketch environment to place linear and angular dimensions. What you select determines what type of dimension you obtain. If you want to dimension the length of a line, you can select the line. If you want to place a dimension between two pieces of sketch geometry, you can select each piece of geometry. 1 On the ribbon, click Sketch tab Constrain panel Dimension.
2 Select the right-most line of the sketch. 3 Select the left-most line of the sketch. 4 Click to place the dimension. 5 Click the dimension to change the value. 6 Enter a new value of 4 in, and click the check mark to apply the new value.
TIP You can set an application option so you can edit dimensions during placement. Each time you click to place a dimension, the Edit Dimension dialog box appears automatically and you can specify the actual dimension or equation. The option is called Edit dimension when created and is located on the Sketch tab of the Application Options dialog box. Previous (page 45) | Next (page 47)
NOTE You can also delete dimensions. With no command active, right-click the dimension and select Delete from the context menu. Alternatively, select the dimension and then press the Delete key. In the next steps, you explore which constraints you applied and ways to delete constraints that you no longer need. Previous (page 46) | Next (page 48)
Notice that icons appear near each piece of geometry with indications of the applied constraints. Previous (page 47) | Next (page 49)
Pause your mouse over the perpendicular constraint icon near the bottom of the right-most vertical line segment.
Notice that the lines which are perpendicular highlight, as does the perpendicular constraint icon. Using this technique you can understand the network of constraints that govern the behavior of your sketch. Previous (page 48) | Next (page 51)
Delete a Constraint
By right-clicking a displayed constraint icon, you can delete the constraint. 1 Right-click the perpendicular constraint icon near the bottom of the right-most vertical line segment. 2 Select Delete to remove the perpendicular constraint between this line and the horizontal lower line segment. 3 Click and drag the top-most endpoint to see how the geometry now behaves.
Delete a Constraint | 51
Finally, right-click an empty area of your sketch, and select Hide All Constraints to make the constraint icons invisible. Previous (page 49) | Next (page 52)
Summary
In this tutorial, you explored: Various ways that under-constrained geometry behaves during dynamic dragging.
The application of various geometric constraints such as: coincident, horizontal, perpendicular, and parallel. The application of dimensional constraints. The effect of constraints on geometry size and position. Access to a display of constraint relationships to their geometries. Deleting constraints.
Direct Manipulation
53
NOTE Click and read the required Tutorial Files Installation Instructions athttp://www.autodesk.com/inventor-tutorial-data-sets . Then download the tutorial data sets and the required Tutorial Files Installation Instructions, and install the datasets as instructed. Maximize your skill using Direct Manipulation to interact with models. Direct Manipulation is a new user interface where you interact and modify a model while viewing the changes in real time. The resulting interaction is dynamic, visual, and predictable. You focus on the geometry in an in-canvas display instead of interacting with user interface elements such as the ribbon, browser, and a dialog box. Objectives Identify the various graphical elements of the Direct Manipulation in-canvas display.
Rotate and extrude sketch profiles using manipulators. Offset a work plane using a distance arrow. Create a sketch using the mini-toolbar. Use the Dynamic Input Heads-Up Display (HUD) to construct accurate sketch geometry and have it automatically dimensioned. Recognize the differences between Join, Cut, and Intersect graphical previews. Create an edge fillet. Construct a tapped hole. Rotate an existing face.
Prerequisites See the Help topics "Getting Started", "Direct Manipulation", and Dynamic Input for further information. System Settings On the ribbon Tools tab, Options panel, select Application Options and click the Sketch tab to enable the following settings: Edit dimension when created
NOTE The Grid lines display is not enabled in any of the sketch environment images in this tutorial.
Navigation Tips Use Next or Previous at the bottom-left to advance to the next page or return to the previous one. Next (page 55)
2 Click OK. 3 The Sliding-pin Hanger sketch profile appears in the isometric Home View (isometric orientation) as shown. Press F6 to restore the Home View if your view is different from the image.
Take a moment to study the Model browser at the left side of the graphics window. It displays both the part origin and the sole feature in the part, Sketch1. Click the + button to the left of the Origin folder name to expand the item. Notice that the center point of the part (X=0, Y=0, Z=0), the origin
planes, and origin axes are displayed in the browser. Each of the browser elements highlights in the graphics window as you move your cursor over them. NOTE The Origin elements appear dimmed in the browser. Although their visibility is turned off by default, they are still active. You can turn on the visibility by right-clicking over any one of them and activating the corresponding Visibility check box in the pop-up context menu. It is not necessary to turn them on for this exercise, however. Previous (page 53) | Next (page 56)
Click Model tab Create panel Revolve on the ribbon, or press R to invoke the Revolve command. After invoking the Revolve command, both the Direct Manipulation in-canvas display and the title bar of the Revolve dialog box appear in the graphics window. The dialog box is in a collapsed state, but can be expanded by clicking the down arrow near the top of the dialog box. For this tutorial, we use the Direct Manipulation in-canvas display and mini-toolbar to revolve the sketch profile rather than use the dialog box options.
2 Observe that the sketch profile automatically highlighted when you invoked the Revolve command because it is the only sketch in the part file. Note also that the axis button in the mini-toolbar is highlighted . This indicates that the revolution axis selection is not yet satisfied. 3 Click to select the long horizontal axis of the profile.
The value input box reports that a full 360 revolution will be performed around the sketch axis you selected. It is the default condition for the Revolve command and the graphical preview on your display screen reflects that. However, you can enter any angular value in the value input box to create a revolution other than a full 360. As an alternative to entering an explicit angular value in the value input box, you can also click the gold rotation arrow manipulator. Then dynamically drag the sketch profile around the axis of revolution. 1 Try it now. Click the rotation arrow manipulator and drag the profile around the axis. First drag in one direction, and then try dragging in the opposite direction. As you drag the rotation arrow, observe the changing
angular values displaying in the value input box. Note also that the graphical preview updates in real time to show the results of the Revolve operation. 2 When you are finished experimenting with dynamic drag, direct your attention to the Revolve mini-toolbar in the in-canvas display. 3 Starting at the upper-left, let us examine each of the buttons.
The grip button lets you easily move the mini-toolbar to a different screen location. The fly-out arrow on the Extents button offers several termination options: Angle lets you revolve the sketch profile around the axis at any angle.
To next face/body lets you revolve to an existing face or body of a multi-body part. To selected face/plane lets you revolve to an existing part face, work plane, or work point. Between two faces/planes lets you select beginning and ending faces or work planes on which to terminate the revolution. Full performs a full 360 of revolution around the sketch axis.
Click the Profile button and then select the sketch to revolve. (Remember that the very first sketch in a new part file is selected automatically.) Click the Axis button which to revolve the profile. The Solid button in a multi-body part. The Solid output button a solid or a surface object. and then select the axis about
The Join button adds the volume created by the revolved feature to another feature or body. We will explore the Cut and Intersect options a bit later in this tutorial. The fly-out arrow on the Direction button displays the direction options available: Direction 1 revolves the sketch profile in the positive direction (towards you).
Direction 2 revolves the sketch profile in the negative direction (away from you). Symmetric revolves the sketch profile in both directions with equal angular values. Asymmetric revolves the sketch profile in both directions with different angular values.
Click the Ok button complete the revolution. The Cancel button revolution is performed.
The Mini-Toolbar Options button offers two options. You can pin the mini-toolbar so that it remains stationary in the graphics window and/or use the Auto Fade option to enable or disable the mini-toolbar display.
4 Now, select the Full option in the Extents button flyout and click the green Ok button to complete the Revolve command. 5 Observe that the Revolution1 feature was added to the Model browser. Click the + button to the left of the feature name to expand the item. The feature has one child - the sketch from which it was created. 6 Move your cursor over both the Revolution1 feature name and Sketch1 in the browser. The corresponding items highlight in the graphics window as you do so.
Click the down arrow of the Model tab Work Features panel Plane command on the ribbon. Then select Offset from
2 Once again, direct your attention to the Model browser at the side of the graphics window. The Origin folder should still be in an expanded state. If not, click the + button to expand the part Origin folder. 3 As you did previously, move your cursor over the YZ Plane, the XZ Plane, and the XY Plane in the browser. As each Origin plane
highlights in the graphics window, make a point of identifying which browser element corresponds to which origin plane in the graphics window. 4 Click the XY Plane. Next, you create a work plane parallel to the default XY plane (highlighted in blue), but at a specified distance. 5 Click the gold distance arrow manipulator and drag the parallel work plane in a positive direction (towards you) approximately 38 mm. Alternatively, you can directly enter 38 in the value input box. It is not necessary to include the mm if you choose this method. 6 Click the green Ok button to create the parallel offset work plane and end the command.
3 The view automatically rotates parallel to the XY plane. This is because the Look at sketch plane on sketch creation option on the Sketch tab of the Application Options dialog box is active.
The new feature, Sketch2, is added to the Model browser. Previous (page 61) | Next (page 64)
On the ribbon, click the Sketch tab Draw panel Project Geometry button.
2 Select the top horizontal line and the arc representing the spherical radius to project onto the sketch plane. Select the X axis from the
3 After selecting the three elements, right-click in the graphics window and select Done [Esc] from the marking menu to end the Project Geometry command. Alternatively, you can also press the Esc key on your keyboard. Previous (page 63) | Next (page 65)
2 Left-click the point shown to begin the first point of the line. A green dot appears to indicate that you have selected the precise endpoint of the projected line. The Heads-Up Display (HUD) Pointer Input displays
3 Move your cursor to the left (180). End the first line segment by clicking where the horizontal line intersects with the start of the spherical radius. Do not be concerned with the displayed value in the value input box.
4 The first sketch line is now complete. The Line command can also be used to draw an arc radius. For the starting point of the arc, click the endpoint of the line you just drew. Press and hold the left mouse button
and drag your cursor to trace over a portion of the spherical radius.
5 The length of the arc segment is not important. Drag your cursor just enough to approximate what you see in the image. Be sure to keep your cursor on the spherical radius to ensure that the arc ending point is coincident with the projected geometry. (A yellow dot at the end of the cursor and a coincident constraint symbol appear when you are coincident with the sketch geometry.) Click to set the ending point of the arc. 6 You now use the Dynamic Input Heads-Up Display (HUD) to sketch another line with a precise distance and angle. Still in the Line command, pick the ending point of the arc you just completed and move your cursor to the right. Two value input boxes appear near your cursor indicating the length (distance) and angle of the sketch line under construction. Notice that the first value input box is highlighted and awaits your input. Enter 60 in the box for the line length and press the Tab key to shift the input focus to the second value input box. Enter 0 for the line angle and press the Tab key again. 7 Observe the small lock icon within each value input box. They indicate that the values you entered are locked (constrained) for both the distance and angle of the line. Note also the two parallelism glyphs indicating
8 Press Enter to finish drawing the line. The dimensional values, called persistent dimensions, are created and placed when Dynamic Input is used to define sketch geometry. 9 Next, draw the final line segment back to the point at which you started. When the green dot appears, click to complete the segment and close the profile. 10 Finally, right-click and select Done [Esc] from the marking menu, or press the Esc key, to exit the Line command. We will now create a vertical dimension to specify the width of the profile.
11
Click Sketch tab Constrain panel Dimension on the ribbon, or press D to invoke the Dimension command. You can also right-click in the graphics window and select General Dimension from the marking menu.
12 Select the two line endpoints shown in the image. (The endpoints appear as red dots when you place your cursor over them.) Move your cursor to the left and click to place the dimension.
13 Enter 9 in the Edit Dimension text box. Click the green arrow (or press Enter) to create the dimension.
14 Right-click and select Done [Esc] from the marking menu to exit the Dimension command. Previous (page 64) | Next (page 69)
Or, right-click Work Plane1 in the Model browser and clear the Visibility check mark.
NOTE The 60mm dimension has been moved and the angular dimension deleted in the image to provide clarity.
You are now ready to mirror your new sketch about the X axis of the part.
Click Sketch tab Pattern panel Mirror on the ribbon. The Mirror dialog box appears with the Select button active. Now pick two diagonal points on the screen to enclose the sketch profile completely within the Mirror window.
2 Move your cursor to the upper left and outside the sketch to pick the first point. Next, move your cursor in a diagonal direction to the lower right to pick the second point. As you move your cursor, the window graphically previews to help you determine the required extents of the Mirror window.
3 Click the Mirror line button in the Mirror dialog box and select the X axis which you projected in a previous step. 4 Click the Apply button in the Mirror dialog box to preview the results of the mirror operation.
5 Click the Done button to mirror the sketch, close the Mirror dialog box, and exit the Mirror command.
Click Sketch tab Exit panel Finish Sketch on the ribbon to finish the sketch and exit the sketch environment. You can also right-click in the graphics window and select Finish Sketch from the marking menu.
7 The model rotates automatically into the Home view when you finish the sketch. If not, press function key F6 to rotate the view. Previous (page 65) | Next (page 71)
Click Model tab Create panel Extrude on the ribbon, or press E to invoke the Extrude command. You can also right-click in the graphics window and select Extrude from the marking menu.
3 After selecting the profiles, the in-canvas display appears in the graphics window. The default option for the Extrude command is to perform a Join operation. The graphical preview appearing on the screen displays in green for a Join.
4 Click the flyout arrow on the Operation button and select the Cut option .
5 Next, click the flyout arrow on the Direction button and select the Direction 2 option , if not already active. Observe that the graphical preview changes color from green to red to indicate a Cut operation. Note also that the gold distance arrow manipulator has reversed position and now points in a negative direction into the screen. 6 Take a moment now and try dragging the distance arrow backward and forward over the object. The red graphical preview shows you the material to be removed during a Cut operation.
NOTE As an experiment, click the flyout arrow on the Operation button and select the Intersect option . An Intersect operation calculates the shared volumes of two or more intersecting objects and graphically previews in blue. After previewing the intersections, click the flyout arrow on the Operation button and select Cut once again.
7 Next, click the flyout arrow on the Extents button to display the termination options. Use Distance to extrude a sketch profile with a numeric value which you enter in the value input box. It is the default option.
To next face/body extrudes to the next part face or solid body encountered in the direction of the extrusion. To selected face/point extrudes to an existing part face, work plane, or work point. Between two faces/plane selects beginning and ending faces or work planes on which to terminate the extrusion. Through All performs a Join, Cut, or Intersect operation through the entire part.
8 Now, select the Through All option in the Extents button flyout and click the green Ok button to complete the Extrude command. The new feature, Extrusion1, is added to the Model browser.
4 The view automatically rotates parallel to the XY plane. This is because the Look at sketch plane on sketch creation option on the Sketch tab of the Application Options dialog box is active. 5 The edges of the selected face are automatically projected. The Autoproject edges for sketch creation and edit option on the Sketch tab of the Application Options dialog box is also active.
Click Sketch tab Draw panel Rectangle on the ribbon and select Rectangle Two Point from the drop-down menu. You can also right-click in the graphics window and select Two Point Rectangle from the marking menu.
7 Pick the approximate point shown in the image to place the lower-right corner of the rectangle. Do not be concerned with the values displayed
. 8 Move your cursor to the upper left to activate the rectangle horizontal and vertical value input boxes. The current input focus is in the value input field representing the horizontal dimension. Enter 50 and press Tab. The lock icon indicates that the horizontal dimension of the rectangle is fully constrained. 9 Input focus is now shifted to the second value input field representing the vertical dimension. Enter 25 and press Tab. 10 Press Enter to draw and dimension the rectangle. The rectangle is fully dimensioned because Dynamic Input with persistent dimensions was
11 Right-click and select Done [Esc] from the marking menu to exit the Two Point Rectangle command. NOTE To move a sketch dimension to a new location, select the dimension, and press and hold the left mouse button as you drag the dimension. Release the mouse button when the dimension is placed to your satisfaction. The new feature, Sketch3, is added to the Model browser. We now create a single vertical dimension to center the rectangle on the flattened face.
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Click Sketch tab Constrain panel Dimension on the ribbon, or press D to invoke the Dimension command. Remember that you can also select General Dimension from the marking menu.
13 Select the two line endpoints shown in the image. Move your cursor to the left and click to place the dimension.
14 Enter 6.71 in the Edit Dimension text box. Click the green arrow (or press Enter) to create the dimension.
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Click Sketch tab Exit panel Finish Sketch on the ribbon, or select Finish Sketch from the marking menu, to finish the sketch and exit the sketch environment.
17 The model rotates automatically into the Home view when you finish the sketch. If not, press function key F6 to rotate the view. Previous (page 71) | Next (page 79)
2 Starting from the left, the Sketch mini-toolbar offers the following four commands: Extrude
3 Click the Extrude button and select the rectangle as the profile to extrude. Be sure to pick inside the rectangle.
4 When the Extrude mini-toolbar appears, click the flyout arrow on the Operation button and select the Cut option .
5 Now, select the Through All option in the Extents button flyout and click the green Ok button to complete the Extrude command. The new feature, Extrusion2, is added to the Model browser.
Face fillets are created between two faces or face sets. The faces need not share an edge. Any small edges and irregular geometry are blended over by the fillet. Full round fillets are variable-radius fillets that are tangent to three adjacent faces or face sets. The center face set is replaced by a variable-radius fillet.
We now create a simple edge fillet using Direct Manipulation. 1 Click the circular edge of the large diameter of the part.
2 The mini-toolbar appears offering both Fillet (first button) and Chamfer (second button) command options. 3 Click the Fillet button and the Fillet mini-toolbar appears.
NOTE While it is beyond the scope of this exercise to describe each of the mini-toolbar components, you are encouraged to review the Fillet topic in the Inventor Help. 4 For the purpose of this tutorial, we need only consider the following four components of the mini-toolbar: Value input box - used to enter a fillet radius in the value input field.
Ok button - indicated by a green check mark, the Ok button creates the fillet and terminates the command. Apply button - indicated by a green '+', the Apply button lets you apply one or more edge fillets without exiting the Fillet command. Cancel button - indicated by a red 'X', the Cancel button cancels the Fillet command. No fillets are created.
5 Try dragging the gold distance arrow manipulator forward and backward over the circular edge. Observe how the fillet radius increases and decreases in real time.
6 Drag the manipulator until 3.250 mm appears in the value input box, or enter the value 3.25 from the keyboard.
7 Click the Ok button to create the fillet and exit the command. The new feature, Fillet1 is added to the Model browser. Previous (page 79) | Next (page 84)
command from the marking menu. The Hole dialog box appears in its collapsed state in the graphics window. 2 Select the top face at the rear of the part. The Hole mini-toolbar appears in the graphics window. If the mini-toolbar obscures the pick location on the top face of the model, select the mini-toolbar by the grip button just to the left of the value input box, and move it to a
different location. 3 Look closely at the point you picked on the top face. The ring manipulator around the center of the hole represents the hole diameter. Click the ring with your mouse and it will turn gold in color. Try dragging the gold ring manipulator to increase and decrease the diameter of the hole.
NOTE You may need to zoom up your display a bit to make the manipulators easier to select. 4 The sphere manipulator at the center of the pick point represents the center location of the hole. Click the sphere with your mouse and it will turn gold in color, also. Try dragging the gold sphere manipulator to place the hole location dynamically.
For this exercise, we will use precise linear placement by selecting the appropriate edges and entering the required distances from each. 5 Click the inside edge of the rectangle.
6 Enter 5 in the value input box and press Tab to lock the horizontal dimension. 7 Next, click the outside edge of the highlighted face.
8 Enter 19 in the value input box and press Tab to lock the vertical dimension. 9 Using the Hole dialog box, enter the following values to create a M6x1 - 6H metric tapped hole with a thread depth of 6 mm:
Thread depth Drill Point Termination Hole Type Thread Type Size Designation Class Direction 6 mm 118 deg Distance Threaded ANSI Metric M Profile 6 M6x1 6H Right Hand
10 Click the OK button to close the dialog box, create the tapped hole, and finish the command. The new feature, Hole1, is added to the Model browser. Previous (page 81) | Next (page 90)
2 Select the angled face on the top of the part. The Move Face Free Move
triad appears. You can interactively position a face or feature by dragging the triad in a planar move, axial move, or free movement. The selected area of the triad controls the movement. The colors help you identify triad axes:
When you first activate the triad, its origin sphere is coincident with the geometry you want to transform. Click a triad section or drag to indicate the type of transform you want. As you select other parts of the triad, you can drag or enter precise coordinates corresponding to your selection. The triad is comprised of the following elements:
Arrowheads move the triad along the axes. Rotational manipulators rotate the triad around the axis. Click the red rotational manipulator to rotate in the YZ plane dynamically around the X axis. Click the green rotational manipulator to rotate dynamically in the XZ plane around the Y axis. Click the blue rotational manipulator to rotate dynamically in the XY plane around the Z axis. Planes move the triad in the selected plane. Sphere allows unrestricted movement in the view plane.
In the next step, we rotate the angled face in the XZ plane using the green rotational manipulator. It may be helpful to rotate the view a bit to provide easier access to the manipulator. 3 Click the Free Orbit command in the Navigation Bar at the right of the graphics window. The rotation symbol appears in the graphics window with both vertical and horizontal axes. Click inside the rotation symbol. Press and hold the left mouse button as you move your cursor
When you are satisfied with the new view, press the Esc key to exit the Free Orbit command.
TIP You can quickly access the Free Orbit function in the middle of another command by pressing and holding function key F4 as you rotate the view. When the view is rotated to your satisfaction, release the function key to resume the previous command. You can also use the ViewCube to orbit the model. Click and drag the cube to adjust your view.
4 Click the green rotational manipulator and drag to the right to see the effects of a negative rotation. Drag to the left to view a positive rotation. 5 Enter 2 in the value input box and click the green Ok button to rotate the face 2 in the positive direction. The Move Face command terminates and the new feature, Move Face1, is added to the Model browser. 6 Press F6 to restore the Home view.
7 Save and close the file. This concludes the Introduction to Direct Manipulation tutorial. Previous (page 84) | Next (page 94)
Summary
In this tutorial, you learned how to: Revolve and extrude profiles using Direct Manipulation.
Create a parallel work plane using a distance arrow manipulator. Project a coordinate axis. Sketch geometry and dimension using Dynamic Input. Mirror a sketch profile. Create a fillet using the mini-toolbar. Create a tapped hole. Rotate an existing face using the Move Face Triad.
What Next? In this exercise, the Sliding-pin Hanger sketch profile was provided for you. To learn how to create a part from scratch and gain further experience with sketching, part modeling, and work feature commands, try the Parts 1 and Parts 2 tutorials. Previous (page 90)
Parts 1
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In this tutorial, you work with various commands and workflows in Inventor to build 3D parts. This tutorial exposes you to various feature creation commands and workflows you can use when you create 3D parts. If the finished part is the correct size and shape, your modeling effort is successful. Objectives Create a part from a sketch.
Add dimensions and constraints to sketch geometry. Create and use parameters. Use feature commands such as Extrude and the Hole command. Use the pattern command to array features. Save a copy of a part as a new file.
Prerequisites Complete the Sketch Constraints and Introduction to Direct Manipulation tutorials.
Set these options in Application Options, Sketch tab: Apply driven dimension - Select
Grid lines Clear Minor grid lines Clear Axes - Select Snap to grid Clear Edit dimension when created - Select Autoproject edges for sketch creation and edit - Select Autoproject part origin on sketch create - Select
Navigation Tips Use Next or Previous at the bottom-left to advance to the next page or return to the previous one. Next (page 97)
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Click the Autodesk Inventor icon to start a new part. Select New to open the Create New File dialog box.
2 Click the metric folder to start a new metric part. Under the Part category,
If your sketch settings match the recommendations listed previously, you see an X axis, a Y axis, and a point at 0,0,0. 3 Click Sketch tab Draw panel Rectangle. Select Rectangle Two Point from the drop-down menu, or select Two Point Rectangle from the marking menu. Sketch a rectangle approximately centered about 0,0.
Apply a Horizontal constraint between the origin and the midpoint of a vertical line. Hover your cursor near the midpoint of the vertical line to display and select the midpoint.
Apply a Vertical constraint between the origin and the midpoint of a horizontal line. Hover your cursor near the midpoint of the horizontal line to display and select the midpoint. If the logic of these picks seems confusing, imagine the axis between the two points you are picking.
On the ribbon, click Sketch tab Constrain panel Dimension, or select General Dimension from the marking menu.
7 Place a horizontal dimension. 8 In the Edit Dimension dialog box, enter the equation Width=49mm to define a new variable named Width with an initial value of 49 mm. 9 Place a vertical dimension. Highlight the value in the Edit Dimension dialog box. Instead of entering a number, pick the horizontal dimension value. The variable name of the first dimension (Width) appears in the dialog box. Click the check mark to link the current dimension to the first dimension. The vertical dimension displays as fx:49. The display means that a formula is in effect for the vertical dimension and the current value is 49. 10 Right-click and select Done [ESC] from the marking menu to exit the Dimension command. You have created another equation!
98 | Chapter 5 Parts 1
11 To see the entire equation, right click in a blank area of the graphics window. Choose Dimension Display from the overflow menu, and then choose Expression. Notice the variable names and formulas appear. Each dimension is assigned a variable based on the order of creation. d0 is the first value assigned because 0 is the first integer. In this example, d0 was renamed Width and is a driving dimension. The second dimension retains the original variable name d1 and is driven by the dimension named Width. NOTE The order of creation has no impact on which dimension can be the controlling dimension.
NOTE The marking menu appears near the area of the screen on which you right-click. Use this technique to control where a marking menu appears. Previous (page 95) | Next (page 100)
NOTE Variables names are case sensitive and no spaces are allowed in the name. 3 Select Done when finished. TIP You can use algebraic operators in the equation area or in the Edit Dimension dialog box to create a mathematical formula. Incomplete or invalid equations display in red.
4 Right-click in a blank area of the graphics window. Choose Dimension Display from the overflow menu, and then Tolerance to display the dimensions without the parameter names. 5 Finish the sketch using one of the following methods:
Select the Finish Sketch command. Right-click in the graphics window, and choose Finish 2D Sketch from the marking menu. Click the Return button on the Quick Access toolbar at the top left of the screen display.
After finishing the sketch, the view automatically rotates to the Home (isometric) view. 6 Create the extrusion.
Click the 3D Model tab Create panel Extrude, or select Extrude from the marking menu. Click and drag the gold distance arrow manipulator until the value 20 mm appears in the value input box. Alternatively, you can enter 20 in the field using the keyboard. 7 Click the green Ok button to create the extrusion and finish the command. 8 Save the file with the name End Cap Back.
The drafting environment contains a hole note command which can associatively extract all the details of a hole.
To begin:
Start a sketch on the part face using one of these methods to start a new sketch (the second option is the most direct and offers the least amount of mouse movement). On the ribbon, click 3D Model tab Sketch panel Create 2D Sketch, and then select the part face to sketch on.
Select the face to sketch on. When the mini-toolbar appears, click the third button on the right labeled with the tooltip, Create Sketch.
Select the face to sketch on, then right-click and select New Sketch from the marking menu.
TIP The icons for 2D Sketch and 3D Sketch are similar. They provide two different sketching environments. If you start a 3D sketch, perform an Undo and start a new 2D Sketch. 2 On the ribbon, click Sketch tab Modify panel Offset.
3 Select one of the edges, then drag it to the inside, and click to place. All edges highlight and drag. If all the edges do not highlight, right-click and make sure Loop Select and Constrain Offset are checked in the overflow menu, then retry the selection. Enable Loop Select to allow all planar continuous sketch geometry to be selected as a group. Disable to select individual edges.
Enable Constrain Offset to apply automatic constraints which allow one offset distance to determine the position for the entire selection. Disable to allow each edge to be dimensioned independently.
Start the Dimension command. Dimension the offset geometry 5 mm away from a feature edge.
5 Place a horizontal and vertical dimension on the two edges of the offset geometry. The horizontal and vertical dimensions appear in parentheses as reference (driven) dimensions. These dimensions will be used later to extract the spacing in the feature pattern. NOTE If you receive a warning when you dimension the offset sketch geometry, choose Accept to create a driven dimension. This message appears if you did not choose Apply driven dimension in the Application Options Sketch tab.
Click 3D Model tab Modify panel Hole, or select Hole from the marking menu. Set the Placement option to From Sketch. Select the lower left vertex in the offset sketch to position the hole. Set the hole diameter to 6 mm and the termination to Through All, then choose OK to create the hole.
The sketch is consumed under the hole feature in the browser. 8 To select the 39-mm sketch reference dimensions for the hole pattern spacing, they must be visible. Locate the hole feature in the browser, and click + to expand and show the sketch. Right-click the sketch, and choose Visibility from the context menu.
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Click 3D Model tab Pattern panel Rectangular. The Features selection arrow is selected. Pick the Hole. If you are viewing the hole in a plan view, it is difficult to select the hole on the part. Rotate
the view slightly in 3D before selecting the hole on the part. You can also select the hole directly in the Model browser. IMPORTANT Do NOT select the extruded body, or it will be patterned with the hole. 11 Pick the Direction 1 arrow, and then choose a horizontal edge to set the direction. The edge you choose determines the initial direction. For example, if you choose the lower model or sketch edge, the horizontal pattern direction is to the left. If you choose the upper model or sketch edge, the horizontal pattern direction is to the right.
Use the Flip direction arrow to reverse the direction. Set the count to two, and then highlight the text in the dimension spacing field. With the text highlighted, select the horizontal sketch dimension to use the dimension value for the spacing. Pick the Direction 2 arrow, and then pick a vertical model or sketch edge. Set the count to two, and then highlight the text in the dimension field. Select the vertical reference dimension to use the dimension value.
12 Click OK to create the pattern. After you create the pattern, right-click Sketch2 in the Model browser, and turn off the sketch Visibility. Previous (page 100) | Next (page 107)
2 Right-click in the graphics window, and select Slice Graphics from the overflow menu, or choose F7 to toggle Slice Graphics on and off. Navigate to a plan view using the ViewCube (use Right, for example.).
Select Project Geometry to copy a parallel model edge to the sketch in the center of the part.
Start the Line command and begin to sketch a shape. Start with a vertical line from the midpoint of the projected geometry. A green dot indicates the midpoint.
TIP An explicit horizontal line on the lower section of the sketch is not required to create a closed shape. Inventor uses Coincident constraints to determine closed boundaries. If the two vertical lines are attached to the projected edge of the sketch with Coincident constraints, there is no need to draw the line.
Dimension the sketch as shown in the following image. Apply a Collinear constraint to the outer vertical edges as shown in the following image. It enables both lines to be controlled by the same dimension. All sketch elements change color to indicate that the sketch is fully constrained. TIP If the sketch is not fully constrained, one or both of the outside vertical lines are probably not attached to the projected line. Apply coincident constraints to attach the ends (indicated by the arrows in the following image) to the projected line. You can also apply a coincident constraint using a drag operation to connect elements.
On the Model tab, select the Revolve command. The closed boundary sketch profile you just completed should already be highlighted. If not, select it. Next, the highlighted axis button in the mini-toolbar prompts you to pick an axis to revolve around. Pick the center line.
TIP
If you define the axis line as a centerline, Autodesk Inventor selects the axis for you. Define the axis as a centerline to dimension the diameter when you dimension from the centerline to an outer edge. To designate the central axis as a sketch centerline, you must be in the Sketch environment. Select the axis, and then choose the centerline icon on the Format panel of the Sketch tab.
Finished shape -
Before we create a new unique part, we create the sketch to locate the tapped hole on both parts. 1 Start a new sketch on the top face as shown in the following image. TIP Use the ViewCube to navigate to the Top view.
2 Create and dimension a line 6 mm from the midpoint of the front edge. Make sure it is either perpendicular to the front edge or parallel to a side edge. 3 Finish the sketch.
6 You are now working in the new file, and the origin file End Cap Back has been closed. We are now ready to add the unique features to End Cap Front. Previous (page 107) | Next (page 115)
Start the Hole command. The Placement option From Sketch is active.
2 Select the far end of the 6-mm line for the hole center location. Set the hole depth to 14 mm.
3 Set the hole type to tapped. Change the thread type to ANSI Metric M Profile. Set the size to 5 and the designation to M5 x 0.8.
4 Click OK to finish the command and create the tapped hole. 5 On the ribbon, click the down arrow on the 3D Model tab Work
Features panel Axis command to display work axis options. Then select Through Center of Circular or Elliptical Edge from the Axis drop-down menu. Move your cursor over the tapped hole, and click to place the Work Axis when you see the preview image of the axis. 6 On the ribbon, click the down arrow on the 3D Model tab Work Features panel Plane command to display work plane options.
Select Angle to Plane around Edge from the Plane drop-down menu. Pick the front face of the part and the work axis as
shown. Change the Angle in the value input box to 0, and then pick the green check mark to create the work plane.
7 Start a new sketch on the front face of the revolved shape. 8 Create a vertical line on the center point. Add a 12.5-mm dimension to the line. 9 Click Sketch tab Draw panel Point. Place a center point at the end of the vertical line to allow the Hole command to detect and use the Center Point as a hole location. Finish the sketch.
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11 Set the hole diameter to 4mm. In the Termination drop down, select To and then pick the work plane that passes through the tapped hole as the termination location.
12 Click OK to finish the command and create the hole. If you edit the sketch that locates the tapped hole, the work plane and the 4-mm hole that terminates on the plane will reposition.
TIP The cutaway image was created by starting a sketch on the YZ Origin plane, then choosing Slice Graphics from the right-click context menu. It is not required for this exercise. Previous (page 113) | Next (page 122)
2 On the Placement drop down menu, select Concentric. 3 The Plane select option is enabled. Choose the front face of the cylindrical shape to define the plane. 4 The Concentric Reference select option is enabled. Choose an edge of the cylinder to position the hole at the center of the circular face.
5 Set the diameter to 14 mm. 6 Set the Termination option to Through All.
7 Choose OK to create the through hole. 8 On the ribbon, click View tab Visibility panel Object Visibility and then clear the All Workfeatures check box from the drop-down menu to change the Work Plane and Work Axis display to off. 9 Save the file. Previous (page 115) | Next (page 124)
4 Exit the sketch. The tapped hole, the work plane, work axis, and 4-mm hole are updated. 5 Save the file and close it. 6 Open the file End Cap Back. Previous (page 122) | Next (page 126)
Mirror a Feature
We now add a unique feature to the back cylinder cap. Use the Mirror command to create an identical feature on the opposite side of the part. Creating a feature and then mirroring it allows symmetrical features to be controlled by the original feature. When you edit the first instance, the mirrored feature automatically updates.
2 In the Hole dialog box, set the Placement to Concentric and the hole type to Counterbore.
Set the counterbore diameter to 26 mm. Set the counterbore depth to 6 mm. Set the drill diameter to 10 mm. Set the Termination to Through All.
3 Click the Plane selection arrow in the dialog box, and then select the front plane of the revolved shape. The hole is previewed and the select arrow is moved to Concentric Reference. 4 On the model in the graphics window, choose the edge of the revolved shape to define the concentric edge.
Start the Hole command. Set the Placement to From Sketch, and select the end of the 6-mm line to locate the hole.
Set Termination to To. Set Hole to Tapped. Set Thread Type to ANSI Metric M Profile.
8 Select the interior of the counterbored hole on the model to define the To termination, and then click OK to create the hole.
9 Start a sketch on the side of the cylinder block shown in the following image. 10 Place a Point, Center Point near the middle of the face, and constrain it to be horizontal and vertical to the outside edges.
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Start the Hole command. Set the Placement type to From Sketch. If there are no other sketches in the model, Autodesk Inventor selects the point. If there are other sketches present, pick the point.
13 Set the hole type to Drilled, the hole diameter to 10 mm, and the hole depth to 10 mm. 14 Click OK to create the hole.
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16 The feature selection arrow is active. Select the inside of the hole you just created to add it to the mirror. 17 Change the selection type to Mirror Plane. You can do it in the dialog box, or you can right-click and choose Continue from the pop-up context menu. 18 In the Model browser, under the Origin folder, pick YZ plane to define the mirror plane.
20 Save and close the file. Previous (page 124) | Next (page 135)
Summary
Congratulations! You have successfully completed this tutorial. In this exercise you: Created a part from a sketch.
Used the dimension and constraint commands to control the size and behavior of the sketch geometry. Used parameters to name and link dimensions. Used feature commands to create solid geometry. Used the pattern command to array features. Saved a copy of a part to create a new part file.
What Next? - This tutorial introduced you to basic part modeling commands. To learn about additional part modeling techniques, such as the use of work features, see the Parts 2 tutorial. Previous (page 126)
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Parts 2
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In this tutorial, you build a clamp mounting base using sketch geometry and common construction techniques. Objectives Create a work plane that bisects the part to mirror symmetrical features.
Create an offset work plane for a new sketch. Create a tangent work plane to locate a hole on a curved face.
Prerequisites Complete the Sketch Constraints, Introduction to Direct Manipulation, and Parts 1 tutorials.
Set these options in Application Options, Sketch tab: Apply driven dimension - Select
Edit Dimension when created - Select Autoproject edges for sketch creation and edit - Select Autoproject part origin on sketch create - Select Grid lines Clear Snap to grid Clear
Navigation Tips Use Next or Previous at the bottom-left to advance to the next page or return to the previous one. Next (page 138)
3 Create a horizontal dimension with a value of 160 mm and a vertical dimension with a value of 86 mm. The sketch is fully constrained. NOTE If the sketch is not fully constrained, make sure that the sketch is constrained to the Origin.
Exit the sketch. Use the Finish Sketch command, the Return command, or right-click and choose Finish Sketch from the marking menu to exit the sketch environment.
Use Direct Manipulation to start a new sketch on the side of the part. Click the face indicated. When the mini-toolbar appears, select the third button on the right, Create Sketch.
2 Create and dimension the sketch profile geometry as shown. You do not have to draw the bottom horizontal line if you connect the line endpoints to the projected geometry. As you dimension the profile, keep in mind that the 53 mm dimension is from the bottom projected edge as shown in the image.
Extrude the profile 18 mm. Use the Direction 2 button on the mini-toolbar to extrude the profile to the interior of the part.
TIP The default direction for extrude/join is away from existing material. The default direction for extrude/cut is towards existing material. It is good idea to view a model in a 3D view before you extrude a profile to visualize the direction. If you make a mistake and extrude a profile to the wrong side, use Edit Feature and flip the direction.
Use Direct Manipulation to start the Fillet command. Click the edge indicated and select Create Fillet from the mini-toolbar. Drag the distance arrow manipulator to add an 8-mm radius to the edge, or enter 8 in the value input box.
Select the plane and the concentric edge. Set the hole diameter to 11 mm and the Termination to Through All
Select Midplane between Two Parallel Planes from the Plane drop-down menu. To create a work plane that bisects the part, pick the face with the new feature and then the parallel face on the opposite side of the part. A work plane is created in the middle of the part.
NOTE The initial size of a work plane is determined by the size of the existing features. To resize a work plane, first select the corner, then drag the corner when the resize symbol appears.
Start the Mirror command. Select the extrusion, the fillet, and the through hole as the features to mirror.
TIP You can select the features on the part or in the Model browser.
3 When you finish selecting the features, choose the Mirror Plane selection arrow in the dialog box. You can also right-click and choose Continue from the context menu to change the selection arrow. Select the work plane in the center of the part to satisfy the Mirror Plane pick. Click the OK button to create the mirrored features and terminate the Mirror command.
Select Offset from Plane from the Plane drop-down menu. Steps 4-6 create a work plane that is parallel to the center plane and offset a specific distance.
5 Select the center work plane, and drag the new work plane towards you using the distance arrow manipulator. The Offset value input box displays with a numeric value in it as you drag (if not, clear all selections and restart the command, then try again). 6 Enter 30 mm in the Offset value input box to specify the exact distance from the center plane. 7 Click the green check mark to finish the command.
Start a new sketch on the offset work plane. (Select the edge of the work plane and click Create Sketch from the contextual mini-toolbar.) NOTE When you select a work plane for a new sketch, no geometry is projected to lock the sketch to the part. Project model edges to obtain geometry for connecting the sketch.
Start the Project Geometry command. Select the front edge as shown to project it to the sketch plane, and then sketch and dimension the profile shown. Be sure to select the bottom edge of the part when creating the 25 mm dimension.
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Extrude the profile 14 mm towards the interior of the part. Use the Direction 2 button on the mini-toolbar to change the orientation before selecting OK.
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Start the Hole command. Set the Placement option to Concentric. Select the plane and the concentric edge. Set the hole diameter to 8mm and the Termination to Through All
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Start the Mirror command. Select the extrusion and the through-hole as the features to mirror. Select the work plane in the center of the part to satisfy the Mirror Plane pick.
We now create two chamfers on the front of the base to create a smaller footprint for the front of the base. To determine the chamfer distance, we use the Measure Distance command to extract the distance between the two planes. 15 Start the Measure Distance command. You will find this command in the marking menu, or on the Measure panel of the Tools tab. Select the plane on the outside of the part and the plane on the front face of the small mounting tab. The distance between the two faces displays as 13 mm. We will use this distance to create a chamfer that terminates at the edge of this feature and the edge of the mirrored copy.
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Start the Chamfer command. Select the Two Distances option from the fly-out button on the mini-toolbar.
17 In the left value input box in the mini-toolbar, enter a value of 13 mm for Distance 1, and a value of 40 mm for Distance 2 in the right value input box. Click the Edges button and select the vertical edge on the outside of the part. If your preview image does not look like the preview in the following image, reverse the values for the distance input, or use the flip direction arrow to reverse the reference face.
18 Click the green Apply button (+) to create the chamfer and stay in the Chamfer command. Select the opposite outside edge to create the
second chamfer. Reverse the input values, or use the flip direction button to achieve the desired results. In the next exercise, we create a tapped hole for a set screw on a curved face. To do this, we create a work plane that is tangent to the curve and parallel to the base. Previous (page 140) | Next (page 155)
NOTE As you become a more advanced user, you might prefer to control globally the visibility of Work Geometry, Sketches, and more by using an Object Visibility filter in the View tab. If you switch the visibility off using these controls, right-click a work plane, other work feature, or sketch and note that the visibility is enabled but the feature is off. To enable it, switch the visibility to on in the Object Visibility area.
Select Tangent to Surface and Parallel to Plane from the Plane drop-down menu. Select the edge of the XY Plane and the tangent face of the curved surface to create the work plane.
Start the Project Geometry command. Select the two edges of the mounting tab as shown in the following image to project them to the sketch plane. Repeat this process for the other tab before leaving the Project Geometry command.
Start the Line command, and draw a line from the midpoint of one line to the midpoint of the other line. Repeat this process for other tab. Place a Point, Center Point at the midpoint of each line to locate the hole in the middle of the mounting tab. These points also allow the Hole command to detect them for hole placement.
Start the Hole command. The Placement option defaults to From Sketch because Autodesk Inventor detects that an unconsumed sketch is present. Autodesk Inventor detects the hole centers and selects them for the hole location. TIP Autodesk Inventor automatically selects hole locations from sketch points if no other unconsumed sketch exists.
9 Select the Tapped Hole option. Set the Thread Type to ANSI Metric M Profile, the Size to 6, and the Designation to M6x1.
10 Select To in the Termination option to terminate the tapped holes on the center holes. 11 Select an inside face of one of the existing holes to satisfy the termination selection. Make sure the check box in the dialog box is selected as shown here, or the operation fails. Click the OK button to create the holes and exit the Hole command.
Start the Project Geometry command. Select the work plane in the middle of the part to project the work plane as a line to the current sketch. Place two points (Point, Center Point) vertically in-line with each other. Place a vertical constraint between the two points to align them.
Add a 16-mm dimension from the center of the base to the upper center point.
Dimension the overall distance between the two points. Pick the two center points. Instead of adding a number for the overall distance, clear the value in the dialog box. Then, select the 16-mm dimension to add the dimension variable to the dialog box. Enter the multiplication operator *, and then the number 2. NOTE The dimension variables in your sketch may differ from the numbers presented in the following image. If they do, it does not affect the exercise.
Add a 33-mm dimension from the front edge of the part to one of the center points.
Start the Hole command. Place two through holes of 11 mm each on the center points.
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Start the Line command. Create a line from the mid-point of the back edge of the base towards the middle of the part.
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Finish the sketch. In the remaining steps, we create a counterbore clearance hole for a hex head bolt from a look up table.
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Start the Hole command. Pick the endpoint of the line to specify the hole location.
15 Select the counterbore hole with the clearance hole option as shown in the following image. The system determines the proper counterbore size for the fastener you specify.
16 Select the fastener parameters listed in the image, and then click OK to create the hole. 17 Save the file. You have successfully completed this exercise! Previous (page 155) | Next (page 164)
Summary
The completed part with all work features turned off.
Symmetrical work plane in the middle of the part. Planar parallel offset work plane. Tangent work plane. Tapped hole on a cylinder.
Counterbore and clearance hole from a look-up table for a specified fastener.
You used the mirror command to duplicate symmetrical features, and projected geometry from existing features to a sketch. Previous (page 160)
Summary | 165
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Assemblies
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NOTE Click and read the required Tutorial Files Installation Instructions athttp://www.autodesk.com/inventor-tutorial-data-sets . Then download the tutorial data sets and the required Tutorial Files Installation Instructions, and install the datasets as instructed. An assembly is a collection of components constrained to each other. This exercise introduces workflows you can use to insert and precisely position components relative to each other. Objectives The goal of the tutorial is to introduce techniques you can use to position and analyze the movement of components. Some of the topics covered are: Assembly constraints
Prerequisites Know how to set the active project, navigate model space with the various view tools, and perform common modeling functions, such as sketching and extruding.
Navigation Tips Use Next or Previous at the bottom-left to advance to the next page or return to the previous one. Next (page 170)
On the ribbon, click Assemble tab Component panel Place , or right-click and choose Place Component from the context menu.
4 Select Cylinder Clamp Cylinder Base.ipt and choose Open. The component is placed in the assembly. NOTE By default, you can place multiple copies. If you click in the graphics window, you will place place two copies. If you accidentally placed two copies remove one before proceeding. 5 Right-click, and select Done, or press ESC to exit the command. 6 Orient the view as shown in the following image. Set the view as the Home view. Make sure Work Plane1 in the center of the base is visible. TIP If necessary, expand the list under Cylinder Base in the browser, right-click Work Plane1, and turn on Visibility.
7 Save the file with the name Cyl_Clamp.iam. Previous (page 168) | Next (page 171)
Project edges from other components to a part sketch. Measure clearance space for the component envelope.
To create a part in the assembly, start the Create Component command, follow the steps described previously, and use the provided clamp sketch as a guide.
To save time, insert a 2D part in the assembly. Apply assembly constraints to position the 2D sketch on the base. Then extrude the sketch into a solid. 1 Start Place Component. 2 Place one copy of Clamp Sketch.ipt, and stay in the Place Component command.
3 While still in the the Place Component command, move the cursor over the edge of the sketch circle. In the graphics window:
The entire Clamp Sketch highlights. A copy of the Clamp Sketch moves with your cursor. A tooltip prompts you to make a second selection.
When the axis displays, select the circle, as shown in the following image. A mini-toolbar displays in the upper left-hand corner of the graphics window.
4 To select an axis, move the cursor over the inside of the hole on the base. When the axis preview displays, select inside the hole, as shown in the following image. Do not select the edge of the hole when a green dot appears. The dot is a point constraint, and does not result in an axis to axis constraint.
The copy of the Clamp Sketch is attached to the Cylinder Base, and the mini-toolbar moves to the area where you clicked. 5 Click OK to create the constraint. Hold the left mouse button down as you select the 2D sketch, and then push or pull on the geometry. The movement is limited to the axis you defined. 6 In the browser, under Clamp Sketch, expand the Origin folder, right-click the XY Plane, and turn on Visibility 7 Start the Assemble command. The mini-toolbar displays in the upper left-hand corner of the graphics window. 8 On the clamp sketch, select the XY Plane to satisfy the first pick. 9 Select the work plane in the center of the base, as shown in the following image.
The mate constraint displays in the preview. 10 On the mini-toolbar, click Constraint Type, and select Mate-Flush. Click the green OK button to apply the constraint and close the mini-toolbar. The following image shows the correct Mate/Flush solution on the left. The solution on the right is the result of a Mate/Mate. If you made a mistake, you can edit the constraint and apply the correct solution. In this case, the correct selection was specified for you. In the future, use the preview to help you decide whether to apply a Mate/Mate or a Mate/Flush constraint between two planes.
11 Click the Clamp Sketch, and hold the left mouse button down. Drag the 2D sketch. The part still has one degree of rotational freedom. All ungrounded components initially have six degrees of freedom: three translational (linear X, Y, and Z), and three rotational (rotational X,Y, and Z). 12 Click View tab Visibility panel Degrees of Freedom. A rotational arrow on the Clamp Sketch indicates the part still has rotational freedom. Select the Degrees of Freedom command again to turn it off. 13 Save the file as Cylinder_Main.iam. Previous (page 170) | Next (page 176)
and rotational freedom is intentional so that the piston can move in a higher-level assembly. Before proceeding, use Undo to restore the piston to the position it was in when you opened the file.
On the ribbon, click Inspect tab Interference panel Activate Contact Solver. The command activates, but no components belong to the contact set yet.
4 In the browser, right-click each of the following components, or in the graphics area right-click the components. Enable Contact Set in the context menu. Cylinder Head Cover_Front
5 Push and pull on the piston shaft. The piston body movement is limited by the physical contact with the front and back cylinder heads. NOTE Rapid mouse movement allows the piston to pass through the cylinder cover bodies. This intentional behavior enables you to move contact set members in or out of a closed body. 6 Pull the piston to the end of its stroke. In the Interference panel, click Activate Contact Solver again to deactivate it. 7 Right-click the Cylinder Body and clear Enabled to make it easier to select internal parts. When you turn off Enabled, a component displays transparently for reference, and you cannot select it. A component that is not enabled appears green in the browser. To re-enable a component, right-click the component in the browser, and click Enabled. 8 Start the Constraint command. In the dialog box, do not change any settings. 9 Click the end face of the Cylinder Head Cover- Back, as shown in the following image.
10 Rotate the assembly or use Select Other to select the back face of the Piston, as shown in the previous image. 11 Click More, and specify the following: Maximum: 35mm Minimum: 0 12 Click OK to create the constraint and close the dialog box. Drag the piston rod. The piston stops at either end. 13 In the browser, right-click the cylinder body and select Enabled. Experiment with Limits settings to change the range of motion. In the browser, edit the constraint. Expand the Piston, right-click the last Mate constraint, and select Edit. If you click Use Offset As The Resting Position, you can enter a default value for the piston position. If you drag the piston and let go, it snaps back to the resting position. Previous (page 171) | Next (page 179)
4 Save and Close the subassembly file. 5 Maximize the window containing the main assembly. 6 Start the Constrain command. 7 Apply a Mate axis/axis constraint between the 2D sketch and the hole in the piston rod, as shown in the following image.
When the subassembly is open in a separate window, the piston is free to move. When you insert the subassembly in the upper level assembly, the free movement is disabled. To finish constraining the subassembly in the main assembly, you must enable the freedom to move in the upper-level assembly. If the piston is not free to spin, the subassembly cannot rotate into the correct position. 8 Locate Cylinder Body Sub_Assy in the browser. 9 Right-click the subassembly, and select Flexible in the context menu. It activates the freedom of movement that was present in the subassembly in the upper level assembly. The subassembly icon in the browser changes to indicate that Flexible status is active.
On the ribbon, click Assemble tab Position panel Rotate to move the subassembly until the tapped holes in cylinder end caps are facing up, as shown in the following image. Right-click, and select Done. Unlike a view rotation, this command physically rotates a component in space. If you take the time to orient components relative to each other before you apply constraints, the constraints behave more predictably when applied.
10 Start the Constrain command. Accept the default settings. 11 In the browser, expand Cylinder Base and Cylinder Body Sub_Assy to expose the browser tree. Expand the Origin folder in Cylinder Body Sub_Assy. 12 Select Work Plane1 under Cylinder Base and YZ Plane in the Origin folder under Cylinder Body Sub_Assy to apply a Mate plane/plane constraint.
If the subassembly turns inside-out, drag it toward the back of the base to correct the orientation as shown in the following image. The constraints you applied limit the movement.
13 Start the Constrain command. Accept the default options. 14 Select the center of each of the holes indicated in the following image to place a Mate axis/axis constraint.
15 Drag the 2D sketch part to check the motion of your digital prototype.
1 Right-click the part Clamp Sketch in the browser and select Edit from the pop-up context menu, or right-click the 2D sketch in the graphics window and select Edit Component from the marking menu. You can also double-click the sketch or the part file in the browser to start an edit-in-place operation. Do not choose Open; if you do, the part file opens in a separate window. The inactive assembly components appear transparent.
2 Start the Extrude command. Enter a distance of 32 mm. Use the symmetrical in both directions option. Click OK to create the extrusion.
3 To remove material from the solid to allow clearance for the piston, start a new 2D sketch on the front face of the clamp as shown in the following image.
4 Project the geometry at the top of the extrusion to the sketch, as shown in the following image. 5 Sketch a rectangle that is coincident with the projected line, as shown in the following image. 6 Create a vertical constraint between the two edges indicated. NOTE If your geometry does not match the following image after applying the constraint, undo and apply a horizontal constraint. 7 Add a 16-mm horizontal dimension and a 3-mm vertical dimension, as shown in the following image.
9 Start the Extrude command. Cut the profile through the part. Use the All option.
11
Click the Return command, or right-click and select Finish Edit to return to the assembly environment.
12 On the ribbon, enable the Inspect tab Interference panel Activate Contact Solver command. 13 Move the clamp forward until the piston touches the front-end cap.
14
Choose Analyze Interference. Select the piston rod to define set 1. Select the clamp to define set 2. Click OK to check for interference. A small interference is detected where the piston rod passes through the cut in the clamp.
15 To remove the interference, double-click the clamp hinge to initiate an edit-in-place operation. In the part browser, edit the sketch under Extrusion4, and increase the vertical dimension from 3 mm to 6 mm. Update the part, and return to the assembly. Check for interference again. The interference has been resolved. 16 Save the assembly file and other components if prompted. Previous (page 179) | Next (page 191)
3 Right-click, then choose Repeat Place and place one copy of Short Shaft.ipt. Right-click and select Done when finished.
Start the Constrain command, and use Mate/Mate (the default) to constrain the axis of the long shaft to the axis of the lower hole.
5 Choose Apply to place the constraint. 6 Constrain the axis of the short shaft to the axis of the upper hole, as shown in the following image.
9 Select the planar face of the base mounting tab first, and then select the planar face at the end of the long shaft. Enter 5 mm for the offset value. Notice that the face selection color matches the color of the selection arrow order. The first selection is blue and the second selection is green. This can help you troubleshoot constraints as you use Autodesk Inventor.
NOTE If you pick the faces in the reverse order, enter a value of -5 mm. 10 Select Apply to place the constraint and stay in the dialog box to place another Mate/Flush constraint. 11 Pick the planar face of the clamp, and then pick the planar face at the end of the short shaft. Enter an offset value of 4mm, and then click OK to finish the command. The long and short shafts should appear symmetrically constrained as shown in the following image. The shafts are still free to rotate, but the constraints that fix their position relative to the other components are in place.
In the next segment, we will place and position the two cylindrical lock pins. We will position them in the hole so the flat surface of the pin faces the tapped hole. In this case, we do not want the cylinder to rotate. 1 Start the Place Component command, and place two instances of Lock Pin.ipt.
2 Select the Cylinder Base component. Right-click, and select Visibility in the context menu to switch off the visibility . 3 Place a Mate/Mate constraint to align each of the lock pins axially to the holes in the end of the Cylinder Body Sub_Assy. The long section should face towards the middle on both lock pins, with the flat area facing up as shown in the following image. TIP Use the Rotate command to re-align the pins if they are constrained axially, but the long section is facing out. After rotating, use Update to recalculate the axial constraint in the new position.
4 Select the Cylinder Base in the browser. Right-click, and select Visibility to re-enable the component visibility. To align the center of the flat area on the lock pin with the tapped hole in the base, we will create a work axis on the lock pin. 5 Double-click one of the lock pin instances, or right-click and choose EditComponent from the marking menu to initiate an edit-in-place operation. 6 On the View tab Visibility panel, select Object Visibility and ensure that All Workfeatures is enabled to view the work geometry. 7 On the 3D Model tab Work Features panel, select Work Axis. 8 Select Work Plane1 and the XZ Plane in the Origin folder of the Lock Pin to create a Work Axis in the middle of the flat cutout. A work axis should appear in the center of the flat section, as shown in the following image.
9 Right-click, and choose Finish Edit from the marking menu. Alternatively, choose the Return command on the 3D Model tab to finish the local edit and return to the assembly. 10 Start the Constrain command, and place a Mate/Mate constraint between the new work axis and the axis in the center of the tapped hole.
11 Choose Apply to place the constraint. 12 Place a Mate/Mate constraint between the two axes on the remaining lock pin to position the pin in the hole.
13 Click OK to apply the constraint and exit the dialog box. The lock pins are fully constrained in alignment with the tapped holes. 14 Save the file. In the following image depicting the Cylinder Base, Enabled is toggled off, while Visibility is not. If a component is not enabled, it remains visible in a transparent state, but it is not selectable. A component that is not enabled appears green in the browser. To re-enable a component, select the component in the browser, and choose Enabled in the context menu.
finish the assembly is furnished in the tutorial directory. The steps listed in the following section do not detail the workflow to place the circlips without Content Center. The Content Center allows you to place a component, adjust the size to match the target, and constrain it in a few picks. The target edge for the circlip we will place in the next section is the inside edge noted in the following image.
1 On the Assemble tab Component panel, choose the drop-down arrow under Place to access the Place from Content Center command. You can also right-click in the graphics screen and select the command from the context menu. 2 Expand the section titled Shaft Parts. 3 Expand the sub-section titled Circlips, and select External.
4 Select ANSI B 27.7M in the dialog box, and then choose OK. A preview of the component appears in the graphics window attached to the cursor. The question mark in the preview image indicates that the clip can be automatically resized using AutoDrop.
5 Move your cursor over the inside edge of the groove, and wait for the component to resize automatically. Click the edge when the component is the proper size, and then click the check mark in the AutoDrop dialog box to place and constrain the component.
6 Repeat to place the remaining circlips. Choose Done from the context menu when finished. There should be four instances of ANSI B 27.7N 3AMI-7 in the browser. 7 Start the Place Component command. 8 Place two copies of 6mm SHCS.ipt in the assembly. 9 Rotate the components, if necessary, to position the hex opening up as shown in the following image.
10 Start the Constrain command, and place a Mate/Mate between the centerline of the fastener and the centerline of the hole. 11 Choose Apply, and repeat for the other fastener. Click OK to apply the constraint and finish the command. 12 Turn off the Visibility of the Cylinder Base. 13 Start the Constrain command. Place a Mate/Mate constraint between the planar face at the bottom of the fastener and the planar face of the cutout in the lock pin.
14 Choose Apply and repeat for the other side. 15 Choose OK to finish. 16 Turn on the Visibility of the Cylinder Base. 17 Save the file. Previous (page 191) | Next (page 204)
Summary
Congratulations! You have completed this tutorial. In this exercise, you: Placed components in an assembly.
Applied assembly constraints. Edited parts from the assembly environment. Created and used Contact Sets. Enabled the Flexible state on a lower level subassembly. Used interference detection. Placed components using the Content Center library with AutoDrop.
What Next? Try the Drawings tutorial to learn how to document parts and assemblies using the drafting and view layout commands. Previous (page 198)
Summary | 205
206
Drawings
8
New Users 45 minutes hinge.idw hinge.ipt Cylinder Clamp.idw
NOTE Click and read the required Tutorial Files Installation Instructions athttp://www.autodesk.com/inventor-tutorial-data-sets . Then download the tutorial data sets and the required Tutorial Files Installation Instructions, and install the datasets as instructed. It is likely that Archimedes created engineering drawings as early as 260 BC and da Vinci documented his designs in the 1500s using drawings. Although the common blueprint (in use since 1842) has faded from use, 3D digital prototypes are still documented using drawings. Often these drawings are for those people responsible for manufacturing. Digital drawing files today follow the standards defined for paper drawings. The creation of a design drawing remains the ultimate goal for a majority of engineers and designers. Prerequisites Complete the Parts 2and Assemblies tutorials.
207
Understand the basics of the technical drawing process and industry standards, such as ANSI, ISO, and so on. Understand the material covered in the Help topic Getting Started. Click Application Options on the Options panel of the Tools tab. On the Application Options dialog box, click the Drawing tab and uncheck the option Edit dimension when created.
Navigation Tips Use Next or Previous at the bottom-left to advance to the next page or return to the previous one. Next (page 208)
Get Started
1 Open hinge.idw,located in \Tutorial Files\Cylinder Clamp.
This file contains a simple, two sheet drawing that you can refer to during the tutorial. Sheet:1 of the drawing contains four views of the part you
will detail during the first part of this tutorial. Sheet:2 shows how the drawing would look after the addition of a section view, dimensions, and annotation. 2 To view Sheet:2, double-click the Sheet:2 node in the browser.
NOTE Although you can add sheets to any drawing you create, you do not typically add sheets containing the same views shown on other sheets. The second sheet in the supplied drawing is simply an easy way to reference incremental progress for this tutorial. You can leave this drawing open as you continue with the tutorial. In the next several steps, you will select a template to begin a new drawing and add front, left-side, top and isometric views to the drawing sheet. Previous (page 207) | Next (page 209)
Create a Drawing
1 Click New on the Application Menu. 2 Click the Metric tab, and then select ISO.idw. 3 Click OK.
Autodesk Inventor opens an empty A3 drawing sheet with a generic border and title block. In the remaining steps, you place four views like the views you saw on Sheet:1 of the already open drawing.
4 On the ribbon, click Place Views tab Create panel Base . 5 To specify a model, in the Drawing View dialog box, click Open an existing file. 6 Select hinge.ipt, and click Open. 7 Click a location on your sheet for your front view. Leave space between the view boundaries and the drawing border to allow for additional view and dimension placement. NOTE Before you place the base view, you can use options on the Drawing View dialog box to specify the base view properties. For this tutorial, you accept the system default values. Previous (page 208) | Next (page 211)
View Projection
After you place a base view, the Place Views tab Create panel
Projected
To understand your view projection options, move your cursor in a circle around the front view boundary without clicking. Notice that Autodesk Inventor previews eight different projected views.
1 Click below your front view to place a top view. Notice that a temporary rectangle is placed, indicating the intended location of the new view. 2 Click to the right of your front view to place a left side view. Another temporary rectangle is placed. 3 Click below your front view and to the right of your top view. A temporary rectangle is placed for an isometric view. 4 Right click, and select Create. The three projected views that you positioned are now created. NOTE The ISO drafting standard specifies first-angle projection. The ANSI drafting standard specifies third-angle projection. Views are projected according to the standard specified by the template used to create drawings. Autodesk Inventor supplies templates for standards accepted world-wide. The supplied standards can be modified to suit your requirements.
Approximate layout of current drawing sheet with one base view and three projected views. Moving views is easy, if necessary. Just click and drag a drawing view while the red dotted view boundary displays. Dependent views will position relative to the parent view. At this point, you would likely begin adding dimensions to a simple part. However, for this part, add a section view. Previous (page 209) | Next (page 212)
. The Status Bar at the bottom left of the display screen prompts you to: Select a view or view sketch. 2 Click the left side view located to the right of the front or base view on your drawing sheet. You are prompted to enter the endpoints of the section line. Draw a vertical line that starts above the view geometry, extends below the view geometry, and passes through the middle of the part.
3 To find the middle of the part, slowly move your cursor over the top-most line in the center portion of the part. When you reach the middle of that line, the cursor displays a green ball. Do not click yet!
As you move upwards, notice the dotted line extending from your cursor to the middle of the part. This dotted line lets you know that you are aligned with the midpoint of the line that was located under the green ball. If you move too far to the right or the left as you move upwards, you are no longer aligned to that point, and the dotted line disappears. 5 With the dotted vertical line visible, click to select the top-most point of the section line. 6 Move your cursor straight down below the view. Your cursor indicates that the line is perpendicular to the part edge.
7 While the perpendicular icon displays next to your cursor, click to select the end point of the section line. 8 Right-click, and select Continue. The Section View dialog box appears offering various options for defining, identifying, and scaling the section view. For this exercise, accept the default settings. 9 Move your cursor to the left of the front view, and click to place the section view and close the Section View dialog box.
During the creation of a section view, you can use Inventor ability to infer geometric relationships while you sketch your section line. In this example, you used a single, straight line. In other more complex cases, you will use a multi-segment line that passes through key points of multiple features.
A section view is created, and a label is positioned that identifies the view and indicates the view scale. This view label is optional and can be repositioned and edited after placement as required. 10 Move your cursor over the view label. When the label text changes to red, click and drag the label away from the view geometry to allow room for dimensions. You will now place dimensions and other annotation on your drawing. Previous (page 211) | Next (page 217)
. 2 Move your cursor over the center of the upper left hole in the section view. When the green-filled circle appears, indicating that you are directly over the center point, click to select the first point of your centerline. TIP After clicking on the Centerline command, you can optionally click to select the circle first. You can then more easily select the circle center with a second click.
3 Move your mouse to the right until you are over the center of the upper-right hole in the section view. When the green-filled circle appears, click to select the endpoint of your centerline.
4 Right-click to display the context menu. 5 Select Create to complete the placement of the centerline.
6 Repeat steps 2-5 to place a similar centerline between these same two holes in the front view.
8 Move your cursor over the center of the cylindrical feature in the lower right of the section view. When the green-filled circle appears (to indicate that you are directly over the center point) click to place a center mark.
9 Repeat the previous step to place a center mark on the inside cylindrical radius and on these same locations in the front view.
With centerlines and center marks in place, it is time to place dimensions. Previous (page 212) | Next (page 220)
Place Dimensions
In this exercise, we use the general Dimension command. Autodesk Inventor also provides some unique dimensioning commands that are not covered in this tutorial. As you proceed, you may decide that a dimension (or other annotation) you placed is unsatisfactory. To delete a dimension or annotation that has already been placed, select the Undo command from the Quick Access toolbar. You can also select the dimension and press Del, or right-click and select Delete from the displayed context menu.
NOTE The following steps assume that you canceled the Edit dimension when created selection on the Drawing tab of the Application Options dialog box as instructed in the Prerequisites for this tutorial. If you did not, you will see an Edit dialog box displayed after clicking to place each dimension. You can continue this tutorial without changing the default settings by always clicking OK when this dialog box displays. However, we recommend that you change the default. 1 On the ribbon, click Annotate tab Dimension panel
Dimension
2 Move your cursor over the top-most extent of the vertical center mark on the left-most hole in the section view. 3 When the two green-filled circles appear and the vertical line highlights, click to select the vertical line of the center mark as the left extent of your dimension.
4 Move your cursor over the top-most extent of the vertical center mark on the right-most hole in the section view. 5 When the two green-filled circles appear and the vertical line highlights, click to select the vertical line of the center mark as the right extent of your dimension.
6 Notice that as you move your cursor, the dimension extension lines adjust. Click to position your dimension.
Although you placed a single dimension, the Dimension command is still active. 7 Move your cursor over the lower-most extent of the vertical center mark on the left-most hole in the section view.
8 When the two green-filled circles appear and the vertical line highlights, click to select the vertical line of the center mark as the left extent of your dimension.
9 Move your cursor over the lower-most extent of the vertical line representing the cut material. 10 To select the right extent of your dimension, click when the line highlights and the green-filled circle appears.
11 Move your cursor to select a position, and then click to place the 16-mm dimension.
12 Continue to place horizontal and vertical dimensions on the section, front, left, and top views. Click the Esc key to terminate the dimension command. 13 After placing several dimensions, you may decide that you would like to move a dimension. With no command active, move your cursor over a dimension value that you would like to move. When the dimension highlights, click and drag the dimension value (up/down or left/right) to new location. You can also click and drag any of the green-filled circle edit handles to make other dimension edits.
3 Move your cursor over the bottom horizontal line. When the line highlights, click to select the second side of the angle that you want to dimension. Notice that the icon near the cursor indicates that your selection will create an angle dimension.
4 To understand your dimension options, drag your cursor in a circle and notice that you can place your angle dimension in one of four quadrants defined by the intersection of the two lines that you selected.
3 Move your cursor over the left-most arc in the front view. Move your cursor along the arc until the green-filled circle appears at the 270-degree position. It indicates that you located the left-most quadrant key point. Click to select the left-most point of what will be an overall reference dimension. CAUTION: The midpoint of the arc segment also displays a green-filled circle at approximately 290 degrees. Selecting the arc segment midpoint will not produce the appropriate dimension.
4 Move your cursor over the right-most arc in the front view. Move your cursor along the arc until the green-filled circle appears to indicate that you located the right-most quadrant key point. Click to select the right-most point of what will be an overall reference dimension.
TIP Dimensions, centerlines, and center marks can also be placed for holes and other features in isometric views. Previous (page 226) | Next (page 231)
and Thread
2 Move your cursor near the 10 oclock position of the left-most hole in your front view, and click to select the arrow location of your hole call out.
3 Drag your cursor to position the leader and dimension for your hole callout. Click to finalize the placement.
Your drawing should now appear like Sheet:2 on the previously opened hinge.idw. Before you continue by working within a partially complete assembly drawing, save your drawing. 4 With the drawing you created active, click Save As on the Application menu. 5 Type a name for your drawing in the File name field of the Save as dialog box.
6 Click Save. By default, your drawing is saved in the Inventor IDW drawing format. If you routinely work with or send drawings to individuals using AutoCAD, consider saving your drawing in the DWG format. With the drawing you created active, click Save As on the Application Menu.
Click the selection arrow on the Save as type field on the Save As dialog box. Select Inventor drawing files (*.dwg) from the drop-down list. You may want to change the name of the saved drawing or the location where you will save DWG files, but for this tutorial, simply click Save. 7 From the Application Menu, click Close All.
Assembly drawings often contain numbered lists of component parts along with corresponding balloons which identify each part. In the next set of exercises, you place a parts list and balloons with corresponding numbers. Previous (page 231) | Next (page 234)
3 In the Parts List dialog box, select Parts Only from the BOM View drop-down list control in the BOM Settings and Properties area. 4 Click OK in the Parts List dialog box. A rectangle the size of the parts list appears attached to your cursor.
You are now ready to move the parts list to a position on your drawing sheet. 5 Move the parts list so that it aligns with the upper left of the drawing border. Notice that when your cursor is over the drawing border, an icon appears indicating the connection point for the parts list.
6 Click to accept the position of the parts list on your drawing sheet.
Each item in the assembly is given a sequential item number in the parts list. You will now add balloons which use these item numbers. Previous (page 233) | Next (page 238)
Add Balloons
8 On the ribbon, click Annotate tab Table panel, and then click the drop-down menu below Balloon. .
9 On the drop-down menu, click Auto Balloon. 10 Move your cursor over the isometric view of the assembly. When the view highlights with a red dotted boundary, click to select the view. 11 Use the Balloon command to select individual components for ballooning. In this exercise, you select all the components in the view. Click above and to the left of the view geometry, and drag the mouse
down and to the right. The pink rectangle should cover all the view geometry.
13 Select the Around option in the Placement area in the Auto Balloon dialog box. 14 Enter a value of 5 mm in the Offset Spacing field in the Auto Balloon dialog box. 8 Click Select Placement in the Placement area in the Auto Balloon dialog box. 9 Move your cursor into the drawing sheet. As you move your cursor, the balloons arrange themselves closer or farther away from the view center. Vertical rows move based on the horizontal position of the cursor relative to the view center. Horizontal rows move based on the vertical position of the cursor relative to the view center. The following illustration shows four possible balloon positions using the Around option.
10 Move your cursor to a position that most closely resembles the display in the lower-right quadrant of the image shown above. When your balloon spacing appears similar, click to display the balloon arrows. 11 Click OK in the Auto Balloon dialog box to accept and place the balloons and arrows. Previous (page 234) | Next (page 242)
Having placed many balloons automatically, you may decide to reposition one or more balloons or balloon leaders. In this case, the leader for balloon 1 (which identifies the base) needlessly crosses over the cylinder. In the following steps you move both the balloon and the leader arrow. 1 Move your mouse over balloon 1. The balloon and leader highlight, and a green edit handle appears in the balloon center. 2 Move your cursor over the green edit handle. When the move glyph appears next to your cursor, drag the balloon down towards balloon 7.
3 Drag slowly over balloon 7 and then downwards. As you drag downwards, notice the vertical dotted line appears, indicating that your balloon position is aligned with balloon 7. 4 Release your mouse button to accept a new balloon position similar to that shown in the following illustration.
2 When the move symbol appears next to the cursor, click and drag the location of the arrowhead point to the corner of the base closest to the balloon.
3 When the lines representing the bottom and side of the base highlight and the connection point icon appears next to your cursor, release your mouse button to select the new position for the arrowhead point. Next, you will place a few example notes. Previous (page 242) | Next (page 246)
Place Notes
Every drawing contains text and annotation. This text may be attached to drawing geometry with an arrow leader or contained within a specific area of a title block or revision table. It can be a lengthy set of notes. To place text:
2 Placing text on a drawing requires you to specify a location and an approximate initial size of the area occupied by the block of text. Move your cursor to the empty area above the title block. Click and drag a rectangle approximately as shown in the following image:
NOTE For smaller amounts of text, your initial rectangle can be smaller. The size of the text boundary can be adjusted at any time after placement so getting it exactly correct is not critical. When you release the mouse button, the Format Text dialog box displays. In addition to some text formatting options, this dialog box contains a large text entry field located along the bottom of the dialog box. For many general notes, you can accept the text formatting defaults (which are specified by the active style for your drawing). 3 Enter text in the text entry field. Type NOTES:, then press Enter and continue to type 1. This is a note. Press Enter again and continue to type 2. This is another note. 4 Click OK to place the text you typed in the text entry field on the drawing sheet, within the area specified by your rectangle.
5 Select another command, or click Esc to terminate the Text command. 6 Click the placed text.
The text highlights and displays edit handles (green-filled circles). You can drag the entire text block to a new location or move your cursor over one of the eight edit handles to resize the text block boundaries. 7 With the text selected, right-click and select Edit Text from the context menu. The Format Text dialog box opens with the selected text in the entry field. You can highlight individual words and apply formatting (bold, italic, underline) or change font or size. 8 Click Save to save the Cylinder Clamp drawing. NOTE After clicking Save, you may be presented with the Save dialog box prompting you with: Do you want to save changes to Cylinder Clamp.idw and its dependents? You can click the Yes to All button to save all the files associated with the assembly, or click No to All if you wish to save none. Click the OK button to save only the files changed in this exercise and close the dialog box. Congratulations! You have completed the Drawings tutorial. A brief summary follows.
Summary
The Autodesk Inventor drawing environment contains a collection of commands most of which were not discussed in this tutorial. Knowing how to use the fundamental methods to create basic drawings provides you with a foundation to explore the use of these other commands. The basic procedures covered in this tutorial include: Projected and section view creation
Summary | 249
250
Open a drawing and modify the drawing styles for dimensions. Apply the styles to dimensions and modify the display of hatch patterns.
Category Time Required New Users 45 minutes
251
NOTE Click and read the required Tutorial Files Installation Instructions athttp://www.autodesk.com/inventor-tutorial-data-sets . Then download the tutorial data sets and the required Tutorial Files Installation Instructions, and install the datasets as instructed. A drawing communicates a design, and must do so in a way that other people can understand. The drawings from every company follow some combination of rules from national, industry, or internal standards. In this tutorial, you change the style of the open drawing and load information from the style library. The project file references the style library that contains the data to load into the drawing. Prerequisites Complete the Drawings tutorial. Navigation Tips Use Next or Previous at the bottom-left to advance to the next page or return to the previous one. Next (page 252)
Manage Projects.
In the lower pane of the Projects dialog box, confirm that the Use Style Library setting is Read-Only. If it is set to Read-Write, right-click the setting, and select Read-Only. Then click Save.
NOTE Read-Only status enables sharing styles in model or drawing documents. When styles in the library change, CAD administrator can update all documents to use the new library styles. 3 Click Done to close the Projects dialog box. 4 In the Tutorial Files > Cylinder Clamp folder, open Drawing Styles.idw.
Annotation Styles
Drawing styles control the appearance of drawing annotations. The default styles delivered with Inventor comply with national and international standards such as ANSI, ISO, and GB. You can modify the styles to meet the requirements of your company. For example, if you have a text style that uses a large font, you can use that style to override the appearance of notes. This drawing was created using the ISO standard. Although most of the annotations follow the standard, some changes are required. In this exercise, you create a dimension style that uses a period instead of a comma for the decimal marker.
1 Click the Manage tab Styles and Standards group Styles Editor. The Style and Standard Editor dialog box displays. Each drawing contains the style information that controls the display of the annotations. In addition, the drawing can contain styles that are not used. The style library can store all the styles your company uses. To reduce file size, there are more styles in the style library than in a drawing. For example, styles for weldments only are not included in most drawings. The dialog box has a style tree list on the left side. The tree list has a node for each type of annotation. If you click a node, it expands to display the styles. Some annotations have only one style, while others have several. 2 Expand the Dimension node in the browser, and select Default (ISO). 3 To create a dimension style based on the Default (ISO) style, click New 4 In the New Local Style dialog box, in Name, enter Modified (ISO). Clear the Add to Standard setting, and click OK. The new style is added to browser under the Dimension node. NOTE Add to Standard controls whether to include the style in the active standard. You do not use this style in the default standard. 5 In Decimal Marker, change the setting to . Period, as shown in the following image.
6 Click Save. NOTE Each style is a separate collection of settings. Save changes before you switch to a different style. Previous (page 252) | Next (page 255)
1 Expand the Object Defaults node and select Object Defaults (ISO). Click New, and in Name,enter Modified Object Defaults (ISO). Clear Add to Standard. NOTE The Add to Standard behavior for object default styles differs from annotation styles. If Add to Standard is selected, the new object default becomes active for the standard. 2 Set the filter to Dimension Objects. 3 Change the Object Style for all dimension types that use the Default (ISO) to Modified (ISO), as shown in the following image.
4 Click Save. Expand the Standard node, select Default Standard (ISO), and create a standard named Modified Standard (ISO). On the Available Styles tab, select Dimension Modified (ISO) style. On the Object Defaults tab, set Active Object Defaults to Modified Object Defaults (ISO). Click Save, and double-click Modified Standard (ISO). The standard name changes to bold type to indicate it is active.
5 Click Done. Newly created dimensions use the Modified Standard (ISO). TIP To update existing dimensions, select the dimensions in the graphic window. Then on the ribbon, select Modified Standard (ISO) from the Style list on the Annotate tab Format panel.
1 Right-click and select Repeat Style and Standard Editor. 2 Expand the Dimension node, right-click Modified (ISO), and select New Style. In Name, enter Modified- No Trailing Zeros (ISO) NOTE Do not clear the Add to Standard selection. Modified Standard (ISO) is active, and you want to add this style to it. 3 On the Units tab Display group, clear the selection of Trailing Zeros. Click Save, and Done. 4 Select the hole notes in the base view.
5 On the Annotate tab Format panel Style List, click ModifiedNo Trailing Zeros (ISO).
Hatch Styles
Hatch patterns are used in section views, and to fill in the profiles in sketches. Most standards specify the use of a single hatch pattern, and the angle of the pattern is automatically changed on individual parts in assembly section views. Some companies use different hatch patterns for different materials to help differentiate them. In this exercise, you learn how to map hatch patterns to materials, import a custom hatch pattern, and override the appearance of a hatch pattern.
1 Zoom into view A-A. Since it is a view of a single part, all profiles have the same hatch pattern. 2 On the Manage tab, click Styles and Standards group Styles Editor. Expand the Standard node and select Modified Standard (ISO).
3 Click the Material Hatch Pattern Defaults tab. The default hatch pattern is set to ANSI 31, and no materials are listed. Click the From Style Library icon to import the materials from the style library. All materials are listed, and they are all mapped to the default hatch pattern. NOTE If materials do not display, confirm that the style library setting in the project is Read Only. Scroll down to Steel, Mild and click the hatch pattern. The drop-down menu lists ANSI 31, several ISO hatch patterns, and Other . 4 Click Other... to display the Select Hatch Pattern dialog box. This dialog box controls which hatch patterns are available in the drawing. Select ANSI 32 and click OK. The ANSI 32 steel hatch pattern is now available, but it is not set as the default hatch pattern for the Steel, Mild material. Click the hatch pattern dropdown menu again, and select ANSI 32. Click Save, and Done. Even though we set ANSI 32 as the default hatch pattern, the section view does not update. Once you map hatch patterns to materials, new section views automatically use those patterns. For existing views, Edit the pattern and set the By Material option. Right-click the pattern, and select Pattern By Material The section view updates to use the ANSI 32 hatch pattern, as shown in the following image.
The spacing on the hatch pattern is too close for this part cross-section. 5 Right-click on the pattern and select Edit . By Material is selected and Pattern is disabled. Change the Scale to 2, and click OK.
NOTE Note If you do not select the view before you create the sketch, the sketch is created on the sheet instead of the view. You cannot project view geometry into a sheet sketch.
Summary
The Autodesk Inventor drawing environment supports extensive drawing customization. Knowing how to use the Style and Standard Editor to customize dimension and hatch appearance provides you with a foundation to explore annotation customization further. The basic procedures covered in this tutorial include: Creating and modifying styles, object defaults, and standards.
Summary | 267
268
iLogic Basics
10
269
40 minutes bracket_no_rules.ipt
NOTE Click and read the required Tutorial Files Installation Instructions athttp://www.autodesk.com/inventor-tutorial-data-sets . Then download the tutorial data sets and the required Tutorial Files Installation Instructions, and install the datasets as instructed. iLogic extends the computational capabilities within Autodesk Inventor to include rules. These rules work with the parameter update mechanism of Autodesk Inventor and allow you to include much more sophisticated design intent into your models. In traditional parametric modeling, dimensional parameters drive geometry. Parameter values can be input directly by the user, or they can result from fixed equations involving other parameters or even linked spreadsheet values. Using rules in a parametric model allows for conditionally defined equations. Conditional equations can involve all aspects of the design. Equations or relationships can be defined between the parameters, properties, attributes, features, components, or any other aspect of the design. Defining the relationships between all objects in a design makes it possible to update the model completely, correctly, and automatically when input parameter values are changed. Objectives Become familiar with important iLogic concepts.
Create rules and parameters that control the modeling of a simple part.
Prerequisites Familiarity with Autodesk Inventor, and its basic part modeling functionality and concepts.
Navigation Tips Use Next or Previous at the bottom-left to advance to the next page or return to the previous one. Next (page 271)
3 Use the Save As command to save this document as a new file named bracket.ipt. This open document is your working file for the tutorial.
On the ribbon, click Manage tab Parameters panel Parametersto display the Parameters dialog box, which serves as the editor for all Autodesk Inventor parameters.
5 Click the Filters icon at the bottom of the dialog box. Select the All option to ensure that all parameters associated with the bracket model are displayed. Previous (page 269) | Next (page 272)
5 In the Add New Items field at the top of the dialog box, enter base, flange, and none. Make sure to press Enter after each item to place it on its own line. 6 Click Add to transfer the new items to the Value field at the bottom of the dialog box.
(1) Enter your items here. (2) Click Add. (3) Observe items added as values.
7 Click OK to accept these values and close the Value List Editor dialog box. In the Equation cell of the holes parameter, click the drop-down arrow to see the three string values you added.
8 Select the flange choice. Notice that as you change the value of the hole parameter to flange, it also changes in the Equation field. 9 Select Key checkbox of this parameter to make it a Key parameter. Previous (page 272) | Next (page 274)
4 Select the Key check box to make the chamfer parameter a Key parameter. 5 Click Done to close the Parameter dialog box and complete the parameter creation process. Previous (page 272) | Next (page 275)
3 Click the various choices in the list of filters. Notice how the list of displayed parameters changes.
All shows all parameters. Key shows only key parameters. Non-Key shows only non-key parameters. Renamed shows only those parameters that the user renamed. Equation shows only those parameters involved in an equation.
4 Close the Parameters dialog box. This simple bracket model has 28 parameters associated with it. It is not unreasonable to expect that a complex part or assembly of parts may have hundreds of parameters. By strategically designating Key parameters, it is possible to find relevant parameters much more easily by filtering the list. Previous (page 274) | Next (page 276)
Rule Editor
1 Rule.
2 Enter Modify_Feature in the Name field of the Rule Name dialog box, and click OK to display the Edit Rule dialog box. The Edit Rule dialog box is the heart of the iLogic functionality. You use this dialog box to create and edit iLogic rules. 3 Select the Model tab. The top left panel of this window includes a view of the Model tree. Click the Model Parameters node in the tree. Notice that the top right panel now lists only the Model parameters.
To see other sets of parameters, you can click the User Parameters node in the model tree to display only the manually created parameters. You write rules in the rule text area, which is located in the bottom panel of the Edit Rule dialog box. You can enter Rule keywords by typing them
directly into the text entry field. Or, you can select generic statements from the toolbar above the field and then editing the statements.
This tutorial describes entering the statements manually, unless otherwise indicated. 4 Click the User Parameters node to display the User parameters. The bracket model includes two holes: one in the base, and one on the flange.
Our new rule turns on (or off) the base hole, the flange hole, or both. In a previous lesson, we created a multi-value parameter named holes. We assigned three values to this parameter labeled base, flange and none. The rule turns on the flange hole when flange value is selected. Choosing base turns on the base hole, and a value of none turns off both holes
4 Press Enter to move to the next line. We can make the flange hole active by using an iLogic function.
2 Click the Model tab at the top of the Edit Rule dialog box, and click flange_hole in the Model tree. 3 Click the Names tab in the top right corner of the dialog box, and notice that flange_hole now appears here. 4 Highlight featurename in the rule text, and then double-click flange_hole in the Names tab to replace featurename with flange_hole.
(1) Highlight generic text. (2) Double-click name to replace highlighted text.
The Feature.IsActive function sets the activity state (suppression state) of a feature specified in quotation marks inside the parentheses. 5 To assign a value of True, first insert a space at the end of the statement. After the space, enter =, followed by another space, and then the word True. Assigning a value of True indicates that the flange hole is active (unsuppressed). When the flange option is chosen for the holes parameter, we want only the flange hole active. We must include a command that deactivates the base hole. 6 At the end of your rule text, press Enter to move to the next line, and then insert another Feature.IsActive(featurename) function. 7 Highlight the featurename string and click base_hole in the Model tree. Then double-click base_hole in the Name tab to replace featurename with base_hole, and assign a value of False. These two lines turn on the flange hole and turn off the base hole. Your rule now consists of three lines.
4 Add another ElseIf statement, and use the same copy and paste method to create the third part of this rule, where no holes are required. Modify the newly pasted text to suppress both hole features when the holes parameter is set to none. 5 Finish the statement by typing End If (or clicking the corresponding keyword button). The rule is complete.
Feature.IsActive("flange_hole") = False Feature.IsActive("base_hole") = False End If 6 Click OK on the Edit Rule dialog box. If there are no mistakes, the dialog box closes without an error message. An icon representing the new rule appears in the Rule Browser.
To verify the new rule, click Manage tab iLogic panel Rule Browser and view the tree.
The Rule Browser provides a way for you to see the rules in the current model. We explore the Rule Browser further later in this tutorial.
4 Click any other cell and observe the bracket. The only hole shown is the flange hole.
5 Change the multi-value selection to base, and click another cell. Only the base hole is shown.
6 Finally, change the multi-value selection to none, and click another cell. No holes are visible.
2 In the tree, click Modify_Feature once to highlight the rule, then click it again to enable edit mode. 3 Rename the rule to Hole_Rule, and press Enter. 4 Close the Rule Browser. Previous (page 275) | Next (page 287)
1 Rule.
2 Name the new rule Chamfer_Rule, and click OK to open the Edit Rule dialog box. The first part of the rule states that if the value for the Boolean parameter chamfers is true, then the chamfers feature is activated. 3 Enter the If statement for this rule.
2 In the chamfers row, click in the Equation field to enable the multi-value drop-down, then click the arrow and select False. Notice that all chamfers are deactivated.
3 Now, change your Equation selection to True. The chamfers are activated. Previous (page 276) | Next (page 289)
Bracket Width
1 in 2 in 3 in
Mass
400
Bracket Width
4 in
Add Values
First, we add the set of possible values for the mass parameter. Use the menus in the Filters area to display only the Key parameters in the list. This filter makes it easier to focus in on the mass parameter. 1 Right-click in any empty cell in the mass row, and select Make Multi-Value from the context menu. The Value List Editor opens. 2 In the Add New Item(s) field, add the values 200, 300, and 400 (the value of 100 should already be in the Value list). 3 Click Add button to populate the Value list, and then click OK to accept the list and return to the Parameters dialog box. You can click the drop-down menu in the Multivalue field of the mass row in the Parameter Editor to see the list of values. 4 Click Done to complete the modification of the mass parameter.
1 Rule.
2 Name the new rule Width_Rule. The first part of our rule states that if the mass is 100, the bracket width is 1 inch. 3 In the rule text area of the Edit Rule dialog box, begin the rule with an If statement. 4 Click the Model Parameters node in the Model tree, then locate the parameter labeled bracket_width under the Parameters tab to the right of the tree.
5 Double-click bracket_width to insert the parameter name into the rule text. Although parameter names can be directly typed into the rule, double-clicking from the list eliminates the possibility of spelling errors. 6 Set the bracket_width to 1 inch.
8 Add two more ElseIf statements to accommodate the remaining values of 300 and 400. 9 End the rule with an End If statement. The rule is complete.
2 Set the value of the mass parameter to 100. Notice that bracket_width is set to 1 inch.
3 Change the mass parameter value to 200, and notice that the bracket width changes again.
If you change the mass to 300, the width of the bracket increases to 3 inches. A mass of 400 results in a width of 4 inches. Try it! Previous (page 287) | Next (page 294)
Width
1 in 2 in
3 in
Mass range
Greater than 300 but less than or equal to 400 Greater than 400
Width
4 in
6 in
We can change an existing rule to accommodate these ranges. 1 Open the Rules Browser, and double-click Width_Rule to open the rule in the Edit Rule dialog box. 2 Modify the rule as shown.
bracket_width = 6 End If With these changes, we check for a range of values in each If or Else
If statement.
3 Click OK to close the Edit Rule dialog box. Remove the Multi-Value List from the Mass Parameter As a last step, we modify the User parameter mass, which is currently a multi-value parameter. We can remove the multi-value characteristic associated with this parameter by editing the multi-value list. 1 Open the Parameters dialog box. 2 Right-click an empty cell in the mass row, and select Edit Multi-Value List from the context menu. 3 Select all the values in the Value list, and then click Delete. 4 Click OK to accept the change. Notice that the mass parameter no longer has a multi-value list to select from. Test the Modified Rule 1 In the Parameters dialog box, enter a mass value of 75. The width of the bracket is set to 1 inch. 2 Change the mass to 150. The bracket width is now 2 inches.
3 Experiment further. By changing the mass to 250, the width changes to 3 inches. When mass is 350, the width of the bracket is 4 inches. Entering a mass value greater than 400 results in bracket width of 6 inches. Verify it by setting the mass to 1500. 4 Change the mass back to 150, then click Done. 5 Save and close bracket.ipt. Previous (page 289) | Next (page 298)
Summary
In this tutorial, you learned the following: Work with Parameters
Create numeric, true/false, and text parameters. Create multi-value parameters. Use Key parameters as search filters. Modify parameters.
Create rules. Construct conditional statements. Activate and deactivate features. Control part dimensions using a rule. Modify an existing rule.
To learn more about iLogic, we suggest that you take time to complete the remaining iLogic tutorials. Previous (page 294)
The Ribbon
11
New Users 25 minutes Start a new part file.
Perform workflows to draw your attention to key characteristics of the ribbon interface. Prerequisites Know how to set the , navigate model space with the various view tools, and perform common modeling functions, such as sketching and extruding.
As you work through a series of basic exercises to become familiar with the ribbon interface, it is not necessary to reproduce the sample geometry accurately. Navigation Tips Use Next or Previous at the bottom-left to advance to the next page or return to the previous one. Next (page 300)
299
Interface Fundamentals
The fundamental characteristic of the new interface is that commands formerly located on panel bars and toolbars are now located on tabs.
Commands formerly found on the various common menus are also located on the tabs.
Commands formerly found on the File menu are now located on the Application menu.
Though the change to tabs is a fundamental change to the interface, other interface structures remain unchanged. For example, Autodesk Inventor still uses the browser to represent file structures. Autodesk Inventor still uses context menus. In addition, the actual design and behaviors of features and commands remains unchanged: Extrude is still Extrude, Create Constraint is still Create Constraint, and Project Views is still Project Views. Previous (page 299) | Next (page 302)
Set the
As mentioned, this tutorial uses a generalized, theoretical workflow to facilitate your discovery of the interface. The workflow is only a vehicle for learning and is not meant to be credible from an engineering or design point of view. This workflow begins with a typical first task: setting the . If Autodesk Inventor is in a zero-doc state (no files are open), you can access the command on the tab: Previous (page 300) | Next (page 302)
Create a Part
Create a part file with a default template: 1 Click the drop-down arrow next to the New command on the Quick Access toolbar. 2 Select the Part template (the actual template standard is not important for this tutorial).
Next, draw a rectangle: 4 Click . 5 Approximate the rectangle as shown in the following image.
Notice that tabs are subdivided into panels. For example, the sketch commands you use for drawing geometry are grouped on the Draw panel; the panel subdivisions group functionally related commands. Previous (page 302) | Next (page 304)
This command provides the same results as the right-click marking menu option of Finish Sketch, as well as the Return command. The reason the command is so prominent is to help make it clear at all times when you are in sketch mode. For example, before you exit the sketch, select the Environments tab. Notice that the Finish Sketch command persists on the Environments tab, and the Sketch tab label is also highlighted.
It is possible to select other tabs at any time in your workflow, but the persistence of Finish Sketch and the tab highlight help make it clear you are still in sketch mode. Click Finish Sketch. Previous (page 303) | Next (page 306)
3 Click OK in the Extrude dialog box. 4 Click the Undo command, located on the Quick Access toolbar.
5 Press E on the keyboard. Notice that keyboard shortcuts behave the same as always. 6 Click OK in the Extrude dialog box. Previous (page 304) | Next (page 307)
Switch to an Environment
1 Select the Environments tab. Previous (page 306) | Next (page 307)
Print
Print is located on the Application menu. Click Print.
There is no need to print the file. Cancel the Print dialog box. Previous (page 307) | Next (page 308)
Measure
1 Select the Tools tab. The Tools tab contains many of the commands formerly found on the Tools menu. 2 Select the Distance command, located in the Measure panel.
3 Press Esc to close the command. Previous (page 307) | Next (page 308)
Save
1 Click the Save command, located on the Quick Access Toolbar.
Create an Assembly
With many workflows and procedures within Autodesk Inventor, there is often more than one method available to reach a given result. This characteristic also applies to file creation. As an alternative to the New command on the Quick Access Toolbar, you can access the file templates from the Application menu. You can also use the Quick Launch command in the Open dialog box.
Click to expand the Application menu, then click the arrow next to New to expand the submenu.
Notice that if you select New directly from the Application menu, the New File dialog box opens.
If you click the arrow next to New, the New submenu expands. Alternatively, the New submenu expands automatically after a short delay as you pause the cursor over the New parent menu. Previous (page 308) | Next (page 311)
Place Occurrences
1 Click the Place command, located in the Component panel of the Assemble tab.
2 Pause the cursor over a panel to display the commands on that panel.
3 Click the Minimize button again to reduce to the tab and panel titles.
As an alternative to cycling through the ribbon states, select a state from the drop-down menu.
You can also use the Clean Screen command to maximize model space instantly. 1 Select the View tab.
2 Click Clean Screen. This command hides the browser and maximizes the graphics area to the application window. Tab panels are minimized if they were in a maximized state. The command also maximizes the Autodesk Inventor window to your screen.
You can also use the keyboard shortcut: press Ctrl 0 (zero) to switch from Clean Screen display. The browser is restored and the tabs are also restored to whatever state they were in previously. Click the Minimize button, as needed, to restore the tabs to their full display.
Create Constraint
1 Select the Assemble tab. 2 Click the Constrain command.
You can create a constraint but is not necessary for the workflow. Previous (page 313) | Next (page 319)
2 Open the Standard.idw template. 3 Right-click the drawing sheet, and select Base View. 4 Click OK to place the view. 5 When you place the base view the Projected View functionality is automatically activated. Create one or more projected views.
3 Select the base view, and place the parts list. 4 Click Auto Balloon, located on the Balloon drop-down menu.
5 Place the balloon. 6 Click the Dimension command and place a dimension.
Customize Tabs
You can move commands you do not use, or commands you use less frequently, to the drop-down portion of the tab panels. 1 Right-click the Bend command and select Move to Expanded Panel.
2 Click the panel title to expand the panel and show the moved command.
3 You can also click the pin icon to pin the panel in the expanded state, as needed.
3 In the dialog box, specify Annotate Tab in the Choose commands from drop-down menu. 4 Select the command, and then click Add.
5 Repeat for the and commands. 6 Click OK in the Customize User Commands dialog box. A User Commands panel containing the commands you specified is added to the tab you specified.
Right-click the tab and notice the other customize options. Experiment with these options to tailor the tab to your preferences. Previous (page 321) | Next (page 327)
For Construction functionality: 1 Select the part file tab at the bottom of the graphics window to switch to that document. 2 Select the Model tab. 3 Click the Thicken/Offset command.
4 Create an offset surface. 5 Right-click the surface in the browser, and select Copy to Construction. 6 Right-click the newly created Construction node in the browser and select Edit Construction. For Base Solid edit functionality: 1 Open a common data format file, such as IGS or STP, that contains solid geometry. 2 Right-click the Base node in the browser and select Edit Solid.
Summary
The purpose of this tutorial was to help maximize your productivity within the new interface, as quickly as possible. In this tutorial, you learned how to: Find commands and command groupings within the tab structure.
Access and exit environments and sketches. Access commands on the Application menu. Use the Quick Access Toolbar. Increase model space. Customize the ribbon.
Summary | 329
In addition to this tutorial, there are a couple other ribbon-related Help items: Ribbon Introduction, a video overview of the ribbon interface.
Command Locator, an interactive guide that compares command locations in previous releases to their new locations in the ribbon.
You can access both items from: The Get Started tab.
The main Help drop-down menu on the application window. The Help home page.
Content Center
12
New Users 30 minutes Start a new assembly file (metric) Housing.ipt
NOTE Click and read the required Tutorial Files Installation Instructions athttp://www.autodesk.com/inventor-tutorial-data-sets . Then download the tutorial data sets and the required Tutorial Files Installation Instructions, and install the datasets as instructed. Autodesk Inventor Content Center libraries provide thousands of standard parts (fasteners, steel shapes, shaft parts, and so on). These libraries are accessed in Content Center. Explore the Content Center functionality to utilize standard parts in your designs. The examples in this tutorial use content based on two different standards. If your Content Center configuration does not contain the corresponding standard libraries, read along without performing the steps. Or use a similar part from a different library. For example, if the tutorial calls for a screw from the ANSI standard and your library contains only ISO parts, substitute a similar screw from your ISO library.
331
Understand the interface. Understand projects in Autodesk Inventor. See the Help or Getting Started for further information.
Navigation Tips Use Next or Previous at the bottom-left to advance to the next page or return to the previous one. Next (page 332)
1 Click
Manage Projects.
2 On the Projects dialog box, double-click the tutorial_files project in the projects list to set it as the active project. 3 Click Configure Content Center Libraries. The Configure Libraries dialog box displays a list of Content Center libraries in your library storage location. 4 Review the list to confirm that libraries are available in the project configuration. NOTE To perform the tutorial steps, at least one (non-empty) Content Center library must be available for use. A library is available if it has the In Use option selected and a Read-Only or Read/Write status in the Access column. TIP If no libraries are available, set up Content Center libraries first. See Help for more details, or contact your CAD Administrator. 5 Click OK in the Configure Libraries dialog box, and then click Done in the Projects dialog box. Previous (page 331) | Next (page 333)
from Content Center. The Place from Content Center dialog box displays. 3 Switch on the following: Search
TIP Some buttons may already be selected. Click them to make sure they are switched on.
The Place from Content Center dialog box is the main interface for a Content Center consumer. You can find, select, and place a standard part or feature to an assembly. The dialog box presents a merged view of content contained in all configured libraries.
The Place from Content Center dialog box displays several panels: Category View panel on the left displays a tree structure of the current Content Center database.
List View panel on the right displays all items available in a category (folder) selected on the Category View panel. Table View panel displays all members of a part (feature) family selected on the List View panel. Search panel enables you to find components in libraries. Favorites panel stores your favorite parts. History panel displays previously placed components.
TIP To use manual placement as the primary method, unselect AutoDrop on the toolbar. To place a part manually by using the Table View: 1 In the Table View, click row 95 to select the family member (a screw with M6 thread type, 30-mm nominal length). 2 Click OK to place the selected part in the assembly. The manual placement method is automatically used because the family member to place is already determined. 3 Right-click in the graphics window, and select Done to finish the command. 4 Review the placed part in the assembly and in the browser.
Create iMates
The components that are supplied in the Content Center libraries include iMates to make placement easier. Find the name of the insert iMate for the previously placed cap screw. Then open Housing.ipt and edit it to create an iMate with the same name. 1 In the browser, right-click the previously placed cap screw, and then select Expand All Children. Make a note of the name of the insert iMate, Insert In1. 2 Right-click the cap screw, and click Delete to delete it from the assembly. 3 On the ribbon, click Assemble tab Component panel Place, and place one occurrence of the part Housing.ipt in the assembly.
4 Use the View Cube or Orbit to adjust the viewpoint to approximate the following image.
5 Right-click the Housing part in the browser, and click Edit. 6 Click Manage tab Author panel iMate to activate the Create iMate command.
7 In the Create iMate dialog box, click Insert , and then select the circular edge, as shown on the following image.
8 Click the More button (>>) to expand the dialog box, and then type Insert In1 in the Name field. 9 Click OK. The iMate is created in the part. 10 Click the Return command to return to the parent assembly. Previous (page 335) | Next (page 338)
3 Right-click the Forged Socket Head Cap Screw - Metric family, and select Navigate to Category. The family displays and selected in the List View. 4 Switch off the Table View panel. 5 Hold down the Alt key, and double-click the Forged Socket Head Cap Screw - Metric family to place a member of the family in the assembly. 6 In the Family dialog box, select the same family member as you placed previously: select M6 from the Thread Description list, and then select 30 from the Nominal Length list. 7 Select Use iMate, and then click OK. The selected cap screw previews in place (honoring the specified Insert iMate).
Use AutoDrop
AutoDrop enhances placement techniques with functional design automation. It automatically checks geometry for placement and sizing based on the content family characteristics. Place head cap screws to the remaining mounting holes of the Housing part by using AutoDrop. 1 On the ribbon, click Assemble tab Component panel Place from Content Center. 2 Use Search to find available head cap screws: Insert the Head Cap Screw string in the Search For box of the Quick Search panel.
3 On the Search Results panel, locate the DIN 6912 cylinder head cap screw. Right-click it, and select Navigate to Category. The family displays and selected in the List View. 4 Double-click the DIN 6912 family. The graphics window with the assembly displays. 5 Position your cursor over an empty mounting hole as shown:
6 Click to display the AutoDrop toolbar. AutoDrop determines that multiple placements of a selected component would be desired. Notice that the circular top edge of each of the other mounting holes highlights to indicate where AutoDrop places additional components. NOTE The Insert Multiple option on the toolbar controls how multiple components are placed.
7 Drag the red arrow on the screw preview to change the nominal length of the screw to 30 mm. NOTE When you drag the red arrow, a tooltip shows the entire size of the component. 8 Select Apply on the AutoDrop toolbar to place three cylinder head cap screws. 9 Right-click in the graphics window, and select Done to finish the command.
5 Click OK on the family dialog box. Then click OK on the message box. All occurrences of the selected screw are replaced.
Summary
Summary | 345
In this tutorial, you learned how to: Review the library configuration in the project.
Work with the Place from Content Center dialog box. Find a part family by using the Content Center browser, Search, and History. Select a family member (part) and place it in an assembly. Use iMates to place a part from Content Center. Place a Content Center part by using AutoDrop. Change the size of a placed Content Center part. Replace a part with another part from the Content Center library.
Remember to check Help for further detailed information. What Next? Use a procedure from this tutorial to place a bearing in the assembly. Read more about Content Center in Help. Continue with the Content Center User Libraries tutorial. Previous (page 344)
Sketch Blocks
13
347
NOTE Click and read the required Tutorial Files Installation Instructions athttp://www.autodesk.com/inventor-tutorial-data-sets . Then download the tutorial data sets and the required Tutorial Files Installation Instructions, and install the datasets as instructed. Define sketch blocks to capture geometric configurations as a fixed set, and place instances of the set into an assembly layout. In many assembly designs, geometric configurations are repeated. For example, you can group 2D sketch geometry into a sketch block that represents a car seat screw assembly. You can place instances of the block into your assembly layout. The instances are defined in the sketch block. Any changes to the block design are automatically reflected by the instances. You could create nested sketch blocks to represent the car screw assembly and place flexible instances of these blocks into your layout. These flexible instances retain specified degrees of freedom that allow them to simulate the kinematics of the screw assembly. You start this tutorial in an existing part with 2D sketch geometry. Objectives Create, edit, and format sketch blocks.
Prerequisites Know how to set the , navigate model space with the various view tools, and perform common modeling functions, such as sketching and extruding.
Navigation Tips Use Next or Previous at the bottom-left to advance to the next page or return to the previous one. Next (page 348)
Get Started
Open Car Seat Sketch Blocks in Autodesk Inventor.
1 Click
Open.
2 Open Car Seat Sketch Blocks.ipt. Previous (page 347) | Next (page 349)
After you open the part file, note the presence of one sketch, Sketch1, in the Model browser. Click Sketch1 and you see all geometry in the graphics
window highlighted. You can use one 2D sketch to create all your geometry then group the appropriate geometry into sketch blocks. 1 Use navigation commands, such as View Face and Zoom Window, to position the sketch geometry in the graphics window as shown. 2 Double-click Sketch1 in the Model browser.
3 Window-select the lowermost geometry, and click Create Block in the Layout Panel on the Sketch tab.
NOTE You can pre-select geometry and activate the Create Block command, or you can activate the command and select geometry. 4 For Block Name, enter Worm Gear Assy. You can also define the insert point and add a description. The insert point is where the sketch block is attached to the cursor when block instances are placed. 5 Click OK. The sketch block is created. 6 Expand Sketch1 in the Model browser. Pause the cursor over the sketch block instance , Worm Gear Assy:1. The associated sketch geometry highlights in the graphics window. Create Block creates a sketch block definition in the Blocks folder and replaces the original 2D sketch geometry with an instance of the block. Expand the Blocks folder to view the Worm Gear Assy block definition node.
7 You can create multiple sketch blocks without closing the Create Block dialog box. Click Create Block on the Sketch tab, and select the geometry shown. Enter Connecting Rod as the Name, and click Apply. The block is created, and the dialog box awaits selection of geometry for the next block.
8 Select the geometry shown, and create the Link Plate sketch block.
9 Select the geometry shown, and create the Pivot Plate sketch block.
10 Exit the sketch, and save your file. Previous (page 348) | Next (page 352)
3 Exit the sketch. 4 Expand the Blocks folder, and double-click the Worm Gear Assy definition. The block definition opens for edit in the graphics window, but the newly created rectangle geometry is absent. It is because the edit is out-of-context of the sketch. You can make new geometry to add, but geometry that exists outside the block definition is not available. 5 Right-click, and select Finish Edit Block. 6 Open Sketch1 for edit. 7 Double-click block instance Worm Gear Assy:1, or right-click on the instance and select Edit Block. It opens the Worm Gear Assy block definition for edit in the context of Sketch1. The newly created rectangle geometry is exposed to the block definition. 8 Select the rectangle geometry you created. Hold down the Ctrl key, and click the four lines of the rectangle. When all four lines are selected, right-click and select Add To Block.
NOTE If you had created new geometry during the block edit, the new geometry is automatically added to the block definition. 9 Right-click, and select Finish Edit Block. NOTE Alternatively, you can double-click the Sketch1 browser node to finish editing the block and return to the sketch. 10 To illustrate that the block definition has changed, drag and drop the Worm Gear Assy block definition (from the Blocks folder) into the graphics window. Worm Gear Assy:2, another instance of Worm Gear Assy, is created showing the rectangle geometry you added when you edited the block definition in-context.
11 Exit Sketch1. 12 Double-click the Worm Gear Assy block definition under Blocks. It opens the Worm Gear Assy block definition out-of context. 13 Delete the rectangle geometry you previously added. 14 Right-click, and select Finish Edit Block. Both instances of Worm Gear Assy are updated to show the geometry was removed.
3 Now, override the default format. Right-click the Worm Gear Assy:1 instance, and select Properties. 4 Select Blue for Line Color and click OK, then click in the graphics window to clear the selection. The instance is now blue.
5 In a similar manner, change the color of the Worm Gear Assy:2 instance to red.
6 Open Sketch1. 7 On the ribbon, click Sketch tab Format panel Sketch
Properties
8 On the Sketch Properties toolbar, click the Formatting Toggle to switch between the default format associated with the block definition and the user format you applied. The default format displays when the toggle is selected. 9 Delete the Worm Gear Assy:2 instance. 10 Reset the geometric properties Line Color for the Worm Gear Assy block definition and Worm Gear Assy:1 instance to Default.
You can also update your block properties to change the Insert Point location, visibility, block name, and description. As with other block edits, any changes are made to the block definition and reflected in all block instances. 11 Double-click the Connecting Rod:1 instance. 12 Click in the graphics window to ensure that no geometry is selected. 13 With no geometry selected, right-click in open space in the graphics window, and select Block Properties. 14 Click Select, and redefine the Insert Point. The Insert Point simply defines the attachment point between the cursor and block instance, when the instance is placed into the sketch.
15 Change the name to Rod. 16 Click OK. The block definition name changes to Rod and the instance name changes to Rod:1. 17 Use the Block Properties to change the name back to Connecting Rod. 18 Right-click, and select Finish Edit Block. NOTE Alternatively, you can double-click the Sketch1 browser node to finish editing the block and return to the sketch. 19 Exit the sketch and save your file. Previous (page 352) | Next (page 359)
3 Click Create Block. 4 Enter Screw Rod Assy as the block name. 5 Click OK. A new block definition Screw Rod Assy is created. Expand the block definition to view the nested structure. 6 Expand the Screw Rod Assy:1 block instance in Sketch1. The Worm Gear Assy:2 and Connecting Rod:2 instances are dependents of the Screw Rod Assy block. NOTE When the Screw Rod Assy nested block is defined, the original instances Worm Gear Assy:1 and Connecting Rod:1 are deleted. New instances Worm Gear Assy:2 and Connecting Rod:2 are created as dependents in the nested block. 7 Drag and drop the Screw Rod Assy block definition (from the Blocks folder) into the graphics window. The Screw Rod Assy:2 instance is created.
8 Double-click either Screw Rod Assy instance in the Model browser. The block definition is open for in-context edit. All other geometry is shaded to gray.
9 Double-click the Worm Gear Assy:2 block instance, either in the Model browser or in the graphics window. 10 Create a centerline down the axis of the Worm Gear Assy, as shown. Ensure that the centerline endpoints are constrained to the Worm Gear Assy geometry. This centerline will participate in a collinear constraint with the centerline of the Connecting Rod.
NOTE Both instances of the Worm Gear Assy update to show the centerline.
11 Right-click, and select Finish Edit Block. You are returned to the edit of the Screw Rod Assy block. NOTE Alternatively, you can double-click the Screw Rod Assy block instance node to finish the edit of the Worm Gear Assy block. This returns you to the edit of the Screw Rod Assy block. 12 Apply the collinear constraint between the Worm Gear Assy and Connecting Rod centerlines.
13 Right-click, and select Show All Constraints. The collinear constraint glyphs are shown for both Screw Rod Assy instances.
14 Right-click, and select Hide All Constraints. 15 Click the Connecting Rod geometry in the graphics window and drag. The sketch block instances begin to demonstrate basic kinematics due to the collinear constraint.
16 Right-click, and select Finish Edit Block. NOTE Alternatively, you can double-click the Sketch1 browser node to finish editing the block and return to the sketch. Use sketch constraints between nested blocks to represent your assembly. 17 Select Screw Rod Assy:2, and use Rotate on the Sketch tab to rotate as shown.
19 Click the corner geometry of either block instance in the graphics window and drag.
Since the block instances are constrained at the sketch level, you can move the block instances relative to one another. However, the geometry within the block instances shows no relative motion. To manipulate the block instance degrees of freedom outside of the block instances, you toggle the block instance to Flexible. 20 Right-click each Screw Rod Assy instance, and check Flexible. 21 Click different sections of the block instance geometry, and drag to see the effect. 22 Experiment with different constraints, both within the block instances and at the sketch level, and note how you can simulate different kinematics. You begin to see the power behind nested and flexible sketch blocks. 23 Exit the sketch and drag the geometry. With the block instances toggled to Flexible, the degrees of freedom remain exposed at the part level. 24 Save your part file and exit. The tutorial is complete. Previous (page 355) | Next (page 367)
Summary
In this tutorial, you: Created sketch blocks.
Edited sketch blocks. Created nested, flexible sketch blocks, and simulated 2D kinematics.
For further use of sketch blocks, visit the Top-down Workflow tutorial. This tutorial demonstrates the use of sketch blocks in the top-down design workflow. Remember to check Help for further details on sketch blocks.
Summary | 367
Parameters
14
369
NOTE Click and read the required Tutorial Files Installation Instructions athttp://www.autodesk.com/inventor-tutorial-data-sets . Then download the tutorial data sets and the required Tutorial Files Installation Instructions, and install the datasets as instructed. Create an external table of parameters. Then link it to an existing part file to make the part a parametric table-driven model. Objectives Create a table.
Link a table to an existing part. Assign parameters to existing dimensions. Resize the part by changing one value.
Prerequisites Know how to set the and navigate the model space with the various view commands.
Navigation Tips Use Next or Previous at the bottom-left to advance to the next page or return to the previous one. Next (page 370)
NOTE You must have Microsoft Excel installed on your computer to complete this tutorial. Previous (page 369) | Next (page 371)
5 6 7
11
holedia
=B1*0.6
Open a Part
1 Switch to the Autodesk Inventor window. (If you have not started a session yet, do so now.)
2 Click
Open.
3 Open nozzle.ipt.
Parameters
Whenever you dimension an element or define a feature, Autodesk Inventor assigns a parameter name to that value. Each parameter in your model is prefixed by the letter d. You can edit any parameter, however, d is reserved for parameter names. To avoid conflicts, do not use this prefix when defining parameters in an external table.
To edit a parameter name or equation, click in the cell you want to change. Use the same method to add comments.
4 Review your parameter names and values. 5 Click Done when you are ready. Previous (page 375) | Next (page 379)
2 Right-click in the graphics window, and then select Dimension Display Expression. 3 Double-click the 10-mm horizontal dimension at the base of the sketch.
4 Enter base in the Edit Dimension dialog box. 5 Replace the other dimensions with spreadsheet driven parameters as shown. NOTE Parameter names are case sensitive. Invalid parameter names are displayed in red text.
2 In the Extrude dialog box, change 12 mm to extrude1. 3 Click OK to accept your changes. 4 Repeat these steps for Extrusion2, replacing 6 mm with extrude2.
2 In the Chamfer dialog box, change 2 mm to chamfer. 3 Click OK to accept your changes. NOTE The size of the part has not changed yet because the parameters in your spreadsheet have the same values as the original parameters. Previous (page 381) | Next (page 384)
2 In the Diameter field of the Holes dialog box, change 6 mm to holedia. 3 Click OK to accept your changes. 4 Click Save. Previous (page 383) | Next (page 385)
Summary
Using a simple symmetrical part, you learned how to: Create an external table.
Using these techniques, you can create your own parametric, table-driven models.
Summary | 387
388
15
389
Manifold_Block_no_rules.ipt
NOTE Click and read the required Tutorial Files Installation Instructions athttp://www.autodesk.com/inventor-tutorial-data-sets . Then download the tutorial data sets and the required Tutorial Files Installation Instructions, and install the datasets as instructed. This tutorial expands upon the information presented in the iLogic Basics tutorial. iLogic helps you write rules that can drive the parameters, features, attributes, iProperties, and other elements in an Autodesk Inventor model. The rules are stored within the part or assembly document. iLogic rules are written in a language that is a slightly modified version of Visual Basic .Net (VB.Net). The language is easy to learn, including the more advanced features that are also available. In the following lessons, you add rules to a parametric part. Objectives Use the parameter interface
Add a rule Write a rule Run a rule Edit a rule Use the Rule Browser to reorder rules Read data from an embedded spreadsheet Set feature and component activity
Prerequisites Familiarity with Autodesk Inventor, and its basic part modeling functionality and concepts.
Completion of the iLogic Basics tutorial. See the Help topic Getting Started for further information.
Navigation Tips Use Next or Previous at the bottom-left to advance to the next page or return to the previous one. Next (page 391)
On the ribbon, click Manage tab Parameters panel Parameters. NOTE Parameter names in iLogic are case sensitive. Follow the case being used in the Parameters dialog box, and also when creating rules.
2 Create a new numeric parameter named port_a_size. Set the Unit value to in, and enter an initial Equation value of 0.50. Define it as a multi-value parameter with the following values:
0.5 0.75 1.00 1.25 1.50 2.00 2.50 3.00
NOTE For more details on the exact steps needed to create a parameter, please revisit the iLogic Basics tutorial. Remember that you can cut and paste the values from the previous table to set the values for the multi-value list. 3 Make port_a_size a Key parameter. 4 Create two more parameters, named port_b_size and port_c_size, with the same settings and multi-value list. Set both as Key parameters. Previous (page 391) | Next (page 393)
The other parameter defines whether we are creating a standard or a custom block. 1 Create a text parameter named block, and define it as a multi-value parameter with the following values:
tee elbow
2 In the Equation field of this new parameter, set the current value to tee, and define it as a Key parameter. 3 Create a second text parameter named component_type, and define it a multi-value parameter with the following values:
standard custom
4 Set the current value to standard, and define it as a Key parameter. 5 Click Done to exit the Parameters dialog box. 6 Save your document, but do not close it. Previous (page 392) | Next (page 394)
The first rule makes model changes to the Port B features, based on whether the elbow or tee block is selected. To make this change, suppress or enable the Port B features based on the type of block.
1 Rule.
2 Name the rule block_shape_rule, and click OK to display the Edit Rule dialog box. 3 In the text area, create the first part of your new rule, which defines what happens if the block is a tee-style block.
2 Open Parameters dialog box. 3 In the block row, change tee to elbow using the multi-value drop-down menu in the Equation cell. Port B has been suppressed. 4 Change the block parameter back to tee, and close the Parameters dialog box.
iLogic provides built-in functions that read information from Excel spreadsheets. These functions are available in the Snippets area, on the System tab, by expanding the Excel Data Links node. In this lesson, we write a rule that uses values from an embedded Excel spreadsheet to set the values for parameters that control the port geometry, based on a specified size. Our rule looks up the port size in the spreadsheet to identify the row of values. Then it reads fields from that row to get the appropriate parameter values. A tee-style block includes three ports. Each port is listed in the Parameters dialog box. However, changing the port size in the Parameters dialog box does
not change the port size in our model. We must add rules to drive the different port sizes. Our first step is to add a rule that sets the size of the ports and the dimensions of the screw pattern around each port. The screw pattern is used in the assembly to hold a flange onto the block. 1 In the Autodesk Inventor model browser, expand the 3rd Party node in the tree. 2 Right-click on Embedding 1, and select Edit to access the embedded spreadsheet. 3 Add a rule named port_size_rule, and click OK to open the Edit Rule dialog box. The first thing our rule must do is locate the row in the spreadsheet that contains the values to use for Port A. We look up the value matching the port_a_size parameter in a column labeled port_size. 4 In the Snippets area of the dialog box, on the System tab, locate the function labeled FindRow (embedded) in the Excel Data Links node. Double-click the function to insert it into the text area.
6 Add a series of parameters based on the values of cells from this row in the spreadsheet. These parameters control the port diameter, drill depth, and the distance between the bolt holes. Use the function labeled CurrentRowValue in the Excel Data Links node of the Snippets area.
i = GoExcel.FindRow("3rd Party:Embedding 1", "Sheet1", "port_size", "=", port_b_size) port_b_y_dist_between_screw = GoExcel.CurrentRowValue("y_dist_between_screw") port_b_x_dist_between_screw = GoExcel.CurrentRowValue("x_dist_between_screw") port_b_port_dia = GoExcel.CurrentRowValue("port_dia") Port_B_Drill_Depth = GoExcel.CurrentRowValue("tap_drill_depth") Feature.ThreadDesignation("Port_B_Threads") = GoExcel.CurrentRowValue("tap_dim") i = GoExcel.FindRow("3rd Party:Embedding 1", "Sheet1", "port_size", "=", port_c_size) port_c_y_dist_between_screw = GoExcel.CurrentRowValue("y_dist_between_screw") port_c_x_dist_between_screw = GoExcel.CurrentRowValue("x_dist_between_screw") port_c_port_dia = GoExcel.CurrentRowValue("port_dia") Port_C_Drill_Depth = GoExcel.CurrentRowValue("tap_drill_depth") Feature.ThreadDesignation("Port_C_Threads") = GoExcel.CurrentRowValue("tap_dim") 9 Click OK in the iLogic rule editor to save your port_size_rule. Your model may or may not update depending upon how the iLogic port size parameters were initially set. Previous (page 396) | Next (page 403)
Clearly, we have some more work to do to force other aspects of the model (its size) to update according to the selected port size. Previous (page 398) | Next (page 404)
2 Begin block_size_rule as shown, by typing it directly into the text area or by inserting from the available generic statements on the toolbar. To insert the MaxOfMany function, expand the Math node in the Snippets area, and double-click MaxOfMany.
5 Set model parameters with information from the embedded Excel spreadsheet, using the found row for the largest port size.
Reorder Rules
Rules can be reordered after they are created. The order of rule execution sometimes affects the results of these rules. You can alter the order of execution from the Rule Browser.
On the ribbon, click Manage tab iLogic panel Rule Browser. The Rules dialog box displays.
2 Using the left mouse button, drag and drop the component_type rule that we created above the block_shape_rule.
3 If the Autodesk InventorUpdate icon is active, click it to update the model. Previous (page 408) | Next (page 410)
Update iProperties
We now add one more rule. This rule updates some of the iProperties for the manifold block. 1 Add a new rule named part_number_rule. This rule set the Inventor Part Number iProperty value. For standard components, we can look up the Part Number in the embedded spreadsheet. Then, we use the value in the model_code cell to set the Part Number property for the part. You use the iProperties.Value function, which is available in the iProperties node of the Snippets area. 2 Using the iProperties.Value function, create the first part of the rule. This part locates the row in the embedded spreadsheet from which to read values. Locate the row using port_a_size.
1 Click
2 On the iProperties dialog box, click the Project tab. Text is entered next to the Part Number. 3 Click Close to remove this dialog box.
4 Go to the Parameters dialog box, and change the value of component_type from standard to custom. 5 Click Done, and reopen the Inventor iProperties dialog box. The Part Number is now HomeMade. Save your work. We will be using this model in the next tutorial to build an assembly and add logic at the assembly level. Previous (page 410) | Next (page 412)
Summary
By completing this tutorial, you now understand some of the basic iLogic methods for turning a parametric single model into an intelligent super model! In this tutorial, you: Used the Inventor parameter interface.
Added a rule. Wrote a rule. Caused a rule to run. Edited a rule. Used the Rule Browser to manipulate rules. Read data from an embedded spreadsheet. Set feature and component activity. Set iProperty values from a rule.
In the next tutorial, you learn how to add rules at an assembly level to affect Autodesk Inventor parts and iParts. During the tutorial, you are provided with 3D parametric models to which rules are added. Previous (page 411) | Next (page 412)
i = GoExcel.FindRow("3rd Party:Embedding 1", "Sheet1", "port_size", "=", port_b_size) port_b_y_dist_between_screw = GoExcel.CurrentRowValue("y_dist_between_screw") port_b_x_dist_between_screw = GoExcel.CurrentRowValue("x_dist_between_screw") port_b_port_dia = GoExcel.CurrentRowValue("port_dia") Port_B_Drill_Depth = GoExcel.CurrentRowValue("tap_drill_depth") Feature.ThreadDesignation("Port_B_Threads") = GoExcel.CurrentRowValue("tap_dim") i = GoExcel.FindRow("3rd Party:Embedding 1", "Sheet1", "port_size", "=", port_c_size) port_c_y_dist_between_screw = GoExcel.CurrentRowValue("y_dist_between_screw") port_c_x_dist_between_screw = GoExcel.CurrentRowValue("x_dist_between_screw") port_c_port_dia = GoExcel.CurrentRowValue("port_dia") Port_C_Drill_Depth = GoExcel.CurrentRowValue("tap_drill_depth") Feature.ThreadDesignation("Port_C_Threads") = GoExcel.CurrentRowValue("tap_dim") Block_Size_Rule
iLogic - Assemblies
16
419
NOTE Click and read the required Tutorial Files Installation Instructions athttp://www.autodesk.com/inventor-tutorial-data-sets . Then download the tutorial data sets and the required Tutorial Files Installation Instructions, and install the datasets as instructed. The steps for creating an assembly include the following: Determine how to use the design in the present application, and how it can be used in future applications.
Write the rules for your assembly in ordinary speaking language. These simply written rules serve as a guide when you create the formal rules in your design using iLogic Rule language. After you have written the rules in plain language, place the components into the assembly. Constrain the components, and examine the remaining degrees of freedom. Add more constraints as necessary to constrain all parts fully.
In this tutorial, the assembly you build is a simple manifold block with flange fittings that are attached using socket head cap screws. Objectives Pass information from an assembly to its components
Drive iPart configurations Change component pattern dimensions Suppress/unsuppress components Suppress/unsuppress constraints Write data to an Excel spreadsheet Update iProperties
Prerequisites Knowledge of basic Autodesk Inventor assembly modeling techniques, such as constraint creation.
Completion of the Manifold Block Part tutorial. See the Help topic Getting Started for further information.
Navigation Tips Use Next or Previous at the bottom-left to advance to the next page or return to the previous one. Next (page 422)
3 Place.
4 In the Open dialog box, double-click manifold_block.ipt. It is the part file you created in the Manifold Block Part tutorial. A grounded occurrence of the component is placed in the assembly, and the part origin is aligned with the assembly origin.
5 To cancel placement of further copies of the component, right-click the graphics window and select Done. 6 Use Orbit to orient the manifold block as shown.
In addition to the block, this assembly includes three union caps and three sets of screws to attach the caps. 7 Select the Place command again, and double-click union_cap.ipt. A copy of the component becomes attached to the mouse pointer. and the Place Standard iPart dialog box is displayed. 8 Click the Table tab, and select iPart member Union-01 (Part Number U-050). 9 Click in the graphics window to place a copy of the union cap near the manifold block. Click two more times to add a total of three union caps, then click Dismiss to close the dialog box.
Now you can add the screw components. 10 Select the Place command again, and double-click Screw.ipt. 11 In the Place Standard iPart dialog box, select iPart member Screw-01. Place four Screws in the graphics window, and then click Dismiss to close the dialog box.
12 Save your assembly as my_manifold_block.iam. You are ready to begin assembling the components and establishing their relationships. Previous (page 420) | Next (page 425)
3 Repeat the appearance selection for the other two union cap components.
We must change the names of the components in our assembly to reflect their purpose. We also want to remove the iPart member identification. Renaming our components ensures that future name changes to iPart members do not cause our component names to become out of date in the rule. If the names are out of date, the rule can fail to execute properly. 1 Navigate to the Model browser. 2 For each component listed here, double-click slowly on the name and change it as indicated. Replace union_cap [Model Code = 050]:1 with port_a_union.
Replace union_cap [Model Code = 050]:2 with port_b_union. Replace union_cap [Model Code = 050]:3 with port_c_union. Replace Screw-01:1 with port_a_union_screw. Replace Screw-01:2 with port_b_union_screw. Replace Screw-01:3 with port_c_union_screw.
Open the Parameters dialog box, and verify that the following parameter values are set as indicated. Parameter
block component_type port_a_size
Value
Tee Standard 0.50
Create Mate constraint port_a_cap_center between Port A and the manifold block. Use these selections: The axis running through the center of Port A of the manifold block.
NOTE If the union cap is hidden within the block after creating the constraint, click and drag the union cap away from the block.
Create Mate constraint port_a_cap_hole using these selections: The axis running through the center of the Port A top left screw hole on the manifold block.
The axis along the center of the top left screw hole of port_a_union.
Create Mate constraint port_a_cap_face using these selections: The Port A face of the manifold block. The back face of port_a_union.
Create Insert constraint port_a_cap_screw using these selections: The port_a_union_screw The top left screw hole in port_a_union
5 Follow the previous steps for Port B and Port C. Use similar names for the constraints.
2 click port_a_union_screw. 3 Click the Rectangular tab. 4 click the direction arrow in the Column area. 5 click the bottom horizontal edge of the Port A face. 6 Enter 1.50 for the horizontal distance.
7 click the direction arrow in the Row area. 8 click the left vertical side of the Port A face. 9 Enter .69 for the vertical distance.
2 click the name of the parameter containing 0.69 in the Equation cell.
3 Change the parameter name to port_a_y_dist_between_screws. 4 click the name of the parameter containing 1.50 in the Equation cell. 5 Change the parameter name to port_a_x_dist_between_screws. 6 Repeat the previous steps for port_b_union_screw and port_c_union_screw. Remember to rename the patterns when you are done. Your model should look as shown in these front and back views.
2 Create the numeric parameter port_a_size. 3 Set Unit to in. 4 Create a multi-value list with these values..
0.50 0.75 1.00 1.25 1.50 2.00 2.50 3.00
5 Select 0.50 from the new multi-value list. 6 Define port_a_size as a Key parameter. 7 Leave the dialog box open, and repeat the previous steps to create two additional parameters named port_b_size and port_c_size.
Create a rule named assembly_to_parts_rule. This rule sets parameters in the part based on the corresponding values of the control parameters in the assembly. Our Parameter function specifies the component name as well as the parameter name.
3 Double-click component_type_rule. 4 Copy the rule text to the clipboard. 5 Click Cancel on the Edit Rule dialog box to close it. 6 Double click my_manifold_block.iam in the Model browser.
8 Paste the copied rule text from component_type_rule into the rule text area of the Edit Rule dialog box.
Add port_a_rule
When we change the port size of Port A, we must perform several tasks: Change the port size.
Update the iPart number. If required, change the screw size, screw location, and screw kit part number.
We add a rule to do it: 1 Make sure your manifold block assembly is active.
Create a rule named port_a_rule. The first part of this rule adjusts the screw pattern spacing, based on information stored iPart table of the union part.
3 Add a code block that looks up the row being used based on the port_a_size parameter. Then assigns values to two different assembly parameters from two other columns.
iPart.ChangeRow("port_a_union_screw", "Screw-05") ElseIf port_a_size = 3.00 Then iPart.ChangeRow("port_a_union_screw", "Screw-06") End If 5 For the last part of this rule, add a statement that gets the part number for the flare flange and stores it in an assembly parameter, which is used in another rule later in this tutorial.
Add port_b_rule
Port B is different from Port A and Port C, because it does not exist in an elbow manifold block. If the manifold block is an elbow style block, we must suppress the union cap and the union screws used for this port. We must also suppress the mate constraints associated with the union cap. Because we are suppressing components, we set a level of detail before we write the rule. Rules affecting items related to the level of detail in an assembly require that a custom level of detail be defined and saved before writing the rules. If the custom level of detail is not defined, iLogic generates an error message. Set a Level of Detail 1 In the Model browser, expand the Representations node and then the Level of Detail node. 2 Right-click the Level of Detail node, and select New Level of Detail. A new level of detail is added. 3 Slowly double-click LevelofDetail1, then and rename it to iLogic. Write the Rule
2 For the first part of the rule, determine if we are making a tee-style block, and store that in a separate variable isTee. The isTee variable holds a value of True or False.
Note that we can use the isTee variable to turn these constraints on or off according to the value of the block parameter. NOTE The naming convention used for these constraints has made it easier to refer to them in this rule. Remember that you can also use the Model tree information in the Edit Rule dialog box to help complete the names of the constraints. 4 Add two lines that conditionally include the port_b_union part and corresponding screw pattern:
port_b_x_dist_between_screws = iPart.CurrentRowValue("x_dist_betwn_screw") port_b_union_part_number = iProperties.Value("port_b_union", "Project", "Part Number") End If We enclosed this entire block in an If isTee statement, so that these lines are only processed for a tee-style manifold block. The statement If isTee Then is equivalent to If isTee = True Then, but it provides a more concise expression format. We first choose the appropriate row in the s iPart table of the union part, corresponding to the value of the port_b_size parameter, and then extract the values to use for the x and y pattern offsets. Then, we extract the Part Number from the union part, and store its value in another parameter for later reference. 6 For the last part of this rule, we choose the member within the s iPart table of the screw part to use for Port B. It is based on the value of the port_b_size parameter. Use a series of If/Then/Else statements to control it.
iPart.ChangeRow("port_b_union_screw", "Screw-05") elseif port_b_size = 3.00 then iPart.ChangeRow("port_b_union_screw", "Screw-06") End If 7 Click OK to close the dialog box and save the rule. 8 Save your assembly file.
Add port_c_rule
The rule for Port C is almost the same as for Port A, except that everything referencing Port A must reference Port C instead.
2 Double click port_a_rule. 3 Use the mouse to highlight the entire rule. 4 Press Ctrl+C to copy the rule text. 5 Click OK on the Edit Rule dialog box to close it.
7 In the Edit Rule dialog box, click in the rule text area, and press Ctrl+V to paste the rule. 8 Click the Search and Replace tab at the top of the dialog box. 9 Enter port_a in Find what. 10 Enter port_c in Replace with. 11 Place a check mark in Match Case. 12 Click Replace All in This Rule.
If port_c_size = .50 then iPart.ChangeRow("port_c_union_screw", "Screw-01") elseif port_c_size = .75 then iPart.ChangeRow("port_c_union_screw", "Screw-02") elseif port_c_size = 1.00 then iPart.ChangeRow("port_c_union_screw", "Screw-02") elseif port_c_size = 1.25 then iPart.ChangeRow("port_c_union_screw", "Screw-03") elseif port_c_size = 1.50 then iPart.ChangeRow("port_c_union_screw", "Screw-04") elseif port_c_size = 2.00 then iPart.ChangeRow("port_c_union_screw" "Screw-04") elseif port_c_size = 2.50 then iPart.ChangeRow("port_c_union_screw", "Screw-05") elseif port_c_size = 3.00 then iPart.ChangeRow("port_c_union_screw", "Screw-06") End If port_c_union_part_number = iProperties.Value("port_c_union", "Project", "Part Number") 13 Click OK to close the dialog box. 14 Save your assembly file. Previous (page 435) | Next (page 448)
2 Create the first section of the rule. This section computes a variable portion of the part number, based on the port_a_size parameter value. The value is held in a temporary variable named Screw_num1. Once the value is determined, the rule constructs the entire part number string. Use the Keywords drop-down menu on the toolbar above the text area to help you fill in this rule.
Screw_num1 Case .75 Screw_num1 Case 1.00 Screw_num1 Case 1.25 Screw_num1 Case 1.50 Screw_num1 Case 2.00 Screw_num1 Case 2.50 Screw_num1 Case 3.00 Screw_num1 End Select
port_a_screw_part_number = "UNBRAKO-" & Screw_num1 & "-SCREW" In the rule we have created, if port_a_size = 0.50, the part number is created as UNBRAKO-050-SCREW We save this value in a parameter for later reference. 3 Copy and paste the rule text you created, and then replace port_a_size with port_b_size. Set the parameter to port_b_screw_part_number.
Screw_num1 Case 1.50 Screw_num1 Case 2.00 Screw_num1 Case 2.50 Screw_num1 Case 3.00 Screw_num1 End Select
port_b_screw_part_number = "UNBRAKO-" & Screw_num1 & "-SCREW" 4 Create another copy of the rule text, and then replace port_a_size with port_c_size. Set the parameter to port_c_screw_part_number.
Screw_num1 Case 1.50 Screw_num1 Case 2.00 Screw_num1 Case 2.50 Screw_num1 Case 3.00 Screw_num1 End Select
port_c_screw_part_number = "UNBRAKO-" & Screw_num1 & "-SCREW" 5 Click OK to save the rule and close the dialog box. 6 Save your assembly file. Previous (page 436) | Next (page 454)
Add a new rule named update_excel_spreadsheet_rule. This rule fills in the necessary cells depending upon the state of the model. In the spreadsheet, all the cells to which data is being passed have been named to correspond to the information being written.
2 Create the first portion of the rule, which opens the spreadsheet and writes the first three cell values.
End If GoExcel.CurrentCellValue("port_c_size") = port_c_size Note how we use a placeholder value of N/A for an elbow-style manifold. 4 Add another section to the rule which assigns cell values from parameters contained in the manifold block component.
= =
= "N/A" = "N/A" = =
As with port_b_size in a previous section of the rule, note the conditional handling of the values related to Port B. 6 To end this rule, save the changes to the spreadsheet. Use the GoExcel.Save function, which is available from the Excel Data Links node in the Snippets area
2 Select Key from the Filters drop-down list parameters defined earlier in this tutorial.
3 Change the block parameter value from tee to elbow. Then click in some other cell or press Tab to apply the change, and note how the model changes according to the rules.
4 Next, change port_a_size to some other value. Since component_type is set to standard, the other two port sizes also change, and the entire manifold size changes. 5 As these changes are made, the part_number.xls spreadsheet is also updated. View the spreadsheet in Excel, and validate that the cell values reflect the current state of the model. Congratulations! You have completed this tutorial. Previous (page 454) | Next (page 459)
Summary
In this final iLogic tutorial, you used iLogic to: Edit iLogic parts from within an assembly
Add parameters to control an assembly Create rules in an assembly Calculate part numbers Write information to an Excel Spreadsheet
Summary | 459
Assembly_To_Parts_Rule
Component_Type_Rule
Port_A_Rule
port_a_y_dist_between_screws = iPart.CurrentRowValue("y_dist_betwn_screw") port_a_x_dist_between_screws = iPart.CurrentRowValue("x_dist_betwn_screw") If port_a_size = .50 then iPart.ChangeRow("port_a_union_screw", elseif port_a_size = .75 then iPart.ChangeRow("port_a_union_screw", elseif port_a_size = 1.00 then iPart.ChangeRow("port_a_union_screw", elseif port_a_size = 1.25 then iPart.ChangeRow("port_a_union_screw", elseif port_a_size = 1.50 then iPart.ChangeRow("port_a_union_screw", elseif port_a_size = 2.00 then iPart.ChangeRow("port_a_union_screw", elseif port_a_size = 2.50 then iPart.ChangeRow("port_a_union_screw", elseif port_a_size = 3.00 then iPart.ChangeRow("port_a_union_screw", End If
Port_B_Rule
Port_C_Rule
port_c_x_dist_between_screws = iPart.CurrentRowValue("x_dist_betwn_screw") If port_c_size = .50 then iPart.ChangeRow("port_c_union_screw", elseif port_c_size = .75 then iPart.ChangeRow("port_c_union_screw", elseif port_c_size = 1.00 then iPart.ChangeRow("port_c_union_screw", elseif port_c_size = 1.25 then iPart.ChangeRow("port_c_union_screw", elseif port_c_size = 1.50 then iPart.ChangeRow("port_c_union_screw", elseif port_c_size = 2.00 then iPart.ChangeRow("port_c_union_screw", elseif port_c_size = 2.50 then iPart.ChangeRow("port_c_union_screw", elseif port_c_size = 3.00 then iPart.ChangeRow("port_c_union_screw", End If
Screw_Part_Number_Rule
Screw_num1 Case 1.25 Screw_num1 Case 1.50 Screw_num1 Case 2.00 Screw_num1 Case 2.50 Screw_num1 Case 3.00 Screw_num1 End Select
Screw_num1 Case 1.50 Screw_num1 Case 2.00 Screw_num1 Case 2.50 Screw_num1 Case 3.00 Screw_num1 End Select
Screw_num1 Case 2.00 Screw_num1 Case 2.50 Screw_num1 Case 3.00 Screw_num1 End Select
Update_Excel_Spreadsheet_Rule
GoExcel.CurrentCellValue("block_depth") = Parameter("manifold_block:1", "block_depth") GoExcel.CurrentCellValue("block_width") = Parameter("manifold_block:1", "block_width") GoExcel.CurrentCellValue("block_height") = Parameter("manifold_block:1", "block_height") GoExcel.CurrentCellValue("port_a_union_cap") port_a_union_part_number GoExcel.CurrentCellValue("port_a_screw_kit") port_a_screw_part_number If block = "tee" Then GoExcel.CurrentCellValue("port_b_union_cap") port_b_union_part_number GoExcel.CurrentCellValue("port_b_screw_kit") port_b_screw_part_number Else GoExcel.CurrentCellValue("port_b_union_cap") GoExcel.CurrentCellValue("port_b_screw_kit") End If GoExcel.CurrentCellValue("port_c_union_cap") port_c_union_part_number GoExcel.CurrentCellValue("port_c_screw_kit") port_c_screw_part_number GoExcel.Save = =
= =
= "N/A" = "N/A" = =
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Derived Parts
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NOTE Click and read the required Tutorial Files Installation Instructions athttp://www.autodesk.com/inventor-tutorial-data-sets . Then download the tutorial data sets and the required Tutorial Files Installation Instructions, and install the datasets as instructed. Derive the geometry of an existing part and use it to create a part model. Derived parts offer several distinct advantages: Derived part functionality can increase your efficiency by providing foundational base geometry upon which to build unique design features.
The derived part is linked to the source file: any changes to the source file can be instantly applied to the derived part. The derived part can selectively include various part geometries and characteristics, such as bodies, sketches, work features, and parameters. Derived parts can use less memory.
Add features to a derived part. Modify a base part and update the derived part. Break the link between a derived part and its base part.
Prerequisites Know how to set the , navigate model space with the various view tools, and perform common modeling functions, such as sketching and extruding.
Navigation Tips Use Next or Previous at the bottom-left to advance to the next page or return to the previous one. Next (page 479)
Click the New command on the Quick Access Toolbar. Ensure that you click the icon, instead of the drop-down arrow next to the icon. In the New File dialog box, click the Metric tab, and then
double-click Standard (mm).ipt. 2 In the graphics window, right-click and select Finish 2D Sketch from the marking menu. You add the derived part to the empty part file. Previous (page 477) | Next (page 479)
1 On the ribbon, click Manage tab Insert panel Derive . 2 Double-click der_001.ipt in the Open dialog box. 3 In the Derived Part dialog box, expand the Sketches node. 4 Ensure that the icon appears next to Sketch3 to allow the program to include this sketch in the derived part. If necessary, click the icon to switch the include status. 5 Click OK on the Derived Part dialog box to create the derived part and close the dialog box. The external part is now the base feature of your new part. 6 Use the View Cube or Orbit to adjust the viewpoint to approximate the following image.
All model features in the source filethe three extrusions, the hole, the chamfer, and the consumed sketchesare derived into a single body. These features are not available for edit in the derived part. The unconsumed sketch you included is available and editable in the derived part.
1 On the ribbon, click 3D Model tab Modify panel Hole , or right-click and select Hole from the marking menu. The sketch points in the included sketch are selected by default for the hole locations.
2 Change the hole diameter to 20 mm. 3 Select Through All in the Termination field. 4 Click OK.
5 Save the file. Use the file name derive_test. Previous (page 480) | Next (page 482)
Parameters. 3 For the parameter d2, change the equation from d1 * 5 to d1 * 7. 4 Click Done to close the Parameters dialog box. 5 Observe that the length of the part has increased.
To sever the link between the derived part and the base part permanently, right-click the derived part in the Model browser, and then select Break Link with Base Component. The program breaks the associative link. You cannot restore the link.
To suppress the association to the source file, right-click the derived part, and then select Suppress Link With Base Component. To restore a suppressed link, right-click the derived part, and then select Unsuppress Link With Base Component.
Summary
In an empty part, you learned how to: Use an existing part as the base feature of a new derived part.
Add features to a derived part. Modify the parent part and update the derived part. Break the link between a derived part and its parent part.
You can explore design alternatives with derived parts and build up libraries of parts for use across your designs. Remember to check Help for further information.
Summary | 487
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iFeatures
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TSlot-begin.ipt TSlot-table.ipt
NOTE Click and read the required Tutorial Files Installation Instructions athttp://www.autodesk.com/inventor-tutorial-data-sets . Then download the tutorial data sets and the required Tutorial Files Installation Instructions, and install the datasets as instructed. Save an existing feature to a catalog and make it a reusable, table-driven iFeature, and then reuse it in a part file. iFeatures minimize mistakes and rework. You capture the correct information once and then reuse the known, correct feature set. To start, you extract and save a T-slot feature to an iFeature catalog. You create an iFeature to utilize a table of parameters, which define sizes. Then, you open a table model file and add a T-slot of a specific size using the iFeature. The T-slot and table serve as a mounting for the cylinder clamp data set. Objectives Extract an existing feature and save it to an iFeature catalog.
Create an iFeature to utilize a table of parameters. Add an iFeature to a part. Save resources through reuse with iFeatures.
Understand the material covered in the Getting Started PDF and the Help topic Getting Started. Ensure that Autoproject edges for sketch creation and edit on the Sketch tab of the Application Options dialog box is not checked.
Navigation Tips Use Next or Previous at the bottom-left to advance to the next page or return to the previous one. Next (page 491)
Create an iFeature
1 OpeniFeatures TSlot-begin.ipt.
2 Click the + to the left of Extrusion2 in the Model browser to access Sketch2. 3 Double-click Sketch2 (the sketch that created Extrusion2). Use the View Cube or View Face to look at the front of the part, so that the sketch appears as shown:
This sketch contains a fully constrained profile with six dimensions and two collinear constraints. One dimension and one collinear constraint position the T Slot geometry on the face of Extrusion1 and are of no
further interest. Two of the dimensions use an equation to position the T Slot width one half of the distance from a vertical construction line. These two equations ensure that any values added will produce a symmetrical slot. 4 On the ribbon, click Sketch tab Exit panel Finish Sketch. 5 Click Manage tab Author panel Extract iFeature. 6 In the Model browser, click Extrusion2. 7 In the Selected Features browser of the Extract iFeature dialog box, click over d2 [12 mm].
8 Now, click
Notice that the d2 parameter is now listed in the Size Parameters portion of the Extract iFeatures dialog box. 9 Repeat the previous steps for parameters d4 [19 mm], d6 [13 mm], and d7 [7 mm]. 10 Click Save in the Extract iFeatures dialog box. 11 In the Save As dialog box, double-click the Slots folder. 12 In the File name field, double-click the name iFeature1, and name your first iFeature tutorial_TSlot. 13 Click Save in the Save As dialog box. Previous (page 489) | Next (page 492)
Insert an iFeature
1 Open the supplied file TSlot-table.ipt, which contains a shop table top.
iFeature. 3 In the Insert iFeature dialog box, click the Browse button. 4 In the Open dialog box, double-click the Slots folder. 5 Click the tutorial_TSlot.ide iFeature file that you created. 6 Click Open. 7 In the graphics window, click the face shown:
8 In the Insert iFeature dialog box, click Next. 9 Although in this panel of the dialog box you can alter the parameters previously supplied, click Next again for this procedure. We will cover the creation of a family of related features later in this tutorial. 10 Select Activate Sketch Edit Immediately. 11 Click Finish. Previous (page 491) | Next (page 494)
Place an iFeature
12 On the ribbon, click View tab Navigate panel View Face, and select Sketch2 in the Model browser. 13 Adjust your view zoom to see the T Slot sketch and the left edge of the table. NOTE Sketch illustrations in this tutorial show the grid displayed. If you recently completed either the Parts 1 or Parts 2 tutorials, you will have undisplayed the sketch grid by changing the Application Options. This tutorial does not require the use of the sketch grid and can be completed with the grid displayed or undisplayed.
NOTE Your sketch may be positioned in a location that differs from the illustration. 14 Place a 40-mm dimension between the left vertical edge of the table and the vertical construction line in the center of your T Slot sketch. 15 Place a Collinear constraint between the top-most line in your T Slot sketch and the top edge of the table. Your sketch should now match the following illustration:
16 Click Finish Sketch on the ribbbon to exit the sketch and create the T Slot iFeature.
The red arrow indicates the location of the placed T Slot iFeature. Previous (page 492) | Next (page 496)
In the next portion of the tutorial, you convert the iFeature that you just created to a table-driven iFeature. It will place T Slots of different sizes. You will edit the table definition to contain the various size parameters. You will also add a key to use to select a slot of a certain size during placement. 1 Open the file tutorial_TSlot.ide. iFeatures are stored in files with an *.IDE file extension. They contain geometry representing the features they will add (or subtract). The tutorial_TSlot file contains black surfaces representing the cut extrude. You do not make any edits to model features using the iFeature Author Table.
The ribbon tab containing the iFeature panel displays. 2 On the ribbon, click iFeature tab iFeature panel iFeature
Author Table. 3 Right-click the 1 in the cell to the left of the 12-mm parameter in the lower portion of the iFeature Author dialog box. Select Insert Row from the context menu.
4 Set the values of the new row to d2 = 14 mm, d4 = 22 mm, d6 = 16 mm, and d7 = 9 mm.
5 Add two additional rows. Set the values for the first row to d2 = 18 mm, d4 = 29 mm, d6 = 19 mm, and d7 = 11 mm. Set the values for the second row to d2 = 22 mm, d4 = 35 mm, d6 = 25 mm, d7 = 14 mm. The parameter table portion of your dialog box should appear as shown.
6 Click the Other tab in the iFeature Author dialog box, and then click on the text Click here to add value. 7 In the Name column, click on New Item0 and change the text to Size. 8 In the Prompt column, click on Enter New Item0 and change the text to Select size. 9 Click the gray key-shaped icon to the left of Size. Notice that the icon changes to blue, and a blue key icon displays in the Size column heading which is now included in the parameter table portion of the dialog box. 10 Edit the Size key value for each of the rows in your parameter table as follows:
Value for row 1: Value for row 2: Value for row 3: Value for row 4: M10x1.5 M12x1.75 M16x2.0 M20x2.5
NOTE Metric T Nuts are designated by both the slot dimensions and the thread size of the tapped hole. The Size value entered previously is the thread designation for one T Slot size. Not all slot sizes are covered by the values in this tutorial. 11 Click OK to save the added rows and key column to your iFeature definition. 12 Save and close tutorial_TSlot.ide.
Summary
iFeatures save both time and money! By capturing commonly used features or groups of features once you are able to minimize the effort required to reuse these features in other design situations. By accurately capturing these features one time, you can ensure they can be reused repeatedly and correctly. In this tutorial, you learned how to: Extract existing features and save them as an iFeature.
Place an iFeature precisely in an active design. Create a table to drive a family of iFeatures. Place iFeatures from a family using a key value. That once placed, iFeatures are no longer associated to the IDE file that defines the iFeature.
19
NOTE Click and read the required Tutorial Files Installation Instructions athttp://www.autodesk.com/inventor-tutorial-data-sets . Then download the tutorial data sets and the required Tutorial Files Installation Instructions, and install the datasets as instructed. This tutorial is created for a single user environment with libraries stored in a Desktop Content location. If you are a member of a workgroup that shares libraries on a server, you must be a library administrator and have editor permissions to perform library editing tasks. Also, the method for creating user libraries on the server is different than presented in this tutorial. The examples in this tutorial use content based on several different standards. If your Content Center configuration does not contain the same library, read along without performing the steps, or use a similar part from a different library. For example, if the tutorial calls for a machine screw from the JIS standard and
501
your library contains only ANSI parts, substitute a similar screw from your ANSI library. Objectives Create user libraries to customize content from standard libraries.
Understand the Autodesk Inventor user interface and how it works. Know the fundamentals of Inventor Content Center. Microsoft Excel available on the computer (needed for creating an iPart). See the Help topic Getting Started for further information.
Navigation Tips Use Next or Previous at the bottom-left to advance to the next page or return to the previous one. Next (page 502)
1 Click
Manage Projects.
2 On the Projects dialog box, double-click the tutorial_files project in the projects list to set it the active project. 3 In the lower-right corner of the Projects dialog box, click Configure Content Center Libraries. The Configure Libraries dialog box displays a list of Content Center libraries in your library storage location. 4 Review the list to confirm that libraries are available in the project configuration.
NOTE To perform the tutorial steps, at least one standard Content Center library must be available for use. A standard library can be identified as available if the In Use option is selected and the status in the Access column is Read Only. TIP If no libraries are available, set up Content Center libraries first. See Help for more details or contact your CAD Administrator. 5 If you work in the Desktop Content environment, click the Create Library command on the Configure Libraries dialog box. NOTE If your Content Center libraries are stored on a server, verify that a user read/write library is available and you can use it for this exercise. Alternatively, you can create a library by using the server console and then add it to the library configuration in the project. See the Help for more details. 6 Enter Tutorial Library in the Display Name field. The File Name uses the same string automatically. 7 Click OK. The Tutorial Library is created in the Desktop Content folder. 8 A newly created library is automatically added to the Content Center configuration. Verify that the In Use box is selected for the Tutorial Library, and the library status is Read/Write. 9 Click OK to close the Configure Libraries dialog box. 10 Click Save in the Projects dialog box, and then click Done. Previous (page 501) | Next (page 503)
Locate a part family and copy it to the Tutorial Library: 1 On the ribbon, click Tools tab Content Center panel Editor.
2 On the Category View panel, expand the Shaft Parts Circlips category, and select the External category. 3 On the List View panel, locate the R-Ring family. 4 Right-click the R-Ring family, click Copy To, and then click Tutorial Library on the menu. The copying process starts. 5 After copying is finished, information in the dialog box is automatically refreshed. The R-Ring family is enabled, and an icon identifies that a read/write copy of the R-Ring family now exists in a user library. The original read-only family is still available in the standard library, but it is replaced with the read/write copy in the presented merged view of available libraries.
6 Right click the R-Ring family and select Family Properties. Open the Link tab and review the information about creation method and parent family. Then, close the Family Properties dialog box. Previous (page 502) | Next (page 504)
4 Click the Material cell in the first row and change Steel, Mild to Titanium by selecting Titanium from the drop-down list of available materials. 5 Click the Material cell in the second row and change Steel, Mild to Galvanized Steel. 6 Click Apply to save the changes in the library. Then click OK to close the message box. 7 Click OK to close the Family Table dialog box. Previous (page 503) | Next (page 505)
Select Independent Family. Leave the Family Name, Family Description, and Family Folder Name unchanged.
5 Click the Review command to display the Review dialog box. The first row in the table on the Review dialog box displays expressions for File Name, Part Number, and key family table columns of the newly created family. The following rows display the first three rows of the family table. Click OK to close the Review dialog box. NOTE You can edit expressions in the Review dialog box to customize the family table for the family copy. 6 Click OK in the Save Copy As dialog box to start the copying process. After the process ends, the merged view displays the original JIS B 1169 Metric family and the Copy of JIS B 1169 - Metric family. The Copy of JIS B 1169 - Metric family is enabled for editing.
Replace the current Family Description with Copy of JIS B 1169 - Metric. Replace the current Family Folder Name with My Parts.
4 Click OK to close the Family Properties dialog box. Previous (page 506) | Next (page 507)
4 On the My JIS B 1169 Nut family dialog box, click OK to place the first family member. 5 One occurrence of the nut is placed in the assembly. Right-click in the graphics window, and click Done to finish the placement. 6 Review the name of your part in the assembly browser. 7 Right-click the My JIS B 1169 Nut part, and click iProperties. Then: On the General tab of the iProperties dialog box, in the Location field, notice that the part is saved in the My Parts folder.
On the Project tab of the iProperties dialog box, in the Description field, notice that your description string is used.
8 To compare properties of your part and the original part from the standard library, place a member of the JIS B 1169 - Metric family. Then, open the Properties for the JIS B 1169 - Metric part. Previous (page 507) | Next (page 508)
3 Before you publish, you will create an iPart factory based on this part. The rows in the factory correspond to the Content Center family members (size variations) in the published family. On the ribbon, click Manage tab Parameters panel Parameters and take note of d0 (part width), d1 (height), and d2 (length).
4 For clarity, rename the parameters. In the Parameter Name column, click d0 and enter a more descriptive name such as channel_width. 5 Rename d1 to channel_height and d2 to channel_length. 6 Click Done to accept the name changes and close the Parameters dialog box. 7 Click Manage tab Author panel Create iPart. 8 In the lower portion of the dialog box, right-click the existing row 1, and then select Insert Row from the context menu. 9 In the new row 2, change the channel_length value to 200 mm, and click OK. 10 Save the part. Previous (page 507) | Next (page 511)
In the Family Description field, enter My Published Channel. In the Family Folder Name field, enter My Parts. You can leave the other properties blank in this example.
Click Next. 10 Review the default thumbnail image. You can use it in this example.
11 Click Publish to publish the part to Tutorial Library. 12 Click OK to dismiss the message box. 13 Close the file Brace_copy.ipt. Previous (page 508) | Next (page 512)
6 Right-click in the graphics window and select Done to finish the placement of the first family member. The family dialog box displays again. 7 Select the 200-mm length member, and click OK. 8 Click in the graphics window to place the longer part.
9 Right-click, and select Done. Previous (page 511) | Next (page 514)
Summary
In this tutorial, you learned how to: Create a Desktop Content user library.
Edit the family table for a family from a standard Content Center library. Create a family in a user library by using Save Copy As. Edit family properties of a read/write family. Publish an iPart in a user library.
Remember to check Help for further detailed information. What Next? Add new rows to the family table of the Sheet Metal Channel to create new family members. Then place the new family members to the assembly. Read more about Content Center Editor or Publishing in the Help. Go through Content Center skill builders on the Autodesk Inventor Services & Support web page. Previous (page 512)
Top-down Workflow
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NOTE Click and read the required Tutorial Files Installation Instructions athttp://www.autodesk.com/inventor-tutorial-data-sets . Then download the tutorial data sets and the required Tutorial Files Installation Instructions, and install the datasets as instructed. In this tutorial, you explore aspects of top-down design for a power car seat. You use a layout, sketch blocks, and Make Components. You also change the layout to demonstrate associativity. A layout is a 2D sketch within a part file. The 2D sketch uses sketch geometry to represent your design components and configurations. The layout is the root document of your design, and allows you to control your design associatively from the top down. Once your layout has matured, you use the Make Components and Make Part commands to derive selected sketch blocks into new part and assembly files. Associativity is maintained between your layout and the new files so that your 3D models are updated with changes to their respective sketch blocks. For Make Components, changes you make to the arrangement of components do not require updates to your 3D models. This powerful feature eliminates unnecessary revisions to your design documents. This tutorial opens an existing layout part with 2D sketch geometry. Objectives Place and constrain sketch block instances.
Derive sketch blocks to new part and assembly files (Make Components). Offset components from the layout plane. Change the layout to demonstrate associativity.
Prerequisites Know how to set the active project, navigate the model space with the various view tools, and perform common modeling functions, such as sketching and extruding.
Knowledge of sketch blocks is beneficial. See the Sketch Blocks tutorial and Help topics. See the Help topic Getting Started for further information.
Navigation Tips Use Next or Previous at the bottom-left to advance to the next page or return to the previous one.
Get Started
In this tutorial, the intent is to demonstrate some of the functionality available to support your top-down design workflow. As such, the tutorial has you continue the layout of a motorized car seat near the end of the layout process. The part file already contains the sketch blocks needed so that you can quickly complete your layout and move on to the component creation phase. In a more typical design effort, you would have started by creating the layout part and sketch blocks already present in this file.
1 Click
Open.
NOTE In this tutorial, you save the changes you make to the source tutorial files. If you need to replace the modified files with the original source files, re-install the source files from your installation software. Alternatively, back-up the source Tutorial Files directory to another location and access the back-up files as needed. Previous (page 515) | Next (page 517)
geometry. You must add a flexible instance of the Screw Rod Assy_Front block to complete the layout. 1 In the browser, double-click Sketch1 to open it for edit. 2 Expand Sketch1. 3 Expand the Blocks folder near the top of the browser. This folder contains all sketch block definitions. 4 Drag the Screw Rod Assy_Front block from the Blocks folder into the graphics window. It adds an instance of the block to your layout.
5 Right-click the Screw Rod Assy_Front:1 instance, and select Flexible. It exposes the sketch block degrees of freedom such that kinematics can be demonstrated. Screw Rod Assy_Rear:1 is already set to Flexible. 6 Place coincident constraints, in the order shown, to position Screw Rod Assy_Front:1 in your layout.
7 Right-click in the graphics window, and select Done to exit the Coincident Constraint command.
8 Right-click in the graphics window, and select Show All Constraints to view the constraints between sketch block instances. 9 Right-click, and select Hide All Constraints. The sketch block instances are constrained in the layout. Select and drag different geometry. Note how the layout moves and demonstrates assembly kinematics. Use the Undo command to return the layout to the default position. 10 Exit the sketch and save your file. Previous (page 517) | Next (page 521)
Make Components
Once your layout and sketch blocks have matured, you derive the sketch block instances to part and assembly files. The shape of each component is associated to the corresponding sketch block. The combination of the layout constraint and layout part controls the position of each component within an assembly. 1 In the browser, ensure that Sketch1 is expanded. 2 On the ribbon, click Manage tab Layout panel Make Components. In the Make Components: Selection dialog box, you select the sketch block instances to derive, and choose whether to place the new components in a target assembly. 3 Select Screw Rod Assy_Front:1. In the dialog box, refer to the selection browser to ensure that Screw Rod Assy_Front:1 is selected. You should see a hierarchy that shows the Screw Rod Assy_Front block definition as the parent and Screw Rod Assy_Front:1 as the child.
4 Ensure that Insert components in target assembly is checked, and leave Target assembly name as the default. It creates an assembly (Seat Adjust Layout.iam), into which the new components are placed.
5 Click Browse next to the Template control. On the Open Template dialog box, click the Metric tab. Select the Standard (mm).iam template, and click OK. 6 Accept the defaults for the other dialog box settings, and click Next. The Make Components: Blocks dialog box displays. Since Screw Rod Assy_Front is a nested block, it derives to an assembly and the child blocks derive to parts. Note that block definitions, not instances, are shown in the Selected Blocks column. When you select block instances to derive, you create a component file from the block definition. This component file is then instanced into the target assembly to correspond to your selected block instances. 7 To create the component files in metric units, you select the appropriate metric template. Click Screw Rod Assy_Front under Selected Blocks to highlight the row. With the row highlighted, click Browse at the top of the Template column. On the Open Template dialog box, click the Metric tab, and select Standard (mm).iam. 8 Click OK to accept the metric template selection. 9 Change to the Standard (mm).ipt template for the Connecting Rod and Worm Gear Assy_Front blocks. NOTE Rather than changing the templates for each block in the Make Components dialog box, you can change the default templates. Under the Tools tab, Options panel, click Document Settings. Under the Modeling tab, click Options in the Make Component Dialog area. In this dialog box, choose the default part and assembly templates for the Make Components command. Since these options reside under Document Settings, they only apply to the current layout part file. 10 For the component position options, ensure that both options are checked. The Create equivalent assembly constraints option translates sketch constraints between blocks into assembly constraints between components. The Constrain to layout plane option controls location of the components along the Z axis of the layout part. You can toggle this setting off and on in your assembly file to achieve the appropriate position of the components relative to the layout plane. 11 Click OK to execute Make Components and close the dialog box. The target assembly Seat Adjust Layout.iam is created and opened in a window. The Screw Rod Assy_Front component is created and instanced in the target assembly as Screw Rod Assy_Front:1.
12 The new files are not automatically saved after creation. Save the file Seat Adjust Layout.iam and associated components. NOTE If your layout sketch is in edit mode, you are prompted to confirm that you want to exit edit mode and continue to save your files. Click OK. 13 The layout part to which your components are constrained, Seat Adjust Layout:1, has visibility turned off. It avoids unnecessary geometry in the graphics window. Expand the layout part, and pause over Sketch1 to view the layout sketch from which you derived the new components.
14 Expand the layout constraint Layout:1. Pause the cursor over XY Flush:1. This constraint is active because the component position option for Make Components was set to Constrain to layout plane. It constrains Screw Rod Assy:1 to the layout plane. 15 Expand Screw Rod Assy_Front:1 and the associated Layout:1 constraint. 16 Right-click on Screw Rod Assy_Front:1, and select Layout Constraint. Turn off Constrain to Layout Plane. Under the Layout:1 constraint, XY Flush:1 changes to suppressed and Z Angle:1 to enabled. The component is no longer constrained to the layout plane and can be dragged along the Z axis. 17 Turn on Constrain to layout plane for Screw Rod Assy_Front:1. Observe how the constraints change once again to lock the component in its current position, offset from the layout plane.
NOTE You can change the offset value by selecting the Layout constraint browser entry and typing a new value in the browser edit field. You demonstrate this behavior in the next exercise. 18 Pause the cursor over various objects under Screw Rod Assy_Front:1. A layout part Screw Rod Assy_Front_Layout:1 and layout constraints were also created in the subassembly. For each assembly that is created, a layout part and layout constraints are required to position the assembly components as described by the layout. 19 Expand the subassembly parts Worm Gear Assy_Front:1 and Connecting Rod:1. Pause the cursor over the Flush:1 constraint. This constraint was created by the translation of the collinear sketch constraint into the equivalent assembly constraint.
20 Click one of the components in the graphics window and drag. The kinematics of the components were preserved by creation of the Flush:1 constraint. 21 Undo the position changes to return the components to their default positions. 22 Save your file. Previous (page 517) | Next (page 524)
3 On the ribbon, click Tools tab Options panel Document Settings. 4 Under the Modeling tab, click Options in the Make Components Dialog area. In this dialog box, set the default part template to Standard (mm).ipt and the default assembly template to Standard (mm).iam. Use Browse to locate the metric templates. 5 Click OK to exit the Make Components Options dialog box. 6 Click OK to exit the Document Settings dialog box. 7 Click Sketch tab Layout panel Make Components. 8 In the model browser, select Link Plate:1, Link Plate:2; Seat Pan:1, and Front Pivot Weldment:1.
9 In the Make Components:Selection dialog box, ensure that the target assembly remains Seat Adjust Layout.iam, and click Next. 10 Click OK. The graphics window changes to Seat Adjust Layout.iam.
Note the addition of the new components in the browser. Pause the cursor over the new components. Link Plate:1 and Link Plate:2 appear to be the same geometry because of their XY position. In subsequent steps, you differentiate the two components with an offset along the Z axis. 11 The new files are not automatically saved after creation. Save Seat Adjust Layout.iam and associated components.
NOTE If your layout sketch is in edit mode, you are prompted to confirm that you want to exit edit mode and continue to save your files. Click OK. 12 Click Seat Pan:1 and drag. Again, note that the seat kinematics are demonstrated. 13 Undo the position changes to return the components to their default locations. 14 Currently, all components are constrained to the layout plane. Assume that the layout plane is the mid-plane of the seat. You can turn off Constrain to layout plane, move the components along the Z axis, then turn on Constrain to layout plane. The flush constraints will be re-enabled so that the components can only move parallel to the layout plane. However, now the constraints have an offset value that corresponds to their separation distance from the layout plane. In the browser, expand Link Plate:1, and expand the Layout:2 constraint. 15 Right-click Link Plate:1, and select Layout Constraint. Turn off Constrain to layout plane. The XY Flush:2 constraint is suppressed and Z Angle:2 is enabled. 16 Rotate your sketch to view the geometry off-plane. 17 Click Link Plate:1, in the graphics window, and drag in the positive Z direction. It offsets the components from the layout plane.
18 Turn Constrain to layout plane back on for Link Plate:1. XY Flush:2 is re-enabled and now shows an offset value. 19 Click XY Flush:2. 20 Enter a value of 120 mm in the entry box below the browser, and click Enter. The component is repositioned 120 mm from the layout plane, or mid-plane, of the seat. 21 Perform the operations required to offset Link Plate:2 from the layout plane by 116.5 mm in the negative Z direction.
22 The pivot plate components in the Front Pivot Weldment:1 subassembly also must be offset from the layout plane. To access the components and constraints, first activate the assembly for edit. In the browser, double-click Front Pivot Weldment:1. 23 Offset Pivot Plate:1 from the layout plane by 116.5 mm in the positive Z direction. This component is offset from Link Plate:1 by 3.5 mm to account for the link plate thickness. NOTE The pivot plates may appear to float freely in the Y axis direction when they should be constrained by assembly constraints. It is because the assembly constraints are between Front Pivot Weldment:1 and other components. When you finish the edit of the Front Pivot Weldment:1, the pivot plate positions update according to the associated constraints. 24 Offset Pivot Plate:3 from the layout plane by 113 mm in the negative Z direction.
25 Offset Pivot Plate:2 from the layout plane by 84.25 mm in the positive Z direction. 26 Finish the edit of Front Pivot Weldment:1.
27 Offset Screw Rod Assy_Front:1 from the layout plane by 82.5 mm in the positive Z direction.
4 Enter 3.5 mm for the extrude distance, and use the flip direction arrows to extrude in the negative Z direction. 5 Click OK. Link Plate:2 is also updated to reflect the added feature.
6 Finish your edit of Link Plate:1. 7 Double-click Pivot Plate:1, and repeat the steps necessary to extrude the pivot plates to a thickness of 3.5 mm.
8 Finish your edit of Pivot Plate:1, and save your file. 9 As an exercise, add features to your other component instances to develop your assembly further.
10 After you create your component instances using Make Components, they remain associated to your layout. Changes to the shape of block instances are reflected in the corresponding components. Activate Seat Adjust Layout.ipt. 11 Open Sketch1 for edit. 12 Double-click Link Plate:1 in the browser. It opens the Link Plate sketch block for in-context edits. 13 Change the dimension shown to 13 mm.
14 Exit the block edit, and exit the sketch. 15 Activate Seat Adjust Layout.iam. 16 Click Update at the top of the window. Both Link Plate:1 and Link Plate:2 are updated to reflect the shape change in the Link Plate block definition.
17 Practice with other changes to your layout to demonstrate the power of associativity. 18 Save your files. Previous (page 524) | Next (page 533)
Summary
In this tutorial, you learned how to: Add a block instance and sketch constraints to your layout.
Use Make Components to derive sketch blocks to component files. Move components off the layout plane in your target assembly. Add features to new components. Demonstrate the benefits of associativity between your layout and components.
Use of a layout, sketch blocks, and Make Components is effective in the top-down design of your components. Other features in Autodesk Inventor, such as Make Part and multi-body parts, also assist in top-down design workflows. Check out these features in the New Features Workshop, tutorials, and Help. Previous (page 529)
Summary | 533
534
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NOTE Click and read the required Tutorial Files Installation Instructions athttp://www.autodesk.com/inventor-tutorial-data-sets . Then download the tutorial data sets and the required Tutorial Files Installation Instructions, and install the datasets as instructed. A substitute representation is a type of level of detail representation that provides another way to improve assembly performance through reduced memory use. Memory savings occur anywhere you use the substitute representation, such as in drawings or presentations. There are two different methods you can use to create a substitute level of detail representation: Substitute an assembly with a derived part created from that assembly. The derived part is based on a reduced-part level of detail representation created in that assembly.
Substitute an assembly with any part. This substitution can be a simplified part that you create manually or any other part file on disk.
For both methods, you substitute an assembly with a part. Both methods can provide significant memory savings. Prerequisites Know how to set the active project and navigate the model space with the various view tools.
Navigation Tips Use Next or Previous at the bottom-left to advance to the next page or return to the previous one. Next (page 538)
Assume for this exercise that the only critical functional geometries in this assembly are the two shaft ends and the mounting holes on the gear box part. For clear visual reference, the general shape and appearance of the assembly are also important. Other internal parts are not needed with respect to how this assembly might relate to other components in a hosting assembly. Previous (page 536) | Next (page 538)
Workflow Overview
Before you begin, look at the creation steps for the two methods from a big picture point-of-view.
Derive in-place part method: 1 In the owning assembly, create a reduced-part level of detail representation. 2 In the owning assembly use the New Substitute Derive Assembly command to create a derived part, without leaving the owning assembly, based on the reduced-part representation. When the command finishes, the part derived from the assembly is the active representation. The substitute level of detail representation is identified in the browser with the icon.
Part-on-disk method: 1 Create or open a part to use as a substitute. 2 Designate the part as a substitute. 3 In the owning assembly, use the New Substitute Select Part File command to specify the substitute part for the representation.
From an authoring point of view, the derive in-place part method is quicker most of the time. However, from a memory savings point of view, the simplified part provides more benefit since you have thorough and explicit control of geometric complexity. Previous (page 538) | Next (page 540)
2 Expand Representations Level of Detail, then double-click All Internals Off to make it the active level of detail representation.
3 Right-click the Level of Detail node, then select New Substitute Derive Assembly. Previous (page 538) | Next (page 542)
5 Click OK. The derived part is created, and the new substitute level of detail representation is automatically set as Active. Previous (page 540) | Next (page 543)
The assembly browser shows only the derived part while the substitute representation is active. In addition, the name of the subassembly with the active substitute level of detail representation is listed next to the owning assembly browser node. 2 Save and close the assembly. Previous (page 542) | Next (page 544)
When you save, the program prompts you to save a user-named level of detail representation for the top-level assembly (the consuming assembly). 10 Use the default name for the representation. The consuming assembly is Assembly(#).iam. A consuming assembly is an assembly that contains a subassembly that owns an active substitute level of detail representation. The owning assembly is WormGear:1. The owning assembly is the assembly where the substitute level of detail representation is defined and active. Notice that the active level of detail representation is listed next to the browser node. Previous (page 543) | Next (page 545)
Part-on-disk Method
In the following steps, you create a substitute level of detail representation using a supplied, manually created substitute part. The derived part you created earlier created a significant savings in relative memory consumption. The
simplified substitute can consume less memory than the derived part, depending on the number of features of the part. 1 In the assembly document, right-click the WormGear subassembly in the browser, and then select Open. 2 Save the assembly. 3 Expand the Representations folder, right-click the Level of Detail node, and then select New Substitute Select Part File. 4 Select single_part.ipt. 5 Click Open. A message states the part will be designated as a substitute, and that all links to external references for the part will be disabled. 6 Click Yes.
The substitute level of detail representation is created and automatically set as the active level of detail representation. 7 Rename this representation Simple Part Substitute. 8 Save and close the WormGear.iam assembly. Previous (page 545) | Next (page 547)
This simplified representation contains only geometry necessary to interface with assembly constraints, and enough geometry to visually approximate the actual assembly. This is the end of the workflow portion of the tutorial. Previous (page 545) | Next (page 547)
was automatically designated as a substitute when you selected and opened the part for the substitute level of detail representation. To mark a part as a substitute while you are in the part file, right-click the top-level part node, and select Substitute. As in the preceding workflow, a message states the part will be designated as a substitute. All links to external references for the part will be disabled. You can also specify that a substitute part is no longer a substitute, as long as the part is not currently used in an active substitute level of detail representation. Right-click the top-level part node, and remove the check mark next to Substitute. The program restores links to any external references. When you create a simplified substitute part, it is good practice to structure the part geometry such that the part origin and coordinates match the origin and coordinates of the assembly it substitutes. It ensures that the substitute part is oriented like the assembly when you create the substitute representation.
Summary
In this tutorial, you learned how to: Create a substitute level of detail representation based on a part derived from the owning assembly.
Create a substitute level of detail representation based on a manually created simplified part. Specify and activate a substitute level of detail representation as you place a subassembly into an assembly. Activate a substitute level of detail representation in an assembly.
This tutorial demonstrated the workflow steps to create and use substitute level of detail representations. There are various other behaviors and items of interest to note with this functionality. Consult Help for further detailed information.
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Presentations
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NOTE Click and read the required Tutorial Files Installation Instructions athttp://www.autodesk.com/inventor-tutorial-data-sets . Then download the tutorial data sets and the required Tutorial Files Installation Instructions, and install the datasets as instructed. The assembly explosions you create within Inventor Studio cannot be placed as drawing views in IDW or DWG drawing files. Use presentations instead. To begin, you open the supplied Cylinder Clamp dataset, and create a presentation file from the default (mm) template. Objectives Place a view.
Manually explode the assembly. Place the exploded view on a drawing sheet.
Navigation Tips Use Next or Previous at the bottom-left to advance to the next page or return to the previous one. Next (page 552)
Get Started
1 Set your project to tutorial_files.
2 Click
Open.
3 Select Cylinder Clamp Cylinder Clamp.iam in the Open dialog box, and click Open.
4 Click
New.
5 Select Standard(mm).ipn from the Metric tab, and click OK. An empty Presentation file is opened, and the Presentation tab displays in the ribbon. 6 On the ribbon, click Presentation tab Create panel Create
View menu.
The Select Assembly dialog box displays with the previously opened Cylinder Clamp assembly selected. Notice in the Explosion Method area of the dialog box that Manual is selected by default. This method is probably the method you will use most often. An Automatic explode option can also be selected. The Automatic method requires that you supply a distance value. All components within the selected assembly will be exploded that distance using any previously defined assembly constraints.
This automatic explode technique is useful in a limited number of cases or as a beginning point for subsequent manual edits. This tutorial uses the Manual explode method. 7 Click OK in the Select Assembly dialog box. The cylinder clamp assembly is placed in the Presentation file. Manually exploding an assembly requires the application of Tweaks to components or groups of components. Creating Tweaks is covered following a brief discussion about color. Previous (page 551) | Next (page 554)
Autodesk Inventor is delivered with an abundance of predefined materials. Each material definition consists of a physical asset which includes properties such as Density, Yield Strength, Tensile Strength, and so on. A material definition also includes an Appearance asset. Appearance assets come in a variety of types, each type having properties relative to the type. You can create new or duplicate existing appearances and modify these to meet your needs.
Each part that you model with Inventor inherits a material from the template you use when you begin your design. During the design process, you can elect to assign specific appearances to a part and you can elect to override the appearance of the part within an assembly. These options can aid in the design process by highlighting areas of focus. All hydraulic components might have a blue appearance in one assembly representation while all components purchased from a specific vendor might have a green appearance in another. The appearances used during the design process may not represent the actual appearance of the completed design. For the purposes of presentations and renderings intended for customers or marketing, alternative appearances may be explored. The images used in this tutorial are based on an alternative appearance scheme for the Cylinder Clamp assembly.
The appearances have no impact on the results you will achieve in this tutorial. Previous (page 552) | Next (page 556)
Create Tweaks
Your view should appear oriented as shown in the following image. Use Orbit to adjust your view as required.
A tweak can be a straight move along a single direction axis, or it can be a combination of straight moves along the X, Y, and Z direction axes. Tweaks can optionally leave a visible Trail. 1 On the ribbon, click Presentation tab Create panel Tweak
Components , or right-click and select Tweak Components from the marking menu. The Tweak Component dialog box displays. To create a tweak, you must define a direction, select components to move, and provide a distance. When the Tweak Component dialog box is first displayed, the Direction button is active.
2 In the graphics window, move your cursor over various components (without clicking) within the assembly and notice the direction axis triad. Move your cursor over the face of the Cylinder Base as shown.
Notice that the Z axis points outwards (away from the face). The Y axis points upwards. The X axis points in what would be the positive horizontal direction. 3 Click to select this direction orientation. Notice that the direction axis triad changes color after you select the face. Also, the Z axis button in the Transformations area of the Tweak Component dialog box is selected. NOTE The direction axes depend upon the selected geometry. By selecting an angled edge of (any) component, you can manually explode using the selected edge as the Z axis of the direction triad. Notice how the X, Y and Z axes differ in the illustration based on the selection of: 1) face, 2) edge or 3) edge.
You will now move the purchased air cylinder upwards as your first tweak. 4 Click the Y button in the Transformations area of the Tweak Component dialog box. Notice that the Y axis of the direction triad changes color in the graphics window. By default, the Z axis is active, and you must move the cylinder upwards along the Y axis. Your first step is to change the transformation direction. 5 Select the Cylinder Body subassembly in the Model browser. To do so, first click the + next to the Explosion1 node located directly under the top Cylinder Clamp node.
6 Next, click the + to the left of the Cylinder Clamp.iam assembly node to see the components of the assembly. 7 In the Model browser, move your cursor over the component name Cylinder Body Sub_Assy. Notice the red rectangle that highlights the text. When the text highlights, click to select the subassembly. 8 Move your cursor over an empty space in the graphics window, then click and drag your cursor up (towards the top edge of the window).
Notice that:
The selected subassembly moves along the selected Y direction axis while you are dragging. A graphical trail appears between the original position of the component and its current position. The transformation distance value in the Tweak Component dialog box also increments as you drag.
9 Stop dragging (release the mouse button), and move your cursor over the transformation value field in the Tweak Component dialog box. 10 Double-click on the field to edit the value. Type 100, and press the Enter key on your keyboard to move the subassembly precisely 100 mm along the Y axis from its original position. 11 Click Clear in the Tweak Component dialog box. The dialog box is then reset for a new tweak. You will next move the clamp in the X direction. Previous (page 554) | Next (page 560)
Tweak Clamp.ipt
1 After completing the previous exercise, the Direction button is again active. Move your cursor over the face of the Cylinder Base previously selected, and click to select it.
2 Click the X button in the Transformations area of the Tweak Component dialog box. Notice that the X axis of the direction triad changes color in the graphics window. 3 In the graphics window, move your cursor over Clamp.ipt. (shown as solid in the illustration for identification purposes only. The other components will not change to translucent).
4 When the part highlights, click and drag it towards the left side of the graphics window.
You will next move the retaining ring outwards along the axis of the pin. Previous (page 556) | Next (page 561)
2 Move your cursor over the pin that was exposed when you moved the clamp. 3 When the pin highlights, click to define the direction axis.
4 In this case, you want to move the retaining ring along the Z axis (the default active transformation axis). Click both retaining rings to select, and then drag both to the left side of the view.
Notice that the trail for the retaining ring that was farthest away does not perfectly overlap the longer trail. 6 Click the + next to the Model browser node for ANSI B 27.7M 3AMI-7:1. 7 Right-mouse click the Tweak entry in the Model browser, and select Visibility. The check mark is removed, the browser entry displays as unavailable, and the displayed trail in the graphics window is no longer visible.
8 Click Save. By default, the Presentation file created has the same name as the assembly that was placed initially. Presentation files have the IPN file type extension. Your file is named Cylinder Clamp.ipn. Next, you will place the exploded view that you just created onto a new sheet. You will create the sheet in the assembly drawing you edited in the Drawings tutorial. Previous (page 560) | Next (page 563)
2 Select the Cylinder Clamp.idw drawing that was saved during the Drawings tutorial. 3 Right-mouse click on the Cylinder Clamp.idw node at the top of the Model browser, and click New Sheet on the pop-up context menu. 4 On the ribbon, click Place Views tab Create panel Base, or right-click and select Base View from the marking menu. The Drawing View dialog box displays. 5 By default, Cylinder Clamp.iam displays in the File name field. Click the down arrow at the right side of the field and select Cylinder Clamp.ipn from the drop-down list. 6 Next, click Current in the Orientation area of the Drawing View dialog box. 7 Click the drawing sheet to place the exploded view.
9 Click
Save.
If individual windows are open within Autodesk Inventor, click the window border of the IPN file. Click the Cylinder Clamp.ipn tab along the lower edge of the application. Click the Open Documents up arrow along the lower edge of the application, and select Cylinder Clamp.ipn from the list of open documents.
You will now add a Tweak to your Presentation that contains some direction changes.
2 On the ribbon, click Presentation tab Create panel Tweak Components, or right-click and select Tweak Components from the marking menu. 3 Click the face previously used to define direction.
4 Click the Lock Pin instance that appears closest to you in the view.
5 Drag the pin out (towards the left) some distance. 6 Release the mouse button to stop dragging and establish the first segment of the trail. 7 Click the Y button in the Transformations area of the Tweak Component dialog box. 8 Click over an empty area in your view, and drag the cursor down towards the bottom of the view some distance. 9 Release the mouse button to stop dragging and establish the second segment of the trail. 10 Click the X button in the Transformations area of the Tweak Component dialog box. 11 Click over an empty area in your view, and drag down towards the bottom right side of the view some distance. 12 Release the mouse button to stop dragging and establish the third segment of the trail. 13 Click Close in the Tweak Component dialog box. Your view should appear like the following image:
14 Click
Save.
You will next apply a rotational tweak to a component in the Presentation file. 2 Return to the open Presentation file using the steps you have learned. Previous (page 564) | Next (page 568)
Rotational Tweaks
1 On the ribbon, click Presentation tab Create panel Tweak Components, or right-click and select Tweak Components from the marking menu. 2 Define your Direction axes by clicking the vertical edge of Clamp.ipt as shown:
3 Select Rotate Axis in the Transformations area of the Tweak Component dialog box.
4 Click and drag in the graphics window to rotate the clamp. Alternatively, enter a precise angle value in the field to the right of Rotate Axis, and press Enter to rotate the clamp by the entered value.
5 Click Close in the Tweak Component dialog box. 6 It is possible to delete individual tweaks. In the Model browser, click the + to the left of Clamp.ipt to display the two tweaks that have been applied to the clamp. 7 Right-mouse click the second tweak, and select Delete from the pop-up context menu. The rotational tweak that you just created is deleted from your Presentation, and Clamp.ipt returns to the position it occupied before the application of the tweak. 8 Save and close each of the three open files. Previous (page 568) | Next (page 571)
Summary
Exploded views of assemblies are often required. Autodesk Inventor utilizes Presentation files to create exploded views that can be placed into Inventor drawings. Exploded views can be created automatically using a supplied value. However, they most often require subsequent manipulation. Creating exploded views manually is usually more efficient.
Components are exploded by applying tweaks. They can be a simple transformation along a single axis or a combination of moves in various directions. Tweaks can leave visible trails. They can be displayed or not displayed. Tweaks also provide rotate capabilities.
Summary | 571
Tweaks can be deleted which returns the component to the position occupied before the application of the tweak.
What Next? Exploded assembly views can be output as animations from the Presentation file. Explore the animation capabilities by clicking Animate on the Create panel of the Presentation tab. Animations created by this method cannot be rendered or manipulated with as much control as is possible using Inventor Studio. Explore the animation capabilities offered by Inventor Studio by completing the Studio - Animations tutorial. Previous (page 568)
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NOTE Click and read the required Tutorial Files Installation Instructions athttp://www.autodesk.com/inventor-tutorial-data-sets . Then download the tutorial data sets and the required Tutorial Files Installation Instructions, and install the datasets as instructed. Create a plastic case for a hand-held music device using the basics of multi-body and plastic feature functionality in Inventor. Automate the creation and editing of common plastic part features. A multi-body part is a top-down workflow. You create and position multiple solid bodies within a single part document. This technique is especially useful in the design of plastic parts. A top-down workflow eliminates the need for complex file relationships and projected edges between parts. All editing takes place in a single file. At any time, you can generate unique part files for each body. The generated files are derived parts that are associative to the master design in the original part file. If you do not want to learn how to use the plastic features commands, use the file PFTutorial_Revolve_Combine.ipt as a start point. Begin the tutorial at the section titled Insert a toolbody using Derive. Before you begin, open and review the supplied plastic part. To simplify the process of body and feature creation, the tutorial part sketches, work planes, and surfaces are named to help you identify them.
You can complete the tutorial in segments if you save your work before you exit. Objectives Create new bodies using Split.
Create grills, rule fillets, rests, and lip features. Create snap fits and bosses. Create a body in place using feature commands. Insert a toolbody using Derive. Use Move Bodies to position a toolbody. Use Combine to perform a Boolean operation.
See the Help topic Getting Started for further information. Activate the Tutorials.ipj project file.
Navigation Tips Use Next or Previous at the bottom-left to advance to the next page or return to the previous one.
2 In the browser, expand the folders for the solid and surface bodies. Note that there is only one solid body present and four surface bodies. One of the surface bodies is visible, and all the others are not visible.
3 On the ribbon, click 3D Model tab Modify panel Shell. Do not remove any faces. For Thickness, enter 1.5 mm. Click OK to create. The following cutaway image shows the results of the shell operation. The cut is not part of the model.
4 Click 3D Model tab Modify panel Split. In the dialog box, choose the Split Solid option. Select the surface named PartingSurface as the Split Tool. Click OK to finish.
Notice that the part icon in the browser changed to represent a multi-body part. The Solid Bodies folder contains two bodies. You can right-click each body and select Properties from the context menu to set visibility or appearance.
NOTE We recommend that you assign a unique appearance to each body in a multi-body part to keep them visually separate. Select each body in the Solid Bodies folder in the browser, and then right-click and select Properties from the context menu. You can also select a body and then choose an appearance override in the Quick Access toolbar dropdown to set the appearance. Before proceeding, expand the Surface Bodies folder. and turn off the visible surface. Save the file as PFTutorial_1. Previous (page 573) | Next (page 578)
2 On the ribbon, click 3D Model tab Plastic Part panel Grill. 3 Activate the Boundary tab and then select the outer closed profile in the graphics window as shown in the following image. Select the target solid if the application did not select the body closest to the sketch.
Thickness = 0 mm Height = 2 mm
Outside Height = 0 mm
We will skip the Island tab. This sketch does not contain a closed boundary for an island. The following image shows an example of an island.
6 Click OK to create the grill. Previous (page 576) | Next (page 583)
The Rule Fillet feature is designed to fillet an entire feature based on pre-determined rules. It means we can fillet the entire grill without having to pick individual edges.
In the following sequence, we will define the rules which allows the entire grill to be filleted in a few picks. 1 In the browser, turn off the Visibility of the bottom solid without the grill. Rotate the part with the grill feature to the inside face of the solid. TIP The context menu contains three commands to control body display: Visibility, Show All, and Hide Others. 2 On the ribbon, click 3D Model tab Plastic Part panel Rule Fillet. Use the Source drop-down to set the source to Face.
Select the inside curved face of the grill as shown in the following image. Set the Radius to 0.5 mm. Set the Rule to Incident Edges. Select the Y Axis in the Origin folder to specify the direction. Set the Tolerance to 1 deg.
3 Click OK. You created 128 fillets using rules and a couple of picks. NOTE The Rule Fillet can be used on any feature in a part file. It is not exclusively for use with plastic parts. Previous (page 578) | Next (page 586)
Create a Rest
We now want to build a flat area for some control buttons. 1 Orient the view to the outside of the part as shown in the following image. 2 Turn on the visibility of RestSketch in the browser. 3 On the ribbon, click 3D Model tab Plastic Part panel Rest. 4 On the Shape tab: Select the RestSketch as the profile. If it is the only visible sketch it is automatically selected.
If required, select the top solid as the Solid. For Thickness, enter 1.5 mm and specify Inside. In the drop-down, select Through All.
5 On the More tab: For Landing Options, select Distance and enter 0 mm.
For Landing Taper, enter 0 deg. For Clearance Taper, enter 0 deg.
Create a Lip
We will now build a lip-groove combination to facilitate placing the mating parts in a physical assembly. Orient the view to the inside of the part like the following image. 1 On the ribbon, click 3D Model tab Plastic Part panel Lip. 2 Make sure the Lip button is selected in the dialog box. 3 On the Shape tab: Select the inside edge as the Path Edges.
Leave the Path Extents unchecked. Click the Pull Direction check box. Select the Y Axis in the Origin folder as the pulling direction.
For Inside Angle, enter 0 deg. For Height, enter 1 mm. For Shoulder Width, enter 0 mm. For Width, enter 0.75 mm. For Clearance, enter 0.5 mm.
6 In the Solid Bodies folder in the browser, use the context menu to turn off the Visibility of the top body. Turn on the visibility for the bottom body. Orient the view to the inside of the part like the following image.
Next, we will use the Lip command to create the mating groove. 7 Click the Lip command.
Click the Pull Direction check box. Select the Y Axis in the Origin folder.
For Inside Angle, enter 0 deg. For Height, enter 1 mm. For Shoulder Width, enter 0 mm. For Width, enter 0.75 mm. For Clearance, enter 0 mm.
The mating lip and groove features are shown in the following cutaway view.
2 On the ribbon, click 3D Model tab Modify panel Split. 3 Choose the Split Solid option in the dialog box. 4 Choose Srf2 as the Split Tool, and the bottom body as the Solid to split.
5 Click OK to finish. 6 A new body is created. Turn off the Visibility of the bottom body and Srf2 (BatterySplitSurface) before proceeding. Previous (page 587) | Next (page 595)
2 Click the Lip command. 3 On the Shape tab, make sure the Lip button is selected. Select the internal edges on the far side of the curve as the Path Edges.
Select the Guide Face option, and pick the planar face next to the selected edge. Leave the Pull Direction unchecked. Check the Path Extents box, and select the two planes. The preview shows the portions of the Lip that are selected (first and last). If the preview matches the following image, the selection is correct. If it does not match the preview, click the green and yellow dots to change the selection.
For Inside Angle, enter 0 deg. For Height, enter 0.8 mm. For Shoulder Width, enter 0 mm. For Width, enter 0.75 mm. For Clearance, enter 0 mm.
The work planes are not shown in the following image. Leave the visibility of the work planes on to create the mating lip feature on the bottom body.
6 Turn off the Visibility of the battery cover, and turn on the Visibility of the bottom body. We will now create the mating groove for the battery cover on the bottom body. 7 Click the Lip command. On the Shape tab, click Groove.
Select the inside edge as the Path Edges. Select the Guide Face, and pick the planar face next to the edge. Leave the Pull Direction box blank. Click the Path Extents check box and select the two limiting planes. The default selection of the two outer groove segments is correct.
For Inside Angle, enter 0 deg. For Height, enter 0.8 mm. For Shoulder Width, enter 0 mm. For Width, enter 0.75 mm. For Clearance, enter 0 mm.
9 Click OK to create the groove feature. Turn off the Visibility of the work planes. The following image shows the lip and groove features in a cutaway view of the battery cover and the lower body.
3 Finish the sketch. 4 Click the Snap Fit command. 5 Select the Cantilever Snap Fit Loop style. 6 On the Shape tab: Select the battery cover as the Solid. If it is the only visible solid, it is automatically selected.
Select the two sketch points as the Centers. If they are the only sketch points displayed, they are automatically selected. Click the Flip direction arrow and the Catch direction manipulator arrows in the graphics area until the clips are oriented as shown in the following image.
For Clip width, enter 5 mm. For Clip thickness at wall, enter 0.5 mm. For Clip thickness at top, enter 0.3 mm.
8 On the Catch tab: For Catch width on both sides, enter 0.5 mm.
For Catch opening length, enter 2 mm. For Catch width at top, enter 0.5 mm.
A trap mechanism on the bottom solid can be modeled by creating a 2D sketch on the inside face of the bottom body and using the projected edges of the catch features to create an extrusion. Fillets are added to the extrusion in this image to facilitate cover insertion and removal. The steps to create the trap feature are not covered in this exercise.
Select the Snap Fit feature. For Radius, enter 0.2 mm. For Rule, select Against Part.
We do not want the fillet around the top edges (red arrows). The edges are included because they share the curved face of the Snap Fit that coincides with the curved face of the battery body. They are called "merged faces." We can skip such merged faces (and all the edges they share) by doing the following: 2 Click More to expand the dialog box. 3 Check the Remove Merged Faces box to enable the option. 4 Click OK to create the rule fillet. Both clips are filleted since they both belong to the same feature. 5 Save the file.
Create a Boss
This exercise consists of two procedures: creating screw mounting bosses on the top and bottom bodies, and then creating mating bosses for the thread portion of the fasteners.
First, we use work points to model the screw mounting bosses on the top and bottom bodies. 1 Turn on the Visibility of the bottom body and Work Points 1-4. The work points are located at the termination position of each boss.
2 On the ribbon, click 3D Model tab Plastic Part panel Boss. 3 Make sure that the Head button is selected. 4 On the Shape tab: In the Placement area, select On Point from the drop-down menu.
Select the four work points as the Centers. For Direction, select the Y Axis. Flip the direction if the arrows do not point towards the body. For the target Solid, select the bottom solid. For Fillet, enter 0.3 mm.
For Shank Height, enter 1.5 mm. For Clamp Height, enter 0.5 mm. For Shank Diameter, enter 3 mm. For Clamp Diameter, enter 7 mm. For Head Diameter, enter 8 mm. For Draft Options, enter 2.5 deg in each field.
8 Rotate the body to see the recess for the screw head.
Next, we build the mating bosses for the thread portion of the fasteners. 1 Turn off the Visibility of the battery cover and the bottom solid, and turn on the Visibility of the top solid. 2 Click the Boss command.
3 Make sure that the Thread button is selected. 4 On the Shape tab: In the Placement area, select On Point from the drop-down menu.
Select the four work points as the Centers. For Direction, select the Y Axis. Flip the direction if the arrows do not point towards the body. For the target Solid, select the top. For Fillet, enter 0.3 mm.
5 On the Thread tab: Ensure that Hole is selected, and select Full Depth from the drop-down menu.
For Thread Diameter, enter 8 mm. For Thread Hole Diameter, enter 3 mm. For Inner Draft Angle, enter 1 deg. For Outer Draft Angle, enter 2 deg.
6 On the Ribs tab: Ensure that Stiffening Ribs is selected, and select 2 ul from the drop-down menu.
Fro Rib Thickness, enter 1.5 mm. For Rib Draft, enter 1.5 deg. For Shoulder Length, enter 6 mm.
For Top Offset, enter 2 mm. For Shoulder Radius, enter 1 mm. For Shoulder Flare Angle, enter 10 deg.
7 Expand Fillet Options on the Ribs tab: For Rib Radius, enter 0.2 mm.
For Blend Radius, enter 0.2 mm. For the Ribs Start Direction Angle, enter 0. For Direction, select the X Axis in the Origin folder.
9 If you didnt change the body appearances earlier in the exercise, right-click each body in the browser, and then select Properties from the context menu. Assign a unique body appearance in the Body Appearance drop-down menu. 10 Save the file. The plastic features portion of this tutorial is complete. Previous (page 605) | Next (page 617)
NOTE To add participants to the Hole operation, use the Solids selector and pick additional bodies. An example of this could be if you want multiple bodies to participate in a Through All operation. Previous (page 607) | Next (page 617)
We will now use the Derive command to import another part file to use as a cutting tool later in the exercise. NOTE If you skipped the plastic features sections, you can open the file PFTutorial_Revolve_Combine.ipt and begin the tutorial here. 1 On the ribbon, click Manage tab Insert panel Derive. 2 In the file open dialog box, select the file Control_Button_Solid.ipt. 3 In the Derived Part dialog box, you can select any of the solid body options, but do not select the surface feature option. NOTE If the component you are inserting is an assembly, and you choose to maintain each solid as a solid body, the result is multiple bodies in the Solid Bodies folder. 4 Click OK to finish. 5 The new body is inserted in the part. Rotate the part to view the new body.
Moving Bodies
In this section, we will use the Move Bodies command to position the toolbody accurately we imported.
The drop-down menu in the Move Bodies dialog box offers three methods for moving a body: Free drag (default) - Use to drag the selection in any direction or specify precise x,y,z values.
Move along ray - Axial move only. Use to drag or specify a precise value along an axis. Rotate about line - Use to drag the selection or specify a precise angle around a central axis. 1 View the part from the side to expose the toolbody. 2 On the ribbon, click 3D Model tab Modify panel Move Bodies. 3 Select the imported body as the body to move. 4 The body shows a 10 mm offset in the preview. Do not drag the preview.
6 Select Click to add, and input the following values: For X Offset, enter 0 mm.
NOTE Move Body appears in the browser as a feature, and the move was calculated as a single feature. Using Click to add consumes the least amount of resources as opposed to doing multiple moves as individual features. You can edit, delete, or suppress individual body moves. Previous (page 617) | Next (page 620)
3 Select New Solid as the modeling operation to perform. 4 Click OK to finish the command and create the solid. 5 Select the new body in the browser, and change the body appearance.
The first body is the top cover The second body is the battery cover The third body is the bottom cover The fourth body is the revolved control button.
6 Click OK to create the assembly. The assembly opens in a new window. All the bodies are present in the browser as grounded part files.
The part file controls the master design. If changes are made to a body in the originating part file, the part will update in the assembly.
Summary
In this tutorial, you: Used Split to create new bodies.
Summary | 623
Created plastic features using the Plastic Part commands. Used the Hole command to modify a single body. Inserted a toolbody using the Derive command. Used the Move Bodies command to position a body. Used the Combine command to perform a cut operation on a body. Created a body in place using the Revolve command. Used Make Components to export bodies into an assembly as individual part files.
Studio - Renderings
24
NOTE Click and read the required Tutorial Files Installation Instructions athttp://www.autodesk.com/inventor-tutorial-data-sets . Then download the tutorial data sets and the required Tutorial Files Installation Instructions, and install the datasets as instructed. Objectives Prerequisites Know how to set the , navigate the model space with the various view tools, and perform common modeling functions, such as sketching and extruding.
Navigation Tips Use Next or Previous at the bottom-left to advance to the next page or return to the previous one. Next (page 626)
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Get Started
Previous (page 625) | Next (page 626)
Activate Studio
On the ribbon, click Environments tab Begin panel Inventor
Render
1 On the ribbon, click Render tab Render panel Render Image.
2 Ensure that Current View is selected on the Camera menu. NOTE Because the aspect ratio of your current window may not agree with the aspect ratio defined for your rendering, Autodesk Inventor draws a rectangle in the graphics window showing the area to be rendered. You can adjust your view before creating your rendering. 3 Ensure Table Top is selected on the Lighting Style menu. 4 Click Render. The program renders the model according to the chosen styles and the size of the model relative to the render area. When rendering finishes, close the Render Output window. Previous (page 626) | Next (page 627)
Change Styles
1 In the Render Image dialog box, click Select Output Size and then select 640 x 480 from the Resolution menu. You can adjust the size and view of the model to fit within the render rectangle, as needed. 2 Select Desktop from the Lighting Style drop-down menu. 3 On the Output tab, select High Antialiasing, and click Render. The Render process takes some time. If you do not want to wait for the model to complete the rendering process, click Cancel Rendering.
You can specify different cameras, lighting, and scene styles for rendering from the Render dialog box. It is not necessary to activate them. 4 Close the Render Output and Render Image dialog boxes when finished. Previous (page 626) | Next (page 627)
Change Appearance
Next, you change the appearance of the arbor press frame. 1 Select the Arbor_Frame component in the graphics window or browser, and then select Aluminum (Cast) from the Appearance Override pulldown list. The list is located at the top of the Autodesk Inventor window in the Quick Access Toolbar and shows the current appearance selection. 2 Click Render Image. 3 Select 320 x 240 from the Resolution menu. 4 Select the Output tab, and then change the Antialiasing to Low Antialiasing. 5 Click Render. Previous (page 627) | Next (page 628)
Save Image
1 Click Save Rendered Image. 2 Browse to an appropriate directory, and assign a file name. 3 Select a file type from the Save as type menu, and then click Save. The rendered image is now available for direct use in your documentation files, or you can edit the image further in a graphics editing software application. 4 Close the Render Output window. Previous (page 627) | Next (page 628)
Image Extents
Notice that the program renders the image within the space defined by the rectangle in the graphics window. In this example, the reflection is cut off at the bottom edge of the graphics window. Experiment with different resolutions and adjust the model view to allow space for reflection and shadow effects, as needed. For example: 1 Select the General tab in the Render Image dialog box. 2 Enter 300 in the Width field, and enter 600 in the Height field. 3 Ensure that Lock Aspect Ratio is not selected. 4 View your results. Previous (page 628) | Next (page 628)
Summary
Previous (page 628)
Studio - Animations
25
NOTE Click and read the required Tutorial Files Installation Instructions athttp://www.autodesk.com/inventor-tutorial-data-sets . Then download the tutorial data sets and the required Tutorial Files Installation Instructions, and install the datasets as instructed. Objectives Prerequisites Know how to set the , navigate the model space with the various view tools, and perform common modeling functions, such as sketching and extruding.
Navigation Tips Use Next or Previous at the bottom-left to advance to the next page or return to the previous one.
629
Activate Studio
1 On the ribbon, click Environments tab Begin panel Inventor
Studio
2 In the browser, right-click the node named Lighting (Table Top), and then remove the check mark next to Visibility. This change removes the lighting symbols from the graphics window. 3 Activate a scene style for the best rendering. Several scene styles are provided and you can create new ones.
Click Go to Start on the animation timeline window to set the animation slider to the beginning of the timeline.
2 Click the following image to play an animation. 3 When the slider moves past 3 seconds, click Stop Animation.
2 On the upper-right side of the Animation Options dialog box, click Fit to Current Animation.
3 Click OK to recalibrate the timeline. Notice that the scale on the animation timeline changes from the default 30 seconds to 3 seconds.
NOTE This value is the total time available for all animation actions. To increase (or decrease) the time, click Configure and specify the duration.
Summary
Set the active animation. Animate a camera position change. Add a new camera from the graphics window. Change the camera from the drop-down list. Change the animation length option to match the existing event duration. Expand and collapse the animation timeline. Hide graphic objects representing lights and cameras.
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26
NOTE Click and read the required Tutorial Files Installation Instructions athttp://www.autodesk.com/inventor-tutorial-data-sets . Then download the tutorial data sets and the required Tutorial Files Installation Instructions, and install the datasets as instructed. In Autodesk Inventor, you can evaluate various component positions in a moving assembly by creating positional representations in the assembly environment. You can use the positional representations within Inventor Studio as keyframes in your assembly animations. Objectives Create and animate the positional representations of an assembly using Inventor Studio.
Create positional representations in the assembly environment. Activate Inventor Studio. Animate the positional representations for an assembly.
635
Know how to set the active project and navigate model space with the various view tools. See the Help topic Getting Started for further information.
Navigation Tips Use Next or Previous at the bottom-left to advance to the next page or return to the previous one. Next (page 636)
2 Click , and then select Save As. Use Arbor_Press_Rep_Anim.iam for the file name.
2 Right-click the Position folder, and select New to create a new positional representation. The program creates the positional representation Position 1 and sets it as the active positional representation. 3 Rename Position1 to Rest Position (0 deg). 4 Repeat the previous process to create two additional positional representations named Middle Position (-45 deg) and Closed Position (-160 deg). NOTE To rename a browser node, slowly double-click the node to enter editing mode, and then enter the name. Currently, these three positional representations are identical. In the following steps, you adjust them so that they contain different representations of the assembly. You then use Inventor Studio to animate between these saved positions. Previous (page 636) | Next (page 638)
10 Click OK to apply the override and close the dialog box. Previous (page 637) | Next (page 640)
Activate Studio
1 On the ribbon, click Environments tab Begin panel
Inventor Studio
2 In the browser, right-click Lighting (Table Top), and then remove the check mark next to Visibility. It removes the lighting symbols from the graphics window. 3 Right-click the Animations node, and select New Animation. Expand the Animations node, and double-click Animation2 (the animation node you created). The program activates the new animation and opens the Studio timeline. Previous (page 642) | Next (page 643)
2 In the Length section of the dialog box, double-click in the Seconds field on the right and enter 7 as the new value. Click OK. The timeline adjusts to 7 seconds.
3 Select the positional representation named Rest position (0 deg) from the list of representations under the End field. In the next steps, you set the length of this animation event before you close the dialog box. 4 In the Time section of the dialog box, click Specify .
5 Enter a value of 2 in the End field located on the right. 6 Click OK to create this animation and close the dialog box. Previous (page 643) | Next (page 644)
NOTE In the Animation Timeline editor, the blue keyframes (parent) are action segments that have child keyframes displayed in gray. You can adjust both the parent and child keyframes. Child keyframes always fall within the parent keyframes. NOTE To edit a segment with the Animate Positional Representation dialog box, right-click the segment in the timeline and select Edit. Alternatively, double-click the segment. Previous (page 643) | Next (page 645)
2 This time, select the positional representation named Rest position (0 deg) from the Start field. 3 Select Middle position (-45 deg) from the End field. 4 In the Time section, click the Specify command.
5 Enter a value of 2 in the Start field and a value of 4 in the End field. 6 Click OK to create this animation and close the dialog box.
2 Select Middle position (-45 deg) from the Start field. 3 Select Closed position (-160 deg) for the End field. 4 In the Time section, click the Specify command.
5 Enter 4 in the Start field and 7 in the End field. 6 Click OK. Your timeline should match the following image.
2 Click Play to play the positional representation animations. 3 Click the following image to view an animation. Previous (page 645) | Next (page 647)
4 Click the following image to view an animation. TIP To move an animation segment, select and drag the segment.
Play the animation back to see the effect of the changes. Previous (page 646) | Next (page 647)
Summary
In this tutorial, you learned to: Create named positional representations within an assembly by overriding the value of a constraint.
Create a sequence of related positional representations. Use Inventor Studio to animate between positional representations. Edit the start and end positions of animation events by dragging on the timeline.
Skeletal Modeling
27
NOTE Click and read the required Tutorial Files Installation Instructions athttp://www.autodesk.com/inventor-tutorial-data-sets . Then download the tutorial data sets and the required Tutorial Files Installation Instructions, and install the datasets as instructed. Build a skeletal model frame that supports a spherical tank. The frame is associatively tied to the spherical tank. Adjust the size of the tank, and the completed frame automatically adjusts to match the change. Prerequisites Know how to set the active project, navigate model space with the various view tools, and perform common modeling functions, such as sketching and extruding.
Navigation Tips Use Next or Previous at the bottom-left to advance to the next page or return to the previous one.
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3 In the Model browser, drag the End of Part marker and drop it just below the STRAP SURFACE node. 4 On the ribbon, click View tab Navigate panel View Face, and then click CIRC STRAP SKETCH in the Model browser.
1 - Strap Surface Profile 2 - Strap Surface 3 - Strap Body Profile The spherical construction surface is the key feature in the part. The diameter of the sphere drives the other geometry in this skeleton, and consequently drives the size of parts derived from this skeleton. The shared strap sketch contains two related profiles:
A body profile that you will use to revolve a strap encircling the sphere. A surface profile used to create the strap surface feature. This feature is used as a termination surface for supports between the strap and the external frame surrounding the sphere. Further information is provided when the supports are created later in this tutorial.
NOTE The two sketch profiles are linked by parameter values. 5 Drag the End of Part marker below the Work Plane-BOTT of Frame node in the Model browser, and examine the location of the three work planes. The three work planes below STRAP SURFACE define the vertical extents of the exterior frame. The BOTT of Frame work plane is used as the termination face for the vertical legs of the frame. The sketch for the vertical leg is on the TOP of Frame work plane.
6 Drag the End of Part marker below the VERTICAL LEGS SKETCH node in the Model browser. Use the View Face command to reorient your view like the following image.
The sketch contains a profile for the square tubing leg. The 2240-mm dimension is related to the diameter of the sphere. The size and thickness of the tubing is controlled with user-defined parameters. The following image shows the size of the tubing controlled by the TubeSize user parameter. The user-defined parameters are exported, and thus can be referenced by any of the parts derived from the skeleton part.
7 Drag the End of Part marker to the bottom of the Model browser. Examine the remaining sketches. Note that all sketches are related through projected geometry, work feature definition, or parameters. The sphere diameter drives all the critical dimensions of the frame. Previous (page 649) | Next (page 654)
Create an Assembly
Now you build a new assembly based on the skeleton part. 1 Start an assembly based on the Standard(mm).iam template. 2 On the ribbon, click Assemble tab Component panel Create. In the Create In-Place Component dialog box: Enter Strap as the name of the new component.
If your standard part template is inch-based, click the Browse Templates button to the right of the Template list. Click the Metric tab of the Open Template dialog box, and then select the Standard(mm).ipt template. Click OK to return to the Create In-Place Component dialog box. Click OK to create the Strap part in the assembly. Expand the Origin folder in the Model browser, and place the component on the XY Plane of the assembly origin.
3 Click Finish Sketch on the ribbon to exit the sketch environment. 4 Delete Sketch1 in the Strap part to tidy up the Model browser. 5 Click Manage tab Insert panel Derive. From the Tutorial Files folder, select the SkeletonBase.ipt file and open it. The Derived Part dialog box opens. 6 The Strap part requires only the CIRC STRAP SKETCH. Expand Sketches in the Derived Part dialog box. Select the CIRC STRAP SKETCH node, and click the Add button (+) at the top of the dialog box. Alternatively, you can click the Exclude icon status. on the node itself to switch its
You may receive a warning that the base component will be modified. It is fine. Click OK to allow the sketch to be exported. 7 If the Work Geometry icon is in a hybrid state (half yellow and half gray), click the icon to change it to an Exclude state .
NOTE Sketches, surfaces, and work geometry must be visible in the originating part to derive into the new part. You can turn off the visibility of items before using the Derived Component command. It reduces the number of items you must clear in the dialog box. 8 Ensure the icons next to Surfaces Bodies and Parameters are set to the Exclude state.
9 Click OK and reposition the geometry in the graphics window. Click Return. The part should match the following image.
10 Click 3D Model tab Create panel Revolve. Select the closed profile of the strap. 11 Click Axis in the Revolve dialog box, and then select the line highlighted in the following image. 12 Click OK to create the Strap part.
TIP You can add features to the part as you can with any part created from scratch. The derived sketch controls the size and position of the base feature in this example. You can use Derived Component at any point in the modeling process, not just as the first feature in a part. For example, a second feature derived from the component might bring in a second sketch, It is then used to add or subtract geometry from the first feature based on the derived component. 13 Click Return on the Quick Access toolbar to return to the assembly level. 14 Save the assembly. Use Skeleton.iam for the file name. Previous (page 650) | Next (page 658)
1 - Extrude to workplane 2 - Profile 12 Expand SkeletonBase.ipt in the Model browser. Right-click Work Plane - BOTT of Frame, and remove the checkmark next to Visibility. 13 Finally, return to the assembly environment. Right-click Leg in the Model browser and select Grounded from the pop-up context menu. 14 Save the assembly. Previous (page 654) | Next (page 659)
Next, create the two different tube parts in the subassembly, using the same skeleton technique you used previously.
Finally, place a second instance of one frame tube, and assemble it using assembly constraints. The second instance of the tube is constrained to the derived sketch in the layout part.
NOTE You incorporate the vertical leg in the subassembly later in this topic. 1 On the ribbon, click Assemble tab Component panel Create. In the Create In-Place Component dialog box: Enter Frame as the assembly name.
2 Click OK. 3 Click the assembly origin XY Plane in the Model browser to align the subassembly to the top-level assembly. The Frame subassembly is the active component in the assembly. 4 Click Assemble tab Component panel Create. In the Create In-Place Component dialog box: Enter FrameLayout as the part name.
5 Click OK. 6 Align the part to the XY plane of the Frame subassembly origin. Because it is the first part in the subassembly, it is grounded and aligned to the subassembly origin. 7 Exit the sketch in the new part, and then delete Sketch1 to tidy up the Model browser. 8 Derive SkeletonBase.ipt into the new part. Exclude all geometry other than the FRAME SKETCH sketch. Your part should match the following image. NOTE Other geometry may be visible in your graphics window. You can navigate the Model browser and turn visibility off for other geometry to replicate the image as shown. However, this action is not necessary to continue the tutorial.
9 Click Return on the Quick Access toolbar to return to the subassembly environment. The FrameLayout part should be grounded. 10 Click Assemble tab Component panel Create. In the Create In-Place Component dialog box: Enter HorTube as the part name.
11 Click OK. 12 Expand the Origin folder under Frame.iam in the Model browser. Click the XY Plane node. It aligns the part origin to the subassembly origin. 13 Exit the sketch in the new part, and then delete Sketch1 to tidy up the Model browser. 14 Derive SkeletonBase.ipt into the new part: Exclude all sketches other than the FRAME SKETCH sketch.
Exclude Work Geometry and Surface Bodies from the derived part.
Include Parameters. You use one of the parameters from the skeleton part to control the extrusion distance of the base feature in the new part. NOTE Reference Parameters and External Parameters cannot be included.
15 Click OK. 16 Click 3D Model tab Create panel Extrude. Select the profile highlighted in the following illustration.
1 - Profile to select 17 In the Extrude mini-toolbar, click the arrow next to the value input box containing the 10 mm default extrusion distance. Select List Parameters from the pop-up context menu. Click TubeSize in the Parameters list. 18 Click the green Ok button to create the base feature. 19 Add a 5 mm fillet to the four long edges of the new part. 20 Click 3D Model tab Modify panel Shell. Select the two end faces of the extrusion. 21 Click the arrow next to the Thickness edit box in the Shell dialog box, and select List Parameters from the pop-up context menu.
22 Click TubeThickness in the Parameters list. 23 Click OK. Your part should match the one shown in the following image.
NOTE With some additional work geometry in the skeleton model, you can create the end profile for the horizontal tube, like the vertical leg tube. It eliminates the need to add additional features to the part, but the additional complexity of the skeleton model may outweigh that advantage. 24 Return to the Frame subassembly. Previous (page 658) | Next (page 663)
2 Expand the Origin folder of the Frame subassembly. Click the XY Plane in the Model browser to align the part to the subassembly origin. 3 Exit the initial sketch and then delete Sketch1 to tidy up the Model browser. 4 Derive the FRAME SKETCH sketch and User Parameters from SkeletonBase.ipt into the new part. 5 Extrude the profile highlighted in the following image by first linking the extrusion distance to the derived TubeSize parameter. 6 Add a 5 mm fillet to the long edges of the part. 7 Shell the part and link the shell thickness to the derived TubeThickness parameter.
1 - Profile 8 Return to the Frame subassembly level, and ground the DiagTube.ipt part. Previous (page 659) | Next (page 665)
4 Add a second Flush constraint between the end faces of the two tubes as highlighted in the following image.
5 Click the Mate solution in the Place Constraint dialog box. 6 Click the face highlighted in the following image, and then click the visible sketch edge, which is also highlighted. The edge is geometry in the derived sketch in the FrameLayout part. 7 Apply the constraint, and then click Cancel to close the Place Constraint dialog box.
1 - Sketch Line 8 Turn off the Visibility of the FrameLayout part in the subassembly. 9 Save your work. Previous (page 663) | Next (page 667)
Exclude Work Geometry and Parameters from the derived part. Expand Surface Bodies in the Derived Part dialog box. Exclude all surfaces other than Srf2 from the derived part.
3 Click OK to complete the feature. Your assembly should match the one in the following image.
You might be asking why the separate strap surface is required. Why not create a solid body of the strap in the skeleton, and then derive the solid body as a solid or surface body into the support part? Notice that the strap surface feature is a single 180-degree revolved surface that matches the outer surface of the strap. The support tube profile will be extruded to this surface. If the termination surface provides more than one solution, the maximum termination is always the result. See the following image for an example. You can choose a minimum or maximum solution for an extrusion termination.
1 - Extrude to 360 degree extrude strap 2 - Extrude to 180 degree extrude strap 4 On the ribbon, click 3D Model tab Create panel Extrude. Select the profile highlighted in the following image. 5 Click the Extents button flyout arrow in the Extrude mini-toolbar, and select To selected face/point.
6 Click the derived surface highlighted in the following image. 7 Click the More tab in the Extrude dialog box, and then select the Minimum Solution option. 8 Click OK to complete the feature and close the Extrude dialog box.
1 - Extrude 2 - Profile 9 Return to the Frame subassembly level, and then ground the SupportLeft part. 10 Repeat the previous steps to create a right-hand support named SupportRight. Derive the same sketch and surface into the new part, and then extrude the other tube profile in the sketch to the termination surface. The Frame subassembly should match the one in the following image. 11 Expand the derived SkeletonBase feature under the SupportLeft and SupportRight parts, and turn off the visibility of Srf2 to tidy up the Model browser.
Click the Axis Direction button. Expand the Origin folder under Frame.iam and click Y Axis. Enter 4 in the Count edit box. Enter 90 in the Angle edit box. Click OK.
6 Return to the top-level assembly. Ground Frame.iam if you have not already done so. The assembly should match the one in the following image. 7 Save the assembly. NOTE Component appearances have been changed for clarity in the following image.
Assembly Update
The skeleton part controls all changes to the assembly components. In this exercise, you change the sphere diameter in the skeleton part and examine the changes in the assembly. 1 OpenSkeletonBase.ipt, or activate its window if the file is already open. 2 On the ribbon, click Manage tab Parameters panel Parameters. Scroll down to the User Parameters area in the Parameters dialog box. 3 Enter 900 in the Equation cell of the SphereDiameter user parameter. 4 Click Done. 5 Return to the assembly file. 6 Click Local Update on the Quick Access toolbar. The assembly changes to reflect the smaller sphere diameter. Your assembly should match the one shown in the following image.
Summary
Skeletal modeling is an efficient and versatile technique for building assemblies with Autodesk Inventor software. The application of this technique is limited only by your imagination. The lack of assembly constraints and absence of adaptive relationships can improve the performance and robustness of assembly updates. Setting up a skeleton or master model takes some planning, but the ability to control an assembly easily from a single source can be worth the effort. Previous (page 673)
iCopy: Creating
28
675
Use iCopy
Place iCopy results in a target assembly. Constrain the copies and determine which components to copy or reuse.
Category Time Required Experienced Users 15-30 minutes
NOTE Click and read the required Tutorial Files Installation Instructions athttp://www.autodesk.com/inventor-tutorial-data-sets . Then download the tutorial data sets and the required Tutorial Files Installation Instructions, and install the datasets as instructed. Learn how to Place iCopy results
Prerequisites Know how to navigate model space with the various view tools, and perform common modeling functions, such as sketching and selecting geometry.
Have a basic understanding of adaptivity and how it affects parts and assemblies. Understand the basics of skeleton modeling. Read the iCopy concept to understand the terms that are associated with iCopy commands.
The iCopy command automates the process of copying and positioning similar components in the main assembly. TheiCopy command creates one or multiple copies of an iCopy template and adds each copy to the target assembly. Each iCopy result can vary slightly from other iCopy results in the pattern depending on the adaptivity that was defined in the iCopy template. Creating an iCopy template is discussed in the Create iCopy Template tutorial. Navigation Tips Use Next or Previous at the bottom-left to advance to the next page or return to the previous one. Next (page 678)
To place a single iCopy result, you need a work point that corresponds with each point defined in the iCopy template. To place multiple iCopy results, you need a work point for each point in the iCopy definition. You also need a rail to define the path for each work point, a work plane to define the position of the iCopy results, and a path for the pattern. 1 Set your active project to tutorial_files. Open Target.iam located in \Tutorial Files\iCopy.
2 The assembly contains a single part. The part contains sketch geometry and work points. You use the work points to position iCopy results. Previous (page 676) | Next (page 680)
iCopy
Use the iCopy command to position iCopy results. First, select the iCopy template to use. Then select geometry to position, size and pattern the iCopy results, and control the copy or reuse of components.
On the ribbon, click the Assemble tab Component panel iCopy command.
2 Select Frame-start.iam and click Open. This assembly has been authored using the iCopy Author command. The Constrain iCopy dialog box displays. Previous (page 678) | Next (page 680)
Constrain iCopy
In the Constrain iCopy dialog box, position the iCopy result in the target assembly. Select work points to position the geometry. You can modify values for any parameters included in the iCopy definition. 1 Select the Path pattern tab on the Constrain iCopy dialog box. 2 Select the work point at the end of the cyan (light blue) line for the Lower left point.
3 Select the work point at the end of the green line for the Lower right point.
4 Select the work point at the end of the blue line for the Upper left point.
5 Select the work point at the end of the yellow spline for the Upper right point.
6 In the FrameH (Frame Height) field, enter 125 mm. 7 In the FrameW (Frame Width) field, enter 125 mm. Press ENTER to accept the new value. The preview updates for the first instance of the iCopy pattern.
1 Select
2 Select the cyan (light blue) line to use as the path for the pattern.
The Work Plane is selected automatically, based on the selected path. 3 Enter 8 in the Instance number field. 4 Enter 2500 mm in the Offset field.
4 Review the relationship between the template points and target points and rail to see the effect these had on the results.Close the file. Do not save changes. The Target.iam assembly is used later for the authoring exercise. Previous (page 688) | Next (page 692)
Summary
Congratulations! You have completed this tutorial. In this exercise, you: Place iCopy results in a target assembly.
Constrain an iCopy result. Constrain an iCopy patterned result. Use Copy/Reuse to manage the placed components.
What Next? Now that you know what iCopy can do when placing results, follow the Create an iCopy Template tutorial and learn how to build the template for this powerful command. Previous (page 688)
Use iCopy
29
Experienced Users 45-60 minutes Frame-start.iam, Target.iam, Skeleton-frame.ipt, Plate1.ipt
NOTE Click and read the required Tutorial Files Installation Instructions athttp://www.autodesk.com/inventor-tutorial-data-sets . Then download the tutorial data sets and the required Tutorial Files Installation Instructions, and install the datasets as instructed. Learn how to Create a skeleton assembly
Prepare an assembly for the iCopy Author Test the assembly Author an iCopy template
Prerequisites Know how to navigate model space with the various view tools, and perform common modeling functions, such as sketching and selecting geometry.
Have a basic understanding of adaptivity and how it affects parts and assemblies.
691
Understand the basics of skeleton modeling. Review the iCopy Help Concept and familiarize yourself with iCopy terms.
iCopy combines skeletal modeling and adaptivity to allow the subassembly to change shape to fit its position in the model. The iCopy Author command creates an iCopy template from an adaptive skeleton assembly. TheiCopy command creates one or multiple copies of the iCopy template and adds each copy to the target assembly. Each assembly (iCopy result) can vary slightly from other iCopy results in the pattern depending on the adaptivity that was used in the iCopy template. Navigation Tips Use Next or Previous at the bottom-left to advance to the next page or return to the previous one. Next (page 692)
2 This file contains several sketches, work geometry, and surface features. Sketch1 contains the layout geometry for the skeleton model.
Sketch2 through Sketch7 contain the profiles used to create the frame members. The work planes are used to position the sketches. Sketch8 is used to create ExtrusionSrf13 through ExtrusionSrf18.
ExtrusionSrf13 through ExtrusionSrf18 are used to terminate the extrusions for the frames.
3 Right-click Sketch1 and select Adaptive. 4 Save and close the file. Previous (page 688) | Next (page 694)
3 Right-click Skeleton-frame:1 in the Model browser and select Adaptive. 4 Save the assembly as Frame.iam in the \Tutorial Files\iCopy folder.. Previous (page 692) | Next (page 696)
In the Origin folder of Skeleton-frame:1, select the XY Plane. In the Origin folder of Frame.iam, select the XY Plane. Click Apply.
3 Repeat to create flush constraints between XZ/XZ planes and YZ/YZ planes. 4 Close the Place Constraint dialog box. Previous (page 694) | Next (page 696)
On the ribbon, click the Manage tab Author panel iCopy Author command.
2 In the Model browser, select Skeleton-frame:1. After the layout part is selected, the Geometry, Parameter, and Document tabs become available. Previous (page 696) | Next (page 697)
4 In the Label field, enter Lower left. 5 In the Geometry column, click Click to add. 6 Select the point in the lower-right corner of the frame.
7 In the Label field, enter Lower right. 8 In the Geometry column, click Click to add. 9 Select the point at the left end of the upper middle frame member.
10 In the Label field, enter Upper left. 11 In the Geometry column, click Click to add. 12 Select the point at the right end of the upper middle frame member.
13 In the Label field, enter Upper right. Press ENTER to accept the input. NOTE To remove a work point from the list, highlight the Geometry and Label fields then press Delete. Previous (page 696) | Next (page 700)
2 Select the Label field for FrameH and enter Frame Height. 3 Select the Label field for FrameW and enter Frame Width. Press ENTER to accept the value. 4 Click OK. 5 Save the file. Click Yes to all if prompted. 6 CloseFrame.iam. Previous (page 697) | Next (page 701)
On the ribbon, click the Assemble tab Component panel iCopy command.
3 Select Frame.iam in the Select Source Assembly dialog box. Click Open. The Constrain iCopy dialog box displays. 4 Select the work point at the end of the cyan (light blue) line for the Lower left point.
5 Select the work point at the end of the green line for the Lower right point.
6 Select the work point at the end of the blue line for the Upper left point.
7 Select the work point at the end of the yellow spline for the Upper right point.
8 Select the Path pattern tab to specify path information. 9 Select the cyan (light blue) line to use as the path for the pattern (the Path button is selected automatically). The Work Plane is selected automatically based on the selected path.
10 Enter 8 in the Instance number field. 11 Enter 2500 mm in the Offset field.
12 Click Next to display the iCopy: File Names dialog box. The Copy / Reuse iCopy Components dialog box does not display because there are no components to reuse in the iCopy definition. 13 Click OK to complete the command. The iCopy results are created as shown. If the iCopy is not successful, return to the iCopy template and review the steps to create it.
14 Close the file. Do not save changes. This assembly is used for further testing. Previous (page 700) | Next (page 710)
Click
Verify that the New File Location is set to the \Tutorial Files\iCopy directory. Verify that Constrain sketch plane to selected face or plane is not selected. Click OK.
4 In the Model browser, expand the Origin folder under Frame.iam and select the XY Plane. 5 Exit the sketch and delete Sketch1. It is not needed for this component. 6 Click the Manage tab Insert panel Derive command. 7 In the Open dialog box, select Skeleton-frame.ipt and click Open. 8 Expand the Surface Bodies node. Set Srf1 and Srf6 to other surfaces to . and all other sketches and all
10 Expand the Work Geometry node. Set Work Plane5 to all other work planes to .
and
11 In the Derive dialog box, click OK. The surfaces and sketch from Skeleton-frame are added to the part. Using the Derive command to add these surfaces maintains a link between the two files. The visibility of Skeleton-frame.ipt is turned off for clarity in the following image.
12 Start the Extrude command. Sketch2 is selected automatically. It is the only closed profile in the part.
In the Extents drop-down menu, select Between. Select Srf1 and Srf6 as the Between planes. The order does not matter. Click OK.
13 Turn off the visibility of the surfaces from the derived part (Srf1 and Srf6). It prevents you from accidentally selecting them in later steps. 14 Return to the main assembly (Frame.iam). Previous (page 701) | Next (page 713)
Surfaces
Srf1 and Srf2 Srf2 and Srf3 Srf3 and Srf4 Srf4 and Srf5 Srf5 and Srf6
Sketch
Sketch3 Sketch4 Sketch5 Sketch6 Sketch7
Work Geometry
Work Plane6 Work Plane1 Work Plane2 Work Plane3 Work Plane4
2 When all part files are complete, save Frame.iam and all dependents. Previous (page 710) | Next (page 714)
components to the origin planes of the iCopy template layout part. This procedure provides the most consistent results. 1 In the model window, click and drag any frame part. The part is not constrained and is free to move. 2 In the Model browser, expand the Origin folders for Skeleton-frame:1 and Frame1:1. 3 Start the Constrain command. In the Solution area of the dialog box, Click the Mate constraint, if not already active, and select the Flush option.
In the Origin folder of Skeleton-frame:1, select the XY Plane. In the Origin folder of Frame1:1, select the XY Plane. Click Apply.
4 Repeat to create constraints between XZ/XZ planes and YZ/YZ planes. 5 Repeat the process for the three origin planes of the remaining frames (Frame2 through Frame6).
6 Save and close the file. Previous (page 713) | Next (page 717)
On the ribbon, click the Assemble tab Component panel iCopy command.
3 Select Frame.iam in the Select Source Assembly dialog box. Click Open. The Constrain iCopy dialog box displays. 4 Select the work point at the end of the cyan (light blue) line for the Lower left point.
5 Select the work point at the end of the green line for the Lower right point.
6 Select the work point at the end of the blue line for the Upper left point.
7 Select the work point at the end of the yellow spline for the Upper right point.
8 In the Frame Height field, enter 125 mm. 9 In the Frame Width field, enter 125 mm.
10 Select the Path pattern tab to specify path information. 11 Select the cyan (light blue) line to use as the path for the pattern (the Path button is selected automatically).
13 Enter 8 in the Instance number field. 14 Enter 2500 mm in the Offset field. 15 Click Next to display the iCopy: File Names dialog box. The Copy / Reuse iCopy Components dialog box does not display because there are no components to reuse in the iCopy definition.
16 Click OK to complete the command. The file name prefix that you entered previously is maintained until you turn the setting off. 17 The iCopy results are created as shown. If the iCopy is not successful, return to the iCopy template and review the steps to create it. NOTE If your assembly does not appear as shown in the following image, click the Local Update button on the Manage tab to update the iCopy results.
18 Close the file. Do not save changes. This assembly is used for further testing. Previous (page 714) | Next (page 726)
5 Save Frame.iam and all its dependents. Close the file. Previous (page 717) | Next (page 728)
On the ribbon, click the Assemble tab Component panel iCopy command.
3 Select Frame.iam in the Select Source Assembly dialog box. Click Open. The Constrain iCopy dialog box displays. 4 Select the work point at the end of the cyan (light blue) line for the Lower left point.
5 Select the work point at the end of the green line for the Lower right point.
6 Select the work point at the end of the blue line for the Upper left point.
7 Select the work point at the end of the yellow spline for the Upper right point.
8 In the Frame Height field, enter 125 mm. 9 In the Frame Width field, and enter 125 mm. 10 Select the Path pattern tab to specify path information. 11 Select the cyan (light blue) line to use as the path for the pattern (the Path button is selected automatically).
12 The Work Plane is selected automatically based on the selected path. 13 Enter 8 in the Instance number field. 14 Enter 2500 mm in the Offset field.
15 Click Next to continue the command. The Copy / Reuse iCopy Components dialog box displays because there are components that can be reused in the iCopy definition. 16 Click Next in the Copy / Reuse iCopy Components dialog box. The plates reference the same part file for each iCopy result (reuse). All other components are copied for each iCopy result (copy). The iCopy: File Names dialog box is displayed.
17 Click OK to complete the command. The file name prefix that you entered previously is maintained until you turn the setting off. The frame parts are copied for each iCopy result. Each iCopy result uses the plate part. 18 The iCopy results are created as shown. If the iCopy is not successful, return to the iCopy template and review the steps to create it. NOTE If your assembly does not appear as shown in the following image, click the Local Update button on the Manage tab to update the iCopy results.
19 Save Target.iam and its dependents. Previous (page 726) | Next (page 736)
Summary
Summary | 737
Congratulations! You have completed this tutorial. In this exercise, you: Authored an iCopy template.
What Next? Now that you know how to author and place iCopy components, you can create your own. The Skeletal Modeling tutorial helps you understand how to set up a skeleton assembly to use with the iCopy command. Previous (page 728)
30
739
spline_1_start.ipt spline_1_complete.ipt
NOTE Click and read the required Tutorial Files Installation Instructions athttp://www.autodesk.com/inventor-tutorial-data-sets . Then download the tutorial data sets and the required Tutorial Files Installation Instructions, and install the datasets as instructed. This tutorial explores the tools available for creating and controlling the shape of splines. Surfaces are used to shape the part and to define the body split contours. Objectives In this tutorial, you learn how to: Create and define splines.
Loft with a rail. Create surfaces. Replace a face. Extend surface edges. Split the part into multiple bodies. Use the Emboss command.
Prerequisites Understand how to open, create and save part files in your active project.
System Settings On the Application Options, Sketch tab enable the following settings: Edit dimension when created.
Autoproject edges for sketch creation and edit. Autoproject part origin on sketch create.
The Grid lines display is not enabled in any of the sketch environment images in this tutorial.
NOTE You can specify the icon color scheme in Application Options. The appearance of the icons presented in this tutorial may differ if you are not using the color scheme noted in the following image.
Navigation Tips Use Next or Previous at the bottom-left to advance to the next page or return to the previous one. Next (page 741)
Start the Spline command. Refer to the following image for placement. Place a fit point at the mid-point (green dot) of the vertical line on the left (1), another directly above the origin (2). Double-click to place the final point (3) at the mid-point of the vertical line on the right. This action creates the spline. You can also right-click and choose Create to finish the spline segment.
3 Right-click and select Done or press the Escape key to exit the command.
NOTE Fit points at the end of a spline are square. Fit points along the curve are diamond shaped so you can identify the start and end of joined spline segments. When you create a spline, handles appear at each fit point in a passive state. Handles are shape manipulators. You can drag or dimension to a fit point without activating a handle. If the handles are not visible, select a spline in the sketch to display the active and passive handles. 4 Activate the handle on all fit points. To activate a handle use one of the following methods: Press and drag anywhere on the handle.
Right-click a fit point and choose Activate Handle in the context menu.
TIP Handle manipulation changes the shape of a spline. It is sometimes necessary to "undo" a spline handle manipulation. Depending on how many handles were manipulated, a normal Undo command might not produce the required results. When a spline is selected, there are two context menu commands available for reversing handle manipulations: Reset All Handles Reverses all handle edits and restores the spline to the natural solve state. Active handles remain active.
Reset Handle Reverses a handle edit on a selected fit point or handle, or the handle nearest the cursor. The reset uses the current spline shape. If other handles were modified, the reset may not return the handle to the original solve state. The handle remains active
Right-click the middle fit point and enable Curvature in the context menu.
TIP Enabling Curvature also activates the linear handle. Enabling the linear handle does not activate Curvature.
6 7
Place a horizontal constraint on all handles. Place a vertical constraint between the middle fit point (not the handle) and the part origin. Place a dimension on each handle with a value of 1. A linear handle dimension is unitless and indicates the distance the spline is tangent to the handle.
9 Place a radial dimension of 110-mm on the middle fit point curvature handle. A radial dimension is not a unitless dimension. 10 Place a 9-mm vertical dimension from the projected Origin point to the middle fit point. The following image shows the completed sketch.
11
Finish the sketch. The 9-mm dimension persists; the handles and all handle dimensions are visible only when the spline is active.
12 Start the Save As command and save the file as Spline_Skills1.ipt. To create an exact duplicate of the spline on the other side of the part perform the following steps.
Orient the part to match the view in the following image and start a new sketch on the indicated face.
Start the Project Geometry command and project the spline to the new sketch.
Start a new sketch on the narrow end of the part on the face indicated. Start the Spline command and sketch a spline from the midpoint of the projected vertical line to a point above the midpoint of the part. Place the final point at the midpoint of the opposite projected vertical line. Double-click the last point to create the spline.
4 Choose Done from the context menu or press the Escape key to finish the spline command. 5 Place a vertical constraint between the middle fit point and the midpoint of the projected line.
6 Place a 7-mm dimension from the midpoint of the top edge to the middle fit point. 7 Choose Done from the context menu or press the Escape key to finish the dimension command.
Right-click the middle fit point and choose Flat from the context menu. The mid-section of the spline now has zero curvature. Although not required for this exercise, a unitless dimension can be applied to the handle to extend the length of the flat segment.
3 Select the two parallel splines to satisfy the cross sections. 4 Change the selection type to Rails using one of the following methods, and then select the spline you created as the drive rail:
Right-click and choose Select Rails in the context menu. Select Click to add in the dialog box in the Rails pane.
5 Click OK to create the surface. The new surface appears in the browser as a lofted feature and also in the Surface Bodies folder. NOTE A Surface is initially translucent and a single color for appearance. To change the appearance of a surface to opaque, select the surface (in the bodies folder or the browser). Use the context menu to cancel the Translucent selection. Select Properties in the context menu to assign a new surface appearance if required. Previous (page 745) | Next (page 749)
3 Select the top planar face to satisfy the Existing Faces selection. Change the selection to New Faces and select the lofted surface to satisfy the New Faces selection.
4 Click OK to replace the planar face with the lofted surface. 5 In the browser, select the lofted surface and turn off the visibility in the context menu.
The top of the part now conforms to the shape of the surface. 6 Start the Shell command.
7 Specify a 2-mm thickness. Do not remove any faces. Use the default Inside shell option. 8 Select OK to complete the operation. 9 Save the file. Previous (page 747) | Next (page 752)
2 In the graphics window, select the top of the part to satisfy the selection. 3 In the dialog box, select Surface for the Output. Enter a distance value of 3-mm. Use the flip direction arrow to offset the surface towards the interior of the part.
4 Select OK to create the offset surface and finish the command. 5 Highlight the new surface in the browser to view.
6 On the Surface panel, click the drop-down arrow to expose all available commands. 7 Select the Extend command in the drop-down.
8 Select the two outside edges of the offset surface to satisfy the Edges selection. Specify an offset value of 7.5 mm. Click OK to finish the command.
10 In the dialog box, select the Split Solid option. 11 Select the offset surface as the Split Tool.
12 Click OK to split the part into two solid bodies and finish the command. 13 In the browser, turn off the visibility of the offset surface. Because the extended edges are dependent on the offset surface, the originating surface controls the feature visibility. 14 Expand the Solid Bodies folder in the browser. There are now two solid bodies present in the file. You can control the visibility and color of each body individually.
2 Orient the part view as shown in the following image with the wide end of the part on the right.
3 Create a spline with five fit points as shown in the following image. Double-click the last point to create the spline. It is of no consequence if the handles on your spline do not match the image.
Place a vertical constraint between the following fit points: a 1 and 5 b 2 and 4
Place a horizontal constraint between fit point 3 and the projected origin point.
6 Enable all linear handles on the spline using one of the following methods: a Right-click and select Activate Handle in the context menu. b Press and drag anywhere on a handle.
8 Place a vertical constraint on the handle at the midpoint and the two endpoints.
9 Place a unitless dimension of 1 on each linear handle. 10 Place a 12-mm radial dimension on the curvature handle at the middle fit point. It is of no consequence if your spline differs slightly from the following image.
11 Add an angular dimension of 34 degrees between the linear handles and the edges of the part as shown in the following image. 12 Dimension the fit points as shown in the following image.
13
14
Start the Extrude command. Set the Output to Surface and select the spline to satisfy the Profile selection. Set the Distance to 40-mm. Reverse the direction of the extrusion so the profile intersects the existing bodies. Click OK to create the surface.
2 In the dialog box, select the Split Solid option. 3 Select the extruded surface as the Split Tool. 4 If only one body is visible in a multi-body part, Inventor selects the visible body as the solid to include. Because more than one solid body is visible, select the upper body to satisfy the Solid selection.
5 Click OK to create the body. Notice there are now three bodies in the Solid Bodies folder in the browser. 6 Expand the Solid Bodies folder in the browser.
7 Right-click each body in the folder and select Properties in the context menu. Change the Body Appearance Style for each body to a unique appearance 8 Save the file. Previous (page 757) | Next (page 766)
With the body highlighted, right-click and select Hide Others in the context menu. It isolates the body you want to work on.
Notice that the context menu also contains the Show All command to unhide all bodies. Previous (page 765) | Next (page 767)
2 In the dialog box, set the Output to Surface and pick the extruded surface to satisfy the selection. Set the direction of the new surface to the interior of the body. Set the Distance to 2-mm. Click OK to create the surface.
5 Select the Trim Solid option; select the surface as the Split Tool. Make sure the side to remove is pointing away from the material. NOTE Rotate the model to verify the side to remove arrow is pointing away from the solid. You can also select the second Remove direction and not the one indicated in the following image. It is acceptable as long as the output is correct.
6 Choose OK to remove the material. 7 Turn off the visibility of the surface. 8 Turn on the visibility of all solid bodies. Notice the 2-mm gap between the bodies.
9 Save the file. This completes the spline and surfacing portion of the tutorial. To complete the part you can continue the tutorial. Previous (page 766) | Next (page 772)
4 Set the Depth to 3-mm. 5 Select the Emboss from Face option.
8 In the Fillet dialog box, enter 2-mm for the Radius value. 9 Select the drop-down and set the fillet type to Smooth (G2). Click the pencil icon to change to a selection mode.
10 Pick the upper and lower edges of the emboss feature, and then click OK to create the fillets.
On the 3D Model tab, Plastic Part panel, click the Grill command.
4 On the grill sketch, select the large outer ellipse to satisfy the Profile selection in the Boundary tab. Accept the default settings for size.
5 Select the Island tab and then select the small center ellipse to satisfy the Profile selection. Accept the default of 0-mm.
6 Select the Rib tab and then select all the remaining line geometry to satisfy the rib selection. Accept the size defaults.
8 Turn on the visibility of all bodies. 9 Save the file. Congratulations, you have completed the Spline and Surfaces tutorial.
Summary
In this tutorial you: Created and dimensioned splines.
Manipulated spline handles. Created lofted and extruded surfaces. Created multiple bodies in a part file. Used Replace Face to change a part contour. Extended surface edges. Used the Emboss command.
Summary | 781
782
Bolted Connections
31
783
NOTE Click and read the required Tutorial Files Installation Instructions athttp://www.autodesk.com/inventor-tutorial-data-sets . Then download the tutorial data sets and the required Tutorial Files Installation Instructions, and install the datasets as instructed. Objectives Create and edit bolted connections with the Design Accelerator Bolted Connection generator.
Develop your design in a standards-based, automated fashion that saves extensive assembly and part modeling time.
Know how to set the active project, and navigate the model space with the various view tools. See the Help topic Getting Started for further information.
Navigation Tips Use Next or Previous at the bottom-left to advance to the next page or return to the previous one. Next (page 784)
2 Click
Save As.
Connection
5 In the Bolted Connection Component Generator dialog box, select the Through All hole type.
6 Select Concentric from the drop-down menu in the Placement box. The Start Plane command enables.
The Termination command is enabled. Previous (page 784) | Next (page 787)
2 Verify that 6.00 mm is selected in the Diameter menu. Previous (page 786) | Next (page 789)
NOTE If your Content Center library does not contain the ISO standard, or this particular bolt, select All from the Standard menu, and then select a similar bolt. 4 Select the Click to add a fastener text, located directly under the bolt thumbnail, and then select ISO 7092.
The generator logically filters the available selections. For example, when you add fastener hardware between the bolt and the top hole, the program presents only washers for selection. 5 Select the Click to add a fastener text located below the lower hole thumbnail, and then select ISO 7092.
6 Click the Click to add a fastener text located below the lower washer thumbnail, and then select ISO 4032. The fastener stack is complete.
7 Click Apply. The File Naming dialog box opens where you can specify the Display name of the bolted connection and the File name settings. 8 Remove the checkmark next to Always prompt for filename option, and click OK.
2 Select By hole from the drop-down menu in the Placement box. 3 Select the start plane.
The Blind Start Plane command is enabled. 5 Select the start plane for the blind hole, which in this case is the top face of the spindle component.
6 Select the Click to add a fastener text, and then select a countersink-type cap screw, for example, ISO 10642.
5 In the browser, right-click Bolted Connection:1, and then select Edit using Design Accelerator. The bolted connection generator automatically previews the next available size contained in the Content Center. The preview lasts long enough to pass through the bolted components, the nut, and washers.
6 Click OK. 7 In the graphics window, right-click the cap screw contained in Bolted Connection:2, and then select Edit using Design Accelerator. Both the cap screw and the blind hole have grip handles. You can zoom in to see the grips.
8 Drag the upper grip handle to change the length of the cap screw. Notice that the cap screw preview snaps to the next available length contained in the available Content Center libraries. In this example, the next available length is 20 mm.
Notice also that the description text for the cap screw in the generator dialog box updates immediately as you resize the cap screw. Previous (page 795) | Next (page 805)
2 Click OK.
In addition to modifying the hole depth with a grip free-drag, you can precisely define the hole depth. 3 In the browser, right-click Bolted Connection:2, and then select Edit using Design Accelerator. 4 Select the lower hole thumbnail, and then click the access button next to the hole thumbnail.
5 In the Modify Hole dialog box, enter 16 mm in the Hole Depth field and 14 mm in the Thread Depth field. 6 Click the check mark to close the dialog box, and click OK in the generator dialog box.
6 Click OK.
Though you can change the connection direction on the model, the general top-to-bottom stack order of the hardware in the dialog box remains the same. The screw is always the top-most item.
2 Select the thumbnail for the nut, and then click Delete to remove the nut from the connection.
3 Use the same method to delete the two washers. 4 Select the thumbnail for the hole closest to the cap screw, and then click the menu button.
6 Next, change the type of the screw. Select the thumbnail for the cap screw, and then select the menu button. 7 Select Socket Head Bolts from the Category filter menu. 8 Select ISO 4762.
9 Drag the grip for the cap screw to shorten the length to 20 mm.
10 Click OK.
Summary
Using the Bolted Connection Generator, you have learned how to: Start a Bolted Connection.
Place holes. Add fasteners. Use an existing hole. Edit a bolted connection.
You can check the Help files for further information. Previous (page 812)
Shafts
32
Design shafts.
Category Time Required Mechanical Design 40 minutes
819
In this tutorial, you create and edit a shaft with the Shaft Component Generator and Design Accelerator. Objectives Design a shaft.
Check a shaft. Set loads and supports. Set file names. Insert a shaft. Redesign a shaft.
Know how to set the active project and navigate the model space with the various view tools. See the Help topic Getting Started for further information.
Navigation Tips Use Next or Previous at the bottom-left to advance to the next page or return to the previous one. Next (page 820)
Overview
To create a shaft, you complete the following steps: Start the Shaft Component Generator.
Add and remove sections to the designed shaft. Set parameters of shaft sections. Add shaft features. Specify supports, force, and moment. Edit the shaft using Design Accelerator.
NOTE In this tutorial, you will insert components from the Content Center. Make sure that you have Content Center installed before you start designing the shaft. Previous (page 819) | Next (page 821)
On the Quick Access toolbar, click Save, and save a copy of the file as shaft.iam.
The Shaft Component Generator opens on the Design tab, by default. 3 Click in the graphics window to place the shaft. The shaft is ready to be configured. Previous (page 821) | Next (page 822)
1 To display the shaft preview on the Design tab, click Options. NOTE On the Design tab, the Options command is on the toolbar in the Sections region. On the Calculation tab, the Options command is on the toolbar in the Loads & Supports region. 2 In the 2D Preview region, select Always Show, and click OK. This creates a dynamic preview of the shaft on the Design tab.
The 2D preview includes only sections, and displays by default on the Calculation tab.
The shaft also dynamically previews within the graphics window, according to the shaft features and values you specify in the dialog box. You can design a shaft by adding or deleting sections and features, or by adding loads and supports. When you add loads and supports using commands on the Calculation tab, the preview of loads and supports appears.
NOTE You can select only one section at a time. Notice that this section highlights in the 2D preview and in the graphics window.
3 Click Insert Cylinder located in the toolbar. The program adds a plain shaft section to the right of the selected element.
The first Cylinder section becomes red in the tree control. The Shaft Generator recognizes that you have a fillet between two sections of the same width next to each other, which is not supported. The program changes the section back to the default color when you change the width of one of the shaft sections.
Specify Parameters
To change the size parameters for the shaft section, you can use one of the following editing methods. 1 In the Autodesk Inventor window, double-click the shaft section.
In the 2D Preview area of the Design tab, double-click the shaft section or right-click and select Sections Edit from the context menu. In the tree control of the Design tab, click section or feature. , or double-click the
For this tutorial, we will use the first method. 1 Double-click the shaft section in the Autodesk Inventor window. 2 In the Cylinder dialog box, leave the Main Diameter value of 50 mm unchanged, but change the Section Length field to 50 mm. 3 Click OK.
1 In the tree control, click the arrow next to to expand the list of available features for this shaft section, and select Add Retaining Ring. The program adds the default retaining ring to the selected section. 2 To edit the retaining ring, select it in the tree control, and click The Retaining Ring Groove dialog box opens. 3 From the first drop-down list in the Position group box, select Measure from first edge. 4 Use the second drop-down list to select a retaining ring from the Content Center. Select ISO 464. 5 In the Dimensions box, change the Distance field to 23 mm. 6 Click OK. .
3 In the Cylinder dialog box, change the Main Diameter to 40 mm and Section Length to 50 mm. 4 Click OK.
3 In the Edit dialog box, enter a new length value of 50 mm, and then click . The length of the section changes.
5 In the Edit dialog box, enter new length value of 65 mm, and then click . The diameter of the section changes.
7 Now, add a through hole to the selected shaft section. In the tree control, the third shaft section is activated. Click the arrow next to to expand the list of available features for this shaft section, and select Add Through Hole. The default hole is added to the selected section. To edit the hole, select it in the tree control, and click the .
8 In the Through Hole dialog box, change the Hole Diameter value to 12 mm. Ensure that you change the value for the Hole Diameter parameter, not the Main Diameter parameter. 9 Click OK.
2 Right-click to display the context menu, and click Sections Edit. The Cylinder dialog box opens. 3 Change the Section Length field to 40 mm, and click OK. 4 Now, add a locknut groove on the right edge of the section to the selected shaft section. In the tree control, the appropriate shaft section is activated.
Click the arrow next to to expand list of available right-edge features, and select Lock Nut Groove from the list. The default locknut groove is added to the selected section, and the Locknut Groove dialog box opens. 5 Change the Thread Length to 13 mm, and click OK.
1 Click Insert Cylinder located in the toolbar. A plain shaft section is added to the right of the selected section.
4 Add a retaining ring feature to the selected shaft section. Click the arrow next to to expand list of available features for this shaft section, and select Add Retaining Ring from the list. The program adds the default retaining ring to the selected section. 5 Click to display the Retaining Ring Groove dialog box to edit the parameters. 6 In the drop-down menu, select Measure from second edge to insert the retaining ring on the right side of the cylinder section.
7 Use the second drop-down list to select DIN 471 from the Content Center. 8 Set the Distance to 2 mm, and click OK.
4 Change the Section Length field to 140 mm, and click OK.
1 To display the Templates Library area, click the More Options command in the lower-right corner of the Design tab. 2 Click Add to add a newly designed shaft to the template library. 3 In the Template Description dialog box, specify the name of the template as shaft_tutorial. 4 Click OK. This new template is added to the Templates Library. NOTE To open the template, click Set. TIP
When you double-click a template, you can change the template description. You can use the drag method to reorder templates within the library.
Loads and Supports graphical indicators. A toolbar for entering loads and supports. Areas for setting shaft material and additional calculation properties.
NOTE The 2D preview is on by default. To hide the 2D Preview, select the Always Hide option within the 2D Preview box of the Options dialog box, and click OK. Previous (page 835) | Next (page 836)
Specify Supports
When you switch to the Calculation tab, notice how the 2D and 3D Previews change. Not only the graphical representations of loads and supports are displayed, but there are also green and blue position markers. For each section, the program shows three position markers: one at each end of a section, and one position marker in the middle of each section. A blue position marker means that load or support is positioned on such a position marker. NOTE Supports are represented by triangles. Loads are represented by arrows. 1 Select Supports from the drop-down menu in the Loads & Supports region. 2 Press and hold the Alt key. In the Autodesk Inventor window, drag the support to the second shaft section from the left as shown on the image.
The nearest blue position marker indicates that the support is positioned towards it. NOTE The position marker can be half-blue and half-green if it is between two sections. 3 Double-click the support to display the Free Support dialog box, and change the Distance from middle of section field to 1.5 mm, which is the distance from the currently active position marker to the support. 4 Click OK. 5 In the Autodesk Inventor window, press and hold the Alt key, and then drag the second support indicator to the shaft section located on the right end of the shaft, as shown.
3 Select Torque from the displayed list. The Torque dialog box opens. Enter 200 N m in the Torque field, and click OK. 4 In the toolbar, click Torque to add a second torque. In the Torque dialog box, ensure that -200 N m is entered in the Torque field, and click OK. NOTE The sum of all torques must equal 0. 5 You can also change positions of the torques. In the dialog box preview, drag the torque arrows to the shaft sections as shown in the image.
6 Click the Calculate command. Expand the Results area on the right side of the Calculation tab to see the calculated results of the loads, supports, and values. 7 Switch to the Graphs tab to view the diagrams of individual shaft loadings.
If the Always Prompt for Filename option is selected, when you place the completed shaft in the graphics window, the File Naming dialog box appears. You use this dialog box to specify the display name and File name for Design Accelerator components and features. For this exercise, do not select this option. Previous (page 838) | Next (page 840)
2 Ensure that the Design tab is activated, and then select the cone section, as shown.
3 In the 2D Preview area, double-click the selected cone section to display the Cone box dialog box. 4 Change First Diameter to 100 mm and Section Length to 90 mm. Click OK to close the Cone dialog box. 5 Click OK in the Shaft Component Generator dialog box. The edit is applied to the shaft.
Summary
Using the Shaft Component Generator, you learned how to: Start a Shaft Generator.
Summary | 843
844
33
845
NOTE Click and read the required Tutorial Files Installation Instructions athttp://www.autodesk.com/inventor-tutorial-data-sets . Then download the tutorial data sets and the required Tutorial Files Installation Instructions, and install the datasets as instructed. Design a spur gears connection using the Design Accelerator Spur Gears Generator. Develop your design in a standards-based, automated fashion that saves extensive assembly and part modeling. Objectives Specify placement of gears.
Set the method of design. Set file names. Insert the spur gears connection into the assembly.
Prerequisites Know how to set the active project and navigate the model space with the various view tools.
Navigation Tips Use Next or Previous at the bottom-left to advance to the next page or return to the previous one. Next (page 846)
Spur Gear. Design Accelerator generators open in the last valid state a component was inserted into the Autodesk Inventor assembly. NOTE Hold the Ctrl key while clicking the Spur Gear command to load the Spur Gears Generator with the default installation data. Previous (page 845) | Next (page 847)
Common This area includes parameters common for both gears, such as module or helix angle. The Design Guide drop-down menu contains five possible options of design and calculation. Based on your selection of the design guide, the edit fields within the Design tab are enabled. Every method requires different input parameters.
Gear 1, Gear 2 This area includes parameters that can vary for Gear 1 and Gear 2 such as number of teeth or face width. Also, commands for placement specification of Gear 1 and Gear 2 are located here. Use the drop-down menu to select the type of gear to insert: component, feature, or no model.
More Options
When you click the More options command, located in the lower-right corner of the Design tab, the area with other options for spur gears design opens. For example, if you select Number of Teeth in the Input Type group box, it indicates that number of teeth is a known value.
Results Double-click the double line on the right, or click the chevron to display the Results pane with the list of calculated values. The values in gray indicate that results do not match the inserted values in the Design tab. Click Calculate to get results for current inputs.
2 Click the More Options command located in the lower-right corner of the Design tab for additional options for spur gears. 3 On the Size Type group box, select Module. If you design spur gears in a metric assembly, the generator selects the Module option by default. If you design spur gears using English units, the generator selects the Diametral Pitch option. 4 In the Input Type area, select the Number of Teeth option. In this case, the number of teeth is an input parameter. 5 In this tutorial, you insert one feature and one component. Select Feature from the drop-down menu in the Gear 1 group box. The first gear is inserted as a feature of the shaft in the assembly.
6 Select Component from the drop-down menu in the Gear 2 group box. The second gear is inserted as a new part.
NOTE Alternatively, you can select the No Model option to insert a calculation without a component or feature. NOTE If you insert features, you cannot use Motion for your gears to rotate them. It is possible only if you insert two components. Previous (page 847) | Next (page 853)
NOTE The diameter of section on the shaft must be equal or greater than outside diameter of the gear. 3 Click the Start plane command to specify the start plane within the assembly. 4 In the graphics window, select the start plane as shown in the following image.
3 Click the Start plane command to specify the start plane within the assembly. 4 In the graphics window, select the start plane as shown in the following image.
Enter Parameters
Now, you can enter parameters into the Common, Gear 1, and Gear 2 group boxes. 1 Set Pressure Angle value to 20 degrees. 2 Set Helix Angle value to 12 degrees. 3 Enter the correct number of teeth. Your gear design is based on these known parameters. Enter 29 into the Number of Teeth edit field in the Gear 1 area. 4 Enter 57 into the Number of Teeth edit field in the Gear 2 area. 5 Set both Facewidth values in Gear 1 and Gear 2 to 30 mm. 6 Set Unit Correction in Gear 1 area box to 0. Previous (page 856) | Next (page 860)
In the File Naming dialog box, you can specify the Display name and File name for Design Accelerator components and features. When the Always prompt for filename box is checked, the dialog box opens every time you insert the Design Accelerator component or feature. 4 Click OK to insert the spur gears connection into the assembly.
Summary
Using the Spur Gears Generator, you learned how to: Start a Spur Gears connection.
Set calculation options. Place components. Perform the calculation. Set file names.
Check the Help for further information about generators. Previous (page 860)
V-Belts Connections
34
863
NOTE Click and read the required Tutorial Files Installation Instructions athttp://www.autodesk.com/inventor-tutorial-data-sets . Then download the tutorial data sets and the required Tutorial Files Installation Instructions, and install the datasets as instructed. Create and edit a V-belts drive using the Design Accelerator V-Belts generator. Develop your design in a standards-based, automated fashion that saves extensive assembly and part modeling Objectives Design V-belts driven with two pulleys.
Design a belt. Set pulley properties. Set file names and display names. Insert V-belts connection.
Prerequisites Know how to set the active project and navigate the model space with the various view tools.
Navigation Tips Use Next or Previous at the bottom-left to advance to the next page or return to the previous one. Next (page 864)
NOTE Hold the Ctrl key while clicking the V-Belts command to load the V-Belts Component Generator with the default installation data. Previous (page 863) | Next (page 865)
The Belt Mid Plane command activates. 2 Select the visible work plane as shown in the following image.
When you select the work plane, the grips display. The number of displayed grips depends on the number of pulleys.
NOTE The V-belts Generator opens with the last valid settings. Previous (page 864) | Next (page 867)
NOTE In this Autodesk Inventor version, the V-belts Generator is not connected to the Content Center. Previous (page 865) | Next (page 868)
NOTE When you start the V-belts Generator, there are always two pulleys displayed. To add other pulleys, click the Click to add pulley text.
2 Select the Fixed position by selected geometry option. The pulley preview activates.
3 Select the cylindrical face of the shaft to position the first pulley automatically.
2 Select Transmission Ratio from the Design Guide drop-down menu. 3 Enter 2 in the Ratio edit field in the Dimensions area, and click OK. Previous (page 871) | Next (page 872)
The sliding is available along the selected sliding work plane. The program determines the final pulley position according to available belt length.
2 To perform strength analysis, switch to the Calculation page of the V-belt generator. Previous (page 872) | Next (page 873)
Place Constraints
1 On the ribbon, click Assemble tab Position panel Constrain.
2 Constrain the second pulley axis to the shaft axis using the Mate constraint. The following image shows the correct selection of the constraint for the second pulley axis.
Summary
In this tutorial, you learned how to: Design V-belts connection with two pulleys.
Design a belt. Set pulley properties. Set file names and display names. Insert a V-belts connection.
Bearings
35
877
NOTE Click and read the required Tutorial Files Installation Instructions athttp://www.autodesk.com/inventor-tutorial-data-sets . Then download the tutorial data sets and the required Tutorial Files Installation Instructions, and install the datasets as instructed. Create and edit a bearing connection using the Design Accelerator Bearing generator. Objectives Select bearings from Content Center according to specific criteria.
Set bearing parameters. Set criteria parameters for bearing selection. Insert a bearing.
Know how to set the active project, and navigate the model space with the various view tools. See the Help topic Getting Started for further information.
Navigation Tips Use Next or Previous at the bottom-left to advance to the next page or return to the previous one. Next (page 878)
Bearing. NOTE Hold the Ctrl key while clicking the Bearing command to load the Bearing Generator with the default installation data. Previous (page 877) | Next (page 879)
The program automatically inserts the Bearing Inside Diameter (Shaft Diameter) value into the filter dimension edit fields on the right side of the Design tab. NOTE The beginning workflow can vary. You can first select the type of bearing from Content Center, and then specify ranges for outside bearing diameter, shaft diameter, and bearing width. Selecting the shaft cylindrical face is a logical first step, because the program then inserts the values for shaft diameter automatically into the Bearing Generator. Previous (page 878) | Next (page 882)
The bearing that matches the inserted criteria appears in the lower part of the Design tab. Tips
For bearing selection, Family is recommended. To narrow your selection, you can select Standard when you choose bearings from Content Center.
To narrow bearing selection, you can enter filter values for bearing dimensions. It is not necessary to do so in this tutorial, because previously you selected the cylindrical face in the assembly, and the appropriate Inside Bearing Diameter (Shaft Diameter) range values were inserted into the second row of filter edit fields. These filter edit fields appear on the right side of the Design tab. In this tutorial, we use the ANSI Standard, which usually offers one bearing for one Inside bearing diameter. In the lower part of the Design tab, only one bearing appears. To narrow the selection: 1 In the first row of filter dimensions edit fields, specify a range for bearing outside diameter. 2 In the third row of filter dimensions edit fields, specify a range for bearing width. NOTE You must enter both filter values. They can be identical. Previous (page 882) | Next (page 883)
2 Click the Update command to update the list of bearings that match the filter criteria. Previous (page 882) | Next (page 883)
Select Bearing
When the bearing list is updated, a list of bearings that match the criteria appears in the lower part of the Design tab. In this tutorial, only the SKF ALS 15 bearing displays in the list; however, you must still select it. 1 Move your cursor over the row containing the bearing.
2 Click the row to select the bearing. When you select the bearing, it displays in the field above the list, and the OK command is enabled. Previous (page 883) | Next (page 884)
In the next several lessons, we insert a second bearing. Previous (page 884) | Next (page 885)
Bearing. 2 In the right side of the Design tab, click the arrow second From field. 3 Select Measure from the menu. 4 In the assembly, click the shaft element to measure the dimension. next to the
The program inserts the Inside bearing diameter value (2 in) into the From field. 5 To insert the end value, enter 2 in the To field.
2 Click the icon to select the Angular Contact Ball Bearings category.
A list of the bearings matching the inserted criteria are displayed in the lower part of the Design tab. 3 Select the ALS 16 bearing. The name of the selected bearing displays in the field above the list. Previous (page 885) | Next (page 887)
2 Ensure the Start Plane command is selected, and select the plane in the shaft where the bearing will be mated.
4 Select the bearing from the list near the bottom of the dialog box. 5 Click OK to insert the second bearing into assembly. 6 Save the assembly.
Summary
In this tutorial, you learned how to: Select bearings from the Content Center according to specific criteria.
Disc Cams
36
891
NOTE Click and read the required Tutorial Files Installation Instructions athttp://www.autodesk.com/inventor-tutorial-data-sets . Then download the tutorial data sets and the required Tutorial Files Installation Instructions, and install the datasets as instructed. In this tutorial, you design and edit cams using the Design Accelerator Disc Cam Generator. Objectives Design a disc cam.
Position the disc cam within the assembly. Set disc cam properties. Add your own motion file. Set a file name and display name for a newly inserted Design Accelerator component. Insert the disc cam into the assembly.
Prerequisites Know how to set the active project and navigate the model space with the various view tools.
Navigation Tips Use Next or Previous at the bottom-left to advance to the next page or return to the previous one. Next (page 893)
Disc Cam
The Disc Cam Generator opens in the Design tab by default. NOTE To load the Disc Cam Component Generator with the default installation data, press and hold the Ctrl key while clicking the Disc Cam command. Previous (page 891) | Next (page 894)
4 In the Follower Type region, select Swinging Arm. 5 In the Follower Shape region, select Cylinder. 6 In the Follower region (in the upper portion of the dialog box), enter 16 mm in the Roller Radius field. 7 In the Pivot Distance field, enter 60 mm. 8 In the Arm Length field, enter 60 mm. 9 In the Reaction Arm field, enter 60 mm.
You can set segment length by dragging the segment end in the graph area.
2 From the Motion Function drop-down menu, select Double Harmonic - Part 1. 3 Set Motion End Position to 90 degrees. 4 Set Lift at End to 5 mm. 5 In the Actual Segment region, select 2 from the drop-down menu. 6 From the Motion Function drop-down menu, select Double Harmonic - Part 2. 7 Set Motion End Position to 180 degrees.
Adding Segments
Though you do not add or delete segments in this tutorial, this page describes how to do so. Click Add After in the Actual Segment area to add a new segment after the currently selected segment.
Click Add Before to add new segment before the currently selected segment. Click Delete to delete the currently selected segment. The Zoom command switches on or off the zoom to the cam element graphs only. The Save graph data to file command saves all graph data and data about cam profile and follower path to the tab-delimited text file.
3 In the Actual Segment region of the cam generator, click Add new user motion. 4 Enter a motion name. 5 Browse to, and select, the .TXT file you created. 6 Click OK to add your motion to the list of motions. Each user motion appears with the icon.
TIP To delete a user-defined motion, select the motion and then click Delete.
For the Modulus of Elasticity field, enter 206700 MPa. For the Poissons Ratio field, enter 0.3 ul.
7 Click Calculate to perform the calculation. The program shows the results on the right side of the Calculation tab. The inputs that fail the calculation are displayed in red (their value does not correspond with other inserted values or calculation criteria). Reports of the calculation are displayed in the Summary of Messages area. It displays when you click the chevron in the lower-right part of the Calculation tab.
Place Constraints
1 On the ribbon, click Assemble tab Position panel Constrain
. 2 In the Assembly tab of the Place Constraint dialog box, select the Tangent type to constrain the cam.
3 Save the assembly. You use this assembly in the Compression Springs tutorial. Previous (page 900) | Next (page 902)
Summary
In this tutorial, you used the Design Accelerator Disc Cam generator to create and edit cams.
Position the disc cam within the assembly. Set disc cam properties. Add your own motion file. Set the file name and display name for a newly inserted Design Accelerator component. Insert a disc cam into the assembly.
Summary | 903
904
Compression Springs
37
905
NOTE Click and read the required Tutorial Files Installation Instructions athttp://www.autodesk.com/inventor-tutorial-data-sets . Then download the tutorial data sets and the required Tutorial Files Installation Instructions, and install the datasets as instructed. In this tutorial, you create compression springs using the Design Accelerator Compression Spring generator. Objectives Design a compression spring.
Position the compression spring within the assembly. Use the graphical preview. Set compression spring properties. Set file names and display names. Insert the compression spring into the assembly.
Know how to set the active project and navigate the model space with the various view tools. See the Help topic Getting Started for further information.
Navigation Tips Use Next or Previous at the bottom-left to advance to the next page or return to the previous one. Next (page 907)
. The Compression Spring Generator opens in the Design tab by default, with the last valid settings.
Hold the CTRL key while clicking the Compression command to load the Compression Spring Component Generator with the default installation data.
We recommend that you create a disc cam using the disc cam tutorial before you design a compression spring, so that your assembly is complete.
2 Select Start Plane. Orbit the assembly and select the start plane of the top retainer as shown on the image below.
A graphical preview of the compression spring displays in the Autodesk Inventor assembly.
A graphical preview of the selected geometry displays in Autodesk Inventor. In the graphical preview of the compression spring, four types of grips are available:
grips to specify the spring diameter grips to specify the wire diameter grip to move the spring along its axis grip to change the coils number
3 To edit a value, drag or double-click the appropriate grip. 4 On the Design tab, in the Placement region, select
NOTE When you click the spring reference image at the top of the Design tab, a schematic image with the basic spring dimensions opens.
6 Click Calculate to display the preview. Notice that measured distance of 30 mm appears in the Min. Load Length field.
The program shows results on the right side of the Calculation tab. The inputs that fail the calculation appear in red (their value does not correspond with other inserted values or calculation criteria). Reports of the calculation are displayed in the Summary of Messages area, which appears after you click the chevron in the lower-right part of the Calculation tab. 5 Click the Results command in the right upper corner to open the HTML report. 6 Click OK. Previous (page 912) | Next (page 915)
Summary
The skills you learned in this tutorial include: Design a compression spring.
Position the compression spring within the assembly. Use the graphical preview. Set compression spring properties. Set file names and display names. Insert a compression spring into the assembly.
Summary | 917
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Weldments
38
Build weldments.
Category Time Required Tutorial File Used Mechanical Design 50 minutes Welding.iam (metric)
919
NOTE Click and read the required Tutorial Files Installation Instructions athttp://www.autodesk.com/inventor-tutorial-data-sets . Then download the tutorial data sets and the required Tutorial Files Installation Instructions, and install the datasets as instructed. In this tutorial, you build a weldment from an assembly. The weldment file is a variation on the assembly template and opens with the Weld tab active. You can also use any of the other assembly tabs and commands. You use the welding feature groups (Preparations, Welds, or Machining) to add assembly-level features and fully define your weldment. Objectives Add weld preparation features.
Create cosmetic and 3D weld beads. Add machining features to a welded assembly. Rollback to any weldment state. Create weldment drawings.
Prerequisites Know how to set the active project, navigate model space with the various view tools, and perform common modeling functions, such as sketching and extruding.
Navigation Tips Use Next or Previous at the bottom-left to advance to the next page or return to the previous one. Next (page 920)
4 Add groove and fillet cosmetic welds. 5 Add post-weld machining features. 6 Examine weld preparations and 3D fillet welds.
After the weldment is complete, you will: Turn off the display of weld symbols in the model.
Open a blank drawing. Create drawing views of the various weldment stages. Retrieve weld symbols from the model. Add a cosmetic weld annotation in the drawing.
Welds - Fillet, groove, and cosmetic weld beads. Machining - Metal removal after welding, often through multiple assembly components.
Features added in the three groups act at the assembly-level only. They do not appear in the individual parts and subassemblies. The following image shows weld and machining features in a weldment assembly.
The weldment features exist in the weldment assembly only and do not affect the part files. You activate the various weldment feature groups with the Weld tab or through the Model browser. To do this, you must first open a Weldment file. 1 Set the active project to tutorial_files. 2 Click New on the Quick Access toolbar. Ensure that you click the icon itself, and not the associated drop-down menu. 3 To ensure that you complete this tutorial using a metric template file, click the Metric tab displayed along the top of the selection area of the dialog box. 4 Double-click the template file Weldment (ANSI - mm).iam.
5 To activate the Preparation feature group, click Preparation on the Weld tab. Commands for creating weld preparations, such as chamfers and assembly-level cut extrusions, become active on the Weld tab. You can also activate one of the three weld groups through the Model browser. For example, if you double-click Welds in the browser, the commands for creating welds, such as Fillet, Groove, and Cosmetic, become active. Alternatively, you can right-click a group in the browser and select Edit from the context menu. 6 Close this file without saving. Previous (page 920) | Next (page 924)
Open an Assembly
Two different workflows can be used to create a weldment. You can: Use a weldment template to create an empty weldment into which you then place components and welds.
In this exercise, you open an existing assembly and convert it into a weldment. 1 Click Open on the Quick Access toolbar, and then open Weldments Welding.iam.
2 Click Zoom All on the Navigation bar to fit the model in the window.
3 On the ribbon, click Environments tab Convert panel Convert to Weldment. A message appears alerting you that the weldment cannot be converted back to an assembly. 4 Click Yes. The Convert to Weldment dialog box displays. 5 Click the ANSI Standard option. 6 Select Welded Steel Mild from the Weld Bead Material drop-down list. 7 Click OK.
The weld feature groups (Preparations, Welds, and Machining) appear in the Model browser. Previous (page 922) | Next (page 925)
Weld Types
You can create three types of weld features: fillet, groove, and cosmetic welds. Cosmetic weld features, the preferred type, are represented by graphical elements. You can represent a wide variety of weld beads as cosmetic welds, including fillet welds and various groove welds. Weld preparations are not required for cosmetic welds. The weld symbol contains the weld preparation required for the selected edges.
Cosmetic weld features do not affect mass properties, and the application does not consider them during interference analysis. You can also create 3D fillet welds. The weld is a true 3D feature in the assembly.
The program evaluates 3D fillet welds in assembly mass properties and interference analysis.
TIP Limit the use of 3D fillet welds to specific cases that require functionality not available in cosmetic welds. Previous (page 924) | Next (page 926)
2 On the ribbon, click Weld tab Weld panel Cosmetic . 3 Select the five edges on the Brace part. Edge selections define the extents of the weld bead.
NOTE You may need to use the Select Other command to select the two vertical edges. Previous (page 925) | Next (page 927)
Enter 6 mm in the Depth field (use the following illustration for reference). Enter 6 mm in the Leg 2 field. Select the Flat symbol from the Contour drop-down menu. Select G (grind) from the Method drop-down menu (this menu is only visible after you specify a contour).
2 Click OK. NOTE Pause the cursor over a data entry field, and use the tooltips to identify the field name. Make certain that the Autodesk Inventor application window is active (and not this tutorial window), or tooltips will not appear under the cursor. The program represents a cosmetic weld with a bright orange line. The weld symbol is attached to the cosmetic weld.
NOTE Your weld symbol may not appear exactly as shown in the previous illustration.
3 On the ribbon, click Weld tab Return panel Return. 4 Save the file. Previous (page 927) | Next (page 930)
Weld Extents
You can control the length of single edge welds by specifying two parallel faces or work planes. 1 In the Model browser, right-click the START WELD work plane, and select Visibility. 2 Repeat for the END WELD work plane. 3 In the Model browser, right-click Welds, and then select Edit.
4 Click Weld tab Weld panel Cosmetic. 5 Click the edge highlighted as shown.
TIP If you select the wrong edge, press the Ctrl key and deselect the edge. Previous (page 928) | Next (page 930)
TIP Click on the outer edge of a work plane to select it. 3 To specify the weld bead size, begin by clicking the Create Welding Symbol check box to expand the dialog box. 4 Enter 6 mm in the Leg 1 text box. 5 Click OK.
6 Click Return. 7 Turn off the visibility of the two work planes.
NOTE Your weld symbol may not be visible following creation, or it may not appear like the previous illustration. If it is not visible, orbit the model until you can see the symbol. You can click the symbol, and then drag the green grips to resize the symbol leader or move the symbol along the weld. Previous (page 930) | Next (page 931)
For a 3D weld, you select sets of faces on two different components. The program creates the weld at the common edges of the faces. 3 Click the channel face adjacent to one of the cylindrical plates.
1 In the dialog box, click the Select Face(s) 2 button. 2 Click the cylindrical face on the adjacent plate.
3 Enter 6 mm in both fields under the selector buttons. 4 Select the Create Welding Symbol check box. 5 Enter 6 mm in the Leg 1 field. 6 Click OK to create a 45 degree fillet with a leg length of 6 mm.
1 Right-click Welds in the Model browser, and then remove the checkmark from Symbol Visibility. The program hides the weld symbols in the graphics window. Alternatively, expand the Welds node and switch the visibility of individual weld symbols.
2 Click Return
Add a Hole
1 On the ribbon, click Weld tab Preparation and Machining
panel Hole. 2 In the Holes dialog box, select Concentric from the Placement drop-down menu. 3 Select the top face of one of the cylindrical reinforcement plates. 4 For the circular reference, select the circular edge of the cylindrical plate. 5 Highlight the 3-mm dimension in the Diameter field, and then enter 33 mm as the hole diameter. 6 Select Through All from the Termination drop-down menu. 7 Click OK. The hole feature cuts through the two hole plates and the channel.
NOTE You can add extrude cuts, chamfers, and hole features in both the Preparations and Machining weld groups. Previous (page 934) | Next (page 936)
2 Click the top face of the brace highlighted in the following figure.
Circle. 2 Move the cursor over the midpoint of the projected line, and then click when the green midpoint symbol appears. 3 Move the cursor away from the center point, and then click again to define the radius of the circle. The exact size of the circle radius is not important. Use the circle in the following figure as a guide.
5 Click Sketch tab Exit panel Finish Sketch or right-click and select Finish 2D Sketch from the marking menu. Previous (page 936) | Next (page 937)
panel Extrude. The program selects the circle profile. 2 Select All from the Extents drop-down list in the Extrude dialog box.
The program previews the cut, which should look like the image below.
4 Click OK. The cut affects the two components and the weld bead.
Feature Rollback
The three weldment groups represent time-dependent processes in the creation of a welded assembly. Features from a subsequent process cannot appear when an earlier group is active. For example, machining features do not appear when the Welds group is active. 1 Right-click Welds in the Model browser, and then select Edit from the pop-up context menu. The program rolls back the model to the welding state and removes the two machining features.
2 Click Return. In the weldment assembly environment, all weld group features are visible.
To create a weldment drawing: 1 OpenWelding.idw. The drawing contains a blank A0 sheet with a border. 2 On the ribbon, click Place Views tab Create panel Base.
The Drawing View dialog box displays. If Welding.iam is the only model open, it is automatically selected as the source for the drawing. (If nothing is selected it is likely that you have not clicked Return as instructed on the previous panel). 3 If you have multiple models open, click the down arrow next to the File list, and then select Welding.iam from the list. 4 On the Model State tab, select Welds from the Weldment list. 5 On the Component tab, select All Components from the Representation View menu. 6 Select 1/2 from the Scale list. 7 Click Top in the Orientation list. Previous (page 939) | Next (page 940)
command is automatically activated. 3 In the graphics window, move the cursor below the base view and click when a preview of an orthographic projection is shown.
to display the Drawing View dialog box. 2 If you have multiple models open, click the down arrow next to the File list, and then select Welding.iam from the list.
3 Select All Components from the View pane on the Component tab. 4 Ensure Machining is selected from the Weldment list on the Model State tab. 5 Select 1/2 from the Scale list. 6 Click Top in the Orientation list. 7 To complete the base view, click to the right of the existing views.
command is automatically activated. 2 Add two projected views to match the image shown.
The machining features appear in the drawing views based on the welded state of the assembly. Previous (page 942) | Next (page 944)
3 To reposition and reorient the symbol, you can click a weld symbol and then drag the green grips. Previous (page 943) | Next (page 945)
Add a Caterpillar
You can add cosmetic weld entities to drawing views in place of, or to improve the documentation of, cosmetic model welds. You can add weld caterpillars and weld end treatment geometry to any drawing view. 1 On the ribbon, click View tab Navigate panel Zoom
Window. 2 Zoom in on the front view of the as-welded assembly, as shown in the following figure.
3 Click the Partial command. A partial caterpillar displays on one side of the highlighted edge. 4 Move the cursor away from the view to position the caterpillar toward the outside of the weldment, and click to place the caterpillar. Click the following image to play an animation. Notice how the caterpillar switches sides as the cursor moves. 5 Click the Options tab. 6 Enter 6 mm in the Width edit box. 7 Enter 2 mm in the Spacing edit box. 8 Check Seam Visibility. 9 Click OK.
Summary
In this tutorial, you learned how to: Create a weldment from an assembly.
Add weld preparation features. Create cosmetic and 3D weld beads. Add machining features to a welded assembly. Rollback to any weldment state. Create weldment drawings.
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NOTE Click and read the required Tutorial Files Installation Instructions athttp://www.autodesk.com/inventor-tutorial-data-sets . Then download the tutorial data sets and the required Tutorial Files Installation Instructions, and install the datasets as instructed. Parts fabricated from sheet metal are commonly required in designs. Autodesk Inventor provides functionality that simplifies the design, editing, and documentation of both the finished folded model and flat patterns associated with sheet metal parts. Objectives Create a simple sheet metal guard working within the context of the Cylinder Clamp assembly that was used in the Assemblies tutorial.
Understand the basics of sheet metal fabrication. Understand the material covered in the Help topic Getting Started. Ensure that Autoproject edges for sketch creation and edit on the Sketch tab of the Application Options dialog box is not checked.
Navigation Tips Use Next or Previous at the bottom-left to advance to the next page or return to the previous one. Next (page 952)
Get Started
In the first portion of this tutorial, you will create a simple sheet metal guard. You create the guard in the assembly using projected geometry and measurements of assembly components. This workflow ensures that the guard will be sized correctly. There are other ways to start a design. Before you begin the steps of the tutorial, lets review a typical workflow that produces a similar model:
1 A common first step is the creation of a closed profile sketch. 2 Using this closed profile sketch, a sheet metal Face feature is created as the base feature of the model.
3 Once a base Face feature exists, Flange features can be added. 4 Additional Flange features with automatic mitering can be added to existing Flange features. 5 Finally, a series of Hole features can complete the model. Using a Face feature as the base feature is very common in a stand-alone design workflow. However, the sheet metal part that you are creating will often need to fit inside or over existing parts in an assembly. In the next portion of the tutorial, you open an existing assembly and create a part like the one illustrated. You will use geometry selected in the assembly to determine the size and position of the features that you will create.
The guard that you are going to create must fit over the base. By creating the sketch for a Contour Flange feature on the face of Cylinder Base.ipt, you can use the geometry of that part while defining your sketch profile geometry. 4 On the ribbon, click Assemble tab Component panel Create, or right-click and select Create Component from the marking menu. 5 Enter my_2mm_guard in the New Component Name field in the Create In-Place Component dialog box.
6 Click the Browse Templates button to the right of the Template field, which contains Standard.ipt as the default selection, and select the Metric tab in the displayed Open Template dialog box. 7 Select the Sheet Metal (mm).ipt template, and click OK to enter the selection in the Create In-Place Component dialog box (replacing the default) and close the Open Template dialog box. 8 Click OK to close the Create In-Place Component dialog box. 9 In the graphics window, click to select the back face of Cylinder Base.ipt as shown:
Following the selection of the face shown, an empty sketch within the newly created sheet metal file displays. Next you create a simple open profile sketch to use to create a Contour Flange as the base feature of your guard. Previous (page 952) | Next (page 956)
While creating a part within an assembly, you are able to see and reference the other parts in the assembly. By default, when you reference geometry in another part, you get an associative relationship to that part. If the original part changes, the geometry that you created also changes to honor the association. In this tutorial, you use an option to reference the geometry without creating the associative reference. In situations where you are certain
there will be no further design changes, not creating an associative relationship improves subsequent assembly recompute performance. 1 On the ribbon, click Sketch tab Format panel Construction to ensure that the line you project is construction geometry that will not be used for feature creation. 2 Next, click Sketch tab Draw panel Project Geometry, or right-click and select Project Geometry from the marking menu. 3 While holding down the Ctrl key on your keyboard, click the lower edge of Cylinder Base.ipt as shown:
NOTE Holding down the Ctrl key while projecting geometry breaks the associative link that would normally be obtained. Next, you create a simple, three-line sketch that represents the inside faces of the Contour Flange. It will create the basic shape of the guard. Previous (page 954) | Next (page 958)
4 Click to place the first point of your line. 5 Paying attention to the vertical and horizontal constraint indications, place three line segments: vertical, then horizontal, and then vertical again. Beginning the new segment from the end point of the previous segment ensures that the lines form a single, continuous open profile. Your profile should appear as in the following image:
NOTE To determine the horizontal endpoint on the right end of segment 2, drag your cursor down to locate the right end point of the construction line that you projected earlier and then move your cursor upwards vertically maintaining that alignment. The lower endpoint of segment 3 should be coincident with the right endpoint of the projected construction line. These three lines represent the inside faces of the Contour Flange that creates the base feature of the sheet metal guard. 6 Click Sketch tab Constrain panel Dimension, or right-click and select Create Dimension from the marking menu. Now, place a vertical dimension of 95 mm to define the height of the guard. Both vertical line segments adjust due to the horizontal constraint that was created when segment 2 was placed.
7 Click Sketch tab Exit panel Finish Sketch, or right-click and select Finish 2D Sketch to exit the sketch environment. Next, you create the Contour Flange using the open profile sketch you just created. Previous (page 956) | Next (page 960)
NOTE Complete the Sheet Metal Styles tutorial (when you have time) to understand the inter-relationships between the Materials, Sheet Metal Rules, and Sheet Metal Unfolding Rules. By correctly establishing a set of Sheet Metal Rules for your work, and ensuring that these rules are set as the default in your Sheet Metal.ipt template, you will be able to begin sheet metal design projects without editing the Sheet Metal Defaults each time you start a new part design. 1 On the ribbon, click Sheet Metal tab Setup panel Sheet Metal Defaults, or right-click and select Sheet Metal Defaults from the marking menu. 2 Take note of the following items: Name of the Sheet Metal Rule
State of the check box for Use Thickness from Rule Value in the Thickness field
If Use Thickness from Rule is checked, and the value in the Thickness field is something other than 2 mm, click the check box to remove the check. 3 The Thickness field is now enabled. Enter 2 mm to replace the value in this field. 4 Click OK to apply the 2-mm thickness to the current model file. NOTE These steps allowed you to override the material thickness declared by the active Sheet Metal Rule. In most cases, you begin your designs using a template that has an appropriate Sheet Metal Rule active. Or, you previously created Sheet Metal Rules for your work that you can select from the drop-down list of Rules available in the shared Styles and Standards library. Now, you can create the Contour Flange. 5 On the ribbon, click Sheet Metal tab Create panel Contour Flange. 6 In the graphics window, click over the three-line sketch that you previously completed. Note that the 2-mm thickness of the sheet metal Contour Flange is previewed, and that it is offset to the inside. 7 In the Contour Flange dialog box, click the Flip Side option. The 2-mm material thickness should now be offset to the outside of the profile, as shown in the following image:
8 With the Contour Flange dialog box active, adjust your view (using either the View Cube or Orbit) to see the side of the model as follows:
Next, you change the flange creation direction and measure an existing edge to complete the creation of the Contour Flange. Previous (page 958) | Next (page 963)
the menu. 3 With the Measure option active, click in the graphics window to measure the length of the edge shown. Use the measured value as the Distance value for the Contour Flange.
Following the click, the measured value of 120 mm displays in the Distance field and the Contour Flange previews as 120 mm long. 4 Click OK to create the displayed Contour Flange and close the dialog box.
The sheet metal Contour Flange is the base feature in the model file that you created working within the assembly context. The sheet metal part displays as solid while the other components within the assembly display as translucent. By working within the assembly context you were able to use existing critical dimensions without initially knowing their values. Next, you add a sheet metal Flange feature with automatic mitering around three edges along the back side of the guard. Previous (page 960) | Next (page 965)
command provides flexibility in the position and size of the flange relative to the selected edge and other features within the evolving model. 1 On the ribbon, click Sheet Metal tab Create panel Flange, or right-click and select Flange from the marking menu. 2 In the graphics window, click to select the three inside edges shown.
As you select the edges, the Flange feature previews. Note that Flanges created from co-planar edges automatically miter at corners that would otherwise interfere. You can access the Auto-miter option from the Corner tab of the Flange dialog box. NOTE For this Flange, be certain to select the three inside edges. By default, sheet metal Flange features are created using the Bend Position option labeled Inside of bend face extents. This produces a Flange face coincident with the selected edge. In this case, such a Flange would not allow clearance for the corners of Cylinder Base.ipt. Instead, you will change the
Bend Position to Bend from the adjacent face, which uses the selected edge as the beginning location of the bend for the Flange. 3 Click the Bend Position option labeled Bend from the adjacent face.
NOTE As you click this option, notice that the preview of the three Flange faces moves out from the selected edges. To see this change more clearly, display the model as Wireframe (View tab Appearance panel Wireframe from under the Visual Style drop-down menu), and view the model from the Top. Switch between Inside of bend face extents and Bend from the adjacent face (be certain to return to Bend from the adjacent face, then reset your display to Shaded and reset your view angle, before continuing). 4 For this Flange feature, use the default value of 90 degrees for the Flange Angle, as well as the default value of 25 mm for the Height Extents Distance. 5 Click OK to create the Flange and close the Flange dialog box.
Next, you create a sketch containing center marks for punched holes. Previous (page 963) | Next (page 968)
NOTE If you have not already cleared the Autoproject edges for sketch creation and edit application option as specified in the tutorial Prerequisites, this sketch and all subsequent sketches made in this tutorial will have unnecessary projected geometry. 2 If necessary, adjust your view normal to the sketch using the View Cube or the View Face command. Click View tab Appearance panel Shaded with Hidden Edges from the drop-down menu under Visual Style. Use this orientation and display to see edges of other components within the assembly. Your view should appear as follows:
You will again create non-associative construction geometry, as you did when you began your sketch for the Contour Flange base feature. 3 Click Sketch tab Format panel Construction. 4 Click Sketch tab Draw panel Project Geometry, or right-click and select Project Geometry from the marking menu. 5 While holding down the Ctrl key on your keyboard, click the outside circular edge of Lock Pin:1 as shown:
This projected circle provides the location for a sketched Center Point. It locates a Punch feature (used to provide clearance for the pin), as well as the alignment for two additional Center Points that will be used to
locate punched mounting holes to attach the guard to Cylinder Base.ipt. Continue by adding two construction line segments. Previous (page 965) | Next (page 971)
3 Paying attention to the vertical and horizontal constraint indicators, place a vertical and a horizontal construction line segment by selecting two additional points. Your profile should appear as follows:
4 Click Sketch tab Constrain panel Dimension or right-click and select Create Dimension from the marking menu Then, place a horizontal length dimension of 85 mm that defines the distance between the guard mounting holes. 5 Continue by placing a vertical dimension of 8 mm between the bottom edge of the guard and the horizontal construction line:
6 Click Sketch tab Format panel Construction to reset your geometry creation to normal geometry. 7 Click Sketch tab Draw panel Point.
8 Place three sketch points at the ends of the two construction line segments. 9 Click Sketch tab Exit panel Finish Sketch, or right-click and select Finish 2D Sketch to exit the sketch environment. NOTE You can optionally continue to work with a hidden edge display. The remaining illustrations in this tutorial show a shaded display. To return to a shaded display, click View tab Appearance panel Shaded from the drop-down menu under Visual Style.
Now that you have sketched Center Points, you will next place two different-sized Punch features to provide clearance for the pin and holes for mounting screws. Previous (page 968) | Next (page 973)
Punch Holes
While there are several ways to create circular holes in your sheet metal part, using a round Punch feature provides you with annotation benefits when you detail the flat pattern of your design.
NOTE This tutorial uses an example Sheet Metal Punch iFeature that contains the two punch sizes required by this tutorial. The IDE file that contains this punch is located in the default project folder that is active when the tutorial_files project is active. To learn more about Sheet Metal Punch iFeatures, please review the Skill Builders posted to: http:\\www.autodesk.com\inventor-skillbuilder These sheet metal Skill Builders can be found by clicking on the Parts heading. 1 On the ribbon, click Sheet Metal tab Modify panel Punch Tool. 2 The Punch Tool Directory dialog box opens. By default, it displays Punch Tools that are stored in the Punches folder, which is located in the Catalog folder under the default installation folder. Click Workspace in the navigation panel on the upper-left side of the Punch Tool Directory dialog box to switch to the Tutorial Files folder. 3 Select Cylinder Clamp metric_hole.ide, and click Open to display the Punch Tool dialog box. 4 The example file includes punches of two different sizes; however, the 2.5-mm diameter punch is previewed on the three center points in the displayed and unconsumed sketch. While the 2.5-mm diameter punch is needed on two of the center points, you must first clear the center point that will be used for the 12-mm punch. While holding the Shift key, move your cursor over the center point as shown, and click to clear the center point.
5 Click Finish in the Punch Tool dialog box to place the 2.5-mm diameter punch on the remaining two center points and close the dialog box. Next, you follow a similar set of steps to place the 12-mm diameter punch.
2 Click + to the left of the iFeature in the Model browser. 3 Right-click the sketch node located under the table node, and click Share Sketch on the context menu. The sketch that was consumed (and hidden) by the placement of the Sheet Metal Punch iFeature is redisplayed. This provides you with a visible sketch to use while placing the 12-mm diameter punch. Notice that a new sketch node is placed in the Model browser above the feature that originally consumed the sketch. 4 On the ribbon, click Sheet Metal tab Modify panel Punch Tool. 5 Click Workspace in the navigation panel on the upper-left side of the Punch Tool Directory dialog box. 6 Select the metric_hole.ide file, and click Open. 7 Click the Punch tab in the Punch Tool dialog box. 8 Click the text string ADSK-METRIC-25 to display the list of selectable keys that exist for this Sheet Metal Punch. NOTE You must click directly on the text string ADSK-METRIC-25. Clicking the line with the text will not work. 9 Click on ADSK-METRIC-120 to change the selection. 10 Click Refresh in the Punch Tool dialog box to refresh the displayed preview of the Punch iFeature to be placed.
11 Click Finish to place the 12-mm diameter Punch iFeature and close the Punch Tool dialog box. 12 Right-click the shared sketch node in the Model browser (the node above the first iFeature node), and click Visibility to remove the check mark and hide the shared sketch geometry. Next, you mirror the punched holes. Previous (page 973) | Next (page 976)
To complete the folded model of your guard, mirror the three punched holes to the face on the opposite side. The Mirror functionality requires a plane to
mirror across, and due to the steps used to construct this part, you cannot simply use one of the origin planes. 1 On the ribbon, click Sheet Metal tab Work Features panel Plane and select Midplane between Two Parallel Planes from the drop-down menu. 2 In the graphics window, click the outside face shown in the following illustration:
3 Now, rotate the view and click the outside face on the opposite side. The new work plane is created midplane between the two outside faces.
4 Click Sheet Metal tab Pattern panel Mirror. 5 Click in the Model browser to select the iFeature node of the first 2.5-mm Punch. 6 Click again in the Model browser to select the iFeature node of the second 12-mm Punch. 7 Click the Mirror Plane selection arrow in the Mirror dialog box to enable selection of the mirror plane. 8 In the graphics window, click the midplane work plane that you created in the middle of the guard. 9 Click OK to mirror the selected Punch iFeatures and close the Mirror dialog box. Notice that a Mirror node appears in the Model browser.
The mirrored features now appear on the opposite side of the guard.
Next, you create a flat pattern of your folded model. Previous (page 975) | Next (page 979)
Because you are working within a sheet metal part that is active within an assembly, the sheet metal part file will be opened in isolation, and the flat pattern will be created.
2 Double-click the Folded Model icon at the top of the Model browser to return to the folded model. NOTE Alternatively, you can also click Flat Pattern tab Folded Part panel Go to Folded Part to return to the folded model state. 3 Click Save. 4 Close the copy of the my_2mm_guard file that was opened. 5 Double-click the Cylinder Clamp.iam node at the top of the browser to return to the assembly. 6 Click Save to save the assembly. 7 Close the assembly. Next, you add both a bend and punch table to a partially completed drawing of the guard. Previous (page 976) | Next (page 981)
1 Open the file 2mm_inplace_guard_start.idw, located in \Tutorial Files\Cylinder Clamp. NOTE This drawing contains several views of a completed example guard that is supplied with the example tutorial files. 2 On the ribbon, click Annotate tab Table panel General. The Table dialog box displays, and the view selection cursor is active in the graphics window. 3 Move your cursor over the view of the flat pattern until you see the dotted red view boundary highlight.
4 Click to select the flat pattern view as the source view for the General table. NOTE The General table type provides column selections unique to the type of source view selected. In this case, the table provides bend information. 5 Click OK in the table dialog box to accept the default selections, close the dialog box, and place the table. 6 Move your cursor over the upper-left corner of the drawing border. When your cursor changes to indicate a point on constraint, click to place the table.
A table is created with columns for Bend ID, Bend Direction, Bend Angle, and Bend Radius using the values for each of the bends in the selected view. Also, notice that the Bend ID numbers have been added to the flat pattern view near the bend centerlines. The bend sequence identified is not likely to match the sequence your fabrication shop uses. Modifying the bend order sequence and adjusting the table is covered in the Sheet Metal Parts 2 tutorial. Next, you place a punch table on the drawing. Previous (page 979) | Next (page 983)
1 On the ribbon, click Annotate tab Table panel Hole View (use the down arrow to the right of Hole to display Hole View). 2 Move your cursor over the view of the flat pattern until you see the dotted red view boundary highlight, and click to select the view. 3 Move the datum target cursor along the lower edge of the flat pattern, until you reach the left-most corner and the point on constraint is indicated.
4 Click to select this point as the datum for dimensioning the punched holes. 5 Move the displayed outline of the table to align it with the lower-left corner of the drawing boarder. When the point on constraint is indicated, click to place the table.
6 Right-mouse click over the table, and select Edit Hole Table from the context menu to display the Edit Hole Table: View Type dialog box.
7 Click Column Chooser on the Formatting tab of the dialog box to display the Hole Table Column Chooser dialog box. 8 In this dialog box, select Description from the list of Selected Properties, and click Remove. 9 Select HOLE DIAMETER in the list of Available Properties, and click Add. 10 Select PUNCH ID in the list of Available Properties, and click Add. 11 Click OK to accept the new column arrangement and close the Hole Table Column Chooser dialog box. 12 Click OK in the Edit Hole Table: View Type dialog box to update the table using the new column arrangement and close the dialog box. 13 Save the drawing of the guard flat pattern. Previous (page 981) | Next (page 985)
Summary
Summary | 985
In this tutorial, you learned a basic workflow for creating a sheet metal part and placing sheet metal annotations on a flat pattern drawing. Some key points of this exercise include: Working within the context of an assembly, you were able to use assembly geometry to define key design aspects of your sheet metal part.
Sheet metal features are often created on one side or the other of a selection to take into account the material thickness or bend radius. Sheet metal Punch iFeatures simplify the creation of simple and complex cut (and formed) features on your model. Punch iFeatures carry attribution that can be recovered in a Punch table on your drawings. Bends created by features display a bend centerline and bend extents on the flat pattern. These bends can be easily identified in a Bend table on your drawing that contains important manufacturing attributes. The flat pattern of your folded model is easily created and provides an accurate representation of the flattened bend zones between adjacent features. The size of these flattened bend zones are determined by the Unfold Rule defined within the active Sheet Metal Rule used when you begin a new sheet metal model from a template.
What Next? - As a next step, continue to explore sheet metal functionality by completing the Sheet Metal Parts 2 tutorial. Previous (page 983)
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60 minutes Start a new sheet metal part (metric) contour_roll-start.ipt sm_part2_model-completed.ipt (finished version)
NOTE Click and read the required Tutorial Files Installation Instructions athttp://www.autodesk.com/inventor-tutorial-data-sets . Then download the tutorial data sets and the required Tutorial Files Installation Instructions, and install the datasets as instructed. Create a lofted flange feature, and then rip and flatten it. Work with the flat pattern to explore many sheet metal features. Objectives Lofted flange features
Rip features Bend order sequence Cosmetic centerline features Contour Roll features Unfold features, with features added to the flattened model Added refold features
Know how to set the active project and navigate the model space with the various view tools. See the Help topic Getting Started for further information. Ensure that Autoproject edges for sketch creation and edit on the Sketch tab of the Application Options dialog box is not checked.
Navigation Tips Use Next or Previous at the bottom-left to advance to the next page or return to the previous one. Next (page 989)
The Lofted Flange feature provides a way to create transitional sections in your model. They may be the only (or primary) feature in a model or they may be part of a more complex design. The Lofted Flange feature requires the selection of two profile sketches. The profiles can be open or closed (or one of each) and can be on parallel or non-parallel sketch planes. The resulting feature can be optionally targeted at either a press brake or die-form manufacturing process. 1 To begin this exercise, begin a new sheet metal part using the Sheet Metal (mm).ipt template. 2 In the open sketch, create a 1400-mm circle centered on 0,0.
3 On the ribbon, click Sketch tab Exit panel Finish Sketch, or right-click and select Finish 2D Sketch from the marking menu. 4 Create a Work Plane offset (up) from the XY Origin Plane by 2000 mm. 5 On this new offset Work Plane, create a 2D sketch. 6 In the sketch create a 600 mm x 600-mm square. Apply 300-mm dimensions so that the square is centered on 0,0. 7 Place a point on the mid-point of one side of the square. NOTE This point is not required for the Lofted Flange; however, you will use it later to create a Rip feature to flatten the Lofted Flange.
8 Click Sketch tab Exit panel Finish Sketch, or right-click and select Finish 2D Sketch from the marking menu. 9 Hide the work plane that you created and the XY origin plane (if displayed). Hide the dimensions on both Sketch1 and Sketch2. Your model should appear as shown in the following image from the default Home View (F6).
Next, you create the Lofted Flange. Previous (page 987) | Next (page 993)
Notice the material thickness now previews to the inside of the profile. 9 Click OK in the Lofted Flange dialog box to accept the edits you have made, create the Lofted Flange, and close the dialog box.
Because you selected two closed profiles to create this Lofted Flange, the model will not currently create a flat pattern. Next, you add a Rip feature to allow the model to flatten. Previous (page 989) | Next (page 994)
Rip
Like its physical counterpart, a folded sheet metal model that forms a continuous tube-like shape cannot be flattened. The Rip feature provides an easy way to create a cut in a face of the model that will allow the flat pattern to be produced.
To create a Rip feature, you select a face of the model and (optionally) either one or two points that lie on the selected face. If you select an outside face, any points selected must be on an edge of the outside face. Optionally, you might select an entire face to be removed. TIP In this exercise, the point used to locate the Rip feature was added to one of the Lofted Flange profile sketches. Another technique is to create a 2D sketch on a flat face of a Lofted Flange targeted for Press Brake output. Then place a point at a strategic vertex or edge midpoint. 1 In the Model browser, click the + to the left of Lofted Flange1. Right-click Sketch2, and select Visibility in the context menu to make Sketch2 visible. 2 Adjust your view of the model so that the edge of the sketched square which contains the point is visible on top.
3 On the ribbon, click Sheet Metal tab Modify panel Rip. 4 Select the face to be ripped (which contains the sketch point along the edge).
Rip | 995
5 Select the point you previously created that defines the location of the single-point Rip.
Rip | 997
NOTE The Rip can cut a bend face adjacent to the selected face; however, a rip cannot cut across a bend face and through a second face. In this example, if the point was located anywhere other than the midpoint of the edge, the rip could not be created. 6 Click OK in the Rip dialog box to create the Rip feature and close the dialog box. 7 In the Model browser, right-mouse select Sketch2, and click Visibility in the pop-up context menu to switch off Sketch2 visibility. Previous (page 993) | Next (page 998)
Rip (continued)
The previous Rip feature exercise directed you to create a sketch point to serve as the rip point. While the creation of sketch points are required for certain rip workflows, there are many instances where sketch points are not necessary. Inventor also accepts work points, midpoints on edges, or endpoints on face vertices as valid rip point selections.
Now, you will delete the rip feature and try creating it once again. But this time, you will use the midpoint on the top edge of the 600mm x 600mm square as the rip point. 1 First, make sure that the Sketch2 visibility is turned off as previously directed. 2 Next, right-click the Rip node in the Model browser and select Delete from the pop-up context menu. Your model should appear as shown.
3 On the ribbon, click Sheet Metal tab Modify panel Rip. 4 As you did before, select the identical top face to rip.
5 Next, move your cursor to the midpoint of the top edge. When the midpoint appears, click to select.
7 Click OK in the Rip dialog box to create the Rip feature and close the dialog box. Next, you will create a flat pattern of the ripped Lofted Flange. Previous (page 994) | Next (page 1003)
Now that the Lofted Flange has had a Rip feature applied it is no longer a continuous closed shape. It is now possible to create a flat pattern suitable for manufacture. 1 On the ribbon, click Sheet Metal tab Flat Pattern panel Create Flat Pattern.
The flat pattern displays the bend centerlines and the bend extent lines which indicate the bend zones required to flatten the lofted flange. NOTE You can easily add a Rip feature to a lofted flange created from two closed profiles and generate a valid flat pattern. Your manufacturing shop may prefer to fabricate this type of part as two pieces. Using this flat pattern, you next explore Bend Order Annotation. Previous (page 998) | Next (page 1005)
Notice that a series of numbers appear within circles with a yellow background. As you proceed, focus on these numbered symbols in the upper portion of the flat pattern:
As you can see, these numbers do not currently have a logical sequence:
Next, you explore creating a directed sequence of bend overrides. NOTE Do not be concerned if the order of the numbered symbols on your flat pattern differ from those shown in the images. Previous (page 1003) | Next (page 1007)
Directed Reorder
1 Right-click in the graphics window, and select Directed Reorder from the pop-up context menu. The Directed Reorder method of applying bend sequence overrides requires that you select a beginning bend and an ending bend. The system applies a new bend order sequence between the selected bends.
2 Click the upper-most bend symbol (labeled A in the previous image) to select the starting position of the override sequence. 3 Click the lower-most bend symbol (labeled B) to select the ending position. Notice that the symbols all change from yellow circles to green squares.
Also notice that the numbering sequence has been changed. The bend you selected as the starting position is now numbered 1. The remaining bends are numbered in sequence to the bend that you selected as the ending position.
Next, you explore creating a sequential reorder of bend identification overrides. Previous (page 1005) | Next (page 1010)
Sequential Reorder
If you were happy with the sequence you obtained, you can right-click and select Done, then right-click again and select Finish Bend Order. Alternatively, pressing Esc twice is equivalent to selecting Done and Finish Bend Order from the pop-up context menu. Since this is an exercise, you will not keep the directed sequence that you created. 1 Right-click, and select Remove All Overrides from the pop-up context menu. Notice that the green squares revert to yellow circles and the numbering sequence returns to the initial sequence generated by Autodesk Inventor. 2 Right-click again, and select Sequential Reorder from the pop-up context menu.
Use sequential reordering to pick bends manually in the order that you need them to be manufactured. 3 Beginning again with the upper-most bend, click every other bend. As you click a bend, notice that the yellow circle again changes to a green square. The numbers change to correspond to the selected sequence. Click two or three more bends until you get the feel of this technique.
As explained previously, when you are happy with the reordered sequence, press Esc twice, or use Done followed by Finish Bend Order from the context menu. 4 Since this is an exercise, right-click again and select Remove All Overrides from the context menu followed, by Finish Bend Order to exit the command. NOTE In a third method of editing the bend order, you select a single, individual bend and change the bend order identification. Next, you explore converting lines sketched on your flat pattern into cosmetic centerlines. Previous (page 1007) | Next (page 1012)
NOTE If you did not clear the Autoproject edges for sketch creation and edit application option, as specified in the Prerequisites at the beginning of this tutorial, the sketch and all subsequent sketches made in this tutorial will have unneeded projected geometry. 2 On the ribbon, click Flat Pattern tab Sketch panel Create 2D Sketch, or right-click and select New Sketch from the marking menu. 3 Click OK in the dialog box that displays the message Edits to the flat pattern are exclusively applied to the flat pattern and will not be reflected on the folded model. 4 Sketch two straight lines as shown:
NOTE In this example, the size and position are not critical so dimensions will not be applied. In your designs, you will likely want to apply dimensions to position these lines accurately. 5 Click Sketch tab Exit panel Finish Sketch, or right-click and select Finish 2D Sketch from the marking menu. Next, you convert the sketched lines to cosmetic centerlines.
Notice that the displayed bend attributes of the sketched lines now match the displayed bend attributes of the other bend lines on the flat pattern. 4 Change the Bend Angle value to 3 degrees in the Cosmetic Centerlines dialog box. 5 Click OK in the Cosmetic Centerlines dialog box to create the cosmetic centerlines using the specified attributes and close the dialog box. Notice that the sketched lines now display using the Bend Centerline linetype. Using the techniques learned in the Bend Order Annotation exercise, click Flat Pattern tab Manage panel Bend Order Annotation, or right-click and select Bend Order from the marking menu. Notice that the cosmetic centerlines now participate in the bend order sequence.
These cosmetic centerlines can now be included in bend tables and bend notes you create in your drawings. 6 Click the Esc key to exit Bend Order Annotation. 7 On the ribbon, click Flat Pattern tab Folded Part panel Go to Folded Part, or right-click and select Go to Folded Part from the marking menu, to return to the folded model state. 8 You can Save your exercise file; however, the file is not used in further exercises. 9 Close the file that you have been using for these exercises. Next, you will add Contour Roll features to a supplied sheet metal part. Previous (page 1012) | Next (page 1017)
Contour Roll
Creating digital prototypes of roll formed sheet metal parts in Autodesk Inventor requires using a Contour Roll feature. The Contour Roll command creates a feature like a Contour Flange that uses a sketched profile as well as a sketched axis of revolution. The profile and axis geometry must exist within the same sketch. In this exercise, you open a file that contains a straight Contour Flange feature. You add two Contour Roll features and a final Contour Flange. You then create a flat pattern of the resulting folded model. 1 Set your project to tutorial_files. 2 Open Sheet Metal Parts 2 contour_roll-start.ipt.
3 On the ribbon, click Sheet Metal tab Sketch panel Create 2D Sketch, or right-click and select New Sketch from the marking menu. 4 When prompted to select a plane or sketch, select the top face of the Contour Flange feature as shown:
NOTE All sketch illustrations in this tutorial show the grid displayed. If you recently completed either the Parts 1 or Parts 2 tutorials, you have undisplayed the sketch grid by changing the Application Options. This tutorial does not require the use of the sketch grid and may be completed with the grid displayed or undisplayed. Next, you project edges into the sketch. Previous (page 1015) | Next (page 1019)
NOTE The Contour Roll feature will transform sharp sketch corners into bends in the finished part using the bend radius value. This behavior is like the Contour Flange feature and is not apparent in the following exercise. 1 If necessary, orient your sketch using the View Cube or View Face so that you are looking at the sketch plane. 2 On the ribbon, click Sketch tab Draw panel Project Geometry, or right-click and select Project Geometry from the marking menu. 3 In the graphics window, click to select the lines and arcs that define the outside edge of the Contour Flange feature as shown:
NOTE Be sure to select individual lines and arcs rather than the face loop of the detail faces. 4 Click Sketch tab Draw panel Line, or right-click and select Line from the marking menu.
NOTE The length of this line is not important; however, the line should be parallel to the short, horizontal line segments that you projected into your sketch. You can either imply the parallel constraint as you draw the line or add a parallel constraint after the line has been drawn.
6 Click Sketch tab Constrain panel Dimension, or right-click and select General Dimension from the marking menu. Place a 100-mm dimension between the line you created and the short, horizontal line segment that you projected into your sketch. 7 Click Sketch tab Exit panel Finish Sketch, or right-click and select Finish 2D Sketch from the marking menu. 8 If necessary, right-click and select Home View from the overflow menu (or press F6) to reorient your view to an isometric view. Previous (page 1017) | Next (page 1022)
5 Click OK to create the 30-degree Contour Roll segment and close the dialog box. Next, you repeat these steps with a few minor differences to create a similar Contour Roll that sweeps 30 degrees in the opposite direction. Previous (page 1019) | Next (page 1023)
2 As you did previously, project the outside edges of the sheet metal material, and then add a straight line segment. This straight line segment should be on the side of (and parallel to) the long horizontal projection and offset by 100 mm. For the previous contour roll, the axis of revolution was on the side of the two short horizontal segments. By putting the axis on the opposite side of the profile, the revolution will curve in the opposite direction when you create this contour roll.
3 With your sketch completed, create the Contour Roll feature. Notice that the Rolled Angle value is 30 degrees, the last value you used in this command. It is the value you will use for this second contour roll. Your preview should appear as shown in the following image.
4 Click OK to create the second 30-degree contour roll segment and close the dialog box. As a final modeling step, you will use the same sketch and project edges technique to create a sketch to use for a second contour flange. Previous (page 1022) | Next (page 1026)
3 On the ribbon, click Sheet Metal tab Create panel Contour Flange. The Contour Flange dialog box displays. Select the profile you just projected. Expand the dialog box using More (>> in the lower right), and use the Width Extents type of Distance and a value of 200 mm. 4 Click OK to create the second 200-mm Contour Flange segment and close the dialog box. Your completed model should appear similar to the following image. Adjust your view of the model as needed.
Next, you create a flat pattern. Previous (page 1023) | Next (page 1028)
The flat pattern displays the bend centerlines and bend extents for the four 90-degree bends that form the square tube, It also displays as the two roll centerlines for the two 30-degree rolls created by the Contour Roll features. Bend centerlines, bend extents, roll centerlines, and roll extents are all exported to separate layers when a flat pattern is exported to DWG or DXF formats to facilitate flexibility in CNC manufacturing.
In the final portion of this tutorial, you explore the use of the Unfold and Refold feature. You unroll and unfold the model that you created, adding some features and then refolding and rerolling the model. Previous (page 1026) | Next (page 1030)
1 On the ribbon, click Flat Pattern tab Folded Part panel Go to Folded Part, or right-click and select Go to Folded Part from the marking menu, to return to the folded model.
NOTE Alternatively, you can also double-click the Folded Model node in the Model browser to return to the folded model state. 2 If necessary, right-click and select Home View from the pop-up context menu (or press F6) to change the view to an isometric orientation. 3 Click Sheet Metal tab Modify panel Unfold. The Unfold dialog box displays, and two stationary reference planes appear at either end of the Contour Roll features.
4 In this exercise, we first unroll the Contour Roll features. Click in the graphics window to select the lower stationary reference plane.
Once you select a stationary reference, the rolls that can be unrolled relative to that reference are highlighted. Next, you continue with additional Unfold selection steps. Previous (page 1028) | Next (page 1032)
As you select faces, the preview shows the model state that results by unrolling the selection.
2 In this exercise, we straighten the tube completely. Click the upper curved face (not the preview graphic) to select the second rolled face.
Once the second rolled face is selected, the model again previews the unroll results.
3 Click Apply in the Unfold dialog box to straighten the model as shown in the preview and to reset the dialog box for the next round of unfolds. Next, you unfold two of the 90 degree bends which form the square tube. Previous (page 1030) | Next (page 1036)
As soon as you select the face shown, the bends that can be unfolded relative to that face highlight:
2 Click to select the bend which forms the 90-degree corner closest to you:
Once the bend is selected, the part previews in the unfolded state.
Next, you finish creating the Unfold feature. Previous (page 1032) | Next (page 1040)
2 Click OK in the Unfold dialog box to flatten the two bends as shown in the preview and to close the dialog box. Your model should now appear as shown in the following image.
Although these steps are not required to add the holes (that you will add next) they illustrate adding an Unfold feature to flatten straight bends. Notice that your feature browser now contains two Unfold features: one for the unfolding of the two contour rolls and one for the unfolding of the two straight bends. Next, you add a hole and pattern the hole so that it crosses the (now flat) faces of the Contour Roll features. Previous (page 1036) | Next (page 1044)
Add a Hole
1 On the ribbon, click Sheet Metal tab Sketch panel Create 2D Sketch, or right-click and select 2D Sketch from the marking menu. Then select the face shown in the following image.
2 Reorient your view, if necessary, using the View Cube or View Face commands, so that you are looking directly at the sketch. 3 Click Sketch tab Draw panel Point. Drag over the projected origin point, and then up. You should see the dotted line which indicates that the point you will place is aligned with the origin point.
4 Click to place the point. 5 Click Sketch tab Constrain panel Dimension, or right-click and select General Dimension from the marking menu. Now, place a 25-mm dimension between the point and the bottom edge of the unfolded part.
6 Finish the sketch and exit the sketch environment. 7 Click Sheet Metal tab Modify panel Hole, and place a 5-mm diameter hole with a Through All termination on the sketched point. Next, you pattern the hole. Previous (page 1040) | Next (page 1046)
4 Enter a value of 20 for the total number of holes, and a value of 25 mm for the distance between each hole. 5 Click OK to create the pattern of holes that cross the two flattened roll faces and close the Rectangular Pattern dialog box. Next, you add two Refold features to return the flattened model to the folded and rolled state.
This completes the exercises of this tutorial. Previous (page 1046) | Next (page 1050)
Summary
The features you explored in this tutorial represent powerful additions to your sheet metal modeling skills. Transitional shapes defined by selecting two profiles for a Lofted Flange feature are common in some sheet metal design situations.
The ability to define the output of a Lofted Flange targeted at either a Press Brake or Die Form manufacturing process provides flexibility in both design and manufacturing. The ease of adding a Rip feature to a Lofted Flange created from two closed profiles provides for ease of flat pattern creation during the design process. Bend Order Annotation on the sheet metal flat pattern allows documentation of the correct fabrication sequence. The ability to add cosmetic centerlines provides additional efficiencies by allowing the documentation of bends that have not been created in the folded model state.
Certain features are easier to create while the model is flat: Unfold and Refold features allow efficient creation of these features while showing them correctly in both the final folded model and the flat pattern.
What Next? As a next step, consider exploring the creation of Lofted Flange features with two open profiles. Or, create a variation of the folded and rolled square tube with cut features that cross over both the 90-degree square corner bend as well as the 30-degree rolled faces. You can also explore the capabilities of the Inventor Studio environment which was used to create several of the photorealistic images that were used in this tutorial. Previous (page 1048)
Summary | 1051
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NOTE Click and read the required Tutorial Files Installation Instructions athttp://www.autodesk.com/inventor-tutorial-data-sets . Then download the tutorial data sets and the required Tutorial Files Installation Instructions, and install the datasets as instructed. In this tutorial, you capture and manipulate the following sheet metal characteristics using sheet metal styles: Complete material definition
Bend relief shape and size Bend radius value Bend transition type 2-bend corner relief type and size 3-bend corner relief type and size
Various style types, or style categories, control sheet metal characteristics. The style types, when taken together, create a composite style that determines the characteristics of a sheet metal part. You can apply styles locally to the active part, or you can save new styles and style edits to the Style Library to share the styles. Objectives Create new styles.
Save the styles to the Style Library. Use Sheet Metal Defaults to apply styles to a sheet metal part. Edit the styles. Apply a library style change to a part.
Prerequisites Know how to set the active project, navigate model space with the various view tools, and perform common modeling functions, such as sketching and extruding.
Navigation Tips Use Next or Previous at the bottom-left to advance to the next page or return to the previous one. Next (page 1056)
1 Click
Manage Projects.
2 Double-click the tutorial_files project to make this project active. 3 In the lower panel of the Project editor dialog box, if Use Style Library is Read Only or No, right-click this setting and select Yes. This value sets the Style Library to Read/Write. 4 Click Save and then Done. 5 Openelectrical box.ipt, located in the Electrical Box folder.
2 The new material can be made from an existing one. In the library section, if not already selected, select Inventor Material Library. 3 In the library list, on the right, scroll to locate Steel - Mild. Double click the material in the list. The material is added to the document and opened in the Material Editor. 4 In the Material Editor, change the material name to Steel - Test. 5 Before continuing, in the Asset section, select the structural asset. Note the properties making up the material listed in the pane below. When making new materials you can modify some properties, others are determined by the material Type and Class to which the asset is assigned. In addition, the new material is not currently saved in the part file. If you close the part without saving, this new material is lost. Previous (page 1056) | Next (page 1057)
6 Close the Material Editor. 7 Select the component and in the Material Browser, select the new material Steel - Test. The part has the new material and appearance. 8 Close the Material Browser. Previous (page 1057) | Next (page 1058)
Define the New Style - Sheet Metal Rule Gauge and Material
Next, you define a new sheet metal rule style that includes a sheet metal gauge and material, along with bend and corner relief attributes. To define the gauge and material: 1 On the ribbon, click {Condition: product='inv'}{Condition: product='inv'}
The browser on the left side of the Styles and Standards Editor lists three style types or style categories:
Unique styles are nested under each of these top-level nodes. Expand the Sheet Metal Rule style category in the browser. 2 Right-click the Default node, and select New Style from the pop-up context menu. Name the new style Sheet Metal Rule Style Test. Click OK to close the New Local Style dialog box. 3 Ensure that the new style is selected in the browser, and that the Sheet tab is selected. 4 Select Steel, Mild from the Material menu. 5 Specify a thickness of .105 in.
Define the New Style - Sheet Metal Rule Gauge and Material | 1059
Define the New Style - Sheet Metal Rule Bend and Corner Relief
Now, define the bend and corner relief attributes: 1 Select the Bend tab. 2 Change the Bend Radius from Thickness to Thickness * 1.15.
3 Select the Corner tab. 4 Change the 2 Bend Intersection relief shape to Square. 5 Change the Relief Size to Thickness * 5.
6 Right-click Sheet Metal Rule Style Test in the browser, and select Active from the pop-up context menu. If you receive an error message, click Accept. The error is not critical in this exercise. 7 Click Save in the Style and Standard Editor dialog box. If a message box displays, click Accept. The program applies the bend radius and corner relief style attributes to the part.
Define the New Style - Sheet Metal Rule Bend and Corner Relief | 1061
8 Click Done. TIP In the tutorial, click Undo and Redo on the Quick Access toolbar to see the effects of the style changes. Be sure to redo all changes before continuing. 9 Save the part to prevent the new styles from being lost. The new styles are now preserved locally in this part. Previous (page 1058) | Next (page 1062)
2 In the Save to Library? column, set Sheet Metal Style Rule Test to Yes.
3 Click OK. The program notifies you that the operation overwrites styles in the library. 4 Click Yes. Any style marked Yes is saved to the Styles Library. They can be shared from part to part, and shared with anyone who has access to the project. TIP You can also save styles to the style library in the Style and Standard Editor. Right-click a style in the browser, and select Save to Style Library. 5 Save and close the part. Previous (page 1060) | Next (page 1063)
3 Sketch a rectangle approximately 10 inches square. The exact size and shape is not important.
4 Click the Finish Sketch command on the ribbon, or right-click and select Finish 2D Sketch from the marking menu to exit the sketch.
5 Click Sheet Metal tab Create panel Face also right-click and select Face from the marking menu. 6 Accept the default dialog box settings, and then click OK. Next, you add two flanges.
. You can
7 Click the Flange command from the ribbon or the marking menu.
9 Click OK. The default template uses the default sheet metal styles. Next, you use Sheet Metal Defaults to apply the new styles to the part. TIP If you routinely use a certain style set, create a sheet metal part template that uses those styles by default. Previous (page 1062) | Next (page 1065)
Metal Defaults , or right-click and select Sheet Metal Defaults from the marking menu. Because you saved the styles you created to the Style Library, they are available for application in this part. 2 From the Sheet Metal Rule drop-down menu, select Sheet Metal Rule Style Test.
3 Ensure the Use Thickness from Rule option is selected. The Thickness input field is disabled, and the thickness you specified for Sheet Metal Rule Style Test is shown in the field. 4 From the Material drop-down menu, select Steel - Test.
6 For confirmation purposes, you can use the commands on the Tools tab, Measure panel to run a couple of checks. The sheet thickness is 0.105 in, as specified in Sheet Metal Rule Style Test.
The bend radius is 0.121 in, per the style specification of Thickness * 1.15 (0.105 * 1.15).
In addition, the corner is square, per the Sheet Metal Rule Test Style.
2 Click the Edit button next to the Sheet Metal Rule menu.
3 Select the Corner tab, and then change the Relief Size value to Thickness * 4. 4 Click Save. The program applies the style change to the part.
Update Styles
On the previous page, the edit you made to the Rule Style Test style was only applied locally (the active part). To make the edit available globally, save that style to the Style Library. 1 In the Style and Standard Editor, right-click Sheet Metal Rule Style Test (under the Sheet Metal Rule node in the browser) and select Save to Style Library in the pop-up context menu. 2 Click Done to close the editor. 3 The edited and globally saved style is not picked up automatically by parts that share the style. Update that style in any other part that uses the style. 4 Close the Sheet Metal Defaults dialog box. 5 Openelectrical box.ipt. TIP Select the file from the Recent Documents section of the Application menu. 6 Click Manage tab Styles and Standards panel Update
. 7 In the Update Styles dialog box, set the Update? column for Sheet Metal Rule Style Test to Yes. 8 Click OK. A message appears stating that the library style definition will overwrite local style edits. 9 Click Yes. If a message box displays, click Accept. The edit that you made to Sheet Metal Rule Style Test (the change in corner relief size) is applied to this part. 10 Closeelectrical box.ipt. Previous (page 1069) | Next (page 1071)
The sample part you created should still be open. 1 Click Sheet Metal tab Flat Pattern panel Create Flat
Pattern
3 From the Sheet Metal Rule drop-down menu, select Default. 4 From the Unfold Rule drop-down menu, select Steel 16 Ga_KFactor. 5 Click OK. The changes are applied to the part.
Summary
Saved the styles to the Style Library. Used Sheet Metal Defaults to apply styles to a sheet metal part. Edited the styles. Applied a library style change to a part.
Summary | 1073
Frame Generator
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NOTE Click and read the required Tutorial Files Installation Instructions athttp://www.autodesk.com/inventor-tutorial-data-sets . Then download the tutorial data sets and the required Tutorial Files Installation Instructions, and install the datasets as instructed. In this tutorial, you create structural frame assemblies in a standards-based, automated fashion with Frame Generator. First you use a predefined skeletal model consisting of unconsumed sketches to determine the placement and extent of frame components, such as square tubing and c-channel. Then you fit those components together with miters and cuts. Finally, you use a hybrid model consisting of a solid and sketches to place the frame components. The Frame Generator process saves extensive assembly and part modeling. Objectives Select and position frame components.
Trim excess material. Create miter joints. Create notched cuts. Make edits to the assembly.
Prerequisites Know how to set the active project, navigate model space with the various view tools, and work with components in the assembly environment.
Navigation Tips Use Next or Previous at the bottom-left to advance to the next page or return to the previous one. Next (page 1077)
Get Started
Frame Generator uses frame members contained in the Content Center. To begin, set your active project, and then verify that Content Center is installed and configured.
1 Click
Manage Projects.
2 In the Projects dialog box, double-click the tutorial_files project in the projects list to set it as the active project. 3 In the lower-right corner of the Projects dialog box, click Configure Content Center Libraries. 4 In the Configure Libraries dialog box, verify that the Din and ISO Content Center libraries are available. 5 Close all dialog boxes. NOTE The Content Center libraries must be configured and available to perform the tutorial steps. If no libraries are available, install and configure the Content Center libraries before starting the tutorial. See the Help for more details, or contact your CAD Administrator. Previous (page 1075) | Next (page 1077)
Skeletal Model
This tutorial uses a skeletal model to position and create frame members. Create an assembly and place the skeletal model. 1 Create a new, blank assembly file using the Standard (mm).iam template. 2 Place one occurrence of frame_generator.ipt located in the Frame Generator folder into the assembly.
This part consists of one 2D and one 3D sketch that together define the sample skeletal model. You use this part model to define the placement and extent of frame components in the assembly. 3 Save the assembly using Skeletal.iam for the name. Previous (page 1077) | Next (page 1079)
Insert Profile
The Frame Generator commands are located in the Frame panel of the Design tab. We start by inserting frame members on the four upright lines. 1 On the ribbon, click Design tab Frame panel Insert Frame
. 2 Select ISO from the Standard menu. 3 Select ISO 657/14 - 2000 (Rectangular) from the Family menu. 4 Select 250x150x10 from the Size menu. 5 Select the upright sketch line as shown in the image. Ensure that you select somewhere on the upper half of the line. The position of the frame member is partially dependent on which half of a given line you select.
6 The tube previews as shown in the image. Select the other three upright lines.
NOTE To remove a line from the selection, press and hold Ctrl and then select the line again, or select the profile preview. Previous (page 1077) | Next (page 1081)
Profile Orientation
By default, the tube profiles are centered on the selected sketch lines.
1 Click the middle radio button to the right of the profile preview image. The profile preview in the graphics window shifts position relative the sketch line to match the position of the orientation indicator.
2 Click the center radio button to return to the default orientation. The previews update accordingly. The Offset fields control the distance by which the profile is offset from the selected sketch line. 3 Enter 300 mm in the Horizontal Offset field (labeled with the
The Mirror Frame Member command controls the profile orientation relative to the selected geometry, in this case a sketch line. 4 Click Mirror Frame Member, and notice the offset direction swaps in the graphics window.
5 Return the profiles to the original orientation: click Mirror Frame Member again, and enter 0 in the Horizontal Offset field.
Create Profile
We must make one last adjustment to the orientation before creating the frame members. 1 Click the arrow next to the Angle field, and then select 90.00 deg from the menu.
The Frame Member Naming dialog box displays. This dialog box is used to change member display names, member file names, and locations. 4 Click OK without making changes. Whenever this dialog box appears in the tutorial, click OK without making changes in the dialog box. NOTE If you press Cancel during the frame member naming, the frame members are created using the default names. The profiles are created, and you can continue to make other profile selections.
The preview shows the profile is upside down (relative to the design intent for this model).
2 Select ISO 657/14 - 2000 (Rectangular) from the Family menu. 3 Select 250x150x10 from the Size menu.
4 Select 90.00 deg from the Angle menu. 5 Click the radio button to move the orientation indicator.
5 Click Apply. 6 Click Cancel to close the Insert dialog box.. Previous (page 1094) | Next (page 1098)
Lengthen Profile
The c-channel on top of the taller vertical members must extend to the outside edges of the tubes (plus an additional 15 mm on each end to allow for a fillet weld). 1 Zoom in on the model, as shown (upper portion of one of the tall vertical members).
Lengthen/Shorten
3 In the Lengthen - Shorten Frame Member dialog box, click Both Ends.
4 Select the c-channel. We know the rectangular tube is 150 mm wide and that the c-channel currently extends to the center of the tubes. Therefore, the extension distance is (150/2) + (15) = 90. 5 Enter 90 mm in the Extension field. 6 Click Apply. The program adds 90 mm to both ends of the c-channel.
7 Click Cancel.
Notch Profile
Next, we fit the tube within the c-channel using the Notch command.
1 On the ribbon, click Design tab Frame panel Notch 2 Select the tube, as shown.
The first selection is the component to cut. The second selection is the cutting tool.
The other member selection command activates automatically. 3 Select the c-channel to use as the cutting tool. 4 Click Apply.
5 Repeat these steps for the notch cut on the other vertical member at the opposite end of the c-channel. 6 Click Cancel. 7 To see the notches clearly, turn off the visibility of the c-channel. In the Model browser, right-click the c-channel, and then remove the check mark next to Visibility.
8 Turn on the Visibility of the c-channel when finished. Previous (page 1098) | Next (page 1102)
1 On the ribbon, click Design tab Frame panel Miter 2 Select the first and second tube as shown.
3 Orient the model view as shown in the following image to see how the miter options affect the miter joint.
NOTE The visibility of the tube in the background has been turned off for clarity.
2 Click Apply.
The total offset distance between the mitered faces is 5 mm. 3 To continue experimenting with the miter options, select Miter Cut at one side.
4 Select the lower tube, and then select the upper tube.
5 Click Apply. The joint is offset 5 mm, but only the lower tube is offset from the joint midplane.
6 This time, select the upper tube first, and then the lower tube. 7 Click Apply. The first component selected is the component offset from the joint midplane.
8 Create another miter joint at the other tube junction. 9 Click Cancel when finished. Previous (page 1102) | Next (page 1106)
Treatments panel.
2 Select the horizontal tube, and then click Apply. The program removes the miter joints and restores the tubes to their original, unmodified state.
3 Click Cancel.
4 On the ribbon, click Design tab Frame panel Miter and then re-create the miter. NOTE The miter offset type is not important for this example.
1 On the ribbon, click Design tab Frame panel Miter and create the miter shown.
2 Click Cancel when finished. Previous (page 1106) | Next (page 1109)
Trim Profile
Next, we remove the excess material from the lower c-channels. 1 Orient the model view as shown. NOTE The visibility of the tube in the background has been turned off for clarity.
5 Click Apply.
6 Use the same method to trim the other c-channel. You can repeat these steps to trim the c-channels at the other three junctions, but it is not required for this exercise. 7 Close the Trim to Frame dialog box when finished. Previous (page 1108) | Next (page 1114)
Cut Profile
Now, remove the excess material from the angle braces using existing faces as the cutting plane. 1 Orient the model view as shown.
4 Click the Face command, and then select the cutting face.
5 Click Apply. If desired, you can set the view to Wireframe display, and orbit the model to more clearly see the cut results. Return to Shaded display when finished.
In the remaining steps, we cut the other side of the tube using the same method. 6 Select the tube, click the Face command, and then select the face, as shown.
7 Click Apply.
8 Click Cancel to close the dialog box. Previous (page 1109) | Next (page 1117)
Profile Information
Use the Frame Member Info command to view characteristics of a frame component. 1 On the ribbon, click Design tab Frame panel Frame Member
Info
The dialog box populates with the information on the selected component. The Select command remains active, and you can select a different component to return information on that component. 3 Click Done when finished. Previous (page 1114) | Next (page 1118)
Change Profile
Use the Change command to make various edits to a selected component. The Change command uses the same dialog box as the Insert Frame Members command and allows modification of any of the properties in the dialog box.
1 On the ribbon, click Design tab Frame panel Change . 2 Select the longer square tube. 3 Select 90x90x6.3 from the Size menu. Leave all other settings at the default values. NOTE You can use the Multi-Select Profiles option located at the lower right of the dialog box to select and modify multiple components in one execution. 4 Click OK. 5 Click Yes in the Frame Generator message box. 6 Click OK in the Frame Member Naming dialog box. The cuts on the tube are preserved. Previous (page 1117) | Next (page 1118)
Load Calculation
You can use the Beam/Column Calculator to determine how loads affect the design.
Calculator
The Beam/Column Calculator command is not used in this tutorial. Previous (page 1118) | Next (page 1119)
Refresh
You can publish your own frame shapes to Content Center or modify existing Content Center families and templates. Use the Refresh command to update existing frames after the Content Center has been modified.
On the ribbon, click Design tab Frame panel Refresh access the command. The Refresh command is not used in this tutorial. Previous (page 1118) | Next (page 1119)
to
Refresh | 1119
3 Change the value for base_L to 3000 mm. 5 Return to the assembly. The frame components, including the various joints and cuts, update to match the change.
Hybrid Skeleton
In this exercise, we start a new assembly and place a component that contains a solid and unconsumed sketches. This component is used as the skeleton for our frame. We use Frame Generator to add frame members around the solid and sketches. 1 Create a new, blank assembly file using the Standard (mm).iam template. 2 Place frame_generator_hybrid.ipt into the assembly.
This skeletal model consists of a solid feature and unconsumed sketches. 3 Change the display from Shaded to Wireframe. Previous (page 1119) | Next (page 1122)
4 Select DIN 59 370 S Angle Steel from the Family menu. 5 Select S 40 x 5 from the Size menu. 6 Select Steel from the Material menu. Previous (page 1121) | Next (page 1123)
3 Select 0.00 deg in the Angle field. The design intent is that the inside surfaces of the L-channels are flush with the solid. Since the channels are 5 mm thick, they must be offset 5 mm. 4 Enter -5 mm in the Horizontal Offset and Vertical Offset fields.
5 Click Apply. The Create New Frame dialog box appears. 6 Click OK. For the upper frame members. 1 Select the four upper edges. Ensure that you select the left end of the first line, as shown.
2 Click Apply. 3 Change the graphics display to the Shaded visual style.
2 Select 270.00 deg from the Angle menu. 3 Orient the model view as shown.
The inside surfaces of the channel must be flush with the outer surfaces of the existing channels. 4 Enter -10 mm in the Horizontal Offset and Vertical Offset fields.
5 Click Apply. NOTE Since the orientation of the channels for each vertical edges is different, we place the channels one at a time. Previous (page 1123) | Next (page 1129)
Lengthen Profile
In our design, the vertical members must be flush with the upper and lower channels. We must lengthen the vertical members to meet this criteria. 1 Orient the model view, as shown.
Lengthen/Shorten
3 Select the vertical channel. Make the selection near the top of the channel. NOTE When you lengthen one end of a component, the end closest to your cursor when you select the component is the end that is lengthened. 4 Ensure the One End command is selected.
Currently, the end of the vertical channel is flush with the inner surfaces of the upper channels. The width of the channels is 40 mm. Therefore, the extension distance is 35 mm. 5 Enter 35 mm in the Extension field. 6 Click Apply.
7 Repeat this process for the other end of the vertical channel, this time using 5 mm for the lengthen distance. 8 Repeat this process for the upper ends of the remaining three channels. It is not necessary to adjust the lower ends of the remaining channels. 9 Close the dialog box when finished. Previous (page 1129) | Next (page 1132)
2 On the ribbon, click Design tab Frame panel Miter 3 Select the two channels.
4 Ensure Miter Cut at both sides the Miter Cut Extension field. 5 Click Apply.
is selected. Enter 2 mm in
6 You can repeat this process for the remaining seven junctions, but it is not required for this tutorial. 7 Close the dialog box when finished. Previous (page 1130) | Next (page 1135)
. 2 Select DIN EN 10219-2 (Circular Hollow Section - Cold Formed) from the Family menu. 3 Select 26.9x3 from the Size menu. 4 Enter -3 mm in the Vertical Offset field.
5 Enter 0 in the Horizontal Offset field. 6 Select 90.00 deg from the Angle menu. 7 Set the orientation indicator, as shown in the following image.
8 Select the five sketch segments as shown. NOTE Depending on where you select on the first element, you may need to adjust the orientation and angle to match the preview in the image.
9 Click Apply.
2 Select 270.00 deg from the Angle menu. 3 Click Apply. 4 Select the remaining line. 5 Set the orientation indicator as shown.
6 Click OK.
3 In the Trim - Extend To Face dialog box, click the Face command, and then select the face as shown.
4 Click OK. The tubes are trimmed to the selected face. Previous (page 1138) | Next (page 1142)
Lengthen Profile
First, we must lengthen the support tubes so we can notch them to meet the other tubes. 1 On the ribbon, click Design tab Frame panel
Notch Profile
Now that the support tubes extend past the other tubes, we can notch the supports to fit the mating tubes.
1 On the ribbon, click Design tab Frame panel Notch . 2 Select the component to notch, which is the lower tube.
4 Click OK. The lower tube is notched to fit the upper tube.
. 3 Select DIN 59 370 S Angle Steel from the Family menu. 4 Select S 35 x 5 from the Size menu. 5 Select the Insert Members Between Points option.
6 Select the start point. This point is the corner vertex on the skeletal model.
9 Enter 0.00 mm in the Horizontal Offset field. 10 Enter 0.00 deg in the Angle field. 11 Click Apply.
12 Use this procedure to add another brace on the other side. Change the value for the angle to 180.00 deg, and click the Mirror Frame Member command. 13 Click Cancel when finished. Previous (page 1145) | Next (page 1152)
. 3 Select the angular braces. 4 Click the Face command, and then select the cutting face.
5 Click Apply. 6 Select the angular braces again. 7 Click the Face command. 8 Select the cutting face.
9 Click Apply.
10 If you like, you can repeat this procedure for the other end of the braces. Previous (page 1147) | Next (page 1155)
Summary
In this tutorial, you learned how to: Select and position frame components.
Summary | 1155
Remove end treatments from a profile. Replace components. Work with both wire frame and hybrid skeletons.
Summary | 1157
1158
DWG Data 1
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NOTE Click and read the required Tutorial Files Installation Instructions athttp://www.autodesk.com/inventor-tutorial-data-sets . Then download the tutorial data sets and the required Tutorial Files Installation Instructions, and install the datasets as instructed. Import two layers from a multiple layer DWG file to create a simple extruded part. Prerequisites See the Help topic Getting Started for further information. The imported layers contain the geometry and the dimensions that define the sketch you use to create the extruded part. Navigation Tips Use Next or Previous at the bottom-left to advance to the next page or return to the previous one.
The part opens in Sketch mode, where the 2D Sketch commands are available and the sketch grid displays, if turned on.
7 Click Finish Sketch on the ribbon, or right-click and select Finish 2D Sketch from the marking menu, to exit the sketch environment.
3 Drag the gold distance manipulator until the value 0.075 appears in the value input box. Alternatively, you can enter .075 directly in the box.
4 Click the green Ok button to create the extrusion and exit the command.
NOTE If your system zooms out when you drag down, it is likely that this option was selected during installation. You can easily change the zoom direction of the drag and mouse wheel (at any time): on the Display tab of the Application Options dialog box select the Reverse direction option. If you have been using AutoCAD for some time you may be more comfortable using the AutoCAD zoom direction preferences. 3 Click the following image to play the animation. 4 On the navigation toolbar, click Free Orbit .
5 In the graphics window, click and drag inside the orbit indicator to orbit the part. 6 Right-click, and then select Done [Esc]. The exact position of the part is not important. 7 Press F6 to orient the part in the default home view. Previous (page 1163) | Next (page 1166)
3 Click
Summary
In this tutorial, you learned how to: Use existing DWG geometry to define a sketch profile.
Use the sketch geometry to create an extruded part feature. Orient the part using Zoom and Free Orbit. Change part appearance. Save the part. Close the part file.
Use the skills you learned in this tutorial to create a more complex part in the next tutorial, DWG Data 2. Use the table of contents to the left to start the DWG Data 2 tutorial. Previous (page 1167) Click here to return to the tutorials home page
DWG Data 2
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eBox2.dwg
NOTE Click and read the required Tutorial Files Installation Instructions athttp://www.autodesk.com/inventor-tutorial-data-sets . Then download the tutorial data sets and the required Tutorial Files Installation Instructions, and install the datasets as instructed. Import two different layers from the same DWG file. Create the cover for an electrical panel from the DWG geometry. This tutorial draws on skills you learned in part 1 of this tutorial set. The cover consists of a base extrusion, a fillet, and a shell. You use the existing geometry and dimensions from the DWG file to create the part features in Autodesk Inventor. Prerequisites Complete Part 1 (DWG Data 1) of this tutorial set.
Navigation Tips Use Next or Previous at the bottom-left to advance to the next page or return to the previous one. Next (page 1171)
Click the New icon , located at the top of the application window. Ensure that you click the icon itself, not the drop-down menu next to the icon. In the Create New File dialog box, click the English folder, and then
. .
NOTE If a dialog box appears prompting you to choose a translator, select Translator: DWG and click the OK button. Previous (page 1170) | Next (page 1172)
Import DWG
1 Select eBox2.dwg, and then click Open. The Layers and Objects Import Options dialog box opens. 2 In the Selective Import field, remove the check marks next to the p and p dim layers, and then check the c and c dim layers. 3 Ensure All is selected in the Selection field. 4 Click the Next button to display the Import Destination Options dialog box. If not already enabled, activate the Constrain End Points and Apply geometric constraints check boxes at the lower-left of the dialog box. 5 Click the Finish button to close the dialog box. The program imports the geometry and dimensions on the specified layers into the sketch.
6 Click Finish Sketch on the ribbon, or right-click and select Finish 2D Sketch from the marking menu, to exit the sketch environment. NOTE Finishing a sketch automatically switches the display to the Home (isometric) view. Restore the front view of the sketch by clicking Front on the View Cube at the upper-right of the display screen.
3 Select the .560 dimension value (the full depth of the cover) in the "top" view of the inserted geometry.
4 The program replaces the default extrude distance of 1 inch by the existing dimension, as represented by the parameter name d5.
5 Click the green Ok button to create the base feature that will become the electrical panel cover and exit the command. 6 Press F6 to position the part in the Home view.
Create a Round
Next, you create the rounded edge on the outside of the cover. You reference existing dimensions to determine the radius for the round, just as you did to create the base extrusion. 1 In the Model browser, click the expand/collapse symbol next to Extrusion1.
2 Right-click Sketch1 to display a menu of commands that apply to the current selection, and then select Visibility. 3 Select Zoom All from the Navigation toolbar. Zoom All is also located on the Navigate panel of the View tab. The imported sketch is visible and ready for reference in the graphics window.
. You can also right-click and select Fillet from the marking menu. 5 Select the edge loop on the front of the cover (the edge opposite the face with the sketch).
6 Highlight the default Radius value in the value input box in the in-canvas display, or in the Fillet dialog box. Select the .110 dimension value found on the lower left corner of the front view of the sketch geometry.
7 Click the green Ok button to create the round and exit the command.
Create a Shell
1 On the ribbon, click 3D Model tab Modify panel Shell . 2 Use Orbit to approximate the view shown in the following image. The exact orientation is not important.
3 Use the Shell command to hollow out the model while maintaining a specified wall thickness. You can remove faces of the model that will be open after completing the command. 4 Select the face with the sketch.
5 Using the dimension-referencing technique you learned previously, highlight the default value in the Thickness field of the Shell dialog box, and select the dimension value .060 located in the top view of the sketch geometry to set the material thickness.
Notice that because you created the round before the shell, the program creates the inner fillet automatically as part of the shell operation.
7 In the Model browser, right-click the Sketch1 browser node and remove the check mark next to Visibility to turn off the display of the sketch. 8 Save the part, using cover_panel for the file name. 9 Close the part. Previous (page 1176) | Next (page 1186)
Summary
In this tutorial, you learned how to: Import layer-specific DWG data into an Autodesk Inventor sketch. Then create an Autodesk Inventor solid model of the ACAD drawing views using the actual DWG geometry and dimensional values.
Add round and shell features to an extrusion. Use and refer to the imported DWG data to determine feature dimensions. Use the Autodesk InventorOrbit command to make the selection of geometry easier during feature modeling. Use Autodesk Inventor marking and context menus to access commands that apply to the current selection. Use the Visibility option on browser objects to ease your design process.
Summary | 1187
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DWG Data 3
45
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Create the box portion of the electrical panel within the context of the assembly. Use specific layers of the supplied 2D DWG file to define the Inventor solid part geometry. At the assembly level, insert the panel and cover parts you created earlier. Use assembly constraints to position the parts relative to one another. This tutorial draws on the skills you learned in parts 1 and 2 of this tutorial set. Objectives Create part models in the context of an assembly.
Use layers of a DWG file to define your part geometry. Insert parts into an assembly. Position parts relative to one another with assembly constraints.
Know how to set the active project and navigate model space with the various view tools. See the Help topic Getting Started for further information.
Navigation Tips Use Next or Previous at the bottom-left to advance to the next page or return to the previous one.
the Standard (in).iam template. You now have a new, empty assembly. Previous (page 1189) | Next (page 1192)
3 Next to the Templates menu, click Browse Templates , then select the English tab, and double-click the Standard (in).ipt template. 4 Click OK in the Create In-Place Component dialog box. NOTE Although this tutorial (and the previous two tutorials) required you to select the English tab, you usually select a new template from the templates displayed on the Default tab when creating new files. 5 Before Autodesk Inventor can create the empty part file where you create your electrical box, you must select a plane in the assembly. The plane is coincident to the sketch plane of the part. Often, a planar part face exists in the assembly on which you want to create your part. However, in this tutorial the assembly is empty, and you select an origin plane. Notice that the cursor changes and the program prompts you to Select sketch plane for base feature. 6 To select an origin plane (that is not currently visible), click the expand/collapse symbol next to the assembly Origin folder to expand the folder. TIP The origin folder for the assembly is located at the top of the browser, just under the Representations folder.
7 Select the XY Plane. This selection aligns the new part origin with the assembly origin in your empty assembly file. Once you select the origin plane, the program creates and names the part document. The assembly browser updates to show the new part and
that you are working within the sketch of the newly created box part file. The sketch commands are active and you can begin to define the geometry for the first extrusion. 8 If necessary, click the Front face of the View Cube to set the sketch plane parallel to the screen.
NOTE If a dialog box appears prompting you to choose a translator, select Translator: DWG and click the OK button. 2 Select eBox2.dwg, and then click Open. The Layers and Objects Import Options dialog box opens. 3 In the Selective Import field, remove the check marks next to the c and c dim layers, and then check the b and b dim layers. 4 Ensure that All is selected in the Selection field. 5 Click Finish. The program imports the geometry and dimensions on the specified layers into the sketch.
NOTE The colors of your sketch lines could be different from the image. Differences in color are not important for this tutorial. Previous (page 1192) | Next (page 1194)
Extrude Geometry
1 Press E on the keyboard to activate the Extrude dialog box.
Like the previous tutorial, you must select each of the regions inside the 6 x 6 rectangle. In this case, there are three. 2 To make the selection of the first region easier, click Zoom Window
located on the navigation bar in the graphics window. Then drag a zoom window around the area to magnify. Click the following image to play an animation that shows using Zoom Window and making the proper selections.
3 After you make the selections, click Zoom All within the graphics window.
As with the previous tutorials, you use an existing sketch dimension as the distance of the extrusion being created. 4 In the Extents field of the Extrude dialog box, or from the value input box in the in-canvas display, highlight the 1 in value, and then select the 4.00 dimension from the top view displayed in the sketch window.
5 Click Ok to create a solid extrusion 4 inches deep. 6 If necessary, press F6 to position the part in the default home view as shown.
Create Rounds
Next, you create rounds on the two edge loops of the front and back faces. As before, you refer to dimensions contained in the imported sketch to determine the size of the rounds. 1 In the browser, expand the part feature named Extrusion1. 2 Right-click Sketch1, and then select Visibility.
4 Click the Fillet command on the ribbon select Fillet from the marking menu.
, or right-click and
5 Select the front edge loop of the cover (the edge opposite the face with the sketch).
6 Highlight the Radius value in the Fillet dialog box, or in the value input box in the in-canvas display, and select the 0.110 radius value that was defined by the designer who originally created the DWG drawing.
Create Shell
Like the cover part, this part must be hollowed out, or shelled. However, unlike the cover part, you do not remove any faces from the part during the shell operation. 1 Click the Shell command. 2 Highlight the default value in the Thickness field. 3 Select the 0.060 wall thickness value in the right-side view of the sketch, which is still displayed in the graphics window.
4 Click OK to create the shell. Because the shell removed only interior material, there is no apparent change to the part.
2 Click the Extrude command , and then click inside the inner loop of the sketch. The preview indicates the current extrude distance.
3 In the Extents field of the Extrude dialog box, select To Next from the drop-down menu. If you are using the mini-toolbar, select To next face/body from the drop-down menu. 4 In the Extrude dialog box, or from the mini-toolbar, click Cut.
Within the selected region of the box part, you should see a direction indicator pointing to the inside of the box. The indicator shows the direction of the cut extrusion. Though dim, the direction indicator is visible in the highlighted portion of the image.
5 To see the indicator more clearly, click the Flip Direction button in the dialog box, or from the mini-toolbar.
6 Click the other Flip Direction button. Ensure the indicator points to the inside of the box.
7 Click OK to create the cut. Because you selected To Next from the Extents menu, or To next face/body from the mini-toolbar, the cut terminates on the next face it encounters. In this case, it is the back face of the box.
8 In the browser, right-click Sketch1 (nested under Extrusion1), and then remove the check mark next to Visibility.
Assembly Environment
1 In the Return section of the tab, click Return . This action returns you to the top-level assembly environment from the part environment. Assembly commands replace the part commands. It is within this assembly environment that you add and constrain the panel and cover parts that you created earlier.
2 Before you continue, save the assembly. Use eBox for the file name, and then click Save. If prompted to save eBox.iam and its dependents, click OK. Previous (page 1201) | Next (page 1209)
You use these planes to attach, or constrain, the panel and cover parts to the box part. NOTE Your origin planes could be a different color. Previous (page 1208) | Next (page 1210)
Add Parts
Next, you add the panel and cover parts you created in the first two tutorials to the assembly. 1 In a blank area of the graphics window, right-click, and then select Place Component from the marking menu. NOTE Do not right-click over the box which would invoke the context menu for a selected component.
The Place Component dialog box displays. You are viewing the contents of the Tutorial Files folder. 2 Find and select the panel part you created in the first tutorial, and then click Open. 3 The panel is attached to your cursor. Click anywhere in the blank space around the existing box part to place one occurrence of the panel. Do not attempt to place the panel within the box.
After you click, notice that another occurrence of the panel is attached to the cursor and ready for placement. 4 Since you only need one occurrence of the panel, press Esc to end the Place operation. 5 Use the previous steps to find and place one occurrence of the cover part you created in the second tutorial.
Unconstrained Parts
You placed the panel and cover parts; however, they are not in their final positions. You use assembly constraints to locate the parts with respect to one another. Typically, you need three constraints to position a part. Currently, the panel and cover parts are unconstrained and are free to move in 3D space. Click and drag the cover part. Notice that the part moves with your cursor, and the part remains at whatever location you release the mouse. Click in the following image to play an animation that shows dragging the cover part within the assembly. Previous (page 1210) | Next (page 1213)
Grounded Parts
Now, attempt to drag the box part. This part does not move, and your cursor changes to the push-pin, grounded symbol. Autodesk Inventor always grounds the first part placed into an assembly to provide a fixed, foundational part to which you can constrain other parts. You can specify that any part is grounded or not grounded. You can also specify that the first part placed is not grounded. But the best practice is to select a strategic, foundational part for the first part placed, and then leave it grounded. Previous (page 1212) | Next (page 1213)
Any constraint type requires that you select geometry on two parts. In the next step, you place a mate constraint between the top face of the panel part and the inside back face of the box part. 1 Click in the following image to watch the animation, and then select the face of the panel, as shown. The selected face highlights and the direction indicator shows the constraint vector. 2 Click the following image to watch the next animation and then select the inside back face of the box part as shown. By default, Place Constraint previews the constraint automatically. It is only a preview and the constraint is not yet complete. 3 In the Offset field of the Place Constraint dialog box, change the default value to 1 in to move the panel 1 inch away from the inside back face. 4 To finalize the constraint, click Apply. The mate constraint is created and the panel is offset one inch from the back of the box. The Place Constraint command remains active and ready for the next constraint set. Previous (page 1213) | Next (page 1214)
2 In the graphics window, select the YZ plane of the panel (click the following image to watch an animation of this selection). 3 Select the YZ plane of the assembly (click the following image to watch an animation of this selection). 4 Click Apply to create the constraint. NOTE In the constraint that you created, no physical geometry existed for either selection. It is important to consider the part and assembly origin geometry when creating your part models and when constraining them in assemblies. Parts should be created symmetrical about the origin when it makes sense. Otherwise a principal face should be coincident with one of the origin planes. Use care when selecting the first part placed into an assembly and its position relative to the assembly origin. Previous (page 1214) | Next (page 1215)
3 Select Mate in the Solution field of the Place Constraint dialog box.
Click the following illustration to see how the constraint previews. 4 Click OK to create the constraint and close the dialog box. The panel is now fully positioned. Previous (page 1214) | Next (page 1216)
3 Press C on the keyboard to activate the Place Constraint dialog box. NOTE Using the keyboard is often a more comfortable method of invoking commands for users who are transitioning from AutoCAD. 4 Select the face of the box, as shown.
5 Select the inside face of the cover. Click the following illustration to see how the constraint previews. 6 Click Apply to create the constraint. The inside face of the cover is mated to the outside face of the box.
2 In the browser, select the YZ plane for the cover. 3 Click Apply.
2 Click Flush in the Solution field of the Place Constraint dialog box. The constraint now previews (click the following illustration to see the preview). 3 Click OK to create the constraint and close the dialog box. The cover is fully positioned. Previous (page 1219) | Next (page 1222)
2 Save the assembly. When prompted to save ebox.iam and its dependents, click OK.
3 Click the View Face command , located on the navigation toolbar, and then select the front face of the cover. It makes that face parallel with the screen. 4 Click View tab Appearance panel Visual Style, and select
NOTE Autodesk Inventor defaults to the Shaded display visual style. Wireframe, Wireframe with Hidden Edges and others are optional visual styles. 5 If you like, you can now compare this front view of the Autodesk Inventor assembly to the front view in the 2D drawing in the original DWG file. The geometry in the two files should be identical.
Summary
In this tutorial, you learned how to: Build upon the skills you learned in the previous tutorials in this set by importing, using, and referring to DWG geometry in part sketches and part features.
Create a part within the context of an assembly. Insert parts into an assembly. Position parts in the assembly using assembly constraints. Use origin geometry to constrain parts in an assembly. Display and undisplay origin geometry to aid in the clarity of your assembly. Change the display of your assembly from shaded to wireframe display for optional visual inspection of part positions.
The next logical step in the workflow suggested by this set of tutorials would be to document your design with an Autodesk Inventor drawing. You can use the table of contents to the left to start the Drawings tutorial and learn how to prepare final drawings. These tutorials focused on using existing DWG geometry to build a set of three simple parts and to put them together in an assembly. To increase your general familiarity and comfort with Autodesk Inventor, you may find it useful to work through some, or all, of the other tutorials. To access the tutorials from the ribbon, select Get Started > Learn about Inventor > Tutorials.
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Alias to Inventor
46
Translate an Alias file to an Inventor part file and explore the association.
Category Time Required Tutorial File Used Data Exchange 20 minutes Keyboard.wire (original) Keyboard.ipt Keyboard.wire (revised)
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NOTE Click and read the required Tutorial Files Installation Instructions athttp://www.autodesk.com/inventor-tutorial-data-sets . Then download the tutorial data sets and the required Tutorial Files Installation Instructions, and install the datasets as instructed. In this tutorial, you open an Autodesk Alias wire file and translate it as an Inventor part (.ipt) file in Autodesk Inventor. You also reassociate an edited Alias wire file to create an updated Inventor part file. Envision an engineering environment in which a standard keyboard design was created as a surface model by an industrial designer using Alias. The Alias geometry is translated into Autodesk Inventor and becomes an Inventor part file (.ipt). Additional design enhancements are made to the keyboard part file using Autodesk Inventor modeling commands. Meanwhile, the industrial designer continues to modify the Alias design into a more organic, ergonomic shape. Because there is direct associativity between Alias and Autodesk Inventor, the part file is easily updated to reflect the new ergonomic design when the modifications to the Alias surface model are complete. Objectives Derive and exclude surfaces.
Import individual surfaces. Update surface associations. Open an Autodesk Alias wire file and translate it directly in Autodesk Inventor as an Inventor part (.ipt) file. Re-associate an edited Alias wire file to create an updated Inventor part file.
Know how to set the active project and navigate model space with the various viewing tools.
NOTE You do not need Alias to complete this tutorial. Navigation Tips Use Next or Previous at the bottom-left to advance to the next page or return to the previous one. Next (page 1229)
Observe that four node names appear in the dialog box: Body, Keys, Logo, and Tools. The layer icon appears just to the left of the four node names because they represent the layer names of the surfaces which were in Alias.
The top three commands in the Status area at the top of the dialog box remain inactive until you select one of the nodes from the list. Use these commands to select the layer as a composite surface or all surfaces individually. You can also exclude some (or all) surfaces. Use the + command at the far left to derive all the surfaces as a composite surface. It is the default condition. A composite surface appears in yellow and can be stitched into a solid. Most of the Autodesk Inventor modeling commands, like Shell or Split, can then be performed on the stitched solid. Use the middle command \ to exclude selected surfaces from the yellow composite surface. Excluded surfaces appear translucent. Use the command at the far right to import objects as individual surfaces. Individual surfaces appear in blue. 7 Expand the Logo node to display the eight surfaces that comprise the letters of the Autodesk logo. Click the + command to the left of the logo name. Observe that the icon changes to \ indicating that all eight surfaces are excluded from the composite surface. The logo does not appear in the keyboard model.
8 Click OK to close the dialog box. The translated Alias file now appears in the graphics window as an Autodesk Inventor part file comprised entirely of surface features.
Take a moment now to examine the Model browser. The Keyboard.wire node represents the associative import of the Alias wire file. Expanding the Keyboard.wire node reveals the three composite surface features (Keys, Tools, and Body) that were translated into Autodesk Inventor. The composite names match the native Alias layer names.
NOTE Observe that the Logo surfaces do not appear under the Keyboard.wire node because they were excluded previously in this procedure. 9 Close the file without saving it. Previous (page 1227) | Next (page 1234)
The Model browser lists the operations that were performed on the part file after it was translated into Autodesk Inventor. Observe that the out-of-date icon appears in front of the Keyboard.wire node in the browser.
This icon indicates that the original Alias wire file was edited since it was initially translated into Autodesk Inventor. Now the Autodesk Inventor part file is no longer in sync.
4 Click Update on the Quick Access toolbar to load the newer version of the Alias file. After a short delay as the wire file loads, the Update Part Document dialog box displays several error messages. Several features that existed in the original Alias wire file are now missing from the revised Alias wire file. 5 Click Accept to close the Update Part Document dialog box.
The Keyboard.wire node appears in a red font in the Model browser indicating that the Alias wire file and the Autodesk Inventor part file are no longer associated correctly.
6 Right-click the Keyboard.wire node in the Model browser, and select Update Associations from the pop-up context menu. There is a delay while the data is translated. When complete, the Update Associations dialog box appears. NOTE Two translucent views now appear in the graphics window. The view on the left contains the information that is in the wire file. The view on the right shows the updated information in Autodesk Inventor.
The Tools layer name appears in the drop-down list at the top of the Update Associations dialog box.
The dialog box has two lists and a color legend that appears below the two lists. Do not be alarmed if the colors in the color legend differ slightly from the colors that appear on your screen. It is because the color legend is based on the Autodesk Inventor color scheme in use.
The list at the left displays the surface names from Alias. The corresponding Autodesk Inventor surface names appear on the right. From left to right, the four status buttons at the bottom are labeled Matched, Orphaned, Updated, and Deleted. Observe from the Keyboard Part File list on the right that surfaces Cavity_3_Bottom and Cavity_3_Sides are orphaned. The two surfaces no longer exist in the Autodesk Inventor part file after the original Alias wire file was edited. Orphaned surface names always appear at the top of the list on the right. These surfaces must be deleted. NOTE There are several ways that you can delete these two surfaces. You can select them individually, or you can hold the Ctrl key and pick them both. Once the surfaces are selected, click the X at the top right of the dialog box to delete. Alternatively, you can right-click and select Delete from the context menu when the surface names are highlighted. 7 Delete Cavity_3_Bottom and Cavity_3_Sides from the Part File list on the right. The deleted surface names now appear in a different color in the list. You can observe the identical color change in the graphics window. 8 Next, select the Body layer from the layer name drop-down list at the top of the dialog box.
Observe that four surfaces from the Alias Body layer are orphaned. In this instance, the surfaces still exist in the two models but they have changed significantly and must be matched. 9 To match the orphaned surfaces, select Body_Fillet_A from the Body Import File list on the left. Then, select Body_Fillet_A from the Body Part File list on the right. Now click the Match command = located just to the right of the layer drop-down list. NOTE You can also match the two surfaces by right-clicking and selecting Match from the context menu when the surface names are highlighted. The two surface names in the file lists change color and also appear in this same color in the graphics window. 10 Repeat the matching process with Body_Fillet_B and the other two surfaces. Make sure to select = (the Match command) after each pair of surface names are selected from the lists. 11 After all four surfaces are matched, click OK to exit the Update Associations dialog box. There is a slight delay as the associations between the surfaces are updated. When complete, the Autodesk Inventor part file appears in the graphics window reflecting the changes that were made in the edited Alias wire file.
The Update Associations dialog box also appears stating that Stitch Surface4 cannot be built. This error message appears because the two surfaces that were used to create Stitch Surface4 (Cavity_3_Bottom and Cavity_3_Sides) were deleted. 12 Click Accept to close the Update Associations dialog box. 13 Expand the Sculpt1 node in the Model browser and observe the icon next to Stitch Surface4.
14 Although not necessary, you can right-click over this node and select Delete from the pop-up context menu if you want to remove it from the Model browser. To remove the icon next to the Sculpt1 node, right-click over Sculpt1 and select Edit Feature from the pop-up context menu. When the Sculpt dialog box appears, click OK to close the dialog box and rebuild the Sculpt feature. 15 As an optional step, move the End of Part marker above Move Body3 in the Model browser to view the revised keyboard in an unexploded representation.
Summary
In this tutorial, you learned how to open and translate an Alias wire file directly into Autodesk Inventor. Procedures to update the part file after changes are made to the Alias file were also provided to illustrate the associativity between Alias wire files and Autodesk Inventor part files. Some key points of this exercise include: Deriving and excluding surfaces
Summary | 1243
1244
Index
A
animations tutorials
N
630, 636 navigating SteeringWheels ViewCube 20 20
B
bearings tutorials 878 bolted connections tutorials 784
P
parameters tutorials 370 Positional representations tutorials 636 projects tutorials 2
C
compression springs tutorials 906 constraints tutorials 36 Content Center tutorials 332, 502
S
shafts tutorials 820 sheet metal tutorials 951 Skeletal Modeling (top-down design) 650 sketch constraints tutorials 36 sketches constraints 36 spur gears tutorials 846 SteeringWheels 20 substitutions Level of Detail representations
D
disc cams tutorials 892
F
Frame Generator tutorials 1076
I
Inventor Studio tutorials 630, 636
537
T
Top-Down Design 650 tutorials animation 630 bearings 878
L
Level of Detail representations tutorials 537
1245 | Index
bolted connections 784 compression springs 906 Content Center 332, 502 disc cams 892 Frame Generator 1076 Inventor Studio 630 Level of Detail representations 537 parameters 370 positional representations 636 projects 2 shafts 820 sheet metal parts 951
skeletal modeling 650 sketch constraints 36 spur gears 846 SteeringWheels and ViewCube V-belts 864
20
V
V-belts tutorials 864 ViewCube 20
1246 | Index